* Legend has it that the decision to [[ItWasHisSled kill off Aerith]] in ''VideoGame/FinalFantasyVII'', as well as its centering around themes of death and rebirth, was inspired by the death of Hironobu Sakaguchi's mother. While this isn't true, his feelings that death shouldn't be portrayed as clinical and sterile and 'laudable', that it should be shown as sudden, brutal, and tragic, did influence the decision of how she should be killed off, and finalized the choice to kill her other than the other choice, [[BlackDudeDiesFirst Barret]], as it would have a [[PlayerPunch greater impact on the viewer]].
* The final boss of ''VideoGame/EarthBound'' was inspired by a traumatic experience Shigesato Itoi had during his childhood, of seeing what he thought was a rape scene in a movie as a [[HarmfulToMinors very young child]]. The final boss's dialogue ("[[DoesThisRemindYouOfAnything It hurts... I feel... happy...]]") was based on dialogue Itoi recalled from the movie.
** Itoi couldn't program, so he had to read off the dialogue he wrote to a friend, who typed it in. They both cried while writing Giygas.
** In the same vein, ''VideoGame/{{Mother 3}}''. As revealed by Itoi in an interview, the final battle in the unreleased Nintendo 64 version was going to be far darker than it is in the released GBA version ([[TearJerker and that's actually saying something]]). The ending was also going to be far more ambiguous ([[GainaxEnding again, saying something]]) and sad. He accredits the happier feel of the released game to "becoming a good person", and he was horribly stressed and depressed during the development stages of Earthbound 64.
* ''VideoGame/TattooAssassins'' gave this to ''the entire production team.'' They were people working for Data East '''Pinball''', roped into trying to create a [[FollowTheLeader Mortal Kombat clone]] with the promise of a hefty bonus...if they could deliver a fully-functional game in eight months. You can read how this project crashed and burned [[http://www.bunnyears.net/tattoo/ here.]] (Scroll down to the very bottom, the rest is just information about the game's concept.)
* Apparently, while chapter 6 of Videogame/TheWay was in production, Lun, its creator, was going through some rough times.
** Arc V of ''Videogame/MasterOfTheWind'' was also reportedly made while writer Volrath was in a deep depression. It's much sadder and more pessimistic than the series as a whole.
* An UrbanLegend said that the real Mike Dawson who starred in VideoGame/DarkSeed had one after making the game and left game design, having a Mental Breakdown. The part about leaving game design is true; however, he didn't have a mental breakdown and begun to teach game design and wrote books on computer programming. Mike Dawson's ''character'' has a complete breakdown in the sequel, but that version of Mike isn't a creator - he's just a guy who lives with his mom.
* After pressure from Konami and death threats from fans, HideoKojima tried to make MetalGearSolid4 as depressing as possible. He originally wanted Snake and Otacon to be tried for war crimes at the end of the game, but the development team protested, and it got changed to a happier ending showing them retiring (which could be interpreted as another product of Kojima's frustration).
** Upon learning that he was replaced by Kiefer Sutherland in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'', DavidHayter has had something of a remarkable breakdown on Twitter, from bridge-burning attacks towards Konami and Creator/HideoKojima to complete denial and assurance that he'll be in the game, and it's all a misunderstanding. However, it's probably best to take this with a grain of salt because there are [[EpilepticTrees theories going around saying that this is all a part of a ruse]].
* According to Masato Kato, the head writer for ''VideoGame/ChronoTrigger'', ''VisualNovel/RadicalDreamers'' was influenced by feelings of frustration he had harbored while working on the previous project - this, he claims, influenced the darker tone of ''Dreamers'' and subsequently ''VideoGame/ChronoCross'' when compared to the (relatively) lighthearted ''Trigger''.
* There's been some speculation that the tone of ''UminekoNoNakuKoroNi'' after Episode 5 has changed because Ryukisihi's friend BT had died.
* There has been much speculation that the Japanese FreeWare game YumeNikki is an extension of the creator's actual life and dream experiences. However, not much is known of said creator, and all we currently have to go on is an [[http://archive.uboachan.net/yn/res/628.xhtml interview of questionable legitimacy.]]
* Phil Fish, creator of ''Videogame/{{Fez}}'' has decided to quit the game developer scene altogether, [[ArtistDisillusionment after deciding he didn't want to deal with abuse from fans and press]].
* The creator of memeticly popular freeware game ''Flappy Bird'' had one less than a week after his game was released on the App Store and sold millions of copies within a few hours. Theories abound, but the most abundant one is that he never intended and simply couldn't handle his sudden popularity and the money he was earning. After less than two weeks of being out, he pulled the game from the app store and up and vanished. Despite what the rumors say, it was not because of copyright infringement with Nintendo.
* This seems to be the general trajectory of Michael Kirkbride, post [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'. While he's been contracted to work on other games in the series in minor capacities, his larger engagement with the community has been schizophrenic with [[WordOfDante personal writings]] that range from a large personal post modern opus, works intentionally written as TakeThat s against other writers in the series, and vehement tirades against people he disagrees with that have increasingly isolated him from fans.