Let's put it this way; his games are a bit addictive, and they're not like many other games you've played, in the sense you have to build something as opposed to wiping out masses of {{Mooks}}, although cities and civilizations can still get attacked from the [[VideoGameCrueltyPotential disaster button's effects]].

Anyway, Will Wright is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.

To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''TheSims'' and ''{{Spore}}''.

According to his business cards, his official job is "[[RunningGag Llama consultant]]".
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