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[[DemonicSpiders Enemies like this]] will make you wish you hadn't strapped on your sword this morning.

!! Pages with their own examples:
[[index]]
* ''DemonicSpiders/DiabloII''
[[/index]]
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!! Other game examples:
* ''VideoGame/AnarchyReigns'' usually throws relatively tame enemies at you (barring the [[GiantMook Giant Mooks]]). But the majority of players will be filled with dread at the sight of a [[VideoGame/GodHand Cybrid Joe]]. For starters, they are invincible to any grab attempts from the player and will usually just run away from them, making catching them a pain. But it gets worse when you get to fighting them. The Cybrid Joes have a huge array of attacks and none of them can be stopped with one of your own. The majority of them deal some terrifying damage on higher difficulties and they usually start these attacks when you're in the middle of a combo and completely helpless to avoid the attacks. And this isn't getting into [[spoiler: the Cybrid Bar Bot]]...
* ''VideoGame/{{Arcuz}} II'' has the Skeleton Mages. These guys don't have that much health, but they can shoot painful fireballs, cast an even more painful area spell, create a black hole that sucks you in and hurts a lot when it explodes, curse you which greatly lowers one of your stats for a ''very'' long time (multiple stats can be affected), and worst of all, they can [[TheMedic revive dead foes to full health]]!
* Very early on in ''VideoGame/{{Bayonetta}}'', you have to fight Grace and Glory, a pair of angels with matching fire and electric claws that can utterly curbstomp you if you make a mistake. If you've seen Agni and Rudra in ''VideoGame/DevilMayCry3DantesAwakening'', you'll know the general idea with these two. They can juggle you after knocking you into the air or launch their claws like hookshots, they move very quickly, and they're about as predictable as mental patients (that is to say, not predictable in the least when you first fight them). One of them can send sparks along the ground, which will hit you if you're the least bit distracted, and the other can spin in a fiery tornado that's impossible to hit out of without [[BulletTime Witch Time]]. Whenever you make one of them flinch, the other will be hot on your tail before you can dish out a combo unless you manage to juggle them in the air, or focus your efforts on killing one at a time instead of alternating between them. The worst part? They become [[DegradedBoss degraded minibosses]] over the course of the game, so you end up having to fight something like six or seven more pairs of them, and during many of the later fights you can't get Witch Time by dodging their attacks. And just wait until you reach the highest difficulty level... They do return in the sequels and while not as plentiful, they are still annoying. Worse in 3, they can actually dodge Demon Slaves!
** The golden copies of Grace and Glory, now named Gracious and Glorious, which have the same attacks as the normal ones, but seem to flinch less often, and are stronger and more aggressive—and to top it off, they never give you Witch Time when you dodge unless you use the Moon of Mahaa-Kaala to block their attacks, which requires crushingly precise timing. In Hard mode, you have to fight three of them at once.
** Worse than Grace and Glory (but not as bad as Gracious and Glorious) are Fearless and Fairness. Both appear to be quadrupeds, one blue and one red, and their attacks not only do a lot of damage, but also come with next to no warning. And they have a move unique to each; Fearless has a scorpion-like tail stab that can hit at long range, and [[BlatantLies Fairness]] roars to stun you. If you don't break free, it will ''maul you''. Fortunately, they're rarely fought simultaneously.
*** At [[HarderThanHard Non Stop Infinite Climax]], Fairness and Fearless turn into quite possibly THE worst enemy in the game. You know how it says above that Fairness and Fearless are between Grace/Glory and Gracious/Glorious in difficulty? Well, the only thing that normally makes Gracious and Glorious that much worse than any other enemy in the game, and particularly their weaker versions, is (besides increased vitality and resistance) the fact that you can't get [[BulletTime Witch Time]] off on them without ''absurdly'' precise timing. Now, on [[HarderThanHard Non Stop Infinite Climax]], [[BulletTime Witch Time]] is disabled ''completely''. Have fun.
** Who can forget Kinships with their [[MacrossMissileMassacre homing missile swarms]] that are really hard to dodge and their laser attack that's rather hard to see coming if you're already focusing on one and their stunning claws that they just love to bust out when you're in midair? Thankfully, they're even rarer than the above four enemies mentioned here, but they are never solo in the main game.
