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'''[=BioWare=]''' is an Canadian video game developer based in Edmonton, Alberta. They are known for developing {{Western RPG}}s. Formed in 1995 by three doctors,[[note]][[ArtifactTitle hence the name "BioWare"]]; their first products were patient simulation software[[/note]] they originally did mostly {{licensed game}}s but they've been creating their own universes since 2005.

Let's just say that some of their [=RPGs=] have developed a reputation for being the video game equivalent of {{door stopper}}s, in the best sense of that term. You play a [=BioWare=] game ''because'' of the dialogue trees, the hours spent on developing side characters, understanding the world, and reading the Codex. The writing tends to be of good quality too, reinforcing how you play a [=BioWare=] game for the story, not for the gameplay.

[=BioWare=] is part of Creator/ElectronicArts. For a while, a number of other EA studios were also under the [=BioWare=] label. Mythic Entertainment, [[MightandMagic Victory Games]], and EA 2D (incorporating [[SuperheroCity KlickNation]]) have all been considered part of [=BioWare=] at some point. However, those studios have mainly been spun off again (or closed) since then, leaving just the "core" [=BioWare=] (meaning the original Edmonton studio, an MMO-focused studio in Austin, and an offshoot in Montreal). [=BioWare=] has been split from EA Games [[http://www.gamasutra.com/view/news/36385/Major_Executive_Label_Shifts_At_Electronic_Arts.php into their own label]], meaning that they have their own advertising staff, and even their own online TV channel, [[http://www.bioware.com/biowaretv BioWare Pulse]].

Compare and contrast Creator/ObsidianEntertainment, with whom [=BioWare=] has a surprisingly fond relationship. Both companies trace their lineage to Creator/{{Interplay|Entertainment}} and both specialize in story-driven Western-style [=RPGs=], but, [[http://www.mobygames.com/featured_article/feature,31/section,219/ as one commentator put it]], "Bioware is epic conflict spiced with personal, while Obsidian is personal conflict spiced with epic."
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!!Games developed by [=BioWare=]:

[[index]]
* ''VideoGame/ShatteredSteel'' (1996)
* ''VideoGame/BaldursGate'' (1998)
** ''Tales of The Sword Coast'', expansion (1999)
* ''VideoGame/MDK2'' (2000)
[[/index]]
* ''[[VideoGame/BaldursGate Baldur's Gate II: Shadows of Amn]]'' (2000)
** ''The Throne of Bhaal'', expansion (2001)
[[index]]
* ''VideoGame/NeverwinterNights'' (2002)
** ''Shadow of Undrentide'', expansion (2003)
** ''Hordes of The Underdark'', expansion (2003)
* ''VideoGame/KnightsOfTheOldRepublic'' (2003)
* ''VideoGame/JadeEmpire'' (2005)
* ''{{VideoGame/Mass Effect|1}}'' (2007)
* ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' (2008)
* ''VideoGame/DragonAgeOrigins'' (2009)
** ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'', expansion (2010)
* ''VideoGame/MassEffect2'' (2010)
* ''VideoGame/DragonAgeII'' (2011)
* ''VideoGame/StarWarsTheOldRepublic'' (2011)
* ''VideoGame/MassEffect3'' (2012)
* ''VideoGame/DragonAgeInquisition'' (TBR Fall 2014)
[[/index]]
* Unnamed games taking place in the ''Franchise/MassEffect'', ''Franchise/StarWars'', and new original IP universes (TBA)

!!Franchise summary pages:
[[index]]
* [[Franchise/MassEffect Mass Effect series]] (from 2007 onward)
* [[Franchise/DragonAge Dragon Age series]] (from 2009 onward)
[[/index]]
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[=BioWare=] [=RPGs=] are sometimes called a genre itself. While it's not exactly true, their [=RPGs=] are indeed unique. They have a number of persistent tropes that move from game to game, and only setting is changed.

This being said, worldwide popularity, influence and acclaiming of [=BioWare=] games once again proves to the world the fact which is well-known in our community: TropesAreTools.
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!!List of tropes persistent in [=BioWare=] [=RPGs=]:
* ActionGirl: The majority of the recruitable female characters.
* {{Adorkable}}: At least one or more recruitable party member will qualify, particularly the Betties in the BettyAndVeronica entry below.
