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[-[[caption-width-right:350:[[http://www.themmnetwork.com/2013/04/19/a-truly-fantastic-mega-man-character-piece/#more-21482 Image]] by [[http://www.pixiv.net/member.php?id=36216 Kinniku]]]]-]

-->--'''''VideoGame/MegaMan1's'' ending'''.

::''If you were looking for the first game, the one that launched this franchise, see VideoGame/MegaMan1. For the original series, nicknamed the "classic" series, see VideoGame/MegaManClassic.''

An [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by Creator/{{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

There are actually a bunch of different series that share the name (in chronological order):

* The ''[[VideoGame/MegaManClassic Mega Man]]'' series (sometimes called "Original" or "Classic"), which started the franchise, starring Rock, the creation of Dr. Light, fighting against the forces of Dr. Wily in the year [[YearX 200X]] -- 20XX from the third installment on. (1987);
* ''VideoGame/MegaManX'', set [[ExtyYearsFromNow 100 years after the original series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);
* ''VideoGame/MegaManLegends'' (''Rockman DASH'' in Japan), set at least 4,400 years after the ZX series with a new, seemingly-human Mega Man, bearing the name "Mega Man Volnutt." (1998)
* ''VideoGame/MegaManBattleNetwork'' (aka Rockman.EXE) series, which occupies an AlternateContinuity of 200X where Dr. Light (here known as Dr. Hikari, Japanese for "light")'s network research won out over Dr. Wily's robot research; (2001)
* ''VideoGame/MegaManZero'', set 100 years after the "[[WorldSundering Elf Wars]]" which appears to be 100 years after the end of the X series. This stars the EnsembleDarkhorse Zero, now a freedom fighter trying to free the last remaining Reploids against a tyrannic government; (2002)
* ''VideoGame/MegaManZX'', set 200 years after the Zero series, where mankind has been fully merged with Reploids. The problem of Mavericks is still a threat, although the cause for the outbreaks is entirely different. Otherwise normal Humanoids use Biometals to take the form and powers of heroes of old; (2006)
* ''VideoGame/MegaManStarForce'' (in Japanese, ''Ryuusei no Rockman'' or ''Shooting Star Rockman''), a series that takes place 200 years after the ''Battle Network'' games, where {{Cyberspace}} and the human world are even more intertwined via Wi-Fi radio; (2007)
* ''VideoGame/RockmanXover'' (pronounced "Crossover"), a CrisisCrossover RPG game for mobile devices, designed to celebrate Mega Man's 25th anniversary; (2012)
* ''[[http://blog.naver.com/rmonline Rockman Online]]'' (Korea only when it was online), set at an unspecified point in the future. After an era of peace, enemy robots based on Classic series Robot Masters and X series Mavericks suddenly attack. The government of this time period, the United Continent Association, responds by reproducing the heroes of these series (X, Zero, and Duo for starters) to combat the threat, which originated from a separatist organization called the Ultimate Reploid Association. The team behind it disbanded, and it [[http://www.rockman-corner.com/2013/03/neowiz-confirms-it-rockman-online-is.html was confirmed to be cancelled.]]

All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, Legends is a cross between a ThirdPersonShooter and an AdventureGame, Battle Network and Star Force are {{RPG}}s with a very unique combat system, and Online is a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique merits and flaws. Additionally, Mega Man characters have a tendency to show up in the VideoGame/CapcomVsWhatever titles which tend to be fighting games with some rare exceptions.

There are also a number of [[http://megaman.wikia.com/wiki/Category:Mobile_phone_games mobile device spinoffs]], varying in complexity and quality. None of them have been released outside of Japan and South Korea, not counting the ports of main series games. Many are puzzle games, but the most recently release, ''Rockman GO GO!'', is an EndlessRunningGame featuring the cast of ''Powered Up''.