** And then there are the Joys, who fight much like you, are incredibly fast, have swords that they can convert into whips, love to trap you in unbreakable combos, love to throw lasers and feathers your way, love to dodge and break your combos, love to interrupt you with ranged attacks from offscreen when you're trying to focus on one -- oh, and they can also duplicate themselves. With ''full health''. Have fun.
** In general, all these enemies have the song [[https://www.youtube.com/watch?v=oFCdtAQp3ss "Riders of the Light"]] playing in the background. When this song starts playing, you know you're dealing with a tough enemy.
* ''VideoGame/BuffyTheVampireSlayer2002'' has literal demonic spiders, as in demon-possessed GiantSpiders roughly half the size of Buffy. Pretty numerous, like to hide in crates, quick, hard to target, spit venom and their pounce move that knocks Buffy down is always followed by them jumping on top and biting, which kills Buffy. Also, the game mechanics are such that Buffy doesn't run out of health as such, rather low health means she is open to a killing move, such as a vampire feeding on her, but a health potion can prevent death. Then there are [[GiantMook giant vampires]] who are a LightningBruiser who can easily knock Buffy down and stomp her, killing her before she can react.
* The Laser Raptors in ''VideoGame/CloneDroneInTheDangerZone'' have an incredibly powerful beam attack with unlimited range that they will use as often as they can. If you don't have a bow on you, you'll have to close the distance by either ducking behind cover (A dangerous maneuver while being chased by melee robots) or by doing some split-second evasion. Once you get close, they have one of the strongest knockback attacks in the game. These things will disintegrate you if you aren't moving perpendicular to the line of fire, so God help you if don't notice one at the start of a level.
* Hopefully you'll be sufficiently powered up before you encounter the Heretics in ''VideoGame/DantesInferno''. They only appear in the second half of the game (particularly in the City of Dis), but they're durable, can teleport, usually appear with a {{Mook}} squadron and make everyone else impervious to your attacks until the Heretic dies, they'll hit you with a bola-like spinning thing if you're too close when they're lying down...but the real kicker is that they can make ANY other enemy invincible if they appear in the same wave, including enemies who already border on Demonic Spider territory in their own right.
** The Heretical Priests. They have the nasty habit of rendering themselves and anyone around them cross-proof (but not magic-proof!) until the Priest dies. On their own, they can be handled relatively easily, but they get really annoying when they use their protection on angered spirits, shades that catch fire and can only be attacked by using the cross attack (or holy magic) to put out the flame.
* Abysses from ''VideoGame/DevilMayCry3DantesAwakening''. They always come into trios and have an annoying attack where they sink into the ground and then leap out elsewhere throwing a powerful firecracker. This attack usually cannot be interrupted. In addition, they can throw the firecracker from offscreen with little indication. When they are knocked away, they backflip and dash forward to attack again, limiting your combat options. Sometimes they come with other GoddamnedBats too. In fact, on higher difficulties almost all ''VideoGame/DevilMayCry'' enemies can be DemonicSpiders. Feel free to elaborate on other examples, though.
** The ''literal'' DemonicSpiders are VERY annoying: not only they attack with little warning (a standard maneuver in DMC universe), they like to block your hits and THEN dash at you bellowing, must be hit several times in a row before they start to back off (instead they attack in the middle of your combos), like to immobilize you with their webs while another is about to attack you (talk about MookChivalry) and to top it all they release ''exploding baby spiders'' when they finally meet their demise. And this it not to mention that there are BIGGER VERSIONS of the same enemy.
** The Enigmas. These arrow-firing animated statues are difficult to combat with melee at higher difficulties because they can skitter away faster than Dante or Vergil's chasing moves. Their arrows can quickly make pincushions out of either character and can throw off Dante or Vergil's attacks even when the [[SuperpoweredEvilSide Devil Trigger]] SuperMode is used. They flip the proverbial bird at the idea of DoNotRunWithAGun. Enigmas can be dissuaded from firing if knocked around by combos, but longer combo strings need to be used at higher difficulties and in [[IdiosyncraticDifficultyLevels Dante Must Die]] their own version of the Devil Trigger makes them nigh-impossible to knock around. Not to mention that trying to shoot them dead from offscreen is a lengthy process made longer by the extra endurance granted from the Devil Trigger. Yes, the arrows can be destroyed—but tough luck if you forgot to bring the optimal weapon as Dante, and Vergil's optimal method is not foolproof. Add on the fact that Dante's optimal choice is outranged by the Enigmas...
