[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_blizzard-entertainment_9824.jpg]]

-->''Coming [[DevelopmentHell Soon]][[TradeSnark ™]]''

Blizzard Entertainment is one of the computer game industry's most successful development studios. Originally founded in 1991 under the name Silicon & Synapse, they were closely associated with Creator/InterplayEntertainment in their early years, producing ports of sundry Interplay games as well as several original titles developed primarily for the SuperNintendoEntertainmentSystem. After renaming themselves Blizzard and moving to computer games in 1994, the studio released a RealTimeStrategy game called ''VideoGame/{{Warcraft}}: Orcs and Humans''. The rest, as they clichédly say, is history.

After the name-change, the studio has made very few games, but the ones that are published are usually very high-quality and instant best-sellers. Many attribute the success of Blizzard games to their "easy to learn, difficult to master" philosophy, which results in games that are simple and intuitive enough to appeal to casual gamers while also having enough depth and complexity to attract hardcore gamers. ''Warcraft 1'' was followed by ''Warcraft 2'', the studio's first Game of the Year, which led to ''VideoGame/{{StarCraft}}'', the most popular RTS ever. ''VideoGame/{{Diablo}}'' and its sequel created their own genre of HackAndSlash [=RPGs=] and ''Warcraft 3'' was a breakthrough in strategy game storytelling. And then there is ''VideoGame/WorldOfWarcraft''...

Another notable quality of Blizzard's work is its [[PlayTheGameSkipTheStory elaborate, yet ignored, plots]]. However, their storytelling is profitable enough to have spawned {{expanded universe}}s and sold thousands of novels and comics. See the ''WarcraftExpandedUniverse'' page as an example.

The company is currently based around its ''VideoGame/{{Warcraft}}'', ''VideoGame/{{StarCraft}}'' and ''{{VideoGame/Diablo}}'' franchises, though there are constant rumours and hints of a new project looming in the horizon.

!!Games and {{expansion pack}}s by Blizzard
[[index]]
* ''VideoGame/TheLostVikings'' (1992)
* ''VideoGame/RockNRollRacing'' (1993)
* ''VideoGame/{{Blackthorne}}'' (1994)
* ''VideoGame/{{Warcraft}}: Orcs and Humans'' (1994)
* ''VideoGame/TheLostVikings II'' (1995)
* ''Warcraft II: Tides of Darkness'' (1995)
** ''Warcraft II: Beyond the Dark Portal'' (1996)
* ''VideoGame/{{Diablo}}'' (1996)
* ''Franchise/StarCraft'':
** ''VideoGame/{{StarCraft|I}}'' (1998)
** ''[=StarCraft=]: Brood War'' (1998)
* ''VideoGame/DiabloII'' (2000)
** ''Diablo II: Lord of Destruction'' (2001)
* ''Warcraft III: Reign of Chaos'' (2002)
** ''Warcraft III: the Frozen Throne'' (2003)
* ''VideoGame/WorldOfWarcraft'' (2004/5)
** ''World of Warcraft: The Burning Crusade'' (2007)
** ''World of Warcraft: Wrath of the Lich King'' (2008)
** ''World of Warcraft: Cataclysm'' (2010)
** ''World of Warcraft: Mists of Pandaria'' (2012)
** ''World of Warcraft: Warlords Of Draenor'' (under development)
* ''VideoGame/{{StarCraft II}}'':
** ''VideoGame/StarCraftIIWingsOfLiberty'' (2010)
** ''VideoGame/StarCraftIIHeartOfTheSwarm'' (2013)
** ''[=StarCraft=] II: Legacy of the Void'' (under development)
* ''VideoGame/DiabloIII'' (2012)
** ''Diablo III: Reaper of Souls'' (2014)
* ''[[VideoGame/HearthstoneHeroesOfWarcraft Hearthstone: Heroes Of Warcraft]]'' (2013)
* [[VideoGame/HeroesOfTheStorm Heroes of the Storm]] (under development)
[[/index]]

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!!Tropes that apply to Blizzard and its games

