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[-[[caption-width-right:350:[[http://www.themmnetwork.com/2013/04/19/a-truly-fantastic-mega-man-character-piece/#more-21482 Image]] by [[http://www.pixiv.net/member.php?id=36216 Kinniku]]]]-]

->''[[ForGreatJustice FIGHT, MEGA MAN! FOR EVERLASTING PEACE!]]''
-->--'''''VideoGame/MegaMan1's'' ending'''.

::''If you were looking for the first game, the one that launched this franchise, see VideoGame/MegaMan1. For the original, nicknamed, the "classic" series, see VideoGame/MegaManClassic.''

[[CashCowFranchise Insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980's. [[MarketBasedTitle Known as "Rockman" in Japan.]]

There are actually a bunch of different series that share the name (in chronological order):

[[index]]
* The ''[[VideoGame/MegaManClassic Mega Man]]'' series (sometimes called "Original" or "Classic"), which started the franchise, starring Rock, the creation of Dr. Light, fighting against the forces of Dr. Wily in the year [[YearX 200X]] -- [[{{Retcon}} 20XX from the third installment on.]] (1987);
* ''VideoGame/MegaManX'', set [[ExtyYearsFromNow 100 years after the original series]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);
* ''VideoGame/MegaManLegends'' (''Rockman DASH'' in Japan), set at least 4,400 years after the ZX series with a new, seemingly-human Mega Man, bearing the ridiculous sounding name "Mega Man Volnutt." (1998)
* ''VideoGame/MegaManBattleNetwork'' (aka Rockman.EXE) series, which occupies an AlternateContinuity of 200X where Dr. Light (here known as Dr. Hikari, Japanese for "light")'s network research won out over Dr. Wily's robot research; (2001)
* ''VideoGame/MegaManZero'', set 100 years after the "[[WorldSundering Elf Wars]]" which appears to be 100 years after the end of the X series. This stars the EnsembleDarkhorse Zero, now a freedom fighter trying to free the last remaining Reploids against a tyrannic government; (2002)
* ''VideoGame/MegaManZX'', set 200 years after the Zero series, where mankind has been fully merged with Reploids. The problem of Mavericks is still a threat, although the cause for the outbreaks is entirely different. Otherwise normal Humanoids use Biometals to take the form and powers of heroes of old; (2006)
* ''VideoGame/MegaManStarForce'' (in Japanese, ''Ryuusei no Rockman'' or ''Shooting Star Rockman''), a series that takes place 200 years after the ''Battle Network'' games, where {{Cyberspace}} and the human world are even more intertwined via Wi-Fi radio; (2007)
* ''VideoGame/RockmanXover'' (pronounced "Crossover"), a CrisisCrossover RPG game for mobile devices, designed to celebrate Mega Man's 25th anniversary; (2012)
[[/index]]
* ''[[http://blog.naver.com/rmonline Rockman Online]]'' (Korea only, for now at least), set at an unspecified point in the future. After an era of peace, enemy robots based on Classic series Robot Masters and X series Mavericks suddenly attack. The government of this time period, the United Continent Association, responds by reproducing the heroes of these series (X, Zero, and Duo for starters) to combat the threat, which originated from a separatist organization called the Ultimate Reploid Association. The team behind it disbanded, and it [[http://www.rockman-corner.com/2013/03/neowiz-confirms-it-rockman-online-is.html was confirmed to be cancelled.]]

All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, Legends is a cross between a ThirdPersonShooter and an AdventureGame, Battle Network and Star Force are {{RPG}}s with a very unique combat system, and Online is a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique merits and flaws. Additionally, Mega Man characters have a tendency to show up in the CapcomVsWhatever titles which tend to be fighting games with some rare exceptions.

There have been several TV shows based on the games -- [[WesternAnimation/MegaMan a cartoon based on the originals]], an anime based on Battle Network and dubbed as ''Anime/MegaManNTWarrior'', and [[Anime/MegaManUponAStar a limited-release OAV]] from the early 90s, also based on [[BadassAdorable the]] [[{{Edutainment}} original]] series. There was also another anime based on Star Force which has a dubbed version as well.

