Third-party characters on the initial roster, characters who have been released as DLC or do not fit anywhere else.

Go [[VideoGame/PlayStationAllStarsBattleRoyale here]] for the main article.

Go [[Characters/PlayStationAllStarsBattleRoyale here]] to return to the main characters page.

Go [[Characters/PlayStationAllStarsBattleRoyaleFirstPartyStarter here]] for first-party starter characters.

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[[foldercontrol]]

!!Default Third-Party Characters
[[folder:Big Daddy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_big_daddy_1_7846.png]]
[floatboxright:
+Home Game: ''VideoGame/BioShock1''
+Appears on: Platform/PS3
+Primary Developer: Creator/IrrationalGames
+IP Owner: Creator/TakeTwoInteractive
+Debut (on Platform/PS3): 2008, October 17 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
+Voiced by: n/a (TheUnintelligible)
]

[[foldercontrol]]

[[folder: [[Body Horror RAPTURE'S GENETIC EXPERIMENT ]]
]]

->"''You get a star, Mr. B!''" - ''Little Sister''

Genetically programmed to search for the ADAM essential to the social fabric of their undersea city, Little Sisters roam through the portals and tunnels of Rapture. Because the substance they extract from the recently fallen is so precious, the girls are accompanied at all times by their fearsome, diving suit-clad protectors, the Big Daddies. Armed with a deadly drill, possessing incredible strength, and capable of quick bursts of speed, the Big Daddies guard their charges jealously, making all who attempt to harm a Little Sister wish they hadn't.

* AnIcePerson: The Winter Blast Plasmid works quite differently in this game. Instead of a FreezeRay, Big Daddy leaves a sheet of ice which freezes anyone who touches it.
* AntiAir: The Cyclone Trap Plasmid (Up+Circle) travels upward to discourage approach (it's quite tall as far as projectiles go).
* BadassAndChildDuo: Guess which he is.
* BattleIntro: Most of them are accompanied by a word from Andrew Ryan.
* BeeBeeGun: When Big Daddy activates his Level 2 Super, all his plasmids are replaced with the Insect Swarm. [[ScaryStingingSwarm Not good]].
* BerserkButton: In his and Sackboy's story, he gets ''really'' pissed when he sees his Little Sister wanting to play with Sackboy more than him, to the point that she tells him to "go back to your underswampy" in his own story.
* BioAugmentation: Like Subject Delta, he'll be carrying various Plasmids into combat. The ones he uses are Incinerate!, Winter Blast, Electro Bolt and Cyclone Trap, with Insect Swarm being exclusive to his Level 2 Super.
* BlowYouAway: Big Daddy's Cyclone Trap has him toss a small tornado above him, which knocks an enemy upwards if they get hit by it.
* BreakoutMookCharacter: Despite being little more than a tough {{Mook}} in his home series, the Big Daddy proved popular enough to become the playable series representative in ''All-Stars'' over any of the actual ''VideoGame/BioShock'' protagonists.
* BullfightBoss: Many of his attacks involve charging/rushing in some degree. Also, most of these charge attacks come with SuperArmor.
* ColorMotif: The E3 trailer and AttractMode cinematic spotlight the deep red of his helmet's "eyes". They'll also change during combat to indicate what he's doing, such as during his Level 2. Green (peaceful) indicates there are no enemies around him, yellow (alert) indicates enemies are around him and red (hostile) is used when Big Daddy is in combat. It's also, conveniently enough, the color to represent SuperArmor, which he uses a ''lot'' of.
* CompositeCharacter: He's got the appearance of a regular old Bouncer from the original ''VideoGame/BioShock1'', but he has the ability to use plasmids, much like Subject Delta from ''VideoGame/BioShock2''. Even more so when equipped with his Rosie alternate costume. Not only does he still have Subject Delta's plasmids, but he still uses the Drill, which isn't the weapon that Rosie Big Daddies come equipped with.
* CreepyDoll: He becomes a giant one with his [[PreOrderBonus pre-order DLC]].
* DashAttack: The Charging Rush (Forward + Triangle) is one of the faster moves in the game.
* TheDragon: He appears to be [[https://www.youtube.com/watch?v=z6Svki-iLIA taking direct orders]] from [[TheManBehindTheMonsters Andrew Ryan]] during battles.
* ExcusePlot: His Arcade Mode has him and his Little Sisters wandering the worlds in search of ADAM.
* FireIceLightning: He uses all three elements via his Plasmid attacks.
* FinishingMove: His Flood is a sort of hybrid of the player-hunting Level 3 Supers combined with SuperMode, as the Big Daddy gains tremendous mobility while using it. Other players are allowed to swim about at a slow pace, and nothing more.
* FoeTossingCharge: His Level 2 Super increases the range of his charging attacks, recalling his famously terrifying high-speed charge. In this case, it doesn't involve "tossing" so much as killing instantly.
* GlowingEyesOfDoom: His E3 intro trailer invokes this heavily. It's also brought into effect during his Level 3 Super. His character select screen in his classic incarnation is practically just a mug shot of his glowing mask.
* GroundPound: Aside from the Drill Slam, he can also do a diagonal downward rush.
* GuestFighter: Big Daddy hails from Creator/TakeTwoInteractive's ''VideoGame/BioShock'' series. He's also the first confirmed example, revealed at E3 2012.
* HitboxDissonance: Every character on the roster from Toro to Sweet Tooth occupies a single character-length of space (the boxes seen in the practice-modes) except for Big Daddy, who occupies 1½ of a character-length. Unfortunately, his helmet protrudes forward enough that he looks like he's occupying two character-lengths instead. This means a crowd of Big Daddies can be standing together and invading each other's character models quite easily.
* HomeStage: Though it's not from the game he specifically came from, his series as a whole is represented in the stage "Columbia" from ''Bioshock Infinite''. Eventually Dollface from the ''Twisted Metal'' reboot shows up to wreak havok.
* IdleAnimation: He can either check for kinks in his drill by banging it against his helmet or stand up straight, roar, and then rev his drill.
* IntimidationDemonstration: He frequently can be found revving his drill, which was his main way of saying "Back off!" in ''VideoGame/BioShock1''
* TheJuggernaut: Likely the intention with his Level 2 Super. If he's using it, ''run''. Even without it, meeting his charge head-on with your own charge never ends well.
* KickTheDog: Upon meeting Sackboy, Little Sister tells Big Daddy to go back to the Underswampy. [[UnstoppableRage Big Daddy doesn't take rejection well.]]
* {{Leitmotif}}: [=SuperBot=] weren't able to license any of the circa 1930's-50's music commonly heard throughout Rapture, but they did compose some somber-sounding chamber music for Big Daddy's victory themes.
* LightningBruiser: Like in his own games, he rushes and kills. His style tends to favor heavily towards direct, overwhelming, and unrelenting strikes.
* LimitBreak
** Level 1: Big Daddy calls forward his Little Sister partner to stab an opponent in front with an ADAM syringe.
** Level 2: TurnsRed, and gains the ability to OneHitKill. All his drill-related moves are powered up, and his plasmids are replaced with Insect Swarm, which can be shot directionally or summoned around Big Daddy.
** Level 3: The arena is [[KillItWithWater suddenly flooded]], allowing Big Daddy to attack enemies that can only float helplessly.
* MightyGlacier: Despite his effectiveness at charging often, his walking speed is mediocre, his melee attacks come out slowly, and his combo-potential leaves something to be desired.
* PlayingWithFire: Big Daddy's neutral-circle move, Incinerate!, has him summon a fiery explosion from his hand. It can be charged up for a bigger, more damaging explosion.
* PromotedToPlayable: The Bouncer Big Daddy was never playable in his home series, but here the player gets finally control one.
* PowerCreepPowerSeep: The speed he shows in his level 2 super is his [[LightningBruiser ''normal'']] speed. On the upside, the Bouncer gets plasmid powers he didn't have in the ''VideoGame/BioShock'' games.
* ProductionForeshadowing: He appears alongside mostly ''Infinite'' based material, which may seem weird since Big Daddies aren't in ''Infinite''; at least, not until the ''Burial at Sea'' DLC, which was planned since the release of Infinite, and came out a full year later.
* ShockwaveStomp: There's a reason he's called "the bouncer." The Drill Slam is it.
* ShockAndAwe: His side-circle move, Electro Bolt, has him fire a small blast of electricity from his hand, which stuns any enemy it hits.
* SuperArmor: Pretty much the creature's signature ability. Even his standard punches come with super armor.
* SuperpoweredMooks: By virtue of his ability to use plasmids, he has access to a number of strategies originally used on him.
* RedEyesTakeWarning: His eyes glow like this while he's attacking. Otherwise, they're a docile green when an enemy isn't nearby and yellow if an enemy is approaching.
* TheRival: To Sackboy.
* RollingAttack: His aerial Forward+Triangle, once it reaches the ground.
* RuleOfCool: Probably the only reason his level 3 super (which floods the arena with water) works in the ''VideoGame/BioShockInfinite'', ''VideoGame/{{inFAMOUS}}'', ''VideoGame/{{Killzone}}'', and ''VideoGame/{{Uncharted}}'' stages, which take place ''in the freaking sky'', and the ''VideoGame/{{Resistance}}'' stage, which takes place ''in space''.
* SignatureMove: The Drill Slam.
* TurnsRed: His Level 2 Super parallels the Enrage Plasmid from his own game.
* ThisIsADrill: It wouldn't be a Bouncer without this.
* WalkDontSwim: The startup of his level 3 super.

