[[folder:Darklords of the Southern Core]]

!!Strahd Von Zarovich, Darklord of Barovia
The oldest established of Ravenloft's Darklords, Strahd fought a lifelong battle to reclaim his ancestral lands from the Tergs. After they were pacified, his younger brother, a cleric named Sergei, came to live with him. When Sergei fell in love with a village maiden named Tatyana, Strahd coveted her and tried to woo her away, failing due to his greater age and her love for Sergei. Finally, he transformed himself into a vampire, slaughtered his brother and his brother's wedding reception, then tried to MindRape Tatyana into becoming his wife with the use of his innate CharmPerson ability, only for her to resist and leap to her death over the castle wall. His curse is that, every generation, Tatyana is reincarnated and he tries to woo her again, but she invariably dies, usually after or while spurning his advances in horror.
* AffablyEvil: He is very civil, and even nice when he wants or needs to be, and holds himself to the high standards of aristocratic behavior. Of course, he's still a murderous vampire.
* CainAndAbel: The Cain to his brother Sergei's Abel.
* ClassicalMovieVampire: Most of his art depicts him as resembling a certain [[{{Dracula}} other famous vampire]].
* DealWithTheDevil:
** He makes a deal with an entity[[note]]Likely a manifestation of the Dark Powers[[/note]] called Death to become a Vampire.
** He also made a deal while still mortal with the [[OurDemonsAreDifferent arcanaloth]] Inajira, bargaining for military success in return for eternal servitude, and receiving a valuable artifact from Inajira as collateral - only for Strahd and the artifact to be snatched up by the mists a few years later, frustrating Inajira. During the Grand Conjunction, Inajira finally managed to confront Strahd, only to have the artifact destroyed and end up trapped in Ravenloft.
* DoggedNiceGuy: How he acted towards Tatyana, his brother's fiancee, at first. Later horrifically deconstructed.
* [[EvilNephew Evil Niece]]: His grandniece, Lyssa von Zarovich, a vampire with power beyond her years, who plots to take over Barovia.
* {{Expy}}: Pretty much the D&D version of Count Dracula.
* GreenEyedMonster: Invariably reverts to this when Tatyana's latest reincarnation stays out of his reach.
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* LoveMakesYouEvil: He made his covenant with death and murdered Sergei just so he could have Tatyana. It didn't really work out.
* MagicKnight: A powerful necromantic wizard and a skilled swordfighter, both traits augmented by his vampiric nature.
* {{Necromancer}}: A very, ''very'' good one. He's invented unique variants on classic undead types, such as zombies, skeletons, and skeleton horses, that are much more powerful than standard variations. Strahd zombies, for instance, are highly resistant to turning and [[HelpingHands continue to fight with severed pieces even when they're cut apart]], while Strahd skeletons make tons of attacks per round, see through invisibility, and have magic resistance.
* OminousPipeOrgan: He is quite good at playing one, as shown when he has his duet with Jander Sunstar in ''Vampire of the Mists''.
* OurVampiresAreDifferent: He became a vampire by making a DealWithTheDevil instead of being infected like a lot of other vampires.
* {{Protectorate}}: Rare villainous example; while Strahd himself preys on Barovia, no other Ravenloft villain had better even ''think'' about messing with his property or people.
* ReincarnationRomance: What Strahd tries to engineer with Tatyana about once a generation. [[FailureIsTheOnlyOption It'll NEVER work]].
* SiblingTriangle: His downfall; he and his brother fell in love with the same woman, who only loved his brother.

!!Ivana Boritsi, Darklord of Borca
A beautiful woman who looks [[OlderThanTheyLook 18 despite being in her 60s]]. Inherited Borca from her mother, Camille, whom she poisoned in revenge for sleeping with her lover (also poisoned). Her curse is to never know love, as anyone towards whom she'd feel romantic affection towards would die from her poisonous touch.
* AcquiredPoisonImmunity: Immune to poison, like her cousin, making their constant attempts to poison each other a wasted effort.
* AffablyEvil: Adept at keeping this facade.
* AristocratsAreEvil: Co-ruler of Borca.
* BlackWidow: Her curse is to kill everyone she kisses.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups.
* {{Expy}}: Of the title character of ''Rappaccini's Daughter''.
* TheFourLoves
* KissingCousins: During the chaos of the Grand Conjunction, she and Ivan [[SexForSolace sought comfort in each other's arms]]. Since they were in close proximity when it settled, and Ivana had the stronger personality, their domains merged under the name of Borca.
* OlderThanTheyLook: She hasn't aged a day since becoming a Darklord.
* PoisonousPerson: Quite literally; her body is saturated with a potent venom.
* VillainousFriendship: With Nostalia Romaine, the first of her ermordenung and her advisor.
* YouKillItYouBoughtIt: After she had Nostalia Romaine kill her mother, she assumed her rulership of Borca, and rose as a replacement Darklord.

!!Ivan Dilisnya, Darklord of Borca (former Darklord of Dorvinia)
Darklord of Dorvinia, which was absorbed by Borca. Now shares Borca with Ivana Boritsi. The Dilisnya family was in Barovia when it became Ravenloft.
* AcquiredPoisonImmunity: Like his cousin, he's immune to poison. In fact he's addicted to a certain deadly poison and puts it in all his food, making breaking bread with him a dicey proposition.
* AristocratsAreEvil: Co-ruler of Borca.
* BadBoss: See PerfectPoison below. Yes, that one comes with the payroll.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* ImmortalitySeeker: Desperately wants to learn the secret to his cousin Ivana's agelessness, and refuses to believe that she has no idea why it happened (even though this is the truth).
* KissingCousins: During the chaos of the Grand Conjunction, he and Ivana [[SexForSolace sought comfort in each other's arms]]. Since they were in close proximity when it settled, and Ivana had the stronger personality, their domains merged under the name of Borca.
* LargeHam: A rare in-universe example.
* OlderThanTheyLook: In his sixties, but looks a good deal younger, and has the vitality of a man half his age. That's not good enough for him, though.
* PerfectPoison: "Borrowed Time", which stays in your bloodstream for life and causes lethal convulsions every sunset unless you ingest the antidote, "Mercy", every day. Of course, Ivan is the only one who can create both.
* PoisonousPerson: Similar to his cousin, Ivana Boritsi, he has the ability to create and control poisons and drugs.
* SenseLossSadness: His curse. When he was younger, fine food and drink were his greatest pleasure alongside killing people. When he became a darklord, he lost his sense of taste, leaving him empty and unsatisfied, unable to truly enjoy the luxury that surrounds him.
* SpoiledBrat: Ivan is basically what happens when you take one of these, make them capable of murder to get what they want or if they are denied, and then let them grow to adulthood without ever learning better or being punished.

!! Tristen [=ApBlanc=], Darklord of Forlorn
Conceived when his newly-turned vampire father bewitched his mother, Tristen's mother was murdered by a lynch mob shortly after his birth, but Tristen himself was saved by druids. When his vampyre nature emerged at age 15, he was seen running down and drinking the blood of a doe by his adopted mother, Rual. Knowing she had seen him, and later seeing her talking to some of the other druids, Tristen was convinced she had betrayed him and attacked her while she was meditating. She impaled him upon the point of a blessed deer antler when he leaped at her, and so he went into a frenzy and drunk her blood - as she had just drunk holy water before, though, this caused him intense pain. Believing she had poisoned him, he beat her to death, unaware that he was actually being cured of his vampyre nature. With her dying breath, she berated him for his fatal distrust of her and cursed him, causing him to be trapped in the small grove in which they had fought, as well as condemning him to walk as a vampyre by day, then painfully die and become a ghost each night, only to be resurrected equally painfully every morning. Tristen did not become Darklord of Forlorn until over three centuries later, after engineering a bloody civil war to become the ruler of the land that became Forlorn after the Mists took it.
* TheBeastmaster: Wolves and worgs (giant evil wolves), with the added twist that he can raise dead ones as zombies.
* BitchInSheepsClothing: Tristen's good at pretending to be nice, but that's all it is - a pretense.
* HauntedCastle: Castle Tristenoira is home to the ghosts of Tristen's family.
* InvoluntaryShapeshifting / PainfulTransformation: Every sunset, Tristen dies and becomes a ghost; every sunrise, he rises once more as a vampyre. The process is agonizing.
* NeutralEvil: His official InUniverse alignment.
* OffingTheOffspring: Tristen's first son died at the jaws of wolves his angry father set on his dog (Tristen didn't intend to kill him, and in fact attacked the wolves trying to save his son, but failed), and murdered his second son while intending to kill his son's priestly mentor. He merely locked his daughter up in the dungeon, but she was spirited away by unknown powers (revealed in the official adventure to be time-travelling adventurers).
* OurGhostsAreDifferent
* OurVampiresAreDifferent: Tristen is a vampyre, a living species similar to vampires that also drinks blood.
* PaterFamilicide: Falls short only because his daughter's fate is undetermined (see above).
* TailorMadePrison: Of particular note in Tristen's case; he can't go more than 300 feet beyond a specific tree in the courtyard of Castle Tristenoira. The domain itself is somewhat larger.
* {{Telepathy}}: With every goblyn in Forlorn.
* UnstuckInTime: Castle Tristenoira.
* VoluntaryShapeshifting: As a vampyre, Tristen can transform into a worg.
* WeaksauceWeakness: Tristen can't approach people or places with deer antlers, a consequence of his original death.
* WickedCultured: He was once, long ago. In Forlorn's current state, there's usually no-one for him to bother with.

!!Hazlik, Darklord of Hazlan
A [[TabletopGame/ForgottenRealms Red Wizard of Thay]] who had a bitter rivalry with a Red Wizardess named Thantosya, not helped by the fact Hazlik desired her lover, a man named Ordiab. Hazlik's downfall came when Thantosya and Ordiab engineered a plan to end the rivalry with Hazlik at last; during a night of courtly intrigue, Ordiab approached Hazlik, suggesting a tryst, but when Hazlik succumbed to passion, Thantosya stepped out with several of their superiors and accused Hazlik of assaulting Ordiab. The higher ranked Red Wizards tattooed arcane symbols of femininity over Hazlik's head and chest, burned his estate and cast him out of their ranks. Hazlik retreated to a bolthole, plotting revenge, and managed to chance upon his two enemies while out gathering reagents. He immediately attacked them, cutting out Ordiab's heart and forcing Thantosya to drink Ordiab's blood before he slashed her throat with a silver knife, for which the Mists claimed him.
* BadDreams / RecurringDreams: His curse. In Hazlik's dreams, he's powerless before the enemies who humiliated him. As a consequence, [[TheInsomniac he tries to stay awake as long as possible]]. [[FailureIsTheOnlyOption It never lasts long]].
* BaldOfEvil: With tattoos all over his head.
* BanOnMagic: Prior to the Grand Conjunction, Hazlik outlawed arcane magic in Hazlan. After the Conjunction temporarily returned him back home, and he saw how his enemies had advanced, he revoked the ban in the hopes of gaining revenge.
* BeardOfEvil: Mustacheless goatee variant.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* DepravedHomosexual: Averted. He is a highly depraved individual, and he is homosexual, but the two factors have almost nothing in common. His Act of Ultimate Darkness was related to the man he had lusted after, but he was banished to Ravenloft for cutting out the man's heart and forcing his girlfriend to eat it, not for lusting after another man.
* EmbarrassingTattoo: PlayedForDrama. Hazlik's tattoos, inflicted on him by his enemies, mark him as effeminate. Literally; the tattoos he has all over him basically proclaim "I am a woman".
* EvilSorcerer: He's a member of the [[ForgottenRealms Red Wizards of Thay]]; it comes with the territory.
* EvilTowerOfOminousness: The Red Tower in Venificus, Hazlik's personal estate.
* MismatchedEyes: His left is brown and his right eye is blue.
* OmnicidalManiac: Is planning a genocidal ritual that will kill every Mulan (Hazlik's ethnic group) in existence -- not just in the Demiplane, in ''existence''. [[DisproportionateRetribution Hazlik wants revenge that badly.]] ([[GrandTheftMe He himself has a way out, though]].)
** To put it in context: in the ForgottenRealms, the Mulan aren't just Thayans, they're also the main ethnic group of Mulhorand, [[FantasyCounterpartCulture the local Egyptian equivalent]], and hinted to have actually been displaced ancient Egyptians.
* {{Revenge}}: Seeks revenge on his enemies back in his homeland.
* StraightGay: It's subtle, but someone who reads his backstory will realise he is actually a homosexual.
** {{Retcon}}: In the first version of the Ravenloft setting (''Realm of Terror'') he was simply tattooed as humiliation by his enemies. In the second version of the setting (''Ravenloft Campaign Setting'' aka the Red Box) the love-triangle element was added, but he murdered his ''female'' lover and fed her heart to her boyfriend (TSR at the time did not want homosexuality brought up in game settings). The lover was gender-flipped when White Wolf acquired the setting (at the very least, it gives a better reason why his punitive tattoos stigmatize him as a woman!).

!!Gabrielle Aderre, Darklord of Invidia
Appears to be a 20-something attractive woman. Her mother prophesised that for her to have children would bring only tragedy. Abandoned her mother to a werewolf's claws, then murdered the werewolf lord of Invidia, becoming its new darklord. Her son Malocchio, one of the feared Dukkar, broke her and almost drove her mad. Her daughter Lucita has two possible fathers, one of whom is a wolfwere, and is coming up on the age where she'd be expected to change. On the one hand, she doesn't want her daughter to be a wolfwere; on the other, if she's ''not'', then her wolfwere lover will find out she's been cheating. Neither is a good option.
* AntagonisticOffspring: Malocchio's manipulations drove her insane, and only the love and care of Matton Blanchard helped her recover herself.
* AwfulTruth: As a youth she'd spent years dreaming about who her father might be--only to be told that he was a sadistic rapist.
* ButForMeItWasTuesday: Legitimately has no idea about her connection to the Midnight Slasher.
* ButICantBePregnant: Became pregnant twice, in spite of her magical and herbal precautions.
* ChildByRape: Herself, and her son Malocchio. (Her night with the Gentleman Caller was not only [[MindControl hypnotically-induced]], but also, er, ''unpleasant''--to the extent that she went [[DrivenToMadness over the edge]] when her memories of it were restored.)
* CoolSword: Wolfkiller, a +1 (+3 against lycanthropes) dagger, which can also activate a ''protection from evil'' spell vs. lycanthropes. It's also cursed to make lycanthropes fall hopelessly in love with the wielder, to a {{Yandere}} and IfICantHaveYou extent. Malocchio threw it out when he [[TheUsurper took]] Castle Loupet.
* DisappearedDad: Due to her mother escaping from him. 3rd edition implies that she's one of Vlad Drakov's bastard children.
* DoesNotLikeShoes: She's been described as usually walking barefoot, in keeping with her dressing as a 'typical Vistana.'(Gypsies.)
* EmotionBomb: She seals her borders by creating a wall of terror around Invidia, which even affects those immune to fear or mind-altering spells.
* EvenEvilHasLovedOnes: Loves Lucita and never lets her out of her sight.
* EvilVersusEvil: She and Malocchio, with Gabrielle being ALighterShadeOfBlack.
* FamousAncestor: Her bloodlines link her to Madame Eva, the first Vistana in Ravenloft.
* FantasticRacism:
** Toward Vistani, to the extent that when she divined that her son was a Dukkar, one of the beings destined to destroy them, she was thrilled. [[AntagonisticOffspring That changed fast.]]
** She used to have this toward shapeshifters, as well, but after genuinely falling in love with Matton Blanchard, a wolfwere, she's mostly over it (she still has a few issues, as seen with her fears for Lucita).
* ForTheEvulz: In her youth, her jealousy led her to use her seductive wiles and mind-controlling abilities to destroy relationships and ruin people's lives for giggles. Following her ordeal at her son's hands and finding real happiness with Matton, she's [[CharacterDevelopment much less inclined to toy with people]].
* FortuneTeller: Can read the future as well as a full Vistani using her personal deck, passed down through her family, although using it causes her great pain.
* GreenEyedMonster: As a youth, she was jealous of the happiness of others and sought to ruin it. Things are better for her now...at the moment.
* HalfHumanHybrid: Half-Vistana. (Retconned to only [[UnevenHybrid one-quarter]] in 3rd edition.)
* HypnoticGaze: As a part-Vistani, she has access to the "evil eye", which allows her to cast any enchantment/charm spells she's memorized without [[VancianMagic forgetting]] them.
* MamasBabyPapasMaybe: Her daughter Lucita.
* ManipulativeBitch: A master manipulator, though now her efforts are dedicated to chipping away at Malocchio's power and keeping her rebellion together.
* {{Matricide}}: After learning the truth of her parentage, she decided that her mother was lying and left her to werewolves.
* TheMirrorShowsYourTrueSelf: She's actually in her mid-fifties, and she (but not others) sees her true age in reflections. Despite still being [[GrandmaWhatMassiveHotnessYouHave very attractive]], she considers her true appearance hideous.
* MissingTime: The Gentleman Caller, who sired Malocchio, blocked her memories of their night together.
* NeutralEvil: Her official InUniverse alignment.
* NoSell: Full-blooded Vistani are immune to any of her powers or spells, part-Vistani less so.
* TheRemnant: Presently leading one against Malocchio. She's gaining ground, but as her army consists mostly of wolfweres led by her lover Matton Blanchard and Gundarakite rebels led by her ''other'' lover Ardonk Szerieza, the day may well come when she loses at least half of her forces.
* RestrainingBolt: She despises the Vistani, and would love to destroy them, but part of her curse is that she can't directly harm them. Even part-Vistani like her son are somewhat protected, though she can at least act to foil his plans.
* ShootTheBuilder: Had the Vistana who made Wolfkiller murdered. He cursed the blade as a result, but Gabrielle wasn't particularly impressed. After all, she'd been cursed already.
* WhyDidItHaveToBeSnakes: Spent most of her life terrified of shapeshifters. [[AvertedTrope Now she shares a bed with one.]]
* YouKillItYouBoughtIt: She became both temporal leader and Darklord of Invidia by slitting Bakholis's throat with a silver dagger.
* YourCheatingHeart: She's sleeping with two men -- one human, one a wolfwere -- for pleasure and to support her power, with neither being aware of the other man. As mentioned above, this is dragging her towards trouble.

!!Harkon Lukas, Darklord of Kartakass
A wolfwere, a wolf who can take human form; his favorite form is that of a tall human man. Was unusual for his kind in preferring to socialise, and found other wolfweres shunned him for it. Humans were much more amenable, but he still felt a measure of dissatisfaction, dreaming of conquest and power. Went mad after being taken by the Mists and started killing wolves in the Barovian forests. After nearly getting killed by Strahd (who was probably wondering what all the noise was), he escaped into the Mists to find his own domain... only to find it was a rustic place with only a few villages to control, thwarting his dreams of power and influence.
* AffablyEvil: He enjoys indulging his human side and acting courteous and polite, but he is still a murderous bastard who kills without thought to the consequence when he doesn't get his way.
* TheDandy: Part of his obsession with human culture involves always dressing very fashionably, though with loose-fitting garb just in case he needs to wolf-out and eat someone.
* NeutralEvil: InUniverse, and part of his estrangement from normal wolfweres, who are so chaotic that his enjoyment of human culture and plan-making is anathema to them.
* OurWerewolvesAreDifferent: A wolfwere is essentially a reversed werewolf; a sapient wolf with the ability to assume a humanoid form. Lukas is unusual for preferring his human shape and human culture to his "natural" wolf form.
* SpoonyBard: Played with. While he has bardic training and is a fine fencer with his rapier, Lukas often prefers to wolf-out and kill people with his wolfwere powers rather than his bard abilities. Also, his position as head of Kartakass is based on his lovely singing voice.
* {{Transplant}}: From the TabletopGame/ForgottenRealms.
* VoluntaryShapeshifting: The Dark Powers have enhanced his natural lycanthropy, so that he can look like any race or gender of human or wolf, including a dire wolf. However, his human forms always have to resemble his baseline.

!!Lord Wilfred Godefroy, Darklord of Mordent
An ancient looking aristocratic ghost. He murdered his 50+ years younger bride Estelle Weathermay after years of disappointment of having only one child, their daughter Lilia, then murdered Lilia after she tried to stop him. Their ghosts then haunted him until he committed suicide. It wasn't until Azalin & Strahd opened a portal to Mordentshire that the Dark Powers chose the ghost of Godefroy as the Darklord of Mordent. The ghosts of his wife and daughter followed soon after.
* AchillesHeel: For all his power, Wilfred can do nothing to prevent the ghosts of his family from tearing him apart each night.
* AristocratsAreEvil
* BadBoss: Relentlessly beats up his ghostly servants for the slightest mistakes, imagined or not.
* CaneFu: He wields a cane that literally beats its victims into submission (manifesting as Charisma drain in-game).
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* TheDogBitesBack: His punishment: every evening the spirits of his wife and daughter rise up and tear his incorporeal form to bits, cursing him for his murderous inhumanity. Rather than learning the potential inherent lesson here, Godefroy prefers to vent his rage on his servants instead.
* FauxAffablyEvil: Very rarely and usually for very short periods of time, but he can be charming if he wants to.
* GhostlyGoals: A strange aversion. He simply became a ghost because members of his bloodline always do.
* HairTriggerTemper: A conceited snob who cannot bear to even ''think'' someone might have insulted him without "getting even."
* HauntedHouse: Gryphon Manor is packed by lesser spirits, all of them serving and cowering before Lord Godefroy.
* HeirClubForMen: Killed his wife in a rage when she failed to give him a son.
* IHaveYourWife: Daniel Foxgrove's wife, anyway (she's a ghost tied to Gryphon Manor, and will be horribly beaten if he doesn't do as Godefroy says).
* OffingTheOffspring: Killed his daughter in the same fury that drove him to kill his wife.
* OurGhostsAreDifferent

!!Sir Tristen Hiregaard / Malken, Darklord of Nova Vaasa
Looks to be in his late 60s. Inherited his father's curse to "kill any woman he loved and any man who crossed him". Found out the hard way during a tryst with a peasant girl. Killed nine more women before attempting suicide, but the Mists gave him a new realm instead.

* ArrangedMarriage: Part of Tristen's curse is that Malken will always murder any woman he loves. His extended family of beloved children were born from a loveless arranged marriage.
* ChaoticEvil: Malken's official InUniverse alignment.
* DiabolicalMastermind: Malken. Indeed, Tristen's life is based around fouling up Malken's network to blunt the impact he makes when active.
* EarlyInstallmentWeirdness: In earlier editions, he was more clearly a Dr. Jekyll {{Expy}}, being a scientist and doctor who brought his transformation upon himself with his experiments.
* HeroicWillpower: Heroic might be a bit of a stretch (Tristen is Lawful Neutral in his official writeups, and whether he's a benign ruler or not really depends on who you ask), but the reason Malken isn't as powerful as most Darklords is that Tristen constantly struggles against him.
* JekyllAndHyde: The Ravenloft version. More-noticeable in the early versions, when Malken was much less intelligent and much more bestial.
* LawfulNeutral: Tristen's official InUniverse alignment.
* MalevolentMaskedMen: Malken uses animal masks when dealing with underlings.
* NiceJobBreakingItHero: [[spoiler:Malken is more curse than man. Trying to stab Tristen's transformed body will only kill him, and Malken will go on to possess Tristen's eldest son, whose first act will be to murder his beloved wife. Killing ''him'' will only pass the curse on to the ''next'' son, and it goes all the way down to an eight year old. And if ''he's'' killed, the curse will befall the son of Tristen's eldest son. The only way to finish off Malken for good is for a woman who loves his host to be the one who does him in.]]
* RealityWarper: Malken has a BlessedWithSuck version -- he's a ControlFreak, so his powers constantly edit the world around him as his curse.
* SilverFox: Tristen is getting on in years, and the books go out of their way to note that he's still pretty good-looking. Of course, given the reputation his situation has caused, there are very few women in Nova Vassa who are terribly interested.
* SuperpoweredEvilSide: Malken, not Tristen, is the actual darklord of Nova Vassa, and has the vast majority of the powers. On the flip side, it is very difficult for Malken to actually use most of them, even when he '''is''' in control. (For example, he has no power to seal the borders of his domain, unlike most darklords.)
* WhiteHairBlackHeart: Tristen's hair turns white when Malken's in control. [[spoiler: This extends to anyone else Malken "passes on" to.]]

!!Jacqueline Renier, Darklord of Richemulot
A beautiful female... wererat. Murdered the previous lord, her grandfather, for Richemulot.
* ChaoticEvil: Her official InUniverse alignment.
* IdenticalTwinIDTag: Can be distinguished from her twin sister Louise by Louise's torn right ear.
* OurWerebeastsAreDifferent: alternate forms include normal-sized rat, giant rat, rat-woman, and gas cloud.
* SkunkStripe: [[Film/BrideOfFrankenstein Black with streaks of grey at the temples.]]
* TragicMonster: All she wants is somebody who can love her, but her curse is that she invariably shapeshifts into her animal form whenever she's alone in a room with somebody she really loves -- and she falls in genuine love quite easily. Almost invariably, she then kills him because she's convinced he would never love her back after seeing her true nature as a wererat. (Knowing this full well, when it came to the man she loved above all others, she tried to infect him with lycanthropy before being alone with him - but the attempt botched and he disappeared, leaving her heartbroken.)
** Also, she suffers a crippling phobia of being alone, but all her family despise her, meaning she can either be alone and terrified or force herself to tolerate the company of monsters who she hates and who she hates right back.
* WeaksauceWeakness: Dove feathers, something she's unaware of.
* YouKillItYouBoughtIt: Inherited the title of darklord by murdering her grandfather, the former darklord.

!!Inza Magdova Kulchevich, Darklord of Sithicus
Appears to be a young Vistana woman in her late teens. Betrayed her mother and her caravan for power and safety, only to have the surviving members of the caravan hunt her down for vengeance. In seeking to escape, found herself cursed with the mantle of darklord.
* TheChessmaster: How she prefers to operate after becoming darklord, using minions and unwitting pawns to do her will.
* TheCorrupter: Fond of this, corrupting the weak and those who proclaim themselves noble.
* DisappearedDad: Killed by Duke Gundar's men.
* FamousAncestor: Traces her bloodline back to Kulchek the Wanderer, one of the Vistani's most storied heroes.
* GoodHurtsEvil: The presence of a true innocent causes her pain.
* LivingShadow: What she is now. Indeed, an amorphous blot of living shadow is what her true form has become, and she struggles to hold a human form.
* {{Matricide}}: Sabotaged her mother's weapon so that it would fail her, then arranged to have the caravan attacked by monsters, resulting in her mother's death.
* NeutralEvil: Her official InUniverse alignment.
* WanderingJew: As a full-blooded Vistani - and the descendant of one of their greatest heroes - she must sleep in a different place every night, and never in the same place twice, or face dire consequences.

!!Baron Urik von Kharkov, Darklord of Valachan
Tall and broad-shouldered. After escaping his vampire master, was rewarded by the mists with his own domain. His curse plays into his insecurity over not being truly human; he marries frequently, hoping that this time it will work out, but descends quickly into paranoia that his bride knows his true bestial nature, and eventually kills her.
* AWizardDidIt: His very existence; [[HumanityEnsues a panther turned into a human]] who eventually became a vampire.
* TheBluebeard: Marries frequently, but ends up killing his brides out of paranoia that they know his true nature.
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* NinjaPirateZombieRobot: Panther turned human turned vampire.
* OurVampiresAreDifferent: He's a unique form of nosferatu strain, and used to be a panther. As a result, he has clawed, furry, paw-like hands.
* TokenMinority: One of the few black Darklords to receive any focus in the gameline.

!!Alfred Timothy, Darklord of Verbrek
A werewolf with a slender, pale human form. Tortured many clerics in an attempt to become one to a "Wolf God" but ultimately failed. He was eventually caught after a rampage and freed by some Vistani, whom he betrayed, and was shortly after swallowed by the Mists. Strong passion forces him into human form, which he despises.
* OurWerewolvesAreDifferent
* YouAreWhatYouHate: Invoked; Alfred despises all humans, but his curse makes him forcibly assume human form whenever he acts like a beast.


[[folder:Darklords of the Northern Core]]

!!Azalin Rex, Darklord of Darkon
A powerful and tyrannical wizard-lord originally from [[TabletopGame/{{Greyhawk}} Oerth]], who executed his own rebellious son and then turned himself into a lich to try and ensure his legacy would live on despite that. Was initially brought into Ravenloft as an "ordinary" lich and spent time as an unwilling servant to Strahd before he escaped into the Misty Border, which opened up to reveal Darkon. His curse is that his magical abilities are locked where they were when he entered the Mists; he cannot increase his magical power, nor can he learn any new spells, even though he can still design new magic. Also has something of a secondary curse in the form of his son's ghost, who constantly tells Azalin that he forgives his father for killing him, and should just let go so his soul can finally rest in peace. Azalin, of course, is utterly incapable of this.
* TheArchmage: The most powerful Wizard in the Core, magically ''and'' politically, and perhaps even in the whole Demiplane. This is in ''spite'' of his inability to learn any new spells. Meredoth and Vecna are (or were) actually higher-level than Azalin, but the former's a recluse, the latter lacks power outside his domain, and both live in Islands of Terror or Clusters beyond the single "continent" in which the most important Domains of Dread are found.
* TheChessmaster / MagnificentBastard: Has blown up the world TWICE in his endless quest for freedom, and is all set up for another go.
* CreepyRavens: His elite spies are a breed of sentient ravens (King's Ravens, or Corvus Regi).
* CursedWithAwesome: One of the more blatant examples in Ravenloft. With his curse came vast magical powers, absolute control over all undead in Darkon, and the ability to read and rewrite the memories of any of his subjects. He easily rivals Strahd for being the most powerful Darklord, both in and out of game.
** ThePunishment: Of course, between the death of his kind-hearted son and heir and the loss of his ability to learn new spells, the only two things in life he truly loved, all of Azalin's power and influence have not really made him happy.
* DepartmentOfRedundancyDepartment: Azalin's name is his Knurl title, Azal'Lan, as misspelt by Barovians. Azal'Lan means "Wizard-King". Yes, Azalin Rex translates to "King Wizard-King"
* TheDeterminator: No matter how many times he fails to escape, no matter how much damage it does to him, He. Will. Not. Give. Up.
* EvilCannotComprehendGood: He cannot even fathom how one can rule without being at best the proverbial iron fist in a velvet glove, which is what alienated him from his more altruistic son. Made painfully obvious in a short first-person recount of his situation, where he does a bit of good old-fashioned projection by claiming his son had no comprehension of the strength required to bear the burden of rulership (i.e. crush any dissenters as fast and as hard as you can so they can be examples, [[OffingTheOffspring even if it's your own flesh and blood]]).
* EvilSorcerer: An iconic example of this in the setting.
* EvilTowerOfOminousness: Castle Avernus is a jumble of towers stocked with undead, fell magic and such. Oh, and it kills any bird whose shadow falls upon its walls (except [[CreepyCrows scavengers]]).
* IHaveNoSon: Subverted. He executed his own son in a heartbeat when he found him hiding rebels, but has secretly [[MyGreatestFailure regretted it ever since]].
* IJustWantToBeFree: Escaping from Ravenloft is something of an obsession for him.
* ItAmusedMe: When Rudolph Van Richten runs off into the night in pursuit of the Vistani who kidnapped his son, Azalin encounters him and decides it sounds like a fun idea to not only give him protection from the undead roaming Darkon, but to let van Richten have temporary control over an ''army'' of zombies. Which, to Azalin's amusement, van Richten then sics on the Vistani when he catches them.
* KnightTemplar: He considers his harsh, tyrannical methods to be the only way for his kingdom (any kingdom, really) to prosper. [[IHaveNoSon His son disagreed]], [[OffingTheOffspring leading to tragedy for both]].
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* {{Necromancer}}: His control over the dead of his Domain cannot be overstated.
* OffingTheOffspring: Bitterly regrets doing it. In fact, one of his stated reasons for being so dead-set on escaping Ravenloft is to go back to a world where reliable resurrections can be made so as to bring his son back to life to make a second go at molding him into a worthy heir.
* OurLichesAreDifferent
* ThePlan: Specifically stated again and again to be his modus operandi.
* SecretPolice / StateSec: The not-so-secret organisation the Kargat serves him in this capacity, as well as being his agents abroad.
* SetRightWhatOnceWentWrong: In his own twisted way of course; see OffingTheOffspring above.
* SorcerousOverlord: Pound for pound, probably the most powerful in the Land of Mists. Meredoth has more raw magical punch, but Azalin has political clout and genuine leadership skills.
* TrainingFromHell: When Azalin occasionally takes on an apprentice, this is his method. He also raised his own son this way to make him a fitting heir for the kingdom. [[IHaveNoSon It didn't work out well]].
* {{Transplant}}: From TabletopGame/{{Greyhawk}}.

