[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/PlatinumGames1_7982.png]]

-> ''"It signifies a company that is valuable like platinum, high quality, and shines a never changing light. In line with that name, we have to make high-quality titles."''
-> -'''Tatsuya Minami''' on how the company got its name.

'''[=PlatinumGames, Inc.=]''' (『プラチナゲームズ株式会社』), formerly '''Clover Studios''', is a Japanese video game development studio known for CrazyAwesome games of various shapes and sizes.

Originally, the main creative minds here (including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami) were a part of Creator/{{Capcom}} as the Research and Development department known as Clover Studios, but left Capcom due to [[ScrewedByTheNetwork creative disputes]].

This talent then formed a different company, Seeds Inc., but before anything was produced by Seeds, they merged with ODD Incorporated to form [=PlatinumGames=], a fully independent company.

[=PlatinumGames=] moved to ally with Creator/{{Sega}}, and while their games were still [[CultClassic cult hits]], they performed considerably better than they did at Capcom.

Their alliance with Sega, however, has produced mixed results; Although their presence in the industry has lead to Platinum's games becoming not only critical hits but commercial ones, their haphazard [[PortingDisaster port]] of ''VideoGame/{{Bayonetta}}'' to the PlayStation3 and their relative indifference to the western release of ''VideoGame/AnarchyReigns'' may have soured their relationship.


[[{{Irony}} Some characters from Clover studios]] would eventually be used in Capcom's [[VideoGame/TatsunokoVsCapcom newest crossover]] [[VideoGame/MarvelVsCapcom3 fighting games]]. Mikami and Kamiya had stated that they have considered sequels to their games, but Capcom's use of the two men's characters led them to the conclusion that they can't continue to identify with their characters.

Compare to Creator/CyberConnect2, a similar Japanese game developer, that like [=PlatinumGames=], tends to turn out relatively well received yet still rather CultClassic games.

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!!Games made by [=PlatinumGames=] include:

As Clover Studios, under Creator/{{Capcom}}:
* ''VideoGame/ViewtifulJoe'': 2003; the only game (until ''Bayonetta 2'') to actually have a sequel made by the same developers ([[NintendoGameCube GameCube]], [[PlayStation2 PS2]])
** ''Viewtiful Joe 2'': 2004; the aforementioned sequel ([=GameCube=], [=PS2=])
** ''Viewtiful Joe: Red Hot Rumble'': 2005; a MascotFighter ([=GameCube=], [[PlayStationPortable PSP]])
** ''Viewtiful Joe: Double Trouble'': 2005; hinted at the series finale, but RealLifeWritesThePlot, and has instead become the last game in the trilogy (NintendoDS)
* ''VideoGame/{{Okami}}'': 2006; considered to be their MagnumOpus when they were in Capcom as Clover Studios ([=PS2=] and {{Wii}})
** Platinum was ''not'' connected to the Wii port or the DS sequel, ''VideoGame/{{Okamiden}}''.
* ''VideoGame/GodHand'': 2006; their biggest CultClassic ([=PS2=])

As [=PlatinumGames=]:
[[index]]
* ''VideoGame/MadWorld'': 2009; a black-and-white-and red BeatEmUp and their most violent title to date; a sort of SpiritualSuccessor to ''God Hand'' ({{Wii}})
* ''VideoGame/{{Bayonetta}}'': 2010; the studios' most commercially successful original game thus far ([[PlayStation3 PS3]] and {{Xbox 360}}; bundled with ''VideoGame/{{Bayonetta 2}}'' for the Wii U)
* ''VideoGame/InfiniteSpace'': 2010; an {{Animesque}} game and their only handheld game at present (Nintendo DS)
* ''VideoGame/{{Vanquish}}'': 2010; the only (third-person) shooter so far ([=PS3=] and Xbox 360)
* ''VideoGame/AnarchyReigns'': 2012; "Massively Multiplayer Melee Fighting Action... [that] features Jack, the protagonist from ''Mad World'', and other characters from the game as playable characters." ([=PS3=] and [=Xbox 360=])
* ''VideoGame/MetalGearRisingRevengeance'': 2013; a spin-off of the massively popular ''Franchise/MetalGear'' series starring [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]], roughly based on a now-cancelled [[Creator/HideoKojima Kojima Productions]] title called ''Metal Gear Solid: Rising''. ([=PS3=], Xbox 360, and PC)
* ''VideoGame/TheWonderful101'': 2013; the studio's first WiiU game, published by Nintendo. A ''Bayonetta''/''Ōkami'' hybrid with a ''Viewtiful Joe'' aesthetic where you control 100 superheroes defending the earth from an alien invasion. [[http://www.youtube.com/watch?v=Mr4D4YZQ9uY Trailer here.]]
* ''VideoGame/{{Bayonetta 2}}'': 2014; published by Nintendo and exclusively for Wii U. [[http://www.youtube.com/watch?v=UIot0Otq7MA First teaser here.]]
* ''VideoGame/{{Scalebound}}'': date unknown; exclusive for the XboxOne.
* ''VideoGame/TheLegendOfKorra'': The first licensed game in cooperation with Creator/{{Activision}} and Creator/{{Nickelodeon}}. Will be available on [=PS3=], [[PlayStation4 PS4]], Xbox 360, Xbox One, and PC as a download-only release.
[[/index]]

!!Tropes frequently employed by [=PlatinumGames=] include:
* BulletTime: Invoked with several mechanics in their games: Bayonetta's Witch Time, Vanquish's ARS Mode, Metal Gear Rising's Blade Mode and The Wonderful 101's Hero Time.
* DifficultButAwesome: One of Platinum's basic [=MOs=] when it comes to Game Design. Their games tend to be very difficult, and they tend to have mechanics rivaling {{Fighting Game}}s in complexity. That said, amazing feats like [[http://youtu.be/ZGTKftZnqAM?t=4m20s this]] are [[https://www.youtube.com/watch?v=VSP9eMmM-Fw legitimately possible]] in their games.
* GameplayGrading: Most of their games involve scoring in some form that takes into account how quickly you beat a mission, how little damage you took, and [[AwesomenessMeter how cool you looked doing it.]]
* TheGoomba: Notable in that this is played straight [[NintendoHard in the context of their own games]].
* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty.
* PummelDuel: Appears in almost every game in some way, shape or form.
* TheRival: In most games, there will usually be an antagonist of some sort [[MirrorBoss who possesses similar fighting abilities as the protagonist]] and is generally a true challenge of the player's skill. Notable examples include Jeanne from Bayonetta, Azel from God Hand and Jetstream Sam of Metal Gear Rising.
* RuleOfCool: Practically Platinum's ''modus operandi''.
* [[UnexpectedCharacter Unexpected License]]: The fact that they are making a game based on ''The Legend of Korra'' was something NO ONE saw coming.