[[center:[[WMG:''Characters/SilentHill'' characters index\\
'''Games''': ''Characters/SilentHill1'' | ''Characters/SilentHill2'' | ''Characters/SilentHill3'' | ''[[Characters/SilentHill4 Silent Hill 4: The Room]]'' | ''Characters/SilentHillTheArcade'' | '''''Silent Hill: Origins''''' | ''Characters/SilentHillHomecoming'' | ''Characters/SilentHillShatteredMemories'' | ''Characters/SilentHillDownpour''\\
'''Films''': ''[[Characters/SilentHillFilm Silent Hill]]'' | ''Characters/SilentHillRevelation3D'']]]]
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For tropes related to characters previously seen in the original ''[[VideoGame/SilentHill1 Silent Hill]]'', see [[Characters/SilentHill1 the respective character page]].

[[foldercontrol]]
! Major Characters
[[folder:Travis Grady]]
!!!'''Voiced by:''' Mikey O'Conner (adult), Ben Eli (young)

->''"Why did nobody help her? You all left that girl to burn!"''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_e1955_9.JPG]]

\\
A trucker with a slight temper problem and a DarkAndTroubledPast. His night drive is interrupted by a house on fire on the side of the road, and saving the girl burning alive within it earns him a visit to the town of Silent Hill and its many nightmares waiting for him.
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* AmbiguousSituation: [[spoiler:His possible past as a serial killer is brought up often in the game, like with the description Travis gives for the shovel weapon ("good for maiming and burying bodies"), the Butcher monster seeming to represent that side of Travis, and with the Bad Ending also acting as a bit of evidence that he may have killed people in the past for one reason or another. All that being said, the game itself never directly addresses it, with the Otherworld and the town itself seeming to only address his parental issues and Alessa's own problems.]]
* BadassBiker: After finishing the game for the first time, you can unlock a biker costume for Travis (which his comments confirm that he owns, alongside a bike).
* BadassNormal: Travis is noticeably more physically imposing than other ''Silent Hill'' protagonists, to the point he can PunchCatch attacks from Silent Hill's monstrosities and beat them up with his bare hands.
* BerserkButton: ParentalAbandonment and AbusiveParents, big time. He becomes increasingly angrier at Dahlia the more he learns of her treatment of Alessa.
** Digging into his past is also one. In the opening dialogue with his trucker buddy, when said buddy comments on him "always blabbing about" something that prevents him meeting "the right girls", Travis immediately gets pretty defensive and points out he's not bringing up his bud's issues despite still sounding relatively good natured. He also gets increasingly aggravated towards Alessa the more his nasty history with his parents is explored.
* ContinuityNod: He makes a cameo in ''Silent Hill: Homecoming'', giving Alex a lift to Shepherd's Glen in his truck.
* DarkAndTroubledPast: Which you unfold during the game, especially when it talks about his parents and their depressive history.
* DidYouJustPunchOutCthulhu: While this trope is a natural progression for a ''Silent Hill'' protagonist fighting the Order, the fact that it’s possible to defeat [[spoiler:[[FinalBoss Alessa’s Dream]]]] unarmed lets Travis fulfill it in the most literal sense.
* GoodIsDumb: Tends to be one of the main arguments against Travis as a character, due to ''willingly'' staying in Silent Hill to continue looking into Alessa's welfare despite 1) having never met her before and thus having no other attachment outside of being the one who rescued her from the fire, and 2) was already told by Lisa that she died. As a result, most players tend to find his not hightailing it out of Silent Hill after Alchemilla Hospital to be an entirely dumb decision.
** On the other hand...one could argue that he's subconsciously identifying with Alessa due to his own horrid past with his parents. Her mother is the one who set the fire and insists that Travis should have left her (his own tried to gas him and herself when he was a child, believing he was a demon), and her father is nowhere to be found (his father committed suicide when it became apparent Helen would never recover, removing himself from Travis's life). Him searching for her and for answers could be due to a subconscious need to provide the help he didn't have as a child. Dumb still, but would explain the situation better than just to have a plot at all.
* GoodOldFisticuffs: One of the few player characters in the series able to fight with his bare hands. That being said, it's purely a crutch until he can get his hands on something better. [[spoiler:Unlocking the [[PowerFist Moon Gauntlets]] makes beating the enemies with your bare hands way easier due to their power, and it will only fail to work on the final boss.]]
