[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/DMC1_Dante.jpg]]
[[caption-width-right:350:Dante the [[DemonSlaying Demon Slayer]], [[VideoGameLongRunners circa 2001]].]]

->''"Let's rock, baby!"''
-->-- '''Dante'''

'''''Devil May Cry''''' is a HackAndSlash ActionAdventure VideoGame [[SeriesFranchise Franchise]] created by Creator/HidekiKamiya and published by Creator/{{Capcom}}. [[DivorcedInstallment Originally intended]] to be the [[VideoGame/ResidentEvil4 fourth installment]] in Capcom's ''Franchise/ResidentEvil'' series, ''Devil May Cry'' has been noted as the TropeCodifier for modern 3D HackAndSlash games.

Taking place in the [[UrbanFantasy modern day]], the games revolve around Dante, the AntiHero HalfHumanHybrid DemonSlaying son of an AscendedDemon named Sparda. Thousands of years ago, Sparda [[SealedEvilInACan sealed away]] his [[HeelFaceTurn fellow demons]] and [[SavingTheWorld freed the human world from their control]]. However, Sparda eventually {{di|sappearedDad}}ed, leaving behind a human wife named [[ThemeNaming Eva]] and two {{half|HumanHybrid}}breed [[PolarOppositeTwins twins]] named [[Literature/TheDivineComedy Dante and Vergil]]. Without Sparda to protect them, [[DeathByOriginStory Eva is soon murdered]], Vergil becomes an AntiVillain [[AmbitionIsEvil obsessed with power]], and Dante decides to work as a demon-hunting [[HiredGuns sword-for-hire]] so he can find the demons [[YouKilledMyFather responsible for tearing apart his family]] and [[{{Revenge}} give them their just desserts]].

Gameplay focuses on using mixtures of HackAndSlash, {{Launcher Move}}s, {{Ground Pound}}s, {{Dash Attack}}s, VideoGameDashing, {{Double Jump}}s, {{Super Mode}}s, and {{Stance System}}s to create stylish, fast-paced {{Combos}}. However, AdventureGame elements such as puzzle-solving and exploration are also featured.

[[foldercontrol]]

[[folder: Main games]]
* ''Devil May Cry'' (2001): HalfHumanHybrid demon slayer Dante fights his way through a demon-infested HauntedCastle to prevent the BigBad his father [[SealedEvilInACan sealed away]] from returning, along the way crossing paths with his brother Vergil and picking up a demon sidekick named [[ThemeNaming Trish]].
* ''Devil May Cry 2'' (2003): A [[TheStoic stoic]] Dante and an {{artificial|Human}} [[OurDemonsAreDifferent demon]] named [[ThemeNaming Lucia]] fight a CorruptCorporateExecutive who's after the powers of Hell.
* ''Devil May Cry 3: Dante's Awakening'' (2005): In a {{prequel}} to the first game, Dante tries to stop his brother Vergil from opening a HellGate to get his hands on the power of their father, along the way teaming up with a BadassNormal demon slayer called [[ThemeNaming Lady]] who's looking for her [[ArchnemesisDad demon-worshiping dad]].
* ''Devil May Cry 4'' (2008): A {{deuteragonist}} Dante and [[ChangingOfTheGuard new protagonist]] Nero battle TheLegionsOfHell and [[LetsYouAndHimFight each other]] when someone starts opening {{Hell Gate}}s on the island where Nero lives.
* ''VideoGame/DmCDevilMayCry'' (2013): An AlternateContinuity OriginsEpisode developed by [[VideoGame/HeavenlySword Ninja]] [[VideoGame/EnslavedOdysseyToTheWest Theory]], in which Dante fights his way through the DarkWorld of Limbo to get revenge on Mundus, the {{Demon Lord|sAndArchdevils}} who [[YouKilledMyFather killed his mother]].
[[/folder]]

[[folder: Other works]]
* Crossover appearances
** ''[[VideoGame/ShinMegamiTenseiIIINocturne Shin Megami Tensei III: Nocturne]]'': An Creator/{{Atlus}}-made [[RolePlayingGame RPG]] {{guest|Fighter}}-starring Dante as a RecurringBoss and OptionalPartyMember.[[labelnote:*]]"[[MemeticMutation Featuring Dante from the Devil May Cry Series]]" - the game's European cover[[/labelnote]]
** ''VideoGame/ViewtifulJoe'': A TwoAndAHalfD BeatEmUp guest-starring Dante as a SecretCharacter in the [=PS2=] UpdatedRerelease.
** ''Viewtiful Joe: Red Hot Rumble'': A MascotFighter featuring Dante and Trish as {{Guest Fighter}}s.
** ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'': A CapcomVsWhatever FightingGame featuring Dante, Trish, and, in ''[[UpdatedRerelease Ultimate]]'', Vergil.
** ''VideoGame/ProjectXZone'': A TurnBasedStrategy MassiveMultiplayerCrossover game featuring Dante and Lady.
** ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'': A MascotFighter featuring characters throughout PlayStation history, featuring ''[[VideoGame/DmCDevilMayCry DmC]]'' Dante as a [[GuestFighter third-party character]].

* Related media
** ''Anime/DevilMayCryTheAnimatedSeries'': Follows Dante's adventures between [[AnachronicOrder the first and fourth games]].
** ''Devil May Cry Vol. 1'': A LightNovel {{prequel}} to the first game.
** ''Devil May Cry Vol. 2'': A LightNovel {{prequel}} to ''[=DMC2=]''.
** ''Devil May Cry 3'': A two-volume {{manga}} {{prequel}} to ''[=DMC3=]''.[[note]]A third volume titled "Code 3: Lady" was planned, but the artist suddenly quit before completion.[[/note]]
** ''Devil May Cry 4: Deadly Fortune'': A [[NoExportForYou Japan-only]] two-volume novelization of ''[=DMC4=]'' done by the game's scenario writer.
[[/folder]]

Compare to ''VideoGame/NinjaGaiden'' and Creator/HidekiKamiya's Creator/PlatinumGames SpiritualSuccessor, ''VideoGame/{{Bayonetta}}''. Not to be confused with Music/RunDMC or ''Manga/DetroitMetalCity''.

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!!This page is gettin' crazy! Let's list examples!

