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* ''TabletopGame/BattleTech'' can produce these on occasion, but because it tends towards GreyAndGreyMorality, deciding which one is the "good" one is sometimes difficult:
** Sun-Tzu Liao is this for Hanse Davion. Both are unparalleled [[{{TheChessmaster}} Chessmasters]]. Both ultimately did what they did to improve the quality of life for their people. And they both frequently use the same methods. Both of them made alliances with neighboring powers that primarily benefited themselves. And so forth. It could be argued that Sun-Tzu is more ruthless, being more willing to sacrifice his own people to achieve those ends, but Hanse Davion has been just as willing to sacrifice his people too. And both of them ended up effectively being deified by their people.
** A more accurate example is Victor Steiner-Davion with his sister Katherine. Both were children of Hanse Davion, but raised on different worlds. Victor was very military, and tried to rule through that kind of thinking. Katherine was a political mastermind, gaining power through brinkmanship and guile (and [[MurderIsTheBestSolution murder]]). Both considered themselves to be the true heir of Hanse Davion. Neither had any real respect for the other; Victor saw Katherine as a foppish dilettante, while Katherine saw Victor as a manchild playing with wartoys. That they were responsible for the most destructive civil war in Inner Sphere history should not have been a surprise to anyone.
* ''TabletopGame/ChuubosMarvelousWishGrantingEngine'': Billy Sovereign is basically Seizhi, the Best Friend, minus [[spoiler:a soul]], and is evil enough that he once impaled Leonardo de Montreal on a railroad spike. Seizhi's Arcs in the ''Glass-Maker's Dragon'' campaign even encourage the inclusion of a villainous counterpart, referred to as the "Walker in Darkness", in order to fall to your Vice and give you the motivation to reject it.
* ''TabletopGame/DungeonsAndDragons'': Each playable race that is not an half-human hybrid has an EvilCounterpart.
** Elves and drow. Both have a dexterity bonus, a constitution penalty, and bonuses to perception skills, making them adepts at guerrilla tactics (plus, the drow live in the underdark and have darkvision). While the elves are good, drow elves are an AlwaysChaoticEvil race.
** Regular dwarves and the ChaoticEvil derro and LawfulEvil duergar.
** Halflings and goblins. Both are stealthy and athletic, but halflings are known for their courage while goblins are known for their cowardice. Halflings also have the savage jerren (from 3rd edition's ''Book of Vile Darkness''). They were originally halflings that were continuously raided by goblins and bugbears, until their leaders and shamans came together to concoct vile poisons and foul magics. The Jerren went on to commit such atrocities that even the goblinoids were horrified. Whereas halflings are very family oriented, Jerren care only for strength, and will slay any family member that prove themselves weak.
** Gnomes and kobolds. Both are skilled with technical skills (gnomes are perpetually inventing new things, kobolds are excellent with traps), but gnomes are sturdy and tend chaotic while kobolds are squishy and staunchly LawfulEvil. Their gods, Garl Glittergold and Kurtulmak, are thus evil counterparts to each other as well.
** Githzerai and githyanki. They're descendants of a slave race created by the [[{{Cthulhumanoid}} Illithids]] who experienced a species-wide religious schism that changed the course of their evolution after fighting off their oppressors. The githzerai followed the teachings of the philosopher Zerthimon and became peaceful {{Warrior Monk}}s, while the githyanki followed the warlord Gith and became despotic ScaryDogmaticAliens.
** Humans got their own evil counterpart from the 3e sourcebook ''The Book of Vile Darkness''; the Vashar were the first version of humans created by the gods. It turns out that the first draft was a total failure, since that first man was so violent that he almost immediately turned on his creators. Being gods, they just smote him and went back to the drafting table, but a demon (possibly Graz'zt) gathered up the remains, revived them, and created a female. Whereas humans can feel a full spectrum of emotions, and are generally averse to things like rape and murder, the vashar can only feel pain and hate, and have no such taboos.
** Among gods, [[LawfulEvil Hextor, God of Tyranny]] is the counterpart to [[LawfulGood Heironeous, God of Valour]], to the point where both of them have a mailed fist holding some kind of ranged weapon for a symbol: Heironeous has a thunderbolt, Hextor three arrows. In the lore, they're [[CainAndAbel half-brothers]].
** Tiamat, goddess of chromatic dragons to Bahamut, god of metallic dragons. The ''Magazine/{{Dragon}}'' article "Children of Bahamut, Spawn of Tiamat" details their followers, with Bahamut's including a being that is essentially a dragon-shaped mass of Positive Energy, while Tiamat has an enormous dracolich powered by a similar quantity of Negative Energy. The two dragons see each other as utterly antithetical, but have never actually fought each other, and it's speculated that if they did, the energies involved would destroy the multiverse.
