'''BEMANI''' is the blanket term for {{Konami}}'s lineup of {{Rhythm Game}}s. The name started as a PortmanteauSeriesNickname for ''{{beatmania}}'', but later grew to be a catch-all term for music games by Konami.

For information on music in the BEMANI franchise, see the [[Music/{{BEMANI}} corresponding music page]].
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!!Current Bemani series (series with new installments still coming out):
[[index]]
* ''{{beatmania IIDX}}'' \\
A "DJ Simulation" game with 7 keys and a turntable.
* ''VideoGame/{{DanceDanceRevolution}}'' \\
A dance simulation game with four foot panels, each corresponding to a cardinal direction.
* ''VideoGame/{{Gitadora}}'' (''Guitar Freaks'' and ''Drummania'') \\
A guitar simulation game with a strum bar and three fret buttons. And a drum simulation game with five drums (hi-hat, snare, hi-tom, low-tom, cymbal) and a bass pedal. Often linked up with a ''Guitar Freaks'' machine to allow for linked "Session" play for up to three players. Known as ''Percussion Freaks'' in Korea.
* ''{{jubeat}}'' (aka ''jukebeat'' in North America) \\
A relatively new Bemani series in which you hit light-up panels arranged in a 4x4 grid with your hands. Known as ''jukebeat'' (also ''[=uBeat=]'' as a WorkingTitle in early beta tests) outside of Japan, possibly because "jubeat", while pronounced with a silent J, could be mispronounced as "[[UnfortunateNames jew]]-[[ItsPronouncedTroPAY beat]]". It's gotten an [[IOSGames iPad and iPhone]] port, ''jubeat Plus'', which was localized outside of Japan under the ''jukebeat'' name.
* ''DanceMasters'' (aka ''[=DanceEvolution=]'' in Japan) \\
A dance game that utilizies the {{Xbox 360}}'s Kinect peripheral, although in Japan the game is also available for arcades.
* ''PopNMusic'' \\
A music game where you hit 9 big colorful buttons. The premise is like ''Beatmania'', only this series does not attempt to simulate an instrument. Infamous for being deceptively NintendoHard, despite the fact that the cabinet and controllers seemed to be designed with [[WhatDoYouMeanItsNotForKids children and casual players in mind]].
* ''VideoGame/ReflecBeat'' \\
A new Bemani series involving competitive based gameplay. Circles bounce around the screen towards your colored line, and some of them may be reflected to the other player's.
* ''VideoGame/SoundVoltexBooth'' \\
Best described as a four-buttons beatmania that has elements of other [[RhythmGame music games]], such as an additional two effector buttons ({{DJMAX}}) and two crossfader-like knobs, one on each side (VideoGame/DJHero). Unlike other Bemani games, much of the music is contributed by indie/doujin musicians, with the side effect of the songlist being remix-heavy; notably, some remixes use {{Vocaloid}}s.
* ''VideoGame/MiraidagakkiFutureTomTom'' \\
Another drum game, featuring colorful graphics and a motion-tracking system. Players not only hit the four drums, but also have to make arm gestures.
!!Bemani series that are now retired (no new installments):
* ''{{beatmania}}'' \\
The very first Bemani series; it consists of five keys and a turntable. It had a few installments in the US as ''[[MarketBasedTitle hiphopmania]]''.
** ''beatmania III'' \\
''beatmania'' with extra features such as a foot pedal, extra effectors, and a 3.5" floppy drive for saving scores. This is contrast to ''beatmania IIDX'', which is its own series rather than an upgraded version of ''beatmania''.
* ''Dance [=ManiaX=]''\\
A dance simulation game with four sensors per player: two high and two bottom. The game is played by waving your arms (and sometimes, feet) across the sensors. Known as ''Dance Freaks'' in Korea.
* ''VideoGame/ParaParaParadise'' \\
A simulation of [[http://en.wikipedia.org/wiki/Para_Para Para Para]] dancing. Similar to ''Dance [=ManiaX=]'', but with five sensors laid out in a half-circle. Most of the music is Eurobeat (as is most music used in Para Para), and the game offers a "Para Para" mode (where you mimic the on-screen dancer to replicate the routines) and "Freestyle" mode (with more DDR-like charts where you essentially make your own routines). Known as ''Para Para Dancing'' in Korea.
* ''Keyboardmania'' \\
A pianko keyboard simulation game. It's basically ''Beatmania'' [-[[RecycledINSPACE WITH A KEYBOARD!]]-] ''Keyboardmania'' arcade cabinets come in two-player setups, with each player getting two octaves. Alternatively, one player can play a doubles mode involving using all four octaves and ''both screens!'' The last version, ''Keyboardmania 3rd Mix'', can be linked with ''Drummania'' 4th Mix and ''Guitar Freaks'' 5th Mix for "Super Session" play with a total of FIVE players; two on ''Keyboardmania'', one on ''Drummania'', and two on ''Guitar Freaks''.
* ''Mambo A Go Go'' \\
A game where you hit mambo drums. Possibly the least known Bemani game; it didn't even last more than one version.
[[/index]]
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'''Note: ''[[VideoGame/{{Beatmania}} beatmania/IIDX/III]]'', ''VideoGame/DanceDanceRevolution'', ''PopNMusic'', ''VideoGame/{{GITADORA}}'', ''VideoGame/ReflecBeat'', ''VideoGame/{{Jubeat}}'', ''VideoGame/DanceMasters'', and ''VideoGame/{{SOUND VOLTEX}}'' have their own pages. Please put examples pertaining specifically to those games there. This page is for other Bemani games as well as tropes about multiple Bemani series.'''
!! The Bemani franchise contains examples of:
* AnnouncerChatter: ''DDR'' and ''DMX''. Their announcers can get [[MostAnnoyingSound annoying]] sometimes. Other series have this too, but only during menus.
