->''"The year: 1994.\\
The event: [[UsefulNotes/TheWorldCup World Cup Soccer]] in [[UsefulNotes/TheUnitedStates USA.]]\\
Both Creator/{{Williams|Electronics}} and Creator/{{Gottlieb}} created their respectiv ''[sic]'' {{pinball}} tributes for the event."''
-->-- IPDB user '''[[http://www.ipdb.org/rate/showuserrate.pl?uid=6595 Paturlas]]''' comparing ''Pinball/WorldCupSoccer'' and ''Pinball/WorldChallengeSoccer''[[note]]See the full quote [[Quotes/DuelingWorks here]].[[/note]]

This page is a list of {{video game}}s that are [[DuelingWorks considered imitations of each other]]. Inspired by a game's success and/or popularity, [[FollowTheLeader others are made]]. Which is the original and which is the imitation is not always completely clear; sometimes, however, it is painfully so.

Of course, most of the examples shown below aren't copying other studios, but had just came out around the same time with the same theme. Keep that in mind when comparing two games or game series to each other. Most of the times it just leads to a FandomRivalry.

[[JustForFun/IThoughtItMeant This is not related to]] ''Franchise/YuGiOh'' Or ''TabletopGame/DuelMasters''. Or... well, you get what we mean.

[[index]]
* DuelingWorks/FirstPersonAndThirdPersonShooters
* DuelingWorks/FightingGame
* DuelingWorks/{{Pinball}}
* DuelingWorks/PlatformGame
* DuelingWorks/RacingGame
* DuelingWorks/RolePlayingGameEastern
* DuelingWorks/SandboxSimulation
* [[DuelingWorks/GamesCrossGenre Cross Genre]]
[[/index]]

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* Initiators / Followers
** '''Capsule Pitch Description:''' Description
** '''Implementation:''' Implementation
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[[foldercontrol]]

[[folder:Action Game]]
* ''VideoGame/SamuraiWarriors'' (2004) / ''VideoGame/SengokuBasara'' (2005)
** '''Capsule Pitch Description:''' ''VideoGame/DynastyWarriors'' [[foldercontrol]]

[[folder: [[Recycled INSPACE in the Japanese Warring States Era ]]
!]]
** '''Implementation:''' {{Creator/Koei|Tecmo}}'s ''Warriors'' came first, with {{Creator/Capcom}}'s ''VideoGame/SengokuBasara'' coming shortly thereafter. The ''Warriors'' games' stories are somewhat more historically grounded than its competitor.
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* ''VideoGame/{{Onechanbara}}'' (2004) / ''VideoGame/LollipopChainsaw'' (2012)
** '''Capsule Pitch Description:''' A BeatEmUp / HackAndSlash where {{Stripperiffic}} chicks fight zombies.
** '''Implementation:''' Keep in mind that ''Lollipop Chainsaw'' was probably never meant to copy ''Onechanbara''. Both games just happen to be built around a similar concept. Ironically, in ''Onechanbara Z Kagura'', one of the main characters happen to wield a chainsaw. But since chainsaws are common in zombie games nowadays, this should just be written off as a coincidence.
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* ''VideoGame/GodOfWarI'' (2005) / ''VideoGame/SpartanTotalWarrior'' (2005) & ''VideoGame/RiseOfTheArgonauts'' (2008)
** '''Capsule Pitch Description:''' Hack and Slash games set in the time of ancient Greece, drawing upon its mythology.
** '''Implementation:''' ''God of War'' is the most over-the-top, with giant bosses and lots of blood and gore. ''Total Warrior'' is a spin-off of the ''VideoGame/TotalWar'' series and puts focus on large scale battles with many combatants on both sides. ''Rise of the Argonauts'' allows the player to make a few choices through the game, affecting their character's personality.
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* ''VideoGame/GodOfWarI'' (2005) / ''VideoGame/DantesInferno'' (2010)
** '''Capsule Pitch Description:''' Hack and Slash games with blades attached to chains, centering on mid range combat but also using close quarters and magic. Both games use a gothic art style and are based on [[DarkerAndEdgier violently]] [[RefugeInAudacity over-the-top]] interpretations of religious mythology -- [[Myth/ClassicalMythology ancient Greek religion]] for ''[=GoW=]'', and Dante's ''Literature/TheDivineComedy'' for ''Inferno''. [[PressXToNotDie Quick time events.]] [[HotterAndSexier Lots of bare breasts.]]
** '''Implementation:''' The creators of ''Dante's Inferno'' actually [[SincerestFormOfFlattery said they weren't trying to be original]].
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* ''VideoGame/DestroyAllHumans'' (2005) / ''VideoGame/StubbsTheZombie'' (2005)
** '''Capsule Pitch Description:''' Games set in a satirical 1950s America where you play as a monster - a [[TheGreys a grey alien]] in ''Destroy All Humans'' and a [[OurZombiesAreDifferent zombie]] in ''Stubbs'' - running around wreaking havok with powers.
** '''Implementation:''' ''Stubbs the Zombie'' is the more linear of the two, giving you one mission after another, while ''Destroy All Humans'' has more elements of a sandbox game, with missions being given to you as you unlock more areas.
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* ''VideoGame/TitanQuest'' (2006) / ''Loki: Heroes of Mythology'' (2007)
** '''Capsule Pitch Description:''' ''VideoGame/DiabloII'' clones based on [[CrossoverCosmology ancient mythologies]] such as UsefulNotes/AncientGreece, and AncientEgypt.
** '''Implementation:''' ''Titan Quest'' is top-down perspective, has 9 classes (can be dual-class) and all dungeons are static. Loki is 3rd person perspective, has 4 classes and dungeons are randomly generated.
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* ''VideoGame/NoMoreHeroes'' (2007) / ''VideoGame/MadWorld'' (2010)
** '''Capsule Pitch Description:''' Both are action games with a fairly agile protagonist who dispatches hoards of intercity thugs using wrestling, GoodOldFisticuffs, and battery-powered weapons that glide through people like a hot knife through butter. Both also have a colorful collection of bosses oozing with obscene personality, and seem to incorporate cel-shading into their graphics engine. Lastly, both are named after music.
** '''Implementation:''' Each game pushed the Wii into the big kids' playground of [[DarkerAndEdgier adult gaming]], not just in LudicrousGibs, but every single kind of censor-bursting they thought they could get away with.
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* ''VideoGame/DiabloIII'' (2012) / ''VideoGame/TorchlightII'' (2012) / ''VideoGame/PathOfExile'' (2013)
** '''Capsule Pitch Description:''' Top-down HackAndSlash ActionRPG games released the early 2010's as a [[SpiritualSuccessor (spiritual)]] successor to ''VideoGame/DiabloII''.
** '''Implementation:''' The ''VideoGame/{{Torchlight}}'' games are {{Spiritual Successor}}s to classic ''Diablo'', and made by the original ''Diablo'' devs. ''Path of Exile'' was created by fans of ''Diablo II''. ''Diablo III'' received post-launch support with a new expansion, two new classes, and seasonal ladders. ''Path of Exile'' is updated continuously, greatly expanding the scope of the game and revamping old content since its release.
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* ''VideoGame/IAmAlive'' (2012) / ''VideoGame/TheLastOfUs'' (2013)
** '''Capsule Pitch Description:''' A grizzled survivor climbs and scavenges his way through ruins of a modern city after a disaster, fighting off other scavengers.
** '''Implementation:''' ''I Am Alive'' came out first and has lingered in [[{{Vaporware}} development hell]] longer but ''Last of Us'' was probably initiated before Creator/NaughtyDog had even heard about ''I Am Alive.''
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* ''VideoGame/DMCDevilMayCry'' (2013) / ''VideoGame/MetalGearRisingRevengeance'' (2013)
** '''Capsule Pitch Description:''' HackAndSlash games released in early 2013.
** '''Implementation:''' Both games are based off a preestablished franchise and made by another studio than the original series. While ''VideoGame/DMCDevilMayCry'' is a ContinuityReboot, ''VideoGame/MetalGearRisingRevengeance'' is a SpinOff. The rivalry seems to have started due to these rather shallow similarities and the fact that they come out around a month apart. It's worth noting that Creator/HidekiKamiya, creator of the original ''VideoGame/DevilMayCry'' currently works at Creator/PlatinumGames, the studio that developed ''Revengeance'', which might have added more fuel to the fire, although he had nothing to do with the development of ''Revengeance'' (since he was busy working on ''VideoGame/TheWonderful101'').
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* ''VideoGame/HyruleWarriors'' (2014) / ''VideoGame/FireEmblemWarriors'' (2017)
** '''Capsule Pitch Description:''' Two most notable franchises of Creator/{{Nintendo}} getting a ''VideoGame/DynastyWarriors'' spin-off.
** '''Implementation:''' TBA
[[/folder]]

[[folder:Action Adventure]]
* ''Franchise/TombRaider'' (1993) / ''VideoGame/{{Uncharted}}'' (2007)
** '''Capsule Pitch Description:''' The protagonist climbs, jumps and shoots his/her way through exotic places in search for ancient treasures and confronting evil conspiracies.
** '''Implementation:''' ''Tomb Raider'' is more puzzle/platform-oriented while ''Uncharted'' is (much) more focused on combat.
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* ''VideoGame/MarvelUltimateAlliance'' (2006) / ''VideoGame/JusticeLeagueHeroes'' (2006)
** '''Capsule Pitch Description:''' Superhero games with RPG mechanics where the heroes band together in groups of four to battle a group of well-known supervillains operating under a world-threatening overarching plot.
** '''Implementation:''' The main difference is straight from the title: ''MUA'' is a Creator/MarvelComics game, while ''JLH'' is a Creator/DCComics game. Also, ''MUA'' does not focus in a single Marvel superteam, having members from Comicbook/TheAvengers (both classic and New), the Comicbook/XMen and the Comicbook/FantasticFour.
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (2006) / ''VideoGame/{{Okami}}'' (2006)
** '''Capsule Pitch Description:''' Both are ActionAdventure games with a protagonist who has been transformed into a wolf (or, in ''Ōkami'''s case, ''is'' a wolf) and must return life/light to a world corrupted by evil. ''Ōkami'' was [[SincerestFormOfFlattery specifically stated]] to be ''Zelda'' influenced, but was released months before the other game.
** '''Implementation:''' ''Twilight Princess'' was started on first but [[{{Vaporware}} went through development hell]], so ''Ōkami'' beat it into stores. Also, the majority of ''Ōkami'' heavily focused on a paintbrush mechanic. While ''Twilight Princess'', like previous ''Zelda'' games, takes place in a MedievalEuropeanFantasy setting that [[CultureChopSuey also incorporates]] many elements from [[{{Wutai}} pre-modern Japan]], ''Ōkami'' takes place entirely in a mythological ancient Japan.
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* ''VideoGame/LordOfArcana'' (2011) / ''VideoGame/GodEaterBurst'' (2011)
** '''Capsule Pitch Description:''' Multiplayer ActionAdventure games on the Platform/PlayStationPortable
** '''Implementation:''' Both games take cues from the ''VideoGame/MonsterHunter'' series, but ''God Eater'''s inspiration seems to show much more clearly.
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* ''VideoGame/TheLastGuardian'' (2016) / ''VideoGame/{{Scalebound}}'' (2017)
** '''Capsule Pitch Description:''' Both are ActionAdventure games developed in Japan by Creator/TeamIco and Creator/PlatinumGames exclusively for Sony's Platform/PlayStation4 and Microsoft's Platform/XboxOne respectively. Both games have a human protagonist accompanied by a pet (a griffin and a dragon respectively).
** '''Implementation:''' ''The Last Guardian'' was announced in 2009, originally for the Platform/PlayStation3, before getting stuck in [[{{Vaporware}} development hell]]. ''Scalebound'' was announced in 2014, but there was no information about it for a year afterwards. The main difference between them is that ''Scalebound'' is much more action oriented than ''The Last Guardian''.
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (2017) / ''VideoGame/HorizonZeroDawn'' (2017)
** '''Capsule Pitch Description:''' Both are post-apocalyptic open world games marketed with protagonists using archery, released in the same week of 2017
** '''Implementation:''' ''Breath of the Wild'' was the latest entry in the long running ''Franchise/TheLegendOfZelda'' series, being both a launch title on the Platform/NintendoSwitch and the final first-party game on the Platform/WiiU. ''Horizon'' is an original IP on the Platform/PlayStation4, the most popular console of the generation.
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* ''VideoGame/MonsterHunterWorld'' (2018) / ''[[VideoGame/GodEater God Eater 3]]'' (2018)
** '''Capsule Pitch Description:''' Both are the latest installments of hit multiplayer "hunting" games coming out to PC and modern consoles.
** '''Implementation:''' ''Monster Hunter'' started the genre while ''God Eater'' tends to follow closely in its footsteps. Both have started to differentiate from each other in recent years with these installments being the most different. ''Monster Hunter World'' adds a number of changes and improvements in an attempt to make the series bigger in the west, meanwhile ''God Eater 3'' looks to be focusing more on their core fanbase that the game has amassed over the years.
[[/folder]]