* HyperspaceArsenal: Travis can somehow just stash things like ''portable [=TVs=], toasters and long spears'' all in his little trucker jacket without any major hindrance to his stamina, easily beating out previous protagonists in just how much he'll be having at his disposal. Somewhat justified in that the game has a BreakableWeapons system, with most of them being single-use throwables or having little durability.
* ImprobableWeaponUser: Sure, he can engage in combat with monsters with his bare hands and the traditional firearm, but ''Origins'' ramps up the absurdity by allowing Travis to throw things like ''portable [=TVs=], iron weights and toasters'' at enemies.
* NiceGuy: Travis is a kind and helpful person who saved Alessa and was so concerned for a little girl he never met he went to visit her in the hospital to see if she was okay. Time has not dampened his kindness, as he gives [[VideoGame/SilentHillHomecoming Alex]] a ride to Shepherd's Glen and shakes his hand because of Alex’s service as a soldier.
* ParentalAbandonment: His mother Helen went insane and was locked up in a psychiatric hospital, and presumably died prior to the events of ''Origins''. His father Richard committed suicide after being unable to cope with his wife's insanity and incarceration.
* PreviousPlayerCharacterCameo: He has the distinction of being the only ''Silent Hill'' protagonist to appear alive and well in a later game, as he's the one who [[VideoGame/SilentHillHomecoming drives Alex Shepherd into Shepherd's Glen]].
* RageBreakingPoint: Sure, he wants to help Alessa, but with the town repeatedly showing him snippets of his awful past and his parents' downfall into insanity and death, and with his understanding that Alessa is definitely influencing the Otherworld in some capacity, eventually he finds himself BullyingADragon by flat-out challenging the little girl with psychic powers after fighting the memory of his father at the Riverside Motel.
-->''"Happy? You dug up my parents. What now? When do we get to look inside YOUR sick little mind?"''
* RememberTheNewGuy: Despite [[spoiler:derailing the Order's plans of resurrecting their god through her for 7 whole years]], his supposed impact on Alessa's life was never established before this, nor is he mentioned in any way that even hints some lone trucker [[spoiler:helped foil the Order's plans]] years before.
* RightManInTheWrongPlace: Although Silent Hill is his hometown and he has deep enough psychological scars for the town to start targeting him once things get supernatural, he wasn’t actually called there like [[VideoGame/SilentHill1 Cheryl Mason]] or [[VideoGame/SilentHill2 James Sunderland]]; it was sheer coincidence that he was driving by when the Order attempted to sacrifice Alessa. In this, he’s more like [[VideoGame/SilentHill4 Henry Townsend;]] an ordinary dude who had the bad luck of entering a supernatural sphere of influence.
* RuleOfSymbolism: A recurring symbol of his character is a lonely moon; the lyrics to the song ''O.R.T.'' on the soundtrack describe him this way. His aforementioned motorcycle leathers have said moon on the back of the jacket.
* SerialKiller: Many subtle hints throughout the game hint that [[spoiler:Travis really is a deranged serial killer]]. In particular, the ominous description for the shovel weapon...
* SpannerInTheWorks: The Order did not plan on Travis's interference [[spoiler:blowing their plans to hell for 7 years]], and all because he wanted to help a little girl in danger.
* TimePassageBeard: His appearance in ''Homecoming'', which takes place years later, has him with a full beard.
* VillainProtagonist: In the Bad ending, [[spoiler:Travis and The Butcher are actually one in the same, and he's been running around Silent Hill murdering people.]]
[[/folder]]

[[folder:Helen Grady]]
!!!'''Voiced by:''' Creator/LaurenceBouvard

->''"I'm not dead. Locked away! Out of sight, out of mind. Not dead."''