!!AssistCharacter: Little Sister
[floatboxright:
+Utility: Level 1 Super
+Role: Short-range area-effect.
+Voiced by: Creator/JulietLandau
+Japanese Dub: Creator/KaoriShimizu
]
* AmbiguousInnocence: Little Sisters, when cured, are innocent little girls. When they aren't cured, they harvest corpses for ADAM. The second game shows they see Rapture as a far nicer place than it should be, and she's capable of befriending Sackboy.
* {{Cloudcuckoolander}}: You can count on your hands the amount of normal-sounding sentences she makes. If any at all.
* ColorMotif: Her appearance in the AttractMode highlights her yellow eyes.
* CreepyChild: '''Oh hell yes!'''
-->(referring to Sackboy) "''I like him! [[DeadlyEuphemism So ready to unstuff!]]''"
-->"''Jump, jump! No one needs to get hurt, no one! Unless we miss a skip!''"
* CutenessProximity: In both Sackboy's and Big Daddy's rival scene, the Little Sister plays with Sackboy (jump-rope for Big Daddy's scene, hopscotch for his own) and she wishes to keep him for her own. She even hugs him in the intro of the game!
* FluffyTheTerrible[=/=]FormallyNamedPet: Her name for him is still Mr. Bubbles, naturally.
* FunSize: She's also Big Daddy's [[MiniMe Minion.]]
* IronicNurseryRhyme: [[https://www.youtube.com/watch?v=gWIYCoCTMg0 In their ending]], she can be heard singing "The Gatherer's Poem" (minus the Porkinot line) to the tune of [[Music/WolfgangAmadeusMozart Ah vous dirai-je, Maman]] (commonly known as "Baa, Baa, Black Sheep" and "Twinkle Twinkle Little Star.")
-->There's a land called Lillipoppi
-->And living there is the Lillipop
-->I'll go there soon with Mr. Bubbles
-->And we'll search the place from tail to top
-->And if we find no [=TattleLamby=]
-->Maybe we'll dine on ham and jammy
-->La la-la, la la, la-la-la
-->If we can't find the Lillipop
* PlayingWithSyringes: Quite literally.
* PleaseWakeUp: One of Big Daddy's losing screens has the Little Sister crying over the motionless Big Daddy, like would've happened when the player beat one in ''VideoGame/BioShock1''.
* TagalongKid: Justified, in that the Big Daddy is her protector. Also ''somebody'' needs to talk for the big guy, unless you want his arcade mode cutscenes to just be him making distorted whale noises.
* UnusualEuphemism: She refers to ADAM as "jellies." Then there's the whole "Unzip him, Mr. B! Unzip him!"
[[/folder]]

[[folder:Dante (Reboot)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_dante_1_8961.png]]
[floatboxright:
+Home Game: ''VideoGame/DMCDevilMayCry''
+Appears on: Platform/PS2, Platform/PS3, Platform/PS4
+Primary Developer: Creator/NinjaTheory
+IP Owner: Creator/{{Capcom}}
+Debut: 2001, October 17 (MediaNotes/{{The Sixth Generation|OfConsoleVideoGames}})
+Voiced by: Tim Phillipps
+Japanese Dub: N/A
]
[[/folder]]

[[folder: [[Non Human Humanoid Hybrid HALF-ANGEL, HALF-DEMON ]]
]]

-> "''Time to rock''."

Inhabiting both the mortal and demon worlds, Dante harnesses super-human powers granted by his demonic heritage to battle supernatural forces which threaten mankind. As stylish as he is dangerous, Dante uses a plethora of weapons, including his twin handguns, "Ebony and Ivory," as well as his sword, "Rebellion," to dispatch his foes.

* AdaptationalNiceGuy: The Dante in the reboot is a lot meaner, cruder, and apathetic than the usual Dante is. Luckily, this version of Reboot Dante acts more like the usual Dante, even acting somewhat polite to Nariko before the two face off.
* AntiAir: The Prop Shredder covers a wide area over Dante's head, and launches victims on completion.
* ArbitraryGunPower: This tends to get HandWaved as his guns simply not being that effective beyond a simple annoyance to most demons ([[CutscenePowerToTheMax outside of a cut-scene]]). Here, Ebony & Ivory have no excuse to be grabbing 1 AP per shot without hit-stun. Disturbingly, they don't even suspend enemies in the air like they're known for doing, their signature ability that was partially responsible for the creation of the ''Devil May Cry'' franchise.
* AudibleSharpness: The Rebellion on hit.
* BadassLongcoat
* BladeAcrossTheShoulder: Rather frequently.
* ButtMonkey: In the intro movie, he's casually thrown away by Heihachi, who then laughs about it. While Dante's not the only character to be attacked by someone who isn't their {{rival}}, it's the only time attention is specifically drawn to it. Patch 1.07 also [[TakeThatScrappy changed his portrait from a cocky smirk to a disappointed frown]] after his game failed to meet {{Creator/Capcom}}'s sales expectations.
* {{Cancel}}: The entire focus of his gameplay. He lacks Raiden's combo trees, but nearly his entire move-set can cancel in a sequence of Square -> Triangle -> Circle, with the Angel Boost (Forward + Circle) being immediately cancel-possible for all the square attacks. Consequently, this results in Prop (Up + Circle) nearly always being his combo-finisher, as it gains more AP than most of his moves but it's also not the easiest move to link to a square attack. Despite being known for being TheMusketeer, at a high level the player should be moving their fingers fast enough that they never see a single shot fired (meaning his signature Ebony & Ivory have been turned into a cancel crossroad). [[VideoGame/MarvelvsCapcom3 This wasn't particularly new, though.]]
* {{Combos}}: He is designed to be the most combo-oriented character in the game. He even has his own magic series-type mechanic[[note]]("Magic Series" is a term in traditional fighting games for the combo system that allows light attacks to be canceled into medium attacks, which could cancel into heavy attacks.)[[/note]] that allows his Square attacks to cancel into his Triangle attacks, to cancel into his Circle attacks and back into the Squares.
* ColorMotif: The Attract Mode cinematic spotlights the red lining of his jacket.
* CompositeCharacter: He has the appearance and voice of the new Dante, but his dialogue is reminiscent of things the old Dante would say.
* CounterAttack: He has a move described as a parry. Besides having instant-activation, it's essentially [[SoOkayItsAverage the most average counter in the game with nothing notable to say about it]]. It's more or less meant to make opponents open for Dante to start up combos, in addition to gaining some more AP.
* DarkIsNotEvil
* DashAttack: The Super-Only Stinger was one of the more notable examples for modern action games. A more straight-forward example would be cancelling an Angel Dash/Sky Star into a Square Attack.
* DemonSlaying: Seems to think the competition might be demons.
* DifficultButAwesome: He could be argued to be the highest-utility character in the game, with a number of moves having low AP-Gain and agonizingly long cool-down to discourage using them on their own merits without canceling. Ironically, this cool-down issue, low power-output, and predicable magic series contribute to making his gameplay ''less'' like ''Devil May Cry''.
* EarlyBirdCameo: His game was released two months after this game was released.
* ExcusePlot: His Arcade Mode is a hunting tour of what he thinks might be demons.
* FinishingMove: A hybrid of the SuperMode and player-hunting Level 3, as his opponents are tossed into a helpless state when he uses it, but his speed is increased. That said, his controls remain the same, down to the taunt button.
* GlassCannon: His horridly punishable (on-whiff) list of attacks makes him incredibly dangerous to use without some thought, but if he can land even one attack, don't expect him to stop there. Amusingly, he performs much better in waiting out his opposition with counters, turning him into the opposite of the sort of rush-down character Dante is expected to be.
* GroundPound: The Helm Breaker.
* GuestFighter: Dante hails from Creator/{{Capcom}}'s ''VideoGame/DMCDevilMayCry''.
* GunsAkimbo
* GunFu: Aerial Forward + Triangle is a frontal flip that ends in suspended gunfire.
* IdleAnimation: He'll either [[KnuckleCracking crack his knuckles]] or [[CharacterTics toy with his guns]] before putting them back in their holster.
* ItemGet
-->"''Check it out.''"
-->"''This'll work.''"
-->"''I'll take it!''"
-->"''Hmm... Not bad.''"
-->"''Oh yeah.''"
* LauncherMove: The High Time, naturally (being the move that popularized enemy-launching). The hold-it-down-to-follow factor exists as well.
** Prop could also be counted, but it's not as easy to follow-up. It's more or less meant to be used as a combo finisher, thanks to Dante's magic series.
* LimitBreak
** Level 1: A series of three sword swings, killing anyone standing in front of him.
** Level 2: The Stinger attack. Dante [[DashAttack dash-stabs]] a good distance forward, killing anyone that stands in his path.
** Level 3: The Devil Trigger from his respective game. The stage goes grayscale and all opponents are slowed to a crawl. [[ContinuityNod Dante's jacket becomes red and his hair becomes white]], and all his attacks become one-hit kills.
* NamedWeapons: His arsenal includes [[CoolSword Rebellion]], [[GunsAkimbo Ebony & Ivory]], [[SinisterScythe Osiris]], and the Arbiter (an axe).
* NonHumanHumanoidHybrid: Half angel, half demon, aka Nephilim.
* PaletteSwap: He can dress in a blue coat directly referencing Vergil, and a dark-blue coat with a red trim that seems inspired by Nero.
* PreAsskickingOneLiner
-->"''Hell awaits you.''" (activating his Level 1)
-->"''How about that?''" (activating his Level 2)
* TheRival: To Nariko.
* SomeDexterityRequired: If you plan to use him properly.
* ScratchDamage: Ebony & Ivory bite about as hard as a flea and are incapable of causing any hit-stun (to the point that [[WebVideo/AssistMe Maximilian]] described them as "unsafe as hell"). [=SuperBot=] has described this as a pretty good thing, because since the AP-gain of all his gun-related attacks is small enough (1-4 at most) for it to ''just'' fly under actual contribution towards the on-going combo, he can press his combos for even more AP past the AP-Burst system's threshold (like a bonus). No one else on the roster can do this.
* SticksToTheBack: The Rebellion.
* SwissArmyWeapon: Dante's sword is able to transform into an [[SinisterScythe angelic scythe]] (Osiris) and a demonic battleaxe (Arbiter).
* SwordBeam: The Overdrive Level 1 Super at the end.
* SwordLines
* SuperMode: Devil Trigger.
** PowerupFullColorChange
** TransformationSequence
* TrashTalk
-->"''At least you tried''."
-->"''Adios kid''."
-->"''You cooled off yet?''"
-->"''I think that look suits you better''."
-->"''What a punk.''"
** Dante also holds the distinction to have different lines said for each of his three taunts.
* WalkingShirtlessScene: His unlockable costume removes his jacket and shirt.
* YouHaveResearchedBreathing: While most characters actually gain an outfit for their pre-order DLC costumes, Dante simply removes his jacket to show off his tank top. His unlockable outfit is him without his jacket ''or'' his shirt. Superbot explained this as [[ExecutiveMeddling Capcom not wanting to spoil the other costumes in ''DmC'']]; one of which, via DLC, is ''[=DMC3=]''-era Dante.
[[/folder]]

[[folder:Heihachi Mishima]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_heihachi_mishima_1_5681.png]]
[floatboxright:
+Home Game: ''VideoGame/{{Tekken}}''
+Appears on: Platform/PlayStation, Platform/PS2, Platform/PS3, PSN, PSP, PSV, Platform/PS4
+Primary Developer: Namco
+IP Owner: Creator/BandaiNamcoEntertainment
+Debut (on Platform/PlayStation): 1995, March 31 (MediaNotes/{{The Fifth Generation|OfConsoleVideoGames}})
+Voiced by: Creator/UnshoIshizuka
]
[[/folder]]

[[folder: [[Mega Corp MISHIMA ZAIBATSU ]]
MASTERMIND]]

->"''まったくもって自分の力を試すことができそうもないな、話にならん.''" (Mattaku motte jibun no chikara wo tamesu koto ga dekisou mo nai na, hanashi ni naran.[[note]]Them having all of this power makes them not likely to try, quite the story.[[/note]])
->"''Hmmp!''"

