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* By themselves, individual people may be quite intelligent and capable of making rational, informed decisions. A group of people can be surprisingly easy to [[http://en.wikipedia.org/wiki/Mass_hysteria fool]] or [[http://en.wikipedia.org/wiki/Mob_psychology manipulate]] by comparison. And when we scale up to "the public" ...This may be one of the most extreme cases of Conservation of Ninjutsu.
* This trope may be averted in RealLife conflicts by the [[http://en.wikipedia.org/wiki/Lanchester%27s_laws Lanchester's laws]]. with the important proviso that when ''all other things are equal,'' the numerically inferior side will suffer both numerically and proportionally greater losses than the numerically superior side... but things seldom are equal in RealLife - that is why quality can and often does prevail over quantity.
* Aerial warfare. Only a little difference in quality - most importantly pilot training or tactics - can tip the scales on the side of quality against the quantity, resulting in ConservationOfNinjutsu. The most extreme example of this must be that over Karelian Isthmus 28. June 1944. AcePilot Hans Wind (75 victories) and {{Wingman}} Nils Katajainen (36 victories) attacking ''twosome'' a formation of 100 enemy planes and scattering it. (Both pilots survived the encounter).
* This trope is sometimes combined with PlotTailoredToTheParty. Multiple characters who attack a specific enemy may get their asses handed to them not necessarily because they're weak but because they're not the suited ''people'' to fight that specific foe. A token enemy can easily overwhelm a group of heroes, but a one-on-one will be much harder fight.
* When [[http://www.youtube.com/watch?v=PgKg0Hc7YIA 3 expert fencers take on 50 novice fencers]], this trope seems to be in effect in that the expert fencers had great success even though outnumbered, until the the number of novice fencers dwindled and they suddenly became much more capable. Eventually, it is [[spoiler:the novices]] who win.
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