!''The Nerevarine''

The PlayerCharacter, hero of the game.

* TheAgeless: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured."
* AntiHero[=/=]VillainProtagonist: If you take some of the more morally questionable paths.
* AnythingThatMoves: Though you don't get to see what your character actually says, the NPC responses to the "Admire" dialogue choice are frequently responses to pick-up lines or come-ons. This happens regardless of their race or gender.
* AsskickingEqualsAuthority: Pretty much how you end up at the top of any of the guilds or factions. Especially true for the ones where you have to kill the previous guildmaster in battle.
** BadassInCharge: What this leads to.
* {{Badass}}: In his/her past incarnation the Nevarine is responsible for uniting the Dunmer and defeating Dagoth Ur. In the present incarnation, he/she is destined to do it all again.
** EmpoweredBadassNormal: After a certain point in the main quest [[spoiler: (namely, contracting Corprus and having it "cured,"]] he/she becomes immune to disease as well as becoming TheAgeless. Vampirism and Lycanthropy are also options.
* TheChosenOne: Chosen by Azura to punish the Tribunal, destroy the Heart and kill Dagoth Ur.
** TheUnchosenOne: For once, these aren't mutually exclusive - by selecting the right dialogue options, it's possible to play a Nerevarine who's fulfilling the prophecy because they think it's the right thing to do, not just BecauseDestinySaysSo.
* CursedWithAwesome: For starters, once you start gaining notoriety as the Nerevarine, this can get you the attention of some awesome allies... and some really nasty enemies. Also, once you get the corprus cure, you still have the disease, minus any of the negative effects, meaning you no longer have to worry about getting any type of disease again.
* DeadpanSnarker: In the Journal, your character will make some pithy comments on occasion.
* FeaturelessProtagonist: In terms of gameplay, the Nerevarine can be anything the player wants them to be in terms of race, gender, class, birthsign, etc. A few details of his or her backstory are established in the storyline however: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine wasn't born in Morrowind, either, which still makes him/her to be qualified since the lost prophecies said that the Nerevarine would be an outlander.
* GoingNative: At least going ''partly'' native is heavily encouraged (joining a Great House -- even the most imperialized House, Hlaalu, is still at core a Dunmer house based on Dunmer traditions -- and just looking out for the interests of Morrowind's people first, prominently mentioned when Caius Cosades is recalled, leaving you the highest ranking Blade in the area). It's entirely possible to go full-blown, avoid all the non-Blade Imperial factions, and join just a Great House and the Temple (unless you go native in the Telvanni -- their traditions discourage giving more than the absolute minimum of tolerance to the Tribunal).
* GuileHero: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
* IAmWho: Lord Nerevar reborn.
* TheHero: Exactly which flavor depends on how you choose to play.
* ParentalAbandonment: Is an orphan. This is actually part of the Nerevarine prophecy.
* PhysicalGod: Somewhat {{Downplayed}}, but qualifies. By the end of the game, you're one of the most powerful beings in Vvardenfell, if not on all of Tamriel, and have [[spoiler: slain 2-3 full blown Physical Gods, as well as the aspect of another, more powerful god-like being.]] You also still have the Corprus disease, with the negative effects cured, leaving you as TheAgeless and immune to all other disease. Corprus disease is alternatively known as "the Divine Disease," and was created by Dagoth Ur using the power of the Heart of Lorkhan, the [[GodIsDead dead creator god]] of the Elder Scrolls universe. You keep this even after [[spoiler: you destroy the heart]], meaning you still have a connection to its divinity. It may not be as strong of connection as the Tribunal or Dagoth Ur, but it is a shred of the divine.
* PlayerCharacter
* RagsToRiches: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in. With all of the MoneyForNothing available, this process will usually only take a couple of in-game months.
* {{Reincarnation}}: Of Nerevar... ''maybe''. You're capable of wearing the Moon-and-Star ring, which is designed to kill anyone who ''isn't'' Nerevar, and Dagoth Ur calls you "Nerevar, my old friend". But there's hints that you've been shoe-horned into the role by Azura, who wants to give the Tribunal a good kicking.
** Whether you were shoehorned into the role or not, by the end of it, you pretty much have become his reincarnation, by [[http://elderscrolls.wikia.com/wiki/Mantling mantling]] him.
* ReallySevenHundredYearsOld: It's heavily implied only the detrimental effects of Corpus were cured but not the benefits, leaving the Nerevarine as TheAgeless. There are definite indications that the Nerevarine is still alive-and-kicking by the time of ''Skyrim'', over 200 years later. Of course, since there's no "canon" name or race or gender for the Nerevarine, a few third-hand accounts are about all the writers could plausibly include to say so.
* TookALevelInBadass: You go from a relatively unskilled prisoner at the start of the game to a OneManArmy capable of [[DidYouJustPunchOutCthulhu slaying gods]] by the end.
* WeaponOfChoice: Up to the player, naturally.
** Archer: The Marksman skill.
** AnAxeToGrind: The Axe Skill.
** BladeOnAStick: The Spear Skill.
** DropTheHammer: The Blunt Weapon skill.
** BareFistedMonk: The Unarmed skill.
** CoolSword[=/=]{{BFS}}[=/=]KnifeNut: The Long and Short Blade skills.
** ElementalPowers: The three main varieties of Destruction magic.
*** AnIcePerson
*** PlayingWithFire
*** ShockAndAwe
** LuckilyMyShieldWillProtectMe: The Block skill.

