Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, a subdivision of Creator/{{Capcom}} until it was shut down, he now works with other former Clover staff at Creator/PlatinumGames.

He is also well known for practising his English language skills on his [[https://twitter.com/PG_kamiya Twitter account,]] which is to say, that's where he trolls his fans mercilessly (and [[BerserkButton berates and blocks people for asking stupid or repetitive questions]]).

!!Games by Kamiya:
'''As Director:'''
* ''Videogame/{{Scalebound}}'' (cancelled)
* ''VideoGame/TheWonderful101'' (2013)
* ''VideoGame/{{Bayonetta}}'' (2009)
* ''VideoGame/{{Okami}}'' (2006)
* ''VideoGame/ViewtifulJoe'' (2003)
* ''Franchise/DevilMayCry'' (2001)
* ''VideoGame/ResidentEvil2'' (1998)

'''Other roles:'''
* ''VideoGame/Bayonetta2'' (2014) - Supervisor and Writer
* ''Viewtiful Joe 2'' (2004) - Writer
* ''[[VisualNovel/AceAttorney Gyakuten Saiban 3]]'' (2004) - Voice actor for Godot; Japanese version only.
* ''VideoGame/ResidentEvilZero'' (2002) - Original designer[[note]]of the cancelled Nintendo 64 version only. He has no direct involvement in the final released Gamecube version aside from carryover elements.[[/note]]
* ''VideoGame/ResidentEvil'' (1996) - Planner

!!Tropes that apply to Hideki Kamiya:
* AscendedMeme: Wonder Director, a character based on (and voiced by) Kamiya in ''VideoGame/TheWonderful101'' actually says "Ask your mom" as one of his quotes. Bayonetta also says it in ''VideoGame/{{Bayonetta 2}}'', and in her reveal video in ''Super Smash Bros.''.
* AstralFinale: Most of his games have GrandFinale set in space.
* AuthorAppeal:
** ''VideoGame/SpaceHarrier'' is one of his favorite games. ''Bayonetta'' and ''The Wonderful 101'' had stages emulating the game.
** The first phase of the Mundus fight in the original ''Devil May Cry'' is also a rail shooter-esque stage.
** ''Scalebound'' was made purely due to Kamiya's love of dragons. In fact, he had been wanting to make the game since before ''Bayonetta'' was in development.
* BadassBoast: People on Website/{{Twitter}} will often ask him why he is so awesome. His response:
--> "Lions don't learn how to hunt."
** Following rumors that he took time off for mental health reasons due to problems with Scalebound's development, [[https://twitter.com/PG_kamiya/status/819094011918970881 he said this]].
--> "And...I took time off for my mental health? ...Me!? No way."
* BaldOfAwesome: Has this reputation online.
* BerserkButton:
** ''Do not'' [[https://twitter.com/PG_kamiya/status/392998045006049280 ask him repeated questions.]] Also, ''do not'' ask him about the ''Franchise/DevilMayCry'' games other than the first one,[[note]]Since he had no involvement in its sequels.[[/note]] ''Bayonetta 2'',[[note]]Since he wasn't the game's director, only a supervisor/story writer.[[/note]] [[ArsonMurderAndJaywalking or]] ''Anime/KillLaKill''.[[note]]This also expands to former Platinum Games producer and translator JP Kellams. Seriously, don't ask anyone there about ''Kill la Kill''.[[/note]] [[https://twitter.com/PG_kamiya/status/593227191380377600 Don't trash Capcom either]], as he still respects it as his old home.
** He has been [[https://twitter.com/PG_kamiya/status/704128740398215168 posting]] [[https://twitter.com/PG_kamiya/status/704128626602569728 very]] [[https://twitter.com/PG_kamiya/status/704128447363178497 disapprovingly]] of ''WebAnimation/DeathBattle''. According to WordOfGod, Kamiya despises the idea of Dante and Bayonetta fighting each other, and would much rather they team up instead. This can be supported with several statements on Twitter, such as his desire to create a game where they meet. Granted, he did approve of the show when it was revealed the two would be fighting, but persistent fans continued to annoy him and caused him to turn his stance around the thought of seeing his creations fight.