[[folder: Tropes applying across all media]]
* AbsoluteCleavage: Gloria, and to a lesser extent Trish and Lady.
* AbsurdlySharpBlade: Every time a sword is used in a cutscene.
* ActionGame
* ActionGirl: Trish, Lucia, and Lady. Beryl in the second novel.
* AdamSmithHatesYourGuts: Every time you purchase an item, the price goes up. And yet after five or so buys, the price will freeze.
* AdaptationDistillation: One can somewhat call it this way from a translation perspective in regards to the first two novels, as several lines present in the original Japanese aren't used in TokyoPop's versions.
* AIBreaker
* AirborneMook: Bat-form Plasmas in ''1''. Puias and Flambats in ''2''. Bloodgoyles in ''3'', Mephistos and Fausts in ''4''. Pathos (and the shielded version thereof) in ''[=DmC=]''.
* AlmostKiss: Dante and Lady in ''3'', Nero and Kyrie in ''4''.
* AmazingTechnicolorBattlefield:
** Before battling Mundus, he and Dante end up in a universe Mundus conjured up, where you then proceed to shoot fireballs at him.
** Many Bloody Palace stages tend to be this, with strange light shows going on under the floor or nebulae flying by.
* AnachronicOrder: Placed in chronological order, it's more like: Manga -> ''3'' -> ''1'' -> [[Anime/DevilMayCryTheAnimatedSeries anime]] -> ''4'' -> Novel 2 -> ''2''.
* AntiFrustrationFeatures: The series invokes this in later games. In [[spoiler:Mission 15]] of the second game, the enemies become weaker each time you [[spoiler:are unable to beat them in 2 minutes]]. In the third game, dying a few times on normal mode unlocks easy mode; in the fourth, choosing "continue" a few times in a chapter [[MercyMode automatically handicaps the enemy]] − which is actually frustrating since it's so subtle that until the score screen the game lets you foolishly believe you succeeded because you got better (see EasyModeMockery below).
* ArmedLegs: Dante wields these with his Beowulf Devil Arm in ''3''. It returns in the form of Gilgamesh in ''4''.
* ArmorIsUseless: Dante and Nero's weapons cut like butter through enemies in armor, as only enemies with magical barriers or demonic weapons of their own can defend against Devil Arms.
* ArtisticLicensePhysics: While the series does its level best to ignore physics completely, it does at one point toss a lampshade on the fact that Dante is too cool for the laws of motion. The description of Spiral's "trick shot" ability states that Dante ricochets the bullet off multiple surfaces to ''increase'' its speed, meaning he knows a local supplier of non-conservation-of-energy bullets.
** The first game also says that the Frost enemies are at below absolute zero temperature. This might be trying to imply that they're supernaturally cold, but it still sounds like a failure of logic, or at least physics.
* AscendedDemon: Sparda, a powerful demon who turned on his masters and became a champion of the human world.
* AsskickingEqualsAuthority: The AlwaysChaoticEvil Demon World lives by this rule.
-->'''Vergil:''' "Might controls ''everything''."
* AttackItsWeakPoint: Beowulf's eyes, Cerberus' heads, Phantom's face...
* AttackOfThe50FootWhatever: Mundus in ''1'' and [[spoiler:The Savior]] in ''4''.
* AwesomeButImpractical: Real Impact and Twister-Tempest most of the time in ''3'', some Buster moves while fighting crowds in ''4''.
** Real Impact's position is somewhat reversed in ''4'' with the Distorted Real Impact; if timed properly, it becomes THE boss-killing move of the game.
** Showdown in ''4'' is extremely efficient -- but has a short range, takes several seconds to charge, and whiffs if the target moves away during charging, so you'd better know what you're doing when you use it.
** Also, the Sparda sword back in ''1''. While a sword that can turn into a scythe is stupidly sweet, the lack of a Devil Trigger leaves you significantly better off using Alastor or Ifrit. [[spoiler:At least, until the final battle, where it proves worthy of its name.]]
*** Sparda does the extra damage Alastor does during Devil Trigger; nothing to write home about at first, but as you ramp the difficulty up towards "Dante Must Die", actual Devil Trigger abilities become progressively more useless, and melee attacks become your primary source of damage.
** [[ThePowerOfRock Nevan]] in ''3'' sure is awesome, but ridiculously difficult to use, mainly because most of its attacks involve moving the left stick in a precise direction (not just forth or back as with other weapons). Since Dante's position constantly changes, that makes things quite tricky. It is also complex and rather unclear in terms of holding and releasing buttons.
* AwesomenessMeter
* {{Backtracking}}: In ''4'' -- and how! Nearly every reviewer called it out. Basically, Dante's part consists of doing everything Nero did in reverse order.
** That was exacerbated by the fact the initial run with Nero had some backtracking in and of itself.
** There was backtracking in the other installments as well (Mallet Island for ''1'', the Uroboros building in ''2'', and the Temen-ni-gru's lower levels in ''3''), but those were the well-done "environment change" versions of the trope.
* {{Badass}}: Just about every action-oriented character.
** BadassBiker: [[BikerBabe Trish, Lady]] and Dante.
** BadassBoast: Nero's battle theme, [[http://www.youtube.com/watch?v=6bK0Icu2Wgs "The Time Has Come,"]] ''is'' this trope.
--->"I'll tell you now, I'm the one to survive... you'll never break my faith or my stride... I'll have you choke on your own demise, I make the Angels scream, and ''[[TitleDrop the Devil cry!]]''
*** [[http://www.youtube.com/watch?v=9v-9BBiC0VU "Taste the Blood"]] and [[http://www.youtube.com/watch?v=cj7oRNCld4s "Suffer"]] from the third game also fit, by way of IShallTauntYou.
** BadassCrew: Dante, Trish, and Lady.
** BadassFamily: Sparda, Vergil, Dante, and [[spoiler:potentially Nero, who ''may'' be Vergil's son.]]
** BadassLongcoat: Dante, Vergil and Nero.
** BadassNormal: Lady. Beryl from the second novel.
* BagOfSpilling: There must be a room ''full'' of demonic weapons in Dante's office by this point. Though Dante seldom needs anything besides Ebony, Ivory, and his sword Rebellion.
** Somewhat justified in that Rebellion and Ebony/Ivory are (arguably) his most versatile weapons, and at this point it seems guaranteed that Dante will pick up new weapons while on the job.
*** Dante actually does have a room full of weapons. You can see an entire wall full of them in ''DMC''.
* BarehandedBladeBlock: Played completely straight by Jester in ''3'', and performed by both Dante and Vergil ''to each other simultaneously'' (leaving both with bleeding hands), also in ''3''. Agnus does it to Nero in ''4'', with his pinkies sticking out, at that.
** Nero's arm makes invoking this trope routine for him, at least in cutscenes. The player can sometimes do it too, but you need to time it down to a few milliseconds.
* BeamSpam: Multilock. Admittedly not all that impressive.
** To a degree, the Nightmare-Beta from ''1''. Charge it up, and let a huge volley of penetrating laser shots recoil around the room like crazy. (Does it count as Beam Spam if it's just the same beams over and over?)
* {{BFG}}: Kalina Ann, Spiral, the Grenade Launcher, the Stinger, and several Pandora forms.
* {{BFS}}: All the starter weapons of the sword-wielding major characters, with specific examples below.
** Nero DT spirit's Yamato.
** The standard swords of Nero and Dante are around their own height in length.
** Among the enemies, we have Nelo Angelo's sword, Berial's warblade, and Bolverk's spear. Yes, spear. Despite being a {{blade on a stick}}, it has a very long, large blade. Oh, and Dante's Vendetta and Merciless swords from ''2''.
*** Some of them ARE huge swords.
* BigBad: Mundus, being King of Hell, is indubitably the Biggest Bad of all. However, the other titles have featured human (or demi-human) villains. Lampshaded in the second novel, where Chen declares that "I should announce my presence like the ''big bad'' boss that I am!"
* {{Bishonen}}
* BizarreAndImprobableBallistics: Throughout the course of the series.
* BlackBlood:
** Some of the demons in ''3'', which are made of and bleed ''sand''.
** In ''4'', only half-humans bleed red, while organic demons have blue, green, or orange blood instead.
* TheBladeAlwaysLandsPointyEndIn: Swords ''always'' land pointy end in, no matter how big or unbalanced they seem.
* BladeAcrossTheShoulder: Dante with Rebellion. Nero also occasionally does this with Red Queen.
* BladeRun: The Shadow enemies in the first game will sometimes attack by extending long spikes from their body, which then stay out for a few moments. While they're out, the player can stand on them, as seen [[http://www.viddler.com/explore/AccounNightmare/videos/40/ here]] at around 1:50.
** Nero does it literally on the sword that was originally attached to a statue of Sparda when he first battles Dante in the early cutscenes of ''4''. Sadly, no gameplay usage.
* BlobMonster: Nightmare and Mundus' true form in ''1'', Argosax the Chaos in ''2'', [[spoiler:Arkham]] in ''3''.
* BlockingStopsAllDamage:
** Dante has his Royal Guard skill that can block ''anything'' if properly done, including explosions, electrified floors, and 100ft tall statues drop kicking him. Use it wrong, and Dante will take damage and the guard will be broken.
** Nero from the fourth game can block attacks by meeting them with his PowerFist, the Devil Bringer. This is capable of blocking all sorts of attacks, giant spears, massive demons, and even punches from the Savior.
** Many enemies, from bosses to mooks, can put up a defensive stance and stop attacks cold. Some of the heavier attacks can go around these.
* BlondeBrunetteRedhead: Dante's [[GirlOfTheWeek leading ladies]] in the first 3 games, with the blonde Trish in ''1'', redheaded Lucia in ''2'', and brown-haired Lady in ''3''.
* BloodKnight: While technically it's his job, but Dante does seem to enjoy his work a ''little'' more than normal.
-->'''Dante''': "Well, bring it on! I love this! This is what I live for! I'm absolutely ''crazy'' about it!"
** While Dante does seem to enjoy spicing up his line of work, in context of the events of ''3'', the above quote [[AlternativeCharacterInterpretation could be alternatively seen as]] Dante ''forcing'' himself to enjoy the upcoming demon death carnival after living through an extremely physically and emotionally taxing day. Compare this, for example, to his behavior in the first two games and ''TAS'', where he's pretty reserved while on the job and even outright says in the original that Devil May Cry is a means to an end.
--->'''Dante''': "The way I figure it, in this business, a lot of your kind comes around. And if I kill each one that comes, eventually I should hit the jackpot sooner or later."
* BloodMagic: When you kill monsters, you collect their crystallized blood and offer it to the nebulous God of Time to upgrade your powers.
* BloodstainedGlassWindows
* BloodyMurder: Enemies shooting blood ''bullets''.
* BlownAcrossTheRoom
* BossBanter: Nearly every boss, especially Vergil in ''[=DMC3=]''.
--> "You are not worthy as my opponent."\\
"Now... I'm motivated!"\\
"You...! ''TRASH''!"
* BossRush: ''3'' and ''4'' each have one level devoted entirely to this.
** ''1'' has this in the form of diving into Nightmare to fight shadow versions of previous bosses in order to do massive damage to Nightmare itself. ''2'' also has a psuedo-boss rush in the form of Argosax the Chaos.
* BottomlessMagazines: Dante ''never'' runs out of ammo. According to the first game's manual, one of his demonic powers creates it.
** While Lady and Nero have shown impressive reloading skills, Lady plays this straight during [[spoiler:Mission 16 of ''3'' when Dante picks a fight with her]]. Nero subverts this in ''4'''s gameplay, as he can shoot as long as he wants but if he stops (don't do anything else) Nero will finish with a quick reload.
* BraggingRightsReward: Completing the highest "Dante Must Die" difficulty in the first, third, and fourth games unlocks a "Super Costume" for Dante or the other playable characters, which grants unlimited energy for the Devil Trigger Super Mode. In this case, the game is still hard, even for a maxed-out character.
** Beating the last of 15 Secret Missions in the first game offers you a Bangle of Time. Equipping it changes Devil Trigger to [[TimeStandsStill stop time]], though it doesn't work on bosses and it's obtained so late in the game you only really get to use it during NewGamePlus.
* BrickJoke
** In ''1'', during the first cutscene Dante mentions that he's doing the job so he hits the jackpot and gets to the demon that killed his mother. His line just before the killing blow? Jackpot!
** ''3'' follows suit, with Vergil getting in on the action. The subtext is that Dante and Vergil started out in the demon slaying business together, and "Jackpot!" was something they liked to say. Which adds a ton of subtext to the use in the first game, considering Dante is saying it to the guy who possessed and caused the death of his brother...
** In ''3'', after the CarFu segment, Dante discards the handlebars of Lady's bike. One of the Game Clear artworks you can unlock is her holding them giving Dante a DeathGlare while he walks away casually.
* BringMyRedJacket: Dante wears a big red BadassLongcoat and gets swords through him a lot.
* CallBack: In ''2'', Dante comforts a teary-eyed, distressed Lucia at endgame by telling her "Devils never cry." This not only parallels his words to Trish in the final portions of the first game, but [[spoiler:Lucia herself parallels Trish's origins as an [[ArtificialHuman Artificial Demon]] created by the game's BigBad. She's good from the start, unlike Trish, but wonders if her parentage and status as a demon means she'll turn on the humans.]]
* CallForward: ''3'' has a lot of calls toward the original, particularly where Vergil is concerned.
** Vergil uses Beowulf's power to create gauntlets, bringing to mind that Nelo Angelo knocked Dante's sword out of his hands and almost defeated him with his hand-to-hand skills.
** When the second fight with Vergil gets to its halfway point, Vergil does Dante's old weapon switch animation when pulling out Yamato.
** At the end, when Lady sees Dante, she asks him if he is crying and he says, "Devils never cry," remarking the words at the end of ''1'' and ''2''.
* CallingYourAttacks: Averted in ''1'' and ''2'', where Dante only makes war cries. Subverted in ''3''; he shouts "Rising Dragon" during Real Impact, yet doesn't spare a coherent line for the real Rising Dragon. Played straight in a couple of cases in ''4'', but still, it's usually taunts and warcries.
** However, while nobody usually calls the attack's actual name, both protagonists and some bosses always shout certain phrases before some attacks. Nevan is particularly guilty of this.
* CameraScrew: The series frequently changes the camera angle mid-jump. The key to your survival is that the game doesn't realign your controls until you land, so you need not jerk the controller around.
** The third fight with [[spoiler:Griffon]] in ''1'' is nearly unwinnable on higher difficulties thanks to this.
** The second game is particularly bad. You'll often find yourself shooting away at enemies the camera seems to have no intention of showing you.
* {{Camp}}
* CapcomSequelStagnation: Mostly averted gameplay-wise, each game improves it in its own way and has its own atmosphere. Story-wise, however, we don't learn a whole lot between ''1'' and ''4''... and then there is ''[=DMC3=]: Special Edition'', which is the same game with rebalanced difficulties (Easy mode is now actually easy, while "Very Hard" is equivalent to the original Hard), an added BonusBoss, and a Vergil mode.
* CapeWings: In Devil May Cry 3, Dante's Devil Trigger with Neven does this with his coat.
* CarFu: Dante uses Lady's motorbike to drive up Temen-ni-gru's outer wall, falls towards it for a short distance, and then is besieged in midair by demons. So he beats all of them up with the motorbike, [[SugarWiki/FunnyMoments which explodes shortly after he lands, leaving only the handlebars]].
** In ''1'', [[ThereWasADoor Trish bursts through Dante's door on her motorcycle]], then she HURLS IT at him.
* CatchAndReturn: In the battle with Credo in ''4'', the spears that the boss throws can be caught with the Devil Bringer and then thrown right back at him.
** Vergil does this in a cutscene in ''3''. That is, he catches and returns [[BulletCatch bullets]], [[CutscenePowerToTheMax With his sword]].
* CatchPhrase: "Jackpot!"
* ChargedAttack: Both kinds.
* ChargeMeter: A visual charge via various weapons, usually performed by the "hold down button" input and seen through effects, like Nero's Devil Bringer changing colors depending on the level of charge obtained. Pandora and Red Queen's Exceed system have actual meters in ''4''.
* CharlesAtlasSuperpower: Lady, and Nero ([[spoiler:later subverted]]).
* ChekhovsGun: The Damned Chessmen in ''3''.
** A straighter example would be the biplane encountered in the first mission of the first game (christened Carnival according to ''VideoGame/ViewtifulJoe''). [[spoiler:It is later used to make your escape from Mallet Island.]] Nobody knows how or why it was here to begin with but, [[DeusExMachina who cares]].
** The bells you see strewn throughout Temen-ni-gru in ''3''. They later are involved in the ritual used to open the gate to the underworld.
** Dante's lucky coin in ''2'' [[spoiler:is used in a FakeMacGuffin BatmanGambit to fool Arius]].
** The Yamato from ''3'' resurfaces as a ''major'' plot point in ''4''.
* ClippedWingAngel: Mundus, [[spoiler:Possessed Arius]], [[spoiler:the False Savior]].
* TheCollectorOfTheStrange: Dante's massive collection of demon skulls.
* ColourCodedTimestop: Reversed colors in the first and third game, grayscale in the fourth.
* CombatStilettos: Trish, Lucia.
* CombinationAttack[=/=]CombinedEnergyAttack:
** Trish super-charges Dante with [[ShockAndAwe her power]] to blow Mundus out of the water in ''1''.
** Dante and Vergil in ''3'' hack away at Arkham, then repeat with ''each other's swords'', and then blast the hell out of him with a WaveMotionGun attack from Ebony & Ivory.
* TheComputerIsACheatingBastard:
** Boss Vergil stays in [[SuperMode Devil Trigger mode]] far longer than player Vergil ever could in ''3'', especially on harder difficulties. And once you [[TurnsRed knock him below half health]]m he starts using Devil Trigger ''even more''.
** Boss Dante in ''4'' is ''infinitely'' superior to any version the player has ever had access to, if only because of computerized accuracy.
* ContinuingIsPainful: To an extent. The thing is, when you use an item, it's used for good: if you die, you will have to do the sequence (or the entire level) again ''without'' the items you already used, which may force you to go back to the loading screen. Then again, [[AdamSmithHatesYourGuts the game does all it can to discourage light use of items]], so if a passage or boss is hard, a more clever method is to try and get as far as possible without using them at first.
* ContinuityNod: When Arkham visits Dante's shop in ''[=DMC3=]'', Dante assumes he wants to use the bathroom and tells him "the toilet's in the back." [[CallForward He makes the same assumption about Trish when she storms the shop in the first game]], [[AnachronicOrder several years later]].
* CosmeticallyAdvancedPrequel: ''3'' is set before ''1'', yet the controls are significantly more elaborate in ''3'', leaving Dante ó by comparison ó positively arthritic in the original.
* CounterAttack: Used with Royal Guard to completely nullify damage taken and drastically increase damage dealt.
* CreativeClosingCredits: Notable in ''3'' and ''4'' where you have to kill as many demons as possible as a timer winds down while the credits roll. ''4'' has the added difficulty where Nero - you, the player - can't let a ''single'' Scarecrow touch Kyrie in order to see an extra ending.
* {{Crossover}}: In ''Shin Megami Tensei III: Nocturne'' (or at least the UpdatedRerelease that became the US and [=PAL=] versions), 2!Dante is fought in 2 boss battles (both optional, but to skip the first one, you have to permanently lock yourself out of the BonusDungeon). He also appears as a playable character in the [=PS2=] verison of ''Viewtiful Joe''. WordOfGod states the various non-native games he has been in already is the reason he is not in ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]''.
** This is also coupled with ExecutiveMeddling (since Hideki Kamiya left Creator/{{Capcom}}, it's been the new director of the series who believes that Dante has been [[{{Whoring}} used far too much]]). However, our prayers have finally been answered: Dante (and Trish) are in ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'' (with Vergil later added to the roster in ''Ultimate Marvel vs. Capcom 3'')! '''[[BigYes YEAH!]]'''
* CrucifiedHeroShot: Dante loves this when getting impaled.
** Nero also gets some.
* CurbStompBattle: [[http://www.youtube.com/watch?v=YOXq01UJBBM Vergil versus Beowulf]] in ''3''.
** Dante vs. ''everyone'' in ''2''.
* CutscenePowerToTheMax: Dante simply ''cannot'' die in cutscenes. At all. Although he does come across as careless and incompetent at times, see immediately above.
** Also, Yamato in ''3'' and ''4''. Cutscenes make it seem everything dies of being in the same room with it.
** Dante's handguns seem to have the odd ability to be able to kill pretty much everything he shoots with them in one blast. Compare to gameplay, where your same guns deal slightly more damage than throwing a large pebble.
** ''4'' in particular may be the worst offender of this trope in video game history. While you can certainly pull of some decently badass looking moves in-game, the kind of stuff that both player characters, Dante especially, do in cutscenes is jaw-droppingly ridiculous. The zenith is after beating a rather difficult boss as Dante, immediately afterwards five more of his kind come through the hell gate. Dante then manages to obtain the [[SwissArmyWeapon Pandora]], and proceeds to effortlessly wreck all 4 of the boss's friends with a lethal combination of Pandora's abilities. Try [[SchmuckBait replicating]] [[http://www.youtube.com/watch?v=xmKtjlZOJfM THIS in-game.]] Granted, all of those ''functions'' are available, but are in no way that powerful, that easy to pull off (a couple even fall into AwesomeButImpractical territory), that easy to control, or simply that ''flashy''.
*** And if that doesn't do it for you, how about making another boss ''explode'' with a single pistol shot, the weakest attack in the game no matter how many times you try and upgrade it?
* DamageDiscrimination: Subverted.
* DamnYouMuscleMemory: Switch between ''1'' and ''3''. Thankfully the latter lets you remap the controls to your liking. Better yet, try going from ''3'' back to ''1''. Again thankfully, the HD collection remaps the controls of ''1'' to make them similar to the other games.
* DamselInDistress: Most girls in this franchise are quite capable of taking care of themselves, but then the fourth installment gave us Kyrie, whose entire raison d'Ítre is to be saved by Nero.
** The second game has Lucia, who is perfectly capable in-game, but has to be rescued by Dante from explosions in cinematics ''twice''. She also doesn't accomplish much without Dante, being captured by Arius and staying behind while he enters the portal to Hell. [[spoiler:She ''does'', however, kill Arius when he returns as a demon, so Lucia probably steers closer to BadassInDistress.]]
* DarkAndTroubledPast: Dante and Lady.
* DarkIsNotEvil: Dante uses his demonic powers for good.
** Ditto with Sparda (after he [[DefectorFromDecadence woke up to justice]]), Trish (after her HeelFaceTurn), and Nero.
* DeadlyLunge: The Stinger move and its variants, though some enemies have their own versions too.
* DeathByAThousandCuts: Million Stab.
* DeathByOriginStory: Kalina Ann, motivating Lady to go for revenge.
** Dante's mother; canon is decidedly unspecific about ''how'' she died, though.
* DeathOrGloryAttack: The Royal Release in ''3'' and ''4''. In a sneaky way, the Devil Trigger itself in ''3''. If simply used, it's a teeny burst that mildly inconveniences enemies. If charged up fully, with a maxed-out DT gauge, it will OneHitKill ''every minor enemy in the game''. However, using it this way leaves you with only a few seconds of Devil Trigger time, so you better hope you got them all. In ''4'', Nero can also use his Devil Bringer to reverse some powerful enemy attacks instead of dodging them. For example, knocking back the combined sphere attack from a Bianco Angelo and Alto Angelos, [[spoiler:throwing Credo's spear back, or grabbing Sanctus while he is charging you]].
* DefeatMeansFriendship: Between Dante and Lady, as well as Nero.
** Dante must defeat the Devil Arms before he can use them as weapons. Agni and Rudra in particular are very enthusiastic about this trope, practically begging Dante to take them with him.
** Also Dante and Trish in the first game. After Nightmare's third and final death, that is.
* DegradedBoss: The third game's Hell's Vanguard, while losing the lifebar, gains potential Devil Trigger ability. Double inverted with Frosts from ''1''.
** Gigapede from the third game, while also losing the lifebar and one of its attacks (due to the cramped hallways it attacks you in), is otherwise not degraded; it just ''feels'' like it is because, again due to the location it attacks you in, it's inevitable that you will AttackItsWeakPoint if you decide to fight it.
* DemBones: Sargassoes from ''1'' and ''2''.
* DemonSlaying: The point of the series. [[Pantheon/{{War}} Dante happens to be the god of it]].
* DevilButNoGod: But there doesn't seem to be a god to oppose him. Partly subverted in the enemy files for ''3'', where it explicitly states that the Fallen enemies are [[ExactlyWhatItSaysOnTheTin just that]], fallen angels. God is clearly significantly less interested in the world than the devil, though. [[WildMassGuessing Unless he's just letting Dante do all the heavy work...]]
** ''Devil May Cry'' has a polytheistic setting, Dante even upgrades his powers by offering demonic blood to the god of time. "God" is either the [[GodOfGods principal deity]] of the pantheon, or some characters like Nero and Berial remain monotheists despite evidence against it.
** [[WildMassGuessing Or maybe]] this is the same 'verse as ''VideoGame/{{Bayonetta}}''. If so, [[GodIsDead there's a VERY good reason why God and the Angels aren't doing anything to help]]. [[GodIsEvil Nor would Dante want them to, either]].
* DieChairDie: Typically a way to pick up a few extra red orbs.
* DifficultButAwesome: Royal Guard. If you do manage to pull it off, though, it looks [[http://www.youtube.com/watch?v=kitFV4F8hbM amazing.]] Using RG to cancel Spiral and Kalina Ann is also difficult but rewarding to master.
** To elaborate, the style lets you completely nullify damage by pressing block at the right instant, just as an attack hits you. This also boosts style rating, Devil Trigger energy, and lets you save power for monstrous counter-atttacks, but you'll have to memorise enemy attack cues and patterns to get the timing right.
** Nevan seems all but useless at first, but when you actually master it, [[http://www.youtube.com/watch?v=5ZXwA65yE0s it will kick a lot of butt.]]
*** Same with Lucifer in ''4''. Beginner points are basically kick out a lot of blades with Pin-Up, then use Bondage to impale and then Ecstasy to finish.
** Changing styles mid-combo in ''4''. It requires a bit of dexterity (going from analog stick to D-Pad) but when pulled off right you can extend combos (Swordmaster's Aerial Rave -> Dark Slayer's Aerial combo in midair) and compensate for holes in Dante's style made by the larger places you have to fight in (Air Trick -> ground fighting -> Swordmaster's Dance Macabre).
** Instant Revving with Nero in ''4'' (EX-ACT and later MAX-ACT). Revving up the Red Queen allows you to dish more damage and change the properties of some of your attacks. You can stand still and rev up the sword by tapping the Rev button a couple of times (up to a maximum of three levels) that charge up the next attack you do. However, purchase the EX-ACT upgrade and you can rev your sword as you slash it by pressing the Rev button as your sword makes contact with an enemy. This adds a single level instantaneously and can be done with every sword attack Nero has, provided you have the timing down. Later on, you can purchase the MAX-ACT upgrade, which requires even more precise timing (maybe...one or two frames of tolerance), but doing so will instantly grant you ''all three'' rev levels in a single go.
** Using enemies as platforms to reboot aerial combos (also known as "jump cancel") requires a ''very'' precise timing, but allows you to stay in the air indefinitely once you master it.
* DoubleEntendre: Every single word pertaining to the weapon Lucifer. Every single line of Dante's dialogue immediately after acquiring it, and the names for every one of its attacks.
** Jester calling Temen-ni-gru a "thick shaft that causes women to shudder."
* DoubleJump: Justified; anybody with the Air Hike ability (either naturally or granted by a Devil Arm) performs the second jump by creating a magic platform under their feet and leaping off ''that''.
** Taken one step further by Dante's Devil Trigger form in ''4'' to enable a ''triple'' jump.
* DownTheDrain: The ship level in ''1''.
** Also in ''2'', but Lucia only.
* DualWielding: Lucia with all her weapons, Dante with Agni and Rudra, Vergil with Yamato and Force Edge. Nero ''sort of'' does this with Yamato and Red Queen for his moves Maximum Bet and Showdown, but only when Triggered.
* EasterEgg: Did you know ''3'' has a two-player co-op mode, albeit under strict conditions? A second player can press Start on a spare controller whenever Dante uses the Doppelganger technique to control Dante's shadow. The same trick can also be used to control Vergil during the battle against Arkham.
** [[http://devilmaycry.wikia.com/wiki/Costumes Some of the extra costumes count as well.]] For example, beating the second game on Dante Must Die difficulty unlocks Dante's original outfit from ''1'', complete with the Force Edge in place of Rebellion. Additionally, most of Dante's sound files are switched from that of Matthew Kaminsky to Drew Coombs, his original VA from the first game.
* EasyLevelsHardBosses: Played straight in most difficulties, but averted with "Dante Must Die" or "Heaven and Hell."