* The Chimera-possessed Scarecrows of ''VideoGame/DevilMayCry4'' were just as sluggish as the usual scarecrows, rarely attacking and moving slowly, waiting to die. The catch? They always attack and interrupt, even while being attacked and interrupted. They were usually fighting like an average enemy, but so was the newly acquired parasite, who would swing its blade-like limbs at the player in any instance that he was near. They especially liked to do this while downed or sent flying, leaving combo-stringing and pursuit as an option virtually nonexistent. This meant that players had to rely on run-&-gun gameplay and constant ranged and blow-back attacks, then move on to the next one to keep the lot of them at bay. God forbid if they surround you. Then there's those Chimera-possessed assaults, who subvert the previous' mentioned sluggishness by being ''regularly'' tenacious. Oh, and they have more life than the regular host.
** To add to your pain the Chimera-Scarecrows and Chimera-Assaults could attack you whilst they were being grabbed! Sure it was possible to disable the flowers for a few seconds, but it's not unheard of for them to recover mid grab, then flail at you, ruining your {{no damage run}}, opening you up for a nearby enemy (especially Chimera-Assaults) and on DMD, taking off a huge chunk of life even if nothing else decides to hit you.
** Nobody should forget about the Faults of [=DMC4=], ARGH!!! They appear out of nowhere and drag you to a different area much like Nightmare from [=DMC1=]. Difference is that when Nightmare did that it was cool and clearing out the area took out a large chunk off its health, Faults are plain annoying when you're trying to fight a horde of demons on [[ExactlyWhatItSaysOnTheTin Dante Must Die Mode]]. Mission 14 is the embodiment of how much you should hate Capcom because of the Faults, because in Missiyon 14, if you get caught by a Fault, you'll be transported to an area with Chimera Scarecrows, or sometimes even Chimera Assaults, themselves being bloody DemonicSpiders.
** And who could forget the Blitz? Moreso when doing the Bloody Palace, since they were coupled with [[GoddamnBats other enemies.]] Trying to keep Alto Angelos off your tail while there's an invisible enemy ready to jump you from literally any direction is vein-poppingly maddening.
* ''VideoGame/DevilMayCry5'' has several examples of these, but the undisputed Demonic Spider of the game is Fury, a red lizard demon that likes to TeleportSpam around and take sneaky hits on the player when they least expect it while also being invulnerable most of the time. If an encounter features a Fury, it's bad but managable, but two or more will turn the fight into a complete nightmare.
* ''VideoGame/DMCDevilMayCry'' starts out a bit mild compared to the previous DMC games, but in mission 7, you'll come across the aptly-named Rage. These cat-porcupine hybrid of doom have a nasty habit of dodging your grab attempts, have combos (whereas most other enemies usually will smack you once before preparing their next attack), and are rarely fought alone. And they also have elemental versions of them, meaning that out of your four types of weapon (sword, gun, angel weapon and demon weapon), only either of the last two can harm them depending on the color.
** Then there's the Witch. She's covered with a shield which can only be broken with Angel weapons (other weapons will bounce off them), likes to teleport, and if you fight them with other enemies, the witch may decide to send her shield to the other enemy. Worse, the shield is opaque, so you can't quite tell what the shielded enemy is about to do to you. In harder difficulties, they'll throw THREE homing swords at once instead of normally one, and the enemies they are paired with are a lot worse.
** Subverted with the Death Knights; in his first battle one Death Knight only is relatively hard to beat, but when Dante gets Arbiter, they become much easier to overcome. It's even possible to defeat entire groups with relative ease.
** Even the ''Lesser Stygians'' you've been slaughtering left and right in lower difficulty mode WILL become this in [[HarderThanHard Dante Must Die]]. See, they gain the ability to block your attacks. No big deal you think? That blocking will force you to take more time dealing with them, and taking a long time is not advisable in [=DMD=], where enemies will [[SuperMode Devil Trigger]] after some time, making them all the harder to kill. The worst part? Thanks to their status as lesser mooks, Lesser Stygians have ''extremely short'' fuse for Devil Triggering; You don't finish them in a few seconds, they'll make your life HELL.
