!!'''Henry Townshend'''
-> '''Voiced by:''' Eric Bossick

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/600f2261a8ad8ef5a62ea0a43664540f.PNG]]
[[caption-width-right:300:''[-Five days ago... That's when I first had the nightmare. I haven't been able to get out of my room since then.-]'']]

Henry wakes up one morning to find that he's been trapped in his own apartment. Then he finds a hole in his bathroom wall, and it all goes south from there. The quiet and reserved young man is suddenly thrust into an Otherworld [[spoiler:built by the insanity of a serial killer, and now must find a way to escape it along with his next-door neighbor before both take part in an evil ritual.]]

[[spoiler:Henry is number 21 of the 21 Sacraments, "The Receiver of Wisdom", the final stage of Walter's ritual to awaken his "mother".]]


* ActionSurvivor: He's an ordinary guy trapped in an extraordinary situation. He still makes the best of his circumstances, and eventually stands up to a dangerous SerialKiller. If he makes the right choices, he can completely eliminate Walter's influence from this world ''and'' save the girl.
* AmbiguousDisorder: Henry's seeming lack of emotion, extreme introversion and shyness, poor social skills, and tendency to [[FailedASpotCheck fail spot checks]] and generally lack of common sense all point towards disorders such as schizophrenia or adult ADHD.
* TheCallKnowsWhereYouLive: Literally. Or, more specifically, "The Call Wants Inside Where You Live".
* CatchPhrase: "What the hell?!", even though he says it [[NeverLiveItDown only four times throughout the game]], or (for those keeping track at home) only one fewer time than [[VideoGame/SilentHill1 Harry Mason]] describes his daughter to people as "just turned seven last month, short, black hair" And, one presumes, this is only because he ran out of people to ask. Henry does, however, say it a lot more when inspecting items and environments.
* DeathGlare: Henry might be known for not showing much reaction to things, but check his [[http://imgur.com/a/rfQPC facial expression]] at the start of the final boss fight. Perhaps it's safe to say Henry [[TookALevelInBadass took a level in badass]], small as it may be.
* DullSurprise: Whereas previous ''Silent Hill'' protagonist expressed at least ''some'' level of shock and horror at the situation they have found themselves in, Henry's reaction to nearly everything is tired, vague surprise. This is at least somewhat due to the fact that the start of the game shows he's already at day five of his imprisonment and is plagued by strange nightmares whenever he closes his eyes, as he shows a decent range of emotion during important cutscenes.
* TheEveryman: WordOfGod is that he is supposed to evoke the image of an "average" man.
* FlatCharacter: Even getting the better endings, he doesn't do an ''awful'' lot of growing within his character arc, all things considered. Accusing him of this is fairly common, as a result. This rather sets him apart from most protagonists for the series, as it's like he blundered in by total accident with little to learn. [[spoiler:Which turns out to make a lot of sense: the game is about how screwed up ''Walter'' is, and, is therefore, not primarily focused on Henry's issues.]] The only possible development Henry ever gains is when [[spoiler:he gives Eileen flowers at the end of the game, or even during the escort mission where Henry goes from not giving a shit to being protective of Eileen once she gets trapped in the Otherworld herself. And the latter is completely up to the player; you can choose to be a complete jerkass to Eileen and just let Walter have her at the end]]. Also, as stated above, going from being scared and confused at [[spoiler: Walter]] to showing genuine anger in the final boss fight.
* TheHermit: He'd done a wonderful job of isolating himself from much of the world even before he got locked into Room 302. He is eventually forced to grow out of it since his [[spoiler: and Eileen's]] chances of survival depend on it.
* HiddenDepths: Compared to previous Silent Hill protagonists, who are usually characterized by tragic backstories and/or ongoing struggles, Henry is very distant and remote from even the player - though it is heavily implied that he has his own demons, as can be inferred from numerous stray comments and observations of his. [[spoiler:Luckily enough, Silent Hill doesn't have its sights on him - in fact, he falls into the Otherworld to put a stop to Walter's plot simply because he picked the wrong apartment to live in]].
* TheNeedless: It's not elaborated on, but it seems that Henry doesn't need to eat as long as he's in Room 302. Examining his stove at different times will make him comment that he should be hungry, but isn't.
* {{Hikikomori}}: The game is an odd exploration of this trope. He was a reclusive agoraphobic before the events of the game, but ''[[InnSecurity during]]'' the game...
* IronicHell: An agoraphobic who can't leave his apartment. Gotcha!
* {{Kuudere}}: Henry shows a lot of willingness to help others but rarely expresses the fact. Justified in that he never really expresses much of [[{{DullSurprise}} anything]].
* NiceGuy: He's shown to be a decent person rather early on, [[spoiler: such as his comforting of a [[DiedInYourArmsTonight dying Cynthia]] and how the player can choose to protect Eileen from all harm. He's also cordial enough with Richard when they meet, and tries to warn him about the danger in the Otherworld, not to mention '''nearly frying his hand''' trying to get Richard out of the electric chair, not '''seconds''' after he enters the room and spots him.]]
* ProtectThisHouse: Along with [[spoiler:escorting Eileen through Walter's Otherworlds]], this also becomes one of the things he needs to do to survive.
* TheQuietOne: And that's putting it mildly. Even murder doesn't get him to say much above a quiet speaking voice. Or more than a few words.
* RightManInTheWrongPlace: Unlike all other Silent Hill protagonists (with the possible exception of Travis Grady), Henry wasn't called by Silent Hill or closely related to someone with close ties to the cult, nor do his personal demons cause enough damage to his life to warrant the city scarring him into learning a lesson. He's just a random schmuck who just happens to have the bad luck of being the guy currently living in Room 302 when Walter's endgame goes down. [[spoiler:Should the player work towards the best ending, he still manages to survive and thwart Walter's plot.]]
* ShrinkingViolet: Henry is mentioned by the others as very shy, so it's not seen to be too strange when he doesn't emerge from his apartment for days on end.
* TheStoic: Whatever emotions Henry may have, he certainly doesn't express them very strongly, leading to many {{Dull Surprise}}s.
* SupportingProtagonist: Henry is the focal character, but the story really revolves around Walter; Henry is just in the wrong place at the wrong time.
* WhenHeSmiles: [[spoiler:In the "Mother" and "Escape" endings, Henry goes to visit Eileen in the hospital, and greets her with a brief but genuine smile as he enters the room.]]