\\
Travis' mother, who fell into insanity during his childhood. It's implied that she died some time prior to the game's events.
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* AbusiveParents: In her insanity, she tried to gas Travis [[MurderSuicide and herself]].
* TheLostLenore: To Travis' father in a sense. She might still have been physically alive for years after the event, but to Richard, the woman he loved died the day she attempted to kill their son.
* MadOracle: In her madness, she repeatedly talked about seeing "the people in the mirror" and talked about them as if they were some kind of threat, and also mentioned often that she could go ''into'' mirrors and back out again. In ''Origins'', mirrors are a key mechanic to gameplay, used to access the Otherworld, implying there was some truth to her ramblings.
** [[spoiler:In the Bad ending, her attempt to kill Travis was a result of her foresight that he would become a serial killer down the line.]]
* OffingTheOffspring: Attempted to at least. [[spoiler:The Butcher ending implies that she did it because she foresaw that Travis would become the Butcher]].
* SelfFulfillingProphecy: [[spoiler:If the Butcher ending is to be believed, her attempt to kill Travis is likely exactly what turned him into a vicious serial killer, along with the death of his father.]]
[[/folder]]

[[folder:Richard Grady]]
!!!'''Voiced by:''' Creator/JohnChancer

->''"I have slept alone the last two years. I've become so bitter, so sleazy! I'm no father to Travis. I can't even look at him some days."''

\\
Travis' father, who took his wife's loss of sanity particularly hard after her commitment into Cedar Grove. Depressed and unable to be a proper father to Travis, he died when Travis was still a child.
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* DisappearedDad: Has been long dead even before the game's events.
* DrivenToSuicide: Eventually, he lost all hope that Helen would ever recover from her madness, so he hanged himself in the motel room him and Travis lived in during their visits to Silent Hill.
* HappilyMarried: With Helen, at least before her insanity struck. Which sadly means he was happier with her before Travis was born.
* ParentsAsPeople: Clearly established to be a normal man with flaws who still loved his family very much. He was unable to cope with the depression of seeing his wife metaphorically die before his eyes, however, and took his own life.
[[/folder]]


!Monsters
[[folder:Faceless Nurse]]

Nurse-like creatures found in Alchemilla Hospital. As their name indicates, they have no faces whatsoever, patrolling the halls so they can find and attack Travis.
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* TheBlank: As the name says, they lack any facial features. The nurses in Alchemilla have what seem to be a surgical mask fused to theirs, while the nurses in Cedar Grove have bandages.
* HumanoidAbomination: They closely resemble actual human nurses in provocative uniforms, but as the lack of faces, bloody garbs and inhuman grunts might reveal, they're yet another monster created by the town.
* ImprovisedWeapon: They'll often be seen with a surgical scalpel or syringe in hand that they use to attack with.
* PaletteSwap: The Nurses found in Cedar Grove Sanitarium are greener in tone and their flesh seems to be rotting, but they function the same way as the ones in Alchemilla.
* RecurringElement: A Nurse monster in a ''Silent Hill'' game. Not only that, this is the first Nurse monster to directly follow the design of the Dark Nurses from [[Film/SilentHill the 2006 movie]] (which are themselves inspired by the Bubble Head Nurses from ''[[VideoGame/SilentHill2 2]]'') and have a distinctly sexual look.
* RuleOfSymbolism: As is the case with sexualized nurse monsters in the series (barring the film), they represent the main protagonist's sexual frustration and inability to initiate a love life. A conversation between Travis and a fellow trucker via radio at the beginning mentions that he hasn't been able to find "the right girls", and truckers are often unable to keep steady relationships due to being out on the road so much. Their tendency to twitch could also represent Travis' nervousness around women.
** Along with the "Cause of Death" photos depicting dead women, the nurses could also be a nod to [[spoiler:the idea that Travis is a serial killer murdering people in Silent Hill, representing his female victims]].
* SuspiciouslySimilarSubstitute: As previously mentioned, they're essentially stand-ins for the Dark Nurses from the film, as well as a retread of the Bubble Heads from the second game.
[[/folder]]

