%%
%%
%%
%%
%%
%%
%% Please, put the character-specific examples in their respective pages, and the series' exclusive tropes
%% in their respective pages. This is only for the series' general tropes.
%%
%%
%%
%%
%%
%%
%%

[[quoteright:250:~~VideoGame, FightingGame~~]]

-->''[[KamehameHadoken "HADOUKEN!"]]''

''For the Sonny Chiba martial arts series, see Film/TheStreetFighter. For the first game in the series, see VideoGame/StreetFighterI.''

'''''Street Fighter''''' is a long running series of {{fighting game}}s by Creator/{{Capcom}}, that have [[TropeCodifier basically defined]] the genre.

Before ''Street Fighter'', most fighting games were side-scrolling [[BeatEmUp beat 'em ups]] in the style of ''VideoGame/KungFuMaster''. [[UrExample Even the relatively few one-on-one fighters that predated the original]] ''Street Fighter'' had, at most, only a handful of characters (only one or two of them playable), and extremely simplistic controls. ''Street Fighter'' (specifically its first sequel, ''[[SequelDisplacement Street Fighter II: The World Warrior]]'') [[TropeCodifier gave the genre depth]], popularity, and, most importantly, legitimacy. Even modern fighting games cling tightly to the features and tropes innovated by this series.

The series not only has multiple games, but some of them are their own series:

[[index]]
* ''[[VideoGame/StreetFighterI Street Fighter]]'' (the first game; also known as ''Fighting Street'' on the [=TurboGrafx-CD=])
* ''VideoGame/StreetFighter2010'' ([[OddballInTheSeries not a fighting game]])
* ''VideoGame/StreetFighterII''
* ''[[VideoGame/StreetFighterTheMovie Street Fighter: The Movie]]'' (technically two different games, an arcade version and a console version)
* ''VideoGame/StreetFighterAlpha''
* ''VideoGame/StreetFighterEX''
* ''VideoGame/StreetFighterIII''
* ''VideoGame/StreetFighterIV''
[[/index]]

Media {{Spin Off}}s include:

[[index]]
* ''Anime/StreetFighterIITheAnimatedMovie''
* ''Film/StreetFighter'' (the first live-action movie)
* ''[[StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''
* ''[[Anime/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''
* ''Anime/StreetFighterIIV''
* ''Film/StreetFighterTheLegendOfChunLi''
* ''[[ComicBook/MalibuComicsStreetFighter Street Fighter]]'' (American comics from Malibu)
* ''ComicBook/StreetFighter'' (American comics from UDON)
* ''WesternAnimation/StreetFighter'' (1990s Western Animation series)
[[/index]]

In addition to the normal ''Street Fighter'' and ''Alpha'' series, Capcom also released a number of partially-related peripheral series, as an attempt to cash in on its success:

* ''VideoGame/{{Cyberbots}}'': A mecha-themed fighting game that's actually a pseudo sequel to ''VideoGame/ArmoredWarriors'', a ''VideoGame/FinalFight''-style [[BeatEmUp beat 'em up]] featuring the same mechas.
* ''VideoGame/{{Darkstalkers}}'': which uses horror-themed characters, such as vampires, yeti, werewolves, succubi, and even FrankensteinsMonster.
* ''VideoGame/RivalSchools'': A series of 3D fighting games featuring Japanese high school students beating the hell out of each other.
* ''[[VideoGame/XMenChildrenOfTheAtom X-Men: Children of the Atom]]'' and ''VideoGame/MarvelSuperHeroes'': A couple of Creator/MarvelComics licensed fighting games. The former features characters strictly from Comicbook/{{X-Men}}; while the latter includes characters from the whole Franchise/MarvelUniverse, such as Comicbook/{{Spider-Man}}, Comicbook/CaptainAmerica, and [[Comicbook/IncredibleHulk the Hulk]].
** This led to the inevitable MassiveMultiplayerCrossover (see CapcomVsWhatever for full details), which includes ''X-Men vs. Street Fighter'' (self-explanatory), ''Marvel Super Heroes vs. Street Fighter'' (again, self-explanatory), ''Marvel vs. Capcom'' (which now included characters from other Capcom games like VideoGame/MegaMan and VideoGame/CaptainCommando), ''Marvel vs. Capcom 2'' (which introduced even more Capcom characters, including some odd {{original|Generation}} ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), ''Creator/{{Namco|Bandai}} [[VideoGame/NamcoXCapcom x Capcom]]'' (a genre shift to turn-based strategy RPG), ''{{Tatsunoko|Production}} [[VideoGame/TatsunokoVsCapcom vs. Capcom]]'' (self-explanatory), and ''Marvel vs. Capcom 3''.
*** The ''[[SNKVsCapcom Capcom vs. SNK]]'' series, is an even ''bigger'' MassiveMultiplayerCrossover, featuring characters from two different companies both known for their 2D fighting games. Although, the original ''Capcom vs. SNK'' and its upgraded rerelease ''Capcom vs. SNK Pro'' merely consisted of ''Street Fighter'' and ''VideoGame/{{The King of Fighters}}'' characters (with Morrigan from ''Darkstalkers'' and Nakoruru from ''VideoGame/SamuraiShodown''), the sequel ''Capcom vs. SNK 2'' contains a greater range of characters from both companies' fighting game catalog. Later on, Creator/{{SNK}} made their own title, ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''. Unlike the other titles, the roster choices were a bit more... [[UnexpectedCharacter unorthodox]].
** ''VideoGame/StreetFighterXTekken'' and ''Tekken X Street Fighter'' take this a step further, with ''Street Fighter'' characters going up against ''VideoGame/{{Tekken}}'' characters. The collaboration in game development marks the first time ever that we'll see a 2D fighting game series crossing over with a 3D fighting game series.
* ''VideoGame/StreetFighterXMegaMan'' is more of an {{Ascended|FanFic}} ''VideoGame/MegaMan'' fan game, but nonetheless features a roster of ''Street Fighter'' characters as bosses.

The series itself is part of a small SharedUniverse between a few Capcom games including:

* ''VideoGame/FinalFight'', which was originally titled ''Street Fighter '89'' before they realized that the game played nothing like the original ''Street Fighter'' after which they then changed the name.
* ''[[VideoGame/SaturdayNightSlamMasters Slam Masters]]'', known as ''Muscle Bomber'' in Japan, a trilogy of wrestling games featuring artwork by Tetsuo Hara (of ''Manga/{{Fist of the North Star}}'' fame) and featuring Haggar of ''Final Fight'' fame. The first two games, ''Saturday Night Slam Masters'' and ''Muscle Bomber Duo'' ([[OddlyNamedSequel the only game to retain its Japanese name in the overseas versions]]) were arcade-style wrestling games with ''Street Fighter''-esque special moves added to the mix, while ''Ring of Destruction: Slam Masters II'' (a.k.a. ''Super Muscle Bomber'') was a ''Super Street Fighter II''-esque fighting game with a wrestling theme.
* ''VideoGame/CaptainCommando'', a beat 'em up set in a [[TwentyMinutesIntoTheFuture future]] version of [[VideoGame/FinalFight Metro City]] and starring the titular Captain Commando whose first three letter of both of his names form the name Capcom.

In addition to the aforementioned spin-offs, the series also inspired at least three different {{Animated Adaptation}}s, a little-known live-action Chinese action/comedy adaptation starring PaletteSwap {{Captain Ersatz}}'s of the main characters ''FutureCops'', Japanese manga, plus several toylines (one of which was actually mixed in with ''Franchise/GIJoe''). An officially sanctioned, fan-made short film was released on May 6, 2010 and [[StreetFighterTheLaterYears a parody]] of ''Street Fighter II''. It also had a [[TabletopGames Tabletop RPG]] that used the White Wolf system, better known for angsty gothic horror.

The innovations and impact of the ''Street Fighter'' series can never be overstated, as evidenced by the number of [[FollowTheLeader imitators]] and competitors, not to mention its enduring popularity and fame, seen everywhere from an EasterEgg in ''VideoGame/MegaManX'' to Sabin's Blitzes in ''VideoGame/FinalFantasyVI''.

Outside of the main series, a confirmed DLC pack for ''VideoGame/AsurasWrath'' has the [[{{Crossover}} title character going up against Ryu, Akuma, and Evil Ryu]] [[spoiler:(and Oni, too)]]. The story in ''Asura's Wrath'' also provides the possibility that ''Street Fighter'' takes place [[spoiler:thousands of years after ''Asura's Wrath''.]]