[[folder:Adventure Game]]
* ''VideoGame/LeisureSuitLarry'' (1987) / ''VideoGame/LesManley'' (1990)
** '''Capsule Pitch Description:''' PC adventure games from the early 90s starring a CasanovaWannabe who's out to get laid.
** '''Implementation:''' ''Les Manley'' is obscure in America, being a clear British ripoff of ''Leisure Suit Larry'', except it's for the Amiga instead of DOS. With that said, ''Les Manley'' was apparently released (in limited quantities) for DOS, too,
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* ''VideoGame/TheSeventhGuest'' (1993) / ''VideoGame/{{Myst}}'' (1993)
** '''Capsule Pitch Description:''' SceneryPorn {{Point and Click Game}}s made as {{Killer App}}s for the CD-ROM format.
** '''Implementation:''' Both games were very graphically impressive for their time and played a big part making the CD-ROM format take off. Neither game had much, if any, character interaction or text and instead focused on visuals, atmosphere and abstract puzzles. Interestingly, both were originally released on the Platform/{{Macintosh}}, a format known for its lack of original games.
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* ''VideoGame/PoliceQuest4OpenSeason'' (1993) / ''Blue Force'' (1993)
** '''Capsule Pitch Description:''' Law enforcement-themed {{Adventure Game}}s with an emphasis on proper police procedual.
** '''Implementation:''' When Jim Walls, the designer of the original three ''Police Quest'' games, left Creator/{{Sierra}}, they decided to continue the series without him, hiring former LAPD chief Daryl Gates as a consultant for the fourth game. Walls however joined Tsunami Media, a company of former Sierra employees, and created a SpiritualSuccessor named ''Blue Force'' which was released the same year.
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* ''VideoGame/{{D}}'' (1995) / ''VideoGame/{{Phantasmagoria}}'' (1995)
** '''Capsule Pitch Description:''' Controversial FMV horror adventure games released in 1995 starring a young woman exploring a haunted mansion to discover the truth of why one of her loved ones have suddenly become violent and murderous.
** '''Implementation:''' ''Phantasmagoria'' used live actors and green screen while ''D'' used pre-rendered 3D-models and enviroments. ''Phantasmagoria'' used a traditional point-and-click interface while ''D'' used a first-person perspective similar to ''VideoGame/{{Myst}}''. Both also had a fairly unprecedented amout of violence and gore for a video game at the time.
[[/folder]]

[[folder:Beat 'em Up]]
* ''VideoGame/FinalFight'' (1989) / ''VideoGame/StreetsOfRage'' (1991) & ''VideoGame/RushingBeat'' (aka ''Rival Turf!'', ''Brawl Brothers'' and ''The Peace Keepers'') (1992)
** '''Capsule Pitch Description:''' Trilogies of urban {{Beat Em Up}}s released on rival platforms (''SOR'' came out on the Platform/SegaGenesis, while the Platform/SuperNES got ''Rushing Beat''; ''Final Fight'' came out before either in arcades, but its first console port and two sequels were on the SNES).
** '''Implementation:''' The SNES ''Final Fight'' and the Genesis ''Streets of Rage'' were both released during the 1991 Holidays season, although the Japanese version of the former actually came out earlier (being a Super Famicom launch title). While ''Final Fight'' featured more colorful graphics with larger character sprites, ''Streets of Rage'' gain favor with critics by offering a 2-Player co-op mode (a feature that Capcom later implemented in ''Final Fight 2''). Jaleco later released ''Rival Turf!'' in 1992 as a 2-player alternative to the original ''Final Fight'' and eventually went on to spawn two sequels as well.
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* ''VideoGame/StreetsOfRage'' (1991) / ''VideoGame/DDCrew'' (1991)
** '''Capsule Pitch Description:''' Urban {{Beat Em Up}}s based around the premise of taking down a criminal syndicate, made during the same year by the same developer, Creator/{{Sega}}, and exclusive to one platform each (''SOR'' on home consoles, ''D. D. Crew'' in arcades).
** '''Implemention:''' While ''D. D. Crew'' had larger character sprites, a more gritty feel, and support for up to 4 players at once (whereas ''Streets of Rage'' was limited to 2-player co-op), ''Streets of Rage'' boasted a more diverse enemy lineup, the ability to use battering weapons, and a more energetic soundtrack.
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* ''[[http://www.hardcoregaming101.net/arabianmagic/arabianmagic.htm Arabian Magic]]'' (1992) / ''[[http://www.hardcoregaming101.net/arabianfight/arabianfight.htm Arabian Fight]]'' (1992)
** '''Capsule Pitch Description:''' Four-player {{Beat Em Up}}s set in ArabianNightsDays and released to arcades in 1992.
** '''Implementation:''' Creator/{{Taito}}'s ''Arabian Magic'' and Creator/{{Sega}}'s ''Arabian Fight'' were both produced on 32-bit arcade hardware (albeit 2-D evolutions of earlier 16-bit systems). ''Arabian Fight'' used the somewhat unusual effect of having character sprites zoom as they walk.
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* ''VideoGame/GoldenAxe'' (1989) / ''VideoGame/KnightsOfTheRound'' (1991)
** '''Capsule Pitch Description:''' Sword-themed Beat 'em Up with ridable mounts released for the arcade in the early '90 era. Both games let you choose between three warriors with various strengths and weaknesses.
** '''Implementation:''' While ''Golden Axe'' is set in a SwordAndSorcery world, ''Knights of The Round'' is closer to [[Myth/KingArthur Arthurian legends]] with many liberties taken with the myths. ''Golden Axe'' allows you to damage all enemies on-screen with magic while ''Knights of The Round'' give you a [[CastFromHitPoints special attack]]. Both games allows you to choose between 3 characters.
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* ''VideoGame/DungeonsAndDragonsShadowOverMystara'' (1996) / ''VideoGame/GuardianHeroes'' (1996)
** '''Capsule Pitch Description:''' Fantasy-themed Beat 'em Ups with significant RPGElements.
** '''Implementation:''' Made by esteemed developers (Creator/{{Capcom}} and Creator/{{Treasure}}, respectively), these games are significantly more complex than what is typical of the genre. Each game features several playable characters with distinct strenghts and weaknesses that gain levels and abilities as the game progresses. There is also usable equipment, several different special attacks and magic spells, and other features such as branching paths and MultipleEndings. ''Shadow over Mystara'' was an arcade-only[[note]]Though it was ported to Sega Saturn along with its predecessor a few years later [[NoExportForYou in Japan only.]][[/note]] sequel to ''Dungeons & Dragons: Tower of Doom'' and is based on the popular TabletopRPG ''TabletopGame/DungeonsAndDragons''[[note]]Specifically, the ''TabletopGame/{{Mystara}}'' setting.[[/note]] whereas ''Guardian Heroes'' is a wholly original title for the Sega Saturn. ''Guardian Heroes'' is also more plot-driven with a surprisingly detailed story, while the plot of ''Shadow over Mystara'' is [[ExcusePlot very basic]].
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* ''[[VideoGame/DynamiteCop Die Hard Arcade]]'' (1996) / ''Fighting Force'' (1997)
** '''Capsule Pitch Description:''' 3D attempts at resurrecting the BeatEmUp genre.
** '''Implementation:''' ''Fighting Force'' was originally envisioned as a ''VideoGame/StreetsOfRage'' sequel, which would have made this an in-house dueling. Both games had sequels, but ''Fighting Force'' underwent a GenreShift in its next installment.
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* ''VideoGame/BeatDownFistsOfVengeance'' (2005) / ''VideoGame/UrbanReign'' (2005)
** '''Capsule Pitch Description:''' Dark and gritty {{Beat Em Up}}s.
** '''Implementation:''' ''Urban Reign'' features cameos from popular ''VideoGame/{{Tekken}}'' characters Paul Phoenix and Marshall Law.
[[/folder]]

[[folder:Flight Sim/Flight Shooter]]

* ''VideoGame/StarRaiders'' (1979) / ''[=StarMaster=]'' (1982) & ''Space Spartans'' (1982)
** '''Capsule Pitch Description:''' Early first-person space combat games.
** '''Implementation:''' ''Star Raiders was'' Creator/{{Atari}}'s KillerApp for the Atari 8-bit computer line, with ports to the Platform/Atari2600 and Platform/Atari5200. ''[=StarMaster=]'' was made by Creator/{{Activision}} for the 2600 as an unlicensed third-party title, while ''Space Spartans'' was a space combat sim by [[Creator/{{Mattel}} Mattel Electronics]], originally released for the company's Platform/{{Intellivision}} console and later for the much more popular 2600 through Mattel's M-Network division.
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* ''VideoGame/WingCommander'' (1990) / The ''VideoGame/XWing''/''VideoGame/TIEFighter'' series (1993) & The ''VideoGame/FreeSpace'' series (1998)
** '''Capsule Pitch Description:''' Sci-fi themed "simulations" of space fighter craft featuring both {{Old School Dogfight}}ing and complex interfaces and missions.
** '''Implementation:''' ''VideoGame/WingCommander'' was the TropeCodifier for the Space Simulator genre; ''VideoGame/XWing'' came later, but innovated with true 3D graphics and fiendishly complex missions -- as well as the official ''Franchise/StarWars'' brand that inspired ''Wing Commander''. ''VideoGame/FreeSpace'' came later, but combined the strengths of both its competitors.
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* ''VideoGame/AceCombat'' series (1992) / ''VideoGame/{{Sidewinder}}'' (1996) & ''VideoGame/AirForceDelta'' (1999)
** '''Capsule Pitch Description:''' Pseudo-realistic 3D jet fighters simulations.
** '''Implementation:''' ''Ace Combat'' was released early in the Platform/PlayStation's life to rave reviews and had several sequels. ''Airforce Delta'' was released for the Platform/SegaDreamcast launch. The first ''Sidewinder'' was released one year after the first console ''Ace Combat'' and attempted to distinguish itself with somewhat more realistic elements.
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* ''VideoGame/StarFox1'' (1993) / ''Cybermorph'' (1993) & ''VideoGame/StarTrekStarfleetAcademy'' (SNES/32X versions) (1994)
** '''Capsule Pitch Description:''' Sci-fi themed shooting games with primitive polygonal graphics.
** '''Implementation:''' All three games came out within six months of each other. The difference is that ''VideoGame/StarFox'' is a rail shooter while the other two are freeform.
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* ''VideoGame/AceCombat'' series (1992) / ''VideoGame/{{HAWX}}'' series (2009)
** '''Capsule Pitch Description:''' Modern combat flight sim franchises. ''Ace Combat'' was formerly console-only[[note]]''VideoGame/AceCombatAssaultHorizon'' got a PC release via Platform/{{Steam}} in 2013[[/note]] while ''HAWX'' has both console and PC versions.
** '''Implementation:''' Both ''HAWX'' and ''HAWX 2'' were released in the 4 year gap between ''VideoGame/AceCombat6FiresOfLiberation'' and ''Ace Combat: Assault Horizon''. Gameplay-wise, ''Ace Combat'' tends of focus on more traditional (though slightly arcadey) flight sim mechanics, with ''Assault Horizon'' mixing it up with the Close Range Assault mode. ''HAWX'' tries to differentiate itself with the Assistance OFF mode, which zooms your camera out into a distant 3rd person view, allowing you to perform more advanced maneuvers.
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* ''VideoGame/AirCombat'' (1995) / ''VideoGame/{{Warhawk}}'' (1995)
** '''Capsule Pitch Description:''' Arcade-style flight combat games released in 1995 for the Platform/PlayStation.
** '''Implementation:''' ''Air Combat'' is set in the present; ''Warhawk'' is set in the future. ''Air Combat'', while not a port or sharing any assets, is directly related by developer to the 1992 arcade game of the same name and its own sequel ''Air Combat 22'' from earlier in 1995, while ''Warhawk'' is a [=PlayStation=] exclusive that has no ties beyond the name to the 1986 arcade game.
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* ''VideoGame/AcesHigh'' (2000) / ''VideoGame/WarThunder'' (2012)
** '''Capsule Pitch Description:''' Massively Multiplayer online air-combat simulators.
** '''Implementation:''' Although not the ''first'' game of its type, ''Aces High'' continued in the same format as Kesmai's venerable ''Air Warrior'' series, and many former ''Air Warrior'' players migrated to this simulator when Kesmai's support ceased, enabling it to outlast both ''Warbirds'' and ''Fighter Ace''. ''Aces High'' is unusual for an MMO sim in that there's no "low realism" mode, with a very steep learning curve since all players are subject to the full physics model. Additionally, ''Aces High'' operates on a monthly subscription, with almost all aircraft available to fly without requiring they be unlocked first. ''War Thunder'', which arrived on the scene much more recently, takes a different track with its "FreeToPlay" model, focus on a simplified arcade flight model, and upgrade trees to gain access to its various aircraft (which can also be unlocked with real-money purchases).
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* ''VideoGame/IL2Sturmovik: Birds of Prey'' (2009) / ''Heroes Over Europe'' (2009)
** '''Capsule Pitch Description:''' WWII-themed flight games released within one week of each other.
** '''Implementation:''' ''Birds of Prey'' attempts to bridge console and PC sensibilities by offering multiple settings of varying realism, whereas ''Heroes over Europe'' is purely an arcade affair.
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* ''VideoGame/EliteDangerous'' (2014) / ''VideoGame/StarCitizen'' (2017) & ''VideoGame/NoMansSky'' (2016)
** '''Capsule Pitch Description:''' Open-world space-simulator sandbox games
** '''Implementation:''' ''Elite: Dangerous'' released in the fall of 2014, while ''Star Citizen'' is in open alpha as of winter 2015/2016. ''VideoGame/{{Elite}}'' continues its predecessors' tradition of an expansive procedurally generated universe, while ''Star Citizen'' concentrates on deep immersion in a smaller playable universe, much like its spiritual predecessor ''Privateer''. Note that as far as the developers are concerned, this is explicitly a FriendlyRivalry; Chris Roberts and David Braben are both alpha backers of the other's game, and are both on record as wanting the other to succeed. Likewise, ''No Man's Sky'' promised to be an open-world space-simulator sandbox, with a larger emphasis on exploration.
[[/folder]]

