Drinking Game for X-COM: Enemy Unknown.

Take a sip:
* Every time one of your soldiers misses a shot
** Take another if they say "Dammit"
* Every time one of your soldiers get flanked
** Take two if it's a Floater that abuses its [[MyRulesAreNotYourRules infinite flight powers.]]
* Every time you stun an alien and take it prisoner instead of killing it
** Take a shot if you [[BetterToDieThanBeKilled do this to an EXALT soldier]].
*** Finish your drink if you get the achievement for this.
* Every time one of your soldiers is critically wounded
* Every time a UFO pops up
* Every time you launch a satellite. Two if it won you a continental bonus
* ENEMY WITHIN: Every time EXALT pops up to make your life difficult.
* ENEMY WITHIN: Every time a gene mod triggers on the battlefield.


Take a shot:
* Every time your team takes down an alien in one shot.
* Every time a Heavy misses with his or her rocket launcher
* Every time you unlock a new piece of equipment or upgrade
* Every time you kill an alien you were trying to take prisoner
* Every time one of your soldiers is killed
* Every time Bradford shows a lack of smartness(for your own sake, don't do the tutorial mission if you're playing this drinking game).
* Every time Vahlen complains about your use of explosives, or her interrogation skills or enthusiasm are brought up
* Every time Shen comments on how uneasy he feels about alien technology
* Every time Vahlen and Shen disagree
* Every time you finish a mission without any of your soldiers taking any damage at all.
* ENEMY WITHIN: Every time a Seeker starts strangling one of your soldiers. Finish your drink if the soldier is killed by it.
* ENEMY WITHIN: Every time you kill an alien by punching them with a MEC Trooper
** Two shots if you get the achievement for doing such.
* Every time a Terror Mission pops up.
* Whenever one of your soldiers panics, and then fires upon a fellow soldier. Two shots if they kill or critically wound them.
** Finish the bottle if they fire on and kill an alien you were trying to take alive.

Finish your drink:
* Whenever you encounter a new type of alien
* Every time Vhalen and Shen ''agree''.
* Whenever you lose a satellite
* Whenever you lose a council member. Two drinks if a 5-panic country stays aboard at the end of the month
* Whenever one of your troops is mind-controlled.
** Finish your drink, then grab another one and finish it if you successfully finish the mission with none of your troops dead or wounded anyways.
* Whenever you send a soldier into a darkened room that turns out to be full of aliens
* Whenever you get a [[TotalPartyKill Code Black]]
* Whenever someone on your team [[ImperialStormtrooperMarksmanshipAcademy misses a 90% or higher shot]]. If they get killed by the alien they were shooting at afterwards, drink until it stops hurting.
* Whenever someone on your team makes a low percentage (below 30%) shot. Two drinks if it crits.
* Whenever a heavy misses with their rocket launcher and blows up a team-mate instead.
* Whenever you spot a Meld canister with 1 turn left and can't secure it on that turn.
* Whenever you manage to mind-control an Ethereal. Take a sip of the next drink if you do such in ''Enemy Unknown.''
** Finish your drink, then grab another one and finish it too if the other aliens kill the Ethereal before you get to use it.