[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/bandepokemonlogos.jpg]]
[[caption-width-right:320:[[GottaCatchThemAll Gotta Catch 'Em All!]]]]

->''"Hello there! Welcome to the world of [[TitleDrop Pokémon]]!"''
-->-- '''Professor Oak''', ''VideoGame/PokemonRedAndBlue''

These {{Role Playing Game}}s, developed by Creator/GameFreak and published by Creator/{{Nintendo}}, spawned a [[CashCowFranchise multi-billion dollar franchise]] rivaling the ''[[Franchise/SuperMarioBros Mario]]'' series (which of course is also published by Nintendo), and indirectly caused the proliferation of Western broadcasts of {{anime}} along with ''Manga/DragonBall'' and ''Anime/SailorMoon''.

Released in Japan in February of 1996 for the GameBoy, ''Pokémon'' (or in Japan, ''[[MarketBasedTitle Pocket Monsters]]'') [[OneGameForThePriceOfTwo came in]] [[VideoGame/PokemonRedAndBlue two versions]]: ''Red'' and ''Green''. The idea of the game is to run around and battle wild {{Mons}} with your own, catch them with hand-held balls, and teach them to battle ([[NonLethalKO non-lethally]]) with each other under the guidance of human Trainers for fun and profit. The original idea was for an artificial form of insect collecting for kids that lived in cities and thus couldn't participate in such a hobby (as the original creator was a bug collector when he was a kid), with the paired versions providing incentive for players to get together and trade Mons with their friends (but more on that later).

The strategy in the gameplay comes from two factors. First of all, there's an ambitiously large ElementalRockPaperScissors setup. 15 (later 17, and now 18[[note]]excluding the ???-type, which was removed in ''Black'' and ''White''[[/note]]) different elements are in play, and some species of Pokémon belong to ''two'' elements instead of just one, which can neutralize or compound the elements' respective resistances or weak points. Pokémon aren't strictly limited to moves of their elemental type either[[note]]though they do receive an attack bonus for it[[/note]], but can learn almost any move the particular creature might ''reasonably'' be capable of executing (like [[MakingASplash Water]] Pokémon using [[AnIcePerson Ice]]-type moves, or [[OurDragonsAreDifferent Dragon]] Pokémon using [[PlayingWithFire Fire]]-type moves), and sometimes ones they aren't (a [[http://bulbapedia.bulbagarden.net/wiki/Lapras plesiosaur-like creature]] learning to eat dreams and shoot lightning? [[RuleOfCool Okay!]]).

The second factor is the strict move limit: each of your Pokémon can only know 4 moves at once, out of a large movepool that they can learn from. This was hampered in the first generation by balance issues leading to some elements and species becoming obvious {{Game Breaker}}s, but later generations have made many strides in balancing them out, most notably with the addition of new types: [[CombatPragmatist Dark]], [[ExtraOreDinary Steel]] and [[OurFairiesAreDifferent Fairy]].

The {{plot}} of each main-series game is typically a quest ToBeAMaster; the player is given one Pokémon to start their team with, then proceeds to take on the region's "Pokémon League" by catching new Pokémon, defeating other Pokémon trainers in battles (most importantly your childhood friend and [[TheRival rival]]), challenging type-specialist Gym Leaders and collecting Gym Badges, and ultimately battling the Elite Four to become the regional League Champion. During your journey, you also manage to single-handedly take down some kind of crime syndicate (and/or save the world) at some point along the way, and capture really powerful Pokémon that the local legends are based on.

While these [[PlayTheGameSkipTheStory aren't necessarily the greatest stories ever told]], the games are certainly enjoyable, especially if you have friends that also play the games. You see, the completion of the in-game storyline and {{Bonus Dungeon}}s only comprised part of the gameplay. The real meat of the game (or as some insist, the only point of the game) was the [[PlayerVersusPlayer one-on-one]] CompetitiveMultiplayer. Not only were the player's Pokémon usable against the in-game enemies, these same Pokémon can be pitted against Pokémon trained by other live players of the game. As such, players continued to train and catch Pokémon just so they have the best team among their peers. To further facilitate interaction between players was the fact that Pokémon can also be traded between games, and that [[SocializationBonus certain Pokémon can only be obtained by trading]]. That was the rationale behind releasing different versions of the game, as each version had certain Pokémon that were exclusive to it, and trading was the only way to get those exclusives in the other version.