ShoutOut sheet found [[ShoutOut/StreetFighter here]].
----
!!{{Trope Namer}}s from entire series:
* ButForMeItWasTuesday: With HamAndCheese.
* CapcomSequelStagnation: Perhaps the purest example alongside ''VideoGame/MegaMan''.
* CherryTapping
* {{Combos}} as we know them wouldn't exist without ''Street Fighter''.
* HurricaneKick: Also known as the Tatsumaki Senpuukyaku.
* KamehameHadoken: The second part of the name is the name of the fireball move by Ryu, Ken, and others (just wasn't called that in the west, even though they still said it in the game). [[note]]The [[EnergyBall regular Hadouken]] and its Shinkuu Hadouken Super Combo variant usually do not count. It in only in crossovers (''[=MvC=]'' and ''[=TvC=]'' [[PowerCreepPowerSeep in particular]]) where the Shinkuu Hadouken assumes the form of a giant beam of ki associated with the trope.[[/note]]
* LetsFightLikeGentlemen: [[CulturedBadass Courtesy of]] [[VideoGame/StreetFighterIII Dudley]].
* RyuAndKen: And Akuma and Sakura and Dan and Sean. Also Guile and Charlie (and Remy to a lesser extent); Cammy, Juni, and Juli; Gill and Urien; and Yun and Yang (who underwent DivergentCharacterEvolution starting with ''Street Fighter III 2nd Impact'').
* {{Shoryuken}}: From the DragonPunch... sorry... ''Rising Dragon Fist'', to the Tiger Uppercut, and even kick versions with Chun-Li, Cammy, and Fei-Long.
* {{Shotoclone}}: Ryu, Ken, Akuma, Dan, Sakura, and Sean; Sean's projectile attacks take the form of basketballs (save for his first Super Art, the Hadou Burst), though. Amazingly enough, Gouken is actually a ''subversion'' of this, as he fights very differently from the typical Ryu/Ken-type - he does have his own unique take on the Hadouken, but his Shoryuken is only used as a super, and he has many other moves that no other Ryu/Ken-type has. There's also Allen Snider and Kairi from the ''EX'' series; Kairi, in particular, became the Akuma analogue when Akuma [[PutOnABus left]] after the first game.

