This is a sheet for TabletopGame/{{Shadowrun}}'s [=NPCs=]. Under construction, NeedsWikiMagicLove.


Jackpointers are (as it says on the tin) members of the fictional forum Jackpoint, sharing their insight in the in-character sections of splatbooks for the 4th Edition. Jackpoint itself is a successor of earlier such forum, called Shadowland, of which Fastjack, Jackpoint's founder, was a long-standing member. In-universe, Jackpoint is considered to be the stomping grounds of proven, "elite" runners (as determined by Fastjack).

Jackpoint has few rules, but chief among them is that members do not sell each other out - this rule, combined with the quality of information on Jackpoint, is sometimes the only thing keeping its members behaving with any civility.

Born in 1999, Fastjack is a veteran hacker who survived both global network crashes. Founder and moderator of Jackpoint, he is the de facto elder statesman of the shadowrunning community.
* BadassGrandpa: He's a Shadowrunner and he's in his late 70's.
* CoolOldGuy: He's been around since first edition, and wasn't very young ''then'' (hell, he still remembers the United States of America).
* PapaWolf: towards Jackpoint and its members. But betray him and...
--> I will hammer you back to the Stone Age myself if I find out my trust has been misplaced.
** Also to his daughter. Despite the fact they are somewhat estranged he damn nearly died helping her out with a nasty virus.
** Could be his own fatherhood, or just a basic sense of decency, but he doesn't limit his protection to immediate family and associates...
-->> I don't know how you got close enough to see him, but you leave my son out of our feud, Clockwork. Or I will kill you.
---> Netcat
-->> [[TranquilFury What she said.]]
---> [=FastJack=]
* OldMaster: Why he's one of the best hackers out there. He got his start on old command line interfaces. He has gone through every single Operating System and generation of the Matrix. He knows all the old tricks that have been carried through each generation. Occasionally he has to remind young upstarts exactly how he earned his rep.
-->'''[Casanova]''' Please, old man. What are you going to do, have a stroke in my general direction? This isn't [=JackPoint=], and I don’t care if you boot me.
-->'''[[=FastJack=]]''' Ghostwalker probably doesn't know that [[TheVillainKnowsWhereYouLive you’re sitting on the third floor of the Tower of Babel drinking martinis right now]] any more than he knows that [[{{Blackmail}} you helped fix up the team that’s tearing his city apart]]. But Diane the waitress you've been hitting on does. She thinks you’re cute, tagged you as such on her [=MeFeed=]. And since she knows where you are, so do I. Should I clue Ghostwalker's Liaison Office in? [[ShameIfSomethingHappened I'm pretty sure the [=ZDF=] has a headquarters just two blocks from there. Not to mention you’re violating curfew.]] Oh, don’t bother getting up—[[SinisterSurveillance I can see you looking around on the club’s security feed]]—I'm not in the room. [[TheOmniscient I'm not even in the sector]].
-->'''[Casanova]''' [[{{Touche}} Fuck me like a goat]].
* TakeUpMySword: For Captain Chaos, founder of Shadowland, who died in 2064. [[spoiler:Passes the sword to Bull, Glitch and Slamm-O! in 2075 so he can deal with an [[EnemyWithin insidious multiple personality]] without endangering the other users.]]

!!/dev/ grrl
The youngest member of Jackpoint, /dev/grrl is still in high school and living with her parents. Despite this she is a programming genius and helps out on runs. Fastjack treats her like a kid.
* BrilliantButLazy: She doesn't really do her homework she just writes a program to do it for her. This bites her in the ass when Fastjack makes her compile a document on safehouses and she doesn't have any real research skills.
* ChildProdigy: She's still in high school but is a better hacker then most shadowrunners.
* CoolAndUnusualPunishment: Fastjack once made her write out a report with a number 2 pencil.
* DidYouJustPunchOutCthulhu: /dev/'s first act to establish herself as a shadowrunner? Tracking down and capturing ''Kane'', something adult bounty hunters have been failing at since before she was born. Kane was so amused he actually took her in as an apprentice/partner.
* JustAKid: tends to get this from some of the other Jackpointers like Slamm-O. She usually hacks their accounts in response.
* MuggleFosterParents: Well, they are her biological parents, but they're wage slaves while she is a shadowrunner. She had to bite her tongue when they were stuck in the bad side of Las Vegas and they thought that every person was a blood-stained Shadowrunner.
** She did mention her father had Corporate blood money, so he is at least a company man in secret.

As one might guess, there's virtually nothing known about the person or persons who can somehow access Jackpoint and leave posts with a blank signature. The continued existence of these rare mystery posts are something of a thorn in the side of Fastjack and crew, but the fact that the anonymous poster/s don't seem to intend any harm have kept Fastjack from taking any drastic actions against him/her/it/them. The posts themselves give nothing away about the party responsible for them, as they're usually little more than a correction of someone else's misinformation.
* AIIsACrapshoot: One possible explanation.
* TheGhost: Obviously.

!!Baka Dabora [[spoiler:Tetsuro Yamada]]
A male Japanese Changeling with amphibious features. He is the most public of the Jackpointers in that he makes no attempts to hide his identity. Due to the nature of the Shadows in Japan he can operate openly if very carefully.
* BilingualBonus: His handle is Japanese for "tall tales of idiots"
* CoolOldGuy: While not as old as Fastjack he's in late 40's.
* DoesntLikeGuns: Doesn't own a fire arm.
* {{Omniglot}}: Native Japanese speaker, but also speaks English, Korean, Cantonese, and Mandarin fluently. Also knows a little bit of Russian.
* SuperDrowningSkills: You would think his changeling features lets him swim, he admits he can't even with the gills.

An ork decker, and one of the original Shadowland posters. Did well enough to retire from running for a time and settle down with his family, but his daughter's death at the hands of a serial killer copycat, and increasing involvement with Seattle politics, has brought him tiptoeing back to the shadows now and again.
* BerserkButton: Do. Not. Bring. Up. His dead daughter.
* {{BFG}}: His preferred "sidearm" is a Panther cannon.
* BreakOutTheMuseumPiece: Is all too happy to remind people of the advantages of sturdy 2050's tech over all the wireless junk the world's into now. His faithfulness to old tech hasn't hampered his decking skills any.
* EmbarrassingNickname: His old Shadowland posts had a signature reading "The best ork decker you never met!" Veteran runners poke fun at him now and again for the ego he used to have (even though he really was, and remains, pretty damn good).
* FamedInStory: He's the star of an in-universe series of video games, including ''Bull the Ork Decker: Escape from Bug City'', ''Bull the Ork Decker: Ancient Terror'', and ''Bull the Ork Decker vs The Jabberwocky'', circa 2057.
* HeroOfAnotherStory: He was one of the PlayerCharacters in the ''Harlequin's Back'' scenarios. He doesn't mention details aside from the whole thing feeling like a drug hallucination, and the end in which a friend offered himself as a sacrifice. Still has a grudge against Harlequin to this day because of the whole "surprise sacrifice" thing. [[spoiler:In the published scenario it's meant only a symbolic test of courage, [[RuleZero but don't count on your gamemaster to follow instructions]].]]
* NintendoHard: In-universe, the games about him are this, according to dev/grrrl, at least. Apparently you can be killed on the start screen.
* ShroudedInMyth: By the 2070s he's become this, with a lot of his runs being legendary to the point of comedy in the shadows; it's not at all helped by the video games that use him as a main character.
* YouAreInCommandNow: Along with Butch and Glitch, he takes over Jackpoint when Fastjack goes off the grid.
* VeryLooselyBasedOnATrueStory: Again, the games based on him are both extremely overblown and extremely unflattering, given that they were made by a rival to embarrass him.

A hobgoblin rigger and mechanic from Sarajevo, Clockwork is also a {{jerkass}} of monstrous proportions whose actions gave him quite a few enemies on Jackpoint.
* BoomerangBigot: Somewhat. He ''despises'' technomancers. Problem is that he's an ork, which are still widely discriminated against and were the last group subject to attempted genocide. It's like a Holocaust survivor in 1949 doing everything in their power to kill homosexuals.
* TheCracker: On top of being a skilled rigger, he's also a pretty damn good decker.
* CharacterShilling: Indirectly praises [[EleventhHourRanger newly introduced]] character [[HitmanWithAHeart Quietus]] by ranting how Quietus refused to allow Clockwork to commit mass murder during a job. At the end of the rant Clockwork looks like a tool, Quietus looks like the consummate professional. The weird thing about this being that Quietus ends that particular source book on a BolivianArmyEnding and is assumed to be killed.
* DeadPersonImpersonation: In ''VideoGame/ShadowrunReturns Dragonfall'', it's stated that the real Clockwork was killed by a rogue A.I. (possibly twice!) and that someone else assumed their Matrix identity, though the game is of dubious canon.
* FantasticRacism: Against technomancers, to the point where he betrayed Netcat to one of the megacorporations and has threatened to [[MoralEventHorizon have her "freak-baby" shipped to a laboratory]].
* GadgeteerGenius: he specializes in modding various easily available items for more... ''specialized'' uses. Then he sells prototypes and blueprints for a living.
* {{Jerkass}}: And that's putting it lightly. His default attitude comes off as "If you're not a mercenary asshole like me, you're a fucking idiot." (This is particularly notable when other Jackpoint members exhibit either a code of ethics or what most people would consider "positive" emotions.)
** Case in point: during his profile of Slamm-O! in ''Street Legends Supplemental'', he seemed as disgusted [[EvilCannotComprehendGood with Slamm-O!'s compassionate streak]] [[ArsonMurderAndJaywalking as he was with his loud, showboating antics or his romance with Netcat]], and finally flies into a tirade when Slamm-O! reacts to the criticism with thoughtful appreciation.
*** Just to make this clear, when you make [[ManChild Slamm-O!]] look mature and [[NamestoRunAwayFromReallyFast Kane]] look principled, there's something ''really wrong with you.''
** JerkassHasAPoint: When tracking down info on the CFD Virus, he came upon a potential source for the affliction and hired a few other deckers to go in and investigate it; two started developing symptoms so he geeked them, just in case. When called out and accused of hiring others to do something he was too afraid to do, he simply countered that if he were infected, he could do ''a lot'' more damage than they could have, to both the world at large and Jackpoint, specifically. The other person has no counter for this. Also, even Fastjack agreed that he had a point regarding Slamm-O! being too reckless of a hacker.
* KarmaHoudini: Let's repeat that. He betrayed a fellow runner, and has suffered virtually no consequences on Jackpoint.
* MoralMyopia: Generally has no problem with innocents getting caught in a runner's crossfire, but any time a technomancer activist kills a bystander, he starts raging against their barbarism and bemoaning the tragic loss of life.
* OurOrcsAreDifferent: he's a hobgoblin, an ork variant whose [[PlanetOfHats hat]] is being a vindictive asshole.
* PetTheDog: It took a long time coming, but it comes at the end of the ''Storm Front'' plot book. [[spoiler:His farewell to Fastjack comes in the form of backhanded compliments, but they're genuine and remorseful nonetheless.]]
* TechnicianVersusPerformer: The technician to Slamm-O!'s performer, Clockwork believes that hacking should be done in a subtle manner and has disdain for Slamm-O!'s flashy, noisy style.