* BrutalHonesty:
** He's not afraid to call out people who ask him dumb questions.
** A Kotaku writer asked him if he read a particularly controversial Kotaku article about him and his stance on PC gaming. His response: [[https://twitter.com/PG_kamiya/status/288816739297419265 "Do you eat shit?"]]
** [[invoked]] He is very outspoken about his dislike of [[ExecutiveMeddling studio executives tampering with his games and franchises without asking]]. Some choice red button topics include the box art of ''Bayonetta 2'', Microsoft's marketing of ''Scalebound'', the Wii port of ''Ōkami'', and ''VideoGame/ResidentEvil3Nemesis''.[[note]]Which he wasn't involved in but dislikes anyway.[[/note]] On the other hand, he is relatively at peace with his lack of involvement in the later ''Devil May Cry'' games, going as far as to claim that he is only the creator of the first game specifically, rather than the series as a whole. He also approved of ''Viewtiful Joe: Double Trouble'' for the DS and the series's anime adaptation.
** He ''really'' hates [[https://twitter.com/PG_kamiya/status/376972097471262721 the Wii U Virtual Console's inability to turn off anti-aliasing.]]
* ButForMeItWasTuesday:
--> "Ah, excuse me tiny insects, but u don't have to tell me that u blocked me. Might be a great historical event for u but for me it's nothing."
* CapsLock: Occasionally posts tweets in caps only.
* CatchPhrase:
** "Ask {{your mom}}."
** He has a fondness for "cute babes."
** He often responds to "When will we see..." questions with "Next week... in gaming magazines/Nintendo Direct."
** Since nearly all of Platinum's games are published and owned by an outside company, every time someone asks him to port one of his games to another console, he replies, "Ask [company name]." This also happens when people ask him to make a new ''Viewtiful Joe'', ''Devil May Cry'', or ''Ōkami'' game, as those [=IPs=] are owned by Capcom. You'll know he's messing with them if they ask him to port a game exclusive to one console to a competing console.
** Several "...or else I'll block you" tweets are often prefixed with "As I've said 10000000000000000000 times...":
--> Repeat for idiots : AS I'VE TOLD YOU 10000000000000000000 TIMES I'M NOT A DIRECTOR OF [=BAYO2=] SO ASK HASHIMOTO OR I'M GONNA FUCKIN' BLOCK YOU. \\
REPEAT: As I've told u 100000000000000000000000000000000000000000 times, have ur fucking conversation or argument elsewhere or I'll block u. \\
Repeat: As I've said 10000000000000000000 times, I never need any advice. I do what I wanna do. I am me. U are u. Advicing idiots-> Blocked.
** "Blocked."
*** Depending on his mood, he'll at least be nice enough to ask for permission first. "May I block you?"
*** "Enough of [x]", [x] being whatever video game/anime Twitter is trying to get him to watch. Usually mixed with "something" to show contempt toward whatever it was and annoy the fanboys.
** "To all X idiots: ({{beat}}) I LOVE YOU!" when fans of X game harass him on Twitter and Kamiya call them idiots, but they eventually allow him to make a dream come true (like [[https://twitter.com/pg_kamiya/status/610870588647862272 PlatinumGames finally making a StarFox game]] or [[https://twitter.com/PG_kamiya/status/676896950751469568 Bayonetta's inclusion in Super Smash Bros.]]).
* ChallengeGamer: Many of his favorite video games are NintendoHard UsefulNotes/{{arcade game}}s, such as the original ''VideoGame/{{Gradius}}'' and ''Space Harrier''. He's pretty damn good at them, too.
* CreatorCameo: He appears in ''The Wonderful 101'' as Wonder Director. He also voiced Six Machine in ''Viewtiful Joe'' and Onigiri in ''Ōkami''.[[note]]He also voiced Godot in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'', but otherwise had no involvement in that game.[[/note]]
* DeadpanSnarker: He's known for his blunt sarcasm in Twitter.
* ForeignLanguageTirade: The last thing you'll see from his account if he decides to block you for being annoying or an [[{{Jerkass}} asshole]].
* HairTriggerTemper: It doesn't take much for him to angrily tell people off, though he's generally civilized otherwise.
