->''"I am Heavy Weapons Guy. And this... is my weapon. She weighs 150 kilograms and fires $200 custom-tooled cartridges at 10,000 rounds per minute. It costs 400,000 dollars to fire this weapon...for 12 seconds."''
-->-- '''The Heavy''', ''VideoGame/TeamFortress2''

Back to CoolGuns.



[[folder:Bren Gun]]
->''The Bren is an excellent machine gun in the role of squad support. Its large size limits mobility, but allows it to deliver accurate automatic rounds when fired while prone.''
-->--'''Description''', ''VideoGame/CallOfDuty''

The standard light machine gun of the British Empire and Commonwealth nations in UsefulNotes/WorldWarII, and remained in limited use all the way into the early 1990s and was kept in reserve until 2006, considered one of the finest and most reliable light machine guns ever made.

Easily recognized by its distinctive top-mounted removable box magazine, the Bren was adapted from the Czechoslovak [[https://en.wikipedia.org/wiki/ZB_vz._26 ZB vz. 26]], with its caliber changed to the standard .303 British round. The name "Bren" is a contraction of "Brno" (where the Czechoslovak original was developed) and "Enfield" (where the British version was adapted). While it was still magazine-fed instead of belt-fed, it used larger 30-round magazines and the top-mounted magazines were much quicker to change and more reliable, especially when firing prone. The weapon's low rate of fire (500-520 rpm) allowed it to keep firing for much longer, while changing an overheated barrel was quite simple. The Bren was also renowned for its accuracy, so much that there is a persistent myth that it was ''too'' accurate and British machine gunners would deliberately damage the barrel so as to increase the spread and make it perform better at suppressing enemies. While a Bren is quite precise in semi-auto, numerous tests throughout history have demonstrated that a Bren fired from a bipod (much less fired unsupported) in automatic bursts will have a wider spread than a tripod-emplaced Vickers gun.

After WWII, the Bren was redesigned into the L4 which used the 7.62x51mm NATO round, and could use the same magazines as the [[CoolGuns/BattleRifles FN FAL]], seeing service in the Falklands war alongside all other Commonwealth conflicts of the postwar era. Bren Guns were also supplied to Nationalist China by Canada, chambered in 7.92x57mm Mauser. A sizable amount were captured by the Chinese Communists, who later converted them to use the 30-round magazines of their Type 56 assault rifle.

* Every UsefulNotes/WorldWarII movie involving a British or Canadian force of at least squad size will have at least one of these present.
* One mook in ''Film/LockStockAndTwoSmokingBarrels'' carries one on the raid of the drug den. Turns out to not only be AwesomeButImpractical (and this is lampshaded) but its user gets HoistByHisOwnPetard when he leaves it unattended.
* Appears in the various ''VideoGame/CallOfDuty'' games set in World War II, since the various games have British-focused missions and the Bren gun is easily recognizable due to its top-loading magazine; in the campaign appearances, it's overall superior to the BAR in the American campaign due to the slightly higher mag capacity and the fact that, since the devs didn't forget to let friendly {{redshirt}}s spawn with it, you can actually replenish its ammo.
* Referenced in the refrain by Noel Coward in his song "Could You Please Oblige Us With A Bren Gun," managing to be both patriotic yet satirical of the notoriously underfunded quartermaster corps. [[https://www.youtube.com/watch?v=jIZq-alEsWM It's quite a catchy tune besides]].
* British Bren Carriers will obviously have one on-board in ''VideoGame/CompanyOfHeroes''. British Infantry Sections can receive some from an upgrade which does decent damage against light vehicles, and its suppressive fire can temporarily stop the heavily armored tanks.
* Bren Guns appear in ''VideoGame/MenOfWar'' (specifically, ''Assault Squad'') as standard for British machine gunners and Bren Carriers also have one on board.
* Used by a mook in ''Film/DrNo'' to fire at Bond and Honey as they take cover behind a sand bank.
* Appears in ''Film/TheSiegeOfJadotville'' in the hands of several Irish soldiers. Its legendary accuracy is displayed when Bill Ready uses one as an improvised SniperRifle at one point to take out The Man In White, as it has a greater effective range than his scoped Lee-Enfield.
* The Bren is used by the Commonwealth Support class in ''VideoGame/DayOfInfamy''.
* ''VideoGame/GhostReconWildlands'' features a heavily-engraved Mk 2 with the "Veteran" pack, with the carry handle and bipod removed in favor of a vertical foregrip.
* An early-game LMG available in ''VideoGame/Wasteland2''. For some reason, it's chambered in 5.56, though this is lampshaded by its description, saying that it appears to have been "looted from a museum, taken apart, and put back together by an idiot."

[[folder:Browning Automatic Rifle]]
->''The BAR is a light and effective machine rifle with a smaller magazine compared to other [=LMGs=]. It saw action in the fall of 1918.''
-->--'''Description''', ''VideoGame/Battlefield1''

Designed by John Moses Browning, the M1918 Browning Automatic Rifle, or BAR, was originally designed as a "walking fire" gun, a UsefulNotes/WorldWarI concept for an automatic weapon that could be fired from the hip by a soldier crossing no man's land to support his comrades. It saw its first battlefield use six weeks before the war ended[[note]]It wasn't issued earlier because the earliest subcontracted production batch from Winchester was found to have been made with very poor attention to manufacturing tolerances, meaning that the first 1800 [=BARs=] did not have interchangeable parts (such that any rifle of the batch would refuse to feed from any magazine but the one to which it had been mated from the factory). Production had to be halted and the original batch was scrapped.[[/note]], in the hands of US Army 1st Lieutenant Val Browning (one of John Moses’s sons). Although the war ended before many serviceable [=BARs=] could be issued, the military continued to develop the weapon, eventually adopting an improved version, the [=M1918A2=], in 1938.

The BAR, for all intents and purposes, ended up a little ahead of its time. Chambered for the same .30-06 Springfield ammunition as standard-issue rifles, the weapon was poorly suited for its intended application as a light machine gun (it would only be with the introduction of CoolGuns/{{assault rifles}} firing "intermediate" cartridges that the idea behind the BAR would become feasible). In particular, it had no quick-change barrel, and its 20-round box magazine limited its firepower (some gunners duct-taped pairs of magazines together "jungle style" to facilitate quick reloading). Reliability issues were also common if the weapon wasn't cleaned regularly, due to its complex fire-rate reducer and corrosion-prone gas cylinder. The bipod was also notorious for being flimsy - many just took it off and used the weapon without one to save weight. Nevertheless, it was well-liked by its users for its sheer firepower, indestructibility, and being significantly lighter than traditional machine guns of the time.[[note]]That said, gun collectors and war reenactors today are often surprised by the BAR's sheer weight - the [=M1918A2=] weighs 8.8 kg or 19 pounds ''unloaded'' when modern light machine guns, such as the M249 SAW, usually weigh 10 kg or 22 pounds when fully loaded.[[/note]]

The BAR's traits effectively made it a very heavy battle rifle rather than a true light machine gun, and as such, it was essentially the pioneer of the Squad Automatic Weapon concept. It was in this role that the BAR truly shined, with the platoon-level LMG duties being given to another Browning design, the M1919 medium machine gun, while the BAR was issued at squad level by the Army and fireteam level by the Marines. It continued in service with the US military right into UsefulNotes/TheVietnamWar, eventually being replaced by the M60; the US National Guard continued to use it into the 70s, and some countries continued to use the BAR all the way into the 1990s. The modern FN MAG/M240 is also based in part on the BAR's action, except flipped upside down and adapted to belt-feed using an [=MG42=]-derived top plate. As of 2014, a company called Ohio Ordnance Works is also offering the Heavy Counter Assault Rifle, a modernized BAR fitted with polymer furniture and accessory rails, available in both .30-06 and .308 in civilian semi-auto and military/law enforcement select-fire variants.

The weapon was widely adopted and copied by other countries such as Belgium, Poland and Nationalist China, who produced it in 7.92x57mm Mauser and with their own modifications, including quick-change barrels and pistol grips.

* '''Well-planned Layout:''' The BAR's selector switch (which doubles as the safety) is set so that full-auto firing is the very first option when taken off safe mode and that semi-auto (or low rate of auto fire in later versions) is the option after that. Browning, just like Kalashnikov, thought about combat stress. Any panicked soldier who mashed the selector switch all the way forward would not set it to fully-automatic-high-rate-fire mode, thus preventing the likeliness of instantly emptying a loaded magazine.
* Anything set during World War 2 and featuring the US military is likely to include the BAR being hefted by a squad's automatic rifleman. In videogames, it's typically the period equivalent of a {{BFG}}.
* It's also popular as a BFG in crime stories set in the first half of the twentieth century: TruthInTelevision, as a number of gangs famously used the weapon, most notoriously Clyde Barrow of Bonnie and Clyde, who had stolen a couple of [=M1918s=] from a National Guard armory and modified them by cutting down the stock and sawing off the barrel just forward of the gas regulator. These sawed-off [=BARs=] were somewhat concealable and, while only barely controllable, were absolutely devastating when he used them to ambush police officers and bank security guards at close range. He was killed using a variant of the same weapon, the Colt Monitor.
** The Colt Monitor is a BAR with the barrel shortened to 18 inches, with no bipod, and a small pistol grip, lightening the weapon to 6kg. The fact that firing .30-06 from the shoulder in full automatic with no way to help support a gun that only weighs 13 pounds is a pretty bad idea [[ATeamFiring in regards to anything resembling accuracy]] [[RareGuns may be the reason only a handful were made]].
** On the other hand, some Marine units in [=WW2=] found that Clyde Barrow's modifications were ideal for the close-quarters nature of South Pacific jungle combat too, and made their own such alterations.
* [[BrooklynRage Reiben]] is the designated BAR man of the squad in ''Film/SavingPrivateRyan''. He loses the first one after jumping out of the LCVP at Omaha Beach, and when asked where his weapon is, replies, "Bottom o' the Channel, Sarge. Bitch tried to drown me!" He quickly finds another one on a dead man and keeps it for the rest of the movie.
* Mooks in ''Film/TheRundown''.
* WeaponOfChoice for CreepyTwins Hansel and Gretel in ''Manga/BlackLagoon'', though one must wonder how they're exactly able to fire it on full auto and stay on their feet.
* Featured in ''VideoGame/LANoire'', most prominently in the case "Manifest Destiny." Flashback scenes [[ImproperlyPlacedFirearms depict it as the standard infantry rifle]] for some reason. Rather surprising, considering how [[ShownTheirWork exceptionally well-researched]] the rest of the game is.
* ''VideoGame/CallOfDutyWorldAtWar'': In the mission "Hard Landing", your character starts with a BAR as his primary weapon, but you'll likely quickly run out of ammo for it and have to switch to something else.
** Same for the original game's "Alps Chateau" mission. It's a rather useful weapon for the level and you're given a ton of ammo for it to start off with, but you nevertheless will run out eventually if you don't conserve it, as you're the only Allied soldier in the entire game who is ever given one.
* Appears in ''VideoGame/DayOfInfamy'' for the US Support class, with the option to equip a bipod for supported firing and a sling to more quickly switch to and from it.
* Appears in ''VideoGame/FalloutNewVegas: Dead Money'' as the Model D version chambered for .308 rounds.
* In ''VideoGame/{{Fallout 4}}'', this gun appears to be the basis of the Combat Rifles and Combat Shotguns (unlike in the previous game, where the latter was based on a PPSH).
* Added in the Blue Sun mod for ''7.62 High Caliber'', with the recruitable mercenary [[VideoGame/JaggedAlliance Gus]] spawning with one. Like in real life, it's best used as a sort of heavy rifle rather than an LMG.
* American Riflemen squads can be upgraded to use this weapon in ''VideoGame/CompanyOfHeroes''.
* Appears in ''Videogame/BloodRayne'' as the "[[AKA47 M1918GAR]]."
* Appears in several ''VideoGame/MedalOfHonor'' games. ''VideoGame/MedalOfHonorAirborne'' in particular gives it several upgrades including a "jungle-style" magazine attachment and adjustable sights. In ''VideoGame/MedalOfHonorPacificAssault'', it's the WeaponOfChoice for [[TheHero Conlin's]] friend and superior [[TheBigGuy Frank Minoso]]. He gives it to Conlin after getting wounded just before the Battle of Tarawa.
* Appears in the ''VideoGame/{{Battlefield}}'' series starting from ''1942'', in the hands of the US Assault troops and initially Soviet troops before a later patch gave them the more proper DP-28.[[note]]The BAR being issued to Soviet troops is not entirely incorrect due to the [[TruthInTelevision US Lend-Lease Act]] giving weapons and material to the Soviets in support of the war against the Axis. The Soviet occupation of Poland resulted in the Red Army gaining large stocks of Polish weapons, including the Rkm wz.28, a Polish copy of the BAR and the Polish army's main light machine gun. Many wz.28s were pressed into Soviet service and used during the war.[[/note]]
** It makes an appearance again in ''VideoGame/Battlefield1'' as an LMG for the Support class.
** ''VideoGame/BattlefieldHardline'' features the modernized HCAR as a weapon for the Law Enforcement's Enforcer class, competing with the SCAR-H with a faster rate of fire and a larger mag capacity.
* Serafine from ''Webcomic/{{Lackadaisy}}'' wields one that she has named "[[ICallItVera Boudreaux.]]" She's customized it with a carving of an alligator on the front grip and a "Clyde Barrow Custom" sawed-off barrel for extra maneuverability, but even with the shortened length, the gun is still absolutely ''massive'' [[SmallGirlBigGun compared to Serafine's slight frame.]]

[[folder: Browning [=M1919=]]]
One of the many weapons designed by legendary firearms designer John Moses Browning, the Browning M1919 entered service in (duh) 1919, and has seen action in about every war ever since, from World War II to the still-ongoing Syrian Civil War. It is the FN MAG's ancient predecessor, sharing many similarities; used for nearly everything (the M1919 is used for infantry support, aircraft armament, anti-air emplacement, machine gun positions, and tank-mounted coaxial and/or turret guns) and has a reputation for nigh-indestructibility (i.e it ''always'' works). The fact that both are mainstays for US service for their respective eras (the M1919 until the 1990, and the MAG beyond that) doesn't hurt either.

Recognizable by its distinctive perforated barrel shroud and square profile, the M1919 was an air-cooled recoil-operated medium machine gun. It had no quick-change barrel, which lowered its effective rate of fire, though this was somewhat offset by its low firerate of 400-600 rpm. It was primarily intended for use as a tripod-mounted weapon. The most common variant of the M1919 was the [=M1919A4=]. Others included the [=M1919A6=], which added a quick-change barrel, buttstock, and bipod in an attempt to make it man-portable, and the AN/M2 (not to be confused with the .50 caliber M2 Browning heavy machine gun) aircraft mounted machine gun, which had a lighter construction and a faster rate of fire of 1200-1500 rpm.

The M1919 has been used and manufactured by many countries, and as such has many different chamberings. US M1919s go with .30-06 Springfield, whereas European ones go with 7.92x57mm Mauser [[note]] Belgium was conquered and made weapons for the Germans until it was liberated in 1945, while Poland chambered its copies of the M1919 in 7.92mm Mauser. [[/note]], captured Soviet ones go with 7.62x54mmR , Argentinians used the 7.65x53mm Argentine, UsefulNotes/BritsWithBattleships go with their .303 British, and French ones use 7.5x54mm French. [[note]] At least, all of these were used during [=WWII=]; after the war, most were using 7.62mm NATO or 7.62x54mmR to take advantage of their respective sides' generous ammo donations. [[/note]]

Since it's ''the'' standard general-purpose machine gun during that time, the M1919 ''will'' appear if the media features [[UsefulNotes/YanksWithTanks American armed forces]] during WWII, though they will be often seen more on tanks or as an anti-infantry MG position.