* DifficultButAwesome: Pops up quiet a few times.
** ''[=DanceDanceRevolution=] in the higher difficulty levels requires pattern recognition for two deceptively easy moves: the crossover and spinning. A crossover is a pattern of left, up/down, right, up/down, left (or vice versa). A spin is a clockwise/counter-clockwise pattern of the arrows.
** In ''IIDX'', one needs to learn how to do scratching without using a whole hand.
** In ''pop'n music'', it's not uncommon to use individual fingers to hit buttons.
* HighSchoolAU: The [[http://p.eagate.573.jp/game/bemani/academy/p/index.html Private BEMANI Academy]] event, which puts BEMANI musicians in the role of high school students in pairs. Players play BEMANI games to help each particular pair become friends; when a pair's RelationshipValues reach 100%, the player can unlock a song for all participating BEMANI games by going to the e-Amusement website and claiming the unlock.
* [[IdiosyncraticEpisodeNaming Idiosyncratic Installment Naming]]: Most games put "''n''th Mix" at the ends of their names for their sequels. Exceptions being:
** ''VideoGame/DanceDanceRevolution'': ''DDR MAX'' / ''6th Mix'', ''DDR MAX 2'' / ''7th Mix'', ''Extreme'', ''[=SuperNOVA=]'', ''[=SuperNOVA=] 2'', ''X'', ''X 2''
** ''IIDX'': ''n''th Style up until ''10th Style'', at which point the series just stuck to numbers followed by subtitles.
** ''pop'n'': Averted. Sequels just use numbers, at least until ''12'' when they start appending subtitles.
** ''GF&DM'': At one point in the series, due to ''Drummania'' always being numbered 1 mix behind ''Guitar Freaks'', the two series dropped the "mix" format and started using "V''n''".
** ''jubeat'' and ''REFLEC BEAT'' don't bother with installment numbers.
** ''SOUND VOLTEX'' appears to avert this with ''SOUND VOLTEX II''...but then subverts it with the "[[FunWithAcronyms -infinite infection-]]" subtitle.
* CatchPhrase: The phrase "Without you tonight" pops up regularly in VENUS's songs.
* {{Crossover}}: The Private BEMANI Academy goes ape with these, with its unlocks being playable on no less than ''six'' different BEMANI series.
* LifeMeter: Two typical variants.
** One is a standard life meter; it starts out either half-full or completely full. Hitting notes correctly will raise the meter, while missing or poorly hitting notes will decrease it. If your life hits zero, you die.
** The other, seen in the standard modes of ''Beatmania''/''III'', ''IIDX'', ''Pop'n'', and ''PPP'', starts you off with a low amount of life. You don't fail if your meter hits rock bottom, but you must finish the song with at least 80% of the gauge filled (or 70% in ''PPP'') to clear it.
** ''Keyboardmania'', on the other hand, is a mix of the two. You need 70%~ to pass, AND your game ends if your life meter depletes.
** ''{{jubeat}}'' eschews the life meter in favor of a score-based pass/fail system.
** The first ''REFLEC BEAT'' game does not have a life meter; instead, you get a GameOver if you lose to your opponent, unless you get an A or higher. Later versions have a "Clear Rating" system; as long as you have 70% or higher when you finish the song, you'll be allowed to go to your next stage (if any) regardless of whether you won or lost.
* LostForever: Beginning in late 2012, all actively supported BEMANI games [[{{DRM}} require a connection to Konami's eAMUSEMENT network to run]]. Once service for a game ends, it's gone, as it can't be played offline. By extension, songs that get cut in later releases can never be played again.
* MissionPackSequel: Most games' sequels basically sum up to "add new songs, throw in some new modes and features." Kinda justified, as an installment that forces a change of hardware would be quite costly.
* NintendoHard: Most games take a lot of time to learn, even moreso to master
* PortmanteauSeriesNickname: What the term "Bemani" originally was..
* RegionalBonus: ''Para Para Dancing'' (the Korean version of PPP) has three extra sensors. No, there is no 8-way mode; rather, it allows the player to play facing sideways or ''completely away from the screen.''
* RequiredSpinoffCrossover: Expect any current series to have the songs "Rin to shite saku hana no gotoku" and "FLOWER".
** "I'm so happy" is shaping up to be this. Notably, unlike the above two it's the ''original'' song being crossed over into [[VideoGame/SoundVoltex SOUND VOLTEX ii -infinite infection-]] instead of a remix.
** As of late there are events that involve one game crossing over some of its songs to other games ([[VideoGame/{{Beatmania}} Lincle Link]], [[VideoGame/{{Jubeat}} the APPEND events]] and [[VideoGame/SoundVoltex FLOOR INFECTION]]) and there are events that distribute brand new songs over some or most of the games (Tsukidoka, [[HighSchoolAU the Private BEMANI Academy]] and to a lesser extent [[VideoGame/{{Jubeat}} The aforementioned APPEND events]]) [[VideoGame/{{GITADORA}} GITADORA/GuitarFreaks and drummania]] usually get rock rearrangements of songs lacking guitars or drums instead of the normal songs out of nessisity, given the instruments they simulate.
* RuleOfFun: Many of the the games that allegedly simulate musical activities don't do them accurately. This hasn't stopped them from being very fun to play. Of course, then came ''jubeat'' and ''REFLEC BEAT'', which don't bother to simulate actual musical activities at all.
* ShoutOut: Keyboardmania 2nd Mix added "Morning Music", a song which was played by Konami's "Bubble System" arcade hardware during its startup process (the unique "bubble memory" it utilized required time to warm-up before it could be used). [[http://www.youtube.com/watch?v=VjKEKS3UbWg&feature=related It even plays it on startup!]]