* EasyModeMockery: In ''1'' and ''3'', you are offered the choice to switch to Easy Mode under certain conditions of poor play, getting a D rank in the first mission and dying three times respectively. ''4'' pulls this off in a far more subtle way... Continuing a certain number of times within a mission automatically handicaps the enemy, something you're unaware of until you get a degraded rank at the end of the mission.
* ElementalPowers: All over the place with the Devil Arms, ranging from fire, to ice, to thunder, to light. Also the demons themselves, which are often stated to use determinated elements in order to appear in a solid form.
* EleventhHourSuperpower: The Sparda Devil Trigger in ''1'', which only works against Mundus and nowhere else. Without cheating, of course. Also Yamato and Dark Slayer in ''4'', except they ''can'' be used elsewhere and aren't especially overpowered.
* EndGameResultsScreen: At least each game in the series does this.
* EnergyWeapon: Nightmare-Beta in ''1'', Artemis in ''3'', and [=PF398=] Revenge ([[WaveMotionGun the laser cannon]]) in ''4''.
* EssenceDrop: May be the TropeCodifier for modern action games. Demonic blood comes in three flavours: red (currency), green (health), and white (Devil Trigger gauge).
* EstablishingCharacterMoment: The first cutscene in ''[=DMC1=]'' does a good job of introducing Dante. He jokes to a woman who drove a motorcycle through his front door, points a sword when she looks like she can be hostile but doesn't use it, laughs off being impaled and electrocuted, sends a motorcycle flying with bullets, and calmly takes the sword out of his chest. Character established.
** ''[=DMC3=]'' manages another one for the younger Dante in its first cutscene, just before the fighting starts -- with multiple demons' scythes shoved through his torso and one of his handguns in easy reach... Dante grabs the slice of pizza right next to said handgun instead.
* EveryoneLovesBlondes: Trish again.
* EverythingFades
* ExcusePlot: Actually averted, despite the great possibility to go in this direction (as the protagonist is a fearless badass and the whole point of the game is to be as stylish as possible, both of which would move product without any need for further exposition). There's a pretty well-woven tapestry of backstory and even some supplementary material for this series.
** Plot is still not exactly a strong point of the series. The first game had few cutscenes and not much interesting dialogue and nobody can remember the story of ''2'' (or whether it even had one). ''3'' and ''4'' are just a little more decent, especially in the dialogues and character development, but don't explain a whole lot in the end (the threads LeftHanging for Nero are a sad example).
* {{Expy}}: Nell in the first novel is an Eva {{expy}}. [[spoiler:She's so similar that Vergil uses her to recreate Eva's sacrifice and trigger Dante's memories.]] Then, the second novel featured a redhead human hunter with a big gun working with Dante to stop an evil businessman who wanted the power of a god, specifically Sparda. Then, ''2'' (which came later), had a redhead hunter working with Dante to stop an evil businessman who wanted the power of a god, and ''3'' had a human hunter with a big gun working with Dante to stop an evil man who wanted the power of Sparda.
** Dante (and family) share many similarities to [[Manga/InuYasha Inuyasha]] (and family).
** [[Franchise/MetalGear It's a Japanese action game series with many nods to American action cinema. Twin sons fight over their inexplicably missing father's legacy.]]
* {{Fanservice}}: ThePowersThatBe seem to have recognized their sizable female fanbase as of ''3'', as shirtless Dante being an unlockable most ''definitely'' qualifies. While all of the ladies' outfits spanning the series are fanservicey as hell, Gloria's... fighting style... in ''4'' really takes the cake. And that's not even mentioning that Lucifer acquisition scene with Dante.
** Speaking of ''3'', the character artist specifically states in the ''Note of Naught'' artbook that coatless!Vergil "was designed to give our women users huge {{nosebleed}}s."
** Nevan. The [[HornyDevils type of demon she is]] justifies this, but still. ''"Sugarrr."''
** Trish and Lady both seem to have received a FanservicePack in ''4''.
* FetchQuest
* FightMagnet: Dante always attracts demon-related trouble due to his job as a demon hunter and due to his reputation as the Son of Sparda.
* FingerlessGloves: Regular fingerless gloves for Dante and Vergil in ''3'', no-thumb-and-index-finger gloves in ''4'' for Dante.
* FingerTwitchingRevival: Happens when Dante first [[ImpaledWithExtremePrejudice acquires]] Alastor.
** Also happens in ''3'' after Vergil stabs him. He promptly gets stabbed again.
* FinishingMove: Wild Stomp in ''3''.
** ''4'' has Nero's Buster moves against bosses; they won't necessarily finish the boss off, but they tend to do a lot of damage, and they definitely ''look'' like finishing moves.
* FiringOneHanded: Dante using the shotgun, Nightmare Beta, and Artemis. [[AWizardDidIt Often chalked up to his superhuman strength]].
** Nero firing Blue Rose with one hand -- the only time he uses both is when you're firing a Charge Shot. If the size of Blue Rose's caliber is of any indication in comparison to real life firearms in that same range, the closest possibly the [[http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_500 Smith & Wesson Model 500 revolver,]] it would smash into a regular human's face if the other hand wasn't used to brace for recoil.
* FlamingSword: Agni in ''3'', wielded with the wind sword Rudra (fun fact: properly applying wind to fire makes the fire ''bigger''). Red Queen in ''4'' becomes something like this when revved up, and there's also Berial's sword, [[PlayingWithFire naturally]].
* {{Flanderization}}: Dante started out in ''1'' as a Creator/{{Disney}} AntiHero (a KnightInSourArmor). He posed as a mercenary and was picky about which jobs he took, but he would only refuse if the job lacked demons of any sort, taking the mission ''regardless'' of how much he got paid as long as demons were involved. Despite the wisecracking personality he had, he knew when to serious the hell up if it meant saving the world. Dante in ''1'' was kind enough to offer mercy to Griffon and Trish despite both of them wanting him dead (and it pays off on Trish's end; she joins him). Despite ''The Animated Series'' happening a short time after ''1'', they basically inverted his character as he is much more money-minded than demon-minded and prone to OutOfCharacter and hypocritical moments, such as calling Modeus "pathetic" for wanting to avenge his dead brother. His [[PerpetualPoverty debt]] to various people we've barely heard of are played up to uncomfortable laughs, and he's suddenly grown some DestructiveSavior tendencies along with it. The later games just make him a {{Jerkass}}.
** A bonus picture of ''3'' has Lady holding up the handlebar of her destroyed bike, with Dante shrugging in the distance. While it's understandable that she would want to be paid back for it, like the "debt" point, it's overplayed. Her later appearances end up having to do with either money Dante owes her for her bike, or money Dante owes in general.
** Trish's HeelFaceTurn in the first game was remarked on by Mundus as being "sudden" ("Failure is one thing, but taking on an odd behavior like that..."). Later games have her as extremely impulsive and moody for no reason.
** CharacterizationMarchesOn: These personality traits first surfaced in ''The Animated Series'' and subsequently stuck for ''4''.
*** Until ''4'', however, this could have been justified as Dante mellowing out over time. He makes the expected leap from {{Jerkass}} to JerkWithAHeartOfGold over the course of ''3'', which would naturally bring him up to the more KnightInSourArmor portrayal of ''1''. As stated before, however, ''4'' more or less {{Jossed}} this.
**** It could just be that he's riding high on the fact that he's likely surpassed even his father's strength at this point, and that's brought back a lot of his cocky jerkish behavior from back in ''3''. If you wanted to be morbid and aren't one of the many fans who [[CanonDiscontinuity ignore the second game entirely]], you could explain the absence of Lady and Trish as something bad happening to them and him blaming himself and becoming sober and serious for that game.
* FlashbackNightmare
* FlashStep: The various "Trick" techniques by Vergil and "Air Trick" by Dante after maxing Trickter Style. Vergil occassionaly takes this to TeleportSpam levels in the second and third boss battles with him.
** Nelo Angelo ([[spoiler:being Vergil and all]]) has the same ability, but this is undermined both by the blue flames that signify his flight path as well as the fact that he rarely uses it to his advantage. Frosts, ice demons that appear in ''1'' and ''4'', possess a similar ability which involves the disassembly of their bodies at the molecular level, quickly moving across the room using the moisture in the air as a medium, and then reforming somewhere else.
* FreezeFrameBonus: Those with a careful eye will be able to spot [[http://imageshack.us/photo/my-images/51/devilmaycry4dantespying.png/ Dante]] perched casually atop one of the nearby buildings during Nero's opening fight with the Scarecrows -- slow-motion is all but required at first due to the fact that it only seen as the camera follows Nero's high-speed aerial acrobatics. [[http://imageshack.us/photo/my-images/585/devilmaycry4danteoverlo.png/ Dante]] also shows up near the end of the prologue, just as Director Hideaki Itsuno's credit disappears.
** The introductory cutscene to every Mission in ''3'' incorporates the Mission number somewhere, often very briefly such as the 9 on a fallen 9mm shell case or a 20 in the clouds above the level. Looking at the stills for each cutscene in Theater mode will most likely reveal all of these instances.
* GameplayGrading: Your combos are graded from D (Dull) to SSS ([=SSStylish=]).
** After level completion you'll also get a letter grade.
** The names for the grades are different for every game.
* GameplayAndStorySegregation: A minor example in ''3''. During the ending cutscene, Dante gives Lady her rocket launcher back. But then we have playable credits, where -- if Dante had the rocket launcher equipped during the FinalBoss -- he can still use it. Despite Lady visibly wielding it alongside him.
** A bigger example in ''4'' is when you replay Dante's missions. He sets out to the Opera House to retrieve Yamato despite already wielding it.
* GangstaStyle: How Dante holds Ebony & Ivory when firing and strafing.
** Also, when he executes "Honeycomb Fire" move in ''4'', which somehow [[RuleOfCool enables him to shoot faster]].
* GiantSpider: Phantom. ''Giant Magma Scorpion-Spider'' to be more precise. Still doesn't stop Dante from [[DidYouJustFlipOffCthulhu insulting it]]. Also his smaller brothers, the [[DishingOutDirt Kyklops]] and in ''3'' the Arachne.
* GiantSpaceFleaFromNowhere: Despair Embodied in ''2''. Also 75% of the bosses, to be honest.
* GlowingEyesOfDoom: Beowulf in ''3'' and Sparda.
** [[spoiler:Nero]] as well in ''4'', once Agnus manages to [[UnstoppableRage piss him off enough.]]
** Dante does it towards the end of ''1'' when he stops fooling around with Mundus and [[OhCrap gets]] ''[[OhCrap really]]'' [[OhCrap pissed off]].
* AGodAmI: Occurs twice -- first with [[spoiler:Arkham]] in ''3'', whose megalomania was so great that having his ass handed to him by ''both'' [[spoiler:Dante and Vergil combined]] was not enough to shatter his delusion of invincibility, and second with [[spoiler:Sanctus of the Order of the Sword]], who sought to create an artificial God and unify with it to reign over a new utopia purged of chaos.
** It also happens with Arius in ''2'', but only after [[WithGreatPowerComesGreatInsanity he starts going loopy]] [[http://www.youtube.com/watch?v=JoZCYbw59rU towards endgame.]] Arguably, he could have instead careened into DrunkOnTheDarkSide.
* GoombaSpringboard: A minigame was made out of this mechanic in ''3''. You can buy the ability to do this in ''4''.
* GoshDangItToHeck: "Flock off, featherface!" in ''1''. It's also worth noting that later installments don't do this; ''3'', ''4'', and the anime in particular have their share of cursing. Nero even gets called out for using harsh language at one point.
** The "Flock off, featherface!" line could have just been [[JustForPun a pun]]. Griffon ''was'' a [[DontExplainTheJoke bird]] demon, after all...
* GoThroughMe: The details are vague, but it's implied by the ''[=DMC3=]'' manga and through Dante's dialogue [[spoiler:as he cries over Trish's apparent death]] in ''1'' that Eva did this in order to allow a young Dante to hide when demons attacked their home.
* GrapplingHookPistol: Part of the Devil Bringer's functions in ''4''. Kalina Ann has a {{bayonet|Ya}} that can be fired to do this in ''3''.
* GunFu: Dante, Nero, Trish, and Lady.
* GunsAkimbo: Dante, Trish, and Lady.
* TheGunslinger: Just about every heroic character.
* GunsAndGunplayTropes: Pretty much all of them are featured in this series at one point or another.
* HalfHumanHybrid: Dante and Vergil are devil by Sparda's blood and human by Eva's.
** Nero's technically a quarter-devil, if you're willing to look past story difficulties.
* GroundPunch: The Inferno ability, along with all its offshoots (Volcano, Shocking!) have Dante smash the ground with his fist to create either a wave of lava, a blast of HardLight, or a heavy shockwave.
* HarderThanHard: "Dante Must Die."
** [[UpToEleven Hell or Hell mode]] in ''4''. To fully explain: Heaven Or Hell mode is where you die in one hit, but so does every enemy, including bosses. In Hell or Hell mode, [[OneHitPointWonder guess what dies in one hit and what doesn't]].
*** Somewhat compensated, since the default power of enemies and bosses is that of the "Son of Sparda" mode (aka Bloody Palace difficulty), and by the time you get it, you must have passed the game on "Dante Must Die" difficulty, which grants you [[GameBreaker infinite Devil Trigger gauge]] upon completion, making this mode a continuous CurbStompBattle. Of course, since the endless DT is a selectable before choosing the mission, and it is indeed broken, the game decreases your final mission score conveninently (the maximum score attainable to you while on infinite DT mode is "D"). Passing this mode without infinite DT, however, is much more of a challenge.
* HandCannon: Ebony & Ivory are fitted with massive ported compensators that more than put them in this ballpark, while Blue Rose in ''4'' is a carbine-sized double-barrel revolver.
* HealingFactor: Dante and Vergil. Nero in DT, at least in cutscenes.
* HeartContainer: Blue Orbs, both full (usually bought from the God of Time) and Fragments (the usual reward for Secret Missions, also found in gameplay). Purple Orbs serve the same purpose for the Devil Trigger meter, though without Fragments and almost exclusively bought.
* HeelFaceTurn: Sparda; he "woke up to justice", and then proceeded to kick Mundus's ass and [[SealedEvilInACan seal him away]].
* {{Hellfire}}: Ifrit from ''1'' is described as projecting this.
** Berial from ''4'' too, him being the "Conqueror of the Fire Hell."
** Furiataurus from ''2'' seems to be covered in it and bleeds lava when attacked.
* {{Hellhound}}: Cerberus in ''3'', of course. The Basilisks in ''4'' would also count, being a cross between a dog and a gun.
* HeroicSacrifice: Don't worry, that last part was fixed. And Eva's [[spoiler:[[SoulJar just hiding in the amulet]], according to ''Viewtiful Joe''. Her expy, Nell's death in the first novel was a HeroicSacrifice, meaning that Eva pulled one since Vergil caused her death specifically to remind Dante of Eva's.]]
* HighClassGlass: Sparda.
* HighPressureBlood
* HollywoodHealing: Subverted with Lady.
* {{Homage}}: Quite a few, including callbacks to past Creator/{{Capcom}} games, starting with Dante's uppercut moves resembling the {{Shoryuken}} from ''Franchise/StreetFighter'' and Nero's Devil Triggered Buster against the Alto Angelos being identical to [[VideoGame/StreetFighterII Zangief's]] [[MeteorMove Ultra Final Atomic Buster]].
** To add a few more: Hyper Fist is the [[RapidFireFisticuffs Hokuto Hyakuretsu Ken]] from ''Manga/{{Fist of the North Star}}'', Killer Bee/Starfall is Akuma's Tenma Kujinkyaku from ''Street Fighter'', and Volcano appears to be Akuma's Kongo Koretsu Zan from ''VideoGame/StreetFighterIII: 3rd Strike''.
** Rising Dragon (as said above) is the Shoryuken with bits of the [[EverythingsBetterWithSpinning Shinryuken]] added in, Divine Dragon resembles the Shinryuken even more, and Tornado is the [[MoreDakka Shinkuu]] [[HurricaneKick Tatsumaki Senpuu Kyaku]]. All of these come from ''Street Fighter''.
** [[http://www.youtube.com/watch?v=dtj-7UJ0Wrc These]] [[http://www.youtube.com/watch?v=DoVDjcW3D6c two]] videos showcase some more coincidences/similarities.
** There are even allusions to some of {{SNK}}'s fighters.
* HunterOfHisOwnKind: Dante, the half-devil demon hunter.
** Same to Trish and Nero.
* HybridPower: ''4'' has Agnus wonder why Dante is more powerful than he [Agnus] is. While he [Dante] never gives Agnus a straight answer, it pretty munch boils down that he [Dante] has the power of the demons and determination or soul of a human that makes him powerful, [[spoiler:which can easily be applied to Nero as well]]. [[WordofGod Kamiya]] has [[https://twitter.com/PG_kamiya/status/375788846467674112 tweeted]] that it's because humans have heart, which demons lack.
* HyperspaceArsenal: Both played straight and subverted, especially within ''3''. While Vergil's sword(s) are always present, and Lady has a pistol, a machine-gun, a crossbow thingymajig, and even a rocket launcher all clearly visible on her body... we have Dante, who can carry three swords, giant three-sided nunchaku, a scythe-guitar, huge gauntlets and greaves, two pistols, a shotgun, a demonic laser gun, an anti-tank rifle, and a rocket launcher (Lady's, as mentioned)... on his back? Inside his coat? In his pants pockets? It's worth noting that Beowulf and Artemis will show on Dante's avatar at all times if he has them equipped, but supposedly he's got them on his person at all times. Where do they ''go''?
* ICallItVera: Played straight with Kalina Ann.
** Not to mention Blue Rose and Red Queen.
** Luce & Ombra ("Light & Shadow" in Italian)/Ebony & Ivory have both names of their guns written on a side of both guns.
* IdiosyncraticDifficultyLevels
* IdleAnimation: First game, Dante had a different animation for whatever firearm he had equipped. With Ebony and Ivory, he would twirl them and put them away, whereas when equipped with the shotgun, grenade launcher, or Nightmare-Beta, he would put one hand in his pocket while he would rest his weapon arm on his shoulder.
** In ''3'', Dante would scratch his head in annoyance, cross his arms, and tap his foot impatiently.
** In ''4'', Nero would inspect his arm. Dante actually has two animations: looking around with his hands on his hips, then stretching out an arm while still looking around. The other is a little funnier -- it looks like he might have dozed off standing up with his arms crossed.
* ImpaledWithExtremePrejudice: Acquiring Alastor, awakening of Dante's [[spoiler:and Nero's]] Devil Trigger.
** Dante gets impaled by Trish in the second cutscene of the first Devil May Cry with the Force Edge prior to the above example.
** In ''1'', Phantom meets his end this way. Griffon is also pinned to a sacrificial pentagram by a giant pointy rock.
** There seems to be a RunningGag of Dante getting impaled at least [[OncePerEpisode once per game]]. In the first game it's Alastor, in the third Vergil stabs him twice, and in the fourth he gets impaled and pinned to a statue of Sparda in the game's opening.
* ImplausibleFencingPowers: Dante, Vergil, and Nero.
* ImpossiblyCoolClothes: They regenerate from damage! Played with when Dante disgustedly glares at Lady for shooting holes in them in ''3''.
** Dante also gets ticked at Berial in ''4'' [[RefugeInAudacity for not noticing that he was sitting on the demon's flaming tail soon enough]]. His coat doesn't ''look'' charred though, despite his dialogue...
* ImpossiblyCoolWeapon: There are a couple of weapons that are just cool. Others are impossibly awesome.
** From ''4'': Blue Rose is a two-barrel revolver, Red Queen is a petrol-powered BFS, Gilgamesh is literally organic metal that forms gauntlets and boots with spurs, Pandora's forms (other than suitcase) and Lucifer are just impossible to describe.
** Nevan deserves mention from ''3''. See InstrumentOfMurder for details.
** No nunchuks are as cool as large-size three-sided ones that can spout ice.
* ImprobableAimingSkills: Amongst many examples that could be given, in ''3'', Dante both flips a billard table over and proceeds to shoot the white ball, initiating an aerial game of pool to take place which knocks out a couple of demons when the balls hit their heads, AND, at a later point, he also deflects bullets by shooting them out of their trajectory path.
** Dante can block Lady's pistol shots by shooting them out of the air with E&I when you fight her in ''3''. Nero does the same to Dante in the tutorial for ''4''.
** He later repeats the trick when getting Echidna's attention in ''4'', replacing the billiard balls with seeds.
** Also in ''4'', shoving Yamato into the heart of the Savior by shooting it with 8 bullets that stack up one right behind the last.
* ImprobableWeaponUser: Cerberus has an unusual configuration for a three-section nunchaku. Then there's Nevan, the scythe-equipped electric guitar... which sees more use in combat as a guitar than a scythe. (And shoots bats, sound waves, and electricity.)
** Well, given that Cerberus's form is ''clearly'' meant to represent his three heads and [[WMG/DevilMayCry Nevan may be a Leanashe/Dearg-Due/Dearg-Dul]], this could be justified. ''Could''.
** Pandora. Regardless of how awesome all of its forms are, let's face it: You're blasting stuff to pieces with a ''suitcase''.
* InescapableAmbush: And if you try to run, the barricade will smack you away.
** Disappointingly absent in ''4''. The smack you away part, not the inescapable part.
* InkSuitActor: For the third game, an unknown stuntman named Creator/ReubenLangdon was brought in to do mocap for Dante. Whether they planned it that way or not, he's now Dante's official voice actor as well. Daniel Southworth as Vergil also in the third game and Creator/JohnnyYongBosch as Nero in the fourth.
* IntentionalEngrishForFunny: A sort-of {{retcon}}ned version - concept art for Ebony & Ivory in the first game had "FOR TONY REDGRAVE, BY .45 ART W''A''RKS" written on the slides. When presented with the perfect opportunity to fix that with the novel, they instead ran with it, where even the sign outside the aforementioned shop spells the word "work" incorrectly, and Dante makes fun of the owner for being a bad speller.
* InvisibleToNormals: Although no one seems to care about Temen-ni-gru in ''3'', Dante runs a demon-hunting business.
** Possibly not with Temen-ni-gru. Poke around the urban areas wrecked by the tower and demons and you get ''Franchise/ResidentEvil''-styled text descriptions telling you about how everyone around has been hideously killed by the demons in ways you shouldn't think about. There is, thus, no one around ''to'' notice immediately after the tower emerges, and one might hypothesize that the National Guard/JSDF is surrounding the base of it, unseen, by the end.
* IShallTauntYou[=/=]TauntButton: It refills Devil Trigger orbs and raises the Style meter. Both Nero and Dante have [[BringIt "Come on!"]], though while spoken in different fashions, the function is the same.
* ItWasAGift: Yamato and Rebellion to Vergil and Dante, passed down by Sparda. Then it's Yamato to Dante to Nero, [[spoiler:with Dante letting Nero keep the sword when Nero tries to return it to its "rightful" owner]]. Also the amulets to the twins from Eva.
* JerkWithAHeartOfGold: Nero moreso than Dante. Lady has shades of this as well. Although all three do mellow out a bit.
* JumpedAtTheCall: ... But only if it shows up in person. Dante picks up the phone in ''3'', blows whoever is calling him off, hangs up, and then instantly goes to Temen-ni-gru when Arkham shows up in person. For all we know, that was Arkham himself calling on the phone.
** If it was, he would have been on a mobile phone just outside the door, considering he walked in about five seconds after Dante put the phone down.
** Then again, Arkham or whoever was calling might not have simply had the password for Devil May Cry's services. Dante might be a handyman, but only for demon-related jobs.
* KatanasAreJustBetter: Yamato.
* LagCancel: Better known as Jump Cancel.
* LampshadeHanging: Plenty.
* LargeHam: Dante to a T. Acts like a cocky sonofagun almost constantly during the story. Especially clear in the opening cutscenes of ''3'' and ''4'', where Dante isn't fighting so much as ''playing'' with his enemies.
** Agnus as well in ''4''. [[HamToHamCombat Guess what happens when he and Dante meet?]]
* TheLawOfDiminishingDefensiveEffort: Dante [[CutscenePowerToTheMax in cutscenes]].
** Dante has a healing factor to help him, and when the fights get serious, he can be agile enough ''not'' to suffer a hit in the first place.
* LeapAndFire: Notable aversion.
** To a certain extent in ''3''.
* LifeDrain: Agnus' specialty in ''4''. You can see ([[BossBanter and hear]]) these attacks from a mile away, but if you're too busy fighting the mooks he sends at you, they can catch you off guard. [[HornyDevils Nevan]] from ''3'' is also [[KissOfDeath quite]] [[VampiricDraining fond]] of this.
* LightIsNotGood: Mundus' appearance in ''1'', Beowulf and the Fallen from ''3'', and the Order of the Sword from ''4''.
* LightNovel: Two novels with events that precede games ''1'' and ''2'' respectively (although the first novel got booted out of canon because of ''3''), while two more are actually a two-part novelization of ''4''.
* LighterAndSofter: Not in terms of story or subject matter, but visually, ''4'' features a much brighter color palette for its foes and environments than ''3'' (plus ''1'' and ''2''), which takes place almost exclusively in a gothic tower.
* LightningBruiser: Dante, Vergil, Nero. Trish might be a [[ShockAndAwe literal example]], although she also has SuperStrength. And then there is Beowulf in ''3'', a towering behemoth who is surprisingly agile and loves to beat you down with nothing more than [[GoodOldFisticuffs his claws]].
* LimitBreak: Devil Trigger.
* LockedDoor: All over ''1'' and ''2''. Some simple puzzles in ''3''. By the way, don't go near the locked doors, they'll turn into a giant hand and grab your soul away from you.
* LostInTranslation: Nelo Angelo is the single greatest cause of fan argument for this whole ''series''. Among the reasons why that ''aren't'' spoilerriffic, his name is mistranslated: it is ''supposed'' to mean "Black Angel" in Italian, but thanks to the problem the Japanese have with R's and L's, the letter got switched up: thus his name would, accurately, be ''Nero'' Angelo (for once the R is actually supposed to be there), which is what caused controversy all over when ''4'' was in the works.
** The "R to L and vice-versa" problem occurs in the more usual fashion with Berial. As always, the name is (almost certainly) ''supposed'' to be "Belial", but the Japanese are apparently incapable of getting that right/the translation team never catches it.
*** The kicker of it all regarding Nelo Angelo? In the game's Japanese manual, it's spelled -- IN ENGLISH -- "''Nero'' Angelo."
* MacrossMissileMassacre: Pandora's Box missile platform mode, mini version with Kalina Ann's Hysteric.
* MadScientist: Agnus from ''4'', Arius and co. from ''2'', Chen from the second novel.
* MadeOfIron: Both the Sons of Sparda have a massive HealingFactor to explain this, but Lady manages to shrug off some serious damage despite being entirely human.
** Pretty much everything in the world. HOW many hits with a BFS does it take to kill most enemies?
* MalevolentMaskedMen: Nelo Angelo in ''1'', Jester in ''3'' (if his face isn't a part of his anatomy).
* ManOfWealthAndTaste: Sparda and Vergil. Dante's lack of this has been theorised by some as symbolic of their estrangement, which may make his case a DefiedTrope.
** He still apparently has the money for ImpossiblyCoolClothes, a set of ''very'' nice custom made guns, a castle-like office building, and (if you look at the scenery in his office) what appears to be several thousand dollars worth of music equipment.
* ManlyTears
* MartialArtsDoNotWorkThatWay
* MeaningfulName: Yamato and Rebellion, the keepsake swords of Vergil and Dante. The former is is a Japanese term referring to the people and traditional nationalistic spirit of Japan, and in the past to the nation itself. It fits with Vergil's aesthetic and commitment to tradition and power, while the latter is more representative of Dante's resistance to said commitment.