!''Lord Indoril Nerevar (aka Saint Nerevar, Nerevar Moon-And-Star)''

Ancient leader of the Chimer (now Dunmer) people. His death thousands of years ago and prophesied reincarnation fuel the events of the game.

* AnAxeToGrind: For a time his primary weapon was the Named Axe, with which he killed the Parliament of Craters.
* CompellingVoice: His "supernatural powers of persuasion." Further enhanced by his Dwemer-crafted and Azura-blessed ring, Moon-And-Star.
* EnemyMine: Arranged this with the rival Dwemer in order to drive the invading Nords out of Morrowind.
* FireForgedFriends: With Dumac Dwarfking.
* FlamingSword: His Blade, True Flame.
* FolkHero: For the Ashlanders. Also a Messianic figure, who is believed will return one day to strike down the "false gods" of the Tribunal.
* GuileHero: His greatest skills were his leadership and supernatural powers of persuasion.
* IconicItem: In-universe, his Moon-And-Star ring. Also, True Flame to a lesser extent.
* TheLeader: Type II during the Chimer's war with the Dwemer in the backstory. The rest of the band consisted of the Tribunal and Dagoth Ur.
* PoorCommunicationKills: A few of the versions of Nerevar's final days imply that his good friend Dumac did not know what Kagrenac was planning to do with the tools and heart, and would have stopped Kagrenac had he known. Thus, preventing the Battle of Red Mountain, the Dwemer's disappearance, and possibly Nerevar's death.
* PosthumousCharacter: Has been dead for around 4000 years by the events of the game. His death, prophesied reincarnation, and the subsequent use of the Heart of Lorkhan by the Tribunal and Dagoth Ur to obtain divinity are the catalyst for the game's plot. Everything we know of his life and death comes from in-game books and [[TheRashomon Rashomon]] style stories from key characters.
* TheRashomon: The accounts of his death conflict greatly. The official stance of the Tribunal Temple, the Dissident Priests, the Ashlanders, Dagoth Ur, Vivec, and Azura all recount it differently. What is known for sure is that Nerevar died at Red Mountain. Some say the Tribunal did it, others Dagoth Ur, or that he went too deep into Red Mountain seeking the Sharmat and the volcano exploded. We'll probably never know what ''actually'' happened, on the assumption that not all of them are true.
* {{Reincarnation}}: The Nerevarine is said to be his.
* StandardHeroReward: Married Almalexia, who was already some form of Chimeri nobility, despite his non-royal background.
* TookALevelInBadass: Details of his early life are scant, but if Vivec's account [[UnreliableNarrator can be believed]], Nerevar was a mere merchant caravan guard prior to uniting the Chimer people.
* WhenItAllBegan / PlotTriggeringDeath: Nerevar's death at Red Mountain thousands of years ago establishes the plot of the game.
* WorthyOpponent: He and Dumac Dwarfking showed shades of this prior to their alliance, at which point they became close friends.

!''The Tribunal (ALMSIVI)''
[[caption-width-right:296:A fresco depicting the Tribunal found in Vivec city. From left to right: Vivec, Almalexia, Sotha Sil]]

A trio of living flesh-and-blood gods. They were Nerevar's trusted advisers who went against the wishes of Azura to use the Tools of Kagrenac on the Heart of Lorkhan to obtain divinity.

