[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/cave_co_logo_001_4785.gif]]
[[caption-width-right:200:''"Presented by... Cave!"'']]

'''CAVE Co., Ltd.''' is a video game company formed in 1994, one of four companies that arose from the ashes of the bankrupt {{Toaplan}}. It is perhaps well-known for its line of arcade BulletHell [[ShootEmUp Shoot 'em Ups]], such as the ''VideoGame/DonPachi'' and ''VideoGame/MushihimeSama'' series.

In recent years, CAVE has taken to bringing its shooters, the majority of which have been [[NoExportForYou Japan-only]] and often [[RegionCoding region-locked]], overseas. ''Mushihime-sama Futari ver.1.5'' for the Xbox 360 was released in November 2009 without region coding, making it the first home release of a CAVE shooter to be playable on an American or European console. CAVE went on to release the Xbox 360 port of ''Espgaluda II Black Label'' region-free (only for the standard edition; the Premium Edition is still region-locked) in February 2010, as well as an iPhone port in April with official Japan and U.S. releases. ''{{Deathsmiles}}'' was released in the U.S. in June, localized by Aksys Games, the same company behind the U.S. localizations of the ''VideoGame/BlazBlue'' series and ''[[VideoGame/ShikigamiNoShiro Castle of Shikigami III]]''. CAVE also has [[http://www.cave-world.com/en/ an English-language website]], though its focus appears to be on iPhone and Android games, with little mention of console releases, let alone arcade ones. This is not to say consoles are being ignored, though; there is now a dual-language Xbox 360 port of ''VideoGame/{{Guwange}}'' available on the [[XboxLiveArcade Xbox Live Marketplace]].

More recently, European publisher Rising Star Games has taken to localising some of CAVE's Xbox 360 [[ShootEmUp shoot]] [[BulletHell 'em ups]], so far including ''DeathSmiles'' and ''[=DoDonPachi=] Resurrection'' as well as the recently announced ''VideoGame/{{Akai Katana}}''. Their release of ''[=DoDonPachi=] Resurrection'' is also region-free for America Europe, meaning other non-Japanese fans can get in on the action.

You can catch CAVE on Website/{{Facebook}} [[https://www.facebook.com/CAVECoLtd here]], and on Website/{{Twitter}} [[http://twitter.com/cave_world_en here]], although both accounts have been inactive for quite some time now.

Not to be confused with an ''actual'' cave, which is [[StealthPun under]] BeneathTheEarth or UndergroundLevel.

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!!Games developed by Cave:
[[index]]
* ''VideoGame/DonPachi'' (1995)
** ''[=DoDonPachi=]'' (1997)
** ''[=DoDonPachi=] Dai Ou Jou'' (2002)
*** ''[=DoDonPachi=] Dai Ou Jou Black Label'' (2002)
** ''[=DoDonPachi=] Dai Fukkatsu'' (2008)
*** ''[=DoDonPachi=] Dai Fukkatsu Black Label'' (2010)
*** ''[=DoDonPachi=] Dai Fukkatsu'' ([=iPhone=] version) (2010)
** ''[=DoDonPachi=] Sai Dai Ou Jou'' (2012)
* ''Steep Slope Sliders'' (1997)
* ''VideoGame/DangunFeveron'' (1998)
* ''VideoGame/EspRaDe'' (1998)
* ''Puzzle Uo Poko'' (1998)
** ''Puzzle! Mushihime-tama'' (2005)
* ''VideoGame/{{Guwange}}'' (1999)
* ''VideoGame/{{Progear}}'' (2001)
* ''VideoGame/{{Espgaluda}}'' (2003)
** ''Espgaluda II'' (2005)
*** ''Espgaluda II Black Label'' (2010), released as a port and compilation for the Xbox 360
*** ''Espgaluda II'' ([=iPhone=] version) (2010)
* ''[[VideoGame/{{Ketsui}} Ketsui: Kizuna Jigoku Tachi]]'' (2003)
** ''Ketsui Death Label'' (2008), a Boss Game for the Nintendo DS
** ''Ketsui: Kizuna Jigoku Tachi EXTRA'' for Xbox 360 (2010)
* ''VideoGame/MushihimeSama'' (2004)
** ''Mushihime-sama Futari'' (2006)
*** ''Mushihime-sama Futari Black Label'' (2007)
** ''Mushihime-sama BUG PANIC! (2010)''
* ''VideoGame/{{Ibara}}'' (2005)
*** ''Ibara Kuro Black Label'' (2006)
** ''Pink Sweets: Ibara Sorekara'' (2006)
* ''VideoGame/DeathSmiles'' (2007)
** ''Deathsmiles Mega Black Label'' (2008)
** ''Deathsmiles II'' (2009)
* ''[[VideoGame/MuchiMuchiPork Muchi-Muchi Pork]]'' (2007)
* ''VideoGame/ShinMegamiTenseiIMAGINE'' (2007)
* ''VisualNovel/PrincessDebut'' (2008)
* ''VideoGame/AkaiKatana'' (2010)
* ''Mini [=4WD=] Games'' (2011)
* ''Shirotsuku: Castle Creator'' (2011 for Japanese mobile, 2012 for other platforms)
* ''VideoGame/Nin2Jump'' (2011)
* ''VisualNovel/HoukagoNoKamishibaibu'' (2011)
* ''Rokumeikan Mahjong'' (2011)
* ''Angel Code'' (2011)
* ''VisualNovel/InstantBrain'' (2011)
* ''VideoGame/GunBloodDays'' (2012)
[[/index]]