[[folder:Light Gun Game]]
* ''VideoGame/LaserGhost'' (Sega) (1989) / ''VideoGame/BeastBusters'' (SNK) (1989) and ''VideoGame/CryptKiller'' (Konami) (1995)
** '''Capsule Pitch Description:''' Three of the first light gun arcade cabinets to allow up to three players simultaneously, against hordes of horror creatures, released at around the same time.
** '''Implementation:''' Both ''Laser Ghost'' and ''Beast Busters'' are set in a random American town, overrun by ghosts and zombies respectively, while ''Crypt Killer'' is set around the world where three explorers attempt to defeat creatures to receive a treasure; the former has a more cartoonish tone but all three are inspired by Western horror B-movies with the latter being inspired by ''Franchise/IndianaJones''.
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* ''VideoGame/LethalEnforcers1'' (Konami) (1992) / ''VideoGame/VirtuaCop'' (Sega) (1994) and ''VideoGame/TimeCrisis'' (Namco) (1995)
** '''Capsule Pitch Description:''' Original light gun games that have some "saving the day from terrorist/criminals" plot.
** '''Implementation:''' ''Virtua Cop'' and ''Time Crisis'' use systems to allow the player to hide out of the way of incoming fire, while ''Lethal Enforcers'' does not.
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* ''VideoGame/LethalEnforcers1'' (Konami) (1992) / ''VideoGame/Area51'' (Atari) (1995)
** '''Capsule Pitch Description:''' {{Light Gun Game}}s that hit arcades in the early-to-mid-1990s with similar gameplay.
** '''Implementation:''' ''Lethal Enforcers'' had terrorism theme, while ''Area 51'' had [[NinjaPirateZombieRobot alien-zombies]] and alien warriors known as Kronn.
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* ''VideoGame/VirtuaCop'' (Sega) (1994) / ''VideoGame/JohnnyNeroActionHero'' (ICE) (2004)
** '''Capsule Pitch Description:''' Action-themed {{Light Gun Game}}s that hit arcades in the early-2000s with similar gameplay.
** '''Implementation:''' ''Virtua Cop'' played its terrorism theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), while ''Johnny Nero Action Hero'' dropped all pretenses and went with hilarious {{Comic Book}}-themed [[ActionGenre action-comedy]] with alien warriors, mummies, and Wild West ghosts/zombie Indian warriors.
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* ''VideoGame/CryptKiller'' (Konami) (1995) / ''VideoGame/CarnEvil'' (Midway) (1998)
** '''Capsule Pitch Description:''' Horror-themed {{Light Gun Game}}s that hit arcades in the late-1990s.
** '''Implementation:''' ''Crypt Killer'' had straight ''Franchise/IndianaJones'' theme, while ''[=CarnEvil=]'' had BloodyHilarious BlackComedy-horror in a carnival setting with killer clowns.
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* ''VideoGame/HouseOfTheDead'' (Sega) (1996) / ''Series/StarTrekVoyager'' (Team Play Inc.) (2002)
** '''Capsule Pitch Description:''' {{Light Gun Game}}s that hit arcades in the early-2000s.
** '''Implementation:''' ''House of the Dead'' had horror theme, while ''Star Trek: Voyager'' had ''Franchise/StarTrek'' theme featuring Borgs from the series and other enemies made for the game (such as the giant bright-orange cartoony monster in a silver armor).
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* ''VideoGame/SilentScope'' (1999) / ''Golgo 13'' (1999)
** '''Capsule Pitch Description:''' Light Gun games where the player takes the role of a sniper (or assassin).
** '''Implementation:''' Both featured rifles fixed to the cabinet. While the scope in ''Silent Scope'' was a smaller monitor, the scope in ''Golgo 13'' was a real scope. The screen itself would zoom in when it detected the player was peering through it.
[[/folder]]

[[folder:MMO]]
* ''Active Worlds'' (1995) / ''VideoGame/SecondLife'' (2003)
** '''Capsule Pitch Description:''' Virtual words inspired by TheMetaverse from ''Literature/SnowCrash''
** '''Implementation:''' ''Active Worlds'' uses a subscription model. ''Second Life'' is built around a virtual economy.
----
* ''VideoGame/PhantasyStarOnline'' (2000) / ''VideoGame/FinalFantasyXI'' (2002)
** '''Capsule Pitch Description''': MMO entries in long-running series of, up until their release, single-player EasternRPG[=s=]
** '''Implementation''': ''PSO'' was originally a Platform/SegaDreamcast exclusive, while ''FFXI'' saw both a PC release and console release, being a flagship title for the Platform/Playstation2's Network Adapter add-on. Both games have also enjoyed [[LongRunners great longevity]]: ''FFXI'' has remained in active service and received new content since its original 2002 release, happily coexisting with its successor, ''VideoGame/FinalFantasyXIV''. ''PSO'', meanwhile, found new life on the Platform/NintendoGamecube, Platform/{{Xbox}}, and PC after the Dreamcast was discontinue. Even after the official servers for the last version of the game, ''Phantasy Star Online: Blue Burst'', ended, the game lives on in countless active private servers that run nearly every version of the game to have been released.
----
* ''VideoGame/{{Everquest}} 2'' (2004) / ''VideoGame/WorldOfWarcraft'' (2004)
** '''Capsule Pitch Description:''' High fantasy [=MMORPGs=]
** '''Implementation:''' The first ''Everquest'' was the first successful 3D MMO, but its unforgiving game mechanics were beginning to show their age. Menaced by game juggernaut Creator/{{Blizzard|Entertainment}}'s first MMO, the sequel was rushed to market and suffered for it.
----
* ''VideoGame/SecondLife'' (2003) / IMVU (2004) & ''VideoGame/PlaystationHome'' (2008) & Small Worlds (2008) & Google Lively (2008), many others
** '''Capsule Pitch Description:''' MMO/social entertainment virtual worlds where people hang out, interact, play games, and customize [[VirtualPaperDoll their avatars]] and [[AHomeOwnerIsYou living quarters]].
** '''Implementation:''' ''Second Life'' (and many of its competitors) is all about user-generated content; everything in the game (outside the tutorial items) was made by ordinary players. ''Home'', on the other hand, is more structured, with all content made by the developers, keeping it rather family-friendly (and advertiser-friendly) by comparison. In addition, ''Home'' is only on Platform/PlayStation3, while ''Second Life'' and most of its other competitors are for computers.
----
* ''VideoGame/CityOfHeroes''/''VideoGame/CityOfVillains'' (2004) / ''VideoGame/ChampionsOnline'' (2009)
** '''Capsule Pitch Description:''' {{Superhero}} [=MMORPGs=]
** '''Implementation:''' Both games were developed by the same studio, Cryptic. Publisher NC Soft bought the [=CoX=] property and hired most of the people working on it away from Cryptic two years before ''Champions'' launched.
----
* ''VideoGame/WorldOfWarcraft'' (2004) / ''VideoGame/FinalFantasyXIV'' (2010)
** '''Capsule Pitch Description:''' A Hotbar-based MMO that runs on monthly subscriptions and puts out constant content updates.
** '''Implementation:''' [=WoW=] is one of the oldest and remains one of the most popular [=MMORPGs=] on the market right now more than fifteen years after its initial release. XIV was originally released in a disgustingly unfinished state reeking of lazy, poor design choices by a creator who ignored things fans requested by the thousands because it went against "his vision", and was generally considered to be the absolute lowest an MMO, or the entire ''Final Fantasy'' franchise, can reach. After admitting their failure, Square shut the game down entirely, [[YouHaveFailedMe fired the design team]], and rebuilt it from the ground up as ''A Realm Reborn''. By the time of the 2020s, the duel between ''Warcraft'' and ''XIV'' has become one of the most active fights in the MMO genre, XIV's expansions becoming critically acclaimed and played by millions while [=WoW's=] own playerbase started to taper off due to various reasons.
----
* ''VideoGame/PetSociety'' (2008) / ''VideoGame/PetVille'' (2009)
** '''Capsule Pitch Description:''' Multiplayer Website/{{Facebook}} games based around raising {{Funny Animal}}s.
** '''Implementation:''' ''Pet Ville'' is a sister game to ''VideoGame/FarmVille''. ''Pet Society'' came out first but is rather similar to ''[=FarmVille=]''.
----
* ''VideoGame/StarWarsTheOldRepublic'' (2011) / ''VideoGame/GuildWars2'' (2012)
** '''Capsule Pitch Description:''' Next-generation story-focused [=MMORPG=]s that are (optionally in [=TOR=]'s case) free-to-play.
** '''Implementation:''' Not actually a case of initiator and imitator, these games were the hope of 2012 ushering in a new generation of [=MMORPG=]s with a much greater emphasis on story and defying established conventions of the genre.
----
* ''VideoGame/WorldOfTanks'' (2011) / ''VideoGame/WarThunder'' (2012)
** '''Capsule Pitch Description:''' VehicularCombat MMO with focus on UsefulNotes/WorldWarII and early UsefulNotes/ColdWar tanks.
** '''Implementation:''' ''World of Tanks'' was the first on the scene, with more focus on competitive gameplay, while ''War Thunder'' was more of a FollowTheLeader but initially focused more on aircraft. With the latest updates however, tanks are also becoming a big focus. When compared to each other, World of Tanks has a more arcade-like feel while ''War Thunder'' focuses heavily on realism, though both games have lots of ShownTheirWork between them. Over time, the games began diverging from each other with ''War Thunder'' adding late Cold War/Modern era while ''World of Tanks'' stuck to its [=WW2=]-era roots.
----
* ''VideoGame/WorldOfTanks'' (2011) / ''VideoGame/ArmoredWarfare'' (2015)
** '''Capsule Pitch Description:''' VehicularCombat MMO.
** '''Implementation:''' Both games focus on competitive [[PlayerVersusPlayer PvP]] matches and share similar game mechanics. ''World of Tanks'' has vehicles dating from ''World War II'' and the early Cold War era while Armored Warfare has vehicles from the Cold War and Post-Cold War Era. However, ''Armored Warfare'' has additional co-op missions and a more fast-paced combat (even their slowest vehicles are faster than their ''World of Tanks'' counterparts). Even with some [[AcceptableBreaksFromReality creative]] [[RuleOfFun liberties]] taken, both games have lots of ShownTheirWork between them.
----
* ''VideoGame/WorldOfWarships'' (2015) / ''VideoGame/WarThunder'' (2012)
** '''Capsule Pitch Description:''' VehicularCombat MMO with a focus on UsefulNotes/WorldWarII naval warships.
** '''Implementation:''' Similar to its predecessor ''World of Tanks'' which focuses solely on tank combat, ''World of Warships'' focuses solely on naval combat. On the other hand, ''War Thunder'' is focusing on its combined arms gameplay where players can battle on land and in the air simultaneously, and as of 2016, have announced that they will be adding a naval aspect to the game as well.
----
* ''VideoGame/CityOfTitans'' (2018) / ''Valiance Online'' (TBA), ''Heroes and Villains'' (TBA), ''Ship of Heroes'' (TBA)
** '''Capsule Pitch Description:''' Independently made {{Superhero}} [=MMOs=] made by {{Promoted Fanboy}}s to fill the void left by the cancellation of ''VideoGame/CityOfHeroes''.
** '''Implementation:''' ''City of Titans'' was the first to start, having hit Creator/{{Kickstarter}} in 2013 to fund its development and raised over double what they asked for. ''Valiance Online'' followed soon after. ''Heroes and Villains'' was created after ''Titans'' dev Golden Girl split over CreativeDifferences and [[StartMyOwn started her own]] game. ''Ship of Heroes'' was the last to be announced. ''City of Titans'' aims to be a successor while also creating its own identity and mythos, and new gameplay mechanics to stand on its own. ''Valiance Online'' has a heavier sci-fi element, being set in 22nd century California. ''Heroes and Villains'' essentially aims to be a replacement for ''City of Heroes'' by being as close to it as possible. Ship of Heroes takes place in space.
----
* ''VideoGame/FinalFantasyXIV'' (2010) / ''VideoGame/PhantasyStarOnline2'' (2012)
** '''Capsule Pitch Description:''' MMORPG titles based on long-running JRPG series that, at one point, competed with one another on opposing consoles (Nintendo for ''Final Fantasy'' and Sega for ''Phantasy Star'').
** '''Implementation:''' At the time that ''[=PSO2=]'' launched, the original iteration of FFXIV was four months from being shut down, having been an abysmal failure. Eventually, FFXIV relaunched as ''A Realm Reborn'' and proved to be much more successful than its predecessor. ''[=PSO2=]'' was originally slated for an international release shortly after its Japanese launch, but the development of the international version languished for several years until it was finally released in 2022 as a timed PC and Platform/XboxOne exclusive.
[[/folder]]