!!Death, Darklord of Necropolis
A necromantic experiment of Azalin's that went way out of hand, a human turned into a unique form of elemental. Its transformation sent it insane, convincing it that it really was Death incarnate. When an attempt to escape Ravenloft left Azalin discorporated, Death was outraged, convinced Azalin had escaped it, and sought to send him to true oblivion, killing hundreds of people in the process. When Azalin returned, Death's mass murder earned it its own domain. Its curse is that it cannot escape the truth of what it originally was, no matter how deluded it becomes.
* AGodAmI / TheGrimReaper: While Death believes itself to be the real thing, it's not.
* CastFromHitPoints: By imbuing undead with portions of its own life force (or animating force, or whatever), Death can create very powerful and fanatically loyal servants, like the [[HorsemenOfTheApocalypse Four Horsemen]]. However, this really came around to bite Death in the ass when Azalin unexpectedly destroyed the Horsemen and contained their energies, robbing Death of a major chunk of its power.
* GoneHorriblyWrong: Not only was its creation an unintended result of Azalin's experiments, but it murdered the entire city of Il Aluk soon after. It later became its Domain.
* TheNecrocracy: Necropolis is a Type I.
* {{Necromancer}}: Can create and command undead.
* NeutralEvil: Its official InUniverse alignment.
* OneSteveLimit: Averted (we think). The darklord Death isn't the same creature Strahd bargained with.
* WeaksauceWeakness: Death has an aversion to objects associated with birth, and will recoil from objects such as an infant's blanket. It will also lose some special abilities it has if it hears the crying of a newborn creature.
* WithGreatPowerComesGreatInsanity: Though, at least according to [[UnreliableNarrator S]], he was already unhinged - the transformation just undid the final screw.

!!Dominic d'Honaire, Darklord of Dementlieu
Looks to be mid-50s and somewhat overweight. At age 7 led his nanny to suicide, then manipulated his father to move to Dementlieu (avoiding the Mordentshire police). By adulthood, he had most of Dementlieu under his control.
* AbhorrentAdmirer: Though d'Honaire is usually seen as a SilverFox, his punishment is that women he feels attracted to find him disgusting. In fact, the ''more'' attracted to them he is, the more hideous they find him. This curse is why he murdered his first love.
* TheChessmaster: He doesn't ''directly'' rule Dementlieu, but everyone knows he's the real power behind the throne.
* ManchurianAgent: Dementlieu is seeded with Obedients, ordinary citizens who are completely unaware that they've been brainwashed into serving D'Honaire until he or something else triggers them. Should one of them be freed from his control, D'Honaire is immediately aware of it.
* MindManipulation: His gaze grants him Dominate as a Supernatural Ability.
* MoreThanMindControl: Can also make ''suggestions'' with his voice as well, and can adjust his charisma score between seven and fourteen.
* NeutralEvil: His official InUniverse alignment.

!!Vlad Drakov, Darklord of Falkovnia
Big, tall, muscled, covered in scars, and looks to be in his 50s. Led his mercenary band to conquer Darkon, but fled when the helpless villagers they killed rose as zombies. Settled for the nearby realm of Falkovnia, but doesn't like it. Attempts to conquer other domains have all failed.
* BadassNormal: Unlike most Darklords, he is fully human, having nearly no supernatural abilities at all, not even the ability to seal the borders of his domain like almost every other Darklord does. His aging is slowed, but that's it. Despite this, he is a very dangerous man... [[BadassOnPaper theoretically]].
* DudeWheresMyRespect: His sole motivation before his damnation, and the key factor in making Falkovnia an IronicHell. See GeneralFailure.
* {{Expy}}: His favorite method of execution is straight from Vlad III Dracula, but he's pretty much a fantasy version of UsefulNotes/AdolfHitler, with possibly some UsefulNotes/JosefStalin and Ivan the Terrible thrown in as well.
* FantasticRacism: Vlad is a ''blatant'' human supremacist, and Falkovnia enslaves or executes any non-humans that enter its borders at his direction.
* GeneralFailure: In his own world, he was nothing less than a military genius. However, Vlad is ''fixated'' on the "old ways" of doing war -- masses of infantry and cavalry slugging it out until somebody falls -- and will have nothing to do with combat spellcasters or gunpowder weaponry. As the nations he most frequently goes to war against are all Renaissance-level, culturally (so their soldiers are all outfitted with pistols and rifles), or have powerful spellcasters/magical monsters in the ranks, his armies are universally slaughtered, further and further cementing his reputation as a laughable upstart.
* HardWorkHardlyWorks: His curse means that no matter how hard he tries, he'll always fail in his conquests. His prejudices against gunpowder, battlefield magic, and female soldiers don't help either.
* HiredGuns: Ex-soldier of fortune.
* HumansAreBastards[=/=]HumansAreTheRealMonsters: Easily one of the least supernaturally-endowed of all Darklords... and one of the most transparently monstrous.
* ImpaledWithExtremePrejudice: Like Vlad the Impaler (who he seems to be at least partially based on) this is his preferred method of execution, and he uses it ''very'' often, demanding at least one a night, often dozens at once, using it as a macabre form of entertainment. (One rulebook actually editorialized when mentioning the fact, something it didn't otherwise do when profiling the darklords, saying, "If Ravenloft is a prison for the damned, few deserve it more than Drakov".)
* MurderInc: Has a large, well trained military force under his command.
* NeutralEvil: His official InUniverse alignment.
* OlderThanTheyLook: Is actually in his nineties, his aging slowed by his curse.
* PoliticallyIncorrectVillain: Vlad is of the official stance that women ''cannot'' be of any use besides breeding more men to work and fight for Falkovnia. He also forcibly claims the right to have sex with any Falkovnian woman on her wedding night instead of her husband, something he has no qualms about taking advantage of and which means there are dozens of bastard Drakovs floating around.
* {{Transplant}}: Originally from [[TabletopGame/{{Dragonlance}} Krynn]].

!!Tristessa, Darklord of Keening
A ghost who constantly writhes in agony from the pain of her death. Formerly one of the shadow fey who dwelled below Arak, who was converted to the worship of the Spider Queen (Lolth) by visiting drow, and went on to lead a cult to the Spider Queen. Became a Darklord after Loht of the Unseelie Court staked her (and her child) to Mount Lament and she was exposed to the sun, causing a sandstorm that wiped out all life in Arak.
* AxCrazy: If you're alive, it doesn't matter what you do; sooner or later, she'll attack.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups.
* EvenEvilHasStandards: In life, she and the cult she led were depraved even by the standards of [[TheFairFolk the Unseelie Court]] of the Shadow Rift - which is a pretty high bar to clear.
* FreakOut: Tristessa's death sent her insane. She believes her child is still alive, but has been taken from her. A surrogate can satisfy her... but only temporarily.
* MonsterProgenitor: The first widderribhinn (undead fey) in the demiplane. All subsequent widderribhinn feel a compulsion to visit Mount Lament, where they fall permanently under Tristessa's sway. However, she's typically barely aware of them; when she ''does'' register them, she commands them to find her child and destroy her foes (the shadow fey).
* NonHumanUndead: Undead shadow fey.
* OurBansheesAreLouder: She can kill up to ten people with a single scream. Fortunately, she can only do it once a day.
* {{Retcon}}: In the earliest editions she was a Drow (as were the other inhabitants of Arak), but she was changed to [[TheFairFolk a Fae]] when Ravenloft was sold to White Wolf and it stuck.

!!Adam, Darklord of Lamordia
A highly intelligent Flesh Golem created by Dr. Victor Mordenheim. He earned his domain after one particular night, which saw his creator's adopted daughter disappear, and Mordenheim's wife beaten almost to death at Adam's hands -- the precise details are ambiguous, neither Adam or Mordenheim being the most reliable of narrators on this subject. Mordenheim placed his wife in a complicated apparatus that keeps her trapped in perpetual agony, suspended on the verge of death while he tries -- [[FailureIsTheOnlyOption and fails]] -- to devise a method to restore her to life.
* AffablyEvil: He can be very civil if care is taken not to offend or upset him. It is just that he gets upset very easily and so it is hard to have a long conversation with him.
* AlwaysChaoticEvil: Interestingly, many people think this is why he should ''not'' be a Darklord, but Mordenheim's Darklord curse-most of his actions are things flesh golems do, unlike his vain, selfish creator.
* CaptainErsatz: Of FrankensteinsMonster; even his name comes from what [[AllThereInTheManual Shelley called the monster outside the book]].
* ChaoticEvil [[invoked]]
* FrankensteinsMonster: Even moreso than most flesh golems, which are usually mindless.
* HairTriggerTemper: Like his inspiration, he is easily provoked into furious outbursts, which trigger violence from him.
* MixAndMatchMan
* OddFriendship: With Merilee Markuza, a child-like vampire from the supplement ''Darklords''. It's noted they found comfort in each other, since both are outcasts who despise their physical forms.
* PinocchioSyndrome: Wants to be accepted as a man, not a monster. His curse is that he'll never achieve this.
* {{Synchronization}}: While Adam is the true Darklord of Lamordia, Dr. Mordenheim is cursed to share the IronicHell with his creation, and cannot die unless Adam dies. So long as Adam lives, Mordenheim is immortal and will regenerate FromASingleCell. Even if his body is somehow completely obliterated, his soul will inhabit a freshly-dead corpse, which will be restored to life and assume the appearance of his old body.

!!Laveeda, Leticia and Lorinda, the Three Hags, Darklords of Tepest
All three were found on a doorstep. Had a penchant for murdering travelers for their valuables and... disposing of the bodies via cooking. Tried to seduce a gigolo to escape their farmstead, but he played them against each other and they killed him. The Mists then led them to their current domain in Ravenloft as hags. Having once been beautiful, their current state torments them, made worse by the fact they always see themselves and each other as they really are, no matter what shape they take.
* BeautyToBeast: Their curse, to forever be aware of what they have become.
* ChangelingTale: Their pre-darklord backstory. Their mother asked the fairies for daughters, and found three infants on her doorstep. They were sickly babies, so she cared for them, their health improving as hers waned, until she died two years after finding them. Their father had never wanted daughters, and did his best to get rid of them, but [[TheCatCameBack they always came back]] until he gave up and let them stay... all of which might make someone suspicious as to just how human they originally were.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in Laveeda and Leticia's profile writeups.
* NeutralEvil: InUniverse -- it's the official CharacterAlignment given in Lorinda's profile writeups.
* SameSexTriplets: Though they're each a different kind of hag; one annis, one green, and one sea.
* ToServeMan: Though they'll settle for goblins in a pinch.
* VoluntaryShapeshifting: An inherent power of hags.
* WitchSpecies: They're hags, the TabletopGame/DungeonsAndDragons take on this trope, which are an AlwaysFemale OneGenderRace of magically powerful beings who physically resemble the traditional hideously deformed elderly-looking EvilWitch.


[[folder:Darklords of the Western Sea]]

!!Althea, Darklord of Demise
Demise, a small island dominated by a massive caldera, is home to perhaps the only medusa in Ravenloft, a desperate madwoman trapped in a strange labyrinth.
* {{Butterface}}: Her body is perfect, her voice is beautiful, but, well...
* GoMadFromTheIsolation: Trapped in a labyrinth she can't escape, in a caldera with fifty-foot walls, on a tiny island. She doesn't get a lot of visitors.
* GorgeousGorgon: [[http://www.lomion.de/cmm/medusarv.php Her portrait]] is considerably more attractive than her description.
* IJustWantToBeLoved: Desperately seeking a mate, and will pick one member of any group who enters her labyrinth to spare toward that end.
* TheMaze: Her labyrinth has white walls, some of which are illusory, with strange writing on them.
* OutsideContextVillain: Not just the only known medusa in Ravenloft, but her prison is implied to be of extraterrestrial origin. (It's got strange marks on the walls that even magic can't interpret and seems to be in the center of an impact strike.)
* {{Retcon}}: Prior to ''Domains of Dread'', she was just a unique NPC, not a Darklord.
* TakenForGranite: Well, she ''is'' a medusa.

!!Captain Pieter van Riese, Darklord of the Sea of Sorrows
A sailor obsessed with finding a Northern Passage from his home to the rich lands of the East, he drove his men mercilessly, even as the sea itself seemed to rise against him. With his ship sinking, he promised the lives of himself and his crew to someone, ''anyone'' who could help him find the Passage, and something listened. Now his ghost and the ghosts of his crew roam the Sea of Sorrows, seeking a crew that will aid their escape. According to issue #22 of the ''Quoth the Raven'' netbook, he comes from Gothic Earth's Netherlands.
* DealWithTheDevil: In Ravenloft, these actually work. [[BeCarefulWhatYouWishFor Kind of.]]
* {{Expy}}: Of the Flying Dutchman.
* GhostShip: The ''Relentless''.
* HypnoticEyes: Able to dominate any living person who looks into them.
* IronicHell: In his ''Quoth the Raven'' writeup, his ship can go anywhere or any''when'', he can run his ship alone, he can call both ghosts and living men to crew if he gets lonely, and when he arrives somewhere he can actually disembark and get some shore leave unlike seemingly every other darklord...except he can't choose what his destination is - either he must be chartered to go somewhere or the Dark Powers select for him. This is, to a would-be explorer, ''utter hell''.
* NeutralEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* SoulJar: Destroy his ship, and you destroy him. Good luck destroying a ghost ship, though.
* SummonMagic: Can summon up to eight bowlyns (sea ghosts) to fight by his side.
* TimeTravel: According to ''Quoth the Raven'', his ship can sail through time just as easily, if the Dark Powers permit.
* {{Transplant}}: In his ''Quoth the Raven'' writeup, he comes from [[TabletopGame/MasqueOfTheRedDeath Gothic Earth]].
* WanderingJew: Flying Dutchman variant. (Bonus points for actually being Dutch - and for being Gothic Earth's Flying Dutchman - in the netbook version.)

!!Bluebeard, Darklord of Blaustein
[[Literature/{{Bluebeard}} This is the story of Bluebeard]]: he gives his new wife a golden key, and tells her never to enter the room it unlocks. Out of curiosity, she does, only to discover the bodies of his previous wives. She locks the door, only to find the key now has a bloodstain on it, which she cannot get rid of, try as she might. Bluebeard then asks for the key, sees the bloodstain, and consigns his wife to the secret room as punishment for disobedience.

In the end, the Mists of Ravenloft took Bluebeard, giving him the domain of Blaustein. His curse is two-fold. First, his dead wives are now perfectly loyal [[OurGhostsAreDifferent spectres]], and whenever he sleeps in his castle, he wakes up in the secret room, with his wives surrounding him, demonstrating their honest affection. Second, despite the people of Blaustein being utterly loyal to him, he cannot take a bride from them, for when he ''does'' desire one of the women of Blaustein he sees in her place the image of one of his dead wives as a grinning corpse.

For all that, though, he hasn't stopped seeking a perfectly loyal wife, marrying women from other domains or other worlds - indeed, it's said he's one of the darklords who can draw people to him through the Mists. Of course, they always fail him... and another spectre soon joins the others.

* BeCarefulWhatYouWishFor: He wanted his wives to be perfectly loyal, and they are. No-one said they had to be ''alive'', though. Worse, having perfectly loyal wives is useless to a man so utterly incapable of faith or trust.
* BeardOfEvil: Yup, and it really is blue, though it's turning into more of a navy lately.
* TheBluebeard: The original.
* HauntedCastle: Bluebeard's Castle, which he tries to avoid as much as he can, only returning to sleep there every three days.
* LaserGuidedAmnesia: Can make the people of Blaustein remember only what he wants them to.
* LawfulEvil: His official InUniverse alignment.
* LivingLieDetector: Can use ''detect lies'' on anyone he meets.
* TheMakeover: His looks have been slowly improving over his time in Ravenloft, going from ugly to not-too-bad in about a century.
* PublicDomainCharacter: Unusually for the main Ravenloft setting, which typically uses expies.
* UndyingLoyalty: How he's treated by his people... and by his dead wives. Indeed, his situation would be quite comfortable and happy, if only Bluebeard could become the sort of person who was capable of trust.
* YouGottaHaveBlueHair: His beard, of course.

!!Doctor Daclaud Heinfroth, Darklord of Dominia
Heinfroth's fear of falling prey to the madness that ran in his family led him to perform monstrous experiments on his helpless mental patients in the hope of finding a cure. They didn't have quite the results he wanted, resulting in him becoming the first cerebral vampire, then in his becoming darklord of Dominia, condemning him never to escape his fear.

* BedlamHouse: His domain.
* ChaoticEvil: His official InUniverse alignment.
* DrivenToMadness: The fate of his patients, as Heinfroth seeks to deepen his understanding of insanity.
* InTheBlood: The fear that drives him to commit his monstrous deeds.
* MonsterProgenitor: The first cerebral vampire, and the only person who knows how to create more.
* MorallyAmbiguousDoctorate: Firmly on the evil side.
* OurVampiresAreDifferent: Cerebral vampires feed on the cerebral fluid in the brain. If they kill their feeding victims, they rise as ghouls.
* ProfessorGuineaPig: Experimented on himself when he was satisfied by the results of his experiments on the insane. What he didn't know was that his "donor" had been chosen to be a vampire bride, resulting in him becoming the first cerebral vampire.
* PsychoPsychologist
* TotallyNotAWerewolf: He's often suspected of being a werewolf due to his lupine features. On top of that, he doesn't have the standard vampiric weaknesses to garlic and sunlight.
* VillainWithGoodPublicity: According to ''Domains of Dread'', he's renowned as the demiplane's leading expert on mental disorders.

!!Marquis Stezan d'Polarno, Darklord of Ghastria
Ghastria, a small island domain near Sithicus, is ruled by Stezan d'Polarno. Don't be fooled by his perennially depressed exterior, though: he's a real party animal. If you're ever invited to his manor, bring a friend. In fact, bring every friend you've got. Pretty please?

* TheAgeless: Has not aged one bit since entering Ravenloft.
* BadassNormal: In his rejuvenated state all of his powers are stripped away, but he remains a skilled fighter.
* BeigeProse: After being cursed, his speech lost every ounce of tact and charm that it once had.
* TheBore: In his normal state.
* CantKillYouStillNeedYou: Has learned by now not to expose too many peasants to his painting, as he needs people to till the fields and produce goods. Not ''too'' many.
* TheCharmer: Prior to being cursed.
* ChaoticEvil: In-universe. While rejuvenated.
* CoolSword: A ''rapier of quickness''.
* TheCoup: Attempted one of these, secretly manipulating the people into a rebellion against the king. It failed, and he was [[EmptyShell punished appropriately]].
* DontCreateAMartyr: Why the king couldn't just kill him.
* EmptyShell: The king's curse trapped every ounce of d'Polarno's vibrance and love of life into his painting, leaving him listless, miserable and blunt.
* {{Expy}}: A very loose one of [[{{Literature/ThePictureOfDorianGray}} Dorian Gray]] in that he's a hedonist whose life is tied to a painting.
* FeelingOppressedByTheirExistence: East Riding, the main village of Ghastria, once had a church that brought its citizens happiness. D'Polarno found this unsettling, so he burned it down and hanged the clerics.
* AFeteWorseThanDeath: Once a season, he invites every stranger in Ghastria to a party, where he exposes them to his painting and steals their souls. He ''does'' spare a few guests to debauch himself with/upon afterward (particularly pretty ladies), but the text notably [[FridgeHorror doesn't mention if anyone actually makes it out of these bashes alive]].
* FisherKing: For most of the year food in Ghastria looks good, but tastes utterly bland. Crops harvested during the brief time in which he's rejuvenated, however, are delicious.
* TheHedonist: At most he has fifty hours to enjoy having his soul back, and can only be rejuvenated once per season, so he'll cram in every possible thrill he can, from eating and drinking to sex to [[BreadEggsMilkSquick murder]].
* MadeOfIndestructium: D'Polarno's painting cannot be damaged or destroyed until he is dead.
* MakeAnExampleOfThem: Occasionally leaves the remains of his parties lying out in public to remind people not to cross him.
* ManipulativeBastard: To the point where he managed to arrange over ''one hundred'' political assassinations without losing one shred of his positive image. After he was cursed, however, he lost the ingenuity and charisma he needed to pull this off. He still tried, though, and ended up utterly destroying his power base.
* MoodSwinger: In his normal state, he's drab and lifeless. After his painting has absorbed souls, however, he's a volatile and unpredictable hedonist.
* NeutralEvil: In-universe. His normal state.
* NighInvulnerable: In his normal state he heals rapidly, reforming even if his body is destroyed. This does not apply during his rejuvenated state, however, when he can be killed like anyone else.
* PortalPicture: Inverted. When he seals his domain, the borders of Ghastria are replaced by gigantic paintings that look like normal landscapes but prove their real nature when someone walks into them.
* ReallySevenHundredYearsOld: Has ruled Ghastria for centuries.
* {{Revenge}}: Managed to muster enough spirit to poison the entire royal household.
* SenseFreak: While rejuvenated, since that's the only time he can appreciate sensations.
* SoulJar: His painting has the [[AnatomyOfTheSoul chunk of his soul]] that contains his ''joi de vivre''.
* VillainWithGoodPublicity: Back in his home kingdom, he pretended to be a philanthropic nobleman who fought for the people. In truth, however, this was just a front he used to cover his ambitions. Averted after his curse left him unable to maintain the mask.
* YourSoulIsMine: Once per season, he may command his painting to drain the souls of those in its presence, gaining the entirety of his own soul back for a number of hours equal to the number of souls absorbed, up to fifty.
* ZeroPercentApprovalRating: Not only does he oppress and tax his people unmercifully, but he'll take peasants and expose them to his painting if he has no other choice.

!!Frantisek Markov, Darklord of Markovia
A large and fat septegenarian. Grew bored of butchering pigs and started experimenting on them, killed his wife when she found out, and was exiled to the end of the world when the village found her corpse. For whatever reason[[note]]doubtless involving the ''[[BodyHorror condition]]'' his wife's corpse was found in[[/note]], the Mists expanded to gave him his own domain.
* {{Expy}}: He's based on [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], albeit with metamorphic powers.
* GoodIsBoring: Experimenting on pigs was boring.
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* MadScientist: Creates "Broken Ones".
* VoluntaryShapeshifting: Unfortunately for him, while he is a master, his curse is to never have a fully human form -- and to have his own head in any form he takes (so he's always identifiable). He tends to prefer a gorilla body as closest to human.


[[folder:Darklords of the Eastern Sea]]

!!Meredoth, Darklord of the Nocturnal Sea
The platonic form of an EvilSorcerer in appearance, Meredoth is a necromancer native to TabletopGame/{{Mystara}}. A loner taken UpToEleven, Meredoth killed all of his subjects because of his disdain for the living, reanimating them as a vital experiment that would lead to his creation of the first [[EliteMook lebendtod]]. The Dark Powers gave him his own private island on the newly formed Nocturnal Sea, but also removed his ability to have ideas of his own -- he literally has to interact with other people to craft magic items, or at the very least steal ideas from others, which is sheer agony to his artistic impulses.
* AbusiveParents: What caused his initial misanthropy. His father, an obsessive and introverted creator of {{golem}}s and other constructs, wanted nothing to do with him and instead left him solely to the care of construct caretakers, only interacting with Meredoth to chastise him for trying to get his attention by subverting the control of his constructs. His mother was a vapid and frivolous enchantress who only cared about her own pleasures and had no qualms about using MindControl spells to punish or discipline her son.
* TheAloner: He would desperately like to be this, and he's willing to enforce it.
* TheChessmaster: How he works around his curse while dealing as little with others as possible.
* ChaoticEvil: His official InUniverse alignment.
* EvilIsDeathlyCold: Meredoth resides on the island of Todstein, which is in a permanent arctic winter; ice, snow and freezing winds all year around.
** In the fanmade Nocturnal Sea Gazetteer, Meredoth has the "Cold One" feat, which makes him so cool and clammy that not only does he feel like a dead body to the touch, non-sentient undead are likely to believe he's also dead.
* EvilOldFolks / GrumpyOldMan: You ''really'' should listen when he tells you to get off his lawn/island...
* EvilSorcerer: The only one stronger than Azalin, in fact! Not that he ''uses'' it...
* FantasticRacism: Meredoth hates life in general, but he is especially demeaning towards people who don't know anything about magic, due to having come from an empire where social status was determined exclusively by magical proficiency.
** In the Nocturnal Sea Gazetteer, this is part of the reason why Meredoth and Azalin will never be able to form an alliance with each other (which, given their curses are practically mirror-images of each other, would make for a ''serious'' GameBreaker): Meredoth is/would be revolted at the fact that Azalin allows [[{{Muggles}} "drudges"]] to hold not only token positions of authority (Darkon's barons) but to actually be of vital importance to him (the Kargat), and similarly would jeer in disdain at Azalin's emotional conflict over his "failures" with his son Irik; by Meredoth's eyes, Irik's total lack of spellcasting ability would have disqualified him from ever being heir to the throne in the first place!
** Meredoth also looks down on Azalin for being a lich, because arcanists in the Alphatian Empire have other, "more efficient" ways to preserve their lives and so undeath is looked upon as something only an inept bungler would choose.
*** Meanwhile, Azalin disdains Meredoth for his lack of interest in escaping Ravenloft, his ineptitude at political gamesmanship, and the similarity between Meredoth's wilful neglect of his domain prior to and after becoming a Darklord and that of Azalin's brother Ranald.
* FisherKing: The Nocturnal Sea Gazetteer version has an ability called "What's Mine Is Mine", which lets him immediately sense any sentient creature that sets foot on Todstein. He can also create and control storms around Todstein.
* FreudianExcuse: A combination of AbusiveParents, being raised solely by mindlessly obedient golems, and one of his first "friends" stealing Meredoth's ideas for a new form of bone golem, all led to a man who believes that living beings are inherently unreliable and untrustworthy, and only artificially created lifeforms and the undead are worthy company.
* TheHermit
* {{Irony}}: As is common with Darklord curses; Meredoth currently can only create magic items or spells that others have invented, but before being swept up by the Mists he would regularly steal ideas that other wizards had invented (before arranging for them to die or become mindless drug addicts so they couldn't reveal he had stolen them) as well as fight lethal wizard duels for the purpose of stealing his victim's spellbooks as his prize.
* LonersAreFreaks: Particularly when they're homicidally insistent about being alone.
* {{Magitek}}: Being from a mystically-inclined region of Mystara, Meredoth has a ''lot'' more equipped than other inhabitants of the Land of Mists. Subtle things, mind you, but it's pretty convenient compared to normal living accommodations in Ravenloft.
* TheMagocracy: Meredoth is originally from the Alphatian Empire in Mystara, which is one of these.
* MisanthropeSupreme: Meredoth ''hates'' living creatures; he craves to only have to deal with reliable, dependable, obedient undead and construct slaves.
* {{Necromancer}}: Whether Meredoth or Strahd is the most triumphant example of this to be seen in the Demiplane of Dread is a matter of debate; Meredoth has higher level and invented the lebendtod, which can perfectly imitate a living human and has full sentience whilst being totally obedient to the creator, while Strahd invented the more combat-lethal Strahd Zombie/Skeleton/Skeletal Steed and lacks Meredoth's curse to prevent him from inventing new undead.
* PetTheDog: In the Nocturnal Sea Gazetteer, Meredoth has shown honest kindness towards a single living creature; his huptzeen, Hoarfrost. He actually made a fumbling effort to soothe her fear and discomfort whilst transforming her from a white-fang (a form of giant, fur-covered, cold-immune snake) into a sentient magic item.
** Also, not only does she sleep against him every night, on rare occasions, maybe once or twice a year, he will sense her doing so and gently pet her in his sleep. It says a lot about Meredoth that this, combined with his willingness to forgive her for making mistakes, is the most sign of caring any creature has ''ever'' received from him.
* PutThemAllOutOfMyMisery: His general attitude towards sapient life.
* SlippySlideyIceWorld: Todstein, his home island.
* UnequalRites: In the Nocturnal Sea Gazetteer, part of Meredoth's [[CursedWithAwesome "curse"]] is that he has gained the ability to cast all of his spells spontaneously, like a sorcerer. Meredoth ''hates'' this ability, because it reminds him of both the envious resentment he held for sorcerers as a youth and because he despises sorcerers as lacking in diligence.

!!Captain Alain Monette, Darklord of L'île de la Tempête
A violent and cruel privateer, he was nearly killed by his mutinous crew, but washed up in the shores of his island domain.