* As noted above, it appears in ''any'' World War II media that features UsefulNotes/YanksWithTanks.
* The titular [=M4A3E8=] Sherman tank in ''Film/{{Fury|2014}}'' has three M1919s: the bow mount operated by [[NewMeat Private Norman Ellison]], the coax operated along with the main gun by Corporal "Bible" Swann, and one on a pintle mount in front of Wardaddy's hatch.
* ''All over the place'' in ''VideoGame/CallOfDuty'' (the WWII ones at least), since said franchise features the Americans heavily. ''United Offensive'', which introduced the weapon to the series, and ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' in particular allow the use of a bipod to mount the weapon and use it as a turret, and ''2'' also features it rather extensively (though without the ability to use the bipod).
* Gabe Jones from ''Film/CaptainAmericaTheFirstAvenger'' famously wields a one-man portable version with a chainsaw grip as his primary weapon for most missions.
* Mounted on a Coast Guard speedboat in ''Film/{{Thunderball}}''.
* ''VideoGame/CompanyOfHeroes'' has this machine gun attached to Jeeps, American Machine Gun Emplacements, and any American tank.
* Featured heavily in ''Series/BandOfBrothers'', in both the standard [=A4=] tripod configuration as well as in [=A6=] light machine gun form in later episodes.
* ''Film/DrStrangelove''. GeneralRipper carries one in his golf bag.
* The A6 shows up in ''Manga/StrikeWitches'' as the primary weapon of Francesca Lucchini; it had belonged to Shirley, but she loaned it to Lucchini after she had misplaced her own weapons. An A4 also shows up in TheMovie, used by nameless soldiers on the ground.
* In ''Film/DeathWish3'', Creator/CharlesBronson uses one of these to mow down dozens of street gang members terrorizing his community.
* In ''VideoGame/MenOfWar'', the M1919 appears mounted only onto US military vehicles, but some can be [[RemovableTurretGun removed]] and carried by infantry, boasting an ample 250-round belt, the largest of any hand-carried weapon in the game.
* The various American tanks in ''Anime/GirlsUndPanzer'' mount M1919s as coaxial or secondary weapons.
* In ''VideoGame/BrothersInArms'', the gun appears in all three games in different variants and configurations. In the first two games, the A4 variant is shown on fixed tripods as well as on the turrets of Stuart tanks, while in the third game the A6 variant is used exclusively by the machine-gun team.

[[folder:Degtyaryov machine gun]]
-> ''"With [=DPs=], the fascists will die even faster!"''
-->-- '''Soviet Guards Rifle squads''', ''VideoGame/CompanyOfHeroes 2''

First introduced in 1928, the Degtaryov machine gun was the light machine gun of choice for the Red Army in UsefulNotes/WorldWarII.

The Degtaryov is recognizable for its distinctive 47-round top-mounted pan (ie flat drum) magazine, owing to the need to reliably fire the standard Russian 7.62x54mmR cartridge (and also contributed to its nickname, the "Record Player"). It had exceptional reliability and a high tolerance for dirt; [[CrowningMomentOfAwesome in tests it fired over 500 rounds even after being buried in sand and mud]]. That said, there were still some issues with the weapon - in particular the bipod was flimsy enough that it would often break when fired. Its recoil spring was also wrapped around the gas piston directly under the barrel, which could cause it to lose temper and cause feed issues with the weapon when overheated; this was partially acknowledged with a relatively low rate of fire of 550 rounds per minute, [[BoringButPractical which also eliminated the need for a changeable barrel]]. In addition, the pan magazines were rather heavy, difficult to load, and prone to being damaged, but at the same time weren't all that effective for sustained fire like contemporary belt-fed weapons the opposing German or allied American armies used.

Most of these issues were ironed out in the upgrade to the DPM around 1943, which utilized a more robust bipod and moved the recoil spring into a tube projecting from the rear of the weapon above the stock (also necessitating a redesigned stock, and in turn the use of a pistol grip). The Soviets built it in plenty of versions and issued it to infantry troops as well as fitting it to tanks, aircraft, even the sidecars of motorcycles. Thousands of [=DP=]s were supplied to the Republicans during the UsefulNotes/SpanishCivilWar as part of Soviet aid, becoming the main light machine gun for the Popular Army and International Brigades in the later years of the war. Many were captured by Finland during World War II (nearly 10,000 captured, compared to the 3,400 M26 machine guns they built themselves), enough that they simply stopped making the M26 and used the DP as their primary machine gun for the duration of the war and beyond. There are still some of them in service that were fired as recently as the 2011 Libyan Civil War and the 2001-present Afghanistan War. After WWII, the Soviets issued a conversion kit to enable the Degtyarev to be converted to a belt-feed; the resulting '''RP-46''' is a relatively rare sight and not particularly well-known. Nevertheless, it served as the standard light machine gun of the Red Army until replaced by the RPD starting from 1953.

* Carried by many Soviet soldiers in ''Film/EnemyAtTheGates''.
* Seen in many WWII-set video games that involve the Eastern Front, such as ''VideoGame/{{Battlefield}} 1942'', ''VideoGame/CallOfDuty: United Offensive, Finest Hour'' and ''World at War'', and ''VideoGame/RedOrchestra: Ostfront 41-45''.
* Added in the Blue Sun mod for ''7.62 High Caliber'', though said mod also makes 7.62x54mm ammo much less common due to removing the surplus of [[VendorTrash Obrez Mosins]] from the low-level spawn list.
* Both the DP-28 and the rarer belt-fed RP-46 are available for support gunners in ''Creator/TomClancy's VideoGame/GhostRecon'' with the ''Island Thunder'' expansion.
* Soviet Guards Rifle squads can be upgraded with these in ''VideoGame/CompanyOfHeroes 2'', allowing them to temporarily blind vehicles. Combined with their [[{{BFG}} PTRS]] [[CoolGuns/{{Rifles}} anti-tank rifles]], they can downright destroy light vehicles and deal some damage to medium armored vehicles.
* Tachanka's primary gadget in ''VideoGame/RainbowSixSiege'' is a DP-28 with a shorter barrel mounted on a tripod. Its info claims it's the RP-46, though Tachanka is said to seek out original Soviet-era parts for his gun, and [[DoingItForTheArt even mill his own]] if he can't find them, so it's vaguely possible he somehow got his hands on an RP-46 and modified it to resemble the older DP-28 [[RuleOfCool just because he liked its look better]].
* The vehicle-mounted version of the Degtyaryov, the DT, can be seen mounted on various Soviet tanks as secondary armaments in ''Anime/GirlsUndPanzer''.

[[folder:[=DShK=] 1938]]
->''"Twelve point seven millimeter Dushka's just like our fifty cal. Really designed to be used on aircraft. You use it on people, you turn them into'' '''''paint'''''."
-->--'''Frank Castle''', ''ComicBook/ThePunisherMax''

A collaborative effort between legendary Soviet gun designers Vasily Degtyaryov (who designed the [=PTRD=] anti-tank rifle and DP-28 machine gun) and Gegorgi Shpagin (designer of the [=PPSh=]-41), the ''Degtyaryova-Shpagina Krupnokaliberny'' is the Soviet equivalent to the M2 Browning, firing a 12.7x108mm round that has a slightly larger case than the American .50 BMG. Introduced in 1938, the [=DShK=] was the heavy machine gun used by the Soviets in nearly identical roles to the M2 during World War II and onwards, such as an anti-aircraft weapon for tanks and trucks. It was also used in an iconic two-wheeled trolley equipped with a metal shield for heavy infantry support, such as the one pictured above. In the 1970s, it was largely replaced with the NSV and then later the Kord [=HMG=]s, both also chambered in 12.7mm. However, like many Soviet-era Russian weapons, it was imported by a number of client states, such as China, Iraq and Poland, and produced under license, still seeing use in many of them. It has also been popular with insurgent forces, such as the Viet Cong and Provisional IRA. Russian troops nicknamed it "Dushka" (“Sweetie” or “Dearest”) due to the similarity in pronunciation.
* Used in many films that depicts Soviet or Soviet-allied forces, either a prop version of the real thing or a dressed up M2 or other large machine gun.
* Used by John Franchise/{{Rambo}} in both ''Film/RamboFirstBloodPartII'' and ''Film/RamboIII'', captured and turned against Soviet forces in both films. ''Rambo II'' has a mocked-up M2, ''Rambo III'' has an interesting version: the [=DShK=] used by Rambo to shoot down the Hind is actually a [=DShK=], captured by the [[BadassIsraeli IDF]] in the UsefulNotes/ArabIsraeliConflict. But later on, when production was relocated, it became an M2 mockup.
** The 1988 movie The Beast also does this, because whilst shot in Israel (with a Soviet tank, no less) the [=DShK=] is just a mocked up M2. Captured Soviet-made tanks were often refitted by the IDF with the M2.
* The invading Soviets in ''Film/RedDawn1984'' have M60s mocked up as the [=DShK=] mounted on their vehicles.
* R.U.F rebels mounted them on pickup-trucks in ''Film/BloodDiamond'', and so did the Somalis in ''Film/BlackHawkDown''.
* The soldiers of Hotel Moscow use one mounted on a truck in ''Manga/BlackLagoon''.
* Appears every so often in ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'', where it's only seen as a mounted weapon, and for good reason, between extremely limited ammo and severe overheat. However, anything on the business end of the barrel is not long for this world or the next. A handheld version, modified to fire shotgun shells, is also usable in both games.
* Shows up mounted on a Russian tank in ''ComicBook/ThePunisherMax'' during the Mother Russia arc, when Frank is confronted by a pair of Russian commandos while in a nuclear silo base. Unfortunately for the [[RedShirtArmy Russians]], [[OneManArmy Frank]] manages to hijack it and turn it against them. ''[[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg Major carnage ensues]]''.
* Shows up in ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' as a mounted weapon on tripods and vehicles, and the somewhat rarer but more powerful alternative to the M249 in these roles.
* Tripod-mounted [=DShKs=] are usable in ''VideoGame/MetalGearSolid3SnakeEater''.

[[folder:FN MAG/[=M240=]]]
->''"The '249 is like your wife: she's picky, she's grouchy, you can give her everything she wants, and the bitch ''still'' might not work for you. The '240 is more like a whore: keep her fed and she'll keep going as long as you want."''
-->--'''A US Marine instructor''', regarding the M249 SAW (FN Minimi) and [=M240=] (FN MAG)

The 7.62x51mm Fabrique Nationale MAG (Mitrailleuse d'Appui Général; French for [[ExactlyWhatItSaysOnTheTin General-Purpose Machine Gun]]) is a general purpose machine gun that is generally regarded as ''the'' general purpose machine gun. It can be used for infantry support (though it's very heavy for this role, being 3 pounds heavier than the already hefty M60) or mounted on tanks, [=APCs=], aircraft, and ships. One unusual aspect of its design is that the safety can only be engaged when the weapon is cocked.

The MAG is partially derived from the BAR with a trigger and feed mechanism based on the [=MG42=]. The MAG's designer Ernest Vervier was the protege of [[CoolGuns/BattleRifles FAL]] and [[CoolGuns/{{Handguns}} Hi-Power]] designer Dieudonné Saive, who in turn was a protege of John Moses Browning.

The MAG has been used by too many countries to list here. Notable license-producers include the United States as the M240, the United Kingdom as the L7, and Sweden as the Ksp 58.

* '''Cool Action''': Once the belt is loaded, the user slaps down on the loading gate, karate chop style. This is a recommended way to load the weapon.
* Used in ''Film/RamboFirstBloodPartII'' mounted on Soviet vehicles, even though it really shouldn't be.
* Turns up in ''Film/BattleLosAngeles'' mounted on vehicles all over the place.
* The last light machine gun available in the multiplayer of ''VideoGame/ModernWarfare 2''. Strangely, despite being the last one ''and'' firing a bigger bullet than the others, [[ArbitraryGunPower it is statistically the weakest LMG in the game]] simply because it's the [[MoreDakka fastest-firing]] one available; it competes with mild recoil despite its rate of fire (which can be reduced further after just ten kills to unlock the Grip) and a faster reload than the other belt-fed machine guns.
* In ''VideoGame/{{Battlefield 3}}'' is available as a support class unlock in multiplayer. While not usable in single player, it can be seen in the hands of Montes. Also one of the options for coaxial machine guns for the US [=M1A2=] tank, LAV-25 IFV, and M1128 tank destroyer. Strangely absent in the normal light vehicle mounted role, most US vehicles have the M2 Browning mounted instead.
** Featured as the coaxial gun for the USMC's Abrams tank in ''VideoGame/{{Battlefield}} 2''. The ''VideoGame/ProjectReality'' mod also features multiple variations, from the original FN MAG, various American vehicle-mounted and handheld versions, and the British [=L7A2=], which is also featured in UsefulNotes/{{the Falklands|War}} version of the mod.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as a sort of big brother to the Minimi.
* Used to perform the eponymous ''Animation/WaltzWithBashir'', a CrazyAwesome Israeli soldier wildly firing one into the streets of Beirut under a massive portrait of Lebanese president Bashir Gemayel.
* Trench Mauser and Yin Yang fire one each from a helicopter during their BigDamnHeroes moment at the climax of ''Film/TheExpendables 3''.
* The ''Island Thunder'' expansion for ''VideoGame/GhostRecon'' adds the [=M240G,=] a variant used for both vehicle-mounted and hand-held roles by the US Marine Corps, as an option for support gunners. It also shows up in both ''Advanced Warfighter'' games, the [=M240C=] coaxially mounted along the main gun of stolen Abrams tanks in the first game and the [=M240G=] returning as a usable weapon in the PC version of the latter.
* Added to ''VideoGame/{{PAYDAY 2}}'' for the 2015 "Crimefest"; owing to being the bigger brother of the M249, it is given its similar Swedish military designation, "[[AKA47 KSP58]]".
* In ''Film/SuicideSquad'', one of the [[Comicbook/TheJoker Joker's]] henchmen (the one wearing the goat's head mask) is using a [=M240B=] when breaking the Joker out of Arkham.
* ''Literature/WhateleyUniverse'': Eldritch uses a heavily modified M240 as her fire support weapon of choice, in addition to her other weapons; when she was known as [[FountainOfYouth Range Instructor]] [[GenderBender Erik Mahren]], the Devisor and Gadgeteer students would compete to see who got to add on to it. As with the Barrett, she is more than capable of carrying it and the ammunition to feed it more or less indefinitely, even without having to put it in her HyperspaceArsenal.

[[folder:FN Minimi/[=M249=] SAW]]
->''Extreme capacity! Reloading is a pain in the ass, but chances are that everybody will be dead before you even need to reload.''
-->--'''Description''', ''[[WebAnimation/MadnessCombat Madness: Project Nexus]]''

A light machine gun that was developed for the U.S. Army as a Squad Assault Weapon to replace the M60. The M249 was developed from the FN Herstal Minimi (short for Mini Mitrailleuse; or [[ExactlyWhatItSaysOnTheTin Mini Machine Gun]]) light machine gun and fires the 5.56x45mm NATO round whose lighter weight allowed gunners to carry more ammo. [[MoreDakka A lot more ammo.]] The standard feed mechanism is a 200-round belt, with a plastic container for the belt clipped to the bottom of the gun (thus allowing the gunner to operate independently of a loader), and in a pinch it can also use standard NATO 30-round assault rifle magazines.[[note]]Only variants older than the SPW have the STANAG magazine well; that type of magazine's springs cannot adequately account for the Minimi's higher rate of fire, causing jams when not fired in very short bursts. The magwell was eventually deleted to save some weight.[[/note]]

While generally well-regarded, in recent years, the M249 has developed a reputation for being quite temperamental, as many of the guns are worn after two decades of operation.

The original M249 was eventually developed into the Mk 46 variant, which includes accessory rails and removed several features deemed unnecessary to lessen its weight. The Mk 46 in turn has been developed into a slightly larger 7.62x51 version, the Mk 48, to finally replace the [=M60=]. The Mk 48 is actually lighter with a 100-round belt than an M60 is with no ammo at all, and it's a more reliable gun to boot. Like its big brother, the FN MAG, the Minimi family was designed by Ernest Vervier.

