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%% CaptainErsatz, Expy, NoCelebritiesWereHarmed, ShoutOut, ContinuityNods and MythologyGags go in
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/logo-mk.jpg]]
[[caption-width-right:350:[[FinishHim FINISH HIM!]]]]
[[quoteright:250:~~VideoGame, FightingGame~~]]

-->''Test your might.''
-->''Choose your destiny.''
-->''Flawless Victory.''
-->'''''MORTAL KOMBAT!!!'''''

A {{long runn|ers}}ing series of fighting games, started and developed over a long time by MidwayGames, which has crept out into other media, defined almost solely by its [[LudicrousGibs uber-violence]] and the [[XtremeKoolLetterz odd spelling of its name]].

In its prime, for about three games, ''Mortal Kombat'' was the very essence of cool. It had style [[RatedMForMoney that passed for maturity at the time]], a certain ''[[FamilyUnfriendlyViolence something]]'' that more family-friendly games couldn't replicate. Packed with secrets, {{Easter Egg}}s, and hidden characters (and largely predating the Internet), the first few games lent themselves well to an UrbanLegendOfZelda or two and it seemed like just about anything was possible.

What started as a fairly typical ''VideoGame/StreetFighterII''[=/=]''Film/EnterTheDragon'' [[TournamentArc global tournament]] ripoff quickly transmogrified into a interdimensional war and the mass genocide of the human race, which still somehow managed to shake out in the form of a series of one-on-one matches. The series, once a heavy hitter in the video game world, struggled with the [[PolygonCeiling inability to transition smoothly to 3-D]].

''Mortal Kombat'' is nothing special today in the age of ''VideoGame/{{Tekken}}'' and ''VideoGame/VirtuaFighter'', but in its heyday it was incredibly risqué. Especially when Nintendo practically owned the video game franchise, most games did ''not'' include overt, bloody violence. Pre-''MK'', most designers kept some sort of plausible deniability in their games, claiming that nobody was ''[[NonLethalKO really]]'' [[NeverSayDie dead]], or it was [[WhatMeasureIsANonHuman only monsters]], or some other excuse. ''Mortal Kombat'' was the first game to ditch that pretense, with copious amounts of HighPressureBlood, screaming, impaling, and {{Finishing Move}}s that delighted in how many body parts they could sever. The MoralGuardians went through the roof, but the series was a smash hit anyway.

The designers, encouraged by their success, racked up the body count in subsequent installments, devising entirely new methods of dismemberment and decapitation. Eventually, the violence grew cartoonish in its excess, and the gameplay engine was not enough to sustain its popularity once other companies caught on to the idea that violence was nothing to be scared of. And while other series have made a successful leap to 3-D, MK had [[PolygonCeiling "hit and miss"]] luck there. Add that to the fact that [[DeathIsCheap virtually no one ever actually died in the story]] despite the ultraviolent nature of the games -- a move that virtually guarantees stagnation -- and you've got a series that seemed to be on its last legs...

... until Midway went bankrupt and WarnerBros promptly picked up the studio that produces the series (now known as Netherrealm Studios). The end result: a complete ContinuityReboot (with an in-game explanation, no less!) in 2.5d with the ExecutiveMeddling that caused the {{Sequelitis}} done away with. ''MortalKombat9'' was not only a critical and commercial smash, but also earned a spot as one of the featured tournament titles at the Evo Championship Series, a first for a ''Mortal Kombat'' title.

The series' main games are the following:
[[index]]
* Midway Canon
** ''VideoGame/MortalKombat'' (The original)
** ''VideoGame/MortalKombat2''
** ''VideoGame/MortalKombat3''
** ''VideoGame/MortalKombat4''
** ''VideoGame/MortalKombatDeadlyAlliance''
** ''VideoGame/MortalKombatDeception''
** ''VideoGame/MortalKombatArmageddon''
** ''VideoGame/MortalKombatVsDCUniverse''
* WB Games Canon:
** ''[[VideoGame/MortalKombat9 Mortal Kombat]]''

There are also some spinoffs:
* ''VideoGame/MortalKombatMythologiesSubZero''
* ''VideoGame/MortalKombatSpecialForces''
* ''VideoGame/MortalKombatShaolinMonks''

