[[quoteright:330:[[VideoGame/FinalFantasyVII http://static.tvtropes.org/pmwiki/pub/images/aerislives.png]]]]
[[caption-width-right:330:THIS IS THE REAL SCREEN FROM THAT SCENE DAMMIT!]]

->''"There's no such thing in the world as absolute reality. Most of what they call real is actually fiction. What you think you see is only as real as your brain tells you it is.... It's not whether you were right or wrong, but how much faith you were willing to have, that decides the future."''
-->-- '''Solid Snake''' encouraging use of this, ''VideoGame/MetalGearSolid2SonsOfLiberty''

Video games are by and large an interactive medium. If a game fandom plays something and finds that it doesn't add up, it's just as easy to dismiss.

'''Note''': Please do not include examples based only in AdaptationDecay unless WordOfGod has declared an adaptation canon. For example, the ''Anime/{{Pokemon}}'' anime is not canon to the ''Franchise/{{Pokemon}}'' video game series and thus cannot be discontinued, but adaptations of ''VideoGame/DevilMayCry'' can.
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* ''{{RuneScape}}'' is well-known for its excellently written quests, except for one infamous example, ''[[WhatDidYouExpectWhenYouNamedIt Salt In The Wound]]''. Supposedly the conclusion of the series of the mind-controlling sea slugs bent of world domination, it involves [[spoiler:TheDreaded [[HiveMind Mother Mallum]] [[AnticlimaxBoss being crushed by a pillar]]]]. [[MemeticMutation This quickly became the most ridiculed thing ever in the game]], with players making every possible ([[SoBadItSGood bad]]) joke involving a pillar (e.g. [[{{Franchise/Superman}} it's a bird, it's a plane, it's a pillar!]]). A popular fan theory is that when Mother Mallum [[spoiler:[[ParanoiaFuel temporarily take control of the player, she never left, and the rest of the storyline]] is [[LotusEaterMachine a fantasy she has trapped the player in]].]]
* ''Franchise/TombRaider'' has ''extremely'' BrokenBase, leading to different games being ommited out of existence by different groups of fans
** By now almost extinct group of fans considered any game after [[VideoGame/TombRaider the first]] a [[FanDumb blasphemy, ruining it forever]].
** Some prefer to think that the series ended with ''[[VideoGame/TombRaiderLastRevelation The Last Revelation]]'', where [[TheHeroDies Lara dies]] after stopping [[GodOfEvil Set]]. Given how poorly recieved were the next [[VideoGame/LaraCroftTombRaiderChronicles two]] [[VideoGame/TombRaiderAngelOfDarkness games]] and then the franchise going through ContinuityReboot, it's hard to disagree.
** ''[[VideoGame/LaraCroftTombRaiderChronicles Chronicles]]'' is disowned by everyone, being universally acclaimed as fast money-grab and a way to buy time for next game. Poor plot, contradictions with previous games, medicore level design and engine already dated upon it's release managed to rub everyone the wrong way. Probably the best thing about the game was the Level Editor - utility which gained its own life, providing steady improvements in design and game engine, with countless custom levels and small scenarios written by devoted community.
** ''[[VideoGame/TombRaiderAngelOfDarkness The Angel of Darkness]]'' bombed after [[ChristmasRushed rushed release]]. Glitches, camera from hell and trainload of game-breaking bugs were so annoying that most of people didn't managed to focus on plot, which by itself was a case of LoveItOrHateIt DarkerAndEdgier approach to the story. Even Eidos themselves decided that it's time to hire new developers to make future games and [[ContinuityReboot starting a whole new continuity]].
** The new continuity is usually completely disowned by fans of Core games, since Crystal Dynamics tweaked ''a lot'' about characters and considerably simplified level designs. Upon it's release, fandom scorned [[Videogame/TombRaiderLegend Legend]] for being dialogue packed shooting gallery lasting for five hours, having almost nothing in common with previous games. [[VideoGame/TombRaiderAnniversary Anniversary]] managed to win back many older fans, but another faction splintered, pointing out how the changes in the plot managed to flatten characters from the first game into cardboard cut-outs.
** ''[[VideoGame/TombRaiderUnderworld Underworld]]'' is often considered as the peak of the first reboot in [[OverlyNarrowSuperlative terms of level design]], if not for all the games made by Crystal Dynamics. In the meantime plot is considered as a sketchy and hardly involving, while treating itself dead-serious, with lots of overdramatisation. [[AssPull Heavily pushed]] MommyIssues for Lara didn't help any further.
** [[VideoGame/TombRaider2013 The 2013 reboot]], aside from initial controversy, managed to alienate both fans of Core games ''and'' first series of games by Crystal Dynamics. The most common complain is how the game should be titled Tomb Raider: InNameOnly. Other critisize how it's [[FranchiseZombie a second reboot for the franchise]], devoted of anything new or fresh and dozens of unfulfilled promises. Or how it's now a cover-based shooter lacking any self-awarness - the very reason why previous games were playable. However, the game gained it's own following and devoted fans, who now are awaiting for next game in this continuity.
* ''StarControl 3'' is disowned by nearly every fan of the series, not to mention the makers of the first two games. Between [[RecycledScript reused dialogue]], {{retcon}}s, ButThouMust-style {{Nonstandard Game Over}}s, cryptic {{Broken Bridge}}s, and perhaps more than anything (though perhaps not), the GameBreaker Doogs, a race that can be converted early in the game, whose ships are more powerful than any other ships in the game (they're fast, maneuverable, can auto-fire their cannon at nearby ships, ''and'' quickly regenerate) it had something to annoy everyone. Even some of the game's characters complained about ThePowerOfFriendship endgame.
* Any fan of ''VideoGame/SupremeCommander'' and its expansion Supreme Commander: Forged Alliance will tell you that SupremeCommander2 took everything that made the original games good and threw them away. It also horribly reversed all the events of the previous game's campaign and storyline. Due to this, many fans don't regard Supreme Commander 2 as a Supreme Commander game. The game does have [[BrokenBase it's own fandom]] that prefer it this way though.
* ''VideoGame/DevilMayCry'':
** The plot of ''2'' is ''so'' badly written and incomprehensible, even for an ActionGame, that fans simply ignore it altogether. Even Capcom has joked about how bad this one was. An indication on how the developers feel about ''Devil May Cry 2'', ''Devil May Cry 3'' is a prequel set before the first game and ''Devil May Cry 4'' is a sequel to the first, taking place between ''1'' and ''2''. There is a nod to this in Dante's [[GuestFighter guest appearance]] for the [=PS2=] port of ''VideoGame/ViewtifulJoe''. When he confronts Alastor (who is revealed to be [[AnthropomorphicPersonification the spirit of the blade]] Dante received in the first game), Dante is verbally eviscerated for not bringing him along to "Somewhere Island" (Dumary Island, the locale where most of ''2'' takes place). Dante hysterically retorts, [[DiscontinuityNod "I don't remember that!"]]
** The same goes for the ''Anime/DevilMayCryTheAnimatedSeries'', despite WordOfGod declaring it canon. However, some fans say they'll stop ignoring it once it gets properly brought up in-game. The anime's case isn't helped by the fact that in ''Devil May Cry 4'', Dante and Trish are portrayed as partners, while in the anime the two are working independently.
** There are also some fans that refuse to believe that ''anything'' after the first ''Devil May Cry'' is canon, as all further entries into the series were made by a different development team.
** And then there is ''VideoGame/DMCDevilMayCry'', a ContinuityReboot later regarded as AlternateContinuity with a very [[TheyChangedItNowItSucks negative response]], even compared to ''Devil May Cry 2''.
* ''DinoCrisis3'' was such a BigLippedAlligatorMoment and a FranchiseKiller that the ''VideoGame/DinoCrisis'' fans generally treat it as FanonDiscontinuity, which is especially tempting to do since the game is an extreme case of InNameOnly, having zero ties to the first two games and technically not even including actual dinosaurs.
* Though its gameplay was well-received, the plot of ''VideoGame/ChronoTrigger'' sequel ''VideoGame/ChronoCross'' irked many fans of the original game by [[spoiler:heavily implying the deaths of its three main characters]], and resolving the fate of [[UrbanLegendOfZelda Schala's]] disappearance by [[spoiler:making her [[TheScrappy clone]] a blonde with a bad Australian accent]]. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at ''all'', rendering it a MindScrew by default. Compared to its predecessor, it's often considered a disappointment.
** Some fans dislike CC enough to ignore the DS remake of CT, which includes new content that canonically ties the first game's story to the latter to the outcome seen in the latter game.
** On the subject of CT, many fans were not pleased when the DS remake canonized [[spoiler: Dalton]] as the agent for Guardia's destruction.
* As ''VideoGame/BanjoKazooie: Nuts 'n' Bolts'' gets this treatment due to [[TheyChangedItNowItSucks changing the platforming action to use of custom-made vehicles for the bulk of the game]].
* ''VideoGame/{{Bomberman}}: Act Zero'' for the Xbox 360 did not sit well with many fans. Aside from a DarkerAndEdgier [[http://www.gamewad.com/gw_images/worst_decade/bomberman.jpg makeover]], some of the chief complaints against it were the overuse of CopyAndPasteEnvironments, a NintendoHard single-player campaign that lasted for 99 levels, and a complete lack of offline multiplayer -- a staple of the franchise since ''Bomberman II''. Even [[CreatorBacklash the folks at Hudson Soft themselves]] were later appalled by how poorly the game was received.