A longtime veteran of the shadows who has expert knowledge of surviving almost anything and everything the world can throw at a runner, from corp security to insane magicians. Currently working semi-legitimately as a freelance security consultant.

A particularly bookish, academic magician who's made a career of peering into things man was not meant to know, yet hasn't GoneMadFromTheRevelation. Not yet, at least.
* BewareTheQuietOnes: He's by no means a violent man, but it'll be a long time before you sleep soundly again if you threaten him.
* ConspiracyTheorist: Unlike many, he's careful and logical enough in his thinking that he can be very convincing.
** AncientConspiracy: He believes an ancient mystical force has been actively pushing humanity's scientific and technological development, but he can't figure out why. [[spoiler: He's probably right with Harlequin and Dunklezhan trying to prepare Metahumanity for the Horrors, and other such things.]]
* EldritchAbomination: The spirits he summons look like something out of an alien horror story, all tentacles and weird proportions.

International Man Of Mystery, suave superspy and another CoolOldGuy, Fianchetto's history is pretty much unknown - few more or less certain things about him is that he worked for various governments under numerous covers over the previous forty years.
* CrazyPrepared: He sleeps with his cybereyes open and recording.
* RogueAgent: Once, he compromised an operation he was hired for to retrieve a collection of stolen art from a [[TheMafiya Russian Mafia]] boss.

Jane Foster, a platinum-haired elven woman most notable for her unique command of magic, learned under Harlequin. A broadly capable person, she tends to contribute most to matters of elven politics and unusual magical phenomena, becoming heavily involved in the Artifact Rush of the early 2070s.
* NewRulesAsThePlotDemands: In some adventures where Frosty is featured, her magical capabilities are left wholly undefined, except to say that they're vaguely similar to the hermetic tradition. The gamemaster is encouraged to let her do whatever she needs to cover the player's weaknesses without overshadowing them.
* RageAgainstTheMentor: She makes it clear that there's little love between her and Harlequin. While she respects and appreciates what he taught her, she takes a dim view of his personal morals and ethics, and openly resents his habit for manipulating and deceiving others.
* WoundThatWillNotHeal: Has a limp that only becomes noticeable when she has to exert herself. No doubt a residual effect of her ''thighbone exploding'' when Harlequin tampered with a magical seal carved into it. Though some of the blame for that lies on [[spoiler:her father, Ehran The Scribe, who chose to use it as the focus for a high-powered lethal area-effect spell in response to the aforementioned tampering.]]

An elf shaman, and a broad expert on magic. Best known among Jackpointers for using his powers to influence women into sleeping with him without their consent, and even driving one woman to suicide after manipulating her into falling in love with him so he could get information out of her.
* EvenEvilHasLovedOnes: Was driven into shadowrunning to support his mother and get her into a comfortable life.
* RapeIsASpecialKindOfEvil: He argues that it's no worse than the killing that every runner is responsible for at some point. Most Jackpointers stridently disagree.
* TheSociopath: Has no regrets about anything he's ever done, and really doesn't understand what everybody else's problem is.
* TokenEvilTeammate

!!Kane [[spoiler: John Kastle]]
Rigger, pirate and mercenary with a grudge against Aztlan, Kane is known as a loose cannon and a team killer and wanted in at least twenty countries.
* AxCrazy: Or so the people say.
* BerserkButton: Aztechnology is on his to kill list, he refuses to work for Azzie in any way.
* {{Cosplay}}: The intro story of ''Safehouses'' tells of how he infiltrated ComicCon dressed as an [[StarWars Imperial Stormtrooper]]. He was not amused.
* CrazyEnoughToWork: Several of his plans.
* EvenEvilHasLovedOnes: His girlfriend and partner, Kat. Everything he's done, everything he became since diving into the shadows, he's done for her.
* EvenEvilHasStandards: Blood magic is a little beyond the pale for him; he'll engage in human trafficking and organ-legging, even he finds blood magic rituals to be sick.
* EvilMentor: To /dev/grrl.
* FamedInStory: In the 4e Vice supplement, he offhandedly mentions that the story of one of his prison escapes is scheduled for a major trideo production. /dev/grrl states that ''several'' of his adventures have been adapted into straight to trideo movies, though the biggest budget one screwed him out of the royalties.
* HeroicComedicSociopath
* JerkWithAHeartOfGold: Though he's definitely a rough customer, apparently the thing that drove him to running in the first place was losing his girlfriend to Aztlan during the Yucatan Wars. When he discovered she was alive and in an internment camp, he dropped close to ''one hundred million'' nuyen to rescue her by hiring nearly an entire private army.
* PlayingBothSides: According to him, this is how he's managed to survive over twenty years on the most wanted lists of 19 countries and corporations; he always makes sure the people who want him dead have bigger fish - which is to say, each other - to deal with to worry about coming after him, and if any of them ever get too sore at him, he'll turn his activities towards their rivals, thus turning himself into an asset.
* PragmaticVillainy: During a discussion about how to steal a stealth submarine, he says that while he could do it, he wouldn't on the off chance it had nukes in it. If it did, every corp and country [[NoHoldsBarredBeatdown would stop at nothing to stop him]].
* RefugeInAudacity: He's the most wanted man in the C.A.S. /dev/grrl caught him playing poker with a C.A.S. senator from Louisiana.
* TokenEvilTeammate: Although not the worst.

!!Kat o'Nine Tales
Vocalist and bass player for Grim Aurora, Kat's a physical adept who uses her band's touring schedule to form contacts and find jobs as a Shadowrunner.

* ReallyGetsAround: Self describes as promiscuous; she's hinted that she's even had at least a one night stand with Damien Knight. Several of her comments regarding various vehicles in such source books as ''Jet Set'' and ''Used Car Lot'' are about her sexual exploits in said vehicles.

!!Kay St. Irregular
A longtime political mover and shaker, Kay served extensively with the UCAS congress, selling up-to-date inside political information to the shadow community in order to further his own political aspirations and remove his rivals. Has recently become involved in Denver as well, possibly trying to get into Ghostwalker's good graces.

!!Lei Kung
A wuxing magician operating out of Hong Kong. Created his own gang, the Sons of Thunder, in direct opposition to both the Hong Kong police and the Red Dragon Triad, having a personal vendetta against both. Has diverse interests and knowledge, primarily in magical research and organized crime.

A dwarf wolf shaman and enchanter heavily involved in the marketing of magical goods. She's been known to swindle shady customers, while going beyond the call of duty for her more faithful clients.

A human adept who follows the Way of the Totem, specifically Cat. One of the world's premiere thieves and stealth operatives, she has a famous rivalry with Mika.
* ClassyCatBurglar: Her stock and trade. She even used [[ComicBook/{{Catwoman}} Celina C. Kyle]] as an alias once.
* BelligerentSexualTension: With Mika. Eventually Fastjack gets fed up with it and tells them to [[GetARoom fuck already]].
* IWorkAlone: Prefers this for a number of reasons; first and foremost she doesn't have to split the profits. Secondly, her jobs revolve around stealth, and numbers become a liability in that situation more than a strength. Third, few teams are willing to put up with her "curse", see below.
* TheRival: With Mika, her main competition.
* StealthExpert
* ThemeNaming: All of her known aliases refer to cats in some way; most likely this is her way of honouring her totem.
* WalkingTechbane: Her "curse"; technology doesn't like her and tends to malfunction around her; it's how she earned her street name(means "trouble"). She also considers this the main reason she's better than Mika; she's able to perform on his level without relying on technology at all, while he loves gadgets.

!!Man of Many Names
Mysterious, white-haired shaman said to be incredibly powerful back in the 2050s, and there's no doubt he's grown even more impressive since. He serves as Jackpoint's most senior expert on all topics of magic. Perhaps ironically, nobody seems to know what Many Names' other names might be.
* CrypticConversation: His age is vague, his shaman tradition is vague, and many of his comments are vague. On the rare occasion he makes a clear, unambiguous statement, other Jackpointers are left feeling a mix of confusion and alarm.
** He claims he's perfectly capable of normal conversations outside of Jackpoint, where he merely "chooses his words carefully." His definition of "normal" doesn't quite mesh with anyone else though...
-->MAN-OF-MANY-NAMES: I did not pick you. I only happen to be the one talking to you.
-->HAZE: Would it do me any good to ask who ''did'' pick me?
-->MAN-OF-MANY-NAMES: There is often a benefit to asking questions, even the ones that aren't answered.
-->HAZE: Son of a ''bitch''.
* MagicalNativeAmerican
* OlderThanTheyLook: most probably. His age is the subject of mass guessing by Horizon analysts who broke into Jackpoint to gather information on him.
* TheStoic
* ShellShockedVeteran: Can speak with authority about battling bug spirits, but only with great reluctance.