To say that the brand took off like a (Team) rocket would be an understatement. Despite being a relatively young series, the franchise is [[CashCowFranchise the second best selling video game franchise of all time]], by a wide margin [[note]]You can even put the third and fourth best-selling franchises together and they ''still'' don't top ''Pokémon''![[/note]], and is only beaten by its older brother, the ''[[Franchise/SuperMarioBros Mario]]'' franchise. Though it consistently has come close to topping it, ''Pokémon'' still has a way to go before it's [[ThemeTuneCameo the very best]].

The concept of Pokémon would not be confined to the VideoGame medium. Merchandising sprung up all over the place, including, of course, an [[TheAnimeOfTheGame anime]]. The game series continued on with a third version, ''Blue'', that mostly just improved the graphics and altered the distribution of the mons, which also started the practice of making a "Special Edition" game for each generation, with an altered Pokémon lineup, and special events and items.

Yet after all this, it wasn't until September of 1998 that ''Pokémon'' made its way to North America and then the world at large. The world got two versions, labeled ''Red'' and ''Blue'', which were pretty much the original ''Red'' and ''Green'' with ''Blue'''s better graphics. With so much time to prepare, the merchandising launch was all ready to go, and the games became as much of a smash hit in America and the rest of the world as they did in Japan. About a year later, a version loosely based on [[{{Anime/Pokemon}} the anime]] called ''Pokémon Yellow'' was released, that featured now-{{mascot}} [[KidAppealCharacter Pikachu]] as your starting Pokémon and even better graphics.

Of course, {{sequel}}s were inevitable, especially in the video game world. The next generation of ''Pokémon'' games, titled ''VideoGame/PokemonGoldAndSilver'', added the two new Dark- and Steel-types mentioned earlier, around 100 more Pokémon, among other improvements. Most notably, the developers improved game balance; the Psychic element was no longer the [[{{GameBreaker/Pokemon}} ruler of the roost]]. ''Crystal'' came out soon after ''Gold and Silver'' and is the first game to allow the player to choose their sex; previously, the player's avatar was male-only. It also started the trend of each generation's third version having a noticeably different plot than the initial paired versions, by way of the additional minor subplot with the legendary Pokémon Suicune and its interactions with both the player and another Trainer that's been seeking it.

Further sequels added their own wrinkles to the game mechanics among other minor improvements/adjustments: ''VideoGame/PokemonRubyAndSapphire'' on the GameBoyAdvance completely overhauled the the way stats were handled and gave Pokémon special Abilities and Natures, as well as implementing 2-on-2 battles and introducing the concept of Pokémon contests. ''VideoGame/PokemonDiamondAndPearl'' reclassified attacks as Physical or Special based on the nature of the move, rather than on elemental Type as in previous generations; plus new features allowed worldwide trading and battling over the internet, thanks to the built-in Wi-Fi hardware of the NintendoDS. ''VideoGame/PokemonBlackAndWhite'' escalated the multi battles by expanding them to 3-on-3 and introducing combination attacks, as well as adding new connectivity features. ''VideoGame/PokemonBlack2AndWhite2'' marked the debut of several new Pokémon Formes and introduced two new gameplay modes to reduce or heighten difficulty. ''Black 2 and White 2'' also brought about the Pokémon World Tournament, bringing back every single Gym Leader and Champion from preceding ''Pokémon'' games[[note]]barring Koga (Kanto Gym Leader in ''Red and Blue, Green, Yellow, [=FireRed=] and [=LeafGreen=]'') and Iris (Unova Gym Leader in ''White''; [[spoiler:Unova Champion in ''Black 2 and White 2''.]])[[/note]], as well as a few {{Bonus Boss}}es to challenge the player. With the release of ''VideoGame/PokemonXAndY'', the main series has now gone full 3D with [[CelShading cel-shaded]] graphics on the Nintendo3DS and are the first games in the series to be released internationally at the same time worldwide.

''X'' and ''Y'' also brought new temporarily-activated [[SuperMode Mega Evolutions]] to the table, altered type matchups with the first new type introduced in over 14 years (the [[OurFairiesAreDifferent Fairy-type]]), added new status-related perks to Grass-, Ghost-, and Electric-type Pokémon, modified character/item name limits with much-appreciated increases, heralded online Pokémon cloud-computing storage with Pokémon Bank, ''and'' pioneered the game-changing advent of dual-type moves.