* A small but extremely hardcore group of ''VideoGame/FinalFantasyVII'' fans refuse to accept the ''Compilation'' as canon, for being inconsistent with and {{retcon}}ning a game whose fandom had been around for several years. Some fans don't like it because it threw a lot of FanWank out the window by establishing things like the world not being destroyed at the end of the game. Some fans don't like it because the games are simply low-quality. The rest of the fanbase was just glad to have an explanation for some of the vaguer events.
** Others deny that [[ItWasHisSled Aerith dies]]. Parodied nicely [[http://xkcd.com/299/ in this XKCD comic]].
** While some accept the ''Compilation'', there seems to be almost unanimous agreement amongst fans that the MotherlyScientist version of Lucrecia we saw in ''DirgeOfCerberus'' was simply Vincent's interpretation of her through rose colored glasses, and the bitchier fame-seeking MadScientist Lucrecia that was portrayed in ''VideoGame/FinalFantasyVII'''s flashbacks is what she was truly like.
* The ending of ''VideoGame/MetalGearSolid4GunsOfThePatriots'' features a final twist that casts, not just the events of that game, but the events of the ''whole franchise'' in a very different light, at the cost of some of the emotional impact of the events of that game in particular.
** Then there was the announcement that ''Metal Gear Solid: Rising'' would be on the 360. The game wasn't even announced for more than an hour before [=PS3=] fanboys in general said they wouldn't buy it even if it does get a PS3 version.
*** After it was picked up by Creator/PlatinumGames, it was considered non-canon for completely different reasons altogether. But then [[VideoGame/MetalGearRisingRevengeance it actually came out]], and most of that went away.
** ''VideoGame/MetalGearSolidPortableOps'' has left a bad taste in many fans' mouth due to its mostly {{filler}} plot that didn't contribute much to the overall storyline ([[spoiler:other than retconning the ending timeline of ''[=MGS3=]'' to explain Zero's role in ''[=MGS4=]'', explaining how Big Boss got his money, and establishing that he can't even come up with original names for his crazy eight-bit fortresses]]) and how it retconned [[spoiler:Sokolov's death and Gray Fox's original back-story]] in order to shoehorn them into the game ([[spoiler:considering Sokolov doesn't really do much in ''MPO'' and Null could have easily been a new character]]). Kojima Productions has clarified that ''MPO'' is still canonical, but they acknowledge the game's negative reception by choosing to title the next PSP game in the series ''VideoGame/MetalGearSolidPeaceWalker'' instead of ''Portable Ops 2'' and promoting it as the "first true Hideo Kojima game for the PSP".
** There are various cut-offs where groups of fans believe the timeline starts or ends. A few fans accept everything which (in the series' timeline) was before ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'', including the Naked Snake games (or they accept all that and ''[=MGS2=]'', but only the Tanker chapter), thereby eliminating Raiden. Others accept the entirety of ''[=MGS2=]'' and everything 'before' it, but not ''[=MGS4=]''. Then there are those who don't accept anything set before the original ''VideoGame/MetalGear'' (which usually means ''[=MGS4=]'' is off as well). And ''then'' there are fans who accept ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'', but not ''[=MGS4=]'', ''Portable Ops'' or ''Peace Walker''.
* ''Franchise/SonicTheHedgehog'': The most extreme fans of the original Genesis Sonic games disown anything made after ''VideoGame/Sonic3AndKnuckles''. Others draw the line after ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', or ''VideoGame/SonicHeroes'' depending on personal taste, be it because of the subsequent games´ quality, the gradual shift of gameplay to the speedier and more reflex oriented "boost" formula, because of shifts in tone (too dark like ''VideoGame/ShadowTheHedgehog'' or ''Sonic '06'' or too lighthearted like ''[[VideoGame/SonicColors Colors]]'' and ''[[VideoGame/SonicRushSeries Rush Adventure]]''), or whatever other reason you can think of. The "Shadow with amnesia" plot point is also dismissed by a part of the fanbase because it takes several games to be resolved and has some contradictions. Games disowned even more often include various spinoffs such as ''VideoGame/SonicShuffle'' (which was AllJustADream anyway), ''[[VideoGame/Sonic3DBlast Sonic 3D Blast]]'', ''VideoGame/SonicsSchoolhouse'', ''VideoGame/SonicR'', and ''VideoGame/SonicLabyrinth''; as well as the [[Horrible/VideoGames infamously bad]] PS3/X360 release ''VideoGame/SonicTheHedgehog2006'' (which was so bad that it [[spoiler:''[[ResetButton retcons itself]]'']]).
** Some classic fans are starting to view ''VideoGame/SonicTheHedgehog4'' as such.
** There are a select few elitist classic fans who outright dismiss ''anything after [[VideoGame/SonicTheHedgehog the very first game]]'', because to them [[VideoGame/SonictheHedgehog2 its sequel]] (somehow) started the trend of Sonic games being [[LoadsAndLoadsOfCharacters filled with Sonic's friends]] by merely introducing [[KidSidekick Tails]].
** While the games were very well-received (being the second best-selling game with Sonic in it behind only ''[[SuperSmashBros Super Smash Bros. Brawl]]''), it's difficult to tell whether or not the ''MarioAndSonicAtTheOlympicGames'' series is canon simply because of how differently the worlds of both series work -- they're just hard to put together story-wise coherently.
** ''VideoGame/SonicTheHedgehog4'' had Sega state that Sonic and Knuckles' stories in ''VideoGame/SonicTheHedgehog3'' take place at the exact same time. Nearly every Sonic fan laughed at the statement, citing [[http://info.sonicretro.org/Sonic_3_%26_Knuckles_chronology_and_endings just how impossible it would be]] for events for both characters to happen at once.
* Many ''VideoGame/StarFox'' fans would like to ignore ''VideoGame/StarFoxCommand'', made easier by the game's multiple ending chop suey and the fact that the latest Star Fox game is a remake of ''VideoGame/StarFox64''. Some would also like to believe there was no ''VideoGame/StarFoxAdventures'', if it wasn't for [[MsFanservice Krystal]]'s appearance in ''VideoGame/StarFoxAssault''.
** And then there are the "[=SNESsers=]" who cannot accept ''Star Fox 64'', preferring the SNES game (optionally including the cancelled-but-leaked ''VideoGame/StarFox2'') and its accompanying comic. Or, at least, they reject the changes in ''64'' that contradict SNES canon.
* Many fans of the ''{{Warcraft}}'' franchise choose to ignore the plot (if such a word can be used for it) of ''WorldOfWarcraft''. Here are a few common complaints:
** Previously powerful, important and charismatic characters being reduced into the role of an EvilOverlord without any personality whatsoever. See CharacterDerailment.
** Continuous sloppy changes to the continuity. See {{Retcon}}.
** The formerly story-driven world being changed into a static place with only few permanent changes. See StatusQuoIsGod.
** The villains suddenly being incredibly impotent despite the fact that their only true enemies are also feverishly fighting each other in the side of the good-evil conflicts. See VillainDecay.
** The ''Warcraft'' tabletop RPG and computer games always seem to conflict, causing their fans to dismiss the other as non-canon, with Blizzard following suit.
** Every ''Warcraft'' fan (or detractor) ignores great chunks of lore, depending on how he sees the universe. The lore's a mess, to state the obvious.
** In many ways, the gameplay of ''World of Warcraft'' is completely at odds with the story - for example, in Wrath of the Lich King, the Horde and Alliance are allied against the Lich King, but you can still fight the opposing faction in various PVP modes, as if the Horde and Alliance were still at war.
** Some fans refuse to acknowledge anything written by Richard A. Knaak.
** Most Horde players hold that Thrall is still Warchief. Garrosh is merely keeping his chair warm while he keeps the world from collapsing.
** Some fans also outright refuse to count the comics as Warcraft canon.
* Ignoring the [[FanDumb uber-fanatics]] who thought that ''VideoGame/{{Fallout 2}}'' wasn't ''really'' part of the ''VideoGame/{{Fallout}}'' series, Fallout fans often divide into camps about what is and is not canon. There is some agreement that ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', while a decent game, just isn't in the ''Fallout'' continuity; some things honestly don't mesh. The ''Baldur's Gate: Dark Alliance'' clone with guns/lasers ''VideoGame/FalloutBrotherhoodOfSteel'' is often denied existence. Diehards have decided that [[TheyChangedItNowItSucks shifting to first-person]], ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''-style gameplay means ''VideoGame/{{Fallout 3}}'', no matter how good it may be, won't count as ''Fallout'' (the keyword being [=OWG=], or Oblivion With Guns). And so on.
** For the record, Bethesda has stated that ''Fallout 3'' [[CanonDiscontinuity disregards the storylines]] from ''Tactics'' and ''Brotherhood of Steel''.
*** According to ''Fallout 3'' itself, it seems that anything from ''Fallout Tactics'' is semi-{{canon}}: it's canon [[BroadStrokes as long as it doesn't contradict]] ''Fallout 1, 2'' or ''3''. The existence of the rogue BOS detachment in Chicago is confirmed in conversation with some {{NPC}}s.
