* Khalid in BaldursGate. He's the easily unnerved HenpeckedHusband of Jaheira, who is usually the first to have a morale failure and run in a battle (even though he has some of the highest HP) and can hardly form a [[PorkyPigPronunciation sentence without stammering]]. One of his trademark phrases being ''"If at first I don't succeed the wife won't let me forget..."'' , but level him up enough and he makes for a pretty decent tank. And you ''don't'' want to have to deal with him while he's [[BrainwashedAndCrazy Dire Charmed]].
** If you'd like a demonstration of Khalid not being as big a wimp as he seems, just send your group into a random inn and start indiscriminantly slaughtering everyone. Watch as Khalid's usual stutter completely vanishes and he actually sounds ''sure of himself'' for the first time in-game.
* Luigi in ''Videogame/SuperMarioBros'', though this is better exemplified in the spin-off games ''VideoGame/LuigisMansion'' and [[VideoGame/LuigisMansionDarkMoon its sequel]]; he's clearly terrified half the time in both games due to his fear of [[WhyDidItHaveToBeSnakes ghosts]], but manages to save his brother [[TheHero Mario]] in the first game and the ''entire time-space continuum'' in the second.
** Koops in the second ''VideoGame/PaperMario'' game.
** Mallow in ''Videogame/SuperMarioRPG: Legend of the Seven Stars''.
* [[VideoGame/{{Mother 3}} Lucas]] is like this in ''VideoGame/SuperSmashBros.''
** He ultimately gets over this, however, reflecting his character growth in his original game.
* Arnoud from ''VideoGame/{{Wild ARMs 4}}''.
* If you allocate enough points to his Strength stat, the Chaos Hero from ''VideoGame/ShinMegamiTenseiI'' can be like this.
** He fits this trope whatever you do with him (unless you deliberately allocate his stats stupidly), StatisticallySpeaking. But he is never strong enough to defeat Ozawa [[spoiler:until he [[TookALevelInBadass Takes A Level In Badass]].]]
* [[SpoonyBard Prince Edward Chris von Muir]] in ''VideoGame/FinalFantasyIV''.
* Gordon in ''VideoGame/FinalFantasyII''.
* ''VideoGame/TheMaw'', a game on the XboxLiveArcade. The title character is a blob who can eat just about anything and keeps getting bigger until it eats the entire planet, but it has a tendency to flee screaming from enemies that posture in a frightening manner.
* Captain Linebeck in ''VideoGame/TheLegendOfZeldaPhantomHourglass''.
** Also a MilesGloriosus at times.
* Almaz, from ''VideoGame/Disgaea3AbsenceOfJustice''. He's a normal human fighting demons; he has a right to be scared. Still manages pretty well for himself when it counts.
** Desco from ''VideoGame/Disgaea4APromiseUnforgotten'' swears she will do anything to protect her big sis Fuka -- while standing resolutely ''behind'' her (justified in that despite being an EldritchAbomination, she is also a little kid). She is one of the most badass characters in the game.
** [[VideoGame/Disgaea2CursedMemories Axel]] is a DirtyCoward; it's a positive trait for a [[BadIsGoodAndGoodIsBad Dark Hero]] to have, so he embraces it. Nevertheless, he pulls a couple of BigDamnHeroes moments and saves the protagonists.
* The Grunts from ''{{Halo}}''. They are tiny, weak, and treated like cannon fodder by tyrants who are larger and stronger and far more numerous than the human supersoldiers. On top of that, they breathe methane instead of oxygen; this means they are constantly fighting in poisonous environments and relying on breathers that can be ripped out of their mouths. The methane tanks they are forced to carry on their backs for survival are also extremely prone to explode when shot, thus they are also carrying their own death on their backs. These guys have every reason to be terrified, and yet many of them attempt suicidal attacks of bravery to great effect.
** From that same series, the Marines of the UNSC. It has been frequently stated that were it not for [[OneManArmy John 117]], humanity likely would have been already overrun and destroyed. Their enemies are far more advanced in terms of firepower and raw physical strength, as even a single low-ranking Elite can tear through a whole squad on its own. They frequently make comments that make it clear they know how outmatched they are and that in all likelihood, they will die horrible deaths at the end of a plasma rifle. Yet, they do their best to fight effectively against these powerful foes. The only time they are seen to crack up is when facing the monster that is [[ZombieApocalypse The Flood]].
* Hahn Mahlay from ''VideoGame/PhantasyStarIV'', a meek young scholar who learns the instant death skills Vol and Savol.
* In ''VideoGame/DonkeyKong64'', [[GentleGiant Chunky Kong]] [[PoseOfSupplication begged for mercy]] to a big monster to no avail. What followed was... well, let's just say it must hurt a lot.