Heihachi is the head of the Mishima Zaibatsu and responsible for the King of Iron Fist Tournament, attended only by the strongest fighters around the world. A master of Mishima Style Fighting Karate, Heihachi seems to be able to rejuvenate himself, displaying a remarkable agility and strength which defies his true age. His pet bear, Kuma, joins him in battle, adding to the already formidable challenge he presents opponents.

* AbnormalAmmo: His one odd projectile move is him throwing a bowling pin that bears his likeness from the popular ''Tekken Bowl'' MiniGame. Occasionally, he'll instead throw [[WeaponizedBall an attackable beach ball]] from the ''Tekken Ball'' MiniGame. When hit, the beach ball will fly and cause AP-Damage to anyone it crashes into (including Heihachi) or store away that damage for later if it doesn't collide with anyone, signifying how much damage it can do [[PowerGlows by glowing]]. At full charge, it takes away so much AP that it'll activate the AP-Burst system in one shot (which makes it the single most powerful non-Super hit in the game).
* AdaptationalBadass:
** A minor example; he can combo any length of the Spinning Demon into his Dragon Uppercut or Tsunami Kicks.
** His Dragon Uppercut is now much taller, like a Street Fighter-esque Shoryuken. In general, more of his moves leave [[ShockAndAwe large amounts of lightning behind]].
* AlwaysAccurateAttack: His infamous Level 3 Super. How he strapped all those people to a rocket is anyone's guess.[[note]]Perhaps, like in ''Tekken 5'', he just kicked a sufficient amount of ass??[[/note]]
* AntiAir: The Bowling Pin Throw (Up+Circle). The ground version arcs through the air while the aerial version travels at a shallow angle.
* AwesomeButImpractical: Between the deadly efficiency of Kuma or the exceptionally low cost of the Lightning Hammer, you won't be seeing many Heihachi players actually use the rocket, unless they're assured of victory or in a four-way free-for-all setting.
* BadassArmfold: His [[StockPoses Stock Pose]], as seen in his profile picture.
* BadassInANiceSuit: His PreOrderBonus costume has him wearing his long coat alternate outfit from Tekken 3. He retains his age from ''Tag Tournament 2''.
* BadassNormal: Even without any weapons, magic or superpowers, Heihachi can hold his own against the other fighters in the game.
* BareFistedMonk: Especially notable in a game where just about everybody else is carrying a gun. Even [=PaRappa=] has his mic and skateboard. Heihachi's closest thing to a weapon is [[ImprobableWeaponUser a freakin' bowling pin]]
* BattleIntro: His classic intro of the camera panning out from his tiger insignia before he presses his foot violently upon the ground is his default intro. Another ''Tekken'' intro has him standing calmly while lightning surges through his body, while an original intro has him strutting up to the screen, shrugging confidently. His last has him practice with Kuma.
* BeCarefulWhatYouWishFor: Some folks complained that appearing in his youthful form serves as blatant advertisement for ''Tekken Tag Tournament 2'', preferring his more iconic old man state. Superbot granted this with one of his unlockable outfits, [[FanDisservice but it's the fundoshi-wearing old man Heihachi]] that appeared in ''Tekken 4''. And thanks to the extensive selection of {{Palette Swap}}s, it comes in multiple colors!
* BringIt: His default taunt has him showing off his martial prowess.
* ChargedAttack: He can charge up a Raijin Stance with Down + Circle and release it into a Pulveriser with the Square button. At full charge, this will leave stricken targets in a crumple-state and gain 20 AP. Raijin Stance can charge Heihachi's other attacks as well, similar to Tekken's Supercharge.
* CloseRangeCombatant: Heihachi's gameplay is primarily based around getting up close and dealing heavy damage with his fists. He ''does'' have a projectile, but it's extremely weak and flies at an odd angle. Considering projectiles are a rarity in his games, this is to be expected in this sort of crossover.
* ColorMotif: The AttractMode cinematic highlights his belt in red.
* {{Combos}}: Several ''Tekken''-esque air-juggles are viable with him; he can string his Dragon Uppercut or Electric Wind God Fist into another one, a popular strategy in his home series.
* CounterAttack: Heaven's Wrath, which thankfully doesn't damage Heihachi like in ''Tekken'' and in fact ends quite differently: he goes into a pose that [[KungFuSonicBoom leaves a 360 degree shock-wave all around him]], making it the strongest counter for crowd-control. [[InvulnerableAttack If he can pull it off, there really isn't much you can do to stop him]].
* DashAttack: His Electric Wind God Fist and Raijin > Pulverizer.
* DifficultButAwesome: Much like in his home series, Heihachi has a lot of tricky inputs and cancels to pull off and struggles against projectile pressure. However, if he masters said inputs and gets up close, Heihachi can pull of some extremely damaging combos.
* EvilLaugh: He indulges in a very hearty one once his Level 3 finishes. His final taunt on the other hand is a hearty but {{troll}}ish bout of laughter at the competition.
* ExcusePlot: He's testing the power of his FountainOfYouth by fighting the All-Stars in his Arcade Mode.
* FinishingMove: A cinematic, generally considered one of the most amusing Supers in the game. All characters have different reactions to it.
* FlashStep: Heihachi's Wave Dash quickly moves him forward a short distance, and can be cancelled into one of several different attacks.
* FountainOfYouth: The youth serum from ''Tekken Tag Tournament 2'' functions as this. [[spoiler: His ending has him discovering his ability to manipulate All-Star Power after beating Polygon Man, and he writes it off as a side effect of the serum]].
* {{Fundoshi}}: His unlockable alternate costume is one.
* GroundPound: His Demon Scissors is used this way, a rare departure from its functionality in ''Tekken''.
* GuestFighter: Heihachi hails from Creator/BandaiNamcoEntertainment's ''VideoGame/{{Tekken}}'' series. He's the second guest announced, made known at EVO 2012.
* HurricaneKick: He can use the Spinning Demon from his home series. A lesser example would be the Hell Axel, which is much closer to [[Franchise/StreetFighter Dan's Dankuukyaku or Sean's Tornado]].
* IdleAnimation: He can sometimes loosen his muscles, and he'll also perform some martial arts stances.
* IntimidationDemonstration: In "Glory Awaits," his foot pressing on the ground creates a forceful shockwave of dust, and "Death Wish" has him surging with lightning.
* LimitBreak
** Level 1: He uses the Lightning Hammer to bash anyone in front of him.
** Level 2: He calls out Kuma to fight with him, who will OneHitKill anyone he attacks.
** Level 3: A cinematic. His opponents are StrappedToARocket while he looks onward with his binoculars, laughing as they get launched into space. This is a reference to his ending in ''Tekken 5'', [[BigScrewedUpFamily where he did this to]] [[OffingTheOffspring Kazuya, Jin]], and [[{{Patricide}} Jinpachi]].
* MegatonPunch: The Lightning Hammer is his Level 1 Super. He also uses the Demon Breath, a particularly deadly palm strike in his home series.
* OffhandBackhand: The Demon's Wings involves a single damage-absorbing step forward while spinning before swinging both fists outward, striking opponents on either side of him. It also has a bit of super armor on it.
* PaletteSwap: Several of his alternate colors for his default appearance reference past incarnations: the purple alt resembles his alternate color from ''Tekken 2'', the blue alt is based on the hakama he wears in ''Tekken 4'' and the green alt is a slightly green-tinted version of his older appearance in ''Tekken 5''.
* PunchedAcrossTheRoom: Even his most simple jabs, like the Flash Punch combo, result in enemies flying or being ejected in some way.
* RecoveryAttack: He can use a rolling cross chop or low wake-up kick while on the ground, like in his own games.
* TheRival: To Toro.
* SignatureMove: Either the Spinning Demon, Hell Axel, Electric Wind God Fist, or Dragon Uppercut. Basically, if he's ever had a signature move, it's probably in this game.
* ShockAndAwe: Many of his moves are accompanied by lightning, as per Mishima family tradition.
* {{Shoryuken}}: The Demon Uppercut exists in his move-set.
* TheSnackIsMoreInteresting: His second taunt has him sit down to enjoy a bowl of ramen during the fight to show his sheer disinterest.
* UseYourHead: The Stonehead throw from his home series is also his throw here.
* WrestlerInAllOfUs: It wouldn't be Heihachi without his Jumping Powerbomb.

!!AssistCharacter: Kuma
[floatboxright:
+Debut (on Platform/PlayStation): Presumably 1998, March 26
+Utility: Level 2 Super
+Role: A.I. partner
]
* BackToBackBadasses: An unlockable intro has Kuma and Heihachi do this.
* BearsAreBadNews: [[GassHole And they smell awful.]]
* {{Fartillery}}: Kuma, of course, can leave a noxious cloud behind that kills multiple targets. The cloud is much bigger and deadlier than in the Tekken series.
* FunSize: He's Heihachi's Minion, too, and happens to be the strongest Minion of them all by virtue of being a Level 2 Super. Despite what you might think, the size-change doesn't make him any cuter.
* GroundPound: Kuma can do one, [[AssKicksYou and you can probably guess how it works]].
* MeaningfulName[=/=]SpeciesSurname
* VagueAge: It isn't made clear anywhere in the game whether this is Kuma I or his son, but based on one of the pair's {{Victory Pose}}s referencing Kuma II's ''Tekken Tag Tournament'' ending, it's likely to be the former.
[[/folder]]

[[folder:Raiden]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_raiden_1_1677.png]]
[floatboxright:
+Home Game: ''VideoGame/MetalGear''
+Appears on: Platform/PS2, Platform/PS3, PSP, PSV
+Primary Developer: Creator/PlatinumGames
+IP Owner: Creator/{{Konami}}
+Debut: 2001, November 13 (MediaNotes/{{The Sixth Generation|OfConsoleVideoGames}})
+Voiced by: Creator/QuintonFlynn
+Japanese Dub: Creator/KenyuHoriuchi
]
'''[[/folder]]

[[folder: [[Master Swordsman THE ULTIMATE SWORDSMAN ]]
]]'''

->"''Lightning will strike again!''"

