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Platforming video game franchise started in 1998 when Universal Interactive Studios commissioned Creator/InsomniacGames, starring the eponymous purple dragon, Spyro. Creator/{{Activision}} is the current developer/producer/distributor of the franchise through its Creator/{{Sierra}} subsidiary.

Games:
[[index]]
* The classic trilogy:
** ''VideoGame/{{Spyro the Dragon|1998}}'' (1998, PlayStation, Insomniac Games)
** ''VideoGame/Spyro2RiptosRage'' (1999, PlayStation, Insomniac Games) [the PAL version is called ''Gateway to Glimmer'']
** ''VideoGame/SpyroYearOfTheDragon'' (2000, PlayStation, Insomniac Games)
* ''VideoGame/SpyroSeasonOfIce'' (2001, GameBoyAdvance Digital Eclipse Software)
* ''VideoGame/SpyroEnterTheDragonfly'' (2002, PlayStation2[=/=]NintendoGameCube[=/=]{{Xbox}}, Equinoxe Digital Entertainment)
* ''VideoGame/Spyro2SeasonOfFlame'' (2002, GameBoyAdvance, Digital Eclipse Software)
** This game was given its number because it was the second to appear on the Game Boy Advance, not to be confused with ''Spyro 2: Ripto's Rage!''
* ''VideoGame/SpyroAttackOfTheRhynocs'' (2003, GameBoyAdvance, Digital Eclipse Software)
* ''VideoGame/SpyroOrangeTheCortexConspiracy'' (2004, GameBoyAdvance, Vicarious Visions) - A crossover with ''Franchise/CrashBandicoot''; the companion game is called ''VideoGame/CrashBandicootPurpleRiptosRampage''.
* ''VideoGame/SpyroAHerosTail'' (2004, PlayStation2[=/=]NintendoGameCube[=/=]{{Xbox}}, Eurocom)
* ''VideoGame/SpyroShadowLegacy'' (2005) (developed by Amaze Entertainment)
* ''VideoGame/TheLegendOfSpyro'' - [[{{Activision}} Sierra's]] ContinuityReboot trilogy, [[CaptainObvious set in a different continuity]].[[/index]]
** ''The Legend of Spyro: A New Beginning'' (2006, PlayStation2[=/=]GameCube[=/=]GameBoyAdvance, Krome Studios)
** ''The Legend of Spyro: The Eternal Night'' (2007, PlayStation2[=/=]{{Wii}}[=/=]GameBoyAdvance, Krome Studios)
** ''The Legend of Spyro: Dawn of the Dragon'' (2008, PlayStation2[=/=]{{Wii}}[=/=]Xbox360[=/=]PlayStation3, Etranges Libellules[[note]]"Strange Dragonflies" in French.[[/note]])[[index]]
* ''VideoGame/{{Skylanders}}'' - The franchise's second ContinuityReboot by {{Activision}}, [[CaptainObvious again set in a different continuity]].
** ''Skylanders: Spyro's Adventure'' (2011, PC[=/=]Mac[=/=]{{Wii}}[=/=]{{Xbox 360}}[=/=]PlayStation3[=/=]Nintendo3DS, Toys For Bob) -
** ''Skylanders: Giants'' (2012, {{Wii}}[=/=]WiiU[=/=]{{Xbox 360}}[=/=]PlayStation3[=/=]Nintendo3DS, Toys For Bob)
** ''Skylanders: Swap Force'' (2013, {{Wii}}[=/=]WiiU[=/=]{{Xbox 360}}[=/=]XboxOne[=/=]PlayStation3[=/=]PlayStation4[=/=]Nintendo3DS, Vicarious Visions)
[[/index]]
The three (or four, depending on who you ask) series are different continuities, similar to the difference between the classic ''VideoGame/MegaMan'' and ''VideoGame/MegaManBattleNetwork''.

The series has crossed over or made cameos in a couple of ''Franchise/CrashBandicoot'' games.

'''This game series has [[Characters/SpyroTheDragon Character Sheets]] for [[Characters/TheLegendOfSpyro all of]] the [[Characters/{{Skylanders}} separate continuities]], as well as a [[Narm/SpyroTheDragon narm page]] that covers all continuities.'''
