Drinking game for ''The Walking Dead'':

* Take a drink when someone dies.
** Take two drinks if they weren't killed by a zombie.
** Take another drink if the body comes back as a zombie.
* Take a drink when a zombie is killed. (Will kill you.)
** Take two drinks if it's killed without a gun.
* Take a drink when someone is racist.
* Take two drinks if the aftermath of an obvious suicide is found.
* Take a drink whenever the words "geek" or "walker" are said.
* Take a drink whenever Hershel and Rick have a leader-to-leader discussion.
* In season 2, take a drink whenever you see Carl outside of the house. (Warning: May cause alcohol poisoning and/or death.)
** Take two drinks whenever a character mentions that Carl isn't in the house.
* Take a drink whenever "Woodbury" or "prison" is said.
* Take a drink whenever Shane rubs his head.
* Take a drink whenever Dale pulls one of his famous Dale-faces.

For the Creator/{{Telltale|Games}} VideoGame (the first eight rules of the above apply):

* Take a drink every time Ben fucks up.
** Take a drink every time somebody dies because of Ben.
** If you are very sympathetic take a drink every time you feel bad for Ben.
* Take a drink every time Kenny and Lily have a fight.
* Take a drink every time Clementine dictates your moral values (e.g. not killing certain people because she'd disapprove/witness it).
* Take a drink every time Clementine goes missing.
* Take a drink every time Clementine gets volunteered for something extremely dangerous, despite the presence of capable adults.
** Take another drink when someone actually points this out.
* Take a drink every time Clementine calls adults out on being childish and irrational.
** If it's Kenny, take a proper swig from a bottle.
* Take a drink every time Kenny fails to back you up, asks you to do something arguably immoral and berates you not doing said immoral things (if you so choose).
* Take a drink every time Kenny angrily insists on doing something suicidally reckless.
* Take a drink every time someone beats the crap out of Kenny.
** Take a proper swig if he actually wins a fight against another human.
* Take a drink each time a Quick Time Event is cut off before you can complete it (usually because of scripted moments).
* Take a drink every time a person you saved from dying ends up getting killed by the end of the episode anyway.
* Take a drink any time a character whines about the lack of a plan. Then take another drink if they refuse to suggest anything.
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