As well as adaptations to other media:
* ''Film/MortalKombat''
** ''WesternAnimation/MortalKombatTheJourneyBegins'' %% Don't pothole OAV, screws the index %%
** ''Film/MortalKombatAnnihilation''
* ''Series/MortalKombatConquest''
* ''WesternAnimation/MortalKombatDefendersOfTheRealm''
* ''WebVideo/MortalKombatLegacy'', a web series
** ''MortalKombatRebirth'', the pitch video that inspired ''Legacy''
[[/index]]
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The general story is about a universe with several different dimensions (called "Realms") and how one of these, called Outworld, is on a mission to take over all realms. They are bound by laws set up that they must challenge the greatest warriors of whatever realm they wish to invade to a tournament. If the Outworld warriors win, they have free rein, but if the realm's warriors win, Outworld cannot enter the realm. Outworld's next target is Earth, and it's up to a select few warriors to determine the fate of their realm.

Besides that, we have LoadsAndLoadsOfCharacters and their special moves and backstories. Character sheets can be found [[Characters/MortalKombat here]], and are separated according to the various games.

!This series provides examples of:
* AdvantageBall: Originally used the simple "won the tournament and attained victory in all life goals" pretty much every fighter used. With the advent of the later games' storytelling roulette, characters that won fights they otherwise would likely not has become canon. Actually a plot point in ''VideoGame/MortalKombatVsDCUniverse'' as the balance of power goes back and forth between characters.
* AllThereInTheManual: If the info's not available in the game, it's mentioned in some hard to find strategy guide. For example, Kintaro's fate (death at Raiden's hands) was only known in the ''[=MK3=]'' strategy guide.
* AlmostLethalWeapons: Getting shot in these games really doesn't hurt any more than getting punched.
* AnimatedAdaptation: Two; TheAnimatedSeries ''WesternAnimation/MortalKombatDefendersOfTheRealm'' and ''WesternAnimation/MortalKombatTheJourneyBegins''.
* AnotherDimension: Outworld, Edenia, Netherealm, and many others.
* AntiHero: In [[CrapsackWorld a universe]] like Mortal Kombat, sometimes it becomes necessary to kill. But the ridiculous gruesome and painful ways in which some characters do so does call their motives into question...
* AnyoneCanDie: [[KillEmAll And]] ''[[KillEmAll will]]'' [[KillEmAll die]].
%%
%% Don't place MK9-specific examples here, but in the MK9 page, please.
%%
* AscendedMeme: Nearly anything that could be listed under UrbanLegendOfZelda eventually made it into the series (Ermac, Animalities, Skarlet, etc.). It'd be shorter to name what ''averted'' this, such as characters like Hornbuckle.
* AttractMode
* AwesomenessMeter: In the killings at least.
* BadassNormal: Many of the good guys have no special upgrades to fight with. Sometimes overlaps with BadassAbnormal.
* BaldOfEvil: Coincidentally enough all of the main characters that are bald in this series are evil. While Kratos on the other hand is a non-canon guest character he himself is a villan as well.Other besides Quan-chi and Daegon, [[spoiler: Shao-Kahn is bald as well]].
* BeatEmUp SpinOff: First came ''VideoGame/MortalKombatMythologiesSubZero'', which fleshed out the origin story of the original Sub-Zero and introduced Sareena. Next came ''VideoGame/MortalKombatSpecialForces'', which starred Special Forces agent Jax as he takes on the Black Dragon. And most recently, ''VideoGame/MortalKombatShaolinMonks'', where players took control of Liu Kang and Kung Lao as they fight Shang Tsung's forces shortly following the tournament of VideoGame/MortalKombat.
* BladderOfSteel: The earliest installments had ''no pause mechanism whatsoever''. The Start button was used for blocking.
* BloodierAndGorier: Compared to other games in the genre, which was its selling point.
* BodyHorror: Expected in a series of this nature. Some fatalities go farther than others.
* ButtonMashing: The Test Your Might minigame, and later the "Dial-A-Kombo" in any game with the infamous "Run" button.
* CanonForeigner: Since most of the games' appeal involve having the characters killing each other with their Fatalities that when the games were adapted into comics and films, the authors of these adaptations had to create several new characters in order to have the main characters display their Fatalities without killing off any of the canon characters.