There have been several TV shows based on the games -- [[WesternAnimation/MegaMan a cartoon]] based on the Classic series, [[WesternAnimation/MegaManFullyCharged another cartoon]] based on the Classic series produced by Creator/ManOfActionStudios, an anime based on Battle Network and dubbed as ''Anime/MegaManNTWarrior'', and [[Anime/MegaManUponAStar a limited-release OAV]] from the early 90s, also based on [[BadassAdorable the]] [[{{Edutainment}} original]] series. There was also another anime based on Star Force which has a dubbed version as well.

Mega Man was also featured as part of the heroic ensemble in ''WesternAnimation/CaptainNTheGameMaster'', although he was presented as having a VerbalTic, saying random words with the prefix "mega-".

The Manga/MegaManMegamix manga, also based on the original series, is finally available in the US. There's no news on whether or not the [[NoExportForYou new material for the ninth and tenth games]] will be translated, though.

It should be noted that the various series ''could'' be {{Alternate Universe}}s of one another. While there are still numerous hints that they are connected (except for Battle Network, which is definitely an AlternateUniverse), there are also discrepancies.

A [[http://www.youtube.com/watch?v=S_JTqVTolBw live-action, no-budget, full-length]] [[Film/MegaMan fan movie]] [[http://www.vimeo.com/11554824 has been released]]. [[http://megaman.ningin.com/2008/11/22/megaman-movie-contest-1/ Reactions]] to the trailer have been promising.

A [[ComicBook/MegaMan comic book series]] by Franchise/ArchieComics was released in spring 2011, which eventually lead to a crossover with the [[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog comics]] in ComicBook/SonicTheHedgehogMegaManWorldsCollide.

On December 17, 2012, Capcom released ''VideoGame/StreetFighterXMegaMan'' as a {{Freeware}} game. [[http://www.capcom-unity.com/mega_man Get it here!]]

On September 2, 2015, The Tracking Board [[http://www.tracking-board.com/tb-exclusive-a-mega-man-movie-is-a-go-at-fox/ announced]] that Creator/TwentiethCenturyFox had secured the rights to do a ''Mega Man'' feature film. Henry Joost and Ariel Schulman of ''Film/{{Catfish}}'' are in talks to write and direct this one.

Given that the series is among the most popular of Capcom's stable, several ''Mega Man'' characters have [[VideoGame/CapcomVsWhatever crossed over with other Capcom properties]].

[[folder:Crossover Games Include:]]
* ''VideoGame/MarvelVsCapcom'':
** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': Mega Man appears as a playable character. Roll is also available as a secret character.
** ''VideoGame/MarvelVsCapcom2'': Mega Man and Roll as playable characters, and they are joined by Tron Bonne and a Servbot.
** ''VideoGame/MarvelVsCapcomInfinite'': Zero returns as a playable character, and is joined by X and Sigma.
* ''VideoGame/{{Onimusha}} Blade Warriors'': Zero (in his ''VideoGame/MegaManZero'' incarnation) and [=MegaMan.EXE=] are {{Guest Fighter}}s.
* ''VideoGame/SNKVsCapcomSVCChaos'': Zero (once again from ''Mega Man Zero'') appears as a MiniBoss.
* ''VideoGame/NamcoXCapcom'': [=MegaMan=] Volnutt, Roll Caskett, Tron Bonne, and the Servbot appear as playable characters.
* ''VideoGame/TatsunokoVsCapcom'': Roll and [=MegaMan=] Volnutt are playable characters. Zero (this time the ''VideoGame/MegaManX'' incarnation) was added to the international release.
* ''VideoGame/MarvelVsCapcom3'': Tron returns from [=MvC2=], while Zero makes the jump from [=TvC=].
* ''VideoGame/ProjectXZone'': X and Zero are playable characters. They return in the sequel.
* ''VideoGame/DeadRising3'': Sigma is a costume for Chuck Greene in the game's ''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + Alpha'' arcade mode.
* ''VideoGame/SuperSmashBros for [=Wii U/3DS=]'': Mega Man appears as a GuestFighter, with X, Volnutt, [=MegaMan=], and Star Force Mega Man making cameos.
!!This franchise provides examples of:

* AlternateCompanyEquivalent: ''[[VideoGame/MagicalDoropie The Krion Conquest]]'' for the NES, made by Vic Tokai, goes '''so''' far in copying ''Mega Man'' as to use the same run cycle, similar power meter and ''highly'' similar death animation for [[CaptainErsatz heroine Francesca]]; copy several of the enemy and level appearances; and give her equivalent powers such as a ChargedAttack and a Rush/Item-2 replacement in her broomstick. However, unlike Mega Man, she can duck and fire upwards. Still, it flirted dangerously close with UsefulNotes/{{Plagiarism}}.
** Capcom DID use the "Alert" sequence from that game during later Mega Man games when you are entering a boss battle (see Krion Conquest's trope page). You know that "Warning" sequence that takes place that started with Mega Man X4 on (and even appeared in VideoGame/MegaManPoweredUp, the first time it appeared in a "classic" Mega Man game)? Krion Conquest actually did that first.
** ''VideoGame/{{RosenkreuzStilette}}'' is basically a Mega Man homage with magic instead of robots ([[SchizoTech for the most part]]).
** Also counts as a SpiritualSuccessor, ''VideoGame/MightyNo9''.
** Creator/EdmundMcMillen's upcoming sequel to ''VideoGame/TimeFcuk'' is very blatantly one of these, as Edmund always wanted to make a Mega Man game.
* ApatheticCitizens: In games where humans actually appear, expect them to either believe the BigBad or not do much to help.
* ArcNumber: Almost all of the main series games have eight main bosses, sometimes supplemented by something in a group of four.[[note]][[VideoGame/MegaManClassic Mega Man 3-6]] has eight robot masters, and in those games there are also two fortresses with four levels each (VideoGame/MegaMan3 has only one fortress, but there are four Doc Robot stages after the first eight). ''VideoGame/MegaManZero 1'' has eight main bosses and the Four Guardians, while ''3'' has the Eight Gentle Judges and four bosses returning from ''1''. ''VideoGame/MegaManZX'' has eight Pseudoroid bosses, from which you obtain four Biometals, while ''Advent'' also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.[[/note]]
* ArmCannon: Maybe its most famous users.
* ArtifactMook: The infamous Metools. In the original Mega Man game the little hard hat guys appeared only on Guts Man's stage, which had the look of a quarry/construction site (Guts Man himself appears to wear a hard hat). However, they have since appeared in every Mega Man game on multiple levels and in massive numbers to the point that Metool variants are the most common enemy encountered.
* AsskickingPose: Can't have a BossBattle without one.
* AstralFinale: Most of the UsefulNotes/GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan2'' has the [[spoiler: alien]] FinalBoss take places against a backdrop of stars [[spoiler: although the whole set-up including both the boss and the arena are revealed as just a hologram created by Dr. Wily]], ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManX8'' uses this for a fight on the moon, ''VideoGame/MegaManZero''4's final level is on a space station, and ''VideoGame/MegaManStarForce'' uses this in its first and third games.
* AwesomeMcCoolname: They are ''everywhere''.
* BootsOfToughness: A recurring element in character designs. Designs from ''[[VideoGame/MegaManClassic Classic]]'' and ''[[VideoGame/MegaManX X]]'' tend to have round and clunky boots, while ''[[VideoGame/MegaManZero Zero]]'' and ''[[VideoGame/MegaManZX ZX]]'' had sleeker and streamlined boots (reflecting the shift in artstyle).
* BossRush: A franchise staple and tradition. With the exception of the ''Legends'' series, possibly ''[=XOver=]'', and a few spin-offs, every Mega Man has to face down all of the already conquered bosses during the ''finale''. In the Robot timeline, they even go so far as to collect the bosses into single rooms all at once for you to clear.
* BottomlessPits: A staple of the platformers, even ''Mega Man Network Transmission''.
* DancingMookCredits: The franchise generally had the bosses of the game come on screen, do a pose, and disappear, as part of the credits sequence.
* DownerEnding:
** Downplayed. No matter what the outlook at the end of an individual series or game is, almost every series in the robotics timeline is DarkerAndEdgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the ''X'' series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the ''Zero'' series takes place during a Dystopian age. ''ZX'' shows some more hope than these last two, but ''Legends'' takes place AfterTheEnd -- way, ''way'' After the End.
** Averted with both ''Battle Network'' and ''Star Force'', which both end on peaceful notes with more than a little technological optimism.
* EasyLevelsHardBosses: Generally, the bosses are harder than the stages. Sometimes they're about the same difficulty as the stages themselves, though.
* ExactlyExtyYearsAgo: The games really seem to like the one-century timespan. Classic and ''Battle Network'' both take place in 20XX, ''X'' in 21XX, and ''Zero'' and ''Star Force'' in 22XX, and refer to one another in single century units.
* {{Expy}}: How many Mega Men and Rolls do we need?! (There are technically ''three'' Mega Man-Roll pairs, in the Classic series, the [[AlternateUniverse Battle Network series]], and Legends series; past that, however, there's a number of blondes running around in red or pink outfits, like [[VideoGame/MegaManX Alia]] and [[VideoGame/MegaManStarForce Harp Note]]).
** One of the submitted designs for Aile from the developmental stages of ''Mega Man Legends 3'' (by Keiji Inafune himself, no less) was of yet ''another'' Roll Expy, though admittedly one far more masculine than any other version.
* FamousLastWords: Now [[FamousLastWords/MegaMan has its own page]].
* FlashOfPain: Enemies tend to do that when damaged.
%%* FlawedPrototype
* FlipScreenScrolling
* GrayingMorality: In the main timeline of the franchise, each sequel series gradually gives us less and less obviously "good" protagonists and many villains who aren't the BigBad turn out to be WellIntentionedExtremist types.
* HighSchoolAU: Dreamwave Comics, Battle Network, Star Force & the man of action Cartoon all take the franchise in this direction with all their own unique takes on the subject from HenshinHero (Star Force) to making mega man not the lead protagist(Battle Network).
* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes each Mega Man very recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.
%%Sorry, but Hub's identity is technically a spoiler.
* LedgeBats
* LeftHanging: Only 3 series have ever been given a proper conclusion[[note]]''VideoGame/MegaManBattleNetwork'', ''VideoGame/MegaManZero'', and ''VideoGame/MegaManStarForce''[[/note]] (with the third only because of bad reception). The rest? Not counting the {{Gaiden Game}}s, two[[note]]''VideoGame/MegaManX'' and ''VideoGame/MegaManZX''[[/note]] currently have very blatant {{Sequel Hook}}s that have yet to be followed up, while the third[[note]]''VideoGame/MegaManLegends''[[/note]] sits on a depressing CliffHanger, and it's already been a long-OrphanedSeries! With the subsequent releases of the most recent ''Classic'' games, fans are hoping that it won't be long 'til Capcom remembers the rest of the series mythology.
** The Dreamwave comic set the stage for a Mega Man/Mega Man X crossover story, but [[AuthorExistenceFailure Dreamwave shut down]].
* MissionPackSequel: Most sequels within any given series, especially platforming sequels, rely on the same basic engine with only variations in available weapons and stages, so this is closely related to its CapcomSequelStagnation.. Downplayed with ''Battle Network'', which experimented pretty liberally with its combat mechanics between installments.
* TheMovie: Creator/TwentiethCenturyFox had secured the rights to do a ''Mega Man'' feature film, though time will tell if they actually do.
* NintendoHard: The whole franchise has a reputation for putting out very difficult games. The classic and ''Zero'' series especially stand out.
* NotMeThisTime: Meta-example. After ''Mega Man Universe'' and ''Legends 3'' were cancelled, the iOS port of ''[[PortingDisaster Mega Man X]]'', and ''Rockman [=XOver=]'', when ''Rockman Online'' was cancelled, fans jumped to the conclusion that Capcom was continuing their anti-Blue Bomber antics. It turns out that the troubles likely were on the part of [[https://twitter.com/themmnetwork/status/245040488854466560 NeoWiz]], behind ''Rockman Online''. (The game ''had'' been in DevelopmentHell really since it was announced).
