[=RuneScape=] has, along with its rather large amount of storyline-heavy quests, quirky activity and skill-related personalities and reasonably extensive background lore, quite a few characters, which will be detailed here.

There will [[CaptainObvious naturally be spoilers here]].

* [[Characters/RuneScapeGods Gods]]


[[folder:The Adventurer / The World Guardian]]
The PlayerCharacter. Most commonly referred to as "adventurer" in the Fifth Age, they come to be known as the "World Guardian" upon the beginning of the Sixth Age.
* AllianceMeter: It doesn't affect much beyond plot flavor, but as of the Sixth Age, the adventurer is occasionally given the option to pick between supporting one of the dominant religious factions and their philosophies.
* ArmorPiercingQuestion: After Kara-Meir announces her intention to acquire the Stone of Jas so she can destroy all the gods, you can respond by asking whether or not that'd make her no different from the gods. She'll feel troubled, and offer no response.
* ArrangedMarriage: Your political engagement with the prince or princess of Miscellania; the royal is standoffish because their father has arranged suitors for them before, but showing them constant affection and dedication to their interests wins them over. Unfortunately by the time you actually get to marry them, the CartwrightCurse kicks in.
* AntiMagic: Thanks to Guthix, the adventurer can NoSell a lot of godly powers, and it is implied that he made the adventurer [[BlessedWithSuck unable to ascend into godhood]] themselves. The adventurer also uses their immunity to help ease the pain of a [[BiggerBad Dragonkin]] temporarily. Nevertheless, they aren't completely immune. The gods are unable to teleport or do many other things to the player without his/her permission, but they can still take away items and the adventurer can still be hit by the indirect effects of divine magic.
* BadassCape: Capes of Accomplishment, which prove that you have attained the highest level possible for a particular skill. Special mention goes to the following:
** By completing [[http://runescape.wikia.com/wiki/Completionist_cape#Requirements a set of requirements]], which range from achieving skill mastery, to quest/mini-quest completion, to unlocking Lunar Spells, players can acquire the Completionist Cape, the best cape in the game. The ''trimmed'' Completionist Cape, on the other hand, requires the completion of (mostly) ''[[UpToEleven even steeper]]'' [[http://runescape.wikia.com/wiki/Completionist_cape_(t)#Requirements requirements]], although it doesn't offer any additional stat bonuses; it's just there to look impressive.
** Not as great as the Completionist Cape, but there's also the Master Quest Cape, which can be acquired by fulfilling, on top of the completion of all quests, [[http://runescape.wikia.com/wiki/Master_quest_cape#Requirements lore-related requirements]].
* BlessedWithSuck: The World Guardian receives a blessing from Guthix, but as with all of Guthix's gifts, it is balanced out by a curse. In the World Guardian's case, they have been given AntiMagic against divine spells, making it very difficult for the gods to affect the adventurer without their permission. But this curse also makes it nearly impossible for the adventurer to absorb divine magic and ascend into godhood themselves.
** The adventurer's resistance to the power of gods can also be a disadvantage as is it means gods cannot use magic on them even just to help them if the adventurer isn't able to give their permission. During the quest "Children of Mah" when the adventurer falls down a lavafall, Seren is not able to save them by simply teleporting them to safety.
* ButForMeItWasTuesday: In a humorous conversation with an NPC pirate, he will angrily ask your character if they were the one responsible for killing his brother. Your character will answer that they don't know, because they kill so many things on a daily basis that they've lost count of them all. They then ask if the pirate's brother had any particular traits, and the thoroughly intimidated pirate says not to worry about it because he didn't like his brother anyway.
* CallingTheOldManOut: During Sliske's Endgame, the adventurer, Saradomin and Zamorak can meet up in the maze. The latter two start to bicker and make threats, and you can side with one or the other, remain neutral, or TakeAThirdOption and yell their brains out at Zamorak and Saradomin for acting like children rather than Gods, and that Sliske wants them to fight and kill each other, merely for a petty laugh at that. The adventurer can leave it there, or continue on by listing the things they've had to endure because of Sliske and how the two have suffered far less than the player has.
* CartwrightCurse: It seems to be the case that the Adventurer is extremely unlucky in love. During the Fremennik quest series they become engaged with either Prince Brand or Princess Astrid of Miscellania, and though this is in-universe a political move many players grew quite fond of them. [[spoiler: Both of them are slaughtered by the Dagannoth Kings in the finale]]. Another character often considered a love interest is Zanik of the Goblin series, who is confirmed to at least have a crush. [[spoiler: In the finale of ''her'' storyline, she either voluntarily goes to her own death or else is killed by the Adventurer themselves, sacrificing herself to make peace between the Bandosians and the rest of Gielinor]].
* CassandraTruth: The Adventurer, while in Evil Dave's body, unsuccessfully attempts to convince Doris that they and Evil Dave have switched bodies, and instead gets grounded and forced to do chores around the house.
* TheChosenOne: They are one of those rare individuals who are important enough to Fate for Death to bring them BackFromTheDead whenever they die. Additionally, Guthix chooses The Adventurer to protect Gielinor from the abuses of the other gods and they are somehow important to Zaros's own plans. The quest "Nomad's Elegy" implies that the gods have been pulling strings, manipulating Fate, and the adventurer is at the heart of their game. WordOfGod describes the adventurer as a sort of catalyst upon which the events of the world converge. [[spoiler: You are also mentioned by name by a sailor who had contact with an as yet unmet god named Xau-Tak.... Several thousand years before you were born!]]
* DeadpanSnarker: They definitely have moments of this.
** You have the option to nonchalantly inform Relomia about [[spoiler:Sliske's death]].
* DoesNotLikeSpam: If the examine text for cabbages is any indication...
-->"Yuck, I don't like cabbage."
* TheDogBitesBack: After everything Sliske puts them through, they ''finally'' get back at him during the climax of "Sliske's Endgame".
* ElementalShapeshifter: The adventurer gains the ability to transform into an elemental for a short period of time to boost their magical attacks at level 66 magic.
* ExtremeDoormat: The adventurer tends to do everything that people tell them to do in quests. The adventurer actually gets called out on this by Zenevivia in the quest "Love Story". During the quest "Crocodile Tears" the adventurer does everything the possessed Crondis tells them to do [[DefiedTrope until they finally get fed up with her]] and give her a TheReasonYouSuckSpeech, which ends up freeing her from being possessed. StupidityIsTheOnlyOption in a lot of other quests. See NiceJobBreakingItHero for more examples.
* FreakyFridayFlip: The Adventurer swaps bodies with Evil Dave after they mess up an incantation for a ritual.
* GadgeteerGenius: The invention skill gives the adventurer the ability to make all kinds of useful gadgets and enhancements for weapons and armour.
* GemstoneAssault: After the quest "The Light Within", the adventurer the ability to use several crystal based spells.
* IdiotHero: Often acts like this in quests and other activities.
* ImprobableWeaponUser: While for the most part, the adventurer tends to use fairly normal weapons, this does crop up occasionally. During one quest, the adventurer has to kill a monster using a pair of enchanted pruning shears. Another quest rewards the adventurer with an anchor that can be used in combat. Exaggerated with many holiday weapons, such as rubber chickens, a giant carrot or a snowball...
* JerkWithAHeartOfGold: The adventurer is a real ass to some of the Ports adventurers at first, but sponsor and aid their missions anyway.
* KickTheSonOfABitch: In one quest, you have the option to [[CessationOfExistence feed a ghost to a Cthonian demon,]] a FateWorseThanDeath. On the other hand, the ghost in question was the shade of a very cruel man.
* TheKlutz: During the quest, ''One of a Kind'', the adventurer somehow manages to rip apart everything they touch during the simple task of searching Unferth's house for a hidden library.
* LegacyCharacter: The Adventurer is not the first World Guardian, but her successor. The previous World Guardian exists outside of time and has already witnessed the {{Player Character}}'s fated demise.
* LovecraftianSuperpower: After the quest "Fate of the Gods", the player gains the ability to summon CombatTentacles out of the ground [[CastFromHitpoints at the cost of some of their hitpoints.]]
* NiceJobBreakingItHero: Many quest plots are set into motion by the [[PlayerCharacter Player Character's]] deeds and/or [[StupidityIsTheOnlyOption idiocy]]. A few notable examples:
** At one point, you are tricked into defeating a guard dog on behalf of a group of Zamorakian monks, allowing them to weaken the barrier protecting Misthalin from vampires and werewolves. King Roald [[WhatTheHellHero chews you out]] ''[[WhatTheHellHero hard]]'' when he catches wind of what happened.
** It turns out that helping a strange, hooded man raid an ancient tomb for an artifact that you know nothing about may not have been the best course of action.
** It turns out that helping a strange, hooded man track down the lair of a vigilante group that you know nothing about may not have been the best course of action. (not the same strange man)
** You've killed the Balance Elemental and left the Stone of Jas unguarded for Lucien to nab as he pleases, congratulations!
** King Tyras, contrary to his name, is actually a good guy. And you've just been tricked by his evil brother into assassinating him. Good job!
* NoSell: Courtesy of Guthix, [[AntiMagic the adventurer becomes immune to most forms of god magic]], thus gods would need their permission first before they can use their magic on them. As noted by Saradomin in "The Death of Chivalry", however, they are ''not'' completely immune.
* OCStandIn: Enforced and justified; Jagex wanted the Adventurer to have as few characteristics as possible so that players can come up with their own backstory for their character in-game.
* OmnidisciplinaryScientist: Though more of an omni-disciplinarian artisan than an actual scientist, the adventurer can acquire mastery over a very diverse number of fields, including being a master blacksmith, chef, shaman, diviner, archer, mage, spelunker, and most relevantly, an inventor...
* OnlyThePureOfHeart: Qualifies for such things, as ([[MultipleEndings can be]]) shown in the "Death of Chivalry" quest.
* OvershadowedByAwesome: Zanik and Veldeban express this sentiment towards the Adventurer, talking about how they feel like (s)he is the main character in their own stories.
* PettingZooPeople: The player can customize the adventurer's appearance to look like this, although this does not have any impact on gameplay.
* PaperThinDisguise: The adventurer will occasionally use these in the course of a quest.
* PlayerCharacter: (S)he is your in game avatar.
* PowerOfTheSun: After the quest "The World Wakes", the adventurer gains the ability to create a miniature sun that boosts the adventurer's magic attacks and damages enemies while they are standing under it.
* PowersViaPossession: In the quest, "Fate of the Gods", if the adventurer permits Zaros to enter his/her body, Zaros grants unlimited prayer points for Curses and unlimited runes for Ancient Magick.
* ProtagonistWithoutAPast: It is vaguely mentioned that the adventurer was born in the latter part of the Fifth Age, but little more. It ''is'' known that (s)he was from humble origins and grew up with very little money, and dreamed of a career of an adventurer ever since (s)he was a child, and that (s)he knew both of his/her parents, meaning that (s)he is not an orphan.
* ResurrectiveImmortality:
** In the largely {{Retcon}}ned God Letters, it is stated that players are resurrected by the god of their choice and sent back to Lumbridge via the same spells that send you there from Tutorial Island.
** The current InUniverse explanation for why the adventurer respawns is that The Adventurer is important to fate. Until they accomplish their destiny, TheGrimReaper will continue to resurrect them when they die.
* SpannerInTheWorks: There are several quests where the adventurer's involvement throws a wrench in the plans of the enemy and dismantles them. For instance, it was revealed that the adventurer's actions of destroying the pendant in The Chosen Commander weakened Bandos ''significantly'', which allowed Armadyl to kill him later on.
* TooDumbToLive: You have the option to insult Jas, and the game will warn you against it. If you go through with it anyway, Jas will deliver a TheReasonYouSuckSpeech, and then [[OneHitKill smite you on the spot]].
* TouchedByVorlons:
** The Adventurer touches the Stone of Jas, temporarily raising his/her combat abilities ''well'' beyond their limits.
** A more permanent example occurs in The World Wakes, when Guthix blesses the Adventurer with the ability to defend against the gods.
* UnwittingPawn: The Adventurer is quite gullible and plays this role in a large number of quests.
* WhatTheHellPlayer:
** In the mostly non-canon God Letters, Guthix references the players as bored and often malevolent spirits from AnotherDimension that take control of Runescape citizens and slaughter innocents for their own amusement.
** In one quest, the PlayerCharacter points out that it's really stupid to get drunk in a monster infested prison and begs their invisible puppet master not to make them drink anymore.
* WingedHumanoid: The player can customize the adventurer's appearance to have wings, although this does not have any affect on gameplay.
* YouMonster:
** In "Hero's Welcome", they snap at the Dragonkin for killing V without a second thought.
** In "The Lord of Vampyrium", they call out on Drakan for shamelessly gloating that he loves to hunt down prey for the fun of it.
** In "Sliske's Endgame", you have the option to chew out on Seren for [[spoiler:{{mercy kill}}ing Mah, as well as tricking the Mahjarrat into killing each other off while masquerading as Mah]]. She won't take it well, however, and will snap back at you just as hard and refuse to converse with you any further afterwards.

[[folder:Signature Heroes]]
Announced in [[http://services.runescape.com/m=devblog/view_post.ws?post_id=95&page=2 this developer blog]]. The [[PowerTrio main three]], Ozan, Ariane, and Sir Owen have been a part of the website's background since the Dungeoneering update.

!!Tropes common to all the heroes
* FighterMageThief: Ozan is the thief, Ariane is the mage, and Owen is the fighter.
* RememberTheNewGuy: To any player that predates them, their sudden appearance is rather jarring, especially when they treat you as if ''you'' were the new guy on the block.

An archer and master thief who hails from Al-Kharid. He is central to the quests "Stolen Hearts" and "Diamond in the Rough", which kick off the Kharidian Desert storyline.
* AnythingThatMoves: The guy is a shameless flirt.
* AttentionWhore: See TheMunchausen below; he particularly seems to like exaggerating his own involvement in the stories he tells, apparently for no purpose other than attention.
* CasanovaWannabe
* CharmPerson: Convinced a dedicated guard to let them pass when [[NotDistractedbytheSexy Ariane could not]]. The dialogue options specifically show the "Charm" option from the Ring of Charos.
* EngineeredHeroics: He steals from a few important people and lets the PlayerCharacter return them to help you ingratiate yourself with them.
* TheExile: He was exiled from Al-Kharid when he was caught trying to "steal" the Kharid-ib, the Emir's most prized treasure.
* GrapplingHookPistol: Low-tech bow-and-arrow variant. He just attaches a rope to his arrow. It's used in the Stolen Hearts quest and in his home teleport animation from Solomon's General Store.
%%* TheLancer
* TheMcCoy: To [[TheKirk Ariane]] and [[TheSpock Owen]]
* {{Metaphorgotten}}: In the Legends' Guild, Sir Owen mentions that a guardian [[OurAngelsAreDifferent Icyene]] must have been watching over him during one adventure. Ozan's only question: [[AnythingThatMoves is Sir Owen's guardian Icyene a hottie?]]
* TheMunchausen: One of his primary motives for adventuring is so he can tell the story later, usually with embellishments. You can witness a conversation between him and Ariane in which he tries to encourage her to do the same, instead of telling only the bare facts, such as the exact size of a room and the fact that she left to get more information before proceeding.
* ShockingVoiceIdentityReveal: Briefly has one when he recognizes Leela from his childhood. He's pretty delighted to see her again, even if she is threatening him, Khnum, and the player with a crossbow.
* WeUsedToBeFriends: Ozan finds out that his former friend Khnum is pretty mad at him since he's the reason that Khnum lost his job as a palace guard.
* VitriolicBestBuds: He has a tendency to pick on Owen a bit, but not Ariane.

!!!'''Voiced by:''' Alix Wilton Regan
A mage and researcher who trained at the Wizards' Tower before her sudden exile. She features heavily in the "Rune Mysteries" and "Rune Memories" quests, as well as "Heart of Stone".
* AllOfTheOtherReindeer: Ariane's natural talent for magic, particularly her hereditary precognition, caused her to become socially ostracized from her resentful peers.
* AmbiguousInnocence: At times, Ariane's behavior can be simultaneously naiive and optimistic, and power-hungry and amoral. Talking to her after "While Guthix Sleeps" reveals that she wants the Stone of Jas for herself, she repeatedly refers to the widespread fear of necromancy as "silly superstitions", and during the saga "Three's Company" she can convince Owen to let her study Carn's power over the behemoth despite Owen's clear concern that she will use it for evil the way Carn did. Plus, there's the whole demon-dealing fiasco.
* AttentionDeficitOohShiny: During her [[ADayInTheLimelight two quests involving the Wizard Tower]], she ends up getting distracted and awed at the sights of historical ruins below the tower and is too fascinated by them to focus.
* BadassBookworm: Very studious and very competent and powerful in battle.
* [[spoiler:BrokenPedestal]]: Ariane's mentor, Wizard Ellaron, is one of the few wizards to take Ariane seriously and to encourage her to use her gift. [[spoiler:He's an EvilMentor, as revealed by Ellaron himself at the end of Rune Memories; he planned to use Ariane to destroy the tower. His help for Ariane was part of his scheme and, after he dies, Ariane is shocked that the one wizard who had "faith" in her was evil all along.]]
* DealWithTheDevil: {{Exploited}}. A demon offers Ariane some secret arcane knowledge if she gives a drop of her blood to pledge loyalty to Zamorak. Ariane pretends to agree, and as she's about to make the cut, her clairvoyance shows her a vision of the near future in which the demon tells her the information. But now, she doesn't need to take up his offer--she knows what he was going to say because she heard it in the vision! Unfortunately, NotWhatItLooksLike ensues, and the demon tricks the other wizards in the tower into believing Ariane really made the deal--resulting in her exile.
* TheExile: To the Wizards' Tower, to the point that Archmage Sedridor placed a barrier specifically to prevent her entering past the receptionist.
* GrammarNazi: Corrects your grammar once before admitting it's a bad habit.
* HotterAndSexier: Her new "mage" outfit when she is in combat reveals [[ShesGotLegs a lot more thigh]].
* TheKirk: To [[TheMcCoy Ozan]] and [[TheSpock Owen]]
* MagicSkirt: In "Rune Memories", Ariane is caught in a magical vortex that sends her hair flying every which way... but her skirt stays firmly in place. Averted in a piece of promotional artwork depicting the same scene, where she's crossed her legs to hold the front of her skirt down.
* NayTheist: If spoken to after "The Chosen Commander", Ariane goes on a pretty good "kick the gods out of Gielinor" rant.
* SanitySlippage: She starts a rather creepy conversation with herself during her solo section in "Three's Company".
* {{Seer|s}}: She has the ability to occasionally glimpse the future.
* ShesGotLegs: See MagicSkirt above.
* [[TheSmartGuy The Smart Girl]]: Although, she has a tendency to believe the best in people, despite evidence to the contrary, and occasionally she comes off as a bit too naive and optimistic for her own good.
* SufficientlyAnalyzedMagic: Ariane seems fascinated by the academia of the arcane, and readily investigates any oddity or exotic lore, sometimes to the point of distraction from more pressing matters. She's also experimented with her own Seer powers, finding methods to prevent or provoke her visions at will.
* VitriolicBestBuds: She tends to pick on both Owen and Ozan a bit.