* {{Autocannibalism}}: The reason he became a werebat was because he fed upon bats that had drunk his blood.
* AxCrazy: Makes sure to never leave a victim alive.
* BatOutOfHell: The last thing any survivors from the shipwrecks he causes see is his werebat form.
* GoMadFromTheIsolation: Unable to leave his island and forever denied the freedom of the seas, Monette has devoted himself to causing countless shipwrecks.
* GoodScarsEvilScars: A long scar that snakes diagonally across his face.
* GrayEyes: The "cold and strong-willed" variety.
* HazardousWater: Even without his interference, the area around his island is covered in reefs and other hazards.
* LawfulEvil: In-universe.
* MadeOfIron: Keelhauled thrice by his mutinous crew, who then proceeded to flog him for a straight hour before he finally lost consciousness. He was still alive when they tossed him into the sea and he drifted into the Mists.
* MakingASplash: Has absolute control of the ocean around his island.
* MorphicResonance: Keeps his scar even as a werebat.
* OurWerebeastsAreDifferent: An infected werebat who changes uncontrollably with every high tide.
* SummonMagic: The beacon from his light can even reach worlds outside Ravenloft. The second someone decides to investigate, they are drawn into range of his island.

!!Lady of Ravens, Darklord of the Isle of the Ravens
Vain and selfish scion to a degenerate family of nobles, she was born with sorcerous powers and used them to enforce her will, becoming a petty tyrant who was convinced that all others existed only to serve her. Indifferent to all people, she spent all her time in the Tower of Flints with her beloved ravens... until the day she realised one of the children she had once ignored had grown into a handsome young man, and she instantly fell head over heels in love with him. In her solipsism, she believed he loved her back, until the day he returned from war and she saw him run into the arms of his ''real'' sweetheart. Enraged and heartbroken, she used her ravens to murder them both, for which she was damned to the Demiplane of Dread.
* BalefulPolymorph: Has the ability to polymorph people into ravens, either changing a whole group with her gaze (once per day) or by individually touching them (at will). It's common for her to use this to "punish" intruders, often sparing a single soul to spread her tale beyond the sea, or to force people to do her bidding by transforming their friends.
* EnfanteTerrible: Her self-centeredness developed into sociopathy -- and was bolstered by budding sorcerer powers -- at an early age, which further shaped her into the monster who eventually damned herself to the Mists.
* FreudianExcuse: Not invoked by her, she's too self-absorbed to bother, but in her netbook backstory; her family were insane, the servants mindlessly obedient to her due to social protocol, her sorcerer powers allowed her to conjure fae and elemental servitors who were magically compelled to obey her every thought, and the ravens loved her and believed everything she said absolutely. It's only natural that she become sociopathically self-centered.
* ItsAllAboutMe: The ultimate root of her damnation; her complete inability to understand that she ''isn't''the center of the universe.
* TheNameless: Worked into her backstory in the netbooks, which says that she forgot her name as part of her curse. Consequently, she endlessly seeks to find her name, believing that this will allow her to speak to ravens once more.
* RavenHairIvorySkin: Described as such in ''Domains of Dread''. Given that she's a Darklord, she probably also qualifies as an EeriePaleSkinnedBrunette.
* ShoutOut: Her backstory in the netbooks is very reminiscent of ''Literature/{{Gormenghast}}''.
* ShroudedInMyth: Never given a canon writeup, though the netbooks have supplied one.
* SpeaksFluentAnimal: Originally, she could communicate with ravens as if they were people. Her curse is that she can no longer speak to them, even though they obey her every whim.

!!Baron Lyron Evensong, Darklord of Liffe
Come to the wonderful village of Claveria on the pastoral island of Liffe and spend an enchanting evening of food and music with the skilled minstrel Lyron Evensong. Stay a while. Stay ''forever''.

* AllCrimesAreEqual: Philanderer? Kill 'em. Greedy ruler? Kill 'em. ''Baby crying too much?'' Guess what?
* ConstantlyCurious: Wants to know ''everything'' about his guests.
* CursedWithAwesome: The incident with the harpsichord proved to be this, since being an IntangibleMan meant he could kill with impunity.
* EmotionBomb: Once he's [[SummonMagic summoned]] some interesting people into Claveria, the Baron sends them an invitation which curses the first person who touches it with an array of phobias until they come to visit. Actually declining his invitation in person causes these phobias to intensify drastically.
* EurekaMoment: In ''Book of Crypts'', his study seems designed to provoke a constant stream of these. Every single portrait and sculpture has the Baron with his harpsichord or a reference to it, there's a statue of a destroyed harpsichord and a melting Baron, and to cap it all off, there's a ''poem'' the Baron wrote ''himself'' about how destroying the harpsichord would kill him. [[CaptainObvious Gosh, this is going to be a tough one...]]
* FauxAffablyEvil: He's planning to be spending a long, long, ''long'' time with you, so he'll turn on the charm...but he hasn't really changed a bit, as he'll show when people start disobeying him or if he thinks they know about his connection to the harpsichord.
* GoMadFromTheIsolation: A hundred years is a long time to spend trapped in a single room, and no one's been able to stick out the whole time with him. It's also happened at least thirteen times by his own reckoning, according to ''Book of Crypts'', though he's lost count. (In canon, Liffe is around at least from ''Domains of Dread'' to the 3.5 Player's Handbook, a good few years... or millennia for the Baron.)
* HoistByHisOwnPetard: Hired a mage to enchant his harpsichord to allow him to [[CompellingVoice force people to obey him]]. Unfortunately, the mage botched it, and the Baron's life-force was drawn into it, instead.
* HolierThanThou: Murderously so.
* ImplausibleDeniability: "What did you say happened to your friend when he touched my invitation? How strange. Well, they ''do'' say adventuring is an ''awfully'' stressful occupation. Why not come in and relax?"
* IntangibleMan: The Baron spends most of the time like this, though he can fully materialize within a few seconds.
* KnightTemplar: On Krynn, he believed that his self-righteous disdain for humanity's foibles made him LawfulGood, and sought to impose his beliefs upon others, by song if possible--and by dagger and club if necessary. He'd be doing the same in the Land of Mists, if his curse would let him.
* TheNeedless: Once you're trapped in the Baron's study, you no longer need to eat or drink for the rest of your natural life--provided you ate enough at the feast. The Baron himself is sustained for the next hundred years.
* NeutralEvil: In-universe, but believes himself LawfulGood.
* NoMrBondIExpectYouToDine: Sets out a sumptuous feast for his guests. No SchmuckBanquet here; the food's perfectly fine, and even heals you. You'd better get your fill, too.
* SealedRoomInTheMiddleOfNowhere: The Baron's study becomes this at the end of every day it spends in Claveria, and stays so for a hundred years (from its occupants' perspective). It's also ''literally'' nowhere, as there's nothing but an airy void outside the windows.
* SoulJar: His harpsichord.
* SummonMagic: The Baron can summon interesting people to spend time with (i.e. adventurers) to Claveria--even those from outside the Mists.
* {{Transplant}}: From [[{{TabletopGame/Dragonlance}} Krynn]].
* VillainSong: "Ode to Lyron Evensong", a peasant jig about poor, poor misunderstood Baron Evensong, and how people were just too stupid to understand him, leading to his perfectly reasonable and justified murders.
* WanderingMinstrel: Used to be one.
* YearInsideHourOutside: One night in the outside world equals a hundred years in the study.
* ZeroPercentApprovalRating: The people of Claveria hate and fear him.

!!Easan the Mad, Darklord of Vechor
A wood elf unwillingly possesed by a fiend, which later merged with him. He secluded himself in an island mansion and studied souls for a means to free himself, but instead went on to perform experiments on other creatures. The mists drew him and his island, Vechor, into Ravenloft.
* AGodAmI: Averted. He's worshipped as a god by the citizens of Vechor, but this is actually one of the few things he ''hasn't'' demanded of them.
* BanOnMagic: Refuses to allow any wizard magic but wild magic in his domain. Mostly because it gives him an excuse to confiscate it and bully said wizards into working for him if he finds them.
* ChaoticEvil: His official InUniverse alignment.
* DemonicPossession: Although one netbook has raised the idea that he was never ''actually'' possessed at all, only [[PlaceboEffect tricked into thinking so]].
* FacialMarkings: All Vechorite infants are branded with the Mark of Easan (their equivalent of "E").
* MadGod: Effectively.
* MadScientist: Originally, in his more lucid moments, he turned to arcane magic and science to try and expel the fiend from his mind. Decades of horrific mad science later, he's all but forgotten why he even started.
* OurElvesAreDifferent: When they're possessed by demons, they are.
* RealityWarper: Easan is a master of Wild Magic, and can also change the landscape of his domain to whatever his mad whim dictates, including walls of flesh and green skies.
* {{Telepathy}}: Can read the minds of every sentient being in his domain.
* {{Transplant}}: Originally from TabletopGame/{{Greyhawk}}.
* UnfazedEveryman: The people of Vechor have learned to accept the weirdness around them, to the extent that it's easier for them to be taken in by illusions--no matter how bizarre, it would be par for the course in Vechor.
* WorldOfChaos: Vechor.


[[folder:Darklords of the Amber Wastes]]

!!Pharaoh Anhktepot, Darklord of Har'Akir
Sometime ruler of a mighty empire, now a greater mummy after his desire to escape death led to the ruin of his kingdom and his person being mummified alive. His curse is the desire to live again as a great ruler and king, but to never be able to truly achieve it.

* BigBad: Of the videogame Ravenloft: The Stone Prophet.
* EntitledBastard: The game notes that Ankhtepot, if he could become mortal again, would never be satisfied with "merely" being a commoner or tiny village headman. In his mind, he ''deserves'' the power and prestige of being again the mighty king of a mighty empire.
* HumanSacrifice: He can kill a sentient creature on one of the altars in his temple to drain their vitality and become human again for a day. However, while he is human, he loses all his powers and defenses, and if killed in this state he will only rise again as a mummy if he is mummified again. Furthermore, Har'Akir is tiny, and there is only a single mud-hut village nearby. If he kills too many, the village will die out and Anhktepot may never be able to become alive again at all.
* LawfulEvil: InUniverse, as an ex-tyrannical god-king.
* {{Mummy}}: A mixture of the Hollywood and Dungeons and Dragons versions.
* {{Necromancer}}: Ankhtepot controls many other mummies, some of whom are actually stronger than him, and he can make more by bringing back victims dying of his TouchOfDeath to be [[FateWorseThanDeath mummified alive]].
* PlagueMaster: Like all Ravenloft Greater Mummies, his touch causes the terrible disease ''mummy rot''.
* PowerOfTheSun: He is still technically the priest of Ra, and, though Ra has abandoned him, the Dark Powers are the ones supplying clerics in the Demiplane of Dread.
* RageAgainstTheHeavens: When he was still pharaoh, he killed priests who could not make him immortal until he walked into the temple of Ra and raged that the gods had failed him. Ra, whose high priest he was, told him that he would live forever, but probably regret it, and gave him the TouchOfDeath that led to his ruin.
* RichesToRags: From the ruler of a vast empire to occupying a mostly-empty tomb on the edge of a tiny patch of desert and mud with a single small village nearby that he doesn't so much rule as occasionally wander out to terrify.
* ShoutOut: Anhktepot is obviously meant to mimic the main character of Film/TheMummy1932.
* WhoWantsToLiveForever: Anhktepot's damnation came from his desire for immortal life. Now, as a mummy, he believes that he would be satisfied with mortality, if he could only have a few more years of life. (Reigning as a mighty god-king, of course, and not as a lowly peasant.)

!!Diamabel, Darklord of Pharazia
Formerly a nomadic desert raider and religious fanatic, he was killed and seemingly rose up as an angel, and now rules the city of Phiraz. However, he found his transformation came with a cost; every night, he transforms into a horrifying skeletal angel of death.
* BlessedWithSuck: Both forms are incredibly powerful, but the transformation between them is agonizing, and a constant reminder of his distance from his god. Indeed, his deity seems even more distant than before.
* ChaoticEvil: His official InUniverse alignment.
* CoolSword: Spiritburner, his +3 flame tongue sword.
* TheFundamentalist: Feels that the world is filthy and that his calling is to cleanse it, so that he may join his god in heaven.
* InvoluntaryShapeshifting: By day he possesses an [[LightIsNotGood angelic appearance]], by night he appears to be a horrific zombie.
* NighInvulnerability: Regenerates two hit points a round, requires a +2 weapon to hit him, [[ResurrectiveImmortality returns from the dead in a month if killed]].
* VillainWithGoodPublicity: The people of Pharazia love their divine protector, and fear the angel of death that stalks the night, never suspecting that they are one and the same.

!!Tiyet, Darklord of Sebua
Ruler of the wasteland realm of Sebua, Tiyet is a unique mummy with a sordid past.

* BeatStillMyHeart: How she feeds. Once she's paralyzed a victim, she sinks her hand into their chest and draws out their beating heart, then eats it.
* DeathGlare: In a literal sense. Her glare can paralyze people and kill them via cardiac arrest--though since she can't eat stopped hearts, she's loath to do so.
* DreamingOfThingsToCome: Haunted by a dream she had of her punishment in the afterlife, she pressured her lover to use the ritual that made her what she is today in order to avert it. So far.
* HoistByHerOwnPetard: The only way to kill her for good is to make her to eat her own heart (taken out as part of the above-mentioned ritual).
* HorrorHunger: Uncontrollably driven to devour human hearts.
* MurderTheHypotenuse: Tiyet framed a woman for adultery (which got her thrown to jackals) in order to marry her husband, the pharaoh's son.
* {{Mummy}}: Although you wouldn't know it from [[EvilIsSexy looking]] at her.
* {{Necromancer}}: Controls undead within her domain, though she has to make mummies the slow way.
* NeutralEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups.
* PickyPeopleEater: Hearts.
* SummonMagic: Can summon a swarm of beetles.
* TerribleTicking: The beating of human hearts is incredibly magnified for her, growing ever-louder depending on her hunger.
* TouchOfDeath: Her touch can inflict wounds, and her [[KissOfDeath kiss]] can drain strength.
* VoluntaryShapeshifting: Can turn into a monkey in order to blend in with Sebua's other monkeys.
* WeatherManipulation: Can create sandstorms.
* YourCheatingHeart: Hooked up with a man who'd blackmailed her for the above framing, eventually falling in love with him. Obviously, it didn't end well.


[[folder:Darklords of the Frozen Reaches]]

!!Prince Ladislav Mircea, Darklord of Sanguinia
Originally a handsome, vain, and selfish prince, who abandoned his subjects when a plague hit his lands, retreating to his castle with his friends. When the plague hit his castle, he had his infected friends thrown over the walls. When the plague got to him, he turned to alchemy in a desperate attempt to cure it, but eventually succumbed, rising as a [[OurVampiresAreDifferent vrykolaka]]. He now desperately seeks to cure his undeath through alchemy.

* BeautyToBeast: Went from handsome prince to walking-corpse vampire.
* MadScientist: Alchemist variant.
* OurVampiresAreDifferent: Vrykolaka are plague-carrier vampires with shattered minds which look like walking corpses (being based on early Eastern European versions of vampires, where they were closer to zombies). Mircea is exceptional among his kind, in that he still retains his mind (and thus is aware of what he's become), and [[http://fraternityofshadows.com/TheParlor/3rd_author_notes/AN_Secrets_of_the_Dread_Realms.html according to his 3e statblock]], feeds on the bodily humors of others, each humor affecting him in a different way.
* PinocchioSyndrome: Trying desperately to become human again.
* PoisonousPerson: His body carries three diseases, which he spreads through his attacks.

!!Gregor Zolnik, Darklord of Vorostokov
A mighty werewolf and hunter, and de facto ruler of the domain of Vorostokov.
* ArchnemesisDad: Has become this to his youngest (and good-aligned) son Mikhail, who opposes his power.
* BloodKnight: Addicted to the thrill of hunting in his wolf form.
* CainAndAbel: His sisters, powerful witches who hate him for killing their mother, are plotting against him.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* CoolSword: Ilyana, a +3 bastard sword that can heal its wielder once a day.
* DivineParentage: Descended from Azrai, a deceased god of evil and shadow, which gives him high Charisma (15), and allows him to commune with snakes (and later, wolves).
* EndlessWinter: Vorostokov has been stuck in one of these since it was taken into the mists, making prey extremely sparse. Recently there are vague signs that it might be lifting a bit, though knowing Ravenloft, that probably means something worse is about to happen.
* FallenHero: Years ago, before Vorostokov was taken into Ravenloft, his hunting prowess saved the village from starvation and he became a beloved hero. Now he'd give anything to have those days back, to the point of killing anyone else (outside his boyarsky) who tries to hunt or who attempts to escape.
* HuntingTheMostDangerousGame: Whatever pangs of conscience and self-justificatory lies he tells himself, this is the ''real'' reason for his killing his fellow humans.
* IgnoredEpiphany: Struggled briefly with the realization that he was a murderer and that he was condemning his people to a life of unwitting cannibalism, but he got over it fairly quickly.
** CuriousQualmsOfConscience: Now that winter is finally lifting and prey is slowly returning, though, he's starting to feel guilty again. So he's bullying local villages to stave it off.
* InTheBlood: Both his sons were born nascent Loup du Noir. The elder, Alexei, has already been "brought into the boyarsky", and Gregor plans to bring Mikhail in as well, whether he wants it or not.
* {{Matricide}}: Killed his mother after she encouraged his second wife to spy on him (indirectly leading to her death).
* MookMaker: His bite can infect people with lycanthropy.
* OurWerewolvesAreDifferent: As a Loup du Noir, he requires his wolf pelt to shapeshift. He can also force werewolves he's infected to change forms, and control them when they're in wolf form.
* ResurrectiveImmortality: If killed in either form, his body will disappear and reappear in his secret cave with his sword and wolf skin intact. The only way to kill him off for good is to sprinkle his pelt with wolfsbane and salt, which will strip him of all his protections and leave him as vulnerable as any human.
* {{Retcon}}: His descent from Azrai is unmentioned until ''Domains of Dread''.
* SpeaksFluentAnimal: His heritage allows him to talk to snakes (if he can find one in a domain where the temperature rarely rises above -20 degrees Fahrenheit). After becoming a werewolf, this extended to wolves.
* SupernaturalElite: Has formed a boyarsky of loyal warriors and hunters who rule the village alongside him. All of them are werewolves that he's infected.
* ToServeMan: After Vorostokov was taken into Ravenloft, he was forced to hunt humans to feed his people, though he never told them the truth.
* {{Transplant}}: From Cerilia, the ''TabletopGame/{{Birthright}}'' setting.
* YourCheatingHeart: His first wife thought he was cheating when he went out hunting every night, so she took a lover. His somewhat excessive reaction [[TheBerserker (namely, brutally murdering his wife, her lover, and every single soul in the castle)]] ended up sending him and Vorostokov to Ravenloft.
* ZeroPercentApprovalRating: The people of Vorostokov have come to resent their dependence upon him (are all but certain of the true nature of the meat he gives them), but fear him too much to rebel.


[[folder:Darklords of the Shadowlands]]

!!Morgoroth, Darklord of Avonleigh

!!Elena Faith-hold, Darklord of Nidala
A one-time paladin and crusader of the Celtic god Belenus, Elena Faith-hold fell from grace when she tried to turn her crusade on innocent people who worshipped other gods in the pantheon. Consumed by her own self-righteousness, the mists swallowed her. The Dark Powers have made her the ruler of Nidala and seemingly restored her paladin powers, but in twisted forms that she is in denial about. Now, she runs her land as a joyless police state, finding "evils" to purge everywhere she goes.

* AffablyEvil: In her own mind, Elena is still a good and heroic person, and, with her high Charisma score, she is easily able to put a shiny gloss on what she does... for a while. Sooner or later, visitors will see what she's done to her land as the horror it is.
* CharmPerson: In addition to her paladin powers, Elena can attempt to "convert" enemies to her side, securing their fanatical devotion... for a while.
* ChristmasCake: Elena, while still very good-looking, is in her forties and thinking about marriage. Unfortunately, as the text notes, thanks to her twisted version of the DetectEvil power, she would only ever be able to marry a suitor who feels nothing for her and is only using her for his own ends. If they loved her back, she'd ping them as evil and murder them.
* ChurchMilitant: Before she ruled Nidala, she was a benevolent version. Now she represents many of the worst aspects of such perversions of religious faith as the Inquisition or the Puritan witch hunts.
* DetectEvil: While Elena believes that she, alone among all spellcasters in ''Ravenloft'', where the spell doesn't usually work, has regained the use of this power as a sign of her great piety, she ''actually'' senses strong emotions of any kind directed at her. Thus, her subjects have learned to feel as indifferent in her presence as possible.
* FallenHero: There was a time in Elena's life when she was a genuine hero. Inside her own head, she still is.
* TheFundamentalist: Elena's problems and sorrows are almost all the direct result of her utter refusal to admit that she might possibly ever be wrong or capable of making mistakes. And that refusal has led to her damnation.
* IRejectYourReality: If there is one great theme to Elena, besides the tragedy of her self-righteousness leading her down into damnation, it is ''denial''. Elena simply refuses to notice or admit the warped and changed nature of her paladin gifts, the gloomy police-state Nidala has become under her stewardship, or that she might ever have made some mistakes she could learn from and become a better person.
* KnightTemplar: Obsessed with stamping out evil in her land... no matter the cost.
* LawfulEvil: Her official InUniverse alignment.
* MoralGuardians: The subtler side of her policing involves outlawing "sinful" practices like jewelry, theaters, and excess drink.
* ThePaladin: She firmly believes she is a straight example. In practice, all of her powers have more in common with anti-paladin or blackguard powers than the genuine article. [[http://fraternityofshadows.com/TheParlor/3rd_author_notes/AN_Secrets_of_the_Dread_Realms.html Her 3rd Edition write-up]] even gives her straight-up blackguard levels.
* ThePurge: Elena regularly sifts the populace for individuals in need of "rehabilitation," and when a town has gotten too "corrupt" for her liking, it gets "fed to the dragon."
* ScoobyDooHoax: PlayedForDrama. Elena keeps up the legend of a dragon on an impassable local mountain that occasionally flies out and burns down villages... to hide that she and her followers are secretly responsible, purging places that they believe are too corrupt to be allowed to live.
* TortureTechnician: Her "rehabilitation" programs involve the vast network of torture engines in the dungeons beneath Faith-hold. In fact, those attempting to flee while she's sealed the borders will [[WraparoundBackground find themselves drawn inside of them]].
* UnicornsAreSacred: Elena used to have a unicorn mount as a gift from her god, lost when she fell from grace. When she became a Darklord, one of the Dark Powers' gifts was an evil version.

!!Ebonbane, Darklord of Shadowborn Manor


[[folder:Darklords of the Verduous Lands]]

!!Draga Salt-Biter, Darklord of Saragoss
Saragoss, a swampy five-mile wide mass of seaweed, shipwrecks, and assorted flotsam, is a realm of constant conflict above and below the sea, ruled by the wereshark Draga Salt-Biter.

* AbusiveParents: Born to two abusive sailors, he escaped to the sea to get away from them. And then he was captured and raised by evil pirates.
* TheAloner: The nature of his realm and his hatred for sharks mean that he's denied any form of companionship.
* ArtificialGill: Inverted. He uses a ring of air-breathing which allows him to stay above water for a couple of hours at a time. [[AtlantisIsBoring Without it he would have gone completely insane by now.]]
* AsskickingEqualsAuthority: Although he cannot stop them from squabbling, the sheer number of sharks and undead he can bring to bear force the beings of his domain to obey his edicts.
* AwesomeMcCoolName: Back in Faerûn his ship was called ''Vengeance''.
* BadassCape: The attire of a priest of Umberlee consists of a blue or green body stocking and one of these, trimmed with white fur and with a white collar to represent breaking waves. Draga seems to have lost his, however.
* BadassPreacher: Quite apart from the "wereshark pirate" thing, he's a devoted worshipper of Umberlee, the Sailor's Bane, goddess of the sea's savagery.
* TheBeastmaster: Can summon and control all sharks within his domain. As this requires him to come into mental contact with them, he hates doing it.
* BlessedWithSuck: He'd very much enjoy the power of his other forms... if it didn't mean becoming a shark. He'd enjoy having a powerful army at his command... if they weren't sharks. He'd enjoy being able to breathe underwater if it didn't mean not being able to breathe on land... thus having to be in the sea with sharks all the time.
* DeathWorld: Saragoss is chock full of dangerous creatures, desperate raiders, and weather that ranges from "searing heat that makes you waste your fresh water" to "bitterly cold fogs that hide monsters and raiders and make your ship rot faster" to "ungodly ship-destroying tempests".
* DerelictGraveyard: Saragoss.
* EvenEvilHasLovedOnes: He was a harsh captain, but he still cared about his crew enough to be upset when he killed them and destroyed the ''Vengeance'' in a frenzied rage.
* FakeWeakness: During a fight he'll pretend that any non-silver and non-magical weapons he's hit with are hurting him, just to lure attackers into a sense of false security.
* TheFarmerAndTheViper: During his MistreatmentInducedBetrayal, he even killed crewmembers who had treated him kindly, though at least he made it quick.
* ForeverWar: Because Draga made his career off contention and strife, the Dark Powers have made Saragoss this:
** Above the water, crews of wrecked ships constantly wage vicious battles for the meager resources of the realm, particularly wood, which can be used for warmth or to rebuild their ships and escape. New visitors are either recruited, PressGanged, or raided (successfully or not). Any alliances between different crews are [[EnemyMine born of desperation]], temporary, and [[ChronicBackstabbingDisorder likely fake]].
** Below the water, all manner of sea creatures, intelligent beings (Reavers, Sahuagins, etc), and underwater undead fight endlessly for dominance and survival.
* GenreSavvy: He's been an adventuring cleric for most of his life, and so is extremely familiar with which spells to use in which situation. He'll also quickly [[VancianMagic re-memorize any spells he uses]].
* GrayEyes: Evocative of sea-storms.
* HopeSpot: Very fond of these back in Faerûn. He'd board a ship, demand sacrifice to Umberlee, and then leave once he got it...for a few hours. Also see FakeWeakness.
* {{Jerkass}}: A moody and melancholy individual, who (unlike many darklords) won't even [[FauxAffablyEvil pretend to be nice]]. Intruders to his realm are usually either ignored or killed outright.
* LossOfIdentity: He's becoming more and more shark-like as time passes, and fears that one day he'll lose his human identity entirely.
* {{Megalodon}}: There's a chance that any shark he summons will be one of these, for added fun.
* MistreatmentInducedBetrayal: Once Draga had the trust of the pirates who'd raised him, he killed them all, leaving the most torturous deaths for the ones who'd had a direct hand in the SharkPool incident.
* {{Necromancer}}: Can animate all the corpses in Saragoss, and control undead who have originated within. Without any specific purpose, they'll set to fighting amongst themselves just like everyone else.
* NeutralEvil: In-universe.
* NinjaPirateZombieRobot: Ex-pirate wereshark priest darklord.
* OurWerebeastsAreDifferent: An infected wereshark who got control over his transformations. Yes, he is fully aware of the irony of hating sharks while in some sense being one: he got his selachanthropy and his galeophobia in the same incident.
* {{Pirate}}: Back in Faerûn.
* ResurrectiveImmortality: If he should be killed with sharks in his domain, his spirit will divide itself among the sharks, who will fight to the death with each winner gaining a piece of his soul until the whole thing is united and he is reborn. If there aren't any sharks in his domain, he's kaput. [[WhyDidItHaveToBeSnakes So he has to keep sharks near him at all times.]]
* SharkMan: Being a wereshark, he can assume this as a form.
* SharkPool: Shortly after being captured, the pirates stuck a hook through one of his calves, and dangled him on a rope over a group of sharks, dunking him in and pulling him out when things got too rough. It gave him three things: a selachanthropy infection, a lifelong fear of sharks, and a fondness for doing the same to others. [[HoistByHisOwnPetard Which the pirates found out firsthand.]]
* SummonMagic: Draga has dictated that when someone escapes Saragoss, someone else must enter. So when someone manages to escape, a ghost ship appears to lure someone else into Saragoss, even from outside the Mists.
* SuperNotDrowningSkills: Can breathe underwater in human form, but can no longer breathe on land.
* ThreateningShark: Can call them up, and happens to be one himself.
* {{Transplant}}: From [[TabletopGame/ForgottenRealms Faerûn]].
* WeatherManipulation: Can summon and manipulate storms.
* WhyDidItHaveToBeSnakes: After being exposed to the above-mentioned SharkPool, he had a deep-seated fear and hatred of sharks. Now that he's been forced to live with them all the time and [[LossOfIdentity losing himself]], it's gotten even worse.
* YouAreWhatYouHate: Abhors sharks, and will only assume his wereshark form if his life is in mortal danger.
* ZeroPercentApprovalRating: No one likes Draga (no one likes ''anyone'' in Saragoss), but they know better than to oppose him.

!!Arijani, Darklord of Sri Raji
The rakshasa son of Ravana, the rakshasa god, and Mahiji, human high priestess of Kali. Despised by the rakshasa of his home city for his lowly mortal blood, Arijani came to despise them in turn. Secretly, he arranged for the rakshasa to be hunted down by humans, which drove the rakshasa to retaliate by massacring the humans, many of their own number being slain in the process. Ravana, naturally enough, couldn't stand for this, and sent an avatar to kill Arijani, only for his son to trick him into a vulnerable position. Ravana's avatar bargained for his life - in return for freeing him and abandoning his crusade against rakshasa, he would make Arijani invulnerable to attacks from rakshasa, including Ravana himself, for all time. Arijani accepted, and then promptly broke his oath by killing Ravana's avatar. For his many betrayals, he was claimed by the Mists of Ravenloft.

* BeastMan: Like all AD&D rakshasa, he looks like a towering tiger-man in his default form.
* ChaoticEvil: His official in-universe alignment.
* ChronicBackstabbingDisorder: As his backstory shows, he'll betray ''anybody'' if it suits his purposes.
* DivineParentage / HalfHumanHybrid
* FightingAShadow: Killed his father's avatar. Might also count as {{patricide}} at one remove.
* ImAHumanitarian: Needs to eat one human a day.
* ManOfWealthAndTaste: Whatever form Arijani takes, he always wears the finest clothes and appears as a member of the highest caste; he never sees any reason to appear as someone of a lower social class.
* MasterOfIllusion: On top of his innate illusion abilities as a rakshasa, he's also a 13th level illusionist.
* NighInvulnerability / NoSell: Cannot be hurt by a native of his domain or another rakshasa. Immune to many spells thanks to his high Wisdom, and to all illusions of 1st-3rd level. Can be harmed only by +3 or better magical weapons, with +3 and +4 weapons only doing half-damage.
* TheOathBreaker: Which he swore to his father, a god.
* SuperIntelligence: Has an Intelligence score of 21 and a Wisdom of 20.
* UncannyValley: In-universe. One of his innate illusionary powers allows him to appear in any human form he wishes, but no matter how attractive it looks, those around will react with distrust and hate - part of his curse from the Dark Powers, which restricts him to only taking forms that will be hated and feared by those around him.
* WeaksauceWeakness: Crossbows, especially if ''blessed''.