!!Tropes across the series:
* AllThereInTheManual: The series actually has a pretty extensive background story, but you'll have to get all the supplementary materials (like the numerous guides by Gamest or Arcadia, as well as Studio Bent Stuff's ''All About'' series) to gather the info. For those without access to Japanese resources or not literate enough at the language to understand them, the [[http://www.gamefaqs.com/coinop/arcade/file/583625/26094 Street Fighter Plot Guide]] has plenty of fan-translated bios from those guides.
** UDON released the ''World Warrior Encyclopedia'' in late 2010, featuring character profiles cobbled together from every official source imaginable, no matter how obscure--essentially, collecting everything into one handy compendium.
* AmazingTechnicolorPopulation: While for the most part the cast of the games have plausible skin tones, the series manages to give us a few exceptions: we have green-skinned Blanka, blood-red Hakan, yellow-toned Oro, Necro and Twelve that are as white as the snow, [[ThatOneBoss Gill]] who's ''half red, half blue'', no less, Dhalsim who also tends to have some unnatural alternate skin colors like grey or orange among the others, Birdie who has a green color, grey M. Bison. Slate-Blue Seth (justified since he's an artificial creation)... and let's not get started about the various {{Palette Swap}}s.
* AscendedFanboy: The UDON crew currently handles a huge amount of official Capcom art for many different series, but mainly ''SF'', the primary focus of their collective admiration.
* BigOlEyebrows: Ryu, Ken, Gouken and Zangief.
* BloodKnight: The [[KillingIntent Satsui no Hadou/Surge of Murderous Intent]] grants immense fighting power, but ultimately has the user develop a insatiable desire to fight, driving it to wander the world challenging strong fighters to a battle to the death.
* BootstrappedTheme: Every character, as early as ''II''. This is because the music was for the stage, and not its respective character.
* BonusMaterial: There are a few of these. Most of them seem to make fun of Ryu and his LimitedWardrobe.
* CastOfSnowflakes: With time, each character's facial characteristics has become more and more defined, to the point that you could show merely the face, without any other reference, of every character and know exactly who it is. Especially evident since ''Street Fighter IV''.
* ChargedAttack: Both kinds.
* CirclingBirdies: And stars... and mini-Grim Reapers.
* ColorCodedMultiplayer
* ComicBookTime: In the early ''Street Fighter II'' games, the characters were given specific birthdates that coincided with the current ages of the characters at the time and the release dates of the games (i.e. Cammy was born on January 1974 and is said to be 19 in ''Super Street Fighter II'', which came out in 1993). As years went by, it became obvious that Capcom had to age the characters if they wanted to maintain consistency, so they used vaguer dates in the ''Alpha'' and ''III'' series (i.e. Sakura was born on March [[ExtyYearsFromNow 197X]] in ''Alpha 2'') before they finally stopped giving out the years of birth in ''IV''.
* {{Crossover}}: The characters have also appeared in ''[[VideoGame/SuperGemFighter Pocket Fighter]]'', ''Super Puzzle Fighter II Turbo'' and ''VideoGame/CapcomFightingEvolution''.
** CapcomVsWhatever: A constant staple, with characters from the series having appeared in the three main crossovers (''[[VideoGame/MarvelVsCapcom Marvel vs. Capcom]]'', ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]''), ''VideoGame/{{Namco x Capcom}}'', and ''VideoGame/StreetFighterXTekken'' games.
** With ''VideoGame/AsurasWrath'' as well, as stated above.
* CoolHat: Bison, natch.
** Rolento sports a cool beret.
* DeathCryEcho
* DevelopmentGag
* DivergentCharacterEvolution: Ryu and Ken used to be identical in almost every aspect gameplay-wise (a JustifiedTrope, as it was the only way back then to have a pure MirrorMatch), but from ''Super Street Fighter II'' onward, they both received several changes that made the characters much different from each other (Ryu's refined Hadouken techniques, Ken's different kicks and the Flaming Shoryuken). In ''3rd Strike'', Ken's EX Hurricane Kicks hit multiple times and launch the enemy while Ryu's hit once for the normal versions and hits the enemy away while keeping him in place in the EX version.
* DoesNotLikeShoes: Half the cast. Lampshaded in ''VideoGame/StreetFighterIV'':
--> '''Ryu:''' Shoes? No, I can certainly afford them; I go barefoot for comfort.
* EnergyBall: What most of the projectiles amount to. "HADOKEN!"
* ExactlyWhatItSaysOnTheTin: Well, [[ArtifactTitle not... exactly.]]
* {{Fanservice}}: Pretty much every female fighter's outfit, with the exception of Makoto (at least until you use her Ultra in ''IV''...or a foot fetishist: SF3 marked the first time Capcom introduced any female barefoot fighters, after all (took them that long?), and Makoto DoesNotLikeShoes).