* AllThereInTheManual: The ''Mass Effect'' and ''Dragon Age'' series, plus ''The Old Republic'', have an in-game Codex providing background information on characters, locations, species, organizations and technology encountered.
* AlwaysChaoticEvil: Often subverted. Drow, krogan, geth, qunari and many other examples come to mind. Played straight in other works.
* AntiHero: There's nothing stopping players from taking this route if they wish.
* AntiGrinding: This doesn't mean there isn't pointless combat (far from it), just that it has no reward and appears in fixed places.
* AntiVillain: A good amount of their non-EldritchAbomination villains, such as Saren Arterius and Loghain Mac Tir, certainly qualify.
* {{Astroturfing}}: An employee of [=BioWare=] [[http://techcrunch.com/2011/03/15/dragon-age-ii-metacritic-user-reviews-padded-by-bioware-employees/ went]] to the ''VideoGame/DragonAgeII'' Metacritic page and gave the game a 10. While this ''isn't'' an example of astroturfing (EA described it as the equivalent of voting for yourself in an election), it did inspire a case of ''astroturfing astroturfing'', where fans of ''VideoGame/TheWitcher'' went on ''The Witcher 2'''s Metacritic page, gave the game of zero, and [[PaperThinDisguise pretended to be]] [=BioWare=] employees.
* {{Badass}}: Seriously, name one character from the games who doesn't fit into any badass subtrope. ''VideoGame/MassEffect2'' is an excellent example, since your mission is to recruit a BadassCrew.
* BattleCouple: The PC and his/her love interest.
* BiTheWay: ''Knights of the Old Republic'' was to include a gay love interest, which reportedly didn't sit so well with Creator/LucasArts. Since then, all games included at least one bisexual love interest of either sex that are open to same sex relationships. True to the trope, this is never treated as something unusual by the games, mostly because their "bisexual" characters have ''nothing'' changed by the PC's sex.
* BettyAndVeronica: If a [=BioWare=] game includes more than one female NPC who can be romanced, it's a safe bet that one of them will be a cute, innocent GirlNextDoor while the other will be a more exotic, seductive FemmeFatale. Some examples include:
** Aerie and Viconia in ''BaldursGate2''.
** Dawn Star and Silk Fox in ''VideoGame/JadeEmpire''.
** Liara and Ashley in ''VideoGame/MassEffect1'' and ''[[VideoGame/MassEffect3 3]]''.
** Tali and Miranda (or Jack) in ''VideoGame/MassEffect2''.
** Leliana and Morrigan in ''VideoGame/DragonAgeOrigins'' are somewhat of a subversion - Leliana (the Betty) turns out to have been a spy and master seductress in her past, while Morrigan (the Veronica) is possibly the most innocent of the party members when you think about it. She owes much of her aloofness and StrawNihilist / SocialDarwinist tendencies to [[FreudianExcuse her mother]], who viewed men as tools at best [[spoiler:and was grooming Morrigan to be a vessel for her soul]].
*** There's also a rare male example in the form of Alistair, a shy virginal templar, and Zevran, a hypersexual assassin.
** Perhaps the most blatant example of this trope is Merrill and Isabela in ''VideoGame/DragonAgeII''.
* BloodKnight: At least one recruitable ([[VideoGame/JadeEmpire The Black Whirwind]], [[VideoGame/KnightsOfTheOldRepublic Canderous Ordo]], [[VideoGame/DragonAgeOrigins Oghren]], [[VideoGame/MassEffect1 Wrex]] and [[VideoGame/MassEffect2 Grunt]]).
* BoisterousBruiser: Often the same character as the BloodKnight, but not always.
* CardCarryingVillain: Although there's nothing stopping you from playing a VillainProtagonist, you should be aware that, unlike the good dialogue options, most of the evil ones simply boil down to "{{Jerkass}} [[EvilIsPetty who does things]] ForTheEvulz."\\\
Of course, some of those options exist in these games, but ''VideoGame/MassEffect1'', ''VideoGame/DragonAgeOrigins'', and sometimes ''VideoGame/JadeEmpire'' avert this. ''Dragon Age: Origins'' is particularly good at it, due to a lack of KarmaMeter. You can come up with a good, rational reason to do just about every evil thing. To the point where one can measure the development of [=BioWare=]'s storytelling and karma meter use in their ability to challenge the player with hard choices. The ''Dragon Age: Origins'' expac in particular has a choice which seems to have no "correct" answer and likewise the conclusion of Legion's loyalty mission gives you a truly difficult decision to make with no correct answer (though one is considered paragon and the other renegade).