Tropes describing the Tribunal as a whole:

* AGodAmI: They take this attitude. Justified, due to them actually being gods.
--> '''Vivec''': Can you, mortal, presume to judge the actions and motives of a god?
* CorruptChurch: What the Tribunal Temple (which worships the Tribunal) has become in recent centuries. Curiously, it was much better when the Tribunal lived and worked among their people. Since they were forced to withdraw to conserve their power and it fell to the mortals to run church affairs, the corruption increased and spread.
* DeityOfHumanOrigin: All three were once mortal.
* FighterMageThief: Their "mythic roles" fall into these archetypes with Almalexia as the Fighter, Sotha Sil as the Mage, and Vivec as the Thief.
* GodEmperor: Though not officially the government, they have exerted great influence over the affairs of the Dunmer for many millennia and are technically gods.
* GodsNeedPrayerBadly: After [[spoiler: the Nerevarine destroys the Heart of Lorkhan]], their connection to divinity is permanently severed. Talking to Vivec afterward reveals they are able to persist with a trace of their divinity in-tact due to the faith of their followers.
* PhysicalGod: After obtaining their divine power from the Heart of Lorkhan.
* {{Portmanteau}}: They style themselves as "ALMSIVI," which is made up of '''Alm'''alexia, Sotha '''Si'''l, and '''Vi'''vec.
* ReallySevenHundredYearsOld: 4000 years old, due to them being gods, and thus, immortal. Special mention to Sotha Sil who, as Vivec puts it, is of "Nerevar's generation," being even older than Vivec or Almalexia.
* RoyalsWhoActuallyDoSomething: Though not officially the government, each has a royal title. Vivec as the "Guardian God King," Almalexia as the "Face-Snaked Queen," and Sotha Sil as the "Clockwork King." In ages past, the embodied this trope. They led the defense of Morrowind from multiple takeover attempts by the Reman and Septim empires over the course of several millennia, thwarted at least two takeover attempts by Akiviri races, and banished Mehrunes Dagon at least once. They also established and maintained the Ghostfence, which is the only thing keeping Dagoth Ur and the Blight at bay. By the time the game takes place, they've gone several centuries without being able to recharge their divinity, so they've been forced to withdraw from the day to day affairs of mortals in order to conserve energy.
* ThreeWaySex: Per Sermon 12 of Vivec's ''36 Lessons'', although sex amongst gods likely isn't as we mortals understand it.
* TimeCrash: When they used the Tools of Kagrenac on the Heart of Lorkhan, they brought together two timelines: one where they were mortal advisers ascending to godhood and one where they had always been gods.

!''Vivec'' (a.k.a. Vehk, V'Vehk, Vehk and Vehk)

-> "Love is under my will only."


"Warrior Poet and Guardian God-King of the Holyland of Vvardenfell." Formerly one of Nerevar's top advisers and a member of the Tribunal. He resides in his palace in the city of Vivec, named after himself.


"Future Glorious Invisible Warrior-Poet of Vvardenfell, Vivec." One of the members of ALMSIVI, born as the image of an egg to a Netchiman's wife in the days of Resdaynia. During his pre-life, he was taught by many spirits and creatures before his mother was captured and killed by the Dwemer. After being put in the simulacrum of the Netchiman's wife they had made, he returned to the surface world and was eventually found by Nerevar and brought to Almalexia, where he merged with the simulacrum of his mother, gilled and blended in all the arts of the star-wounded East, under water and in fire and in metal and in ash, six times the wise, and he became the union of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unique in all the middle world, and was Nerevar's lord, master and teacher until Nerevar's death."

Both of these explanations are true. The use of the heart of Lorkhan brought together two divergent timelines, one where Vivec was a mortal advisor and another where he had always been a god.