** Antipaladins (also known as Blackguard Paladins), of course, are the evil counterparts to paladins. They have similar abilities to paladins, except their healing powers become harming powers (but [[ReviveKillsZombie heal undead]]) they [[SmiteEvil Smite Good instead of Evil]], and there are other details such as an aura that makes their opponents fearful, rather than their companions couragous. The antipaladin's Dark Blessing and Unholy Vitality actually function exactly like Divine Grace and Divine Health, they just have a different source.
** The harbinger class, introduced in ''Dragon'' magazine, is something of the evil counterpart to bards (although bards can themselves be evil). A harbinger must be chaotic evil or chaotic neutral, and has equivalents to all bardic abilities, but designed to demoralise his foes, rather than inspire his companions.
** ''TabletopGame/{{Eberron}}'': The Blood of Vol is basically an evil version of the Undying Court, repackaged for mass consumption. Both involve divine magic without the involvement of Eberron's ambiguously real deities, but the Undying Court seems largely indifferent to the Sovereigns, the Silver Flame and so on, while the Blood of Vol is staunchly {{Nay Theist}}ic. Both have physical immortality via undeath as a tenet, but the Undying Court use positive energy and become the Undying while the Blood of Vol relies heavily on vampirism and lichdom. Both are led by undead elves, but the Undying Court are a council of NeutralGood deathless elders while Vol is NeutralEvil and is referred to as "the Lich-Queen". Indeed, the most Vol-friendly group of elves of Aerenal, the Stillborn, have adopted a practice of alchemically treating themselves to appear undead, despite being fully alive...that was developed by an Elven lineage that is for the most part staunchly loyal to the Court and who have been doing it for a very long time.
* ''TabletopGame/TheDarkEye'': The twelve archdemons appear as either evil opposites or corrupted versions of the Twelve Gods (the main Aventurian pantheon), e.g. Rondra (god) -- chivalry vs. Belhalhar (demon) -- bloodlust; Peraine (god) -- agriculture and healing vs. Belzhorash (demon) -- starvation and pestilence.
* ''TabletopGame/MagicTheGathering'':
** Crovax Windgrace is a nobleman who [[TheCorruption becomes a vampire, got a curse]] killing his own love Selenia and eventually becomes [[MadeOfEvil evincar of Rath and leader of the Phyrexian invasion of Dominaria]]. In the ''Planar Chaos'' alternate timeline, Mirri (member of ''Weatherlight'' tripulation) kills Selenia (fallen angel with a curse, killed originally by Crovax) and becomes the evincar instead, and Crovax becomes a hero.
** Nahiri is one to Nissa Revane; both are planeswalkers from the world of Zendikar, both use a form of magic that directly interacts with the land (and thus, mana itself), both fought the Eldrazi, and both have a deep, abiding love for their home plane, often to the exclusion of the rest of the Multiverse. However, whereas Nissa has undergone CharacterDevelopment that let her leave her worst traits, such as a sense of superiority and a disregard for others, behind her, Nahiri is still trapped in the past and retains many of the things that made Nissa an AntiHero early on, dialing them up.
* ''TabletopGame/OldWorldOfDarkness'':
** ''TabletopGame/VampireTheMasquerade'':
*** The Camarilla and Sabbat are an aversion, as [[BlackAndGrayMorality both are difficult to classify as good]]; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HollywoodSatanism / ReligionOfEvil could be.
*** Played straighter with the Salubri and Salubri ''antitribu''. Mainline Salubri specialize in healing, and can only feed on the willing. The ''antitribu'' are descended from the Salubri warrior caste, specialize in killing things, and can only feed on the ''un''willing.
** ''TabletopGame/WerewolfTheApocalypse'': The Black Spiral Dancers are evil counterparts to the Gaia Garou. After falling to the Wyrm, the Black Spirals retained aspects of Garou culture, such as lunar auspices, the Veil, and a Wyrm version of the Litany.
* ''TabletopGame/NewWorldOfDarkness'':
** ''TabletopGame/BeastThePrimordial'' then gives us Heroes, who are basically a KnightTemplar equivalent Hunters with all their worst traits. Its supplement ''Conquering Heroes'' also introduces the Insatiable, who are best-described as just like the Beast, only without a single shred of humanity.
** ''TabletopGame/HunterTheVigil'' has [[SlasherMovie Slashers]], humans who just like hunters start hunting... except they target regular humans as much as supernaturals, making them flat-out {{Serial Killer}}s.
** ''TabletopGame/VampireTheRequiem'' has Belial's Brood, a sect of [[HollywoodSatanism Hollywood Satanist]] vampires who are obsessed with depravation and bringing hell on earth, in contrast with the playable Covenants, who while not exactly nice, are more pragmatic and rational.