An elven technomancer, who later gets married to Slamm-0.
* DependingOnTheWriter: For her metatype at least. At least one piece of artwork shows her as an ork. Unlike her counterpart Turbo Bunny, she isn't exactly as pretty as her as Runner's Companion shows, though that artwork doesn't show her at her best, being hooked up to an I.V. for some unspecified medical condition.
* OppositesAttract: When discussing method acting as a way of hiding one's online movements as a technomancer, she claims that she envisions herself as someone "disgusting" and "as opposite" as herself as she can be. Everyone guesses Clockwork, including Clockwork. Turns out it's Slamm-O!.
* SingleWomanSeeksGoodMan: This is apparently the entire basis of her relationship with Slamm-O!; she finds his hobbies insufferable, his antics immature and groan worthy, and himself to be "disgusting", but at the end of the day, he's still good man who uses his skills as a decker for the good of others.
* ShipTease: A lot between her and Slamm-0!. One of the 20th Anniversary Rulebook stories had her going on a date with Slamm-0! as the result of losing a hacking competition.
** As confirmed above, they're an official couple now; they've got a baby boy. Slamm-0! even based an attack program on some of his 'fatherhood experiences'. He called it 'Diaper Bomb'.
* UglyGuyHotWife: The hot wife. Depending on the artist, of course.

!!Orbital DK
A hacker living on one of the orbital habitats, apparently hiding from a corporation without space assets. She serves as a security consultant, while her underlings make data steals that she sells to other spacebound runner teams.

!!Picador [[spoiler: Carmen M. Lopez y Cabrera]]
CO of the Seventy Seventh Independent Rangers fighting the war against Aztlan in Bogotá, she was the protégé of the deceased Matador, Juan Pereya who was a long time Shadowland user. Her mercenary unit swears an oath of absolute professionalism in a field where morality is completely cast aside.

* BeingGoodSucks: [[spoiler: Stormfront reveals that the cause she was fighting for had the unit taking a heavy blow and Amazonia losing the war against Aztlan]]
* BerserkButton: Speaking out of line about Matador, and bringing up the below mentioned DatingCatwoman incident.
* DatingCatwoman: Matador had an intense rivalry with with PsychoForHire Navarre and Navarre in turn seduced Picador literally as a way to insult Matador.
* {{Foil}}: To Clockwork, who lacks any kind of morals and would gladly sell his soul to Aztlan if he could.
* HeroicBsod: Matador's death still leaves her on edge to this day.
* TakeUpMySword: She became the leader of the 77th after Matador's death at the hands of his rival.
* WeHelpTheHelpless: Her unit lives on a strict code of conduct, absolutely no looting, no intentional harm of civilians or atrocities of any kind. She had made a couple of examples of killing potential psychos for hire.
* WideEyedIdealist: Her love for Cervantes was one of the major reasons why she holds such a high value on things like honour.

A combat hacker with a grudge against the Tempo-trade.

* ArchEnemy: Hates Haze with a fiery passion; the feeling is mutual.

!!Plan 9
A conspiracy theorist.

* TheCuckoolanderWasRight: He's one of the people who refuses to believe that Feuerschwinge died in 2012.[[spoiler: ''Shadowrun Returns: Dragonfall'' shows that he's right about that. Whether or not he's right about her surviving into the 2070s depends on the actions of the player.]]

A technomancer who appears to have the same playful, mocking mischievousness of his Shakespearean namesake, which tends to irritate other Jackpointers. Shows little knowledge of anything other than the Matrix, but often contributes to topics regarding AIs, the Deep Resonance, and the like. Even more than most runners, he has some secrets he ''really'' doesn't want Jackpoint to know about - secrets worse than formerly being one of Deus' highest servants, or directly causing Crash 2.0.
* LivingEmotionalCrutch: One reason Fastjack lets Puck post at Jackpoint is because he's genuinely worried about what Puck might do if he lost this last remaining constant in his life.
* NiceJobBreakingItHero: He somehow thought that releasing the Jormungand virus and wiping out the Matrix would somehow absolve him of his past actions, instead of adding exponentially to the suffering he's caused.
* MyGodWhatHaveIDone: Unlike most of Deus's servants, Puck was deeply disturbed by the AI's horrific actions once he became aware of them, and actively worked to oppose them.
* TokenEvilTeammate: His role in compromising the Denver Data Haven is only the most recent thing that's earned him a near-universal enmity on Jackpoint.

Genzo Watanabe, a former security rigger for Mitsuhama, and accidental witness to a Yakuza boss killing a prostitute. Went into the shadows soon after a Yakuza hit squad came to his apartment (and got slaughtered by its defences).
* CrazyPrepared: Installs cameras and guns ''everywhere'', just in case something sensitive/dangerous happens by.
* LeaveNoWitnesses: Routinely kills anyone who interferes on a run, as well as anyone nearby who might potentially interfere.
* ProperlyParanoid
* SinisterSurveillance: Makes much of his living by spying on people and selling the information.
** TheMole: Information on former teammates is no exception.

!!Riser [[spoiler: Jonathan Riser]]
A former orphan street thug, now head of the Smoker's Club, a group of cigar-loving assassins. He's said to have extraordinary charm and interpersonal skills that seem inconsistent with a rough-hewn killer. [[spoiler:His mind may have been compromised the same way Fastjack's has, and he's apparently [[EnemyWithin developed a charitable conscience while selling out information on other runners]]. He was banned from Jackpoint after Fastjack revealed this.]]

* RapeIsASpecialKindOfEvil: He apparently disagrees with this; in the 4e Street Legends supplement, he argues against Haze being bashed for using his mind influencing powers to commit rape, [[MoralMyopia reasoning that "getting some action" isn't really any worse than using his powers to kill people for a living.]] Several of his fellow jackpointers disagree with this assessment.
* DividedWeFall: He uses this against one gang leader out to kill him by divulging on many secrets he had behind their back and invoke a sense of bitter irony.
* TheSociopath

!!Slamm-O! [[spoiler: Patrick Mckenney]]
A human male decker known for his dreadlocks, sports fandom, and extremely juvenile behavior and the son of two other former Shadowrunners. He may be one of the most skilful deckers around, but has a fast and loose attitude toward his work, and life in general. Married to Netcat and quickly adapting to fatherhood.

* GeekPhysiques: Oh very much so, the official Street Legends depict him as a overweight cybered-up nerd if anything.
* ManChild: You'd never think he was a grown man, let along a father, if nobody explicitly said so.
* NiceJobBreakingItHero: He's done a lot of good work fighting against anti-metahuman organizations; unfortunately, while made no secret he was behind this, he also never revealed that he, himself, was human, which lead to these organizations targeting meta-hackers in their quest for revenge.
* NotSoDifferent: He hates Puck about as much as Clockwork hates Netcat, maybe more. While he's perhaps a bit more justified than Clockwork is, he's still considerably hostile towards Puck than just about anyone else on Jackpoint, blowing up at the mere mention of his name.
* TechnicianVersusPerformer: The performer to Clockwork's technician; Slamm-O! has no sense of subtlety when it comes to hacking, going about it in a flashy manner.
* UglyGuyHotWife: Overweight, no sense of style(by modern or sixth-world standards), and a god-awful moustache, married to a smoking hot elf girl.

Deals with debunking urban legends. Has at least one kid.
* ActionDad: Somewhat. While he hasn't had to come to the rescue of his kid, he is a shadowrunner.
* MeaningfulName: Snopes is a famous urban legend site in our world. Due to the alternate history of Shadowrun it can be assumed that the site never existed in its original form in the Shadowrun verse or was lost in the crashes of the pre-Matrix web or the old Matrix.

An investigative reporter who trawls the media to bring up-to-date reports on just about everything to Jackpoint, including plenty of his own findings. He's particularly responsible for a lot of the information that came out on technomancers.

!!The Smiling Bandit
A decker with a profound knowledge of scientific subjects. Keeping with the theme, he uses a persona of a man in a cowboy hat, bandana, and long coat, and proved his decking skills way back in the Shadowland days by altering the system so the timestamp for his posts would read "--strikes again! Ha! Ha! Ha!"

* {{Catchphrase}}: "--strikes again! Ha! Ha! Ha!"
* FamedInStory: Apparently he's something of a cult hero for neo-anarchists - he isn't one, himself, but his history of sticking it to the man and sticking up for the little guy has inspired them. His Matrix Persona is one of the most copied in the Sixth World.
* HotScientist: A 50 year-old man with the physique of a fit 21 year-old, and with no leonization either!
* OmnidisciplinaryScientist: Specializes in genetics and its subsciences, and has quite the knowledge in other fields of science.
* ScienceHero: Oh yea. He is very, very cautious about science being used to harm people and the world, as he believes it should only be used for the betterment of the world.
* ScienceIsBad: He takes this angle when it comes to anything from the corporations and is seen as a hero of the downtrodden.
* Technobabble: Generally handles the genetic fluff of Shadowrun.

!!Turbo Bunny
A Latina elf hailing from Pueblo, she was forced to escape to Seattle after an incident involving an illegal diamond shipment and a police chase all the way from Los Angeles to Las Vegas.
* BadassDriver: It's one of her talents.
* BeautyIsNeverTarnished: Would you believe that she's a VR junkie looking at her picture in "10 Jackpointers"? Then again, given how she was a favorite of the crime boss it wasn't too hard to get restorative surgery done.
* BiggerIsBetterInBed: At least she thinks so. One of her ex-boyfriends was a BiggusDickus.
* BodyguardCrush: She acts as a driver for one of Horizon's celebrities and hinted to be engaged in a romantic relationship with him.
* DrivesLikeCrazy: And how! The "incident" in Vegas ended up with Bunny crashing her Ferrari on a [=DataTerm=] booth at presumably high speed.
* FamedInStory: Somewhat. At least one of the other posters had heard about the Ferrari incident. Leads to her and Kat hanging out in real life as they found out they live near each other.
-->Kat: "Wait that was you?"
* LawOfInverseRecoil: Averted. When talking about older but still useful guns Turbo mentions she fired one of them. Problem is that the thing nearly broke her nose as she's maybe 90 pounds soaking wet.
* OhCrap: Her reaction when she finds out that a locket that she accidentally crushed was a stealth tag.
* WrenchWench: Her other main talent.

