[[caption-width-right:348:Texto con Sabor:"El sol brilla en el cielo gracias al sacrificio de este dios, nadie olvidará su obra, no mientras salga un sol sobre la humanidad."]]
->''Los jugadores que no leen el texto con sabor no son muy intelgentes, apestan un poco, y se visten ridículo. Pero mantengámoslo entre nosotros, okay? pueden ponerse [[BerserkButton un poco violentos]].''
-->-- '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74262 Double Header]]''', ''TabletopGame/MagicTheGathering'', en el texto con sabor.

En un juego, un texto con sabor es cualquier texto que no tiene relacion con el juego ni con sus reglas, y son incluidos solamente para lograr algún efecto en el lector. Común en casi todos los juegos de cartas coleccionables, también en los manuales de juegos de rol; pero no está limitado a juegos de mesa, y también ocurre en videojuegos. Por ejemple, la descripcion de una poción curativa en un juego de rol puede incluir un texto con sabor cuando su descripción explica más que solamente los efectos que tiene en el juego.

Usualmente incluye citas, ya sea de fuentes reales, atribuidas a personajes del juego, o de un [[Es/DocumentosFicticios libros ficticios]]. también puede incluir historias, poemas, dichos, o bromas.

El texto con sabor se encuentra generalmente en [[MonsterCompendium Compendio de monstruos]], [[PamphletShelf Pamphlet Shelves]] y [[VideoGameItemsAndInventory Objetos de inventario]], a veces toman la forma de Es/EnciclopediaExposita.

TOBEDONE: Por Traducir
(Más que traducción esta pagina necesita ejemplos que estén originalmente en español)


[[folder: Juego de cartas coleccionables]]

* Cada carta "Mitos y leyendas" contiene un texto que explica un poco del origen o el contexto del contenido del personaje u objeto que aparece en la carta. Algunas cartas especiales de aniversario o de lanzamiento de ediciones nuevas solo contienen la fecha de lanzamiento de la edición.
* ''TabletopGame/MagicTheGathering'' has a lot of Flavor Text, some player types even build decks based on the "story" of the cards, leading to such weird but fascinating combos as sacrificing the embodiment of your death into pure damage with which to kill an opponent.
* In the ''TabletopGame/YuGiOh'' TCG, flavor text appears only on Normal Monster cards, which are virtually non-existent in competitive play, so the lore is very spotty and mostly forgotten.
* The ''Franchise/{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show.
* Appears at times in ''TabletopGame/DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.
* ''TabletopGame/{{Pokemon}}'' cards contain Pokédex text generally taken from the most recent games. Averted during the E-reader and EX-sets from the second and third generations (the text instead appears on your GBA when you scan the card's bottom dot code into the E-reader).
* Every card in the ''Series/BabylonFive'' CCG had flavour text, containing either an in-universe quote from the series, information from [[AllThereInTheManual official guides and associated info texts]], or (in some rare AlternateUniverse cards) postulations on [[ForWantOfANail how things could have gone different]].


[[folder: Tabletop Games ]]

* Most tabletop games require by their very nature Flavor Text to help tell the story. Put here only particular examples.


[[folder: Video Games ]]