** The denial of ''Fallout 2'' as canon is funny because half of that group feels it had too much lighthearted randomness, while the other half feels it went over the top trying to be DarkerAndEdgier or HotterAndSexier (See Reno, New). Clearly, ''Fallout 2'' did ''something'' right. Or maybe they simply feel that not coming from a vault is an absolute travesty. And probably some people think it did all of the above.
*** New Reno's the perfect example of both sides, really; let's create a huge casino town filled with feuding mob families, gangsters with Tommy guns and pinstripe suits, and porn studios where the player can sign up. WACKY! And EDGY!
*** This is the primary reason why fans of the originals dislike the Bethesda sequel - it did the same thing (wackier and edgier) with ''every side-quest in the entire game''. The first post-release review on No Mutants Allowed described the game as an amusement park set in the post-apocalypse, where each side-quest is just a ride with a different theme.
** Averted with ''VideoGame/FalloutNewVegas'', which managed to largely win the hearts of old school Fallout fans by being basically what the original Fallout 3 would have been had Black Isle not shut down, plus [[Creator/ObsidianEntertainment basically being made]] ''by'' Black Isle.
* A good portion of ''VideoGame/FinalFantasyX'' fans deny its sequel ''VideoGame/FinalFantasyX2''.
* Though many people dislike ''Videogame/FinalFantasyXIII'', even people who do like the game will declare FD on "My Hands" by Music/LeonaLewis having replaced the original theme song, "Kimi ga Iru Kara"[[note]]"Because You're Here"[[/note]] by [[Music/SugawaraSayuri Sayuri Sugawara]] in the NA/EU version, mainly because "Kimi ga Iru Kara" was composed specifically for the game, by the composer of the rest of the game's soundtrack, Main/MasashiHamauzu.
** ''VideoGame/FinalFantasyXIII2'' seems to be headed in the same direction thanks to its [[spoiler:DownerEnding that implies every character has died with the exception of Lightning and the BigBad]].
** ''VideoGame/FinalFantasyV'' fans ignore Faris's canon design, the blonde one, in favor for the purple haired sprite version. Same for Terra/Tina in ''VideoGame/FinalFantasyVI'' with many fans preferring her emerald-green sprite hair to her canonical blonde hair.
* The ''[[CommandAndConquer Command & Conquer]]'' series is heavily debated among fans, but most people can agree on four things:
## The {{Camp}} heavy ''Red Alert 2'' and ''3'' and the DarkerAndEdgier ''Tiberium Wars'' are positioned on opposite ends of the SlidingScaleOfSillinessVersusSeriousness and trying to fit them together is an exercise in futility. The Tiberium series has meteors {{Terraform}}ing vast areas of the world into inhospitable wastelands, the bad guy is a VillainWithGoodPublicity DarkMessiah who turns the poverty-stricken third world into a {{Cult}} dedicated to him, and the heroes are particularly prone to NiceJobBreakingItHero and MoralDissonance situations. On the other hand, Red Alert 2 and 3 (especially 3) has more {{Camp}} than ''Film/BatmanAndRobin''. Red Alert 3 has [[BearsAreBadNews WAR BEARS]] that can be shot out of a cannon and parachuted down to assault the enemy, for crying out loud.
## Tiberium fans largely agree that the first two games in the series, Tiberian Dawn and Tiberian Sun, are both {{Canon}}.
*** In fact, the two series are ''not'' in the same canon; they simply both ''start'' that way. Both begin with an alternate universe where Einstein assassinates Hitler, preventing WorldWarII as we knew it but instead freeing up Stalin to invade Europe at the beheast of Kane. As of ''Yuri's Revenge'', further time travel experiments split the timeline again. On the other hand, that seemingly means the Tiberium Universe occurred in a reality where Yuri conquered the world, so there are still some things left unanswered.
*** And yet Kane is [[spoiler:specifically seen in the theatrical scenes of the original Red Alert]], and the Brotherhood is [[spoiler:specifically stated to exist as well, by name]]. WordOfGod (see below) statements that those parts don't exist would basically means that all of the Red Alert world doesn't exist at all, either.
*** Another unanswered detail is why the Empire of The Rising Sun did not exist until the Soviets performed yet another time travel {{Retcon}} at the beginning of ''RedAlert3''. Logically, the reason Imperial Japan still exists in the ''Red Alert'' universe is because again, WorldWarII never happened; hence Japan was never forced into a Western mode of thinking and maintained an imperial ethos into the future--in other words, no real change based on whether Einstein lived to discover Fission and Time Travel or not.
* Fans of the ''{{Tekken}}'', ''VirtuaFighter'' and ''SoulCalibur'' fandom have largely given the finger to their series' attempts at spinoffs (''Death By Degrees'', ''Virtua Quest'', and ''SoulCalibur Legends'', respectively).
** Tekken 4 is regarded as a misstep in its poor attempt to have a grittier feel and fewer characters than Tag (which in canon, might mean something, but in gameplay, simply makes it less fun). Many fans just go straight from Tekken Tag to Tekken 5.
** ''Franchise/MortalKombat'' fans do this sometimes as well. What, games focusing on [[TrialandErrorGameplay Sub-Zero]] and [[CameraScrew Jax]]? Never happened!
* Tony Hawk's Downhill Jam, Ride and Shred were so flawed that many fans wish they did not happen. The former got poor distribution and was a bad attempt at an SSX style game with Tony Hawk being the only real life character, and the latter two were literally unplayable for many, due to forcing you to use a peripheral that required you to be in a huge room with no other objects or walls in a 6 meter radius.
* ''VideoGame/MegaManXCommandMission'' tends to be ignored, even by some supporters of Axl's entries in the series. Not only is it [[OddballInTheSeries the only RPG in a 2D platformer series]], but its story [[GaidenGame doesn't seem to fit anywhere in the series timeline]] (ironically, making an ''X9'' too close the new plots opened there might bring back some who ignore the later ''X'' games).
** There's also the ongoing debate among ''VideoGame/MegaManZero'' fans as to whether ''X6-X8'' are Canon, AlternateContinuity, or CanonDiscontinuity.
*** [[AllThereInTheManual The official sourcebook]], the ''VideoGame/MegaManZero Official Complete Works'', subtly hints that the series post-''X5'' is canon: an important location in the first ''Zero'' game (Neo Arcadian Tower, effectively the "gateway" to the final level, Neo Arcadian Core) is revealed to be the rebuilt Orbital Elevator, the McGuffin from ''X8''.
** ''VideoGame/MegaManX7'' seems to be ignored by most fans of the series because of it's jump to 3D, but actually the game isn't half bad, people ignore it because it's different.
** From the same series, the ''[[XtremeKoolLetterz Mega Man Xtreme]]'' games are often discontinued. Say what you will about how good their gameplay is, but they don't fit well into the series' overall plot.
*** Which is odd considering that ''Xtreme 2'' introduces us to Iris, Zero's [[TearJerker infamous]] [[TheGwenStacy Gwen Stacy]]; in ''X4'', he already knows her on a personal basis, ImpliedLoveInterest and all. Plus, ''X6'' ''specificially'' refers to the Erasure Incident (again, the events of ''Xtreme 2'') near endgame. Not to mention that [[WordOfGod Keiji Inafune]] has stated that Zero's ending in ''X6'' (where he [[spoiler:[[SealedGoodInACan seals himself away]] so that his [[TheVirus viral programming]] can be removed, thus setting up the Elf Wars and ''Zero'']]) is the final event of the ''X'' series.
* Similarly, in the original ''VideoGame/MegaMan'' series, many discontinue the PC games ''1'' and ''VideoGame/MegaMan3''. That they're both [[SoBadItsHorrible horrifically bad]] doesn't help, but even within the [[ExcusePlot bare-bones plot of the series]], they just don't make any sense.
** That's assuming they were ever canon to begin with; they haven't appeared in any official timelines, so it's likely they weren't.
* The fans of ''MegaManBattleNetwork'' tend to ignore the fourth game of the series, some of the reasons (a complete list would be too long) are:
** You have to beat the game multiple times to get all transformations and best weapons, while in the past games such things simply are unlocked as you progress in the game.
** Despite the plot of the game being a meteor going to crash on Earth, 90% of the game is centered about battle tournaments with the main characters discovering about the plot JUST BEFORE THE FINAL SCENARIO.
* While there isn't much continuity to the ''VideoGame/DoubleDragon'' franchise, fans only count the four side-scrolling beat-em-ups (and the GBA remake of the first one). ''Double Dragon V: The Shadow Falls'', a fighting game based on the Main/AnimatedAdaptation, was made without Technos Japan's involvement, and disliked by players for stiff controls and poor character designs. The Neo-Geo fighting game is questionable, depending on whether or not one likes [[VideoGameMoviesSuck the movie]], since some of its characters come from that.
** And there are some people who wished ''Double Dragon 3'' never existed, moreso with the arcade version than the NES adaptation.
* Many ''Franchise/{{Castlevania}}'' fans do a sort of reverse FanonDiscontinuity in that they refuse to accept a recent {{retcon}} and thus count ''more'' games than Konami does. It helps their cause that the retcon in question was apparently thought up by producer Koji Igarashi to justify a typo he made with regards to Dracula's age back when he was just a lowly writer.