!!'''Eileen Galvin'''
-> '''Voiced by:''' Anna Kunnecke

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/fd59dfa129ea6dcf53818e347a4dac12.jpg]]
[[caption-width-right:300:''[-Hope my luck changes before the party.-]'']]

Henry's next-door neighbor in Room 303. She's caring, upbeat and perky when the player first gets to meet her. [[spoiler:As it turns out, she met Walter when he was a homeless man out in the subway, cold and alone. Still a very young girl, she gave him the small doll she was holding at the time to give him comfort, despite her mother's protests about approaching the creepy-looking man. Walter took this single act of kindness in his life to heart, as Eileen noticed he was crying as she left with her mother.]]

[[spoiler:Eileen is number 20 of the 21 Sacraments, "The Mother Reborn". She should have been killed by Walter, but he was stopped by his younger self, perhaps out of leftover care for Eileen. She still suffered many injuries, however, and was sent to the hospital, but ended up being sucked into the Otherworld; this time, however, Henry managed to get to her before Walter did, taking her under his care and protection, as Henry must now escort her to the end of the game. She cannot die, but she can deal and suffer damage, which affects her survival at the game's end.]]


* AntiFrustrationFeatures:
** [[spoiler:The amount of damage done to Eileen in the second half of the game will affect how fast she walks towards her death during the FinalBoss. But if you decide to sacrifice a Holy Candle or two right before the cutscene where she leaves Henry alone, you can completely heal her of all damage done to her and ensure a much easier time]].
** [[spoiler:Furthermore, you can also exploit the Holy Candles during said final boss, by placing them at the stairs leading to the walkway Eileen is at, which will make her walk much slower towards Walter's death machine.]]
* ArtificialStupidity: [[spoiler:During the escort mission, she becomes more or less aggressive depending on how much damage she's taken throughout the playthrough]]. This would be fine if she didn't insist on [[spoiler:attacking Walter's ghost (who is invincible), which if allowed to go on long enough will result in her damage level skyrocketing as he beats her up, which can render her useless in the future and make saving her at the end harder to accomplish. The only way to get her to stop is to take her weapon away, forcing her to follow Henry as closely as possible]].
* BandageBabe: Emphasis on the "babe", especially with the Nurse outfit on.
* BreakTheCutie: Once completely unaware of the terror going on, all she wanted to do for the evening was go to a party. [[spoiler:And then the man she was once nice to enters her room and beats her to near-death, dragging her into his own twisted perception of reality and scarring her mentally, preparing her slowly for the sake of waking his "mother" up next door. Should Henry not protect her well, Walter will end up [[KillTheCutie killing her]] on top of everything else.]]
* CoveredInScars: [[spoiler:During the EscortMission phase, she's still severely scarred from her encounter with Walter. This can get worse as you keep playing unless you take good care not to let her get hurt]].
* DistressedDamsel: [[spoiler:Almost getting killed and being sucked into the Otherworld; distressing indeed]].
* DamselOutOfDistress: Can hold her own against enemies very well, even despite her severely injured state. Especially if you let her cut loose with an ''infinite-ammo'' submachine gun! [[AwesomeButImpractical Although the recoil will eventually take its toll on her..]].
* EscortMission: [[spoiler: Her presence turns the whole second half of the game into one]].
* GirlNextDoor: Literally next door to Henry, [[spoiler:although if their relationship escalates beyond a friendship is ambiguous]].
* GreenEyes: She has beautiful emerald green eyes.
* JigglePhysics: Only if wearing the Nurse outfit.
* MinidressOfPower: Deconstructed. A skimpy dress worn by the star of a misogynistic killer's snuff fantasies.
* NaughtyNurseOutfit: An unlockable costume on a second playthrough.
* NoGoodDeedGoesUnpunished: [[spoiler:Gets tangled up in Walter's mommy issues by virtue of being kind to him as a child. He even decides to pass it on to Henry, offering the doll she gave him as a child, which, if Henry accepts, can trigger a Haunting]].
* ParentalSubstitute: [[spoiler:Walter seems to somewhat think of her as this, thus she is "The Mother Reborn".]]
* PinkMeansFeminine: Her normal dress and her unlockable Nurse outfit are pink in tone, and her bedroom does have some pink objects in it to reflect her girly-ish personality.
* {{Protectorate}}: To Henry.
* TheLoad: [[spoiler:Averted in that she's capable of defending herself and isn't at all an annoying character. But if she sustains enough damage, she'll start attacking less and less, not to mention being sporadically possessed by Walter's influence, which will cause a temporary "ghost aura" to form around her, which can damage Henry by proximity.]]
* SamaritanSyndrome: Lying on the floor, bleeding to death, with "20121" carved into her back, Eileen's first thought is to thank the little boy for protecting her and urge him to run away. Her soft-heartedness toward [[spoiler:Little Walter]] lands her in hot water later.
* VideogameCaringPotential: Her condition is one of the two variables that affect what ending you will get.