%%** ''TabletopGame/WerewolfTheForsaken'': Each Pure Tribe can be considered an evil counterpart to a specific Forsaken one; the [[EvilLuddite Predator Kings]] are counterparts to the [[NatureHero Hunters in Darkness]], the [[AristocratsAreEvil Ivory Claws]] to the [[TheLeader Storm Lords]], and the [[ReligionOfEvil Fire-Touched]] to the [[SeekerArchetype Bone Shadows]].%%ZCE and no-context potholes. *How* are these Evil Counterparts?
* ''TabletopGame/OneNightUltimateWerewolf'': The Seer is on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.
* ''TabletopGame/SentinelsOfTheMultiverse'':
** This is the point of the Frightful Five, Baron Blade's VillainTeamUp to destroy the Freedom Five. Most of them are [[ArchEnemy Nemeses]] of the character they're the counterpart for, which means the two deal bonus damage to each other.
** Gloomweaver to Nightmist, especially her Dark Watch form. Both are more magical creatures than physical and destroy magical creatures, but Gloomweaver is pretty much pure evil while Nightmist fights for good.
** Iron Legacy to, unsurprisingly, Legacy. Evil alternate universe versions are effective like that. While Iron Legacy isn't mechanically a Nemesis, because he ''is'' his universe's Legacy, there's still unique dialogue in the digital version between the various Legacies and Iron Legacy.
** Inverted with Omnitron-X, who is the ''Good'' Counterpart to the original Omnitron.
** The Scholar gets two: Biomancer, who is also long-lived and intelligent, but brutal instead of gentle, and Hermetic, another alchemist interested in the Philosopher's Stone, but a poisoner instead of a healer.
** Friction (Frightful Five) to Tachyon. Both are speedsters who like to play cards quickly, but Friction is reckless, self-destructive and sloppy, while Tachyon is noted for caution.
** Ermine to the Wraith. Both are wealthy people who actually do stuff, but the Wraith is quiet and fights crime for the common good, while Ermine is a notoriously chatty thief.
** Apostate to Fanatic. Both are winged and wield a lot of relics, but Apostate is a demonic tempter while Fanatic is radiant and direct. They even have counterpart swords: Fanatic's ''Absolution'' and Apostate's ''Condemnation''.
** Chokepoint to both Bunker and Unity. Like Bunker, she's got ties to the Ironclad Project, and like Unity, she's a technopath with a need to prove herself. Reinforcing the Unity parallels, her transformation from Choke to Chokepoint involved merging with technology when mortally wounded, the same way that something of Unity survived Iron Legacy's attack in that timeline.
** Plague Rat to Chrono-Ranger. Both rely heavily on buffing damage and dishing out tons of it quickly. Plague Rat is the source of the horrible rat monsters that hunt in the Final Wasteland; Chrono-Ranger travels through time killing cryptids to SetRightWhatOnceWentWrong and prevent the Final Wasteland from existing to begin with.
* ''TabletopGame/Warhammer40000'': Numerous examples, although it's simply [[BlackAndGrayMorality eviler counterparts]]. For the most part, Chaos (except for the demons) basically is a giant, AlwaysChaoticEvil version of the Imperium, while the Dark Eldars are darker versions of standard Eldar.
* ''TabletopGame/WarhammerFantasy'':
** The two major societies of Chaos-worshiping humans originated from the same ancestral societies as Old World nations that turned to the Dark Gods.
*** The Norscans descend from the Norsii, one of the ancient tribes in what would become the Empire; even then they were Chaos-worshipers and raiders, and were eventually driven out when Sigmar created the Empire. The modern Norscans retain a particular enmity for the Empire because of this, and would dearly like to reconquer its lands.
*** When Chaos began to spread over the world, many of the nomadic tribes of the steppes came under its sway. The minority that resisted, the Gospodars, were forced to flee westwards into the Old World, where they established the nation of Kislev. The rest became the Kurgans, fearsome and savage raiders. Both groups retain strong warrior and equestrian traditions, and produce excellent heavy cavalry, but their only interactions in the present are the Kurgans' periodic invasions of Kislev.
** The Dark Elves, or Druchii, originated as a splinter faction of the High Elves, or Asur, that formed around Malekith, an ambitious prince with aspirations of kingship, and the "pleasure cults" that worshiped Slaanesh, the Chaos God of sensation, excess and indulgence. A failed coup and civil war saw Malekith's followers and the pleasure cults forced out of the Elven homeland and into the frozen wastes of Naggaroth, where they formed a culture based on tyranny, slavery and piracy and defined by its bitter enmity with the Asur and desire to invade and reconquer Ulthuan.
** The Chaos Dwarfs, or Dawi-Zharr, were Dwarfs who abandoned the old Dwarf gods and took up worship of the bull god Hashut during Chaos' original invasion of the material world. The Chaos Dwarfs are greedy, tyrannical and merciless, driven by a need to subjugate all before them. They have a real Mesopotamian thing going for them as opposed to the very Nordic-flavoured regular Dwarfs.
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