* '''Cool Action''': Using the M249 in the place of a rifle, as one of the largest guns that can be believably held and fired by one person, often the team's [[TheBigGuy Big Guy]], treating it like a larger, more powerful assault rifle.
* ''Film/AmericanSniper'', features both the [=M249=] SAW, and the Mk 48 Mod 0 variant. The former is used exclusively by Marines, and the latter is used by Chris Kyle's fellow Navy [=SEALs=] "Biggles", and Marc Lee.
* The M249 gets its spotlight in modern warfare movies such as ''Film/BlackHawkDown''.
* Common in the ''VideoGame/{{Battlefield}}'' series starting with ''2'', where it's the primary weapon of the USMC's Support kit. ''VideoGame/BattlefieldBadCompany'' features the Para version as Sweetwater's primary weapon in the campaign and, as before, the starting machine gun for the Support kit in multiplayer, while the second game moves it to the Medic kit as their first unlockable alternative to the PKM. Another Para with the Mk 46's stock and rail system returns for ''VideoGame/Battlefield3'', once again as the first non-side-specific weapon unlocked for the Support kit, while ''VideoGame/Battlefield4'' moves on to the Product Improvement Package variation, where it's Irish's WeaponOfChoice in the campaign, with the player able to acquire one for themselves in the penultimate level and unlock it for multiplayer by [[spoiler:choosing to sacrifice Irish]] at the very end. It also makes sporadic appearances in ''[[VideoGame/BattlefieldHardline Hardline]]'', though this time only available as a mounted weapon owing to machine guns as a whole being switched into limited Battlefield Pickups rather than a weapon players can choose to spawn with.
* Shows up in ''ComicBook/ThePunisherMAX'' as one of Frank Castle's signature light machine guns. It has its most memorable appearance in ''Up is Down, and Black is White'', where after an [[TooDumbToLive arrogant and psychotic capo]] has the ''[[SarcasmMode ingenious]]'' idea of desecrating the remains of Frank's family, Castle responds by going on [[RoaringRampageOfRevenge a one-man warpath across the criminal underworld]], raking up ''[[OneManArmy 68 bodies in a single night]]''.
* The M249 was the only available machinegun in ''VideoGame/CounterStrike'' before ''Global Offensive'' introduced the Negev, but is pretty useless for its price due to poor accuracy.
* Some away teams in ''Series/StargateSG1'' and ''Series/StargateAtlantis'' have the Paratrooper configuration of the M249.
* [[Film/{{Swordfish}} Gabriel Shear]] (Creator/JohnTravolta) keeps one of these in the boot of his [[CoolCar TVR Tuscan Speed 6.]]
* ''Series/{{Battlestar Galactica|2003}}''. Kendra Shaw uses one in ''Razor'' when storming the Hybrid's vessel.
* Used by Ty Lok and later Tequila himself in ''VideoGame/{{Stranglehold}}''.
* Appears in ''VideoGame/{{Black}}'' as endgame weapons wielded by EliteMook.
* Another part of Homura Akemi's [[MoreDakka dakka-rich]] arsenal from ''Anime/PuellaMagiMadokaMagica''.
* Available in ''7.62 High Caliber'' in several variants: the original Minimi, the Minimi Para (with a telescoping stock and short barrel), the SPW (a Para with rails for mounting optics), and the Mk 46 Mod 0 (covered in accessory rails). The Blue Sun mod, [[GunPorn of course]], adds some more variation.
* Available in ''VideoGame/CallOfDuty 4'', both as an infantry weapon and a mounted gun. ''VideoGame/ModernWarfare 3'' features an M249 Para mocked up as the Mk 46, this time solely as an infantry weapon, and ''VideoGame/CallOfDutyBlackOps2'' has the up-chambered Mk 48 in the same role.
* ''VideoGame/FalloutNewVegas'' and its hybrid LMG, mentioned under M60, has the receiver, magazine, stock, and pistol grip portions of an M249.
* When the military come to Aya's rescue in ''VideoGame/ParasiteEve2'', a few soldiers are seen using [=M249s=] when they take out almost 50 Golems at once. If you are on the True Ending path of the game, Aya can buy one of these from the requisitions officer right after this scene.
* Used by Batou in the second ''Anime/GhostInTheShell'' movie to deal with some Yakuza thugs.
* The M249 Para appears in ''VideoGame/{{PAYDAY 2}}'', as the [[AKA47 KSP]] (a reference to the Swedish military's designation for it, "Kulspruta 90"). Attaching the Solid Stock and Railed Foregrip turns it into the Mk 46.
** It even stars in the [[https://www.youtube.com/watch?v=erQ_J5nWZFk Death Wish Trailer,]] where the last third of it is dedicated to [[MightyGlacier Chains and a Skulldozer]] reloading their M249s in a race to open fire first.
* Relatively common in ''VideoGame/RainbowSix'', starting with an M249 E2 in ''Rogue Spear: Urban Operations''. The two ''Vegas'' games make the odd decision to feature both the Mk 46 as a starting weapon and the SPW as the last weapon of its class, but then give them the exact same stats and nearly the exact same model (only the handguard is different).
* A common sight in the ''VideoGame/GhostRecon'' games as well, starting with the E2 in the original game and its expansions as the standard weapon of Support soldiers. ''Advanced Warfighter'' features the SPW, incorrectly referred to as the Mk 46 or Mk 48 depending on the game, while ''Future Soldier'' does feature the Mk 48 as the first of the Ghosts' machine guns. The Mk 48 also returns for ''VideoGame/GhostReconWildlands''.
* Appears in ''VideoGame/HalfLife1: Opposing Force'' as a useable weapon. Ammo for it is fairly rare for [[MoreDakka an automatic weapon]] (despite the high-definition pack also giving everybody [=M4s=] that should share ammo with it), and it's presented as having enough recoil to push Shepard back with sustained firing.
* The M249 is the signature machine gun of the ''VideoGame/FarCry'' series, one of only three weapons (the others being the [[RareGuns/{{Handguns}} Desert Eagle]] and the {{machete|Mayhem}}) to show up in every game in some form.
** It's one of the most powerful weapons in the original game, the signature weapon of Richard Crowe, and can be looted from him after killing him in the final confrontation with him. A few of the regular mercs under his command start using it at the end of the game as well.
** ''VideoGame/FarCry2'' uses it in both handheld and mounted forms. It's more commonly mounted at checkpoints and on technicals in the first act of the game, with the PKM being more common as a handheld weapon; in Act 2 this changes, with the handheld M249 being available for purchase after doing one mission for the Arms Dealer, while the mounted ones quickly give way to the more powerful M2 and Mark 19.
** ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' feature the "MKG", essentially an M249 redesigned so its large belt-boxes feed into the STANAG magwell like a regular box magazine. Once again, it's in both handheld and mounted variations, the former being stashed away until the second half of the game and the latter more common before the [=DShK=] takes over.
* The Mk 46 version appears in ''VideoGame/MetalGearSolid4GunsOfThePatriots''.
** The Minimi shows up again in ''VideGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "UN AAM"]].
* In the ''Franchise/DCExtendedUniverse'', the [=M249=] appears in ''Film/ManOfSteel'', used by the US military against the invading [[ShootingSuperman Kryptonians]], while in ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor Lex's]] henchmen uses one out the window of a car against the [[Comicbook/{{Batman}} Batmobile]].
* The M249 and Mk 46 appear as usable weapons in ''VideoGame/TheDivision''.
* Common in the ''VideoGame/{{ARMA}}'' series, the first game utilizing the M249 E2, which returns for the second alongside the Mk 48 for Force Recon in the main game and Delta Force in ''Operation Arrowhead'', and the ''Apex'' DLC for the third featuring the Mk 46 with toggleable faster and slower fire rates as the Syndikat criminal faction's machine gun, here [[AKA47 renamed]] the "LIM-85 5.56mm".

[[folder: Gatling Gun]]
->''"It occurred to me that I could invent a machine...which could enable one man to do as much battle duty as a hundred, that it would, to a great extent, supersede the necessity of large armies."''
-->--'''Richard Gatling''', on inventing his infamous gun.

''The'' original multi-barreled [[MoreDakka bullet-hose]], designed by Richard Gatling, the Gatling Gun was mounted on carriage wheels like a Cannon and fired by hand crank, and later, by electric motor. Gatling hoped the weapon would reduce the size of armies and serve as a deterrent by showing everyone how futile war would be with such destructive firepower. He did [[ExactWords reduce the size of the army the Gatling Gun was pointed at]] by a fair bit, but otherwise, the Gatling was simply added to the arsenal as the world's first machine gun (being hand-cranked, the Gatling is ''not'' an automatic weapon). The manually-operated Gatlings were originally replaced by single-barrel recoil- or gas-operated "automatic" machine guns, like the Maxim below, but rotary multi-barrel weapons came back into their own when it was discovered that multiple barrels sharing the heat load could offer much ''much'' higher rates of fire and sustain them longer than any one machine gun could. Though "Gatling Gun" only correctly refers to the original, [[BrandNameTakeover modern pop culture applies the name to every multi-barrel machine gun these days]]. Gatling's attempt to render war futile [[GoneHorriblyWrong instead birthed the progenitor of some of the deadliest weapons currently used to kill regular infantry]] and later, scaled-up versions that could do the same to ''tanks''. Oh, and the thing's legal for anyone with a Class-III permit to own and fire. [[CrackIsCheaper You just have to afford one, and the rather exorbitant permit fees, first]]. Never mind the fact that you'll burn through $2,000 worth of ammo in less than a minute...
* '''Cool Action''' 9 times out of 10, the Gatling gun is shown as the Cranked version and every other "Gun" cranked is referencing this one.
* [[VideoGame/TeamFortress2 The Heavy's]] largest gun, the Brass Beast, is basically a ChainsawGripBFG version of the electric Motor Gatling Gun. It packs more firepower than the more modern miniguns, but is also slower to spin up, and slows the heavy down to an even slower crawl while shooting.
* In ''Film/TheOutlawJoseyWales'', Josey's career as a wanted outlaw begins when, after witnessing the rest of his old Confederate unit being gunned down after being tricked into surrendering their arms, he commandeers one of the Gatling guns they used and uses it to wreak havoc on them in revenge.
* The villainous drug dealer Kanryuu Takeda from ''Manga/RurouniKenshin'' bought the Cranked version of the Gatling gun from the black market and puts it in deadly effect after the duel between Kenshin and Aoshi had just ended [[spoiler: as Aoshi's fellow Oniwabanshu (Beshimi, Hyotoko, Shikiho and Hannya) [[HeroicSacrifice gave their lves to protect Aoshi from the deadly weapon]] and bought Kenshin some time to approach Kanryuu.]] The conclusion comes with slight differences: In the anime, one of Beshimi's tourniquette darts plugs into the ammo belt thus jamming the weapon while in the manga Kanryuu just ran out of bullets. [[KickTheSonOfABitch Kenshin then gives him his just desserts without killing him.]]
* The Gatling gun features heavily in ''VideoGame/TotalWarShogun2'''s ''Fall of the Samurai'' DLC. It's exactly as unfair as it sounds to use gatling guns against swordsmen and spearmen. Shown nicely in [[https://www.youtube.com/watch?v=uj3-VkbRSKQ the trailer]] as a line of them cuts down a massive army of samurai.
* The cranked version shows up from time to time in ''ComicBook/TexWiller'', usually in the hands of the US Army, and [[TheDreaded is feared by everyone who knows what it is]] and isn't a [[TooDumbToLive soon-to-be-dead]] FearlessFool.
** The most notable instance has a pissed-off Tex grab a Gatling from the carriage and empty the magazine on ''[[NoKillLikeOverkill one man]]''.
* In the ''Series/{{Westworld}}'' episode "The Adversary", Teddy Flood commandeers a Union Gatling gun to mow down attacking soldiers.
* The Gatling gun appears as a mounted weapon in a single mission in ''VideoGame/RedDeadRedemption''.
* A number of moles use Gatling guns mounted on bats in ''WesternAnimation/{{Rango}}''. Rattlesnake Jake has one mounted on his ''tail''.
* One of these makes an appearance among the Chinese Emperor's elite forces in ''Film/TheManWithTheIronFists'', sent to retrieve the gold stolen on Jungle Village. The Blacksmith (the titular Man With The Iron Fists) makes mention that this one gun makes the forces TheDreaded even amongst the big bunch of martial arts masters (some of them with SupernaturalMartialArts) that compose the opposing force, because the Emperor has given orders to ShootEverythingThatMoves and the elite forces are packing enough ammo to destroy the entire town with gunfire if that's what it takes.
* Appears in the climax of ''Film/TheMagnificentSeven2016'' and used by the villain's mercenaries. Nicknamed the "Devil's Wrath" by Goodnight, it's depicted as a terrifying wonder weapon that practically shreds the town, and for once is utilized in its intended purpose as a long-range support weapon rather than a free-spinning bullet hose. Three of the Seven die trying to bring it down.

[[folder:General Dynamics [=GAU-19=]]]
Originally designed by General Electric, and currently manufactured by General Dynamics, the GAU-19 is an electrically-powered tri-barreled rotary gun, designed as a larger-caliber counterpart to the [=M134=] Minigun. It can be easily identified by its triangular flash hider.

The GAU-19 is chambered in .50 BMG/12.7x99mm, with selectable fire rates of 1000, 1300, or 2000 rpm. It is intended to be mounted on armored vehicles or aircraft.

Like the Minigun (and even more implausibly, due to its larger caliber, weight, and recoil), the GAU-19 is sometimes portrayed as a hand-held weapon in popular media.

* A hand-held version of the GAU-19 appears as a usable weapon in ''VideoGame/GrandTheftAutoViceCityStories''.
* Appears as a stationary and boat-mounted weapon (along with two rocket launchers) in ''VideoGame/ResidentEvil5'', where it deals piddling damage, despite its supposed large caliber rounds. They return in ''VideoGame/ResidentEvil6''.
* Mounted GAU-19s are usable in ''VideoGame/Uncharted2AmongThieves''.
* A handheld version appears as Sgt. Delgado's weapon in ''VideoGame/CliveBarkersJericho''. According to the manual, his version is chambered in 7.62x51mm rather than .50.
* Mounted GAU-19s can be used by Lo Wang in ''VideoGame/ShadowWarrior2013''.
* Appears in ''VideoGame/CallOfDutyBlackOpsII'' as the "Death Machine", and also as mounted machine guns. It also appears in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' as a mounted sentry gun, and in the dual-wielded "XMG".
* Appear as vehicle and helicopter-mounted weapons in ''VideoGame/{{Homefront}}''.
* A short-barreled version is mounted on the XD-1 Accipiter in ''VideoGame/Battlefield4''.
* The Patriarch mounts one as an ArmCannon in ''KillingFloor2'''s Return of the Patriarch update.
* ''VideoGame/DeadFrontier'' has the GAU-19, which is described in the wiki as "Weighing in at a hefty 139 pounds and having a recoil force exceeding 500 pounds, the GAU-19 normally cannot be wielded by a man and is intended for use in helicopters, on ships and vehicles..."


[[folder:General Electric [=M134=] "Minigun"]]
->''"The Minigun: Six barrels. Endless fire. Payback time."''
-->-- Iconic Arms, [[https://www.youtube.com/watch?v=Ff73iFNF2Lw "Minigun."]]

[[GatlingGood The weapon that inspired a trope in and of itself]], the [=M134=] is a belt fed, electrically-driven air-cooled six barrel machine gun firing the 7.62x51mm NATO round at a staggering [[MoreDakka 2,000 to 8,000]] RPM. Despite what Hollywood might like to think, the [=M134=] is exclusively a crew-serviced weapon, typically mounted on helicopters but can also be mounted on boats and other land vehicles. The action of the [=M134=] is driven by an electrical motor and spins the six closed-bolt barrels in a circular housing. As the barrels rotate, one fires its round while two others are in stages of shell extraction and the rest are being loaded. This allows the gun to have its insane firing rate without running into the overheating problems a single barrel would encounter. Oddly enough, the high firing rate also makes the gun extremely accurate, which makes it especially good at suppressing a target or just [[LudicrousGibs tearing it to pieces]].

The [=M134=] is an offshoot of the rotating-barrel cannons the U.S Air Force had for its fighter aircraft. During UsefulNotes/TheVietnamWar, transport helicopters encountered stiff resistance from North Vietnamese Army soldiers firing machine guns and RPG's from the dense jungles. Helicopter crew-serviced weapons, which at the time consisted of single-barreled weapons such as the M60, could not put down the volume of fire required to suppress enemy positions without overheating or jamming and leaving their vehicles even more vulnerable. General Electric designers then took the rotating barrel cannon designs and scaled them down to serve as crew-serviced weapons. The resultant weapon was called the [=M134=] and the men who used them quickly took to calling it a [[FanNickname minigun]], since it was a miniature version of those rotating cannons. Since then, the [=M134=] has been a staple of U.S Military service, deployed on transport helicopters, attack helicopters, [[GunshipRescue fixed-wing gunships]] and brown-water navy boats. The U.S Air Force uses their own versions of the [=M134=], the '''GAU-2/A''' and the '''GAU-17/A''', distinguishable by a barrel shroud on the front of the barrels. A similar weapon was developed by the Soviet Union, [[http://en.wikipedia.org/wiki/GShG-7.62_machine_gun the GShG-7.62]] for the [=Mi-24=] helicopter gunship and sees use today in helicopter hard point-mounted gunpods.

