->''"Which one is the true Prince of Persia? All of them. And none of them."''
-->-- '''Jordan Mechner''', afterword to ''ComicBook/PrinceOfPersiaTheGraphicNovel''

A franchise created by Jordan Mechner. Originally a series of {{Cinematic Platform Game}}s, it has since branched out into other mediums.

The first game, ''[[VideoGame/PrinceOfPersia1 Prince of Persia]]'', was released in 1989 by Creator/BroderbundSoftware. It was followed by a 2D sequel, ''VideoGame/PrinceOfPersia2'', and made the VideoGame3DLeap with the little-remembered ''VideoGame/PrinceOfPersia3D''.

A new ContinuityReboot game trilogy, with LeParkour and TimeTravel as its most prominent features, was created under Creator/{{Ubisoft}}, beginning with ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of ''VideoGame/PrinceOfPersiaWarriorWithin'', which firmly established it as a new continuity. The trilogy was concluded with ''VideoGame/PrinceOfPersiaTheTwoThrones''. It also got a spin-off on the UsefulNote/NintendoDS titled ''VideoGame/BattlesOfPrinceOfPersia''.

Another ContinuityReboot followed in 2008, [[RecycledTitle simply titled]] ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]'' alongside ''VideoGame/PrinceOfPersiaTheFallenKing''.

A BroadStrokes [[Film/PrinceOfPersiaTheSandsOfTime film adaptation]] of ''The Sands of Time'' was released in late May 2010. To coincide with the movie's release, Ubisoft produced [[TrilogyCreep a new chapter]] in the ''Sands of Time'' series, entitled ''VideoGame/PrinceOfPersiaTheForgottenSands''.

