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* ''VideoGame/NoMoreHeroes'' has the ''entire story'' of the last boss, which is told entirely in fast-forward. [[NoFourthWall Travis explicitly fast-forwards it,]] [[spoiler:to avoid raising the game's age rating.]] ([[http://www.viddler.com/explore/ChipCheezum/videos/81/ Here it is slowed down]], courtesy of Chip Cheezum's LetsPlay.)
** In the second game, second-to-last boss Alice Twilight burns a few pictures before her showdown with Travis. If you somehow take a good look at these pictures, you'll notice she has a husband and son and some form of link with similarly-named Margaret Moonlight.
* ''VideoGame/UnrealTournament'' has a smiley face painted on the front of the Flak Cannon's secondary fire shells, which is nearly impossible to notice in normal gameplay, except if you get headshot with a flak shell. Then that image is [[IncrediblyLamePun the last thing to go through your head]].
** The Redeemer missile object has "Adios!" scrawled on the side, fitting for a man-portable nuclear cruise missile.
** Using console commands to drastically slow down the game speed (''very'' drastically), it's possible to see exactly how the game handles [[YourHeadASplode decapitating headshots]]: the head of the character model simply shrinks down to a dot and a head gib is spawned. Not interesting from any plot perspective, but interesting nonetheless.
* ''VideoGame/TimeSplitters 2'' does the same as ''VideoGame/UnrealTournament'' (you can zoom in and see a tiny head using a sniper rifle at point blank). ''Videogame/TeamFortress2'' also does it with the Eyelander/Skullcutter's kill animations. Furthermore, you can make a ragdoll in ''Garry's Mod'' appear to have no head by simply deflating it until it becomes invisible. This is because it's a lot easier for both the programmer and the computer/console to simply scale vertices or force them all into one point than to actually add to or take away from the 3D mesh.
* ''{{Halo}}'' has these a lot of times on the bullet casings coming out of guns. However, in 2, on Legendary, you can see Jason Jones (Co-Founder of Bungie Studios) wearing only boxers with his hands behind his head, kneeling. What the hell were Bungie doing when that was taken? Wait, don't answer that.
* In the ending cinematic of ''VideoGame/MetalGearSolid2'' while [[spoiler:Snake is talking to Raiden]], if you pause at the right point, and zoom into the crowd, a still-living [[spoiler:Vamp]] is clearly visible.
* ''VideoGame/SuperRobotWars'' loves to do this especially with the ultimate attacks of Banpresto Original major villains.
** In ''VideoGame/SuperRobotWarsZ'', the enigmatic Asakim Dorwin's Ley Buster attack ends with a MindRape that's designed to fuel WildMassGuessing. Most of the images that flash across the screen are (probably) merely gothic artwork with [[FauxSymbolism meaningless symbolism]], but if paused at just the right time, others show possible clues to his past and connection with other characters and plotlines. It doesn't help that he even tells his opponent that he'll show them "my past, my sins, my fate, and my despair".
** ''VideoGame/SuperRobotWarsAlpha 3'''s [[spoiler:[[TrueFinalBoss true]]]] final boss [[spoiler:Keisar Ephes]] has an ultimate attack that, if you freeze the animation in certain places (it can be viewed on YouTube), shows the boss standing on a pile of all of the guys you can recruit, as if foreshadowing his victory. Unlike other examples, it's more just for OhCrap factor.
* In ''VideoGame/SuperSmashBros.'' (the original [=N64=] game), the characters have a typical electric damage animation for most of Pikachu's attacks. [[XRaySparks Many of them showing the skeleton of the attacked character]]. But, if you attack Samus, and pause in the right frame... you'll see her suitless model, with no clothes at all. She's really well done, but is faceless. This resulted in a [[GoodBadBugs Good Bad Bug]] in which pausing at the right time after hitting her with Ness's PK Thunder would leave her like that.
* The ending of ''VideoGame/DragonAgeII'' has one. Look at the book Varric and Cassandra are handling at just the right moment and you'll see an illustration of Shale chasing [[SitcomArchnemesis pigeons]] and [[spoiler: another of a woman who looks an awful lot like [[VideoGame/DragonAgeOrigins Morrigan]].]]