* {{Badass}}: He taught the Dunmer how to breath underwater and then flooded the island to kill the Akaviri invaders.
* BarrierMaiden: A male example. He's the only member of the Tribunal still using his power to maintain the Ghostfence. He's all but retreated completely from the affairs of mortals in order to conserve his power.
* BlatantLies: He admits that some of his sermons were false. He is also known to tell a number of half-truths, lies of omission, and "from a certain point of view" type truths. His ''36 Lessons'' provide examples of all of these.
* BreakingTheFourthWall: His ''36 Lessons'' as well as some of his dialogue choices suggest that [[spoiler: his "godhood" comes from realizing that he was in a video game and using that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal,") pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds a lot like saving the game and reloading if you die:]]
--> '''Vivec''': "When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."
* BroughtDownToBadass: [[spoiler:He loses his divinity when the Nerevarine destroys the heart of Lorkhan. He's still a several millenia-old, incredibly powerful MagicKnight.]]
* CoolVersusAwesome: ''[[http://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting With Cyrus the Restless]]'', hero of the ''[[Franchise/TheElderscrolls The Elder Scrolls Adventures: Redguard]]'' game. [[spoiler: In it, Cyrus claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order to get Vivec to hand over a valuable treasure. (It's implied that Vivec knows that Cyrus is bluffing, but is impressed by the bluff so much that he goes along with it anyway.)]]
* DidYouJustPunchOutCthulhu: The player can kill him if they're strong enough. [[WorfHadTheFlu This is excused/justified in-story]] by the fact that Vivec is both channelling most of his divine power into the Ghostfence securing Vvardenfell from Dagoth Ur, and hasn't "recharged" his divinity in some time, again because of Dagoth Ur.
* DepravedBisexual: To the point where he's had his way with both men and women, several times throughout the Lessons.
* {{Foreshadowing}}: If talked to after defeating Dagoth Ur, he calls [[spoiler: Almalexia's FaceHeelTurn in Tribunal.]]
--> '''Vivec''': [[spoiler: We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm.]]
* FlamingHair: In-game books and depictions (like the fresco further up this page) state and depict Vivec as being "bald except for flame." However, this is not the case when you meet him in the game.
* GodNeedsPrayerBadly: He claims that Baar Dau (aka the Ministry of Truth) is held up by the power of his peoples' love for him, and if they should stop loving him, he would allow it to fall.
* {{Hermaphrodite}}: Typically referred to as a male, though. It's important to his mythic role as the Trickster/Stranger figure, where Sotha Sil is male (Clockwork King of the Three-And-One) and Almalexia is female (Face-snaked Queen of the Three-And-One).
* JerkassGod: The Baar Dau/Ministry of Truth situation mentioned above, his betrayal of Nerevar, some of the things he does throughout the ''36 Lessons''...the list goes on.
* NumberTwo / TheLancer: To Nerevar during the Chimer's war with the Dwemer in the backstory. The other Tribunes and Dagoth Ur filled out the band.
* PhallicWeapon: Literally (assuming you can trust the ''36 Lessons,'') with his "spear," MUATRA.
* PowerFloats: Can be found floating in a lotus position.
** LevitatingLotusPosition: More specifically.
* SupportingLeader: Becomes one towards the end of the main quest when [[spoiler:he passes the Wraithguard on to the Nerevarine. He rescinds the order to kill/arrest the Nerevarine and passes on his knowledge of how to destroy the Heart of Lorkhan, the source of Dagoth Ur's (and the Tribunal's) divinity. He also orders the Ordinators and Buoyant Armigers inside Ghostgate to aid the Nerevarine in any way they can.]]
* TheTrickster: One of his mythic roles, which goes along with being the "anticipation" of Mephala.
* UnreliableNarrator: As author of the ''36 Lessons.''
* WarriorPoet: Is called this as part of his title.

!''Almalexia'' (a.k.a. Ayem)

-> Come, and bask in the light of mercy.
-> [[spoiler:"[[FaceHeelTurn None may stand in my way. Not you, and certainly not Vivec]].]]"

"Merciful Healing Mother and Goddess of the Dunmer." Formerly Nerevar's wife and one of the members of the Tribunal. Resides in her temple in the city of Mournhold.