* CasualtyInTheRing: Pretty much every variation of this trope has been presented across of the installments. After all, it's ExactlyWhatItSaysOnTheTin.
* CharacterAlignment: Downplayed; the Bio Cards shown in ''Deception'' and ''Armageddon'' merely label the characters as Good/Neutral/Evil, sans the Lawful/Neutral/Chaotic.
* CharacterRosterGlobalWarming: The series handles this very oddly: every MightyGlacier in the series is a boss and is only playable (barring a few exceptions, such as Goro and Shao Kahn in the Gamecube version of ''Deception'' and its PSP port ''Unchained'') in the [[DreamMatchGame full cast games]].
* ConvectionSchmonvection: Invoked with any lava level (and there are quite a few).
* ColorCodedMultiplayer
* {{Combos}}
* ComicBookTime: Surprisingly averted (for a while, anyway). It would seem that the each title in the series is actually set in the year the [[CapcomSequelStagnation final revision of each]] game is released, seeing as ''Deadly Alliance'' (2002) is stated to occur a full decade after the events of the first ''Mortal Kombat'' (1992). ''Deception'' and ''Armageddon'', however, take place immediately after ''DA'', whereas ''[=MK9=]'' is a [[AlternateContinuity second]] [[ContinuityReboot timeline]] which returns to the time of the original trilogy.
* TheComputerIsACheatingBastard: One of the reasons ''VideoGame/MortalKombat'' especially does not really stand up today is that the computer has [[PerfectPlayAI godly reflexes and is able to block nearly everything you throw at it]] while throwing all the special moves at you before you can block. ''Mortal Kombat 2'' at least is a little more broken in ''your'' favour.
* DarkerAndEdgier: It seems like, with every installment series, (except for [[VideoGame/MortalKombatVsDCUniverse the crossover with DC]]) they go with this:
** ''[=MK4=]'' removed Babalities and Friendships, and included armed combat and fatality cinematics.
** ''Deadly Alliance'', with Shang Tsung & Quan Chi murdering Liu Kang in the ''opening'' cutscene.
** The ''Deadly Alliance''/''Deception''/''Armageddon'' trilogy added more and more graphic death scenes, (in ''Armageddon'' the player must "build" the Fatality)
** Finally, ''VideoGame/MortalKombat9'' added the X-Ray moves, and the Fatalities and Stage Fatalities are more graphic.
** Also, ''MortalKombatRebirth'', which is the director's way of pitching his idea for a new film to Warner Brothers.
* DeathByCameo: The creators tended to do cameos in the games as severed heads on spikes. Their names also appeared on headstones.
* DeathWorld: Outworld.
* DebugRoom: Nearly all games had one.
* DigitizedSprites: A distinguishing feature of the series for the first several games.
* DragonsUpTheYinYang: All over the place.
* ExposedToTheElements: Just look at all of the fantastic and bizarre locales the cast visits and try to tell us that the [[WalkingShirtlessScene shirtless men]] and [[{{Stripperiffic}} half-naked ladies]] are appropriately dressed.
* FantasyKitchenSink: Ninjas, shaolin monks, cyborgs, gods, aliens, U.S. Special Forces, cops, and actors all beating the ever-loving crap out of each other.
* FinishingMove: Multiple fatalities for each character, brutalities, animalities, and stage-specific fatalies. The friendships and babalities are the LighterAndSofter versions of this.
* FireAndBrimstoneHell: The Netherrealm. [=UMK3=] even called it "Hell".
* FixedFloorFighting: The first two games.
* FollowTheLeader: ''Mortal Kombat'' was the first FightingGame series to include {{Gorn}} as a main attraction, popularized the {{Finishing Move}}s, and the idea of using photos as sprites. A lot of games followed either the former, the second or the latter, or both. Unfortunately...
** [[SeinfeldIsUnfunny Mortal Kombat Is Nonviolent]]: ... it's hard to believe ''this'' was violent back in the day, or that the sprites were actually cool - nowadays they look unbelievably stiff and the first fatalities are laughable.
* FreeFloorFighting: Most of the games starting with the third one, corresponding to the switch into 3D.
* FromBadToWorse: Starting from ''Deadly Alliance''.
* GameplayRoulette: The endless minigame cycles in the 3D entries.