* NoOntologicalInertia: Generally speaking, if you fire a Robot Master's/Maverick's special weapon and then quickly attempt to switch to a different weapon by entering the in-game menu, the projectile/beam you previously fired off will have disappeared when you return.
* OneBulletAtATime: The side-scrolling games typically limit you to three uncharged bullets onscreen at a time. Later games sometimes include ways around this, and extra characters typically have different limits.
* OrangeBlueContrast: Considering the main character is very blue, this is pretty much a given. More obvious in the series' artwork than the games themselves.
* OutOfFocus: With Keiji Inafune having left Capcom, the entire Mega Man franchise has become borderline non-existent. Street Fighter and Resident Evil have been pushed as the new "crown jewels" of the company, with Ryu supplanting Mega Man as the new Capcom Mascot.
* PowerCrystal: On several robots and later Reploids, got especially common after ''X''.
* PowerCopying: Mega Man has the ability to copy a major enemy's power, usually when it gets destroyed.
* {{Precursors}}: Usually of the [[AbusivePrecursors Abusive]] sort. Amusingly, the fact that the series' timeline branches [[ForWantOfANail split only a few decades before 200X]] means that both the Robots timeline and the Network timeline should have all the ''same Precursors''.
** The ancient alien super computer Ra Moon from ''VideoGame/SuperAdventureRockman'' , which crashed to Earth 20,000 years before the events of the game.
** The Stardroids from the ''Mega Man'' UsefulNotes/GameBoy series were found in some ancient ruins, though they're technically aliens.
** In Archie's ''ComicBook/MegaMan'' comic, Duo is part of a group called the Star Marshals who battled Ra Moon and the Star Droids 20,000 years ago.
** The Atlampean Civilization (which is only 3000 years old, by comparison) of ''VideoGame/{{Mega Man Battle Network}}'s'' ''[[GaidenGame Legend of Network]]'' title and the more well-known Murian civilization from ''VideoGame/MegaManStarForce 2''.
** In the ''Anime/MegaManNTWarrior'' manga, a specific corner of the Undernet actually houses [[ItMakesSenseInContext the ruins of an ancient civilization]] watched over by [=PharaohMan=], who claims it's been 20,537 years since he's had company. (In this telling, the Undernet is implied to be AnotherDimension, rather than part of the Internet proper).
* RandomPowerRanking: In several of the games.
** In the ''VideoGame/MegaManX'' series, X is a B-class hunter, while Zero is S (or Special A). Over the course of the series, X, who is just as powerful as Zero, loses his hesitation and gains the willpower necessary to match the latter's rank.
** ''VideoGame/MegaManLegends'' uses these for Digger licenses (higher license means you can access better dungeons). The S-Class license doesn't actually give you any special access, which is good, since the test to get it is a pain in the butt.
** ''VideoGame/MegaManBattleNetwork 2'' also has City Netbattler licenses that authorize civilians to access restricted parts of the web. Lan is technically capable of achieving [[RankInflation Rank SSS]], even though the plot doesn't care after he reaches Rank A.
* RecurringElement: Quite a few; see the trope page for details.
* RobotHair: Most humanoid robots from the series (although Mega Man and X hide their under their helmets most of the time). ''VideoGame/MegaManZX'' justifies the trope by explicitly saying it was an attempt to "making humans and reploids closer to each other to make better peace":
** Classic Mega has some standard black hat hair, but [[VideoGame/MegaManClassic Roll]] sports golden locks neatly tied up with a ribbon, whereas Plum (from ''Rockman Battle & Chase'') has pink hair. Blues has a positively ''theatric'' pompadour-thing.
** Most famously, Zero's long blonde ponytail from ''VideoGame/MegaManX''. X and even Vile have hair in manga adaptations, but haven't been depicted without them in the games.
** ''VideoGame/MegaManZero'' with its perfectly humanoid Reploids has not only robot hair but robot mustaches and beards. Notable examples include Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form GoNagaiSideburns), among others. Seeing as [[spoiler:Omega's body is a shell[=/=]PowerLimiter for Zero's original body, this means that Omega also shares Zero's infamous RapunzelHair.]]
