''Commando For Action and Adventure'', formerly known as ''Commando War Stories in Pictures'', and colloquially known as ''Commando Comics'', are a series of [[BritishComics British comic books]] that primarily draw their themes and backdrops from the various incidents of the World Wars I and II. The comic, still in print today, was an AlternateCompanyEquivalent to the earlier ''Battle Picture Library'' and ''War Picture Library'' series, which have since been discontinued. The comic is noted for its distinctive 7 5 inch, 68 page format that became a standard for these kinds of stories.

The general tone is more ''Film/TheGunsOfNavarone'' than ''SavingPrivateRyan''; the horrors of war are still there, but they don't overpower the stories. Over the years, the "Boy's Own Adventures" attitude has been toned down a bit, but it's still a mostly optimistic view of war, viewing it more as a necessary evil than a fun time for the boys.

!This comic book contains the following tropes:

* AlternateCompanyEquivalent: Creator/DCThomson published Commando which was clearly inspired by War Picture Libraries from rival publisher IPC.
* AnyoneCanDie: And they do.
* AussiesWithArtillery: Stories about [[OnlyKnownByTheirNickname Anzacs]] have long been a favourite for ''Commando'' readers; kind of an EnsembleDarkhorse, but for an entire armed force.
* BreakOutTheMuseumPiece: In ''Charlie's Tank'', a group of plucky British soldiers trapped in occupied France liberate a World War I tank from a museum and use it to escape the Nazis.
* BunnyEarsLawyer: Quite a few mavericks and [[IWorkAlone lone wolves]] appear in ''Commando'', and more often than not they're left to get on with things because [[CrazyAwesome they're that good at what they do]], any eccentricities are overlooked.
* DependingOnTheWriter: Can often mean the difference between, for example, US troops being [[AmericaSavesTheDay a bunch of okay guys who want to help others live as free as they do]] or [[{{Eagleland}} stupid Yanks who think they can whatever they want]], whether TheBigGuy is a GentleGiant or a BoisterousBruiser, or whether or not AllGermansAreNazis.
* GeneralFailure: One of these usually turns up - often on the British side. The reason they're allowed to be a BadBoss is because [[ScrewTheRulesIHaveConnections he's got a relative who's high-up in the ranks]].
** One issue decided to play it UpToEleven, and have a stupid Italian officer whose uncle was '''''UsefulNotes/BenitoMussolini'''''.
* GratuitousGerman: Usually German commands, ranks, swearing and interjections, and usually grammatically correct.
* HeroicSacrifice: Usually made by the aforementioned GeneralFailure [[RedemptionEqualsDeath to make up for being such a]] JerkAss.
* KeepCirculatingTheTapes: Averted... kind of. Not only has D.C. Thomson & Co. started putting out oversized trade paperbacks of some of classic stories, but every month they usually have at least four stories that are reprints of stories that are at least a few decades old.
* LaserGuidedAmnesia: There has '''never''' been a KarmaHoudini in '''any''' issue of Commando. '''''Ever'''''.
* MaybeMagicMaybeMundane: The standard reaction to anything which possibly affect fate, such as good-luck charms.
* TheNeidermeyer: Officers who aren't well liked by the enlisted men often show up. If they're seen from the perspective of the troops, they're usually of the aforementioned GeneralFailure type, but when they're an important character themselves, their story is typically about them winning the respect of their troops. A relatively popular example is to team up a unit of rough and ready [=ANZACs=] with a [[StiffUpperLip by-the-book Englishman]].
** It's not too uncommon to have a SergeantRock mistaken for a Neidermeyer.
* PinPullingTeeth: Not featured as much as you'd think, but they're certainly there.
* RecurringCharacter: Usually averted, owing to the fact that that [[LoadsAndLoadsOfCharacters there's too many to keep track of]]. However, ''Commando'' has been sneaking in a few recurring characters over the years, mostly by writers who are so established within the company that they can more or less get away with it.
** The most notorious example is the RagtagBunchOfMisfits Ramsey's Raiders, who've made it through an astonishing '''''17''''' issues. [[TakeOurWordForIt That's a lot]].
* ShownTheirWork: ''Commando'' staff pride themselves on knowing the ins and outs of the armies they depict.
* SlidingScaleOfIdealismVersusCynicism: Started going closer and closer to cynicism throughout TheEighties and TheNineties, but since the TurnOfTheMillennium its taken a few steps back to a happy medium.
* SurvivorsGuilt: Is a common trope, particularly in, but not limited to stories involving aerial combat. Commonly a bomber pilot loses half or his entire crew, or a fighter pilot loses his favourite wingman or the whole wing. It usually makes them become the heroic version of TheAtoner, DeathSeeker, or NotAfraidToDie, or any combination thereof. Often it is revealed however, that not everyone died as they believed, or that they are somehow convinced it was not their fault (often by the other survivor), and almost always they get over it at the end of the story.
* ThoseWackyNazis: Given this comic's long life, every example given on this trope's page has come up at least once.
** Though it's far from unusual to see at least some Nazis depicted as honest, dutiful and brave, albeit on the wrong side.
* UpperClassTwit: Often an officer, who is also TheNeidermeyer
* WarIsHell: Usually present.
* WholeEpisodeFlashback / HowWeGotHere: It'd be quicker to list the issues of Commando that '''don't''' use these tropes.
* UsefulNotes/WorldWarTwo: For the most part; due to both writers and readers getting a little bored with nothing but stories about six years of human history, writers will branch out with stories set as far back as UsefulNotes/AncientRome, and other eras relevant to Britain's history, such as The UsefulNotes/EnglishCivilWar, The UsefulNotes/SecondBoerWar and UsefulNotes/WorldWarOne.
** Interestingly, although not too surprisingly, The Holocaust has only been mentioned in a few issues.
** The most recently-set issues were about a cell of WesternTerrorists taking over an oil rig in [[TheNineties 1990]] and [[TurnOfTheMillennium 2008's]] #4123: ''Nightmare Holiday''; set in the same year, it deals with a Japanese civilian fleeing North Korean troops after 30 years of imprisonment.
*** There's another contender - #4404, ''Misfit Squad'', a story that partly takes place in 2011.
** The earlier Commando -stories also had stories set in space and computer simulations. Complete with the 50's-60's nowadays wacky take on space and computer technology.
* WorthyOpponent: A frequent trope, usually a patriotic officer or soldier who disdains Nazis.
* YellowPeril: With the success of ''TheBridgeOnTheRiverKwai'', this became more popular during TheSeventies, and considerably less so afterwards, thanks to a healthy dose of ValuesDissonance. in fact, the Imperial Japanese Army and Navy seem to have disappeared altogether from modern ''Commando'' issues.
** Not counting reprints, the last time was ''probably'' in [[TheNineties 1993]]. And even then, it was mostly about a Japanese-American being TheMole for the Allies.
*** ''#4002 Borneo Prince'' and ''#4003 Island Of Terror!'' are both from 2007. Both involve the Japanese.