* The player character in ''VideoGame/{{Penumbra}}''. The "Cowardly" part is represented in-game -- if he so much as looks at a monster for too long, he'll panic and give away his position. "Lion" is made more apparent as you play the game and see just how much stuff he goes through while staying sane and ready for action.
* Dirk the Daring of ''DragonsLair'' usually attempts to put on a brave face when battling the disturbing and creepy creatures he has to face when saving Princess Daphne, but it's obvious that he's a freaking nervous wreck the entire time.
* Poco from ''VideoGame/ArcTheLad'': a musician who's afraid of his own shadow... and who happens to be one of the strongest fighters of TheVerse.
* In Medieval 2 and Rome TotalWar, generals will often bring up that there is no shame in feeling fear before a battle, but it is letting fear rule you which is cowardly.
-->"There is no shame in fear. There is only shame in letting fear rule you! Try not to look scared, and you will find bravery in your heart!"
-->"...any man who faces battle without concern, is a moonstruck ''fool''. To be brave is to go forward ''anyway'', no matter how afeared! ''That'' is why I go forward, with so many other brave men."
* In ''VideoGame/FinalFantasyVIII'', anytime actual work is proposed, a minor character named Zone immediately crouches by the wall and complains about stomach pains. Later, he goes off and buys emergency train tickets for himself, his leader, and the three main characters, not counting on there being one addition to the party. After a moment, he passes his own ticket to her, then immediately finds a corner to hug his stomach in.
* ''VideoGame/StarControl'' has the Spathi, who are hilariously scared of just about everything. However, when the "Evil Ones" began multiplying on their homeworld, they went from "Bronze Age" to "space-faring species" in under a century. Their ships are extremely tough and have homing weapons. Basically, if they have nowhere to run, they fight back '''hard'''. One character describes them as "a clam, armed with a Howitzer".
* Satoshi Mochida of ''CorpseParty'' ''hates'' scary stories. But once he finds himself ''in'' one, he actually handles himself pretty well.
* Daichi in ''DevilSurvivor2'' is always scared of the next demon attack and complains that the others are much more calm than him, but he'll always volunteer to fight and will drive a truck right onto a killer divine being to save his comrades.
* Sir Daniel Fortesque, main character of the ''VideoGame/MediEvil'' games. Despite having to be dragged out of bed to lead the initial battle against [[EvilOverlord Zarok]], dying from the first arrow fired ([[FakeUltimateHero this was glossed over by the king of Gallowmere]]), and some members of the Hall of Heroes not having much faith in him, Dan still [[OneManArmy gives his all]] in defeating Zarok once and for all after being [[FirstEpisodeResurrection raised from the dead]] and [[TookALevelInBadass getting a chance to redeem himself]]. The remake of the first game plays up some of his cowardly tendencies more; in that game, Dan was apparently shot when he was "pretending to tie his bootlaces."
* Sparx from TheLegendOfSpyro fits this trope nicely. He often voices his displeasure with the dangers they must constantly face, but he always sticks with [[AllLovingHero Spyro.]] When he is a victim of ShooOutTheClowns at the end of the series, he legitimately fights it, even though he knows he has no chance of surviving.
* Garry in ''VideoGame/{{Ib}}''. Throughout traveling with Ib in the gallery, he freaks out at things that Ib doesn't even bat an eyelash at (falling over in fear when a painting spits at him, or screaming when a vase falls over, causing Ib to tell him that his screaming was scarier than the vase falling over was), but when push comes to shove, he will do things that need doing, be it fighting off a psycho painting with a knife or walking through a room of poisonous gas. And he will willingly put himself on the line if Ib's in danger, [[spoiler:and in some endings even dies for her sake.]]
* Yarne from ''VideoGame/FireEmblemAwakening'' is constantly terrified of going extinct, being the last of his race. Despite this (or perhaps because of it), many of the other characters remark on the true ferocity of his fighting when the chips are down.
* The third game in the ''VisualNovel/PhoenixWrightAceAttorney'' trilogy has Ron Delite, who's a bit of a meek crybaby, but still manages to maintain a flamboyant PhantomThief alter-ego in Mask☆[=DeMasque=], and is revealed to have once saved his future wife from a pair of knife-wielding bank robbers by crying and screaming at them until they left.
* Brad "Chickenheart" Vickers in ''VideoGame/ResidentEvil'' ditches his teammates (Jill, Chris, Wesker, and Barry) after the group gets attacked by mutant dogs, taking the team's helicopter and only means of escape, which strands them in the middle of the mountains thanks to his fear. Brad eventually does come back and attempts to contact Jill/Chris through the radio and he finally shows up during the final boss fight while tossing down a ''rocket launcher'' to you so that you can kill the monster in one shot.
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