* GenreShift: ''MK'' started out as another tournament fighter in ''Enter the Dragon'' fashion. Then came the second installment, which introduced the battle-for-souls plot that has driven the series since, and then the third installment, which took things in a post-apocalyptic direction...
* GoodIsNotSoft: The various heroes are ''very'' willing to kill if it'll protect their homeworlds from the Forces of Darkness. Most of them are shown to be otherwise morally upstanding, virtuous, and overall likable characters when the fate of the universe isn't at stake.
* {{Gorn}}: Being a series flooded with over-the-top violence, this was expected.
* GoshDangItToHeck: Despite all the violence, ''MK'' has almost little to no swear words uttered at all. So far, Scorpion has indulged in it in ''Shaolin Monks'', which sometimes he'll alter his iconic "Get Over here!" into more profane versions. It's subverted because they (mostly) avoid the phrases where the swears would go, obviating the need for narmy substitute words. Sonya also swears a few times in ''9'', with most of her profanities [[CurseCutShort being somehow interrupted.]]
* GuideDangIt: Every SecretCharacter, and fatalities in the older games.
* HammeredIntoTheGround: Has been seen throughout the series, especially with Sheeva's Nail Driver fatality which involves her driving her defeated opponent to the ground with her four arms.
* HighlyVisibleNinja: In all the colors of the rainbow.
* HighPressureBlood
* AnIceSuit: Sub-Zero and Frost's outfits.
* IconicLogo: It's hard to imagine a [[DragonsUpTheYinYang Yin Yang Dragon]] without thinking in this series.
* ImpaledWithExtremePrejudice: Anyone who gets knocked into The Pit.
* InevitableTournament: Even after the story progresses beyond the necessity of the tournament, the games still function as one-on-one battles. Also, in order to accomplish anything in the series, a character inevitably has to enter and win -- there's no chance of just sniping the BigBad from fifty feet away, or just fighting until you've killed the guy you're after then quitting while you're ahead, or whatever. [[GameplayAndStorySegregation Some characters actually do just that in the story.]]
* InstantAwesomeJustAddNinja Plus Cybernetics
* InteractiveNarrator: In the early games, the announcer is Shao Kahn. Understandably, if he beats you, instead of "Shao Kahn wins", he just declares "''I'' win."
* InvisibleToNormals: With the exception of a few key individuals, towns, sects, and organizations scattered the world wide, most of Earthrealm did not know of Outworld's existence (and by proxy, the existence of the other realms) until Shao Kahn's invasion in ''3''. Even so, most Earthrealmers are probably considered {{Muggles}} on the overall scale.
* JigglePhysics
* KillEmAll: As revealed at the start of MK9, roughly 99% of the established characters from MK1-Armageddon are killed in the Battle of Armageddon. The only ones left alive in the original timeline are Taven, Shinnok and Shao Kahn, who is the one that ultimately wins and dooms the original timeline.
* KissOfDeath: How some of the female combatants finish off opponents.
* LeotardOfPower: Nearly every female character has this as a main or alternate costume.
* LoadsAndLoadsOfCharacters
* LudicrousGibs
* MadeOfPlasticine
* MajorInjuryUnderreaction: Characters rarely display more than minor annoyance towards such injuries as broken limbs and being impaled by their opponent's weapons.
* MonsterModesty: Goro and Kintaro both wear little black briefs and nothing else. Sheeva (depending on the game) either wears a leotard or a ChainmailBikini. Other characters, like the Netherrealm oni Moloch and Drahmin, wear as little as {{loincloth}}s.
* MoralGuardians: Hoo boy, did they go apewire over this one...
* {{Mordor}}: Outworld is often depicted like this under Shao Kahn's rule.
* MultipleEndings: For each character. Most of them contradicted each other, to the point where figuring out the official canon is a massive undertaking; to some fans, it's just easier to ignore the endings that contradict one another and see what's left. In the past, all you had to do was go by Liu Kang's ending. But well... he's kinda KilledOffForReal. [[spoiler:Well, he's TECHNICALLY BackFromTheDead, but he's a mindless zombie slave, so it doesn't really count.]]
* NegativeContinuity
* NiceHat: Some of the ''MK'' cast have some funky headwear, with Raiden's [[AllAsiansWearConicalStrawHats conical Chinese fisherman hat]] being most memorable. Kung Lao's is a special example as ''[=MK2=]'' proved that [[WeaponizedHeadgear it was an outright lethal weapon]].