[[folder:Party Game]]
* ''[[VideoGame/FortuneStreet Itadaki Street]]'' (aka ''Fortune Street'', ''Boom Street'') (1991) / ''VideoGame/MarioParty1'' (1998)
** '''Capsule Pitch Description:''' PartyGame series featuring video game mascots (including ''Franchise/SuperMarioBros'' characters for both).
** '''Implementation:''' ''Mario Party'' is a MinigameGame, while ''Fortune Street'' is an investment game similar to ''TabletopGame/{{Monopoly}}''. Where ''Mario Party'' features exclusively ''Franchise/SuperMarioBros'' characters, ''Itadaki Street'' has an assortment of characters from ''Mario'' (in Nintendo installments), ''Franchise/FinalFantasy'' (in [=PlayStation=] installments), and ''VideoGame/DragonQuest'' (in all installments).
----
* ''VideoGame/MarioParty3'' (2000) / ''VideoGame/SonicShuffle'' (2000)
** '''Capsule Pitch Description:''' Two games involving the then-new party game genre, and both were developed by Hudson Soft. ''Mario Party'', of course, features Mario and his friends, and the gimmick with their board play involves rolling dice and collecting enough coins to earn Stars. Whoever has the most Stars after a set number of turns wins. ''Sonic Shuffle'' was a Dreamcast-exclusive, and used cards that then determined how many spaces Sonic and his friends could move, plus they could move in multiple directions. There were seven stones, and all of them had to be collected for the game to end; again, player with the most stones wins.
** '''Implementation:''' Mario's series originally had the option of playing 20, 35, or 50 turns, with a Mini-Game played at the end of each turn. Listing all the details would require its own page, but BigBad Bowser acted as a {{Whammy}} on the board with his space. You originally had to play a game and then purchase it, but after two games, they were unlocked upon first play. Sonic, on the other hand, had no Whammy spaces with that series' BigBad Dr. Eggman, who instead had his own card with a roulette of doom shuffled into the deck. Mini-Games could only be played by landing on the Mini-Game space, which also handed out Mini-Events, though "Accident" Mini-Games and a board ending game also came with the package.
[[/folder]]

[[folder:Puzzle Game]]
* ''VideoGame/BoulderDash'' (1984) / ''VideoGame/{{Repton}}'' (1985)
** '''Capsule Pitch Description:''' The founders of the rocks-and-diamonds genre, with ''Boulder Dash'' having comparatively more focus on dexterity, ''Repton'' more on logical puzzle-solving.
** '''Implementation:''' ''Repton'' creator Tim Tyler was inspired by a description of ''Boulder Dash'', but had never actually played the game.
----
* ''VideoGame/{{Tetris}}'' (Tengen) (1989) / ''VideoGame/{{Tetris}}'' (Nintendo) (1989)
** '''Capsule Pitch Description:''' Two different versions of the popular Russian puzzle game released for the NES.
** '''Implementation:''' Tengen's version was a port of the arcade version by Atari Games, Tengen's parent company, and made it to market first. However, not only was Tengen working outside of Nintendo's licensing system, but Nintendo had obtained the exclusive rights to ''Tetris'' on consoles outside of Japan. As a result of a court ruling, all unsold copies of Tengen's version were recalled from shelves.
----
* ''VideoGame/{{Tetris}}'' (Game Boy) (1989) / ''VideoGame/{{Columns}}'' (1990)
** '''Capsule Pitch Description:''' Simple to play but highly addictive games based on FallingBlocks.
** '''Implementation:''' Though neither was originally developed by a major video game company, and both had appeared on numerous computers previously, Nintendo and Sega acquired the rights to release console versions of these games, and they were among the launch titles for the Platform/GameBoy and Platform/GameGear, respectively. (Sega also produced several ''Tetris'' UsefulNotes/{{Arcade Game}}s.)
----
* ''VideoGame/PuyoPuyon'' (1999) / ''[[VideoGame/MagicalDrop Magical Drop F]]'' (1999)
** '''Capsule Pitch Description:''' 4th mainline entries in competition-based arcade series, released exclusively for consoles in 1999, that mostly ditches SuperDeformed character art and experiments with field-clearing {{Limit Break}}s.
** '''Implementation:''' Two fundamentally different puzzle games (''Puyo Puyo'' is a FallingBlocks game, ''Magical Drop'' is a "grab and toss" sorting game) with near-identical premises, created by two companies desperate for a hit.[[note]]Creator/{{Compile}} had already lost the ''Puyo Puyo'' series to Creator/{{Sega}} at this point and was running on borrowed time. Meanwhile, Creator/DataEast had retreated from the arcade scene following ''Magical Drop III'' and was struggling in the console space.[[/note]] ''Puyo Puyo~n'' released first, with ''Magical Drop F'' coming seven months later.
----
* ''VideoGame/{{Lumines}}'' (2004) / ''VideoGame/{{Meteos}}'' (2005)
** '''Capsule Pitch Description:''' Stylish FallingBlocks games, developed by Q Entertainment and released in 2005 for portable systems.
** '''Implementation:''' ''Meteos'' was a launch title or close to it for the Platform/NintendoDS, while ''Lumines'' was the same for the Platform/PlayStationPortable.
----
* ''Crush the Castle'' (2009) / ''VideoGame/AngryBirds'' (2009)
** '''Capsule Pitch Description:''' Physics-based games that involve you firing things into objects to make them crash and kill the opponent
** '''Implementation:''' ''Crush the Castle'' is a free browser title and is more violent than ''Angry Birds''
----
* ''VideoGame/AngryBirds'' (2009) / ''Pirates vs. Ninjas vs. Zombies vs. Pandas'' (2010)
** '''Capsule Pitch Description:''' Physics-based strategy games that revolve around firing characters to destroy structures in a quest for revenge.
** '''Implementation:''' ''Birds'' is more linear and cartoony, while ''[=PvNvZvP=]'' is a different, more serious art style, has more characters, and allows the order of the firing devices and character line to be changed.
----
* ''VideoGame/AngryBirds'' (2009) / ''VideoGame/FlappyBird'' (2013)
** '''Capsule Pitch Description:''' Popular mobile games starring birds.
** '''Implementation:''' ''Angry Birds'' is a game where birds are launched from slingshots to save their food from pigs. ''Flappy Bird'' is about a yellow bird trying to dodge as many pipes as possible.
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* ''VideoGame/ProfessorLaytonAndTheLastSpecter'' (2011) / ''VideoGame/DoctorLautrecAndTheForgottenKnights'' (2011)
** '''Capsule Pitch Description:''' A Victorian-era puzzle game where you're a European archaeologist with a top hat and a younger sidekick, for a Nintendo handheld. With ''Layton and the Last Specter'' specifically, specify the sidekick as a young lady and add "released Fall 2011".
** '''Implementation:''' ''Doctor Lautrec'' is said to be inspired by ''Layton'', though ''Lautrec'' adds stealth gameplay and {{Mons}} combat to ''Layton'''s pure puzzles. Further, Layton is a QuintessentialBritishGentleman while Lautrec is a FrenchJerk.
----
* ''VideoGame/ProfessorLaytonAndTheMiracleMask'' (2012) / ''VideoGame/RhythmThiefAndTheEmperorsTreasure'' (2012)
** '''Capsule Pitch Description:''' More Victorian-era puzzling with snappily dressed protagonists, this time on the Platform/Nintendo3DS.
** '''Implementation:''' ''Rhythm Thief'', like ''Lautrec'', is also inspired by ''Layton'', while adding musical-themed mini-games and puzzles to the mix.
----
* ''VideoGame/TetrisEffect'' (2018) / ''VideoGame/Tetris99'' (2019)
** '''Capsule Pitch Description:''' The Platform/PlayStation4 gets a console-exclusive Tetris game. Not to be outdone, three months later, the Platform/NintendoSwitch gets one too.
** '''Implementation:''' ''Tetris Effect'' is focused on the visual effects, has a large soundtrack, and has gameplay centered on single-player with rule variants. ''Tetris 99'' is pretty minimal in visual presentation, has a much more limited selection of skins and music, and sticks to traditional ''Tetris'' gameplay but with 99 people playing at once under a Battle Royale system, as popularized by games like ''VideoGame/PlayerunknownsBattlegrounds'' and ''VideoGame/{{Fortnite}}''.
[[/folder]]

[[folder:Real Time Strategy]]
* ''VideoGame/CommandAndConquer'' series (1995) / ''VideoGame/{{Starcraft}}'' series (1998)
** '''Capsule Pitch Description:''' Two of the most prominent Real Time Strategy franchises since the 1990s, the C&C series took a [[TwentyMinutesIntoTheFuture more realistic, Earth-based approach]] in terms of background setting, while ''Starcraft'' focused on a distant inter-stellar future. Both games also pioneered the concept of FactionCalculus.
** '''Implementation:''' ''C&C'''s first title, ''Tiberian Dawn'', marked the beginning of proper RTS games in recent era after the release of ''VideoGame/DuneII'', and became a LongRunner since, spawning three sub-series and 17 titles. When comparing with ''Starcraft'' C&C's gameplay is more casual, though ''Tiberium Wars'' and ''Kane's Wrath'' were on the game list in WCG 07-08.
----
* ''VideoGame/TotalAnnihilation'' (1997) / ''VideoGame/{{Starcraft}}'' (1998)
** '''Capsule Pitch Description:''' Futuristic RTS released in a close timeframe in 1997.
** '''Implementation:''' The two are very much polar oppposites despite being in the same genre. ''Starcraft'' has [[CompetitiveBalance three different factions with markedly different playstyles]], simple resource management, heavy emphasis on unit micromanagement, and an involved plot with many characters. ''Total Annihilation'' has only two factions with minor differences, a complicated flow based resource system, a similarly complicated tier system for unit creation, an emphasis on large-scale action and long term strategy with almost no micromanagement, and a sparse backstory with no named characters.
----
* ''VideoGame/AgeOfEmpires'' (1997) / ''VideoGame/EmpireEarth'' (2001) & ''VideoGame/RiseOfNations'' (2003)
** '''Capsule Pitch Description:''' Three RealTimeStrategy games with a ''VideoGame/{{Civilization}}'' motif to it (Meaning you are building a city rather than a base. While ''VideoGame/AgeOfEmpires'' focuses on one Era per game (The Ancient Era, The Medieval Era and The Age of Colonialism), ''Empire Earth'' and ''Rise of Nations'' asked you to develop your faction through multiple eras.
** '''Implementation:''' It was not uncommon to see all three games sharing shelf-space in office supply stores during the 90s and early 00s. ''Age of Empires'' also had an Ancient-era spin-off, ''VideoGame/AgeOfMythology'', and would be the engine used for the ''VideoGame/StarWarsGalacticBattlegrounds'' series.
----
* ''Star Wars Force Commander'' (2000) / ''VideoGame/StarTrekArmada'' (2000)
** '''Capsule Pitch Description:''' RealTimeStrategy games, based on the massively popular ''Franchise/StarWars'' and ''Star Trek'' franchises.
** '''Implementation:''' Both games were released in early-mid 2000. ''Armada'' had a top-down viewpoint, while ''Force Commander'' had a full 3D camera system.
----
* ''VideoGame/{{Pikmin}}'' (2001) / ''VideoGame/{{Overlord}}'' (2007)
** '''Capsule Pitch Description:''' Adventure/RTS hybrids where your character leads a small army of followers.
** '''Implementation:''' In ''Pikmin'' you're a tiny spaceman leading tiny flower aliens in exploring a garden. ''Overlord'' is a fantasy parody that has fun with EvilTropes; you're an EvilOverlord going out with your [[LaughablyEvil enthusiastically destructive]] {{Mook}}s to pillage, plunder, and conquer.
----
* ''VideoGame/DefenseOfTheAncients'' (2003) / ''VideoGame/{{Demigod}}'' (2009) & ''VideoGame/LeagueOfLegends'' (2009) & ''VideoGame/HeroesOfNewerth'' (2010) & ''VideoGame/{{DotA 2}}'' (2013) & ''VideoGame/{{Smite}}'' (2014) & ''VideoGame/HeroesOfTheStorm'' (2015)
** '''Capsule Pitch Description:''' MultiplayerOnlineBattleArena games. ''[=DotA=]'' is a hit GameMod for ''VideoGame/WarcraftIIIReignOfChaos'' which [[GenrePopularizer popularized the genre]]; the other six, listed in order of release, are the various "professional" attempts to cash in on it.
** '''Implementation:''' ''[=DotA=]'', ''[=LoL=]'', ''Smite'' and ''[=HoTS=]'' are free to play; ''Demigod'' must be purchased. ''Newerth'' switched to FreeToPlay midway of its run. ''[=LoL=]'', ''[=HoN=]'' and ''Dota 2'' all (claim to) have at least one member of the original ''[=DotA=]'' staff working on the game. ''Smite'' offers a third person view gameplay akin to MMORPG unlike the others, which all display the action from an isometric perspective. ''[=HoTS=]'' gathers prominent characters from various Blizzard franchises. It's also the only game in the franchise defying the "TheyChangedItSoItSucks" attitude that often dogs the MOBA subgenre.
----
* ''VideoGame/{{Vainglory}}'' (2014) / ''VideoGame/HonorOfKings'' (2015) & ''VideoGame/ArenaOfValor'' (2016) / ''VideoGame/MobileLegendsBangBang'' (2016) / ''VideoGame/LeagueOfLegends Wild Rift'' (2020)
** '''Capsule Pitch Description:''' MultiplayerOnlineBattleArena games on mobile phones, simplified from their PC counterparts for a compact experience.
** '''Implementation:''' ''Vainglory'' uses a touch screen system for movement, emulating the PC counterparts, while providing only 3 vs 3 action (implementing 5 vs 5 feature later). The rest uses analog controls and heavily based on the engine of ''VideoGame/LeagueOfLegends''. ''Honor of Kings'' and ''Arena of Valor'' are basically very similar in implementation, just that the former is locked in mainland China and required [=WeChat=] or QQ account to play, and the latter is the internationalized version, but the former will be released globally at the tail end of 2022. ''Mobile Legends Bang Bang'' simplifies further the already simplified mechanics of the genre, creating a much more fast paced, action-packed experience (but constantly battles against accusations of ripping off others the most). ''League of Legends: Wild Rift'' adapts the features of ''League of Legends'' to fit in the mobile format, and if anything, it carries the brand name of ''League of Legends'' from the PC playerbase (However, not all champions are immediately brought into ''Wild Rift'', they're re-implementing the existing champions from scratch).

