The seven characters who choose to make the journey of discovery deep within [[VideoGame/TheCave The Cave]]. And [[CharacterTitle The Cave itself]].

!The Cave
* ArousedByTheirVoice: His first words are to not let his "sultry" voice confuse or alarm you.
* DeadpanSnarker: It basically runs on this trope.
* EldritchLocation: Besides being a sapient, talking ''geological formation'' the place can contain multiple separate biomes with locations from hundreds of years apart underground, going down it all the way somehow [[spoiler:sends you back to the top]], and [[spoiler:if you keep what you came for, the ladder to the surface is implied to be endless.]]
* GeniusLoci: As he's a living cave.
* InteractiveNarrator: Played with; while he functions very much as one, it's made explicit from the very beginning that he is an actual character in the game world, he just happens to be a faceless seemingly-omniscient being with an omnipresent voice like most narrators.
* JerkWithAHeartOfGold: He has a rather cruel sense of humor and oftentimes makes jokes that are in bad taste, but he seems to have the players interest at heart. He encourages them to look past the failures and see what lessons there are to be learned, and maintains faith that when the player makes their own journey into The Cave, they'll be ready to make the right decisions.
* JourneyToTheCenterOfTheMind: The game is this for both the cave and the characters. It seems to be very much telepathic, as it presents precisely those defining circumstances to those characters who choose to enter it.
* LemonyNarrator: As a narrator he's prone to snarky jabs.
* NoFourthWall: As shown at several points, the cave addresses us the players as fluently as the characters. Maybe more so.
* SeenItAll: So says Mister Gilbert.
-->''"Because of the amount of people that he's seen coming down here and their descendants, nothing surprises him anymore. Everybody’s been down here at some point or another."''
* UnreliableNarrator: Its SarcasmMode in full effect may make it seem to be this, but in the end it's totally accurate to each character's choices.

!The humans in general
* AntiHero: [[spoiler:In the Good Endings, if you instead interpret it as the characters having refused to make the evil decisions in the past, despite all the villainous build-up, backstory, and inner demons, and the journey into The Cave was just a review of that history.]]
* TheAtoner: [[spoiler:In the Good Endings, if you interpret it as the characters having made the bad decisions in the past and regretted them after the journey into The Cave.]]
* CharacterDevelopment: Either the character development happened ''during'' the journey, or the journey merely reviews character development that already occurred. [[spoiler: The bad endings depict them having succumbed to inner demons in the past, and either dealing with or choosing to ignore the fallout of their decisions. The Good Endings show what is either them biting down on their inherent flaws at the last minute, or their expressing sorrow over not doing so (it's ambiguous which actually happened). Either way, they leave The Cave with an appreciation of moral consequences.]]
* DoubleMeaning: [[spoiler: All of The Cave's introductions for the characters become a lot more sinister once you see what they are entering The Cave for.]]
* HeroicMime: The flashbacks make it clear they're capable of talking, but in-game they don't say anything.
* VillainProtagonist: [[spoiler: All of them except for, arguably, the Knight and the Hillbilly are doing cruel things for selfish reasons.]]

[[folder: The Knight]]
->''"He is on a quest for a sword of unequaled power and prestige...but will he find it before anyone else gets hurt?"''

A man in full plate armor, whose helmet completely covers his face. Can create a barrier around him that is immune to all damage, but he cannot move while it is active.

* BarrierWarrior: He is able to erect impervious barriers.
* EpicFail: [[spoiler: In his bad ending, as a result of trying to take down the dragon, the entire kingdom goes up in flames.]]
* ExcaliburInTheStone: His object of desire. [[spoiler: He can't pull it from the stone until his partners use some dynamite to loosen it.]]
* LegendaryImpostor: [[spoiler:He's actually a peasant who stole the armor from the real (late) knight.]]
* MultipleEndings: [[spoiler:If the knight chooses to take the sword from the cave, his ending is to burn to death along with the king and the country when the dragon attacks. If he leaves what he desires most behind, then he reveals who he really is to the king, who subsequently prepares his soldiers for battle instead of depending on an irresponsible boy to save him.]]
* RealityEnsues: [[spoiler:His bad ending shows him trying to pull out the usual trend of kids or young men slaying dragons with confidence while ignoring the logic that they aren't trained properly. This ends the way reality would portray, the kid fails horribly and ended up with himself and his country destroyed. The good ending shows that it would take experienced, well-trained, and strong men to defeat strong dragons.]]
* StandardHeroReward: He seeks the hand of the princess. [[spoiler: He never actually gets her, but he does get a little kiss for his honesty in the good ending.]]
* SweetAndSourGrapes: [[spoiler: In his good ending. Despite admitting to his lie of being a knight, the peasant does get a little peck on the cheek from the princess for his honesty.]]