* ActionGirl: In the backstory (revealed by several in-game books, the 2920 series in particular), she banished Mehrunes Dagon after an epic battle when he was summoned to destroy Old Mournhold. She (along with Wulfharth and the Underking) defeated the forces of Ada'Soom Dir Kamal at Red Mountain during the Akaviri invasion of Morrowind. [[spoiler: In-game, she's also one of the toughest opponents you'll face.]]
* AxeCrazy: [[spoiler: While she appears to be fairly stable initially, the one-on-one confrontation with her at the end of the expansion reveals just how far gone she really is. And the ensuing battle shows just how ''dangerous'' she is.]]
* : BigBad: Of [[spoiler: The Tribunal Expansion.]]
* BroughtDownToBadass: [[spoiler:Loses her divinity when the Nerevarine destroys the heart of Lorkhan. She's still a several millenia-old, incredibly powerful MagicKnight.]]
* TheChick: In the Chimer's war with the Dwemer in the backstory. Nerevar, the other Tribunes, and Dagoth Ur filled out the rest of the band.
* DidYouJustPunchOutCthulhu: Justified. [[spoiler: She, like Vivec, hasn't been able to replenish her divinity for several centuries. Also, if battled after completing the main game's main quest, her ties to divinity are severed with the destruction of the Heart of Lorkhan. See BroughtDownToBadass above.]]
%%* FaceHeelTurn
%%* GoMadFromTheRevelation
* NiceJobFixingItVillain: One of the quests she gives the Nerevarine is to reforge the original Nerevar's blade [[SwordOfPlotAdvancement True]] [[InfinityMinusOneSword Flame]], presumably to use against a deranged Sotha Sil. [[spoiler: However, she's the bad guy, and basically gave one you of the best swords in the game. It doesn't take a genius to figure out what to do.]]
* PraetorianGuard: "Her Hands" elite ordinators, decked out in powerfully enchanted high ordinator armor.
* UriahGambit: [[spoiler:Sends the Nerevarine to kill Sotha Sil, who was already dead by Almalexia's hand. Sotha Sil's clockwork city contains dozens of strong fabricants and numerous deathtraps. Then, when the Nerevarine survives those, while alone in Sotha Sil's clockwork city, she tries to kill the Nerevarine herself.]]
* VaporWear: [[http://www.uesp.net/wiki/File:TR-creature-Almalexia_04.jpg She doesn't wear much.]]
* WithGreatPowerComesGreatInsanity: [[spoiler: [[InvertedTrope Inverted]], from what she says and what Vivec and others say if asked after Tribunal's main-quest. What ''really'' seems to have driven her off the deep end is ''losing'' her divine power.]]

!''Sotha Sil'' (a.k.a. Seht)


-> "I watch. I wonder. I build. I tear down."

"The Magnus, Wizard-Mystic God of the Dunmer." The last survivor of the minor house Sotha, former member of the Psijic Order (or at least a prominent associate,) and one of the members of the tribunal. Resides, withdrawn from the world, in his magical clockwork city.

%%* DeadAllAlong
* DefectorFromDecadence: Unlike Vivec and Almalexia, who chose to live and work among their people (at least until they were cut off from the Heart of Lorkhan,) Sotha Sil was the least concerned with the affairs of mortals and spent much of his time withdrawn from the world in the seclusion of his Clockwork City. If asked, Vivec will speculate that Sotha Sil may not even notice his godhood is gone [[spoiler: once the Nerevarine destroys the Heart.]]
* GoMadFromTheRevelation: [[spoiler: Subverted as it's Almalexia who has gone mad]]
* LastOfHisKind: The last member of the ancient minor House Sotha.
* {{Magitek}}: His clockwork city, with a dash of SteamPunk.
* TheSmartGuy: In the Chimer's war with the Dwemer in the backstory. Nerevar, the other Tribunes, and Dagoth Ur filled out the rest of the band.
* TheseAreThingsManWasNotMeantToKnow: The "hidden world" that he dedicates his time to studying. He also gives this as his reason for refusing to allow Divayth Fyr to study the Tools of Kagrenac in [[http://www.imperial-library.info/content/sotha-sils-last-words Sotha Sil's Last Words...]]
--> '''Sotha Sil''': The Tools of Kagrenac in your possession? I think not. Were you to have them, I would fear for your life. They are not tools for mortals, Fyr, as you well know.
* WithGreatPowerComesGreatInsanity: Possibly. He was always the most reclusive member of the Tribunal, and the least concerned with the affairs of mortals. Whether or not he ever actually went "insane" prior to [[spoiler: his death at the hands of the actually crazy Almalexia]] is unknown.