Alexander King, a human magician, who openly adopted the name "Winterhawk" as a personal brand. Prefers to take temporary jobs that allow him to wander and explore. Probably Jackpoint's most frequently-appearing magical expert.
* [[AdventurerArchaeologist Adventurer Arcanoarchaeologist]]
* GentlemanAndAScholar: He certainly looks the part, with his creased brow, prematurely grey pointed beard, and neo-Victorian garb with cane and monocle.
** ClassyCane: Which doubles as a magical focus for sustaining his spells.
** HighClassGlass: Modified with your standard enhancements like an AR image link and magnification.


[[folder:Great Dragons]]

Dragons in the ''Shadowrun''-verse are the iconic supernatural life-form and [[OurDragonsAreDifferent exist in all types and sizes]]. Most dragons fall into one of three types: Western dragons, eastern dragons or the south american feathered serpent. They are the setting's most prolific chessmasters ([[ThirtyGambitPileup though plenty would dispute that]]) and constantly jostle with each other for power, authority and wealth by any number of (unseen to the average citizen) ways. The oldest and most powerful dragons are known as Great Dragons; most Great Dragons are {{Time Abyss}}es that survived [[TheMagicGoesAway the fall of the fourth age]] by falling into hibernation, awakening again at the dawning of the sixth. Canonically there are less than thirty Great Dragons in the world, though many would argue that's more than enough.

!Tropes common to the Great Dragons
* TheAgeless: None of them seem to age.
** TimeAbyss: With the exception of Masaru, every Great Dragon known is a bona-fide survivor of ''TabletopGame/{{Earthdawn}}'' - which took place in the Fourth Age; 5000 years in the past. On top of ''that'', they were born in the ''Second'' Age - 5000 years '''earlier.'''
* TheChessmaster and ManipulativeBastard: Goes without saying, really.
* DragonHoard: Taking Dunkelzahn and Lofwyr as examples (Dunkelzahn being a self-admitted extreme), it seems probable most Great Dragons hoard gold, treasure and magical artefacts to different degrees. Don't expect any runs to involve stealing from one, though, unless the Johnson is intentionally trying to get you (and probably himself, his associates, family and little dog) killed.
* LordBritishPostulate: Great Dragons have intentionally not been statted in 5th edition. Earlier editions had splatbooks with some guidelines that did not include their social networks, political influence, active spells or their [[LuckStat Edge]] and what they'd do to you upon recovering. Long story short: Great Dragons in ''Shadowrun'' are not killable unless the GM specifically intends for you to.
* MeaningfulName: Each of them carries a draconic name, an epithet which presumably describes their nature or achievements in the previous age, and which are generally used only with one another, kept secret from mortals. Several of them, however, have taken to using these same names as their Matrix handles.
* OurDragonsAreDifferent: Occasionally, Our Dragons Are '''[[OurPresidentsAreDifferent PRESIDENTS]]''': Lofwyr's the big shot at Saeder-Krupp (BMW after a few good buyouts), Dunkelzahn was President of the UCAS for a little over 10 hours before the bomb in his limo tore open a NegativeSpaceWedgie and Hestaby is one of the members of Tir Taingire's ruling Council.
** Besides fitting themselves snugly into the world of politics and economics, the great dragons have proven to be quite net-savvy, showing up in the commentary chatter in older edition Shadowland postings: Dunkelzahn as "The Big D," Hestaby as "The Orange Queen," Ghostwalker as "Ghost in the Machine," and Celedyr as "Stone-Diver" or "Script-Diver," while a host of others briefly came out of the closet after Dunkelzahn's death in order to bitch about being left out of his will. Also, Dunkelzahn hosted his own talk show for a few years. The great dragons are nothing if not adaptable.
** ''Shadowrun'''s dragons may be the only dragons you actually run away from. They aren't fightable: they're stronger, tougher, bigger, and smarter than you (human average stat: 3 (max 6), dragon average: 8, great dragon average: 13--except body/toughness and strength, those are 35+). Oh, and unlike every other {{NPC}}, ''they have Edge'' (the LuckStat, only [=PCs=] have it) and great dragons can do some nasty things with it that you can't. There's a damn good reason why you never deal with a dragon.
*** Alamais, a Great Dragon who operates in Europe, was hit with an orbital weapon system intended for use against military targets and survived.
*** They burn some Edge (permanently decrease the stat by a bit in exchange for something like a guaranteed critical success or surviving certain death) and let you THINK that you killed them, and then when you get home you discover that your entire family has been eaten, your [=SIN=] has been revoked, and there is now a bounty on your head that is so large that every shadowrunner in the time zone is now after you.
*** Maybe that's the reason for this entry in [[ Dunklezahn's will]]:
--->For a period of ten days beginning on 14 February 2057, Lars J. Matthews will cease to possess any legal status. He will be stripped of all evidence of legal existence, including SIN, credsticks, [=DocWagon=] contract, bank accounts and so on. To the individual or group who ends Lars J. Matthews' physical existence during those ten days, I leave all of Matthews' assets and 1 million nuyen for a job well done. If Mr. Matthews survives and can prove his identity, his legal status and all possessions will be restored to him. Haven't you heard? Never deal with a dragon, Lars.
* TheVoiceless: In Dragon form, Great Dragons only communicate telepathically, at least to humans. This lead to the post of the 'translator', [[MouthOfSauron a trusted metahuman the dragon communicated to who then spoke the words out loud]].
* VoluntaryShapeshifter: All Great Dragons can take human form.


The only known Great Sirrush, a middle-eastern dragon, who lairs in Turkey. He claims most of the Holy Land and Middle East as his domain and aggressively rebuffs European influences onto it, especially those of Lofwyr. Most renowned/reviled for razing Tehran to the ground in response to a Fatwa called upon metahumans and the Awakened. This has not made him a lot of friends amongst the world's Muslims.
* CardCarryingVillain: He seems to ''like'' being angry and hateful. When Dunkelzahn bequeathed him the Shroud of Shadows, a magical artefact that induces peace and tranquillity, Aden promptly had it buried in the ruins of Tehran without ever accepting or even touching it.
* GenderBender: Biologically male, but in human form will prefer to appear androgynous, as either a beautiful man or a handsome woman. Some dragons think he likes doing it to mock metahumanity's limited imagination and need to classify things.
* PetTheDog: Despite somewhat radical methods, Aden seems to be watching out for the Middle East's Awakened and magical beings. One of the main reasons why most of mainstream Islam has laid off on persecuting magic is because what happened to Teheran.

!!Alamais (Night Master)

A Great Western Dragon of Gold colour, native to Germany and lairing in Spitsbergen. Lofwyr's brother and arch-rival.

* FakingTheDead: Got shot with an orbital laser during the early-to-mid 2050s and survived, but pretended to be dead to obfuscate his attackers. He got outed in Dunkelzahn's Will when the latter gave him back [[EscalatingWar the fruitcake the two had been exchanging every Christmas for 37 years]], adding "[[TakeThat Unlike you, I'm really dead]]".
* FantasticRacism: Against mortals. Almost all dragons consider mortal meta-humans short-sighted pawns, but most of them draw the line way before the "hunting them for food" stage.
* KilledOffForReal: A coalition of three Great Dragons (Lung, Lofwyr and Arleesh) pooled their resources to take him down and apparently killed him for good in 2075.
* PoliticalHero: 'Hero' is stretching it, but his ''modus operandi'' is to manipulate political movements, underground groups and terrorist organizations (as opposed to his brother, who prefers associating with the Megas). Amongst others, he was behind the Winternight cult that destroyed the second Matrix.
* TheRival: To Lofwyr, who also happens to be his brother.

!!Celedyr (Stone Diver, Script-Diver)

A Great Western dragon of silver colouring, lairing in Wales, fascinated by the Sixth World's technology and especially the Matrix. CTO and major stock-holder of [=NeoNET=]. Known to be the only Great Dragon with a datajack.

* AmbiguouslyEvil: Is strongly hinted to be behind the CFD virus, though whether or not the outbreak was intentional is up in the air.

!!Dunkelzahn (Far Scholar, The Big "D")

''The'' dragon of the setting during the first two editions, Dunkelzahn was a great black dragon of European stock. He awakened in North America and quickly established himself as the most personable of the Great Dragons. He became famous through works of charity and by hosting his own talkshow, Wyrm Talk, as well as being an active user of Shadowland. After running for -- and becoming -- the President of UCAS, Dunkelzahn was assassinated by unknown means (blood magic was believed to be involved, as was a humongous bomb) scant hours after his inauguration. He left behind a massive will full of adventure hooks, in-jokes and generally interesting reading.