** ''VideoGame/MegaManZX'': Promotheus and Pandora, the former of whom [[PrehensileHair actually utilizes it in battle]]. This is more easily noticeable when the player sees a glimpse of the siblings in the past (as detailed by [[spoiler:Master Albert]]'s Cipher report) [[spoiler:until [[ShapeshifterModeLock they were permanently fused to a piece Model W and stuck in their Megamerged states.]]]] Reploids Girouette, Prairie (heavily implied to be Alouette from ''VideoGame/MegaManZero''), Serpent, Grey, Thetis, and Siarnaq also sport human-like hair.
** Splash Woman (from ''Mega Man 9'') and [[VideoGame/MegaManZero Fairy Leviathan]] fall into the "Mechanical Facsimile" category: their helmets frame their faces in a manner that resembles hair (specifically, a SciFiBobHaircut, with a few extra bangs in front in Leviathan's case).
* SelfImposedChallenge: Several, but a common one is to beat all the bosses (Including in the final levels) using only the Mega Buster. Or without taking any damage. This becomes the basis for several in-game acheivements in ''9'' and ''10''.
* SeriesFauxnale:
** Classic was supposed to end with ''6'', hence the ending having Mega Man arresting Wily, but ''7'' was released anyway and opened with Wily breaking out of prison. After that ''8'' was the last mainstream Classic game released for years until ''9''.
** Inafune intended for ''X'' to end with ''X5'', but after he left the series got three more games and a GaidenGame, the former taking Sigma's JokerImmunity to ridiculous lengths.
** ''Battle Network'' was intended to end with ''3'', and the game certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series' popularity, resulting in ''Battle Network 4'' (generally considered to be the worst of the series); after the series officially ended with ''Battle Network 6'', Capcom decided to spawn the SequelSeries ''Star Force''.
* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In ''Marvel vs. Capcom'', a LimitBreak Mega Man can use is to transform into Hyper Mega Man, a direct shout out to ''Anime/MazingerZ''. Proto Man has a special move called Big Bang Blast, which is a direct shout out to ''Manga/GetterRobo''.
* SingleUseShield: the Spike-Barrier/Shock-Step/whatever-it's-called, which protects you once from the instant-death spikes. But you have to jump to safety before the MercyInvincibility wears off, or....
* SlidingScaleOfRobotIntelligence: The pecking order from top to bottom goes thusly:
## Reploid: Identical to humans in ability to make decisions.
## [[VideoGame/MegaManBattleNetwork SoloNetNavi]]: Able to make their own decisions much like Reploids, but are confined to the Cyber World and thus reliant on machines to effect the Real World.
## Robot Master: Mostly able to make their own decisions, but are bound by [[ThreeLawsCompliant Asmiov's Three Laws of Robotics]] and thus need a human supervisor.
## [[VideoGame/MegaManBattleNetwork NetNavi]]: Reploid-level intelligence, but partnered with specific humans in their role as servants along with the same limitations as their Solo counterparts.
## Mechaniloid: Always takes orders from a more intelligent unit or human.
* SoundOfNoDamage: If an attack can't hurt an enemy, you hear a metallic "ping", and in most cases the projectile ricochets off.
* SpellMyNameWithAnS: "Mega Man" vs. "[=MegaMan=]" vs. "Megaman" (and much the same applies for the original "Rock Man").
** The yellow-helmeted WaddlingHead robots had their names translated various ways throughout the series: simply "Met" in the first ''Mega Man'' manual, "Metall" in the Game Boy games, "Mettool" in the first ''Mega Man X'' and ''Mega Man Battle Network'', and then standardized as "Mettaur" from 2002 to 2014. What is it supposed to be? Turns out "Metall" is the intended translation, as it comes from the phrase "all (hel)met", and was reinstated in the series as of ''Mega Man Legacy Collection''.
* SpikesOfDoom: A staple of the series; in some levels, they carpet the ceiling and floor. Some bosses may even try throwing you against them as well.
* TemporaryPlatform: The platforming games have quite a lot of them. The Classic series' disappearing blocks are ''renowned''.