!''Dagoth Ur'' (a.k.a Voryn Dagoth, Sharmat)

[[caption-width-right:281:Dagoth Ur with Akulakhan]]


Former Lord of Great House Dagoth and trusted adviser of Nerevar. Was trusted to guard the tools of Kagrenac, but instead became corrupted by them and was the first to use them to obtain divinity from the Heart of Lorkhan. His physical body was slain at the time of Nerevar's death, but he coalesced during the millenia the Tribunal reigned. During one of their pilgrimages to Red Mountain to recharge their divinity, a reformed Dagoth Ur ambushed them and captured two of the tools of Kagrenac (Keening and Sunder) before they could escape. Since then, his power has waxed with the spreading of the Blight, while the power of the Tribunal has waned since they can no longer replenish their divine powers.

He also has been the Sharmat since the beginning of time, waiting for Nerevar in the bowels of Red Mountain, one of the ones in their inelegant eleven. His misunderstanding as to the nature of the world and his insistence that there exists a true symbology of the center is the cause of his contagious madness.

Like Vivec above, both of these explanations are true as his use of the Heart of Lorkhan brought together two timelines.

* AGodAmI: Justified, as he really ''is'' a god despite having once been mortal.
--> '''Dagoth Ur''': What a fool you are. I'm a god, how can you kill a god? What a grand and intoxicating innocence. How could you be so naive?
* AffablyEvil: Generally polite towards the Nerevarine until the final battle.
* BigBad: Of the main questline.
* TheBigGuy: In the Chimer's war with the Dwemer in the backstory. Nerevar and the Tribunal filled out the rest of the band.
* FaceHeelTurn: Originally one of Nerevar's trusted advisers along with the Tribunal. He was corrupted by the tools of Kagrenac when he was tasked to guard them.
* KingInTheMountain: A villainous version. Many thought he was dead before he returned as a god, and there are many allusions to him having been sleeping for the thousands of years the Tribunal ruled.
* LargeHam
* MadGod: Vivec explicitly calls him one. He has a chaotic and distorted personality. He can go from polite and benevolent at one moment to bloodthirsty and murderous the next. However, only the polite side is seen in game.
* NiceJobBreakingItHero: From his point of view and following his logic, he ''hates'' the Empire and blames the Tribunal for having "sacrificed the honor and dignity of the Dunmer race" when they acquiesced to Tiber Septim. In reality, it was only because [[spoiler: HE cut the Tribunal off from their source of divine power in the Heart of Lorkhan]] that they were forced to surrender to the Empire. When the Tribunal was still at full power, they helped to repel multiple Imperial, Akaviri, and Daedric invasion attempts over the course of several millennia. And even then, Vivec managed to secure a number of concessions and autonomy for Morrowind that the other provinces did not get by handing over the Numidium. Unfortunately, you don't get the chance to point this out to Dagoth Ur.
* PhysicalGod: Like the members of the Tribunal, thanks to the Heart of Lorkhan.
* PsychicDreamsForEveryone: How he communicates with his agents, the Sleepers and Dreamers. The Nerevarine will start getting them as he/she progresses in the main storyline.
* ReallySevenHundredYearsOld : Like the Tribunal, thanks to the heart of Lorkhan. According to Vivec, he was of "Nerevar's generation, older than we."
* WalkingShirtlessScene
* WellIntentionedExtremist: [[spoiler: Wishes to drive the Empire out of Morrowind, throw down the Tribunal, and perhaps make all mortals gods.]]
* WeCanRuleTogether: Offers this to the Nerevarine at one point, and an actual chance to do so was cut from the game before release.
* WoobieDestroyerOfWorlds: Possible interpretation, if you believe that [[spoiler:the Tribunal cast him away to do exactly what their friend and King had told them explicitly not to do and convincing him said King had betrayed him in the process.]]


[[caption-width-right:230:Azura's avatar]]

Daedric Prince whose sphere is dusk and dawn, and the magic in between the realms of twilight. A key player in the events of the game.