!!Sir Owen Sonde
!!!'''Voiced by:''' Ben Crowe
A Temple Knight and devout Saradominist. To date, he has starred in the quest "Death of Chivalry", which is [[WordOfGod intended to have a sequel in the future]].
* BlueBlood: Hails from a noble family in Falador.
* ButtMonkey: During "Three's Company", the other two are constantly joking about Sir Owen being DumbMuscle with no skills applicable to the current adventure. He gets them both back when they find a room where brute strength is needed to succeed.
* CameBackWrong: [[spoiler:Is killed in the "Death of Chivalry" quest, then Saradomin attempts to use the MacGuffin, which OnlyThePureOfHeart can use, to revive him. Unfortunately, Saradomin is far from pure-hearted, so Owen comes back as a partial zombie, with a constant bloodlust clawing at his mind. He is, mercifully, still lucid]].
* ChewBubblegum: "I'm here to kick ass and take names... and I'm a Temple Knight, so I already know your names."
* ChurchMilitant: A devoted follower of Saradomin, and a member of what is essentially a fantasy spy organization.
* CombatPragmatist: "Saradomin wants me to destroy evil and protect the innocent. I'll use whatever methods are best for the job, and make any sacrifices I have to. If that means I use tactics the White Knights think are unsporting, then so be it. Succeeding in the mission is more important than obeying arbitrary rules."
** Also noted in that if you talk to him while in the guild with the other heroes, his behavior unnerves Ozan and Ariane.
* DudeWheresMyRespect: When the legendary black knight [[OneManArmy Iban]] was alive, Owen was a white knight serving under Sir Amik. When Sir Amik's [[AttackAttackAttack tactics]] weren't working, Owen left the fray, climbed to high ground, and shot an arrow [[BoomHeadshot through Iban's head]]. He ended up nearly ''kicked out'' of the white knights as a result, because he didn't follow [[HonourBeforeReason their code of honor]], and because [[IDidWhatIHadToDo he killed civilians between himself and the objective]]. Fortunately, the Temple Knights saw his potential, and recruited him.
* GeniusBruiser: One of the benefits of Owen's noble upbringing was a formal education, and the puzzles in Recruitment Drive suggest that brains and brawn are ''both'' needed to be a successful Temple Knight.
* GoodScarsEvilScars: Owen's nasty-looking scar reflects both his aggressive personality and his troubled background.
* HiddenDepths: During the "Three's Company" saga, Sir Owen is the only one who can mine the zephyrium ore sample. Zephyrium requires Level 60 Mining.
* KnightTemplar: Has a tendency towards this. For example, in "Death of Chivalry", he'll suggest killing a black knight who has already been knocked out, though he can be talked out of it. Although he does mention he would do it painlessly.
* MercyKill: For his tendencies as a PragmaticHero and KnightTemplar, he is not a sadist, preferring to kill his enemies as quickly and painlessly as possible.
* OddFriendship: A KnightTemplar paladin being best friends with an atheist and a thief.
* OffscreenMomentOfAwesome: ''He'' was the one who killed Iban, the BigBad of the Underground Pass quest.
* OnlyThePureOfHeart: In the quest ''Death of Chivalry'', there are two people who can get through a barrier like this. The player character is one, and Owen is the other.
* PermaStubble
* PragmaticHero: One of the reasons he was kicked out of a White Knights and ended up joining the Temple Knights was that he was willing to resort to ''any'' tactic to complete the mission with as few casualties as possible.
* PunnyName: Sir Owen Sonde (Surround Sound) is the son of Stario Sonde (Stereo Sound) and Altra Sonde (Ultrasound). As expected of a Temple Knight.
** Originally, his name was Sir Ewain Ouse, shortened to Sir E. Ouse (Serious). This explains why there's another knight with the "surround" pun dead in the Grotworm Lair.
** FunWithAcronyms: Counting the title, Sir Owen's initials are S. O. S. Given his tendency of getting kicked around to show off the villains, he probably needs the help.
* ShootTheDog: "Those guards had to die for me to get to my objective. Raising the alarm and giving them a chance to fight back wouldn't have helped anyone. I placed the crossbow bolts in the middle of their brains. They died instantly; they probably didn't even feel pain."
* TheSpock: To [[TheMcCoy Ozan]] and [[TheKirk Ariane]].
* VitriolicBestBuds: With Ozan and Ariane, though he makes a point of mentioning that they're the two people he trusts the most.
* TheWorfEffect: Every major appearance he has outside of Three's Company, Sir Owen gets pwned. Cinematic trailer? Oneshotted by a ''troll''. Dimension of Disaster? Shows up in the promo art as a mounted head ([[BlackComedy as deadpan as ever]]). The Death of Chivalry? ExactlyWhatItSaysOnTheTin...

A veteran adventurer who features in the "Blood Pact" quest, and teaches the main character about combat. Later on, she is TheChessmaster behind "Carnillean Rising", before meeting her end in "Heart of Stone". She later shows up in Limbo to aid the World Guardian against [[EvilSorcerer Nomad]].
* AntiVillain: In "Heart of Stone" she goes rogue after murdering a mage and stealing documents. Turns out she had visited Freneskae and seen what the Elder Gods have done to another world firsthand, [[FridgeLogic which if you haven't done "Fate of the Gods" is strange as there is no way of getting to Freneskae until your involvement in that quest.]] She theorises that by siphoning off the Anima Mundi of the planet into a safe place, the Elders won't have the energy required to reawaken. She neglects to mention that this will affect all current ''living'' things too...
* TheAtoner: After restoring her memories of shamefulness and guilt (which she discarded after arriving in Limbo), she apologises to the World Guardian for her recklessness in trying to stop the awakening of the Elder Gods, and agrees to help out in the siege on Nomad's lair.
* BrokeYourArmPunchingOutCthulhu: [[spoiler:She steals power from the Elder Gods' voices and manages to siphon off a small portion of the Anima Mundi into the Abyss. But as a result, it disturbs the Elder Gods' slumber, ensuring they will awaken very soon to harvest all of the world's LifeEnergy and erase its "imperfections"]].
* CoolOldLady: At least until you do her quests...
* GuileHero: She probably is a decent enough fighter on her own, but she prefers being sneaky and manipulative.
* JackOfAllStats: Given that her specialty is never shown, but she's proficient in all three forms of combat (The Blood Pact), works well with construction and has a way with wild animals (Carnillean Rising), can manipulate divine energy (Heart of Stone), and crafted The Raptor's armour (podcast), it's likely that Xenia is a generalist like the player character and does a little of everything.
* JerkassHasAPoint: In "Heart of Stone" she defects from the heroes to try to save the world from the Elder Gods. [[FridgeBrilliance If you have revived Zaros, then you will already be acutely aware of the dangers they possess and will understand Xenia's motivations.]] Also, looking at how the Elder Gods mouthpieces (well 3 of them at least, Jas' is more a ReasonableAuthorityFigure) talk to you during the quest, it can be reasoned that the Elders do not care for their creations, and deem them toys or puppets.
* KilledOffForReal: During "Heart of Stone", Ariane gets her in the back in order to stop her plan. Although she fell through a teleport matrix and they NeverFoundTheBody, her death is confirmed in "Nomad's Elegy".
* KillTheGod: Xenia knows what [[ApocalypseHow happened to Freneskae]], and she is determined to prevent the Elder Gods from doing the same thing. Even if her plan to render them comatose would strip all magic from Gielinor, and possibly worse.
%%* RetiredBadass
%%* SinkOrSwimMentor
* TricksterMentor: Also qualifies as this since she has a rather unorthodox way of teaching.
* WhatTheHellHero: Delivered by the player character at the end of Blood Pact. [[spoiler:Also during the conclusion of Carnillean Rising, where the player finds out that she was the one who planned the Cave Wolf Matriarch attack on the player and Philipe Carnillean.]]

A master weaponsmith, who appears in a small segment of the "Deadliest Catch" quest. She is the most skilling-oriented of the Signature Heroes.
* AdvertisedExtra: The rest of the Signature Heroes have ''all'' had quests built around them or have been major parts of other adventures. Meanwhile, to date, Linza has only cameoed in "Deadliest Catch" and briefly appeared in the Troll Warzone tutorial, which has since been [[RetGone removed and replaced]]. Inverted with the release of "Kindred Spirits", Linza's long-awaited spotlight quest, which was advertised as being about the Barrows Brothers instead.
* TheAtoner: [[spoiler:Apologises to the player for her actions at the end of Sliske's Endgame, and resolves to make up for her mistakes.]]
* BitchInSheepsClothing: [[spoiler:Betrays the player character to Sliske, which almost ends with with them losing their soul.]]
* BonusBoss: [[spoiler:Of the Barrows as Linza the Disgraced, after Kindred Spirits. She's harder to kill than the other seven brothers combined, but her gear is far stronger than theirs. Fortunately, you have to go out of your way to awaken her, and actually defeating her gives you a chance at getting that gear for yourself...]]
* BadassInDistress: During the Troll Warzone tutorial, she was briefly trapped by a rockslide with a couple of other miners.
* TheBlacksmith: Is apparently good enough to smith dragon metal. [[spoiler:She's not; she stole the metal from the Dragonkin. Bad idea]].
* TheCameo: In "Deadliest Catch", where she helps you smith a giant harpoon in exchange for a Thalassus tooth.
* ADayInTheLimelight:
** Notably averted so far, despite her nominal status as a Signature Heroine, though this is ''finally'' [[WordOfGod supposed to happen]] in a future Aviansie-themed quest, "Rite of Passage". However, the quest lost a Player Power poll to the Elder Gods storyline in April 2014[[note]]which became the Xenia and Ariane themed quest "Heart of Stone"[[/note]], so it is essentially in DevelopmentHell.
** She finally gets a major role in "Kindred Spirits"...[[spoiler:where she betrays the player to Sliske and becomes a Barrows wight]].
* DealWithTheDevil: She warns Meg against ever making such a bargain. [[spoiler:Probably out of regret for her own deal with Sliske]].
* DropTheHammer: The buyable version of her equipment includes a warhammer weapon override, [[spoiler: she wields a warhammer and shield as a Barrows Wight]], and her combat animations in ''Chronicle'' confirm that she uses a warhammer.
* DualBoss: [[spoiler:With Nomad and Gregorovic in ''Sliske's Endgame''.]]
* FallenHero: [[spoiler: As of 'Kindred Spirits'.]]
* HeroesPreferSwords: Even though she uses a warhammer, she prefers to talk about swords. This extends to her dialogue in ''Chronicle''.
* HufflepuffHouse: By far, Linza is the Signature Heroine who players know the least about and who has gotten the least CharacterDevelopment in game. [[WordOfGod Jagex's developers' own attitude]] that they find skilling-based activities and quests less interesting than combat may have something to do with it.
* TheLadette: While Ariane and Xenia wear minidresses and flowing hair, Linza wears trousers and a short haircut.
* {{Leitmotif}}: "Run, Escape!"
* MadeOfIron: [[spoiler: After being turned into a Barrows wight by Sliske, she's easily the most powerful enemy you'll face there. While she can't hit much harder than the other Barrows Brothers, she's an absolute tank compared to them. The 7 other Barrows wights have 12,000 life points each. She has ''150,000'', stronger defenses than any of them, and can reflect some damage back from every attack you make!]]
* MundaneUtility: When talking to Linza after the events of "While Guthix Sleeps", she's [[{{Foreshadowing}} excited about the Dragonkin Forge and the possibility of smithing with dragon metal]]. She mentions wanting to make ''a dragon cheese grater'', then admits that's a stupid idea.
* RewardedAsATraitorDeserves: [[spoiler:Despite knowing better, she betrays the PlayerCharacter to Sliske in return for his protection from the Dragonkin. She ends up betrayed herself and is killed and raised as one of his wights. But hey, at least Sliske delivered on his bargain!]]
* TurnsRed: [[spoiler:In ''Sliske's Endgame'', if she is not the first boss to be killed, she will use a defensive stance which heals herself as well as reflect any damage she takes back to you. If she is the last of the three bosses to remain, she will use a special area attack, where she leaps into the air and crashes into the ground; this can easily be avoided by walking out of range.]]

!!The Raptor

An enigmatic and powerful warrior, he is an avid hunter and features prominently in the quest "Song from the Depths".
* TwentyFourHourArmor: Never takes it off even in the Guilds, where the others are in more casual attire.
* AmbiguouslyHuman: Since he has never been seen without his concealing armour, it currently is unknown if he is a human or something else. WordOfGod has said that they originally planned to reveal him to be [[spoiler:[[DraconicHumanoid a dragonkin]]]] but they may have dropped this plan, so currently his species is in a SchrodingersGun situation.
* AntiHero: As seen in "Song from the Depths". He is ruthless, prefers killing the Siren, and completely flippant and tactless when dealing with the woman who could have lost her husband.
%%* BloodKnight
* ButForMeItWasTuesday: He's not impressed by your successes in Dragon Slayer or Legends' Quest. Elvarg was just a dragon, and Nezikchened was just a demon, and he kills ''tons'' of those.
* DefrostingIceKing: Attempted in the [[http://services.runescape.com/m=rswiki/en/Worth_Comes_in_Battle "Worth Comes in Battle"]] story.
* TheDreaded: Even Kuradal, the second to top slayer master, is terrified of him. So is anybody he gets involved with on quests, outside of the Player Character.
* EgomaniacHunter: A podcast revealed that he will be attempting to kill Tuska, one of the gods who destroyed the Naragi home world. Tuska arrived during summer 2015, but the Raptor failed to show.
* EpicFlail: The Raptor's preferred weapon is a large, intimidating flail.
* TheFaceless: His face has never been seen. Justified, as he refuses to take off his armour.
* {{Foil}}: In "Song from the Depths", he is shown to be a foil to our character from personality to methods. Where our character will solve puzzles, show some reasoning, and takes time understanding the situation, he will prefer brute force and killing.
* HiddenDepths:
** He appears to be idly chatting with Linza in the Legends' Guild, and shows up in the same part of Daemonheim as she does. This may suggest that they're on good terms.
** One of the podcasts says The Raptor's telltale armour was a gift from Xenia, again suggesting that he may have a friendlier side.
* {{Jerkass}}: Of all the heroes, he doesn't show much respect or kindness towards the character, undermining their achievements instead, and he has little tact when it comes to people who need help.
* JerkassHasAPoint: He is a cold, [[AntiHero anti-heroic]] jerk, but notes in "Song from the Depths" that [[spoiler:the Siren was a danger to the town, unintentional or not]].
* ScaryImpracticalArmor: Practically his main feature.
* TheStoic: A case where a taciturn demeanor is used to make a character both more intimidating and more mysterious.
* StrangeSyntaxSpeaker:
** Terse. Skips subject nouns and passive verbs and calls named creatures by species first.
** Uses a lot of the standard Slayer Master script during November 2015 Slayer Challenge, probably to save on programming.
* WhatHappenedToTheMouse: In "Dimension of Disaster", Zemouregal's treasure horde includes The Raptor's armour, but examining it specifically suggests The Raptor himself survived and escaped the encounter.

[[folder:The Mahjarrat]]
Some of the most powerful mortal beings in the game, and thus coming with some of the most storyline-heavy and epic quests in the game, the Mahjarrat are a tribe composed of a race of demigodly beings known as Dreams of Mah, brought in from another world, [[DeathWorld Freneskae]].

!!Tropes associated with the Mahjarrat in general:

* BigBadEnsemble: They and the Dragonkin are the biggest direct threats in the game. The Elder Gods are the GreaterScopeVillain to both.
* DeathWorld: Freneskae has been described by a Mahjarrat, and by human standards, it's not a particularly nice place. You go there in "Fate of the Gods" and it exceeds expectations.
* DidTheEarthMoveForYouToo: The Mahjarrat have a tradition of only mating during earthquakes. This likely contributed to there being so few of them left. They do this because on their homeworld they believed that earthquakes were caused by their god Mah and they needed to calm her. [[spoiler:Their older sister, Seren, had promoted this practice, basically teaching them to siphon energy from Mother Mah for reproduction to send her deeper into slumber and thus stop the quakes]].
%%* HumanoidAliens
* HumanSacrifice: The Mahjarrat sacrifice one of their own every half millennium to grow stronger and add to their already considerable lifespan.
* ImmortalProcreationClause: Their species, the Dreams of Mah, are able to breed, but unlike mortals, it costs them massive amounts of their difficult to replenish divine LifeForce. This ultimately lead to the extinction of the other two tribes of their race, and is gradually diminishing the Mahjarrat tribe as well.
* {{Magick}}: The Mahjarrat are the most prominent users of Ancient Magicks, and Azzanadra is the one who teaches these to the player after Desert Treasure.
* MeaningfulName: Mahjarrat means "Children of Mah", which is also the name of a quest focused on the tribe itself.
* PowerCrystal: In their natural forms, all Mahjarrat have divine crystals in their foreheads.
* SemiDivine: They may be quasi mortal, but they are also the last sapient children of Mother Mah and were made out of her own failing energies.
** After a recent Q&A, it was revealed that the Mahjarrat could be considered very low tier divine beings. [[spoiler:After the events of Children of Mah, they all gained more power than ever by siphoning power directly from Mah, indirectly contributing to her death and empowering them to the point of Demigodhood.]]
* ScrewThisImOuttaHere: All of the Mahjarrat present in the 18th Ritual of Rejuvenation, except Sliske, quickly teleport away after witnessing the threat that the Dragonkin pose, having killed off [[spoiler:Lucien]].
* SkullForAHead: All of the Mahjarrat qualify for this in their weakened pre-ritual form. After they undergo a Ritual of Rejuvenation, they gain more flesh-like facial features.
* VoluntaryShapeshifting: Mahjarrat can change their shape to some extent.
* WarIsGlorious: The standard Mahjarrat mentality, however some, like Azzanadra, Jhallan, and Kharshai disagree on this.
* WithUsOrAgainstUs: Not explicitly, but the divide between the Zarosian and Zamorakian factions seems to be this. Kharshai, the only neutral Mahjarrat has been trying to rekindle both and has so far failed. Had he attended the ritual it is very possible he would have been sacrificed.


A Zarosian Mahjarrat who trained the camels of the Kharidian Desert to fight, and a sworn enemy of Enakhra. He also created the Camel Warriors (also known as Ugthanatos).
* DemotedToExtra: By far the least known of the Zarosian Mahjarrat, or any of them really. Even the dead ones have gotten more development.
* GodGuise: Pretended to be a camel god by taking the form of a humanoid camel, copying the PettingZooPeople form of the desert gods.
* MeaningfulName: His name means 'deathless', a suitable name for a member of an near-immortal race.
* PetTheDog: He apparently has some connection with the desert camels, and as a token of favor gives you an amulet of Camelspeak. The Camel Warriors are his work, as well.
* PettingZooPeople: He often appears in the form of a human with a camel's head, imitating the appearance of the desert gods.
%%* TheRival: To Enakhra.
* SealedBadassInACan: Was trapped in Enakhra's temple in the form of a Bone Guard by Enakhra until the player frees him by building a wall between the two of them to block Enakhra's spell.

!!!'''Voiced by:''' Toby Longworth

Zaros' champion and one of the most powerful Mahjarrat in existence, he remained fiercely loyal to Zaros even after he was banished and Zamorak rose to take his place.
* BreakTheCutie: Zaros's defeat at the hands of Zamorak devastated him, and eventually he began to feel his presence and [[HearingVoices hear his voice]], even though the communion portal had failed to work.
* BrickJoke: He claims to have spent some time in the pyramids [[spoiler:as Dr. Nabanik]].
* TheDragon: Zaros' champion, [[OneManArmy and for a good reason]]. Still loyal to him.
* EmbarrassingNickname: "Azzy" and "Bunny Ears", courtesy of Sliske.
* HalfBreedDiscrimination: In "Sliske's Endgame", he is disgusted to find out that Moia is half human, calling her an abomination and insisting that she be killed.
* HighPriest: He performed a role similar to UsefulNotes/ThePope, but after Zamorak's betrayal he JumpedAtTheCall to defend the empire and try to return his lord.
* ItsPersonal: After Sliske confesses that he was responsible for the death of [[spoiler:Alotor, Azzanadra's little brother]], Azzanadra vows to end him personally.
* {{Magick}}: The most prominent and powerful known user of Ancient Magicks, he teaches these to the player after releasing him in Desert Treasure.
* OddFriendship: Closest thing the Adventurer has for a Mahjarrat friend. [[RelationshipValues Although the extent depends on how much Pro-Zaros actions taken during the quest lines he appears in]]. Possibly cemented after "Fate of the Gods" [[MultipleEndings depending on the choices made in it]]. He out right claims the player taught him humility.
* OhCrap: Implied to be the standard reaction to seeing him by his enemies.
* RelativeButton: After Sliske confesses that he was responsible for the death of [[spoiler:Azzanadra's little brother Alotor]] and gloats that he did this for particularly no reason, Azzanadra vows to end him.
* RoaringRampageOfRevenge: [[spoiler:If the player sabotages Zaros's return]], he promises he'll stop at nothing to strangle the life out of the player if this results in [[spoiler:Zaros's death]].
* SealedBadassInACan: To defeat him, entire ''armies'' banded up, bound fragments of his power to enchanted diamonds and imprisoned him in a giant pyramid.
* SuperGullible: Bought Sliske's claim that the Mahkorat tribe was responsible for the death of [[spoiler:Alotor, Azzanadra's little brother]], causing the Mahjarrat to wipe out the entirety of the Mahkorat in retaliation.
* UndyingLoyalty: One of his most important character traits is his loyalty to Zaros. He remained faithful to Zaros, even when he had no immediately practical reason to be so, which is why he is the follower Zaros trusts most.
* WarIsHell: He doesn't seem to share the same [[WarIsGlorious mentality]] as most of the other Mahjarrat.
* WorthyOpponent:
** In the World Wakes, if you choose to kill or keep Guthix asleep, he understands the intentions of the player.
** Subverted if [[spoiler:the player sabotages Zaros's return]]. He flat out states you are his ArchEnemy from now on.