[[folder:Straightjacket]]

A humanoid creature resembling a figure in a straitjacket, fought by Travis at the end of his exploration of Alchemilla Hospital and found everywhere afterwards. The first one is fought as the boss of Alchemilla Hospital, guarding the "Future" piece of the Flauros.
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* BossRoom: The Otherworld Alchemilla Hospital's version of the doctor's office.
* DegradedBoss: The first Straightjacket serves as the "boss fight" of Alchemilla Hospital, after which they'll be found everywhere in the town.
* GateGuardian: A variation. The first Straightjacket fought at Alchemilla is one of the bosses Travis must defeat to acquire a piece of the Flauros puzzle.
* TheGoomba: As soon as Travis is done with the hospital, these creatures will be found ''everywhere'' and, while they're not particularly hard to kill, they're also tough enough to cause plenty of weapons to break and ammo to be wasted should the player try to fight them too often.
* HollywoodAcid: They can spew out an acidic substance from their heads to damage Travis.
* HumanoidAbomination: They have a general human figure except for the lack of faces and arms, and they seem to be struggling against a fleshy cloth-like membrane covering their torsos.
* RuleOfSymbolism:
** For Travis, they could serve as a nod to his mother's commitment into Cedar Grove, as well as the inmates he likely saw whenever he sneaked into the place to see her. They can also be a metaphor for feeling trapped or helpless, with Travis likely thinking he was unable to help his parents or himself. Tying back to the Nurses, the Straitjackets also have a notably sexual-looking grapple where they'll wrap their legs around Travis' upper body and squirm, once again referencing the feeling of sexual frustration.
** For Alessa, it could symbolize her own feeling of helplessness in her current situation, showing restricted movement from the fact she was burned. They could also be another facet of her distrust of adults, feeling unable to confide in them because of their own mental instability.
* SuspiciouslySimilarSubstitute: They're essentially the Lying Figures from ''2'', minus the feminine body proportions and with their skin resembling actual straitjackets by looking thicker and creased.
[[/folder]]

[[folder:The Butcher]]
One of the town's monsters that Travis encounters repeatedly throughout the game, a hulking male humanoid that uses a large cleaver to "butcher" other monsters in gruesome ways. There seems to be a bigger connection between this monster and Travis.
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* BossRoom: Despite being seen often, he's only finally faced as a boss later at the Riverside Motel's kitchen.
* TheButcher: It's in the name. It even wears a butcher's apron and carries around a giant cleaver.
* EnemyWithout: If you end up getting [[spoiler:the bad ending. The Butcher is a manifestation of Travis himself, boiled down to the symbol of Travis the big muscular monster with knives who slaughters people for no real reason.]]
* HumanoidAbomination: Similarly to Pyramid Head, he's an aspect of the main protagonist given a physical form that attacks other monsters it comes across.
* RuleOfSymbolism: A lot of this monster's influence in ''Origins'' stems from the possibility that he's [[spoiler:a repressed evil side of Travis, either as a full-blown serial killer or some kind of dark side he's trying to keep hidden, willingly or otherwise. The monster's mask reflects this, with one side being shielded but covered, and the other exposed but vulnerable, representing a split personality, which could be the case between it and Travis himself.]]
* ShadowArchetype: By default, the Butcher starts out as this [[spoiler:and remains this in the good ending. Both Travis and the Butcher wander Silent Hill attacking monsters, but the Butcher is only in it for the bloodshed, while Travis has little choice but to fight for his life. That is, unless the player/Travis decides to start attacking monsters for the sake of killing them...]]
* SuspiciouslySimilarSubstitute: The similarities between it and [[VideoGame/SilentHill2 Pyramid Head]] are not at all subtle, with a note in the game even directly comparing the two, Pyramid Head referred to as "the executioner". Furthermore, a painting of said "executioner" is also found at the burning Gillespie House. Despite this, the monster is essentially just Pyramid Head with a different occupation, with even the design and weapon of choice not that different from the original.
[[/folder]]