* ''VideoGame/FinalFantasyXIII'' had Siren, who was Boduhm's Fal'cie, almost completely removed from the game, except for one of the flashbacks [[spoiler:when Serah tells Snow she's a l'cie]].
* The mission intro cutscenes for ''ModernWarfare''.
** Even more so for ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', if you can manage to read through the microfiche dossiers before they are redacted. They give you a pretty good backgrounder on all of the characters, and the plot.
* Several characters don't get closeups in the intro cutscene of ''UltimateMarvelVsCapcom3'' but are still visible in the background in battling other characters.
* In ''VideoGame/SonicUnleashed'', a Dreamcast with controller is briefly seen just prior to Dr. Eggman firing the WaveMotionGun to fracture the planet and awaken [[BigBad Dark Gaia]]. It's in the frames where you get an overhead shot as Eggman has his finger in the air. He also has the Dreamcast in his Egg-o-matic right before [[EldritchAbomination Dark Gaia]] emerges and swats him away.
* Just before the Twilight Thorn appears in ''VideoGame/KingdomHeartsII'', there is a moment when Roxas turns around to see it appear. Just before it cuts to a close up of Roxas, you can see an Organization member, if only for a few frames.
* In the ''VideoGame/TeamFortress2'' official short "Meet the Spy", pause at the beginning scene where it shows the list of alerts. You'll see some pretty funny ones listed.
** Extreme slomo videos have revealed that airblasted rockets, which appear to change direction instantly, actually stop and spend a few milliseconds rotating to the desired direction before flying off again.
* Some of the Star Bit "constellations" seen in the backgrounds in both ''SuperMarioGalaxy'' and ''SuperMarioGalaxy2'', which only appear when Mario is traveling from one planet to another. You need to get those Star Bits immediately before Mario finally arrives on the next planet.
* There are a couple of them in ''VideoGame/BrainDead13'', which is basically GettingCrapPastTheRadar:
** One of the many things that fly out of Fritz's coat when he's falling down the stairs is a porno mag with Vivi's (clothed) breasts adorned on the cover.
** Also, if Lance can't make a choice in Vivi's Salon quick enough, Vivi will quickly expose his neck ([[ShirtlessScene and his bare chest and man nipples for a bonus!]]) before sucking his blood!
* In ''VideoGame/DevilMayCry 3'', the intro cutscenes of the stages have the number of the stage hidden on it. Some are fairly obvious (Stage 5's intro fades out on a spray of blood shaped like a 5), some not so much.
* All of the characters' info cards in ''VideoGame/LollipopChainsaw''. The game displays each one for about two seconds each, so you won't have enough time to read all of the info on them.
* In ''VideoGame/{{Portal 2}}'', during a later test GLaDOS tells you a supposedly sped-up version of the instructions for that chamber. Slowing it down reveals it to simply be a line from ''Moby Dick''.
* In the "Raphael Trailer" for ''VideoGame/TheStanleyParable'', the trailer lists a list of emotions that you can feel throughout the game, including, "Orange", "Being at the Beach", and "Being the Beach".
* ''VideoGame/FinalFantasyVIII'' has two:
** The giant TV screen outside the Timber TV station, when not in use for the president's broadcast, is covered with a strange rolling pattern of red noise. If you freeze-frame a shot of the TV screen it's possible to make out the text that the "noise" is made up of, lines reading "IAMALIVEHEREBRINGMEBACKTHERE" and "IWILLNEVERLETYOUFORGETABOUTME". [[spoiler:These messages are coming from Sorceress Adel, whose imprisonment in an orbital tomb is the source of the radio interference.]]
** During the end FMV sequence, near the end of Squall's epic breakdown/hallucination scene, there's an extremely brief shot of Squall with an empty black void where his face should be.
* There's a very minor one in the ''VideoGame/WildStar'' Flick "Adventures:" there is a portrait of Ish'mael the Bloodied, the star of "Classes," in the Granok hide-out and he yelps when the door is slammed into his face.
* ''VideoGame/HauntingGround'': The opening cinematic has Fiona awake in the cellar of Castle Belli, with nothing but [[ModestyTowel a bedsheet to cover herself.]] If you [[http://www.youtube.com/watch?v=b_2xmZTQZxI pause at exactly 2:49]], you can see [[GoingCommando she isn't wearing anything underneath it.]]

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