'''Compile Co., Ltd.''' 『株式会社コンパイル』 was a Japanese computer software and game developer. They are best remembered for numerous fast-paced {{Shoot Em Up}}s featuring varied arsenals and [[CoresAndTurretsBoss multi-turreted bosses]], and for creating the ''VideoGame/PuyoPuyo'' series of competitive FallingBlocks games.

From 1988 to 2000 Compile published the magazine ''Disc Station'', whose issues came with disks of games and game demos for the {{UsefulNotes/MSX2}}, UsefulNotes/PC98 or UsefulNotes/MicrosoftWindows 95/98.

Compile was not primarily a video game publisher, at least before ''VideoGame/PuyoPuyo'' made it big. Many of its games were [[NoExportForYou never distributed outside of Japan]], and its official website was Japanese-only. Even within Japan, many of Compile's games were distributed by such companies as Creator/{{Sega}}, Creator/HudsonSoft, Naxat Soft, Pony Canyon, Tokyo Shoseki and Creator/{{Toho}}; sometimes they gave no credit to Compile.

Compile's ports of games created by other developers often came with extra content: ''VideoGame/RType'' for the UsefulNotes/SegaMasterSystem added an original SecretLevel; ''VideoGame/AstekaIITemploDelSol'' and ''Dragon Slayer Jr.: Romancia'' for the NES significantly expanded on Creator/NihonFalcom's originals; and the original ''VideoGame/{{Xevious}}'' was attached to newly developed sequels for the {{UsefulNotes/MSX2}} and UsefulNotes/PCEngine.

Not to be confused with Creator/CompileHeart, another Japanese game developer.

After ''Puyo Puyo Tsu'' dominated Japanese arcades in late 1994, Compile rapidly expanded its workforce and engaged in all sorts of ventures. Unfortunately for them, just about everything not named ''Puyo Puyo'' flopped miserably, and they entered 1998 with more debt than any other Japanese gaming company at the time. In an act of desperation, they sold the ''Puyo Puyo'' series to Creator/{{Sega}} while securing continued unrestricted use of the franchise until 2002. However, the myriad of spinoffs did little to save the company, and Compile filed for bankruptcy in 2003, marking their end.

A new company called Aiky took over much of what had been Compile's, including founder Masamitsu "Moo" Niitani and the rights to many of Compile's games. Aiky has dedicated itself to {{Casual Video Game}}s, which had made up a significant portion of Compile's output. Eventually, the rights to all of Compile's former properties (except VideoGame/PuyoPuyo) and most of its former staff (including Masamitsu) would find its way to Creator/CompileHeart, a subsidiary developer of Creator/IdeaFactory.
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!!Games/series developed by Compile:
[[foldercontrol]]

[[folder: Shoot 'em ups ]]

* ''VideoGame/{{Aleste}}'' series
* ''Blaster Burn''
* ''VideoGame/BlazingLazers''
* ''E.I.''
* ''Final Justice''
* ''Guardic''
** ''VideoGame/TheGuardianLegend''
* ''Gulkave''
* ''VideoGame/GunNac''
* ''Jagur''
* ''Rude Breaker''
* ''Spriggan'' series
* ''Sylphia''
* ''VideoGame/{{Xevious}}: Fardraut Saga'' & ''Fardraut Densetsu''
* ''VideoGame/{{Zanac}}'' series

[[/folder]]

[[folder: Other notable titles ]]

* The ''VideoGame/CrushPinball'' series
** ''VideoGame/AlienCrush''
** ''VideoGame/DevilsCrush''
** ''VideoGame/JakiCrush''
* ''VideoGame/{{Ghostbusters 1984}}'' (the UsefulNotes/SegaMasterSystem version, which was a port of the Activision game)
* ''VideoGame/{{Ghostbusters 1990}}''
* ''Golvellius''
* ''Lunar Ball''
* ''Madou Monogatari'' series
* ''VideoGame/PuyoPuyo'' series
* ''Rune Master'' series
* ''[[VideoGame/{{Shadowrun}} Shadowrun (1996)]]''
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