The master of Daemonheim, Bilrach is [[TheGhost an unseen presence]], though definitely a felt one. Described as [[FromNobodyToNightmare "average"]] by his contemporaries, he is utterly loyal to Zamorak, and is using the dungeons of the place in order to dig his way to [[EldritchLocation the Rift]], a portal to his master's plane-and free him through it.
* DeadAllAlong: [[spoiler:Dialogue with Ali the Wise after Ritual of the Mahjarrat implies that this is his fate; specifically, the "strange power" phenomenon is what happens when a Dreams of Mah dies. "Dishonour among Thieves" reveals he is alive and well, however.]]
* TheDragon: A fiercely loyal Zamorakian, he is named the Right Hand of Zamorak.
* DungeonMaster: Was the founder of Daemonheim, which he created primarily to bring Zamorak into Gielinor, but also to supplement himself with an army.
* TheGhost: Was unseen prior to "Nadir", the fourth chapter of the Fremennik Saga.
* InSeriesNickname: Astea Frostweb and Lexicus Runewright refer to him as "Bill" in their journals.
* NotSoHarmlessVillain: Viewed as "average" by Azzandra, with no notable qualities to speak of. Boy, was he wrong.
* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler:As of the "Dishonour among Thieves" quest, it turns out that he's alive and well and is serving as Zamorak's right-hand man.]]
* UndyingLoyalty: He is vehemently loyal to Zamorak to the point that he went to great lengths to help Zamorak circumvent the Edicts of Guthix and bring him into Gielinor.


The last of the female Mahjarrat, Enakhra is well versed in the Ancient Magicks of Zaros, and is also madly in love with Zamorak. Whenever she appears, her Zarosian rival Mahjarrat Akthanakos will also appear.
* AndIMustScream:
** Inflicted this fate on Pentyn, a knight of Avarrocka, as part of the Blood enchantment for her temple's security.
** Also did this to Hannibus, the last of the [[DragonRider Illujanka]]. She was never able to deliver the statue, though. In a Postbag Letter, she fiercely denied that the Dragon Riders had ever existed, possibly to make up for her failure.
* SingleTargetSexuality: Zemouregal offers to sire children with her, and she states she only loves Zamorak. This is despite Zemouregal's notes that it wouldn't be for love, it would be for the survival of their race.
* DestructiveRomance: To show her love for Zamorak, she built a temple to him in the desert..... which he didn't care about, being more interested in a weapon that could kill other gods. Enakhra has been hiding out in her temple since the 3rd Age, along with her rival who was trapped there.
* AnIcePerson: One of her abilities which she used against knights who tried to burn her temple to Zamorak.
* [[LastOfHisKind Last Of Her Kind]]: Not the last, but as the only female, Enakhra has tremendous importance to her race.
* LifeDrain: She has the power to drain life from her enemies to heal herself. During the boss fight with her however, the fewer HitPoints you have, the fewer she can drain, a weakness that can be exploited.
* ThePowerOfLove: During The World Wakes, Enakhra insists that her passion for Zamorak will make her a more worthy foe than Zemouregal. [[ThatOneAttack Unfortunately]], it would appear that she is [[HealingFactor correct]].

A Zamorakian Mahjarrat warlord who conquered Ardougne until he was defeated by Saradominist peasants lead by the Carnilleans.
* AffablyEvil: For a ruthless warlord he can be rather polite and reasonable.
* HornsOfVillainy: "Children of Mah" reveals that [[spoiler:his horns were inherited from his former allegiance to the Mahserrat tribe.]]
* HumansAreCthulhu: Hazeel is disgusted by how humans have to consume flesh to live; he also finds it hypocritical of humans to eat "lower" creatures but never each other.
* SealedEvilInACan: For a time, his body was stored in a coffin, which was hidden in the Ardougne sewers.


Jhallan plays a major role in "The Tale of the Muspah", where the PlayerCharacter helps hide him in an ice cave to regain his strength. Despite their efforts, he is sacrificed in the mahjarrats' Ritual of Rejuvenation during "The Ritual of the Mahjarrat".
* FriendlessBackground: According to Azzanadra, Jhallan's hostility isolates him from the rest of the Mahjarrat.
* HumanPopsicle: You find him frozen in a block of ice and thaw him out. Then he asks you to help him ''re''-freeze himself in a better spot. They still knew he was there anyway.
* HumanSacrifice: Despite your efforts to find a better place for him to freeze in, he becomes the sacrifice for the 18th Ritual of Rejuvenation.
* InvoluntaryShapeshifting: He turned into a Muspah in his frozen sleep due to a nightmare.
* {{Jerkass}}: Azzanadra notes that he had trouble fitting in because he was so rude and unpleasant. He's not exactly friendly to the player after being woken up, and he's still rude even after you help him out.
* LivingMacGuffin: Became the sacrifice for the 18th Ritual of Rejuvenation even though the player helped him find a better spot to freeze in.


The youngest of the Mahjarrat, and one of the few to be born in Gielinor. He features heavily in the "Fight Arena" quest as well as its sequel, the "General's Shadow" miniquest, and is a minor character in subsequent Mahjarrat-centric quests.
* ArchEnemy: To the southern gnomes. The war between Khazard and the Tree Gnome Village is referenced numerous times in the gnome quest series. Khazard's human followers are also used by [[TheHeavy Glough]] as his reason for despising humans.
* BreadAndCircuses: His Fight Arena in southern Kandarin, a WretchedHive where prisoners and monsters fight [[DuelToTheDeath to the death]] for his amusement and that of his [[{{Mooks}} personal army]].
* FourStarBadass: Leads a sizable army, and has the [[AuthorityEqualsAsskicking power to back it up]].
* IGaveMyWord: Agrees to let go of the Servils if the player takes their place and wins two fights. While enraged that his hellhound, Bouncer, was killed, he nevertheless keeps his word and releases the Servils before attacking the player.
%%* GeneralRipper
* LukeYouAreMyFather: Khazard is revealed to be the son of [[spoiler:Zamorak]] during Children of Mah.
* MissingMom: His mother, Palkeera, died shortly after his birth.
* NobleDemon: Shows an honorable side during his premier quest, "Fight Arena". The player attempts to rescue the Servil family from being killed in the titular arena. Khazard agrees to let them go if the player takes their place and wins two fights. Khazard is enraged when the player succeeds in killing [[OnlyFriend Bouncer]], and even tries to attack the player himself, but first he orders the release of the Servils, just as promised.
* PetTheDog: He adores his pet hellhound Bouncer.
* RelativeButton: Becomes vehemently pissed off after the player character kills off Bouncer; though he upholds his promise of releasing the Servils, he deems the player character to be troublesome, and vows to end them himself.
* VillainWithGoodPublicity: Despite being the youngest of the Mahjarrat, Khazard has a very large human following. Unlike most of the Mahjarrat, who operate in either the shadows or away from human settlements, Khazard (a devout Zamorakian) operates openly right in the middle of a region where [[CrystalDragonJesus Saradomin]] is widely worshipped.


One of the most powerful Mahjarrat currently, possibly trailing directly behind Zamorak, he initially appears as a simple mage who asks the player to retrieve a staff. [[AGodAmI It all went downhill from there.]]
* AssholeVictim: None of his Mahjarrat comrades, including his cousin Zemouregal, mourned his death. Moia notes his death as fortunate, but regrets not being able to end him herself.
* CurbStompBattle: Six of the eight heroes that confront him during "While Guthix Sleeps" are effortlessly wiped out by him. The player does not take their deaths well, especially Hazelmere's.
* DoNotTauntCthulhu: Do NOT address him condescendingly. And if you try to attack him in "Ritual of the Mahjarrat", he'll damage you hard in retaliation.
* FailureIsTheOnlyOption: Whether or not you deliver him the Staff of Armadyl during Temple of Ikov does not matter, he obtains it anyhow.
* AGodAmI: He's stolen ''two'' artifacts of the gods, including the one that Zamorak ascended to godhood with. In "Ritual of the Mahjarrat", he claims himself to be a god. Then he dies.
* HoistByHisOwnPetard: His reliance on the Stone of Jas backfires.
* ImpaledWithExtremePrejudice: Right in the heart with the Staff of Armadyl by one of the Dragonkin. ''Ouch''.
* JediMindTrick: If you try to attack Lucien during "Temple of Ikov" before you side with Armadyleans, he does this to you in order to prevent you from attacking.
* {{Jerkass}}: Not only did he see his daughter Moia as nothing more than a tool, he also threatened her often and reminded her of her supposed worthlessness.
* KilledOffForReal: He is killed by the dragonkin in the Ritual of the Mahjarrat.
* KnightOfCerebus: ''[=RuneScape=]'' became a lot darker with the release of the quest "While Guthix Sleeps", during which he kills off a large number of named characters, many of which were good friends of the player character. And the quest ends with [[TheBadGuyWins him succeeding]] in taking The Stone of Jas. This also results in the coming of the Dragonkin, who are a much worse threat, as it is later revealed that using The Stone of Jas enrages them.
* LaserGuidedKarma: During Ritual of the Mahjarrat, Zemouregal's zombies are overwhelmed by Sliske's wights and the newly-freed Arrav. Zemouregal calls out to Lucien for help, but Lucien rebuffs him, causing all the other Mahjarrat to turn on him. When the Dragonkin show up, however, all the other Mahjarrat sit back and watch as Lucien gets his ass handed to him.
* MeanCharacterNiceActor: One of the gags during the largely non-canonical Gower Quest reveals his AnimatedActor is a perfectly friendly guy.
* {{Necromancer}}: Not as prominent as his cousin Zemouregal, but very skilled nonetheless.
* NotSoHarmlessVillain:
** During "Temple of Ikov", he is level 14. Cue "While Guthix Sleeps"...
** Also present with the [=NPCs=] themselves, who regarded him as frail and weak prior to obtaining the staff of Armadyl.
%%* ObviouslyEvil
* TheWorfEffect:
** The player is shown just how powerful he is when he first kills six of the heroes, including [[spoiler:Hazelmere and Cyrisus]], and later summons a pair of tormented demons as lowly familiars to dispose of the player.
** Used again in Ritual of the Mahjarrat, on him. The dragonkin almost effortlessly kill him, showing just how powerful they are.
* ZombieApocalypse: A few years before the events of the game, he tried to invade Varrock with an army of undead in order to obtain the Shield of Arrav, but failed.


A Mahjarrat who is aligned with neither Zaros or Zamorak for the sake of balance, and desires peace amongst his people. [[spoiler:He was previously known as Koschei the Deathless, a Fremennik warrior who battles participants of the Fremennik trials on a test of bravery.]]
* AmnesiacDissonance: When he recovers his memories, he's a bit disturbed by his previous BloodKnight behavior. Most likely, he remembered the carnage he'd witnessed in the God Wars.
* BloodKnight: [[spoiler:He was this more so than most Fremenniks as Koschei, but after his transformation, he noticeably mellows out a bit.]]
* ButNowIMustGo: After "Children of Mah", he reveals his intention to [[spoiler:leave Gielinor altogether and explore other worlds]].
* CompleteImmortality: They didn't call him [[spoiler:Koschei the Deathless]] for nothing.
* IdentityAmnesia: [[spoiler:Invoked on himself as a means of maintaining his youth and power. It worked so well that neither he nor any of his kin knew who he was afterwards, and had his subconscious not willed him to remember, he likely would've stayed as Koschei for an eternity.]]
* MemoryGambit: He intentionally sealed away his memories in order to make himself undetectable to other Mahjarrat.
* NiceGuy: Unlike most of the Mahjarrat, he views the player character as a friend.
* OnlySaneMan: He is well aware that what the Mahjarrat are doing to each other is extremely detrimental to their race and refuses to join either side because it would disrupt the balance of the two factions.
* ResurrectiveImmortality: [[spoiler: During the quest Blood Runs Deep, Koschei acts disoriented after battling the Dagganoth Kings, remarks that "I must have died again", and compares the experience to being drunk.]]
* TakeAThirdOption: Caught in the civil war between the Mahjarrat who still follow Zaros and those who supported Zamorak's rebellion, Karshai tells members of both sides that he will side with neither of them. This is emphasized in the "Mahjarrat Memories" miniquest; Zaros's followers leave purple memories and Zamorak's followers leave red ones, but Karshai's is grey.
* TeamSwitzerland: He's the only Mahjarrat who wants the two warring sides to settle their differences, end their warlike ways, and live in peace.
* WarIsHell: When the majority of the Mahjarrat decided to betray the Menaphites to Zaros, he went with the strongest as is custom, but it was never something he was comfortable with. The Mahjarrat easily slaughtered those of their kin who had refused to defect and conquered their former allies, but Tumeken made a HeroicSacrifice to make it a PyrrhicVictory. Kharshai saw his race dwindle from 500 to less than 100 in a single act.


The half-human daughter of Lucien, Moia acted as TheDragon to him, though he makes no effort to hide his utter disgust at her very existence. Lucien sends her to track down Bilrach, who in turn shows her how portal magic can let her wield the power of her Mahjarrat side. Currently, she is one of Zamorak's major generals.
* TheDragon: Some time after she was introduced to Zamorak, she became his left-hand woman.
* ElementalPowers: Before the Evolution of Combat, portals gave her fire, water, and earth magic.
* HalfHumanHybrid: Half human from her mother's side, and half Mahjarrat from her father's side.
* MindProbe: Was using this to assume the identities of various people during the Nadir saga.
* MissingMom: Her mother died centuries prior to the present events of the game.
* RelativeButton: Inverted. She receives the news of Lucien's death well, though she regrets that she wasn't the one responsible for ending him personally.
* TookALevelInBadass: Zamorak saw potential in her and groomed this Mahjarrat/human hybrid into being one of his generals of the Sixth Age.
* WithGreatPowerComesGreatInsanity: during the earlier parts of the Nadir saga, Moia is somewhat honorable, as she regrets killing [[PunchClockVillain Captain Toma]] and shows disgust at the practices of the Necrolords in Daemonheim. After juicing up on portal magic, she ruthlessly slaughters everyone and anybody in her way.
* WellDoneSonGuy: She was always trying to get Lucien's approval prior to entering Daemonheim.