!!'''Frank Sunderland'''

The superintendent of South Ashfield Heights [[spoiler:and the father of James Sunderland, the protagonist of ''Silent Hill 2''. He was the one who found Walter Sullivan in Room 302, abandoned as a baby. After his umbilical cord was cut, Frank decided to keep it in a box at his apartment.]]


* ChekhovsGun: [[spoiler:He offhandedly mentions to Eileen while Henry's listening in that he keeps Walter's umbilical cord in his room, which for some reason he can't bring himself to get rid of]].
* CollectorOfTheStrange: [[spoiler:Keeping the umbilical cord of a random infant left in your apartment complex is pretty strange, yeah]].
* ContinuityNod: [[spoiler:To ''Silent Hill 2'', being James Sunderland's father. Henry mentions when examining one of the pictures in his apartment how Frank hasn't seen his son or his daughter-in-law in a long time after they went to Silent Hill.]]
* CoolOldGuy: Reasonable, friendly and an overall nice man to talk to. Cutscenes show him being very civil and polite with Eileen, and he'll often come by the door to Room 302 to check on it.
* InvisibleToNormals: On the receiving end. Frank only hears about the deaths in the game by proxy, and since he has the smallest, least important tie to Walter's history, he's one of the few characters not to be dragged into Walter's Otherworlds, nor is he a part of the 21 Sacraments.


!!'''Walter Sullivan'''
-> '''Voiced by:''' Dennis Falt

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/6cd29489fb83a72ea0c3287c08844f58.jpg]]
[[caption-width-right:300:''[-My name's Walter. Walter Sullivan. It's time to complete the 21 Sacraments.-]'']]

A serial killer briefly mentioned in a newspaper clipping found in ''Silent Hill 2'', now the main villain of ''4''. [[spoiler:He was abandoned in Room 302 as a baby, still with his umbilical cord on him, until he was found by the superintendent, who had it removed and kept it to himself as a memento. Walter grew up in an orphanage out in the woods near Silent Hill, where he was often the subject of abuse and neglect by his caretakers, sent to a "Water Prison" multiple times and having an all-around unstable growth environment. As the orphanage was actually a front by the Order to carry out their teachings, Walter became interested in the "21 Sacraments for the Descent of the Holy Mother" ritual, thinking that it would help him reunite with his "mother", which he now believed was Room 302 itself, willing to kill anyone who crossed him before or was simply around him in order to complete it.]]

[[spoiler:As a part of the 21 Sacraments, Walter himself became number 11, representing Assumption, stabbing his own neck with a spoon in his prison cell after being apprehended for the murder and heart removal of 10 victims prior. Post-mortem, his spirit carried out the rest of the killings, leading to the main plot of the game.]]