Trained for combat at an early age, Raiden is a former member of the FOXHOUND special forces. Equipped with a high frequency blade that can cut [[AbsurdlySharpBlade any massive enemy in one fell swoop]], he has been outfitted with a cybernetic exoskeleton and [[ArtificialLimbs prosthetic limbs]] to increase his prowess in battle. He used to be a {{child soldier}} and lost his family to the Liberian civil war. After going to America, he was turned into a cyborg by "The Patriots," an organization that secretly controls society, but then ended up killing them with "Snake," a man he worshiped. Afterwards, he began working as a bodyguard for a private military company. Though trained to be effective with all types of weaponry, Raiden is particularly adept at wielding swords.

* AlienBlood: While the game [[BloodlessCarnage lacks much in the way of visceral gore]], his final piece of victory music is called "White-Blooded Victory."
* AntiAir: The Rolling Thunder attack (Up+Triangle) cuts across a massive area above his head, and causes a unique hit-effect by sending the victim barreling to the ground just behind Raiden.
* ArtificialLimbs: [[Film/ReturnOfTheJedi He's more machine now than man]]. Seriously, all that's left of him are the top half of his head and his spine. Don't think too hard about what he'd look like [[NightmareFuel without that cybernetic body...]]
* BadassBack: He's the only character in the game with two distinct side attacks. Pressing Side+Square in the direction he's looking has him rush forward to strike, but doing so in the other direction has him quickly stab behind himself.
* BloodKnight
-->"''That was fun''." (said after killing someone)
* BringIt: Most of his taunts have him swinging or training his blade on the enemy before saying something threatening.
* ChargedAttack: His Neutral Triangle (High Kick Cut) can potentially guard-break. This also leads into a rather long magic series for him.
* CombatStilettos: A male example. Justified in that the "heels" are how he holds his sword with his feet.
** This also shows up in an air-cinematic where he grabs an enemy and dances on their chest, [[VideoGame/MetalGearSolid4GunsOfThePatriots much like his fight against Vamp]] (minus the knife stuck in his foot).
* {{Combos}}: He uses a VideoGame/{{Bayonetta}}-esque series of combo-trees that come with ''8'' variations from his neutral Triangle (High Kick Cut), and these can all cancel into his neutral Square moves or [[BadassBack Back Cut]] if someone is sneaking up behind him. On the subject of his neutral Square combos, their movement speed makes him the bar-none best character for catching victims from a wall-bounce. Omar Kendall has stated that the Square moves mainly focus on single-handed swordplay while the Triangles tend towards single-footed swordplay. The Circle attacks meanwhile tend towards slower combo-openers or other fancy tricks.
* CoolSword
** AbsurdlySharpBlade: Capable of slicing through opponents like Big Daddy with ease (well, it's [[PowerCreepPowerSeep supposed]] to be), thanks to its ability to [[{{Vibroweapon}} vibrate at high frequencies]].
** AudibleSharpness: Makes swishing noises during attacks.
** KatanasAreJustBetter
** {{Vibroweapon}}
* ColorMotif: The pre-launch cinematic trailer highlights his HF Blade in blue and the screws on his suit in yellow.
* CompositeCharacter: His downloadable "Blue" costume is the Skull Suit he wore in ''VideoGame/MetalGearSolid2SonsOfLiberty'', but for gameplay purposes, he has his repertoire of attacks from ''Rising''. It also combines aspects of his post-cyborg appearance, such as shorter hair.
* CounterAttack: Has one at his disposal. It activates instantly but has a long recovery. To make up for this, it's the only counter to leave its victims in a crumple-state (a dangerous situation to be in when fighting Raiden).
* DashAttack: The Leaping Cut (Forward + Square) and particularly his Lightning Strike (Forward + Circle), which travels an impressive 12 character-lengths.
* DivingKick: His Falling Lightning (Forward+Triangle). It was actually the game's only example before Kat came along.
* EarlyBirdCameo: His design is from ''Rising'', which had yet to be released when revealed.
* ExcusePlot: In his Arcade Mode, he has the feeling that the Battle Royale is bad news for some reason and joins it to stop it.
* EyepatchOfPower: In a sense. He's wearing a bandanna the way someone would wear an eyepatch. His unlockable costume has a more traditional one.
* FinishingMove: In a table-turning reverse of ''Metal Gear''[='=]s stealthy gameplay, this player-hunting Level 3 traps opponents inside a collection of boxes with its controls lifted from Raiden's Level 2, giving it properties of a SuperMode. At 17 seconds, it's the longest lasting Level 3 in the game beside Sweet Tooth.
* FlashStep: His Down Circle (Draw Attack), with input from the player (left or right) is able to send Raiden quite far via this method, while he's unsheathing his sword like an IaijutsuPractitioner.
* GroundPound: Two of them: the usual Down+Square attack (Heel Slice) or a Down+Circle which sends him a character-length in front of himself to drop down, foot-first on his opponent (Drill).
* GuestFighter: Raiden hails from Creator/{{Konami}}'s ''VideoGame/MetalGear'' series.
* HomeStage: Averted at first, DoubleSubverted when his universe starts to invade the [[VideoGame/LocoRoco "Franzea" stage.]]
* IdleAnimation: He tends to perform impressive sword tricks, but he can also receive a call over the codec.
* IntimidationDemonstration: He likes to slice the air in front of the camera during his [[BattleIntro intros]]
* ImplausibleFencingPowers: Several of Raiden's attacks and his Level 1 all involve attaching his sword ''on his feet''.
* ItemGet
-->"''Nice''."
-->"''Seems useful''."
-->"''Now we're talking''."
-->"''Here we go''."
-->"''Just what I needed''."
-->"''This will keep me going''."
-->"''Ah, finally''."
* [[ThrowingYourSwordAlwaysWorks Kicking Your Sword Always Works]]
* LauncherMove: The aptly named Launching Cut. Unlike in most cases where the player would hold it down to follow the victim, this one merely cancels very quickly into a normal jump, where you can easily do another one.
* LeParkour: Can run up walls for a short distance.
* LightningBruiser: Possibly the fastest melee fighter in the game and comes with a lot of heavy knock-back moves to throw his opponents around. Thanks to his High Kick Cut series, he has ''10'' pre-made combos on the ground. He may be even scarier in the air, where he can do a [[GroundPound drop-down attack]] (Heel Slice), rush a long distance through the air (Lightning Strike), dive-kick (Falling Lightning) or slice a large area above his head (Rolling Thunder).
* LimitBreak
** Level 1: Raiden grips his sword in his foot and [[SpinAttack performs a spinning handstand]], killing anyone too close.
** Level 2: [[VideoGame/MetalGearRisingRevengeance One of Raiden's new abilities.]] [[SuperSpeed Raiden's perception slows]], stopping his enemies in place and leaving them open to attack.
** Level 3: A bunch of cardboard boxes appear on the stage, and Raiden must uncover opponents from beneath them for one-hit kills.
* MessyHair
* {{Ninja}}
** CyberNinja
* OneManArmy: He claims to be one in the character selection screen. It's hard to argue with him.
-->"''Jack is a one-man army.''"
* PaletteSwap: One of them bears a resemblance to Gray Fox.
* PreAsskickingOneLiner[=/=]PreMortemOneLiner:
-->"''You're mine.''" (activating his Level 1)
-->"''Merciless.''" (activating his Level 2)
-->"''Playtime is over''." (activating his Level 3)
* RedEyesTakeWarning: Before he unleashes his level three, his right pupil flashes and becomes red.
* TheRival: To Cole [=MacGrath=].
* SpyCatsuit: His pre-order [=DLC=] costume is his appearance in ''VideoGame/MetalGearSolid2SonsOfLiberty'', where he dons the Skullsuit. He still retains his age from ''Revengeance''.
* SwipeYourBladeOff
* SwordLines
* SwordPointing: Shows up as a taunt.
* RunningGag: He seems to be getting plenty of calls in the midst of combat according to several of his {{Battle Intro}}s, {{Victory Pose}}s and taunts.
** Then there's the watermelon cutting, which shows up in his Level 3 Super while discovering empty boxes.
[[/folder]]

!!DLC Characters
[[folder:Emmett Graves]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_emmett_1_9191.png]]
[floatboxright:
+Home Game: ''VideoGame/{{Starhawk}}''
+Appears on: Platform/PS3
+Primary Developer: Light Box Interactive
+Debut: 2012, May 8 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
+Voiced by: Creator/KharyPayton
+Japanese Dub: Creator/TaitenKusunoki
]
[[/folder]]

[[folder: INTERGALACTIC MERCENARY ]]


->''"Geared up. Ready to move."''

Exposed to the invaluable but dangerous Rift Energy during an attack by the Outcasts, Emmett protects mining operations from the same marauders, helping them meet their Rift quotas. Outfitted with a special regulator which keeps him from completing his transformation into an Outcast, he’s become a gun for hire, utilizing a variety of weaponry and support structures to out-maneuver and defeat his enemies.