!!!'''Voiced by:''' Peter Marinker
A follower of Zaros, Sliske specializes in Shadow magic. Like some others, he uses necromancy, but unlike others, he prefers a small group of elite wights over a massive zombie horde.
* ArcVillain: The quests in ''Sliske's Countdown'', released in 2016, are focused on him and his schemes.
* AssholeVictim: [[spoiler:No one bats an eye when he is killed off by the World Guardian in the climax of his endgame.]]
* BewareTheSillyOnes: By far the goofiest of the Mahjarrat, and without question the most dangerous.
* BigBad: Of the eponymous Sliske quest series.
* BreakingTheFourthWall: During "Missing, Presumed Death", some of his avatars will randomly accuse you of using a guide as you travel through the quest.
* CastingAShadow: Described as having unusual control over shadows and the Shadow Realm.
* ChronicBackstabbingDisorder: He may aid someone with one hand, but could just as easily backstab them with the other. Even the Zarosian mahjarrat do not trust him, especially now that his games are bordering on madness and even his loyalty to Zaros is in doubt. He has made the claim that he allowed Zamorak's rebellion to overthrow Zaros, even though he could have stopped it. After tempting the PlayerCharacter with the option of sabotaging Zaros's return, Zaros ends up excommunicating him, and they are now in open war.
* ClimaxBoss: After you deal with his three Champions in "Sliske's Endgame", you ''finally'' take the fight to Sliske himself.
* CommanderContrarian: Back when the Mahjarrat were in service of Icthlarin (the desert god of death and a blatant expy of Anubis), Sliske won a battle against Zaros's forces using his shadow magic and a group of enslaved wights fromed from his enemies. Icthlarin, being responsible for getting souls to the afterlife, ordered Sliske to release the wights. Sliske refused, so Icthlarin snapped his fingers and did it himself. [[ScrewThisImOutOfHere Sliske then became the first Mahjarrat to leave Icthlarin]].
* ConsummateLiar: If he is a god, he is the god of darkness and lies, according to his emissary.
* ConservationOfNinjutsu: Whereas Zemouregal summons a huge horde to ZergRush enemies to death, Sliske prefers only his Barrows wights, who were once elite Saradominist warriors.
* DealWithTheDevil:
** The Barrows Brothers received powerful equipment from him, but he ultimately arranged for them to fall in battle and raised them as wights.
** An ill madman named Gregorovic tortured and experimented on elves in an attempt to save himself but failed. He offered Sliske his soul in return for his aid. Sliske fulfilled his end of the bargain by killing him and raising him as his undead slave, with the power to LifeDrain others to extend his own life and increase his power.
** [[spoiler:Linza betrays the Adventurer to him in return for his protection from the Dragonkin. As part of the bargain, she was supposed to serve as one of his wights after she died, but Sliske decides to speed things up a bit and kills her directly.]]
* DidYouJustPunchOutCthulhu: To Guthix, no less. He also manages to capture a dragonkin, in spite of its raw power, through trickery.
* DieLaughing: [[spoiler:After the World Guardian skewers him with the Staff of Armadyl, he stabs them with the other end of the staff while also transferring some sort of essence into them, and gets one last laugh before he turns to stone and crumbles to nothing.]]
* AGodAmI: Averted. During "Missing, Presumed Death", Sliske plays coy about whether he has ascended or not, but after "Fate of the Gods", the player can get one straight answer from him. Sliske will state that he is not a god if asked.
* HeroKiller: To the Barrows Brothers and [[spoiler:Akrisae and Linza]].
* HiddenAgendaVillain: He portrays himself as someone who stirs up trouble ForTheEvulz, but he does in fact have an ulterior purpose behind his actions, and [[spoiler:serves a mysterious master.]].
* HighCollarOfDoom: Sliske dons one in his appearances in the Sixth Age.
* ILied: In "Kindred Spirits", he promises to reward you with the Staff of Armadyl if you participate in his sadistic game and win. Of course, he doesn't uphold his word come the climax of the quest; he instead uses the staff to [[spoiler:siphon a portion of your soul]].
* ImpaledWithExtremePrejudice: Downplayed, but he [[spoiler:gets skewered in the abdomen by the tip of the Staff of Armadyl, courtesy of the World Guardian]].
* InvisibleJerkass: Sliske is especially good at hiding in the shadows; at one point, he and the player hide in the shadows well enough that fellow Mahjarrat Zemouregal can't see them.
* IronicHell: As part of his games, he subjects the Barrows Brothers to torments reflecting their sins in life.
* ItAmusedMe: His main motive and character trait. He has grown very bored over the millenia and watched everyone repeat the same mistakes over and over again, falling into what he feels is stagnation. Even Zamorak's ideology of chaos does not sufficiently disrupt the world to entertain him. As such, he wants to force a war between the gods in the hope of shaking things up.
* JerkWithAHeartOfJerk: Relomia was a housemaid who somehow got trapped in the Shadow Realm. After spending years there, she met Sliske, who rescued her. Since Relomia doesn't seem to be of any use to Sliske at all (advertising his existence and motives isn't something he does), he may very well have done it because he felt like being nice that one time.
* JokerImmunity: ''All over the place.'' [[BigBad Naturally]], most of the quests involving him end up with him getting away [[KarmaHoudini more or less unscathed]] as a SequelHook to further parts of his quest series. [[spoiler:Even as the ClimaxBoss in "Sliske's Endgame", he doesn't get KilledOffForReal; the PlayerCharacter and Sliske mutually get impaled on the Staff of Armadyl, so Sliske [[PutOnABusToHell transfers at least some of his soul]] into the World Guardian before getting in a final EvilLaugh.]]
* KarmaHoudini: If he wasn't one after [[spoiler:enslaving Akrisae]], he sure is now after [[spoiler:killing Guthix]].
* KarmaHoudiniWarranty:
** He comes off of "Ritual of the Mahjarrat," "The World Wakes," and "Missing, Presumed Death" each time better off than before.
** Come "Fate of the Gods," however, [[spoiler: he makes the mistake of pissing off his master Zaros and is cut off from any divine aid for his treachery]].
** Later in [[spoiler:Dishonour Among Thieves, the Adventurer has the option to help Zamorak land a devastating blast on Sliske or simply stand by and watch Zamorak do roughly the same thing.]]
** Come "Kindred Spirits", [[spoiler:the player learns about his long-term goals, which gets under his skin ''big time''.]] Also, the player is given the option to punch him in the face earlier in the quest.
** In "Sliske's Endgame", [[spoiler:Sliske's plans finally come crashing down when the player finally takes the fight to him. It culminates with Sliske [[ImpaledWithExtremePrejudice getting skewered]] on the Staff of Armadyl. And yet, [[PutOnABusToHell he's still]] [[JokerImmunity not truly dead]] ...]]
* KickTheDog:
** Everything he does in ''Kindred Spirits''. And worse, he did it because he was [[ForTheEvulz BORED]].
** When Azzanadra attempts to reason with Sliske, Sliske confesses to being [[spoiler:the true murderer of Azzanadra's little brother and tricking Azzanadra into wiping out another tribe for it]]. He proceeds to gloat that he did this for no particular reason.
* KillTheGod: The first being on-screen to kill a god, and a major one at that.
* LaughingMad: Especially during the climax of his endgame, after [[spoiler:Kerapac destroys the Stone of Jas.]]
* {{Leitmotif}}: "Dying Light" and "Dying Light II".
* LetsYouAndHimFight: Sliske attempts to manipulate the gods into fighting a second God War, with the prize for killing the most gods being the Stone of Jas. Fortunately, Bandos was the only god who was actually malevolent and manipulable enough to actively participate, which ultimately got him killed early in the game.
* TheManBehindTheMan: A memory viewed in ''Kindred Spirits'' indicates [[spoiler:there's someone pulling his strings, which was eventually revealed to be Jas in ''Sliske's Endgame'']]. [[UnstoppableRage He is not happy to know that you know]].
* ManipulativeBastard: He has no issues (or trouble) manipulating others in his schemes. In the quest, "Missing, Presumed Death", he even goes so far as to manipulate the gods themselves into attending his game.
* {{Naytheist}}: He resents the gods because their power and immortality mean that they tend to keep the world going in the same boring direction.
* NoHoldsBarredBeatdown: Gives one to the player in Kindred Spirits after [[spoiler:finding out you saw a glimpse of his real plans.]]
* NonStandardCharacterDesign: His character model is visibly different compared to the rest of the Mahjarrat.
* {{Necromancer}}: He kills and raises those who catch his eye into a type of undead monster called a wight to serve as his slaves. Victims include the Barrows Brothers, [[spoiler:Akrisae, and Linza]]. He has also demonstrated the power to pull the souls of the deceased out of the afterlife for his entertainment.
* AnOfferYouCantRefuse: He forces the PlayerCharacter to participate in his sadistic games by killing a hostage and threatening to kill more if they don't cooperate. He also captures an entire Saradominist army and forces them to fight to the death against one of his undead slaves, Dharok, on the threat of doing unpleasant things to their loved ones if they do not obey.
* OffWithHisHead: A hallucination, which randomly occurs via the Hallucinogenic Invention perk or by nibbling sliced mushrooms from The Arc, involves the Giant Mole tearing off Sliske's head.
* OOCIsSeriousBusiness: It takes a lot of work to get under his skin, but after he finds out [[spoiler:you saw a glimpse of his real plans]], he becomes ''royally'' pissed off, and [[NoHoldsBarredBeatdown beats you to a pulp]].
* PutOnABusToHell: [[spoiler:While he was seemingly killed off by the World Guardian during the climax of his endgame, it's [[ImpliedTrope implied]] that his soul still lingers, as he appeared to transfer a portion of his soul into the World Guardian after stabbing and injuring them with the other end of the Staff of Armadyl as a last act.]]
* PyrrhicVictory: In "Kindred Spirits". [[spoiler:He manages to take a piece of the player's soul and gives them a beating for good measure, but the player sees that Sliske has a bigger plan in motion, and the Barrows Brothers have gained a small amount of freedom and agree to stand by the player when the time comes. It ultimately leads to his demise at the player's hands in Sliske's Endgame.]]
* PhysicalGod:
** After the World Wakes, he may very well be a god; Azzanadra says that Sliske wouldn't really want the responsibility of ruling the world and that he really is a devout Zarosian, but that remains to be seen.
** Following "Fate of the Gods," he will offer to answer you one question truthfully. One of them is "Are you a god?" to which he will respond [[spoiler: he is not, nor did he ever intend to be. He is, however, roughly equal in power to the Adventurer's [[ChosenOne World Guardian]] abilities]]. WordOfGod confirmed he is telling the truth.
* RevengeByProxy: [[spoiler:When the PlayerCharacter enrages him, he attempts to order his Barrow Wights to kill their friends and family.]]
* RuleOfThree: Has a group of three wights collectively known as the Champions of Sliske, them being Gregorovic, Nomad, and the Barrows sister.
* ShutUpKirk: In "Sliske's Endgame", when you are asked to pick a faction to support and you attempt to abstain from backing anyone, Sliske will dismiss your decision for being boring, and again demand that you [[PunctuatedForEmphasis "Pick. A. Side!"]].
* StalkerWithoutACrush:
** The "without" part might be debatable, but he's been watching the Player Character for a long time. [[spoiler: he's been waiting for your birth for thousands of years, as a matter of fact, after hearing you were name dropped by a sailor who had a run-in with Xau-Tak.]]
** In "Sliske's Endgame", he will rebuke you if you try to side with him. If you say you thought he loved you, he will laugh, and then muse that he's never had more contempt for someone, a bigger thorn, a bigger headache, or a bigger unwelcome obsession then the player. He admits in that way, he may have "loved" you, but he never liked you.
* TakingYouWithMe: Downplayed. [[spoiler:Before he dies, he manages to stab and injure the World Guardian with the Staff of Armadyl, as well as use it to transfer a portion of his soul into them.]]
* ThisCannotBe: He is left in shock and disbelief after Kerapac destroys [[spoiler:the Stone of Jas]].
* {{Troll}}: Sliske and his followers view life as a game and enjoy manipulating, leading on, and making mockeries out of the other players. He has even done this to his fellow Zarosians, causing them to stop viewing him as one of their own.
* UnstoppableRage:
** Flips out HARD on you after finding out [[spoiler:you saw what he's really up to]].
** He [[ThisCannotBe loses it]] ''again'' after Kerapac destroys [[spoiler:the Stone of Jas]].
* VillainousBreakdown:
** In "Kindred Spirits", after the player finds evidence that someone is [[spoiler:pulling his strings]], he ''completely loses his shit'', beats the player half to death, steals [[spoiler:Linza's]] soul, and tries to collapse his base on top of the rest of the party.
** And again in "Sliske's Endgame", when Kerapac destroys [[spoiler:the Stone of Jas]]. He sends hoards of wights after you, followed by his three champions, before Sliske finally battles you himself.
* WildCard: Despite being clearly Zarosian, even the other Zarosian Mahjarrat are unwilling to fully trust him and cannot exactly predict his actions any better than most.
* YellowEyesOfSneakiness: [[NonStandardCharacterDesign Unlike the other Mahjarrat]] who have [[RedEyesTakeWarning red sclera in their eyes]], his sclera are yellow, highlighting his cunning nature.
* YourSoulIsMine: [[spoiler:Tries this on the player in "Kindred Spirits", and partially succeeds. He later uses the portion of the soul he siphoned from the World Guardian to turn Nomad into a wight.]]

A Zarosian Mahjarrat based in Nardah, under the guise of a human scholar.
%%* BadassBookworm
* DarkIsNotEvil: Despite being a Zarosian who was only doing it for necessity, when he teamed up with the forces of Saradomin and Armadyl against Lucien, he made a good teammate and was willing to single handedly hold back [[PhysicalGod Lucien]] in order to protect his temporary allies.
* ManipulativeBastard: Attempted during the God Wars. The forces of Saradomin and Zamorak were preparing to attack the Zarosian holy city of Senntisten. Wahisietel tried and failed to pit them against each other.
* SignificantAnagram: [[spoiler:Ali the Wise = Wahisietel]]


A powerful Zamorakian necromancer.
* CardCarryingVillain: A version of him in an AlternateUniverse where he won shows him to be this.
* CloningBlues: In "Dimension of Disaster", he creates a bobblehead pet version of himself... to abuse and force into meaningless tasks while the most it can do in response is swear and [[INeedAFreakingDrink demand brew]].
* DisappearedDad: "Children of Mah" reveals that his father, also named Zemouregal, died pouring the last of his energy into his son.
%%* {{Expy}}: Of [[Franchise/MastersOfTheUniverse Skeletor.]]
* AGodAmI: When talked to during "Missing, Presumed Death", he shows interest on ascending to godhood.
* ItsAllAboutMe: Often thinks highly of himself and doesn't hold a high opinion on the weak. He also shows quite a bit of this in an AlternateUniverse in which the player character doesn't exist.
* {{Jerkass}}: Like Lucien, Zemouregal doesn't hold a high opinion on Moia.
* ManInABikini: One of the paintings you can vandalize in Dimension of Disaster results in this. Nice polka dots, Zemo.
* {{Necromancer}}: Commands an undead army.
* NotSoHarmlessVillain: In the Dimension of Disaster, he has trophies of all six Signature Heroes, ''and'' Kara-Meir, implying that he bested them ''all''. Not to mention, his defeat and enslavement of Arrav in both timelines.
* OnlyYouCanRepopulateMyRace: Propositioned Enakhra for this purpose once, and was rejected. He's also apparently expressed interest in his half-human niece Moia, much to her disgust. Strangely, the Dimension of Disaster version of him disdains them both and shows no interest in continuing the species.
* TheStarscream: Implied to be considering this in the main universe. And an alternate version of him has performed several acts of blasphemy against Zamorak, desecrating Zamorak's wine and temple. His notes outright state that Zamorak is of little relevance to him.
* TrophyRoom: In an AlternateUniverse, he keeps one suggesting an unhealthy amount of {{Pride}}.
* VictoryIsBoring: In an alternate universe where the PlayerCharacter never existed, he prevailed and conquered the kingdom of Varrock. He has stopped various heroes very easily and grown rather bored with his rule. Even though he could easily kill you when you first enter his world, he gives you the chance to build up your power before confronting him for his entertainment.
* VillainExitStageLeft: During the end of Defender of Varrock, when his zombies are decimated by the Shield of Arrav, he, [[FateWorseThanDeath Arrav]] and [[OurGargoylesRock Sharath]][[TheDragon teerk]] escape to recuperate and prepare for "Ritual of the Mahjarrat".
* ZombieApocalypse: He has tried to use this to conquer Varrock at least twice using this tactique in order to obtain the Shield of Arrav, but has never succeeded. The 200th quest shows an alternate universe where the PlayerCharacter does not exist, and the Zombie Apocalypse is in full force for Varrock.

[[folder:The Dragonkin]]

The creators of dragons.

!!Tropes applying to the race as a whole
* AlwaysABiggerFish: [[spoiler:While Lucien gains an advantage at first over the Dragonkin he fights, he ultimately [[ImpaledWithExtremePrejudice gets skewered]] by the Staff of Armadyl, courtesy of Sakirth. The Dragonkin then warn the others present of their intention to destroy cities.]]
* BeingTorturedMakesYouEvil: Zig-zagged. As part of their binding to the Stone of Jas, the Dragonkin suffer continual torment whenever someone who isn't an Elder God (a false user) draws power from the Stone. The Necrosyrtes have given in to the curse, and endlessly scheme to kill the False Users and anyone who draws their ire. The Dactyl, on the other hand, fight off the curse and, as a result, are somewhat less malevolent.
* BerserkButton: Any "False User" who uses the power of the Stone of Jas or tries to communicate with them.
* BigBadEnsemble: They and the Mahjarrat are the biggest direct threats in the game. The Elder Gods are the GreaterScopeVillain to both.
* BirdPeople: The character models for the Dragonkin used to resemble vultures, since they were inspired by the Skeksis from ''Film/TheDarkCrystal'', but later they were changed to look more like dragons.
* BlessedWithSuck: Their ties to the Stone of Jas. Whenever someone other than Jas uses the stone to gain power, the Dragonkin will gain an equivalent amount. However, this also puts them in terrible pain that can only be eased by destroying things, preferably the false user.
* BreathWeapon: {{Fireballs}}, as demonstrated in the Mos Le'Harmless section of "The Ritual of the Mahjarrat".
* CombatPragmatist: Justified that their opponent was [[spoiler:powered by two artifacts and rejuvenated by their ritual]], but two against one isn't exactly fair.
* TheDreaded: They ravaged the world during the Fourth Age, effortlessly thrashed Lucien, and are strong enough to pose a threat to the younger gods. They are very widely feared.
* EnemyCivilWar: There are two factions; the Necrosyrtes and the Dactyl. The Necrosyrtes have given in to the curse, and seek only to kill False Users and anyone who gets in their way. The Dactyl are more scientific, and seek to either break the curse or create a new species free of Jas' influence. They don't get along.
* EnemyWithin: [[spoiler:According to Kerapac, Jas's curse on the Dragonkin has a fail safe mechanism that manifests as a sort of inner demon, an Echo of Jas. In order to weaken the curse's hold over Strisath, Kerapac has the player defeat it]].
* EvilerThanThou: In "Sliske's Endgame", [[spoiler: they unexpectedly manage to pull this on the eponymous villain, demolishing his plans figuratively by demolishing the Stone of Jas quite literally]].
* EvilutionaryBiologist: The Dactyl qualify as this, performing all sorts of torturous and unethical experiments in their efforts to break free of the curse and create a new race to carry on their legacy.
* {{Expy}}: The Dragonkin were originally based on the Skeksis from ''Film/TheDarkCrystal''.
* HairTriggerTemper: The pain inflicted by the curse makes them rather touchy. Given their immense strength and power, this makes them very dangerous to be around.
* ImmortalProcreationClause: The Dragonkin are practically immortal, but can still be killed, and seldom reproduce. Originally it was said that they couldn't reproduce, but later this was retconned.
* KillTheGod: They are compelled to fight False Users, many of which are the younger gods. They also want to kill Jas for enslaving them.
* MacGuffinGuardian: Enslaved by Jas for the purpose of protecting the Stone of Jas.
* TheMaker: They are the creators of the dragon race.
* MakeWayForTheNewVillains: At the end of "The Ritual of the Mahjarrat", when they [[spoiler:[[KickTheSonOfABitch kill Lucien]]]].
* NoNameGiven: The Dragonkin that Robert the Strong fought as seen in a flashback in "A Tail of Two Cats" is unnamed.
* NoSell: Power drawn from the Stone of Jas is almost completely ineffective on them. The Kethsians and Lucien found this out the hard way.
* SanitySlippage: The constant torment inflicted by their curse causes many of them to slowly lose their minds.
* SlaveRace: Enslaved by Jas with a curse to protect the Stone of Jas from being misused. They hate Jas for doing this to them and are looking for a way to free themselves.
* TimeAbyss: [[spoiler:All of the surviving Dragonkin. Dialogue with Zaros implies that their race pre-dates the birth of the five Elder Gods and the current universe.]]
* UnstoppableRage: Anyone who touches/uses the power of the Stone of Jas causes a rage in the hearts of the dragonkin, leading them to take it out on anyone they think deserves it, especially the one using the power- thus, the deaths of [[spoiler:Lucien, who used the power and tried to keep the stone for himself, and Idria, who foolishly tried to make an alliance with them when they were discussing who to kill.]]
* TheWorfEffect: They [[spoiler:manage to slay Lucien with ease and Lucien was the most powerful mahjarrat at the time]].
* YouWouldntLikeMeWhenImAngry: Most of the Dragonkin have [[Comicbook/IncredibleHulk "You won't like them when they're angry."]] as their examine texts.


A Dactyl dragonkin. Brilliant, determined, and absolutely amoral, Kerapac created many of the dragons seen in game, such as the Queen Black Dragon, frost dragons, and celestial dragons.
* {{Determinator}}: Even by the usual standards of the Dactyl, Kerapac is singlemindedly determined to free himself from the curse.
* EvilAlbino: Downplayed; while not outright malicious, he's certainly not the nicest of creatures.
* {{Jerkass}}: Dismisses one of his creations, Therragorn (a white dragon), as a failed experiment. As a whole, he holds no empathy for "lesser races".
* KillTheGod: His ultimate goal is to kill ''Jas'', an Elder God.
* LackOfEmpathy: Doesn't hold a high opinion on so-called "lesser races", and dismisses one of his creations, Therragorn, as a failed experiment.
* OutgrownSuchSillySuperstitions: He doesn't think much of spiritual beliefs such as fate or afterlives.
* TheUnfettered: Will do anything to ensure that his race is freed from Jas's curse, not giving a damn what others think.

A Dactyl dragonkin and one of Kerapac's peers. Forcae is responsible for the creation of the metal dragons.
* TheGhost: Doesn't appear directly in-game and is only known through his journal, in which all ten of its pages are obtained as drops from adamant and rune dragons.
* AGodAmI: After spending who knows how many centuries creating different kinds of dragons, he develops a bit of a god complex.
* HoistByHisOwnPetard: He gets ripped apart by his own creations.
* IHaveNoSon: Has a daughter, Lasthes, who he disowned after she joined the Necrosyrtes.
* PosthumousCharacter: By the time the player finds the ruins of his lab, he is long since dead.
* TooDumbToLive: After creating the NighInvulnerable runite dragons, severely weakening himself in the process, he tried to discipline them and force them to respect him.


A Dactyl dragonkin. At the behest of Kerapac, he pursued the Fremmenik hero-god V. He was eventually captured by the Necrosyrtes and infused with V's divine energy as a test. It all went downhill from there.
* BodyHorror: He eventually devolves into a hideous, mindless atrocity. Phalaks speculates that it could be a fail-safe in the curse to stop them becoming too powerful, or simply a side effect of Tarshak abusing his connection with the Stone of Jas.
* DumbMuscle: Both the Dactyl and the Necrosyrtes comment that Tarshak was never very smart.
* HalfTheManHeUsedToBe: Is torn in half as a result of a giant bane rock being dropped on him, but this still doesn't kill him.
* LovecraftianSuperpower: His deformations made him strong enough to go toe-to-toe with Strisath, Sakirth, and Kalibath, and he most likely would have won if Kalibath hadn't stolen one of his protective charms. When he mutates into the Abomination, he's more than a match for the player even after getting torn in half.
* PowerUpgradingDeformation: He begins mutating into an abomination after being infused with V's power.
* RasputinianDeath: He takes a ''lot'' of punishment to bring down. He gets beaten on by the Necrosyrtes, gets shot with a poisoned dragonbane dart (which Phalaks notes should have killed him almost immediately), fights the player, gets crushed beneath a massive lode of bane ore, ''tears himself in half'' trying to get out from under the rocks, and is finally put down by the player kiting him through his own fire and the collapsing ceiling of his lair.
* SanitySlippage: He goes completely insane very quickly.
* WeHardlyKnewYe: His first and last appearance was in "Hero's Welcome", where the World Guardian ends his life after he transforms into an abomination.