''ComicBook/PrinceOfPersiaTheGraphicNovel'' features none of the previous Princes, being set in its own continuity.
!!Tropes common to multiple installments:
* ArabianNightsDays
* BenevolentArchitecture: An uncanny amount of the scenery is implausibly handy for jumping/climbing/hanging/swinging/[[LeParkour free-running]] around on. Which is lucky, since there's a distinct imbalance in the ratios of really-high-places to staircases/ladders/jetpacks, smooth stable floors vs. [[SpikesOfDoom fatal]] [[BottomlessPits drops]], etc.
* CharlesAtlasSuperpower: All the incarnations of the Prince are inhumanly agile.
* CounterAttack: Plenty of it in the ''Sands of Time'' trilogy. In combat, the Prince is able to counter most enemy attacks and deal them a devastating blow. However, enemies can sometimes counter the counter attack, forcing the Prince to block or counter the enemy's counter attack. There are instances where the Prince and his opponent will exchange half a dozen counter attacks before one misses their timing and gets hit.
* DeathCourse: Why LeParkour is sometimes necessary.
* DialogDuringGameplay: From the ''Sands of Time'' trilogy onwards.
* DidYouJustPunchOutCthulhu: The Prince is surprisingly competent at this. In the canon ending of ''Warrior Within'', he kills [[spoiler:both the Empress of Time and the unstoppable beast that makes sure the timeline stays correct]]. In ''The Two Thrones'', he kills [[spoiler:a god of time]]. In ''The Forgotten Sands'', he kills [[spoiler:Ratash, an Ifrit and supposedly invincible]].
* EvilChancellor: The Vizier. He's even [[UsefulNotes/GrandVizierJafar named Jaffar]], though the movie Vizier is named Nizam instead.
* HeroicAmbidexterity: In the ''[[VideoGame/PrinceOfPersiaTheSandsOfTime Sands of Time]]'' continuity, while he wasn't initially, by the time the prince came to the [[VideoGame/PrinceOfPersiaWarriorWithin Island of Time]] he was able to use both hands alike, to the point of wielding the dagger in his right hand and [[OneHandedZweihander two-hand sword]] in his left in the climax of the ''[[VideoGame/PrinceOfPersiaTheTwoThrones Two Thrones]]''.
* InfinityPlusOneSword: Every game in the ''Sands of Time trilogy'' has one late in the game. Unusually for this trope, they are rather easy to obtain. In ''[[VideoGame/PrinceOfPersiaTheSandsOfTime Sands of Time]]'' and ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'' [[SwordOfPlotAdvancement as part of the storyline]] and in ''[[VideoGame/PrinceOfPersiaWarriorWithin Warrior Within]]'' hidden behind a wall right next to the main path.
* LeapOfFaith: Used several times throughout the series, such as with an unlabeled potion in the first two games (it turned out to be a slow-fall potion), to a daring leap in the second game off a ledge into the next screen to land on a horse statue (which promptly comes to life).
* MalevolentArchitecture: Horrible splatty demises are freely available in most localities even without you encountering any enemies. Try [[SpikesOfDoom spike pits]], buzzsaws, sets of scimitars on revolving axles, [[TemporaryPlatform collapsing floors]], crushing rams, bladed pendulums, and [[GravityBarrier enormous drops]] -- many of which may be found combined as {{death course}}s. Fortunately often overlaps with BenevolentArchitecture, or else you'd never get anywhere.
* TheManyDeathsOfYou: The above-mentioned selection box of unpleasant exits gives rise to an exciting assortment of death animations. The original game alone memorably had [[NightmareFuel nightmare-inducing]] clanging metal jaws in mid-corridor that ''guillotined you in half'' if you mistimed stepping through them. Alternatives were being run through by enemy swords, [[ImpaledWithExtremePrejudice impaled on spikes]], and hitting the bottom of [[DeathTrap deep pits]] with a skull-cracking ''smack''.
* NominalImportance: Averted. The Prince is never named except in TheMovie, and several of the games have the majority of characters go unnamed.
* NoNameGiven: The Prince.
* OddballInTheSeries: ''VideoGame/BattlesOfPrinceOfPersia'', a turn based strategy game.
* PermanentlyMissableContent: All Sands ot Time trilogy games contain missable life upgrades; however, you're only penalized with a different kind of ending in ''Warrior Within'' for missing any. The upgrades have no bearing on the plot of the preceding ''Sands of Time'', nor in the following ''The Two Thrones''. This last game also packs missable Sand Credits. Miss enough and you won't be able to pay for all the unlockable artwork. Not a big deal, unless you're after HundredPercentCompletion.
* PopStarComposer: Stuart Chatwood, multi-instrumentalist and former bassist for Music/TheTeaParty, wrote the soundtracks to all the Prince of Persia games made by Ubisoft.
* RealityIsUnrealistic: The series and the movie adaptation get a lot of flack for making the Prince [[MightyWhitey "too white"]], due to Western audiences expecting [[PhenotypeStereotype everyone who lives in the Middle East]] to be brown as can be and not even vaguely similar to the rest of the world. In truth, the Persian people were close relatives of the Europeans, and the majority of modern Iran's population could be considered "white". And most people there identify as white. Compare Iranian prime minister Mahmoud Ahmadinejad to Jake Gyllenhaal. Also, [[http://kotaku.com/5547892/is-prince-of-persia-really-a-racial-whitewash read Kotaku's article.]] Even better, compare him to former deputy culture minister [[http://3.bp.blogspot.com/_5aumgLlZ7iE/S5IbljYk34I/AAAAAAAABA8/DVyoARfvAP4/s1600-h/mohammad+ali+ramin.jpg Mohammad Ali Ramin]], who has a very light complexion.
* RealTime: In the first two games, anyway.
* RecycledTitle: The original and 2008 games in the series share the name "Prince Of Persia".
* RewardingVandalism: Starting in ''Warrior Within'', the Prince can gain sand by smashing objects in the environment. See WhyWeCantHaveNiceThings.
* ResetButton: A key part of the story and gameplay in the ''Sands of Time'' trilogy. Unlike many examples, this one is often seen more positively, as the ResetButton and its implications are major elements of the plot, not just a way to [[StatusQuoIsGod keep the status quo]].
* RoyalsWhoActuallyDoSomething: The ''Sands of Time'' series has many examples.
** In the first game, the Prince accidentally releases the Sands of Time... so he and Farah (a princess) try to fix it.
** In the second, he [[YouCantFightFate fights fate]]... [[ScrewDestiny and wins]].
** In the third, the Vizier [[PhysicalGod turns himself into a god]]... so the Prince and Farah kill him, [[BeyondTheImpossible even though he's supposed to be unkillable.]]
* SceneryPorn: The ''Sands of Time'' series has this as well.
* SealedArmyInACan: Pretty much any major army from ''Sands of Time'' onwards. At some point, one of the characters will even warn everyone present about what will happen when said army is released. Naturally, no one listens.
* {{Stripperiffic}}: All female characters, at one point or another (particularly the women in ''Warrior Within'').
* TakeYourTime: In ''The Sands of Time'' trilogy, some ledges can support the Prince indefinitely, but collapse immediately after he steps off them.
* TimeyWimeyBall: It's never exactly clear ''how'' time travel/manipulation works in the Sands of Time trilogy.
-->"Most people think time is like a river, that flows swift and sure in one direction. But I have seen the face of time, and I can tell you -- they are wrong. Time is an ocean in a storm."
* TrilogyCreep: The ''Sands of Time'' storyline got a fourth installment, conveniently about the time the film is released.
* TwoPartTrilogy:
** The original games were slated to be this. The first game was a self-contained story that wasn't initially meant to be anything bigger. A sequel was made, however, and it ended on a CliffHanger. This was ultimately subverted, since the planned third game never happened, and the eventual sequel, ''VideoGame/PrinceOfPersia3D'', was completely unrelated.
** The ''Sand Of Time'' trilogy plays it straight. The first game is a standalone while the second ends with a cliffhanger leading directly to the third. However, Farah and the Vizir from the first game come back.
* VideoGameCrueltyPotential: Throw the ''Sands of Time'' Prince down pits or into spikes as many times as you like! You've still got the necessary time-rewinding sand, right?
* YouCantFightFate: A running theme that is subverted [[spoiler:and finally double-subverted]] throughout the ''Sands'' trilogy, but it's best defined in ''Two Thrones''. [[spoiler:Every single thing the Prince has tried to prevent from happening in ''Sands of Time'' and ''Warrior Within'' comes to pass in the third game, except one: Farah lives]]. The Prince accepts it in the end. Similarly, Shadee and Kaileena know their actions are futile but go against the time-line anyway. [[spoiler:However, Kaileena's motivations are ret-conned into "I knew this would happen all along and all my actions were to make sure it did."]]
* YouGetKnockedDownYouGetBackUpAgain: Averted; in the ''Sands of Time'' series, enemies can and will attack you while you're down. Fortunately, you can rewind time, block while on your back, or perform a roll to swipe at their feet and get back up.