Mega Man was also featured as part of the heroic ensemble in ''WesternAnimation/CaptainNTheGameMaster'', although he was presented as having a VerbalTic, saying random words with the prefix "mega-".

The Manga/MegaManMegamix manga, also based on the original series, is finally available in the US. There's no news on whether or not the [[NoExportForYou new material for the ninth and tenth games]] will be translated, though.

It should be noted that the various series ''could'' be {{Alternate Universe}}s of one another. While there are still numerous hints that they are connected (except for Battle Network, which is definitely an AlternateUniverse), there are also discrepancies.

A [[http://www.youtube.com/watch?v=S_JTqVTolBw live-action, no-budget, full-length]] [[Film/MegaMan fan movie]] [[http://www.vimeo.com/11554824 has been released]]. [[http://megaman.ningin.com/2008/11/22/megaman-movie-contest-1/ Reactions]] to the trailer have been promising.

A [[ComicBook/MegaMan comic book series]] by ArchieComics was released in spring 2011, which eventually lead to a crossover with the [[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog comics]] in ComicBook/SonicTheHedgehogMegaManWorldsCollide.

On December 17, 2012, Capcom released ''VideoGame/StreetFighterXMegaMan'' as a {{Freeware}} game. [[http://www.capcom-unity.com/mega_man Get it here!]]

Mega Man will appear as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS.

On August 31, 2013, Comcept, a new development team under Keiji Inafune's wing, launched [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 a Kickstarter]] for ''VideoGame/MightyNo9'', a SpiritualSuccessor to the ''Mega Man'' series. It took the project less than two days to raise the initial goal of 900,000 USD, and Mighty No. 9 has begun production.