* ThemeNaming:
** The classic series uses [Motif]-Man for the name of most of its robots, with very few exceptions. The Battle Network series inherits this.
** Starting with ''VideoGame/MegaManX'', the bosses usually involve some combination of theme and animal names; its successor series, ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' exagerrate this by creating portmanteaus of mythological and technological names.
** In ''Zero'', almost every heroic ally carries a French name. ''ZX'' inherits this.
** ''VideoGame/MegaManStarForce'' employs a scheme similar to the ''X'' series, placing the character's source name before its motif (i.e. Taurus Fire).
** The classic series used a musical theme in naming the protagonist robots: Rock and Roll, Blues ([[GeniusBonus Rock's predecessor]]), and Bass and Treble (Forte and Gospel in Japan). A few of these names were inherited by successor series.
* {{Transhuman}}: Most obvious in the robotics timeline, where the method of resolving [[VideoGame/MegaManX centuries]] [[VideoGame/MegaManZero of war]] was to [[VideoGame/MegaManZX reduce the difference between human and robot]]. Downplayed in the network timeline, though the premise of TheMovie from ''Anime/MegaManNTWarrior'' is a result of Tadashi Hikari's noodling around with the concept.
* UnderwearOfPower: Of the "underwear on the outside" variety. Averted with the streamlined bodysuits of [[VideoGame/MegaManBattleNetwork MegaMan.EXE]] and [[VideoGame/MegaManStarForce Mega Man Geo-Omega]].
* UnstableEquilibrium: In Classic and X series, defeating one Robot Master can make the rest of the game substantially easier if you [[TacticalRockPaperScissors know the weaknesses]] of the other Robot Masters.
** Dying during a boss fight can lead to this if you were fighting it with its weakness. Since dying does not refill your Weapon Energy, you have less ammunition for the boss' weakness on the second attempt.
* VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack or technique, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use an enemy's weapon by simply ''ripping it out while the Mook is still standing there''.
* VideoGameLives: In every series platformer, including the ''VideoGame/MegaManBattleNetwork'' {{Gaiden Game}}s, which ignore the main games' rule that [=MegaMan.EXE=] [[GameOver can't die, ever]].
* VideoGameLongRunners: As of 2009, the series ran for over 22 years, and there are ''7'' series, each of which have numerous installments on their own. The description section at the top of the page tells it all.
** It actually holds a ''world record'' for this.
* VillainousLegacy: This comes up a lot, as Dr. Wily rivals the TropeNamer as a master of HijackedByGanon.
** In the ''X'' series, it is discovered that TheVirus that turns Reploids into Mavericks originated from Zero, and both were Wily's final creations before he died long before the ''X'' series. The BigBad of the ''X'' series, Sigma, merges with the Maverick Virus and transforms it into the Sigma Virus.
** In the ''Zero'' series that comes after the ''X'' series, Dr. Weil (no connection to Dr. Wily) creates Omega as a DarkMessiah to exterminate all Reploids. Omega's consciousness inhabits Zero's original body since Zero's mind was extracted after the ''X'' series. The Mother Elf, who becomes the Dark Elf, another major antagonist, was created by Ciel's ancestor by studying the Maverick Virus and trying to create an antibody.
** In the ''ZX'' series, all the [[TransformationTrinket Biometals]] [[spoiler:with the exception of [[BonusBoss Model]] [[BraggingRightsReward O]]]] are created from studying the original Biometal [[ArtifactOfDoom Model W]], created from the ruins of the [[KillSat Ragnarok satellite]] that Weil fused with at the end of ''Zero 4''. Said Biometals also all contain the [[SoulJar souls]] of past characters from the ''X'' and ''Zero'' series [[spoiler:with the exception of [[BaitAndSwitch Model A]]]].
** Averted in ''Battle Network''; though he has quite a lot to do in in the franchise itself, Wily has no influence on the ''Star Force'' sequel series.
* WhatMeasureIsANonHuman: A recurring theme of the entire franchise.
%%* WhenAllElseFailsGoRight
%%* WhenItRainsItPours: Present throughout the franchise.
* AWinnerIsYou: In the earlier games.