!!King Crocodile, Darklord of the Wildlands
Once, there was a crocodile so large, so wicked, so evil, that all the other animals in the jungle decided to ask the hairless apes to come and kill him. They came, alright, but devastated the jungle instead, killing the animals and felling the trees. So the animals turned to the wicked crocodile to drive them away. He agreed, but only if the animals would give him their powers. Of all the creatures of the jungle, only the python refused to give the crocodile his powers, and only the fly was refused when he offered, for the crocodile saw the fly as beneath him. The crocodile then killed all the hairless apes, as he had promised, but when the other animals asked him to return their powers, he turned on them. Then the python came to the crocodile, giving him a gift of prophecy, that he would be killed either by a hairless ape or something he had thought beneath him, and then the python and his kin left the jungle, to see it swallowed by the mists.

King Crocodile has ruled the Wildlands for a long time now, but he has a secret he keeps from the other animals: he is dying of the sleeping sickness the flies spread. Slowly, to be sure, for the sickness will take centuries to kill him, but still, he is dying, and would promise anything, do anything, to prevent it... not that he wouldn't try and devour his would-be saviors afterwards.

* AbsurdlySharpClaws: His teeth are effectively tiny magical ''swords of sharpness'', with an excellent chance of [[AnArmAndALeg severing limbs on contact]].
* AreaOfEffect: He can literally manifest an "aura of evil" a few times a day, sucking the life-force out of anything in a huge radius around himself.
* AttackItsWeakPoint: Subverted. He ''does'' have the traditional reptilian "soft underbelly"... but he fights cleverly enough that the only realistic way of hitting it is to get in the water with him. You do ''not'' want to get in the water with him.
* ChaoticEvil: His official InUniverse alignment.
* EternalRecurrence: If an adventuring party somehow beats the huge heavily-armored crocodile, [[spoiler: the jungle creatures will turn on them, refusing to honor any bargain made with Man. And all the young crocodiles will fight to the death for his throne, for "it is part of the curse of the land that there will always be a King Crocodile."]]
* EvilIsBurningHot: The Wildlands are a swamp of steamy jungle heat and buzzing flies.
* GlowingEyesOfDoom: If the insatiably hungry forty-foot-long crocodile somehow seems safe to you, his eyes helpfully glow [[RedEyesTakeWarning bright red]].
* HitAndRunTactics: King Crocodile ''is'', after all, an ambush predator. He can easily slip away into the waters of his lair, only to suddenly lash out at the party at any moment. Victims actually take penalties to their reaction time when he does so.
* HorrorHunger: It motivates everything he does. He demands huge tributes of food, and even of other animals' young, and even then it's not always enough to keep him from devouring them.
* LightningBruiser: Not just superhumanly strong with lots of hitpoints and natural armor, but has a ''very'' high dexterity score too, and uses ambush tactics and misdirection to great effect if directly confronted.
* NeverSmileAtACrocodile: The Wildlands recall the universe of ''Literature/TheJungleBook'' or the ''Literature/JustSoStories'', and King Crocodile represents the dangerous, hungry croc.
* ReptilesAreAbhorrent: Played with. King Crocodile is an abomination, bloated with evil, but the mammals of the Wildlands aren't all that great either, twisted by the evil of the Demiplane of Dread. Plus, the python was, in the past, the wisest of all the jungle creatures, and his snake brethren left with him before their country could be pulled into the mists.
* SecretlyDying: Bitten by a fly, he has contracted a deadly sleeping-sickness that is wasting him away. This is not something he wants known.
* TalkingAnimal: Able to speak any human language, like most of the animals in the Wildlands, aside from the flies. He actually prefers it in some ways, to feed his ego and fancies about being "above" them, and is apparently quite eloquent.
* TooDumbToLive: The beasts, giving the evil crocodile their powers without suspecting he wouldn't give them back.
* UngratefulBastard: The reason he cannot rule the Wildlands as effectively as he would like is that he cannot resist devouring anyone who tries to bargain with him, with the end result that no one does. This includes any adventurers who might heal his sickness. [[spoiler: The animals of the Wildlands will also reveal this if an adventuring party actually manages to kill the King Crocodile, driving them away and refusing to honor any bargains they might've struck. "Gratitude is not a quality well-known in the jungle."]]
* WraparoundBackground: When he seals the borders, any attempt to escape the Wildlands will only draw victims into the heart of his lair.


[[folder:Darklords of Zherisia]]

!!Sodo, Darklord of Paridon
* BlessedWithSuck: Who wouldn't kill for a touch that can heal all wounds and even raise the dead? A sadist addicted to pain, that's who.
* BloodMagic: Sodo keeps himself immortal by killing six people once every 13 years with a magical dagger, and using their blood in a dark ritual.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* ChronicBackstabbingDisorder: Rose to power by engineering the death of his superiors, like so many other Darklords.
** Even more so, he's treacherous even by dread doppleganger standards-betrayal of one's brethren is about the only crime they find truly abhorrent.
* ColdBloodedTorture: Loves it, but can't enjoy it anymore. Torture devices? He transforms too fast to use them effectively. His bare hands? That's where the "healing touch" part comes in.
* InvoluntaryShapeshifting: Subverted. He can take any form he likes, but is unable to hold them for more than a minute, less when agitated (read: All the time).

!!The Hive Queen, Darklord of Timor
The ruler of the sewer domain beneath Paridon, she was once a spoiled princess who decided to scare her mother to death with the illusion of transforming into a half-human/half-marikith monster. Things didn't go as she expected.
* BalefulPolymorph: The wizard she seduced into creating the above-mentioned illusion [[GreenEyedMonster decided]] to take things a bit further when he saw her with her ''real'' lover. Her sting can also turn people into marikiths.
* BewareMyStingerTail: And it gets more toxic with every egg she lays.
* ChaoticEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups.
* {{Expy}}: Of the [[{{Film/Alien}} Alien Queen]]. Marikiths are effectively Xenomorphs with a dash of {{Film/Predator}}.
* HalfHumanHybrid: Human/Marikith. By transformation and not breeding.
* {{Matricide}}: Her new form scared her mother to death, as planned.
* MookMaker: Regularly lays marikith eggs.
* OffingTheOffspring: Fears that a queen marikith might kill her as she killed her mother, so she kills them as soon as they hatch.


[[folder:Other Darklords]]

!!Gwydion the Sorcerer-Fiend, Darklord of the Shadow Rift
Former ruler of a vast domain on the Plane of Shadow, Gwydion sought to create an army of servants by drawing the ellefolk into the Plane of Shadow and transforming them into the shadow fey. That done, he ordered them to create a planar gateway through which he would escape the Plane of Shadow and conquer the lands beyond, which they did over the course of centuries. Once the Obsidian Gate was complete, Gwydion ordered his armies forth, but as he watched, he slowly realized he'd been tricked, seeing through the illusions the shadow fey had woven around the Gate, disguising their mass exodus as his departing armies. In a fit of rage, he rushed into the Gate, where he was confronted by the shadow fey's ruler, Arak the Erlking, who managed to hold him off long enough that all of the shadow fey could escape. Ultimately, Gwydion paralyzed Arak and advanced on the Gate, only to have the shadow fey seal it on him, trapping both him and Arak.

As it turned out, the Obsidian Gate led into Ravenloft, where the Dark Powers created the domain of Arak to hold Gwydion. When he attempted to escape during the Grand Conjunction, he tore Ravenloft's planar fabric, pulling the shadow fey's realm from under Arak into a new position as the Shadow Rift. Arak's surface was absorbed by Darkon.

* ChaoticEvil: His official InUniverse alignment.
* DreamWeaver / FakeMemories: But only in regards to the shadow fey.
* EldritchAbomination: In one published adventure, bits and pieces of him start coming through a portal. Even the ones that recognizably correspond to earthly anatomy are... wrong.
* HairTriggerTemper: Notably, he dropped everything to punish the shadow fey for escaping from him - and got trapped as a Darklord.
* {{Necromancer}}: Not one of his better-known powers, but he can control any undead in the Rift.
* SealedEvilInACan: He's trapped in the Obsidian Gate, unable to directly affect the Demiplane, but he can mentally influence the shadow fey and throw out the occasional magical effect.
* ViralTransformation: Can transform 'normal' fey into shadow fey at will, but can't compel their obedience.

!!Lady of the Lake, Darklord of Castle Island
Lake Kronov, in Tepest, holds a tiny island that also happens to be a pocket domain, wherein the tragic sirine known as the Lady of the Lake is imprisoned.

* AxeCrazy: Her life consists of [[EnthrallingSiren calling people]] to her island so she can torture and starve them to death.
* BalefulPolymorph: Happened to her lover, the Avanc, transforming him into a hideous reptilian monster. She vowed to restore him, [[ATragedyOfImpulsiveness but she didn't get the chance]].
* BlatantLies: After Ione's wife caught him with Katherine, the Lady offered the despairing woman solace in a fairy kingdom beneath the waves. [[SuicideBySea It turned out to be a one-way trip]].
* CharmPerson: [[MagicMusic With her songs]].
* CoolSword: A magical speed-enhancing sword she swiped from Ione Demarch.
* DealWithTheDevil: Made a deal with a covey of hags, who mutated her unborn daughter into an instrument of vengeance.
* DisproportionateRetribution: Killing Ione to avenge the Avanc would have been proportionate. Sacrificing her innocent child to destroy Ione's friends and family first and then condemning him to an eternity of physical and mental agony might be considered a stitch too far.
* EnfantTerrible: Her daughter Katherine was born a rapidly-aging sorceress, who seduced Ione and gave birth to Madchen, a monster who killed everyone in Ione's castle and ultimately [[MutualKill died in combat]] with his father.
* EvilKnockoff: The Dark Powers have placed a new Avanc in the lake to torment the Lady with its presence. This one is a beast in mind and body, however, and shall be replaced infinitely, so long as the Lady lives.
* FateWorseThanDeath: Her revenge culminated in tricking the mortally-wounded Ione into drinking a potion that would deny him death without actually healing him or easing his pain. When the Dark Powers drew Ione's castle into Ravenloft, he was left little more than a pile of bones...hopefully not a sentient one.
* FillerVillain: In ''Servants of Darkness'' she's just a bump in the road on the way to resolving the plot. Netbooks and 3rd edition expanded her background considerably.
* GoMadFromTheIsolation: She's been stuck on Castle Island for fourteen years. It hasn't done wonders for her temper.
* GrandmaWhatMassiveHotnessYouHave: Well, she ''is'' technically a grandmother, and she ''is'' beautiful.
* TheHermit: In better times, she and the Avanc were quite content in their solitude. Nowadays, she doesn't have a choice.
* InterspeciesRomance: With the Avanc.
* {{Invisibility}}: Her preferred method of dealing with guests is to turn invisible and [[StupidityInducingAttack touch]] them until they're helpless simpletons.
* LawfulEvil: In-universe.
* RapidAging: Her daughter and grandson, as a result of the hags' spells.
* RevengeBeforeReason: Her thirst for revenge kept her from seeing her offspring as anything but weapons to destroy Ione Demarch...and now she has nothing left of the Avanc.
* RipVanWinkle: Ione's Castle was shifted forward in time until it became a ruin when it became Castle Island. The Lady, however, was unaffected.
* StupidityInducingAttack: As a sirine, her touch can cause this.
* SuperNotDrowningSkills: As a sirine.
* ATragedyOfImpulsiveness: The Lady's StartOfDarkness was kicked off when the paladin Ione Demarch slew the Avanc, who was [[PoorCommunicationKills unable to convey his humanity]].
* VoluntaryShapeshifting: As a fey, she may change her appearance at will. At present her anguish makes her default form a beautiful drowned corpse with kelp-like hair.

!!The God-Brain, Darklord of Bluetspur
A most ungentlemanlike gigantic brain that rules over the illithids of Bluetspur.
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in its profile writeups.
* MyBrainIsBig: That or it's a bunch of normal brains stuck together. No one knows for sure.
* PsychologicalTormentZone: Those few who've escaped Bluetspur describe the God-Brain as constantly digging the darkest thoughts and fears from their minds.
* ShroudedInMyth: Most sources are uncertain of anything regarding the God-Brain, though some netbooks have elaborated upon it a bit.
* YouWillBeSpared: Knows that the High Master Illithid is plotting against it, but seems to find its efforts entertaining enough to spare it.

!!Jack Karn, Darklord of Farelle
* TheBeastmaster: Commands dogs and jackals, which he uses to close his domain's borders.
* OurWerebeastsAreDifferent: A jackalwere, a sapient jackal that can transform into a man.
* ShroudedInMyth: Effectively dropped after the Black Box, though the netbooks gave Jack and his domain expanded coverage, and plans were for the Gazetteer series to cover Farelle had they got to the final volume.

!!Yagno Petrovna, Darklord of G'Henna
Scion of an isolated and severely inbred family, Yagno was messed-up even by their standards, and began sacrificing animals (and implicitly people) to Zhakata, a false god. Fled into the mists when his family caught him trying to do the same to his sister's baby, and found himself in G'Henna, where he started a cult to Zhakata.
* BadassPreacher: Since the adventurers were retconned out of ''Circle of Darkness'', this means that Yagno managed to beat a demon by himself.
* BalefulPolymorph: Can turn any humanoid who believes in Zhakata into a mongrelman.
* CainAndAbel: May have sacrificed his brother.
* TheChessmaster: Fosters in-fighting among his underlings, to keep them in check.
* CompellingVoice: Particularly when in range of his Altar.
* CorruptChurch: Most of the food "sacrificed" to Zhakata goes to his priests and their soldiers, while the people of G'Henna starve. Yagno actively encourages corruption among his ranks and oppression of the people, so that he can play the part of a kindly priest, helpless to stop it.
* EvenEvilHasLovedOnes: Was unable to bring himself to destroy the ghast of Jugo Hesketh, driving him into Tepest instead.
* FromBadToWorse: The cult of Zhakata wasn't exactly a bed of roses ''before'' Yagno's crisis of faith, but at least the people had hope that if they sacrificed enough [[SecondComing Zhakata would return to earth]], [[HeelFaceTurn change from his Devourer aspect to his benevolent Provider aspect]] and reward their labors. Since his failed attempt to summon Zhakata, though, Yagno has declared Zhakata's only aspect is that of The Devourer, and declared belief in both to be heresy, punishable by death.
* TheFundamentalist: Even more so because he's starting to doubt his faith.
* GradualRegeneration: When in range of his Altar.
* HaveYouSeenMyGod: Knows that priests are supposed to commune with their gods, but Zhakata has never spoken to him (his powers come from the Mists), and following his failed attempt to summon Zhakata, he's having a severe CrisisOfFaith--and everyone around him is suffering for it.
* HumanSacrifice: An awful lot of people near Yagno started disappearing when he discovered Zhakata, and in modern times, cult members are encouraged to starve themselves for their faith.
* KnifeNut: Described as a master of the dagger.
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in his profile writeups.
* MyGodWhatHaveIDone: A couple of the outcomes of his module end this way.
* {{Retcon}}: The ''Circle of Darkness'' module describes an adventure wherein the [=PCs=] confront Yagno and potentially end his reign. ''Domains of Dread'' treats the events of the module as having happened, [[BroadStrokes but without the interference of adventurers]].
* SummoningRitual: Paid a wizard to summon Zhakata. Instead the wizard summoned a demon who told him Zhakata wasn't real. [[ShootTheMessenger Yagno reacted badly.]]
* VillainousFriendship: With Jugo Hesketh, who helped him establish the Cult of Zhakata. They drifted apart after Jugo was tortured to death by mongrelmen and [[CameBackWrong rose as a ghast]], though.

!!Tsien Chiang, Darklord of I'Cath
A wicked necromancer who was sent to Ravenloft for trying to kill her daughter and killing her emperor, she and her children are the only residents of I'Cath.
* ArcNumber: Obsessed with the number four.
* BlackWidow: Bore one daugher with each of her four husbands, and then killed them.
* DoesNotLikeMen: Can only tolerate men if they bring gifts and swear subservience. ''Then'' her three evil daughters try and seduce and destroy them in her name. All sorts of artifacts around I'Cath are made to illustrate the failings of men.
* EngagementChallenge: Had her daughters' suitors fight to the death, then personally killed any survivors.
* HumanResources: Killed her daughters' suitors and made carpets from their hair, [[GenuineHumanHide clothing from their skins]], and painted the walls with their blood. Her Palace of Bones is ExactlyWhatItSaysOnTheTin, and features a huge backgammon court with dice made from fingernails and skulls for markers.
* IWasQuiteALooker: Hot enough to get four men to marry her, one after the other, even with her BlackWidow tendencies. Her features got sharper and more dour as she aged, with her hatred of men waxing as her appeal to them waned.
* NamesToRunAwayFromReallyFast: Her evil daughters Scream, Hate, and Spite.
* NayTheist: The gods loved the songs of her good daughter Nightingale, and began sending ominous storms whenever Tsien beat her. As she tried to beat Nightingale to death, Tsien, certain the gods were withholding the secret of the number four, mocked them even as the Mists claimed her.
* NeutralEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups.
* TheOathBreaker: Despised her emperor, but her oath of service was so strong even ''she'' feared breaking it...until he tried to strike her down for her blasphemy.
* SoulJar: The Bells of Evil and Lament, for each of her daughters, and partially for herself.
* {{Transflormation}}: Can turn herself into a treant.
* {{Transplant}}: From Kara-Tur in the TabletopGame/ForgottenRealms.
* WouldHarmAChild: Tried to beat her only good-hearted daughter to death, and trapped her in a tower.
* {{Wutai}}: One of the very few Asian-themed Darklords.
* ZeroPercentApprovalRating: The most hated person in the East.

!!Thakok-An, Darklord of Kalidnay
Templar of Kalid-Ma, Sorcerer-King of Kalidnay, she serves her eternally sleeping lord and tries to keep the city from falling apart.
* DoesNotLikeMagic: Because of the way magic works in Kalidnay, fuelled by draining the life-force in the surrounding environment, wizards (particularly defilers) could screw up Kalidnay's delicate ecosystem beyond repair.
* FantasticRacism: Versus wizards.
* HalfHumanHybrid: Half-elf.
* {{Irony}}: The act of sacrificing her family to help the Sorcerer-King brought Kalidnay into Ravenloft, ruining his ascension ritual and putting him into a coma.
* LawfulEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups.
* PsychicPowers: Like everyone in Kalidnay.
* SelfMadeOrphan: Murdered everyone in her family in order to try and help her lord ascend to dragon-hood.
* {{Transplant}}: From [[TabletopGame/DarkSun Athas]].
* {{Yandere}}: For the Sorcerer-King. He's all hers, now. [[{{Irony}} Too bad he's comatose]].

!!Malus Sceleris, Darklord of Nosos
The one-time son of an emotionally-distant druid, whom he murdered with poisoned blankets just as the old man was trying to rebuild bridges with him. Swallowed by the mists and cursed with a druid's ability to always hear the voices of plants, Malus became a ruthless robber baron and turned Nosos into an industrialized hellhole to desperately try to snuff out nature's calls forever. He now keeps an iron-hard control over the land with vast wealth and cunning.
* BitchInSheepsClothing: Publically styles himself as a modest "man of the people" with a social conscience that sets him apart from the many {{Corrupt Corporate Executive}}s that comprise the upper classes of Nosos, but is secretly even worse than they are.
* CorruptCorporateExecutive: Nosos runs every sort of industry imaginable, from manufacturing to mining, and Malus has his fingers in all of them.
* TheGildedAge: A clear inspiration for Nosos, where the rich live a luxurious lifestyle of parties and ConspicuousConsumption, while the downtrodden poor toil away in dangerous mines and pollution-spewing factories.
* HookersAndBlow: One of his unique diseases, "Dum Dum Fever," causes intelligence drain, and Malus has used his information network to spread the idea that it comes from prostitutes. Thus, using it on his rivals damages their wits ''and'' their reputations.
* HopeSproutsEternal: No matter what, Malus can ''feel'' new life sleeping beneath Nosos, and he is driven to continue striving to pollute his domain further in a useless quest to stamp it out forever.
* LastSecondChance: The night before he murdered his father, the old druid embraced him as a son, admitted his failings as a father, and pledged to do better. Interestingly, this was a LastSecondChance for ''both'' of them; Malus almost decided not to go through with using the infected blankets to kill him, but ultimately [[IveComeTooFar did it anyway]].
* LuredIntoATrap: Malus has repeatedly pretended to arrange for labor meetings among the lower classes of Nosos, only to capture and arrest or murder all those involved, to crush dissent to his rule.
* NeutralEvil: His InUniverse alignment, reflecting his ruthless self-interest and lack of attachment to any ethical ethos.
* NightmarishFactory: He runs lots of 'em, pretending to regret their poor conditions, but privately not caring so long as they despoil the land and fill his hands with gold.
* PoisonousPerson: A callback to how he murdered his father. Malus's body cannot be infected with disease or poisoned, but he sometimes infects others by deliberately contaminating himself.
* PollutedWasteland: His unending quest to destroy every trace of nature in Nosos that he can has ensured that the only parts of his domain that aren't empty deserts strewn with industrial refuse are urban nightmares full of trash, smoke, and soot.
* TalkingToPlants: The reason for his frenzied hatred of all nature. He is effectively using a druid's ''speak with plants'' ability all the time, and bigger plants like trees whisper about his crimes. Smaller plants, like grasses, don't communicate as well, but they still form a kind of buzzing, which is why those who want to have lawns (mostly upperclass citizens [[ConspicuousConsumption showing off]]) must pay heavy taxes by the square yard.
* TerrifiedOfGerms: Nosos's upper classes all fall into this trope thanks to his influence and willingness to use disease as a weapon of terror to keep them in line.
* TyphoidMary: He is completely immune to all forms of disease and poison, but can still act as a carrier to infect others. He usually wears gloves to avoid doing this, but if he decides to remove them to, say, shake hands with a fine young gentleman...

!!Maligno, Darklord of Odiare
A Carrionette (evil sentient puppet) created by the toymaker Guiseppe, who desperately wanted a son. Maligno was hated and mistreated by the adults of Odiare but liked by the children, and because of this he manipulated Guiseppe into creating an army of carrionettes, then ordered the killing of all the adults of Odiare. This act caused the Dark Powers to bring Odiare into the Demiplane of Dread and choose Maligno as the darklord of the domain.

* AnimateInanimateObject: Has the ability to animate toys.
* BecauseYouWereNiceToMe: The reason why he spared the children of Odiare. Not that his way of ruling is nice to them though.
* ChaoticEvil: His official alignment.[[invoked]]
* {{Expy}}: Of Literature/{{Pinocchio}} with some traits of [[Film/ChildsPlay Chucky]].
* MeaningfulRename: Originally, Giuseppe called him Figlio (Italian for Son), but when he ordered the massacre of Odiare's adults, he renamed himself Maligno (Italian for Evil).
* NoSell: The only spells that work on him are those that affect areas, cause burning damage, or affect wood.
* PerversePuppet
* PinocchioSyndrome: While most carrionettes are able to switch bodies with humans, Maligno's curse from the Dark Powers means that, despite desperately ''wanting'' to take a human body, he's stuck as a puppet.
* {{Synchronization}}: One-way: anything that harms Giuseppe harms Maligno, much to his chagrin.
* {{Transplant}}: From [[TabletopGame/MasqueOfTheRedDeath Gothic Earth]].

!!Haki Shinpi, Darklord of Rokushima Táiyoo
In life, Shinpi was a ''daimyo'' who twisted the tenets of bushido to destroy his enemies, using treachery and murder to eventually claim an empire, all the while secure in the knowledge of his own clan's solidarity. Shortly before he died, he divided his lands between his six sons, only for them to start arguing about it before his body was cold.

That was when the mists came.

Two of Shinpi's sons were killed within weeks after Rokushima entered the demiplane, the islands they ruled sinking into the ocean. The others now live on their own islands, paranoid and suspicious of their brothers.

Shinpi may well be the weakest darklord on record. He's a geist, the weakest form of undead spirit; while he can't be hurt, can become invisible, and the sight of him causes panic, he can't touch the world. His sole gift from the Dark Powers is the ability to close his domain's borders. His curse, meanwhile, is never to achieve peace between his sons, forced to watch as they tear his empire apart.

* {{Invisibility}}
* LawfulEvil: His official InUniverse alignment.
* NighInvulnerability: Not that he's in any position to appreciate it.
* OurGhostsAreDifferent: He's seen and heard in people's minds, rather than with their physical senses. Magic can reveal his presence.
* {{Wutai}}: Rokushima goes a bit further than most examples in that it actually ''is'' in a JidaiGeki-type period.

!!Anton Misroi, Darklord of Souragne
Misroi was a powerful and ruthless plantation owner who would have those who crossed him taken into the swamps and drowned. When he found his wife in the arms of a neighboring plantation owner, he assumed they were lovers and ordered them to be drowned in quicksand. His wife cursed him as she sank, and the Dark Powers took heed. Misroi's victims pulled him in to share their fate, and he pleaded with someone, anyone, that he didn't want to die. The Dark Powers answered by turning him into a zombie lord and giving him the domain of Souragne.

Seeking to regain his lost humanity, Misroi learned many secrets from the spirits of the swamp, secrets of life, death, and the nature of the Demiplane of Dread, which he used to become one with Souragne, transforming him from one of the weakest darklords to one of the most powerful, and even granting him a semblance of humanity - at the price of restricting him to Souragne's swamps.

Now, Misroi is Souragne's undisputed master, known to its people as the Lord of the Dead, chief among the loa.

* BanOnMagic: Bans all forms of magic in Souragne aside from divine and necromantic.
* BeCarefulWhatYouWishFor: He begged not to die... and was answered by being turned into a zombie lord.
* DomainHolder: Has sufficient power over Souragne that he can prevent it joining with other domains, not being fond of the idea.
* FauxAffablyEvil: Much like Strahd, he can be very civil and nice.
* IJustWantToBeNormal: He sought desperately to become human again, and managed to regain a human semblance - at the cost of restricting him to Souragne's swamps, restricting his opportunity for human contact.
* LawfulEvil: His official alignment InUniverse.
* MistakenForCheating: His wife wasn't cheating, but unburdening herself about her unhappy marriage, with the other plantation owner providing a sympathetic ear.
* {{Necromancer}}: Can cast any necromantic spell via the ''dance of the dead''.
* OurZombiesAreDifferent: He is a Zombie Lord, and he has control of and can see through the eyes of all of the zombies in Souragne.
* TailorMadePrison: As noted, restricted to Souragne's swamps.

!!Sir Torrence Bleysmith, Darklord of Staunton Bluffs
The Bleysmiths were once a minor noble family who ruled the county of Staunton. Torrence competed with his brother August for the attention of their father the count, a rivalry which eventually grew so intense that Torrence eventually arranged to have August killed by enemy soldiers from the rival duchy of Avergne - only to find that the Avergnites weren't content to stop with his brother, but thanks to the information he had provided, rampaged into Staunton and killed many of its inhabitants, including the rest of his family. Torrence tried using black magic to compel the survivors of the attack to become a makeshift army to drive the invaders out, but it only resulted in their slaughter. The vengeful, guilt-ridden Torrence hanged himself - only to find that the Mists had claimed his family's lands as the domain of Staunton Bluffs, with himself as its ghostly darklord.

* AndThenJohnWasAZombie: Those Torrence kills - even indirectly - return as corporeal undead.
* ChronicBackstabbingDisorder: Convinces people to help him out - whether or not that help is actually needed - then betrays them.
* HauntedCastle: Castle Stonecrest, his family's castle.
* LawfulEvil: His official in-universe alignment.
* TheMole: In the name of getting August killed.
* NeverMyFault: His current situation isn't ''his'' fault, no. Fate has it in for him.
* NoSell: Can't be turned. Vice versa, he and his undead servants can't harm the Avergnite residents of his domain.
* OurGhostsAreDifferent: During the day, he can't harm anyone, only being able to move around and get the castle to produce spooky effects. At night, however, he comes into his full powers.
* SiblingRivalry: With his oldest brother August, [[WellDoneSonGuy motivated by the desire to get their father's attention]].
* SuperIntelligence: Intelligence score of 19, just above the human maximum.
* {{Synchronization}}: Downplayed. Damaging his skeleton causes him pain, but it doesn't actually damage him.
* UngratefulBastard: Don't bother trying to help him, because he'll betray you no matter what you do.

!!Kas the Bloody-Handed, Darklord of Tovag
Kas was once the chief lieutenant of the notorious lich Vecna (he of the Hand and the Eye), effectively ruling Vecna's empire in his name. In time, however, he turned on his master, and they clashed in a mighty battle that resulted in Kas being imprisoned in Vecna's planar citadel for centuries, where the negative energies slowly transformed him into a vampire. When Vecna was claimed by the Mists as he sought to conquer [[TabletopGame/{{Greyhawk}} Oerth]], Kas was brought along as well, given a domain of his own and the chance to seek revenge on Vecna, but denied his mightiest artifact, the ''Sword of Kas'', which remained on Oerth. His fate in Ravenloft canon after Vecna's escape is unknown.

* ChaoticEvil: His official InUniverse alignment.
* CoolSword: Although he lost his original sword, the replica he uses still has a +3 enchantment.
* InsaneAdmiral: Kas turned his entire domain into a militaristic nightmare. Every available resource is utilized for his endless war against Vecna. Everyone is expendable, and he would sacrifice them all if he didn't need some people alive to raise crops and build things for his troops.
* OurVampiresAreDifferent: Like Strahd, he became a vampire through magic, not from another vampire.
* TheStarscream: To Vecna.
* SuperSmoke: Can assume a gaseous form at will.

!!Davion the Mad, Darklord of Davion
Ruler of the pocket realm of Davion; a foolish wish led to this wizard sharing his body with three of his adventurer hirelings.