* {{Fireballs}}: The Hadoken is ''not'' one (it's just a [[EnergyBall ball]] of [[PureEnergy ki]]). However, Akuma and Ryu's Shakunetsu Hadoken is one.
* FixedFloorFighting
* GentleGiant: Happens a few times over the course of the series, or as gentle as these characters get: the running theme that [[SpiritedCompetitor loving the challenge of the fight does not necessarily make you a violent person]]. Judging by in game quotes, Zangief, Hugo, T. Hawk, Honda and Hakan, some of the largest and most physically imposing characters in the series, are all extremely nice, modest, social people who fulfill a "gentle warrior" archetype. Most of them have a LetsFightLikeGentlemen approach to fighting, and are mostly concerned about having fun and a challenge, not hurting people. Sagat also gains shades of this after his HeelFaceTurn.
* HandwrapsOfAwesome: Adon, Akuma, Ibuki, and Sagat.
** PlayedWith with Akuma, as he wraps his ''with rope''.
* InSovietRussiaTropeMocksYou: The depiction of Russia. Not that other countries have it much easier...
* IntercontinuityCrossover: The ''Alpha'' series brings over several characters from the original ''Final Fight'' as playable characters. Namely Cody, Guy, Sodom, Rolento, and Maki. This extends to ''Super Street Fighter IV'' with Cody and Guy.
* InvulnerableAttack
* KiAttacks
* LampshadeHanging: A few games make fun of Chun-Li's legs.
* {{Leitmotif}}: Overlaps with BootstrappedTheme. From ''II'' all the way up to ''Alpha 2 Gold'', every character kept their [[AwesomeMusic/StreetFighter easily recognizable themes]] (in the case of the ''Final Fight'' characters, their tunes were based off of stage [=BGM=]s from their debut game, but weren't necessarily the music they were affiliated with in ''FF''). Starting with ''Alpha 3'', they were finally given new themes, although the rival battles in ''IV'' restored the trend.
** Subverted in ''Street Fighter III 2nd Impact''. Every character that returned from ''New Generation'', excluding Ken, Sean, and Gill, received a new version of their previous theme, but in ''3rd Strike'', everyone except for Alex and Yun & Yang were given new themes. In fact, Dudley and Ibuki's themes in ''IV'' are based off of their ''3rd Strike'' themes.
* LimitBreak: Several fighters have attacks that can only be done with full super bars.
* LoadsAndLoadsOfCharacters: 64, excluding the Arika characters introduced in the ''EX'' series, boosting the number to 82 or the ones from the movie games and ''Mouse Generation'', boosting it to a whopping 89 in this case. And that's not even going into the [=NPCs=]. Or those who never appeared in a video game.
* MadLibsDialogue
* MindControlDevice: The cyberchips as well as some help from a statue and Bison's psycho-power in ''Street Fighter II V'' and a machine in ''Street Fighter II: The Animated Movie'' also with help from Bison's Psycho Power. Both of these also tie in with...
** MindControlEyes: Both Ryu and Chun-Li in the ''Street Fighter II V'' series and Ken in ''Street Fighter II: The Animated Movie''. In each case, all three victims' sclera of the eye turn pink instead of white (moreso in ''Street Fighter II V''). This is most likely as a result of Bison's Psycho Power which helped brainwash them.
* ModestyShorts: Sakura wears gym shorts under her school uniform. Ditto for Karin in ''Alpha 3'' and Ibuki (in her alternate outfit) in ''Super IV'', only with bike shorts instead.
* MonsterModesty: Blanka never wears more than a pair of pants. Considering he wants to be seen as a human being, you'd think he would dress up a bit more.
* MusclesAreMeaningless: Played straight and subverted at the same time. In a series where [[PintsizedPowerhouse petite]] and [[BadassAdorable deceptively adorable]] [[CuteBruiser women]] use [[ArtisticLicenseMartialArts implausible]] [[SheFu fighting]] [[WaifFu skills]] and many characters [[CharlesAtlasSuperpower possess]] {{supernatural|MartialArts}} [[KiAttacks abilities]] [[PsychicPowers able]] [[MindOverMatter to]] [[PressurePoint render]] [[FlashStep physical]] [[RubberMan strength]] [[PlayingWithFire null]] [[ShockAndAwe and]] [[RuleOfCool void]] or [[AppliedPhlebotinum have had their]] ([[ArtificialHuman possibly artificial]]) [[AppliedPhlebotinum bodies]] [[{{Magitek}} fundamentally altered]], characters like [[HuskyRusskie Zangief]] and [[LightningBruiser Alex]] ([[BadassNormal who rely almost completely on strength and deadly technique]]) are able to match them in most cases ([[GameplayAndStorySegregation tier rankings notwithstanding]]). In fact, [[SerialEscalation the increasingly absurd]] HeroicBuild doesn't just benefit the men; some of the ladies [[AmazonianBeauty are visibly ripped]] due to their training. [[MaleGaze Take a look at]] Cammy (her entire physique in general), Makoto's arms (in ''IV''), Juri (her abs, in particular), and Chun-Li (her ''legs'' in ''any'' game, as well as her arms in the ''Street Fighter Alpha'' series) for example.