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[[foldercontrol]]


[[folder:All games]]

* AsLongAsThereIsEvil
* BigBad: Each original game really had stand alone BigBad, but Ripto was a recurring villain. ''VideoGame/TheLegendOfSpyro'' trilogy had [[UltimateEvil Malefor]] as the main antagonist, though each game had a villain he was the ManBehindTheMan of, Cynder in the first and Gaul in the second, Skabb was also an arc BigBad in the second. ''Skylanders'' has the Portal Master Kaos as the primary enemy, though Hektore takes the lead in the DS version.
* BottomlessPit: In the Spyro levels that aren't [[FloatingContinent floating continents]].
** Averted though, in ''Dawn of the Dragon'', due to Spyro and Cynder both being able to fly. If they fall into a BottomlessPit they'll eventually open their wings, and just hover there until you make them fly out.
* ButtMonkey
* ContinuityNod: Books describing the original three games can be found in ''Shadow Legacy''.
** Pretty much the bulk of first two ''Legend'' games.
*** It is {{Sierra}} after all...
* EleventhHourSuperpower: The final battle in ''Spyro 2: Ripto's Rage!'' against Ripto himself, and [[spoiler: Dark Spyro]] in ''The Eternal Night''.
** At least in ''Ripto's Rage!'', this was Ripto's EleventhHourSuperpower just the same as Spyro's. [[BestBossEver Awesomeness ensued.]]
* EvilMinions
* KangaroosRepresentAustralia: Sheila.
* EverythingsBetterWithMonkeys: Agent 9. Also an affectionate parody of... [[Film/JamesBond a certain spy genre icon.]]
* EverythingsBetterWithPenguins: Flying, ex-RAF penguins, would you believe.
* EverythingTryingToKillYou: Inverted. A lot of the on-screen creatures won't try to attack you. On the other hand, killing both the enemies and the peaceful animals has its own rewards, so in a way, this trope is ''reversed''.
* FunnyAnimal: Many of the level inhabitants from the second game onward.
* FurryFandom: You got dragons, cheetahs, rabbits, reptilian things, and "dragonflies"... obviously a no duh as to why they are here.
* IHaveComeTooFar
* InstantAwesomeJustAddDragons: In [[MetaConcepts meta concept]] in regards to the originals on the [=PlayStation=], considering all the other games that were released on it at the time.
** Also in some circles with the first three games, considering that there were several other characters you could play as, it was almost if as Spyro was just there to get you to buy the game.
* {{Jerkass}}: Moneybags. He's well aware that Spyro is the only person that can stop the BigBad and yet he'll still lower bridges and barricade doors and prevent you from continuing until you pay ''a small fee''...
** In the third game, he set up the obstacles and captured the characters for the Big Bad, for money. And subsequently freed them/let Spyro pass; for money. Why would anyone trust this guy?
*** At least in the third game you get to beat the crap out of him and get your gems that you gave him back, but still...
* KillItWithFire: Pretty much all of Spyro's enemies can be killed with his fire breath, with a few exceptions.
* LampshadeHanging: Frequent, often involving BreakingTheFourthWall.
* MagicWand: The fairies' checkpoints; Ripto's scepter
* TheNapoleon: Ripto, obviously. Kaos also qualifies.
** The UK instruction manual actually ''mentions'' Napoleon in Ripto's character bio. He fits the trope that well.
* NitroExpress: ''Spyro the Dragon'' titles have several missions which involve Spyro clearing a path for a character who has lit a bomb and must run it to a destination. Expect much restarting while you learn the path the characters in question take to their destination.
* NonMammalMammaries: Surprisingly averted, despite the number of furry female characters... except for Bianca, a [[Franchise/TombRaider Lara Croft]] spoof and possibly the [[FurryFandom Ice Princess]].
* OneGenderRace: Female dragons don't even show up until the hatchlings in ''Year of the Dragon''.
** And in ''VideoGame/TheLegendOfSpyro'', Cynder ends up being literally the only female dragon.
* OneHundredPercentCompletion: Several ''Spyro'' games go beyond 100%.