The self-proclaimed leader of the Necrosyrtes.
* AsskickingEqualsAuthority: He certainly seems to think so.
* DidYouJustPunchOutCthulhu: Kills a severely weakened V with the Elder Mirror, transferring his leftover power to Tarshak.
* HeroKiller: He's the one who takes out both V and Lucien.
* KillTheGod: Uses the Elder Mirror to kill a severely weakened V.

[[folder:Dungeoneering Bosses]]
Members of Bilrach's team and creatures from the beyond summoned by him to keep out anyone trying to get to him.

!!The Stalkers
The Stalkers are [[EldritchAbomination huge, grotesque beings]] [[EyesDoNotBelongThere with eyes all over their body]]. They are all very skilled at magic and are highly resistant to it. Their naming convention is [[LukeNounverber Noun-verber]] [[TheUnpronounceable Unpronounceable]].

* BlackSpeech: Not only their native language, but what usually results from attempts at pronouncing their names.
* BossRemix: Ihlakhizan's theme.
* BrownNote: When a guy asked one of them to say their name in their own language, the sound of it gave him a headache and a nosebleed.
* DarkReprise: Again, Ihlakhizan's theme.
* EldritchAbomination: [[EyesDoNotBelongThere Yup]].
* EyeScream: Obviously, since they're essentially covered in eyes. Their weakness is stab attacks.
* LukeNounverber: Their whole naming convention.
* NamesToRunAwayFromReallyFast: Let's see, with names like Plane-freezer Lakhrahnaz, Night-gazer Khighorahk, Shadow-forger Ihlakhizan, Flesh-spoiler Haasghenahk and [[UpToEleven World-gorger]] Shukarhazh...
* TheUnpronounceable: [[BlackSpeech Yup]].

!!The Kal'Gerion
A race of demons brought in by Bilrach, who don't serve him directly, but their leader has instead made a shaky alliance with him. Mostly weak to magic, and each one comes with a few gimmicks of their own. Their naming convention is Na'Me the Nounverber.

* AnIcePerson: To'Kash. As if the title 'Bloodchiller' didn't say enough.
* BadBoss: If a demon says he failed during Kal'Ger's intro cutscene, the poor sap gets destroyed.
* BarrierChangeBoss: Not exactly, but if you've seen the stats on the celestial catalytic staff, you know Kal'Ger's magic weakness is gone the moment he picks that thing up.
* BigRedDevil: Kal'Ger.
* ClimaxBoss: Kal'Ger is split into ''five'' phases, uses all corners of the combat triangle effectively, slams off your protection prayers if you use them long enough and actually uses his wings. Yk'Lagor is no slouch either, and a fitting finale to the occult floors.
* DropTheHammer: Bal'Lak dual wields enormous warhammers.
* EvilSoundsDeep: Yk'Lagor was the first boss to ever be given voices. They haven't gotten any less deep since.
* HPToOne: Don't keep that protection prayer up against Kal'Ger for too long.
* KaizoTrap: When Kal'Ger dies, he explodes and deals damage anywhere between your maximum base health and 1. If you're really unlucky, this can kill you from full hitpoints.
* KillItWithFire: Har'Lakk's flame portal.
* MagicKnight: The demons primarily fight with magic and melee, both about equally destructive.
* MundaneUtility: To'Kash freezing some poor sap and then shattering them in a shower of LudicrousGibs is said to be a favorite party trick of his.
* NamesToRunAwayFromReallyFast: To'Kash the Bloodchiller, Har'Lakk the Riftsplitter, Bal'Lak the Pummeller, Yk'Lagor the Thunderous and Kal'Ger the Warmonger don't exactly sound friendly.
* NighInvulnerable: Bal'Lak's defenses gradually increase until he's virtually impossible to damage. To make him vulnerable, you have to lure him over the green rifts in the floor, or teleport out and wait for it to drop on its own.
* NoIndoorVoice: Especially Yk'Lagor the [[MeaningfulName Thunderous]].
* OminousPipeOrgan: Yk'Lagor's theme has one. It's rather ominous.
* OneHitKill: Again, see BadBoss. Yk'Lagor's earthquake attack's max hit is also over 12,000, making it a viable OneHitKill as well.
* WingedHumanoid: All, but Kal'Ger actually uses them.
* YouHaveFailedMe: See BadBoss.

!!The Behemoths
Basically just bigger than usual animals dwelling in Daemonheim, the Behemoths were discovered by Bilrach's party and left as sentries to guard the passages deeper in. Not particularly intelligent, but definitely there in the brute force department. Their names are actually just [[ExactlyWhatItSaysOnTheTin descriptive ones]] given by Bilrach's team.

* BigEater: Take a wild guess where the Gluttonous behemoth got its name from.
* ChargedAttack: The Hope Devourer telegraphs its strongest attack with a roar. Should any player have a protection prayer up when the attack comes, it'll instantly consume it to heal itself, or [[ExactlyWhatItSaysOnTheTin 'devour their faith and hope'.]]
* ExactlyWhatItSaysOnTheTin: Since they were named by the exploration team, their names are mainly descriptions.
* ExtremeOmnivore: The Gluttonous Behemoth will gladly munch a rotten bovimastyx corpse (that has likely been in that state for a very long time) when its health is low.
* HeroicBSOD: The Hope Devourer's effect on people in-universe. [[spoiler: Marmaros literally lost his mind.]]
* LuckBasedMission: Beating Stomp in the minimum of three rockfalls is not always possible without creative use of gatestones or even with it. The rocks may fall so they block either the lodestones, crystals, or both. An update fixed this; it's now possible to break the debris with a pickaxe.
* NamesToRunAwayFromReallyFast: Most of them, but special mention goes to the most powerful, the Hope Devourer.
* NighInvulnerable:
** The Bulwark Beast has a thick outer shell that needs to be hacked off with a pickaxe for Melee or Ranged attacks to hurt it at all. You could try Magic, but its normal defenses are highest against Magic.
** The Runebound Behemoth needs to be exposed to different corners of the combat triangle by deactivating the three crystals in the room.
* PortalCut: Stomp's head gets [[{{Gorn}} most satisfyingly]] [[OffWithHisHead guillotined off]] as the portal it was sticking through gives out.
* ShockwaveStomp: Run under a behemoth and it will trample you.
** Ironically, the behemoth actually named Stomp doesn't and can't do this, as only its head is in the room with you.

[[folder:God Wars Dungeon Generals]]

!!Common Tropes
* FlunkyBoss: They each have three lieutenants at their side. For Nex, she has four along with various other creatures she summons.
* LargeAndInCharge: Kree'arra, K'ril Tsutsaroth, Nex and General Graardor are all very large, command the armies of their gods and are very powerful boss monsters. Inverted with Zilyana, who is just slightly taller than a human, but is just as lethal as the others.
* PraetorianGuard: The bodyguards for all generals at God Wars Dungeon count as these.

!!Commander Zilyana
!!!'''Voiced by:''' Mod Ana
An Icyene who leads Saradomin's army
* BitchInSheepsClothing: Comes off as a righteous commander, but is very easy to piss off.
* FieryRedhead: The HotBlooded kind, not the PlayingWithFire kind.
* GlassCannon: Before Evolution of Combat, she was not too hard to damage, but she can nail you ''hard'' if she gets into melee range.
* TheLancer: There's a reason why Saradomin chose to resurrect her using the Stone Of Jas after she lost to K'Ril Tsutsaroth.
* [[LastOfHisKind Last of Her Kind]]: When she was first released, it was though she were the last icyene alive, but as time went on, it turned out that there were more alive on their homerealm [[spoiler:and before that, Safalaan was later confirmed to be at least part icyene.]]
* LightIsNotGood: Although being a creature of the God of Order Saradomin, [[spoiler:she orders Kree'arra to kill the player during The World Wakes, and is the most determined of the god-followers to kill Guthix. To top it all off, during the quest she reveals that she was manipulating her supposed ally Kree'arra, openly mocking his desire for Armadyl to return.]]
* LightningBruiser: The fastest out of all the God Wars generals.
* MagicKnight: If you fight her in the God Wars Dungeon, she'll attack with both melee and magic.
* OurAngelsAreDifferent
* OneHandedZweihander: She is capable of wielding a two-handed Saradomin Sword on one hand. Possibly justified as the sword was probably never intended to be used by humans and it's roughly the size of a longsword to her.
* ShockAndAwe: She can shoot lighting out of her sword.
* WingedHumanoid: She's an Icyene, to be exact.

!!General Graardor
An Ourg who leads Bandos's army
* AttackReflector: When fought on hard mode or during The World Wakes, he can enter to a mode where he will reflect the damage dealt to him back at you.
* BloodKnight: As a Bandosian, he gets a thrill out of combat.
* CoolHelmet: If you're persistent enough at fighting General Graardor, you might get it as a drop.
* DumbMuscle: Compared to the other God Wars Generals, he's not too bright, though in Hard Mode he gets smarter and starts using reflective abilities.
%%* FangsAreEvil
* GoodOldFisticuffs: Most of the time. During the Mighty Fall quest, he [[TookALevelInBadass picks up a weapon.....]]
* {{Hulkspeak}}: Like almost all Bandosians, he speaks like this.
* LastOfHisKind: Originally, he was thought to be the last of the Ourgs. It has since been confirmed that there are a handful remaining asides Graardor, but as a race they're no longer viable.

A giant Aviansie who leads Armadyl's army.
* AmbiguousGender: Subverted. In the early years of the God Wars Dungeon, many players debated over whether Kree'Arra was male or female, until WordOfGod confirmed that he is in fact male.
* ApologeticAttacker: In "The World Wakes", he apologizes for having to kill you when you refuse to leave.
* AttackOfThe50FootWhatever: He is abnormally large for an aviansie, about the size of Armadyl himself.
* BewareTheNiceOnes: He is by far the nicest of all the GWD bosses when talked to, but is just as competent combatant as the rest.
%%* BlowYouAway
* PettingZooPeople: Like his god Armadyl, he belongs to a race of humanoid birds called the Aviansie.
* TornadoMove: When fought in hard mode or during the World Wakes, he summons tornadoes that can kill you in seconds.
* TheVoiceless: Unlike other bosses, he doesn't speak when fought in regular mode, which lead people to conclude that this trope applied to him, until the World Wakes came and proved that he in fact can talk.
%%* WindFromBeneathMyWings
%%* WingedHumanoid

!!K'ril Tsutsaroth
A demon who leads Zamorak's Army
* BerserkButton: Implied. Turn on any curse or prayer fighting him and expect to get damaged ''very badly''.
* BigRedDevil: As Zamorak's general in the God Wars, this is probably what you would expect him to look like...which he does.
* BloodKnight: He actively encourages his troops to kill Saradomin's followers during his boss banter.
* DualWielding: {{BFS}} SinisterScimitar times two.
* TheDragon: He's described as one of Zamorak's most feared tools of destruction. As such, he serves as this during the God Wars, as well as during The World Wakes, since he's sent to assassinate Guthix since Zamorak is bound to the Guthix Edicts.
* LastOfHisKind: Some people speculate that he might be the last elder demon, due to the recurring use of this trope with the other bosses, though he bears similarities to the Kal'gerion demons in Daemonheim.
* ObviouslyEvil: [[SarcasmMode Gee, he looks quite sweet and cuddly.]]
%%* OurDemonsAreDifferent
* SinisterScimitar: He [[DualWielding dual-wields]] a pair of giant, [[{{BFS}} black scimitars.]]
%%* TheUnpronouncable: Natch.

An immensely powerful HybridMonster who leads Zaros's army.
* DiscountLesbians: Implied by a line in the Gower Quest, though she was "[[AnimatedActors off the clock]]" at the time.
* TheDreaded: At first, it is assumed that the gods fear her for her power. This is not the case, although she is powerful. They fear her because of what she represents: she was directly created by Zaros, something that the young gods cannot do.
* GodzillaThreshold: It took Nex breaking from her prison for the gods to form an EnemyMine and fight together to seal her back.
* HybridMonster: She is a combination of a demon, a vampyre, an aviansie, and a icyene.
* [[LastOfHisKind Last of Her Kind]]: Averted. Nex is a creature called a Nihil, which were beings created by Zaros using divine energy siphoned from [[EldritchAbomination Mah]]. Zaros took her with him and trained her so that the [[PetTheDog other Nihil]] wouldn't [[AllOfTheOtherReindeer kill her for having unusual strength]].
* NamesToRunAwayFromReallyFast: It's amazing how a single syllable can cause even the gods to quake in fear. Doubles as a BilingualBonus when you learn that Nex is Latin for "violent death".
* [[OneManArmy One-Woman Army]]
* PersonOfMassDestruction
* SssssnakeTalk: She talks like this during the World Wakes.
* ShapedLikeItself: "Many words could be used to describe the force of nature that is Nex--graceful, vicious, quick, cruel, efficient, deadly. The only word that truly describes her, though, is Nex." This gains some additional meaning when you learn that [[BilingualBonus "Nex" is the Latin word for a violent death]].
* SNKBoss: One of the most difficult and dangerous bosses, especially when solo. [[UpToEleven Even more so in her newly released hard mode, Angel of Death.]]
* SuspiciousVideoGameGenerosity: Funny how Nex seems to have a bank set up right before her chamber, isn't it? It's there for a very good reason.
* TakingYouWithMe: Nex uses the Wrath prayer upon death to deal damage to everyone around her.
* TookALevelInBadass: Nex: Angel of Death is more or less a Hard Mode version of the original fight.
* WingedHumanoid: Initially, her arms greatly resembled wings, but with her graphical rework, she received actual wings.

[[folder:Heart of Gielinor Generals]]
The Serenist general, and the leader of the Cywir Clan.
* PunctuatedForEmphasis: "You. Will. '''BLEED!'''"
* {{Revenge}}: He seeks this against Gregorovic for experimenting on his elven comrades.
* ShapeShifting: In combat, he takes on the form of a beast he slew and absorbed the energy of, known as the Hunllef.

The Sliskean general. A sickly human desperate to escape the end of his life, he made a deal with Sliske and was reborn in the shell of an undead monster.
* DealWithTheDevil: Approached Sliske and offered his soul in exchange for eternal life. He was killed and resurrected into a MonsterClown with an insatiable yearning to consume.
* DualBoss: With Nomad and [[spoiler:Linza the Disgraced]] in ''Sliske's Endgame''.
* EvilutionaryBiologist: He conducted cruel experiments on the Cywir elves in order to gain insight into their longevity.
* FuumaShuriken: Wields a pair of glaives.
* {{Leitmotif}}: Gregorovic.
* MonsterClown: His current form resembles that of a macabre jester.
* {{Sadist}}: Conducted cruel experiments on elves of the Cywir Clan in an unsuccessful attempt to extract the secrets behind their long lifespans.
* TurnsRed: In ''Sliske's Endgame'', if he is not the first boss to be killed, he will use his knife throwing attacks which cannot be blocked, but damage can be avoided altogether by looking out for shadows on the ground to see where the knives will land. If he is the last of the three bosses to remain, he will summon shadow clones of himself which hit as hard as he does, but only have 3,000 HP each.
* UndyingLoyalty: To Sliske, after being resurrected.

!!Avaryss, the Unceasing & Nymora, the Vengeful, The Twin Furies
A pair of Avernic demons, and the Zamorakian generals.
* DualBoss: You fight the Twin Furies at the same time. They both share the same health bar, however
* TheOathBreaker: In their original role, the Twin Furies hunted down those who broke their vows to Zamorak.
* OurDemonsAreDifferent: The Furies are unlike any other demon encountered in the game, possessing asymmetrical, fleshy "wings" which mirror one another, with far more feminine forms. Believe it or not, they come from the same species of demon as K'ril Tsusaroth.
* {{Revenge}}: They seek it against Gregorovic for killing their 3rd sister, though Zamorak has forbidden from doing so until they can finish their job of wiping out the Ilujanka.

The Zarosian general, an Illujanka who is the daughter of Hannibus (encountered in the One of a Kind quest) and Morvannon. Mounts a dragon named Gorvek, who is also her caretaker.
* BreathWeapon: Gorvek's fire breath manifests in a straight line that deals constant magic damage if you stand in it. Unlike every other dragon in the game, you don't need protection from dragonfire in order to kill it.
* DragonRider: She uses her adoptive parent, a dragon named Gorvek, as her steed.
* DualWielding: Uses a sword and off-hand dagger-thing before they TurnRed.
* JoustingLance: Wields one as their weapon when they mount Gorvek.
* LastOfHerKind: Depending on your decisions in the One of a Kind quest, she may be the last Illujanka on Gilenor.
* LizardFolk: Vindicta is an Illujanka.
* ParentalSubstitute: Gorvek, to Vindicta.
* {{Revenge}}: She seeks it for the deaths of the Illujanka. Her name even means "Revenge".
* TheSpeechless: The only one of the Heart generals to not talk during combat. She does speak, however, in Sliske's Endgame, and in her {{Flashback}} from when you fill the Zaros chapter.
* TurnsRed: At half health, Vindicta will mount Gorvek and start doing a different attack rotation entirely, including a heavy-hitting ranged attack.

!!Telos, the Warden
The protector of the Heart of Gielinor.
* ElementalEmbodiment: Is an embodiment of the Anima Mundi and was created to protect Gielinor's Heart from damage.
* GenderNeutralWriting: Telos is genderless, but most players refer to it with male pronouns.
* StatusBuff: Gains these from standing in the fonts of Pure, Corrupt, and Volcanic Anima in each phases. You can stand in the anima streams as well, gaining these buffs and denying Telos access.
* TurnsRed: A 'normal' Telos encounter (that is to say, under 100% enrage) has four phases. Once you hit 100% or higher, you enter Phase 5, where Telos is bathed in the Anima of the Heart and [[MakeMyMonsterGrow dwarfs the player]]; this is considered the start of the true fight against Telos.

[[folder:Player-Owned Ports]]
A seasinger who discovered a magical horn which allowed her to control legions of sea monsters, instead of one like most sea singers, Quin took over the Eastern Lands, starting a war which cut off contact with the West. After an assassination attempt, Quin became obsessed with immortality. Her genocidal tendencies become her own undoing, as it alienates her chief Occultist, and her attempt to kill Ling enrages the pirates of Tattanogi. Both the Occultist and the pirates play a crucial role in her death, all of which is organized by the player.
* AGodAmI: Somewhat justified, in that her horn is an Elder Artifact which would allow her to ascend to godhood. Unfortunately, she doesn't have it for long enough...
* AmplifierArtifact: Her Horn, which allows her to command an army of sea monsters.
* TheBeastmaster: How she became so powerful in the first place.
* TheDogBitesBack: Quin is killed by her former Dragon. Not that she was particularly terrible to Zuzu before the latter left, mind you.
* EvilOverlord: Of the Wushanko Isles. Losing sea monsters conquering the place allowed trade to resume with the West, but she still controls large amounts of territory.
* TheGhost: Never seen in-game, only mentioned in the Quin POP voyage arc.