[[folder:Carrion]]

Large, lumbering fleshy carcasses that walk around by dragging their bodies across the ground, looking almost bovine in shape, first seen in the Sanitarium before appearing everywhere as well.
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* AnimalisticAbomination: They look like reanimated bovine carcasses walking around on their hind legs while dragging their fronts on the ground.
* EliteMook: Not only compared to the Straightjackets, since they deal more damage and are way larger, but Travis will find [[GiantMook even bigger]] versions of these beasts after clearing the Artaud Theater.
* InASingleBound: They have a leap attack that can cover a good distance and deal a lot of damage if the player isn't careful.
* MightyGlacier: Lumbering and slow to move, which does make them easier to run away from, but they're also strong and durable.
* RuleOfSymbolism: They're dead bodies whose heads never move along with the rest, likely representing Helen Grady's descent into madness and her husband's words that she was "dead" because of it, with the brain and head functions gone and only a walking carcass of what it once was remaining (helped by the fact they're first seen in the Sanitarium).
** Travis also later expresses that he doesn't like animals getting killed when examining a taxidermy specimen at the Motel, which could indicate the Carrion represent roadkill and Travis' own guilt from running over animals in the road with his truck.
[[/folder]]

[[folder:Remnant]]

Floating bloody harnesses, which are actually worn by invisible figures that cast a shadow when light is present. They're only found in the Sanitarium.
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* CallBack: The fact they're invisible could be a small reference to the Larval Stalker creatures seen in the original game.
* DarkIsEvil: They're shadow monsters that will attack Travis on sight, and will immediately lunge for him should they be illuminated by the flashlight.
* ImprobableWeaponUser: Upon closer observation of their movements, the Remnants turn out to be ''carrying'' their harnesses rather than wearing them, and swing them at Travis to attack.
* InvisibleMonsters: Only the harnesses are visible to the player, but shining the flashlight in their direction reveals they actually do have human bodies, or at least human-shaped shadows.
* LivingShadow: What the player sees of them in complete darkness, as they become actual walking shadows.
* RuleOfSymbolism: When the player examines payphones, Travis expresses he never had anyone to call for help, so the Remnants could be symbolic of Travis feeling "invisible" to others, his own problems unable to be solved because no one can see him or notice him in time. The monsters can also represent his fear of the Sanitarium's other patients whenever he went to see his mother.
[[/folder]]

[[folder:Momma]]

->''"Come here, boy... Let Momma take a look at you!"''