* HypeBacklash: Invoked. He's been permanently turned off of ''Kill la Kill'' due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with [[https://twitter.com/pg_saito/status/619377368101093377 the apparent exception]] of ''VideoGame/MetalGearRisingRevengeance'' director Kenji Saito.
* HypocriticalHumor: He swears on Twitter, yet when people send him tweets with the word "fuck", he'll sometimes tell them, "Don't use F-word, it's rude."
* InsistentTerminology: Refer to the RecurringBoss of ''Devil May Cry'' as "Nelo Angelo" and he ''will'' respond with, "Nero is correct."[[note]]"Nero Angelo" is Italian for "Black Angel", with "Nelo" being a mistranslation.[[/note]]
* InsufferableGenius: He's a talented game designer for sure, but his short temper on his Twitter posts kind of makes him look like a dick.
* InsultBackfire:
--> '''Fan''': Many reviews are [[ItsHardSoItSucks giving W101 a low score because its "too hard"]]. How does this make you feel?\\
'''Kamiya''': Honor.
* JerkassHasAPoint: While he may not be ''nice'' about how he phrases his opinions, he usually is justified in the positions he takes. Also, more often than not he only blocks and/or calls out people who provoke him first or break the rules that he has clearly established (e.g. check his twilog to avoid asking a repeat question, don't ask him about games he didn't work on, etc.). That said, most people tend to respond to minor slights on Twitter by ''ignoring'' them, not [[HairTriggerTemper blowing the hell up]] and blocking the offender.
* MathematiciansAnswer:
** Don't expect Kamiya to elaborate or be specific if you ask him something. This is understandable since he's most probably constantly busy with a project, and has more than enough tweets to respond to.
** When asked, "Do you have a favourite [x]", he often answers with, "A lot."
** When asked why his answers tend to be so short, his response was, [[https://twitter.com/PG_kamiya/status/489993566882500608 "Can you say some long sentence in Japanese?"]][[note]]He's most likely making a reference to the fact that Twitter only allows 140 characters. Japanese is a compact language that allows more to be said within that limit so even if he wanted to say something longer in English, he wouldn't be able to.[[/note]]
* OverlyLongGag: Has been known to link to his other tweets if he gets questions he's been asked already. Often these linked tweets will contain ''more'' linked tweets, eventually culminating in an answer if you follow the link trail long enough.
* RankInflation: Quite common in games directed by him.
* RecurringBoss: Another favorite of his. Includes every boss in ''Devil May Cry'' save [[FinalBoss Mun]][[SequentialBoss dus]], Orochi and Waka in ''Ōkami'', Jeanne in ''Bayonetta'', and Prince Vorkken in ''The Wonderful 101''.
* RefugeInAudacity: His entire Twitter persona lives off this.
* RunningGag:
** When asked about information while he's under a non-disclosure agreement that prevents him from answering:
---> [[https://twitter.com/PG_kamiya/status/210188560739999744 "Thanx all, but if I keep talking, ninjas from Kyoto will force me to commit ritual suicide, so forgive me until there is new, official info."]]
** After ''Scalebound'' was announced, Kamiya revived the above gag with a new variation.
---> [[https://twitter.com/PG_kamiya/status/477003933013917696 "Thanx all, but if I keep talking, Microsoft will make me jump off the Space Needle, so forgive me until there is new, official info."]]
** Pretending he's never heard of the UsefulNotes/SegaDreamcast on purpose, sometimes even acting as though he doesn't know what Sega itself is.[[note]]He's obviously fooling around considering he's a longtime Sega fan and he [[http://f.hatena.ne.jp/twitter3/20100417104459 owns a Dreamcast]].[[/note]]
---> "Dream... what? What... cast?"
* SpiritualSuccessor: ''Bayonetta'' is this to ''Devil May Cry'', as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. ''The Wonderful 101'' is sometimes thought by fans to be one for ''Viewtiful Joe'', but Kamiya has denied this, as the similarities are largely aesthetic only.
* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y"]] or about the scale of a character's showings in a game he helped produce. To quote:
* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
* UnexpectedShmupLevel: Yet another personal touch of his.