* AdorablyPrecociousChild: [[spoiler: [[SubvertedTrope Subverted]]. He might look innocent and cute, but Walter's child self is far from it. His desire for revenge and willingness to kill all started because of his rough childhood, around the age his younger half appears as during the game. Walter may have actually been this trope when young, but it doesn't do anything to hide the monster he's become.]]
* AllThereInTheManual: While the game does a fine job of explaining the reasons and methods behind his ritual, the remainder of Walter's story and his relations to his victims is told through Translated Memories, an online page that translates the Japanese manual for ''Silent Hill 4'' in detail.
* AndShowItToYou: His first ten victims for the "Ten Hearts" portion of the 21 Sacraments had their hearts removed as well.
* ArtificialBrilliance / ArtificialStupidity: [[spoiler:Walter's ghost form that chases you during the revisiting of his Otherworlds will always chase Henry and Eileen primarily, even being able to use doors. But if he does so while a Hummer or Sniffer Dog is in the area with him, he'll stop everything and attack those instead, giving the player a good chance to escape into a room where Walter won't follow them. The "stupidity" comes in when you also realize he'll sometimes get stuck trying to fight a Hummer, which are very small creatures and difficult to hit on their own.]]
** [[spoiler:FridgeBrilliance comes into play once you realize he'll attack those creatures in particular because they represent [[WhyDidItHaveToBeSnakes things Walter is irritated by and afraid of respectively.]]]]
* AscendedExtra: Briefly mentioned in a newspaper article in ''Silent Hill 2'', now the BigBad of this one.
* AxCrazy: As a serial killer, this comes with the territory. Although he has a clear goal behind his murders, he is clearly enjoying himself.
* BadassLongcoat: A blue raincoat covered in blood.
* TheBadGuyWins: [[spoiler:If the player gets the 21 Sacraments ending, Walter successfully kills both Henry and Eileen and stays with Room 302]].
* BarbarianLongHair: It adds to his unkempt, hobo-like look.
* BloodIsTheNewBlack: His raincoat is covered in blood splatters.
* BigBad: He's the one behind the latest string of murders, [[spoiler:and wants also to kill Eileen and Henry to complete the 21 Sacraments ritual.]]
* BodyHorror: [[spoiler:His real dead body once you reach the endgame. It goes from a pale corpse frozen in a screaming expression while connected by tubes to an iron cross and black feathers to a disgusting, unsettling '''creature''' stuck to the wall of Room 302's "womb" by larger tubes, roaring and squirming.]]
* CallingCard: Carving numbers into the bodies of his victims and - albeit only for the Ten Hearts victims - ripping out their hearts and carving his name.
* ChainsawGood: He's armed with a pistol and a chainsaw during the Forest World revisit.
* CreepyChild: [[spoiler:Zigzagged. Even in his earlier years, his behavior was questionable on its own, given that he was apparently a rather quiet child, preferring to observe things happening around him for the most part, and would stalk women in the subway. However, the game itself doesn't portray Walter's child form as inherently evil or creepy, and he looks absolutely adorable compared to his psychotic adult self. It's only once you see him outright dismissing Andrew's desperate pleadings and nonchalantly pointing towards Room 303 as Richard is electrocuted do you realize that his desire for revenge on the people who wronged him came from this early point in his life.]]
* CrucifiedHeroShot: Inverted in that he's ''definitely'' not heroic to anyone but himself. [[spoiler:His corpse is strung up and mounted on a giant metal cross behind a wall in Room 302, placed there by his own ghost.]]
* DeadAllAlong: The Walter Sullivan you encounter throughout the game is [[spoiler:just a projection, or rather, his own spirit "ascended" from his body. The real Walter's moldering corpse is hidden behind a false wall in Henry's apartment]].
* DissonantSerenity: Rarely ever seen frowning as an adult, always with a serene smile on his face. And he's also an [[ImplacableMan implacable]] SerialKiller that has murdered men, women and children alike.
* EvenBadMenLoveTheirMamas: [[spoiler:Although DEFINITELY not his ''real'' mother. Instead he loves the apartment you're stuck in, Room 302, believing it to be his mother. In fact, his love for his mom is his primary motivation.]]
* EvilIsVisceral: Several areas of his Otherworld are made of what looks like human flesh and pulsating walls and organs. [[spoiler:His body's final form itself is a grotesque aberration of flesh and blood.]]
* EvilLaugh: [[spoiler:In his Ghost form, he'll often cackle evilly as he assaults Henry and Eileen.]]
* {{Expy}}:
** Essentially the video game equivalent of Carl Rudolph Stargher, the serial killer from ''[[Film/TheCell The Cell]]'', [[spoiler:even down to having a child version of himself appear in his twisted made-up reality.]]
** [[spoiler:His ghost is highly reminiscent of [[Series/TwinPeaks BOB]] in both [[WildHair appearance]] and [[AxCrazy mannerisms.]]]]
* FamousLastWords: [[spoiler:Calling for his mother in a pool of his own blood. Couldn't be anything else.]]
* FauxAffablyEvil: Behaves this way to Henry. He is quite soft-spoken and calm speaking to him, and never holds any particular malice over him. One would almost think it's a ''privilege'' to be the last of Walter's twenty-one victims. Though this just makes the [[SerialKiller things]] [[HeManWomanHater he's]] [[WouldHurtAChild done]] all the creepier.
* FeatherMotif: [[spoiler:The cross his corpse is strung to and that same corpse's monstrously huge final form both have black feathers attached to them.]]
* FiringOneHanded: Gun on one hand and a long steel pipe in the other.
* FlashStep: [[spoiler:In the final battle with him, he'll use this to move around the arena.]]
* FreudianExcuse: [[spoiler:His real mother abandoned him as a baby in an empty apartment, any caring figure that came into his life abused him emotionally and physically, and any women he approached (Eileen being the one exception) rejected him because of his unkempt looks. Going on a killing spree is not the right response to any problem, but there are definitely good reasons for why Walter is so tormented and cruel.]]
* FutureMeScaresMe: [[spoiler:The scene with Little Walter meeting his future self. Little Walter doesn't quite grasp the implications, but the player does.]]