* AntiAir: All of his Up+Triangle moves.
* BadassBoast:
-->"''Right between the eyes''."
* {{BFG}}
* CoolPlane[=/=]TransformingMecha: His Level 3 Super lets him jump in one.
* DeathFromAbove: His Build & Battle pods enter the arena in this fashion.
* DownloadableContent
* ExcusePlot: He has heard rumors of the All-Star Power being more powerful than Rift energy and fights to contain it in his Arcade Mode.
* FightsLikeANormal: He is infected with Rift Energy but otherwise fights with normal (for his universe) weaponry.
* FinishingMove: Possibly the most unique Level 3 in the game. On its own it functions as a SuperMode, but with the Circle button it can be immediately ended to perform a bombing-run, giving it properties of a screen-clearer. Furthermore, the strength output of this bombing run depend on how many kills he managed to get during the Super Mode, meaning he has control over how he wants to tear apart the competition (making it almost like having two separate Level 3 Supers).
* GlowingEyesOfDoom: Blue ones, caused by Rift Energy.
* GroundPound: His Rift Arm Slam as a Down+Square input (as per the norm).
* GunTwirling: Whenever he uses and re-holsters his Galloway Revolver.
* ItemGet
-->"''It's no Hawk, but it'll do''."
-->"''Can't hurt''."
-->"''Can't find nothin' like this in the Outer Spur''."
-->"''Thanks, Cutter!''"
-->"''Almost as good as Cutter's gear''."
-->"''Right tool for the job''."
-->"''Don't mind if I do''."
-->"''Look what I found''."
-->"''Whatever I can get''."
-->"''I'd start running if I were y'all''."
-->"''I'm bringing pain now''."
-->"''This is mine now''."
-->"''Geared up''."
-->"''This'll work''."
-->"''Here we go''."
-->"''Alright!''"
-->"''Nice''."
* ItsPersonal: As he says when respawning.
%%* LaserSight
* LimitBreak
** Level 1: Emmett uses a different Super depending on what load-out he's carrying for a total of 5 different Supers in one character.
*** Rifle: A simple shot fired forward.
*** Shotgun: Emmett clicks off two blasts, one in front and another diagonally above.
*** Rocket Launcher: A wider, more explosive forward shot fired.
** Level 2: Emmett calls down a large supply drop, killing anyone in its way.
** Level 3: Emmett takes control of a Hawk in mech configuration and is able to chase down his opponents with terrifying machine gun fire and tricky floating mines. And when all else fails, Emmett can transform the Hawk into flight mode and rain down a final hail of bullets that’s tough to survive. This automatically ends the Super, though. It also becomes more powerful if less attacks are used before activating it.
* MechanicallyUnusualFighter: Emmett's moveset is built around his Build & Battle system: all of his Circle button attacks drop items he can use into the arena, ranging from a shotgun and rocket launcher (either of which replace his Triangle rifle attacks to grant him a completely different set and a whole new super) to an AP dispenser and a turret that fires at enemies.
* NeckLift: Two of his throws have him grabbing his opponent by the neck before launching them away.
* PreAsskickingOneLiner
-->"''Easy money.''" (activating his Level 1)
-->"''Sleep tight.''" (activating his Level 2)
-->"''I'm through playing games.''" (Activating his level 3)
* RevolversAreJustBetter
* TheRival: To his DLC co-star, Kat.
* SawedOffShotgun
* ScarfOfAsskicking: Sports one, as you can see on his picture.
* ScaryBlackMan: He may be a good guy, but he acts damn scary. Best shown when interacting with Kat, as he pokes and prods at her powers thinking she's turning evil. Ironically, ''he's'' the more hostile one here.
* SentryGun: He leaves a fully-automated turret behind to defend him while he switches load-outs.
* SmokingBarrelBlowout: During a [[VictoryPose win pose]].
* SpaceWestern: His outfit and weaponry have shades of this when put together.
* StandardFPSGuns: Makes use of several with the rifle being his default, including rocket launchers, shotguns, grenades and mines.
* StanceSystem: Emmett's Build & Battle can allow him to change his primary weapon, changing his moveset along with it. This allows him to be the only character in the game with customizable Supers, as his Level 1 comes in three possible varieties.
* TheTurretMaster: Emmett's down-Circle move has him summon an Auto-Turret into the arena, which fires at enemies until it's destroyed.
* VolcanicVeins: Over his right arm and some on the right side of his face.
* WellIntentionedExtremist: His effort to contain dangerous power is noble. The fact that he's beating up people like Kat, Parappa, Sly, etc. to do it, not so much.
[[/folder]]

[[folder:Kat]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_kat_1_9159.png]]
[floatboxright:
+Home Game: ''VideoGame/GravityRush''
+Appears on: PSV, Platform/PS4
+Primary Developer: Project Siren
+Debut: 2012, February 9 (MediaNotes/{{The Eighth Generation|OfConsoleVideoGames}})
+Voiced by: Creator/SanaeKobayashi
]
[[/folder]]

[[folder: [[Gravity Master GRAVITY QUEEN ]]
]]

->"''Time to show 'em what we've got, Dusty!''"

Unsure of where she comes from or how she got her fantastic ability to control gravity, Kat embarks on a quest to save the people of Hekseville from the invading Nevi. Accompanied by her feline companion, Dusty, she aids those in need while searching for answers to her mysterious origins, all the while gaining confidence in her powers.

* ActionGirl: She's the only female DLC fighter, and hoo-boy, does she fit the bill.
* {{Ahoge}}: She sports one in her Sea Cat uniform.
* AmbiguouslyBrown: Ambiguously grayish brown, at least.
* AsLongAsItSoundsForeign: Kat speaks a made up language that is designed to sound [[EverythingSoundsSexierInFrench French]].
* BadassAdorable: Her adorable animations, voice, and appearance stand out in a DLC consisting of two scary, muscular guys and a space-marine that sounds like he's been gutted if he's KO'd.
* BattleIntro: One intro involves her looking around while floating about before returning to earth while "Purrfect Pals" has her picking up Dusty. Her later unlock grants her one in which she falls from the sky after messing up her gravity powers, and her final one is her waking up on the battlefield and wondering where she is, due to her amnesia.
* BraidsOfAction: In her Sea Kat outfit.
* CelShading: She and VideoGame/SlyCooper are the only characters styled this way. This even goes as far as the dust left behind by her attacks.
* CombatStilettos: Best not imagine what it feels like [[KickChick to be hit by those things]], [[GravityMaster though maybe walking around in them isn't as much of an issue.]]
* {{Combos}}: She's been described as a "simpler" Dante by the developers, and her excellent set of tools let her hand out AP-burst combos like candy.
* CuteClumsyGirl: An intro has her drop down alongside a pile of junk while she pouts at her own mistake.
* DashAttack: Both her Gravity Kick and Spiraling Claw (Forward + Triangle and Forward + Circle) cover a good deal of aerial space.
* DivingKick: Notably, hers can home in on opponents. Some fighting gamers joke [[VideoGame/MarvelVsCapcom3 Dr Doom]] taught her lessons on how to do this.
* DoubleJump: Subverted in a game where everyone has a second jump, she's instead given a [[VideogameDashing directable air dash]] that allows her an unprecedented degree of aerial versatility.
%%* DownloadableContent
* ExcusePlot: She's dispatched to the Battle Royale to control the All-Star Power in her Arcade Mode.
* FinishingMove: A high-mobility SuperMode.
* FragileSpeedster: She has some pretty low AP gain and unmatched aerial mobility.
* GlowingEyes: Green ones whenever she uses her powers.
* GravityMaster: Her main ability, and what her moves are designed around.
* GroundPound: Her Quick Kick and Aerial Quick Kick (both Down+Square as usual)
%%* HairOfGoldHeartOfGold
* HighlyConspicuousUniform: Her Sea Cat uniform: Its normal color is pink. Its alternate black coloration is the only realistic one.
* IdleAnimation: She'll sometimes swish her hair lightly while checking her wrist-bands, do a few stretches, or take a look around.
* IncrediblyLamePun: A certain intro by the name of "Purrfect Pals" has her picking up Dusty and smiling.
* IntelligibleUnintelligible: Despite speaking a made-up language, she and Emmett understand each other perfectly in their rival cutscene.
* {{Kiai}}: Her attacks are accompanied by a ''lot'' of shouting.
* KickChick: Her non-gravity-based attacks have her kicking the opposition.
* KindheartedCatLover: Most of her on-screen actions have her interacting with Dusty.
* LauncherMove: Her Somersault Kick (Up + Square as usual). It can be held down to achieve height.
%%* LeotardOfPower
* LimitBreak
** Level 1: In a similar fashion to how she finishes off bosses in her home game, Kat leaps at her foe, stealing a giant orb of energy. As she destroys the orb, her victim explodes. If anyone is caught within the resulting blast of energy, they explode too.
** Level 2: Kat throws two waves of homing, stalactite-shaped projectiles at her opponents.
** Level 3: Kat merges with Dusty, surrounding her in a black cat shroud that is able to kill opponents with swipes and area-of-effect attacks.
* MechanicallyUnusualFighter: She lacks a traditional double jump, instead doing an airdash in the direction where the directional stick is held when you perform the second jump, which helps her mobility.
* MeteorMove: Her Gravity Grab (Up+Triangle) has her kick upward, fly past the opponent caught in this before kicking them down to earth.
* MilitarySuperhero: Her Sea Cat uniform is from when she actually enlisted in her original game (in a DLC storyline), though she ends up leaving it shortly after.
* MsFanservice: To be expected. Her outfits don't really bother hiding her figure, her legs, or her cleavage.
* NavelDeepNeckline: In her SpyCatsuit outfit, which is unzipped to her stomach.
* ReverseShrapnel: She can call forth random junk/debris to float in a field around her so she can throw it at opponents during a combo.
* TheRival: To her DLC co-star, Emmett.
* ScarfOfAsskicking: Sports a black one in her default outfit.
* ScreamingWarrior: Kat's battle cries are probably the loudest in the game. No mean feat, considering that Kratos is also on the roster.
* ScreechingStop: During the cool-down for her Spiraling Claw (Forward + Circle), and during the cancelling process for her Gravity Slide (Down + Triangle). Both cases involve her skidding on her heels and kicking up a bit of dust.
* SlideAttack: Her entire Gravity Slide series. It's quite fast and is incredibly useful for crouching beneath projectiles.
* SpyCatsuit: She can wear one as an alt-costume.
* StalactiteSpite: Since gravity is hers to manipulate, the spitefulness of her Level 2 is pretty explainable.
%%* SuperMode
%%** TransformationSequence
* TurnsRed: Her skin whenever she uses her powers.
* TheUnintelligible: As per her home series, she speaks an entirely made-up language. She does get subtitles translating what she's saying during her story mode cutscenes, but not in-game.
* UnrealisticBlackHole: She creates a small one to pull in enemies and a larger one during her Level 3.
* VictoryPose: Her default outro has her nuzzling Dusty, while some of her unlockables can make her spin with her gravity powers resonating or look proud with her arms at her sides.
* VolcanicVeins: Whenever she uses her gravity-shifting powers, she gets glowing red veins in her arms and legs.
* WallCrawl: More like defy gravity to walk along surfaces.
* WolverinePublicity: For such a relatively new character, she's taken off meteorically (winning the 2012 TGS Game of the Year award and being the [[KillerApp face of the PS Vita]] helps). Besides here, she also appears in ''VideoGame/HotShotsGolf'', ''VideoGame/RagnarokOdyssey Ace'', ''Picotto Knights'' and as a costume in ''VideoGame/LittleBigPlanet''.
* YouWillNotEvadeMe: She can push/pull opponents with gravity, much like ComicBook/{{Magneto}} in ''Ultimate VideoGame/MarvelVsCapcom3''.