** Many of the characters are named after characters from ''Literature/TheDivineComedy''. The fact that the twins are named Dante and Vergil should've been your first clue.
** Trish is taken from Beatrice of the same poem.
** Even Lady is taken from the poem. Lady as in ''Madonna'' (same thing in Italian), as another name for the Virgin Mary (as in [[spoiler:Lady's real name]]).
** Ditto with Lucia, a martyr who aided Dante on his quest, [[spoiler:arguably mirroring Lucia's relationship to Dante in ''2'']].
** By the time you've reached ''4'' and they named one hero after a Roman emperor, however, it's fairly obvious they're just picking names they like. Nero Angelo is Italian for "Black Angel" so it is meaningful, since Nelo Angelo is [[spoiler:Vergil, a half-demon]]. Dante and Vergil are obviously meaningful (in ''The Divine Comedy'', Dante descends into hell with Vergil as his guide; the twins' lives are vaguely similar) and Mundus, which means "world", is rather fitting for the name of a being that can conjure up entire universes.
** Earlier than ''4''. By the time you've reached ''3'' and realized the "foundation that brought out fear" shares its name with ''[[http://en.wikipedia.org/wiki/Great_Ziggurat_of_Ur the Great Ziggurat of Ur,]]'' you know they're just picking names out of a hat. Or that Dante lives in Iraq. (Which, coincidentally enough, the city in ''3'', as seen from atop of the Temen-ni-gru, is surrounded by a vast, erm, ''desert''...)
** Nero's name was explained in the novel's afterword as just being something the author picked because they thought it was cool. In-story, he was named that after being found in a black blanket.
** Plus Credo, Agnus, Sanctus, Kyrie, and Gloria from ''4'' are all named after the different parts of the Roman Catholic "Ordinary of the Mass."
** Their naming actually makes a bit of sense. Nero was a Roman Emperor well known for persecution of Christians, and the Order, with whom he is in conflict with, are all named after elements of the church. Also, all of the aforementioned characters that use [[spoiler:demonic power]] have names that are Latin words, as opposed to the odd man (well, woman) out, Kyrie, which is a Greek word.
** Eva is named after [[Literature/TheBible Eve]] (Eva is the Latinate form of Eve).
** In the case of a song having a meaningful name, the track that plays over the fourth game's ending, "La Vita Nuova," takes its name from the collection of CourtlyLove poetry written by the historical Dante. This works on a number of levels: first, the song plays over the start of Nero and Kyrie's new life together; second, Kyrie's acceptance of Nero [[BeYourself as he is]] marks the signing and sealing of their love in a way that the Dante of the poems could not attain; third, as was common in CourtlyLove poetry, the love being celebrated brings the protagonist closer to the divine.
* MeleeATrois: Between Dante, Vergil, and Lady in ''3'', until [[spoiler:Arkham]] shows up and forces the Sons of Sparda to work together. Between the player characters, the Order of the Sword, and the demons in ''4''.
%%* MightyGlacier: The Nelo (Nero if not for translation issues) Angelo DT for Vergil from ''3: Special Edition''.
* MiniBoss: Hell Vanguards, Shadows, and Blitzes.
* MirrorBoss: A new one every game.
** Maybe barring ''2''. The closest you have there are Bolverk and The Despair Embodied, who take a few cues from Nelo Angelo (moreso the former).
* MoneyForNothing: Averted in the first three games because red orbs could purchase moves in addition to items, so you had to run a balancing act between buying items or saving for new moves, but played straight in the fourth game (red orbs only purchase items, which are of variable importance depending on one's skill, while Proud Souls will purchase new skills).
* MonsterArena: Bloody Palace from ''2'' on.
* MookBouncer: As part of a ''boss fight''.
** Nightmare is a ''warp'' boss in ''1'', where it's a double-edged sword: if Dante gets sucked in by Nightmare, he's sent to another dimension to fight an earlier -- but weaker -- boss. However, when he defeats the weaker boss, a good chunk of damage is dealt to Nightmare when Dante escapes.
** The Faults in ''4'' appear under your feet and, if you don't react fast enough, teleport you to an underground room full of Chimera Assaults, before forcing you to do the fight you were engaged in all over again. Thankfully it's easy to avoid.
* MookChivalry: Breached variously; Enigmas from ''3'' are probably the definitive example.
** Frosts in ''4'' also love to do combined attacks. As well as Angelos when they are led by an Alto.
* MookDebutCutscene: Nearly every single enemy in the series has a special introduction.
* MoreDakka: Upgrading the gunslinger style in ''3'' lets you shoot faster in general, plus you can use Kalina Ann's mini MacrossMissileMassacre. Also the Artemis has multi-target-lock.
** The cutscene where Dante acquires Pandora in ''4''. First a minigun, then a triple-barrel rocket launcher, culminating in what is basically a floating, one-man munitions repository. Dante decides not to continue on to the next form after that.
* MorphWeapon: The Sparda and Pandora's Box.
* MundaneUtility: Sometimes the items you acquire do basic things like, opening a door or dispel a barrier have a little over-dramatic description... for example, in ''3'' you get to use the Steel Soul (containing the brave soul of an immortal and invincible hero)... to open ONE single door. And so on...
* MythologyUpgrade: When the games aren't [[SadlyMythtaken screwing mythology up]], they're doing this. Cerberus's ice powers in ''3'', for instance.
** In Cerberus' case, it might make sense if you remember that in ''The Divine Comedy'', Cerberus is the keeper of the Gluttony sinners, who are tormented by hailstorms. So... hail... ice... it might make sense.
* NamesToRunAwayFromReallyFast: Dante, Vergil, and Nero.
** [[spoiler:Sanctus]] Diabolica.
* NamedWeapons
* {{Nerf}}: The Devil Trigger offers special abilities and attacks in ''1'' and ''2''; it is all but useless in ''3''.
** Not entirely. The increased footspeed, increased offensive power, increased resistance to flinching, and HealingFactor are still quite useful. On top of that, special abilities still do exist with certain Devil Arms (i.e. Air Raid with Nevan).
** Reversed in ''4''. For example, Dante gains Air Hike by default (thus meaning that buying Air Hike gives DT!ed Dante a ''second'' Air Hike) and the properties of some of his moves are changed (Stinger is now a multi-hitting, drilling stab that goes through enemies, Kick-13 has extra hits added, comes out faster, and ends with a [[VideoGame/TheKingOfFighters Genocide Cutter]]).
** The Styles were nerfed in ''4'' as a price for being able to switch them on the fly.
* NeverBringAKnifeToAFistFight: Subverted: Vergil pulls out Yamato ''after'' he finds that using Beowulf alone isn't stopping Dante from kicking his ass. Beowulf and Ifrit may deal the most damage in gameplay, but Dante never uses them in cutscenes.
* NewGamePlus: Almost compulsory for the higher difficulty levels; in fact, one of the most difficult {{Self Imposed Challenge}}s is to play ''Dante Must Die!'' mode '''without''' using this.
* NighInvulnerability: Dullahans from the front, Doppelganger in the dark, Doppleganger Style, Just Guard, [[DesperationAttack Devil Trigger Majin Form]] ([[FanNickname Desperation Devil Trigger]]) in ''2''.
* NintendoHard: The franchise is known for this -- in fact, one of the reasons people dislike the second game so much is that the game is a damn sight easier than its predecessor.
** Special note should be made of the initial Western release of ''[=DMC3=]'', as the release saw the Easy mode removed and the other difficulties all down ranked ''in name'' to compensate; so Normal mode was actually the ''Hard mode from the Eastern release''. When the Special Edition was released later, the difficulties were kept the same as the Japanese release.
* NoDamageRun: Compulsory for Special Bonus in ''1'' and SS in ''3''.
** Hell or Hell mode in ''4''. Good luck.
* NonLinearSequel: ''3'' comes before ''1'' before ''4'' before ''2''. ''[=DmC=]'' was originally a {{prequel}} to ''3'' before it eventually became a [[FlipFlopOfGod reboot]].
* NotSoHarmlessVillain: Jester. Also Dante from the point of view of the demons, who regard him as a foolish human based on his appearance... until he [[CurbStompBattle wipes the floor with them.]]
* NotTheFallThatKillsYou: Lady, in ''3''. Dante himself averts this trope; he jumps off a tower just to get to the bottom. In gameplay, there are a couple places where you can jump from obscenely high places and land normally.
* OedipusComplex: Subverted with Dante, who is never explicitly stated to be seeking to outdo his father, and is shown to be slightly disturbed by Trish's resemblance to his mother (specifically in the anime).
* OffhandBackhand: The shoot in two different directions simultaneously variant.
** Would the introduction of the Alto Angelus in ''4'' count? Dude doesn't even stop walking to kill the two Assaults that rush him.
** ''3'': Dante's intro in bladed and ceiling fan flavors.
** Vergil in ''3'', to the boss of Mission 2.
* OminousLatinChanting: The BGM for the second and third Vergil fights in ''3''. There's even more of that on ''4'''s soundtrack. It's also present quite a bit in ''2'', primarily in levels, cutscenes, and boss battles during the latter half of the game.
* OnceAnEpisode: Dante is impaled on his own sword at least once in every installment, barring ''2''.
** Breaking glass ceilings either by Dante or by some other reccuring character.
* OneHitPointWonder: In Heaven or Hell mode from ''3'' on, ''everyone'' dies in one hit - the player, enemies, even bosses. Hell or Hell in ''4'', on the other hand, [[HarderThanHard only makes you this]].
* OneHitKill: Can be done to some enemies in the first game by hitting them in a specific way: Sin Scissors can be killed in a single shotgun blast by shooting their masks point blank right after they attack and Blades can be killed with a single downwards air attack on their back after being knocked down from behind. Both of them give some extra Red Orbs before the ones they normally drop after their death animation to show the player they did it correctly... as if the Blades flailing around on the ground spraying blood everywhere wasn't enough of an indication.
** A Buster-counterattack against the ball of energy an Alto and several Bianco Angelos shoots (if in formation) at Nero in ''4'' can easilly net a [=SSS=] rank when timed properly (especially true if the Alto is weak or doesn't have a high enough vitality).
** Shadows in the first game can be killed without exposing the core. With proper timing, Dante can jump on its head when it morphs into a spear. The monster's defenses are lowered - and Dante can fill the creature with lead, which will usually force it to jump to its red state.
* OneManArmy: Like all action game protagonists, Dante fits. However, according to the backstory, Sparda single-handedly fought off the unrestrained forces of Hell, taking this trope UpToEleven.
* OneWingedAngel: Devil Triggers, Arkham, the members of [[spoiler:the Order of the Sword]] -- one of whom becomes a ''literal'' One Winged Angel... unless that shield is a wing? Hard to tell.
** It is. However, this still applies, both because his in-game title is "The One-Winged Dark Knight" and because he only has the one wing left after losing the shield to Nero.
* OnlyOneName: We're never given anyone's last name.
* OppositesThemeNaming: Trish's twin handguns are [[ICallItVera named]] Luce and Umbra ("Light" and "Shadow" in Italian) and are appropriately colored. Dante's handguns are named "Ebony" and "Ivory."
* OurAngelsAreDifferent: The Fallen and Bianco/Alto Angelo.
* OurDemonsAreDifferent: The lesser demons are AlwaysChaoticEvil, while higher devils are not. They may occasionally do a HeelFaceTurn because of that.
* OurSoulsAreDifferent: Done to a head-scratching degree in this series. In ''3'', the souls of defeated devils turn into Devil Arms/combat Styles for use by whoever gets them, but it's never known what exactly happens to a ''human'' soul once ''their'' bodies are destroyed. In ''1'', devils are pretty much referred to as having no souls at all to speak of, and the same is said about humans that "become devils" in ''3'' and ''4''. Anyone expecting ''4'' to be consistent with ''3'', though, is going to get very confused at Echidna, Bael, Dagon, and Berial ''not'' turning into Devil Arms after being beaten. Needless to say, ''2'' is out of the question.
* OvershadowedByAwesome: Part of the problem with the second game, when compared to the first. The fact that it was mediocre and forgettable didn't help either, though.
* ParentalAbandonment: Dante and Vergil, Lady, Nero.
* {{Patronymic}}: Son of Sparda. Also, {{Fanon}} uses these to get around OnlyOneName: Dante and Vergil Sparda, Mary [[spoiler:Arkham]].
* PercussiveMaintenance: Dante to his jukebox in ''3'', although he does leave a dent in it. Nero to a drawbridge control console in ''4'', albeit unintentionally as he was surprised that it actually worked, despite the console [[ExplosiveInstrumentation sparking and exploding]] after he shot at it.
** Dante needs to operate a machine to open the cage containing the next plot coupon. The machine's key is actually an ornamental spear. So he stabs the machine with the spear and, when nothing happens, kicks it. It works.
* PerfectPlayAI: Vergil, as well as Dante in ''4''.
* PlanetHeck: The first three games have near-endgame levels set in the demon world.
* PlayableEpilogue: In ''3'' and ''4''.
* PossessionImpliesMastery: It would be believable for Dante to know how to play guitar. How to spout lightning and bats from said guitar in ''3''? Not so much, but who cares, [[RuleOfCool it's awesome]].
* PowerFist: Ifrit in ''1'', Beowulf in ''3'', and Gilgamesh in ''4''. As noted above, the latter two combine this with ArmedLegs.
* PracticalTaunt: Taunting restores your Devil Trigger gauge and your Style gauge. Sometimes, it can be the difference between an SS combo and an SSS combo.
* ProgressivelyPrettier: Lady, from ''3'' to ''4''.
* PunchedAcrossTheRoom: Usually via Stinger.
* PurposelyOverpowered: The Super LDK/Sparda costumes from ''3'', acquired by beating DMD.
** Also in ''4'', the costume is still the same as default but with infinite DT, magic for Dante and Exceed for Nero. Makes even the hardest difficulty modes (with the exception of "Heaven or Hell" and "Hell or Hell") nearly a breeze.
* RankInflation: Style rank combos
* RapidFireFisticuffs: [=Kick13=], Hyper Fist, and some of Nero's Busters.
* RatedMForManly
* RazorWind: Drive and Judgement Cut.
* RecurringRiff: Happens quite a few times from game-to-game. Bits of "Devils Never Cry", the main theme of ''3'', tend to work their way into music for battles or cutscenes involving Vergil in ''3''. "Dance With Devils", the intro of ''2'', has its octave changed to serve as "Evil Tower" (the theme of the battle with [[EldritchAbomination Nefasturris]]) while its guitar riff and OminousLatinChanting respectively are featured in "Shoot The Works" (Dante's second battle theme) and "Cry For The Moon" (Arius' boss theme). Dante's battle theme in ''4'' is a remix of "Lock & Load", his second battle theme in the original game.
* RedEyesTakeWarning: At the end of the original, [[spoiler:Mundus apparently kills Trish. Dante's eyes start glowing red, he stops cracking wise, and gains the [[EleventhHourSuperpower Sparda Devil Trigger]]]].
** Nero in ''4'' during his first Devil Trigger.
* RedOniBlueOni: Dante & Vergil is the main example, although Dante and Nero could also count.
** Dante/Nero is at least a partial inversion. Nero, wearing blue, is the one prone to emotional outbursts, though he is still pretty levelheaded. Dante, wearing red, is the mysterious and somewhat more stoic one, though he still keeps his brand of wacky. He spends a boss fight getting Nero to cool off. Dante arguably becomes more Red during his own section of the game, though not by much.
** There's also the ''literal'' example of Agni and Rudra in ''3'', two talkative demon swords wielded by headless demon bodies, one red and one blue, though they both seemed the same.
* {{Retcon}}: Mostly caused to the first game by the third.
** In ''4'', Lady (who appeared in ''3'') works in the Devil May Cry business. But in ''1'', supposed to happen between ''3'' and ''4'', Dante clearly works alone and there is no mention of another partner besides Trish even at the end.
** The Force Edge was originally a memento handed down to Dante by his father. The second game changed the sword to Rebellion and Force Edge was stuck in the underworld in the third game.
** Trish remarks that Dante "lost a mother and brother to evil twenty years ago." The third game has Dante encounter his brother a decade or so after Eva's death, and Vergil's [[HeelFaceRevolvingDoor status as an antagonist]] is very questionable.
*** Kamiya's concept was that Vergil was kidnapped when Eva was killed, which explains why Dante didn't recognize Nelo Angelo: why would he connect an evil demon trying to kill him with a little kid who was never anything but a good boy? The memory the amulet triggered was one of his most recent of Vergil. The author of the first novel decided to ignore this and make Vergil free, [[MagnificentBastard evil]], and {{badass}}, meaning that Dante should have had more recent not just memories but good memories of him [[spoiler:since they were temporary partners]]. Then ''3'' decided to copy the first novel's Vergil and the second novel's plot.
** Dante's speech to Trish in ''1'' implies that he and Vergil never actually knew Sparda, and all the twins had to go by were the stories Eva would tell them of him. Vergil apparently reminds Dante of Sparda, but [[CainAndAbel the kind]] [[NobleDemon of guy]] [[WorthyOpponent that]] [[AloofBigBrother Vergil is]] just makes that comparison mind-boggling.
--> '''Dante:''' "My mother always used to tell me that my father was a man who fought for the weak. He had courage and a righteous heart."
** The name "Devil May Cry" comes from Enzo Ferino's testimony in the handbook (in reference to Dante: "He glares at a guy, and even the devil may cry!") and later was changed to the TitleDrop by Lady ("Even a devil may cry when he loses a loved one").
*** And about the name, it was changed to "Devil Never Cry" at the end of ''1'' but went back to "Devil May Cry" in ''4'', which is supposed to happen after that...
** In ''1'', Trish was the first to know about Dante's quest for revenge. In the manga for the third game, the Mad Hatter and White Rabbit (and by extension, Arkham) knew as well.
* ReverseGrip: Nero's launch move High Roller uses this, compared to Dante and Vergil's standard grip for High Time. Dante also switches to reverse grip for the Drive shockwave.
* RewardingVandalism: Breaking background objects for orbs. Interesting, a very slight subversion in ''4'': [[spoiler:In the first fight against Berial, the houses in the area yield health orbs after being destroyed -- however, as the orbs will disappear later, it's probably best to ensure you don't lead him in the direction of all the houses and cause them to be all gone too quickly. So, don't jump to letting him smash everything.]]
* [[{{Shoryuken}} Rising Dragon!]]
* {{Roboteching}}: Pandora's Box missile platform, also Kalina Ann's Hysteric.
* RuleOfCool: Serves as the physics engine for the universe, it seems.
* SadlyMythtaken: Hello, towering light demon Beowulf.
** Hey look, the guard dog of the Underworld is... an ''ice'' elemental?
** Echidna more closely resembles her Greek counterpart, but what does that have to do with ''Gilgamesh''?
** The sad thing is, the character design for Beowulf is nearly ''perfect''... for another demon entirely. Four wings? Check. Scorpion tail? Check. Claws and talons? Check. Lion-like face? Check. Beowulf, aside from his light powers, is a nearly perfect depiction of the demon [[http://en.wikipedia.org/wiki/Pazuzu Pazuzu.]]
** Also, Geryon, in Greek mythology, was a hideous giant that looked like [[BodyHorror three men fused into one]]. In [[Literature/TheDivineComedy Dante's]] ''[[Literature/TheDivineComedy Inferno]]'', he is a serpent-like creature with wings and a human face. There's never been a depiction of him as a horse.
* SarcasticClapping: Inverted in ''4'', played straight in ''3''.
* {{Satan}}: Mundus. Who is not (nor is he related to) Lucifer in any way, as that's a completely different weapon.
* SchizoTech: Mallet in ''1'', Temen-ni-gru in ''3''.
* SealedEvilInACan: Mundus in ''1'' and Argosax in ''2''.
* SelfImposedChallenge
* SequelDifficultyDrop: Blatant between ''1'' and ''2''. Also happens between ''3'' and ''4'', although in this case it's more that the Western release of ''3'' was infamously difficult.
* SequelEscalation: [=Kick13=], Drive, and the YouWillNotEvadeMe moves all experience this.
* ShockAndAwe: Trish. The Alastor sword and Nevan.
* ShoutOut: ''Almost everyone'' to ''Literature/TheDivineComedy''. Various other sources get referenced along the way.
** Dante's character is based off of the eponymous hero of ''Manga/SpaceAdventureCobra'', and the Nightmare gun is meant to resemble the Psychogun.
** The manga has a "dungeon" that is practically a nightmarish version of ''Literature/AliceInWonderland''.
** The achievement in ''Devil May Cry 3 HD'' for defeating Arkham is "[[Franchise/{{Batman}} Asylum]]"; it's possible that the character was originally named after said asylum. Additionally, Jester was originally going to be named after SelfDemonstrating/TheJoker.
** As above, the series' ThemeNaming [[ShoutOutThemeNaming borrows heavily from]] ''Literature/TheDivineComedy''.
*** Dante - Writer and main character of ''The Divine Comedy''.
*** Vergil - Dante's guide through Hell and Purgatory that was based on a real Roman poet [[Creator/{{Virgil}} Publius Vergilius Maro]].
*** Trish - Derived from Beatrice, Dante's lover and guide through Heaven.
*** Lucia - Taken from Saint Lucia (Lucia in Latin), a Christian martyr who acts as an intermediate and instructs Virgil to lead Dante through Hell and Purgatory.
*** Lady / Mary - Refers to the Catholic Madonna ("Our Lady" in Italian), otherwise known as the Virgin Mary.
* ShieldedCoreBoss: To name a few:
** Leviathan's Heart, from ''3'', is encased in a hard shell that opens up for a short time when one of two adjacent organs is destroyed and before it regenerates.
** Nevan, also from ''3'', has an electrical shield that drops when all of the bats surrounding her are destroyed. And then you must instantly attack her at least once or else she'll immediately regenerate the shield to full.
** Subverted by Jokatgulm in ''2''. You can bypass hacking away at her [[CombatTentacles tentacles]] and instead go straight for her head, but that merely makes the fight more difficult.
** During both fights against [[spoiler:Sanctus]] in ''4'', he is protected by a force field that you must destroy to damage him.
* ShieldsAreUseless: Averted by all the playable characters for the same reason that ArmorIsUseless. Subverted by a whole mess of baddies, most of them more difficult enemies to defeat (Frosts, Fallen Ones, Assaults...)
* ShroudedInMyth: Sparda.
* SilenceYouFool: Several villains, including Berial.
* SinsOfOurFathers: Lampshaded by Dante in ''3''. He's getting sick of it.
-->'''Dante''': "Why do I gotta take the heat for my father?"
* SpamAttack: Crazy Combos in ''3''.
** Also, Million Stab.
* SpiritualSuccessor: ''VideoGame/{{Bayonetta}}'' to the original ''DMC''.
* SprintShoes: Stinger especially.
** Fun fact: if you use Stinger and jump off a cliff, you jump insanely far.
** ''4'' has an ability that both Nero and Dante can buy which increases their running speed after a short time.
* StanceSystem: Dante's Styles in ''3'' and ''4''. Moreso in ''4'', where he can switch between them, even mid-combo.
* StandardPowerupPose: Dante entering his SuperMode tends to strike a pose like this. The exception is ''4'', where he just holds his arm up and snaps his fingers.
* SticksToTheBack: Practically everyone with a sword.
** Averted by Vergil in ''3'', who always carries his katana, [[NamedWeapons Yamato]], in its sheath at his side. [[spoiler:In his final boss appearance, though, he plays this straight with Force Edge.]]
** Averted in ''2'''s prequel novel, with one illustration in which the leather belt/harness Dante's wearing across his chest (in official game art, at that) holds Rebellion on his back.
** Also averted in ''3'', where Dante wears a harness with holsters for his guns and the back of his trenchcoat has a strap for holding in Rebellion. Played straight with all his other weapons or when using most of the other costumes, though.
* TheStoic: Vergil, though he does [[NotSoStoic snap on occasion]].
** For reasons unknown to everyone, ''Dante'' was this in ''2''. Funnily enough, the game's back cover notes that he was supposed to have even more of a {{trash talk}}ing attitude there.
* StrongFamilyResemblance: Sparda, Dante, Vergil, [[spoiler:Nero (if one follows the line of thinking that he is Vergil's son)]].
* StupidSexyFlanders: Dante. Vergil. Sparda, natch.
* SuperMode: Devil Trigger.
** Also, [[BraggingRightsReward any of the "Super" characters]].
* SuperSpeed: Time Bangle, Chrono Heart, Quicksilver.
* SwissArmyWeapon: Kalina Ann, Pandora's Box, Sparda.
* SwordBeam: Drive (for Dante) in ''3'' and ''4'', and Maximum Bet (for Nero) in ''4''.
* SwordSparks
* TeasedWithAwesome: Attaining Lucifer, Pandora, and [[spoiler:Yamato]] a short time before switching from Dante back to Nero in ''4''. Luckily, there's NewGamePlus and Bloody Palace mode.
** [[spoiler:Sparda Devil Trigger.]]
* TeleportSpam: Blitz from ''4''. To a lesser extent, Vergil in ''3''.
* TellMeAboutMyFather: Averted. Dante cares little about wanting to know about Sparda (to the point where Lady knows more of the legends than he does), and Nero has yet to know who his father is to even ask.
* TheLadysFavour: Lady handing Kalina Ann to Dante [[spoiler:with the request that he "free" her father]] is this minus, y'know, the whole love interest thing in ''3''.
** {{Gender flip}}ped in ''2'', where Dante bequeaths his lucky coin to Lucia before heading into Demon World to face Argosax.
* ThemeNaming: The Seven Hells from ''3'', although the semblance is spotty at best. Also, five of the important characters draw their names from ''Literature/TheDivineComedy'', and the Order of the Sword have a Christian hymn theme going.
** In ''4'', [[{{BFS}} Red Queen]] and [[PowerFist Gilgamesh]] moves have gambling-themed names. [[ImprobableWeaponUser Lucifer]] moves have a sorta [[FreudWasRight erotic/sexual]] theme. [[MorphWeapon Pandora's Box]] moves are named after the evils from the [[ClassicalMythology original legend]].
* ThemeTwinNaming: Dante and Vergil.
* {{Threatening Shark}}s: It's hard to tell what those things Arkham summons are. They're a little like dolphins, except they're apparently trying to grin-and-tackle you to death.
** Same thing can apply to the Cutlass enemies found in ''4''. They're invulnerable when they're ''swimming'' through the floor/walls/ceiling in the tunnels, and the only way to get them is when they're leaping to attack you or forcing them out via strong attacks like Stinger or Charge Shot.
* TitleDrop: "Wanna know the name?" in ''3''.
** At the beginning of ''3'', Dante complains that the demons wrecked his shop - and he hadn't even named it yet. At the end of the game, Lady tells Dante that "Even a devil may cry when he loses a loved one." Chronologically, this would be the phrase's first appearance.
* TronLines: Beowulf in ''3'' has 'em.
** So does Nelo Angelo in ''1''.
* TurnsRed: Phantom and most ''3'' bosses; most ''4'' bosses as well - Cerberus and Bael/Dagon ''literally'' Turn Red.
** Shadows from the first game in the literal sense. They then go right to TakingYouWithMe. The same can be applied to Blitz in ''4''.
* UnexpectedGameplayChange: The space-shooter fight against Mundus near the end of ''1'', and the biplane flight section at the very end.
** The [[DownTheDrain underwater sequences]] in the first two games also count; the former was {{first person|Shooter}} and limited you to a specific gun while your speed was ''severely'' limited in the latter (even with the Aqua Heart equipped). Oh, and did we mention that [[UnderwaterBossBattle one boss is fought underwater]] in ''2''?
* TheUnfought: [[spoiler:Credo in human form.]]
** Also [[spoiler:Arkham in his human form or Sparda form. One might make a point that you fight him as Jester, but the spinning leg kick/roundhouse Arkham uses to send everyone flying indicates they'd fight very differently.]]
* UpdatedRerelease: ''[=DMC3=]: Special Edition''. PC version of ''4'' also had improvements over the console releases.
* UrbanFantasy
* VagueAge: Protagonists and antagonists alike.
* VictorGainsLosersPowers: Started in ''3'', continued in ''4''. Nero has a lesser version of this, but Dante (and Vergil [[spoiler:while he was alive]]) can turn the spirits of defeated enemies into weapons. This is the implied origin of Ifrit and Alastor from ''1'', presumably thanks to Sparda.
* VillainousBreakdown:
--> '''Vergil''': "''Why isn't this working?!''"
** Arius from ''2'' has an amazingly [[LargeHam hamtastic]] one that completely ''destroys'' any credibility he had as villain beforehand (which, mission-wise, was only ''four levels ago'').
-->'''Arius''' (''before Dante fights him, after [[spoiler:he discovered that Dante set him up by switching the Medalgia with his coin]]''): "Wheeeooooooooo!"\\
'''Arius''' (''post-defeat''): "Oooh...! No... My dream... my life... I was meant to be the KEEEEEEEEEEEEENG of this world...!"
* WakeUpCallBoss: Phantom in the original, Cerberus in ''3''.
* WallJump
* WhatMeasureIsANonHuman: Dante is rarely seen killing humans, while he brutally finishes off hundreds of often equally sentient demons. Though many times he's stated he's willing to let them live if they simply stopped and ran off home.
* WhoYouGonnaCall
* [[KickThemWhileTheyAreDown Wild Stomp Them While They Are Down]]
* WomanInBlack: Nevan in ''3''. Trish plays this straight at first, but subverts it after her HeelFaceTurn.
* WorldOfBadass: You know you're dealing with a World of Badass when even the humans are MadeOfIron.
* WorldOfCardboardSpeech: In ''3''. Dante has two: First one to Lady, serving to show his own CharacterDevelopment she brought out of him. Second to Vergil, to shown the culmination of this development, and just ''how'' [[LetsGetDangerous serious he's being right now.]]
** Nero, in ''4'', has two as well. First one, in Mission 7, is a variant in the latter example because Nero is just declaring his motivation aloud for the first time: he decided on it before the game started. The second one is given [[spoiler:after he defeats Sanctus]], [[TheReasonYouSuckSpeech telling him what he lacks]], and how he's nothing like Sparda, but he, instead, is, because [[ThePowerOfLove he has someone to love]].
* WorldOfHam: And some of us love it for it.
* YouShouldntKnowThisAlready: Some of the attacks.
* YoungestChildWins: Dante against Vergil. Yes, they are twins, but conversations and in-game information seems to indicate Dante is the younger twin.
* YouRemindMeOfX: In the first game, Dante reminds every boss he faces of Sparda. And in the third, he reminds Nevan of Sparda.
** Normally, the player would automatically assume it's Sparda when Berial notes that Nero reminds him of someone in ''4'', but according to the novelization it's ''Dante''.
--> '''Berial:''' "As... as I suspected, that is demonic po-!"
--> '''Nero:''' "I'm not a demon. I'm a human. Don't lump me in with you."
--> '''Berial:''' "I see... Neither demon, nor human... So that's the case. You, too, are the same as him..."
--> '''Nero:''' "Him? Who are you talking about?"
* YourSoulIsMine:
** Soul Eaters in ''3'', naturally.
** Technically what Dante does to a lot of bosses.
[[/folder]]