** Dracula's age as cited in ''VideoGame/CastlevaniaRondoOfBlood'' wasn't a typo, being repeated in ''VideoGame/CastlevaniaSymphonyOfTheNight''. And even if it were, it wasn't written by Igarashi, whose only role in the game's development was [[http://www.1up.com/do/newsStory?cId=3162527 playing it and offering his opinion]] (his only credit is "Special Thanks").
* "The ''BaldursGate'' series and ''PlanescapeTorment'' never received novelizations. ''Ever''." is usually considered an iron-clad rule in most fan circles devoted to discussing or modding the Infinity Engine. Heaven help you if you're talking about the ''Baldur's Gate'' games and refer to Abdel Adrian (the novels' version of the protagonist) as if the PlayerCharacter is canonically him.
* Like all ''StarWars'' products, [[ExpandedUniverse Star Wars games]] are regulated by an official list, making them "''canon unless the movies say otherwise''"[[note]]as far as the ''plots'', and NPC backstories in the case of roleplaying game sourcebooks; the game mechanics are ''not'' canon but instead considered artistic license, although in all cases the Light Side choices and outcomes in branching-plot games are canon, and for characters with customizable gender and species they were canonically male Human, except for ''KnightsOfTheOldRepublicIITheSithLords'' having the "''Jedi Exile''" being female Human and ''The Old Republic'' due to being a MMORPG[[/note]]. (The Lucasfilm Story Group will replace said official list with a single canon including the movies ''and'' selected games.)
* According to 3D Realms, the ''VideoGame/DukeNukem'' games released for the consoles are ''not'' canon in any way.
* ''VideoGame/CityOfHeroes''. Players refusing to accept the end of Vivacious Verandi's story arc ([[spoiler:After nearly unleashing a demonic plague on St. Martial, the player is informed that they're idiots and forced to clean up the mess, instead of allowing the Wailers to run rampant and destroy the island]]), players refusing to accept the notion that Epic Archetypes are intended to be ExactlyWhatItSaysOnTheTin [[note]]Peacebringers and Warshades are humans fused with alien energy beings, not angels or unicorns or other things with light/dark powers. An Arachnos soldier... is an Arachnos soldier.[[/note]], a whole level of FanDumb for the cooperative zones...
** A large number of players were not happy with the developers recent attempt to explain the five origins available to the player when building their character by tying them all back to Magic. Anyone can see why this irritates players who like to use the Science, Technology, Mutation, and Natural origins. Fortunately this information is quite easy to ignore as it has very little impact on the games content.
** Many people found the second series of tie-in comics to ''CityOfHeroes'' to be practically CanonDefilement. It basically takes the canon's highest tier heroes and turns them into a bunch of OutOfCharacter bickering kids. Even though the lowest level you can fight any of them in game is at 30 (but only one of them; everybody else is 40+ and always at least an Elite Boss), they're shown to be regularly defeated by mooks intended for lower level players. The sheer level of {{Idiot Ball}}s, {{Asspull}}s, DeusExMachina, and the [[ClicheStorm utter overabundance of cliches]] and {{Dead Horse Trope}}s (one is expected to believe that a powerful psychic like Sister Psyche with a history of years would ''still'' not be used to PerverseSexualLust and ''still'' overreact to it?) rubbed players the wrong way. Sadly, it's still considered canon judging by how many elements were migrated over, but most people will just treat anything not given an in-game reference as having never happened.
** You pretty much have to discard the given backstory for the Mission Architect if you want to use it at all. Either that, or assume your character is stupid enough to allow himself to be disintegrated and uploaded by a machine built by two known supervillain groups (the EvilOverlord's pet MadScientist and the local [[MegaCorp Evil Co.]]) and let them have read-write access to his ''brain.'' Several authors have written MA arcs in which heroes shut down this Incredibly ObviousTrap.
** Likewise, the Ouroboros system for re-visiting old content is linked in the canon to [[spoiler:Nemesis]], which makes employing it an act of dubious intelligence.
* The Appaloosa-developed ''{{Contra}}'' games ''Contra: Legacy of War'' and ''C: The Contra Adventure'' sat very badly with fans; hell, even Konami themselves canceled plans to release them in Japan.
** The few ''Contra'' fans who actually pay attention to the series' storyline tend to ignore the retcons made to the timeline in ''Contra 4'', in which ''Operation C'' (originally a solo mission by Bill Rizer against a nameless nation who were cloning the aliens from the first two games) is now revised into a previous mission of "Mad Dog" and "Scorpion" (not Bill and Lance themselves, but the new characters from ''Contra 4'' who inherited their former American nicknames) against the alien Black Viper, which ignores the fact that ''Operation C'' was actually a single-player only game and that the stages were clearly set in artificial labs and lacked usual WombLevel seen at the end of other games.
* For some ''{{Metroid}}'' "[[TheyChangedItNowItSucks purists]]" , there is no such thing as ''Metroid Prime''. The series is still in 2D.
** Same thing for some of the 3-D ''[[SuperMarioBros Mario]]'' games, though to a lesser degree.
** ''MetroidOtherM'' started the largest arguments over canon in series history with its rather cavalier attitude towards previous games and the manga. The arguments are not helped by how [[LoveItOrHateIt polarizing]] the game itself is. Even TeamNinja [[http://www.g4tv.com/thefeed/blog/post/716536/team-ninjas-yosuke-hayashi-talks-ninja-gaiden-3/#ixzz1YkFVArKB washed their hands over the game, saying that it was all according to Yoshio Sakamoto's vision]].
** It's a matter of divided fanbase all over the place with ''Metroid.'' You'll find few enough fans that will accept everything (except ''Pinball'' which was indisputably a non-canon spinoff). There are varying factions of fans, much like Star Fox listed above, who will ignore everything after the first game. Some ignore the first game in lieu of Super Metroid, many ignore the Metroid Prime series altogether, some accept Prime, but will not accept Prime: Hunters, some will ignore the first game's status in canon in lieu of Zero Mission, some will ignore all the later Sakamoto works (Fusion, Zero Mission, and Other M), and others ignore Other M alone.
** The Metroid Manga, despite being stated as canon to the games by the current head of the franchise, has long since been fanon discontinuity to many gamers. Part of Other M's rejection comes from perceived similarities of its plot to the manga's that were not as strongly perceived in past games but it should be noted Other M isn't entirely consistent with the manga either, despite supposedly borrowing more heavily from it than past games.
* ''VideoGame/SuperRobotWars'', being essentially a MassiveMultiplayerCrossover FanFic, has many exercises in [[FixFic applying popular FanonDiscontinuity to its subjects]], such as eliminating the ''MartianSuccessorNadesico'' movie and ''CharsCounterattack'' via TimeTravel, saving/resurrecting popular characters, or just giving less depressing endings to shows like ''Anime/NeonGenesisEvangelion'' or ''SpaceRunawayIdeon''.
** Likewise, the [=OGs=] version somehow also retconned the death of Lee Linjun. Fans still can't accept why Banpresto chose to spare Lee in the remake, after his heavy crime of [[spoiler:permanently killing off Captain Daitetsu Minase]] and would rather think he dies somewhere else after retreating.
** Despite being a stand-alone continuity one-shot, ''VideoGame/SuperRobotWarsK'' is the only DS entry skipped by most fans due to many aspects of the game being [[TheyJustDidntCare handled clumsily]].
* The first ''VideoGame/{{Touhou}}'' game, ''Highly Responsive to Prayers'', came before there was supposed to be a series, and it shows. It was a [[EarlyInstallmentWeirdness completely different genre]], having more in common with ''{{Arkanoid}}'' then with the later games (though the ContinuityReboot pretty much wiped the PC-98 games from canon anyway).
** Put it in this way: Even PC-98 fans often ignore the characters in ''[=HRtP=]'', besides Reimu and [[EnsembleDarkhorse Mima]].
** Spin-off manga series ''Silent Sinner in Blue'' has largely been disavowed by the games' fans by introducing a pair of [[CreatorsPet Creator's Pets]] and a number of very questionable moments usually involving the aforementioned characters. Posting a single page from it on an ImageBoard or merely mentioning the series at all risks causing InternetBackDraft.
** ''Double Spoiler'' is subject to this trope a lot, with many of the conversations ignored entirely. An essential example is how the two reporter protagonists of the game discuss the character of Inubashiri Momiji and her actual relationship to her superior Shameimaru Aya (who is also one of the protagonists) and perhaps crow tengu in general. Another popular point of contention is encountering fan-favorite Kawashiro Nitori and talking about how her kind of [[{{Kappa}} youkai]] [[ElephantInTheLivingRoom drown children for their "lifeforce ass balls."]]
*** For added fun, consider that they chose a comparatively less horrifying story of exactly what Kappa anally extract from their victims -- other accounts suggest it's blood, intestines, or even ''the liver''.
** The official fanbook ''Symposium of Post Mysticism '' seems to be heading this way too, as several character articles and descriptions contradict events from the games. An example is the article on Koishi Komeiji, wherein it is stated that no adults can see her and that she has become mindless and emotionless due to closing off her mind from others. This makes no sense whatsoever, as Koishi can not only be seen by Reimu and Marisa (who definitely aren't children anymore) but she's also perfectly capable of talking and expressing thoughts and emotions, as well as put up a mean danmaku fight.