[[folder: The Hillbilly]]
->''"On this fine night, he searches for his true love. But does desire burn too brightly in his heart?"''

A guy with a pair of blue overalls, a thick red beard, a straw hat, and no shirt. Capable of holding his breath to swim deeper and farther than any other character.

* DoesNotLikeShoes: His character model has huge bare feet.
* FreudianExcuse: [[spoiler:He's clearly shown to have suffered from ParentalNeglect. It's also why he's so sure a pink teddy bear will conquer his "true love": he had the same as a child and it was his only friend.]]
* LoveMakesYouEvil: [[spoiler:His heartbreak on being rejected leads to him ''burning a bunch of people alive'']]
* MultipleEndings: [[spoiler:Based on whether he takes the big Pink Bear out of the cave; he either burns down the carnival and goes on a crime spree, or he meets a new girl and finds happiness.]]
* PyroManiac: [[spoiler:In his bad ending he burns down the carnival, and then goes on a spree, burning down county fairs and carnivals across the country.]]
* SecondLove: [[spoiler: In his good ending. After being rejected by the glamorous circus performer, he meets up with a simple country girl, finds happiness, and raises many little Billhillies.]]
* SecurityBlanket: His pink teddy bear.
* SuperNotDrowningSkills: His ability is being able to swim around without eventually drowning.

[[folder: The Time Traveler]]
->''"She is here to right a wrong a million years in the making. Fortunately for her, yesterday is a new day."''

From TheFuture comes this neon-decorated young woman. She comes determined to fix the past to save her future equipped with the ability to phase through small barriers.

* DisproportionateRetribution: [[spoiler:She killed the progenitor of a family dating back millions of years simply because her current generation's member won Greatest Employee of All Time at the MegaCorp where they were employed, and he ''may'' have lorded it over her.]]
* DrivenByEnvy: [[spoiler:Her envy of her coworker, who was crowned Greatest Employee of All Time.]]
* FlashStep: Her special ability.
* MultipleEndings: [[spoiler:Based on whether she takes the Greatest Employee trophy out of the cave. She either returns to congratulate her coworker, or she accidentally causes a bad future.]]
* ForWantOfANail: [[spoiler: While killing her fellow employee was certainly nothing small, it ends up causing a BadFuture in her bad ending.]]
* GracefulLoser: [[spoiler:In her good ending, she returns to the future without changing the past and gives the Greatest Employee heartfelt congratulations.]]
* HartmanHips
* RealityEnsues: [[spoiler:She thinks killing her rival's ancestor from the stone age can remove his existence. She really doesn't know that a caveman can be an ancestor to, let's say, great and important people who made her future possible, and her rival isn't the caveman's only descendant.]]
* ScienceIsUseless: Man, those hover-boots sure are flashy. Too bad they don't let her do more than float a couple inches off the ground and still subject her to every other gravity-based issue the other characters can have.

[[folder: The Scientist]]
->''"She is on the cusp of a great discovery for all of humankind...and a hundred million lives hang in the balance."''

Plump, female, highly intelligent, very morally questionable aims. Can use SCIENCE! to subvert various control panels and other devices.

* EveryManHasHisPrice: [[spoiler:Her bad ending shows her taking the money, and living a life of luxury while nuclear war erupts behind her.]]
* {{Greed}}: [[spoiler: For no stated reason other than cold hard cash, she assisted in the launch of a nuclear missile which killed over a hundred million people.]]
* HollywoodHacking: Her special ability is to hack into machines in the cave.
* KickTheDog: [[spoiler: The guidance system for the missile? A little monkey which she coaxed into his place with a bunch of bananas.]]
* AMacGuffinFullOfMoney: [[spoiler:Her Object of Desire.]]
* MultipleEndings: [[spoiler:Based on whether or not she takes the briefcase of cash from the cave. She either rejects the offer of cash and uses her brilliance to benefit society, or she takes the money and leaves the rest of the world to ruin.]]
* ScrewTheMoneyIHaveRules: [[spoiler: Her good ending shows her rejecting the military's money and using her nuclear science for the benefit of society.]]