* The original ''VideoGame/{{Diablo}}'' had the undead mages at the end of the game. They came in swarms, had lightning attacks which could shred your HP down to critical in a few seconds, and teleported away from you before you could do any significant damage. The bane of warriors. It's not unknown to run out of money to spend on healing potions before you run out of enemies to kill.
** And if they weren't bad enough, they'd often be accompanied by Soul Burners. These winged demonic harlots would NEVER be encountered on their own, and while they weren't able to teleport around like the mages, approaching even an average-sized cluster of them with melee in mind still bordered on suicide for anyone not tooled-up to the eyeballs with special items and healing consumables.
** The Lightning Demons are a great example of this trope. They're usually encountered mid-game, but can be found as early as Level 9, and persist in their appearances throughout the rest of the game. They come in huge groups, and their primary attack consists of throwing a huge moving wave of lightning at you, which can 'hit' you multiple times, stunlocking you and potentially one-shotting weaker characters. At close range they're even worse; they have some of the best evasion in the game, making them incredibly hard to hit, while they have high accuracy, a fast attack rate, and some of the highest melee damage in the game. An entire group of these demons can be nearly impossible to deal with thanks to their constant ranged and melee attacks, combined with their high damage.
* ''VideoGame/DiabloIII'' continues the Demonic Spider tradition with the various elite packs you will encounter on higher difficulties. Many of the [[http://www.blizzardguides.com/diablo3/elite-monster-attributes.html monster traits]] these elites come with aren't too bad on their own, but in the higher difficulties, elites and their minions can have two (on Nightmare) to four (on Inferno) of these traits at once, and they will use them to their fullest extent to ruin your day, at times being even tougher to kill than ''end-of-act bosses'' if they get a particularly nasty combination of powers. To name just a few:
** Arcane Enchanted enemies, which first appear on Nightmare. These guys love to lay down these purple laser things reminiscent of those fire stick things from Franchise/SuperMarioBros. And they hurt if you get hit by it or if one spawns right under you when you can't get away (say, when you're locked down by a Jailer).
** Jailers combined with any attack that does high damage over time, like a Desecration pool or a Blazing Guardian's fireball.
** Shielding enemies are just a royal pain in the ass in general, but when combined with other fuck-you-worthy powers, they can really ruin your day.
** If a champion/boss-level monster has Invulnerable Minions, you will ''hate'' that boss. Especially in the later difficulties.
*** Blizzard removed these enemies precisely because of this, and also because of a bug that would result in them being kept around with their full invulnerability after the boss that spawned them fell.
** Mortar enemies can rain unholy hell down on you (which is very problematic if you're a ranged class), though they have a minimum range.
** Molten enemies leave damaging pools of lava in their wake, making melee problematic at best, and explode upon death if they're not a minion.
** Fire Chains enemies are connected by a fire chain that does nasty damage if you're caught between them. And these enemies often have another quality with them as they only spawn on Nightmare or higher.
** Health Link elites are particularly annoying to deal with, as they share a single, hard to bring down life bar between them.
** Vortex elites can yank you right into melee range, which can be aggravating if you're trying to keep away from them.
** Desecrators create a glowing void zone that does damage to anyone near them, and is a particular problem for melee characters.
** If an enemy mob has the Reflects Damage ability, you are not going to like being in melee with it. Full stop.
** Apart from champion packs, there's also the Desert Wasps from Act II. At a point where most enemies will be doing single digit damage, their ranged attacks will be doing several times that damage, and can hit multiple times since they fire multiple shots at once. Plus they are quick, retreat, fly over terrain, and fire at you. And never attack alone.
** Exorcists from the ''Reaper of Souls'' expansion were extremely dangerous for a period of time, their enrage lightning spell doing enormous damage and their teleport allowing them to evade pets and melee classes.
* ''VideoGame/{{Drakengard}}''
** Archers. They are the only thing preventing you from going on a rampage seated on your dragon, as a large enough group of them will skewer her alive. Later on, Undead fill this role. And then the Grotesqueries, which always come in groups of six for some reason.
** At least crossbow bolts can be blocked. The mages will hurt you even if you ''are'' blocking. And guess what? They can snipe your dragon out of the sky, too! Freakin' ''beautiful''!