!!AssistCharacter: Dusty
[floatboxright:
+Utility: All of Kat's powers
+Role: Accompanying Kat
]
* BadassAdorable: He aids Kat in her powers, and considering Kat's the local superhero in her world, that should tell you all you need to know.
* CuteKitten: Duh, look at him.
* [[IntangibleMan Intangible Cat]]
* LivingShadow: Seemingly.
* TeamPet
* RidiculouslyCuteCritter: It's a cat that looks like space.
[[/folder]]

[[folder:Isaac Clarke]]
[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/isaac_psasbr.png]]
[floatboxright:
+Home Game: ''Franchise/DeadSpace''
+Appears on: Platform/PS3, Platform/PS5
+Primary Developer: Visceral Games
+IP Owner: Creator/ElectronicArts
+Debut: 2008, October 14 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
+Voiced by: Gunner Wright
]
[[/folder]]

[[folder: [[Action Survivor CEC ENGINEER ]]
]]

->"''No more Mr. Nice Engineer...''"

An ordinary engineer pulled into extraordinary circumstances, Isaac is the sole survivor of the USG Ishimura incident: a mining ship disaster in the far reaches of space that revealed the existence of a monstrous life-after-death infection known as Necromorphs. Isaac's ingenuity and cunning allow him to create improvised tools and weapons from the materials he finds, which may give him the edge he needs to survive in his quest to destroy the Necromorph scourge once and for all.

* AttackReflector: His throw, strangely enough.
* AntiAir: His Chain Gun (Up+Triangle) and Incendiary Grenade (Up+Circle), which arcs upward in the same way Drake's GrenadeLauncher does.
* BadassBookworm: The man's an engineer by trade, and he had to build many of his tools and weapons while stranded.
* BadassNormal: While he's got futuristic technology, he's still an average human with some useful gear. He's the second most notable example in-game, the other being Nathan Drake.
* BadassBoast
-->"''Compared to The Sprawl, this'll be a piece of cake.''"
-->"''Not bad for an engineer, huh?''"
** He delivers his best one against Zeus. See the Punch Out Zeus example below.
* CellPhonesAreUseless: In his rival cutscene, he tries to raise Ellie over the radio but fails.
* CompositeCharacter: His bio only covers the original ''Dead Space'', but he has dialogue [[SilentProtagonist unlike the first game]]. His suit is taken from ''3''.
* DarkerAndEdgier: No Necromorphs in sight here, aside from some mentions, but this guy is still from a legitimate horror game, making him stick out in the roster. A lot of his loss animations feature him seemingly dying and his K.O. screams are ''much'' more visceral than the other characters, making it feel like he actually dies in these fights. Not even Kratos, Sweet Tooth, and Raiden seem to do that.
* DeadpanSnarker: Notable for being one moreso compared to his home series, at least in combat.
* DeadlyDisc: The Ripper
* DidYouJustPunchOutCthulhu: Isaac has [[VideoGame/GodOfWar Zeus]] as a rival. This is going to happen if he wants to complete Arcade Mode.
-->'''Isaac''': I know the dangers of men convinced they're gods. If I'm what stands between you and the rest of civilization, I'll put an end to this... now!
** DoNotTauntCthulhu: In Zeus's story on the other hand, he gets a tanning for his "insubordination".
* DoNotRunWithAGun: Averted; he's the second character after Nathan Drake who can move while firing.
* DownloadableContent
* DramaticSpaceDrifting: One of Isaac's losing animations has him being sucked out of his ship and into space; another has him lifelessly floating around space. His results screen animation shows only his helmet floating through space.
* ExcusePlot: His Arcade Mode has him plagued with visions of the All-Stars and of a source of great power; he decides to investigate.
* FireBreathingWeapon: His PFM-100 Hydrazine Torch Flamethrower. [[VideoGameFlamethrowersSuck It's about as useful as most]] ''Franchise/DeadSpace'' [[VideoGameFlamethrowersSuck players would find it]]: it can only be aimed downward, including on the ground.
* FlatEarthAtheist: Isaac clearly doesn't belive that Zeus is a god, instead believing that he's just a madman with a god complex. The lightning bolts do little to change his opinion, but given that he's deflecting them with a form of telekenesis, he has likely written it off as something similar.
* GuestFighter: Isaac hails from Creator/ElectronicArts' ''VideoGame/DeadSpace'' series. Notable for being the only third-party DLC fighter.
* ItemGet
-->"''What's this?''"
-->"''This should help me get the point across.''"
-->"''Doesn't take an engineer to figure this one out.''"
-->"''Handy.''"
-->"''Now what can I use this for?''"
-->"''Weird... I'll take it.''"
-->"''Just my luck.''"
-->"''Let's see what you can do.''"
* JetPack: His shoulder and boot thrusters. His second intro and outro poses involve him using these to enter and exit the area in an ComicBook/IronMan-like fashion. They are also used to help Isaac float around space for his level 3.
** JumpJetPack: Mid-battle, he can only use them to double-jump and air-dodge in the name of balance.
* KickThemWhileTheyAreDown: Can stomp away at downed enemies.
* KilledOffForReal: Of all the fighters, Isaac's the only one implied to die at the end of a match. His losing animations feature him getting sucked into space, losing his mind or greviously injured, and his results screen animation if he loses is just his helmet spinning in zero gravity.
* KillingInSelfDefense: Seems to think of his kills this way.
-->"''I warned you''."
-->"''Better you than me''."
-->"''Might want to back off next time''."
* LeaningOnTheFourthWall: Isaac acknowledges his late arrival as DLC during Zeus' rivalry cutscene.
-->'''Isaac''': Hey, I just got here myself.
* LetsGetDangerous: A certain respawn quote upon getting killed to much
-->"''Alright, time to get serious.''"
** Also his quote at the top.
* LifeMeter: Given the nature of the combat-system in ''All-Stars'', he doesn't have one. But he's given a clever nod to ''Dead Space'''s spine-mounted vitality bar anyway: if the player using Isaac is trailing behind the competition, his RIG's spine will be colored red, and will go yellow if he's in 2nd or 3rd place. It stays the usual teal-blue by default and will stay that way if Isaac is leading.
* LimitBreak
** Level 1: Isaac uses his stasis ability to freeze an opponent in front of him, and can then fire his gun in any direction. His gun can also be charged up to create a bigger explosion and kill more opponents.
** Level 2: Isaac overcharges his kinesis module, which results in an explosion of electrical energy around him.
** Level 3: Isaac and his opponents are transported to a spaceship. Isaac then shoots open the door and sucks his opponents out into space. He then jumps out, and the match then becomes a game of VideoGame/{{Asteroids}}, where Isaac is free to fly around and fire at opponents and debris, while they are given limited mobility.
* MySignificanceSenseIsTingling: His Arcade Mode has him plagues with visions of the All-Stars and of a source of great power; he decides to investigate.
* OhCrap: He's an average human against a roster of (mostly) super powered people and other forms of characters, so he seems to acknowledge this could end badly for him.
-->"''Oh, this isn't good.''"
* OnlySaneMan: Compared to the rest of the roster, Isaac seems to be a little more judgmental of the chaos around him. This is considering the fact that he's the game's third most prominent BadassNormal (Nathan Drake and Heihachi are the others), and the rest don't seem to mind the ridiculousness of the game at all.
-->"''This can't be real.''"
-->"''What's going on?''"
-->"''Where am I?''"
-->"''Am I seeing things?''"
-->"''You people are unbelievable.''" (all said when respawning.)
* PinballProjectile: The Bolas Gun gains power just from bouncing off surfaces.
* PlasmaCannon: The Plasma Cutter of course, though it's not exactly meant to be a weapon.
* PoorCommunicationKills: When describing Necromorphs to Zeus, the deity assumes that ''Isaac's'' been messing around with life after death. He doesn't take it well.
* PoweredArmor: His Resource Integration Gear, or RIG.
* PracticalTaunt[=/=]YourMimeMakesItReal[=/=]LethalJokeWeapon: His Hand Cannon taunt has a 1/3 chance of doing 60 AP worth of damage and launches the enemy away (not unlike [[VideoGame/TeamFortress2 The Heavy's]] more deadly similar taunt). It also holds the distinction of being the only taunt to hurt other characters, similar to [[VideoGame/SuperSmashBros Luigi.]]
* PreAsskickingOneLiner
-->"''Think fast''." (before his Level 1 Super)
-->"''I warned you.''" (activating his Level 2 Super)
* PunchPackingPistol: His trusty 211-V Plasma Cutter. Small weapon, useful for approaching, escaping and serves as his Level 1 and 3 Supers. [[ComplacentGamingSyndrome Probably the only weapon you'll ever need]].
* SanitySlippage: One of his losing animations has him drop on his knees and clutch his head while it shakes.
* ShortRangeShotgun: The Force Gun (or Handheld Graviton Accelerator) is basically this.
* StandardFPSGuns: Plenty.
* {{Telekinesis}}: The Kinesis Module lets him toss opponents around.
* TimeStandsStill: The Stasis Module creates this effect briefly on an opponent.
* TitleDrop: The name of his final LimitBreak? Franchise/DeadSpace.
* TheManyDeathsOfYou: See KilledOffForReal above; Isaac is the only character who dies in his many losing animations. This is a nod to the lots and lots of death animations present in his original game, with the difference that here, those animations are at least suitable for a T-rated audience.
** AnkleDrag: One of his unfortunate ends.
* TheRival: To Zeus.
* ThrownOutTheAirlock: His Level 3 Super essentially.
* TrashTalk: Comes mainly with his BadassNormal status.
-->"''Try harder next time.''"
-->"''Who's next?''"
-->"''Please! Stay down!''"
-->"''Well that was easy.''"
-->"''That was almost too easy.''"
-->''"Too slow, guy."''
-->"''It's me or you buddy.''"
* UnexpectedGameplayChange: His level 3 tosses the opponents into space, turning the battle field into a game of VideoGame/{{Asteroids}}.
[[/folder]]

[[folder:Zeus]]
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/zeus_psasbr.png]]
[floatboxright:
+Home Game: ''VideoGame/GodOfWar''
+Appears on: Platform/PS2, Platform/PS3, PSP, Platform/PS4 (Cameo in ''VideoGame/GodOfWar2018'')
+Primary Developer: Creator/SCESantaMonicaStudio
+Debut: 2005, March 22 (MediaNotes/{{The Sixth Generation|OfConsoleVideoGames}})
+Voiced by: Creator/CoreyBurton
]
[[/folder]]

[[folder: KING OF THE GODS ]]


->"''Olympus shall never fall!''"

From the marble halls high on Mount Olympus, Zeus rules over mortals and immortals alike as King of the Gods. Having claimed the throne by overthrowing his Titan father Cronos, Zeus keeps a careful watch on his own offspring. Even now Zeus' half mortal son, the Spartan Warrior Kratos, rises up to take revenge. As the most powerful of the Olympians, Zeus will defend his supremacy against any who oppose him. His justice is swift and delivered in devastating thunderbolts and lightning.