* BarbieDollAnatomy: Her statue is topless but [[NippleAndDimed undetailed]]. Her avatar [[spoiler: which appears to the player at the end of the main quest and the Tribunal main quest]] is more modestly dressed.
* TheChessmaster: Maybe. The fact that we aren't sure is a testament to her skill. In particular, [[spoiler:is the Nerevarine ''really'' the reincarnation of Nerevar, or just a convenient pawn of hers to exact revenge on the Tribunal?]]
* DisproportionateRetribution: So the Tribunal (and Dagoth Ur) used the Heart of Lorkhan against her will and (one or all of them) murdered her faithful follower Nerevar. In retaliation, she turns the skin of all the Dunmer people an ashen gray and turns their eyes to a blood red. She promises that Nerevar will be reincarnated to cast down the "false gods" of the Tribunal, which winds up happening later.
* GoodIsNotNice: Considered one of the "good" Daedra by the Dunmer, and in general by the people of Tamriel, but she's the one who cursed them with ashen skin and red eyes for the Tribunal's perceived blasphemy against her. Also, [[spoiler: her quest for revenge against the Tribunal, including the reincarnation of Nerevar, eventually and indirectly leads to the destruction of Morrowind.]]
* UnwittingPawn: The Nerevarine, [[spoiler: regardless of whether they're a true reincarnation of Nerevar or not.]]

!''King Hlaalu Helseth''


King of Morrowind during the events of the game and a major player in the ''Tribunal'' expansion.

* BlackAndGrayMorality: He's the gray to [[spoiler: Almalexia's]] black. At least from the point of view of the player.
* ManipulativeBastard / TheChessmaster: Very much so. Fail to capture the throne of Wayrest during the events of [[VideoGame/TheElderScrollsIIDaggerfall Daggerfall?]] [[spoiler: Return to your mother's homeland and capture the throne there.]] The former King Llethan is old and weak? [[spoiler: Poison him and usurp his throne. Kill his chosen heir in the process as well.]] Some "Nerervarine" character is making news in Vvardenfell? [[spoiler: Send the Dark Brotherhood to kill him. When they fail, get him to work for ''you''.]] The in-game book [[http://www.uesp.net/wiki/Lore:A_Game_at_Dinner A Game at Dinner]] also provides a great example, in which Helseth roots out a spy.
* MurderInc: He's very fond of sending the Dark Brotherhood to eliminate potential threats to him.
** AssassinOutclassin: [[spoiler: His assassins are, of course, no match for the Nerevarine. These failed assassination attempts start off the plot for ''Tribunal''.]]
* PraetorianGuard: The Royal Guards of Mournhold.
** CadreOfForeignBodyguards: His strongest bodyguard, Karrod, is a Redguard. The Captain of the Royal Guards, Tienius Delitian, is an Imperial. Alusannah, another Redguard, is the personal bodyguard of Helseth's mother Barenziah.
* PuppetKing: What his position has been prior to his ascension to the throne. The Tribunal Temple, Great Houses, and higher-ups in the Empire held any and all real power. Helseth is working to change that...
* WhatHappenedToTheMouse: He apparently remains King until at least the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]]. After that, he vanishes from any official lore.

!''Divayth Fyr''


A reclusive wizard who runs the "Corprusarium," a safe haven for those afflicted with the Corprus disease.

* BadassGrandpa: According to one of his daughter/wives, he's one of the oldest non-divine beings in Tamriel (about 4000 years old) and still a powerful wizard. (According to the construction set files, he's level 65 - the highest of any NPC in the game.)
* CoolOldGuy
* DarkIsNotEvil: Has the dark skin and red eyes typical of the Dunmer as well as one of only two suits of black Daedric armor in the game, but greatly aids the Neravarine.
* DimensionalTraveler: According to the in game book [[http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion The Doors of Oblivion]], Fyr is one of the few "mortals" who can freely travel between the realms of the [[PhysicalGod Daedra]].
* DirtyOldMan: Judging from what he says about his [[OppositeSexClone "daughters"]], and vice versa.
* FindTheCure: He's searching for a cure for Corprus and [[spoiler: possibly may have found one. Sort of]].
** [[spoiler: If he's to be believed, the Nerevarine ''still'' has corprus and the potion he gave them just took away all the bad effects, while keeping the [[TheAgeless good effects]] intact. Thus it's not technically a cure or even reliable as a vaccine, since aside from the Nerevarine, everyone else who had taken the potion died shortly afterwards.]]
* OddFriendship: With his former Argonian slave Vistha-Kai, who now serves as the warden of the Corprusarium. Also with Yagrum Bagarn, [[spoiler: the last living dwemer and one of his earliest patients.]]
* OppositeSexClone: Cloned himself multiple times.
* ReallySevenHundredYearsOld: See BadassGrandpa above.
* RetiredBadass: Former member of the Psijic Order and a former councilor of House Telvanni. He left both to run his corprusarium.
* TrulySingleParent: His "daughters" are really his own {{Opposite Sex Clone}}s.
* ThemeNaming: If you think of it, you'll notice his "daughters" are named after Greek letters.
* WizardsLiveLonger: A wizard who's one of the oldest non-divine beings in Tamriel in this case.