* CharacterDevelopment: A ''lot'' in most, if not all of their games.
** Most background characters, many of who aren't related to quests or the plot, receive some serious fleshing out as well, such as in ''Franchise/MassEffect'' where you learn why some of your crew mates are xenophobic and can help them work on overcoming it, or get drunk with Dr. Chakwas and learn why she chose to work with Cerberus. Even your often doomed GuestStarPartyMember shows character development prior to or post-death if you talk to or about them
* DarkerAndEdgier: Their later work tends towards this. Despite sharing somewhat similar design styles, uniformly excellent writing and a signature character style, ''VideoGame/KnightsOfTheOldRepublic'' and ''Franchise/MassEffect'' might have been made by different companies. If one takes the Darker and Edgier path through ''Knights of the Old Republic'', there's a definite trend. The difference being that ''Knights of the Old Republic'' leaves the option to the player.
* DarkIsNotEvil: A frequent theme, although games like Knights of the Old Republic play this trope straight.
* DeadpanSnarker: Seems to be the prime tenet of [=BioWare=] games--at most two or three companions will won't sway towards snarkiness.
* {{Deconstruction}}: Mostly of common character archetypes or plots.
* DialogueTree: This is the reason why [=BioWare=] games are considered doorstoppers. Dialogues are plentiful.
* EnemyMine: The main protagonists of several games can be played with this motivation.
** The Dalish Warden in ''VideoGame/DragonAgeOrigins'' can state their sole reason to defeat the Blight is to save their own people.
** In ''VideoGame/MassEffect2'' Commander Shepard is forced to work with the Illusive Man to stop the Collectors.
* EvilIsPetty: Inevitably, being evil in a [=BioWare=] game will mean "be a rude, selfish jerk".
** ''Franchise/DragonAge'' is a bit better about this, what with the lack of a KarmaMeter, but gaining the approval of "evil" party members will take you down the path to jerkassery nonetheless.
** Renegade Shepard has generally been the victim of inconsistent characterization throughout the ''Franchise/MassEffect'' series. While s/he generally acts like an ignorant thug, there are some moments at which s/he seems almost like a MagnificentBastard, like [[spoiler: at the end of [=ME1=], in which he and Udina orchestrate the rise of a [[TheEmpire Human Led Council]] to replace the one Shepard left to die, securing humanity's position as the galaxy's dominant race.]] or in [[spoiler: the genophage arc of ''VideoGame/MassEffect3'', during which Renegade!Shepard dupes the Krogan into thinking the genophage has been cured when it actually hasn't, and informs the Salarians of this deception, securing both their aid and that of the Krogan.]]
* {{Expy}}:
** [[VideoGame/KnightsOfTheOldRepublic Bastila Shan]] is quite similar to [[VideoGame/NeverwinterNights Lady Aribeth]], although with an indoor voice and a measurable IQ.
** ''VideoGame/MassEffect1'' has quite a few similarities with the ''VideoGame/KnightsOfTheOldRepublic'' series. Subverted with ''VideoGame/MassEffect2'' however, which signaled the franchise growing into its own.
* FlavorText: Weapons usually have a description, as do other items (planets in ''Franchise/MassEffect'', for instance, have up to three or four paragraphs of description, even if you aren't supposed to stay more than ten minutes on them).
* FighterMageThief: Averted only in ''D&D''-based games. ''Mass Effect'' represents this trope with Combat/Biotics/Tech.
* {{Filler}}: Most of the minigames may qualify.
* GenkiGirl: One of the romanceable females will usually be this.
* GoodFeelsGood: Being a NiceGuy in their games can make you feel all kinds of awesome. Being a bad guy often leads to a feeling you need a hot shower and scrub-down with a wire brush.
* GoodIsNotNice: Often entirely up to the player, but ''Mass Effect'' and ''Dragon Age'' allow a lot of freedom with this trope
* HideYourGays: Can be charted pretty well from being played straight to being completely averted. ''Knights of the Old Republic'' had it vetoed by Creator/LucasArts, ''VideoGame/MassEffect1'' had gay romances scripted but removed at the last moment, the options becoming available in VideoGame/JadeEmpire, ''VideoGame/DragonAgeII'' finally gave equal amounts of options, regardless of gender (outside of one character), and ''VideoGame/MassEffect3'' is their first game to feature romance options that exclusive to the same gender. This trope is coming into play with ''TheOldRepublic'' now, with similar flashpoints as ''VideoGame/DragonAgeII'' had -- namely, people complaining that it lacks a same-sex romance option, and those railing against the ''possibility'' of such an option in their MMO. Apparently it ''will'' be an option, but in a post-release patch.