** Some fans haven't taken to what's been revealed about Nitori in Hopeless Masqurade well, as it protrays her as a money-obsessed atheist with shades of jerkass, a contrast to the shyer, friendlier (if self-centered at time) type seen in the 10th and 11th games, so they're finding ways to negate it.
* ''Franchise/TheLegendOfZelda'':
** Nearly every fan of ''Zelda'' (including Nintendo themselves of course, making it [[CanonDiscontinuity official]]) agrees -- Phillips never made CD-i games called ''[[VideoGame/TheLegendOfZeldaCDIGames Zelda: The Wand of Gamelon, Link: The Faces of Evil]]'', or ''[[VideoGame/TheLegendOfZeldaCDIGames Zelda's Adventure]]''.
** A small handful of fans refuses to acknowledge any game using the Toon Link cel-shading style (''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/TheLegendOfZeldaFourSwords'', ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'') as truly being part of the series.
** Zelda had three different designs for the first ''VideoGame/TheLegendOfZelda'' game. Some fans prefer her [[http://www.zeldawiki.org/images/b/b6/Princess-Zelda.png short-haired brunette one]], despite the fact that her [[http://www.zeldawiki.org/images/5/53/PrincessZeldaLoZArt.png long-haired blond one]] fits her sprite and is used the most in official art.
** There are also fans who reject the official timeline given in ''Hyrule Historia'' either because they disagree with the order (The ''Downfall Timeline'' especially is a touchy subject) or because they do not want chronology in the first place.
** And then there are those that only consider the 3d games and the DS games canon due to them having obvious and strong ties between them, making their placement in the timeline clear and unambiguous. By comparison, the less continuity-minded 2d games feel tacked on in the timeline, if not outright contradictory.
* Many TalesSeries fans disregard 'Tales of The World' entirely, since it attempted to make it a MassiveMultiplayerCrossover, but without the multiplayer for the most part. The menus were like a bad MMO, as were the quests.
** Many fans don't count ''The First Strike'' movie for this reason, due to inconsistencies with the source material. [[http://lynndyre.dreamwidth.org/29777.html This post gives a good summary of this.]]
** About twenty years after its release in Japan, ''VideoGame/TalesOfPhantasia'' finally got an official English translation - which [[SpellMyNameWithAnS changed some characters' names]] from the ones used in fan translations and even some official promo materials. Most of the established fandom sees no reason to let a little issue like canon get in the way of what they've been calling the characters for two decades already, and it's hard to blame them.
* Most fans of the ''PhantasyStar'' series disown ''Phantasy Star III'' due to it being poorly made, overly difficult especially in the beginning stages, and its story having little-to-nothing to do with the main arc. Also, a small but vocal corner of the fandom ignores the Phantasy Star Online games, being that it has nothing to do with any of the previous games beyond some vestigial name-drops; a major complaint is the fact that Numans are a playable race, while in the 16-bit era [=RPG=]s, there was a grand total of ''three'', and only one of them survived long enough to have a single half-blooded child.
* Many ''VideoGame/{{Tetris}}'' fan games intentionally ignore several of the more restrictive rules in the official Tetris Guideline, such as the unwieldy Super Rotation System, the much-maligned infinite rotation rule, and the "bag" randomizer that just deals random permutations of a sequence of all 7 pieces. As far as many fans are concerned, ''TetrisTheGrandMaster 3's'' Classic mode (as seen in the famous "Invisible Tetris" video) provides the definitive ''Tetris'' rules and game mechanics, especially the Arika Rotation System, and most fan-made games tend to default to ARS over SRS.
* ''Tetris: The Grand Master ACE'', a console "installment" of TGM on the 360 released one year after [=TGM3=], is regarded by fans as a monstrosity [[ScrewedByTheNetwork beyond Arika's control]]. Some wouldn't have minded the not-[=TGMness=] so much if it were not for the fact that proper ARS has to be unlocked through an Xbox Live update, and even then both versions of ARS now has a finite-though-still-lenient variant of infinite spin. As far as TGM fans are concerned, [=TGM3=] is the last installment of the series.
* Some [[StopHavingFunGuys rabid fans]] of ''SuperSmashBros Melee'' refuse to accept ''Brawl'' because it's slower, forces players to adopt new strategies, evens out everyone's jumping gravity, and is intended for a wider audience. Some other rabid fans accept ''Brawl'', but only if they manage to [[GameMod hack the game to make it play more like Melee]], physics and all.[[note]]The GameMod in question, ''VideoGame/ProjectM'', is now generally considered a different game in its own right from ''Brawl'' since [[GrowingTheBeard Version 3.0]], with its ''own'' FanDumb, HateDumb, and BrokenBase over everything about it[[/note]] Still more rabid fans reject ''Melee'' because they think advanced techniques create a rift between pros and novices and that the characters are too imbalanced, even though these problems are just as relevant in ''Brawl''.
** Some claim that ''SuperSmashBros Brawl'' did not replace Mewtwo with Lucario. Fans of Mewtwo are never happy with anything that displaces it from the top of the original ''Franchise/{{Pokemon}}'' food chain.
* Some fans of ''VideoGame/DeusEx'' don't acknowledge the sequel, ''VideoGame/DeusExInvisibleWar'', citing that it was "dumbed-down" for a more mainstream audience.
** By way of explanation: it really was, and it shows. The game is little more than a faint echo of ''VideoGame/DeusEx''. It features small stages, few real choices, and almost all of them are subverted by being meaningless or ridiculous. That by itself wouldn't render it CanonDiscontinuity. The fact that the plot make your character from the first game a secondary character and a madman and functionally erased your choices from the first game was something of a insult. Apparently the game's creator really didn't want to do it kinda shoved it out the door so he could get on with other kinds of Awesome.
** To give you an idea, the original Deus Ex had three mutually incompatible endings. Rather than pick one ending as canon for the sequel and cut their losses, the devs decided to make all three (or major elements of all three) endings canon.
* Some ''Franchise/FinalFantasy'' fans would like to pretend ''VideoGame/FinalFantasyTacticsAdvance'' never happened, just because it isn't [[TrueArtIsAngsty gritty or dark and depressing]] like the PlayStation version, questioning Marche's motives on his actions in the story, or that the game is just too easy (then again, it had a ton of things that were a GameBreaker).
** There's also a chunk of classic ''Tactics'' players who reject ''all'' the other Ivalice games from continuity. This chunk is getting smaller, however, as the remake is somewhat better-known than the original and meshes better with the other games.
** And pulling the "Gritty, Dark, and Depressing" bit, it's kind of laughable from some fans because ''VideoGame/FinalFantasyTactics'' takes place in ''quite'' a CrapSaccharineWorld with colourful art.
** There is also the fact that Tactics being "Gritty, Dark, and Depressing" allows it to touch on moral and philosophical questions, as well as [[AscendedFridgeHorror fridge horror]], that few entries of the main series would even come close to, whereas Tactics Advanced only tries to deliver an already old {{Aesop}} about the LotusEaterMachine [[BrokenAesop ...and fails]].
*** The more rabid fans of ''FFT'' declare ''FFTA'' to never have happened, though the people who prefer the game didn't happen are in the vast, vast minority. Many players were able to enjoy both games especially because the rather intimidating and impressive length they crammed into a Game Boy Advance game. The average player will spend 300 hours for 100 percent completion. most gaming magazines gave the game incredible scores and the game has a few players that prefer the message about Fantasy and Escapism rather than the original plot. This isn't to say the original plot is worse, not at all. ''FFTA'''s plot just examines issues about Escaping into a fantasy while you are playing a fantasy. However, the majority of the fanbase can agree on one thing: The latest 'Tactics' Final Fantasy, the absolutely-storyless Final Fantasy Tactics A2: Grimoire of the Rift, just never existed. Since absolutely nothing happens in the game and there is no semblance of a story, its fairly easy to do this.
*** ''Final Fantasy Tactics A2: Grimoire of the Rift'' is an odd-case. While the fans grunted about the storyline being pretty lackluster - the protagonist is abnormally chill to find himself in an alien, medieval-fantasy-themed reality, and the plot concludes really abruptedly, building up nicely towards the end, but suddenly [[spoiler: having a facedown with the most powerful member of TheSyndicate, [[BadBoss borderline implied to be the leader but not really]], then fighting a GiantSpaceFleaFromNowhere as the real FinalBoss, then cut back to the real world]], and that's it - the gameplay improved and pleased much more than that aspect, changing the Law system from the predecessor to something more rewarding and less crippling if not followed, giving the sidequests much more care and attention (if not all of it, as many agree), and attending most of the demands from the series since FFTA. As a result, the game's better remembered for being ''fun'' to play... Not so much for the story itself.
*** It is also speculated that the main story in FFTA2 was a way to quell the complaints on how FFTA handled its story, so FFTA2 had the same concept as the game before it, but without the [[SomeAnvilsNeedToBeDropped anvils dropping]].
* Some fans choose to believe that ''ApolloJusticeAceAttorney'' never happened, mainly because of [[ReplacementScrappy the new protagonist]] and what happened to Phoenix (both in terms of events and [[CharacterDerailment characterization]]), despite WordOfGod specifically stating it was not in an Alternate Universe.
** There's also a good number of people who like to pretend the third case of the second game never happened. This didn't use to present many problems, as then only reference to the case was a poster in Trials & Tribulations. References to it have begun to creep into the ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations]]'' subseries, however...