* OneUp
* OurDragonsAreDifferent: To the point where the dragons in the original series (Artisan, Peace Keeper, Magic Crafter, Beast Maker, Dream Weaver) are a lot different to the dragons in ''The Legend of Spyro'' trilogy, where more emphasis is placed on color and element rather than realm and occupation.
* OurFairiesAreDifferent: Act as checkpoints, for one thing.
* ParentalBonus: Both done by Insomniac and Sierra:
** ''The Legend of Spyro'' trilogy had Malefor being voiced by Mark Hamill, who was Luke Skywalker in ''StarWars''.
** ''Year of the Dragon'' is full of ParentalBonus. Moneybags' comment regarding Sgt. Byrd and how 'he's [[Series/MontyPythonsFlyingCircus pining for the fjords]]' and the references to games like ''Franchise/TombRaider'' and ''Doom'', for example.
* PlotCoupon: Dragon Statues, Talismans, Dragon Eggs, Dragonflies, and Light Gems, just to name a few.
* RedshirtArmy: Not only does Spyro have to help out the hummingbird army in ''Year of the Dragon'', but also in ''Season of Ice''. Admittedly these are two different divisions of the Redshirt (or Rubythroat) Army, but that still doesn't say good things about their effectiveness.
* RoadRunnerPC: While dashing, Spyro moves very fast.
* ShoutOut: Many missions of ''Year of the Dragon'' have names which refer to other games, including ''Doom'', ''Tomb Raider'' and ''Crash Bandicoot''. In the Tomb Raider level, there's even a character named Tara, one letter off from Lara, and she's essentially a mouse wearing the same exact outfit as Lara Croft.
** One cutscene in in the first game has Spyro saying [[ParappaTheRapper "You gotta believe!"]].
** In ''A Hero's Tail'', the character Mergatroid (in Red's Laboratory) is the most blatant ShoutOut ever. He's a fat robot, wearing a red cap, red shirt and blue overalls... And the cap and overalls have a giant letter M on them. [[SuperMarioBros Make it more obvious, why don't you?]]
* SlippySlideyIceWorld
* SuddenlyVoiced: Crush and Gulp in ''Enter the Dragonfly'', Sparx in ''Year of the Dragon''.
* TertiarySexualCharacteristics: Female dragons have long eyelashes and wear collars, and the two villainesses of ''Year of the Dragon'' possess eye shadow.
* ThemeNaming: Spyro, Ember, and Flame the dragons; all the fireflies, many of the level inhabitants.
** And every ''[[VideoGame/TheLegendOfSpyro Legend of Spyro]]'' dragon including Malefor, for that matter.
* TrainingDummy
* UnnecessaryRoughness: The hockey minigames generally involve using Spyro's breath weapon on the opposition.
* VagueAge: Spyro is implied to be twelve at the time of the third game. The games are implied to not follow ComicBookTime, and Spyro does mature in appearance and voice over the original series. Other dragons that are implied to be his age sound noticeably younger then him in ''A Hero's Tail'' so he's probably in his young teens, sixteen at most. Still, eggs are apparent in that game despite the fact that they only arrive once every twelve years. Subverted in ''The Legend of Spyro'' trilogy, as Spyro is confirmed to be twelve at the start of the first game.
* VideogameCrueltyPotential: If there are cute, cuddly animals roaming a level, chances are, Spyro can kill them for health.
* VideoGameFlight: Spyro has always been able to fly. However, because he's so young and his wings haven't fully grown, he could only ever glide without the assistance of magic until ''Dawn of the Dragon,'' which let him and Cynder fly freely.
* WhatMightHaveBeen: A rush to finish ''Enter the Dragonfly'' for Christmas led to the permanent tarnishing of the series in the eyes of many fans and critics. It was originally planned to feature both Gnasty Gnorc and Ripto as villains, with about 25 levels. However, the Christmas rush meant that Gnasty Gnorc had to be cut out, and the number of levels was reduced to just nine - and unlike the preceding games, there was only one hub-world, rather than several separate homeworlds. In addition the rush left the game glitch-heavy and slow. On the whole, this spelt for a pretty unpopular game. But that wasn't the end of it. The format which had made the game so successful, and attempted again in ''Enter the Dragonfly'', was heavily modified for the next game, ''A Hero's Tail'', and even moreso for the subsequent reboot, ''Legend of Spyro''. While these games were certainly regarded as an improvement on the travesty of ''Enter the Dragonfly'', the series would never again reach the heights of the classic trilogy.