* GunsAkimbo: [[spoiler:When he dual-wields pistols, that's when he's most annoying, as he can fire a seemingly endless stream of bullets once you're in his sights.]]
* TheHeavy: [[spoiler:The plot ''completely'' revolves around Walter's plans. Henry is an important character, but ''only'' because he is both a part of Walter's plans, and a threat to them.]]
* HeManWomanHater: [[spoiler:A misogynist, as evidenced by Cynthia and Eileen's murder and attempted murder, respectively. He also makes a pastime of mutilating female cadavers, which rise again as the Patient monsters, not to mention that his Otherworlds are rife with mutilated female corpses.]]
** [[spoiler:To clarify, while the way he treated his victims was never pleasant, the deaths of his female victims involved a lot more physical strain, something that could be boosted by rage. Sure, setting Jasper on fire is cruel, for example, but it's relatively easy for him to do, while stabbing Cynthia multiple times requires a lot of power behind it as to not get tired quickly. As a final piece of evidence, remember that when he murdered the Locane twins, he only struck Billy once with the axe, but mutilated Miriam's body beyond recognition.]]
* HumanoidAbomination: [[spoiler:Walter has essentially become an "inhuman killing machine" by the time the plot begins, no matter how human his Ghost may look on the outside. His real body plays this trope literally, however, becoming the horrific, fleshy creature known as the Conjurer.]]
* TheIllegible: Walter's personal diary is scattered throughout the Forest area on stones; however, Henry is unable to make out these passages due to the script being very childish and scrawling. [[spoiler:Eileen is able to translate them when you return later, especially if she's possessed.]]
** When he started killing, police were unsure why he was carving numbers like "01121" into his victims. [[spoiler:It turns out that the middle character was actually a slash ("01/21"). He was counting his victims down.]]
* ImplacableMan: Being that he's [[spoiler:a ghost himself]], Walter Sullivan absolutely ''[[PunctuatedForEmphasis Can. Not. Be. Killed.]]'' You can knock him down or pump him full of lead, but he'll always rise back up again.
* ImprobableWeaponUser: [[spoiler:A lot of his [[TenLittleMurderVictims 21 Sacraments]] kills were with odd weapons. For example, the sporting goods shopkeeper was killed with a golf club.]]
* KingMook: [[spoiler:As far as gameplay goes, he's a glorified Victim Ghost until the FinalBoss fight, and only after applying the Umbilical Cord and impaling the 8 spears into his "true" body does he become vulnerable]].
* MonsterSobStory: All he wants is to be with his "mommy".
* MyDeathIsJustTheBeginning: Well, actually not the beginning, but [[spoiler:the halfway mark of his 21 Sacraments]].
* NiceJobFixingItVillain: [[spoiler:Of all the "Givers of Wisdom" that could have taken up residence in his beloved Room 302, it had to be a very diligent and very prolific writer. If Joseph hadn't done the research on Walter, the Order and particularly the Crimson Tome, Henry may as well just serve Eileen to Walter on a platter]].
* ObliviouslyEvil: A unique mix of this and AxCrazy. While he's clearly enjoying himself (as evidenced by his EvilLaugh) and realizes he's killing people, [[spoiler:he thinks that his murders are helping bring his mother back. In reality, he's summoning God, [[TheEndOfTheWorldAsWeKnowIt which would not end well for anyone]].]]
* OnceKilledAManWithANoodleImplement: [[spoiler:Killed himself in prison with a [[ImprobableWeaponUser serving spoon]]. He also killed other victims with this method.]]
* ParentalAbandonment: He was left behind by his birth parents shortly after his birth.
* PermaStubble: His adult ghost has this facial feature.
* PerpetualSmiler: [[spoiler:His present form is never seen without a smile on his face. Even if you manage to kill him in the Good endings, he'll die calling out to his "mother" with a serene expression.]]
* PoorCommunicationKills: [[spoiler:His young and unschooled mind confused "Mother is in Room 302" with "Mother ''is'' Room 302", birthing his bizarre obsession. It's implied that [[VideoGame/SilentHill1 Dahlia Gillespie]] meant for him to think that and perform the 21 Sacraments as a backup method for summoning God.]]
* PsychopathicManchild: [[spoiler:In fact, as close to a literal example as it gets]].
* RiseFromYourGrave: In the Forest World, Henry uncovers his empty plot. [[spoiler:Walter's ghost dug up his body and installed it in Room 302]].
* SerialKiller: He's killed 15 people before the game begins. The game shows him taking out victims 16 through 19, and the second half of the game showcases his attempt to take out victims 20 and 21.
* ShroudedInMyth: Authorities are baffled at how this guy continues killing when he's [[spoiler:already dead]]. As far as the normal world is concerned, their best guess is that it's a copycat killer.
* ThanatosGambit: [[spoiler:It's played in-story as a demand of the 21 Sacraments. Walter killed himself after being apprehended, rose from the dead and dug up his own corpse, which he then walled up inside Henry's apartment.]]
* {{Troll}}: Before his true identity revealed, he would give Henry the Shabby Doll, [[spoiler:the very same doll Eileen gave to him years before. This tricks the player into thinking that it might have some importance later in the game while it gives nothing but an extra Haunting if placed in the item chest at Room 302.]]
* UsedToBeASweetKid: [[spoiler:Tried his hardest to be one, before The Order got to him.]]
* TheVillainMakesThePlot: His effort to complete the 21 Sacraments, and gain access to Room 302, is the main focus of the plot. Henry is involved only because ''he'' [[RightManInTheWrongPlace happens to be the current occupant of Room 302]].
* VillainOfAnotherStory: Walter Sullivan and his crimes are mentioned several times during the events of Silent Hill 2, even though he doesn't play any important role in the plot of that game.
* WalkingSpoiler: [[spoiler:Detangling Walter's involvement in the plot means analyzing the ''entire game itself'', so it makes him this trope.]]
* WoobieDestroyerOfWorlds: In the end Walter is just a boy who wants his mommy.
** [[spoiler:When the player first gets wind of him, you'll want to kill him for your freedom. By game's end, you're sorta wondering if you're doing him a favor by just putting the guy out of his misery]].
* WouldHurtAChild: The Locane twins. [[spoiler:Interestingly, they are the only victims who appear as monsters (the Twin Victim monster) rather than ghosts.]]