* A good number of fans refuse to acknowledge every SilentHill sequel after ''Silent Hill 4: The Room'' on the grounds that they were not done by the original team at Team Silent, some going so far as to label them as licensed fan-games because of it.
** So far, ''Silent Hill: Shattered Memories'' seems to be averting this, even while the matter of ''Origins'' and ''Homecoming'' races towards BrokenBase territory. ''Shattered Memories'' is a "re-imagining" of the first ''Silent Hill'' - it's different from the first four in a completely deliberate way. Most people who worry about canon are content to just label it a [[GaidenGame side-story]] or alternative universe (as a sequel to ''Silent Hill'''s bad ending).
** Then there's the overwhelmingly negative reception that ''Silent Hill: Book of Memories'' after the trailer was unveiled.
* Some fans of the original ''PerfectDark'' consider the {{prequel}} ''[[PerfectDark Perfect Dark Zero]]'' to be a horrible game that changed several things from the original game, and had a completely different style. Others accept it for being a decent game that just did not live up to how good the first one was.
* For some of the fans of ''Franchise/SpyroTheDragon'', it's the ''Urban [[VideoGame/TheLegendOfSpyro Legend of Spyro]]'' series. Many of these fans are put off by the DarkerAndEdgier nature compared to the original series.
** Other fans take a step further and disregard anything past the first three games. Given that the fourth was by a different developer and had a [[ObviousBeta sharp quality nosedive]], the cut-off point is fairly clear and most fans [[JumpedTheShark don't care to know what happened afterwards]].
** Reaction to the fifth game, ''A Hero's Tail'' varies; some like it for the platforming gameplay and new characters, some dislike it ''because'' of the new characters- and, of course, because it wasn't part of the original trilogy. Some purists accept it, most don't.
** And on the other side of the coin, the Insomniac trilogy was never made.
** Worst of all, just about every single fan hated ''VideoGame/{{Skylanders}}'' due to its LighterAndSofter content, as well as being a reboot. Although a few defended ''Skylanders'', they were often [[http://www.khwiki.net/User_talk:Troisnyxetienne/2011-3#A_Jerk_on_YouTube bullied]]. (That said, considering ''Skylanders'' to be a separate series that just happens to have a few characters in common with ''Spyro'' is a pretty fair assessment.)
* Many fans of the original ''FinalFight'' don't count the 3D games ''Revenge'' and ''Streetwise'' (which both suffered greatly from the PolygonCeiling), and only consider the sequels that were released for the SNES (''Final Fight 2'' and ''3'').
** ''Streetwise'' was so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.
* Fans of the ''VideoGame/ArmyMen'' franchise tend to not count anything after Sarge's War, which is justified since most are InNameOnly, with no semblance to the 3DO series.
* There are some ''VideoGame/SuperMarioBros'' fans who do not recognize the American version of ''Super Mario Bros. 2'' as a real Mario game, mostly due to it actually being a Mario-infused version of ''Doki Doki Panic''. This is mostly a case of the [[TheyChangedItNowItSucks dramatically different gameplay]], as opposed to ''The Lost Levels'', which is viewed as the legitimate sequel.
** The (admittedly smaller) portion of the fanbase that throws the Japanese ''Super Mario Bros. 2'' into this does so in part because it's a MissionPackSequel and in part because Miyamoto didn't do any work on the Japanese ''Super Mario Bros. 2'' but did do work on ''VideoGame/DokiDokiPanic''/the American ''Super Mario Bros. 2''. All that said, elements of both do make further appearances in later games, which aren't subject to this trope generally.
** Bowser Jr is not Peach's son but this hasn't stopped fans from elaborately theorizing how he is. Similarly the Koopalings are not Bowser's kids but rather random ChildSoldier's but fans scoff at the notion, though admittedly the games themselves support the belief depending on the title.
* When ''BloodOmen 2'' came out, ''LegacyOfKain'' fans were pretty mortified. As it turned out, the events of the game take place in the alternative (yet canon) timeline created.
** The official explanation was that the events of ''SoulReaver 2'' and ''Defiance'' made the events of ''BloodOmen 2'' happen [[spoiler:by giving Janos Audron to Hash'ak'gik as a host, so that he could later imprison Janos in the Eternal Prison and become the Sarafan Lord]]. Of course, ''BloodOmen 2'' was released almost two years before ''Defiance,'' and none of the games so far have explained how Vorador came back to life...
* Depending on who you ask, the ''{{Franchise/Halo}}'' series consists of only the games, only the games and certain novelizations, or the games and all of the novelizations. The latest book, ''The Cole Protocol'', is generally reviled for its poor writing and copious questionable moments.
** Although most agree the poorly written and character-derailing Glasslands far, far worse. That it's not only canon, but disregards previously well-defined characters ''and'' spends most of its time bashing Dr. Halsey doesn't help.
** Oh, and you thought the books had it rough! Go to Bungie.net on the eve or right after a new episode of ''Anime/HaloLegends'' comes out. Count the number of responses to TheyChangedItNowItSucks threads that are some permutation of "It's not like this crap is actually canon, so who cares?" Go on. We'll wait for you.
** ''VideoGame/HaloReach'' has been viewed as discontinuity by fans disappointed that it retconned significant portions of the novel ''Literature/HaloTheFallOfReach''. There's even a fansite called "Halo Reach Is Not Canon" devoted solely to this aspect of the game.
** And then {{Creator/Bungie}} left the series to do their own thing again, while Microsoft created 343 Industries to make more ''Halo''. [[OnlyTheCreatorDoesItRight This was the knee-jerk reaction]]. Then the game came out and overall ''{{VideoGame/Halo 4}}'' ended up being well-received, but its retcons are still criticized.
* Ask a bunch of ''KingdomHearts'' fans if Organization XIII is really dead. Count how many of them give you the right answer.
** Now that just about half of the embers of the Organization ''have'' come back, you have many discontinuiting ''this'' and insisting they're still dead, ''especially'' Axel (Lea), who is considered a one-man SpotlightStealingSquad.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' confirms that worlds run on their own time axis, which unfortunately caused plot holes regarding certain worlds, most noticeably [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]]. Many fans still insist that time flows are the same or only slightly different in at least a majorly of worlds, and that Disney Town is, and forever will be, "[[NotAllowedToGrowUp timeless]]".
* The original ''HarvestMoon'' protagonist's default name is "Pete", but everyone calls him "Jack", due to a beanstalk scene in the original game and apparently due to Natsume calling him "Jack" in a manual (odd since no one cares about any other names in a manual). All the other male protagonists have default names, but few people call them by their [[CanonName Canon Names]].
** A lot of fans discontinue any game that came out before "A Wonderful Life". As the fandom keeps on gaining new members though, it may occasionally leap to "Any game before ''Island of Happiness''"
** Ds and Cute are seen as AlternateUniverse takes on HarvestMoonAWonderfulLife instead of sequels.
* ''UltimaIX: Ascension''? Ask a lot of the fans of the series, and they'll tell you it didn't happen. Or ''UltimaVIII: Pagan'' for that matter. Some also choose to ignore the first few games of the series, saying Ultima is only games 4-7.
* ''Videogame/WingCommander'' suffers from this as well. Some groups will declare the series ended with ''Wing Commander 4: The Price of Freedom'', others will only recognize the Kilrathi Saga (WC1 thru 3) as canon.
* Old school fans of the ''BackyardSports'' series think all games after online play was removed did not happen.
* ''The Shivering Isles'' carries ''Franchise/TheElderScrolls'' trend of elevating the player to the absolute top rank, over the top, by excising a major distinct personality from the continuity so the Mute Hero player character can take his place. The implausibility of elevating a mortal to Daedra Lord may have fun post-story perks, but is considered lame and raises questions about the amount of {{Retcon}} required to feature Sheogorath as a character in future titles.
** Sheogorath is dead! Long live Sheogorath! Probably a new Sheogorath will appear in future ''Franchise/TheElderScrolls'' games, along with Jyggalag, who until now existed only in lore.
** There's a great amount of time spent in the Shivering Isles demonstrating the effect they have on anyone who enters (madness). On top of that, every time Jyggalag has appeared before, Sheogorath had to rebuild his realm from the ground up... INCLUDING himself. As far as anyone but the butler and PC know, this time the same thing happened, only with less destruction to the landscape.
** This Sheogorath states the solution himself, [[spoiler:the hero will be him]]. It would be a logical explanation in lore: Former hero becomes a daedric prince.
** Rather subverted, as in Skyrim he is just as hilariously mad as ever, albeit a bit kinder, which is debatably a good thing
*** His appearance in Skyrim implies that he is the Champion of Cyrodiil (the protagonist of Oblivion). Seems that whoever is Sheogorath simply takes on appearance and powers eventually.
*** It seems more of a title trait than actual personification. The Daedric Prince of Madness must be, of couse, MAD. That includes speaking truth in cryptic ways, insert nonsense in the middle of thinking lines, and of course, seeking to extract the best "[[FlatWhat What The Hell]]" reaction from your peers. That you're actually invading the mind of a deceased king known to be a psycho tyrant in life to solve his mental issues and put it to rest finally, and help the current local hero by making him do the ground work, thus earning your boon while at it, to indirectly contribute in its quest with a small, yet quite powerful, piece of your own power, to save the world once again, [[BlatantLies are insignificant details in this line of work]].