** Skylanders was originally going to be called ''Spyro's Kingdom'' and would have had an adult Spyro as an NPC, replacing Eon. This was changed when the developers decided they would rather have Spyro be a playable character.
* XtremeKoolLetterz: The real word that Spyro comes from is actually spelled with an i (Spiro). Though it might be from a combination of the Greek word "pyro" (meaning "fire") and the Latin "spiro" (meaning "to breathe"), making it a MeaningfulName.
** [[http://www.youtube.com/watch?v=-GNnftq744I There is reasonable (and hilarious) evidence to support this claim.]]
[[/folder]]

[[folder:The classic trilogy]]
* AbsentMindedProfessor: The Professor
* AlienSky: Most levels have some truly gorgeous backdrops, including celestial phenomena like nebulae and other planets.
* {{Badbutt}}: Spyro is a prime example, as are Hunter, Sheila and Agent 9.
* BadExportForYou: The Japanese release of the first two games was plagued by numerous issues, including numerous glitches, a nearly uncontrollable camera, and most inexplicably, signs scattered literally everywhere that caused [[StopHelpingMe "helpful" tips]] to pop up whenever they were hit with Spyro's flame, accidentally or otherwise. Understandably, the first two games did not do well in Japan, and as a result ''Year of the Dragon'' never made it there.
* BagOfSpilling: Mostly averted in Spyro's case in ''Year of the Dragon''. He's still able to swim, climb ladders and headbash, but he doesn't keep the Superflame ability awarded for HundredPercentCompletion ([[GameBreaker though it's for the best that he doesn't]]).
** Played straight for Sparx in the same game. He forgets how to point to uncollected gems by holding down the shoulder buttons, but can relearn the ability in the second Sparx bonus level.
* BearsAreBadNews: Moneybags, the resident greedy bastard of the series.
* BerserkButton:
** Don't call Gnasty Gnorc ugly.
** Calling Ripto short isn't wise either.
** Also, don't harm Spyro's friends in front of him unless you want to be on the wrong end of his flame breath.
* BilingualBonus:
** Spyro's name is a combination of the Latin spīrō (I breathe) and the Greek πῦρ (transliterated "pyr"; fire).
** Some of the dragon hatchlings' names in ''Year of the Dragon'' have special meanings of their own. For example, the dragon in the egg held by the first thief in Molten Crater is named Moira, which means "fate" in Greek.
* BossArenaRecovery:
** Most of the bosses will have sheep drop down occasionally to replenish health.
** It should be noted that one boss in the second game (Gulp) can, and if you're not fast, will eat small creatures and regain health.
* BreathWeapon: Spyro is a dragon, after all.
* ButtMonkey: Hunter. He has has his feet locked in solid rock, thrown into a wall, stuck in a hole, battered with attacks aimed at Spyro, being kidnapped, etc...
* CameraCentering
* TheChewToy: Moneybags. [[JerkAss He deserves it though.]]
* CuteBruiser:
** Handel and Greta.
** Especially Greta in the Firework Factory level; she whopped those ninjas' asses!
* DeadpanSnarker: Spyro can be this at times.
* DefrostingIceQueen: Bianca. She wears less and less clothing throughout ''Year of the Dragon'' as this happens; she starts off in a cloak and ends up [[TertiarySexualCharacteristics in a halter top]].
* DegradedBoss: Buzz, the first boss in the third game, reappears as one of the Mooks the third boss, Scorch, spits out from an egg.
* EggMcGuffin: The Egg Thieves take this trope and run with it.
* EscortMission: The alchemist in the second game and the firefly twins in the third.
* EvilSorcerer: Ripto and the Sorceress.
* FamilyUnfriendlyViolence: You're killing things all the time, even children (think of the Breeze Builder Chicks) and random animals to get butterflies from. At times it seems like cartoon violence, but you're obviously roasting and breaking beings. Their ''spirits'' appear at times. Death is also a common joke in cutscenes.