The Captain of a dread ship known as the Harbinger.
* ArcVillain: Of ''The Arc'' section of the Wushanko Islands, being the one to hire a slaver named Jed, captain a dread ship that has sunk or enslaved others, and spread a zombifying curse. [[spoiler:She pulls a HeelFaceTurn when you point out that her actions are not helping her beloved khan, but actually causing her to suffer]].
* ArsonMurderAndJaywalking: Her examine text? "Commander of the Harbinger. Scourge of the seven isles. Owner of a crow called Cheryl."
* TheAtoner: [[spoiler:Upon being brought to her senses, she resolves to gather any surviving residents of Goshima in order to rebuild. And while she was the Khan's adopted daughter, she acknowledges that she doesn't deserve to take the Khan's place.]]
* MadeASlave: Some pirates known as the Skulls murdered her parents and sold her into slavery. The Khan of Goshima bought her, released her, and adopted her as a daughter since she was unable to produce any children of her own.
* {{Necromancer}}: She is skilled in TheDarkArts and has used her magic to enslave the dead and punish her enemies.
* {{Necromantic}}: [[spoiler:The Khan of Goshima adopted her and made her her lieutenant. When the Khan died without any heirs, she raised her Khan as a type of vampyric undead called a Jiangshi. The Khan remained as herself at first, only stealing just enough LifeForce from her villagers to sustain herself. But the Khan ultimately lost herself to the curse and killed all of her people. To prevent the curse from exploding into a ZombieApocalypse, Coraline started hunting the resulting zombies. She also took slaves in order to feed her Khan. The PlayerCharacter ultimately convinces her to let the Khan go and give her a MercyKill.]]
* {{Revenge}}: She took it upon the pirates that murdered her parents, damning them to a FateWorseThanDeath by using necromancy to bind their ghosts to their corpses.

A novice adventurer and fan of the Adventurer.
* ConvenientReplacementCharacter: When she spends a month running a detective agency, Jemi, a novice adventurer seasinger takes her normal spot. She has almost the exact same dialogue as Meg, with the only difference being the name replacement. The voice acting doesn't change at all, which can result in Jemi not saying anything or even calling herself Meg!
* CrouchingMoronHiddenBadass: Some possible quests Meg may need advice for: how to catch shrimps without grossing herself out, how to fight goblins which scare her, how to not fall for "blackened lobsters" scam, how to defeat a harmless ferret that scared Thok, how to ''break into and rob Castle Drakan''.
** Another of Meg's quests involves finding a flail once wielded by one of Saradomin's generals, who fell in Morytania. If she's talking about Verac's Flail, then it means she's familiar with the Barrows.
* DealWithTheDevil: She knows its dangerous to talk to demons for mystical knowledge, but no pain, no gain! She occasionally accidentally gets into pacts with them and asks the Adventurer for advice in getting out of them.
* {{Fangirl}}: To the PlayerCharacter, who she keeps asking for silly advice.
* IAmVeryBritish: What she talks like if she attempts to do a heroic impersonation of the PlayerCharacter.
* MythologyGag: Some of Meg's misadventures involve scams from older versions of Runescape like "blackened lobsters", or current/recurring jokes like the desire for mounts.
* ShoutOut: Her full name is [[Creator/AgathaChristie Megatha Christie]], and she briefly had a detective service during May 2016.
* TalkLikeAPirate: What she talks like if she attempts to do a neutral impersonation of the PlayerCharacter.
* VampireVords: What she talks like if she attempts to do a villainous impersonation of the PlayerCharacter.

!!Zuzu, "The Occultist"
!!!'''Voiced by:''' Charlotte More
The former Occultist for Quin, Zuzu blocked an assassination attempt on her mistress's life. After that, she sacrificed an entire pod of whales to learn how to gain immortality for Quin. Instead, she gained it for herself. Fearful at what might happen if Quin becomes immortal, Zuzu flees to the West, and meets the player.
* AllOfTheOtherReindeer: Because of her tremendous powers, the soothsayers rejected her at a young age, leading Zuzu to join Quin.
* ICannotSelfTerminate: Part of Zuzu's curse, she spends most of her story trying to remove her power.
* NoSell: How she kills Quin. Zuzu walks through the death traps at Paradise without fear since she can't die.
* SmugSuper: Frequently talks down ordinary people, such as the "filthy, unimaginative peasants" of Gundong.
* TheVamp: When she worked for Quin, she received everything she needed, including "oiled man-slaves". In the port, she flirts a little with Hubbub and shows an interest in Tomlin. When asked what she is going to do when everything is over, she mentions an interest in eligible bachelors. She even flirts a little bit with the PlayerCharacter, regardless of The Adventurer's gender. The Adventurer tells The Memory that Zuzu probably wouldn't be a good role model.
* WhoWantsToLiveForever: Zuzu's story. Eventually, she gets over it.

!!Hubbub, "The Whaler"
A mighty whaler and former khan, Hubbub's village was destroyed by [[TheDragon Discord]] on behalf of Quin. Hubbub offered all of his money to the Death Lotus to take out Quin, but the attempt failed. Hubbub tried to take out his rage on Shuma, the deaf whale. Eventually, he teams up with Shuma to help get revenge on Quin.
* TheBeastmaster: After speaking to the Old Man of the Sea, Hubbub learns that he can talk to sea creatures (unlike seasingers, who can outright control one or two). Hubbub uses this to get Shuma to call off her vendetta on humans and focus on Quin.
* GreatWhiteHunter: Obsessed with killing Shuma, who in turn is targeting humans for unknown reasons.
* HandicappedBadass: Shuma took his leg.
* NotSoDifferent: It turns out that the whale he seeks revenge on is also seeking revenge. Shuma's entire pod was sacrificed by one of Quin's occultists in a ritual, and now Shuma is blindly attacking humanity. Hubbub later befriends Shuma, and rides her in the final battle against Quin.

!!Ling, "The Assassin"
An elite assassin of the Death Lotus order, Ling was hired by a khan of a small fishing nation to kill Quin. Her attempt is blocked by one of Quin's occultists, and Ling is banished from her order. Now, she seeks to destroy the Death Lotus operatives who are tracking her, and finish Quin.
* CodeOfHonor: Which still involves lots of killing. Poor Kirau.
* HandicappedBadass: lost a hand to her master's son after failing to kill Quin. That hasn't stopped her in the least.
* ImprobableAge: Eighteen and a half, and she's been killing for years.
* MustMakeAmends: to the pirates of Tattanogi for killing their leader after he gave away Ling's location in exchange for his people's safety.
* NotNowKiddo: When Ling first offers information on the khans running the eastern slave rings in hopes of being assigned to remove them, the player character snubs her based on her age.

!!Marcus Fine, "The Convict" (AKA Horatio Waxenwing)
A convict who is moving to the Eastern Lands to avoid imprisonment on the mainland.
* FrameUp: He irritates the Adventurer, who threatens to deal with him. In response, he ensures the Adventurer will be framed for the murders of several White Knights if they don't let him go.
* NotSoDifferent: When the player confronts Marcus about his list of crimes, Marcus points out that the player, who has a very high Thieving level at this point, is well known in the criminal underworld.
* GentlemanThief

!! Reginald Wellington-Smythe, "The Trapper"
A hunter searching the Eastern Lands for untouched hunting grounds, trying to find new species to hunt down.
* GreatWhiteHunter: Embodies this archetype.
* FantasyGunControl: Possibly averted; we never see his weapon, but he refers to it as "Old Bessie" and it requires eastern gunpowder to function.
* [[spoiler:{{Shapeshifter}}: What his quarry ends up being.]]

!!Tomlin, "The Missionary"
A missionary who plans to build a church in the Eastern Lands in the name of Saradomin.
* TheAtoner: He eventually comes to his senses and realizes the harm he has been causing in Saradomin's name, and decides to redeem himself.
* KnightTemplar
* RedBaron: Was called 'The Cudgel of Draynor' because he used to go around attacking those who did not follow Saradomin.
* ReligiousBruiser

!!Bethan, "The Biologist"
A scholar from Varrock, documenting species from the Eastern Lands.
* EvilutionaryBiologist: She eventually wants to [[spoiler: expose sea orphans to a plague to see how their immune response works]], ForScience!
* GoneHorriblyWrong: The aforementioned experiment escapes containment. [[spoiler: Probably should have done a background check on [[TheMole the test subject]].]]
* PerilousOldFool: Her missions to gather Ancient Bones tend to involve raiding the nests of local predators like dragons and rocs for the remains of their prey. With the predators still in residence.

!!Sojobo and Shanao, "The Tengu"
A living Tengu mask and his host.
* FeelingTheirAge: For all that Shanao can go toe-to-toe with some of the greatest warriors in the Eastern Lands, he still needs to rest very often. Sojobo becomes increasingly concerned that he will lose his closest friend soon, as well as his mobility.
* LastOfHisKind: Shanao is the last of the Sky Orphans, a race of mutant humans similar to the Sea Orphans but with avian traits rather than aquatic.
* SharingABody: The mask shares a body with a willing host.
* {{Tengu}}: Sojobo, the mask, represents the long-nosed humanoid version of the myth. Shanao, the host, is a crow-based WingedHumanoid whose feathers have gone white from age, representing the white crow version of the myth.

!!The Memory of Aagi
Guthix's memory of his daughter given life.
* ButterflyOfDeathAndRebirth: Her motif. She's surrounded by them, they're patterned on her dress, and you even build a butterfly statue if you want Aagi to visit more often. On Gielinor, butterflies are sacred to Guthix; on Naragun, they were so important that butterfly catcher was a respected career (which Guthix had hoped the original Aagi would pursue).
* ChekhovsHobby: If you ask her what kind of people she'd get along with, the Memory suggests that her "father" was the patron god of runecrafting. This foreshadows her possible duo missions with the Occultist.
* ContinuityNod: In her introduction, she addresses you as "World Guardian", as well as the use of butterfly imagery.
* FirstTimeFeeling: She wants to find new experiences to give herself an identity independent of Guthix's memories.
* LivingMemory: She is literally Guthix's memory of his long deceased daughter.
* MeaningfulRename: The easterners call her "Kami". She eventually asks the Adventurer to use this name as well, since it distances her from her original namesake.
* MysteriousWaif
* OtherMeAnnoysMe: She is a surviving fragment of Guthix, more specifically, his memory of someone else, his daughter, and an idealized version of her at that. This is something that annoys her to no end and she resents Guthix for this reason.
* PiecesOfGod: She is basically a sapient divination wisp and a broken off fragment of Guthix's own being.
* ShyBlueHairedGirl

!!Honovi, "The Exile"
A Ramokee Worldbearer.
* ChekhovsHobby: If you ask her what kind of people she'd get along with, the Exile mentions that she enjoys fishing (for [[RunningGag heim crabs]], of course). This foreshadows her possible duo missions with the Whaler.
* DefrostingIceQueen
* TheExile: As a Ramokee, she was exiled from the Gorajo for some crime. This is in fact the title the Easterners give her, and she introduces herself by it-- her people do not use given names, and she doesn't consider herself worthy of the title "Worldbearer".
* [[spoiler: HappilyAdopted: She was abandoned as an infant by an unknown tribe and raised by a makeshift "tribe" of Ramokee serving Bilrach's followers in Daemonheim, whom she considered her family.]]
* NoNeedForNames: At first, she only uses the title "Exile" for herself. By the end of her solo storyline, she chooses a personal name as part of finding a new role in non-Gorajo society.
* SourOutsideSadInside: Her initial rudeness is masking some serious issues.
* [[spoiler: SurvivorsGuilt: The aforementioned Ramokee tribe was killed in a massacre, of which she was the only survivor. Her guilt is further complicated by learning that her ''brother'' was the killer.]]


[[folder:Slug Quest Storyline]]
!!Mother Mallum
* DroppedABridgeOnHim: [[AnticlimaxBoss Infamously]], dies as result of being squashed under a pillar.
* EldritchAbomination: The ruler of a race of body possessing sea slugs from a quest series inspired by H.P. Lovecraft.
* HiveQueen: Controls all other sea slugs.
* LargeAndInCharge: Is far larger than the regular sea slugs, and is actually much larger than the human body she controls.
* PuppeteerParasite: Is the ruler of a race of body controlling parasites, and wants to take the player character's body to replace her old one.
* SealedEvilInACan: Until the player is tricked into releasing her.

* BreakingTheFourthWall: Kennith is a prodigy at magic. If asked to explain how he does it, he tells you to imagine a fourth wall and breaking it.
* CharacterDevelopment: Literally grows up after the player characters calls him out on his brattiness.
* EnfantTerrible: The whole plot of "Kennith's Concerns" is that a spoiled brat with genuine superpowers is not fun to deal with.
* HumanoidAbomination: Invoked. He has unnaturally high magical talent and appears in a Lovecraft inspired quest series. However, his parents are normal humans (and scared to death of him).
* ShoutOut: It's not clear whether he's a king, but he does have a nice yellow coat.
* SoapOperaRapidAgingSyndrome: Between "Kennith's Concerns" and "Salt in the Wound", Kennith ages up about ten years because he decided that he wanted to be older.

!!Ezekial Lovecraft
!!!'''Voiced by:''' Mark Ogilvie (Mod Mark)
* BrickJoke: "Now I can go home. I wonder if my tuna sandwich is still there."
%%* CloudCuckoolander
* ShoutOut: He mentions his [[Creator/HPLovecraft uncle Howard, an author]].
* StuffBlowingUp: Between "Kennith's Concerns" and "Salt in the Wound" he builds up quite a stockpile of rubium grenades.
* TrademarkFavoriteFood: "Tuna! My favourite!"

!!Eva Cashien
The niece of Sir Tiffy Cashien.
* ActionGirl: She's one of the Temple Knights, swings a mean sword, and presumably has a very high Strength stat.
* HappilyAdopted: She was taken in by Sir Tiffy Cashien after her parents died.
* OnlySaneMan: She's working with Kennith, who still sometimes acts immature and selfish and has a [[BreakingTheFourthWall strange perspective on magic]], and Ezekiel, who seems [[CloudCuckooLander detached from reality altogether]]. She ends up frustrated by them both quite a bit, and you can either sympathize or aggravate her further.
* ParentalAbandonment: Her parents died when she was young, but Sir Tiffy Cashien adopted her.
* PunnyName: Her name is a pun on evocation.
* WhyDidItHaveToBeSnakes: Despite the name, Eva Cashien is ''not'' fond of wizards and magic, and especially not of unexpected teleportation spells. Kennith repeatedly does the latter to her, probably because he finds her reactions funny.

[[folder:Myreque Quest Storyline]]
!!The Myreque
* DruidicSickle: A silver sickle is their symbol and WeaponOfChoice.
* DwindlingParty: By the end of ''The Lord of Vampyrium'' all of them are dead except for [[spoiler: Ivan Strom and Veliaf Hurtz]] and the player character.
* DespairEventHorizon: After [[spoiler: Vanesculla's betrayal and the death of Safalaan]], Veliaf gives up all hope of saving Morytania and disbands the Myreque.
* LaResistance: A group of humans fighting a HopelessWar to free the people of Morytania from the tyranny of the Vampyres.

!!Safalaan Hallow
* HalfHumanHybrid: The half human son of the Icyene Queen Efferitay.
* HybridMonster: [[spoiler:Is turned into a Vampyre by Vanesculla, but because of his Icyene ancestry he becomes a special kind of vampire called a Wyrd.]]
* IKnowYouAreInThereSomewhereFight: [[spoiler:The player has to fight against him to save him from his bloodlust as a Wyrd. Eventually the player gets through to him to get him to give a sample of his blood to make a cure.]]
* ShoutOut: Uses the name Deathly Hallows when disguised as a Vampyre.

!!Ivandis Seergaze
Ivandis Seergaze is a legendary figure who was the leader of the Seven Priestly Warriors who fought against the vampyres of Morytania in the past.
* BloodMagic: Used some form of evil blood magic to create the barrier keeping the vampyres and werewolves from leaving Morytania.
* HeWhoFightsMonsters: A legendary hero who fought against the vampyres, but ended up being forced to use evil means to create the River Salve barrier, [[spoiler:and as a result became a vampyre himself.]]
* HorrorHunger: [[spoiler:Became a vampyre as a cost of the ritual to create the River Salve barrier and suffered from a craving for blood.]]
* IDidWhatIHadToDo: It is revealed in ''River of Blood'' that he and the Seven Priestly Warriors used some form of evil blood magic to create the barrier surrounding Morytania. It isn't clear what exactly the ritual consisted of, but it probably involved HumanSacrifice, but they considered this a NecessaryEvil to protect the world from the vampyres.
* NoImmortalInertia: [[spoiler: Ivandis interred himself into a coffin to ensure his fully vampyrized self wouldn't hurt anyone. After the quest, ''River of Blood'', he appears to have died, presumably due to the enhanced blessing on the Salve river reverting him back to human.]]
* PostHumousCharacter: Died a long time ago. [[spoiler:However, during ''River Of Blood'' the player opens up his grave to find that it doesn't contain his body and finds a diary that reveals he was turned into a vampyre as a result of the blood ritual. WordOfGod confirmed the fan theory that unseen vampyre in the Paterdomus coffin was him, so he wasn't dead at all until after ''River of Blood''.]]

The antagonists of the [[LaResistance Myreque]] questline, overlords over all of Morytania, not that they are very satisfied with that. They are kept from invading the human lands only by the power of the River Salve. Most currently live in their capital city called Meiyerditch. The human population of the city live in sectors that are [[IndustrializedEvil rotationally tithed]] to prevent them from dying of blood loss. Other settlements are forced to pay regular tithes in exchange for their continued existence. Lately, the Vampyre population has been growing large enough to strain even this system. The converted come in three stages, Juveniles Juvinates and Vyres. But most powerful are the [[MonsterProgenitor trueborns]], who are a separate race entirely and come from their own realm, Vampyrium.
* AchillesHeel: Vampyre juvinates and vyrewatch can only be damaged by silver and blisterwood weaponry.
* AlwaysChaoticEvil: Subverted. Ironically, it's the [[HumansAreTheRealMonsters converted human Vampires]] that show the most cruelty. The trueborns usually fall under PragmaticEvil or [[NobleDemon Noble Demons]] at worst, and a few of them do genuinely want to improve the life of humans.
* BatOutOfHell: Their true form.
* [[BettertoDieThanBeKilled Better to Die Than Be Tithed]]: Not them, but the humans of Port Phasmatys chose undeath rather than being subjected to the tithing system.
* CannotCrossRunningWater: Justified. The river Salve was empowered by a Saradomionist ritual to act as a barrier they can't cross. The barrier in practice is also a shield that covers all of Morytania, ensuring they can't circumvent it.
* FurAgainstFang: The werewolves have been enslaved by the vampyres, and are used for labor, combat, and blood tithes when the humans aren't productive enough. They're appropriately resentful.
* HalfHumanHybrid: The most dangerous type of vampyre is called a Wyrd. They are massive, develop a strong hatred for all that is holy and good, and are very difficult for the vampyric ruling class to control. They are the result of converting human test subjects with sufficient icyene ancestry into vampyres. But, the combination of traits from all three races ultimately proves to be the catalyst needed to cure converted vyres entirely and reduce natural vyres' dependency on blood.
* HenchmenRace: The werewolves. [[spoiler:They declared themselves independent from the Vampyres towards the end of ''River of Blood''.]]
* ImmortalProcreationClause: Averted. One of the races major problems is that new Vampyres are being created faster than their food supply can keep up.
* IndustrializedEvil:
** The ghetto of Meyerditch is a farm for human prey, and withdrawals are scheduled and regulated (poorly) to keep the stock plentiful and (sort of) healthy. New stock is routinely added by capturing or enslaving humans from outside the ghetto.
** Converting humans into vampires requires the subjects to be immersed in a special formula and then exposed to a type of magic rock called Daeyalt. The vampires have created an entire factory and assembly line for this purpose.
* KryptoniteFactor: Most have the standard weakness of Vampires, silver, mithril, [[HolyBurnsEvil holy powers]], but the most effective is the blisterwood tree. Despite the Vampyres trying their hardest to destroy the tree, the best they can do is lock up the tree and put as many guards as they can around it.
* LargeAndInCharge: Lowerniel Drakan towers over the other vampyres. He's that big due to prolonged contact with [[spoiler: The Stone of Jas]]
* LooksLikeOrlok: Vampyres can take a [[UncannyValley human form]]. Most of the mooks look like Orlok. More plot relevant Vampyres have more distinct forms while still looking distinctly inhuman.
* OurVampiresAreDifferent: They have traits that are very similar to TheUndead, even to the point of becoming trapped souls, but they are not in fact undead and are not vulnerable to holy water. They are actually an alien race that originates from the lower planes. They are able to convert humans and icyene into similar beings, but this ability is not innate and requires a form of magic called haemalchemy to perform.
* PeopleFarms: Meiyerditch is essentially one giant farm. The "city" is divided into sectors/ghettos that exist only for consumption.
* PhantasySpelling: "Vampyre" instead of Vampire. This was originally to distinguish the vampires of the haunted forest from the intelligent vampyres. Vampires were later renamed feral vampyres.
* UpliftedAnimal: During "Fate of the Gods", one of Zaros's memoriam crystals recalls how he encountered the pack-hunting predators of Vampyrium and introduced sapience, language, and culture to them from the more advanced demons, turning them into a race he saw as more civilized.
* VampiresHateGarlic: They suffer from something similar to an allergic reaction when near garlic. It won't kill them directly, but it makes them irritable and less focused. Garlic is one of the ingredients for the Guthix balance potion.
* VampireMonarch: The trueborns as a whole serve as this, but the most notable is Lowerniel Drakan.