* Even gamers who liked the original ''Bubsy the Bobcat'' games, as repetitive and derivative as they were, have disowned ''Bubsy 3D'' for [=PlayStation=]. The developers decided to take the series in a 3D direction ''after'' the much superior ''VideoGame/SuperMario64'' had been released, and [[SoBadItsHorrible failed miserably at it]] even by the standards of lesser 3D games. They also decided to take Bubsy's snarky commentary to a whole new level-- which would have been fine, except that rather than hiring RobPaulsen again, they hired Lani Minella, who provided what may be the most annoying voice possible for the character (think [[SonicTheHedgehog Omochao]], but with a Brooklyn accent; it's literally the same voice actress). It honestly makes the older ''Bubsy'' games look absolutely brilliant in comparison.
* ''VideoGame/RatchetDeadlocked'' suffers from a fairly large share of people who say it never existed. The fact that it's pretty self-contained and appears to have been a spin-off in the first place helps.
** However, the characters that appeared in that game did get a number of cameo mentions later in the series, which officially renders the game canon.
** ''RatchetAndClankSizeMatters'' and ''SecretAgentClank'' also suffer from this, since they were not made by Insomniac Games. The former's dull story and glitches may also contribute to its hate. ''[[{{VideoGame/RatchetAndClankIntoTheNexus}} Into the Nexus]]'' officially renders the two non-canon.
* Though the fandom isn't too large, many fans of ''VideoGame/JazzJackrabbit'' do not regard the GBA port of the original for changes to the character designs and storyline (such as changing Devan Shell's name to Dark Shell and leaving out Jazz's girlfriend Eva).
* ''VideoGame/KingsQuestMaskOfEternity'' is largely ignored and/or derided by the fanbase as InNameOnly, due to its drastic change in tone, reliance on violence in a series that usually rewarded you for thinking your way out of the situation, and protagonist that wasn't a member of the Daventry Royal Family.
** Similarly, ''QuestForGloryV: Dragon Fire'' is often consigned to the CanonDiscontinuity pile because of a mediocre transition to 3D and a shift in emphasis from adventure to RPG elements. That said, the game is truer to the ''QFG'' spirit than ''Mask of Eternity'' was to ''KQ'', and thus it's more accepted.
* ''VideoGame/DonkeyKongJungleBeat'' is a prime example of this, as the only three things that even relate to previous ''Donkey Kong'' games are DK himself, the bananas, and the Jungle Hijinx music. Everything else is completely new and one of the directors said that it was because the old characters weren't fresh enough for a modern audience.
* Most ''TabletopGame/{{Warhammer 40000}}: DawnOfWar'' fans deny that the ''Soulstorm'' expansion ever happened, due to the absolutely staggering ammount of {{Game Breaking Bug}}s (including one for unlimited resources) and the ridiculous unit imbalances that made it unplayable, the sheer amount of {{Narm}} (SPEHSS MEHREENS!), and the utter butchering of the background material (humans freely using Xeno technology, [[MagnificentBastard Alpha Legion]] portrayed as [[AxeCrazy Khorne fanatics]], [[MemeticMutation 100 Baneblades]], [[TheVoiceless Necron Lord]] sounding like he needed a cough drop, etcetera). ''Dawn of War II'', however, states that it actually ''is'' canon, but as [[ColdSniper Cyrus]] says in the campaign, the whole Kaurava campaign was [[SelfDeprecation "best forgotten"]].
* ''VideoGame/MonkeyIsland''
** ''VideoGame/EscapeFromMonkeyIsland'' was almost universally disliked, causing many to just pretend the series ended at ''VideoGame/TheCurseOfMonkeyIsland''. At least until ''VideoGame/TalesOfMonkeyIsland'' was released, meaning there's now just a gap.
** The gap is there even if you didn't mind ''Escape'', considering how ''Tales'' takes place after an [[UnInstallment unspecified fifth game]]. The only change is how big the gap actually is to you. It should be noted that a lot of the fans of Tales actually started with Escape when they were very young and didn't know there were previous games, hence the Special Editions being released.
** There are even some who exclude ''Curse'' because Ron Gilbert wasn't involved, ending the series with ''VideoGame/MonkeyIsland2LeChucksRevenge'' and its GainaxEnding. However, Ron has stated that he loves Curse, despite having different ideas for the 3rd game, thus fans generally love it too.
* There are communities that declare that the ''{{Pokemon}}'' series to have ended at various arbitrary points (usually after the demarcation by which portable platform they were on), which can lead one to wonder how anyone is left to actually partake of the CashCowFranchise if it supposedly ended after Red and Blue/after Yellow/after Gold, Silver, and Crystal/etc.
** Pokemon X and Y seems to have been deliberately constructed with the belief that the majority of players are going to be young newcomers to the series.
* Similar to ''Spyro'', many ''Franchise/CrashBandicoot'' fans prefer to pretend that any games beyond ''VideoGame/CrashBandicoot3Warped''/''VideoGame/CrashTeamRacing'' doesn't exist due to differing developers post-Naughty Dog (although mileages vary on ''VideoGame/CrashBash'').
** Most fans of the Naughty Dog games, (also fans of the series in general) want to pretend that two games called ''Crash of the Titans'' and ''Crash: Mind Over Mutant'' didn't exist.
* ''Heart of the Alien'', the unpolished corporate sequel to ''VideoGame/AnotherWorld'' isn't OK even by Eric Chahi, the original author, much less the fanbase. Amusingly, ignoring this game and its extended version of the story is made extremely easy by the fact that while the original game was released on pretty much every 16- and 32-bit gaming platform in existence, "Heart" only had one release, and it was on the Sega CD add-on. The fact that it turns the original game into a ShaggyDogStory by anticlimactically killing Lester (in an optional death scene) probably doesn't help.
* Most fans of the ''VideoGame/MasterOfOrion'' franchise would rather forget about the 3rd installment.
* A good majority of ''VideoGame/{{F-Zero}}'' fans prefer to believe that ''Maximum Velocity'' never happened for one reason or another. ''GP Legend'' is no different... despite being a non-canon series to begin with. Nintendo seems to be on a similar wavelength with both series, as all the GBA games aren't even referenced in ''Super Smash Bros. Brawl''.
* ''[[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]]''. Or for some, the whole second trilogy.
* The DS version of ''SnowboardKids'' never happened, according to fans of the first games.
* Most of the ''MetalSlug'' sequels after ''Metal Slug 3'' are disavowed by fans of the original Nazca-developed installments, as they were made after the original SNK went out of the business and without the involvement of the original Nazca team. ''Metal Slug 4'' and ''5'' were farmed out to a Korean developer and were not as well received, especially due to their use of too much Frankensteined sprites. ''6'' and ''7'', which were developed by SNK Playmore, were better received, but still considered not as good as the originals by purists (especially ''7'', which was developed for the DS and ported to the PSP, despite the previous installments being arcade games).
* A lot of arcade ''PacMan'' fans discontinue the fact that he has always been anthropomorphic, not a pizza shaped thing.
** And in some cases, it's the exact opposite: Pac-Man always had a pizza shape and never had arms, feet or a face for that matter.
* IdSoftware has an odd situation with ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'' and ''VideoGame/Wolfenstein3D''. Older fans often consider all work after Quake 3 noncanon or it is [[ContestedSequel strongly contested]].
** Although the id games never focused much on storylines, the gameplay of their newer games is very different from their older games.
*** Quake is often considered to be a stand alone game, because no Quake sequel follows the same graphical setting. Quake II is considered to be a stand alone game, followed by Quake 4 because they share the same setting, visual style and match somewhat in pacing. Quake 3 is even weirder, since it can be summed up as "shooting people over and over again".
*** ''Wolfenstein'' suffers a lot from [[SequelGap the large gaps between releases]]. The first one is a childhood memory, the second is a modern classic and the third one can't live up to the hype.
* Within the ''Franchise/MassEffect'' fandom, the general response to the novel ''[[Literature/MassEffectDeception Mass Effect: Deception]]'' has been extremely negative, with an almost universal refusal to accept the book as canon. The novel was so poorly received that there is a site that list all the continuity errors in it and the Mass Effect Wiki even issued an open letter to BioWare that requested it be declared CanonDiscontinuity. [=BioWare=] announced that they'll will correct the errors in an subsequent revision.
** In ''VideoGame/MassEffect3'', everything after the final scene with [[spoiler:the Illusive Man and Anderson, ultimately the last five minutes of the game]], is shaping up to be this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses) just forget about it. It never happened.
*** A considerable number of fans disavow everything after [[spoiler:Shepard gets hit by Harbinger's beam]], period. Some {{Fix Fic}}s go as far as ignoring the entire final level, while others RetCon it as a dream, hallucination, indoctrination effect, or something else along that vein -- promptly followed by the "real" ending.
*** [[http://youtu.be/GDkgk9EFy5E A fan mod]] for the Extended Cut was even developed to change the endings, that incorporates much of the most widely held fanon. Most notably: [[spoiler: it completely removes the Catalyst and thus the RGB selection, Destroy is the automatic ending except EDI and the geth are no longer killed, and Shepard is rescued from the rubble to reunite with the crew and his/her love interest aboard the Normandy. On a less drastic note, Harbinger also has lines taunting Shepard during the crew evac]]. Although it's under ongoing development, a growing number of fans have begun to consider it their canon ending.