* FatBastard: Moneybags
* FloatingContinent: A lot of the levels seem to be floating in the sky, so falling off the edge of the world will send Spyro plummeting into a blue abyss.
* FollowTheMoney: the gems in the first three Spyro games would often indicate hidden treasures and passageways.
* FreelookButton
* FreeRotatingCamera
* FurryConfusion:
** Bianca is an anthropomorphic rabbit in a game where Spyro kills rabbits for health, and sometimes she'll appear in the very same level as the rabbit fodder. Try not to think about it too much.
** The Sorceress used a rabbit fodder to create the first Boss in ''Year of the Dragon''...
** There are the {{Funny Animal}}s, then there are non-anthropomorphic animals that appear to have at least some anthro behaviors.
** Sunny Beach in the second game has [[SlidingScaleOfAnthropomorphism funny animals and animalistic animals]] side-by-side, without the animalistic ones acting as fodder. You are asked by a [[FunnyAnimal talking turtle, sitting in its own shell like a chair,]] to guide three [[FunnyAnimal shell-less, running baby turtles]] to the other side of the level. But to get them there, you have to open gates by pushing completely turtle-like turtles onto floor switches. Each orb quest in the level involves freeing baby versions of these same turtle-like turtles.
* GottaCollectThemAll: Frozen dragons and dragon eggs in the first game, talismans and orbs in the second game, dragon eggs ''again'' in the third game, and of course the gems through the entire trilogy.
* {{Gotterdammerung}}: The Sorceress forced the dragons out of what is now known as the Forgotten Worlds a thousand years prior, causing them to take residence on the other side of the world and restore their society there. Little did she know, though, that the dragons were the key to the magic of the Forgotten Worlds...
* GreenHillZone: All of the games feature one of these as the first Home World.
* GrimyWater: ALL the water in Spyro 1, just the weirdly colored water in ''Ripto's Rage!'' and ''Year of the Dragon''.
* HeelFaceRevolvingDoor: ''Spyro'' himself.
* HonestJohnsDealership: Moneybags.
* IconicSequelCharacter: Ripto was the BigBad of the second game. He later became the main antagonist for the original series.
* InterspeciesRomance:
** The original trilogy is full of this. Spyro the dragon is implied to have a thing for Elora the faun, Hunter the cheetah falls in love with Bianca the rabbit (which adds CarnivoreConfusion to the mix), and Sgt. Byrd the flying penguin falls in love with a very humanoid fairy, and that's only naming a few.
** [[StarcrossedLovers Princess Ami of the fairies and Prince Azrael of the cat wizards]]. The fairies and wizards won't accept their relationship (in fact, the fairies mislead Spyro into thinking Ami has been abducted against her will, and must be saved). The two [[CrowningMomentOfHeartwarming decide to elope]], riding a [[NinjaPirateZombieRobot magical flying motorcycle]] to the sunset.
** There's also Romeo and Juliet, a Land Blubber (giant purple grub) and a bird, in Zephyr.
* LullDestruction: The Japanese version of the first two games had added voice acting for whenever Spyro jumped or dashed.
** The cutscenes had a bit of this as well. Compare the [[http://www.youtube.com/watch?v=GJ6m18ySYDM&feature=related Japanese version]] to the [[http://www.youtube.com/watch?v=bf3X1l0dL-I original version]] to see how much added dialogue there is. For starters, Sparx can talk.
** The cutscenes that played at the beginning and the end of each level definitely had [[http://www.youtube.com/watch?v=opeFEhhiYAk this]].
* MascotWithAttitude: During the original trilogy especially; there were even ads with Spyro "beating" Mario.
* TheNapoleon: Ripto
* PalmtreePanic: Sunny Beach in ''Spyro 2'', and Seashell Shore in ''Year of the Dragon''.
* PintsizedPowerhouse:
** Handel and Greta. In the second game, they're surrounded by mooks, setting up a BolivianArmyEnding and then... RedEyesTakeWarning is [[OhCrap the sign they're gonna]] ''[[CrowningMomentOfAwesome beat the everloving crap out of everyone]]''. [[http://www.youtube.com/watch?v=pI37QR_MgBY&feature=player_embedded No, really.]] [[UpToEleven And let's not talk about Greta in the sequel.]]