* ''{{VideoGame/Borderlands}}'' and ''{{VideoGame/Borderlands2}}'' have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well.
* Nearly every item in ''VideoGame/TheSims2'', often with reoccurring gags.
* ''VideoGame/AgeOfEmpires'' and ''VideoGame/AgeOfMythology'' have long in-universe description of their units.
* ''VideoGame/AgeOfWonders'' and its sequel have Flavor Text for each unit, which goes from plain to snarky.
* Creator/BlizzardEntertainment games (''VideoGame/{{Starcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Warcraft}}'', ''VideoGame/WorldOfWarcraft'') are full of Flavor Text.
* Creator/BioWare games (''VideoGame/BaldursGate'', ''VideoGame/NeverwinterNights'', ''VideoFame/KnightsOfTheOldRepublic'', ''Franchise/MassEffect'' and ''Franchise/DragonAge'') are also full of Flavor Text.
* The ''VideoGame/TotalWar'' series use Flavor Text on units to [[ShownTheirWork show their work]]
* For every Franchise/{{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight actually does have some gameplay consequences, but those are very few and far between.
** Additionally, since Generation IV, each Pokemon's status screen includes text documenting when and where it was caught, and a one-sentence remark about the individual creature's personality. The line about personality is actually a hint as to that particular Pokemon's hidden IV scores, [[GuideDangIt but you'd never know that without doing some research,]] [[CompetitiveMultiplayer and you'd never care unless you were playing competitively.]]
* In ''VideoGame/StarOceanTheSecondStory'', there are a huge number of items that are raw materials for crafting and items that can be crafted. Many of them contain flavor text not related to what the object does, such as describing the texture or taste of [[HyperactiveMetabolism food items]].
* The ''VideoGame/{{Homeworld}}'' series has in-universe descriptions for all of its units in the manual of the game.
* ''VideoGame/{{Vindictus}}'' has flavor text for all items. Oddly, it often describes effects that ought to have an effect on the gameplay but don't, notably {{curse}}s.
* ''Franchise/{{Disgaea}}'' has humorous Flavor Text for its item and skill descriptions.
* ''VideoGame/{{Mother 3}}'': The in-game Battle Memory has flavor text descriptions of each enemy you've met.
* ''VideoGame/PaperMario'': Using the [[EnemyScan Tattle ability]] gets you the statistics of enemies, as well as some off-the-cuff remarks by the tattler (Goombario or Goombella).
* All of the items in ''VideoGame/RecettearAnItemShopsTale'' have humorous descriptions, in keeping with the [[{{Woolseyism}} Woolseyised]] script.
* In ''VideoGame/NetHack'' the "tell what a symbol represents" command will optionally give a quote from a real life source.
** Examining a coyote will display a randomly chosen ''WesternAnimation/WileECoyoteAndTheRoadrunner'' [[CanisLatinicus fake species name]].
** Examining a headstone will display a [[GraveHumor randomly chosen epitaph]].
* Weapons in ''VideoGame/FinalFantasyXIII'' have this.
* ''VideoGame/{{Drakengard}}'' has a short story for each of its (65!) weapons.
* Some of the ''VideoGame/TeamFortress2'' unlockable weapons and hats have flavor text in their description. Japanese-themed items have haikus.
** The Description Tag item also lets players write their own flavor text to apply to their weapons and headgear.
* The player character's library bookshelf in ''VideoGame/LegendOfMana'' includes not only their MonsterCompendium, but encyclopedias discussing gameworld locations, artifacts, weapon types and raw materials.
* The Bestiary of ''VideoGame/FinalFantasyXII'' provides a lot of flavor text, along with a lot of backstory, for everything from the land of Ivalice to the Bazaar to the Espers.
* In a general sense, Achievements and Trophies for Xbox 360 and [=PS3=] games sometimes have this - while the text after the Achievement/Trophy name is sometimes simply what was done to earn said reward (i.e. kill X number of enemies, beat Y stage), sometimes there's pithy commentary on the goal in question. Games that have some humorous content (even if the main plot is serious) are more likely to feature this.
* ''VideoGame/EtrianOdyssey'' has description for each monster.
* ''VideoGame/HeroesOfMightAndMagic 3'' has a small text describing the acquisition of a new artefact, ''VideoGame/HeroesOfMightAndMagicV'' and 6 has description of every unit in the game.
* In ''VideoGame/FableII'', every item has flavor text. [[FunnyMoments It's the most hilarious part of the game]]
* In the ''[[VideoGame/{{X}} X-Universe]]'' series, just about everything in the entire game has its own little tale to tell. Sometimes ships give you historical details, sometimes weapons tell you of their designers' money problems, and of course you get political details by looking at the races' entries in the in-game encyclopedia.
* This is one of the primary storytelling mechanics in ''VideoGame/DarkSouls''. Every item has some sort of flavor text revealing key information about the game's world and lore.


[[folder: Other ]]

* An ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' strip in ''Magazine/{{Dragon}}'' featured a character who claimed that ''ignoring'' flavor text was the key to true peace. He didn't do ''anything'' that wasn't required by the rules; so since dirt didn't have any mechanical effect he didn't bathe, since there were no rules specifying that characters got sleepy, he only slept when hit by a [[StandardStatusEffects magical effect]] (if he'd been a magic user, he'd also have done so when he wanted to recharge his spells), and he ate a revolting gruel once every two weeks, because the rules said that if he didn't he'd starve but didn't specify any other effects of not eating.