[[folder: ''Devil May Cry'']]
* AwfulTruth: Dante doesn't take the revelation of Trish working for Mundus all along rather well.
* BossArenaIdiocy: Nightmare first appears as a completely invulnerable pool of black goo which swallows Dante up if he touches it. Hitting the switches that surround the arena enough causes it take a more dangerous, but also vulnerable, form.
* ChewingTheScenery: "I should have been the one to fill your dark soul with LIGHT! (light... light...)"
* CompetitiveBalance: All of Danteís melee weapons.
** GlassCannon: The default sword, Force Edge, does weak damage and has no devil trigger; meaning as soon as the player picks up Alastor in Mission 2, you will have no use for it throughout most of the game.
** JackOfAllStats: Alastor, the lightning sword, is balanced in speed, range, and power. Itís the first weapon you pick up that has devil trigger, making it stronger than Force Edge, but weaker than Ifrit.
** MightyGlacier: The pair of flame gauntlets, Ifrit, is slow but powerful. This makes it ideal for 1 or 2 oppoents, especially against bosses. While definitely more powerful than Alastor, it lacks the variety in range; even with all the upgrades in ranged attacks.
** LightningBruiser: The Sparda Sword lacks devil trigger [[spoiler:(until Dante battles Mundus)]], but makes up for it in raw power. Its damage surpasses that of Alastorís devil trigger, but itís not as versatile as the other devil arms barring Force Edge.
* ConvectionSchmonvection: The souls of the dead envelop most of the area in Mundus' core in flame, and only by standing on large rocks can you protect yourself. Luckily for you, the flames don't actually radiate heat; you're fine as long as you're touching ground.
* CoolMask: Nelo Angelo. During the [[RecurringBoss third and final battle]], when he finally takes it off [[spoiler:and reveals that he's Vergil]], he's even ''more'' of a challenge than before.
* DefectorFromDecadence: Sparda.
* DeusExMachina: [[spoiler:Trish suddenly being revived in time to save Dante.]] They never mentioned it again.
** Unless you take Hideki Kamiya's implications in ''VideoGame/ViewtifulJoe'' that [[spoiler:Eva's spirit haunted the Perfect Amulet and subsequently revived Trish]] to be canon.
* DevelopmentGag: Dante's alias, Tony Redgrave, likely serves as one to ''DMC''[='s=] history as one of the many ''[=RE4=]'' prototypes; the version that was {{retool}}ed in the original game featured a protagonist named Tony.
* DinosaursAreDragons: Two puzzles involve ''fire-breathing T. rex skeletons'' that are called dragons.
* EasilyForgiven: Trish counts. At first subverted that Dante wants nothing to do with her by the end of mission 20 due to her working for Mundus, but it becomes played straight when he ''finally'' forgives her after defeating Mundus.
* EvilSoundsRaspy: Phantom, the giant spider demon.
* FireAndBrimstoneHell: Mundus' Core contains a whole lot of "the souls of the dead", which manifest as periodic bursts of flame that damage you if you don't have a bunch of solid rock to protect you. In other words, time your jumps or get burned.
* JustFollowingOrders: This is what Trish tried to tell Dante of her betrayal before he cuts her off with TheReasonYouSuckSpeech.
* LoadBearingBoss: Mundus's third form.
* TheManyDeathsOfYou: Exclusive to ''1'' were fatalities enemies could use on Dante. Some were seriously disturbing. Likely included as a reference to its [[Franchise/ResidentEvil stylistic predecessor]].
* PaintedOnPants: Trish.
* PerversePuppet: The Marionettes.
* RealityWarper: Mundus is capable of creating sentient beings that are exact replicas of dead creatures, that even have the capacity for free will and the ability to betray him. And apparently that's not an effort for him at all. Unsurprising, seeing as he ''[[AmazingTechnicolorBattlefield creates a new universe]]'' for the final battle of ''1'', purely for him and Dante to fight in.
** It should be noted that Mundus is a literal god.
* TheReasonYouSuckSpeech: Dante gives one out to Trish in ''DMC 1'' when he learns she's working for Mundus.
-->'''Dante''': Donít come any closer you Devil! You may look like my mother but you're nowhere close to her. You have no soul! You have the face but you'll never have her fire!
* TimedMission: Mission 23 of ''1''.
* SadisticChoice: "Don't even think about it. Blink, ''she dies''."
* ShearMenace: The Sins and Death based around them.
* TakingTheBullet: Trish, as part of her HeelFaceTurn.
* TookALevelInJerkass: Both Trish and Dante pull this on each other after she's revealed to be working for Mundus. Trish's reaction to Dante being down is laughing and telling him how he's easy to manipulate like a human, to which Dante responds by pointing his gun at her when she attempted to talk to him.
* YouHaveFailedMe: Griffon faced a rather brutal dishonorable discharge at the hands of Mundus, which displeases Dante.
[[/folder]]