Naturally, the [=M134=] is just [[RuleOfCool too damn cool]] not to show up in a great many films and video games. Of course, they like to take certain liberties with how it is portrayed. While it shows up plenty of times bolted to a helicopter or SUV, they also put it in the hands of their heroes as a hand-held weapon. Doing this in real life would require you to lug a backpack the size of a VW Bug full of heavy bullets and a couple of car batteries around and would knock you on your ass with a quick burst. Those don't belong here, check out the RareGuns.MachineGuns page for examples there.
* '''Cool Action''': "Spooling", the term often times used when the barrels of the minigun begin to spin. Although in reality a minigun requires very little if no build up to fire, in fiction they often take a second or two to "warm up", often accompanied by a building whine [[NoisyGuns and lots of metallic clicking and clacking noises]]. Cut to the protagonists or antagonists putting on their best OhCrap face. Note that the larger weapons that the Minigun was based on, such as the M61 Vulcan 20mm cannon, do take a few seconds to spin up, which can cause problems when used against fast moving targets (such as fighter planes or, in the case of AntiAir applications, anti-ship missiles). In practice, this just means the first few shots are slower than the following ones.
* ''Film/{{Predator}}'': The first instance of the weapon being handheld was when Jesse Ventura was seen with one, helping wipe out a Central American fort.
* In ''Film/IronMan2'', one of War Machine's [[WalkingArmory many, many weapons]] is a shoulder-mounted GAU-17/A. While super-strong PoweredArmor can certainly support the weight with no problem, Rhodey seems to have [[BottomlessMagazines an implausibly large store of ammo for it]]. [[SmallNameBigEgo Justin Hammer]] also shows off a Vietnam-era [=M134=] when he's showing what weapons he's going to put into the War Machine armor.
* Batman uses a specially modified [=M134=] to perform a forensic examination on a few pistol bullets used by the Joker in ''Film/TheDarkKnight''.
* Mounted on several of the competition vehicles in ''Film/DeathRace''.
* Shows up as a robotic sentry gun in ''Film/AloneInTheDark2005'' during the climatic fight with the [[SpecialEffectsFailure dreaded CGI Demons]].
* In addition to the more famous handheld one seen later in the film, the post-apocalyptic opening of ''Film/Terminator2JudgmentDay'' shows [[LaResistance a Tech-Com soldier]] firing one from the back of a pickup and a short-barreled one is seen on a mount next to Future!John Connor.
* One with almost adorably tiny barrels is fired on a mount in a van in ''Film/LastActionHero'' and another can be seen mounted on a helicopter.
* An [=M134=] stands in for a [=YakB=] 12.7mm gun on the faux Hind-D in ''Film/RamboIII''.
* One of the very first film appearances of the minigun is in an [[GunshipRescue AC-47 "Puff The Magic Dragon"]] in ''Film/TheGreenBerets''.
* They show up plenty of times in the ''VideoGame/{{Battlefield}}'' series, mostly mounted on transport and attack helicopters.
* GAU-17/A miniguns are mounted on UH-60 Blackhawk and AH-6 Little Birds in '''Film/BlackHawkDown''. One of the scenes in the movie features U.S Army Rangers trying to take cover from the large amount of spent shell casings raining down on them from one of these.
* Twin miniguns are present on the Level 2 and 3 Sentry Guns in ''VideoGame/TeamFortress2.''
* Appears as a running gag in ''[[Creator/RobertRankin They Came and Ate Us: Armageddon 2: The B-Movie]]''. Referred to by all and sundry (including the narration) as "one of those really amazing rotary machine-guns, like the one Blaine used in ''Predator''", until...
-->Elvis skipped around the car and threw open the trunk.\\
"Hoopla!" he was heard to say. "This is a 7.62mm M134 General Electric Minigun. Up to 6,000 rounds per minute. 7.62mm x 51 shells. 1.36kg recoil adaptors. Six muzzle velocity of 869m/s."\\
"Oh," said Rex. "So that's what it is."
** Then, a short time later: "Mind you, can you work out what six thousand 7.62mm rounds actually weigh? Imagine carrying that lot about. It didn't half make a noise though. And a lot of smoke and those flames that come out at right angles to the barrel. [[PaintingTheFourthWall Probably looked best in slow motion.]]
* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor Lex's]] henchmen uses a Minigun against the [[Comicbook/{{Batman}} Batmobile]] during a high-speed chase.
* In ''Film/SuicideSquad'', [[Comicbook/TheJoker the Joker's]] NumberTwo, Mr. Frost, uses a helicopter-mounted minigun to keep the Comicbook/SuicideSquad pinned down when the Joker attempts to free Comicbook/HarleyQuinn from the Squad.
* Mounted Miniguns are usable in ''VideoGame/Left4Dead''. They can easily shred through Infected, but it tends to overheat quickly, and the limited traverse arc means you can get swarmed quickly.
* In a somewhat over-the-top example, Jamie uses a Minigun to test the adage of "shooting a fish in a barrel" in ''Series/MythBusters''. The Build Team also uses one to chop down a tree in a later episode.
* Six-barreled Miniguns chambered in .50 BMG are used by Ma-Ma and her men in ''Film/{{Dredd}}'' in an attempt to kill Dredd and Anderson. The rounds succeed in chewing through an entire floor, with the Judges and their hostage just barely escaping.

[[folder: Heckler & Koch [=HK21=]]]
->''Even though it was originally designed as a mounted machine gun, the Brenner 21 is a mobile powerhouse. With its huge capacity magazine, this is a given choice for the assault specialist.''
-->--'''Description''', ''VideoGame/PAYDAYTheHeist''

The [=HK21=] is a German-made machine gun from Heckler & Koch, based on the G3 battle rifle much like most of the rest of H&K's Cold War-era long arms. It was designed as a private venture in the 1960s, when H&K decided it would be worthwhile to have a machine gun based on the G3 for easy maintenance and logistics. Although not heavily adopted by the German military, the machine gun was widely adopted by other countries. Updated versions of the weapon designed in the 80s continue to serve today.

The basic [=HK21=] is chambered in 7.62x51mm NATO, though swapping out the barrel, bolt, and ammo feed allows it to be chambered in other calibers, including 5.56x45mm and, supposedly, 7.62x39mm Soviet. At least as of the development of the "Export" model in the 80s it is the basis for an entire family of G3-derived machine guns, accompanied by the [=HK11=] (which is designed primarily for use with detachable magazines rather than belt feeding), the [=HK13=] (a 5.56x45mm version of the 11) and the [=HK23=] (another 5.56mm weapon meant for use with belted ammo like the 21). The [=HK13=] and 23 also served as the basis for respectively the [=GR6=] automatic rifle and [=GR9=] light machine gun, "sanitized" (i.e. having no serial numbers or identifying marks) weapons meant for special forces use, which came with integrated optics rather than ironsights and pre-applied woodland ([=GR6C and GR9C=]) or desert ([=GR6S and GR9S=]) camouflage finishes. A .50 BMG version, the [=HK25=], was also considered but never went into production. A gunsmithing operation in Illinois also created the incredibly rare "[=HK51B=]", essentially an [=HK21=] cut down to the size of the [=MP5=] submachine gun.

* The [=HK21E=] appears in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where it can be purchased from Drebin, or stolen from a Rebel militiaman in the Rebel Hideout in the Middle East immediately before you actually meet Drebin for the first time. The Rebel describes it as a enemy gun, but none of the [=PMCs=] in the Act actually use it, as noted by the fact that it has no ID lock to keep him (or you, if you steal it) from firing it. It is the only machine gun with 3-round burst and semi-automatic fire modes in the game.
* The "Cigar Girl" fires a heavily modified [=HK21=] mounted on a speedboat in ''Film/TheWorldIsNotEnough''.
* Appears as a usable weapon in the two ''VideoGame/GhostRecon: Advanced Warfighter'' games.
* The [=HK21E=] is usable in ''VideoGame/PaydayTheHeist'' and its [[VideoGame/Payday2 sequel]], as the "Brenner 21". In the former game it gets upgrades along the Assault tree such as a (cosmetic-only) bipod and reflex sight alongside a gradually-increasing mag capacity; in the latter it gets a wide variety of attachments, such as a longer barrel to increase accuracy and stability at the cost of damage, a shorter barrel and foregrip to go the other way, an ergonomic pistol grip, and an actually-usable bipod allowing for rock-solid stability.
* Appears in the third ''VideoGame/MaxPayne'' game, both as a usable and mounted weapon.
* The [=HK21E=] anachronistically appears in ''VideoGame/CallOfDutyBlackOps''.
* The [=HK21E=] appears frequently in the ''VideoGame/RainbowSix'' series, added with the ''Urban Operations'' expansion for ''Rogue Spear'' and returning for ''Raven Shield'' and the ''Vegas'' games. ''Raven Shield'' also makes use of the lower-caliber [=HK23E=], while ''[[VideoGame/RainbowSixSiege Siege]]'' features the [=G8A1=], the German military version of the [=HK11=], usable by the GSG-9 operator IQ and their Recruit.
* The [=GR9S=] was planned to be featured as a standard weapon for Overwatch soldiers in ''VideoGame/HalfLife2''. Despite the integrated scope, the player wouldn't have been able to actually aim with it, SecondaryFire instead taking the form of three-round bursts.

[[folder: Heckler & Koch [=MG4=]]]
The [=MG4=] is a belt-fed 5.56x45mm light machine gun designed by Heckler & Koch, developed in the 1990s and first entering service in 2005. Essentially a German counterpart to the FN Minimi, it is intended to replace the [=MG3=] as a squad support weapon.

* The [=MG4=] is used by some Russians in ''VideoGame/ModernWarfare 2''. It shows up relatively early in multiplayer, generally overlooked due to its low rate of fire giving it the lowest damage-per-second of its class and a bug where the suppressor doesn't keep you off the enemy's radar when firing it, but performing decently well when used at longer ranges due to that low rate of fire and a lack of recoil making it incredibly accurate even without the foregrip attachment.
* Appears as a usable weapon in the multiplayer portion of ''[[VideoGame/SplinterCell Splinter Cell: Blacklist]]''.
* Appears in ''VideoGame/Battlefield4'', showing up in the first level of the campaign as a collectible weapon, and conversely being the last weapon available for the Support kit in multiplayer (where save for its recoil pattern, it's identical to the M249 you can get for beating the campaign).
* The [=MG4=] is usable in ''VideoGame/AllianceOfValiantArms''. Its fire-rate is unusually slow compared to the real weapon.
* Appeared as a usable weapon in ''[[VideoGame/GhostReconOnline Ghost Recon: Phantoms]]''.
* An [=MG4=] equipped with a SCAR-style stock appears in ''VideoGame/ResidentEvilOperationRaccoonCity''.
* Appears in ''VideoGame/ProjectReality'' as the Bundeswehr's standard light machine gun.
* Appears as a usable weapon in ''[[VideoGame/MedalOfHonor2010 Medal of Honor: Warfighter]]''.


[[folder:Lewis Gun]]
->''The American designed Lewis automatic rifle was used by the British Empire during World War 1 and beyond. With a distinctive top-mounted, 47 round drum-pan magazine, it was capable of accurately firing 550 rounds per minute for up to 800m.''
-->--'''Description''', ''VideoGame/{{Verdun}}''

[[caption-width-right:350: Top: Lewis Gun with cooling jacket, Bottom: Lewis aircraft gun, a direct-aircooled Lewis derivative]]
The [[http://en.wikipedia.org/wiki/Lewis_gun Lewis Gun]] was a light machine gun designed by US Army Colonel Isaac Newton Lewis, based on an [[https://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-3.html earlier design]] by Samuel [=McClean=]. It was passed over for adoption by US forces due to political disagreements between Lewis and General William Crozier, the chief of ordnance for the American Expeditionary Forces.[[note]]The disagreements were so bad that during UsefulNotes/WorldWarI, the US army actually ''took away'' .30-06 Lewis guns from troops who already had them in favor of the [[WhatAnIdiot utterly terrible Chauchat.]][[/note]] Frustrated, Lewis resigned and went to Belgium, and later, the UK, where the armies of both nations adopted it and the British Army agreed to manufacture it in 1914 (in 1917, the US Marines and Navy also finally adopted the design as well).

The Lewis is easily recognized by the pan magazine on top and the massive forced-air cooling barrel jacket, which was later discovered to be unnecessary when old aircraft-mounted Lewis guns were issued to ground troops in the Second World War. The magazine of the infantry version held 47 rounds of .303 British rifle ammunition (or .30-06 Springfield ammunition for the Americans), while those fitted to the planes of the Royal Flying Corps utilized larger 97-round pans. At 28 pounds, the gun was quite heavy, but still lighter than most other machine guns of the period -- light enough to be carried by one man -- and very reliable. The Lewis's rate of fire was around 500-600 rounds per minute, and although it was a bit hard to reload (due to the pan magazine), the British Army loved it enough for it not only to be used throughout the entire first World War, but by all three services in UsefulNotes/WorldWarII [[note]] The Lewis also proved to be a very useful anti-air weapon against low-flying planes [[/note]], serving alongside the Bren Gun in the Home Guard, and wouldn't be retired for good until after the Korean War. The UsefulNotes/SpanishCivilWar also saw heavy use of the Lewis Gun. 800 were delivered and used by the International Brigades, especially with the British battalions, as WW1 veterans serving in the Brigades were familiar with its use. The Lewis Gun is also particularly famous in Australia as the weapon used in [[https://en.wikipedia.org/wiki/Emu_War an infamously disastrous attempt]] to curb the emu population in 1932.

Both variants show up in media - the [[http://www.imfdb.org/images/1/15/Lewis_gun.JPG Infantry version,]] which has the large air cooling shroud and a 47-round pan magazine, and an [[http://www.imfdb.org/images/5/5a/Rafmachinegunlewis3.jpg aircraft one,]] which typically had a 97-round pan magazine (this one has a 47-rounder) and no air cooling shroud, exposing the barrel.

'''Infantry Version:'''
* Name any WWI book or movie, and chances are they'll mention or show this gun. If you see any WWI flyboy movie, they'll have one of these equipped.
* The T-21 repeating blaster in ''Franchise/StarWars'' is made from a Lewis Gun with a handful of sci-fi embellishments (surprisingly few actually, as the Lewis looks quite cool as is) and the magazine removed.
* Appears appropriately in ''Legionnaire'', as it was the standard LMG of the French Foreign Legion in the 1920s. At the movie's climax, Creator/JeanClaudeVanDamme realizes he is the last man standing, picks up a Lewis gun, and [[CrowningMomentOfAwesome single-handedly holds the now-breached gates of the fort]] against [[ZergRush the final wave of Bedouin cavalry]].
* In ''Theatre/RichardIII'', the 1995 version features Ian [=McKellen=] grabbing one and trying to shoot down one of Prince Harry's planes with it.
* Used quite memorably in ''Passchendaele.'' Its long reload time is shown when the gunner has to reload and his comrade barely manages to slam in a fresh pan as the German assault continues.
* ''Film/GangsterSquad:'' Used by one of Cohen's thugs to attack the Squad's car.
* In ''Series/YoungIndianaJones'', the episode "The Phantom Train of Doom" has Indy using the gun from atop a hot air balloon.
* Used by Rourke in ''Film/AtlantisTheLostEmpire''.
* One of the weapons in ''VideoGame/CallOfCthulhuTheWastedLand.''
* Appears in ''[[ComicBook/{{Battle}} Charley's War]]'' in the hands of several characters. Charley himself makes regular use of one during the last days of the war and is wielding it during [[TheNeidermeyer Captain Snell]]'s pointless final day assault on the Mons.
* Shows up as one of the automatic weapons in ''VideoGame/Battlefield1'' for the Support class.
* The Lewis Gun is the automatic weapon that the British Commonwealth used for ''VideoGame/{{Verdun}}''.
* The Lewis Gun appears in the WWII game ''VideoGame/DayOfInfamy''. It is available as as an alternative weapon to the deafault Bren for the Commonwealth Support class.
* ''VideoGame/MenOfWar'' features this gun in the hands of elite Commonwealth troops like the Commandos.
* ''VideoGame/MedalOfHonorPacificAssault'' has two of these mounted on a PT Boat that Tommy Collins board at Pearl Harbor to repel the attack. The Japanese copy, the Type 92 LMG can be carried and redeployed for combat.
* Mentioned prominently in the opening chapter of ''Literature/ForWhomTheBellTolls'' and shown as one of the more powerful weapons available to Pablo's guerrillas. It gets more screen time in the last chapters of the book, with Robert Jordan and the guerrillas using them in their defense against the Nationalist assault.

'''Aircraft Version:'''
* Appears in ''Film/{{Wings}}'', in the hands of a WWI Cadet American Airman.
* Used by Rick and Ardeth in ''Film/TheMummy1999'', to shoot Imhotep's massive sandstorm face. When the plane crashes, Ardeth [[RemovableTurretGun yanks the gun off]] the wreckage and uses it to great effect against Imhotep's guards.
* Seen in ''Film/{{Flyboys}}''.
* A Japanese copy, the [[http://www.imfdb.org/images/e/e7/Type_92_IJN.JPG Type 92,]] is seen in ''Film/PearlHarbor.''
* The Lewis Guns bring down Kong in ''Film/KingKong2005''.
* [[ComicStrip/{{Peanuts}} Snoopy]] mentions them at times as being the weapons of his Sopwith Camel.
* ''[[ComicBook/{{Battle}} Charley's War]]'' in the hands of Charley's younger brother, Wilf, while he is assigned to the Royal Flying Corps as a gunner.
* Appears on some of the British planes in ''VideoGame/Battlefield1''.
* ''VideoGame/MedalOfHonorRisingSun'' has the aircraft version of the Type 92 LMG (which is a Japanese copy of the Lewis gun) mounted on an elephant and a Japanese plane in the last two levels.