[[/folder]]

[[folder:Role-Playing Game (Western)]]
* ''VideoGame/UltimaI'' (1981) / ''VideoGame/{{Wizardry}}'' (1981)
** '''Capsule Pitch Description:''' {{Trope Codifier}}s of {{Western RPG}}s, inspired by ''TabletopGame/DungeonsAndDragons''
** '''Implementation:''' ''Ultima'' focused on a single slightly customizable hero(ine) while ''Wizardry'' featured an entire party of characters created from scratch.[[note]]In fact, ''Ultima III'' introduced party members in response to ''Wizardry''.[[/note]] Both initially stuck closely to the spirit of ''Dungeons & Dragons'', but ''Ultima'' eventually shifted away from it to focus more on story and [[KarmaMeter morality]]. ''Wizardry'' however embraced the spirit fully and remained a [[NintendoHard hardcore]] dungeon crawler.
----
* ''VideoGame/{{Wizardry}}'' (1981) / ''VideoGame/MightAndMagic'' (1984)
** '''Capsule Pitch Description:''' The two original grid-based dungeon crawler Western [=RPGs=], who were the {{Trope Codifier}}s of the genre.
** '''Implementation:''' While both series were NintendoHard, ''Wizardry'' was infamous for its difficulty, with the 4th game in the series in particular considered one of the most difficult {{Role Playing Game}}s ever made. Both series ultimately featured a mix of fantasy and sci-fi elements; these were present from the beginning in ''Might and Magic'', whereas sci-fi elements were only introduced in the last few games of the ''Wizardry'' series.
----
* ''VideoGame/UltimaI'' (1981) / ''VideoGame/TheMagicCandle'' (1989)
** '''Capsule Pitch Description:''' Top-down Western [=RPGs=] in which a diverse party of adventurers sets out to accomplish an epic quest; exploration and puzzle-solving ultimately turn out to be more important to resolving the main plot than simply facing the BigBad in a straight-up fight.
** '''Implementation:''' The ''Magic Candle'' series had a few features not seen in ''Ultima'', such as the ability to split the party into a number of smaller adventuring units that could act seperately. ''The Magic Candle'' is also much more influenced by ''Literature/TheLordOfTheRings'', whereas ''Ultima'' takes a lot of its influence from ''TabletopGame/DungeonsAndDragons''
----
* ''VideoGame/MightAndMagic VI: The Mandate of Heaven'' (1998) / ''VideoGame/BaldursGate'' (1998)
** '''Capsule Pitch Description:''' {{Reconstruction}}s of the then-dying WesternRPG genre, based on established RPG properties.
** '''Implementation:''' ''Might and Magic VI'' brought back the Might and Magic series from a five year hiatus, while ''Baldur's Gate'' attempted a faithful computer adaptation of the ''TabletopGame/DungeonsAndDragons'' TabletopRPG rules set in the popular ''TabletopGame/ForgottenRealms'' universe. Their winning concept was sticking closely to the spirit of the traditional RPG formula, but trimming down and removing the overly complicated and boring parts to make it more accessible and user-friendly (such as RealTimeWithPause combat). ''Might and Magic'' sticked with old-school party-based dungeon crawling while ''Baldur's Gate'' spiced it up a little with more story and role-playing elements.
----
* ''VideoGame/DungeonCrawl'' (1997) / ''VideoGame/DungeonsOfDredmor'' (2011) & ''VideoGame/TalesOfMajEyal'' (2012)
** '''Capsule Pitch Description:''' Roguelikes typically played with tileset graphics as opposed to the traditional [=ASCII=] graphics, with a focus on polishing the genre for a modern audience.
** '''Implementation:''' ''Crawl'' is generally considered the heir to ''Nethack'', featuring a single dungeon, a hunger system as a time limit, and a focus on resource management. [=ToME=] has an overworld with many dungeons, no time limit of this type, almost no consumable resources to manage, and generally takes longer to play, a full game taking 12-18 hours as opposed to 4-8.
----
* ''VideoGame/DragonAgeII'' (2011) / ''VideoGame/TheWitcher2AssassinsOfKings'' (2011)
** '''Capsule Pitch Description:''' Sequels to {{Western RPG}}s set in a DarkFantasy setting with lots of BlackAndGrayMorality.
** '''Implementation:''' ''The Witcher'' is focused on one pre-set main character, while ''Dragon Age'' utilizes a customizable protagonist and party-based gameplay.
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* ''VideoGame/{{Wasteland 2}}'' (2014) / ''VideoGame/{{Fallout 4}}'' (2015)
** '''Capsule Pitch Description:''' Sequels to [[WesternRPG western rpgs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States.
** '''Implementation:''' ''Wasteland 2'' is played as an Isometric [=CRPG=] with a turn-based combat system similar to ''Fallout 1'' and ''2''. Like ''Fallout 3 ''and ''New Vegas'', ''Fallout 4'' is an action RPG that can be played in a first or third person perspective. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on ''Fallout 1'' and ''2''. They created ''Fallout'' as a SpiritualSuccessor to ''Wasteland'' because they couldn't get the rights from Electronic Arts at that time. Now a lot of ''Fallout'' veterans see ''Wasteland 2'' as a SpiritualSuccessor to the first two ''Fallout'' games.
----
* ''VideoGame/DragonAgeInquisition'' (2014) / ''VideoGame/TheWitcher3WildHunt'' (2015)
** '''Capsule Pitch Description:''' The third installments in {{Western RPG}} series set in a DarkFantasy setting with lots of BlackAndGrayMorality. The worlds in both games are [[OpeningTheSandbox much, much larger]] this time around.
** '''Implementation:''' Same as above.
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* ''VideoGame/PillarsOfEternity'' (2015) / ''VideoGame/TormentTidesOfNumenera'' (2017)
** '''Capsule Pitch Description:''' Isometric [=CRPGs=] crowdfunded mainly on Website/{{Kickstarter}}, intended as {{Genre Throwback}}s to the Creator/InterplayEntertainment/Creator/BlackIsleStudios era of ''TabletopGame/DungeonsAndDragons''-based games, particularly ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment''.
** '''Implementation:''' The two games share some of the same devs, including Creator/ChrisAvellone, who previously worked at Black Isle, and both studios encouraged their fans to donate to each other's Kickstarters. ''Torment'' is based on Monte Cook's ''TabletopGame/{{Numenera}}'' setting and ruleset, while ''Pillars'' uses a homegrown but clearly D&D-inspired setting and system.
----
* ''VideoGame/BionicleMasksOfPower'' ([[https://www.youtube.com/channel/UCmz1Z5C9fwxHDiKYPgoTz7A 2016]]) / ''VideoGame/BionicleQuestForMataNui'' ([[https://www.youtube.com/channel/UCpDnhOuhJ3Sxr4SpBudL15Q 2020]]) & ''VideoGame/{{Bionicle}}: the Legend of Mata Nui REBUILT'' ([[https://www.youtube.com/channel/UCZoCnxk-SDHD2B2H6ZMvx-w 2019]])
** '''Capsule Pitch Description:''' ''Toys/{{Bionicle}}'' {{fan game}}s recreating the 2001 saga.
** '''Implementation:''' ''Masks of Power'' and ''Quest for Mata Nui'' are both {{Action RPG}}s, with ''Masks'' focusing more on exploration and ''Quest'' focusing more on combat. ''Legend of Mata Nui REBUILT'' is a FanRemake of the [[{{Vaporware}} highly publicized yet ultimately canceled]] tie-in game of the same name.
----
* ''VideoGame/HorizonZeroDawn'' (2017) / ''VideoGame/MassEffectAndromeda'' (2017)
** '''Capsule Pitch Description:''' Open-world [=WRPGs=] with a strong sci-fi bent, which were both released in Spring 2017.
** '''Implementation:''' Despite ''Horizon'' taking place AfterTheEnd, and ''Andromeda'' being a SpaceOpera, they shared a lot of similar story and gameplay elements, in particular the widespread presence of ancient, hostile machine enemies, and exploring high-tech underground installations.
----
* ''VideoGame/Fallout76'' (2018) / ''VideoGame/TheOuterWorlds'' (2019)
** '''Capsule Pitch Description:''' {{Action RPG}}s set in PunkPunk {{dystopia}}s.
** '''Implementation:''' ''Fallout 76'', developed and published by Creator/BethesdaSoftworks, is an online multiplayer {{prequel}} to the ''VideoGame/{{Fallout}}'' series, set on an AtomPunk [[AfterTheEnd post-nuclear Earth]]. ''The Outer Worlds'', developed by Creator/ObsidianEntertainment (developers of ''VideoGame/FalloutNewVegas'' and descended from ''Fallout'' creator Creator/BlackIsleStudios) and published by Creator/PrivateDivision, is a RaygunGothic single-player RPG set in a faraway MegaCorp-ridden space colony, and is largely [[CapitalismIsBad a satire of laissez-faire capitalism run amok]].
----
* ''VideoGame/PathfinderKingmaker'' (2018) / ''VideoGame/BaldursGateIII'' (early access 2020, full release 2023) / ''VideoGame/PathfinderWrathOfTheRighteous'' (2021)
** '''Capsule Pitch Description:''' Fantasy isometric [=RPGs=] based on the MediaNotes/D20System.
** '''Implementation:''' ''Kingmaker'' and its sequel ''WOTR'', developed by Creator/OwlcatGames, are {{Adaptation Expansion}}s of the ''Kingmaker'' and ''Wrath of the Righteous'' Adventure Paths for [[TabletopGame/DungeonsAndDragonsThirdEdition D&D 3.5E]] derivative ''TabletopGame/{{Pathfinder}}''. ''[=BG3=]'', developed by Creator/LarianStudios, is a DistantSequel to ''VideoGame/BaldursGateII'' and uses ''TabletopGame/DungeonsAndDragonsFifthEdition''. All three games use TurnBasedCombat[[note]]''[=BG3=]'' and ''WOTR'' shipped with it, while ''Kingmaker'' had it added retroactively in the Definitive Edition update, following the example of a widely used GameMod.[[/note]] and were partly financed via Website/{{Kickstarter}}.
----
* ''VideoGame/BaldursGateIII'' (early access 2020, full release 2023) / ''VideoGame/{{Starfield}}'' (2023)
** '''Capsule Pitch Description''': Big-name western [=RPGs=] released in the third quarter of 2023
** '''Implementation''': ''Starfield'' was first announced in 2018, while ''Baldur's Gate III'' was announced in 2020. ''Baldur's Gate III'' spent a few years in early access, with Larian Studios planning to release the game in full in September, but moved the release date of the PC version of the game up a few weeks to get a lead start on ''Starfield'', which would release around the same time as the Playstation 5 version of ''Baldur's Gate III''.
[[/folder]]