You can visit the official website(s) ([[http://www.pokemon.co.jp/ Japanese]]; [[http://www.pokemon.com English/Worldwide]]), as well as the official Website/YouTube account ([[http://www.youtube.com/user/PokemonCoJp Japanese]]; [[http://www.youtube.com/user/Pokemon English]]), Website/{{Twitter}} account ([[http://twitter.com/Pokemon English]]), and Website/{{Facebook}} account ([[https://www.facebook.com/Pokemon English]]). See also [[{{Creator/Game Freak}} Game Freak's]] official website ([[http://www.gamefreak.co.jp here, in Japanese]]), and Junichi Masuda's blog (which contains content regarding the ''Pokémon'' series -- [[http://www.gamefreak.co.jp/blog/dir/ Japanese]]; [[http://www.gamefreak.co.jp/blog/dir_english English]]).

[-''You can get the "é" symbol by holding down "ALT" and keying in "0", "2", "3", "3" or "1", "3", "0" in that order on the numerical pad to the right of the keyboard. For some keyboards "CTRL-ALT-E" works too (though others may end up with the Euro symbol instead). If you are using British keyboard layout, "ALT GR-E" will get you it (but it only works with the right hand key marked ALT GR). For Mac users, hold down option-E, then type an E. For iPhone, iPod touch and Android users, hold down on the letter E to get the option. If none of these options work for you, type into Google "e accent" or simply "pokemon" and copy-paste the character. And of course, if you are a native speaker of Spanish, Portuguese, Italian, French, Czech, Lakota, etc. or have your keyboard set to the U.S. International layout, it's a lot more simple than that.''-]

[[index]]

[[folder:Video Games]]
* ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version and Blue Version]]'' (aka ''Red Version and Green Version'' in Japan; 1996 JP/1998 US)
** ''Pokémon Yellow Version'' (1998 JP/1999 US)
** ''Pokémon [=FireRed=] Version and [=LeafGreen=] Version'' (GBA Remake, 2004)
* ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold Version and Silver Version]]'' (1999)
** ''Pokémon Crystal Version'' (2000)
** ''Pokémon [=HeartGold=] Version and [=SoulSilver=] Version'' (DS Remake, 2009)
* ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby Version and Sapphire Version]]'' (2002)
** ''Pokémon Emerald Version'' (2004)
** ''Pokémon Omega Ruby and Alpha Sapphire'' (3DS Remake, 2014)
* ''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond Version and Pearl Version]]'' (2006)
** ''Pokémon Platinum Version'' (2008)
* ''[[VideoGame/PokemonBlackAndWhite Pokémon Black Version and White Version]]'' (2010)
** ''[[VideoGame/PokemonBlack2AndWhite2 Pokémon Black Version 2 and White Version 2]]'' (2012)
* ''VideoGame/PokemonXAndY'' (2013)
[[/folder]]

[[folder:Spinoff Games]]
* ''VideoGame/PokemonTradingCardGame'' series
* ''VideoGame/PokemonSnap''
* ''VideoGame/PokemonPinball'' series
* ''[[VideoGame/PanelDePon Pokémon Puzzle League]]'' and ''Pokémon Puzzle Challenge''
* ''VideoGame/PokemonStadium'' and ''Pokémon Battle Revolution''
* ''VideoGame/HeyYouPikachu''
* ''VideoGame/PokemonChannel''
* ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness''
* ''VideoGame/PokemonDash''
* ''VideoGame/PokemonRanger'' series
* ''VideoGame/PokemonMysteryDungeon'' series
* ''VideoGame/PokemonTrozei'' series
* ''VideoGame/MyPokemonRanch''
* ''VideoGame/PokemonRumble'' series
* ''VideoGame/PokeParkWii'' series
* ''VideoGame/PokemonConquest''
* ''VideoGame/SuperSmashBros'' series
[[/folder]]

[[folder:Other Media]]
* ''Anime/{{Pokemon}}'' anime
** ''{{Film/Pokemon}}'' films
* ''Anime/PokemonOrigins''
* ''TabletopGame/{{Pokemon}}'' trading card game
* Various ''Manga/{{Pokemon}}'' manga (see page for list)
* Other:
** ''Theatre/PokemonLive'' (stage show)
** ''PokemonSunday'' (TV show)
* Also see [[FanWorks/{{Pokemon}} Fan Works]]
[[/folder]]

[[/index]]
In [[TheWikiRule the grand tradition of]] TheInternet, more extensive information lies free for use in [[http://bulbapedia.bulbagarden.net/wiki/Main_Page Bulbapedia]], a subdivision of the enormous Website/{{Bulbagarden}} fansite. You can vote for your favourite Pokémon game [[http://tvtropes.org/pmwiki/crowner.php/BestEpisode/PokemonGames here]].
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!!Examples found in ''Pokémon:''
[[index]]
* Pokemon/TropesAToI
* Pokemon/TropesJToR
* Pokemon/TropesSToZ
[[/index]]
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