[[folder:[=M2=] Browning]]
->''The Browning M2: in continual service since 1921, with only one major modification to the design.''
-->-- The SimpleYetAwesome page image's caption from Wiki/ThisVeryWiki

One of John Moses Browning's many masterpieces, the M2 entered service just after WWI and has been the US military's principal heavy support weapon ever since. This .50 caliber 84-pound recoil-operated weapon, known affectionately as "Ma Deuce" during World War II, has been adopted by virtually every Western or NATO-supplied armed force and can be seen on everything from infantry tripod mounts right up to armored vehicles, warships and aircraft. It is essentially a scaled-up version of the M1919 machinegun, another Browning design that used smaller caliber .30-06 rounds. The M2 has a rate of fire of 450-575 rounds per minute and sports a distinctive perforated sleeve over the lower barrel as an aid to air cooling; aircraft mounted versions exist with far higher rates of fire, the fastest being the mechanically or electrically boosted AN/M3 which could fire 1,200 rounds per minute. The weapon has an effective range of 1.2 miles when fired from the M3 tripod, and can put shots down over four miles away. During the Vietnam War, a Marine sniper by the name of Carlos Hathcock famously [[http://1.bp.blogspot.com/_f1TTfqxVUw4/TJgN7hKUcmI/AAAAAAAAByk/9zMoc_ZXn9M/s1600/50bmg914.jpg mounted a scope on one]] and used it for long-range sniper shots, leading to the later development of anti-materiel sniper rifles chambered in the same caliber. Efforts have been underway to develop a replacement with decreased weight and recoil, as the M2 is not exactly portable; candidates included the high-tech [=XM312=] and the [=XM806=], but both have been cancelled because, despite being lighter and more high-tech, neither of them came close to working even half as well as Browning's nearly-century-old masterpiece - the money allocated to those projects was redirected to upgrade the existing M2s to the [=M2A1=] standard. As such, the M2 is likely to remain a common sight for the foreseeable future. In fact, it's commonly said among both the US Army and Marine Corps that the last M2 gunner hasn't been born yet.

* '''Cool Action''': Jumping behind one (typically mounted on a vehicle of some sort) and pulling back on the bolt with a massive ''CHACK-CHLACK''. Firing it with at least an angry grimace on your face, usually a [[ScreamingWarrior full-on scream]] which gets drowned out by the massive report. May involve pulling out or ignoring [[RedShirt the last guy who used it]]. [[LudicrousGibs Likely involves the utter obliteration of the guy]] [[DestructiveSavior or building]] you are firing at.
* Seen in anything set after the First World War showing a Western armoured vehicle, ship, or fixed infantry position. Sci-fi movies sometimes use the M2 fitted with a military blank firing adaptor (a triangular fitting with a hemisphere muzzle and three tubes running the length of the barrel) as a futuristic weapon or ersatz gatling gun. The M2 is also often seen in movies dressed up as a hard-to-come-by Soviet heavy machine gun like the [=DshK=].
* Every military game ever made that has armored vehicles in it that don't suffer from CripplingOverspecialization. It's also a standard "big gun" in fixed positions; it's often [[{{Nerf}} made a lot weaker and less accurate]] for balance purposes. A superhumanly strong character might use an M2 like a rifle, and in this case usually grips it by the barrel; this is not a good idea, as it gets hot.
* In ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', this shows up being used as a handheld machine gun used by Super Mutants. You can use it as well if you have incredible strength, PoweredArmor, or a MechaMook.
* Roadblock from ''Franchise/GIJoe'' would swing one of these. A little [[LampshadeHanging lampshading]] is found on his bio-card, suggesting that the kind of guy who can use this as a personal weapon is someone who probably doesn't ''need'' a weapon to kill you. The action figure actually gives him a Browning M1919 instead, simply to allow him to stand up without tipping over. After all, unlike the character, the plastic figure doesn't have SuperStrength.
* Some of the fluff from ''TabletopGame/CarWars'' suggests that the M2 is still alive and well even in 2040s America; in-universe, someone used a combination of this and LoopholeAbuse to win a demolition derby, setting up the VehicularCombat genre among the people.
* ''Doo-doot, doo-doot, doo-doot doo-doot, doo-doot''. This is the gun mounted on the convicts' Jeep in ''VideoGame/DeadRising''. If you manage to defeat them, you can take it and go zombie-hunting.
* Pops up in ''VideoGame/FarCry2'' as an upgrade over the mounted M249 in the second half of the game, delightfully sidestepping the generic "stationary bullethose" depiction by having the proper slow rate of fire and terrifying damage output.
* Will and the ''Series/SonsOfGuns'' crew assemble a "virgin" (unbuilt) M2 kit and mount it on top of the War Wagon (Will's modified Ford Bronco).
* ''Film/RamboIV'' accurately depicts the [[{{Gorn}} body-shredding]] ability of an M2 during a massive battle sequence toward the end of the film.
* ''VideoGame/HalfLife1'' and its fan-made Source remake ''VideoGame/BlackMesa'' feature them as the Marines' go-to fixed gun, and (at least in the latter) it is ''powerful'' - a short burst can and will gib any human, Vortigaunt and Alien Trooper you hit it with. Strangely, however, it's more similar to the .30 cal M1919 when it comes to size and rate of fire (it's both considerably smaller and faster-firing than the M2, capping off at about 600 RPM).
* It even appears in ''TabletopGame/{{Warhammer 40000}}''. The Stubber or Heavy Stubber machine gun is basically an M2. In the grim darkness of the future, there is still John Browning.
* Browning M2 Machine Guns are mounted on Sherman Tanks, usable by a tanker from an upgrade in ''VideoGame/CompanyOfHeroes''. Their M3 Half-Tracks also has one, with an [[MoreDakka M45 Quadmount]] for your anti-infantry, anti-vehicle and anti-aircraft needs. French-Canadian Priests from the British's Royal Artillery Support has these too for defending against enemy infantry with Anti-Tank weapons.
* In Creator/TimBurton's ''[[Film/{{Batman}} Batman]]'' [[Film/BatmanReturns films]] the Batmobile has a pair of deployable Browning machine guns housed in its front fenders.
* In the ''Franchise/DCExtendedUniverse'', [=M2=] machine guns are amongst the weapons the military point at Comicbook/{{Superman}} when he surrenders to them in ''Film/ManOfSteel'', and they're seen on Humvees throughout ''Film/SuicideSquad''. The [=M2=] gets the most use in ''Film/BatmanVSupermanDawnOfJustice'' - [[Comicbook/{{Batman}} Bruce]] has a [=M2=] as one of the guns he unleashes on Clark at the beginning of [[LetsYouAndHimFight their fight]], and one of [[Comicbook/LexLuthor Lex's]] henchmen uses one against the [[CoolPlane Batwing]].
* One appears in ''Film/KongSkullIsland'' as Packard and the explorers get ready to fight the Skullcrawlers, mounted by a soldier sitting on a Triceratops skull. It doesn't really get a chance to do anything though, as the gunner is [[spoiler: immediately eaten alive by a Skullcrawler]]. The aircraft variants are later used to fight Ramarak from Marlow's boat, which has four mounted in a ball turret.
* Mounted M2 Brownings are usable in ''VideoGame/Left4Dead2'', replacing the Minigun in the first game (except in the [=L4D1=] remake levels).
* M2 Brownings appear many times in the ''Franchise/MetalGear'' series, either as stationary or vehicle/Gear-mounted weapons

[[folder: [=M60=]]]
-> ''A general purpose machine gun used by the U.S. military and many of its Western allies. It is fed by a 100-round belt-link bandolier, giving it long-lasting firepower in a fight. However, the weight of this ammo, combined with the weight of the gun itself, makes the M60 difficult to handle. Its true value is in pitched gun battles where the enemy is some distance away.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

The M60 was introduced in 1957 as a replacement for the venerable M1918 Browning Automatic Rifle squad automatic weapon and M1919 light machine gun. Drawing on the designs of the [=MG42=] and [[RareGuns FG42]], the designers produced a 23-pound belt-fed general purpose machine gun chambered in 7.62x51mm NATO, which entered service in 1957.

While mechanically simple and easy to maintain, the M60 had a number of issues. Early iterations of the gun had alarming tendencies to fall apart[[note]]This is why the M60 was one of the few military weapons to actually get ''worse'' over its service life, rather than being improved. The guns literally beat themselves to death over time, which is why there were so many more complaints about it in the 80s and 90s than during the Vietnam War. That, and the fact that design changes to reduce its weight exacerbated the durability problems.[[/note]] or fail to stop firing when the trigger is released[[note]]Otherwise known as a "runaway gun"[[/note]]. It also had a terribly-designed barrel change system (the entire gas piston, barrel, bipod and front sight have to be detached without the use of any kind of handle; instead an asbestos-lined glove was issued, which was easily lost in the heat of combat). Finally, the M60 was prone to jamming without regular maintenance, especially problematic in the humid and muddy jungles of Vietnam.

The weapon's sheer bulk earned it the nicknames "pig" and "hog" in Vietnam. Attempts to reduce the weapon's weight resulted in the [=M60E3=] version, which featured a receiver-mounted bipod, a carrying handle on the barrel to make barrel changes easier, and a simplified gas system. Unfortunately, the lighter weight made the weapon wear out and overheat even quicker, and reliability still didn't improve.

In the 1990s, the [=M60E4=] (or Mk 43) was released, by which time advances in technology and manufacturing techniques allowed for noticeable improvements in both weight ''and'' reliability, rather than having to sacrifice one to improve the other as with the E3, but by then the weapon had mostly been phased out as a Squad Automatic Weapon by the US military in favor of the FN M249, while the M240, also from FN, was rapidly taking over the light/general-purpose machine gun niche[[note]]The only branch of the US military that still uses the M60 is the Navy Special Operations Forces, which favors the lighter weight and portability of recent versions compared to the larger, heavier M240. Most other branches are currently looking towards the Mk 48 Mod 0, a 7.62mm conversion of the Mk 46 (a system based on the below M249) which is still lighter and more reliable than modern M60 variants.[[/note]]. In 2014, a further improved version, the [=M60E6=], was released, and subsequently adopted by the Danish Army as their new standard GPMG, replacing the Rheinmetall [=MG3=], so it seems that the M60's military career may not be over quite yet.

The weapon's brawny appearance and easy availability made it hugely popular in '80s and '90s action movies, with the depiction in ''Franchise/{{Rambo}}'' particularly iconic.
* '''Cool Action:''' [[FiringOneHanded Firing the M60 one-handed]] is practically a trope of its own; gun in one hand, [[BottomlessMagazines three-foot belt of infinite ammo]] in the other, the ActionHero walks slowly through the enemy base, firing in the general direction of men who respond by [[BlownAcrossTheRoom falling over in increasingly exaggerated ways]]. Expect lots of closeups of the action ejecting brass, [[SpentShellsShower casings hitting the ground]], and slow motion shooting. Bonus cool points if the shooter is [[ShoutingShooter bellowing incoherently at the top of his lungs]]. Often, the M60 will get more screentime in such a sequence than any of the villains. Or the hero's face, for that matter.
* Both Creator/SylvesterStallone (as Franchise/{{Rambo}}) and Creator/ArnoldSchwarzenegger (in ''Film/{{Commando}}'') played one-handed shooting completely straight. Creator/CharlieSheen parodied it in ''Film/HotShotsPartDeux'' with scenes where he was buried up to his waist in ejected brass, and later one where {{mooks}} who died went down a set of playground slides.
* Almost any movie set in UsefulNotes/TheVietnamWar features the M60. You could also expect to see this used in action films until the '90s.
* One of [[ComicBook/ThePunisher Frank Castle's]] signature weapons. During [[ComicBook/ThePunisherBorn his time in Vietnam]], Frank was remarkably proficient with the machine gun, with his frequent request of "[[PreAsskickingOneLiner give me the sixty]]" resulting in a lot of dead Viet Cong or NVA troops. [[AxCrazy Barracuda]] uses it very frequently, having been a M60 gunner while in Vietnam, and continuing to do so while working for special forces. ComicBook/ThePunisherMAX sees the M60 showing up very frequently, either in Frank's hands, Barracuda's or Frank's allies. Although in recent stories, he's replaced it with the more modern and reliable [=M249=]. In Season 2 of ''Series/Daredevil2015'', an [=M60E4=] shows up in Colonel Schoonover's gun cage when Frank discovers it at the end of Episode 12.
* The M60 is still seen in some modern warfare movies such as ''Film/BlackHawkDown'', alongside the M240. Ewen Bremner comes perilously close to losing his fingertips in the feed tray while shooting left-handed at one point.
* Jack Black's character is handed an M60 in ''Film/TropicThunder''. Black wasn't exactly pleased when told about the M60's nickname ("Pig") and that he was a natural with it. He complains loudly when he has to carry a blank-adapted real one instead of "the rubber one the prop guy gave me. ''[[SuddenlyShouting Where's the fuckin' prop guy??!!]]''"
* ''Film/RedDawn1984''. Modified ones are used to simulate the Soviet [=DshK=]. One giveaway is that the ammo belt is feeding from the wrong side (the [=DshK=], like most Soviet belt-fed machine guns, feeds from the right side).
* "The Passing" DLC for ''VideoGame/Left4Dead2'' adds the M60 as a special weapon. It's extremely powerful, and comes with a large round capacity, but it cannot be reloaded - once it's out of ammo, it's automatically discarded. One of the later "Mutations" gives the entire team these with [[BottomlessMagazines infinite ammo]].
* Naturally featured in ''VideoGame/{{Battlefield}}: Vietnam''. Pre-{{Nerf}}, it was an [[GameBreaker absolute terror]], being more powerful and accurate than the M16 with a 100 round magazine ''and'' it came with the same class as the only decent Anti-Tank weapon, meaning there was no real reason to take any other class except if you wanted to be a good sport. Post-Nerf, one needs to be prone if you want to hit anything and it no longer comes with the rocket launcher.
** ''VideoGame/BattlefieldBadCompany 2'' features it in both the vanilla game and its own ''Vietnam'' expansion as a Medic weapon. It's Sweetwater's new WeaponOfChoice in the singleplayer campaign; one notable instance has him beat a Russian soldier across the head with it and throw him [[RailingKill over a railing]] without breaking stride after dismounting from a helicopter. The player can also get their hands on one, either unmodified or with an ACOG, in the level "Sangre del Toro".
** It returns in ''VideoGame/Battlefield3'', as the second-to-last unlock for the Support kit before removing the side restrictions for its starting weapons. It's also available in ''VideoGame/Battlefield4'' with the ''Second Assault'' DLC, unlocked for an assignment requiring the destruction of five enemy vehicles in the Gulf of Oman map.
* Available in ''7.62 High Calibre''. If you're standing or kneeling, it can only be fired "from the hip", and you must be laying down to aim it properly.
* The flash-forward scenes in the fifth season of ''Series/BreakingBad'' show Walt purchasing an [=M60=]. [[spoiler:He rigs it up in his car's trunk to pop out and fire continuously.]]
* In ''VideoGame/Fallout2'' you can buy one or get it from random encounters near Redding town. It is decently powerful weapon, capable of tearing apart most low-level enemies.
** ''VideoGame/FalloutNewVegas'' has a gun simply called the Light Machine Gun, chambered in 5.56mm--notable for being the only vanilla gun using that cartridge to fire on full auto. It's actually a hybrid; the forward half from the foregrip onwards is iconic of the M60. The rear half from box magazine on back is M249, as noted below.
* Most ''VideoGame/CallOfDuty'' games from ''[[VideoGame/ModernWarfare Call of Duty 4]]'' to ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' feature the [=M60E3=], always either referred to as the improved E4 version (''Modern Warfare'') or the original M60 (''Black Ops'').
* Available in ''VideoGame/RainbowSix: Rogue Spear'' and ''Raven Shield''.
* The only weapon to appear with its real name in ''VideoGame/PerfectDark Zero''. Oddly, the usual belt-box is replaced by a belt of only 7 rounds that [[BottomlessMagazines somehow lasts for 80 shots without decreasing in length]], and it's also able to sacrifice a few bullets to launch a caltrop as an area-denial weapon.
* Appears in the first 3 ''VideoGame/{{Hitman}}'' games, most notably used by Pablo in ''VideoGame/HitmanCodename47''. Its huge magazine capacity coupled with its power makes it great for going on rampages with.
* ''VideoGame/GhostRecon'' features the original M60 with the Desert Siege expansion. The console versions of the two ''Advanced Warfighter'' games feature the improved [=M60E4=] in multiplayer, and in ''Future Soldier'' the more modifiable Mk 43 Mod 1 can be unlocked as a uPlay reward alongside a modernized export version of the RPK.
* The E4 version appears in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', used by Pieuvre Armement [=PMCs=] in South America.
** Also shows up in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "ALM 48"]].
* Often appears in ''Manga/CityHunter'' as the weapon of choice of Kaori and Umibozu (at least when they aren't firing [=RPG-7s=] or [=M60=] recoiless rifles), always from the hip. Kaori, being a tall but not particularly large woman, [[RealityEnsues can't hit anything due the recoil throwing off her aim]], while Umibozu can fire it one-handed (and even [[GunsAkimbo wield one in a hand and a M60 recoiless rifle in the other]]) [[JustifiedTrope because he's just that large and strong]].
* Of all places, ''Film/TheInbetweeners2'' is an unlikely work to find this weapon. Jay fires [[FiringOneHanded one with one hand]] ''Franchise/{{Rambo}}''-style complete with bandana during the film's ending.
* Wielded by Henry Dobbins, the biggest man in Tim O'Brien's platoon, in ''Literature/TheThingsTheyCarried''. Fittingly, he carries it fully loaded and with spare ammo belts worn on his chest.
* In ''Film/BatmanVSupermanDawnOfJustice'', one of Knyazev's men is using a [=M60=]. Unfortunatly for him, Comicbook/{{Batman}} [[spoiler: takes it off him and uses it to shoot the tank of Knyazev's flamethrower, causing the tank to explode, taking out Knyazev and his henchmen.]]
* In ''VideoGame/TheDivision'', the M60 and the E3 and E4 variants are available as light machine guns. Strangely, it can take a magazine mod even though there's no magazine on the model, just a dangling ammo belt that [[BottomlessMagazines isn't long enough to match the gun's 100 bullet capacity]]. It's also got a really slow reload, as your character has to open the cover, pull out the old belt (even if the gun was empty!), load it a new belt of the ''same length'' and close it back up.
* Several are mounted on the Hueys in ''Film/KongSkullIsland'' and carried by one of Packard's soldiers as they travel through Skull Island on foot. It's also used to help distract the alpha Skullcrawler in the final battle.
* The second half of ''Film/FullMetalJacket'' [[UsefulNotes/TheVietnamWar naturally]] features one in the hands of [[TheBigGuy Animal]] [[BloodKnight Mother]], who prominently uses it during the film's climax to lay suppressing fire down on the sniper. [[DeadpanSnarker Joker]] makes use of one to defend Da Nang HQ during the Tet offensive earlier in the film. He also once interviews a door gunner who uses one to shoot at North Vietnamese civilians as their helicopter passes over them.
* The M60’s reliability issues are shown during the Vietnam segment of ''Film/ForrestGump'', when it jams during the ambush that costs Lieutenant Dan his legs. The gunner and A-gunner are trying to fix the malfunction (with Creator/GarySinise shouting ''[[AtomicFBomb “GET THAT PIG UNFUCKED!”]]'') when they are vaporized by a mortar round.
* Becomes available roughly halfway through ''VideoGame/Wasteland2'', though it will be used sparingly for a while until the player comes into enough .308 ammo to keep it fed. Notable for having the single most concise in-game description: [[PreAssKickingOneLiner “Here comes the rooster!”]]

