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Gearbox Software is a Texas-based video game developer.

They got their start making {{Expansion Pack}}s and [[SoftwarePorting Ports]] for the ''VideoGame/{{Half-Life|1}}'' series, which were generally regarded somewhere between SoOkayItsAverage and pretty good. They came into their own when they released ''VideoGame/BrothersInArms'' for the PC and Xbox, an original IP that managed to sell very well despite its lack of pedigree and very [[FacklerScaleOfFPSRealism realistic approach to the FPS genre]].

After making a few sequels, they announced another IP they were working on - ''VideoGame/{{Borderlands}}''. After a lengthy preview in Game Informer, a last-minute art style shift, and good buzz all around, the game became an unexpected SleeperHit, managing to sell incredibly well despite being an unproven IP.

Also, after 3D Realms went bankrupt, they purchased the VideoGame/DukeNukem franchise, and released ''VideoGame/DukeNukemForever'' to [[SoOkayItsAverage lukewarm critical acclaim]] and [[SavedFromDevelopmentHell the sound of flying pigs]].

[[http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ In late April 2013, they acquired the]] VideoGame/{{Homeworld}} franchise from shuttered video game publisher Creator/{{THQ}}.

Compare to Creator/ZombieStudios, a similar American game developer that, like Gearbox Software, is an independent company that develops games for a multitude of major companies and uses the Unreal Engine extensively.

Gearbox now has a [[YMMV/GearboxSoftware YMMV page]].

!!Games developed by Gearbox Software:

* ''VideoGame/HalfLife1'' expansions
** ''Opposing Force''
** ''Blue Shift''
* ''VideoGame/BrothersInArms'' series
** Furious4 (since split off into its own IP)
* ''VideoGame/{{Borderlands}}''
** ''VideoGame/{{Borderlands 2}}''
** ''Borderlands Legends'' (iOS game)
** ''Tales of the Borderlands'' (with Creator/TelltaleGames)
* ''VideoGame/DukeNukemForever'' [[note]]Gearbox polished up and completed the singleplayer campaign, while other aspects such as multiplayer were developed by contracted studios[[/note]]
* ''VideoGame/AliensColonialMarines''
* ''Battleborn''

!!Tropes that apply to the company:
* EverythingIsBigInTexas: Oddly averted - despite being headquartered in Texas, and being the minds behind the ''Borderlands'' series (which is, put lightly, GunPorn: The Game), with the second installment being the highest-selling game released by 2K Games, no one seems to mention the two facts together.
* GameEngine: They use Unreal Engine extensively.
* OneOfUs: Yes, they ''are'' game developers, but the sheer number of Shout Outs present in their games qualifies them for this status again.
* ShoutOut: Common; ''ShoutOut/{{Borderlands}}'' and ''ShoutOut/{{Borderlands 2}}'' even have their own pages just for shout outs.
** Also note how Randy Pitchford acts in every interview (when asked which game he was most looking forward to playing, he immediately and unabashedly said ''VideoGame/NiNoKuni'')
* SleeperHit: Actually backed up by sales figures - Pitchford noted in more than one interview that ''Borderlands'' actually sold better as time went on (compared to usual burst of sales at release and slow trickle afterwards), thanks to good word of mouth.
* {{Vaporware}}: [[DefiedTrope Defied]] by their rescuing of ''Duke Nukem Forever''.