[[quoteright:235:http://static.tvtropes.org/pmwiki/pub/images/dead_space_01.jpg]]
[[caption-width-right:235:[- Isaac Clarke is ''not'' having a good day.-] ]]

''Dead Space'' is a franchise based primarily in SurvivalHorror ThirdPersonShooter video games, developed by Visceral Games (formerly EA Redwood Shores).

The series takes place in the future, where humanity has colonized space, and [[MindOverMatter telekinesis and the ability to slow down time locally]] are commonplace due to portable, wrist-mounted devices. However, all this progress comes with a cost: Earth is an ecological ruin, and humanity has turned into a race of PlanetLooters, smashing apart entire planets for their raw materials, and conducting as much research as possible into new sources of renewable energy.

The good news is: they found such a source: the "Black Marker," a form of ImportedAlienPhlebotinum discovered in the ashes of the asteroid that killed the dinosaurs. It produces a seemingly-endless electromagnetic field that scientists hope to harnass. The ''bad'' news: It's an ArtifactOfAttraction and ArtifactOfDeath that causes everyone nearby to go insane and start murdering each other. And then re-animates the corpses as [[OurZombiesAreDifferent Necromorphs]], which seek out and kill anyone nearby in [[{{Gorn}} horrific and gruesome ways]].

Every story in the franchise involves a [[ZombieApocalypse Necromorph outbreak]] in a closed environment, and the characters who try to survive it. Either the survivors are there during the outbreak or [[LateToTheTragedy show up after the place has gone to Hell]].

Other important points of the series include the [[ChurchOfHappyology Church of Unitology]], the dominant religion in the galaxy, who believe that the Necromorphs are a step in their dogma towards something called [[AssimilationPlot Convergence]]; the [[ImprovisedWeaponUser repurposing of power tools as weapons]]; the necessity of shooting AnArmAndALeg off the Necromorphs in order to kill them; each type of Necromorph having a unique "killing Isaac" animation; and a DiegeticInterface in which people wear [[LifeMeter Life Meters]] on their backs.

The three main games in the series are:
* ''VideoGame/DeadSpace'' - The first game in the series, released in 2008 for the PC, PlayStation3, and {{Xbox 360}}. Isaac Clarke is an engineer who has been hired to help repair the USG Ishimura, a planet cracker class starship hovering over Aegis VII that sent out a distress signal. Unfortunately, the shuttle Clarke is travelling on is damaged, the team he is with is attacked by Necromorphs that have infested the ship, and he gets seperated from the rest of the team, necessitating the repair of several areas of the ship to reuinite and find a way off. Isaac has a personal stake in fixing the Ishimura; his girlfriend Nicole Brennan is somewhere on the ship and Isaac has to rescue her.
* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occurring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedemann, and his own trauma-induced hallucinations.
** ''Dead Space 2: Severed'' - A [=DLC=] released in March, that follows Gabe Weller, one of the main characters of ''Dead Space: Extraction'', as he tries to get himself and his wife off of the Sprawl during the outbreak.
* ''VideoGame/DeadSpace3'' - The third game in the series, released in Feburary 2013. Isaac, now a fugitive wanted by both [=EarthGov=] and the Unitologists, in forced to join a mission to destroy the Markers. The all-new locations include a city on the Moon, a derelict 200-year-old fleet, and the frozen, snowy Tau Volantis (aka "[[DeathWorld Marker Central]]"). This game introduces drop-in drop-out co-op that alters the game's narrative on the go, allowing the second player to control [=EarthGov=] Sergeant John Carver.
** ''Dead Space 3: Awakened'', a piece of DLC for the game, continues Isaac and Carver's story.

In addition there have been couple of spinoff games covering events before and after the main games:
* ''VideoGame/DeadSpaceExtraction'' - A RailShooter released for the NintendoWii in 2009 and packaged with the PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.
* ''Dead Space'' - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[IOSGames iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear. Because of the same name, tropes for it are kept on the regular ''VideoGame/DeadSpace'' page.
* ''VideoGame/DeadSpaceIgnition'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.