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!!Licensed games:
* ''HokutoNoKen: Legend of the Savior'' (2011)
* ''[[http://monchil.jp/ Monchil]]: HelloKitty Mega Monster Cosplay Collection'' (2011)

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!!Games developed by CAVE contain examples of:
* OneUp: There's [[EveryTenThousandPoints the usual way of earning extra lives]], though in many games you can also obtain a 1-up in the form of an item by fulfilling certain conditions.
* BossGame: Games with the "Death Label" designation. ''[=DoDonPachi=] Dai Ou Jou Death Label'' (which comes with the [=PS2=] port) is this on steroids, while ''Ketsui Death Label'' is a DS game. ''Ketsui'' also has a mobile version that pits you against [[TrueFinalBoss DOOM]], with each defeat of it bringing it back with more firepower.
* BulletHell: Some of the most iconic examples. It's also common to see ''extremely fast'' BulletHell as well. Notably, CAVE shooters are ranked [[http://shmups.system11.org/viewtopic.php?f=1&t=38073 very high]] in terms of preference by shoot 'em up players.
* DamnYouMuscleMemory: Switching between the two hardest difficulties will cost you a few lives as you [re-]learn the shot patterns.
** Ketsui Death Label's... ''Death Label'' course also reverses the shot colors; all the previously red shots are now blue, and vice versa. Have fun with that.
* DolledUpInstallment: ''Mushihime-tama'' is actually a sequel to ''Uo Poko'' with the ''Mushihime-sama'' brand slapped on to it.
* DoomyDoomsOfDoom: ''Ketsui''[='=]s TrueFinalBoss is called "DOOM."
* EasierThanEasy: No Bullet mode in ''[=DoDonPachi=] Dai Ou Jou'', and the Novice supermode in recent CAVE ports.
* EverythingsFunkierWithDisco: ''Dangun Feveron''.
* ExcusePlot: Though admittedly, CAVE plots are pretty good by shmup standards. Even the original ''VideoGame/{{DonPachi}}'' whacks you over the head by revealing [[spoiler:the true nature of your training missions.]]
* FanNickname: Players of ''Shin Megami Tensei: IMAGINE'' who aren't that fond of how CAVE has been [[TheyChangedItNowItSucks messing around]] with the [[AllegedlyFreeGame business model]] as well as the [[VendorTrash loot]] [[RandomlyDrops system]] refer to them as [=CAVEmen=].
* FollowTheLeader: The ShootEmUp genre was already was overflowing with games by the time the 90's came around. It took the DonPachi series to have many bullets on the ''Opponents''' sides rather than the Player's side to make the new subgenre that is BulletHell.
* FunWithAcronyms: CAVE -- '''C'''omputer '''A'''rt '''V'''isual '''E'''ntertainment.
* GuideDangIt: Many of the games' scoring systems; ''Espgaluda II'' has a learning curve that necessitated tutorials in its iPhone and Xbox 360 ports.
* HighDefinition: The Xbox 360 ports of ''Mushihime-sama Futari'', ''Espgaluda II'', and ''Deathsmiles'' are done in sweet, sweet HD, a big leap from their native 384x240 resolution. Of course, you can always switch to "Arcade" mode for all three ports if you're a purist.
* HitboxDissonance: Your hitbox is always either the cockpit, the center of the ship, or the center of the character's chest. Older games don't show the precise hit-box, which can cause issues for those who grew up with newer danmaku games.
* HorizontalScrollingShooter: ''Progear'', ''Akai Katana'', and the ''Deathsmiles'' series.
* ImageSong: Becoming increasingly-common for their shmups, sung by Natsuko Naitou.
* TheMerch: [[http://www.cave-shop.jp/ Lots of it!]]