* KarmaMeter: There's usually one of some degree. [=BioWare=] used a standard Good vs Evil meter for all d20 games (all of them are licensed). Thus, ''VideoGame/JadeEmpire'' and ''Franchise/MassEffect'' are criticized for narrowing moral conflicts down to two choices -- heal the kitten vs. kill the kitten, despite [[VideoGame/JadeEmpire Open Palm vs. Closed Fist]] is more like Altruist vs. SocialDarwinist, and [[Franchise/MassEffect Paragon vs. Renegade]] are more like Idealism Versus Cynicism, Paragon sometimes even acts exactly like a Closed Fist adept would. Thus, there's no KarmaMeter at all in ''Franchise/DragonAge'', which was replaced by RelationshipValues. In general, the PC's good/evil actions is reflected by which characters relationship values will build up the fastest. For example, choosing the heroic and unambiguously "good" choice will lead like-minded, good-aligned characters to approve of your actions, making it easier to build camaraderie, loyalty, romance, etc. with them by opening new dialogue options and plot elements while simultaneously leading the more morally ambiguous members of your group to disapprove, which leads them to shun any efforts of building relationships with them by limiting said choices and quite possibly making them dislike you altogether. So the karmic dichotomy still stands, but only on the characters' front. You can just leave them behind while being morally questionable without repercussion, aside from one flagrant defilement of a major religious figure's remains.
* LightIsNotGood: Plenty of examples, especially when a ChurchMilitant is involved.
* LoadsAndLoadsOfLoading: Commonly found in their games, but as computers got faster, this became less of an issue.
* LoveRedeems: If your love interest has an evil alignment (or a love interest that ''switches'' to the evil alignment), expect this to hit them full force. Unless she's Morrigan.
* MrFanservice: At least one romancable.
* MultipleEndings: Slowly evolved over the games they made.
** ''VideoGame/BaldursGate'' finished with the ''Throne of Bhaal'' expansion which offered the player character a choice between finishing as a Good God/Evil God/Staying Mortal. Outlined with text epilogues.
** ''VideoGame/JadeEmpire'' had different endings based on your Karma Meter, the romantic relationships between yourself and your followers and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.
** ''VideoGame/DragonAgeOrigins'' had genuinely different ending choices that would change who died and lived (including the Warden) and the fates of various characters over the course of the game were spelled out by epilogue text-cards.
** ''VideoGame/MassEffect3'''s ''lack'' of this trope was a major part of the fandom's bitter response to it, though [[AuthorsSavingThrow the Extended Cut DLC helped differentiate the endings, while adding one wildly different ending which amounts to a]] DownerEnding.
* MythologyGag:
** Boo, the Miniature Giant Space Hamster, makes appearances in the ''VideoGame/BaldursGate'' series. You can buy a space hamster with a knowing smile in ''VideoGame/MassEffect2''.
** Chiktikka Fastpaws is a raccoon sidekick of a god that Aerie of ''VideoGame/BaldursGate'' invokes by saying, "faster than Chiktikka Fastpaws!" Chik'tikka vas Paus is Tali of ''Mass Effect'''s combat drone. She'll shout "Nothing's faster than Chik'takka vas Paus!" during combat. She'll also shout "Go for the optics, go for the optics!", which is a reference to the aforementioned Boo and the shout his owner Minsc will say.
** "How's a [[VideoGame/DragonAgeOrigins dwa]][[Creator/MarkMeer rf]] get named [[Franchise/MassEffect Shepard]]?"
** Really, every [=BioWare=] games after the early ones with nothing to call to has at least one company MythologyGag in it.
** ''VideoGame/BaldursGate'': "Lord Foreshadow", who was heading to Neverwinter.
* OldSaveBonus: Started with ''VideoGame/BaldursGate'' where a character imported from the first game could have better stats and some items that could be use to forge new gear. Taken UpToEleven during the ''Franchise/MassEffect'' series where an imported character would carry over a huge number of decisions from the first game that would majorly impact the second (and a number of minor impacts too). Expect this to go even further in the third game.