* AmbiguousDisorder: Whatever ails Boromar (who talks to himself, hears voices, acts reclusive and paranoid, and whips around constantly to make sure no one's following him) is never spelled out directly, but seems to be schizophrenia. Given that this was 2e D&D, though, it might just be called "being ChaoticNeutral".
* BagOfSpilling: Anything you purchase in one of the villages (even services like healing, horse stables, or blacksmithing) immediately vanishes when the village shifts, never to return. [[LostForever Your money (and horse, if you stabled it) stays gone.]]
* {{Butterface}}: As long as she's a part of Davion, Narana apparently strongly resembles him, although the rest of her body is decidedly female. This isn't mentioned for the others, which makes one wonder if it wasn't added in her case to keep the players from getting certain ideas...
* ChainmailBikini: Narana wears one of these. Justified in that she basically serves the Goddess of S&M.
* ChaoticEvil: Davion and Narana, in-universe.
* ChaoticNeutral: Boromar, in-universe.
* CoolSword: Boromar has a +4 longsword (defender).
* CursedWithAwesome: Outwardly, Davion thinks so, given that all he wanted was power and knowledge. Indeed, he's even looking to merge more souls within himself.
** BlessedWithSuck: The state of Thornewood, however, is said to represent his subconscious anguish and horror over his fate.
* FisherKing: The domain of Davion is a small village of about five square miles. Its nature changes randomly depending upon which personality is presently controlling the body.
** When Davion is in control, the village is Thornewood, which looks like it was recently hit by an earthquake, with pleasant (if brusque) survivors rebuilding and picking through the ruins.
** When Augustus rules, it's Arcanon, a clean and quiet town where wizards can find any spell component, magical artifact, or piece of research they need, the people are well-mannered and polite, and the weather is always overcast and pleasantly cool.
** Boromar forges it into Boromar's Knoll, a freezing-cold frontier village with log cabins and dirt roads, populated by hardy settlers.
** Narana's dominance turns it into Pallatia, a village of sadomasochistic hedonists where it always seems to be late spring.
* FusionDance: Power Booster variant. Davion has access to the spells and skills of the others.
* GoodShepherd: As a priestess of Loviatar, Narana is always ready to help those in suffering and pain...[[SubvertedTrope to suffer even]] ''[[SubvertedTrope worse]]''.
* ImplausibleDeniability: If confronted, Davion denies everything about the personality merge and claims not to know the others. Given that the people confronting him have probably been through several [[FisherKing village changes]] and even talked to the other personalities at this point, it doesn't really work.
* InsufferableGenius: Augustus.
* TheLadette: Narana.
* LawfulNeutral: Augustus, in-universe.
* LiteralGenie: Davion, startled while using a ring of wishes, impulsively demanded that his hirelings give him [[ExactWords everything they had]].
* TheLittleShopThatWasntThereYesterday: With every random personality change, a new set of shops selling different things for incredibly cheap prices pops up. [[BagOfSpilling They're not to be trusted.]]
* MySkullRunnethOver: The sudden influx of power and knowledge drove Davion insane.
* OnlySaneMan: He may be nuttier than an outhouse rat, but Davion is the only personality that realizes exactly what happened to the four of them, or indeed that anything happened at all. (Although Augustus has his suspicions.)
** Augustus was this for the hirelings, pre-merge, and is the most reasonable and rational of the personalities. Still a kind of JerkAss, though.
* OrcusOnHisThrone: Pre-merge Davion sent adventurers out to get power and knowledge and bring it back to him while he stayed at home and worked on his own studies.
* RagtagBunchOfMisfits: The hirelings pre-merge consisted of a mentally-unstable fighter, a stand-offish mage, and a brutal priestess of pain.
* {{Retcon}}: The ''Book of Crypts'' module where Davion can be encountered provides a means of separating everyone. ''Domains of Dread'' mentions a group of adventurers that tried to help, who were all killed by Davion in order to keep his power.
* {{Sadist}}: Narana.
* SharingABody: The four personalities share a single body, which changes to match each one.
* SkewedPriorities: One outcome of the ''Book of Crypts'' module has Narana separating herself from Davion. She immediately begins [[{{Sadist}} whipping and scourging the PCs]], rather than fight Davion or run away. [[TooDumbToLive It gets her killed]].
* SplitPersonality: The four constantly-changing personalities controlling the domain consist of:
** Davion, a power-mad lunatic of a mage.
** Augustus, a blunt and impatient mage.
** Boromar, a reclusive and paranoid fighter who [[HearingVoices hears voices]].
** Narana, a bawdy, selfish, priestess of Loviatar (Goddess of Pain)
* SquishyWizard: Averted. Davion and Augustus have a Strength of 14 and a Constitution of 15, which is actually quite robust.
* TokenEvilTeammate: Pre-merge Narana was this, being ChaoticEvil with the other two being Neutral. (Post-merge, Davion is also ChaoticEvil, so this doesn't quite apply.)
* TorchesAndPitchforks: The people of Boromar's Knoll believe all visitors to be possessed by fiends, and will capture and burn them at the stake come sunset.
* WhipItGood: Narana.
* WithGreatPowerComesGreatInsanity: Davion.
* WraparoundBackground: How Davion closes his borders. Those who leave the village find themselves walking right back into the village.

!!The House of Lament, Darklord and domain
The House of Lament is the only known darklord which ''is'' its domain (though ''Domains of Dread'' reports it's not alone in that). It came into being after an aging lord offered his daughter Mara in marriage to a bandit leader as a peace offering, who agreed, then attacked the caravan, kidnapping Mara, and claiming she had never arrived.

The bandit lord then proceeded to inter Mara alive in one of his keep's towers as an offering to the gods... only to find that she kept on screaming days after she should have died, and reopening her tomb revealed no body within.

Then he and his men started hearing a woman's voice calling to them... and days later, they were all dead. The same fate has befallen anyone else who moves in.

While not identified as a darklord or domain in 3e, it does appear on maps of Borca.

* GeniusLoci / HauntedHouse / OurGhostsAreDifferent: Mara's ghost has merged with the spirit of the house.
* HumanSacrifice: Mara's fate.

!!The Nightmare Court, Darklords(?) of the Nightmare Lands
The enigmatic masters of the Nightmare Lands, of whom little is known.

''The Nightmare Lands'' provides writeups for six members of the Court: the Nightmare Man, the Ghost Dancer, Hypnos, Morpheus, Mullonga, and the Rainbow Serpent. A seventh, the Redheaded Child, appears in ''A Guide to Transylvania'' for ''TabletopGame/MasqueOfTheRedDeath''.

* ChaoticEvil: Morpheus' official InUniverse alignment.
* CharmPerson / ManchurianAgent: Hypnos can plant a command in the minds of dreamers who visit the Nightmare Lands, which they are compelled to fulfil when they wake. Physical travellers to the Nightmare Lands, however, are brought under his powerful charm effect.
* CreativeSterility: The Nightmare Man's curse - he has no imagination or dreams of his own, and so must borrow others'. Whenever he tries to paint, the paint turns to blood, sending him into a rage.
* DreamWalker: All of them, though they can't escape Ravenloft.
* DreamWeaver: All of them. The Nightmare Man alone, however, can make nightmares real, bringing them into the waking world as an AnthropomorphicPersonification.
* DrivenToMadness: All of them have the power to try and drive people to madness (represented as a madness check), which each of them can use on one particular person a day.
* InTheHood: The Nightmare Man.
* LawfulEvil: The official InUniverse alignment for the Ghost Dancer, Hypnos, Mullonga, the Nightmare Man, and the Rainbow Serpent.
* {{Regeneration}}: All of them regenerate damage automatically so long as their connection to the Web of Dreams is intact.
* ShroudedInMyth: No-one knows much of anything about the Nightmare Court, such as where they came from, how they came to rule the Nightmare Lands, or even how many of them there actually are (''The Nightmare Lands'' suggests there may be more beyond those it covers, supported by the Redheaded Child in ''A Guide to Transylvania''). The Nightmare Man is apparently a darklord, but the status of the rest of the Court is unclear - are they partners in crime, fellow darklords, or even perhaps manifestations of aspects of the Nightmare Man's mind?
* TheSpeechless: The Ghost Dancer, who uses her dances to communicate instead.
* TeleportersAndTransporters: In their areas of influence, the Court's members can teleport at will, but in other parts of the Nightmare Lands they can only do so three times a day.
* VoluntaryShapeshifting: Morpheus can transform into any creature of 12 HD or less, gaining its powers, abilities and weaknesses.
* WorldOfChaos: The Nightmare Lands, due to it being partly composed of the substance of dreams.

!!Lemot Sediam Juste, Darklord of Scaena
A mad playwright and director who rules Scaena, a unique traveling domain and theater house, which can pop up anywhere in the Land of Mists. Cursed never to be able to believe in what's happening on his stage, always seeing the actors and props for what they are.

* ComedyGhetto: InUniverse, he is obsessed with achieving the artistic cachet of tragedy, despite his success in comedies and regular dramas.
* CompellingVoice: All the better to [[{{Brainwashed}} force his actors into the roles he wants them to play]].
* DisproportionateRetribution: Killed his recalcitrant actors for sabotaging his plays, and burned down a theater with an audience that booed him inside.
* DrivenToMadness: By his failure as a writer and director of tragedies. These days, he prefers to inflict this on his unfortunate performers.
* IgnoredEpiphany: Almost canceled his deadly play...but then he remembered [[WhosLaughingNow how they'd all laughed at him]].
* {{Irony}}: The "tragedy" he'd just dashed off as an excuse to kill his actors was apparently a very good play after all. Ironic in that 1) he hadn't been trying, 2) the audience hated it anyway--they'd been expecting better from him, and 3) if he'd only realized that the actors were on board (for once) and that he had a good start, he could have abandoned the "kill everyone" part, put some actual work into the play and gotten the tragedy he'd always wanted.
* TheLittleShopThatWasntThereYesterday: Scaena.
* MadArtist: Actor/Playwright/Director variant.
* MasterOfIllusion: Juste can make whatever he wishes appear on his stage.
* NotSoFakePropWeapon: Out of spite, he designed a play that would murder his actors.
* PressGanged: If you touch the stage in Scaena while Juste is still writing, you'll be sucked into the play as a performer. If he's not writing, you'll be an audience member -- unless he decides you aren't enjoying his play enough and tricks you onto the stage.
* RenaissanceMan: Wanted to be this for theater. Unfortunately, while he was extremely adept at writing and acting in comedies and regular dramas, his attempts at tragedy invariably came out as {{Narm}}. Even when he directed, his actors ''insisted'' on playing up the comedic aspects of each piece. [[MurderIsTheBestSolution Clearly, there was only one thing to do.]]
* RocksFallEveryoneDies: If a play proves unsuccessful by his standards (and most plays do), he'll mentally lock Scaena up and [[KillItWithFire burn it down with everyone inside]], himself included. For him and Scaena, it's only temporary, but still hurts.
* TeleportersAndTransporters: Juste may move through the very fabric of the theater itself to appear anywhere he wishes.
* TimeMaster: Juste can control the way people on stage experience time--a person who thinks he slept for eight hours from his perspective might only have been asleep for five minutes to the audience.
* TomHanksSyndrome:[[invoked]] His intense desire to invoke this trope and escape the ComedyGhetto, coupled with his complete failure to do so, is his motivation for his awful deeds.
* VoluntaryShapeshifting: When Juste deigns to appear onstage, he can take any human form he pleases.

!!The Headless Horseman, Darklord of The Winding Road
The Winding Road is a pocket domain which can supersede any road, whose only permanent residents are a mysterious rider and his grotesque army.

* AttackAttackAttack: The First to Follow savagely attack until they're destroyed or until up to six rounds pass, whichever comes first.
* CoolHorse: Rides a frightening phantom steed.
* FlunkyBoss: Although he doesn't fight alongside his heads.
* FlyingDutchman: A riding variant.
* FlyingFace: The First and Last to Follow.
* FromBadToWorse: Think your problems are over when the Horseman passes? Think again.
** The First to Follow, an army of jeering severed heads, follows in his wake. These remnants of his former victims gnash and tear at hapless travelers for several minutes before making way for...
** The Last to Follow, a group of four medusa heads and one maedar (male medusa). Although the heads have [[{{Depower}} lost their petrification abilities]], they can still paralyze and poison travelers, and the maedar can [[PowerCopying use any spell used against the Horseman or the First to Follow]].
** During the Grand Conjunction (in the ''From the Darkness'' module), the Last to Follow was replaced by a group of beholders.
* HeadlessHorseman: ExactlyWhatItSaysOnTheTin
* HopelessBossFight: In ''From the Darkness'', the DM is encouraged to [[TheGMIsACheatingBastard cheat on dice rolls]] to make this happen, if they have to. [[{{Railroading}} The entire point of the encounter is to die and be brought to Azalin.]]
* KnowWhenToFoldEm: Although they're much more powerful than the First to Follow, if the Last to Follow are met with sufficient resistance, they'll flee.
* TheLittleShopThatWasntThereYesterday: The Winding Road can superimpose itself on any road within the Core Domains...and outside the Mists, as well.
* LosingYourHead: The First and Last to Follow.
* MisplacedWildlife: Picked up medusa heads apparently from somewhere outside the Mists. In ''From the Darkness'', he had a bunch of beholders following him.
* MookMaker: His human victims join The First to Follow. (Presumably other medusa victims would join the Last)
* NightmareFace: Or lack thereof. His appearance induces a horror check.
* NonIndicativeName: Strictly speaking, he is in possession of several heads, he just happens to not have one on his neck.
* OffWithHisHead: The one thing certain about his past is that this happened at some point, and he tries to inflict this on others with his sickle.
* OutOfCharacterMoment: ''From the Darkness'' has him working for another darklord, namely Azalin.
* {{Retcon}}: The Winding Road was reinvented as The Endless Road for the 4th edition, with Eli van Hassen as the darklord and the Horseman as his curse.
* ShoutOut: [[{{Franchise/Castlevania}} Flying medusa heads, you say?]]
* ShroudedInMyth: Nearly every domain has a story about his origins, although Borca's is most complete (involving a brief affair with Ivana Boritsi).
* StayOnThePath: Inverted, The Winding Road stays on ''you''. Try to run off it, and it'll appear under your feet. Try to fly off it, and it'll drag you down.
* SuperStrength: The Horseman has 18/00 strength, which (in D&D terms) is as strong as you can get without being considered superhuman.
* WalkingTheEarth: The Winding Road is endless, and the Horseman's ride eternal.

!!The Phantom Lover, Darklord of Leederik's Tower
When a woman has lost someone close to her, a man she loved deeply, the Phantom Lover may come in answer to her grief, extending his domain into her bedchamber and taking the form of the one she loved - even should she be outside Ravenloft. Over the course of several nights, he will visit her again and again, slowly draining her life, until finally he asks her to come with him to his domain through a portal in a nearby graveyard. She does not survive for long.

The Phantom Lover's domain isn't canonically named, so the fandom calls it Leederik's Tower.

* CharmPerson: On his victim. The Phantom Lover's charm effect can't be magically detected or dispelled.
* LawfulEvil: His official InUniverse alignment.
* RedRightHand: Well, black left foot.
* ResurrectiveImmortality: As long as there is great sorrow and grief, the Phantom Lover will return, even if slain.
* ShroudedInMyth: All that's known of the Phantom Lover are his ''modus operandi'' and powers. Who he is, what he is, how he earned his domain, and his curse are all left open (It's noted he's known as Leederik in Ravenloft, though whether this is a name, a pseudonym, or a title is unknown). ''Darklords'' says that some have classed him as a vampire, while ''Van Richten's Guide to Ghosts'' identifies him as a ghost. Some fans have noted similarities to the demonic Gentleman Caller, and wondered about a connection.
* VampiricDraining: Drains the Strength of his victim, although whether he's sustained by it is unknown.
* VoluntaryShapeshifting: Able to take the form of a lost loved one, a deceased husband, fiance, or boyfriend, save for his left foot, [[MorphicResonance which always looks like that of a small black-scaled dragon]]. He can also turn into mist, a black snake, or a gargoyle in the form of a small black dragon.


[[folder:Former Darklords]]
The title of Darklord may change hands through many means, such as inheritance or conquest, so many former Darklords remain unknown.

!!Nathan Timothy (former Darklord of Arkandale)
Soth (below) was not the first darklord to escape their domain. Before him, there was Nathan Timothy, werewolf darklord of Arkandale. Possessed of a deep-seated wanderlust, Nathan's curse was that he could not leave the Musarde River, otherwise he would suffer agonizing pain that would render him immobile. When the Grand Conjunction hit, Nathan escaped his domain - but unlike other darklords who did so, he remained free even when the Conjunction had ended, having apparently slipped the Dark Powers' notice. Verbrek, ruled by Nathan's son Alfred, absorbed Arkandale.
* OurWerewolvesAreDifferent: A natural-born one.
* TailorMadePrison: His curse, which he still possesses even though he's no longer a darklord.

!!Camille Boritsi (née Dilisnya) (former Darklord of Borca)
Borca's first darklord, who gained the domain after poisoning her first husband and his lover. She was able to create any poison she could imagine, even those with supernatural effects. However, she was cursed to always be betrayed by any man she trusted (ironically, because she was always suspicious of her brother Yakov, he was always loyal to her). Eventually killed by the machinations of her daughter Ivana, who inherited the domain.
* AcquiredPoisonImmunity: Averted. Camille didn't gain any immunity to poison.
* AristocratsAreEvil: First ruler of Borca.
* BlackWidow: Killed three of her four husbands (the third made a break for it as soon as he could).
* DoesNotLikeMen: With her curse playing a not-inconsiderable part in this. Indeed, she was so suspicious of the men in her life, she never suspected her ''daughter'' might try anything...
* PosthumousCharacter: Ivana is darklord of Borca from the Black Box on.

!!Vecna, ''Lesser Deity'' (former Darklord of Cavitus)
Defied the Dark Powers and escaped back to Oerth.
* TheArchmage: Far more powerful than even Azalin.
%%* OurLichesAreDifferent
* PhysicalGod: A [[DivineRanks demigod]] at the time the Mists got him, becoming a lesser god after his escape.
* ThePlan: A pretty good one in ''Die, Vecna, Die!''.
* {{Transplant}}: From TabletopGame/{{Greyhawk}}, to which he eventually returned.

!!Duke Nharov Gundar (former Darklord of Gundarak)
Vampiric lord of Gundarak, who was betrayed and usurped by Daclaud Heinfroth. His domain was swallowed up by Invidia and Barovia during the Grand Conjunction, with Heinfroth getting his own domain, but his ultimate fate would prove much stranger.

* AmnesiacDissonance: WordOfGod says that after so long as a skeleton, when his stake was pulled out, he was reduced to a near-bestial state, with hazy memories of the past and the knowledge that someone named "Dominiani"[[note]]Heinfroth's alias at the time[[/note]] had betrayed him.
* DeadGuyOnDisplay:
** When an angry mob futilely stormed his castle, he had their leaders' corpses suspended from trees in the orchard.
** After he was deposed, his [[WoodenStake staked]] remains found their way into Professor Arcanus's traveling road show...and then some yokel [[WhatAnIdiot went and yanked the stake out]].
* EvilDebtCollector: Taxed everything he possibly could, levying a particularly heavy tax on the birth of girls.
* HandicappedBadass: He may not be thinking straight anymore, but he's still a powerful vampire.
* IntimidatingRevenueService: His came with bastard swords and maces.
* NeutralEvil: In-universe, according to WordOfGod.
* OurVampiresAreDifferent
* RevengeBeforeReason: Right now it's revenge ''instead'' of reason.

!!Bakholis (former Darklord of Invidia)
A tyrant king whose latest victim cursed him to become the beast he was inside and never be free of the blood of his loved ones on his jaws. The Mists rose to claim Invidia, with Bakholis as its darklord, but he didn't pay any attention until the next full moon, when he transformed into a werewolf and killed everyone in his castle. Unlike most darklords, Bakholis apparently came to embrace his curse, descending to ever-greater depths of savagery until he was killed by Gabrielle Aderre, who inherited the domain.
* OurWerewolvesAreDifferent: Transformed by a curse, and able to infect others with lycanthropy.
* PaterFamilicide: Killed his wife, son, and daughter - along with the rest of the castle - when he first transformed into a werewolf.
* PosthumousCharacter: Serving as backstory for how Gabrielle got Invidia.

!!Claude Renier (former Darklord of Richemulot)
First darklord of Richemulot, a wererat from an outlander world who led his family through a misty portal to escape hunters, and came out in Falkovnia. Eventually gained his own domain after his family escaped another hunt by fleeing into the Mists. Noted for being a hateful and sadistic monster, he was eventually killed by his granddaughter Jacqueline, who'd had enough of the psychological games he played with his family, gaining Richemulot in the process.
* OurWerebeastsAreDifferent: Natural-born wererat.
* PosthumousCharacter: Jacqueline has always been Richemulot's darklord in the setting's present.
* RasputinianDeath: Poisoned with lye in his brandy, stabbed in the heart with a silver dagger, then pushed out of a tower window.
* WeaksauceWeakness: Common lye.

!!Lord Soth, [[TabletopGame/{{Dragonlance}} Krynnish]] Death Knight (former Darklord of Sithicus)
Snatched by the Mists whilst angrily tormenting the ghost of his seneschal, Caradoc, who he had sent to steal away Kitiara's soul from the Abyss and who had demanded Soth's promised payment of being restored to life first. Eventually found himself entrapped in the center of an Elf-populated land that was a distorted echo of Daargard Keep back on Krynn. His disillusionment with his new domain meant he was eventually returned to Krynn for being too dull for the Dark Powers' liking.
* TheAtoner: Sort of. Eventually, he came to realize that what he had done was wrong, that he deserved what he got, and stopped fighting it. Paradoxically, the Dark Powers then set him free, since his despair made him not worth torturing any longer.
* BlackKnight: As befits a Death Knight.
* ClassicVillain: In the final issue of Dragon (the official D & D magazine), he was named as one of the greatest villains of all time, and he is widely considered by fans to be the archetypal Death Knight.
* ContinuitySnarl: Over whether or not he actually was trapped in Ravenloft, due to the authors of Dragonlance hating his having been taken and trigging an ArmedWithCanon war between ''Literature/{{Dragonlance}}'' and ''Ravenloft'' authors.
* EnemyToAllLivingThings: Via his powers as a Death Knight.
* FallenHero: Big time. He could have ''stopped'' the Cataclysm that ultimately devastated Krynn, killing ''millions'', if he hadn't decided that abandoning his quest to accuse his wife of cheating on him was more important.
* LawfulEvil: InUniverse, and an important part of his characterization. If he ''weren't'' accustomed to rigid military order and precision, having everything being ''just a little bit off'' wouldn't bug him as much.
* ThePunishment: Even before being turned into a Darklord, Soth's undead state was this. Afterwards, he is condemned to suffer the imperfect reflection of his state; Nedragaard Keep is always "off" in some way and his banshees can never perfectly tell his story of damnation. Doesn't sound like much, but it drove Soth ''completely bonkers''.
* TooSpicyForYogSothoth: Inverted; Soth's falling into sullen stoicism (and increasingly immersing himself in a dream-world of his own invention via magic mirrors) meant he was content to just sit there and do nothing. He was so ''boring'' that the Dark Powers sent him back to Krynn rather than keep him in Ravenloft, especially after the more-promising Inza showed up as a new candidate for Darklordship.
* TheUndead: As a Death Knight.
%%* WasOnceAMan

[[folder: Netbook Darklords]]
!!Virindus, Darklord of the Drowning Deep
Introduced in the fan-created Nocturnal Sea Gazetteer. Virindus is the god-king of the mysterious undersea city of Xalot (SHAY-lot), condemned to sink for his megalomania and repeated HumanSacrifice in order to become the TopGod of his world's pantheon. Just before his old patron of Oceanus managed to sink Xalot, however, he was able to complete most of the ascension rituals, and so becoming a god...[[EldritchAbomination of a sort]]. Now, he and his many aquatic servants scheme at the bottom of the Nocturnal Sea to conquer the surface, and fulfill the dark destiny he believes is his birthright.

* AGodAmI: Played with. His faith does actually grant divine spells, so it would be the accurate self-assessment version...except it's the Dark Powers messing with his head, because Virindus desperately hopes it isn't true-he really wants to believe he's just trapped in an intermediary form between godhood and mortality, because his current form of divinity ''sucks''.
* AndIMustScream / LeakingCanOfEvil: His curse. He's a kind of god, but a horrifying one nobody feels any love for, and more importantly, is sealed within his own high temple, unable to truly exercise his power except through soft influence.
* AttackOfTheFiftyFootWhatever: He's a warped merman-shoggoth-thing whose ''tentacles'' are the size of men.
* EvilIsHammy: He actually wrote the Gazetteer entry on the Drowning Deep, and yep, he's quite melodramatic.
* {{Expy}}: Of [[Creator/HPLovecraft Cthulhu]], if Cthulhu was not actually a godlike alien native to an uncaring cosmos but a deluded megalomaniac not half as important as he would like to believe he is. Similarly, Xalot is a combination of R'lyeh and the classical idea of {{Atlantis}} (its culture even uses Greek words).
* LovecraftLite: Xalot and anything to do with it. He has the thematic, being a giant aquatic pseudo-god who corrupts all he touches in his ruined home...but he's just another darklord when it comes down to it, albeit a powerful one.
* '''{{Narcissist}}:''' Holy crap, is he ever. He even ''capitalizes'' first person pronouns, so self-important is he.
* SpellMyNameWithAnS: Most people spell Xalot as "Shay-Lot", like how it's pronounced.
* TheVirus: Three times a day, he can fashion anything he gets his tentacles on into a perfectly loyal Sea-Tainted minion, including unwilling captives. Given what we see of an "unwilling captive", it's probable the unwilling ones probably would find death a mercy.


[[folder:The Carnival]]
An enchanted traveling circus and freakshow, introduced to the setting in the second edition in the ''Carnival'' sourcebook. It began life as a twisted prison called the Carnival l'Morai, part of a now-gone Domain of Dread detailed in the novel ''Carnival of Fear'' and the 2e splatbooks ''Domains of Dread'' and ''Champions of the Mists''. So popular with the fans that it received extra fan-support; the fan-splat ''The Book of Secrets'' contains several new Carnival members, whilst the third volume of the fan-ezine ''Quoth the Raven'' was entirely dedicated to the Carnival, and the fifteenth issue featured both new Carnival members and some updates to old ones.

!!Tropes common throughout the Carnival:
* BodyHorror: The mysterious phenomenon that the Carnival calls the Twisting usually makes its mark physically and blatantly. Also, the Abominations, who have been twisted into almost [[TabletopGame/WarhammerFantasy Chaos Spawn]]-like atrocities.
* {{Curse}}: The Twisting actually has this feel to it. It can be shaken off, but it's extremely hard to do so; even the carnies themselves don't know how to do it. Removing the Twisting requires either one leave the Carnival -- one has to spend a ''month'' outside of the Carnival for each '''day''' they spent within it before the Twisting leaves -- or one Remove Curse spell per week they lived in the Carnival.
** CursedWithAwesome: Due to the fact Isolde is a celestial and a pretty [[{{Pun}} angelic]] one at that, the mutations invariably give the Carnies unique skills and abilities. Most are thus pretty okay with this.
* EnemyMime: They're not ''hostile'', but the black-and-white Skurra-vera facepaint of the Skurra (Vistani who are part of the Carnival), combined with their perpetual silence, certainly gives them this feel.
* FreakyIsCool: Rather, the Carnival is so used to the strange and abnormal that they do not judge others by looks alone, making them immune to the FantasticRacism endemic throughout the Realm of Mists. Also inverted; because FantasticRacism is so common in the Domains of Dread, the Troupers themselves are prone to discrimination against non-freaks and outsiders.
* LaserGuidedKarma: The Twisting plays off of a person's personality and heart, usually emphasizing their flaws or punishing them for their sins. Also, Isolde can forcibly invoke the Twisting in order to punish those who wrong the carnival, thus creating the Abominations.
* PowderKegCrowd: If someone truly kills a member of the Carnival, or a carnival visitor, the carnies hunt them down like a dog and mutilate them to death in a brutal act of mob justice called the Death of a Thousand Knives. And it's ''still'' not as terrible as the fate Isolde has in store...

The mistress of the Carnival, who rescued the surviving escapees from the Puppet Show (the Carnival's name for its cursed former existence as the Carnival l'Morai) after they found themselves in Falkovnia after the Great Upheaval. Quiet, firm but fair, she protects the Carnival against all who would harm it or its residents, but she has her own secret mission. Though dungeonmasters are free to reinvent her, Isolde's canonical background from the 2nd edition is that she is a Ghaele type Eladrin, who defied the orders of her superiors to chase the incubus now known as the Gentleman Caller into the Realm of Mists. Though she sincerely cares for the Carnival, she is determined to stop her arch enemy.

* ArchEnemy: Has come to the Land of Mists to hunt hers: the [[HornyDevils incubus]] known only as "the Gentleman Caller."
* BewareTheNiceOnes: If you seriously affront her, she'll transform you into a nightmarish mewling monstrosity of warped flesh and distorted bone, one of the rightfully named [[AndIMustScream Abominations]].
* BigGood: She's an angel who chose to forsake the Upper Planes for Ravenloft.
* ChaoticGood: InUniverse - her racial alignment, as it is [[AlwaysLawfulGood for all Eladrin]].
* CoolSword: Wields one that contains many of her sealed powers.
* {{Curse}}: Though not a Darklord herself, her 2e writeup explicitly states she has received a curse from the Dark Powers. This curse is responsible for causing the mysterious "phantom flyers" that presage the Carnival's arrival, ensuring her enemy is always forewarned and able to escape, whilst her compassion prevents her abandoning the Carnival to try and circumvent her curse.
* GoodIsNotNice: Isolde's own 2e profile describes her as stern, and unwilling to let her kindness sway her from her ultimate mission. She's also quite willing to transform victims into the Abominations if she deems them true enemies of her mission. But, that said, she is still ultimately the matriarch of the surrogate "family" of the Carnival for a reason.
* ThePaladin: Part of her blessing/curse for being in Ravenloft; she's lost the shapechanging abilities, but in 2e she functions as if she were a level 10 Paladin, for both good and bad.
* PowerIncontinence: The Twisting is her fault, but not her doing. As a Good Outsider in Ravenloft, her presence distorts the world around her, manifesting as a mutative effect that brings people's inner selves to the front.

One of the survivors of the Carnvial's original incarnation, a ten-foot-tall man with gangly, awkward-looking limbs.

* GentleGiant: A towering, imposing figure, but also loyal, dependable, gentle and kindly. This gives him a canonical InUniverse CharacterAlignment of NeutralGood.

!!Claude and Importun, aka The Imp
A man born with a vestigial twin, in the form of a distorted face and a spindly arm growing out of his cheek and neck. Abandoned by his parents at the Carnival, Claude joined them because he had nowhere else to go. The Twisting allows Claude to see through his mindless twin's eyes, and he uses this in his act. A kindly and compassionate soul, he takes it upon himself to guide newly Twisted recruits through their first adjustments to their freakish new bodies. [[spoiler:Secretly, Importun has ''always'' been aware, just with no influence on the body. The Twisting allowed the kinder, gentler Imp to steal control of Claude's body and take control before Claude's descent into mindless rage could get them killed. Their nature makes them immune to CharmPerson spells unless the dominant personality is specifically targeted.]]