* HundredPercentAdorationRating: Dude was insanely popular. He has cults dedicated to him after his death, and there are even conspiracy theories that believe that while dragons at large are trying to take over the world, Dunkelzahn was a TokenGoodTeammate DefectorFromDecadence. It's to the point that there's in-universe HypeAversion to the guy, calling the fan worship of him outright idolatry.
** It should be noted that even amongst Great Dragons Dunkelzahn was notable for not feuding directly with any of them. Considering most dragons in the series go together like a house on fire (you know, fire, burning, structural collapse, people dying...) that's fairly impressive.
* TheAce: Good natured, rich, popular, fond of metahumanity and had practically no enemies (apart from whoever assassinated him of course). His will consists of practically 50% PetTheDog moments, though one might argue the death and destruction caused by the 10% most calculated donations more than made up for this.
* AncientKeeper: The keeper of the Jewel of Memory, a gem that stores the memories of dragon kind. The Jewel passed to Lofwyr, who used it to survive an assassination attempt by Alamais.
* AppleOfDiscord: His will was ''full'' of them. In one masterful act of posthumous trolling he caused wars both open and covert, the collapse of a triple-A megacorp, the rise of several new ones and enough conflict to basically run the entire metaplot of the setting for several years.
* BewareTheNiceOnes: Definitely ''the'' most human-friendly of the Great Dragons... but not above completely incinerating with a single look the assassin who killed his first translator.
* FakingTheDead: In-universe, it's a very popular belief among {{Conspiracy Theorist}}s; while it's generally suggested to not be true, the books do provide a few plot hooks just incase a given GM wants to have this be the reality.
* FictionFiveHundred: His will underlined just how insanely wealthy he was, with insane amounts of money and valuable artifacts being given away in the short curated extract released by the creators. He was able to give away billions of nuyen on a whim to fulfill a 2000 year old debt for someone's ancestor once buying him lunch. Although given how that particular repayment ultimately panned out and the laws of genetics, it seems likely he picked that particular descendant for another GambitRoulette.
* GambitRoulette: His will amounts to this.
* PosthumousCharacter: By the time 4th edition starts, he's been dead for 13 years. He is still fully capable of providing adventure hooks and screwing players over through his will.
* ReasonableAuthorityFigure: Shame about his assassination, since he would have made an awesome president. Besides possessing millennia of wisdom and a perspective that sees across generations, he had a humility that no other Great Dragon could match.
--> "To Lofwyr, I leave the Jewel of Memory and a bit of advice: consider your works and the possibility that, in the eyes of the Universe, you are no more or less than any of the Earth’s creatures. I tried it, and it works wonders."
* RiddleForTheAges: Who killed him or how has never been revealed.
* OurPresidentsAreDifferent: Became President of the UCAS... for little over 10 hours.
* ThanatosGambit: Whether the bomb that killed him was his idea or somebody else is still not quite certain, but he ''did'' use his own death to empower a magical device intended to "defuse" mana spikes. [[spoiler: And also to ensure that some part of him would survive as the free spirit Lethe.]]
* WorthyOpponent: He considered Sirrurg to be this; they never agreed on anything, but Dunkelzahn admired Sirrurg's conviction. In his will, he left Sirrurg only his respect, knowing the other dragon valued none of Dunkelzahn's material possessions. He also apparently had considerable respect for Lofwyr, as he left him the Jewel of Memory, arguably the most important item in his will.


A red Great Western Dragon that Awakened in Germany 2012, and promptly went on a destructive rampage across Europe that cost thousands of lives before being shot down over the Benelux lands by the Luftwaffe. Holds the dubious 'honour' of being the first Great Dragon to be killed by metahumanity.

A conspiracy formed around her death forms a major part of ''VideoGame/ShadowrunReturns: [[ExpansionPack Dragonfall]]''.

* TheBerserker: Feuerschwinge is noted to have taken no translator, had no known lair, and never said a word to anyone. She spent her awakening killing anything she came across. Her attacks seemed unplanned and had no rhyme or reason to them.
* NeverFoundTheBody: Due to being shot down over a radioactive waste, her body is unrecoverable. Officially she's dead. Unofficially no-one can confirm, and there are rumours of toxic shaman cults in the SOX worshipping her.
* RoaringRampageOfRevenge: A four-month long one, against anyone and everything, before she was finally killed.

!!Ghostwalker (Doll Maker, Ghost in the Machine)

A white Great Western Dragon native to North America, laired in Denver, and the last Great Dragon who awakened to the sixth world in 2061. He is believed to be Dunkelzahn's brother.

* TheRival: To Lofwyr and Harlequin. A battle between Harlequin and Ghostwalker threw Denver into chaos in the 2070s.
* MagneticMedium: More than other great dragons, Ghostwalker has an affinity for spirits and the astral plane.
* TheLostLenore: Since his awakening, his highest motivation was to restore a fractured great spirit, which was heavily implied to be the spirit of someone or something he dearly loved long ago.
* RoaringRampageOfRevenge: Appeared on the site of Dunkelzahn's assassination and beelined straight for Denver with an army of spirits, before chasing Aztlan out of North America.
* WhatMeasureIsANonHuman: Free spirits have long been granted citizenships in some nations, but Ghostwalker recently upped the ante by declaring that the binding of spirits in Denver was equivalent to slavery and would be prosecuted as such.

!!Hestaby (Orange Queen)

A Great Western dragon of copper colour, laired in California. She sits on the Council of Princes of Tir Tairngire.

* NatureHero - Known for her green agenda and interest in preserving the environment.
* PunnyName: Her chosen name in the sixth world is based on a ''soft drink marketing slogan''. Her lair is on Mount Shasta, California, and the classic slogan of the Shasta soft drink company is "It ''Hasta Be'' Shasta". This is just one example of her rather idiosyncratic sense of humor.
* TheReasonYouSuckSpeech - one she gave Aztlan (publicly, at the UN Assembly) in the intro story to ''SOTA 2073''. A great dragon thoroughly wrecked your shit? That's because you asked for it for at least a decade.
* TakeUpMySword - she is considered Dunkelzahn's successor as the "Keeper of Mankind".


A Great Western dragon, laired in Feldberg, Germany. He is the largest and most physically powerful of the Great Dragons and awakened in 2012, right after Feuerschwinge's rampage began. His metahuman form is strongly suspected to be Berthold I, troll king of the Schwarzwald troll kingdom.

* CurbStompBattle: In 2012 he fought a duel with the dragon Nebelherr in the airspace above Germany shortly after Feuerschwinge was shot down, and completely dominated the smaller dragon until Lofwyr entered the fray. The two of them subsequently repulsed him.
* TheHunter: He seems to make it his business to single out Toxic Shamans for termination, especially those that come out of the SOX where Feuerschwinge fell. No-one really knows why.
* SuperStrength: Even by Dragon standards. His published stats put both his body and strength stats at over 30.
* UnholyMatrimony: According to Harlequin he was Feuerschwinge's mate and may have attempted to save her when Nebelherr and Lofwyr interferred.

!!Lofwyr (Gold Master)

The second definitive dragon of the setting. A European Great Dragon, coloured gold. His lair was located inside Germany. After single-handedly taking over BMW/Krupp and restructuring it to form Saeder-Krupp, he moved said lair to a gigantic arcology that serves as corporate headquarters. His metahuman form is a white-haired human called "Hans Brackhaus", who commonly poses as Lofwyr's MouthOfSauron to the unaware.

* AncientKeeper: Was bequeathed ownership of the Jewel of Memory, the gem that holds the ancestral knowledge of all dragon kind, by Dunkelzahn upon the latter's death.
* BadBoss[=/=]BenevolentBoss: He can be either. On one hand, he's very demanding of his employees, but that's because he only hires the best. He punishes failure harshly (according to in-game rumor, by [[IAmAHumanitarian eating the person]]), but rewards success and dedication equally generously.
* BerserkButton: Being LockedOutOfTheLoop where his own company is concerned. Lofwyr personally monitors and manages every aspect of Saeder-Krupp from the bottom up, and woe be to anyone who attempts to undercut him.
* TheChessmaster: Even by dragon standards. He is known to actively feud with half of the other dragons on this page, and yet he's able to deal with them all ''and'' run Saeder-Krupp day-to-day on top of it.
* CorruptCorporateExecutive: Took control of his own Megacorp, Saeder-Krupp, in a hostile takeover.
* DragonHoard: His hoard is a corporation and a lot of stock options. It's possible he also owns the traditional piles of money and artifacts on top of it as well, but his best-known asset is Saeder-Krupp itself.
* TheDreaded: Ever heard the term "never, ever, cut a deal with a dragon"? Yeah, he's the cause.
* {{Fiction 500}}: With Dunkelzahn's death, officially the richest being in the Sixth World.
* PetTheDog: Lofwyr uses Saeder-Krupp's PR departments to actively quell public fear and prejudice against technomancers. Granted, this is mainly because he sees them as worthwhile assets to be exploited rather than lab rats to be cut open, but still.
* SocialDarwinist: He may be an asshole but he respects those who are willing to be strong. As far as a dragon respect can go for a metahuman.
* SupernaturalGoldEyes: In his human form.
* WorthyOpponent: Wilhelmina Beloit-Graff, the last human CEO of Saeder-Krupp before his hostile takeover, attempted to have him assassinated as revenge for stealing her husband's company. Lofwyr was reputedly so impressed that he returned the assassins to her, intact, with the addendum that he was willing to forgive her once out of sheer respect for her audacity (or perhaps out of CruelMercy). Beloit-Graff would live on past it for at least two decades before dying of a stroke in 2063.


A Great Eastern Dragon and principle dragon of China. The former mentor of Ryumyo and attempts to do with China what Ryumyo did with Japan, but his more careful and reclusive approach has yet to bear the same fruits.

* MeaningfulName: 'Lung' is Chinese for 'dragon'.
* RedOniBlueOni: The blue to Ryumyo's red.
* TheRival: To Ryumyo.


A Great Eastern Dragon who ascended to "Great" status in 2042, and therefore the youngest Great Dragon known to exist. He makes his lair on Vancouver Island outside Seattle and is interested in topics of social justice and speaking up for the downtrodden, following in the footsteps of Dunkelzahn and Hestaby.

* ArchEnemy: He seems to have made the Japanese Empire his main foe, what with fomenting rebellions in the Phillipines.
* NiceGuy: By great dragon standards.

!!Mujaji (Rain Queen)

A Great Feathered Serpent of Africa, very ecologically-minded and protective of her domain. Though powerful, she tends to keep to her own affairs and tend only to the land under her control.


Based in Denver, Perianwyr is a Great Western Dragon who prefers owning his own record label and driving a music club before all the politicking and jostling for position most other Great Dragons do, making him fairly unique for his kind.

* AwesomeMusic: Perianwyr's InUniverse driving passion.
* GracefulLoser: Probably the only great dragon in the Sixth World who can make this claim.
* TheHedonist: By dragon standards. Not presented as an entirely bad thing, all things considered.
* KingIncognito: Didn't want to scare away musical talent with the whole "dragon" thing.
* NiceGuy: By dragon standards? Oh ''hell'' yes.
* RecordProducer: Perianwyr's chief vocation and occupation.