To everybody's surprise, MightyNo9 wasn't the only ace inside Inafune's sleeve. On March 7th 2014, Comcept and Inti Creates announced ''AzureStrikerGunvolt'' for the Nintendo3DS eShop, another SpiritualSuccessor largely inspired by the VideoGame/MegaManZero and VideoGame/MegaManZX series.
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!!This franchise provides examples of:
* AlternateCompanyEquivalent: ''[[VideoGame/MagicalDoropie The Krion Conquest]]'' for the NES, made by Vic Tokai, goes '''so''' far in copying ''Mega Man'' as to use the same run cycle, similar power meter and ''highly'' similar death animation for [[CaptainErsatz heroine Francesca]]; copy several of the enemy and level appearances; and give her equivalent powers such as a ChargedAttack and a Rush/Item-2 replacement in her broomstick. However, unlike Mega Man, she can duck and fire upwards. Still, it flirted dangerously close with {{Plagiarism}}.
** Capcom DID use the "Alert" sequence from that game during later Mega Man games when you are entering a boss battle (see Krion Conquest's trope page). You know that "Warning" sequence that takes place that started with Mega Man X4 on (and even appeared in VideoGame/MegaManPoweredUp, the first time it appeared in a "classic" Mega Man game)? Krion Conquest actually did that first.
** ''VideoGame/{{RosenkreuzStilette}}'', 'nuff said.
** Also counts as a SpiritualSuccessor, ''VideoGame/MightyNo9''.
* ApatheticCitizens: In games where humans actually appear, expect them to either believe the BigBad or not do much to help.
* ArmCannon: Maybe its most famous ''users''.
* ArtifactMook: The infamous Metools. In the original Mega Man game the little hard hat guys appeared only on Guts Man's stage, which had the look of a quarry/construction site. (Guts Man himself appears to wear a hard hat) however they have since appeared in every Mega Man game on multiple levels and in massive numbers to the point that they are the most common enemy encountered.
* AsskickingPose: Can't have a BossBattle without one.
* AstralFinale: Most of the GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle.
* AwesomeMcCoolname: They are ''everywhere''.
* BossRush: Almost every single game, even in the {{RPG}}s. With the exceptions of ''Legends'', ''The Misadventures of Tron Bonne'', and some of the weird side games (for instance, ''Soccer'' and ''The Power Fighters'').
* BottomlessPits: Evil disappearing blocks!
* EasyLevelsHardBosses: Generally, the bosses are harder than the stages. Sometimes they're about the same difficulty as the stages themselves, though.
* {{Expy}}: How many Mega Men and Rolls do we need?!
* ExtyYearsFromNow
* FlashOfPain: Enemies tend to do that when damaged.
* FlawedPrototype
* FlipScreenScrolling
* GrayingMorality: In the main timeline of the franchise, each sequel series gradually gives us less and less obviously "good" protagonists and many villains who aren't the BigBad turn out to be WellIntentionedExtremist types.
* LedgeBats
* LeftHanging: Only 3 series have ever been given a proper conclusion[[note]]''VideoGame/MegaManBattleNetwork'', ''VideoGame/MegaManZero'', and ''VideoGame/MegaManStarForce''[[/note]] (with the third only because of bad reception). The rest? Not counting the {{Gaiden Game}}s, two[[note]]''VideoGame/MegaManX'' and ''VideoGame/MegaManZX''[[/note]] currently have very blatant {{Sequel Hook}}s that have yet to be followed up, while the third[[note]]''VideoGame/MegaManLegends''[[/note]] sits on a depressing CliffHanger, and it's already been a long-OrphanedSeries! With the subsequent releases of the most recent ''Classic'' games, fans are hoping that it won't be long 'til Capcom remembers the rest of the series mythology.
** The Dreamwave comic set the stage for a Mega Man/Mega Man X crossover story, but [[AuthorExistenceFailure Dreamwave shut down]].
* MissionPackSequel: Closely related to its CapcomSequelStagnation.
* TheMovie: [[http://www.megamanfilm.com/ And a fan made one, at that.]]
* NintendoHard: The whole franchise has a reputation for putting out very difficult games. The classic and ''Zero'' series especially stand out.
* NotMeThisTime: Meta-example. After ''Mega Man Universe'' and ''Legends 3'' were cancelled, the iOS port of ''[[PortingDisaster Mega Man X]]'', and ''Rockman [=XOver=]'', when ''Rockman Online'' was cancelled, fans jumped to the conclusion that Capcom was continuing their anti-Blue Bomber antics. It turns out that the troubles likely were on the part of [[https://twitter.com/themmnetwork/status/245040488854466560 NeoWiz]], behind ''Rockman Online''. (The game ''had'' been in DevelopmentHell really since it was announced). [[HateDumb Not that the fans care about it...]]
* OneBulletAtATime: The side-scrolling games typically limit you to three uncharged bullets onscreen at a time. Later games sometimes include ways around this, and extra characters typically have different limits.
* OrangeBlueContrast: Considering the main character is very blue, this is pretty much a given. More obvious in the series' artwork than the games themselves.
* OutOfFocus: With Keiji Inafune having left Capcom, the entire Mega Man franchise has become borderline non-existent. Street Fighter and Resident Evil have been pushed as the new "crown jewels" of the company, with Ryu supplanting Mega Man as the new Capcom Mascot.