Since the release of the original game there have been several other side stories covered in different media, including:
* ''Literature/DeadSpaceMartyr'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts going insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
* ''Dead Space'' - A ComicBook that takes place before the events of ''VideoGame/DeadSpace''. On Aegis VII, a Red Marker is discovered during a mining operation. As a duplicate of Unitologists' sacred Black Marker, plans are made to move the Marker onboard the Ishimura. But as the Red Marker is moved onboard the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn, who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the NintendoWii version of ''VideoGame/DeadSpaceExtraction''.
* ''WesternAnimation/DeadSpaceDownfall'' - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura. [[spoiler:They don't. Big surprise.]]
* ''WesternAnimation/DeadSpaceAftermath'' - A second Direct-to-Video movie, this time an {{Interquel}} between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''. The survivors of the USG O'Bannon are brought onboard USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back [[spoiler:a shard of the Red Marker Isaac Clarke blew up in the first game]]. Even before [[spoiler:the shard]] is moved to the O'Bannon, [[OverlyLongGag everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough to get out.
* ''Dead Space: Salvage'' - A {{Sequel}} ComicBook to ''VideoGame/DeadSpace''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover [[spoiler:shards of the Red Marker]], and have to deal with new Necromorphs and government agents that also want the ship.
* ''ComicBook/DeadSpaceLiberation'' - A {{Prequel}} ComicBook to ''VideoGame/DeadSpace3''. When Unitologists attack the research base on planet Uxor and release its Marker, [[OverlyLongGag Necromorphs appear and start killing everyone]]. One of the few survivors of the initial attack is [=EarthGov=] Sergeant [[CoOpMultiplayer John Carter]] who struggles to save his wife and child from the attack. [[spoiler: [[DeathByOriginStory He fails.]]]] During the outbreak he encounters [[VideoGame/DeadSpace2 Ellie Langford]] and joins her and the crew of the Eudora in their mission to find the source of the Marker's power before the outbreak spreads to the rest of human space.

Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games are instead working on "something else," which ''they'' at least are probably enjoying after six years spent on the same Intellectual Property, and EA have not ruled out resuming work on the franchise at a later date.

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!!Tropes the entire series has:

* AbsentAliens: Despite having colonized much of the galaxy, humans haven't found any life besides themselves. ''VideoGame/DeadSpace3'' explains why this is: [[spoiler:the Necromorphs (or rather, the moon-sized, [[Franchise/MassEffect Reaper-esque]] [[EldritchAbomination Eldritch Abominations]] that are the Necromorph phenomena's "true form") ate them all.]]
* AmbiguouslyBrown: In the Dead Space 'verse, we have Indian/Asian/Middle-Eastern looking people with names like Gabe Weller or John Carver. Could be an example of FridgeBrilliance: It's been over 500 years since present times, and given the [[SocietyMarchesOn presumed social progress]], it's not hard to believe that everyone has a little bit of every race in them.
* ArcWords: "Make us whole again."
* ArtifactMook: The babies. You first encounter them in a prosthetics lab with babies growing in tubes all over the walls. Nice and creepy. But even though this lab is only a single room with maybe 50 baby tubes total, from that point on zombie babies are ubiquitous all over the ship and you fight at least a hundred of them in the game.
* ArtifactOfDoom: The Markers, all of them. They are sentient and cause people to hallucinate their loved ones, hurt themselves, write strange writing on the walls in ''anything they can'', kill themselves, and somehow make Necromorphs appear.
** Note that the Red and Black markers only show horrific visions [[StarfishLanguage as a form of communication]], and mostly ''try'' to prevent Necromorph outbreaks; it's stated a few times that one needs a high level of intelligence to properly interpret the visions and ''not'' go insane. The Golden Marker, on the other hand, seems to be actively malevolent. The visions of Nicole that it shows Isaac taunt, lie to, and manipulate him, and want him to [[spoiler:kill himself]] in the end. The Golden Marker seems ''built'' to [[spoiler:begin Necromorph outbreaks and trigger Convergence events]], unlike the others, which work to prevent them.
** Played completely straight in ''VideoGame/DeadSpace3'' [[spoiler: where it revealed that all of the Markers are built to trigger Convergence events and summon the Brother Moons. The earlier seeming "helpful" advice of the Red and Black Markers was due to people's misinterpretion of their messages.]]
* ArtMajorBiology: Necromorphs have a blatantly impossible body structure, lacking any kind of vital or digestive organs or central nervous system, and what they have left over is either converted into muscles or CombatTentacles.
** That's because their bodies are not really the actual organism. They're more akin to parasitic creatures inhabiting the stuff they killed.
* BiggerBad: The Markers cause most of the problems in the series, whether directly by causing insanity or indirectly by instilling devotion to them over time. For this reason, [[spoiler:the Brother Moons]], being their reason to exist in the first place, take the role of the ManBehindTheMan for the entire series, [[spoiler:the one orbiting Tau Volantis]] being the primary one from the start of Unitology through VideoGame/DeadSpace3.
* BittersweetEnding: How some stories end if the protagonists are lucky. Usually, they will accomplish some goal before getting ripped to shreds.
* BlatantItemPlacement: Enemies will often drop health when the main character is about to die, and often drop the right ammo needed for whatever weapons are being carried.
* BodyHorror: And ''how!'' Horrifically mutilated and contorted corpses trying to tear you to pieces? Yep. Horrific death scenes? Yep. Peng? Yep.
** In order to get inspiration for the Necromorphs, the design team studied photographs of car accident victims. That somehow makes both the Necromorphs, and the design team, a hell of a lot creepier.
** No matter where he goes, there is always someone around who was flayed. [[RuleOfScary It's never explained why this happens]] as the necromorphs seemed more inclined to stab you to death, not flay you.
* BookEnds: The series [[VideoGame/DeadSpace begins]] with [[spoiler:Isaac Clarke looking at a recording of Nicole, his girlfriend. [[VideoGame/DeadSpace3 The third game]] ends with him looking at a photograph of Ellie, whom he had entered into a relationship with after he had gotten over his guilt over Nicole's death.]]
* CaptainErsatz: The church of Unitology bears [[SuspiciouslySpecificDenial absolutely, positively no resemblance to the church of Scientology.]] Please don't sue us.
* ChurchOfHappyology: Unitology, obviously.
* [[spoiler:CosmicHorrorStory: The series has a universe filled with omnicidal PlanetEater [[EldritchAbomination Eldritch Abominations]] that have [[AbsentAliens consumed every other species up until mankind]], [[OurZombiesAreDifferent undead alien zombies]] created by esoteric alien technology, and to cap it off, the series seemingly ends withthe said eldritch abominations finding and consuming all life on earth.]]
* CrapsackWorld: Even without the Necromorphs, mankind in the ''Dead Space''-verse is pretty banged up: Unitology is the dominant religion of dubious moral values, bureaucrats tend to use employees as tools in far worse ways than in RealLife, and [[NoOSHACompliance safety regulations are lacking]]. The sad story of [[spoiler:Howard, the caretaker of the Sprawl's solar arrays]] is example enough.
** There is evidence that ''humanity itself'' is circling the drain. Planetcracking came as a saving grace at a time when economic collapse and subsequent extinction due to resource starvation were ''very'' close at hand. Furthermore, that solution isn't sustainable, and humanity is still limping on its way to disaster. In many ways, the horrifically unethical experiments that [=EarthGov=] has ''repeatedly'' performed on [[spoiler:the Markers]] are [[WellIntentionedExtremist the only hope]] humanity has of long-term survival.
** The third game reveals that [[spoiler:the reason space is 'dead' is because every other race that preceded humanity fell into the same downward spiral and fell victim to the Markers' temptation in an attempt to save themselves.]]
* CriticalExistenceFailure: Mostly averted. The Necromorphs can dismember, and thereby kill, Isaac even if his RIG's LifeMeter is halfway full.