A deep red Great Western Dragon who awoke in Wales. He took to the Sixth World rather well, involving himself in business investment, politics, and music, though preferring to keep a lower profile than Lofwyr, Dunkelzahn, and Perianwyr respectively.

* FantasticRacism: A mild case, but he has a noticeable distrust of elves with positions of power. He's strongly suspected of initiating or funding operations against nations, corporations, or other entities run predominantly by elves.
* GentleGiant: As dragons go. His brief post-awakening rampage took over a hundred lives and filled Wales with utter terror, after which he issued a formal apology and offered substantial sums of treasure as reparations for victims' families and to rebuild the damage he caused. Since then, he's been described as "a good neighbor" to the Welsh.
* TheRival: To the enigmatic Sea Dragon, for reasons unknown.


A Great Eastern dragon of red colour. Awakened in 2011, he was the first dragon that revealed himself to mankind. He has taken an active hand in the well-being of the Japanese Empire and is one of the main reasons for its resurgence.

* FelonyMisdemeanor: Dunkelzahn devoted a piece of his will to (jokingly) cuss him out for stealing his spotlight by being the first dragon to be seen in public.
* MeaningfulName: "Ryu" is Japanese for "Dragon".
* RedOniBlueOni: The red to Lung's blue.
* TheRival: To Lung, his former mentor.


A Great Western green dragon, Schwartzkopf awakened in the Czech Republic in 2012. He generally stays out of dragon affairs however, and seems to be contenting himself with teaching sorcery at the University of Prague (in full dragon form). He's currently working on devising a Unified Theory of Magic, to explain how magic of different traditions all manage to function.

* GameplayAndStoryIntegration: In the early editions of the game, the magic of mages, shamans, and spellcasters of other traditions all worked somewhat differently. Since 4th edition however, they all follow largely the same rules. Progress on the Unified Theory, perhaps?

!!Sea Dragon, the

The only known Great Leviathan, a water-bound dragon. Unlike her airborne kin she uses no name pronounceable by metahumanity and has at least three confirmed lairs in different seas across the world. Very little is known about her.

* FantasticRacism: She is known to eat any metahuman unfortunate enough to cross her path.
* TheFriendNobodyLikes: She is noted to have practically no allies amongst either dragons or other major powers like nation-states or megas.
* NatureHero: Like with Alamais, 'hero' is stretching it, but she despises polluters and funds ecoterrorist groups.
* TheRival: To Rhonabwy, for reasons unknown. She's also feuded with Lofwyr and Hestaby.
* TheUnpronouncable: Hence why she's just called "The Sea Dragon".


A Great Western dragon of green colour, making his lair in the nation of Amazonia (which he helped form). Known best by his epithet "the destroyer" for his tendency to go on indiscriminate rampages. May well be responsible for more metahuman deaths in the Sixth World than all the other great dragons combined.

* KilledOffForReal: Executed by Aztechnology forces during the Amazonia-Aztlan war of 2074. Rumours claim he somehow escaped before the sentence could be carried out.
** [[spoiler: NotQuiteDead: ''Stormfront'' confirmed that Sirrurg was captured by the other Great Dragons and has since been imprisoned by them in an unknown location.]]
* PersonOfMassDestruction: He possessed a spell - apparently unique - that would cause everyone within a radius of several miles to die from whatever physical or genetic problems they already had. A single use of this spell took nearly ten thousand lives (in addition to the other five thousand he already killed that day).
* RoaringRampageOfRevenge: The Night of Rage (a series of anti-metahuman riots) caused him to go on a rampage, destroying a charter flight and several cities worldwide.


[[folder: The MegaCorps]]

The major players of the Sixth World, though there are [[ThirtyGambitPileup plenty who dispute that]]. Megacorporations are [[RankInflation graded as A, AA or AAA-level]]: To reach AA level, a corporation needs to have the power to possess and enforce [[DiplomaticImpunity extraterritoriality]], and to qualify for AAA level a corporation must have have representatives on the Corporate Court, a regulatory organ over the world's Megacorps. The Corporate Court arbitrates all conflicts between corporations, functioning somewhat like a free-market U.N. with access to orbital weaponry, and has the ability to impose sanctions and [[ColonyDrop Thor Shots]] on other corps and citizens who step over the line. Members of the Corporate Court also own shares in Zurich-Orbital, the successor to the World Bank.

Currently, ten AAA-megacorps are known to exist: They are known as the Big Ten and consist of the seven original founders of the Corporate Court (and their successors) who have permanent seats (and therefore permanent AAA status), as well as three non-founding members whose AAA-status is tied to their representation. The Big Ten are detailed below, ranked by size (as of the fifth edition of the game), followed by a few other well-known megacorps in the ''Shadowrun'' world.

Tropes common to the Megacorps:

* CorruptCorporateExecutive
* MegaCorp: Obviously
* ScrewTheRulesIHaveMoney
* ThereAreNoGoodExecutives: ''Averted''. There are some executives with good intentions, but they can cause as much harm as anyone else.
* ThirtyGambitPileUp: Keeping runners employed since 1st Edition!
* VillainWithGoodPublicity: The Megacorps have control over most media outlets and tremendous resources are devoted to spin control
* WarForFunAndProfit: Desert Wars

!!Saeder-Krupp Heavy Industries
-->''"One Step Ahead"''

The largest MegaCorp and (through BMW) one of the founders of the Corporate Court with a permanent seat. It's located in a massive arcology in Essen, Germany that also serves as the lair of their CEO. Formed by an amalgam of European industrial giants around the core of BMW, Saeder-Krupp is involved in practically everything but especially in energy, heavy industry, finance and aerospace. Owned by the Great Dragon Lofwyr, who considers the company his DragonHoard and works tirelessly to keep it #1, dominating its entire corporate culture from the bottom up.
* AlwaysABiggerFish: Is the bigger fish in this case. Not even Aztechnology, ''owners of the entirety of Latin America'', can stand up to Saeder-Krupp. They own their own carrier fleet.
* BadBoss: Lofwyr zigzags this. On the one hand, the rewards for success in S-K are second to none. On the other hand, failure is not tolerated. And worst of all, you can never truly know whether your failure was intended from the start, because Lofwyr isn't accountable to anyone, seldom reveals anything about his actual plans, and has a BerserkButton about being undercut at any level. That job you ''thought'' was sanctioned may turn out to be the result of an over-zealous middle manager taking too much initiative, and if the results aren't good enough (and in some cases even if they are) your entire operation may end up axed. Or eaten.
* ControlFreak: Unlike all the other Megacorps, Saeder-Krupp's operations are heavily centralised and Lofwyr minute-manages everything. Cutting him out of the loop is ''not'' a good idea.
* EqualOpportunityEvil: All of the Megas are evil or at least extremely morally ambiguous, but racism, [[FantasticRacism fantastic]] or otherwise, isn't one of Saeder-Krupp's sins. There are no strong biases against any race, metatype, gender, sexual orientation, religion, or awakened status in Saeder-Krupp; perhaps most notably, while other Corps have active bounties on them and are looking to cut them open and see what makes them tick, Lofwyr sees technomancers as worthwhile assets, works to integrate them into his corporate machine.
** The one exception being A.I.s/S.I.s, as Saeder-Krupp has no synthetic intelligences as employees or citizens, and holds a serious mistrust for them, though they'll occasionally hire one as a freelancer. This is apparently because, as synthetics don't require food, money, vice, or anything else the corp could offer them as benefits, buying their loyalty is virtually impossible, [[spoiler:and enslaving them is dangerous; as explored in ''VideoGame/ShadowrunReturns: Dragonfall'', where a rogue A.I. they created was used in a plot to wipe out dragonkind - and once freed, started its own plot to enslave a Great Dragon.]]
* GermanicEfficiency: Saeder-Krupp was already in the running for most powerful mega before Lofwyr bought it. Combining most of the German post-war industry giants, all highly profitable corporations in their own right, may have something to do with it.
* YouHaveFailedMe: 'Disappointing Lofwyr' and 'survival' are usually exclusive propositions. There's a reason most experienced Shadowrunners avoid S-K jobs like the plague.

!![=NeoNET=] (formerly Novatech, Fuchi Industrial UCAS)
-->''"Tomorrow Runs on [=NeoNET=]"''

[=NeoNET=] began its existence as the UCAS branch of the MegaCorp Fuchi Industrial, creators of the original Matrix. After being torn from the failing giant, it took the name Novatech and became the largest UCAS corporation. Novatech itself was almost destroyed piecemeal by ex-employee Art Dankwalther and forced into an IPO that led to the matrix crash at the end of the third edition. Back for the fourth edition after merging with two foreign AA-corporations and renaming itself [=NeoNET=], the corporation is now the second largest MegaCorp and owns the Court founding member JRJ International. No matter its name, its focus has always been on the Matrix, responsible for practically every innovation over the game's editions.
* BackFromTheDead: Twice. It survived the fall of Fuchi and then survived its almost-destruction at the hands of Dankwalther.
* NiceJobBreakingItHero: The Novatech IPO set the stage for the matrix crash.
* TheDreaded: For hackers, Grid Overwatch Division is a force to be feared.
** Even more so for technomancers; [=NeoNET=] has bounties active on them so they can cut them open and find out how they work.
* WildCard: Considered this by Shadowrunners. Jobs by Neo can be a grab-bag.

!!Mitsuhama Computer Technologies
-->''"The Future is Mitsuhama"''

Third largest MegaCorp (formerly the fourth) and a founding member of the Corporate Court, formed in Japan as a {{Yakuza}} front that [[GoneHorriblyRight went horribly right]]. As their name implies, heavily into computer hardware and robotics, but also involved in entertainment, magic and heavy industry. Known for their "zero-zone" policy: Mitsuhama shoots first and doesn't bother asking questions.
* CutLexLuthorACheck: Mitsuhama was founded by the Yakuza as a laundering front. It ended up being worth magnitudes more than all of Japan's criminal enterprises combined, leading to most of its founders to go legit since they make way more money that way.
* ThereIsNoKillLikeOverkill: The zero zone. Intruders are killed with excessive force and no exceptions.
* {{Yakuza}}: It's hard to say where the criminal syndicate ends and the mega corp starts. What is well-known is that Mitsuhama has no trouble getting criminal aid when they need deniable subcontractors or less-legal avenues of aid.
* YouHaveFailedMe: Towards Shadowrunners. Failing or abandoning Mitsuhama runs is not a good idea.