!!'''Cynthia Velasquez'''
-> '''Voiced by:''' Creator/LisaOrtiz

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/a213702c14f97853038fe0b66dd05218.png]]
[[caption-width-right:300: ''[-This is my dream and you don't even know my name? It's Cynthia.-]'']]

A mysterious flirty woman whom Henry encounters in Subway World after he first enters the hole in his apartment. [[spoiler:Walter met and stalked her when she was 5, and at age 14, she was already a frequenter to nightclubs. One day, Walter approached her in the subway and she rudely dismissed him, causing her to be within his sights for when he started the ritual]].

[[spoiler:Victim 16/21, "Temptation" in the 21 Sacraments. Walter traps her within the subway's control station and stabs her to death repeatedly, leaving Henry to find her inches from death. She later comes back as a hostile ghost]].


* AbsoluteCleavage: Has no problems showing off the goods and uses them to try and seduce Henry. [[spoiler: They also provide a good spot for Walter to carve 16/21 on her left breast]].
* ArcSymbol: [[spoiler:Her Placard, "Temptation". Cynthia was the first slightly-sexual encounter Walter had in his life, and her habit of going to nightclubs at a young age probably cemented her as a "temptress" in his mind.]]
* AllJustADream: What she believes her experience in the Otherworld to be. [[spoiler: Even when dying from multiple stab wounds, she still holds this belief, which Henry uses to let her die peacefully]].
* AllThereInTheManual: Unlike the other characters who have some connection to Walter in some way revealed later in the game, the only way to find out how she connects in all this is in the Other Crimson Tome, which is not in Silent Hill 4.
* AssholeVictim: [[SubvertedTrope Slightly]]. Shoving off a creepy stalker is perfectly within reason, although she did make her own case worse by bullying him afterwards.
* CampingACrapper: Subverted; she runs off to the restroom after suffering a spontaneous case of nausea, but finding Cynthia's (bloody) mannequin in the stall and then later Cynthia in the subway implies Walter had found her, which induced a chase. [[spoiler: Instead, she meets her end in the subway control room]].
* DeathOfAThousandCuts: [[spoiler: In the realistic sense of the trope, this is how Walter kills her, by stabbing her multiple times]].
* DistressedDamsel: Henry finds her trapped in a subway cart after she vanishes from the toilet. He does manage to get her out before she disappears again, supposedly being pursed by Walter. [[spoiler: By the time Henry gets to her, it's too late]].
* FanDisservice: Whether it's in her default outfit or her unlockable costume, [[spoiler: the sight of her nearly soaked head to toe in her own blood with "16/21" carved into her left breast is far from pleasant on the eyes]].
* HopeSpot: Her efforts to reunite with Henry and escape [[spoiler: were all for naught when the latter arrives too late to save her from Walter. It's even worse since she just found the exit before being attacked and murdered]].
* JerkJustifications: Cynthia was 29 at the time of her death, and was understandably repulsed by a strange man [[StalkerWithoutACrush who supposedly had been "eavesdropping" on she and her friends for ''10 years''.]] If anything, most people would be put off by someone who's apparently been stalking them for quite some time. On the other hand, one could say that on [[SerialKiller Walter's]] terms, Cynthia's reaction [[spoiler: pretty much sealed her fate in the near future as a case of TooDumbToLive]].
* KillTheCutie: Maybe one of the most heart-wrenching deaths in the game, especially when she believed it was all a dream induced by drinking too much.
* LetThemDieHappy: Henry indulges her on believing that her current predicament was only a dream in her final moments, making [[spoiler:her revival as a ghost]] more tragic.
--> "It's okay...it's just a dream."
* MsFanservice: Went to nightclubs at age 14. Seems she'd grow to like this sort of approach, [[spoiler:even if it got her into a deadly situation]].
* ReallyGetsAround: Her willing to grant Henry a "special favor" implies that she's given said type of favors before. [[spoiler:The fact that one of her last words was mentioning how she never gave Henry that favor almost cements it, though she still thinks it's just a dream]].
* TheReasonYouSuckSpeech: A smaller one than most examples, but her ''Crimson Tome'' entry explains that her first encounter with Walter led to her giving him a few choice words.
--> '' "Hey, you misunderstood me. You look handsome, but it doesn't mean I think you're attractive. Your clothes are filthy, and smell so bad. Do you think that's the kind of thing a girl like me is into? No way. And just how is it you know my name?" ''
* SkewedPriorities: [[spoiler: As she's dying from multiple stab wounds]], her sole gripe was not being able to give Henry "that special favor". To be fair, [[spoiler: she thought it was all a dream]].
%%* SpicyLatina
* StringyHairedGhostGirl: [[spoiler: Comes back as one]].
* {{Stripperiffic}}: Her normal clothes are quite bold, and on a second playthrough you can unlock an ''even more'' revealing costume - dominatrix-styled lingerie.
* SuperPersistentPredator: [[spoiler: Her ghost is the most persistent of the four New-Type ghosts (not counting Walter). If she is not pinned down, she will show up more often (starting at Building World) to harass and attack the player]].
* TragicMonster: [[spoiler: She's revived as a ghost after her death. Not helping matters is the fact that, during said ghost's introduction cutscene, she sounds like she's crying in desperation]].
* TheVamp: Her sexual appeal and flirtatious demeanor [[spoiler: literally crowned her to become the "Temptation" victim]].
* WildChild: Would sneak into nightclubs at the age of 13.
* WrongGenreSavvy: And how. Considers her situation as "just a dream", even though there's plenty of stuff to indicate it's not the case (like pain, a feeling of nausea, etc).


!!'''Jasper Gein'''

A guy with a stutter who's obsessed with the paranormal. Henry meets him in Forest World after Cynthia dies. [[spoiler: Jasper and his friends, Bobby Randolph and Sein Martin, were paranormal fanatics visiting the woods near Silent Hill. Walter found them and said he could show them to "The Devil" if they followed him. Bobby and Sein did so, meeting their ends when the psychopath strangled them both for the sake of his ritual, while Jasper himself saw what happened and ran away, which sadly only prolonged the inevitable.]]

[[spoiler:Victim 17/21, "Source" in the 21 Sacraments. He's burned alive within the Wish House orphanage, carving the numbers onto himself with a candlestick. He later returns as a hostile ghost, still ablaze.]]


* ArcSymbol: [[spoiler:His Placcard, "Source", is difficult to associate at first, but he does die by fire, making him a source of light. Not to mention Jasper was present as Walter was killing his second and third victims, making him, as per the ritual ordered, "return to the source" in a manner of speaking.]]
* BreakTheHaughty: His two best friends died to a psychopath before his eyes. Anyone would be shaken by such an event afterwards.
* ImprobableWeaponUser: [[spoiler:His ghost uses the same candlestick he used to carve 17/21 onto himself as he was dying.]]
* ManOnFire: [[spoiler: Jasper is ablaze even in (un?)death, because said man set himself on fire as part of the 21 Sacraments]].
* MeaningfulName: His last name is probably a reference to Ed Gein.
* PlayingWithFire: [[spoiler: While his ghost doesn't shoot fire, he himself is immolated. As a result, it gets hard for the player to be near him to deal melee damage because of his flames. Plus, he hits harder due to havin a weapon]].
* SpeechImpediment: Stutters frequently as he speaks. A few players have theorized it might be due to PTSD from watching his best friends die strangled by a murderer. [[spoiler: Oddly enough, as he's burning to death, it stops, which caused other fans to theorize the stuttering was due to feeling cold and the fire stopped it]].
* TrademarkFavoriteFood: Fans have associated chocolate milk with him, most likely because of the way he asks Henry for the bottle.


