[[caption-width-right:242:[[Music/TheNotoriousBIG Shiggy, Shiggy, Shiggy, can't you see?]] [[TheTetrisEffect Sometimes your games just hypnotize me]].]]

->''What if everything that you see is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn't? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.''

->''Any new media or industry that grows rapidly is going to be criticized. That's just because the older, more established media have been around, and a lot of adults can be very conservative. They may not have an open mind to new things that weren't around when they were growing up, and are replacing the things they grew up with... over the years I've seen this standard image of a child playing a video game in which the child is alone in a darkened room, with his face very close to the TV, with the light of the TV reflecting off his face, holding the controller and just staring at the TV. I'd really like to be able to change that image of video games into something that's a little more positive.''

Shigeru Miyamoto (born November 16, 1952) is a video game developer for the Creator/{{Nintendo}} company. He is credited with the creation of a few of gaming's franchises, including ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''Franchise/DonkeyKong'', and ''VideoGame/StarFox''. His chief video game character, [[Franchise/SuperMarioBros Mario]] ("Jumpman" when Donkey Kong was first released), is the mascot of the company.

After being influenced by the creations of ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders'', he began his career at Nintendo through his father's connections, becoming the company's first artist. As this was during the point where the company focused on entering the video game market, He was in charge of creating the art for all of Nintendo's early arcade cabinets, including Sheriff and Radar Scope. Radar Scope's failure in the Western market left so many units unsold that Nintendo was on the verge of financial collapse. When President Yamauchi thought to convert the unsold units into an entirely new game, he tasked Miyamoto with the project under Creator/GunpeiYokoi's supervision.

His creation of the 1981 arcade game ''VideoGame/DonkeyKong'' was one of the first times video games would have a story that preceded development of the game itself. Since then, he's been so busy with so many fingers in so many pies over the years that competitors and their fans admit that he has given more to the video game industry than just about everyone else, possibly ''combined''. Today he is head of Nintendo's EAD, which is in charge of almost all of its first-party titles and he's had a hand in the development in the UsefulNotes/{{Wii}} and 3DS. Currently, he is the Creative Fellow of Nintendo in 2015 after presidency was given to Tatsumi Kimishima, formerly leaving his position as head of Nintendo's EAD. Despite this, he is still involved with many of EAD's projects including VideoGame/StarFox and VideoGame/{{Pikmin}} and other games.

[[HeAlsoDid He also]] mentored Creator/MasahiroSakurai, the creator of ''VideoGame/{{Kirby}}'' and ''VideoGame/SuperSmashBros'', and Satoshi Tajiri, the creator of ''Franchise/{{Pokemon}}''. Incidentally, he's the one who suggested the dual-versions of ''Pokémon'' games, as a way to facilitate [[SocializationBonus trading Pokémon among players]].

Once, he was issued a gag order forbidding him from revealing anything he does in his off-time, as he frequently bases his games on his hobbies and Nintendo wants no information leaked about possible future franchises. He has a hobby in measuring objects, carrying a measuring tape on his person at all times.

He's also been awarded a knighthood by the French Ministry of Culture, as well as the Spanish Prince of Asturias Award. They must really like Mario.

[[JustForFun/IThoughtItMeant Do not confuse with]] [[UsefulNotes/MiyamotoMusashi that famed Sengoku swordsman.]]
!!Franchises and standalone games created, co-created, and/or produced by Miyamoto:

* ''VideoGame/{{Sheriff}}'': One of the first games he worked on. His job was to design artwork for it.
* ''VideoGame/DevilWorld''[[note]]The only game he designed that [[NoExportForYou did not get an original American release]].[[/note]] (UsefulNotes/{{N|intendoEntertainmentSystem}}ES, 1984)
* ''Franchise/DonkeyKong''[[note]]Credited as being Nintendo's first successful game outside Japan.[[/note]] (Latest installment: ''VideoGame/DonkeyKongCountryTropicalFreeze'', 2014)
* ''VideoGame/FZero'' (Latest installment: ''F-Zero: Climax'' for UsefulNotes/GameBoyAdvance, 2004)
* ''[[VideoGame/KungFuMaster Kung-Fu]]''[[note]]Only the NES port[[/note]] (UsefulNotes/{{N|intendoEntertainmentSystem}}ES, 1985)
* ''Franchise/TheLegendOfZelda''[[note]]Credited for codifying the ActionAdventure genre[[/note]] (Latest installment: ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', 2017)
* ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]''[[note]]Co-creator with Kensuke Tanabe; sub-series of Creator/GunpeiYokoi's ''Franchise/{{Metroid}}'' series[[/note]] (Latest installment: ''VideoGame/MetroidPrime4'', TBA)
* ''VideoGame/MoleMania'' (UsefulNotes/GameBoy, 1996)
* ''VideoGame/{{Nintendogs}}'' (Latest installment: ''Nintendogs + Cats'' for UsefulNotes/Nintendo3DS, 2011)
* ''VideoGame/{{Pikmin}}'' (Latest installment: ''Pikmin 3'' for UsefulNotes/WiiU, 2013)
* ''VideoGame/StarFox''[[note]]First game to use the "[=SuperFX=]" chip, a coprocessor that provided 3D polygon graphics[[/note]] (Latest installment: ''VideoGame/StarFoxZero'', 2016)
* ''VideoGame/SteelDiver'' (Latest installment: ''Steel Driver: Sub Wars'' for UsefulNotes/Nintendo3DS, 2014)
* ''Franchise/SuperMarioBros''[[note]]The most successful video game franchise in history.[[/note]] (Latest installment: ''VideoGame/SuperMarioOdyssey'', 2017)
* ''VideoGame/WaveRace'' (Latest installment: ''Wave Race: Blue Storm'' for NintendoGameCube, 2001)
* ''VideoGame/WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] (UsefulNotes/{{Wii}}, 2008)

''...And I just love Zelda and DK\\
Guess that's why [[UsefulNotes/XBox360 they]] [[UsefulNotes/PlayStation3 broke]] and you're so paid.''