!!Aztechnology (formerly ORO)
-->''"The Way to a Better Tomorrow"''

Formerly the second largest MegaCorp, now the fourth, Aztechnology is based in the nation of Aztlan (a united Latin America, owned by the corporation). It was a founding member of the Native American Nations, but split from them after it turned out giving TheCartel sovereignty made them less {{Magical Native American}}s and more a ModernMayincatecEmpire - which immediately became one of the founders of the Corporate Court, with permanent representation. Specializes in magic and consumer goods, but are one of the most inclusive Triple-A corps with involvement almost everywhere.
* BloodMagic: One of their specialties, although a highly classified one. Any Shadowrunner who publishes, reveals or (gods forbid) practices any part of it will be terminated with ''extreme'' prejudice.
* CutLexLuthorACheck: Possibly topping MCT. Aztechnology formed out of a front for a conglomerate of ''drug cartels''.
* DidYouJustPunchOutCthulhu: Its combined military might, with the help of top-secret anti-dragon bioweapons, took down Sirrurg the Destroyer in a single day. The only other metahuman power to kill a great dragon without assistance was the German military, and it took them a lot longer to do so. [[spoiler:And [[OnlyMostlyDead only mostly killed it]] - see Videogame/ShadowrunReturns: Dragonfall.]]
** DidYouJustFlipOffCthulhu: Even before this, Aztechnology was on the great dragons' shit list for trying the feathered serpent Dzitbalchén on flimsy charges of war crimes, executing him, and later autopsying him, ''all of which was broadcast live over the Matrix''.
* TheDreaded: Aztechnology's response to runner intrusion (shoot first, shoot second, shoot some more), nasty blood magic, and general disregard for anyone who isn't Aztechnology makes them a boogeyman for many runners and others in the know.
* TheFriendNobodyLikes: Their attempt at nationalising all non-Aztechnology industry in Aztlan, their forays into the First Nations, the Yucatan rebellion and snubbing the Catholic Church hasn't left Aztechnology with a lot of friends on the Corporate Court or on the higher echelons of power. Of course, Aztechnology is powerful enough that they don't really have to care, and all the above ones are too busy fighting each other to gang up on them anyway.
* ModernMayincatecEmpire: Aztech tries to put up this facade and has plenty of the trappings, but that Aztechnology is a pretty bog-standard MegaCorp underneath and that most of its elite are of pure Spanish descent is one of the world's worst kept secrets.
* OneNationUnderCopyright: Aztlan is, officially, an independent country, but Aztechnology's rights and privileges are written into the constitution.
* PathOfInspiration: Runs a state sponsored religion as a means of social control (and to fuel blood magic on a nationwide scale).
* ReligionOfEvil: There's plenty of evidence in the shadows that the state religion of Aztlan is being used to empower {{Eldritch Abomination}}s of some degree. What remain unknown are the identities of those responsible, and what exact purpose they're trying to achieve.
* TheTheocracy: Has outlawed Christianity. As you can imagine from Latin America, this has not gone down too well.
* VillainWithGoodPublicity: Worth mentioning a second time. Aztechnology has done a superb job of avoiding public scrutiny of its more sinister operations, and most people know them as the ones who own or make most of the world's processed food, chemicals and furniture(would you expect Wal-Mart to practice human sacrifice? Regularly?). Privately is another matter, and most shadowrunners consider them {{Card Carrying Villain}}s that [[EveryoneHasStandards only the worst among them would work for]].

!!Renraku Computer Systems
-->''"Today's Solutions to Today's Problems"''

Fifth largest MegaCorp, created through a takeover and transformation of Corporate Court founder Keruba International by Renraku Holdings. Renraku are heavily into computer systems, especially software, telecommunications, servers and databases. Founded the infamous Renraku Arcology in Seattle. Renowned for their heavily militaristic corporate structure.
* AIIsACrapshoot: They created Deus to test their ability to create and control A.I. It went horribly wrong.
* EliteMooks: The Renraku Red Samurai internal security corps. Woe be to any Shadowrunner who attracts their attention, unless they're elite themselves.
* GoneHorriblyWrong: The Renraku Arcology was taken over by the A.I. Deus that turned it into its private 'testing ground'. The results were not pretty.
* HeroicSacrifice: The company CEO (aided by a group of Shadowrunners) infiltrated the Arcology to kill said A.I. He died in the process of delivering the kill command.
** SenselessSacrifice: ...Or so the official story goes. In reality he committed {{Seppuku}} upon realising the A.I. had been counting on their mission and had really manipulated them into freeing it from the Arcology.
* OutGambitted: Briefly took over the #2 spot from Fuchi during the mid-2050s thanks to TheMole in their ranks, until it turned out he was a ReverseMole and sent the company stock plummeting.
* SecretKeeper: Practically every local area network in Asia is owned by Renraku. They hold so many intercepted or stored corporate secrets that messing with them is generally seen as a bad idea.

!!EVO (formerly Yamatetsu Corporation)
-->''"Changing Life"''

Sixth largest MegaCorp, granted AAA-prime status by vote. Began as a Japanese corporation known as Yamatetsu in the early editions of the game until they switched their corporate HQ to Russia and took on the name EVO. Focuses on biotech, nanotechnology, and consumer goods for metahumans: Most specialist devices built for trolls or dwarves are of EVO make and they also own offworld colonies, including one on Mars.
* TheAlliance: Part of the Pacific Prosperity Group, a confederation of non-Japanese corps trying to break the Japanese economic stranglehold on Asia.
* HeelFaceTurn: The switch from Yamatetsu to EVO; while they're still as morally flawed as most other megacorps, Yamatetsu was an intensely racist institution, with a strong human centric focus and anti-meta policies. While some old habits die hard, the switch to EVO was part of a general shift towards acceptance and equality.
* RagtagBunchOfMisfits: EVO's board of directors is... strange, even by ''Shadowrun'' standards. Their majority stockholder is called Buttercup and is a spirit. Their CEO is an ork.
* {{Transhumanism}}: A major part of their corporate image.

!!Ares Macrotechnology
-->''"Making the World a Safer Place"''

Seventh largest MegaCorp and the currently largest UCAS corporation, also a founder of the Corporate Court. Focused on arms, aerospace (they bought NASA), vehicles and entertainment. Amongst other things, owns Knight Errant, Seattle's privatized police force.
* ALighterShadeOfBlack: By MegaCorp standards, they're this towards their Shadowrunners. Which isn't saying much.
* TheChessmaster: CEO Damien Knight took a controlling interest in the company over 63 seconds of intensified stock-trading, ruining two other corporations in the process. He is also a chess grandmaster and is rumoured to have beaten Dunkelzahn in the game on several occasions.
* DeathFromAbove: Is rumoured to have the highest number of Thor Shots in orbit, possibly matched by Saeder-Krupp.
* {{Eagleland}}: Actively promotes this image. An image is, of course, all it is: Ares is as international as any of the other triple-A corps.
* MillionairePlayboy: Damien Knight.
* PrivateMilitaryContractors: Own several of these.
* WarForFunAndProfit: Their modus operandi.

!!Shiawase Corporation
-->''"Advancing Life"''

The eighth-largest MegaCorp (formerly the third) and also the oldest, being the first MegaCorp to gain extraterritoriality back in 2001 and also a Corporate Court founder. Based in Japan, Shiawase is owned entirely by the Shiawase family and is extremely diversified: its main focuses used to be nuclear, biotech and environmental tech but they've got fingers into practically everything much like Aztechnology.
* BigScrewedUpFamily: Shiawase is a family-owned ''zaibatsu'' and all their employees are considered part of the extended 'family'. Naturally, Shiawase is one of the most infighting-prone megacorps.
* CloakAndDagger: Shiawase's Marketing Information and Forecasting Department is renowned as one of the most thorough intelligence analysis teams in the Sixth World, working like a corporate version of the {{NSA}} and one of Shiawase's most potent assets.
* TheHeavy: The Shiawase Decision played a ''major'' role in creating the world of ''Shadowrun''.
* LongRunner: [[strike:InUniverse]] The oldest of all the triple-AAA corps.
* RagsToRoyalty: Well, hardly ''rags'', but one of the Shiawases married into the Japanese royal family and became Empress.
** Naturally, the first thing she did with said power was to start working against the corporation, in revenge for her father using her as an unwilling guinea pig for some experimental vaccines.

!!Wuxing, Inc
-->''"We're Behind Everything You Do"''

The largest Chinese MegaCorp and the only Chinese AAA-ranking, ninth in rank on the Corporate Court after being inducted by popular vote, Wuxing is the most silent-running of the Big Ten. They're into banking, shipping and magic... and that's about all anybody knows about them.
* TheAlliance: Wuxing founded and leads the Pacific Prosperity Group, a confederation of non-Japanese corps trying to break the Japanese economic stranglehold on Asia.
* InscrutableOriental[=/=]TheQuietOne: In MegaCorp terms. They're quiet and nobody seems to know much about them.
* RagsToRoyalty: Went from being all but unknown outside of China to a AAA mega with a seat on the Corporate Court, thanks largely to a hefty bequest from Dunkelzahn's will.