!!'''Andrew [=DeSalvo=]'''

An obese man Henry comes across while the former is trapped in the Wish House's prison. [[spoiler:He was the watchman of the Water Prison, working under the Order while not exactly being a member himself. He was highly abusive to the children trapped there, Walter included, making them eat rotting food and doing nothing as they died of starvation or worse. Only when he's dragged into Walter's otherworld does he realize his error.]]

[[spoiler:Victim 18/21, "Watchfulness" in the 21 Sacraments. Henry finds him in the Water Prison's torture chamber, having drowned in a filthy pool with the numbers carved onto his bloated stomach through his shirt. He later returns as a ghost holding the key to the door leading out of the Prison, now a dangerous entity.]]



* {{Acrofatic}}: Later.
* ArcSymbol: [[spoiler:His Placard is reminiscent of Walter's past, on how Andrew kept watching him and a special eye out to beat him and his friends whenever he wanted, hence why Andrew represents "Watchfulness". The tables were turned when Henry first meets Andrew in the Water Prison, whereas Walter was watching him in the center of the prison as he was kept in a cell]].
* AssholeVictim: Not to Henry, per se. However, when the player re-enters the Water Prison and you find out what he did, it's hard to really have any sympathy for [[spoiler: his death]].
* DissonantSerenity: [[spoiler:His ghost, which seems oddly happy and looks like it's similing as it sings a creepy song about the 21 Sacraments.]]
* FatBastard: He is overweight, and while he isn't rude to Henry whatsoever, [[spoiler:he was very abusive to the boys at the orphanage in the past. This is played straight in-game when you have to fight him as a ghost]].
* KarmicDeath: [[spoiler:Andrew runs the very prison that he is trapped in within the Otherworld. You find out that the children were often forced to drink water with leeches in it, among other awful things. Henry eventually finds him drowned in the kitchen's back room, a torture chamber, with "18/21" carved on his stomach]].
* IronicNurseryTune: [[spoiler:As a hostile ghost, Andrew sings a distorted song about the 21 Sacraments ritual]].
* MeaningfulName: He is most likely named after Albert [=DeSalvo=], the man suspected of being the Boston Strangler. Could also be a reference to Marquis de Sade.
* StockMonsterSymbolism: [[spoiler:Andrew is the guard that beat up Walter in his childhood. As a result, he is killed by the same kid he once mistreated. Later, when he returns as a ghost, Henry needs to pin him down with the Sword of Obedience to get his key, being the only ghost in the entire game that ''needs'' to be pinned down in order to continue. Essentially, Henry is doing what Walter always wanted to do and "sticking that triangle sword into that fat pig"]].


!!'''Richard Braintree'''

A JerkAss and a major control freak that lives in the same apartment complex as Henry and Eileen, at Room 207. [[spoiler:When Walter was a kid, Richard would constantly see him sneaking into South Ashfield Heights to visit his "mother" and, being the child hater that he was, would threaten Walter to leave. One day, after dragging one of his neighbors into his apartment to "skin him alive" (said neighbor being an overweight stalker to one of the female residents), Walter was among the crowd and saw Richard leave the apartment with a bloodied shirt. Braintree promptly threatened him again, which Walter naturally took with him into adulthood.]]

[[spoiler:Victim 19/21, "Chaos" of the 21 Sacraments. After threatening Young Walter yet again with his revolver, Henry finds Richard in his apartment, strapped to an electric chair, with 19/21 etched on his forehead. He later returns as a hostile ghost, moving and twitching erratically, and attacking with a crowbar.]]