Daedric Lord of the Hunt.

* BigBad: Of the Bloodmoon expansion.
* DemonLordsAndArchdevils: Shows signs of this as a Daedric Prince.
* HuntingTheMostDangerousGame: [[spoiler: His reason for kidnapping the most powerful warriors on Solstheim.]]
* OurWerewolvesAreDifferent: As the Daedric Lord of the Hunt, the werewolves of the game are his servants. The various other werebeasts mentioned in the game's lore are also his ilk.
* PsychicDreamsForEveryone: How he gives his werewolf servants orders.
* {{Shapeshifter}}: At the close of Bloodmoon, you find yourself confronting one of Hircine's three aspects. He gives you a choice of which one to face.
** BearsAreBadNews: His "strength" form.
** PhysicalGod: His "guile" form is just a smaller version of divine avatar.
** SavageWolves: His "speed" form.

!''Caius Cosades''


-> "I'm just an old man with a skooma problem."

Leader of the Blades, the Emperor's spies, in Morrowind. He's the primary quest giver for much of the game.

* GoodOldFisticuffs: He's perpetually shirtless and shoeless, and can teach hand-to-hand and unarmored combat.
* GrumpyOldMan: If you ask one of the other Blades about him, they call him "sour" and "a worrier."
* JerkWithAHeartOfGold: Despite the above, he very clearly cares about the player.
* ObfuscatingInsanity: Pretends to be just another crazy skooma addict as part of his cover identity.
* PutOnABus: [[spoiler:He is recalled to the Imperial City about halfway through the main quest, never to be seen again.]] [[http://www.imperial-library.info/content/ken-rolstons-texts Lore texts]] written by designer/developer Ken Rolston seem to indicate that Caius is alive and well following the Oblivion crisis.]]
* WalkingShirtlessScene: It's unclear as to ''why'', but it's one of his defining traits nonetheless.
* UnstoppableRage: He will ''epically'' lose his cool if you do something to screw up a quest for the Blades (like kill someone you need to talk to).

!''Crassius Curio''

[[caption-width-right:300:It's so nice to see you, dumpling.]]

An important figure within House Hlaalu who writes plays in his spare time.

* CampGay: His dialogue is written this way, although he's technically bisexual.
* DepravedBisexual: If your character wants to take over House Hlaalu one day, he wants to see them naked first. Regardless of gender. Or species. To gain his support during the main quest so you can save the world, he'll ask for money to cover his expenses...or, if he likes you (disposition 70+), a kiss
* DirtyOldMan: To a degree. He's clearly dirty, and he can't be that young, as he has gotten to the position of Hlaalu councilor the hard way, but he doesn't limit himself to ''young'' women. Or women. Or [[ExtremeOmnisexual mammals]].
* GuileHero: His approach to fighting corruption within the House. He's not above letting everyone around him think he's an easily manipulated fool while he's at it, either.
* MeaningfulName: Yeah, he's pretty crass.
* ReasonableAuthorityFigure: His creepy predilections aside, he's one of the most non-corrupt characters in-game.

!''Yagrum Bagarn''


A resident of Divayth Fyr's Corprusarium and [[spoiler: the last living Dwemer.]]

* LastOfHisKind: [[spoiler:He's the last living Dwemer. He was outside of time when the calamity that wiped out his people occurred and returned to find them gone. He caught the Corprus disease soon after and ended up in the Corprusarium.]]
* RetiredBadass: Forcibly retired due to the effects of the corprus disease. Prior to that however, [[spoiler: he was a master crafter in service to Lord Kagrenac (inventor of the Wraithguard, Keening, and Sunder.) He was apparently capable of traveling to undescribed "outer realms" (thus avoiding the fate of the rest of his race.)]] Also, a full set of Dwemer armor and the legendary hammer Volendrung can be found nearby him.
* SuperWheelchair: The Corprus disease has left him bloated and unable to use his legs, so he gets around on a set of [[{{Steampunk}} steam powered]] spider legs.
* TakeAThirdOption: [[spoiler: His aid is absolutely crucial in the "backpath" method to completing the game's main quest.]]