** Also the protagonist, which is sort of the point of the games.
* PopStarComposer: [[ThePolice Stewart Copeland]] did the music for the original trilogy, with some help from Ryan Beveridge in the 3rd.
* TheProfessor: The Professor of course!
* StarcrossedLovers:
** Romeo the landblubber and Juliet the breezebuilder in Zephyr in ''Spyro 2''.
** In ''Year of the Dragon'', Princess Ami of the fairies and Prince Azrael of the cat wizards in Charmed Ridge. The two eventually run off to elope.
* SchizoTech: Medieval elements in the first three games are used quite a lot, but there's also domed robot cities (Metropolis) and metal cities on the ocean (Metro Speedway) as well as smaller-scale technology mixes like electric floors in an area where the dragons still live on stilts in the swamp. It's quite rampant in the series.
* SequenceBreaking: The "double jump" bug in the second game allows for massive amounts of this.
* ShiftingSandLand: Cliff Town and Dry Canyon (as well as the Peace Keepers homeworld) in ''Spyro the Dragon'', Scorch in ''Spyro 2'', and Desert Ruins in ''Year of the Dragon''.
* ShoutOut
** An odd one in ''Year of the Dragon'' to ''Never Cry Wolf'', a book by Farley Mowat. An NPC named Mowat has you look for his pet wolf, Farley. At one point he says "Don't cry, wolf. Never cry, wolf!"
** Upon rescuing Tomas in Gnorc Cove
-->'''Spyro:''' [[ParappaTheRapper You gotta believe!]]
** In the third game Spyro gives us this line: "The rumors of our extinction were greatly exaggerated".
** The second game has one of the wizards in the Cloud Temples stage claiming that he knew the magic words to take Spyro straight to Dragon Shores: [[KlaatuBaradaNikto "Klaatu, barada, ni- nuh- na... Never mind."]]
** In Year of the Dragon, there's a side mission as Agent 9, which is entirely a first-person shooter. The description in the atlas to get the egg for completing this is called "You're [[VideoGame/{{Doom}} Doomed!]]"
** Again in YOTD, if you don't pay Moneybags to let Sgt.Byrd out, he tells you, surprisingly, [[Creator/{{MontyPython}} "You better hurry, I think he's pining for the fjords."]]
** Later on, he also tells you "Don't make a wizard angry, I might just have to turn you into a [[SonictheHedgehog blue hedgehog]]
** At one point in the third game you meet [[Franchise/TombRaider Lara Croft]]
* SomeKindOfForcefield: Some realms use these to keep Spyro in the level proper. They are marked with small structures placed every few yards, presumably acting as fenceposts to the barrier itself. If Spyro charges into an invisible barrier, he'll be knocked back as if he hit a wall, and the spot that he hit will flash for a second afterward.
** Funnily enough, cheating, glitching, or otherwise managing to get Spyro higher than he can manage during normal gameplay shows that these barriers aren't very tall, and the land behind them remains solid for a pretty good stretch of space before it ends.
* SugarBowl: Pretty much played straight in the first three games, although with a dish of attitude. It's gone by the time {{Sierra}} stepped in though.
* SuperDrowningSkills: In the first game. Also applies to any non-clear water in later games.
* SuperNotDrowningSkills: Once Spyro learns how to swim in the second game, he can stay underwater indefinitely.
* UnexpectedGameplayChange
** Played with in ''Ripto's Rage'' with some of the minigames, becomes incredibly prevalent in ''Year of the Dragon''. Year of the Dragon included game mechanics like skate parks, speedways, first-person shooter levels, different vehicles, different playable characters with different game mechanics, and at least one minigame in each level. Compare this to the first ''Spyro the Dragon'' game, which only had the Speedways.
* VideoGameLives
[[/folder]]

[[folder:The games released between the classic and ''The Legend of Spyro'' trilogies]]
* FetchQuest: Pretty much all of the games, but ''Spyro: Attack of the Rhynocs'' is especially bad at this, to the point where the entire gameplay is just fetching items to fetch other items to fetch the World Hearts.
[[/folder]]
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