[[caption-width-right:350:"There seems to be a minor issue with lava containment."]]

->''The siege is broken! We are victorious!!!!! Also, the exterior of the fortress continues to burn.''
-->-- '''Jervill''', ''drunken player''

''VideoGame/DwarfFortress'' is often lauded as one of the most complicated games of all time. The interface is opaque, the learning curve a cliff. It's hard enough for experienced players to keep their forts safe and secure on the best of days.

So, what happens when a bunch of players play a succession fort [[AlcoholInducedIdiocy while completely inebriated?]]

Drunk Fortress is a ''Dwarf Fortress'' succession game in which each player takes a turn playing while totally plastered. It's run on a "First Drunk First Serve" basis, in which whoever is consuming alcohol at the moment is the next player. As can be expected from such playing conditions, the fortress quickly became a labyrinthine mess of half-finished projects and forgotten passages, with magma leaking into the fort from every direction and hosting at least three tantrum spirals. And it is ''glorious''.

See the madness [[http://www.bay12forums.com/smf/index.php?topic=116045.0 here]]. Action starts on page 7. [[NeedsWikiMagicLove Needs some Wiki magic.]]

!!Drunk Fortress provides examples of the following tropes:

* AccidentalInnuendo: It happens.
-->'''Shoruke:''' "You like axolotl leather, holy gods that's a bitch to spell, so now you're a leather person. I mean a leather worker person."
* AlcoholInducedIdiocy: The whole point, really.
* ArchiveBinge: 154 pages as of 6/26/2014.
* AttackAttackRetreatRetreat: When the fortress was overrun by Forgotten Beasts, this was the result. 58 unarmed dwarves beating up a Glob of Water and assorted monsters. 8 survivors.
* BrainBleach: When you're drunk and dealing with clouds of gangrene, it's a good idea to have more alcohol handy to wash the mental images away.
* BrickJoke: At the end of [[http://www.bay12forums.com/smf/index.php?topic=116045.msg3681408#msg3681408 Ruhn's Turn]] he mentions flipping a wagon with a bridge, but not seeing anything land. Later at the start of [[http://www.bay12forums.com/smf/index.php?topic=116045.msg3687109#msg3687109 Scruffy's Turn]] the wagon lands to Scruffy's utter bewilderment.
* ClusterFBomb: Can happen. Drunk people on the internet, you know how it is.
* ComedicSociopathy: A side-effect of mixing [[ArtificialStupidity stupid]] [[VideoGame/DwarfFortress dwarves]] and [[AlcoholInducedIdiocy drunken players]].
* CountryMatters: Random Dragon managed to misspell "count" in both his turns.
* DifficultySpike: [[InvokedTrope Invoked]] by the players for comedic effect. Heavy drinking makes hard games harder.
* DisproportionateRetribution: One player locked a kobold thief inside the fortress. Immediately afterwards, the goblins laid siege.
* DrinkingOnDuty
* DrunkenMontage: The thread is more like a montage of {{Drunken Montage}}s.
* EpicFail: The fortress!
** A particularly spectacular example was the source of the page image. Now, magma leaks are pretty common in succession games, but this particular one was leaking into the fort on three separate levels. Magma, unlike water, does not naturally flow up levels.
* ExactlyWhatItSaysOnTheTin
* FailureIsTheOnlyOption: The only logical outcome, achieved by Year 3.
* FourIsDeath: Every four in-game years, Wrex takes over the fort and consequently fails at keeping the fort alive. This has henceforth been called a "wrexed year".
** "I hope it dosen't become a tradition that fortresses blow up when I take control."
* !!IncendiaryExponent!!: As noted in the page quote.
* INeedADrink: While the game is played while already drunk, most player's reactions to seeing the state of the fort is to knock back another one.
* ItSeemedLikeAGoodIdeaAtTheTime: Most of the disasters in the fort are summed up as such. The reason for the new embark having an Evil biome was pretty much this.
-->'''Clover Magic:''' Uh....it's a trainwreck, guys. Not gonna lie. I apparently ''lost my mind'' sometime while playing.
* LavaAddsAwesome: When drunk, this feels even more true than usual to a Dwarf Fortress player. Naturally, being drunk also makes it harder to [[RealityEnsues handle magma safely]].
* LethalLavaLand: This trope is a side-effect of drunk people attempting to weaponize magma, regardless of whether they succeed or fail.
* MadeOfIron[=/=]NeverGetsDrunk: Several people have noted the copious amounts of alcohol that Clover Magic drank while still remaining, if not [[AlcoholInducedIdiocy perfectly fine]], still capable of playing ''[[DifficultButAwesome Dwarf]] [[VideoGame/DwarfFortress Fortress]]''.
* MalevolentArchitecture: Both intentionally and unintentionally.
* NoOSHACompliance: The whole fortress was designed by a bunch of drunks. Most notably, a [[LavaAddsAwesome magma]] [[KillItWithFire can]][[PointlessDoomsdayDevice non]] accidentally [[HilarityEnsues flooded the fortress with magma]].
* SuccessionGame
* SchmuckBait: The occasional self-destruct lever labelled "do not touch".
* ShapedLikeItself:
* TheAlcoholic: The players, the dwarves...
* TheCaligula: Pretty much everyone.
* TheUnintelligible: Drunk people trying to communicate over the internet tends to cause this. Of course, this is part of the point.
* WhatDidIDoLastNight: On a meta level; most players are left quite bewildered after recuperating from their turns and posting up the logs for the thread.
-->'''Clover Magic:''' Looking at this sober...''what was I doing''.
** Of particular note is Wrex's wholesale disaster of a first turn, wrought from slamming back shots of [[http://www.thedrunkenmoogle.com/post/1204475764 an approximation]] of ''[[Franchise/MassEffect ryncol]]''.