* AdaptationalBadass: In this game, Zeus has the ability to absorb projectiles and use them to generate energy for himself. Not only does he not have anything remotely close to this in his home series, projectiles were actually one of the best ways to fight him due to his lacking any means of dealing with them.
* AffablyEvil: [[JerkassGods "Affable"]] and [[EvilVsEvil "Evil"]] are both stretches, but when selected as a fighter, he seems pretty cordial and amused, and a lot of his lines paint him as a bit more cool-headed than Kratos. ''[[DamnedByFaintPraise A bit.]]''
* AntiAir: His Divine High Thunder, like all his Divine Thunder moves, is defined by the direction it's aimed in: this one fires up in the air.
* AGodAmI: Justified considering he is the King of Olympus but Issac Clarke mistakes him for a more traditional application of this trope.
* ArchNemesis: To Kratos
** ArchNemesisDad: He got around a lot.
* AttackOfThe50FootWhatever: His Level 3 calls back to his boss fight in ''God of War II'' where he became gigantic in order to destroy Kratos. He overlooks the arena and smashes the opponents with his monstrous fists or electrifies the ground or air to chase down escaping victims.
* AuthorityEqualsAsskicking: His brutal approach will show you why he's the king of the gods.
* BadassArmfold: As an IdleAnimation, BattleIntro, taunt and during his Level 3 Super.
* BadassBoast: So very many.
-->"''You have started a war you cannot possibly win''."
-->"''Hades cannot hold me''."
-->"''Your torment is just beginning''."
-->"''Even the titans fell before me''."
* TheBadGuyWins: [[spoiler:Given Kratos' arguable status as a VillainProtagonist, his ending may actually be a subversion.]]
-->[[spoiler:"''The threat posed by Kratos is real. It must be dealt with decisively. He must be made aware of the power that the Gods of Olympus possess. And if he thought he would simply stride into Olympus... he will soon enough see what a mistake that is''."]]
* BoltOfDivineRetribution: Especially obvious with his Down + Circle, which calls a lighting bolt from the sky to shock aerial victims. One of his throws also has him tossing a hapless victim into the path of a lightning bolt that causes an instant hard-knockdown. He was the TropeCodifier after all.
* CameraAbuse: It runs in the family it seems: he {{Neck Lift}}s the unfortunate cameraman while glowering into their eyes ala [[VideoGame/MarvelVsCapcom3 Wesker]].
* ChargedAttack: His entire arsenal is charge-possible, and most of it gains SuperArmor while doing so to prevent interruption. And in a literal use of the trope, many of these will leave the victims charged by electricity, which will build further AP for him long after they've been thrown from his reach.
* DownloadableContent
* EnergyAbsorption: His Forward + Circle (Triumph of Olympus) does this to projectiles.
* ExcusePlot: He sees Polygon Man as a false god who must be destroyed in his Arcade Mode.
* EvilLaugh: So very frequently.
* FlyingBrick: Yes, for all his strength he's still able to fly. His Level 2 gives him tremendous mobility for the express purpose of chasing down opponents to set off an electrical blast in a large field around himself.
* GivingSomeoneThePointerFinger: His final BattleIntro is this.
* GlowingEyesOfDoom
* GoldAndWhiteAreDivine: Especially noticeable with his Olympus Armor alt costume. His standard outfit's 4P coloring has him completely plated in gold, like a moving statue.
* GoodOldFisticuffs: Accentuation with lightning and powerful enough to brutalize anything contacted. This stands in contrast to Kratos' approach which involves a lot of weapons.
* GrandpaGod
* GroundPunch: His Down+Square is a pretty extreme ShockwaveStomp at full charge.
* HeroicBuild: He's supposed to invoke the image of a Greek sculpture, but he's no hero.
* HighVoltageDeath: All of his supers involve this.
* HomeStage: Coming from ''God of War'', he shares the "Hades" stage with Kratos.
* IdleAnimation: He can spin in place while floating before crossing his arms, or he can build electricity in his hand while MilkingTheGiantCow.
* IntimidationDemonstration: The aptly titled "Witness My Power" [[BattleIntro intro]] shows him catching a bolt of lightning in his hands.
* ItemGet
-->"''Fit for a God''."
-->"''Worthy of Hephaestus''."
-->"''This pleases me''."
-->"''This now belongs to me''."
-->"''I’ll put an end to this''."
-->"''Tremble before me''."
-->"''You will fall before me''."
-->"''Ah... outstanding''."
-->"''Interesting...''"
-->"''I grow even stronger''."
-->"''Your end is at hand''."
* KneelBeforeZod: He commands it in battle and from Issac in the rival cutscenes.
* LeaningOnTheFourthWall: While on his campaign to oust the false God that he sees Polygon Man as, Zeus describes his creations as looking closer to "a mortal child's play-thing" than a glorious arena. Since Polygon Man symbolizes the [=PlayStation=]'s power, Zeus is essentially correct.
** A selection quote has him complimenting the player on making a wise choice (though this sort of dialogue could just as easily be addressed to one of his champions).
* LimitBreak
** Level 1: Zeus claps his hands together, causing a deafening explosion of thunder in front of him that kills opponents.
** Level 2: Zeus enters a flight mode, and is free to roam around the stage. At a time, or when the special ends, he can cause an explosion of lightning in front of him.
** Level 3: Zeus and his opponents are transported to Olympus. He floats backwards down a cliff, and emerges a giant. He can then smash opponents on the left and right sides of the screen with his fists, or create a stream of lightning that kills opponents standing on the ground, or use it in mid-air to kill opponents trying to jump out of the way.
* LivingStatue: One of his alternate colors makes him look like a marble statue.
* MegatonPunch: Since his style emphasizes ChargedAttack[=s=] and most of his melee options involve his fists, it could be argued that ''every'' punch he throws is a megaton punch.
* MightyGlacier: His walk speed is sluggish and he's tall but he hits '''hard''' and has super armor on most of his attacks. His meter-building is also insanely high, as he can potentially get 90 AP from a 2-3 hit combo.
* NeckLift: One of his throws and [[VictoryPose a certain outro]] used on the implied cameraman.
* PaletteSwap: He can be made to [[LivingStatue resemble]] one of the many statues of himself decorating Olympus.
* PhysicalGod
* PowerFloats: Weaponised in his level 2 and it shows up heavily in his {{Battle Intro}}s, {{Victory Pose}}s, {{Idle Animation}}s and moment-to-moment gameplay.
* PreAsskickingOneLiner
-->"''Enough!''" (activating his Level 1)
-->"''Kneel before me.''" (activating his Level 2)
-->"''I grow weary of this''." (activating his Level 3)
* PsychoticSmirk: Any time he smiles.
* TheRival: To Isaac.
* SelfDuplication: Just one of his methods of trickery. The clone can eventually explode to electrify opponents too near it.
* ShockAndAwe: God of Thunder and Lightning anyone?
* StrokeTheBeard: His final VictoryPose.
* SuperArmor: Just one quality that has him being compared to Big Daddy, and to some degree he even surpasses Big Daddy in this regard.
* ThatWasntARequest: After [[KneelBeforeZod commanding him to kneel]], Zeus responds this way to Isaac's "insolence."
* VillainRespect: He'll admit he underestimated his opponent if they manage to K.O. him. When [[AGodAmI Zeus]] is giving you that kind of cred, you know you're having a good day.
* WalkingShirtlessScene
[[/folder]]

!!Other Characters

[[folder:The Minions]]
[floatboxright:
Other Jobs
+AssistCharacter
++Kai
++Kuma
++Kuro
++Little Sister
++Pipo Monkey
++Murray
++The Villagers
+Item
++Sackbot
+Stage background
++Captain Qwark
++Chimera
++Kai (again)
++Keira
++Mooselini
++Mr. Grimm
++Pipo Monkey (again)
++The Professor
++Jasmine
++Suzuki
+Stage hazard
++Buzz
++Carmelita
++Dollface
++Dr. Nefarious
++Hades
++Specter
+Story cutscene
++Kuro (again)
++Little Sister (again)
++Murray (again)
++Pipo Monkey (again, again)
++PJ Berri
++The Professor (again)
++Sully
]
Minions are {{Fun Size}}d cheerleaders to the playable roster who show up in the {{Battle Intro}}s, {{Victory Pose}}s and whenever a player scores a double or triple kill. Despite their being supporting characters tied to a specific fighter, they can be customized to cheer for anyone.

Most of the Minions have other jobs in the game as well in which they appear normally sized, such as [[VideoGame/LittleBigPlanet Sackbot]]'s being a usable item, [[VideoGame/TwistedMetal Dollface]] acting as a stage hazard in Columbia and many of them being playable in the form of an AssistCharacter or even a Super. The rest of the time they appear in the background of certain stages or in the arcade-mode cutscenes.

On January 29, 2013 it was leaked that several new minions would be arriving as DLC (arriving early in Asian markets) which included minions from franchises not currently represented by a fighter (i.e. [[VideoGame/HotShotsGolf Suzuki]] and Buzz). These were released in the west on February 12, the same day that Kat and Emmett arrived while a new set of 18 were added two weeks later. [[http://playstationallstarsbattleroyale.wikia.com/wiki/Minion The full list can be seen here]].