* AprilFoolsDay -- Blizzard makes it a tradition to release some preposterously bogus info on their new games during April Fools Day.
** Subverted when one of the jokes was about a new hero unit for VideoGame/{{Warcraft}} III, The Goblin Tinker. Even though it was a joke, they added the hero to the game anyway some months after.
*** That was in addition to another joke about playable two-headed ogres in ''WorldOfWarcraft'', with some hints given that one of the two jokes was serious.
* BaaBomb -- Exploding critters are a given in any Blizzard game.
* TheBadGuyWins -- ''Warcraft I'', ''Warcraft III: The Frozen Throne'', ''Starcraft: Brood War'' and ''Diablo I and II''.... They are rather fond of this trope.
* {{Cutscene}} -- While the games themselves are designed to work on weaker [=PCs=], the cinematics are always state of the art.
* CashCowFranchise -- '''All of them'''. Mainly because...
* DoingItForTheArt -- ...the company has ''very'' high self-imposed quality standards, and has flat-out ''cancelled'' games which weren't passing muster. And those that did often had a long development cycle.
* DownerEnding / BittersweetEnding -- Fairly common in Blizzard games.
** ''Diablo III'' also has a BittersweetEnding: you've taken down Diablo and saved two worlds, but [[spoiler:two of the franchise's most beloved characters are now dead (as well as a lot of other people throughout the course of the game), and the killer of one of them is still out there]].
* FallenHero -- More often than not, villains in Blizzard's games fit this trope. The scarlet crusade can be considered an entire faction of fallen heroes.
* FirstLawOfResurrection -- starting with WoW'': The Burning Crusade'', where Illidan comes back as a major villain despite the fact that he was believed to be killed by Arthas, Blizzard is frequently accused of abusing this trope. This is also the origin of the [[MemeticMutation meme]] "X was merely a setback!", first said by Kael'thas Sunstrider the second time you fight him at the end of Magister's terrace in the same expansion. Blizzard themselves [[AscendedMeme acknowledged and exploited this meme]].
* FlavorText -- For every unit.
* GenreSavvy -- Often DangerouslyGenreSavvy.
* LargeHam -- Blizzard games universally have the most flat out over-the-top voice acting you will find in a video game, or any other medium, really.
* NorseMythology -- A prominent influence in several of their games.
* RatedMForManly -- ''Diablo'' has specifically been described as "what happens when you give the RPG genre from the Japanese into the hands of meat-eating Americans." The other franchises show symptoms too.
* ScheduleSlip -- The Blizzard maxim for games is: "It's done when it's done." Most of the time it works out.
** SelfDeprecation about it happened with the Blizzard [=DotA=] trailer.
--> '''COMING SOON'''''ISH''[[TradeSnark ™]]
--> Narrator: ''"Seriously."''
** It's hard to tell if they're being serious or not ([[TakeAThirdOption Or even BOTH]]), but [[http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847819 this press release]] seems to have the official company stance on "soon". [[labelnote:Click for the Small Print]]Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” “future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.[[/labelnote]]
** {{Vaporware}} -- ''[=StarCraft=]: Ghost'' provides the exception to the rule - over 10 years after its initial announcement, the last that's been heard on it is that it's been "postponed indefinitely" since 2006. The protagonist on ''[=StarCraft=]: Ghost'' however has went on to appear in its parent series' games and novels without her own game.
*** Ditto ''Warcraft Adventures: Lord of the Clans'', a point-and-click adventure game that was intended to bridge the gap between ''Warcraft II'' and ''Warcraft III''. The game was canceled because Blizzard felt that it didn't live up to the company's high standards (the animations were done by the same people responsible for TheLegendOfZeldaCDiGames), and the game's story was instead released as a novel.
*** Again with ''Titan'', a seven year project to make a next-gen MMO, that was canceled in 2014 due to [[http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc not "find[ing] the fun"]].
* SecretLevel -- Blizzard loves sneaking secret levels into their games.
* StopPokingMe -- [[TropeMaker Invented]] in ''Warcraft'' and [[TropeNamer named]] in that same series. Used in almost all Blizzard games.
* TakeThat / TakeThatUs -- Blizzard is ''quite'' fond of this trope, fitting in various TakeThat jokes at themselves as well as their [[UnpleasableFanbase fanbase]]. Given the nature of their fanbase...it's pretty much a given.
* WhyFandomCantHaveNiceThings -- Amongst the various things they're known for is having a higher turnover rate for community managers and forum moderators than the inventory in a bakery. As a result, a number of developers flat out ''refuse'' to speak to their customers, while others have had famous outbursts.
** It's not been truly confirmed, but there was some talk about their fans being one of the reasons they canned Blizz Con 2012.
* WorldOfBadass -- Hell, EVERYONE! They even [[FeedMe chew the scenery]] a lot even by the [[LargeHam over the top dialogues that they make]].
* WorldOfHam -- See WorldOfBadass above.

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