** There is a grim reaper-ish enemy in the second game, that only appears in later flight stages, but is ridiculously hard to kill. At long range it always seemed to block Legna's attacks (including the breath powerups) with its sickle, making it so you could only really damage it at point-blank range. Problem is that as soon as you get close to the enemy it will usually cleave about 1/3 to 1/2 of your dragon's hit points away. You only ever seemed to have a second to attack it and fly away before it attacks. They also tend to have a bunch of minor enemies swarming around them, messing with your targeting. I almost forgot to mention that they ''love'' to hurl their sickles at you.
** Undead enemies in the sequel are still a pain in the butt, and on Extreme mode, ''every'' enemy is a demonic spider.
** Enemy officers turn into Demonic Spiders if you've drawn aggro from more than two. They love to wait until you're attacking one of them, trying to break his block, and then they wail on you in sequence, knocking you from full health to a flashing red sliver. The only way out is to roll away from the mass of {{Mooks}} (if you're lucky to actually manage it before they kill you) and run away until you find a health item.
* Ranged units in HackAndSlash games such as ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors''. The ''Drakengard'' ones still manage to be among the worst you can encounter. Possibly because of the repeating crossbow.
** Riflemen in ''Samurai Warriors'' will piss you off to no end. You can walk through their shots on foot, but gods help you if you're mounted: a single shot sends you spinning through the air for forty feet. The worst are the Elite Riflemen, notable by their funny hats, nimble but erratic movement, and ability to rapidly fire up to five shots on the move. They ''will'' catch you off guard, and they ''will'' make no-hit challenges into a massive pain in the butt.
* The puppy Cerberoi in the first ''VideoGame/GodOfWarI'' game. Very maneuverable and hard to hit. Take too long to kill them, and they evolve into full-grown Cerberus mini-bosses. (The [[WebAnimation/ZeroPunctuation Fuck-You Button]] is the most effective way to deal with them -- not to mention the only way, at higher difficulties). Thankfully in the [[VideoGame/GodOfWarII second game]], you encounter them only once.
** Likewise the Satyrs, who don't evolve but are practically impossible to stagger, meaning you spend more time dodging their attacks than countering. If you grab them, it initiates a button-mashing grapple for the satyr's staff, which would be well and good except there's usually two of them per fight, and they show blatant disregard for the rules of MookChivalry. ''VideoGame/GodOfWarIII'' ramps up their difficulty by giving them the ability to jump on the walls and grapple you, going through your guard.
** There are several of these in the PSP version -- or perhaps they just get introduced into gameplay more quickly. The worst ones are guys who are DualWielding: you can't block their attacks, they have five-second-long combos, and they always come in packs. So: Dodge, dodge, dodge, dodge, dodge, dodge, [[CherryTapping land one hit]], Lather Rinse Repeat. (Actually, if you're quick, you can stagger them out of their attack patterns, but if you miss that first dodge, it's them juggling you.)
** Keres Wraiths in ''VideoGame/GodOfWarGhostOfSparta'' sink into the ground like other Wraiths when they land after a knockback, and leap out of the ground to put you into an action sequence, this wouldn't be too annoying on its own, except the lunge is ridiculously fast, tracks you, and is one of two attacks in the game (the other belonging to armored cyclops) that can knock you out of your block + attack invincibility frames, to make thing worse, there is the second to last (The last one is just a bunch of skeletons) enemy encounter in the game where you have to fight three of them and two armored cyclops at once. Hope you exploit the [[GoodBadBugs barrier glitch]] if you want to get out of the confrontation alive and at full health.
** Dark Elf Lords from ''VideoGame/GodOfWarPS4'' who are DegradedBoss from the Dark Elf King boss who himself is a really difficult fight. They're incredibly resillient, can hit hard with multiple unblockable attacks, and they tend to fly away spamming umblockable mine attacks where if you get hit by one, will drastically reduce your vision possible letting other enemies pile up on you as you are unable to see. And he is not alone and is often accompanied by other Dark Elfs, each of which have their signature landmine that blocks your vision. Then there's one mandatory part where you fight two of these guys at once...
* ''VideoGame/MinecraftDungeons'':
** Enchanted mobs in general. While they are the most commonly seen when powered up by an Enchanter, they can also spawn naturally at higher difficulties. And unlike other [[DemonicSpiders Demonic Spiders]], they can be found in any level. They have far more health than normal mobs and sometimes possess powerful enchantments, such as Deflect (bounces projectiles back to the player), Electrified (deals high damage to nearby players) and Thorns (reflects damage back to the player). Worst of all, they usually spawn with more than one enchantment.
