[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/will_wright.jpg]]
Let's put it this way; his games are a bit addictive, and they're not like many other games you've played, in the sense you have to build something as opposed to wiping out masses of {{Mooks}}, although cities and civilizations can still get attacked from the [[VideoGameCrueltyPotential disaster button's effects]].

Anyway, William Ralph Wright (born January 20, 1960) is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.

To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''VideoGame/TheSims'' and ''VideoGame/{{Spore}}''.

According to his business cards, his official job is "[[RunningGag Llama consultant]]".

And fun fact: Creator/{{Nintendo}} immortalized him in the SNES version of ''[=SimCity=]'' with Dr. Wright, an advisor character who Nintendo fully owns, and has even appeared in the ''VideoGame/SuperSmashBros'' series in various [[TheCameo cameos]], most notably as an [[AssistCharacter assist trophy]].
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* AndYouThoughtItWouldFail: Not by himself, but, as noted by the page description, by the executives he worked with. Nearly all his ideas for simulation games were met with some reluctance, to the point that ''The Sims'' became only a side project when Maxis joined EA.