[[folder:Maxim Gun]]
->''"Whatever happens, we have got"''\\
''"The Maxim gun, and they have not."''
--> --'''Hilaire Belloc''', commenting on the British Colonial Army in Africa; also doubles as the Page Quote for the [[ThereIsNoKillLikeOverkill/RealLife Real-Life section of There Is No Kill Like Overkill.]]

[[caption-width-right:293: Top: German MG 08, Bottom: Russian PM M1910]]
Literally the grandfather of them all, the Maxim was the first “true” machine gun that we would recognise. Developed by Sir Hiram Stevens Maxim, an American-born British inventor, whose attempts to make a fortune via invention in America early on failed until he was [[BeamMeUpScotty (allegedly)]] told that if he wanted to make money he should “Invent something to help those damn-fool Europeans cut their throats more efficiently”. He noticed that when a gun fired, it produced recoil, and rather than seeing this as a nuisance he realized that this could be used to force the spent cartridge out of the gun and load a new one. [[MoreDakka Over 600 times a minute in fact.]] At least one version allegedly had a rate of fire of [[NumberOfTheBeast 666]] rounds per minute, leading to the nickname "[[NamesToRunAwayFromReallyFast The Devil's Paintbrush]]". So he made a water-cooled tripod mounted belt fed weapon and went to Europe and tried without much success to sell the idea. Then he came to Britain, where they had been having a spot of bother [[DeadlyEuphemism pacifying the natives]] in… [[UsefulNotes/TheBritishEmpire well in most of the world,]] and they liked their new .303 machine gun so much they knighted him. Suddenly the rest of the world decided they wanted the gun too. The Maxim became pretty much the standard machine gun of the world before the first World War and largely continued to be so throughout said war in the static role, with a good amount of variants, derivatives and plain old copies coming out of its initial design from nations all over the world in every full-size rifle caliber imaginable, seeing service in both world wars, the UsefulNotes/SpanishCivilWar, the UsefulNotes/SecondSinoJapaneseWar, the UsefulNotes/ChineseCivilWar, the UsefulNotes/KoreanWar and even into the early days of UsefulNotes/VietnamWar in the case of the Russian variants.

Major users of the Maxim outside the British Empire include Germany and Russia/the Soviet Union, who manufactured their own versions in their respective calibers, such as the 7.62x54mmR Russian PM [=M1910=] pictured above. The Germans also produced a lighter, portable version of their 7.92x57mm MG 08, the MG 08/15. These versions would see service through the first World War, and well into the second one.

* '''Cool Accessory''': The PM [=M1910=] is rarely seen without its distinctive-looking green metal shield (pictured above), which has the added bonus of giving the gun crew extra protection.
* Anything set during World War 1 for most nations. The Maxim should also appear in Russian [=WW2=] works, as it was their main medium machine gun before the SG-43 Goryunov was introduced in 1943.
* [[Wrestling/LarrySweeney "Sweet 'n' Sour" Larry Sweeney]]'s usual strutting routine included a spot where he would pretend he was firing one of these.
* The M1910 variant appears frequently in ''Film/EnemyAtTheGates''.
* The M1910 variant appears in ''[[VideoGame/RedOrchestra Red Orchestra 2: Heroes of Stalingrad]]'' as a Soviet mounted weapon.
* Several variants of the Maxim appear in ''VideoGame/{{Verdun}}''.
* Featured in two ''Literature/{{Sandokan}}'' novels: in ''Sandokan Fights Back'' he brings one when he goes to take back his father's realm, and in ''Yanez's Revenge'' he comes to rescue Yanez with ''twelve''. Given his enemies were hordes of spear and knife-armed Dayaks in the first case and a badly-motivated force with few many knives and a few antiquated muskets, his enemies couldn't afford to face him in open battle.
* The Russian PM-1910 variant was apparently awesome enough to inspire someone in the Red Army to write a song, "[[https://www.youtube.com/watch?v=6MFKN-1nw7o Two Maxims]]." The song is about a gunner named Maxim and his machine gun and their exploits against the Nazis in World War Two. Both are badly injured at one point, but are patched up and are soon back at the front.
* The Maxim gun appears as mounted weapon in ''VideoGame/Battlefield1'' and can be found both on fixed emplacements and on the Zeppelin.
* ''Film/TheLegendOfTarzan''. George uses one in the climax to take out a steamboat, noting that it's more effective than his [[RareGuns Walker Colts]].
* A Maxim is used by Moriarty's men in ''Film/SherlockHolmesAGameOfShadows'' in an attempt to kill Holmes and Watson.
* The German DWM [=MG08=] appears in ''Film/WonderWoman2017'', deployed against Diana when she storms the German lines. It effectively pins down Diana's one-woman assault and leaves her blocking a hailstorm of lead until Steve and his team come to her aid. She later breaks the gun in half before heading off to liberate Veld.
* Machine guns based on the Maxim gun appear as the primary weapon of Gun Automatons in ''VideoGame/BioShockInfinite''.

->''Maschinengewehr 34. 7.92mm LMG. Adopted for squad support roles by the German army in 1934. 7.92mm rifle cartridge belt or drum fed. 900 rounds per minute. Effective range of 1000 meters.''
-->--'''Description''', ''VideoGame/CallOfDuty 3''
First entering service with the German military in 1936 and seeing combat in the UsefulNotes/SpanishCivilWar, the [=MG34=] is an air-cooled recoil-operated machine gun, widely considered the first general-purpose machine gun, adaptable for multiple roles. On its standard bipod, it could be used effectively on offense, while mounting it on a tripod made it effective for defensive fire. A modified version, the [=MG34=] Panzerlauf, was developed as a secondary/coaxial armament for tanks.

While well-liked by troops, the [=MG34=] proved to be expensive and time-consuming to manufacture. As a result, it was replaced in 1942 by the [=MG42=], though both weapons remained in production to the end of the war.

The [=MG34=] is chambered in 7.92x57mm Mauser, with a rate of fire of up to 900 rpm. It could be fed by belts or drums, and featured a quick-change barrel for sustained fire. Uniquely, the weapon featured a double-crescent trigger system for selecting fire modes; pulling the upper trigger crescent fired the gun semi-automatically, while the lower crescent fired automatically.

* Like its later counterpart the [=MG42=], the [=MG34=] is almost certain to appear in media set in the [=WWII=] European theatre. Compared to its better-known descendant, the [=MG34=] is more likely to appear mounted on a vehicle of some sort[[labelnote:*]]The [=MG42=]'s different barrel change system prevented it from being used as a vehicle-mounted weapon[[/labelnote]].
* The DLT-19 heavy blaster rifles used by the Stormtroopers in the ''Franchise/StarWars'' films are [=MG34=] machine guns painted black. The prequel trilogy's DC-15 blasters also bear a heavy resemblance to the [=MG34=].
* The [=MG34=] appears in the first two ''VideoGame/RedOrchestra'' games as the standard German machine gun. It can be used on foot, mounted on a tripod, or as tank-mounted weapons.
* Appears in the WWII-dated ''VideoGame/CallOfDuty'' games, usable both on foot and on vehicles. ''United Offensive'' in particular features it as the Germans' portable mounted machine gun (opposing the American M1919 and Soviet [=DP28=]), able to be deployed where the player likes; it also shows up in regular mounted but not portable form for a mission or two set before the [=MG42=]'s adoption. ''Call of Duty 3'' also features it in this sort of manner, able to actually be fired from the hip when carried but requiring the player to be prone to actually aim it.
* Usable in ''VideoGame/DayOfInfamy'' for the Support class. Compared to the [=MG42=], the [=MG34=] uses a 50 round drum and can be aimed properly from the shoulder. It also gets select-fire capabilities that the 42 lacks, thanks to its double-crescent trigger.
* Hanna-Justina of the Afrika Korps makes use of the MG 34 in ''Manga/StrikeWitches''.
* Many of the German tanks in ''Anime/GirlsUndPanzer'' mount [=MG34=]s as secondary or coaxial weapons.

[[folder:[=MG42=] and derivatives]]
-> ''Forged by the Wehrmacht, the Buzzsaw 42 Light Machine Gun was a 7.92x57mm Mauser general purpose machine gun that started being used in 1942. It supplemented and many times replaced other weapons on the battlefield. The Buzzsaw 42 is known for its reliability, durability, simplicity and ease of operation. Most notable of all is its [ability] to produce a high volume of suppressive fire, having one of the highest average cyclic rate[s] of any single-barreled man-portable machine gun.''
-->--'''Description''', ''VideoGame/PAYDAY2''

At the beginning of the Second World War, the Germans were mostly equipped with the 7.92mm [=MG34=], which first saw combat in the Spanish Civil War. While a truly excellent machine gun in its own right, the [=MG34=] was really ''too'' good; it was labour-intensive, expensive, and took a long time to manufacture. The [=MG34=] also proved to be less rugged than expected, due to the very tight design tolerances. This resulted in a total redesign being ordered with mass production as the primary goal, and the end product is widely regarded as one of the best machine guns ever designed.

The [=MG42=] made extensive use of pressed and stamped steel parts to cut down on cost and production times, and used a recoil operated, roller-locked mechanism augmented by a gas recoil booster which increased both reliability and rate of fire; the resulting weapon was distinctly more rugged than the rather finicky [=MG34=]. The [=MG42=] remains one of the fastest-firing single-barrel weapons to not require external power, able to fire 7.92x57mm Mauser rounds at an average of 1,200 RPM. A true general-purpose machine gun, it could be used in the light machine gun role with a 50-round drum magazine and bipod, or the medium role with a tripod and belt feed. Switching between a bipod and tripod in an emergency required no special tools, thanks to the mounting latch being spring-loaded. The [=MG42=] was so good, in fact, that Allied soldiers who were lucky enough to capture one would quickly swap their own light machine guns for the "Spandau" until they ran out of captured ammo for it.

Its main drawbacks stemmed from the gigantic rate of fire; it was incredibly loud, barrel changes were frequent (though taking only seven seconds at longest thanks to a superbly designed quick-change barrel) and ammunition consumption was very high even when all efforts were made to conserve it. The huge rate of fire also made the gun's report extremely distinctive, described by troops who faced it as a buzzing or tearing sound rather than distinct individual shots,[[note]]The [=MG42's=] rate of fire, averaging 1,200 rounds per minute but sometimes reaching 1,500 depending on the weight of the individual weapon's bolt, is too high for the human ear to discern the individual shots.[[/note]] leading to nicknames like "Hitler's Buzzsaw". The very high rate of fire does have distinct advantages; it made the gun excellent at suppressive fire and the noise it created was ''terrifying''.

The [=MG42=] was the basis of some of Germany's later 7.62x51mm NATO machine guns following the war, from the [=MG1=] to the modern [=MG3=],[[note]]Four variants of the [=MG1=] were built from the ground up, with changes to the original design including recalibrated sights for the different round, a chrome-lined barrel, and modifications to the bolt depending on the exact model; the [=MG2=] was made simply by taking wartime [=MG42=]s and rechambering them to 7.62mm NATO. The Italian Army also came up with a kit to convert it to the 5.56mm NATO round, but it was not put into production due the competing Minimi, when fully loaded, weighing as it ''empty''.[[/note]] and along with the [=FG42=] was also the basis of the American M60. The US also attempted to make a .30-06 version of the [=MG42=] for testing, but these wouldn't even cycle after the first shot because [[WhatAnIdiot the designers failed to account for the difference in size]] between the.30-06 Springfield (7.62x63mm) and 7.92x57mm Mauser. The [=MG3=] is so similar (and externally almost identical) to the [=MG42=] that they have many interchangeable parts.

Yugoslavia also manufactured the M53, an almost exact copy of the gun down to the chambering, the only real difference being a slightly stronger extractor and a slightly modified chamber to ease extraction of steel ammo. These variant parts are the most common on the market today, and you may even see Yugoslavia's large distinctive proof mark on the top cover of a few supposedly Nazi era guns.