** Geomancers. Not only can these guys completely randomly spawn a wall right in front of you in such a way that it blocks movement entirely, but they can summon exploding pillars as well. With the right combination of other mobs being present, they can create a near-impassable blockade for the player.
** Necromancers. Not only do they repeatedly summon zombies, but also have a ranged attack that knocks the players away when they get hit. [=TNTs=], Firework Arrows and/or long-range melee weapons can be a necessity to fight them off.
** Pillagers. Their projectiles pack quite a punch, meaning that a large group of pillagers is fully capable of destroying a player in seconds if they don't have very strong armor and/or don't have the Deflecting enchantment.
** Iceologers (a.k.a. Chillagers) from the Creeping Winter DLC. When they get close enough, they summon a floating ice block that follows you around for a bit before finally slamming against the ground. If you don't get away in time, this ice block will damage you AND stun you for a few seconds. Encountering just one Iceologer can be bad enough, and a group of them can be a serious threat, but if you have the misfortune of encountering a group of both Iceologers AND Geomancers? Chances are, your neighbors will see a gamepad flying out of your house's window.
* Between unblockable attacks, offscreen projectiles, lack of MookChivalry and various other factors, almost all the enemies from the Xbox remake of ''VideoGame/NinjaGaiden'' count.
** One of the worst types of enemies is the brown ninja that throws exploding kunai at you—not only are they unblockable, but they explode and knock you down seconds later, often in mid-combo, and do quite a bit of damage. Ironically, the Cat Fiends, which replace the ninja in Tairon on Head Ninja mode, are ''easier''.
*** The ninja dogs in the second game are an arguably even more painful version of this. They come in packs of six or more, strike so quickly it's hard to see them coming, use exploding kunai at higher levels, and you can't hack their limbs off so obliteration techniques don't work. You just have to slug it out with them.
** The Ghost Fish are worse. They're small, numerous, impossible to block (since their move is considered a throw) and if there's at least two of them (they come in groups of about 20) it's entirely possible that if they hit you ''once'', you will be treated to a minute or two of watching them eat away at Ryu's health until he dies, all while the player is utterly helpless. The best way to deal with them is to use the nunchuks/Vigoorian Flail to smack them as they fly in to bite you, but even using the longest combo, it'll end long before the attack does, and they'll immediately exploit the opening you leave. It would probably not be so bad if they weren't ''everywhere'' in the last two or three levels.
* ''VideoGame/NoMoreHeroes'' as a series will make you despise any enemy who uses a gun. Blocking the bullets eat away at your sword meter fast, and they usually appear behind incredibly strong enemies with high health. On higher difficulties, these cowardly gunmen will be the bane of your existence and constantly lead to you being knocked down. The second boss of ''VideoGame/NoMoreHeroes2DesperateStruggle'' takes this to an extreme with a room with moving floors and security cameras that fire rapidly at you if you end up in their sight, and when you add in the missiles the boss is firing, it's a stressful fight.
* ''VideoGame/NoMoreHeroesIII'' has the alien mooks that unleash green energy balls that cover a wide area, making them a huge hassle to deal with. The katana-wielding aliens are a pain to deal with as well.
* ''VideoGame/PrinceOfPersiaTheTwoThrones'': The hounds can drain your Sands, and don't yield any when defeated. They're especially deadly when a hard platforming section is up ahead.
* In ''VideoGame/PrinceOfPersiaTheSandsOfTime'', Bats could come at you when you were JUMPING FROM LADDERS TO SWINGING POLES several hundred feet above the ground, and if they are touching you for more then a second, you will fall to your death.
* Megangs in ''VideoGame/TheWonderful101'' are turtle-like monsters that can normally only be injured by the Unite Hammer, either by attacking them regularly or using it to break their armor. On top of the hammer being slow and difficult to draw, all of their attacks come out fast, hit hard, and suffer from HitboxDissonance that lets them hit you while you're above them. The worst part is your first fight against them is also right after you unlock the hammer, so you need to learn how to use your new weapon while fighting two incredibly difficult foes, making this level a serious wall for inexperienced players.

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