[[folder:Rhythm Game]]
* ''VideoGame/DanceDanceRevolution'' (1998) / ''VideoGame/PumpItUp'' (1999)
** '''Capsule Pitch Description:''' Rhythm games that debuted extremely close to each other (November 1998 and August 1999, respectively) in which the player steps on panels as instructed by on-screen arrows.
** '''Implementation:''' ''Dance Dance Revolution'' is four panels and developed by Konami under their BEMANI line, ''Pump It Up'' is five panels and developed by Andamiro. Both games have their own unique styles and songlists, complete with in-house artists, and both sport more difficult modes of play for more advanced players, but each with their own spin.
----
* ''{{VideoGame/Beatmania}}'' (1997) / ''{{VideoGame/DJMAX}}'' (2004)
** '''Capsule Pitch Description:''' Rhythm games where you press buttons to a note chart. DJMAX Technika offered touch based controls similar to ''VideoGame/OsuTatakaeOuendan'' and ''VideoGame/EliteBeatAgents''.
** '''Implementation:'''
----
* ''VideoGame/{{Bemani}}'' (1997) / ''VideoGame/GuitarHero'' (2005) & ''VideoGame/RockBand'' (2007)
** '''Capsule Pitch Description:''' Rhythm games that require special instrument controllers.
** '''Implementation:''' ''VideoGame/RockBand'' and ''VideoGame/GuitarHero'' are Western imitators of the Japanese-borne originators ''VideoGame/{{Beatmania}}'', ''VideoGame/DrumMania'', and ''Guitar Freaks''.
----
* ''VideoGame/DanceDanceRevolution'' (1998) / ''VideoGame/InTheGroove'' (2004)
** '''Capsule Pitch Description:''' Rhythm games in which the player steps on panels as instructed by on-screen arrows.
** '''Implementation:''' ''VideoGame/DanceDanceRevolution'' came out in 1998, ''VideoGame/InTheGroove'' was released in 2004. ''Konami'', the developer of DDR, gained the rights to ITG as the result of [[http://en.wikipedia.org/wiki/In_the_Groove_%28video_game%29#Lawsuit a lawsuit]] and killed the series.
----
* ''VideoGame/GuitarHero'' pre-''World Tour'' (2005) / ''VideoGame/RockBand'' (2007)
** '''Capsule Pitch Description:''' Rhythm games wherein you play songs by hitting notes on a plastic guitar.
** '''Implementation:''' ''VideoGame/GuitarHero'' came first; when the license was passed to another development studio, the original team created ''VideoGame/RockBand'' as a SpiritualSuccessor, upping the ante by adding drums and vocals. Each franchise has a different timing window, overdrive system, and hammer-on/pull-off system. ''VideoGame/RockBand''[='=]s extra songs were released as DownloadableContent while ''VideoGame/GuitarHero'''s were released as less frequent DLC, along with {{Mission Pack Sequel}}s.
----
* ''VideoGame/RockBand'' (2007) / ''VideoGame/GuitarHero'' post-''World Tour'' (2008)
** '''Capsule Pitch Description:''' Rhythm games wherein you play songs by hitting notes on a plastic guitar or drum pads, or sing along and try to match the pitch.
** '''Implementation:''' You read that right. Following the success of ''VideoGame/RockBand'', ''Guitar Hero'' added drums and vocals to its fourth main installment, which it continued to use in subsequent {{Mission Pack Sequel}}s.
----
* ''LEGO VideoGame/RockBand'' (2009) / ''[[VideoGame/GuitarHero Band Hero]]'' (2009)
** '''Capsule Pitch Description:''' Spin-offs of rhythm games wherein you play songs by hitting notes on a plastic guitar or drum pads, or sing along and try to match the pitch, targeted towards younger audiences.
** '''Implementation:''' ''LEGO Rock Band'' is a VideoGame/LEGOAdaptationGame, and therefore has a more wacky and cartoony presentation, best illustrated by the presence of "Rock Power Challenges" where instead (or on top) of playing music, your band uses ThePowerOfRock to do something else like demolishing a building or defending a castle. Meanwhile, ''Band Hero'' sticks with a relatively more realistic setting and the traditional ExcusePlot of "you're in a new band, play these songs to unlock the next stage and become more successful".
----
* ''VideoGame/PowerGigRiseOfTheSixString'' (2010) / ''VideoGame/RockBand 3'' (2010)
** '''Capsule Pitch Description:''' Rhythm games that also teach you how to play real music.
** '''Implementation:''' ''Rock Band 3'' has keyboards, and cymbals for drums. ''Power Gig'' doesn't have keyboards or bass, and has air drums.
----
* ''VideoGame/JustDance'' (2009) / ''VideoGame/DanceCentral'' (2010)
** '''Capsule Pitch Description:''' Rhythm games that require you to dance. Notably, they both require you to do full-body motion.
** '''Implementation:''' ''Just Dance'' is, as the name implies, all about dancing, while ''Dance Central'' has some ExcusePlot and characterized [[VirtualPaperDoll avatars]], and was the first full-body dancing console game released (whereas Just Dance initially required the player to hold the Wiimote in one hand; the series was later adapted for Kinect beginning with ''Just Dance 3'', thus supporting full-body motion as well). However, ''Just Dance'' has several features not present in Dance Central, the most important one being having different dance routines for multiple players for the same song (in ''Dance Central'', this can only be achieved by having the two players choose different difficulty levels; Dance Central Spotlight changes this by including eight routines for every song). Also, the difficulty for the dance routines in ''Just Dance'' are on average easier.
----
* ''VideoGame/DanceCentral'' (2010) / ''VideoGame/DanceMasters'' (a.k.a. ''Dance Evolution'') (2010)
** '''Capsule Pitch Description:''' Rhythm games that require you to dance.
** '''Implementation:''' ''VideoGame/DanceCentral'' involves actual dancing while ''[=DanceMasters=]'' requires you to just hit targets or strike poses in the style of dancing. It is [[RuleOfFun fun]] to actually perform the dances involved in Masters, though.
----
* ''VideoGame/{{Aikatsu}}'' (2012) / ''VideoGame/PriPara'' (2014)
** '''Capsule Pitch Description:''' Arcade games for young girls that focus on idols.
** '''Implementation:''' It should be noted that while ''Aikatsu!'' had no predecessors, ''[=PriPara=]'' is a spin-off of ''VideoGame/PrettyRhythm'', sharing some elements with that series.
----
* ''VideoGame/RockBand 4'' (2015) / ''VideoGame/GuitarHeroLive'' (2015)
** '''Capsule Pitch Description:''' [[{{Revival}} Resurrected]] music games wherein you play songs by using plastic instruments, both due for a late 2015 release.
** '''Implementation:''' ''Rock Band 4'' has the classic five button gameplay, allows transfer of most previous DLC and disc songs, and is intended to be a "platform" for all future updates through patches and further downloadable content rather than creating entirely new sequels. ''Live'' returns to guitar-only gameplay with a new, six button (three rows of three) controller. Due to changes in the gameplay system, previous songs, both on-disc and DLC, cannot be transferred to ''Live''. The ''Guitar Hero'' TV system seems intended to provide a better downloadable content experience to compete with ''Rock Band''[='=]s.
----
* ''Idol Paradise'' (2014) / ''VideoGame/TokyoSeventhSisters'' & ''IDOL-RISM'' (2014) & ''Idol Chronicle'' (2015) & ''VideoGame/AikatsuPhotoOnStage'' (2016) & ''VideoGame/EightBeatStory'' (2016) & ''Idol Connect -Asterisk Live-'' (2016)
** '''Capsule Pitch Description:''' Mobile female idol rhythm games which follows the success of ''VideoGame/LoveLiveSchoolIdolFestival'' and ''[[Franchise/TheIdolmaster The Idolm@ster Cinderella Girls]]''.
** '''Implementation:''' ''Idol Paradise'' relies on GPS as a method to scout for idols. ''Tokyo 7th Sisters'' has weekly events which has only breaks during maintenance. ''IDOL-RISM'' is the only idol game which has idols of both genders. ''Idol Chronicle'' has a relatively unique gimmick of having fixed characters and uses equipable clothing and accessories instead. ''Aikatsu Photo On Stage'' is an adaptation of a formerly existing game series. ''8 Beat Story'' has a unique system where characters can only evolve after maxing affections instead of levels or having duplicate copies in other rhythm games. ''Idol Connect -Asterisk Live-'' is more or less a clone of ''The Idolm@aster Cinderella Girls Starlight Stage'', except with an addition of a fan system.
----
* ''VideoGame/JustShapesAndBeats'' (2018) / ''VideoGame/ProjectArrhythmia'' (2019)
** '''Capsule Pitch Description:''' Hybrid Rhythm/Action BulletHell games where the player is a monochromatic shape that has to avoid other shapes that move to the beat.
** '''Implementation:''' ''Just Shapes and Beats'' has an almost entirely dialogue-free story mode, with all of its characters matching the geometric style of the levels. ''Project Arrhythmia'''s story is primarily told through a VisualNovel format, with its main characters appearing human.
[[/folder]]

[[folder: Simulation]]
* ''VideoGame/MechWarrior'' (1989) / ''VideoGame/StarSiege'' (1999)
** '''Capsule Pitch Description:''' RealRobot HumongousMecha simulators
** '''Implementation:''' Creator/{{Dynamix}}, the creators of ''Starsiege'', developed the very first ''Mechwarrior'' game before working on their own mech game.
----
* ''VideoGame/{{Gungriffon}}'' (1996) / ''VideoGame/ArmoredCore'' (1997)
** '''Capsule Pitch Description:''' Console mech games with a RealRobot flavour.
** '''Implementation:''' ''Armored Core'' is played from a third-person perspective and is heavily focused around [[CharacterCustomization building your own mech]]. ''Gungriffon'' is played from a cockpit view and casts the player as a participant in combined arms scenarios.
----
* ''VideoGame/GunMetal'' (2002) / ''VideoGame/BattleEngineAquila'' (2003)
** '''Capsule Pitch Description:''' British-developed mech games where you control a flight-capable TransformingMecha on large battlefields.
** '''Implementation:''' ''Gun Metal'' is strictly action-focused while ''Battle Engine Aquila'' has a secoundary strategy focus, tasking players with finding the best to turn the tide of the battle.
----
* ''VideoGame/TraumaCenter: Under the Knife'' (2005) / ''VideoGame/LifesignsSurgicalUnit'' (2007)
** '''Capsule Pitch Description:''' Combination VisualNovel and stylized surgery simulator.
** '''Implementation:''' ''Lifesigns'' actually debuted in Japan first with its predecessor ''Kenshuui Tendō Dokuta'' in the end of 2004.
[[/folder]]

[[folder:Shoot 'em Up]]
* ''VideoGame/{{Gradius}}'' series (1985) / ''VideoGame/RType'' series (1987)
** '''Capsule Pitch Description:''' Shoot'em ups with lots of powerups.
** '''Implementation:'''
----
* ''VideoGame/{{Dodonpachi}}'' (1995) / ''Franchise/TouhouProject'' (1996)
** '''Capsule Pitch Description:''' {{Bullet Hell}}s featuring lots and lots of bullets and an ExcusePlot as per most Shoot 'em ups. The difference is ''Dodonpachi'' uses the traditional ships and Touhou is about little girls shooting each other.
** '''Implementation:''' It should be noted that when ZUN first unveiled the series, he made a direct TakeThat to ''Dodonpachi'', stating his series could have more bullets thanks to the HitboxDissonance. ...It's clear the idea caught on, because later installments of the Dodonpachi series and MOST Bullet Hells used this.
----
* ''VideoGame/{{One}}'' (1997) / ''VideoGame/{{Apocalypse}}'' (1998)
** '''Capsule Pitch Description:''' 3D overhead shooters exclusive to the original Platform/PlayStation, exhibited side by side at E3 1997.
** '''Implementation:''' ''One'' has more emphasis on platforming and cinematic setpieces. ''Apocalypse'' is more actioney and features Creator/BruceWillis's likeness as its main selling point; unfinished in its original version, the game was redeveloped by Neversoft after its resemblance to ''One'' was noted.
----
* ''VideoGame/GeometryWars'' (2003) / ''Neon Wars'' (2006)
** '''Capsule Pitch Description:''' Top down fast-paced arcade-ish shoot'em ups
** '''Implementation:'''
----
* ''Zombie Apocalypse'' (2009) / ''VideoGame/NationRed'' (2009) & ''Burn Zombie Burn'' (2009) & ''VideoGame/DeadNation'' (2010)
** '''Capsule Pitch Description:''' Downloadable [[TopDownView top-down]] shooters about surviving [[ZombieApocalypse the inevitable]].
** '''Implementation:''' ''VideoGame/DeadNation'' has a linear story mode and is the DarkerAndEdgier one of the group, while the rest (especially ''Burn Zombie Burn'') are more over-the-top.
[[/folder]]