* Every World War II game, movie, or otherwise that is set in the European theatre, features this gun.
* The WWII-based ''VideoGame/CallOfDuty'' games, with their usual focus on Europe, feature the weapon extensively, commonly mounted at every position the Germans are holding. ''World at War'' allows it to be used portable, with a 50-round drum magazine and unlockable bipod. It even shows up more than a hundred years after WWII in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops III]]'', mounted all over the place as the only period weapon to show up in the otherwise-AnachronismStew-laden dream sequence of "Demon Within".
* The [=MG3=] shows up as an unlockable weapon in the ''VideoGame/BattlefieldBadCompany'' games, used by the Medic. It deals lower damage than most of the other machine guns, but it's tied with the PP-2000 machine pistol as the fastest-firing gun in the game.
* The BFG used by the Special Unit in ''Anime/JinRohTheWolfBrigade'', with multiple extra belts and a spare barrel stashed in [[AmmunitionBackpack their backpacks]].
* Alphard tries to shoot down Liang Qi's chopper with a door mounted [=MG3=] from her own helicopter in ''Anime/{{Canaan}}''.
* The Helghast machine gun in ''VideoGame/{{Killzone}}'' is basically an [=MG42=] with the barrel shroud rotated 90 degrees counterclockwise.
* The M56 Smart Gun in ''Film/{{Aliens}}'' was an [=MG42=] mated to a steadicam harness, with additional parts from a motorcycle.
* ''[[Manga/GunslingerGirl Gunslinger Girl: Il Teatrino]]''. Rico fires the [=MG3=] version from the hip.
* ''The Bunker'' (2001). Its ammunition apparently cost the makers of this war/horror movie a pound a round, so it wasn't fired often.
* ''Film/CharliesAngelsFullThrottle'' features a nameless Mongolian who [[GunsAkimbo dual-wields]] an [=MG42=] together with a PKM machine gun from the hip.
* A character in a ''ComicStrip/NickKnatterton'' comic has an [=MG42=] mounted ''on her bed''.
* The [=MG42=] was added in a later update to ''[[VideoGame/RedOrchestra Red Orchestra 2: Heroes of Stalingrad]]''. Leveling up allows one to replace its initial 50-round drum magazine with a 250-round belt, while further levels reduce the rate of fire and allow you to carry extra ammo.
* An [=MG42=] is used in ''VideoGame/MafiaII'' by Vito Scaletta twice. The first time during [[UsefulNotes/WorldWarII Operation Husky]], before later using one to ambush a heavily guarded target during a hit.
* Available in ''7.62 High Caliber'' as the [=MG3=], with the accompanying high rate of fire and fitted with a 50 round drum and bipod.
* Appears in ''VideoGame/{{PAYDAY 2}}'' with the Gage Historical Pack DLC, as the [[AKA47 Buzzsaw 42.]] Its absurdly high fire rate is preserved rather well ingame; with the addition of a bipod as of 2015's "Crimefest", it can be a complete terror that will, true to its name, saw through even Bulldozers in a couple of seconds. It can be modified with the MG 34's light barrel to increase accuracy and stability, or a "Heatsinked Suppressed Barrel" to imitate the MG 34-derived DLT-19 heavy blaster rifle from ''Film/ANewHope''.
* The CETME Ameli, a Spanish clone downsized for 5.56mm rounds and given a distinctive carry handle, shows up as just the "Ameli" in ''VideoGame/CallOfDutyGhosts'' and ''VideoGame/CallOfDutyAdvancedWarfare''.
* The [=MG42=] is usable in ''VideoGame/DayOfInfamy'' for the Wehrmacht Machinegunner and Support classes respectively. It loads from 250-round belts and can only be aimed while deployed.
* The [=MG3=] is the primary weapon of the Support specialist Dieter Munz in ''VideoGame/GhostRecon''.
* ''VideoGame/FarCry4'' features a stockless [=MG42=], modified with a side-grip and a rail atop the feed tray if the player attaches a sight to it, as the final LMG unlocked. It lives up well to the real weapon's infamy, with a high rate of fire, decent damage behind that, and a high capacity (up to 200 rounds with mods). There's also a Signature version, named after the real weapon's "Buzzsaw" nickname, unlocked for deactivating every radio tower in the game; it features a massive 400-round belt, a reflex sight, and accuracy and damage boosted to the point that anything that even gets in front of you will die in a nanosecond.
* The [=MG3=] is one of the most powerful weapons your MSF R&D can research in ''VideoGame/MetalGearSolidPeaceWalker''.
* German MG Bunkers, Motorcycles, MG Teams and Half-Tracks all have the MG 42 in ''VideoGame/CompanyOfHeroes''. The MG 42 is also an upgrade for Grenadier Squads.
* Shows up in ''Literature/DrNo'', mounted on a stolen patrol boat and used by Dr. No's soldiers to try and flush Bond, Quarrel and Honey out of hiding.
* Essentially the standard weapon of TheSquad in ''Manga/StrikeWitches'', with Minna, Erica, Gertrud, and Eila of the 501st all using them, modified to use MG 34-style twin-drum magazines; Gertrud in particular [[GunsAkimbo wields two at a time]] because of her SuperStrength granted by her magic. Other squads also make extensive use of it, including Nikka, Gundula and Edytha of the 502nd.
* In Film/WildWind, Okati uses a looted German machine gun as his personal weapon.
* ''VideoGame/WolfensteinTheNewOrder''[='=]s prologue chapter and its prequel DLC ''[[VideoGame/WolfensteinTheOldBlood The Old Blood]]'' feature the "[=MG46=]", which is basically an [=MG42=] made into a [[GatlingGood minigun]] by slapping on a {{chainsaw grip|BFG}} and another three barrels in a sort of spinning quad-mount.

-> ''The PKM is a light machine gun from Russia. Chances are you’ve seen photos of these being held by grim-faced rebels, insurgents, and bodybuilders in glossy magazines. This big gun is powerful, reliable and hard to miss.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

The Pulemyot Kalashnikova (Kalashnikov's Machine Gun), or PK is a 7.62x54mmR general-purpose machine gun developed early in TheSixties by Mikhail Kalashnikov, more famous for the [[CoolGuns/AssaultRifles AK]], after a switch in Soviet tactical doctrine saw the RP-46 mentioned elsewhere on this page declared obsolete. As with most of Kalashnikov's post-war designs, the PK is heavily based on the AK's action, flipped upside-down and modified into an open-bolt weapon that accepts belted ammo. The design has multiple variants for different roles, including the tripod-mounted PKS and the PKT for use in vehicles. The original has also been updated twice: the first upgrade came at the tail end of the 60s, producing the better-known PKM, which simplified production and usage and reduced the weight (from 9 kilograms to 7.5 - the original's ''tripod'' is heavier than the PKM), alongside other upgrades and changes such as a strengthened receiver, a non-fluted barrel and a new flash hider, with more modern-production weapons also introducing black polymer furniture similar to that of the AK-74M. In 2001, the next upgrade came in the form of the PKP "Pecheneg", which switched out the original quick-change barrel with a heavier version that includes a distinctive integrated carrying handle; the weapon's weight is more in line with the original PK and is designed primarily for firing from tripod mounts as a support weapon. There is also an unofficial bullpup configuration of the PKP, with the belt box angled nearly 90 degrees backwards to feed into the relocated action (how the shooter [[RightHandedLeftHandedGuns avoids hot brass ejecting directly into their face]] is probably why it's unofficial). The PK and its variants are notable among belt-fed weapons for feeding from the right side and ejecting to the left, rather than the other way around; in video games, however, despite the usual conception that brass ejecting across the player's view is more "dynamic", [=PKs=] will almost invariably [[RightHandedLeftHandedGuns have their model flipped]] to feed from the left like most other belt-fed machine guns, even in games that otherwise never do this.

* The 2012 remake of ''Film/{{Red Dawn|2012}}'' has one of the North Korean soldiers defending the local police department-turned-KPA base with a mounted PK.
* Briefly shows up wielded by one of the citizens of Paradise in ''Film/{{Postal}}'' during the trailer-park shootout.
* A British soldier in ''Film/ChildrenOfMen'' can briefly be seen wielding an [[ItWorksBetterWithBullets unloaded]] PKM.
* Shows up in ''VideoGame/{{Battlefield}} 2'' and its realism mod ''VideoGame/ProjectReality'' in both PKM and PKT forms. In the default game the former is an unlock for the Support class, well-liked for high accuracy and power (especially after one patch buffed its accuracy and fire rate to ridiculous levels and required another patch to undo it), while the latter is coaxially mounted alongside the main cannon of the MiddleEasternCoalition's tanks.
** The PKP is usable for the Support class in ''VideoGame/{{Battlefield 3}}'' and ''VideoGame/{{Battlefield 4}}''. The PKT returns in both, where it's the coaxial MG for most Russian tanks and [=IFVs=].
* Essentially the {{BFG}} of the ''VideoGame/{{STALKER}}'' games, though its heavy weight prohibits sprinting, the iron sights are unusable, upgrading it costs a fortune, and it uses one of the rarest and most expensive ammo types in the game, even more than the 9x39mm. To make up for these shortcomings, it makes for InstantDeathRadius when you're firing, which extends to medium range when you go in a low crouch - mutants become minced meat. [[UnorthodoxReload Strangely enough]], when reloading, Scar and Degtyarev never flip the lid open; they simply link the new belt to the side of the weapon and rack the bolt.
* A crazy Mongolian [[GunsAkimbo dual wields]] a PKM alongside an MG 42 in ''Film/CharliesAngels Full Throttle''.
* Available in ''VideoGame/FarCry2'' as the first hand-held machine gun available for purchase. As above, since the game is all about flipping the guns' models, the PKM is flipped to feed from the left like the M249. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' also both feature the PKM, now properly feeding from the right and fitted with a Blackheart International SOPMOD kit to facilitate modifications (which it doesn't get in singleplayer, other than an unremovable vertical grip).
* Shows up in the third ''VideoGame/{{Uncharted}}'' as the [[AKA47 "PAK-80"]].
* Available in ''VideoGame/GrandTheftAutoV'' as the "MG". It starts off with a 50-round drum, but the Extended Magazine gives it the correct 100-round belt box.
* The PKP is available in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 3'' to replace the outdated RPD used in the prior two games, as above incorrectly shown to feed its belt from the left side. In the campaign, Captain Price uses one for [[spoiler:storming the hotel Makarov and the last of his Inner Circle are hiding out at]].
* The PKM is one of the standard machine guns for the [[strike:Taliban]] [[SuspiciouslySpecificDenial OpFor]] in the 2010 ''VideoGame/MedalOfHonor''. ''Warfighter'' switches it out for the PKP.
* The PKM appears as a Support weapon in ''VideoGame/GhostRecon'' with the Desert Siege expansion, also used by the unlockable specialist Jodit Haile (who is oddly listed as a Rifleman despite using Support kits). The PKP returned for the free-to-play ''[[VideoGame/GhostReconOnline Phantoms]]'', under its Russian military index name "[=6P41=]". It also features in ''Future Soldier'', with a slightly increased rate of fire, as the first light machine gun available to Team Bodark and the first weapon the player in Campaign can unlock through a weapon challenge. The PKP once again returns in ''[[VideoGame/GhostReconWildlands Wildlands]]'' as the standard machine gun of the Santa Blanca cartel, modified with the railed forend of the bullpup conversion.
* The PKM appears in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the hands of rebels in the South America chapter. It is one of the most powerful weapons in the game, but ammo is hard to find for it and it has high recoil when aiming down the sights. The original PK also appears in ''VideoGame/MetalGearSolidPeaceWalker'' mislabeled as the PKM, where it can be upgraded with a shorter barrel, increased damage and ammunition capacity. ''VideoGame/MetalGearSolidVThePhantomPain'' features the PKM as the [[AKA47 "LPG-61"]].
* The PKP with the above-mentioned bullpup conversion appears in ''VideoGame/RainbowSixSiege'', used by Fuze and the Spetsnaz recruit as a primary weapon. Suicide bombers in Terrorist Hunt mode likewise make some use of it. Until an update, it incorrectly tracked a round in the chamber on a non-empty reload like all the other weapons in the game, despite being open-bolt and belt-fed.

->''The 7.62mm RPD LMG is a light machine gun that dates back to the end of World War II. It fires the 7.62 x 39mm round from 100-round drum magazines. This weapon is less accurate than either the 5.56mm M249 or the 21E. It is lighter than either of the other two, however, and therefore returns to an accurate state after firing more rapidly.''
-->--'''Description''', ''VideoGame/RainbowSix 3: Raven Shield''

The RPD is the world's first SAW, or Squad Automatic Weapon. It fires an intermediate caliber 7.62x39mm round, the same round fired by the SKS, AK-47, AKM and many other weapons. Developed near the end of World War 2 by Vasily Degtyaryov, and accepted into Soviet service in 1944. It saw limited use in the last days of [=WW2=], and was replaced by AK-pattern weapons in the 1960s, though it has gone on to serve with distinction throughout the world, prominently seeing action in Korea and Vietnam.
* Appears in the hands of a Soviet era [[SemperFi Black Sea Marine]] during the events of the ''Man Of Stone'' arc from [[ComicBook/ThePunisherMAX The Punisher's adults only series.]]
* Appears in ''VideoGame/ModernWarfare 1'' and ''2''; it's rather infamous, particularly in use with hackers, due to its low recoil, hundred-round belt, and having the easiest sight to use among its class.[[note]]Also, in ''[[VideoGameRemake Modern Warfare Remastered]]'', its reloading animation has been modified to match how the weapon reloads in reality - replace the belt, ''then'' pull back the bolt. This would normally be just a happy accident from pandering to the people who complained that the original game's machine gun reloads were "backwards", except the M60's reload, which was already exactly how the real thing reloads, was left untouched for precisely that reason.[[/note]] ''VideoGame/CallOfDutyBlackOps2'' lets you use it in the 1980's missions, where, due to just reusing the ''[=MW2=]'' model, it has an anachronistic Picatinny rail above the feed tray.
* Available in ''7.62 High Caliber'' as one of the earliest machine guns available.
* Shows up in the twelfth chapter of ''VideoGame/MaxPayne 3'' with an incorrect 75-round magazine. The [[BlingBlingBang gold version]] gives it the correct 100-round capacity.
* Appears in ''VideoGame/SplinterCell Chaos Theory'' in the hands of North Korean Special Forces in the Seoul mission.
* One of the [=LMGs=] available to Team Rainbow in ''VideoGame/RainbowSix 3: Raven Shield''.
* A usable weapon in ''VideoGame/{{Vietcong}}'' and ''Vietcong 2''.
* A usable weapon in ''VideoGame/ContractWars''.

[[folder: RPK]]
->''"Designed in the late 50s the Russian built RPK takes everything that made the AK the loved, reliable icon that it is today and modified it to take on the role of an LMG. The RPK may lack the range and stationary accuracy of the other [=LMGs=] in our armoury but it is a powerful close quarters weapon provides better on the move usability."''
-->--'''Description''', ''VideoGame/BattlefieldPlay4Free''

The Ruchnoy Pulemyot Kalashnikova (Kalashnikov Handheld Machine Gun) or RPK is a Soviet/Russian-made 7.62x39mm light machine gun, created by none other than Mikhail Kalashnikov. First introduced in the early 1960s, the RPK is, like the PK, based on Kalashnikov's famous AK-47/AKM assault rifle, with a less extensive set of modifications to make it more suitable for use as a machine gun, including a longer barrel with a bipod, a strengthened receiver, and a clubfoot stock (though some versions, like the Yugoslav version pictured, have a regular AK stock). The weapon can be fed with magazines from the standard AK, a 40 round high capacity magazine, or a 75 round drum magazine; due to the extremely similar construction, regular [=AKs=] can also take the RPK's extended mags.

In 1974, with the introduction of the AK-74 and the switch to the 5.45x39mm round, the RPK was redesigned to chamber the new round as the RPK-74, with further modifications to improve the weapon such as a longer, heavier, chrome-plated barrel and reinforcing steel inserts in the magazine well. Like the original RPK, it can share 30-round magazines from the AK-74, though it is primarily designed for new 45-round magazines (drum mags, supposedly with a capacity of 100, were also tested but only issued in ''very'' limited numbers). It has since been upgraded to use synthetic furniture as the RPK-74M, mirroring the upgraded AK-74M; export variants with the same synthetic furniture also exist in the original 7.62x39mm (the RPKM) and one converted to 5.56mm NATO (the RPK-201). The RPK was also the basis for the Romanian FPK / PSL CoolGuns/{{sniper rifle|s}}.

Like its predecessor, the AK, the RPK has seen combat all over the globe, thanks to its ease of use and manufacture.

* Note that in some movies, particularly from the 1980s, what appears to be an RPK may sometimes be played by the similar-looking Valmet M78, a Finnish light machine gun developed from the Rk 62, which itself was developed from the AK-47.
** John Matrix uses an M78 in ''Film/{{Commando}}''.
** The M78 is used by both the Wolverines and Soviet troops in the original ''Film/{{Red Dawn|1984}}''.
* The RPK can be researched and used in ''VideoGame/MetalGearSolidPeaceWalker'', though it is incorrectly classified as an assault rifle.
* The RPK-74 appears in ''VideoGame/Battlefield2'', available to the Support class for the MiddleEasternCoalition in the base game and Spetsnaz, Rebels, and Insurgents in ''Special Forces''. ''VideoGame/BattlefieldBadCompany 2: Vietnam'' features the original RPK, while the RPKM (mislabeled as and given the attributes of the RPK-74M) returns for ''VideoGame/Battlefield3'' as the starting weapon for the Russian Support class, and is as such the final unlock for their American counterpart. ''VideoGame/Battlefield4'' features the regular RPK with the ''China Rising'' DLC, unlocked with the "Powder Keg" assignment (three LMG Ribbon awards and one kill with a mortar). ''VideoGame/BattlefieldHardline'' also has a peculiar usage, the ''Robbery'' DLC introducing the original version with drum mags that only hold 50 rounds and, by default, no stock as a weapon for the Criminal Operator class, then the ''Betrayal'' DLC adding another version (misidentified as the -74 again) for the Operator on both sides, identical to the Criminal-only version except for different magazine models (a 40-round magazine that somehow fits an extra ten rounds), a stock attached by default, and a faster rate of fire.
* An RPK-74 appears as a usable weapon in ''VideoGame/MetroLastLight''. Compared to its smaller counterpart the AK, it is more accurate and powerful and has a larger magazine capacity, but takes much longer to aim, has a slower rate of fire, and takes a bit longer to reload.
* The RPK-74 is a usable weapon in ''VideoGame/CallOfDutyBlackOps''. Strangely, rather than using the regular 7.62mm RPK, which was in use in the 1960s, when the mission takes place in 1961, the game uses the 5.45mm RPK-74, which was not introduced until the 1970s, and when used without an optical attachment it's fitted with an even more anachronistic Tech-SIGHTS rear sight.
* The RPK shows up in ''VideoGame/PAYDAY2'' with the integrated wooden foregrip of a Romanian variant and a 100-round drum magazine. In a departure from the series' norm, it goes by its real name rather than getting the AKA47 treatment.
* Appears as a usable weapon in the ''VideoGame/GhostRecon'' series, the original game featuring it as the weapon of choice for the Georgian support specialist Guram Osadze. ''Future Soldier'' features the RPKM as a uPlay reward, usable by Team Bodark as their equivalent to the same reward's Mk 43 for the Ghosts. ''[[VideoGame/GhostReconWildlands Wildlands]]'' with the Deluxe edition features a heavily-customized variant of the original RPK, somehow fitting a ridiculous 175 rounds in its drum mags.
* A Romanian model of the RPK appears as a weapon for the Insurgent Machine Gunner in ''VideoGame/{{Insurgency}}''. Compared to the Security's M249, it has a smaller capacity due to its magazine-fed nature, and it has a slower rate of fire, but that also means it can be reloaded faster and it has less recoil, making it more suitable to being accurately fired from the shoulder rather than requiring the bipod for anything approaching precision.
* As with many other weapons, it is available in ''7.62 High Calibre''.
* The RPK-74 is usable in ''VideoGame/TheDivision'', with both wooden and synthetic furniture.

