Retro Studios is an American [[VideoGames video game]] developer based in Austin, Texas.

The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their UsefulNotes/NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrimeTrilogy'' was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Franchise/{{Metroid}}'' franchise. With the critical and universal success of ''VideoGame/MetroidPrime'''s first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer Creator/{{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.

Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Creator/{{Rare}}'s ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Franchise/DonkeyKong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''VideoGame/MarioKart7''.

With the incredible success of ''VideoGame/DonkeyKongCountryReturns'' and ''Mario Kart 7'', Retro started developing ''VideoGame/DonkeyKongCountryTropicalFreeze'', the sequel to ''Returns'' on the UsefulNotes/WiiU, and planned to released it in Holiday 2013 until it was delayed for a definitive release in February 2014. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.
!!Games developed/co-developed by Retro Studios
* ''VideoGame/MetroidPrime'' ([[UsefulNotes/NintendoGameCube GameCube]], 2002)
* ''VideoGame/MetroidPrime2Echoes'' ([=GameCube=], 2004)
* ''VideoGame/MetroidPrime3Corruption'' (UsefulNotes/{{Wii}}, 2007)
* ''VideoGame/MetroidPrimeTrilogy'' (Wii, 2009; {{compilation rerelease}})
* ''VideoGame/DonkeyKongCountryReturns'' (Wii, 2010) [[note]]Additionally assisted Monster Games with {{updated rerelease}} for Nintendo 3DS[[/note]]
* ''VideoGame/MarioKart7'' (UsefulNotes/Nintendo3DS, 2011)[[note]]Co-developed alongside Nintendo EPD[[/note]]
* ''VideoGame/DonkeyKongCountryTropicalFreeze'' (UsefulNotes/WiiU, 2014)[[labelnote:note1]]With assistance from Monster Games[[/labelnote]][[labelnote:note2]]Additionally handled {{updated rerelease}} for Nintendo Switch[[/labelnote]]