\\
The monstrous manifestation of Travis' memories of his mother, Helen Grady. She's fought at the end of the Otherworld Cedar Grove Sanitarium as its boss fight, guarding the "Past" piece of the Flauros.
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* AndIMustScream: Her rotted face is frozen in a screaming expression, invoking this trope. Although it ''does'' scream when you attack and kill it.
* BodyHorror: It's essentially Helen Grady's flayed corpse wrapped in cloth and suspended over the ground by an iron structure resembling a bell.
* BossRoom: Cell 5 of the Otherworld Cedar Grove Sanitarium's Female Seclusion Ward.
* CallBack: A female corpse suspended in some kind of structure over the floor, closely resembling [[spoiler:the Mary boss]] from ''Silent Hill 2''.
* DeadlyGas: She can let out a cloud of gray gas that harms Travis, likely as a reference to when she tried to suffocate him and herself through a gas leak in his childhood.
* GateGuardian: One of the bosses protecting a piece of the Flauros puzzle.
* ItCanThink: While the monster is introduced through a flashback Travis has of seeing his mother in the Sanitarium, it's the monster that responds with Helen's clearly-human voice, implying this trope to a degree. Not that it makes any difference, since it still opts to attack Travis savagely.
* RuleOfSymbolism: She's a corpse suspended in a structure resembling a gibblet, which were ancient cage-like devices meant to torture criminals, likely referencing her attempted murder of Travis when he was a child. The corpse appearance is likely an allusion to Richard's own words that his wife had "died" when she went insane, no longer the woman he knew and loved, and her mummified body references her stay at the Sanitarium, bound and restrained due to her fits. The bell-like structure of her cage is perhaps a nod to the theory that Helen might've come across Dahlia Gillespie during their stay in Silent Hill, and that it was Dahlia who convinced her that Travis was a "demon child" she needed to get rid of.
* SheFu: Most of her attacks consist of ramming or throwing herself at Travis, using the iron cage to deal damage.
* SpikesOfDoom: One of her other attacks is to manifest long bloody spikes from the bottom rim of the bell structure and use them to slice at Travis by swinging the cage.
[[/folder]]

[[folder:Ariel]]

Child-like puppets suspended upside-down over the floor by strings they hold onto with hands where their feet should be. Only confronted at the Artaud Theater.
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* FragileSpeedster: If Travis knocks them off their strings to the ground, they'll stand on their hands and "kick" at him much faster than before, but they're still not too difficult to deal with health-wise.
* MeaningfulName: Named after the playful spirit character from Creator/WilliamShakespeare's ''[[Theatre/TheTempest The Tempest]]''. Deliberately, too, since it was a play Alessa watched when she was alive.
* PerversePuppet: They're puppets hanging from strings that will attack Travis on sight.
* RuleOfSymbolism: They represent Alessa's memories of the play she watched at Artaud when she was alive. Tying back to Travis, the fact they're held by (or rather, holding) strings could reference Richard Grady's suicide by hanging. They could also be symbolic of an "upside-down childhood", as Travis was unable to have a normal one due to the tragedy that struck his family.
* TheSwarm: They're slightly weaker than other enemies, but make up for it by attacking in groups of two or three at once.
[[/folder]]

[[folder:Caliban]]

A giant four-legged creature fought as the boss of Artaud Theater, guarding the "Falsehood" piece of the Flauros. It will appear in the Streets of Silent Hill as a common enemy afterwards.
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* AnimalisticAbomination: The theater program note says the design of the costume used for the ''Tempest'' play at Artaud was based off depictions of a buffalo spirit associated with, of all things, the '''[[VideoGame/SilentHill3 Valtiel sect]]'''. Naturally, the monster created from such an image (which naturally terrified Alessa) resembles a contorted monstrosity that walks on all fours.
* BodyHorror: Assuming this creature is based off a person wearing a costume, the body's real legs are actually on the front, with the torso bent over BACKWARDS so it's on top of the arms.
* BossRoom: The Otherworld Artaud Theater's recreation of the set for Caliban's cave.
* DamageSpongeBoss: Huge and slow, deadly for certain, and takes a LOT of punishment before going down. It's fairly easy to avoid because of its highly telegraphed charge attack, but fighting it will eat through a good chunk of your heavy melee weapons and ammunition for your bigger guns. The lesser variants seen in the town streets have slightly less health but are still fairly tanky.
* DegradedBoss: Much like the Straightjackets, once Travis kills it at the Theater, lesser versions of this creature will appear at the town's foggy streets.
* EliteMook: The enemy variants could be seen as this for the Carrions.
* FoeTossingCharge: It can throw its massive weight at Travis for a lot of damage.
* GateGuardian: The initial Caliban guards another piece of the Flauros.
* ImaginaryEnemy: It comes from Alessa's tortured mind, certainly, but this is one of the few creatures she shows active ''hatred'' for, ANGRILY stomping on its head after Travis kills it at the theater.
* MeaningfulName: Like the Ariel, their name comes from a character in ''The Tempest'', namely the half-man, half-monster being that serves Prospero and who once called the island his home.
* RuleOfSymbolism: The creature is a fleshy, literal interpretation of the Caliban costume Alessa saw during her visit to Artaud Theater, something that greatly terrified her when she first saw it.
* ShoutOut: Their posture and Alessa's hatred of them could be a nod to the character of Colin the Janitor from the movie.
[[/folder]]