[[folder: ''Devil May Cry 2'']]
* AllSwordsAreTheSame: You get a normal sword, a BFS, and a fencing sword, but only the look and damage differs, the combos are exactly the same. That's one of the reasons this episode is considered the black sheep of the series.
* AmbiguousGender: The Despair Embodied is said to be a ''he'', [[http://www.youtube.com/watch?v=8PLpKRTr6lk but it can't seem to make up its mind]] [[http://www.youtube.com/watch?v=nRvYSbmygY4 on which sex it wants to be.]] It changes depending on the current weapon: whip is female, sword is male.
* AndYourRewardIsClothes: Beating the game on lower difficulties generally just scores you a new outfit for your character.
* AwesomeMomentOfCrowning: Definitely not in the way you expect. [[http://www.youtube.com/watch?v=I7Y8WhHG6O0 Especially because Dante is the one doing the crowning.]]
* BishonenLine: Despair Embodied is stronger than Argosax, if you count the former as a form of the latter.
* BolivianArmyEnding: In the second game.
-->'''Dante:''' "Yeah, let's go all the way to Hell!"
* CorruptCorporateExecutive: Arius.
* DarkerAndEdgier
* DarkSkinnedRedhead: Lucia.
* DesperationAttack: Devil Trigger Majin Form/DDT.
* MacabreMothMotif: Dante and Lucia fight an enormous moth as one of the bosses. The moth by itself isn't dangerous, but the eggs it lays hatch into larva that try to eat them.
* MonsterMash: Argosax the Chaos is the literal embodiment of this trope; he's a [[FusionDance bizarre fusion]] of several bosses that you faced so far (Phantom, Furiataurus, Nefasturris, Jokatgulm, and Oranguerra), [[MyFriendsAndZoidberg as well as Griffon]] from ''1''.
* PreMortemOneLiner: Dante after defeating [[spoiler:Arius]].
-->"'King'? Yeah, here's your crown..."
* TwoHeadedCoin: Dante. He hints that the quirk may come from his father.
[[/folder]]