[[folder: The Adventurer]]
->''"She is hot on the trail of her lost companions and unequaled ancient treasure. But not necessarily in that order."''

A lady adventurer from the days of exploring old tombs in search of her fortune. She can use a grappling hook to swing across gaps and climb up to platforms inaccessible by others.

* ActionGirl: She regularly gets into dangerous situations during her expeditions, and expertly avoids all of them.
* AdventurerArchaeologist: An archaeologist of the Indiana Jones variant, going into booby-trapped tombs for treasure.
* ItsAllAboutMe: Her selfishness is not only a part of her story arc, it's part of the gameplay, where her companions--the other player characters--are almost impaled on spikes because of how she progresses through her area, and the cave wonders if she'd even care if she realized.
* KarmaHoudini: [[spoiler:In her bad ending, she kills her 'friends' with a dynamite explosion, and claims all the money and glory for herself. No retribution here.]]
* MultipleEndings: [[spoiler:If the Adventurer leaves the cave with the gold coffin, Bad Ending. Otherwise, Good Ending.]]
* ThePowerOfFriendship: [[spoiler:In her good ending, she warns her friends about the traps, makes up, and learns to share the rewards.]]

[[folder: The Twins]]
->''"They just want to go outside and play. What could be more innocent than that?"''

From Victorian London come these two very eerie, quiet children, a boy and a girl, with glowing eyes. Can leave behind ghosts of themselves to hold switches in place.

* CreepyChild: They look like little ghouls, with grey skin and glowing eyes. [[spoiler:They're also homicidal.]]
* CreepyTwins: These quiet, creepy children are constantly at each others' side and act as one individual.
* ForTheEvulz: [[spoiler:The Cave suggests this might have been their motivation for killing their parents.]]
* HalfIdenticalTwins: They are a boy and girl, yet look exactly alike.
* HoistByHisOwnPetard: [[spoiler:In their bad ending they poison their parent's food, but are forced to eat the same meal and die as well.]]
* SelfMadeOrphan: [[spoiler:Why the are in the cave. They wish to poison their parents so they won't be held to any rules.]]
* IJustWantToBeFree: With the darkest possible tone. [[spoiler:When they felt too oppressed by their proper, upstanding (but very loving and reasonable) parents, they simply killed them with rat poison.]]
* KickTheDog: Their parents bought them each ponies, which both died in a "mysterious" barn fire.
* MultipleEndings: [[spoiler:Based on whether or not they take the rat poison from the cave. They will either be forced to poison themselves, or they'll make up with their parents.]]
* SpoiledBrat: Listening to Daddy may cause him to say that he will each buy them ''another'' pony if they're good.
* TearsOfRemorse: [[spoiler:In their good ending they warn their parents not to eat the soup and tearfully hug their parents at the end.]]

[[folder: The Monk]]
->''"He seeks his master, so he can become the master. It's a journey filled with peace and enlightenment...and murder. (evil laugh) Oops, sorry."''

A Tibetan-style monk who always seems to be at peace. His ability is to use telekinesis to grab or manipulate out of reach objects, even through walls.

* AlwaysSomeoneBetter: The master was this for him.
* DeceptiveDisciple: [[spoiler:He hides his frustrations with his training and plots to kill his own master.]]
* EpicFail: [[spoiler:This guy failed to have any of the traits of a true monk. No wonder he was passed over by his master.]]
* KlingonPromotion: [[spoiler:His ultimate goal. He kills his own master to succeed him as the Dark Master, rather than actually work to achieve enlightenment.]]
* MindOverMatter: His special ability is to use telekinesis.
* MultipleEndings: [[spoiler:Depending on whether he takes the Meditation Statue out of the cave. He either kills his master and succeeds him, or works hard and achieves inner peace.]]
* TameHisAnger: [[spoiler:In his good ending, the monk continues struggling to gain enlightenment, and eventually learns inner peace.]]