* AndIMustScream: [[spoiler: Whichever personality is dominant does everything while the other is trapped, helpless to do anything but watch and listen to their twin as they live out their life.]]
* TheBerserker: [[spoiler: The real Claude is a frothing mad maniac, totally twisted up in hate and spite, who would run amuck and kill people if he were given control back.]]
* CantHoldHisLiquor: Claude never drinks and admits it's because of this. [[spoiler: If Importun allows himself to get drunk or slipped a sedative, which he's very susceptible to, then Claude can steal control of their body back.]]
* TheResenter: Claude has managed to avert this, being very compassionate about the growth on his neck, something that is also responsible for his general compassion towards others, especially the newly Twisted. [[spoiler: The Imp, rather, is compassionate to the brother trapped inside it. The real Claude has spent his whole life blaming his problems on Importun, and his resentment, combined with his imprisonment, has driven him to violent insanity.]]

!!Tosk, the Brute
An outlander orc from the Kingdom of Thar, whose Twisting has granted him great strength but exaggerated the inhumanness of his features, something which hurts his pride, especially since the inhabitants of the Mists don't even notice. He serves as the Carnival's strongman.

* BreakTheHaughty: He came to the carnival as a typical orc, a [[TheBully bully]] and a HeManWomanHater. After Isolde managed to impress him with her power, he has become more peaceful out of obedience to her.
* LawfulNeutral: In-universe. He's still the same domineering orc at heart, but he is absolutely obedient to Isolde, and Isolde has ordered him to behave himself.
* MissionFromGod: He reveres Isolde as a goddess, and fighting on her behalf and in her presence grants him powerful morale bonuses.
* PigMan: Implied; he's from 2nd edition, which was when D&D orcs [[OurOrcsAreDifferent were portrayed with rather porcine raits]], and his inhuman features have been exaggerated by the Twisting, so it's logical to presume he truly looks more like a pig walking around than a bestial humanoid.
* ProudWarriorRaceGuy: So proud that he doesn't like to open up to others without some orcish blood of their own.

!!The Illuminated Man
An Abber Shaman from the Nightmare Lands who discovered a unique method of capturing nightmare spirits and binding them as protective totems by forcibly imprisoning them inside of tattoos placed on human beings. His own body is covered in such bound "night terrors", and his Twisting makes them unnaturally animate and alive.

* AnimatedTattoo: Formed from terrible nightmare spirits, trapped in physical form on his flesh. The similar tattoos he gives others aren't quite as lively as his own, because of his Twisting.
* CastFromHitPoints: Binding a night-terror to a person's flesh requires the sacrifice of a single hitpoint. His gaunt appearance is the result of paying this price many times over.
* CreepyGood: A standout, since while his methods are essentially benign, he's managed to creep out two ''other'' groups of CreepyGood people; his native Abber tribe and the other carnies.
* TheQuietOne: Doesn't like to talk, which has been the cause of many of his problems finding acceptance.
* YourWorstNightmare: The night-terrors he binds become protective totems, providing bonuses on saves against the fears they represent. However, if the person is killed while it's attached, it slips off and starts trying to find someone else to terrify until it is destroyed.

!!Silessa, The Snake Queen
A beautiful elf-maid exotic dancer who is actually an evil elven wizard's asp familiar polymorphed into a humanoid form, magically given independence and a will of her own by the Carnival. Her master wants her back, but the Carnival can't kill him, as his death would spell hers.

* TheBeastmaster: She uses a variety of snakes in her act, draped over her body, which recognize her as one of them, refuse to harm her, and attack people attacking her. Most of them are harmless, but any one of them could have deadly venomous fangs.
* TheCorrupter: Although the Twisting has changed her in many ways, including her alignment to ChaoticGood[[invoked]], [[spoiler: Silessa was actually originally a ''pseudo''-familiar, a rare creature that tempts its apparent master to evil. She cannot resist that part of her nature, and continues to egg him on to commit evil acts, even as it tortures her conscience.]]
* DramaticIrony: Tindal doesn't know why, exactly, she avoids him. [[spoiler: It's because she met his old mirror-self, the evil wizard Tindalfus, and knows that something very strange is going on that has her quite suspicious.]]
* PoisonousPerson: She still has a poisonous bite, and can spit venom as an attack.
* SnakesAreSexy: She used to be one, after all, and still has many snake traits.
* {{Synchronization}}: The reason the Carnival won't kill her old master, no matter how many times he attacks to get her back. She is still technically his familiar, and their vital forces are bound together. Killing him would kill her. In fact, the only reason she doesn't lose a hit point a day just from being separated from him is Isolde's power replacing the link.
* StarCrossedLovers: With Raja Sing, since he's usually a violent monster.
* WordsDoNotMakeTheMagic: Being a familiar has its perks: Silessa has an excellent grasp of magical theory and would make an excellent assistant to any wizard. Being a familiar has its drawbacks: she has no formal magical training of any kind and is effectively a first-level wizard that can't cast a single spell.

Apprentice to an alchemist who tested an experimental regeneration potion on him, causing him to be virtually impossible to cut or pierce. The same potion has never worked since -- his master died a gruesome death trying a second dose -- but Wood'n-head makes a comfortable living as the Carnival's sadomasochistic ascetic attraction.

* AllTrollsAreDifferent: One of the potion's failures turned its victim into what sounds like a D&D troll before he died. These being virtually unknown in Ravenloft, no one really understood what happened.
* FeelNoPain: Using his powers doesn't hurt him at all, and he's actually a very cheerful and optimistic font of carnival spirit even when he's being locked in a torture implement.
* HealingFactor: Wood'n-head's body instantly seals bloodlessly around any impaling or slicing object, than instantly knits together when it is removed from his flesh. No matter how he is stabbed, slashed, cut, pierced, clawed or impaled, it never leaves a lasting mark. In game terms, he is immune to damage from slashing and piercing weapons, though he is unwilling to experiment with removing an arm altogether.
* IneptMage: He is an eremite, a kind of wizard who brews potions instead of preparing spells. However, he's also not too good at his job, and his potions almost always have some kind of minor but irritating side effects.
* ItOnlyWorksOnce: The invulnerability potion that gave him his powers hasn't worked since. That is to say, it hasn't worked ''as intended''.
* {{Squick}}: InUniverse, his act tends to freak out and frighten visitors, and even his fellow Troupers find him a little discomforting, despite his gregarious personality. Also, gruesome fates await anyone ''else'' who tries the potion that made him blade-proof.

!!Mola Kravvan, the Living Skeleton
Sister to the abusive, domineering Rasulid Kravvan, Mola was her brother's veritable slave. They were originally travelling con-artists and grifters who drifted with the Carnival for a time, when the Twisting took hold. Mola, eaten away by her brother's control, began losing weight at a drastic pace, leaving her little more than thin, almost translucent skin wrapped over bone, despite her eating copiously. The other Troupers fear she may be the first case of a Twisted dying from their transformation.

* BigEater: Gorges herself at every meal, but it doesn't make her any fatter. [[spoiler: This is because her abusive relationship with her brother means she is literally feeding him her weight.]]
* BodyHorror: Horrifyingly thin, so much that ''her heart can be seen beating in her chest'', and just keeps getting thinner, though it has explicitly not affected her vitality.
* DemBones: She can be mistaken for an actual skeleton at first, that's how thin she is.
* GenkiGirl: Despite her... "condition," she remains very energetic and peppy.
* IWasQuiteALooker: Before the Twisting took hold, she was quite beautiful. On the upside, losing her looks has meant that her brother forces her to be a pawn in his schemes less often.
* {{Squick}}: InUniverse, Mola tends to be the most likely Trouper outside of the Hall of Horrors to scare off Carnival-goers, aside from Wood'n-head.
* WeakWilled: Easily pushed around by her abusive brother, [[spoiler: so much so that the Twisting is literally causing him to absorb her flesh.]]

!!Raja Sing, The Hideous Man-Beast
A cursed wereleopard who becomes a human on the nights of the full moon, but is a ravening, bloodthirsty cat-man at all other times.

* BirdsOfAFeather: His relationship with Silessa is rooted in [[spoiler: his angst about his true identity]]. It's something they can both relate to.
* IdentityAmnesia: Raja Sing remembered nothing upon joining the Carnival, and has regained only bits and pieces in the years since. [[spoiler: Something he keeps very secret from everyone but Silessa is that what he ''does'' remember suggests that he is from the Wildlands, a place inhabited almost entirely by animals. He's also learned from studying lore on the subject that were-creatures take on the shape of an animal the natives fear above all else. And [[HumansAreCthulhu what beast could other beasts fear more than man]]?]]
* MyInstinctsAreShowing: Even in human form, he can't shake his wereleopard fear of lightning and electricity.
* NeutralGood: In-universe, his alignment in his human shape. Otherwise, he's LawfulEvil, like all wereleopards.
* WasOnceAMan: Like many lycanthropes. [[spoiler: However, in recent times, he has begun to believe that the opposite is true: that he's a dangerous beast that turns into a man rather than the opposite. Knowing this fills him with no small amount of existential dread.]]

!!Amelia, The Vampiress
Another survivor of the original Carnival l'Morai, Amelia's once-useless and disfiguring bat-like wings grew into fully functional appendages under the Twisting. Hers is a horror act, scaring people by pretending to be a vampire.

* CuteMonsterGirl: While she's good at playing up her creepy, bat-winged appearance, Amelia is also one of the few carnies who ''doesn't'' have a modified charisma score for "outsiders," meaning that even people who don't know what she is find her attractive.
* GoodWingsEvilWings: Zigzagged; she has demonic bat-like wings, but she's actually a good person.
* MeanCharacterNiceActor: Amelia's act involves scaring customers with her demonic appearance, but she's really quite a nice lady off the clock.
* OurVampiresAreDifferent: In this case, they aren't vampires at all, just a regular person with sharp teeth and bat wings.
* WingedHumanoid: She loves flying too.

!!Mister ?
An intelligent wax {{golem}} with the ability to mimic any person's appearance and, by absorbing parts of their memories, their whole character.

* BecomeARealBoy: Mister ?'s deepest longing is to have a character and personality of his own, but he cannot have them without stealing them from others. He does not do so maliciously, but he also cannot avoid the compulsion to try to become more real.
* TheBlank: His natural form is faceless.
* {{Doppelganger}}: While his antics usually do no lasting harm, he still fits the archetype.
* EmptyShell: His normal personality is quite bland and flat. He feels an instinctive yearning to fill this void via his unique mental drain.
* ItIsDehumanizing: The probable reason for a creature with no gender identifying as male.
* KryptoniteFactor: As a wax golem, Mister ? is highly weak to magical fire.
* LaserGuidedAmnesia: As Mister ? drains away levels and memories from the target, he comes to resemble them, physically and mentally, a perfect double. Fortunately, the effect eventually reverses itself and does not cause lasting harm, though it is quite distressing for both parties.
* LetsGetDangerous: Despite being made of wax, Mister ? is still a golem, and he still has SuperStrength and immunity to many types of damage. While he usually has the ability scores of his model, if attacked he will subconsciously fight back with his full strength.
* LostInCharacter: After draining enough levels and memories, Mister ? becomes convinced that he ''is'' the original, until the effect reverses itself. ''As'' the effect is reversing itself, both he and the other party can be quite terrified of what is happening to them.
* NoBiologicalSex: While Mister ? has no physical gender for obvious reasons, and while he can become either gender through his doppelganger powers, he prefers to use male pronouns.

!!Tindal, The Amazing Soulless Man
The Carnival's primary Barker, a mage who has cast neither reflection nor shadow since an experiment gone wrong and the Twisting subsequently took hold of him. [[spoiler: Unbeknownst to almost all, including himself, Tindal is a Fetch, a mirror-world copy of someone; he is a good-natured and cheerful individual because his original was a ruthless and wickedly evil soul.]]

* DoggedNiceGuy: He loves Silessa, but Silessa only has eyes for Raja Sing. [[spoiler: She also knows, even more than he himself does, that something's not quite right about him...]]
* LaserGuidedAmnesia: He can't quite remember ''what'', exactly, the experiment was that destroyed his shadow and reflection. [[spoiler: This is because, as a Fetch, he doesn't ''have'' a history before the accident.]]
* TheManInTheMirrorTalksBack: Played with. Tindal simply lacks a reflection altogether. [[spoiler: This is because the ''original'' Tindalfus only exists in one mirror at a time, watching and hating his mirror self, and constantly plotting to take his life back.]]
* StageMagician: While he no longer uses arcane magic, he does know quite a few parlor tricks and sleight-of-hand.
* TrueNeutral: InUniverse. Tindal is a friendly and good-natured guy, even if he's not quite ready to stick his neck out for a stranger. [[spoiler: His [[NeutralEvil original self]], on the other hand...]]

!!Madame Fortuna
The Vistani raunie who is responsible for speaking for the Skurra, and who creates the magical Skurra-vera facepaint and patterns that allows new Vistani to be made part of their unique little tribe. She acts the role of the Carnival's fortune teller as well, just as the Skurra themselves serve the Carnival as caravan drivers and entertainers. Having sacrificed herself to the Twisting, she has lost her physical eyes, but gained enhanced oracular vision. She was originally a Corvara tribe member before she became mortu (outcast), which means she originally belonged to the Boem tasque.

* BlindSeer: She physically doesn't have any eyes, but she has gained a "sight beyond sight" that lets her see auras. This enables her to perceive living beings even in total darkness, and sense the law/chaos side of their CharacterAlignment, as well as rumored/implied abilities to see magic, lies and emotions. However, she can't see anything that is an unliving thing or an object, including the undead and constructs.
* EyeScream: Her eyes are gone, leaving open sockets with inky black holes behind the eyelids.

!!The Blade Brothers
Identical twin Vistani men who were born into the Kamii tribe of the Kaldresh tasque, only to be driven away due to having been "born under a bad star". They serve the Carnival as knife-throwers, jugglers and sword-swallowers.

* CoolAndUnusualPunishment: If offended, the Blade Brothers like to trap an insulting person between them and start juggling their razor-edged, hand-forged knives around the offender, slicing their clothes off without so much as scratching the skin.
* KnifeNut: Experts at forging and wielding daggers, something they use for defense and entertainment.

!!The Crimson Rose
A beautiful Vistani woman distinguished by the crimson rose flower she sports on her cheek. A former Niait tribeswoman, she came to the Carnival heavily pregnant with her half-breed son, the Familiar. The conception of her son was clearly involuntary, as her occasional outbursts of rage against those who bluntly flirt with her make terribly clear. It's implied she has murdered unwise leches before, but the Carnival has taken pity on her and keeps her in, rather than turning her out or killing her as a danger to the Carnival.

* BerserkButton: A forceful sexual advance or other indecent proposal from any non-Vistani man can potentially drive her into a murderous fury, where she will try and lure them to a secluded spot before violently attacking them and trying to murder them. She can rein this in (requires a Wisdom check not to get berserk), but it's still a bad idea to get too crude when flirting with her.
* CharmPerson: She has the magical ability to enchant any man who watches her dance for a minute as per this spell.
* DoesNotLikeMen: As noted under BerserkButton. It's implied quite strongly that she was cruelly raped.
* {{Irony}}: Of a cruel sort, almost suggesting a curse of some kind. She can magically enthrall men to desire her, but if they respond to those desires, she may lose control and seek to murder them.
* UnstoppableRage: If she goes into a "murder frenzy", she gains increased strength and a temporary HealingFactor.

!!The Familiar
A giogoto (half-Vistani) born to the Crimson Rose some time after she first came to the Carnival, he has worn the Skurra-vera since birth and never spoken a word in all his nine years.

* ChildByRape: Heavily implied by his mother's backstory.
* CreepyChild: He's perhaps the eeriest of the Skurra simply because of his age.
* MaybeMagicMaybeMundane: Even Madame Fortuna isn't sure if he has a magical ability to ''blink'' back and forth from place to place, or if his uncanny disappearing act is just the natural skill of a small child brought up as an entertainer (and thief).

!!The Organ Grinder
A Vistani of the Equaar tribe of the Kaldresh tasque, this music-playing Skurra prefers the company of animals to people, and so spends most of his time tending to the Carnival's many animals. In addition to applying the Skurra-verra variant used to protect the animals from mutation, he also tends to the small feral mutant animals -- creeplings and fidgets -- that swarm the Carnival.

* CharmPerson: A peculiar variant that only affects animals. Specifically, no animal or animal-like creature, not even Raja Sing or Silessa, will ever harm the Organ Grinder.

!!The Fates Three
Three Vistani women who work as a team of mummers and mimics, the closest of the Skurra to fulfilling the archetypical "clown" role. When together, they have eerie, mystical powers that enable them to read people's minds, something that is likely to grow in time. They particularly enjoy taunting and harrassing people by putting on mummer-acts that play out hidden shames and dark secrets of people. They are individually known as Leer, Pry and Scream. One wears a harlequin's mask with her eyes further circled in red, another wears red flame-designs on her ears and forehead and cheeks, and the last wears a hideous grin with two black teardrops upon her cheek.

!!Professor Pacali and his Pickled Punks
The curator/barker for the Hall of Horrors, a former scholar who studied and lectured upon abnormal phsyiology in Darkon's Brautslava Institute. He took a sabbatical to the Carnival to study the Troupers, only to be "trapped" when he experienced the Twisting. For this, he hates Isolde -- something not helped by the fact he has devised a false notion about her true identity. He leads the other "true freaks" in plots and schemes to try and capture or destroy Isolde and "free" the Carnival from her Twisting. His Twisting is the truest source of his hatred for Isolde; all of his repressed bitterness, his twisted plans and petty schemes find a physical expression through his flesh, growing into a monstrous mutant fetus that eventually dislodges from him. He displays these horrific abominations as his "Pickled Punks". He is also secretly aware of the fact that time away from the Carnival will undo the Twisting, but has deduced he has spent too long to ever throw his Twisting off in that fashion, which only fuels his jealousy. Still, he hides this from his allies.

* EnemyWithin: Pickled punks have the ability to bring out a person's hidden desires and compel them to act upon those desires.
* EnemyWithout: Pacali's pickled punks are outside of even their "father's" control. They are also embodiments of his inner evil.
* JerkAss: Don't pity him for his LovecraftianSuperpower: Like the other "true freaks", it's due to his actually dark and generally unfriendly personality. Pacali is ''especially'' self-centered, even compared to his contemporaries.
* KillItWithFire: Due to the fact they are saturated in alcoholic preservatives, pickled punks can be easily killed with fire attacks.
* MisterSeahorse: He "births" a new pickled punk every 1 to 6 months, due to his unwillingness to temper his resentful nature.
* PetTheDog: In Quoth the Raven #3, it's explained that Pacali is a stern but surprisingly decent master to the midget Skurra known as the Runt, offering him a comfortable place to sleep, giveing him praise and small treats for doing well, and never, ever beating him.
* SeeminglyProfoundFool: He thinks that Isolde is actually Elspeth, the Succubus, due to studying Van Richten's Guide to Fiends, arguing that Isolde's unique abilities and the Twisting are due to her performing Power Rituals in unfamiliar domains.

!!Rasulid Kravvan, the Gargantuan
The lazy, greedy brother of Mola Kravvan, the Living Skeleton, above. Transformed by the Twisting into a grotesque mountain of ever-increasing fat, he uses his powers to help Pacali to try and return himself to normal.

* BlessedWithSuck: It's even easier for him to control and manipulate others... but he's become repulsively obese, to the point it's likely he may have to be left behind to smother under his own weight in the near future, and he just keeps getting fatter the more he uses his abilities.
* CharmPerson: The "upside" to his Twisting is that his already-silver-tongue can now cast a ''command'' spell at-will.
* {{Curse}}: The Gargantuan's Twisting is unique in how it functions; whenever he convinces somebody to do something for him, that person loses a pound of weight and he gains five. [[spoiler: Also, all the food his sister eats actually nourishes him, instead.]] If he were to become generous, he would be able to reverse this, losing five pounds (and giving one) each time he performs a generous deed for a person. [[spoiler: If Mola would stand up for herself, it would also break the link between them.]]
* FatBastard: Over a thousand pounds at this point. Of course, he was a lazy bastard even before he got so fat.

!!Tenira Courant, the Squid Woman
A female lesser seawolf sent by Azalin's SecretPolice, the Kargat, to spy upon the Carnival. Her Twisting has transformed each forearm into a mass of tentacles.

* CombatTentacles: Averted. Her tentacles are too weak to be used for that purpose, though they do make her more adept at picking pockets.
* OurWerewolvesAreDifferent: She's a sea-wolf, an amphibious variety that can shapeshift into a waterbreathing humanoid wolf or a large wolf-headed seal. And then there's the whole tentacles for arms thing.

!!Roman Olzanik, the Geek
A Borcan baron's son who was cursed when he abandoned a starving peasant girl to die of hunger and cold one winter's night. His curse made him unable to eat anything but the vilest of food, and he was eventually driven from home. His Twisting building upon this curse to give him the features of a living ghoul, he slavishly follows Pacali's plans to defeat Isolde because he hopes that doing so will persuade the powers of the night to remove his original curse. As his stage-name implies, he acts by performing feats of vile ingestion on a stage -- biting the heads off of chickens, eating rotten meat, etc.

* BlessedWithSuck: He's immune to poison, but normal food makes him sick. As a result, the Carnival tests out food received from new locations on him first, to prevent some malevolent soul slipping them poisoned or tainted food.
* {{Curse}}: He can only eat food that is poisoned, tainted, decayed or otherwise foul, and eating wholesome food makes him violently ill. And such foul food tastes no better to him than it does to anyone else.
* ManBitesMan: The Twisting has enhanced the power of his jaws, allowing him to deliver deadly bites in combat. Especially since his noxious diet allows him to spread vile diseases by doing so.
* MundaneUtility: The carnies use him as a makeshift poison-detector, reasoning that if he vomits it up, the rest is probably safe to eat.
* NotInThisForYourRevolution: Roman is still the same old [[NeutralEvil jerk]] he always was. The only reason he does good deeds now is to try to avoid further punishment, and his fondest desire is to go back to his old life of careless debauchery.

!!Charlotte, The Fire Eater
Another survivor of the original Carnival l'Morai, Charlotte's Twisting has given her fiery red-and-orange eyes and hair, to match her incendiary breath and blood. She has no qualms with her mutation, but she helps the other Freaks in their plans all the same, as she believes they have a right to have their normal bodies back.

* AstonishinglyAppropriateAppearance: Fire-colored hair and eyes to match her fire powers.
* BloodyMurder: Her blood bursts into flames when it touches the air, so fighting her is very dangerous. She can also set her weapons on fire by smearing them with her blood.
* FieryRedhead: An IncrediblyLamePun, but also fitting; she's described as passionate and mercurial.
* MundaneUtility: Uses her burning blood to set her knives aflame before juggling them for her act.
* PlayingWithFire: She can create gouts of flame by breathing over lit flames.
* TokenGoodTeammate: The only one of Pacali's conspirators who is not of Evil alignment (ChaoticNeutral, incidentally), and the only one with genuinely altruistic motives (laboring under the mistaken logic that if Isolde can ''cause'' the Twisting at will, she can ''reverse'' it whenever she likes, letting her friends stop being "freaks").
* WellIntentionedExtremist: She has no grudge or hate for Isolde, she just wants to give her friends the opportunity to live normal lives.

Professor Pacali's most secret ally and weapon in his private war against Isolde. [[spoiler: The evil wizard who accidentally created Tindal, trapping himself in the mirror-world even as he set Tindal free.]]

* EnemyWithout: Functions as one to [[spoiler: Tindal, though see Tindal's entry for details. He can also use a powerful and unique spell (''sunder reflection'') to inflict this trope on others.]]
* RageAgainstTheReflection: [[spoiler: He's effectively immune to damage while in the mirror world: attacks directed at him will just hit the mirror he's looking out of.]]
* WalkingSpoiler: [[spoiler: Pretty much nothing can be written about him without giving away the secrets of Tindal as well.]]
* WeaksauceWeakness: [[spoiler: He cannot be harmed while in the mirror. That said, he ''can'' be easily stopped by throwing a cloth over the mirror he's looking out of, or turning it away so that he doesn't have line of sight to any enemies.]]

!!Philip and Alan, aka the Half-Boy and the Human Torso, aka The Two-is-One
Survivors from the original Carnival l'Morai, each had their bodies warped to remove a set of limbs; Philip's feet jut directly from his hips without any legs, whilst Alan's hands wriggle uselessly at his armless shoulders. With some subtle help from the Twisting, they have perfected the art of acting in synchronicity; Philip riding upon Alan's shoulders allows them to serve as each other's respective limbs. Introduced in the fan-splat ''The Book of Secrets''.

!!Corgar and Verai, the Half-and-Half
Once a wedded pair of fighters from the cursed kingdom of Tovag, the two fought as a deadly pair until one day when "The Whispered One", Vecna himself, bestrode the incessant battlefield between Tovag and Cavitus. On a cruel whim, he physically blended the two spouses together, leaving Verai prone to blackouts and suffering the guilt of believing her beloved husband was dead, unaware that she was physically and mentally transforming into Corgar and back. Saved from madness by Isolde, the Twisting has given them control over their conjoined body, allowing them to shapeshift at will and even assume an intermediate form, the Half-and-Half. Introduced in the fan-splat ''The Book of Secrets''.

* GenderBender: From male Corgar to female Verai, or to the {{Hermaphrodite}} Half-and-Half.
* {{Hermaphrodite}}: The Half-and-Half incarnation, who physically blends bits and pieces of both spouses together like some freakish MixAndMatchCreatures.
* VoluntaryShapeshifting: Due to the Twisting, it was InvoluntaryShapeshifting before that.

!!Renchi Futo, Ronin Thunder
A samurai warrior from beyond the Realm of Mists, he came to Ravenloft when an eerie fog rolled over a battlefield he was partaking in. A mysterious enemy struck his master down from behind, and he immediately pursued him, ending up in the Japanese-themed cluster of Rokushima Taiyoo. There, the now-ronin fell for the blandishments of Shujin Yugami, one of the four evil brothers who tear that land apart in their incessant quest for dominance. He swore loyalty to Yugami, believing him an honorable man, only to learn his master's true colors when, in response to the assassination of one of his sons, he commanded Renchi Futo to go and murder one of each of his brothers' own. When the honorable samurai refused, Yugami commanded he commit seppuki. This the ronin did, now twice-over an outcast and a failure, but as he focused his soul to make the deathblow, he was struck by lightning. Miraculously, he survived long enough for the Carnival to find him and nurse him back to health, but by the time they had, the Twisting took hold, trapping a spark of lightning within his soul forever more. Introduced in the fan-splat ''The Book of Secrets''.

* LightningCanDoAnything: Even with the Twisting, nobody knows how Renchi acquired his electrical powers from being struck by lightning.
* {{Samurai}}: Of the {{Ronin}} variety now.
* ShockAndAwe: He involuntarily absorbs all electrical attacks and natural lightning bolts around him, though he is fortunately impervious to electrical damage. He can discharge electricity through his strike, or when struck, or even project bolts of lightning.
* TheStoic: This is natural of a samurai, but Renchi is particularly stoic for one reason: unbeknownst to the other carnies, he believes he is dead and that the Carnival is some sort of purgatory.

!!Grigori, The Nameless
Once a Vistani man in life, Grigori is now a malevolent ghost who haunts the Carnival. He fled from his former tribe to avoid the shalach-ti, the arcane ritual of punishment that transforms Vistani into twisted evil beings called Darklings as punishment, and unaware of his past, he was accepted as a Skurra. Several months after doing so, however, he murdered a visiting child and hid her corpse in one of the vardos, almost bringing the wrath of the law upon the Carnival. Once exposed, the Skurra were intending to perform the shalach-ti upon him, but the outraged Troupers grabbed the ritual obsidian knife and executed him with it by way of the Death of a Thousand Knives ritual. Since thin, his ghost has returned one night each year, on the anniversary of his death, trying to earn redemption by saving or otherwise helping various travelers. When Madame Fortuna refuses to accept his redemption, he flies into an outrage and attacks those he saved, blaming them for his failure. Unbeknownst to anyone, the Nameless can be destroyed in only one way: casting a Remove Curse and a Dispel Magic upon him within one round of each other will strip him of his Skurra-vera (pure bone white face paint, with lines of black daggers making faux-tears flowing from his eyes) and allow a Grim Reaper to appear and drag him to his final fate. Introduced in the fan-splat ''The Book of Secrets''.

* CruelAndUnusualDeath: He suffered the Death of a Thousand Knives. That's partly why he's become a ghost.
* NeverMyFault: The Nameless is condemned to his undeath because he refuses to accept that he did something irredeemable, and he reacts to his failures by trying to murder those he just helped.
* WouldHurtAChild: The crime that resulted in his death.

!!Jacobi Firebeard, aka Black Jake
Born Jacobi Firebeard to the wealthy and respected Firebeard clan, the dwarf who would become the Trouper called Black Jake was ostracized from birth. Whether it was the fumes from the family's mines in Dunkelheit or a curse laid upon the oft-vain dwarves, Jake was born completely bald. Eventually, at the age of 35, he left the clan and settled in Il Aluk, hoping to find a life for himself where he would no longer be a shunned freak for his baldness. He tried to live a quiet life as a tanner and leatherworker, but his floundering business forced him to repeatedly take up shady contracts as a sellsword. His path changed when he encountered the Carnival, before their fateful trip to Falkovnia, and he joined them. To his amazement, after he took up his weapons to protect the Troupers against Falkovnian thugs and Isolde swept in to rescue them, he eventually grew a long mane of jet-black hair and a thick, bushy beard of the same hue. This hair was strong as steel wire and mildly prehensile. Introduced in Quoth the Raven #3.

* AstonishinglyAppropriateAppearance: Invoked. Jake himself believes his hair and beard are black to remind him of the black-hearted deeds he did before joining the Carnival.
* OurDwarvesAreAllTheSame: Zigzagged. Black Jake was born completely bald, and eventually got the typical dwarven mane and beard back from the Twisting - as well as the ability to grab things with his beard.
* PrehensileHair: His beard can't be used for fine manipulation, but it is prehensile, such that he uses it to lift weights - or grab the hands of would-be thieves.

!!Claudette [=duMartin=], La Petite en Pointe
Born to a rich family in Richemulot, Claudette horrified her parents by being born as a pinhead -- a birth defect that left her with a bald, pointy skull. They hid her away in their house, glumly having her tutored in secret, but it was dancing that she truly took to. When her family threw a grand ball, she disguised herself with a wig and snuck out against their orders, dancing with many men and charming them with her beauty -- until her wig was accidentally pulled off and her deformity revealed, the very thing her parents had feared. Livid at her disgracing them, they sent her to Dr. J. Everett Mingus, a doctor in the Darkonian Boglands who specialised in abnormal physiologies and who had some success in surgically correcting deformities. Claudette will never speak of what happened; she ran away from the doctor's lab and was rescued by the Carnival. Her Twisting has given her literally bewitching dancing, but she can never attempt to disguise her deformity again; attempting to cover her pointed head inflicts unbearable itching. Introduced in Quoth the Raven #3.