[[folder:Two-Back]]

A bulky creature resembling two humanoid bodies merged together at the hips, the lower one clearly more monstrous in design. First seen at the Riverside Motel.
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* BodyHorror: The two merged figures are humanoid, with the lower body bigger and more monstrous in appearance than the smaller body it carries over itself. The upper figure also [[AnArmAndALeg lacks their arms]], instead having needle-like protusions they use to stab at Travis should they pin him down.
* HollywoodAcid: Like the Straightjackets, they can spit out acid at Travis from a distance.
* MeaningfulName: Yet another Shakespeare reference, this time to ''Othello'', specifically Iago's line that refers to Othello and Desdemona having sex as "making the beast with two backs".
* MightyGlacier: Large and fairly bulky, but slow enough to be escaped from in a tight spot.
* RuleOfSymbolism: Their name and posture is meant to be sexual in tone, indicating they somewhat represent Travis' loneliness and lack of companionship. The idea that [[spoiler:Travis might be a serial killer]] is also in play here, especially since the Butcher is seen killing one of these monsters right before its boss battle.
[[/folder]]

[[folder:Sad Daddy]]

->''"I'm not sleeping, Son. You knew I wasn't sleeping. Why did you stand there for so long? It wasn't right... It wasn't healthy, Son."''

\\
The grotesque manifestation of Travis' memory of his father, Richard Grady. Fought at the end of the Otherworld Riverside Motel, guarding the "Truth" piece of the Flauros.
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* BloodyMurder: It throws up blood as one of its attacks.
* BodyHorror: It changes from Richard Grady's hung, animated corpse to a horrifying abomination fused to the room itself, with a middle portion ending in an open mouth full of rotted teeth and two hanging partial bodies on each side of it.
* BossRoom: The Otherworld Riverside Motel's Room 500, the same room where Richard killed himself in the real world.
* CombatTentacles: It has tentacles that descend from the ceiling to grab Travis by the throat and, in a repeat of Richard's suicide, try to suffocate him.
* GateGuardian: It guards another piece of the Flauros.
* ItCanThink: Like Momma, this monster seems capable of rational thought to a degree. Unlike her, it only speaks in its human form, going into full horrifying roars and grunts when it reveals its true form.
* RuleOfSymbolism: It represents Richard Grady's suicide, especially in how it attacks by trying to hang Travis with its tentacles that come from the ceiling. The lack of human form could be a nod to how Richard became so depressed by Helen's loss that he became only a shell of who he once was. Furthermore, it vomits blood as an exaggeration of a person coughing up blood as they die.
[[/folder]]

[[folder:Alessa's Dream]]

The final boss. An unnamed demonic entity that appears to Travis after he passes out from Kaufmann's sedative, soon after the Flauros puzzle is completed. It fights Travis at an unknown location, likely some kind of dreamscape.
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* AmbiguousSituation: What exactly this creature is remains up for debate, with theories ranging from it being a demon trapped inside the Flauros beforehand, or yet another manifestation of the Order's god.
* BigRedDevil: As stereotypical a depiction of a demon as it can get for this series.
* BossRoom: The very end of the mysterious realm known simply as "Nowhere".
* EnergyWeapon: Fires a concentrated beam of heat from its chest.
* PlayingWithFire: It can produce an actual rain of fire to fall on the arena.
* SuspiciouslySimilarSubstitute: Some of its attacks and its general design bring to mind the Incubus, one of the possible final bosses of the original ''Silent Hill''.
[[/folder]]
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