!!Vanescula Drakan
* AntiVillain: Genuinely wants the best for the Vampyre race and is willing to help the human resistance to help her goals.
* BigBad: Replaces Lowerniel as the villain of the Myreque storyline for the final quest.
* ChronicBackstabbingDisorder: Lowerniel warns the Myreque before his death that Vanescula will betray them, and he turns out to be right.
* DeadpanSnarker: Vanescula has a penchant for making snide remarks.
* IllKillYou: At the end of ''River of Blood'' she warns the adventurer that she will be the poison in their cup if they ever make her feel like a stranger in her own home.
* GracefulLoser: After the player ruins her plans to invade Misthalin, but also makes the invasion unnecessary, she admits defeat and agrees to a truce but gives the player a warning to never make her feel like a stranger in her own home.
* KnowWhenToFoldEm: Gives up her plan to invade Misthalin after the player's actions make the invasion impossible and unnecessary.
* NecessaryEvil: She sees her plan to invade Misthalin as this. She has more respect for humans than most other vampyres do, but she also wants to make sure her people are fed and so hopes that the humans won't resist the invasion.
* NonStandardCharacterDesign: Has blood red skin in her true form, unlike any other known vampyre, most of whom have grey skin.
* PlayingBothSides: Allies with the Myreque to take down her brother, but then betrays them to take Safalaan's blood which she can use to make vampyres and werewolves immune to the River Salve barrier.
* SiblingMurder: Conspires with the Myreque to kill her brothers and take control over Morytania.
* TheStarscream: To her brothers. She ends up succeeding.
* VampireMonarch: Becomes the ruler of the vampyres after Lowerniel is killed.
* WellIntentionedExtremist: Plans into invade Misthalin to provide the vampyres with more blood so that the humans of Morytania will not be burdened so much by the blood tithes.
* WoundedGazelleGambit: First appear disguised as a crying child.

!!Lowerniel Vergidiyad Drakan
Ruler of the vampires, and the main antagonist of Lord Of Vampirium.
* AncientEvil: He's been around since the God Wars.
* BigBad: Of the Vampyre quest series, naturally. [[spoiler: Until the end of the penultimate quest, where it's revealed that his WellIntentionedExtremist sister Vanescula was PlayingBothSides the whole time to take power herself]].
* ButForMeItWasTuesday: He takes this attitude when [[spoiler:Salafaan attacks him, saying Drakan killed his parents.]]
--> '''Drakan:''' ''I have killed many parents, boy. Many children too. I don't remember them; I won't remember you.''
* ClippedWingAngel: [[spoiler:When Vanescula stabs him with the Sunspear, he loses his wings and only has 20,000 HP, as opposed to him having 50,000 HP earlier. He also loses all of his special abilities.]]
* FauxAffablyEvil: Though he acts much like your typical vampire would, he is ultimately a beast.
* FisherKing: When he takes over Hallowvale, he immediately turns into the haunted swampland of Morytania to suit his liking.
* ForTheEvulz: Shamelessly gloats that he loves to hunt his prey for the fun of it.
* HumanResources: He built Meiyerditch for the purpose of gathering humans so that he could feast on their blood.
* HuntingTheMostDangerousGame: The plot of "The Lord of Vampyrium" turns into this after your assassination attempt goes wrong.
* ImpaledWithExtremePrejudice: Vanescula impales him with his own weapon, the Sunspear, during the boss fight against him, but this doesn't kill him. After the player defeats him one more time, they finish him off by stabbing him though the head with the broken off blade of the Sunspear.
* IHaveYourWife: Took King Ascertes captive to force Queen Elfaritay to surrender Hallowvale to the vampyres. [[spoiler: After that was done, he found [[TragicMonster another]] [[TheDragon use]] for his hostage.]]
* IRegretNothing: A dying Drakan expresses no remorse for his actions before he receives a piercing blow to the head, courtesy of Sunspear.
* {{Leitmotif}}: "The Lord of Vampyrium".
* NotSoDifferent: If, at the party, you brag about killing Vanstrom Klaus or suggest that all human-born vampyres be put to death, Lord Drakan is amused that your viciousness rivals his own.
* NumberOfTheBeast: Boasts a combat level of 666.
* OrcusOnHisThrone: During most of the Myreque quest series, he remains at his castle lurking behind the scenes. This is not the case in Lord Of Vampirium.
* OverarchingVillain: He serves as this for the Myreque series, being the Myreque's biggest obstacle in liberating Morytania from the vampyres. In Lord Of Vampirium, the player actually gets the opportunity to fight him.
* SequentialBoss: Unlike Vanstrom Klause from the previous quest, Lord Drakan is actually fought four different times.
* UnwittingPawn: [[spoiler: Of his younger sister Vanescula, the true BigBad of the quest line. Lowerniel is far eviler than Vanescula, however]].
* VampireMonarch: Along with his siblings, he rules over the other vampyres. However, there are vampires in Darkmeyer that are not content with his rule and by extension would rather have Vanescula as their queen.
* WorthyOpponent: Just before you finish him off, he tells you that he's "never fought so hard for a meal".

!!Vanstrom Klause
This [[{{XtremeKoolLetterz}} Vampyre]] is the principle antagonist of the first part of the [[{{LaResistance}} Myreque]] storyline and a secondary antagonist in the novelizations.
* BatmanGambit: When he canít find the Myreque he hires the PlayerCharacter to look for them and simply waits for the plot to guide them true.
* DiskOneFinalBoss: As [[{{OrcusOnHisThrone}}Lord Drakenís]] [[{{TheDragon}} Dragon]] Vanstrom Klaus is the main antagonist for the first five quests in that storyline and his death marks the point the Adventurer truly becomes a threat to the vampiresí reign.
* TheDragon: While most named vampires remain behind the walls of [[{{WretchedHive}} Myerditch]] Vanstrom Klaus is responsible for both collecting the blood tithes and hunting down LaResistance, bringing him into conflict with the Adventurer more often than his masters.
* EnemySummoner: He prefers to fight through proxies and has the ability to call upon a range of monstrosities.
* HopelessBossFight: Until the Adventurer figures out the [[{{XtremeKoolLetterz}} Vampyre]]ís AchillesHeel they canít hope to fight Vanstrom.
* TheMole: Twice. First (in the novelizations) he infiltrates the Hope Rock settlement. Then he uses the Adventurer as his UnwittingPawn to find the Myreque by posing as an ally.
%%* SecretPolice
* TheFourthWallWillNotProtectYou: When Vanstrom says "[[CallingYourAttacks Stare into the darkness!]]", your character will take massive damage unless you turn both your character ''and your camera'' away from him.
* TragicMonster: The Post-"River of Blood" Q&A revealed that Vanstrom was, in fact, [[spoiler:King Ascertes Hallow, father of Safalaaan and husband of Queen Elfaritay, having been vampyrised after being used as a hostage to make his wife surrender]].

[[folder:Godless Faction]]
!!Godless Faction
A faction that arose during the 6th age as a response to the return of the gods to the world. The faction includes former Guthix worshipers, demons who want freedom from the contracts they made with the gods, and many other individuals who have been wronged by or just don't want to be ruled by the gods.

She appears as a protagonist in the novels and shows up in the game later. Originally, Kara Meir was the daughter of a White Knight cast out of Falador for allegedly betraying his order. Her village was destroyed by the Kinshra (Black Knights) under the command of Lord Sulla. Her brother hid her inside the corpse of a wolf to keep her warm and safe. Later, she was found by dwarves, who raised her and gave her her name, which means "wolf cub". Years later, she seeks revenge against Lord Sulla, beginning the events of the Runescape novel. In the present era, with the release of the God Emissaries, she appears to be heavily involved with the Godless faction.
%%* ActionGirl
* BlackAndWhiteInsanity: Doesn't give a damn about the gods and their motivations, whether or not they can be taken seriously, and would much prefer that they be wiped off from the face of Gielinor.
* TheComicallySerious: When Brassica Prime and Marimbo hold a party competition, she gives a glorious speech about how the Godless are going to liberate mortals from the tyranny of the gods, only to be pelted by cabbages and... [[DungFu other stuff]]. The Godless's more radical leadership are overall annoyed at the lack of seriousness, which is PlayedForLaughs.
* {{Hypocrite}}:
** She complains about the hypocrisy of TechnicalPacifist gods, like Armadyl, who are willing to wage war in order to enforce peace. And yet, she herself leads the Godless faction's militant branch, which is basically trying to do the same thing.
** She proposes killing a god so that mortals can win the Stone of Jas, the artefact responsible for empowering many of the gods, from Sliske's "game". That way, she could claim its power for herself and use it to destroy all the gods. If the PlayerCharacter points out that this would make her [[NotSoDifferent no better than they are]], it troubles her, and she offers no response.
* InterspeciesRomance: There appear to be some hints of her having feelings for Gar'th, a [[MySpeciesDothProtestTooMuch half-werewolf who left the violent lifestyle of his kind]].
* KillTheGod: Her main goal is to kill all of them, though she admits that this isn't currently realistic.
* MysteriousWatcher: Overlooks the battle occuring in Lumbridge.
* {{Naytheist}}: Kara Meir is one of the major players in the Godless faction, who feel the gods should leave the citizens of Runescape in peace. She actually came up with the name for the faction. She leads the more militant branch, which seeks to remove the gods by force.
* NotSoDifferent: The player character can invoke this against her, questioning whether or not she'd be any different from the gods after she proposes winning the Stone of Jas in the name of the Godless so she can use its power to destroy all the gods. Troubled, she offers no response.
* RedOniBlueOni: The red oni to Garlandia's blue.

An Icyene in service to the Godless. She heads the Godless faction's more moderate division, which wants to persuade the gods to leave Gielinor peacefully.
* BlueBlood: She was a member of the Icyene nobility.
* BrokenAngel: She is an Icyene, and her race are [=RuneScape=]'s [[OurAngelsAreDifferent equivalent to angels]]. Saradomin ripped off her wings as punishment for embarrassing him.
* DidYouJustFlipOffCthulhu: Saradomin asked her which division of his army she would join. Feeling that the [[GodIsFlawed gods are flawed]], she tried to underline that point by rejecting him, saying that she had no intention of fighting at all. Embarrassed and perceiving her response as an insult, Saradomin then [[KickTheDog ripped off her wings]], a near death sentence on her world. [[spoiler: In truth, he felt she might lead others to abandon the GuiltFreeExterminationWar, so he [[MakeAnExampleOfThem ripped of her wings as an example of what the enemy would do to them if they didn't all fight]], an act he felt horrified by, but felt/feels [[IDidWhatIHadToDo it was the lesser of two evils]]]]
* HypocrisyNod: She admits that supporting Kara-Meir's efforts to [[KillTheGod wage war against the gods]] may be hypocritical on her part, since their wars are her main motive for opposing them in the first place.
* {{Naytheist}}: She acknowledges that the gods have brought some good things to the world, but does not feel they are worth the trouble that comes with the gods. She hopes to persuade the gods that their presence is not wanted and they should leave Gielinor in peace.
* RedOniBlueOni: The blue oni to Kara-Meir's red.
* UndeathlyPallor: With the loss of her wings, she was unable to migrate with the rest of the Icyene. Thanks to the harsh conditions on her world, her skin lost its color.

[[folder:Other characters]]

Heroine of Dorgesh-Kaan.

* ActionGirl: When you get her crossbow, you'll probably notice that it's much stronger that regular ones.
* BackFromTheDead:
** [[spoiler:In Death to the Dorgeshuun, the H.A.M. tortures her to death, but Bandos resurrects her with his own power. In The Mighty Fall, it is revealed that the gods have this power, but it is CastFromHitPoints and ties the subject's life to the god's own. Bandos now dead, Zanik [[CantLiveWithoutYou Can't Live Without Him]], and is gradually dying. Regardless of your choice at the end of The Mighty Fall, she dies shortly afterward.]]
** [[spoiler: At the end of Nomad's Elegy, you have the choice to have Icthlarin resurrect her, at which point she takes over operation of Soul Wars,]]
* BadassAdorable: She is fairly cute for a goblin. Just look at her!
* BadToTheBone: Her weapon of choice, Dorgeshuun crossbow, is made of bone. She uses a poisoned bone dagger as well.
* BiTheWay: According to WordOfGod, she exhibits feelings for the player character regardless of their gender.
%%* BlessedWithSuck: Hoo boy.
* ChainedToARailway: During the climax of "Another Slice of H.A.M.", she is bound to some railtracks built in the underground (which link between Keldagrim and Dorgesh-Kaan) by Sigmund, who sets this up in an attempt to entice a war between the cave goblins and dwarfs.
* TheChosenOne: [[spoiler:She was chosen by Bandos to become the Avatar of Bandos; essentially, a brain-washed slave-general-puppet with no free will.]]
* DamselInDistress: Seems to get in trouble at least once per quest, until The Chosen Commander.
* DisneyDeath: [[spoiler:In Death to the Dorgeshuun and optionally at the end of The Chosen Commander]].
* {{Expy}}: According to WordOfGod, she's is essentially Starbuck, and her voice is that of Regina Spektor.
* FateWorseThanDeath: [[spoiler:Nomad's Elegy reveals that, after her death, she was sent to the Bandosian afterlife where she and other cave goblins were doomed to be endlessly slain by the spirits of the loyal Bandosians for their defiance. The player puts a stop to this.]]
* ImmuneToFate: After the Chosen Commander. Bandos tampered with her natural destiny to make her his [[TheChosenOne chosen puppet general]]. In defeating him, a hole was left in her fate.
* InTheBack: Has developed a technique to instantly kill someone when shooting them in the back with her crossbow, and promises to teach it to the player someday. [[spoiler:She also kills the arrested H.A.M. agent that tried to poison the goblin children this way.]]
%%* ItSucksToBeTheChosenOne
* KilledOffForReal:
** [[spoiler:In the finale of The Mighty Fall, you can choose to kill her. But even if you choose to spare her, you will never see her again and she will likely die on her own, due to her previous resurrection being reliant on Bandos's own life as well as the dangers of Yu'biusk.]]
** [[spoiler:If you choose to spare her at the end of the Mighty Fall, however, she does mention feeling better since entering Yu'Biusk, which would imply that staying in the realm could at least extend her lifespan. ]]
* LivingOnBorrowedTime: Inverted in "Nomad's Elegy." [[spoiler: Bandos's magic artificially shortened her life, giving her the option to come back]].
* NaiveNewcomer: To the surface world, the first time she explores it.
* {{Naytheist}}: Like all the Dorgeshuun, she has had bad experiences with the gods, especially Bandos, and is deeply mistrustful of them. In the 6th Age, she joins the Godless to help them protect the innocent and stand against the gods. However, she finds herself questioning their effectiveness, since Kara-Meir just stood by and watched during the Battle of Lumbridge, and instead of helping Armadyl stop Bandos, chose to launch random and completely unproductive attacks on both sides.
* ScrewDestiny: Bandos tampered with her destiny to make her TheChosenOne and his mind controlled pawn. But she ultimately chooses to fight against him.
* ShootTheDog: At the end of "The Mighty Fall", [[spoiler: the Adventurer can choose to kill her, which while it will probably make you feel like an ass, will also have the effect of finally ending the feud between the mainstream Bandosians and the Dorgeshuun. Alternately, if she is spared, the Adventurer delegates leadership of Bandos's forces to her, and she takes them into the wilderness of Yu'biusk to await her own death. Either way, though, both her end and that of Bandosian hostility for the foreseeable future are assured]].
* WhatHappenedToTheMouse: In "Dimension of Disaster", you can find one of Zemouregal's diaries making reference to a cave goblin champion of Bandos who entered the God Wars Dungeon to join forces with Graardor [[spoiler: and was killed by Nex]].

!!My Arm

A troll farmer.
* LogicalFallacies: Prior to trying to grow goutweed, it's mentioned that he attempted to grow goats using a farming patch. However, he realizes that Burntmeat's reward of a large amount of burnt meat is not what the player wants and gives them a much better award and is willing to look after their herb patch for free.
* PersonOfMassDestruction: He causes a lot of havoc when the player takes him to get goutweed tubers.
* ProtagonistTitle: My Arm's Big Adventure is obviously about him going on an adventure to learn how to farm goutweed.
* PunnyName: If examined while farming, the description will say that "My rake is is in the hand of my arm."
* ThirdPersonPerson: Like others trolls, he does not use I statements.

!!Evil Dave

A Zamorakian who is bizarrely obsessed with evilness. Lives in his mother's basement.
* BadIsGoodAndGoodIsBad: He's very gung-ho about his evil-ness and shows it by speaking this way.
* BasementDweller: He still lives in his mom's basement.
* {{Cloudcuckoolander}}: He can be rather out there with his evilness spiel.
* ADayInTheLimelight: Is the focus of the "Evil Dave's Big Day Out" quest, where he [[FreakyFridayFlip body swaps]] with the Adventurer after a ritual goes wrong, and goes to meet with Zamorak in the guise of the World Guardian, hoping his "evilness" will be reciprocated by the god of chaos.
* HarmlessVillain: According to Gypsy Aris, this is the reason Evil Dave is part of the Lumbridge Castle Secret Society. They're contractually obligated to have a TokenEvilTeammate, but they didn't want anyone who could cause actual ''problems''.
* IneptMage: Has been trying to summon demons in his basement but all he has managed to summon are harmless Hellrats.
* LargeHam: Just listen to his ramblings about evil.
* NiceGuy: In spite of his obsession with evilness, he's a great guy, and can't stand violence (which makes him faint) or vandalism.
* PokeThePoodle: This is his brand of evil. When he's confronted with genuine evil, [[EvenEvilHasStandards he's rather disturbed.]] This is the reason why he was chosen to be part of the Lumbridge Council, as the council in question needed to include a dark wizard and they did not desire one that was a major threat such as Solus Dellagar.
* TrademarkFavoriteFood: Spicy Stew, or as he calls it "EVIL STEW [[DoomyDoomsOfDoom OF DOOM]]." In Evil Dave's subquest of ''Recipe for Disaster'' the player must figure out exactly right amount of spices to make his favorite stew though a trial and error puzzle.
* YourAnswerToEverything: Evilness.