* ''VideoGame/{{Prototype 2}}'' has tends to be ignored by many fans of the original game. To be more specific, in the original Alex Mercer was an anti-heroic jerkass; blunt and eager to charge headlong into combat. He was motivated primarily by revenge, but also risked his neck to save Manhattan and stop the spread of the virus. He was hardly a "good guy", but he had ''some'' redeeming qualities and was the lesser of the various evils. In the sequel, he's suddenly a smooth-talking, snarky EvilOverlord, who wants to spread the virus because of a disdain for humanity (the reasons for which were never explained ingame at all, but rather in side material).
* ''VideoGame/Left4Dead'' has fans that liked Bill completely deny that he is dead after saving the other survivors from the huge zombie horde in The Sacrifice campaign (plus the comic) and also believe that he is actually alive, but gravely injured.
** Likewise, ''Left 4 Dead'' fans like to pretend that ''VideoGame/Left4Dead2'' is not canon because of the new characters and other changes in the game while ignoring the fact that the survivors from both games do meet up in The Passing campaign.
* Try to find a ''JakAndDaxter'' fan who likes ''The Lost Frontier'' and accepts it as canon. They are far and few between. Reasons most often cited are that it was made by a different developer than NaughtyDog, many events go against what has been established in the previous games, and characters behave completely OOC. It also doesn't help when it seems the developers [[TheyJustDidntCare just didn't care]] when they make glaring errors in the booklet (Misty Island is called Mysterious Island; Haven City becomes Heaven City). Some fans see it as an AlternateUniverse so they can play it without getting too worked up about the inconsistencies.
** Of course, there are fans that cut off the canon earlier--some accept nothing after the third game because of the GenreShift to a combat racer, and others refuse to accept anything but the original game because of the GenreShift from lighthearted platformer to grittier shooter/sandbox-platformer.
* VideoGame/KaneAndLynch is considered by it's fandom as a decent game with many {{Shout Out}}s to Creator/MichaelMann films. Second game? Talking about it is often considered as ''trolling''. It turned from high paced film-like game into another generic shooter with a gimmick in form of NPC/PC character following you. Not to mention disregarding [[DownerEnding the ending]] [[KillEmAll of the first game]].
* The ''Franchise/GrandTheftAuto'' series has largely been well received by gamers. However, one exception is ''VideoGame/GrandTheftAutoLibertyCityStories''. While a lot of fans welcomed the game's release as a portable GTA in 3D, many considered it to have poor gameplay (specifically bad lighting and camera angles), and to be incompatible with the established continuity. A number of prominent residents of Liberty are not present: Joey Leone, Catalina, Claude, King Courtney, amongst others. There are strong continuity errors. For instance, Paulie's Revue Bar is shown as being in Liberty City in the game's year of 1998. However, it was previously established that the Sex Club 7 is there in both 1992 (San Andreas) and 2001 (GTA III). Another thing that is never mentioned is that the Forelli Family controlled Fort Staunton. There is a strong {{flanderization}} of characters: Donald Love and Maria Latore are more neurotic and strange than they were in GTA III. There are also fans who like to think that all events in the "Stories" sequels never occurred and see them as non-canon.
* ''VideoGame/RainbowSix: Lockdown'' and ''Vegas'' are disregarded by many fans of the original PC trilogy, due to the deviation from the classic tactical shooter gameplay.
* Technically, ''VideoGame/AliensColonialMarines'' is an official sequel to ''Film/{{Aliens}}''. Good luck finding a fan who agrees with this assertion, though.
* For most ''VideoGame/{{Rayman}}'' fans, there are absolutely nothing such as Rabbids.
* For fans of the classic ''Franchise/ResidentEvil'' series, many of them refuse to admit there are ''Resident Evil'' games beyond ''Resident Evil 3'' or ''Code: Veronica'', due to the series taking on a new direction by ''VideoGame/ResidentEvil4''.
** Then there are people who refuse to acknowledge ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvilOperationRaccoonCity'', or ''VideoGame/ResidentEvil6''. ''VideoGame/ResidentEvilRevelations'' has been accepted enough to be ported from the 3DS to consoles.
* ''SuikodenIV'' has plenty of hate for feeling rushed, the boring ocean being a world map, having the Rune of Punishment being awful, despite being a True Rune, as well as a few other things.
* Playing ''VideoGame/KnightsOfTheOldRepublic''? It's not a matter of ''if'' you throw out some of the canon, it's ''when.'' Some do it in the first screen of the game by choosing a ''female'' Revan. Others cringe at the Bastila romance arc or think the Light Side ending was jarring in light of the BrainwashingForTheGreaterGood stunt the Jedi Council pulled. Second game? Well, LucasArts made the Exile female as an apology over the controversey in declaring Revan a guy, but tell it to players who tend to play Exile as a guy! (The Handmaiden having much better CharacterDevelopment than the Disciple helps.) The book ''Revan'' is also looked upon with massive controversey. Either you think the Sith Emperor is the scariest thing ever, or he's every BioWare villain cliche in one package. There's enough annoyance about MMO games in general for some fans to ignore the rest just based on that, but when you get into ''StarWarsTheOldRepublic'' and you find the Exile reduced to a passive, non-entity of a Force Ghost hanging on only to comfort Revan (a guy who betrayed Exile on several levels) and Revan launching a genocidal campaign with a Rakata robot factory to kill off 98% of the Imperial population. And the [[VillainProtagonist Imperial]] players are the ones [[NiceJobFixingItVillain saving the galaxy by putting him down like a rabid mutt?]] Pick your cutoff.
* ''VideoGame/TheSims 3'' messes with established characters enough that many fans of the two originals choose to ignore its impact on the series' canon, even if they do enjoy it for the improved game-play. The announcement of ''The Sims 4'' promises even more discontinuity, although it's yet to be announced how recurring characters will be handled in the next installment. Similarly, some fans choose to ignore the canon status of console spin-offs and other one-off games in the series (like ''The Sims Stories'' or ''The Sims Medieval''), either dubbing them "alternate universe" installments or just pretending they don't exist.
* Many fans of ''VideoGame/BioShock1'' reject ''VideoGame/BioShock2'' and consider ''VideoGame/BioShockInfinite'' the one true ''[=BioShock=]'' sequel. ''Infinite'' itself is also subject to this due to having little to do with the previous games, though the ''Burial at Sea'' DLC managed to soften this somewhat.
* For many fans of the original ''FinalFight'', there hasn't been a true sequel yet. ''Final Fight 2, 3'', and especially ''Final Fight Streetwise'' don't exist.
* The ''Franchise/CommandAndConquer'' series is rife with this, especially so with ''three'' alternate continuities to jump between. The central ''Tiberium'' storyline is the most controversial.
** Of all the games, the most universally discarded is ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'', the finalé in the Tiberium universe. Despite predecessor ''[[CommandAndConquerTiberiumWars Tiberium Wars]]'' receiving high praise and success, returning players got a game with only two factions, the addition of a very criticized base system, the removal of several defining features of the franchise that had worked well in past installments, and [[TheyWastedAPerfectlyGoodPlot a rushed, disappointing ending.]] Not only was it lambasted by critics and fans alike, but it's said it was churned out as fast as possible [[MoneyDearBoy to turn an easy profit]]; instead, it turned out to be a deciding factor in [[FranchiseKiller EA pulling the series' plug]].
* ''VideoGame/PAYDAYTheHeist'' received a sequel that was generally well liked, but many die hard fans of the first game refuse to believe that the sequel takes place directly after the first game due to Hoxton being replaced with someone else and Bain not acting the same as he did in the first game. Some people consider the sequel a prequel instead because the heists aren't large as they were in the first game.
* ''VideoGame/DeadSpace'' was a highly praised horror game that ends on a major revelation, which is neatly tied up come the end of ''VideoGame/DeadSpace2''; the sequel even ends on a vague AndTheAdventureContinues teaser, ending on a good note if a sequel never came. Come ''VideoGame/DeadSpace3'', all of Isaac's resolved issues are brought back and piled onto new character Carver, the game starts with a sort of ExcusePlot, and the entry is widely seen as a TrilogyCreep to a two-part story. Of course, this wasn't helped by the game [[TheyChangedItNowItSucks pushing micro-transactions and co-op]], day one DLC, moving the series further from SurvivalHorror, and including the unpopular AssPull twist; top it off with a BittersweetEnding that was undone by a DLC epilogue released ''[[RevenueEnhancingDevices just one month after the core game]]'', and it's unsurprising that numerous critics and fans tore it apart with criticism. If you don't believe fans would be that upset, the BrokenBase entry on [[YMMV/DeadSpace3 the YMMV page]] is ''several'' entries long.
* The ''Super PunchOut'' protagonist is canonically Mac but the vast design change makes few fans consider him so.
* Despite Warner Bros. and Rocksteady Studios confirming that ''VideoGame/BatmanArkhamOrigins'' is a legit prequel to ''VideoGame/BatmanArkhamAsylum'' and ''VideoGame/BatmanArkhamCity'', many fans absolutely refuse to consider it canon due to its glitches, minor continuity errors and its development by Warner Bros. Montreal.

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