** ''VideoGame/MassEffect3'' indeed has a ball with this in one sidequest, calling back to several minor events from the first game. What do [[NoodleImplements a bunch of ancient Asari writings, a technology license, being owed a favor from a scientist and being nice to your insane fanboy]], have to do with ''anything'' that might help Shepard save the galaxy? Who knows? But somehow, in the space of 2 minutes, they all get combined in the most awesome way possible.
* OptionalPartyMember: Despite the fact each of them gets truckloads of CharacterDevelopment and enough dialogue to fill a novel, only about two of your party members will actually be important to the plot. Generally a male and female lead, who will probably love interests.
** Not so in Dragon Age II, where almost every cast member has a main plot role, even the optional party members such as Isabela.
** ''Mass Effect 3'', while you start out with James and either Ashley or Kaiden, it turns out that Liara and EDI become much more major characters. And only Javik is optional in ''Mass Effect 3'', unless Tali or Garrus died in ''Mass Effect 2''.
* OptionalSexualEncounter: Played straight with ''Baldur's Gate II'' and ''Neverwinter Nights'', but tends to be subverted in many of their other games by having lasting, serious consequences for the player's actions. ''Mass Effect,'' ''Dragon Age,'' and ''VideoGame/StarWarsTheOldRepublic'' do both, with optional encounters early in the game and serious romantic interests later.
* PlanetOfHats: Generally averts this in their games, taking stereotype races or cultures and deconstructing them. Most notably averted in the ''Franchise/MassEffect'' series.
* PreClimaxClimax: In ''Jade Empire'' and ''Mass Effect''. Potentially one in ''Dragon Age''.
* {{Reconstruction}}: While there are [[{{Deconstruction}} deconstructions]] in it, ''Franchise/MassEffect'' is generally seen as a {{Reconstruction}} of the sci-fi genre.
** ''VideoGame/StarWarsTheOldRepublic'' is an interesting case as it's a reconstruction of ''Franchise/StarWars'' after Obsidian's sequel to their ''VideoGame/KnightsOfTheOldRepublic'' was a DeconstructorFleet that gleefully tore into everything from the Force to RPG mechanics themselves.
* {{Railroading}}: There's usually a point around the end of the second/beginning of the third act of a Bioware game where you have to make a major choice, usually picking between NPC factions or a particular SadisticChoice that dictates the rest of the plot (The Sith or the Jedi in ''[[VideoGame/KnightsOfTheOldRepublic KOTOR]]'', the Mages or the Templars in ''[[VideoGame/DragonAgeII Dragon Age II]]'', etc.). The player may attempt to find a [[TakeAThirdOption reasonable compromise]], but these are either [[IgnoredEpiphany ignored]] or [[HandWave handwaved]] by the characters in the game, as a wink at the player that this would probably be a workable solution if you were dealing with rational actors.
* RescueIntroduction: [=BioWare=] likes this trope for party members:
** ''Franchise/MassEffect'': Ashley, Liara and Tali from the first game. Archangel, [[spoiler: Legion]], Tali ([[BadassInDistress again]]. [[UpToEleven Twice]]), arguably Jack and Grunt from the second game. In retrospect, [[spoiler: Wilson is a subversion, since he's the one who coordinated an attack on the facility on behalf of the Shadow Broker.]] An awful lot of people meet Shepard and the crew as they come in during a BigDamnHeroes moment as well.
** ''VideoGame/DragonAgeOrigins'': The PlayerCharacter for Flemeth, and then more conventionally: Sten, Shale and arguably Wynne (if you didn't pick the mage background).
** The ''Awakening'' expansion has Anders, Oghren, Sigrun and Justice all traditionally rescued, while Velanna subverts this because the Warden was actually rescuing trade caravans ''from'' her. Likewise, Nathaniel is first encountered in the dungeons after being captured during an attempt to ''murder'' the Warden.
** In ''VideoGame/DragonAgeII'', Hawke and family meet Aveline by saving her and her husband from darkspawn. Flemeth again introduces herself after rescuing Hawke and company from darkspawn.
** ''BaldursGate2'': Branwen, Dynaheir, Viconia, Yeslick and Xan in the first game; Aerie, Cernd, Haer'Dalis, Viconia (again!), Mazzy and arguably Minsc and Jaheira in the sequel.