!!Wise Old Man AKA Dionysius
A retired adventurer who resides in Draynor Village.
* AffectionateNickname: Zenevivia, Xenia, and Elsie address him as "Dissy".
%%* BaldOfAwesome
* BankRobbery: His most infamous caper in which he attacked and robbed Draynor Bank, and the same incident where he got his blue party hat.
* BattleCouple: With Zenevivia.
* CameraAbuse: When he robs the bank, he smashes the camera to end the cutscene.
* DudeWheresMyReward: Feels that the people of Gielinor owe him compensation after heroic acts in the past.
* KidHero: He started adventuring at the age of 15.
* RetiredBadass: Used to be a hero, but now resides in a cluttered house full of stolen treasures in Draynor Village.
* ScrewTheRulesIHaveSupernaturalPowers: Abuses his powers to murder innocents and break into the Draynor Village bank simply because he feels he is entitled to a greater reward. It's also hinted that his next target is the Wizards' Tower to the south, [[spoiler:which he and his girlfriend Zenevivia promptly go and attack after they are reunited.]]
* UnscrupulousHero: Despite being a good guy, he has no qualms about using his power to break the law for his own gain.
* WalkingTheEarth: In his youth, he wandered the globe in search of adventure.

!![[TheGrimReaper Death]]

A Guardian of Guthix and guide of souls to the underworld. He is responsible for freeing the souls of the dead from their bodies when they die so they can move on.
* BadassInDistress: "Missing, Presumed Death" kicks off with Death going missing (as he is abducted by Sliske), and you and Icthlarin work together to find out what happened to him after encountering the souls of a few monks who are unable to pass on properly.
* BlackCloak: The Edicts of Guthix decreed that he must always wear one.
* DeathsHourglass: Depicted with one of these in the "Living on Borrowed Time" emote.
* DemBones: Is composed of bones, and is one of the Guardians of Guthix.
* DontFearTheReaper: Despite his menacing appearance, he's actually very friendly.
* GodJob: As the first person to die on Gielinor, he was appointed by Guthix as Gielinor's guide of souls to the underworld, but other worlds have their own.
* HonorBeforeReason: Vows to not allow [[spoiler:Icthlarin]] to experience a painful end, not giving a damn that it goes against his oath to Guthix.
* HorsemenOfTheApocalypse: One of the five founders and the leader of a clan known as The Horsemen.
* PetMonstrosity: Owns a skeletal hellhound known as Muncher.
* ScrewTheRulesImDoingWhatsRight: If you ask for [[spoiler:Ichtlarin's]] fate in "Sliske's Endgame", it turns out the poor guy is slated for a very painful end. Death states he will NOT allow that to happen, even if it means breaking his oath to Guthix.
* SpecialPersonNormalName: His true name is Harold.
* SinisterScythe: He uses it to release souls from the bodies of the deceased.
* WouldYouLikeToHearHowTheyDied: As the one responsible for ferrying mortal souls to the afterlife, by concentrating he can discern the fashion in which a person is fated to die. [[spoiler:In "Sliske's Endgame", due to the gods being BroughtDownToNormal within the labyrinth, he can sense how they will die, something that is normally impossible due to gods forfeiting an afterlife upon ascension. He will divulge to you the fate of one god of your choice.]]

An extremely powerful Fremmenik warrior who helps them guard Daemonheim.
%%* BadassBeard
* BadassCape: Possesses the Dungeoneering Skillcape but cannot wear it since he has no evidence he reached the bottom floor of Daemonheim.
* BashBrothers: Was this with Marmaros.
%%* BoisterousBruiser
* CoolSword: His Primal Two-handed Sword, the strongest weapon available in Daemonheim, was a gift from Divine Skinweaver.
* DumbMuscle: He possesses enough raw strength to literally smash most of Daemonheim's defenses, but is reliant on Marmaros to deal with tricker challenges.
* ImprobableWeaponUser: When he loses his Primal 2h during Thok Your Block Off, he uses [[RunningGag heim crabs]] as weapons.
* InterspeciesRomance: Has feelings for a Divine Skinweaver who he nicknames "Pretty Lass".
* MookHorrorShow: The forces of Bilrach react with absolute horror every time they see him and they keep resorting to desperate gambits that fail each and every time.
* OneSteveLimit: Averted; his full name is Thok Thokson, meaning his father was named Thok, too.
* RatedMForManly: A well-built Fremmenik warrior who is said to have conquered the entirety of Daemonheim with brute strength.
* TrueCompanions: With his little brother, Marmaros.
* WhyDidItHaveToBeSnakes: He is one of the mightiest melee fighters in the entire world, and yet he is absolutely terrified of ordinary ferrets.
* WorldsStrongestMan: According to the WordOfGod.

A mage of incredible might who created the Soul Wars minigame.
* AndIMustScream: [[spoiler: Gets turned into a wight by Sliske using the part of your soul he took, and fights you twice in Sliske's Endgame. [[{{Sadist}} Sliske]] makes it clear Nomad can feel every injury you inflict on him. [[EveryoneHasStandards Even Saradomin was disgusted at this]].]]
* BadBoss: He subjugated his imp minion, Zimberfizz, to quite a bit of abuse.
* DeusEstMachina: He creates a construct imbued with divinity through stolen souls.
* DualBoss: With Gregorovic and [[spoiler:Linza the Disgraced]] in ''Sliske's Endgame''.
* FreudianExcuse: Icthlarin says that had circumstances been different, he could have been a great hero, but the loss of his parents and resulting grief caused him to turn against everything, but also states that all his choices made him into the monster he is today and nothing is his past justifies his current actions.
* KilledOffForReal: [[spoiler:You are given the option to execute Nomad at the end of ''Nomad's Elegy'', but regardless of your decision, Sliske takes him away. Double subverted in "Sliske's Endgame", where it is revealed Sliske turned Nomad into a wight using the part of your soul he took, and is likely gone for real after you defeat him for the second time in the same quest.]]
* {{Leitmotif}}: "Battered Soul".
* MadScientist: He is considered a madman and his ethics are depraved, but he is certainly fairly creative with MagiTech.
* SoulPower: He specializes in manipulating souls and their connection to divinity.
* TurnsRed: In ''Sliske's Endgame'', if he is not the first boss to be killed, he will use his Soul Blast attack. If he is the last of the three bosses to remain, he will summon clones of himself. On the bright side, however, killing only one clone is enough to take him down.
* WellIntentionedExtremist: He personally considers himself one, believing himself to be doing horrible things for the greater good. Everyone else considers him a deluded mad man, even [[NotSoDifferent Xenia]].
* YourSoulIsMine: He steals them to augment his own power and for his projects, in many cases damning them to CessationOfExistence.

Leader of the Red Axe, and the BigBad of the Rise of the Red Axe quest series.
* BigBad: The Rise of the Red Axe series is all about stopping him from conquering Keldagrim.
* TheCorrupter: [[spoiler:Transforms himself, Colonel Grimmson, and Veldaban into chaos dwarves with a dragon battlestaff. Veldaban, however, spends the duration of the battle resisting the transformation while you are left on your own to deal with the other two.]]
* DualBoss: In the second half of the final boss battle, Hreidmar fights the player along with his right-hand Colonel Grimmson in Birthright Of The Dwarves.
* EvilOldFolks: He's 148 years old. [[spoiler:In other words, he wouldn't hold the throne for long, and thus established his own kingdom after his final attempt to take over Keldagrim failed.]]
* EvilSorceror: In the boss fight against him, he uses magic to attack.
* RoyalBrat: An older example but still counts by being a BlueBlood. [[spoiler:The reason he wants to conquer Keldagrim because he is the king by birthright.]]
* ItsPersonal: In addition to making Hreidmar atone for his vile deeds, Veldaban is motivated to take him down because he turned his girlfriend into a chaos dwarf.
* {{Leitmotif}}: "Rage of the Red Axe".
* MeaningfulName: Hreidmar is named after the king of the dwarves in Norse mythology. [[spoiler:It turns out that HE is the king of dwarves by birthright.]]
* ObviouslyEvil: Discussed in-universe when trying to get the protesters not to help Hreidmar.
* RightHandCat: He owns a cat named Tiddles who is very spoiled.
* RetiredMonster: [[spoiler:Eventually, Hreidmar gives up on trying to conquer Keldagrim and decides to make his own dwarvern city.]]
* TurnsRed: [[spoiler:Uses a dragon battlestaff to turn himself, Veldaban, and Colonel Grimmson into chaos dwarves. Veldaban, however, spends the battle resisting the chaos transformation, and you are left on your own to deal with both Hreidmar and Grimmson.]]

[[folder:Unique Races]]

Known to scholars as the Dragon Riders, these beings were, and still are, facing extinction due to infertility. Zaros brought them to Gielinor to fight for him in exchange for fixing that issue.
* DragonRider: Ilujanka can form bonds with any large creature. Hannibus was bonded with the King Black Dragon.
* FaceDeathWithDignity: Their race has resolved to do this. They know they will probably die before a cure for their near infertility can be found, so they wish to preserve their history so that when another sentient race arises on their homeworld, they can guide that race in spirit.
* FriendToAllLivingThings: Their races philosophy involves this. The Ilujanka lived in harmony with their environment, and could adapt to other environments by befriending even vicious creatures such as dragons. In addition, when the player must protect Hannibus by fending off feral Steel Dragons, Hannibus reacts in horror every time one dies.
* LastOfHisKind: It is implied that only one is left, Hannibus. Actually, there are some on their homeworld; births are lower than deaths, though, and the race is prepared to die out.
* LizardFolk: They are a reptilian race also known as lizardmen.
* NaiveNewcomer: The Ilujanka were unprepared for the concepts of war and betrayal that they found on Gielinor.
* PintsizedPowerhouse: The Ilujanka are about a head shorter than most humans.
* ReptilesAreAbhorrent: Subverted big time. The Ilujanka are reptilian, with an anatomy being ''very'' similar to the [[BiggerBad Dragonkin]], but are also described as a noble, good race.

!![[RockMonster TzHaar and TokHaar]]
The [=TzHaar=] live in the Karamja volcano, where their society is built on a sort of caste system, including craftsmen, leaders, soldiers, and hunters. [[MyFriendsAndZoidberg And a playwright]]. During a quest, the player travels deep underground and encounters the [=TokHaar=], the ancestors of the [=TzHaar=] and a direct creation of the Elder Gods.
* AmplifierArtifact: The [=TokHaar=], and the Kiln they come from, are a tool of creation used by the Elder Goddess Ful.
* BlankSlate: Inverted and played straight. [=TzHaar=] are born with their memories and knowledge of how to fill their role. Recently, [=TzHaar=] eggs haven't been hatching properly, resulting in Ga'al - physically small [=TzHaar=] with no knowledge at all. Unlike [=TzHaar=], though, Ga'al are capable of learning at a very fast rate, including outside knowledge of the outside world. [[spoiler: Turns out this began happening when the [=TokHaar=] cut off the sacred lava which gave the TzHaar their memories in an attempt to force the TzHaar to return to the Elder Kiln.]]
* HiveCasteSystem: The foundation for [=TzHaar=] and [=TokHaar=]. At birth, each member is born physically different.
* MagmaMan: And also obsidian.
* ProudWarriorRaceGuy: They seem to have this going on. The [=TzHaar=] have a number of gladiatorial events which emphasize fighting and dying with honor. Taken UpToEleven by the [=TokHaar=]; as long as they stay in the Kiln, they literally cannot die, and have amused themselves for centuries with combat, although they will often wait until you accept their challenge before attacking.

A race of human like birds who come from a realm called Abbinah. Abbinah is revealed to be a planet in the same solar system as [[ApocalypseHow Kethsi]]. At some point in the Second Age, an aviansie ascended to godhood using an unknown artifact, and became Armadyl. Armadyl led his followers to Gielinor, where they prospered in the aerial structures which are today used as Clan Citadels. During the God Wars, the aviansie were believed to have been wiped out, but many deserters and infirm had been hiding back in Abbinah, and they would repopulate the race.
* BirdPeople: [[PetttingZooPeople Humanoids covered in feathers and with beaks and wings and claws]].
* DeathWorld: Abbinah is composed of floating rocks with liquid water existing only at the core. According to one aviansie, many have died securing basic provisions.
* FloatingContinent: The islands where they lived in Gielinor.
* GiantFlyer: Kree'ara is a rather large aviansie, but even the regular ones could count. Armadyl is even more enormous.
* HumanPopsicle: An army of them were frozen alive in the Temple of Lost Ancients (or God Wars Dungeon) during the god wars and only thawed out in the 5th age.
* NobleBirdOfPrey: Strong warriors who fight for peace and resemble birds of prey.
* PettingZooPeople: A race of humanoid birds.
* WingedHumanoid: Or maybe humanoid winged creatures.

When Bilrach was opening portals in Daemonheim to summon minions, one [[NiceJobFixingItVillain malfunctioned and opened into the realm of the Gorajo]]. The Gorajo were opposed to demon summoning and necromancy, and declared war on Bilrach. Today, they can be summoned as familiars by players.
* ActionGirl: The Stormbringer and Deathslinger familiars.
* AstralProjection: What happens when they are summoned, meaning that "dying" will only pain and inconvenience them.
* BoisterousBruiser: Bloodragers are the friendliest of the Gorajo you can summon.
* DeathWorld: From the Gulega, to massive sinkhole monsters, to creatures who make the dragons of Gielinor look tame, every description given of the Gorajo realm sounds terrifying. Even the Deathslingers, who have only experienced one of the more dangerous locations of Gielinor, agree their world is more horrifying.
* EvilutionaryBiologist: The Polypore Dungeon is the work of an exiled Skinweaver who took interest in fairy rings and began experimenting with parasitic fungi.
* TheExile: The Ramokee. Ramokee are Gorajo who were cast out of the tribe for some crime.
* FamilyHonor: If a Gorajo gives birth to a powerful Stormbringer, they will be crippled from the raw magic of the infant. Mothers who experience this are honored greatly in their culture, and are even given their own Worldbearer servants.
* FantasyCounterpartCulture: The Gorajo appear to be based off of [[MagicalNativeAmerican Native American cultures]].
* HiveCasteSystem: The Gorajo are born as either Bloodragers (warriors), Deathslingers (hunters and rangers), Stormbringers (mages), Skinweavers (healers), Hoardstalkers (foragers and skilled workers), and Worldbearers (manual laborers). The Exile's story in Ports establishes that there is a caste that has somehow been abolished [[spoiler: Endbringers, which appear to be equivalent to assassins]].
* HumansThroughAlienEyes: Gorajo familiars will sometimes remark on how weird it is that humans identify as individuals, by name, instead of having defined roles (a few Gorajo [=NPCs=] show more individuality, particularly if they have been exiled). Skinweavers will wonder aloud how you [[HyperactiveMetabolism heal by eating food]] instead of by treating the injury.
* InMyLanguageThatSoundsLike: The Worldbearer familiar says that in the Gorajo language, (your name) means "one who juggles pigs".
* InterspeciesRomance: The Fremennik Saga "Thok Your Block Off" heavily features Thok's courtship of the "Pretty Lass" Divine Skinweaver. [[spoiler: At the end of the unabridged saga, they're apparently dating.]]
* NonActionGuy: The Hoardstalker familiar detests combat, even though his caste's secondary function is to guard resources from Ramokee brigands.
* NoNeedForNames: Most Gorajo are addressed by a title consisting of their skill level (or, if exiled, their Ramokee status) and caste. Your character can discuss this with one of the Gorajo familiars, who finds the notion of personal names ridiculous.
* SourSupporter: The Worldbearer familiar. He thinks you're a stupid cub with a stupid name and a stupid agenda. He doesn't want to talk to you, he doesn't want to look at you. But you summoned him, you need his assistance, and he will help you because that's his ''job'', dammit.
* ThisMeansWar: The Gorajo are a very moral race who are opposed to Bilrach's crimes. The Deathslinger declares that she is saving a poisoned arrow for his heart. [[HumanoidAbomination Assuming he has one.]]
* WorthyOpponent: How combat-oriented Gorajo react to encountering the Warped Gulega boss. They will declare it to make a worthy trophy, and deal increased damage to it.

A group of races native to a realm called Infernus, these are the native [[OurDemonsAreDifferent devils]] of the setting. There are countless species of demons but they can generally be divided into three categories, Avernic, Chthonian, and Infernals. The general theme is that Avernic are more [[BigRedDevil classic archetype]] while Chthonians borrow heavily from [[Franchise/CthulhuMythos HP Lovecraft]]. Each of the three races ruled Infernus and enslaved all the others and were in turn overthrown and exiled by the next in receding order. Zaros used the Chthonian dukes in his armies to conquer Gielinor. They were overthrown by Avernics after Zamorak ascended to godhood.
* BigRedDevil: For all their variety, this is the general characteristic of the Avernics.
* CannibalTribe: Chthonians were a cannibal race. The Chthonians had a complex legal system set up to prevent them from eating each other. After Hostilius died, it fell apart.
* TheExile: The fate of the Chthonians and Infernals after being overthrown.
* HiveMind: The Penance monsters are described as being minions, not heirs, to Duke Cacus. As such, they are not granted sentience.
* HumansAreUgly: The way Avernics see humans, which has lead to several Zamorakian demons shapeshifting into humanlike forms, albeit with wings and horns. One of them admits that not all of them see things that way, and she has in fact chosen human features that she likes.
* IAmAHumanitarian: Hazeel noted that some of the Chthonian didn't always follow Zaros's laws against eating humans. On the plus side, Senntisten had very few homeless people.
* IKnowYourTrueName: Most demons are reluctant to give out their true names since that gives one power over them. If a demon is open with its name, then that implies that it is a particularly powerful member of its kind and cannot be controlled in this way.
* MagicallyBindingContract: Demons seem to have the ability to create contracts that are nearly unbreakable, even to the gods.
* MyGodWhatHaveIDone: In stark contrast to [[AlwaysChaoticEvil how the rest of his race enjoys eating anyone they can]], the demon in [[spoiler: "Broken Home"]] is actually horrified to realize that he consumed a human child, and went insane out of grief.
* OurDemonsAreDifferent: Demons are basically a series of magically powerful alien races native to a planet named Infernus.
** Avernics are [[BigRedDevil Red Devils]] and are rather tribal. They helped Zamorak overthrow Zaros in exchange for his help freeing them from the Cthonians.
** Cthonians vary significantly in appearance. Though their mentality isn't terribly alien, their appearance can range from a little bit odd to full blown {{Eldritch Abomination}}s. They used to rule over the Avernics, but they overthrew the Cthonians with Zamorak's help, and now mostly reside in the Abyss (the portion of which they reside in/which the player can visit is their leaders giant corpse!)
** A third race, the Infernal demons, used to rule over the former 2 but were driven to (near) extinction by the Chthonians coup so long ago that virtually nothing is known about them as a whole. The sole surviving variety is the Kal'Gerion Demon, which stand easily twice the size of a human, with enormous wings, cloven hooves and MoreTeethThanTheOsmondFamily.
* PhysicalGod: Hostilius the Autocrat, with an emphasis on "physical". Hostilius was not a god, since he lacked a divine nature, but his power had grown to the point where he equaled one. Still didn't stop Zamorak from killing him ([[OnlyMostlyDead maybe]]).
* TeleportSpam: Abyssal demons will randomly teleport themselves and the player a few squares away while fighting. This serves more to disorient than as a means of travel.
* TomatoInTheMirror: Senecianus was DrivenToMadness by guilt and [[spoiler:came to believe he ''was'' the human girl he consumed. He took the form of a ghostly version of her and wondered why everyone he tried to play with kept disappearing, being completely unaware he was eating them]].
* VoluntaryShapeshifting: A relatively common power among demons.
* YouAreWhoYouEat: Chthonians could absorb the knowledge and powers of those they ate. Hostilius, the leader, consumed so many Infernals as well as his own kind, that his power became equal to a lesser god, and his corpse became the home to many of his species after being killed and flung into the abyss.
* YourSoulIsMine: Chthonians can completely consume the essence of their prey. One unfortunate victim of this was a Fremmenik named Aesa Fellsdotti, leaving her TheSoulless, and enabling the demon who consumed her to return to Gielinor after her body died. Inside a quest, another Cthonian devours a ghost and offers to devour another if you so request it.