* {{Ninja}}: Nine males, seven females, four cyborgs at last count. Only one is ''literally'' a ninja, however. The rest just have the look/style.
** McNinja: At noted above, Scorpion is the only ''actual'' ninja, hailing from Japan. However, the series might actually invert this, as backstory states that the one of the Lin Kuei stole the group's secrets and fled to Japan, meaning that ninjas ripped off of the Lin Kuei.
* NintendoHard
* NoExportForYou: In Japan, only the first three games and ''Trilogy'' were released there on home consoles. The self-titled ninth game in the series was never released in [[LandDownUnder Australia]] due to some criticism.
* NoFlowInCGI: At least in the first games.
* NonLethalKO: Averted by FightingGame standards: This series ''beats the crap'' out of this trope with a scythe, then breathes fire on it for good measure.
* OffWithHisHead: A lot of fatalities involve this.
* OurSoulsAreDifferent: If you lose your soul in ''Mortal Kombat'', you're usually dead. Unless you are a fully converted cyborg.
* PaletteSwap: The {{ninja}}s... at least initially. Something funny about this is when you use the term for the Mirror Matches: in ''VideoGame/MortalKombat'', only Sonya had a completely different color set for her MirrorMatch (red instead of the usual green). The other fighters were merely covered in a slightly darker shade, which sometimes makes the difference just that subtle (picture Liu Kang in a time he had neither the MartialArtsHeadband, nor the highlights on his pants).
* PersonalityPowers: Not everyone per se, but there are standout cases, such as [[UnstoppableRage Scorpion]] ([[PlayingWithFire fire]]), [[TheStoic Sub-Zero]] ([[AnIcePerson ice]]), and [[MadeOfEvil Noob Saibot]] ([[CastingAShadow shadow/darkness]]).
* PolygonCeiling: Subverted: the transition was made much more successfully than most other 2D fighting game series. Of course, the ''MK'' fanbase isn't as known for hardcore meta-gaming as some. The game's combo system has changed with just about every 3D incarnation released. They got the hint by ''VideoGame/MortalKombat9'', which plays in 2D.
* PowerEchoes
* {{Pun}}: About ninety percent of the Fatalities are corny puns. Every once in a while, though, you'll receive a few good {{Stealth Pun}}s.
* PurelyAestheticGender: In the early games, while all of the normal attacks looked/were performed the same, moves tended to have slightly different effects for each character. Also, the hitboxes were determined by the poses and body size of the actors who were greenscreened.
* ReallySevenHundredYearsOld: Nearly everyone who isn't from Earthrealm is several centuries old, even if they don't look it. An extreme case are Edenians: Kitana, for instance, is around '''10,000 years old'''. And there's her mother Sindel, too!
* [[WorldOfBadass Realms of Badass]]
* [[WorldOfBuxom Realms of Buxom]]: Apparently, UsefulNotes/{{Pettanko}}s don't exist in the ''MK'' universe. This is ''especially'' true [[HotterAndSexier as]] [[FanservicePack of]] ''Deadly Alliance''.
* ReptilesAreAbhorrent: Reptile and Khameleon subvert the trope's expectations, at least as far as lizard-humanoids are concerned: both are ultimately motivated simply to revive their extinct species, and Khameleon tries to convince Reptile to undergo a HeelFaceTurn in ''Trilogy''. Reptilian traits are used more as a straight example, though; when Reptile especially goes nuts, he becomes more reptilian and less humanoid, and in Kano's ''Armageddon'' ending, when he defeats Blaze, [[spoiler:the Red Dragon Clan's experiments on him seems to finally come to fruition, as he becomes a reptilian black dragon]]. On the snake side of things, Shang Tsung has a [[AnimalMotifs snake motif]]; he has snakes on his robes, he's turned into a snake multiple times, and he even uses Snake-style kung fu.
* RetCanon: Many, from [[Film/MortalKombat the first movie]]:
** Kano went from Japanese to Australian by background.
** The requirement of winning 10 Mortal Kombats in order to invade another realm.
** The affection between Liu Kang and Kitana, which was inserted into the games after the success of the first film, starting with ''VideoGame/MortalKombat4'', where [[spoiler:in Liu Kang's ending, Kitana offers him the chance to rule by her side in Edenia and presumably other rewards. He politely declines [[JustForPun in lieu]] of continuing to be Earthrealm's champion. Then Liu Kang gets killed at the beginning of ''Deadly Alliance''. [[YankTheDogsChain Burn.]]]]
** Cage and Sonya received quite a bit of ShipTease in ''9'', mirroring their interactions in the first film.
* {{Retcon}}: Some of the characters have had their backstories altered thorough the series:
* RuleOfCool
* SceneryGorn: The fighting stages.
* SdrawkcabName: Noob Saibot's name is the last names of the series' creators spelled backwards.
* SerialEscalation: The Fatalities get more outrageous with succeeding titles. Not satisfied with simply melting, decapitating and immolating your enemy? How about you scare their souls out of their bodies? Or blow up the earth? Or whack them to death with a bunny rabbit?
* ShoutOut: With its [[ShoutOut/MortalKombat own page.]]
* SigilSpam: The sigil of the Elder Gods -- the stylised Asian dragon logo -- is ''everywhere''.
* SleeperHit: ''Mortal Kombat'' was not intended to be the tentpole franchise for Midway, but only to fill a gap in their arcade schedule. The game was developed by a team of only four members (programmer Ed Boon, artists John Tobias and John Vogel, and sound guy [[EnsembleDarkhorse Dan "Toasty" Forden]]) in a 10-month dev cycle. Due to not being an overly important project, the team had green light to do what they wanted, which meant they had a lot of freedom to make the game stand out via RuleOfCool. The rest is history.
* SkywardScream: The famous TV ad.
* SpeakingSimlish: Most of the fighters tend to belt out odd, usually incomprehensible warcries during attacks, leading to [[{{Mondegreen}} hilarious misinterpretations]] [[http://www.youtube.com/watch?v=Vb4pEXK5Gdk on the player's part.]]
* SpontaneousWeaponCreation: The Kori Blade that Sub-Zero uses as his weapon style from ''Deadly Alliance'' onwards is created by Sub-Zero himself using his ice-based powers. Frost, being Sub-Zero's protege, uses the same technique to produce her own ice weapons, though her relative inexperience means that she can only create a pair of small daggers as opposed to Sub-Zero's entire sword.
* StrongFleshWeakSteel: Attacks do the same amount of damage to everyone, be they cyborgs, monsters, {{Physical God}}s, or regular ol' humans.
* TeasingCreator: [[http://twitter.com/#!/noobde Ed Boon, if his Twitter account is any indication.]]
* ThighHighBoots: Kitana, Mileena, Jade, Khameleon, Skarlet, Sindel, Tanya, Sareena, Nitara, and Li Mei all wear them at some point.
* TitleDrop: [[RunningGag Several times]]!
* UnbreakableWeapons
* UnexpectedGameplayChange: Several games in the series contain the old arcade shooter ''VideoGame/{{Galaga}}'' as a hidden minigame, unlocked after an unfeasibly large number of versus matches.
* UrbanLegendOfZelda
* VictoryPose
* {{Video Game Cruelty|Potential}}: Really it was the whole purpose behind the {{Finishing Move}}s and the success of the series. You already won the match, but pulling off the finisher was likely the most stressful part of the game.
* WorldWreckingWave
* WrestlerInAllOfUs: It's a good thing to know that if the forces of good and evil ever get bored, they can always go into showbiz and start their own wrestling federation.
* XMeetsY: The overall series design can best be summed up as ''Franchise/{{Stargate|Verse}}'' (and later on ''[[Series/StargateSG1 SG1]]'') meets the {{Wuxia}} genre with ScienceFiction, and horror overtones, and a dusting of ''Literature/AGameOfThrones''.
* XtremeKoolLetterz: Consider the first letter in the second word of the title to be the first of thousands of instances. Some games in the series will replace every single usage of the hard "c" (except in names such as Johnny Cage, titles such as ''[[Series/MortalKombatConquest Conquest]]'', or third party character names such as [[{{Shazam}} Captain Marvel]]) with "k". Most arcade machines have an eternally blinking "Insert Koin" for example.
* YourSizeMayVary: If you've bothered to pay attention to official heights, you'll see that most of them are not accurately conveyed in-universe.
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[[center:TROPER WINS]]

''[[center:[[foldercontrol]]

[[folder: FLAWLESS VICTORY ]]
]]''

'''[[center:[[color:red:FATALITY]]]]'''
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