* PowerCrystal: On several robots and later Reploids, got especially common after ''X''.
* PowerCopying: Mega Man has the ability to copy a major enemy's power, usually when it gets destroyed.
* RandomPowerRanking: In several of the games.
* RecurringElement: Quite a few; see the trope page for details.
* RobotHair: Most reploids from the series (although the eponymous character hides his under his helmet most of the time). ''VideoGame/MegaManZX'' justifies the trope by explicitly saying it was an attempt to "making humans and reploids closer to each other to make better peace":
** Most famously, Zero's long blonde ponytail from ''VideoGame/MegaManX''.
** [[VideoGame/MegaManClassic Roll]] sports golden locks neatly tied up with a ribbon, whereas Plum (from ''Rockman Battle & Chase'') has pink hair.
** ''VideoGame/MegaManZero'' has Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form GoNagaiSideburns), among others. Seeing as [[spoiler:Omega's body is a shell[=/=]PowerLimiter for Zero's original body, this means that Omega also shares Zero's infamous RapunzelHair.]]
** ''VideoGame/MegaManZX'': Promotheus and Pandora, the former of whom [[PrehensileHair actually utilizes it in battle]]. This is more easily noticeable when the player sees a glimpse of the siblings in the past (as detailed by [[spoiler:Master Albert]]'s Cipher report) [[spoiler:until [[ShapeshifterModeLock they were permanently fused to a piece Model W and stuck in their Megamerged states.]]]] Reploids Girouette, Prairie (heavily implied to be Alouette from ''VideoGame/MegaManZero''), Serpent, Grey, Thetis, and Siarnaq also sport human-like hair.
** Splash Woman (from ''Mega Man 9'') and [[VideoGame/MegaManZero Fairy Leviathan]] fall into the "Mechanical Facsimile" category: their helmets frame their faces in a manner that resembles hair (specifically, a SciFiBobHaircut, with a few extra bangs in front in Leviathan's case).
* SelfImposedChallenge: Several, but a common one is to beat all the bosses (Including in the final levels) using only the arm cannon. Or without taking any damage.
** This becomes the basis for several in-game acheivements in ''9'' and ''10''.
* SeriesFauxnale: In both Classic and X.
** Classic was supposed to end with ''6'', hence the ending having Mega Man arresting Wily, but ''7'' was released anyway and opened with Wily breaking out of prison. After that ''8'' was the last mainstream Classic game released for years until ''9'' and ''10'' appears to serve as the current finale to Classic due to Wily's implied HeelFaceTurn in the end.
** Inafune intended for X to end with ''X5'', but after he left the series got three more games and a GaidenGame, the former taking Sigma's JokerImmunity to ridiculous lengths.
* SingleUseShield: the Spike-Barrier/Shock-Step/whatever-it's-called, which protects you once from the instant-death spikes. But you have to jump to safety before the MercyInvincibility wears off, or....
* SlidingScaleOfRobotIntelligence: The pecking order from top to bottom goes thusly:
## Reploid: Identical to humans in ability to make decisions.
## Robot Master: Has limited ability to make decisions, but still needs a human supervisor.
## Mechaniloid: Always takes orders from a more intelligent unit or human.
* SoundOfNoDamage: If an attack can't hurt an enemy, you hear a metallic "ping", and in most cases the projectile ricochets off.
* SpikesOfDoom: A staple of the series; in some levels, they carpet the ceiling and floor. Some bosses may even try throwing you against them as well.
* TemporaryPlatform: The whole franchise got quite a lot of them.
* UnderwearOfPower: Of the "underwear on the outside" variety.
* VFormationTeamShot
* VideoGameLives
* VideoGameLongRunners: as of 2009, the series ran for over 22 years, and there are ''7'' series, each of which have numerous installments on their own. The description section at the top of the page tells it all.
** It actually holds a ''world record'' for this.
* VillainousLegacy: This comes up a lot, as Dr. Wily rivals the TropeNamer as a master of HijackedByGanon.
** In the ''X'' series, it is discovered that TheVirus that turns Reploids into Mavericks originated from Zero, and both were Wily's final creations before he died long before the ''X'' series. The BigBad of the ''X'' series, Sigma, merges with the Maverick Virus and transforms it into the Sigma Virus.
** In the ''Zero'' series that comes after the ''X'' series, Dr. Weil (no connection to Dr. Wily) creates Omega as a DarkMessiah to exterminate all Reploids. Omega's consciousness inhabits Zero's original body since Zero's mind was extracted after the ''X'' series. The Mother Elf, who becomes the Dark Elf, another major antagonist, was created by Ciel's ancestor by studying the Maverick Virus and trying to create an antibody.
** In the ''ZX'' series, all the [[TransformationTrinket Biometals]] are created from studying the original Biometal [[ArtifactOfDoom Model W]], created from the ruins of the [[KillSat Ragnarok satellite]] that Weil fused with at the end of ''Zero 4''.
* WhatMeasureIsANonHuman: A recurring theme of the entire franchise.
* WhenAllElseFailsGoRight
* WhenItRainsItPours: Present throughout the franchise.
* AWinnerIsYou: In the earlier games.
* XMeetsY: ''Anime/NeoHumanCasshern'' meets ''Anime/MazingerZ''.
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