!!Horizon Group
-->''"We Know What You Think"''

The final of the big AAA-corporations and the smallest and newest member of the Corporate Court, having gained their seat at the cost of Cross Applied (see below). Horizon is headquartered in Free State California and is all into social media and entertainment, as well as some pharmaceuticals, property and consumer goods on the side. Renowned for their flat corporate structure, transparency and the ''extreme'' cheeriness they show to the world; never having been caught doing anything actually immoral has left Horizon with probably the most positive PR of all the megacorps. By the fifth edition, however, some cats are beginning to slip out of the bag...
* ALighterShadeOfBlack: Certainly gives off this impression, given their focus on "people first". Their employees are remarkably well-treated, as are their shadowrunners.
* AffablyEvil: CEO Gary Kilne is this. If he is even evil. Which nobody seems to be able to confirm. Which leads to...
* AmbiguouslyEvil: What, if anything, Horizon is doing that is sinister is completely unknown. Casual digging by Shadowland has completely failed to turn up anything nefarious. Which in turn has led to...
** ParanoiaFuel: Most Shadowrunners consider them this, InUniverse. Anyone that friendly ''has'' to be hiding something.
* [[spoiler:ArcVillain: A series of fourth edition adventures showcase the bad side of Horizon, including a number of social media devices GoneHorriblyWrong and culminating in a mass slaughter of technomancers. As well as executing [=POWs=] they rescued as PR fodder.]]
* [[spoiler:AssimilationPlot: What they're into.]]
* [[EqualOpportunityEvil Equal Opportunity Moral Ambiguity]]: Horizon's transparent and apparently flat corporate structure means they make it a point of pride about hiring anyone without prejudice if they're good enough at their job, and a lesser focus on hierarchy means that the individual's abilities is held in much higher regard. They employ several divisions that specifically deal with race relations, and have at least two A.I.s on payroll. [[spoiler:Technomancers need not apply.]]
* ThereAreNoGoodExecutives: Averted. Seemingly. Creepily.
* VillainWithGoodPublicity: Used to be kings of this until the above-mentioned cat-releases, as expected by a public relations firm turned Megacorp. They waged a PR war with Aztechnology during the Yucatan uprising and won.

!!Fuchi Industrial Electronics (defunct AAA)
One of the original Mega Corps and one of the big names of the first three editions. Fuchi Industrial was a Japanese-American collaboration, the second biggest MegaCorp, owner of Corporate Court founder JRJ International, and responsible for much of the early Matrix. Formed from an alliance of several powerful families and their respective corporations, Dunkelzahn's will ([[TheChessmaster via some very finely planned 'gifts' from the dragon's hoard]]) proved the catalyst for the families to tear themselves apart and the corporation with them. The UCAS branch turned into Novatech and finally [=NeoNET=] (above), while its Japanese holdings were consumed by Shiawase and Renraku.

!!Cross Applied Technologies (defunct AAA)
Formerly the ninth largest MegaCorp in the world, headquartered in Quebec and owned by Dr. Lucien Cross, ArchEnemy of Ares CEO Damien Knight. The corp enjoyed a brief surge to the headlights after becoming the tenth member of the Corporate Court in 2064. After Cross' death in a plane crash during the second Matrix crash four years later (between third and fourth edition) the corporation was rapidly torn to shreds by Ares and EVO and lost its Corporate Court seat to Horizon. It focused on information- and biotechnology and was renowned for the Seraphim, a security and intelligence gathering spy corps that matched that of Shiawase and made the company independent of using Shadowrunners.

!!Zurich-Orbital Gemeinschaft Bank
The bank of the megacorporations and private successor to the World Bank, based in the space station that also serves as the headquarters of the Corporate Court. All of the Big Ten own an equal share in the bank to ensure its neutrality. As the owner for practically every loan made to every MegaCorp in the setting, Zurich-Orbital is a sacred cow that conserves the balance of power between them.
* PragmaticVillainy: Why the Megacorps took over the bank and shares its shares equally.
* TeamSwitzerland: Obviously.

!!Lone Star Security Services
An AA-ranked [[LawEnforcementInc privatised police]], security and prison firm that bought much of US law enforcement wholesale following the disintegration, Lone Star serves as the police force for many cities in the CAS, UCAS and First Nations, as well as being [[CityOfAdventure Seattle's]] police force during the first three editions of Shadowrun. This made them disproportionately well-known to most players of the game as the ArchEnemy of most of the city's native Shadowrunners, and "Lone Star" is still synonymous with "police" in general to many players. They lost their Seattle contract during the switch to the Fourth Edition, which afterwards went to Ares-owned Knight Errant.
* DirtyCop: Endemic. Bribing Lone Star to look the other way will let you get away with most crimes that don't involve corpses and explosions, and even some that do.
* FantasticRacism: Having bought most local police forces means they inherited most of the old officers and their prejudices. Anti-ork and -troll prejudice is common, especially in the CAS.
* PoliceBrutality: They have quite a reputation for this.

!!Knight Errant Security Services
A subdivision of Ares, Knight Errant began as corporate- and private security for hire, dispatching heavily armoured response teams to corporations and individuals in case of emergencies. They then began dipping into privatised police, gaining contracts with most European cities and some UCAS ones. They rose to prominence in the ''Shadowrun'' zeitgeist when, following metahuman riots in Seattle, they got Lone Star's contract as the city's official police force from fourth edition onwards.
* DirtyCop: Just as corrupt as Lone Star. Most settings you encounter Knight Errant in do not call for bribes however.
* EliteMooks: Knight Errant high-threat security response teams are ''not'' someone you want between you and the door out if you botch a run.
* PrivateMilitaryContractors: Much more militaristic than Lone Star. Think of the difference between beat cops with a SWATTeam or two vs. National Guard with [[SemperFi Special Forces units]] and you've essentially got it.
* TheRival: To Lone Star.

An AA-ranked private health company, renowned for revolutionising the private health sector by introducing armed response teams to recover policy holders in high-risk zones, a subscription-based service that guarantees prompt service for a reasonable cost, and their devotion to policy holders' privacy. Most shadowrunners without a death wish tend to have a [=DocWagon=] contract, as their response teams can be found patrolling anywhere and any time, ready to pick up policy holders whose life signs go critical.

[[folder: Others]]
A mysterious elf mage who's existence is widely known among the shadowrunning community, but whose history and motivations remain largely unknown. In his early adventures he's explicitly given no stats because he's meant to be a plot device beyond the players' control - he can do anything the gamemaster needs him to do, and can't do anything the players are needed to do. By the time of 3rd edition however, he's lost a great deal of his power performing a ritual of global magnitude (and thus, now has stats), but his power is still on par with a great dragon. Posted on the old Shadowlands board under the username "The Laughing Man." [[spoiler:He has a tendency to support the Player-Characters from video games. First, he helps out Joshua near the end of the Sega Genesis game. Then, he helps the Player in ''VideoGame/ShadowrunReturns'' against the Universal Brotherhood.]]

* BadAss: He doesn't get out much any more, but he is most certainly this. [[spoiler: He's the sole survivor of the Knights of the Crying Spire from the Fourth Age. Dunklezhan considered Harlequin his ''personal knight''.]]
** BadassGrandpa: Is (or was) [[spoiler:an immortal elf, who was born in the Fourth Age. He may not look it, but he's at least five thousand years old.]]
* EnemyWithout: Gwynplaine, a spirit of tremendous power once bound to Harlequin, but who's since lost control of it. It's developed a love for inflicting fear and pain for its own amusement, is spoken of in whispered terror by other spirits as The Jester, and may have begun masquerading as Harlequin.
* MonsterClown: Played with, his appearance in the cover art of the original ''Harlequin'' campaign book certainly suggests the trope. He turns out to be more of a {{Jerkass}} Clown, however (at least in his early appearances).
* TheNudifier: Buried in a long list of favoured spells (his list of known spells being essentially infinite), one might notice the oddly-specific "Demolish Pants" spell.
* OlderThanHeLooks: Comes with being an Elf in the Shadowrun 'verse.
* OurElvesAreDifferent: [[spoiler: More than most!]]
* [[spoiler: Really700YearsOld: Immortal elf. Born in the Fourth Age]]
* WalkingSpoiler: To one, if not several, of the metaplots from FASA's run on the game. How much he remains under the new publishers remains up for debate.
* WildCard: He tends to drift from allegiance to allegiance, as his goals really aren't dependent on any other factions.

!!Jake Armitage

A decker who starred as the hero of the SNES game. He returns as a major NPC in the ''Shadowrun Returns'' video game.

* CoolShades: Distinctive round ones that he took from a dead Lone Star. In ''VideoGame/ShadowrunReturns'' he continues to wear them, despite no longer needing to avoid frightening the morgue workers.
** To be fair, the fact that he kept the shades on after he had no more use for them in the SNES game indicates that he liked them.
* MasterOfAll: In the SNES game; he can become incredibly skilled in marksmanship and hacking, cast a wide variety of spells once he earns the favor of the Dog Spirit, equip the best guns and armour available, and have himself fitted with all manner of cyberware without the [[CyberneticsEatYourSoul usual penalties this would cause in the Shadowrun-verse]].
* NinjaPirateZombieRobot: In the SNES game, he is a decker with a lot of implants (at least including a datajack, [[spoiler:cortex bomb, and info safe]]) who also becomes a dog shaman. In ''Shadowrun Returns'' he is more of a pure mage.[[note]]In-game art indicates that he retains the datajack at least, but he's never available when a Matrix run comes up, so he plays as a Street Samurai/Mage instead.[[/note]]
* OverratedAndUnderleveled: In ''Shadowrun Returns'' he's only at or slightly above your party's level, despite being a veteran runner who once ''soloed a dragon''.
* PreviousPlayerCharacterCameo: He is an important NPC in ''VideoGame/ShadowrunReturns''. He also makes an appearance of sorts in the 5th edition adventure ''Splintered State'' [[spoiler:as a copy of his personality sometimes takes over [=FBI=] agent Seth Dietrich]].
* RunningGag: In the SNES game, he wakes up in the morgue. In ''VideoGame/ShadowrunReturns'' he wakes up in the morgue again, except this time, on purpose. Apparently he's taken a liking to it, and it's cheaper than a pod motel.
* SuddenlyVoiced: Somewhat. He goes from HeroicMime to actually talking to the PC. Of course, it's a text only game.