* NintendoHard: Though to CAVE's credit, their games tend to have only 5 or 6 stages (as opposed to the 8-12 stages of other shooters), and while patterns do get very difficult (especially on harder difficulties and second loops), enemies almost never fire off cheap-shot attacks (think ''VideoGame/{{Raiden}}''[='=]s [[DemonicSpiders sniper tanks]]). In short, the games are still very hard, but it's a "tough but fair" type of hard. Granted, this does not make them any less hard. For an idea of just how hard, in interviews on ''[=DoDonPachi Saidaioujou=]'', chief designer Akira Wakabayashi said "I hope it takes at least 7 years to beat."
* NoExportForYou: Previously in full force, especially for home ports, but now starting to give way on the Xbox 360 and iOS platforms.
* OurLawyersAdvisedThisTrope / BlindIdiotTranslation: "Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam."
** Made even stranger by the fact that, in the case of [=DoDonPachi=], the rest of the [[http://www.heisanevilgenius.com/wackywiki/images/3/3e/Dodonpachi_warning.png legal warning]] is written in SurprisinglyGoodEnglish.
* PinballScoring: Many of the newer games. Usually, the trick to a high score involves cancelling a screenful of bullets and converting them into point items that each yield thousands, if not millions, of points, allowing you to, within one or two stages, reach a score that would otherwise require getting to the last stage or a score or be outright impossible to get. In ''Espgaluda II'', for instance, playing normally will probably get you the first [[EveryTenThousandPoints extend]] (15 million points) on Stage 4 or 5, but a few tactics allow you to get it on ''[[http://www.youtube.com/watch?v=8t4xt8S2mvk Stage 1]]''.
* ScoringPoints: Like many other BulletHell shooters, CAVE introduces a variety of complex scoring systems into their shooters.
* SdrawkcabName: The corrupt MegaCorp of ''Ketsui'', EVAC, is "CAVE" spelled backwards.
* SequelFirst: See previous example.
* SpiritualSuccessor: ''Ibara'' is said to be one to [[EightingRaizing Raizing]]'s "Bat" series[[note]](''VideoGame/BattleGaregga'', ''Battle Bakraid'', and ''ArmedPoliceBatrider'')[[/note]].
* TankGoodness: To the point where the iOS version of ''VideoGame/{{Espgaluda}} II'' has the Achievement "One Less Tank in a Cave Game".
* TrueFinalBoss: Many games have one, either on the hardest difficulty or in a second loop. They are oftentimes ''significantly'' harder than the rest of the game, hardest difficulty not withstanding.
* VerticalScrollingShooter: Most of their shooters, with ''Progear'', ''Akai Katana'', and the ''Deathsmiles'' series being [[HorizontalScrollingShooter exceptions]].
* UpdatedRerelease: The "[color] Label" re-releases.

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!!Names to know in CAVE
* Makoto Asada: Producer
* Kenichi Takano: Producer
* Tsuneki Ikeda: Programmer, most-well-known for scoring systems involving a ''lot'' of scoring items potentially on the screen at once, two different kinds of shots to force tradeoffs between survival and score, some means of bullet cancelling, and the final boss being immune or resistant to something that inexperienced players might use often.
* "Joker" Creator/JunyaInoue: Artist and planner
* Akira Wakabayashi: Visual designer
* Shinobu Yagawa: Programmer, most-well-known for [[DynamicDifficulty "rank" systems]] that encourage the player to purposely get killed, encouraging boss milking, [[GottaCatchEmAll medal chaining]], and enemies who actually shoot at the player.
* Masa-KING: Producer and front-man for CAVE's mobile division as well as part-time music composer (not to be confused with MASA-King, another music composer). He is willing to dress up in all sorts of costumes for the sake of CAVE.
* Daisuke Matsumoto: Music composer and occasional voice actor
* Natsuko Naitou: Music composer and singer for all [[ImageSong image songs]]
* Ryu Umemoto: Music composer who was also a personal friend of Makoto Asada. He passed away in 2011.
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