[[folder:Sports Game]]
* ''VideoGame/FIFASoccer'' (1993) / ''Pro Evolution Soccer'' (2001)
** '''Capsule Pitch Description:''' Long running soccer game series.
** '''Implementation:''' The samurai vs. knight of soccer games. Since their debut in the mid-90s, both series are a constant source of FandomRivalry.
----
* ''VideoGame/NHLHockey'' / ''NHL 2K''
** '''Capsule Pitch Description:''' Realistic hockey simulations.
** '''Implementation:'''
----
* ''VideoGame/NBAJam Extreme'' (1996) / ''NBA Hangtime'' (1996)
** '''Capsule Pitch Description:''' Fast-paced two-on-two basketball games with over-the-top dunks, no fouls besides goaltending, and players catching fire after making three straight baskets.
** '''Implementation:''' Midway made the first two NBA Jam games for arcades and Acclaim ported them to consoles. A dispute over the name led to a split where Acclaim kept the NBA Jam name and made a sequel, while Midway made its own sequel under a different name. Also notable is that ''Extreme'' is in 3D, while ''Hangtime'' remains 2D.
----
* ''VideoGame/CoolBoarders'' (1996) / ''[[VideoGame/TenEightySnowboarding 1080° Snowboarding]]'' (1998) & ''VideoGame/{{SSX}}'' (2000) & ''Amped: Freestyle Snowboarding'' (2001)
** '''Capsule Pitch Description:''' "Extreme" snowboarding games featuring varied courses, stunt jumps, challenge modes and unlockable characters
** '''Implementation:''' ''Cool Boarders'' was first to the market, while ''1080°'' arrived a year later around the same time as ''Boarders 2'', the franchise's highest-selling installment.
----
* ''[[VideoGame/TenEightySnowboarding 1080° Snowboarding]]'' (1998) / ''VideoGame/SnowboardKids'' (1998)
** '''Capsule Pitch Description:''' Two snowboarding games come out for the Platform/{{Nintendo 64}} almost simultaneously.
** '''Implementation:''' Though ''1080° Snowboarding'' was developed first, ''Snowboard Kids'' had a substantially shorter production cycle and actually beat ''1080'' to release by a few weeks. One crucial difference is that ''1080'' is focused on realistic snowboarding and executing tricks, but ''Snowboard Kids'' is essentially [[MascotRacer a kart racer with snowboarding physics]], with very stylized character design and surreal settings, and a focus on the racing aspect.
----
* ''VideoGame/TonyHawksProSkater'' (1999) / ''Dave Mirra Freestyle BMX'' (2000) & ''VideoGame/JetSetRadio'' (2000) & ''Aggressive Inline'' (2002) & ''Evolution Skateboarding'' (2002)
** '''Capsule Pitch Description:''' Early extreme sports games
** '''Implementation:''' Activision and Neversoft put out ''THPS'', while the latter four were done by Acclaim, Z-Axis, SEGA and Konami respectively. ''AI'', ''Dave Mirra'' and ''Evolution'' generally copied the look and feel of the ''THPS'' games while ''Jet Set Radio'' tried to separate itself from the others through its use of CelShading and emphasis on Graffiti tagging.
----
* ''[[VideoGame/MaddenNFL Madden]] 2005'' / ''NFL 2K5''
** '''Capsule Pitch Description:''' Realistic American football simulations based on the then-upcoming 2004/05 NFL season.
** '''Implementation:''' Madden was more known for leaning more towards an arcadey-feel, while NFL 2K set out to be the most realistic football game in the market. NFL 2K5 also had the license of ESPN and was able to use their personalities, while EA didn't have a particular network license, but it did have ABC's Al Michaels and John Madden calling the games.
----
* ''VideoGame/WiiSports'' (2006) / ''Kinect Sports'' (2010) & ''Sports Champions'' (2010)
** '''Capsule Pitch Description:''' [[MiniGameGame Sports game compilations]] showing off a system's new motion controls.
** '''Implementation:''' Let's face it, the real fight's between the control systems: ''Wii Sports'' demonstrated the Platform/{{Wii}} Remote, ''Kinect Sports'' is made for the Platform/Xbox360's controller-less camera system, and ''Sports Champions'' utilizes the [[Platform/PlayStation3 PlayStation Move]].
----
* ''VideoGame/MLBTheShow'' (2006-present) / ''R.B.I. Baseball'' (2014-present)
** '''Capsule Pitch Description:''' Licensed games for Major League Baseball.
** '''Implementation:''' ''The Show'' is a long-running series by Sony Interactive Entertainment, and the last man standing after EA and 2K stopped producing baseball games. ''R.B.I.'' is produced and published directly by the league itself, and is the first game to bear the ''R.B.I. Baseball'' name since Tengen's ''R.B.I. Baseball '95'' on the Sega 32X.
----
* ''VideoGame/TonyHawksProSkater'' (starting from ''Proving Ground'') (2007) / ''VideoGame/{{Skate}}'' (2007)
** '''Capsule Pitch Description:''' WideOpenSandbox Skateboarding simulators.
** '''Implementation:''' ''Tony Hawk'' relied mostly on name recognition (with the Hawkman and several other pro skaters making appearances), while the ''skate'' series promised a different approach to trick control (utilizing both analog sticks on the [[Platform/PlayStation3 PS3]] and Platform/Xbox360 controllers instead of the face buttons and D-Pad).
----
* ''UFC 2009 Undisputed'' / ''EA Sports MMA'' (2010)
** '''Capsule Pitch Description:''' Video games based on UsefulNotes/MixedMartialArts, the former focusing on UFC (and Pride in a future installment), the latter on Strikeforce and several smaller promotions
** '''Implementation:''' When EA's game was announced, UFC President Dana White was furious, since he had failed to make a deal with EA before eventually partnering with THQ for ''Undisputed''. White later even declared that anyone who signs their likeness to EA will '''never''' work for UFC (which he later retracted).
[[/folder]]

[[folder:Stealth Game]]
* ''VideoGame/MetalGearSolid'' (1998) / ''VideoGame/SyphonFilter'' (1999) & ''VideoGame/SplinterCell'' (2002)
** '''Capsule Pitch Description:''' Stealth-based third-person action-adventure games in which you play as a grizzled badass soldier on covert missions, untangling complicated terrorist plots with the help ([[TheMole or hinderance]]) of MissionControl.
** '''Implementation:''' ''Metal Gear Solid'' mixes stealth gameplay and [[ShownTheirWork technical detail]] with [[HumongousMecha anime]] [[McNinja tropes]]. ''Syphon Filter'' blended stealth and run-and-gun gameplay with its conspiracy plot. ''Splinter Cell'' was supported by techno-thriller author Creator/TomClancy, and was more of a pure stealth game with a slower pace than the other two, though later installments leaned into the ActionizedSequel trope. ''Metal Gear Solid'' used an isometric perspective but later games moved to a traditional third-person camera, while ''Syphon Filter'' and ''Splinter Cell'' used traditional third-person perspectives from the start.
[[/folder]]

[[folder:Survival Horror]]
* ''[[VideoGame/AloneInTheDark1992 Alone in the Dark]]'' (1992) / ''VideoGame/ResidentEvil'' (1996)
** '''Capsule Pitch Description:''' In both games the protagonists must fight their way through a mansion filled with puzzles and monsters to uncover its secrets and survive to tell the tale.
** '''Implementation:''' ''Alone in the Dark'' was released way before and features a Lovecraftian style of horror. ''Resident Evil'' has better graphics, live-action cutscenes and looks more like an interactive zombie B-movie.
----
* ''Franchise/ResidentEvil'' (1996) / ''Franchise/SilentHill'' (1999)
** '''Capsule Pitch Description:''' Same as above, except that Silent Hill's setting spans an entire cursed town.
** '''Implementation:''' In contrast to ''Resident Evil'''s zombie-killing frenzy, ''Silent Hill'' features more puzzles, less monsters and a more mature and psychological storyline.
----
* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark]]'' (2008 reboot) / ''VideoGame/AlanWake'' (2010)
** '''Capsule Pitch Description:''' An episodic game where a normal man investigates and fights against a villain that is responsible for said paranormal.
** '''Implementation:''' ''Alone in the Dark'' is the continuation of the classic series set in [[BigApplesauce New York's Central Park]], while ''Alan Wake'' is set in rural Washington state and is inspired by Creator/StephenKing and ''Series/TwinPeaks''.
----
* ''VideoGame/EternalDarkness'' (2002) / ''VideoGame/{{Resident Evil|1}}'' remake (2002)
** '''Capsule Pitch Description:''' Platform/NintendoGameCube-exclusive[[note]]The ''Resident Evil'' remake would later get an UpdatedRerelease in 2015 for PC, Platform/PlayStation3 and [[Platform/PlayStation4 4]], and Platform/Xbox360 and [[Platform/XboxOne One]][[/note]] survival horror games released in spring 2002, set in a vacant mansion filled with grotesque monsters and idiosyncratic puzzles. At the time, they were the only M-rated [=GameCube=] games on the market.
** '''Implementation:''' ''Eternal Darkness'' is a psychological horror game strongly inspired by the works of Creator/HPLovecraft, while ''Resident Evil'' (aka the [=REmake=]) relies more on BodyHorror, science fiction elements, and jump scares.
----
* ''Infestation: Survivor Stories'' (formerly ''The War Z'') (2012) / ''VideoGame/ZombiU'' (2012) & ''VideoGame/StateOfDecay'' (2013) & ''VideoGame/{{DayZ}}'' (2013)
** '''Capsule Pitch Description:''' Four ZombieApocalypse games built heavily around survival, with players experiencing {{Permadeath}}s when killed and being given new characters instead of respawning.
** '''Implementation:''' ''[=DayZ=]'' began life as a PC-exclusive GameMod for ''VideoGame/{{ARMA}} II'' that takes place in that game's [[{{Ruritania}} Eastern European setting]], eventually being expanded into a stand-alone game in 2013. ''State of Decay'' and ''Infestation'' are set in [[FlyoverCountry rural America]], with ''Decay'' available on both Platform/XboxLiveArcade and PC, whereas ''Infestation'' is a PC exclusive. Finally, ''[=ZombiU=]'' takes place in UsefulNotes/{{London}} and is exclusive to the Platform/WiiU, making use of that console's touch screen controller.
----
* ''VideoGame/DeadByDaylight'' (2016) / ''VideoGame/FridayThe13thTheGame'' (2017) & ''VideoGame/LastYearTheNightmare'' (2018)
** '''Capsule Pitch Description:''' AsymmetricMultiplayer horror games where players take on the role of either the killer out of a SlasherMovie, or the would-be-victims trying to survive his rampage.
** '''Implementation:''' ''Dead By Daylight'' has a selection of original killers along with classic killers like Michael Myers from the ''Franchise/{{Halloween}}'' series, Leatherface from ''Film/TheTexasChainsawMassacre'' and Freddy Krugger from ''Franchise/ANightmareOnElmStreet'' to play as. ''Friday the 13th'' is a licensed adaptation of [[Franchise/FridayThe13th the film series]], boasting the involvement of special effects artist Creator/TomSavini, composer Harry Manfredini, and actor Creator/KaneHodder, all of whom are famous for their work on the films. Initially, the studio was working on a SpiritualAdaptation of the ''Friday'' films titled ''Slasher Vol. 1: Summer Camp'' (which would've dueled with the ''Friday'' game itself), but when Sean S. Cunningham (the director of the first film) saw their work, he gave them his blessing to make a licensed adaptation. ''Last Year'', meanwhile, was successfully funded through Website/{{Kickstarter}}, but is currently on hold due to an IP dispute with Creator/NewLineCinema over similarities to the ''Friday'' films. The developers have continued working on it, however, and intend to release it in fall 2018 with the offending elements removed. The game also notably has a more lighthearted tone, informed more by '90s teen horror movies than the '80s slasher influences of ''Friday'' or the TorturePorn of ''Dead by Daylight''.
[[/folder]]