[[folder: ''Devil May Cry 3'']]
* ActionBomb: Hell Wraths.
* AffablyEvil: Agni & Rudra are quite friendly, even though as guardians of Temen-ni-gru, it is their duty to kill all trespassers.
* AloofBigBrother: Vergil.
* AlwaysIdenticalTwins: Dante and Vergil.
* AnotherSideAnotherStory: Vergil Mode in the UpdatedRerelease. He plays surprisingly different from Dante, considering their blood relationship.
* ApocalypseMaiden: Nearly everyone involved.
* ArtShift: The HQ illustrations in this game looks very different from the actual models used for the gameplay and cutscenes. At least the first and second games used the same style for the covers and models.
* AudibleSharpness: Dante and Vergil are particularly fond of this trope, the slightest movements of Rebellion and Yamato before the twins fight producing this high-pitched sound for dramatic effect.
* BackToBackBadasses: Lady and Dante, as well as Dante and Vergil.
* BaldOfEvil: Arkham.
* BattleInTheRain: The first Vergil battle.
* BeatThemAtTheirOwnGame: Inverted in the final fight, where Vergil picks up Sparda's other broadsword to use against the one Dante inherited.
* BelligerentSexualTension: Trope fitting to a T to the relationship between Dante and Lady. Granted, they didn't become the OfficialCouple, but which has so far for Dante?
-->'''Dante''': "I'm beginning to think I've got rotten luck with women."
* BifurcatedWeapon:
** Agni and Rudra, a pair of serrated scimitars that he can combine into a DoubleWeapon for certain attacks.
** Nevan, a demonic guitar that can fold out into a scythe.
* BladeBrake: Lady with her bayonet.
* BondVillainStupidity: Arkham leaves the wounded Lady, Dante, and Vergil alive, even after he no longer needs them to release the seal anymore.
* BoringButPractical: Killer Bee, [[CombatPragmatist just Shooting]] Cerberus and Gigapede -- However, given the system, not encouraged.
* BulletCatch: Vergil's Yamato-spinny move.
** Dante catches one of Lady's bullets with his teeth and then spits it out.
* BulletDancing: Inverted when Dante uses it against the villainous Jester. Parodied when Jester starts doing the Charleston.
** In the bonus boss fights against Jester, he does this whenever you attempt to shoot him, though after a few shots he's tired out and left wide open for some sword hits.
* ButtonMashing: "Crazy combos" are activated by button mashing during the execution of certain moves. All of them are variations of "hit it two dozen times per second."
* ByThePowerOfGreyskull: Averted - Vergil's soundbite prior to Devil Trigger signifies the usage of a move, not the DT itself that can be done wordlessly, plus Dante and Playable Vergil don't say anything while [=DTing=] either.
** Played straight with Vergil's pre-(Super) Devil Trigger soundbite ("You're going ''down''", for those wondering) in Mission 20, in that he never [=DTs=] without saying it.
* CainAndAbel: Dante chose to go with his human heritage, Vergil with his demonic, and the two never met peacefully again.
* CaptainObvious: Jester.
-->'''Jester:''' "You're not going to shoot me, are you? If you do, I'll die, you know."
* CardCarryingVillain: Arkham.
* ColourCodedCharacters: [[RedOniBlueOni Dante wears red. Vergil wears blue]]. Thus, you can tell them apart when it's raining and their hairstyles are the same.
* CombatTentacles: Soul Eaters (luminous tentacled {{Personal Space Invader}}s). Disturbingly enough, they always attack from behind, giggling and screaming, and when they snatch Dante up to drain his DT, it looks rather wrong.
* ConflictKiller: [[spoiler:Arkham]]. The conflict picks up ''immediately'' after [[spoiler:the [[SugarWiki/MomentOfAwesome awesome]] RivalsTeamUp]].
* ConservationOfNinjutsu: The fight against Arkham, in a uniquely straightforward example -- Dante fights him until he's down to half health. Then Vergil shows up, and suddenly you can't use the Devil Trigger or your style moves. After beating Arkham, Dante and Vergil fight each other, and can once again use their Devil Triggers and style attacks.
** During that fight, the game creates Vergil using the basic mechanics of the Doppelganger style. Since the style requires Devil Trigger to create the Shadow, the player can't use it during the fight. However, there's still no in-game justification for it.
** The Agni and Rudra boss is a justified example; when one of the brothers is defeated, the survivor grabs the loser's sword and starts DualWielding, gaining access to a few combo attacks.
* CompetitiveBalance: The styles. Unlike the previous games (in 1, the O button did nothing, while in 2 it performed a context-sensitive dodge) you can now pick a style that changes up your moveset. Each one works completely differently, and can drastically change how you look at combat.
** CloseRangeCombatant: Swordmaster is a style for those who like using Devil Arms. Sacrificing ranged damage for pure, brutal swordplay, Swordmaster users are not to be trifled with. Hitting the Style key will allow you to perform a Devil Arm move, and can change up how a weapon functions. Leveling it up unlocks more moves.
** LongRangeFighter: Gunslinger is a crowd-controlling style that uses ranged weaponry. While the lack of any up-close-and-personal moves is a weakness, the sheer power your guns have more than makes up for it. Using the style requires a good sense of surrounding, as all the style focuses around using your guns to hit multiple opponents. Leveling it up unlocks even more solutions for enemies ganging up on you.
** FragileSpeedster: Trickster is a style for those who prefer dodging and getting the upper hand on opponents. Tricksters lose the Swordmaster's damage and the Gunslinger's crowd control for a huge movement boost. Hitting the style key will cause you to do a quick dodge, and upgrading it allows you to do it in quick succession, or in the air.
*** Vergil's style, Dark Slayer, also falls under this trope. Hitting the style key causes Vergil to teleport closer to his foe, making the short time he's teleporting one big invincibility frame. The style allows Vergil a huge movement advantage, and allows him to run circles around his foes. Upgrading it allows him to teleport directly above or below his opponents.
** MightyGlacier: Royalguard is the deepest style, but also the trickiest to master. Holding the style key causes Dante to block, minimizing damage, and hitting it the second an enemy makes contact negates all damage. The damage builds up into a "rage" bar, that can be used to perform incredibly damaging attacks with a quick button press. Leveling it up unlocks the ability to use more rage moves.
** LightningBruiser: The Quicksilver style causes Dante to slow time to a crawl, allowing you to beat on your foes with utmost impunity. The sheer usability of the style, combined with its relatively easier-to-sustain cost (constant drain of DT gauge) means that Dante can spam this all he wants, and experiment with new strategies.
** CripplingOverspecialization: Doppelganger is the last style obtained by Dante over the course of the game, and summons a doppelganger of Dante on command to fight with him. While the extra Dante takes a load off your back (and even unlocks a 2-player mode!), it forces you to use him frequently, causing it to become a hindrance in boss fights where dodging, enhanced swordplay, better ranged combat, or dodging would work better.
* CreepyCentipedes: Gigapede.
* CrypticConversation: While it's not quite a conversation, Vergil's "might controls everything" speech (quoted at the top of his section on the Characters sheet) kickstarted a whole bunch of AlternativeCharacterInterpretation.
* CutsceneIncompetence: Even if you beat Vergil on top of that tower without getting hit once, the cutscene makes it look like you were losing the whole time, with Dante panting and barely keeping up while Vergil calmly deflects most of his attacks. Then Vergil stabs Dante through the guts with his own sword.
** Even when you have Quicksilver and Doppelganger as styles, Dante doesn't use them aside from one cutscene each. [[spoiler:He would have needed Quicksilver in Mission 13, when trying to shoot Jester, or when they had Arkham surrounded; he could have used Doppelganger in Mission 19 to double the damage he could have inflicted on Arkham's blob form, or Quicksilver to avoid that arm flying at him, or Quicksilver to catch Vergil from falling to his apparent death. He used Cerberus to catch a motorcycle, but he couldn't do that to catch his twin? (Though Vergil clearly didn't ''want'' to be saved.) It's like the game doesn't know what to do with this guy.]]
** Dante never uses equipment other than the default Rebellion and Ebony and Ivory in cutscenes, save the ones in which they are acquired and the one example with Cerberus. Likewise, Dante and Vergil never use Devil Trigger in cutscenes save the one where Dante acquires his.
* DeadlyUpgrade: Seen in a rather painful way.
* DiegeticSwitch: [[http://www.youtube.com/watch?v=onwIcZt0-g4 "Dante's Office (7 Hells Battle)"]] starts playing from Dante's jukebox and then becomes the battle music for the first mission.
* DifficultyByRegion: Was infamous for this. The Japanese release wasn't easy to begin with, but the initial Western release took the Japanese Hard mode and made it the ''Normal'' mode.
* DifficultySpike: The most difficult in the entire series.
* DoesntLikeGuns: Vergil. He instead uses his Summoned Swords, which function ''exactly'' like a gun.
* DoomedHometown: Dante wrecks his shop with a '''sneeze''' in the second mission and it can't be accessed again for the rest of the game. Played for laughs (especially since the shop's been torn to hell by the previous mission and the sneeze is just the last straw).
* DualBoss: Agni and Rudra.
* EasierThanEasy: Heaven or Hell is really not as hard as it sounds. As long as you use your guns, it pretty much becomes "Press Shoot to Win mode."
* EnemyMine: Dante and [[spoiler:Vergil against Arkham]].
* EvilPlan: [[spoiler:Jester/Arkham's entire plan]].
* EvilTwin: Vergil.
* EyeScream: The way Dante leaves Leviathan's body.
** Beowulf had his left eye sliced out by Sparda in the past. Dante takes care of the right one after their battle.
* FallenAngel: The Fallen, of course.
* {{Flynning}}: Subverted after the second Vergil battle.
* {{Foreshadowing}}: The weird face-ball thing that Jester spawns. [[spoiler:The right side of its face has a red eye and a scarred face just like Arkham. And, for that matter, Jester's own heterochromia.]]
* ForMassiveDamage: Beowulf and Cerberus.
* GateGuardian: [[HellHound Cerberus]] is the guardian of the entrance of the [[EvilTowerOfOminousness Temen-ni-gru]] who prevents humans from getting in. [[RedOniBlueOni Agni & Rudra]] guard a specific door inside Temen-ni-gru to prevent further progress of anyone who got past Cerberus.
* GodivaHair: Nevan.
* GoForTheEye: The other eye on Beowulf, as Sparda had permanently taken off the other years ago.
* GoodHairEvilHair: Vergil's slicked-back 'do, complete with two cutscenes showing him slicking it back after it gets messed up.
* GoodScarsEvilScars: Lady has the scar over the bridge of her nose, while Arkham has the disfigured side of his face, which is actually seen moving along that side in a few cutscenes.
* HeadsIWinTailsYouLose: Vergil! Dante! ItMakesSenseInContext.
* HeelFaceRevolvingDoor: "Dear [[AloofBigBrother Vergil]]: please PICK A SIDE ALREADY! Thanks. Love, the fans."
* HellishHorse: Geryon.
* HighSpeedMissileDodge[=/=]RocketRide: Surfing on a rocket. Plus the scene where Dante basically playfights with Lady, spinning through the air while she shoots at him, hitting only his coat.
* IcyBlueEyes: Vergil (playing piercing-ice straight).
* ILetYouWin: Jester in ''3: SE''.
* IllKillYou: Beowulf says this both times he TurnsRed.
* ImmuneToBullets: Used lightly in ''3'', but otherwise heavily subverted. In fact, inverted at least twice.
** Played straight during two of Lady's cutscenes, the first getting shot in the head twice, and the second to the stomach, right before the fight with Lady.
* ImperialStormtrooperMarksmanshipAcademy: Cutscene after Lady battle. Justified though in that she is a normal human that just got the tar beat out of her by Dante. Double vision, trembling, almost unresponding limbs, almost passing out from the damage, are clearly plausible justifications--and all happening at the same time...
* InstantDeathRadius: [[ThatOneAttack Vergil with Spiral Swords]], (un)fortunately only on DMD, will lay on the hurt if you let Dante get hit by them. Inverted with Beowulf, whose feathers of light will punish you for staying too far.
** You can damage enemies when you activate the Devil Trigger, but this is less of an instant death radius and more of an instant minor annoyance with very little knockback radius.
*** However, this technique, commonly called Devil Trigger Burst or [[FunWithAcronyms DTB for short]], can be charged so that the resulting explosion deals considerable damage. At max charge, it IS an InstantDeathRadius for most [[ContractualBossImmunity non-boss]] non-[[TurnsRed Devil]] [[SuperMode Triggered]] enemies.
* InstrumentOfMurder: Nevan, a guitar that shoots lightning, controls bats, plays loud enough to kill demons, and turns into a scythe. No, we can't emphasize that enough.
* IsThatWhatHeToldYou: Inverted. [[spoiler:Vergil uses this line on Lady after she confronts him in Mission 13 over Arkham's [[BlatantLies being possessed]].]]
* KungFuProofMook: Envies are functionally identical to the most basic Prides except for their nigh-immunity to launches and knockbacks.
* LightAndMirrorsPuzzle: In order to make story progress as well the extra goodie.
* MalevolentArchitecture: In ''3'', pretty much the entire tower of Temen-ni-gru, which was basically built to be as demonic as possible. But the most appropriate example is in one of the hallways. You thought those wall-saw-blades were annoying during fights when they were on the walls? [[FromBadToWorse Heh]].
* MarathonBoss: Vergil at the end of ''3'' is this, at least the first time. If you don't deal him enough damage when his guard is open (which is not often), they will be nullified quickly since he heals when in Devil Trigger. Of course, he is even less open when his health is low. And that's in Normal mode; in Dante Must Die, let's just say he's an endless nightmare.
* MetalScream: The cutscene for gaining Nevan ([[ThePowerOfRock which makes a lot of sense, really]]) along with the game's {{theme song}} "Devils Never Cry."
-->"'''Serving justice that dwells in me!'''"
-->"'''Lifeless corpses as far as the eye can ''SEE!!!'''''"
* MundaneMadeAwesome: Slow. Motion. Pizza. Eating. As well the most epic instance of ''putting on a coat'' ever.
* OneToMillionToOne: Nevan teleports across her room (read: battle arena) by dissolving into bats.
* PainfulTransformation: Limited; Dante howls in pain during his first chronological Devil Trigger usage, but never does so again during subsequent uses.
** During one of the later cutscenes, Temen-ni-gru starts moving, morphing Dante in and out of his Devil Trigger form repeatedly. He looks around, apparently more interested in falling dust and the tower's shaking than his own changing body.
* PaletteSwap: Vergil fights a red copy of himself in ''3: Special Edition'', instead of Dante.
* PluckyGirl: Lady. Her determination got her out of a TenMinuteRetirement.
* PolarOppositeTwins: Dante and Vergil.
* ThePowerOfRock: Nevan.
* SandInMyEyes: "It's only the rain."
* SealedBadassInACan: Sparda's power.
* SecretAIMoves: Vergil has these.
* SelfMadeOrphan: [[spoiler:Lady.]]
* SerratedBladeOfPain: Agni and Rudra.
* SevenDeadlySins: Hell Prides, Hell Wraths, Hell Envies, etc.
* ShirtlessScene: The first mission, as well as the Coatless costume.
* SharedUnusualTrait: Lady and Arkham have heterochromia, which indicates [[spoiler:that they're ''related'', and that relation pretty much is why she is even ''there''.]]
* ShortRangeLongRangeWeapon: Kalina Ann is atrocious about this. Its rockets explode automatically after a short ways from Dante even if there's nothing to hit!
* SiblingTeam: Dante and Vergil [[spoiler:against Arkham in the second half of the penultimate BossBattle of ''3'']]. It doesn't last for long...
** However, it's implied that the two were like this (well, minus the ass-kicking) before they drifted apart.
* SpinToDeflectStuff: One of Vergil's moves.
* StartOfDarkness: A decade before for Vergil, with the game showing how it turns out.
* SteamPunk: Clockpunk for Temen-ni-Gru.
* AStormIsComing: Arkham almost states the trope word for word as he walks off to deal with Lady at the beginning of Mission 4. "A storm is approaching."
* TearsOfBlood: One of the puzzles.
* TenMinuteRetirement: Lady.
* ThatManIsDead: Lady rejecting her previous name of [[spoiler:Mary]].
* TryingNotToCry: Played straight with Lady [[spoiler:after she shoots and kills Arkham]]. Also done with Dante.
* WhyAmITicking: Hell Wraths.
* WolfPackBoss: The Damned Chessmen.
* WorthyOpponent: Vergil.
* YouHaveOutlivedYourUsefulness: Vergil [[spoiler:dispatches Arkham once the door to the final lock has been opened]].
* YouWillNotEvadeMe: Kalina Ann had such a move in Gunslinger style, but given the situational-ness of Gunslinger it didn't see much use. Nero's Devil Bringer has such a function against small enemies and is much more integral to his playstyle.
* YourHeadAsplode: Happens to Cerberus whenever you damage one of his heads enough.
[[/folder]]

