Bennett Foddy is an independent game developer specializing in Flash games with physics. Prior to engaging in game development, he was a founding member of the band Music/CutCopy. His official website is [[http://www.foddy.net/ here]].

The most famous of his works are:
[[index]]
* ''VideoGame/{{QWOP}}''
* ''VideoGame/{{GIRP}}''
* ''VideoGame/{{CLOP}}''
* ''VideoGame/GettingOverItWithBennettFoddy''
* ''VideoGame/UniversalPaperclips'' (specifically the space combat feature)
[[/index]]
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!!His works in general contain examples of:
* CentipedesDilemma: QWOP and GIRP have you break down walking and rock-climbing by pushing buttons to control the muscles in their respective athelete's limbs. Broken down into manual steps, instinctive movements like walking and grabbing things are extremely difficult.
* NintendoHard: Expect QWOP, GIRP, and CLOP to fall flat on their backsides several hundred times, and the Mountain of Garbage is built in such a way that Diogenes, The Man in the Cauldron, can fall all the way to the starting area at a single mistake.
* RagdollPhysics: All his games involve incredibly precise controls that interact oddly with the game's physics, causing characters to ragdoll all over or shoot in an unexpected direction at the slightest input from you.
* SomeDexterityRequired: Moving in a Foddian game is less a matter of moving left or right than pressing a precise bunch of button combinations just to take a few steps.
* SportsGame: 100-M dash and Rock Climbing. The exceptions are "CLOP," which is about a unicorn trying to climb a hill, and "Getting Over It," which is about Diogenes trying to climb [[TrashOfTheTitans a mountainous heap of garbage]] while wedged in a cauldron and using a sledgehammer as a push-pole as a philosophical exercise in futility and perserverance.
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