[[folder: ST Kinetics Ultimax 100]]
-> ''The U100 is a light machinegun from Singapore. People don't typically picture Singapore as a gun maker — they don't even let you carry durians on the subway there, fascists — but it turns out that the U-100 is actually an impressive piece of hardware. It's extremely light, accurate, and controllable.''
-->--'''Survival Guide''', ''VideoGame/FarCry3''

A light machine gun from Singapore, the Ultimax 100 is an example of how high-tech the [[UsefulNotes/SingaporeansWithStealthFrigates Singaporean Army]] is. Resembling a modern 5.56x45mm Tommy Gun, the gun features an innovative constant-recoil system that allows the bolt carrier group to travel all the way back without ever impacting the rear, instead stopping gradually amongst the axis of movement against the resistance of the return springs. This significantly reduces recoil, making the gun extremely accurate compared to similar machine guns.

The Ultimax has five variants: the pre-production Mk.1, the fixed-barrell Mk.2, the Mk.3 which returns the changeable barrel and comes in standard and paratrooper, the Mk.4 with a new fire selector module that competed in the [[SemperFi USMC]] IAR trials (unfortunately, it lost to the M27 IAR, an LMG variant of the [=HK416=]) and the Mk.5, which can load from STANAG magazines.

If there is one weakness to the design, it is the problematic feed system. Early models were meant to be used with a proprietary [[MoreDakka 100-round drum magazine]], but unfortunately [[AwesomeButImpractical these were bulky, difficult to load without a special mechanism, and occupied more space than M16 magazines or the Minimi's 200-round belt box]], preventing the gunner taking magazines from other squad members equipped with M16s (this was later rectified by drilling two holes right in the M16 magazines' left feed lips, averting the problem). From the Mk.4 onwards however, the Ultimax is modified to load from STANAG magazines only, preventing the original drum from being used anymore and making the weapon more like an IAR than a true light machine gun. Finally, the ability to use drum magazines again was brought back with the Mk.5, which can now accept the Beta C-Mag drum magazine in addition to STANAG magazines.

* In the FilmWithinAFilm at the start of ''[[Film/AustinPowers Austin Powers in Goldmember]]'', Mini-Me can be seen firing the Mk.3 version of the Ultimax.
* In ''Film/ReignOfFire'', the American militia are curiously seen using [=Mk.2s=] in large numbers.
* In the Singaporean-Malaysian film, ''Film/AhBoysToMen'', the Ultimax Mk.2 are used by SAW gunners of the [[SingaporeansWithStealthFrigates Singapore]] [[BackedByThePentagon Army]] against OPFOR infantry in the ActionPrologue.
* WebVideo/FPSRussia used one of these, effectively demonstrating it almost-lack of recoil by [[FiringOneHanded firing it with one hand]].
* Appears in ''VideoGame/FarCry3'' and returns in ''VideoGame/FarCry4''. In both games, it is the Mk.3 variant and is named the [=U100=].
* Aiden Pearce in ''VideoGame/WatchDogs'' can wield the Mk.3 variant (equipped with a 75-round drum), and it also is the machine gun equipped to armed security cameras. It appears as the [=U100=] here too - Ubisoft must really like that name.
* The Mk.5 variant is Raven's default LMG in ''VideoGame/{{MAG}}'', appearing under the name [[AKA47 APEX 100]].
* Shows up in ''VideoGame/GhostRecon Future Soldier'' as a Bodark weapon for some reason. It's the Mk.5 variant, but it loads from the original drum magazines and can be fitted with the fixed stock of the Mk.2.
* In ''VideoGame/SplinterCell'', it appears in ''Blacklist'', but is only available in multiplayer mode.
* The Mk.3 appears in ''VideoGame/HitmanAbsolution'' as [[BigBad Blake Dexter's]] weapon of choice, under the name [[AKA47 Ultramax]]. It can be quickly picked up and collected for use in Contracts mode when he is killed.
* The Mk.5 variant appears in ''VideoGame/Battlefield4'' as the first LMG unlocked for the Support class in multiplayer mode. Notably, it is incorrectly depicted being able to keep a round in the chamber when reloaded, rather than its proper open bolt mechanism.

[[folder: Type [=96/99=] Light Machine Gun]]
[[caption-width-right:350: Above: Type 96, Below: Type 99]]
Essentially the {{Evil Counterpart}}s to the Bren Gun above, the Type 96/99 [=LMGs=] are a pair of functionally-and-aesthetically similar weapons designed and fielded by the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Army]] before and during the Second World War.

The development of the Type 96, the first weapon, began during the [[UsefulNotes/SecondSinoJapaneseWar second Japanese incursion into China]]. The Japanese already had the [[https://en.wikipedia.org/wiki/Type_11_light_machine_gun Type]] [[RareGuns/MachineGuns 11]] [=LMG=] in service by then. While the Type 11 was lightweight, the open-hopper design allowed dust and grime to enter the gun, causing jamming issues which were worsened by the poor dimensional tolerances within the gun; giving it a reputation of unreliability.

In response to this, the Kokura Arsenal of the IJA tested some Czechoslovakian [[https://en.wikipedia.org/wiki/ZB_vz._26 ZB vz.26]] [=LMGs=] (captured from the Chinese army who used locally-produced copies as their standard LMG), and after borrowing certain elements of the gun issued their new design, the Type 96 in 1936. This weapon used the then-standard 6.5x50mmSR Arisaka rifle cartridge also used by the Type 38 [[CoolGuns/{{Rifles}} Arisaka rifle]] and the earlier Type 11, which simplified logistics and supply since riflemen could supply ammo for the machine gunner when needed, or vice versa.

It was also during this time that the Japanese noted that their 6.5x50mm rounds were ballistically inferior to the 8x57 IS (AKA 7.92x57mm Mauser) cartridges used by Chinese troops. This, in combination with the [[RareGuns/MachineGuns Type 92]]'s effectiveness with the then-new rimless 7.7x58mm, inspired the Japanese to switch to the 7.7x58mm cartridge in 1939. Since this cartridge was more powerful than the old 6.5x50mm, a new rifle was needed to handle it; thus, the Type 99 short rifle chambered in the 7.7x58mm cartridge was created and the Type 99, a redesigned Type 96 chambered for the same cartridge as the Type 99 rifle, was also created to ensure the continuation of logistics advantages regarding ammo from rifles and machine guns.

The Type 96/99 looks extremely similar to the ZB 26 and its derivatives, though it is functionally different. Internally, the Type 96 uses the same gas operation mechanism as the earlier Type 11, which was based on the WWI-era French Hotchkiss [=M1909=] machine gun. The Type 96 also features a top-mounted 30-round magazine. It also features a finned quick-change barrel, and a ''bayonet lug'' (pictured above) [[note]](which proved AwesomeButImpractical because the [=LMGs=] were simply too heavy to be useful with the bayonet at close range, and in the case of the Type 99, the bayonet was obstructed by the flash hider)[[/note]]. While it could only fire on full-auto, firing one shot was possible by pulling the trigger briefly, something made easier by the low (450-500 rounds/min) rate of fire. The Type 99 can be differentiated from the Type 96 by different muzzle designs, barrels, buttstocks and magazines, and a higher rate of fire (700 rpm).

There is, however, one significant difference between the Type 96 and 99: Kijiro Nambu, the designer of the two weapons, failed to address the dimensional tolerance issue between the bolt and gun barrel, causing jams during full-auto fire when cases became stuck in the chamber. An oil pump was installed in the Type 96's magazine loader to (theoretically) ensure reliable feeding via oiling the cartridges, but this just made the problem go FromBadToWorse because the oiled cartridges attracted dirt/dust/sand/whatever into the breech. The Type 99 redesign had better primary extraction, which made the oil pump unnecessary.

The Japanese took advantage of the accuracy of the two weapons; a skilled operator can lay down deadly, accurate bullet storms from concealed positions. The Japanese also produced a 2.5x scope that can be attached to the right side of the gun, turning it into an ''automatic sniper rifle''. Also, unlike most Japanese firearms of the era, the Type 96 and Type 99 [=LMGs=] are among the few to actually ''not'' be considered horrible.

Because the Type 96 and the Type 99 [=LMGs=] used vastly different cartridges, logistics became a problem when the two were used in conjunction. Both the Type 96 and the Type 99 stopped production after the surrender in 1945, although during the Indonesian National Revolution from 1945-1949 the Indonesians used this weapon extensively, most notably during the Attack on Jogjakarta in 1949.

* '''Cool Accessory:''' The bayonet lug, designed for the Japanese Type 30 sword bayonet, made the light machine gun extremely intimidating, even though it wasn't very practical.
* Since the Type 96, alongside the Type 11 it was intended to replace (and the later Type 99 which was intended to replace the Type 96), were the standard [=LMGs=] of the IJA in World War II, expect them to appear in Japanese hands in Pacific theater World War II movies.
* ''Film/{{Windtalkers}}'' have both weapons appear in Japanese hands, and Nicolas Cage's character also uses a captured one when he covers a squad member using the radio.
* ''Film/LettersFromIwoJima'', again, has this weapon used by the Japanese. So does ''Film/HacksawRidge'' and ''Film/FlagsOfOurFathers''.
* ''VideoGame/CallOfDutyWorldAtWar'' has the Type 99 appear in place of the Bren Gun from previous World War II Call of Duty titles; it's also the first LMG available for the player to use, as well as the only machine gun that can mount a bayonet. Gameplay-wise, it fires slowly but is quite accurate, controllable, and powerful.
* The Battlefield 1942 mod ''Forgotten Hope'' adds the two weapons to the game; the Type 99 is also the weapon mounted in bunkers, machine gun nests, and on the Daihatsu landing craft.
* The two weapons appear in ''VideoGame/MedalOfHonor'', albeit in different titles; ''VideoGame/MedalOfHonorPacificAssault'' has the earlier Type 96 while ''VideoGame/MedalOfHonorRisingSun'' has the Type 99.
* Appears frequently in the hands of Japanese troops in ''Series/ThePacific''.
* Both the Type 96 and 99 are usable for Japanese Machine Gunners in ''[[VideoGame/RedOrchestra Red Orchestra 2: Rising Storm]]'', where they can be upgraded with 2.5x scopes and bayonets.

[[folder:Vickers Gun]]
-> ''"The Vickers gun accompanied the BEF to France in 1914, and in the years that followed, proved itself to be the most reliable weapon on the battlefield. It was this absolute foolproof reliability which endeared the Vickers to every British soldier who ever fired one."''
--> --'''Ian V. Hogg''', Royal Artillery officer and historian.

At the end of the 19th century, the Maxim company, and the design of its famous machine gun, was purchased by Vickers. Vickers began working on an improved version of the Maxim gun, with a focus on reducing the weapon's weight. The result was the famous Vickers gun, first adopted by the British Army in 1912.

The Vickers went on to be used until the 70’s by Britain and the 90’s by other nations, famously fighting through both World Wars, first as a heavy machine gun and becoming a medium machine gun when the Browning [=M2HB=] entered British service. This was mostly because it never broke: it could jam if the ammo fed into it was dud, and drills existed to get the duds out and the weapon firing again, but the gun itself was almost indestructible. In one 1916 test, ten guns of the 100th machine gun company fired one belt short of one million rounds in twelve hours, and only two guns encountered problems: all ten were serviceable again following basic maintenance. British soldiers did similar, impromptu "tests" just before the Vickers was finally retired in the 1970s, as a more fun way to dispose of the .303 ammo that no other weapon still in service used. Despite the guns having been used for decades, they held up just as well as in those early tests. And from the early 1930s onwards, the Vickers even had a .50 cal variant for armored vehicles and more commonly naval anti-aircraft duty, firing the unique British-made 12.7x81mm round instead of the 12.7x99mm (.50 BMG) round used by the Browning [=M2HB=].

The Vickers itself was also astoundingly light compared to other water-cooled machine guns, weighing only 15-23kg compared to the 27.2kg Maxim, so soldiers had no problem packing it up and carrying it across jungle mountains, No Man's Land or desert hills. Its weight might have also been a decisive factor in the British and Commonwealth armies using it as a medium machine gun from [=WW2=] into the South African border wars. And during an era where air-cooled machine guns were beginning to shine, the Vickers became terrifyingly destructive if several were massed together to provide massive amounts of suppressive fire, effectively being used like artillery rather than infantry support weapons. During the Italian campaign, British machine-gun battalions were scarily efficient, where up to 64 Vickers guns would drown weak sections of the German defense in a hailstorm of lead, letting attacking infantry isolate the more well-defended sections so the rest of the forces could demolish them later. Funnily enough, the Vickers was occasionally used by Commonwealth troops to [[MundaneMadeAwesome heat their brewing water for tea]], despite the tea usually tasting of machine-oil and cordite.

* Anything set during the latter part of the British Empire, or any World War 1 or 2 setting.
* In ''Film/TheLastStand'', Johnny Knoxville's character Lewis Dinkum has a Vickers machine gun he dubs [[ICallItVera Vicky]]. [[Creator/ArnoldSchwarzenegger Sheriff Ray Owens]] borrows it for the defense of the town, where it sees action in the final shootout of the film.
* In ''Film/TheWildGeese'', the titular mercenaries use a Vickers in their final confrontation with [[EliteMooks the Simbas]] towards the end of the film.
* Some Vickers guns appear in ''VideoGame/{{Verdun}}'' as unusable background props.
* British HMG Commandoes and their MG Emplacements use the Vickers machine gun in ''VideoGame/CompanyOfHeroes''. One can also be upgraded for a Bren Carrier for more firepower at the cost of the ability to carry troops.
* Classic British World War I comic book ''Charley's War'' had one as Smith 70's WeaponOfChoice with Young Albert assisting him in loading it. He refuses to let anyone else go near it as he considers it "too technical" for them. When Charley thinks his comrades have been killed thanks to [[TheNeidermeyer Lieutenant Snell]]'s incompetence, he uses it to take his frustration out on German troops. Smith 70's assistant, Young Albert, finally gets to fire it when Smithy is wounded, much to Albert's delight. Smithy often uses it as [[MundaneUtility an impromptu kettle]] to boil water for a SpotOfTea.
* ''Film/TheSiegeOfJadotville'': A Company have a few of them in the titular siege. [[SergeantRock Sergeant Prendergast]] uses one mounted on a jeep to finish off the first wave of mercenaries and [[MajorlyAwesome Commandant Quinlan]] orders the jeep pushed over so he can use the same gun on a plane.
* The Vickers is used on British vehicles in ''VideoGame/Battlefield1''.
* In ''VideoGame/DayOfInfamy'', a modified version of the Vickers Mk VI machine gun is available in a rare infantry-carried variant with deployable bipod from the Mk VII for the Commonwealth faction's Machine Gunner class; like the American M1919 and German [=MG42=], it can be fired without being deployed, but you can't use the sights to do so (especially so given the carry handle is in the way of the sights, which the character pushes out of the way in the deploying animation).
* Used by Japanese guards in ''Film/TheBridgeOnTheRiverKwai'', often when guarding trains or watching over the British prisoners. Like the [[CoolGuns/BattleRifles Lee-Enfields]] and [[CoolGuns/SubmachineGuns Thompsons]] in the film, the guards could have been issued British weapons so more Japanese equipment could go to the front-line troops.
* A Vickers gun appears in ''{{Literature/Cryptonomicon}}'', in one of the WorldWarTwo flashbacks. It is used to shoot up a German platoon, their vehicles, any bits of scenery more Germans may be hiding behind, and mow the lawn in front of a nearby house for good measure. Both the heavy weight and extreme reliability of the gun are talked up.