** ''VideoGame/KnightsOfTheOldRepublic'' has you rescuing Bastila (or as she'll insist, her rescuing you) from the Black Vulkars. Carth's the one who pulled you from the escape pod wreck and nursed you back to health. And not only do you rescue Juhani from her self-imposed exile in the grove, but [[spoiler: as Revan, you also rescued her from slavery]].
* RomanceSidequest: Basically a trademark of [=BioWare=] games. Starting with a minor sidequest in the ''Tales of the Sword Coast'' expansion to ''Baldur's Gate'' and implemented as a major feature in ''Baldur's Gate 2'', after which it became a staple of their games.
* RunningGag: Many of their games feature a GuestStarPartyMember at the beginning [[spoiler:who'll inevitably end up dying, usually at the conclusion of the first quest]].
** The use of imported saves in ''Franchise/MassEffect'' allowed for jokes that spanned all 3 games and were based totally on your actions.
* SacrificialLamb: Don't get attached to your initial squadmates too quickly, since one of them is gonna bite the dust early on.
* SlidingScaleOfLinearityVersusOpenness: Mostly type V, but [[VideoGame/DragonAgeOrigins some]] [[VideoGame/KnightsOfTheOldRepublic are]] more of a Type IV.
* SociopathicHero: At least one will be a possible party member, if not the player themselves.
* StrictlyFormula: [=BioWare=] games follow a [[http://img189.imageshack.us/img189/4475/bwcliches.png characteristic pattern]].
** ''VideoGame/DragonAgeII'' intentionally averted the formula, instead opting for a DashedPlotLine with a ThreeActStructure. [[BrokenBase The reaction was decidedly mixed]], which serves to demonstrate why exactly this trope exists.
* TheEndIsNigh:
** [=BioWare=] just ''loves'' doomsayers. From Manuel in ''{{VideoGame/Mass Effect|1}}'' to some crazy old kook in ''[[VideoGame/KnightsOfTheOldRepublic KOTOR]]''...
** The Doomsday Prophet on Omega in ''VideoGame/MassEffect2'' says this verbatim.
** The titular city is full of them in VideoGame/NeverwinterNights. Some even say this verbatim.
* {{Troperiffic}}: Dear God yes. A notable example being the ''Franchise/MassEffect'' series which after only two games, three books and two comic series, has over thirty pages on this site. ''VideoGame/MassEffect3's'' main page had a good 150 tropes on it before it was even ''released.''
* TrueCompanions: Usually what the party becomes by the end of the game, though certain members will always despise each others.
* {{Tsundere}}: One of the romanceable females will be this.
* VideoGameCaringPotential: Invoked early, often, and ''hard.'' Many a Dark Side / Renegade / Closed Fist action has been thwarted because the dog has been so well-developed you can't bear to go through with kicking it.
** ''VideoGame/MassEffect2'' can be completed in a few hours by just sticking to the main quests. Doing so results in all of your crew dying horribly so most players (unless they're ''trying'' for the bad ending) spend hours carefully upgrading the ship and completing squad members' loyalty missions.
** Same with ''VideoGame/MassEffect3'', where rushing through the game can result in major galactic devastation.
* VideoGameCrueltyPotential: Of course, if you ''can'' go through with kicking that dog, it's never in small measures.
* VillainProtagonist: If you decide to be a bad guy. In most games, however, you can't be a fully-fledged evil-doer. You gotta ''try'' and save the world.
* WesternRPG: With two and a half (that would be ''SW:TOR'') exceptions, all games developed by the studio belong to this genre, earning them the reputation of major [[TropeCodifier Genre Codifiers]] and [[GenrePopularizer Popularizers]]. On the other hand, the writers like PlayingWithTropes from other genres, particularly the EasternRPG, to mix up the classic recipes.
* WorldOfSnark: The writers admit to being fond of Creator/JossWhedon, and it shows. Your crew rarely passes up a shot to make a smart-ass comment, and your PlayerCharacter can be a full-blown {{Troll}}, even on the "good" path.
** Special mention goes to ''VideoGame/DragonAgeII'' on this front with just about every dialogue choice having a snarky option. Pick enough of them and Hawke's incidental dialogue (battle cries, comments outside of normal dialogue scenes, etc) will simply ooze with snarkiness.
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