* DarknessEqualsDeath: Averted half the time. While Necromorphs do attack in the dark, and it is scary, they also attack in the light, which is also scary.
* DialogDuringGameplay: Thanks to the RIG, Isaac can maintain conversations with his MissionControl, either on video or audio.
* DiegeticInterface: Isaac's RIG. It's visible to other characters and has a holographic display that faces him; it's even possible to move the camera so that the player can't see it.
* DownerEnding: Most stories in this series end this way.
* [[EarnYourHappyEnding Earn Your Bittersweet Ending]]: When you are around a Necromorph outbreak, this is the best you can hope for.
** Despite the dark ending of Dead Space, ''[=DS2=]'' leads up to ''[=DS3=]'' by featuring the somewhat happy result of [[spoiler:Isaac on a ship with trained pilot Ellie, and safely getting back to civilization.]] You could almost consider this a straight up EarnYourHappyEnding. Then you remember the thousands of men, women, children, and babies you had to dismember after they were horribly killed and turned into monsters. Even if Isaac never sees a Necromorph again, he'll probably never have another good night's sleep without heavy medication.
** The second game ends on a slightly brighter note, with Isaac [[spoiler:being able to confide in Ellie when he needs to and having recovered to a reasonable extent from Nicole's suicide. However, he is now officially a government fugitive, as is she.]]
** ''[=DS2's=]'' {{DLC}} Pack ''Severed'' [[spoiler:is incredibly bittersweet. Lexine escapes with her baby, but is the only remaining survivor of ''Extraction'', not to mention Gabe (her partner and child's father) is dead ''and'' she is a fugitive from [=EarthGov=].]]
** Dead Space 3 couldn't be more bittersweet. '''Sweet:''' [[spoiler:Ellie didn't die and manages to escape, Isaac and Carver fight and kill the Brother Moon, and the Markers/Necromorphs have been stopped, at least for now.]] '''Bitter:''' [[spoiler:Ellie loses Isaac after confessing her love, the Unitologists are probably still a threat, there may be more Markers/Necromorphs, and Isaac and Carver are either a) dead or b) alive and stranded on Tau Volantis.]]
*** Outright averted with the Dead Space 3 DLC "Awakened." Turns out there is no sweet ending in the Dead Space universe in the foreseeable future. [[spoiler: There are many other moons like the one over Tau Volantis that finished convergence and at the end you find out they are already at Earth, liberating its inhabitants of its sweet, delicious biomass. ]] No longer circling the drain, humanity is now being chopped up in the garbage disposal.
* EyeScream: ''Every'' numbered entry into the franchise features bad things happening to eyeballs. In ''VideoGame/DeadSpace'', Kyne accidentally kills Captain Mathius by stabbing him in the eye with a sedative. In ''2'', Ellie gets one of her eyes gouged out, and Isaac later has to undergo do-it-yourself eye surgery. [[spoiler:And in ''3'', the FinalBoss gets twenty-foot tall markers ''launched through its eyes'']].
* FantasticSlurs: Unitologists are derisively called Marker-heads.
* FunWithAcronyms: RIG stands for Resource Intergration Gear.
* GettingCrapPastTheRadar: Unitology. There are two real world religions that end with -logy. One them is a parody religion, the other is Scientology. Unitology also shares similarities to Scientology. Unitology does NOT paint a pretty picture of itself.
* GridInventory: Present in ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace2'', and ''VideoGame/DeadSpace3''.
* {{Gorn}}: Oh my yes. Necromorphs don't just claw or bite their victims, they stab them through the abdomen, or rip their heads off, etc. Also, to kill a Necromorph, you generally have to dismember it.
* HolographicTerminal: Both regular ones for starships, and personal ones for backpacks.
* Creator/HPLovecraft: One of the major influences of the series, according to WordOfGod.
* HumanityIsInsane: Considering the amount of horrifying and traumatizing shit Isaac is forced to go through, he's arguably a lot safer fighting the hideous undead Necromorphs than he is deciding which humans he should trust as they are likely to be (1) unlucky people driven insane by the Marker, (2) [[LawfulEvil EarthGov]] like [[TeamKiller Kendra Daniels]], or (3) deluded or conniving [[ChurchOfHappyology Unitologists]] in the form of [[SmugSnake Daina]] or [[AxCrazy Challus Mercer]]. What few good, sane people out there are few and far between, with a good half of them either horribly killed or driven bonkers by the Marker.
* IconicOutfit: The Level 3 Rig was featured in all promotional media for ''VideoGame/DeadSpace'' (including the image for this very page), and appeared under the name Engineering Suit as the first suit found in ''VideoGame/DeadSpace2'' and as a game completion unlockable for ''[[VideoGame/DeadSpace3 3]]''. If Isaac has a cameo in some other EA game, chances are he will be wearing that suit.
* InkSuitActor: Many of the unique characters' faces are modeled after their voice actors and actresses.
* LatexSpaceSuit: Not typical of Isaac's suits, which usually are bulky as befitting his position as an engineer, but casual ones are shown to be skin-tight. The Advanced Suit from ''2'' is an example.
* LifeMeter: The R.I.G. has a spine-mounted life meter, which is actually in-universe and not just a convenience for the player. All adults wear them.
* MundaneUtility: The Dead Space universe uses high-tech plasma cutters as the equivalent of a pickaxe, as well as all the other incredibly powerful (by modern standards) tools and tech being used in a casual manner.