[[folder: ''Devil May Cry 4'']]
* ActionCommands: It's necessary to find specific moments of vulnerability against bosses before the Devil Bringer can be used.
* AirGuitar: One of Nero's more S-level taunts is to strum an air guitar in front of his enemies. And if you stop and listen, it's actually making music.
** Even better, he keeps playing ''indefinitely'' until the taunt is interrupted, either from an attack or a player command. And your Style rank rises all the while.
* AlwaysClose: No matter how much time you have left in mission 12, The Order of the Sword HQ always collapses right behind Dante.
* AndNowForSomeoneCompletelyDifferent: Nero -> Dante -> Nero
* AngelsPose: Dante, Trish, and Lady at the end.
* AnimatedArmor: The Bianco/Alto Angelos.
* AnimeThemeSong: L'Arc~en~Ciel's [[http://www.myspace.com/video/alexwar/l-39-arc-en-ciel-drink-it-down/105436662 "Drink It Down"]] for the [[http://www.youtube.com/watch?v=GElZVgCSss4 commercial.]]
* BigBrotherMentor: Dante starts to become one for Nero toward the end, with hints that further adventures will make the relationship explicit.
** Overlaps with TricksterMentor.
* BossArenaRecovery: Berial, the first boss, leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficultiesó which turns him into a sort of WakeUpCallBoss if you were still expecting them.
* BossInMookClothing: Alto Angelos, Shadows, Blitzes, Fausts.
* BrotherSisterIncest: Nero and Kyrie, despite having been raised in close enough proximity for the Westermarck Effect to kick in. They're more of a NotBloodSiblings thing, but it's obvious the writers have no idea what it means to have a brother-sister relationship since infancy.
* BunnyEarsLawyer: Nero. He's a major {{Jerkass}} to just about everybody he knows, listens to his own theme song very loudly during church, and should by rights have been excommunicated long ago. He also happens to be incredibly good at his job. Weirdly, he seems to be kosher to the idea of God, as seen by his end-game speech, he's just not really fond of the church he freaking works for.
* CleanCut: Yamato, a katana apparently so sharp it can effortlessly cut through several feet of stone. From about half a mile away. Also used to separate dimensions. Also Rebellion, which is only slightly less impressive.
* ColossusClimb: Against the final boss.
* [[spoiler:CorruptChurch: The Order of the Sword.]]
* CrystalDragonJesus: The Sparda-worshippers are [[ChristianityIsCatholic very Roman-Catholic]], referring to Sparda as their Saviour. Their leader, referred to as His Holiness, looks ''very'' much like the Pope.
* CursedWithAwesome: Nero felt that way towards the Devil Bringer early on.
* DamnYouMuscleMemory: Certain moves have different inputs between this game and [=DMC3=] . Dance Macabre, for example, is ''Lock-on + Back + Style Action'' in 3, but ''Lock-on + Forward + Style Action'' in this game. Round Trip previously had that input, but it and Overdrive have swapped places as well.
* DarkSkinnedBlond: Gloria.
* DoesThisRemindYouOfAnything: Acquiring Lucifer cutscene.
* DopeSlap: At the end of the [[ThatOneBoss Dante fight]].
** Also, an {{homage}}, as [[http://www.youtube.com/watch?v=0V3d63GpnTA#t=2m25s Dante's impalement attempt]] on Vergil, in ''3'', is mimicked exactly by [[http://www.youtube.com/watch?v=8o0W6B_rK_Q#t=7m51s Nero's lunging attack.]]
* DynamicEntry: Dante's face, meet Nero's feet!
* EvilHand: Devil Bringer, although how much control it's exerting over Nero is unclear. Possibly a subversion, since the hand itself doesn't seem to be "evil" per se, just demonic in appearance.
* EvilLaugh: Sanctus does it while [[MostDefinitelyNotAVillain playing the act of the hero who saves the day]].
* FakeUltimateMook: The Mega Scarecrows are huge and have a crapload of health, but that's about it. They are even slower than regular Scarecrows, flinch at the slightest hit and rarely replicate -- you just have to watch out for their roll attack, and their back blade which falls back two seconds after they die.
* FlippingTheBird: Nero to Dante.
* FlunkyBoss: Agnus will constantly send you demons of his own conception when you fight him. Subverted though, since you can actually use these demons ''against him'' by grabbing them with Nero.
* FoeTossingCharge: Nero attempts to get to [[spoiler:Sanctus to save Kyrie]].
* ForgotAboutHisPowers: [[spoiler:Nero forgets that he has an extendable arm with which to save Kyrie. It happens ''twice''.]]
** Possibly {{justified|Trope}}, in that he is implied to have a very [[CursedWithAwesome love-hate relationship]] with said arm, and that it's also implied to be a relatively new ability -- under the stress of [[spoiler:having his girlfriend taken away from him and being otherwise powerless to stop it]], he may actually ''have'' forgotten about it.
** [[BlessedWithSuck It probably]] [[MurderByMistake would have crushed]] [[DeathByIrony her]].
* ForgottenFallenFriend: [[spoiler:Credo. Even his ''sister'' fails to ask about him at the end of the game.]]
* GetBackHereBoss: Sanctus, so much. Unfortunately, throwing your controller at him doesn't work.
* GiveMeASword: Subverted, as Nero doesn't ask for Dante to ''give'' him the Yamato to fight with, but to let him ''keep'' it to fight with. Dante lets him have the sword permanently by end-game, turning it into ItWasAGift.
* GrappleMove: Nero's [[RedRightHand Devil Bringer]] Buster moves. They are performed by pressing the right control button (circle or B, depending on console) ''without pressing the aim button'', and are able to grab ''any'' enemy Nero will encounter, up to and including bosses. Though bosses and {{Elite Mooks}} can only be grabbed on certain conditions, like when [[BreakMeter they are dazed]]. It is also capable of CatchAndReturn on certain projectiles and deflecting some melee attacks. Excluding [[TheGoomba Scarecrows]], Fausts, and Mephistos,[[note]][[AndZoidberg and Dante]], depending on how exactly you grab him[[/note]] every enemy in the game gets a unique Buster move.
* GratuitousFrench: One of the chapter titles is "Le Porte de l'Enfer", French for "The HellGate" (literally "The Door of Hell").
* GratuitousItalian: One of the chapter titles is "La Vita Nuova", Italian for "The New Life".
* GrievousHarmWithABody: Nero's various Buster moves tend to involve throwing mooks around, with predictable results if they hit other mooks.
* HamToHamCombat: The pre-battle cutscene prior to the fight between Dante and Angelo Agnus appears to be an (intentional) competition in which one of them can [[ChewingTheScenery chew more scenery]].
* {{Hellgate}}
* HereWeGoAgain: TheStinger at the end.
* HeroAntagonist: Dante, for the first half of the game. Also, Credo.
* HeroesWantRedheads: Nero and Kyrie.
* InformedAbility: Credo's swordsmanship.
** You'll see it in battle, [[spoiler:but at this point he's not a human anymore]].
* InvulnerableAttack: Royal Release.
* ItRunsOnNonsensoleum: Nero's sword Red Queen has a combustion engine built into the handle called the Exceed. It makes the sword do more damage when you rev it up like a motorcycle. No reason for this, it's just freakin' awesome.
* TheJuggernaut: The Dreadnaught ability temporarily turns Dante into this, with a full, impenetrable body armor. He can't run, only walk in that form, but [[MookHorrorShow that just makes him all the more frightening]].
* LaserHallway: Several in the middle chapters. You will not like it.
* LevelInBossClothing: The Saviour, sort of. You really spend more time jumping around on floating platforms than actually fighting it.
* LevelInReverse: The second half of the game had the same levels as in the first half, only played back-to-front and with Dante instead of newcomer Nero. [[{{Understatement}} It was not]] [[InternetBacklash a popular move]].
* LuckilyMyShieldWillProtectMe: Angelo and Assault type of enemies. Later Nero acquires the Aegis Shield upgrade for your arm, which allows him to use enemies like that.
* MaleGaze: [[http://www.youtube.com/watch?v=hUJuNs-Dc0k Ahem.]]
* MonstersEverywhere: In the "Legendary Dark Knight" difficulty mode. PC-only, though.
* MoodWhiplash: The credits. To summarize, there's a touching moment with Nero and Kyrie complete with an AlmostKiss (sweet) which segways into a battle against an endless horde of enemies during the first half of the credits while Nero's rocking theme plays (badass). Then it once again turns soft for the second half while Nero and Kyrie stand looking at each other and finally hold hands (sweet). AND THEN it goes badass again by switching to Dante and company getting ready for their next gig.
* MookHorrorShow: The fights against Dante go a long way towards showing how frightening Dante must look like to everyone standing against him.
* NotWhatISignedOnFor
-->'''[[spoiler:Credo]]:''' "I served the dream of a world you spoke of, the Savior you preached of... [[spoiler:But you used my sister, Kyrie, who has nothing to do with this, and that is beyond forgiveness.]]"
* NumberOfTheBeast: Pandora's Box is [[InformedAbility said]] to have this many forms -- obviously we don't get to use them all.
* PermaStubble: Dante's eternal five o'clock stubble.
* PoweredArmor: Alto Angeloes have been said in supplementary material to be demon-ascended Order members wearing modded Bianco Angelo suits.
* PunctuatedForEmphasis: "The true Utopia... '''CAN! BE! BOOOOOOOORN!!!!! JUDGEMENT DAY! HAS! ARRIIIIIIIIIVED!!!!!!'''" Agnus, official [[ChewingTheScenery scenery chewer]] of the Order of the Sword.
* RedRightHand: Devil Bringer, actually a Red-And-Blue-With-Blue-Glow Right Forearm.
* RevolversAreJustBetter: Nero's Blue Rose.
* RocketPoweredWeapon: Red Queen is a sword with an engine built into it. According to background information, Nero built it himself.
* RuleOfSymbolism: Rebellion through the forehead of Sparda's statue, for starters. Over-analysis has unearthed a bevy of symbolism.
* SatelliteLoveInterest: Kyrie, who is barely given any characterization at all besides the usual "kind and caring" shtick. For what it's worth, [[spoiler:Kyrie is one of the few people who tells Nero that [[BeYourself she likes him]] [[FreakinessShame the way he is.]]]]
* SayMyName: '''''KYRIIIEEEEEEEEEEE!'''''
* SceneryPorn: An especially good thing, given the ridiculous amount of backtracking involved in it.
* ShootTheDog: [[spoiler:Attempted by Dante on Sanctus, but failed.]]
* SomethingAboutARose: And... another trope for Lucifer!
* SteppingStonesInTheSky: One of Dante's abilities in-game is to leap off enemies this way; also, literally in ''4''.
* StrongAsTheyNeedToBe: Nero's Devil Bringer shows this from time to time.
* {{Stripperiffic}}: Ahem, Gloria? Lady in ''4'' too, but mostly Gloria.
* SuperDickery: [[LateArrivalSpoiler Dante shooting Sanctus]]. [[spoiler:[[SubvertedTrope But not nearly as dickish as it seems]], seeing as Sanctus was the true BigBad.]]
* SwordAndGun: Nero's wielding style.
* TheNoseKnows: Dante smelled Dagon before actually seeing him.
* ThisIsUnforgivable: Subverted.
* ThrowTheMookAtThem: Mission 6 has The Containment Room. The "boss" is the glass which separates you and [[TheEvilGenius Agnus]], and the mooks are Gladius -- basically [[LivingWeapon Flying Lizard Swords]]. You can go ahead and attack the glass itself, but you will do very little damage. The trick here is grab the critters with Buster and aim at the glass to throw it there.
** You fight Agnus more directly at the end of mission 9. While not the main gimmick of the fight this time around, he does still summon Gladius, and they can still be thrown at him for a good bit of damage.
* TrailersAlwaysSpoil: Unfortunately.
* UtopiaJustifiesTheMeans: What [[spoiler:the Order believed]].
* VaporWear: Courtesy of Gloria.
* VerbalTic: Agnus's stutter.
* VillainBall: [[spoiler:Sanctus]] grabs this one hard, and holds on for ''dear life''. [[spoiler:He has a decent enough plan: capture Dante to use him to power the Savior. So, he sends his second best man after Dante to capture him. So far so good. Then he goes and kidnaps Kyrie, turning two of his biggest assets against himself, for apparently no other reason than to be villainous. He's already said Dante was the best choice to power The Savior, so why suddenly decide to piss Nero off to use him instead?]]
** Maybe he just realized that Nero won't be able to capture Dante.
** Also, Agnus. He's just such an obvious villain that it's ridiculous.
* WallMaster: Faults.
* WhatIsThisThingYouCallLove: Sanctus outright mocks Nero and Credo [[spoiler:when both go after him to save Kyrie]].
* WhenAllYouHaveIsAHammer: Nero's arm. He uses it to throw enemies, to grab them or to teleport to them, to solve puzzles, to perform ActionCommands on bosses, to store and use {{MacGuffin}}s, et cetera.
* WrestlerInAllOfUs: Nero's Busters against the Bianco and Alto Angelos.
[[/folder]]
%%
%% NOTE: Tropes for DmC: Devil May Cry have been moved to that game's page.
%%

[[folder: Other media]]
* AmericanKirbyIsHardcore: For some reason, the TokyoPop translation of the manga has Dante drinking beer instead of tomato juice. Apparently a fondness for tomato juice is too quirky a trait for Dante to have.
* BandagedFace: In the first novel, [[spoiler:Gilver aka Vergil]].
* LaserGuidedAmnesia: [[spoiler:Dante in the first novel, verging on split personality syndrome. Justified because he's basically in deep denial: Vergil keeps trying to give obvious hints and Dante refuses to pick up on them until Vergil pulls all the stops by causing Nell to die the way Eva did.]]
* TheMovie: [[http://www.ign.com/articles/2011/03/01/sony-plans-devil-may-cry-movie Apparently]], and [[http://www.ign.com/articles/2011/06/08/devil-may-cry-movie-based-on-new-game apparently based on ''[=DmC=]'']].
* OrphanedSeries: The ''1'' comic by Dreamwave and ''3'' manga.
* TraumaInducedAmnesia: In the first novel.
[[/folder]]

----
''We are falling''

''The night is calling''

''Tears inside me''

''Calm me down...''