[[folder:Tower Defense]]
* ''VideoGame/DungeonDefenders'' (2010) / ''VideoGame/OrcsMustDie'' (2011)
** '''Capsule Pitch Description:''' TowerDefense games with a mixture of third-person action and RPGElements.
** '''Implementation:''' ''VideoGame/OrcsMustDie'' is faster-paced and single-player, while ''VideoGame/DungeonDefenders'' is slower-paced but can be played with up to four players at a time.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/FireEmblem'' (1990) / ''VideoGame/ShiningForce'' (1992)
** '''Capsule Pitch Description:''' Fantasy-themed strategy [=RPGs=] where you command a squad of up to a dozen heroes at a time.
** '''Implementation:''' Nintendo's ''Fire Emblem'' series focuses more on its story and character development, while Sega's ''Shining Force'' puts more emphasis on its combat system. The ''VideoGame/ShiningSeries'' later branched out into ActionRPG territory, while ''Fire Emblem'' has stuck to its SRPG roots throughout all of its incarnations.
----
* ''VideoGame/FireEmblem'' (1990) / ''VideoGame/TearRingSaga'' (2001)
** '''Capsule Pitch Description:''' Fantasy-themed strategy [=RPGs=] where you command a squad of up to a dozen heroes at a time.
** '''Implementation:''' ''Tear Ring Saga'' is essentially a SpiritualSuccessor to ''Fire Emblem'' on the Platform/PlayStation. It was developed by ''Fire Emblem'' creator Shouzou Kaga, and incorporates the vast majority of its game mechanics, to the extent that Nintendo attempted to sue for copyright infringement. In fact, it was originally meant to be called ''Emblem Saga'', but the lawsuit prevented this.
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* ''VideoGame/FinalFantasyTactics'' (1997) / ''VideoGame/TacticsOgre'' ([=PS1=] UpdatedRerelease) (1997)
** '''Capsule Pitch Description:''' TurnBasedStrategy games for an EasternRPG series.
** '''Implementation:''' Both games were designed by Creator/YasumiMatsuno and were released in the same year (1997 in Japan and 1998 in North America; release order remained the same). It should be noted that ''Tactics Ogre'' is originally a 1995 Platform/SuperFamicom game and that ''Final Fantasy Tactics'' is its SpiritualSuccessor.
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* ''VideoGame/StarWarsRebellion'' (1998) / ''Star Trek: VideoGame/BirthOfTheFederation'' (1999)
** '''Capsule Pitch Description:''' Strategy and empire-building games based on the ''Star Wars'' and ''Star Trek'' franchises.
** '''Implementation:''' Both games were released around a year apart. ''Rebellion'' (also known as ''Star Wars: Supremecy'') was a hybrid of turn-based and real-time elements, whereas ''Birth of the Federation'' was a more straight-up turn based game.
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* ''VideoGame/XCOMEnemyUnknown''(2012) / ''VideoGame/{{Xenonauts}}'' (2012)
** '''Capsule Pitch Description:''' Squad-centric TurnBasedTactics games focused on repelling alien invasion due for release in 2012
** '''Implementation:''' Until Firaxis revealed ''Enemy Unknown'', which is a full-blown official "reimagining", ''Xenonauts'' was considered the only credible FanRemake of the original. ''Xenonauts'' is more faithful to the original's mechanics, while ''Enemy Unknown'' has made some changes to the formula. On the record, [[http://www.rockpapershotgun.com/2012/02/14/chat-xenonauts-dev-on-firaxis-and-outdoing-x-com/ both]] [[http://www.rockpapershotgun.com/2012/05/05/firaxis-on-xcom-vs-xenonauts-optional-kill-cam/#more-107061 sides]] are fairly sporting about the competition.
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* ''[[VideoGame/ElementalWarOfMagic Elemental War Of Magic/Fallen Enchantress: Legendary Heroes]]'' (2010) / ''VideoGame/{{Eador}}: Masters of the Broken World'' (2013) & ''VideoGame/AgeOfWonders3'' (2014) & ''[[VideoGame/{{Majesty}} Warlock 2: The Exiled]]'' (2014)
** '''Capsule Pitch Description:''' Turn-based strategy games set in fantasy worlds with hex-based battlefields released in late 2013/early 2014. Also, three of the four games are sequels to other turn-based fantasy games, two of whom were direct competitors (''Elemental'' and ''Warlock'').
** '''Implementation:''' ''Age of Wonders'' has the pedigree and history, with this being the first entry in the series since 2003. ''Warlock'' is based off of the ''Majesty'' universe, but is considered the spiritual successor to ''Wonders'' old rival ''VideoGame/MasterOfMagic'' and was released to take advantage of ''Wonders'' fans' waiting. ''Elemental'' is marred by the abysmal failure of its first game, while ''Eador'' brings something different to the table with its "shards" of territory.
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* ''VideoGame/AutoChess'' (2019) / ''VideoGame/DotaUnderlords'' (2019) & ''[[VideoGame/LeagueOfLegends Teamfight Tactics]]'' (2019) & ''[[VideoGame/{{Hearthstone}} Hearthstone Battlegrounds]]'' (2019)
** '''Capsule Pitch Description:''' "Autobattler" games: players buy units, place them on a grid, and have them fight against other players' armies.
** '''Implementation:''' ''Auto Chess'' started off as a very popular GameMod in ''VideoGame/Dota2''. Valve attempted to contact the mod's creators, Drodo Games, to collaborate with them in making a stand-alone version of the mod (similar to ''Dota 2'''s own history as a custom game in ''VideoGame/WarcraftIIIReignOfChaos''), but found that they had already started work on such a project, so they made ''Dota Underlords'' in response. ''Dota Underlords'' thus started out as a nearly identical port of ''Auto Chess'', though later patches have since caused it to become significantly different by introducing new items, heroes, alliances, and [[HeroUnit Underlord units]]. ''Teamfight Tactics'' is Riot's own answer to the autobattler phenomenon, featuring ''League of Legends'' characters and items. Unlike its competitors, ''TFT'' is played on a hexagon-based grid, and its PC version is played within the ''League of Legends'' client, rather than as its own stand-alone game; a stand-alone mobile version was released later. ''Battlegrounds'', Blizzard's take, uses a simplified format with two rows on the field instead of a grid and combat using a fully turn-based attack order. It is also directly built into ''Hearthstone's'' client, and is available on both PC and mobile.
[[/folder]]

[[folder:Miscellaneous]]
* ''VideoGame/ReaderRabbit'' (1986) & ''VideoGame/TheClueFinders'' (1998) / ''VideoGame/JumpStart'' (1994)
** '''Capsule Pitch Description:''' EdutainmentGame series, in which games up to second grade only involve {{Funny Animal}}s while games from third to sixth grade are about mystery-solving humans.
** '''Implementation:''' While the ''VideoGame/ReaderRabbit'' and ''VideoGame/TheClueFinders'' names are used for the Baby-2nd Grade and 3rd-6th Grade series respectively, ''VideoGame/JumpStart'' games from 3rd-6th Grade still keep the same title as the Baby-2nd Grade series.
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* ''VideoGame/MarioPaint'' (1992) / ''Art Alive'' (1992)
** '''Capsule Pitch Description:''' Console painting programs.
** '''Implementation:''' Even though Sega released Art Alive first in 1991, ''Mario Paint'''s SNES Mouse made painting easier and had more things to do with its custom stamp maker and music composer, and the flyswatter game made ''Mario Paint'' more recognizable.
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* ''VideoGame/TheFiremen'' (1994) / ''The Ignition Factor'' (1994)
** '''Capsule Pitch Description:''' Super Nintendo Action games where you play as fire fighters, putting out fires.
** '''Implementation:''' Of the two, ''The Firemen'' is more cartoony, while ''The Ignition Factor'' is more grounded in reality.
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* ''VideoGame/TheIdolmaster'' (2005) / ''VideoGame/DreamCClub'' (2009)
** '''Capsule Pitch Description:''' Platform/Xbox360 games, [[NoExportForYou in Japan]], which had DatingSim and RhythmGame elements.
** '''Implementation:''' Although ''Dream C Club'' is a game which focuses on hostesses, it still has singing idol elements for no other reason than to attract ''The iDOLM@STER'' crowd.
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* ''VideoGame/WiiFit'' (2007) / ''EA Sports Active'' (2009)
** '''Capsule Pitch Description:''' Fitness games for the Wii.
** '''Implementation:''' ''Wii Fit'' uses the pack-in Balance Board for its exercises, while EA Sports Active uses its own motion sensor and resistance band, allowing for more varied exercises.
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* ''All-Star Cheer Squad'' (2008) / ''VideoGame/WeCheer'' (2008)
** '''Capsule Pitch Description:''' Platform/{{Wii}}-based cheerleading games.
** '''Implementation:''' THQ's ''ASCS'' shoots for realism, while Bandai Namco's ''We Cheer'' games take a more cartoony approach.
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* ''VideoGame/TheElderScrollsVSkyrim'' (2011) / ''VideoGame/DragonsDogma'' (2012)
** '''Capsule Pitch Description:''' WideOpenSandbox HighFantasy [[ActionRPG Action RPGs]] with a large focus on dragons as an antagonistic force.
** '''Implementation:''' ''Skyrim'' is the fifth game in the long-running ''[[Franchise/TheElderScrolls Elder Scrolls]]'' series, while ''Dragon's Dogma'' was created by Japanese developer Capcom. ''Dragon's Dogma'', however, has much in common with Western [=RPGs=], particularly from an aesthetic standpoint.
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* ''VisualNovel/KatawaShoujo'' (2012) / ''VisualNovel/EverlastingSummer'' (2013)
** '''Capsule Pitch Description:''' {{Animesque}} freeware visual novels with romance and erotic elements, both made in the West and originated on ImageBoards (Website/FourChan and the Russian iichan) roughly at the same time. Both have AnAesop: "the disabled are people too" and "don't waste your life".
** '''Implementation:''' ''Summer'' was originally conceived as a horror game and so is more fantastical than ''Katawa'', including elements of time travel, alternate dimensions and such. Also ''Summer'' wears its imageboard origins on its sleeve, with lots of references to Russian anon culture and in-jokes.
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* ''VideoGame/HearthstoneHeroesOfWarcraft'' (2014) / ''VideoGame/ShadowVerse'' (2016) / ''VideoGame/LegendsOfRuneterra'' (2019)
** '''Capsule Pitch Description:''' Digital [[CardBattleGame Card Battle Games]].
** '''Implementation:''' The first two games feature decks by class type supplemented with universal neutral cards and nearly identical resource management and battle mechanics. Where they largely differ is in their design philosophies, with ''Hearthstone'' embracing randomness and ''Shadowverse'' featuring faster battles. ''Hearthstone'' offers a myriad of alternate game modes, including single-player content, the auto-battler "Battlegrounds" mode, and turn-based RPG-like "Mercenaries" mode. ''Shadowverse'' features an extensive single-player story-based campaign. ''Legends of Runeterra'' is superficially similar to the other two, but decks are made by combining up to 2 regions and it features far more complicated mechanics closer to traditional tabletop [=CCGs=], with both players taking turns to act in each round, allowing them to respond to each other's actions. Its current main single-player content is the "Path of Champions", a DeckbuildingGame mode.
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* ''VideoGame/FateGrandOrder'' (2015 (JPN), 2017 (NA)) / ''VideoGame/FireEmblemHeroes'' (2017)
** '''Capsule Pitch Description:''' Gacha games based on two [[Franchise/{{Nasuverse}} established]] [[Franchise/FireEmblem franchises]], with an overarching original story and the catch of gathering your favorite characters throughout the franchises to form a dream team as well as being playfully referred as a 'waifu simulator' using both franchises' characters.
** '''Implementation:''' ''FGO'' was a Japanese exclusive release at first, ''FEH'' had a simultaneous global release, then ''FGO'' had its global release two months later. Because of this, the ''FGO'' NA players actually are given insight on what to come next in order to prepare their savings.
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* ''VideoGame/EnsembleStars'' (2015) / ''VideoGame/{{IDOLiSH7}}'' (2015) & ''VideoGame/TheIdolmasterSideM'' (2015) & ''VideoGame/UtaNoPrincesamaShiningLive'' (2017)
** '''Capsule Pitch Description:''' Idol training games born from the gamut of idol training games made in the mid 2010s, but focusing on boys instead of girls.
** '''Implementation:''' The majority of these games are spinoff of some sort; ''Enstars'' is a spinoff of the female idol training game ''Ensemble Girls!'' from the same company, ''[=SideM=]'' is spun off from the main ''[[VideoGame/TheIdolmaster iDOLM@STER]]'' franchise, and ''Shining Live'' yet another installment in the popular ''[=UtaPri=]'' franchise. ''[=IDOLiSH=]'', on the other hand, is an original work.
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* ''VideoGame/{{Dreams}}'' (2020) / ''VideoGame/GameBuilderGarage'' (2021)
** '''Capsule Pitch Description:''' Console-exclusive GameMaker games that uses built-in programming nodes to program game logic.
** '''Implementation:''' ''Dreams'' is a SpiritualSuccessor to the ''VideoGame/LittleBigPlanet'' games, allowing players to design detailed environments, characters, and even sounds and music. ''Game Builder Garage'' is a stand-alone expansion of the "Toy-Con Garage" editor from ''VideoGame/NintendoLabo'' and is simpler to use than ''Dreams'', but is more limited in that only built-in models, characters and environments can be used, outside of a limited sprite editor. Last but not least, ''Dreams'' has an in-game online portal allowing players to easily find new content while ''Game Builder Garage'' content can only be shared through codes on other online platforms.
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* ''VideoGame/MarvelSnap'' (2022) / ''DC Dual Force'' (2023)
** '''Capsule Pitch Description:''' Superhero-themed digital {{Collectible Card Game}}s that allow players to mix and match heroes and villains from all over their respective comic book multiverses.
** '''Implementation:''' ''Marvel Snap'' focuses on fast-paced 12-card-deck games that last no more than 6-7 turns, where the goal is to win more locations than your opponent. ''DC Dual Force'' on the other hand focuses on longer games with 40-card decks, where the goal is to defeat both your opponent's leaders.
[[/folder]]
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