* NotEvenBotheringWithTheAccent: The characters ''with'' accents are far outweighed by those without.
* NotJustATournament: In ''Street Fighter II'', Bison's holding a tournament to get revenge on the characters who ruined his plans in ''Alpha 3''. In ''Street Fighter IV'', Seth from S.I.N. (Shadaloo Intimidation Network, the weapons division of Shadaloo) holds a tournament to gain data (and Ryu) to complete his BLECE Project, an unknown bioweapon. The tournament in ''Street Fighter III: New Generation''/''2nd Impact'' subverts this, though. The Illuminati is judging people worldwide to see who is fit to live in the new utopian world foretold in their ominous prophecy. Their leader [[TheMessiah Gill]] is a WellIntentionedExtremist.
* OffModel: Between the Capcom sequels, animated and live action films, and the ArtShift from sprite to 3D model, no one knows what "On Model" is supposed to look like anymore.
* PantyShot: Avoided mostly, since Chun-Li has tights and Sakura wears gym shorts underneath.
* PassionIsEvil: The Dark Hadou (or Satsui no Hadou in original Japanese) is the surge of violent emotion that drives the nameless martial art used by Ryu, Ken, Akuma, Dan and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely ''attempting'' to use the Raging Demon (Shun Goku Satsu) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain ''some'' lucidity (although not completely unchanged).
** Discussed by Jean Grey in ''MarvelVsCapcom3'', when she defeats Akuma.
-->"We're more alike than I'd like to admit."
* PinballSpinoff
* PoorCommunicationKills: The typical contrivance to make rivals out of fighters who would otherwise simply fight the tournament.
* PromotedFanboy: Several former and current professional players are now or have worked behind the scenes with Capcom on their games. Specifically David Sirlin, who worked on ''[[UpdatedRerelease Super Street Fighter II HD Remix]]'' and Seth Killian, who was formerly the "Special Adviser for ''Street Fighter''" among other things. ''HD Remix'' also had a soundtrack done by artists from [[http://ocremix.org/ OverClocked ReMix]] meaning that the entire game's soundtrack was done by promoted fanboys.
** [[http://www.youtube.com/watch?v=ViXfgETasbk It]] [[http://www.youtube.com/watch?v=cxcCjChqASk turns]] [[http://www.youtube.com/watch?v=hOLkgoDnB4A out]] that a good portion of the Japanese cast of ''IV'' [[OneOfUs were avid fans of the series in its heyday]].
* PromotedToPlayable: Bison and his lieutenants.
* RoundhouseKick: Many characters have this as their fierce kick move.
* ShoutOut: Refer to the [[ShoutOut/StreetFighter dedicated page]].
* TalkingIsAFreeAction[=/=]TransformationIsAFreeAction: In ''Street Fighter IV'', activating a LimitBreak momentarily stops time. Even if the opponent was in the middle of an attack.
** The activation animations for supers and the like involve this in general.
* TooLongDidntDub: Most of the attack names after the first few releases of ''II''.
* TournamentPlay: This is one of the first video games which was suited for tournament play. Even today, professional tournaments use nearly every ''Street Fighter'' game; check [[http://www.sirlin.net/archive/my-street-fighter-tutorial-videos-from-ccc2/ here]] for some tutorials on advanced ''Street Fighter'' strategy.
** The underlying plot of the ''Street Fighter'' world is essentially TournamentPlay, too: the ''Street Fighter'' tournaments exist to crown the greatest fighter in the world.
* UrbanLegendOfZelda: The infamous Sheng Long rumor, perhaps the first and most famous example of this trope.
** Several other ''Street Fighter''-related legends are outlined on that trope's page.
* WorldOfBadass: Every playable character is a martial artist to some extent and four of the five main series iterations revolve around worldwide tournaments. Each and every character being a {{Badass}} in their own right is to be expected.
* WorldOfBuxom: Pretty much every gal in the series has a lot of... [[UnusualEuphemism stuff]] above [[AmazonianBeauty those pecs]]. Even the [[TokenMiniMoe younger girls]] are quite well-endowed.
* WorldOfHam: [[MemeticMutation OOOOOOOF COOOOOURRRRRRSSSSSSE!!!]]
* YouDontLookLikeYou: You can make a case for the trope everywhere in the series with the obvious differences between artwork and sprites, but the most evident case of this is in ''IV'', where the in-game models look drastically different than the CGI-models used for artwork and bios (for example, Rose's [[http://capcomdatabase.wikia.com/wiki/File:SSFIVRose.png render]] [[ComicBookFantasyCasting has her resemble]] MonicaBellucci, whereas her in-game model [[http://www.youtube.com/watch?v=8VOpwLqXHX0 is more along the line of this]]).
----
[[foldercontrol]]

[[folder: [[Good Bad Translation You must defeat Sheng Long to stand a chance! ]]
]]
----