* NoHeroDiscount: While the stores are all automated, this doesn't answer the question of why Isaac doesn't just hack all the stores to get items for free. Given that Isaac is shown to be capable of some very impressive rewiring tricks, and how vital items are to your success (items that have no limit for purchase at a single store, and the game's RPGElements come in the form of Power Nodes that can be bought in stores), there's no reason why Isaac never even tries to go for the five fingered discount.
** Then again, the shop is possibly the most complex device you see, capable of dispensing ammo, health, even changing out power armor on command. It probably has some pretty bad-ass defenses protecting it; again, it can cut off and replace power armor so it can be assumed it has at least as strong a laser as the plasma cutter, which we've all seen is powerful enough to rip people to shredded ribbons of flesh.
* NoOSHACompliance: OSHA might as well have stayed back on earth, for all the good it does in the future. Tanks on ships to regrow lost limbs in accidents as well as easily shattered expansion windows that can decompress an entire area are just two of the more common violations.
* NoProductSafetyStandards: A good thing, as doors and weapons would be ''far'' less deadly otherwise, though one has to wonder about the social consequences.
* NotUsingTheZWord: The correct term is "necromorph."
* OneWayVisor: Most helmets.
* OurGhostsAreDifferent: Not actual ghosts, but Markers are capable of making people hallucinate dead loved ones, with no live ones shown.
* OurZombiesAreDifferent: Type P.
* PlanetLooters: Humanity. We need natural resources, having depleted all of Earth's, and go out breaking down random planets in space to get them; only a matter of time before we pick up an unexpected guest along with our resources.
** And the first crack is one of Saturn's moons, which is where the sequel takes place.
** The background logs state that Planet Cracking is actually believed by some to destabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[MegaCorp CEC]] denies this, though, and states that the planets are always carefully chosen. (Not to mention that [[CriticalResearchFailure it's a bit of a silly objection]] in the first place; breaking one big mass into many small ones doesn't make it ''less massive'', and shattering a planet doesn't mean its pieces will suddenly halt in their tracks rather than continuing along the same orbit. If CEC were towing whole planets away, the argument would make some sense, but they're not, so it doesn't.)
* RealityIsUnrealistic: Some complain that the chance of almost all of Isaac's weapons being repurposed tools strains credibility. For example, why would a tool called the "Plasma ''Cutter''" shoot out a single, non-continuous burst? Then you remember that Dynamite was originally intended for peaceful purposes by inventor Alfred Nobel, and was used for war. Not to mention the real life section of ImprobableWeaponUser.
** To be fair, it is implied that those power tools have had their safeties sabotaged to turn them into weapons. This sort of thing also happens in real life, though for obvious reasons it's not recommended.
* RedShirtArmy: Kinda necessary to increase the Necromorph bunch.
** Special mention has to be given to the army platoon in ''VideoGame/DeadSpace'' (who, it should be noted, were ''explicitly advised'' about dangerous biological threats being present and were fully combat-ready upon entering the system) that is taken out by a single Necromorph. It was best said on the page for {{VideoGame/Dead Space}}: "Oh Dead Space army, you fail so hard. Maybe you should send the troops into mining engineering classes."
* ReligionIsRight: Unitology, strictly speaking, is completely honest in its claims. They just happen to be a little vague about/ignorant of the specifics.
* [[spoiler:ShaggyDogStory]]: [[spoiler:Unless there's a sequel, the ''Awakened'' DLC for ''3'' turns the franchise into one of these; everything Isaac and every other protagonist struggled for falls apart, and the Brethren Moons are in the process of consuming Earth.]]
* ShoutOut: There is no way that the name [[Creator/IsaacAsimov Isaac]] [[Creator/ArthurCClarke Clarke]] is just a coincidence.
* SpaceIsNoisy: Averted throughout the franchise. Space is very, very silent, and you only hear things when they make direct physical contact with your character. Even the music gets muted.
* StarfishAliens: The necromorphs. Some can pass for human (at a distance, in the dark), while others have huge claws and vestigial arms, and still others are nothing more than a blob of meat sprouting CombatTentacles.
** Technically, the necromorphs are just distorted human corpses. The actual aliens make ''even some of the stranger necromorphs'' look human.
* StarfishLanguage: The Markers communicate by showing you visions of your dead loved ones [[BodyHorror in various conditions]].
* SoundtrackDissonance: The series loves using this in trailers. ''VideoGame/DeadSpace'' featured "Twinkle, Twinkle, Little Star" in its trailers, and it plays faintly in a later level of the game. ''VideoGame/DeadSpace2'' uses a distorted version of "Ring Around the Rosie". ''VideoGame/DeadSpace3'', rather than using a lullaby, goes with a cover of Phil Collin's "In the Air Tonight".
* SpiritualSuccessor:The Dead Space series seems to be this to the SystemShock series, sharing the same quasi-CyberPunk universe, ParasiteZombie monsters, and survival horror gameplay. The only real difference is that it's a ThirdPersonShooter series instead of a FPS RPG mashup.
* SuperpoweredMooks: Mysterious covert operatives referred to as Oracles appear in ''Salvage'' and ''Dead Space 2: Severed''. It's unclear whether they work for the Unitologists or [=EarthGov=], but they exhibit Jedi powers and imply that they're top-level spec ops agents sent to deal with the highest-level covert incidents, such as Necromorph outbreaks.
* ThroughTheEyesOfMadness: A common problem the Marker causes is to make people think they see their dead loved ones and think they are real.
* UsedFuture

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