* CharmPerson: She can cast the ''Enthrall'' spell by spending at least a round dancing.

!!The Runt
A midget giogoto born to a Darkling mother and a nameless father, abandoned to serve as a minion for the madman Doctor Emil Bollenbach. When his master was defeated by an adventuring party, the Runt fled into the Kartakass woods, only to be saved from wolves by the Blade Brothers. Now serves Professor Pacali as an assistant. His Skurra-vera gives him a perpetual expression of exaggerated surprise or horror. Introduced in Quoth the Raven #3.

* BecauseYouWereNiceToMe: He's slavishly loyal to Professor Pacali because, for all his faults, the professor treats him quite decently. He never starves or beats the Runt, and he even praises and rewards him for jobs well done, all of which are things the Runt has never experienced before.

!!Armitage Avalon, Mr. Frost
Once the scion of a fairly important family in Port-a-Lucine, Armitage's comfortable life was shattered forever when he drove away a mortally wounded servant of the Living Brain that appeared on his doorstep. Offended, the Living Brain destroyed his family, forcing him to flee from Dementlieu. Taking refuge in the Carnival, his Twisting brought his former icy disdain to the fore in his appearance, though he since redeemed himself and became a cleric of Hala. Introduced in Quoth the Raven #3.

* AnIcePerson: A subtle version; he's immune to cold damage, and unintelligent undead simply ignore him, whereas [[KillItWithFire fire damage is doubly effective against him]].
* AstonishinglyAppropriateAppearance: He has unnaturally pale skin, white hair, and ice-blue eyes. He's also perpetually covered in hoarfrost.

!!Elthryn Winter, The Wraith
A caustic and highly secretive wizard from Kartakass, who was forced to flee when he inadvertently attracted the attention of Harkon Lukas. Has a huge crush on Amelia the Living Vampire, but is too pathologically shy to admit it to her. Introduced in Quoth the Raven #3. Updated in Quoth the Raven #15.

* AstonishinglyAppropriateAppearance: His Twisting has colored his entire body -- skin, hair and eyes -- a shadowy gray color.
* DoggedNiceGuy: In his [=QtR=] #15 update, it's stated that he eventually succeeded in sharing his feelings for, and ultimately marrying, Amelia.
* LoveRedeems: Becomes a much nicer, friendly guy after marrying Amelia.
* TookALevelInBadass: InUniverse, his [=QtR=] #15 update says he started learning how to fight, first to spice his act up, then to seriously protect the Carnival against possible attackers.

A highly curious and sweet-natured orphan from Souragne, Miranda stowed away in one of the Carnival's vardos to escape a pack of cannibal zombies, and wasn't found until the Carnival fled to Darkon. She has been with them ever since. Her Twisting has given her solid silver eyes that are faintly luminiscent, with which she can see in the dark. Introduced in Quoth the Raven #3.

* ThePollyanna: She manages to be cheerful, happy and sweet natured despite the fact that her family were ''EatenAlive'' by [[OurZombiesAreDifferent cannibal zombies]].
* YouGottaHaveBlueHair: Spiritually used with her solid silver eyes.

!!Albert Hemler, The Human Morningstar
A Falkovnian rebel and former gangleader whose friends were slaughtered. His Twisting, feeding upon his festering anger and despair, has resulted in spikes of bone thrusting themselves out through his flesh. Introduced in Quoth the Raven #3.

* BadWithTheBone: He can use the spikes of bone all over his body for defense in melee, or rip them out and wield them as daggers, even throwing them at foes. He can also launch every spike from his flesh in a flurry of bone flechettes, or leap forward in a curled position that lets him smash into a foe like a giant spiky weight, from which he takes his stagename.

A Sithican elf and former adventurer who temporarily traveled with the Carnival. When the Gentleman Caller attacked the Carnival, he was one of those who rose in its defense; afterwards, he chose to stay and lead those members of the Carnival specifically dedicated to protecting it from hostile forces. Introduced in Quoth the Raven #15.

* InterspeciesRomance: He initially had a crush on another Trouper, Blasse, but she spurned him in the wake of the Incubus attack on the Carnival. Shortly afterwards, Mola began making a move for him, having developed a crush on him, and they have since gotten together; this has helped Mola break her ties with her brother.
* MagicKnight: Literally. He has levels in the Knight of the Shadows PrestigeClass, which gives him access to a variety of divine spells. He also has some inherent magical powers thanks to the Twisting.
* OccultBlueEyes: The physical manifestation of his Twisting is eerie glowing eyes, which are colored completely in an unearthly hue of blue.
* ScarsAreForever: He has a scar across his temple from a blow that severed the tip of his ear.
* {{Seers}}: His twisting has given him several arcane divination powers; perpetual Arcane Sight, at-will Clairaudience/Clairvoyance and Comprehend Languages, and True Sight once per day.
* WeaksauceWeakness: His divination powers can be blocked by anything that would normally interfere with his ability to hear or see. So he can see and hear anything that happens anywhere in the Carnival if he wants, but he can't see anything that happens inside a closed vardo, or hear anything that is said in a place where it's noisy.

!!Jacques "Red Jack" Chevalier
A former scion of an aristocratic Port-a-Lucine family, Jacques was the family's shame for his constant wooing of "lower class" women. When he announced his intention to take a commoner he had fallen for to wife, his father was outraged; he sent a thug to rape Jacques' fiancee, in hopes of turning his son away from her. The outraged Jacques wed her anyway, denouncing his father; when his father tried to stop them from leaving, a fight erupted. The house burned down, killing Jacques' wife and father and leaving him hideously burned. His brother locked Jacques up in the basement for a while, taking his place as heir, until Jacques managed to escape and convince their mother to denounce his brother. He then left Port-a-Lucine, and was swept into the carnival. Introduced in Quoth the Raven #15.

* AmbiguousGender: InUniverse, the other Troupers aren't sure if "Red Jack" is a man or a woman. This began because of his constant wearing of a porcelain mask and full-body costume, but has been exacerbated by the Twisting.
* BiTheWay: He has feelings for both Silessa ''and'' Claude. It's implied that this may be partially due to the androgyny forced upon him by the Twisting.
* BodyHorror: He's covered in severe burn scars, which forces him to use a costume to hide them from sight. The Twisting has also made his sexual characteristics increasingly neutralized, shaping him into a more physically, verbally and mentally androgynous individual.
* LoveHurts: He wants Silessa, but she's already smitten with Raja Sing. He wants Claude, but he's too afraid that even with the Imp on his neck, Claude will find Jacques' burns to be too ugly to return the feeling.
* LoveTriangle: He's infatuated with both Silessa and Claude, and Silessa herself is already in a relationship with Raja Sing.
* PlayingWithFire: Another effect of his Twisting; he's mentally fascinated by fire, finding himself compelled to touch it. Thus far, he's resisted, which has kept him from realising that he's both immune to fire and capable of mentally shaping, controlling and extinguishing existing fire.

[[folder:Other Characters]]
!! Dr. Rudolph Van Richten
Once a humble doctor in Darkon, who lived happily with his wife and son. That all came to a crashing the night that a Vistani caravan burst into his home and demanded he treat a badly wounded member of theirs. Van Richten worked on him with all his skills, but it wasn't enough and the boy died on the operating table. Terrified of the (justifiably) infamous temper, mercurial nature and dark magic of the Vistani, he begged them to take whatever they wanted from his home but leave him unharmed. To his horror, they did so by kidnapping his son. Desperately he raced out into the night, where he encountered Azalin; for his own amusement, the Lich not only shielded him from the monsters, but allowed him to command an army of zombies. With their help, he caught the Vistani and demanded his son back... only to find he had been sold to Baron Metis, a vampire nobleman. Commanding the zombies to feast upon the Vistani, he went to the vampire and tried to get his son back, but was rebuked. His son escaped before morning, but it was too late; he had already become a "bride", a vampire created by another of its kind as a lover and soulmate. He staked his son, after spending the last hours of his human self together, and then returned home -- only to find that the vengeful Metis had slain his wife in kind. This set him upon the road to become the greatest monster hunter, and authority on slaying monsters, in the Demiplane of Dread.
* BadassNormal: He never wanted to be a monster hunter, but he adapted quite well.
* DoomMagnet
* {{Expy}}: Of [[Literature/{{Dracula}} Abraham Van Helsing]].
* FantasticRacism: Held a rather justified abhorrence of the Vistani for years as a monster-hunter. He eventually got over this.
* HeWhoFightsMonsters: Inverted.
* TheHunter: The most famous InUniverse example of this, having ''literally'' written the book on hunting monsters. Several books, in fact; the Ravenloft monster {{sourcebook}}s, The Van Richten's Guides, are based off of (and written as, in the player's sections) InUniverse texts that Van Richten wrote to help others take up hunting creatures. Vampires, werebeasts, liches, ancient dead, ghosts, hags and Vistani are all covered by Van Richten himself. His successors, the Weathermay Twins, would later add to the library with texts on the walking dead, fae and the general spawn of the Mists.
* LawfulGood: Official alignment.[[invoked]]
* LiteraryAgentHypothesis: The Van Richten Guide sourcebooks are framed as being the exact same texts that he wrote InUniverse as guides to other aspiring monster hunters.
* MyGodWhatHaveIDone: Averted when it comes to his murdering an entire tribe of Vistani; he doesn't shed a tear (and few readers would) over killing them in the first place, and even when he does learn that all Vistani are not evil, he doesn't regret killing them all so much as he admits that it was an immoral act.
* OverratedAndUnderLeveled: In spite of having hunted numerous vampires and other evil monsters, he's somehow no higher than third level.
* PayEvilUntoEvil: When he caught the Vistani who had kidnapped his son and sold him to the vampire Metis, he set a horde of zombies on them, killing every last one of them. Considering they took van Richten's son and sold him to be a gay vampire's undead sex slave, and the fact they only took van Richten's son because their first target was defended well enough to repulse them with violence, it is ''very'' hard to see them as not [[KarmicDeath getting what was coming to them]].
* StakingTheLovedOne: He had to kill his own son who had been turned into a vampire. This is, along with the murder of his wife by the same vampire that turned his son, what set off his monster hunting career.
* VampireHunter: Though he also hunts ghosts, werebeasts and anything else that goes bump in the night, vampires are his speciality.

!!Jander Sunstar
An elven vampire who originally lived in the ForgottenRealms, he fell in love with a woman in an insane asylum who was actually a plane-lost reincarnation of Tatyana. When the Mists stole her back to Ravenloft, he followed her, and found himself in the role of teaching Strahd what it meant to be a vampire before turning on him for his evil ways. He tried to commit suicide under the sun after failing to kill Strahd, but the Mists stole him away, so he failed.
* FriendlyNeighborhoodVampire: He is perhaps the only nice vampire in the entire setting.
* MistakenForGods: He is mistaken for the Sun god [[TabletopGame/ForgottenRealms Lathander]] in ''Vampire of the Mists''. This even influences the artwork produced by the Church of the Morninglord in Ravenloft, as the Morninglord is depicted as looking like him.
* NonHumanUndead: A vampire elf.

!!Victor Mordenheim
A MadScientist, and Adam's "father." Damned with his creation, he toils constantly to try to "fix" his wife, but has thus far only succeeded in prolonging her agony.

* AffablyEvil: Mordenheim is not a cruel man. He despises death, and would save everyone's lives if he could. But he is also largely unbound by the strictures of morality, and when he can't get enough dead bodies to keep his wife's going, he arranges painless deaths with anesthetic chemicals.
* TheAgeless: It's been centuries. Mordenheim doesn't age beyond his mid-thirties, and no one finds this strange.
* AndIMustScream: His wife's current condition is one of constant misery and suffering, such that she is ready to die... but Victor's pride and hatred of death will prevent him from ever shutting down the torturous machines keeping her alive.
* {{Curse}}: Even before the mists swallowed Lamordia, the gods had cursed Mordenheim for his arrogance by [[BeCarefulWhatYouWishFor allowing him to re-animate Adam in the first place]]. Many fans feel he, not his creation, is better understood as the ''true'' Darklord of Lamordia.
* EvenEvilHasLovedOnes: For all his many flaws, Victor did love his wife and daughter, two of the only real emotional connections he ever formed. To the extent to which his vanity allows him to do so, he regrets ignoring their pleas for him to rein in Adam before it was too late, and he works constantly to keep one of them alive. [[DeconstructedTrope However, because of his vain, selfish nature, he refuses to accept that he is only prolonging her suffering]], meaning that his love for her is still abusive and twisted by it.
* {{Expy}}: A transparent Literature/{{Frankenstein}} pastiche, though much darker and less-sympathetic than the original.
* FlatEarthAtheist: Downplayed, but Mordenheim is a MadScientist who "neither worship[s] nor believe[s] in any power higher than man," and disdains arcane magic as a "diversion" from "real science." Despite coming from a world where, at the least, arcane magic is very real and its power is ''very'' demonstrable.
* ForegoneConclusion: Without the intervention of the gods that have spurned him, his quest to save his wife is hopeless. On some level, he is aware of this... but he keeps doing what he's doing anyway, because to do otherwise would be to admit to himself that he is as much at fault as Adam.
* FrameUp: Mordenheim, for all his faults, is usually rather harmless. But the superstitious people of Lamordia are afraid of him, crediting him with powers he does not possess, and they blame him not merely for the grave-robbing he actually engages in but with his creation's murders.
* GoodScarsEvilScars: Has a big one right over his left eye.
* HealingFactor: An extremely powerful one. He will regenerate FromASingleCell if necessary. [[spoiler: Even the complete physical destruction or disintegration of his being will only ensure that his undying soul possesses a fresh male corpse, which, over the course of a week, comes to resemble him and takes up his work.]]
* LawfulEvil: His InUniverse alignment, representing his detached, pragmatic mindset and his selfish, proud nature.
* MadScientist: Obviously, but a strangely-calm one, who does not suffer from ScienceRelatedMemeticDisorder.
* NonActionGuy: He can't fight at all, but there are certain catches embedded in there...
* {{Pride}}: His tremendous, overbearing arrogance has damned him just as surely as if he had ''actually'' been a Darklord.
* StoneWall: Can't fight, but he has the hit points of a flesh golem, can regenerate [[FromASingleCell from just about anything short of disintegration]], and [[spoiler: there's even a [[TimeLimitBoss timer]] involved, in that hurting him will quickly see Adam intervening to spare himself the pain]].
* {{Synchronization}}: He's technically more a feature of Adam's curse than a Darklord in his own right, and neither can die while the other survives. [[spoiler: Trying to kill Mordenheim will get Adam involved in short order, since they feel one another's physical injuries.]]

!!Jacqueline Montarri
Once a beautiful thief, when the signs of aging began to show up on her face, she became desperate for some way to stay young forever. One dead Vistani matriarch and failed attempt on Castle Ravenloft later, she's not doing ''too'' badly for herself in this regard, though having to change out her head every so often is a bit inconvenient.

* CoolSword: Ironfang, her +2 vorpal sword. She prefers to use this to sever heads because of its clean cut, but it's by no means necessary. Even when she's wearing the head of a class that can't use swords, she's capable of using this one.
* CraniumChase: Her original head has apparently been all over The Land of Mists, even passing into the hands of at least two darklords (who apparently had no idea what it was) on occasion, with her in hot pursuit.
* CursedWithAwesome: Her ageless body [[GradualRegeneration slowly regenerates]] even from death, and actually being headless imposes no penalty upon her vision or hearing, nor her abilities as a thief. She also gets all powers, skills, feats, save throws, and class abilities of any head she dons, is highly resistant to magic thanks to the powerful magic that created her, has no need to eat or sleep, and cannot be poisoned, paralyzed, induced to sleep, or infected with illness. The downside? The heads age quickly while she wears them, she gets migraines if she wears a particular head more than three days in a row, and in 3rd edition she accrues negative levels for every day without a head (which immediately vanish when she puts a new one on). Did we mention that she has anywhere from dozens to hundreds of heads on hand at any point, as of 3rd edition runs a large trading/criminal organization that can get her heads anytime she needs them, and has no issues going and [[MurderIsTheBestSolution getting one herself]] if she has to?
* EvilIsPetty: Had no reason to kill Madame Eva.
* {{Expy}}: Of [[{{Literature/LandOfOz}} Princess Langwidere]].
* TheFashionista: Dresses to perfectly accentuate whichever head she's wearing.
* TheFogOfAges: It's been so long since she's seen her old head, she can't even remember what she used to look like.
* GameplayAndStorySegregation: According to her backstory, she's an expert thief, but in her first writeup she didn't have a single thief skill. 3rd edition fixed that.
* GypsyCurse: Her nature is the result of a Vistani curse.
* HaveWeMetYet: Madame Eva likes to pop up and [[{{Troll}} mock her once in a while]], thanks to being sort of UnstuckInTime and precognitively aware of her death.
* ImmortalitySeeker: What started her on her dark path to begin with. If she can find and put on her original head, she'll have the eternal youth she's always wanted.
* LegoBodyParts: She can wear any female human's head, as long as she attaches it with her red ribbon.
* LosingYourHead: The heads she wears remain alive, fully aware of their former existence, and unable to age or die naturally once she takes them off. This means that she has a basement with hundreds of screaming, sobbing, babbling heads that are slowly succumbing to insanity in the darkness. [[NightmareFuel Pleasant dreams!]]
* MadeOfIndestructium: The crimson velvet ribbon she uses to attach heads to her body cannot be destroyed by any means.
* MagicAIsMagicA: She can only wear female human heads. No demihuman race, even if it has partially human heritage, will do.
* {{Narcissist}}: Absolutely refuses to wear anything but the most beautiful of heads, no matter what useful talents they may have. Fortunately, thanks to the sheer number of heads she keeps, this doesn't really hamper her.
* NeutralEvil: In-universe.
* OffWithHerHead: Suffered from this, and now inflicts it on others.
* {{Omniglot}}: Can speak the languages of any head she's wearing.
* PhantomThief: Once one of the best thieves in Barovia.
* ProperlyParanoid: Her profile notes that if someone should turn up in possession of her original head, she'll immediately regard them as a dangerous enemy--after all, they're literally holding her life in their hands.
* RapidAging: Her stolen heads age a year for every day she wears them.
* ReallySevenHundredYearsOld: She's been seeking her old head for centuries now.
* RemovingTheHeadOrDestroyingTheBrain: Incinerating her original head is the only thing that will kill her off for good.
* ShootTheMessenger: Slashed Madame Eva's throat after the elderly Vistani told her to search Castle Ravenloft for the secret to eternal youth.
* ShoutOut: Her name is so similar to [[https://en.wikipedia.org/wiki/Joaquin_Murrieta Joaquin Murrieta's]] that it's unlikely to be a coincidence.
* SmallNameBigEgo: Oh, she was a pretty darned good thief. That's why she decided she could take on ''Castle freaking Ravenloft''.
* SwissArmyAppendage: Her collection of heads grants her a vast array of potential abilities.
* {{Unishment}}: Yes, the best way to punish an immortality-seeking murderer is to give them immortality and an incredibly versatile superpower based entirely around murder. For a race known for their skill in casting curses, the Vistani seem to have seriously dropped the ball here.
* WhoNeedsTheirWholeBody: Even without a head on, Jacqueline can still see, hear, and get around perfectly well. Heck, in Third Edition, she ''has'' to be headless in order to use her own 8th level thief skills.

!!Desmond [=LaRouche=]
Once a handsome, kindly young assistant to Sir Edmond Hiregaard, his decision to investigate a SerialKiller of prostitutes changed his life irrevocably.

* AllOfTheOtherReindeer: Thanks to his hideous appearance.
* AMindIsATerribleThingToRead: His mind has two wildly different thought patterns, torn between life and death, and inflicts madness checks upon those who try to read it.
* BlessedWithSuck: Desmond only needs to eat once a day, sleep for an hour each night, is unaffected by the temperature, regenerates rapidly, can't be paralyzed, charmed or induced to sleep magically, and his left side has all the benefits of a flesh golem. On the other hand, his face induces horror in all who look upon him, and he's prone to berserk rages.
* ChaoticEvil: In-universe, although it probably just refers to his golem half. At least one source lists him as TrueNeutral.
* ContinuitySnarl: His entire backstory hinges upon Sir Hiregaard's [[EarlyInstallmentWeirdness original Jekyll/Hyde/Jack The Ripper characterization]].
* CoolSword: Phantom, a +1 silver rapier.
* EmergencyTransformation: When Desmond was hurled into a [[HollywoodAcid rack of chemicals and beakers]] by Malken, Hiregaard was at a loss to save him until he realized that he could raid cadavers in order to restore the damaged parts. Unfortunately this inspiration [[GollumMadeMeDoIt came from Malken]]...
* {{Expy}}: Of [[{{ComicBook/Batman}} Two-Face]]. WordOfGod has stated The Mudman of Bergovitsa (mentioned in ''Gazetteer V'') was intended to be his 3rd edition incarnation, in which case he'd be a loose {{Expy}} of Clayface.
* TheHermit: The revulsion he inspires in others has led to this.
* HollywoodCyborg: He's a Half-Golem, the D&D "fantasy" equivalent, where a human has various body parts replaced with magically animated construct parts. Specifically, he's a Half-Flesh Golem, due to having his damaged flesh replaced with magically animated corpse flesh.
* LightningCanDoAnything: Exposing his left side to electricity heals him, even after death.
* NightmareFace: So horrible it induces a horror check even in people who have been warned about it.
* SplitPersonality: One side is the decent young man he used to be (although now rather embittered), the other half is a violent [[TheBerserker berserker]].
* SuperStrength: His left arm has this.
* TwoFaced: His human and golem halves are split down the middle.

!!The Midnight Slasher

A serial killer who stalks the streets of the city of Karina, in Invidia.

* CallingCard: Writes short poems in her victims' blood.
* ChaoticEvil: In-universe.
* ClothesMakeTheSuperman: Wears a magical cloak and boots that make her invisible in shadows and inaudible.
* CripplingOverspecialization: Her entire technique is based around surprising a lone person and killing them quickly. If this fails, she usually has to [[DirtyCoward leg it]].
* DirtyCoward: Won't attack anyone who looks like they can put up a fight or who is part of a group, and usually won't attack if she can't get the element of surprise.
* EnigmaticMinion: Operates as this in ''The Evil Eye'', occasionally helping the heroes out so she can stop the Dog Fights and get close to Gabrielle Aderre.
* EvenEvilHasStandards: A subplot in ''The Evil Eye'' involves her efforts to break up the Dog Fights, a sadistic event in which vicious attack dogs are set upon defenseless humans. She even helps the prisoners escape.
* EvilVersusEvil: Against Gabrielle Aderre.
* {{Expy}}: Of UsefulNotes/JackTheRipper.
* KnifeNut: Comes with the [[JackTheRipoff territory]].
* KnightTemplar: Ostensibly, she limits her killings to those who she perceives as harming children or disrupting families. Being insane, however...
* TheNavigator: Her knowledge of the city's darkest corners is unmatched, making her an excellent stalker and hit-and-run killer.
* {{Retcon}}: The ''Monstrous Compendium'' implies that she only kills once a month, but according to ''The Evil Eye'' she's ''much'' more active. Her actions also seem a lot bolder and broader in scope in ''The Evil Eye'', having killed a number of soldiers in the Falkovnian quarter of Karina and gone after their leader in the past as well as having a subplot involving stopping the [[BloodSport Dog Fights]].
* SamusIsAGirl: Her wide-brimmed hat and cloak hide this well.
* SerialKiller: Unlike her inspiration, she doesn't restrict herself to prostitutes, and seems willing to kill anyone foolish enough to walk the streets at midnight.
* StalkerWithoutACrush: Chooses her victims very carefully, waiting until they're vulnerable to strike. She's also been stalking Gabrielle Aderre.
* StartOfDarkness: When she was five, Gabrielle Aderre seduced her father and turned her parents against each other ForTheEvulz, until they brutally killed each other in front of her. Gabrielle then gave the near-catatonic child a kiss on the forehead, [[DrivenToMadness utterly destroying her sanity]].
* StreetUrchin: Her life when she's not killing.
* YouKilledMyFather: Cries out "For Mother and Father!" when she attacks Gabrielle Aderre in ''The Evil Eye''.

!!Jugo Hesketh

Yagno Petrovna's first friend in G'Henna, he helped to establish the cult of Zhakata, and then seemingly met his end at the hands of the mongrelmen he'd spent his life abusing. To Yagno's horror, however, he turned up as a ghast, leading a group of ghouls in a series of attacks and grave robberies. Yagno drove him away from G'Henna, but he and his pack of ghouls now roam Tepest.

* AscendedExtra: His connection to Yagno was enough to warrant his own writeup, but apart from that he's a bog-standard ghast in every way. Whee.
* CameBackWrong: Whether due to his own cannibalistic tendencies or a curse from his victims, he rose as a ghast, an advanced form of ghoul.
* ChaoticEvil: In-universe.
* ColdIron: Does double damage to him, and ''protection from evil'' spells need to include cold iron in order to repel him.
* EliteMook: As a ghast, compared to ghouls.
* ImAHumanitarian: In life he secretly cannibalized the corpses of those he tortured and sacrificed in the name of Zhakata, killing and devouring untold numbers of G'Henna's mongrelmen and unbelievers. Now, he's not human any more, so it doesn't count.
* MookMaker: Any human or demihuman killed by him will raise as a ghoul, if the body isn't blessed or destroyed.
* TheParalyzer: Like all ghouls, he has a paralyzing touch.
* StinkBomb: As a ghast he gives off a stench of rotting flesh that can make people violently ill.
* VillainousFriendship: With Yagno Petrovna, in life.
* WolfPackBoss: Runs with a pack of ghouls which he made himself.

!!Nostalia Romaine

Ivana Boritsi's dearest friend and advisor, and the first of her ermordenung. Ivana set her to kill Camille Dilisnya, her mother, so that she could ascend to rulership of Borca.

* AcquiredPoisonImmunity: The only toxin that can affect her is the touch of an ermordenung.
* BadDreams: Frequently has nightmares wherein Camille Dilisnya rises up as a ghost to destroy her.
* TheBeautifulElite: The ermordenung are part of the aristocracy of Borca, and she's the head of them all.
* CantHaveSexEver: Will kill any partner she touches, and [[MutualKill ermordenung are vulnerable to each other's poisons]].
* CharmPerson: Her deep, husky voice acts like a ''charm'' spell.
* HoneyTrap: All ermordenung are beautiful assassins.
* IJustWantToBeLoved: The intimacy denied her as an ermordenung gnaws at her soul.
* KissOfDeath: How she killed Camille Dilisnya.
* LawfulEvil: In-universe.
* MonsterProgenitor: Although as an ermordenung, she cannot breed, she is the first of Ivana Boritsi's ermordenung and their leader. She has a power other ermordenung lack (her ''charm''ing voice), which may be the result of her [[SuperPrototype experimental]] nature.
* OlderThanTheyLook: Each new moon, she uses an elixir of her own devising (which is said to require the harvest of at least three young men), to stay young. Otherwise, she'll [[RapidAging age at an accelerated rate]].
* PainfulTransformation: The transformation process is so agonizing that only the most robust individuals survive becoming an ermordenung.
* PoisonedWeapons: Her dagger is filled with a solution made from her own blood.
* PoisonousPerson: As an ermordenung, her slightest touch is a deadly poison.
* RavenHairIvorySkin: Like all ermordenung.
* {{Retcon}}: The assassination of Camille and Nostalia's role in it weren't detailed upon until the ''Monstrous Compendium''.
* StartOfDarkness: Was a perfectly ordinary young lady until Ivana asked her to kill her mother and infused her body with poison. These days she [[ItGetsEasier feels no remorse for killing]] and has come to enjoy the misery she sows.
* SuperSoldier: Particularly in 3rd edition, where the ermordenung transformation process acts as an overall enhancement, increasing all the subject's stats, with an emphasis on strength.
* SuperStrength: As a female ermordenung, in 2nd edition she has 18/50 strength--that is, borderline superhuman, ''especially'' for a woman.
* ToxicFriendInfluence: Had no particular dislike of Camille, but her devotion to Ivana overwhelmed any qualms she may have had about killing her.
* VillainousFriendship: With Ivana Boritsi.
* WhyDidItHaveToBeSnakes: Is still haunted by the feeling of Camille Dilisnya's lips upon hers as she died, and is horrified and disgusted by the thought of touching a woman. [[FalseReassurance That's what the dagger's for.]]

!!Ahmi Vanjuko

A ranger from [[{{TabletopGame/Greyhawk}} Oerth]]; he ran afoul of Easan the Mad and wound up trapped in the body of a mechanical golem.

* BlessedWithSuck: Has all the benefits (minus the immunity to mind spells) of a mechanical golem and is virtually immortal--at the expense of everything he held dear.
* ChaoticNeutral: In-universe.
* FriendToAllLivingThings: As a ranger. These days, though, AnimalsHateHim, fleeing when he comes within fifty feet of them.
* TheHermit: Has isolated himself in a cave in the forest.
* {{Magitek}}: Is an example of this.
* MercyKill: Has devoted himself to wandering the forests of Vechor, ending the suffering of Easan's other experimental subjects.
* NatureHero: As a ranger. Although he's lost most of his powers, he still has a few nature-based spells left.
* NatureLover: One of the most tragic aspects of his new life is that he's lost his connection to the wildlife and beauty of the wilderness.
* TheNeedless: Doesn't need to eat, drink or sleep.
* NinjaPirateZombieRobot: A magical mechanical golem ranger.
* SenseLossSadness: No longer able to smell, taste, or touch, and so can no longer enjoy nature as he used to.
* ShockAndAwe: Can shock people he hits with his claws or who hit him with metal melee weapons, and can generate a powerful electrical aura that will hit any living thing within twenty feet.
* TheSpeechless: Utterly unable to talk.
* StarCrossedLovers: Fell in love with a Vistani woman, and tried to follow her group into the Mists, but wound up alone in Vechor.
* SuperStrength: As a golem.
* {{Transplant}}: From [[{{TabletopGame/Greyhawk}} Oerth]].
* UnwillingRoboticisation: Via BrainUploading.
* WolverineClaws: On his fingers.

!!Andres Duvall

Ravenloft's first, last, and only Bardic Lich, Andres was an ordinary bard until his curiosity got the better of him and he ended up on Azalin's doorstep.