* ArcSymbol: [[spoiler:Richard's Placard, Chaos, isn't quite fitting of a man who loved order so much until you put it together with Walter's past. Richard was the first time Young Walter had ever been scared of anything, and it was in fear of Richard that Walter stayed away from him at all costs, even when Walter went to visit his "mother". Richard introduced Chaos to Walter's little world]].
* AssholeVictim: His anger management issues were well-known in the apartment complex (scaring a good number of the neighbors), and his persecution of children, including young Walter, [[spoiler: proves his undoing]]. This is a rare example of equal parts asshole, equal parts victim. Richard certainly wasn't an easy guy to approach or talk to and he did have a temper; but to those who didn't get on his bad side like Eileen or Frank, he was pretty civil, if not a bit uptight. He even at least bothers to act somewhat casual to Henry when they meet.
* ChildHater: He is described as always yelling at the kids in the apartment, [[spoiler:especially at Young Walter, a frequent target of these threats. Apparently he was also not afraid to use '''a revolver''' to do the scaring, as he demonstrates when he meets Walter again in the Building World]].
* ControlFreak: His temper comes from how obsessive he is with keeping the peace around the apartment complex. Any little bother is enough to make his hair stand on end, [[spoiler:so when he hears that one of his neighbors is stalking another one, he blows his top and unleashes his anger on him]].
* CrowbarCombatant: Richard uses one [[spoiler:after being brought back as a ghost]].
* DyingForSymbolism: [[spoiler:Richard is murdered in the electric chair, reminiscent of how criminals are put to death. Walter had this death in mind for him based off of witnessing Richard "skinning" Mike (Richard simply beat the guy up until he was bleeding, but Young Walter thought that he killed Mike by skinning him alive in the literal sense). Oddly enough, after his electrocution, his ghost seems much younger than Braintree did when he was alive, perhaps as a result of Walter's strongest memories of him being from when he was still young]].
* ElectricTorture: [[spoiler:How Richard bites the dust. He dies slowly and agonizingly, trying to make words out to Henry as he is being fried to a crisp]].
* FlashStep: [[spoiler:As a victim ghost, he'll teleport right up to you to smack you around with a crowbar. He can also move erratically and suddenly speed up as he attacks]].
* GhostlyGlide: [[spoiler:Averted, his ghost is actually the only one that doesn't float at all (besides Walter himself). He compensates for it by teleporting and twitching around]].
* HairTriggerTemper: It would be easier to list the things that ''didn't'' piss him off. Barring Eileen, the superintendent, and to a lesser extent Henry (neither knew each other all that well), he wasn't too popular with the other roommates.
* {{Jerkass}}: Richard is quite an angry and violent man according to the residents of South Ashfield Heights, someone who lost his temper quite often at very small things simply because they were in his "territory".
* JerkWithAHeartOfGold: When he isn't pissed off, he seems to be pleasant enough to carry out conversations just fine. He seems to at least be on good terms with Eileen and is genuinely concerned that Henry is going through what the last resident of 302 had. Too bad that, apparently, there's so much that serves to antagonize him.
** [[AlternativeCharacterInterpretation Alternatively]], it could also simply be because Henry's inactivity and Eileen drawing attention to it means something is wrong in his "sanctuary" and Richard, control freak that he is, doesn't like it and wants it to be fixed immediately.
* MeaningfulName: In all fairness, a bit of a stretch: The brain has roots, or rather, the nervous system spread throughout a body. [[spoiler:He is killed when his nervous system is stimulated with electricity]].
* PsychoElectro: By virtue of his [[spoiler:CruelAndUnusualDeath. It carries over to gameplay as well: Should the player fight him, he'll randomly twitch and spaz out like he's being shocked by lighting, leaving him completely vulnerable to attack. But it can also be dangerous since, after he twitches, he'll either move in slow motion or suddenly speed up as he moves and attacks]].
* RevolversAreJustBetter: Richard's trademark is a revolver he constantly carries with him to drive his points across. Henry can gain it later, and it's quite a piece of power. Ammo, of course, is rather rare for it though.


!!'''Joseph Schreiber'''

A journalist introduced back in ''VideoGame/SilentHill3'' as a writer of a magazine article regarding Silent Hill's Wish House (then known as the "Hope House"), where Walter was raised. In this game, he's [[spoiler:the former resident of Room 302 before Henry moved in. Joseph was researching the Walter Sullivan case as a freelance investigator, and eventually also found himself locked within his apartment with a hole in his wall leading to the Otherworld created by Sullivan's demented mind, witnessing several murders and even discovering how to deal with the Ghosts in that world. Fearful of being the next one to die, however, he sealed the storage room inside Room 302, but as time goes on, he starts suffering from chest pains, temporary blindness and headaches. As his diary described, he knew his time was running short.]]

[[spoiler:Victim 15/21, "Despair" of the 21 Sacraments, although we never learn how exactly Walter killed him or where his body is, just that he suddenly disappeared from the room altogether some time before Henry took residence. His ghost appears before the final Otherworld revisit, to inform Henry and Eileen of Walter's intentions with the 21 Sacraments.]]


* AndNowForSomeoneCompletelyDifferent: A retroactive case. [[spoiler:He's the PlayerCharacter in the prologue of the game, suddenly finding himself in a haunted version of Henry's Room 302]].
* ApocalypticLog: Joseph's Red Diary, which are notes regarding his investigation of the Sullivan case and his personal experiences inside Room 302, all of which can be found throughout the game.
* BadassBaritone: When he speaks in Room 302 of the Past, he addresses Henry in a deep, booming and echoing voice.
* BenevolentPrecursors: [[spoiler:As convenient as it is that he's a significantly prolific writer, the more he learns about Walter, the more he realizes his role as the Giver to the coming "Receiver of Wisdom". His later notes are the most specific and most helpful to the player]].
* ContinuityNod: To ''VideoGame/SilentHill3'', in the same way that Walter Sullivan and Frank Sunderland are related to ''VideoGame/SilentHill2''.
* MeaningfulName: Schreiber is German for "writer", and he's a journalist.
* MrExposition: [[spoiler:When Henry finds him in Room 302 of the Past, he explains Walter's backstory, as well as the means to stop Walter. He's also the writer of the Red Diary excerpts which Henry keeps finding slipped under his front door.]]
** [[spoiler:By doing so, however, he's fulfilling his role as the Giver of Wisdom and essentially [[NiceJobBreakingItHero preparing Henry to become the final Sacrament.]] Given that the excerpts of his Red Diary were likely going to be used for this purpose anyway, it could be argued that Joseph would have served this purpose whether he wanted to or not, so his giving additional information was unlikely to actually ''harm'' Henry.]]
* NeverFoundTheBody: [[spoiler:How or when Walter killed him is uncertain, but Joseph's body was never discovered, with the other residents of the building saying that he simply vanished one day, never to return. The opening does hint that he was killed by an intruding Ghost victim, but even this is ambiguous as it doesn't exactly fit with Walter's modus operandi. The only certainty that he is dead is his ghost appearing inside Walter's Otherworld]].
* PropheciesAreAlwaysRight: [[spoiler:During his time locked in room 302, he gains knowledge of the future through visions. One example is that he sees the inside of Henry's apartment. He also learns the names of the last six victims a long time before Walter Sullivan actually goes after them. As his role is the "Giver of Wisdom", this is quite appropriate.]]
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