* AndThenJohnWasAZombie: He thought he'd gotten out of Castle Avernus alive and intact...right up until he realized his heart wasn't beating anymore. Within a week, his skin was dried and stretched upon his bones, and people were running away from him.
* ArchEnemy: Azalin is his, though the power disparity between them means that so far Andres's actions against him are limited to wandering around Ravenloft gathering allies and weapons.
* BlessedWithSuck: Has all the physical benefits of a lich, but is forever a horrific monster.
* CuriosityKilledTheCast: Discovered a fragmentary account of Azalin's rise and became so fascinated by the story that he ''had'' to visit Castle Avernus in person. As Azalin's guest, he was convinced that he wasn't getting the whole truth, so he investigated Azalin's inner sanctum, raising his captor's ire.
* DidWeJustHaveTeaWithCthulhu: Azalin treated him as a guest as well as a prisoner, regaling him with his life story and demanding nothing save that Andres sing songs and tell tales for him.
* EmotionBomb: Generates an an aura of fear.
* HalfHumanHybrid: Half-elf, but such a charming person that he was spared the usual FantasticRacism. It's rather academic ''now'', of course.
* HeKnowsTooMuch: His knowledge of Azalin's secrets has made him one of the darklord's most hated enemies.
* ImprovisedArmor: When Azalin shot a lightning bolt at him, he grabbed one of the lich's most potent spellbooks to shield himself and escaped unscathed. [[AndThenJohnWasAZombie ...Or not.]]
* MagicEater: His only form of sustenance. He can absorb spells cast upon him, or touch a magic user and grab a spell from their minds.
* TheNeedless: He no longer has any need to eat, sleep, or breathe, although he does have to absorb magic once a day.
* NeutralGood: In-universe.
* NightmareFace: As a lich, his face is so terrifying that people flee from him.
* NoSell: Any magic cast upon him is absorbed, restoring his health and providing sustenance.
* OddFriendship: With Azalin, who seemed almost grateful for his company.
* OurLichesAreDifferent: The text repeatedly notes that he's not a "true" lich (for one thing, he doesn't have a phylactery), but that he's close enough to count.
* TheParalyzer: Has a chilling, paralyzing touch, like other liches, although his is less powerful.
* SingleSpecimenSpecies: Due to the fluke which created him.
* SpoonyBard: Although he's lost most of his abilities in that regard, he retains his ability to cast arcane spells, and to use thief skills and bardic lore.
* TechnicallyLivingZombie: Transformed into a lich without actually dying first.
* WellIntentionedExtremist: He's sided with enemies of Darkon several times in his efforts to bring Azalin down, and might even be able to stomach working with a rival darklord like Strahd if he has to.

!! Toben the Many
If Toben ever had a past as a human, he doesn't care about it. What he is now is far grander than any single life; as his title implies, Toben is not a single creature, but a single mind [[HiveMind that inhabits the bodies of all those killed]] by his [[PlagueMaster Grinning Sickness]] or anyone killed by one of his bodies. Either way, [[TheVirus the corpse develops a rictus grin and a fiendish intelligence]], capable of coordinating its actions with all of Toben's other bodies to a degree most necromancers would commit genocide for. Beyond that, though, he's not really a macro-scale threat like a darklord; he's far too self-centered and lazy for that. He is, however, a sadist; seeing as how he has nothing to do with his immortality, he enjoys [[ItAmusedMe making a game of it]]. A very cruel game of it.

* AGodAmI: Perhaps not a god, but he does think of himself as superior to everyone with only a single body.
* AxCrazy: Of a more subdued manner, but he's exactly as insane and sadistic as his [[SlasherSmile symptoms]] suggest.
* BreakThemByTalking: He ''loves'' tormenting people psychologically.
* CursedWithAwesome: The dominant theory as to his origins state he was a soldier who used a disguise to provoke a massacre of a Vistani caravan, and is now a HiveMind due to what was probably intended as an IronicHell of LossOfIdentity. He really doesn't mind.
* ForTheEvulz: A bored Toben is a terrifying thing.
* ItCanThink: Toben is what happens when you give a ZombieApocalypse the mind of a high-functioning and very clever SerialKiller.
* SlasherSmile: All of his bodies' lips shrink and their eyes bulge, leading to this as a permanent expression.
* ZombieApocalypse: He's not planning on taking over any time soon (it'd get lonely), but anyone facing Toben quickly faces this in short order.

!!The Kargatane of Vallaki
A secret cell of Azalin's secret police, the Kargatane, boldly operating out of the Barovian village of Vallaki and secretly gathering forbidden lore right under the nose of Azalin's enemy, Strahd. Or so they think. In reality, these Kargats have all proven utterly worthless or simply too annoying to be around, so their superiors banished them to Barovia in the hopes that, even if Strahd didn't kill them, they'd at least be out of harm's way. Oblivious to their superiors' contempt, the Vallaki cell busied themselves with gathering as much information about the Demiplane as possible, eventually deciding that they had been compromised and burning down their bookstore in order to flee. Their locations are now unknown. The core members were detailed in the ''Forgotten Children'' fan-splat by the Secrets of the Kargatane, with extra members being detailed in several of the ''Books of S_'' series of fan-splats.

!!!Tropes shared by all:
* AuthorAvatar: The Vallaki Kargatane were created as tongue-in-cheek {{Self Insert}}s of the founders/admins of the Shadows of the Kargatane, the first official Ravenloft fan-site and the original publishers of Ravenloft fan-created material. The "Burning of Vallaki", in which their bookshop burned down and they fled into the darkness, is an in-universe explanation for their meta disbanding.
* TheDevilIsALoser: Invoked; they're all evil and willingly sworn to an evil organization, but this is presented in ways to highlight just what absolute ''losers'' they are.
* EvilIsPetty: Calling them "small minded jerks" would not be unwarranted.
* TheGadfly: All of them are in some way highly obnoxious and irritating. Lady Kazandra's spymaster, the half-ghoul Sir Bartholemew Nylreave, hates them so much that his efforts to try and torment them are starting to affect his work.
* MarySue: Averted. Their depictions in-universe are very clear about the points that A: they're not that powerful, and B: they're all total losers.
* NotSoHarmlessVillain: With how laughably pathetic they are, it's easy to forget that they're vicious, ruthless, depraved killers who will murder and torture without a second's hesitation if they think it necessary.
* ReassignedToAntarctica: The basic idea behind them all; whether they were incompetent or just plain annoying, they were all sent to Vallaki to get them out of the Kargatane's hair.
* SmallNameBigEgo: They all think that they're actually highly respected and admired by their peers, and that what they're doing is vital, respectable work. Even if they think other members of their cell are idiots, they're convinced that ''they'' are the exceptionally talented OnlySaneMan in comparison.

!!!Ernst Turgadon
Born the scion of an Il Alukian noble family, Ernst Turgadon might have grown to a quiet, respectable normality had he not been born with psionic power. Growing up, he was an eerie child, always asking questions that seemed tailor-made to unnerve and unsettle the person he questioned. He was quickly accepted into the Kargatane and made an interrogator when he pointedly asked Lady Kazandra why she worked for Lord Azalin when she seemed to be only loyal to herself. Eventually, she sent him to lead the Vallaki cell, giving him a strange box and telling him to open it in private. When he did so, he found himself knocked unconscious by an unearthly screaming wind that continued to echo in his head afterwards, coloring his voice.

* DissonantSerenity: Ernst never seems to get angry, always seeming calm or even mildly amused, even when he’s being verbally abused or physically attacked. People find this almost as creepy as his voice.
* NeatFreak: A downplayed example. He’s much more concerned with keeping his space neat and tidy than his room-mates are, and has something of a nervous tic of making tiny adjustments to the positions of paintings, books and other objects around the store.
* NoodleIncident: Just what it is that he did to get banished to Vallaki. The other Kargats have very clear reasons why their presence would be considered embarrassing or futile, but Ernst seems quite professional.
* NotSoAboveItAll: Despite his apparent competence in comparison to his cell, he does get involved with a lot of the crazy things they do. Like insisting that Ryven is alive and well, in complete contrast to the actual reality.
* PsychicPowers: Focused on {{Telepathy}} and [[{{Seer}} Clairsentience]] powers.
* TheQuietOne: He doesn’t speak much, both because his haunted voice attracts attention and because ''he finds it creepy too''.
* UncannyValley: InUniverse. Ernst’s voice and emotionally reserved demeanor unsettle people, to the point his questions literally weakened a listener’s willpower in AD&D.
* VoiceOfTheLegion: A variant; Ernst’s voice is constantly underlaid by the faintest unsettling echo of tormented, insane screaming.

!!!William Gruhman
Once, William was the kind of man who would have opposed the evils of the Kargatane. Now, he isn’t that man. Indeed, he’s not any sort of man at all. He’s a podling – a vegetative clone of the original William Gruhman created by a doppelganger plant. The original’s adventuring buddies tried to save their friend’s soul by capturing the podling and forcing a Ring of Mind Shielding onto him before using various protective spells and rights. They severed the bond between the podling and its mother-plant alright, but had failed to account for the podling’s true nature; all that was left behind was an empty shell with the memories of William. The podling killed the adventurers, and then wandered off into the world. Adrift amongst humanity, it found its way into the Kargatane by sheer chance, and then sought to work its way up the ranks; when Lady Kazandra realized that this highly aggressive and ambitious Kargat was immune to her vampiric charms, she quickly sent the potential liability off to Vallaki, telling him that he was to serve as her secret agent amongst their ranks.

* DeathSeeker: Averted. He despises what he is now, but he fears the NothingAfterDeath even more, which is why he stays loyal to the Kargatane; he desperately wants the promised immortality of undeath. Of course, it’s unclear if a podling like him could even ''become'' undead…
* DisproportionateRetribution: When angry, William goes utterly ''berserk'', determined on inflicting as much pain and suffering on whoever has angered him as possible.
* ForgetsToEat: Partially because he doesn’t eat, instead using a magical ring to leech life energy from kills to sustain himself, but because of his nature as a soulless podling, he generally does absolutely nothing unless someone or something else is occupying his attention. If left to his own devices, he tends to sit in a chair and just gather dust.
** Also, truer to the spirit of the trope, he sometimes forgets to use his vampiric regenerative ring, resulting in him starving close to death before he remembers to restore himself.
* HairTriggerTemper: His wrath is easily aroused and legendary amongst his fellows for its savagery.
* HumansThroughAlienEyes: He doesn’t understand humanity ''at all'', partly due to being a podling and partly due to being soulless. This makes him prone to asking all kinds of inappropriate questions – the fact he’s obsessed with understanding everything to figure out “the Great Joke” that he believes Fate is playing doesn’t help, of course.
* {{Planimal}}: As a podling, he’s closer to a plant than to a humanoid.
* ShoutOut: As a podling, he’s basically based on the alien clones from Film/InvasionOfTheBodySnatchers.
* SoullessShell: This is true for all podlings, really, but William’s severed connection to the overmind of his mother Doppelganger Plant means he can actually understand what he’s missing, which drives him mad.
* StrawNihilist: He sees all of existence as “the sick joke of an insane higher power”, and has dedicated his unnatural existence to figuring out what this “Great Joke” is.
* TrapMaster: Tends to occupy himself by setting up lethal booby-traps around the bookshop, apparently just for the hell of it.
* WhatIsThisThingYouCallLove: He’s freakishly good at predicting people’s behavior, except when they are being motivated by love. He simply cannot understand the emotion at all, and so his predictions ''always'' fail if he tries to use them on someone being driven by love. This drives him into a frenzy of hate.

!!!Holder Crosspen
A Darkonian mage whose fascination with the powers of the occult attracted the attention of the Kargatane; however, Lady Kazandra soon came to regret her decision when she realized just what a grating, abrasive asshole he was. Compounding this with a total inability to respect the chain of command, she quickly sent him packing off to Vallaki. Not that he cares overmuch, given it gives him a perfect opportunity to indulge in his passion for obscene occultic lore and dark magical secrets. The other Kargat find him equally obnoxious, but his ability to perfectly find anything they need in the immense clutter of their bookstore makes him too useful to get rid of.

* AnimateDead: He’s gained the ability to do this once per week as the result of a dark magical pledge he made, involving making the only woman who he cared for and who cared for him into a HumanSacrifice.
* BlackMagic: He’s fascinated with the study of it, and it’s the main reason he works with the Kargatane.
* EvilSorcerer: A pretty standard depiction of one.
* JerkAss: He’s one of the biggest assholes in the cell.
* NotInThisForYourRevolution: He doesn’t really give a damn about the Kargatane’s goals or even his cover job; he just wants to acquire as much secret knowledge as he can, the darker and more obscure, the better. Fortunately, his current role in the cell provides him with vast opportunities to expand his library of secrets, so he’s quite happy to stay with them.
* RedRightHand: He’s picked up two deformities as a result of his evil deeds; his eyes have white irises and grey-red sclera, and his chest is covered in fine gray scales.

!!!Jaerdaph Baeloss
An albino drow originally from Menzoberranzan, of the Underdark of [[TabletopGame/ForgottenRealms Faerûn]], Jaerdaph grew up in a life of misery and torment even greater than usual for a male drow, due to having been born an albino. Eventually, the cruel treatment of his mother and elder sisters drove him to act out, and he became a rebel against Lolth’s theocracy, progressing from defacing the drow god-queen’s shrines to murdering her priestesses. Eventually, his mother caught him just after he had murdered one of his elder sisters, and only the Mists saved him from her wrath. He wound up in Il Aluk, where he first disrupted Lady Kazandra’s mission to slay a rogue werewolf member of the Kargatane by mistaking her for a whore and accosting her, and then saved her by slaying the forewarned werewolf with his magic. She took him in as a Kargat, and cast him out almost as quickly when she found out what kind of an asshole he was.

* CainAndAbel: In spirit, anyway, since both he and his victim were evil.
* EvilAlbino: Thoroughly evil (ChaoticEvil, in fact), and also an albino due to a birth defect.
* EvilVsEvil: He’s a thoroughly wicked EvilSorcerer himself, but he dedicated himself to brutally fighting his people’s native ReligionOfEvil before he was cast into Ravenloft.
* FatBastard: He’s quite portly, and also a real piece of work.
* {{Gonk}}: Ordinary drow are noted for their eerie, unearthly beauty even despite their cruel hearts. Jaerdaph has the typical drow evil, but is, frankly, repulsive. His albinism makes his skin disgustingly pale, an almost scaly-looking pink-tinged white, and gives him brittle, sickly yellow hair in lieu of the typical drow’s lustrous whiteness. Not that he has much hair, being mostly bald, and he’s also quite fat, in contrast to the usual supple slenderness of his people.
* TheHeretic: He hates Lolth and enjoys killing her priestesses.
* KickTheSonOfABitch: Let’s face it, nobody ''really'' cares about his spree of serial killing in his homeworld, since he was targeting Lolth priestesses.
* NeatFreak: A variant; because of his arachnophobia, he’s constantly trying to dust and fumigate the bookshop in order to keep spiders from settling there. He’s been known to offer prisoners a chance to escape if they’ll eliminate all of the shop’s cobwebs and spiders – even the slightest failure, however, elicits vindictive torture.
* NotInThisForYourRevolution: Privately, he feels like the Kargatane have absolutely nothing to offer him; even the promise of immortality through undeath is meaningless to him, since as a drow he’ll “live forever” anyway, undeath forfeits earthly pleasures, and [[UndeathAlwaysEnds even the undead can be destroyed]], making it an ultimately meaningless goal to him. The only reason he remains part of the Vallaki cell is because he’s secretly appropriating all the spells and magical items he can from their acquisitions.
* TheStarscream: His ultimate goal? Nothing less than ''overthrowing Azalin and conquering Darkon for himself''.
* VerbalTic: Damage to his lips and tongue gives him a peculiar buzzing sort of lisp, causing him to make elongated Z sounds whenever he tries to use words with an S sound.
* WhyDidItHaveToBeSnakes: He absolutely '''hates''' spiders, being intensely arachnophobic, as a result of his family torturing him with such when he was a child. In fact, it’s so intense that A: he can’t use any spells that make use of spiders in any fashion as part of their material components, and B: he can actually be paralyzed on the battlefield by showing him a spider, after which he’ll instinctively try and flee.

!!!Drawden Selrach
A knowledge-seeking, constantly-questioning riddle-peddler, Drawden was lured into the Kargatane by virtue of a dark aspect of his personality, only to be sent on to Vallaki when his weak will and other questionable personality traits proved he was less than capable as a member.

* CommanderContrarian: A variant. Courtesy of a streak of madness planted in him by a wild magic surge, if ever he falls victim to a MindControl type effect, he has a chance to act in the exact ''opposite'' fashion to what he was initially influenced to do.
* FlatCharacter: We know… almost nothing about him. Seriously, his entry in ''The Forgotten Children'' contains barely as much personal information as ''Ryven’s''. Yeah, he’s almost as much of a blank slate as the ''corpse''.
* KnowNothingKnowItAll: He can sure sound convincing, and is very quick to offer information to anyone who he thinks needs it, but he really knows a lot less than he has convinced himself. Those who listen to his apparently “expert” advice may occasionally receive some astute information, but will more likely receive absolute drivel that will probably put a person in mortal danger if they take it seriously.

!!!Ryven Trylbare
The most enigmatic of the Kargat cell, for a simple reason: he fell off of his horse shortly after arriving in Vallaki and smashed his head in, dying almost instantly. Dumbstruck by this, the rest of the Kargat refused to accept his death. They pickled him with quicklime and left him to mummify in a distant corner of the shop, occasionally interacting with him and utterly convincing themselves that he’s still alive.

* TheAce: The Vallaki cell thought he was everything an aspiring Kargat should be, which is why his fatal accident disturbed them so.
* InsaneTrollLogic: The reason why the other Kargat refuse to accept his death – the Kargatane promises immortality to those who are worthy, and Ryven was an excellent servant of the Kargatane. Ergo, ''it’s not possible for a Kargat to die'', and so by that logic, Ryven ''can’t'' be dead.
* MummiesAtTheDinnerTable: As mentioned, despite the fact that Ryven is well and truly dead, the rest of the Kargat talk to him and interact with him all the time, treating him as if he were just TheQuietOne.

!!!Mynilar Sannom
Added to the Vallaki cell in ''The Book of Sorrows'', the second of the ''Books of S_''. The son of a wealthy family from a small town along Darkon’s Vuchar River, Mynilar’s parents never realized how little their wealth actually meant to the local farmers, and so he grew up being tormented and abused as the “snotty local rich kid” by his fellows. He only won acceptance when he wound up loving an obscene tattoo that they forcibly gave him, impressing them, though that acceptance was lost again when he learned about his allergy to liquor, preventing him from getting involved in their friendly drinking. He eventually moved to Martira Bay, where his realization that he was still an outsider led him to indulging in more tattoos, body piercing, and a growing obsession with writing depressing poetry. Eventually, he learned he could influence people to do what he wanted, and he began honing his talents in this direction. When he tried to make one of Lady Kazandra’s pupils into one of his conquests, he was quickly inducted into the Kargatane, and equally quickly dispatched to the Vallaki cell. The Midway Haven Observatory fan-splat ''The Book of Storms'', SpiritualSuccessor to the Kargatane’s ''Books of S_'', reveals Mynilar’s fate after the burning of Vallaki: [[spoiler: he was actually murdered by his companions and became some kind of undead, trapped in the ruins of their former shop. One member of the Observatory’s in-game characters, Craydon, found the bound undead and received the InUniverse Book of Storms from him, and then another, Druinor, unceremoniously shot him truly dead when he attacked Craydon]].

* BoomHeadshot: [[spoiler: How he is ultimately slain.]]
* CantHoldHisLiquor: Literally. A single mouthful is enough to make him violently throw up.
* CharmPerson: His favorite spells are this and others along its line, like Suggestion and Friends and Forget.
* CruelAndUnusualDeath: [[spoiler: His former partners chained him up in a room in their bookstore and then left him to die when they detonated the firebomb they set off in the shop, either from being burned alive, from being crushed in the collapse of the building, or from either smoke inhalation or asphyxiation. Ultimately, he suffered the relatively quick and painless death from smoke inhalation.]]
* FelonyMisdemeanor: He was shipped off to the Vallaki cell because… he insists on going around shirtless to show off his body modifications and he refuses to stop reading people his poems.
* TheFriendNobodyLikes: The rest of the Vallaki cell can hardly be said to get on well, but they’re united in their disdain for Mynilar, whom they consider a lazy, arrogant, pretentious, obnoxious prat with an unseemly love of flaunting his body modifications and with an irritating habit of reading them his poetry all the time. [[spoiler: Eventually, this makes them leave him to die in their shop before they flee Vallaki.]]
* {{Goth}}: His love of depressing poetry, tattoos, body piercing and laziness all invoke a pretentious goth-punk poseur sort of motif.
* KarmicDeath: Of a particularly cruel irony flavor. [[spoiler: He is abandoned and left to die by the same “dimwitted louts” he scorned, becoming undead. Then, the aspiring fame seeker has his brains unceremoniously blown out of his skull by a random hero, with neither his killer nor the last person he ever spoke to knowing his name or his history, condemning him to oblivion and obscurity. Nobody will ever remember him in the slightest.]]
* MundaneUtility: He’s very fond of using his CharmPerson abilities to woo attractive women to his bed and to make other people do things for him.
* OnlySaneMan: His attitude pushes him closer to JerkassHasAPoint territory, but he is in many ways the sanest and most stable of the Vallaki cell. For starters, he’s the only Kargat besides Wyan who realizes that Ryven is dead and tries to convince the others of this.
* SmallNameBigEgo: Even by the Vallaki cell’s standards, Mynilar is full of himself, considering himself “above” the mundane drudgeries of their work and refusing to do anything but write poems, read and spy on his fellows.
* TheTeetotaler: Enforced by his allergy to alcohol.

!!!Wyan Twichell
Added to the Vallaki cell in ''The Book of Shadows'', the fourth of the ''Books of S_''. Born to wealthy parents in Nartok, Wyan shunned traditional learning in favor of self-teaching himself about the occult, fascinatedly devouring lore on creatures of the shadows such as vampires and werebeasts. Teaching himself the basics of the conjurer’s art, he became convinced of two things. The first was that vampiredom was a darkly blissful form of immortality, and that to become a vampire was to gain all eternity in which to enjoy depraved hedonism. The second was that the Kargatane’s upper echelons were filled with vampires. He set off to Martira Bay, clumsily ingratiating himself with the Kargatane along the way, and ultimately found his way into their ranks. Inevitably, his blatant commentary about his suspicions saw him packed off to Vallaki within days of joining.

* TheCloudCuckoolanderWasRight: The Kargatane really does include a lot of vampires. And other monsters besides. Doesn’t make Wyan any less of an idiot.
* DirtyCoward: As ferocious as his temper is, he’s also a total coward and instantly wilts in the face of anyone standing up to his tirades.
* TheFriendNobodyLikes: Amongst the Vallaki cell’s personal hierarchy, it’s all agreed that as bad as Mynilar is, Wyan is worse, and they’re united in their contempt for him. They all think of him as talkative, immature, self-important and generally abrasive. Meanwhile, Wyan hates the rest of the cell right back, having little respect and less patience for them, as well as openly considering them to all be dangerously insane.
* HairTriggerTemper: His temper is legendary amongst the Kargat he works alongside, and even minor irritations result in him screaming profanities, smashing whatever is to hand and threatening violence to anyone who catches his eye.
* OnlySaneMan: Aside from Mynilar, he’s the only Kargat in Vallaki who realizes and accepts that Ryven is dead, and the rest of the cell’s refusal to do so causes him to disdain them.
* PetTheDog: The only exception to Wyan’s general lack of compassion is his familiar, Sweetums, an obscenely fat orange tabby cat whom he dotes on shamelessly to a sickening degree.
* TooDumbToLive: He openly voiced suspicions about the secrets of the Kargatane’s upper echelons. That the basic fact – that they were vampires – was true doesn’t change the fact his comments were shocking in both audacity and sheer stupidity. It’s sheer good luck that he wasn’t just killed out of hand.
** Also, he researches the habits and nature of outsiders mostly by summoning and then trying to survive their rampages when the spells wear off. He’s succeeded so far, but as a summoned creature in Ravenloft is trapped there, it’s inevitable that one of his former “test subjects” will eventually come after him.
* WrongGenreSavvy: As stated above, he believes becoming a vampire is a dark sort of paradise, granting you all eternity in which to explore and sate your darkest desires and passions. This is not the case in Ravenloft, no matter how vampires may try and delude themselves otherwise.

!!!Marcel Vendark
Added to the Vallaki cell in ''The Book of Shadows'', the fourth of the ''Books of S_''. The son of a Tepestani wise woman formerly of Kelee and an unknown father, he was tormented and shunned through his life by the superstitious villagers. When he was nine, one of the villagers died despite his mother’s efforts at treating him, forcing the woman to flee with her son lest they be burned at the stake as witches. They settled in Darkon, where Marcel’s growing resentment against his mother led him to steal their money and run away. Found by Vistani, he offered them his mother’s money if they would take him to the nearest town. The Vistani did as asked…by selling him to a Kargatane agent as a slave. However, the Kargat, a skilled wizard, recognized potential in his new serf and took him in as an apprentice. Marcel learned quickly, and eventually killed his teacher and took his place. Unlike the others in Vallaki, he wasn’t assigned to them; rather, he chooses to spend time with them as part of his various plots.

* AwesomeButImpractical: The scary iron helmet he wears makes him look a lot more intimidating, but impedes his ability to see and hear, and muffles his voice to the extent his risks failing spells.
* ControlFreak: He’s obsessed with trying to have control over everything around him. Of course, that’s doomed to failure in a land like Ravenloft, but he’s too demented to care.
* HairTriggerTemper: The slightest hint that things aren’t going smoothly, and he goes absolutely mental, swearing profusely and lashing out at his surroundings – and with his combination of powerful spells and physical strength, he’s truly scary to be around when that happens.
* KlingonPromotion: He killed the Kargatane wizard who taught him and then usurped his holdings and, eventually, his rank in the Kargatane.
* NerdInEvilsHelmet: He wears his trademark scary helmet because, underneath, he’s a rather unimposing baby-faced sort of character. He’s still dangerous, he just doesn’t look intimidating at all.
* NeverMyFault: His sheer arrogance means that he refuses to accept his role in the many, many failed schemes he has suffered.
* UnequalRites: Has a self-loathing fueled resentment of sorcerers, due to the fact that his own failure to inherit sorcerous talents from his Halan witch mother lead to her indifference to him and to him suffering burning feelings of inadequacy.

!!!Jorhlan Raynor
Added to the Vallaki cell in ''The Book of Sacrifices'', the fifth and final of the ''Books of S_''. It was quite plain to anyone that the sweet-natured, gentle, child-like, naive, optimistic and good-hearted Jorhlan was not suited to join the Kargatane. His father, an inner circle member named Magnus, refused to accept this, and pulled in every string and favor he could to get his son into the Kargatane. Jorhlan promptly got himself killed on his first mission. But his guilt and determination to please his father allowed his spirit to linger, transforming him into a body-snatching incorporeal undead called an odem… unfortunately, this didn’t change his fundamental nature, and now he was a bungling idiot who was to all intents and purposes immortal. Finally, in frustration, Lady Kazandra sent him to the Vallaki cell, where he would be out of the Kargatane’s way.

* ForgetsToEat: One of the reason his living hosts often die is because, being both undead and kind of stupid, Johrlan has a bad tendency to forget about attending to his host’s vital needs, like food and drink, until it kills them.
* TheGadfly: Taken UpToEleven in comparison to the “asshole” Kargat members. To put this in perspective, he has a special quality to represent how annoying he is. Anyone who spends more than 24 hours in his presence has to make a difficult Willpower save or be unable to resist trying to kill him. He is ''that'' annoying.
* GoodIsImpotent: As his profile puts it, being attacked by Jorhlan is about as likely as being attacked by a damp tissue and only marginally more dangerous. He absolutely hates violence, and is convinced everyone could work their differences out if they’d just try. Unfortunately, he’s no more a diplomat than a fighter, and so inevitably any conflict leads to him fleeing, sobbing over the brutality and ignorance of humanity. He always bounces back eventually.
* GrandTheftMe: What makes him dangerous to others around him; as an odem, he possesses bodies and uses them for himself. Unfortunately, he tends to end up killing his hosts by accident.
* LethalKlutz[=/=]LethallyStupid: The combination of his bungling stupidity, a propensity towards clumsiness, and his nature as an incorporeal undead makes him an unusual example of this trope; he tends to get his hosts killed with alarming frequency, to the point he was going through an average of ''seven bodies a'' '''day'''. This means he’s a rare case of someone being so dangerously clumsy/stupid that they kill themselves, whether by irritating someone until they kill him, walking into danger, or just neglecting his host’s needs to a fatal extent. As an odem, he just left the mutilated corpse behind and went in search of another one. After switching to zombie bodies, he still gets into accidents, but he tends to just shrug off things that would have originally stopped him, like walking into William’s traps, getting stabbed by one of his cellmates, or eating poison.
* ManChild: Johrlan has a fundamentally child-like view on the world around him, an innocence that manages to go past “endearing” and right into “obnoxiously annoying”.
* MasterOfDisguise: Subverted. His attempt to disguise himself to infiltrate a group of smugglers was so damn awful – involving stereotypical pirate costume, complete with stuffed parrot – that the smugglers instantly realized who he was and beat him to death for it.
* {{Nepotism}}: A deconstruction of just how bad this can actually be. It was plain to anybody with eyes that he wasn’t suited for the Kargatane. His father pulled all the strings and played all the favors he could to get Johrlan into the society anyway. Johrlan promptly got himself killed on his first mission.
* ThePollyanna: Jorhlan’s brain is a world of butterflies and rainbows, of teddy bears and ice cream. He’s almost always cheerful, upbeat and optimistic, seeing only the good in life and quickly bouncing back unscathed from any exposure to reality’s cruelty.
* TokenGoodTeammate: He’s the only Vallaki member who has a good alignment (ChaoticGood, specifically). Of course, there are two types of good people in the world: those who inspire people to greatness through their selflessness and benevolence, and those who make the people around them want to kick them. And Johrlan, sadly for everyone around him, falls squarely into category #2.
* TooDumbToLive: Literally! His stupidity got him killed. Afterwards, his possessions tended to end up fatal for his hosts due to his clumsiness, ineptitude and general stupidity. It got to the point that the Kargat started creating zombies for him to occupy because it was generally less dangerous to preserving their cover than letting him continually ensnare living humans for his ultimately short-lived hosts.
* TooSpicyForYogSothoth: Johrlan’s Pollyanna status is so potent that not only is he immune to mind-affecting magic, but anyone stupid enough to try and mentally contact him risks being driven insane by the sheer vapidity of his personality.