* AmbiguouslyBrown: [[VideoGame/{{Uncharted}} Chloe]].
* AttackOfThe50FootWhatever: [[VideoGame/GodOfWar Hades]] has the honor of occupying both this trope and FunSize due to his status as a background hazard and a minion.
* BadassInANiceSuit: [[VideoGame/GravityRush Alias]], though this is diminished by his freakish helmet.
* BaldOfEvil: [[VideoGame/{{Killzone}} Scholar Visari]] and [[VideoGame/JakAndDaxter Count Veger]].
* BearyFunny: [[VideoGame/ParappaTheRapper PJ Berri]].
* BigHeadMode: All of them.
* CatFolk: [[Franchise/RatchetAndClank Alister Azimuth]], in some sense. Like with Ratchet, Lombax is more accurate.
* TheComputerShallTauntYou: Buzz verbally abuses players that answer his quizzes incorrectly on Dreamscape. Strangely, he'll still berate the players for failure even if all 4 of them get the answer right.
-->"''Buzz likes stupid people. Even you''."
-->"''You are a dozen life-times of dense rolled into one''."
** [[VideoGame/ApeEscape Specter]] spends quite a bit of the round on Time Station telling the players how much more powerful he is.
-->"''My magnificient power can bring you down!''"
-->"''I am blessed with supreme intellect''."
-->"''I've got supreme power''."
* ConfettiDrop: Comes with the fanfare for a successful triple kill.
* CuteMachines: [[VideoGame/LittleBigPlanet The Sackbot]].
* {{Cyborg}}: [[VideoGame/MetalGearRisingRevengeance Sam]].
* {{Cyclops}}: [[VideoGame/GodOfWar Polyphemus]].
* DemotedToExtra: [[Franchise/RatchetAndClank Dr. Nefarious]] [[WhatCouldHaveBeen was seriously being considered]] for the position as FinalBoss[[note]]before Polygon Man was picked for the job[[/note]]. Instead he gets half a stage to himself to harass the players and was later patched [[note]]version 1.07[[/note]] in as a minion, preventing him from even joining the playable roster outside of a sequel.
* EvilSorcerer: [[VideoGame/MediEvil Zarok]].
* EyepatchOfPower: [[VideoGame/{{Starhawk}} Cutter]].
* FacialMarkings: [[VideoGame/JakAndDaxter Ashelin and Torn]].
* FieryRedhead: [[VideoGame/JakAndDaxter Ashelin]].
* GasMaskMooks: The [[VideoGame/{{Killzone}} Helghast]] soldier.
* HappyDance: It's what they're here for.
* HypercompetentSidekick: Some of the minions can take part in the battle itself and unlike their playable partners are able to deliver a OneHitKill, such as with Murray, [[VideoGame/HeavenlySword Kai]] and the Little Sister. In which case you could have [[MindScrew Kuma cheering for Kuma]].
* HumongousMecha: [[VideoGame/TwistedMetal Dollface's]] Iron Maiden seen in Columbia.
* InformedLoner: Some of the playable roster are known for being violently anti-social, and the minions themselves aren't necessarily that cheerful or likely to be content as a side-kick (in a few cases, the minion and fighter are outright hostile towards each other in their own universe). Yet every minion, no matter their in-series affiliation with the fighter will cheer heartily.
* InTheHood: VideoGame/{{DmC|DevilMayCry}} Kat.
* JoustingLance: [[VideoGame/GravityRush Yunica's]] weapon.
* LanternJawOfJustice: [[Franchise/RatchetAndClank Captain Qwark]].
* LargeHam: [[VideoGame/ApeEscape Specter]] without a doubt.
--> "''I'll prove to you JUST HOW GREAT MY POWERS ARE!''"
* MiniMe: All of them are smaller versions of established characters, some of them appearing as cameos or assist characters in this game normally. There's also a version of Nathan Drake (who's a playable fighter) with "Young Nathan Drake".
* {{Mummy}}: [[VideoGame/MediEvil Kiya]].
* NeverTheSelvesShallMeet: [[SubvertedTrope Actually they can]]: in a PSASBR-first of a playable character's alternate version being minionized, Young Nathan Drake was added in the second batch of DLC minions, and it's very possible to have him cheer for his older self's accomplishments. [[MST3KMantra It's probably best not to get into]] [[MindScrew the level of sense this doesn't make]].
* {{Ninja}}: The Ninja.
* {{Pirate}}: The Pirate.
* PoweredArmor: [[VideoGame/GravityRush Yunica]].
* PrimAndProperBun: [[VideoGame/GodOfWar Athena]].
* SinisterMinister: [[VideoGame/TwistedMetal The Preacher]].
* SpicyLatina: [[VideoGame/SlyCooper Carmelita Fox]].
--> "''Yeah, sissies, run home to your MAMACITAS!''"
--> "''I enjoy making tough guys cry like the stupid babies they really are!''"
--> "''Yeah sissies, run and hide!''"
--> "''Cheap action movie dialogue won't get you out of this one!''"
* SuperDeformed
* ThatRussianSquatDance: One of their Victory Dances.
* TopHeavyGuy: [[Franchise/RatchetAndClank Captain Qwark]] again.
* VillainTeamUp: Of sorts; the Minion Pack 4 seems themed around this idea, including [[VideoGame/ApeEscape Specter]], [[VideoGame/GodOfWar Hades]], [[VideoGame/MediEvil Zarok]], [[VideoGame/TwistedMetal The Preacher]] and [[VideoGame/GravityRush a Nevi]].
* WhiteMaskOfDoom: [[VideoGame/TwistedMetal Dollface]].
[[/folder]]

[[folder:Andrew Ryan and the Narrators]]
[floatboxright:
+Home Games
++VideoGame/BioShock1 (Andrew Ryan)
++VideoGame/FatPrincess ("The Narrator")
++VideoGame/LittleBigPlanet (Creator/StephenFry)
++VideoGame/MediEvil (The Gargoyle)
+Voiced by:
++Stephen Fry
++Andrew Ryan: Armin Shimerman
++The Gargoyle: Marc Silk
++The Narrator: Creator/TomKane
]
These disembodied voices serves mainly to [[VoiceForTheVoiceless speak for characters who don't often or can't speak for themselves]]. Aside from that, they're usually used to remind players of the narrative style of the character's original games, thus maintaining series flavor.

* ArcWords: "A man chooses; a slave obeys."
* BattleIntro: Andrew Ryan shows up in Big Daddy's, but since he has no involvement in the story mode, this could be an audio diary.
* TheComputerShallTauntYou: The Gargoyles make their physical debut in the "Graveyard" stage. So naturally they're going to spend their time snarking at the players just like they would do to Dan in ''[=MediEvil=]''. They're even said to have a special set of dialogue set aside for ''all'' 24 characters (now that's a lot of snark).
* ControlFreak: Andrew Ryan.
-->"''Remove them from my property or I'll burn it to the ground''."
* CozyVoiceForCatastrophes: Both Stephen Fry and the Creator/TomKane's narration describe the actions on-screen or inside the cut-scenes in a noticeably flowery manner, despite how creepy the events taking place can be.
-->"[referring to Princess Plump] ''So legendary were her cravings that all the neighboring kingdoms has learned to expect... ''visits'' from the princess and her guards in search of more [cake]''."
-->"''Instead, she'd brought back something that, while perhaps not as delicious as a cake would help to spread joy throughout the kingdom of Titania, for years and years to come''." [[note]]This narration is played alongside the Princess [[PowerGlows glowing]] while wearing what's arguably a PsychoticSmirk on her chubby face[[/note]]
-->-Narrator

-->"''I believe the phrase "OMG" is in order here''."
-->"''Hahaha! Something special is brewing''."
-->"''Now THAT is how a [=LittleBigPlanetian=] parties. Shine on, you crazy sack''."
-->-All by Stephen Fry
* LemonyNarrator[=/=]DeadpanSnarker: The Gargoyles.
-->"''Ah, Sir Daniel Fortesque, having... ''somehow...'' defeated [[EvilOverlord Zarok]] and banished his dark minions from Gallowmere, he has taken his... ''improbable...'' place in the hall of heroes''."
-->"''Zarok, again? Could the evil wizard somehow have returned once more? No, come on. That is ''ridiculous''. But whatever has causes these creatures to gather together, a true hero is needed to defeat them. Unfortunately, all we have at the moment is a skeletal knight of dubious courage. But bravery and folly are often confused, and so is Sir Daniel... who sets fourth, ready to meet the challenges ahead of him head on, if not exactly'' jaw on."
-->"''Having defeated all the villains he had encountered thus far, a result which was... well, rarely in doubt... the brave knight continued on his quest. And what's this? Another scoundrel, some abomination sent by the mysterious force, which Sir Daniel must dispatch with-''[Radec takes aim] ''Oh. Well... I'm sure we can all just see for ourselves''."
-->"''Sir Daniel has once again successfully defeated those he set out to fight, a result not... ''wholly'' unexpected. The kingdom of Gallowmere is once again safe... though was it really ever threatened?''"
* MrExposition: The Gargoyles fill-in the players on most of the plot of the ''VideoGame/MediEvil'' games.
* PreAsskickingOneLiner
-->''"To Titania's greater glory!"'' (Said by the narrator while Fat Princess activates her level 3)
-->''"They are my enemies; you are my poison''."
-->''"Their only reward will be a knife in their backs!''" (both said by Andrew Ryan during Big Daddy's Flood)
* VoiceForTheVoiceless: All of them.
** While Sackboy is mostly silent, Creator/StephenFry does come in for his supers, and his arcade-intro and ending.
** Sir Daniel's arcade-intro and ending, and part of his rival cut-scene are narrated by one of the gargoyles from his game.
** Andrew Ryan acts as this for Big Daddy.
* WellIntentionedExtremist: Andrew Ryan.
-->"''A few stretched necks are a small price to pay for our ideals''."
[[/folder]]

[[folder:Final Boss]]
!!Polygon Man
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/polygon_man.png]]
[[caption-width-right:300:Brace yourself, indeed]]
[floatboxright:
+Home Game: None
+Appears on: None
+Debut: 1995 (MediaNotes/{{The Fifth Generation|OfConsoleVideoGames}})
+Voiced by: TBD
+Japanese Dub: Unknown
+Italian Dub: Mario Zucca
]
[[/folder]]

[[folder: POLYGONAL MASTERMIND ]]


->''"Power is an illusion. Absolute power is a seamless illusion."''

Polygon Man was ([[WhatCouldHaveBeen Or at least, was meant to be]]) the mascot of Playstation, and is responsible for gathering together the various all-stars.

* AGodAmI: He is the supreme being of his own dimension, but nevertheless has a towering god complex. Zeus makes it his mission to put him in his place as the "pretender" that he is.
* AmazingTechnicolorPopulation: Polygon Man is purple.
* AnthropomorphicPersonification: Of the [=PlayStation=] brand's power and potential according to WordOfGod. This is helped by Polygon Man talking about power, as in the power of [=PlayStation=], a lot back when he was the mascot for [=PlayStation=].
* BadassBoast
-->"I consider this a RolePlayingGame. Today you'll be playing the part of the piñata."
* BackgroundBoss: [[SubvertedTrope At least until he joins the fight]], [[TacticalSuicideBoss in which he can then be pummelled violently]].
* BraggartBoss: He enjoys gloating about his own supremacy over the fighters.
* TheBusCameBack: Polygon Man hadn't been seen since his incredibly brief advertising campaign for the Platform/PlayStation in 1995. Polygon Man was, in the words of Phil Harrison, "taken out back into the car park and quietly shot" due to Sony CEO Ken Kutaragi's appalled reaction to the character's design, which he had no involvement in creating. So his return in this game was indeed a huge surprise.
* {{Cloudcuckoolander}}: Many of his [[EvilIsHammy hamtastic]] battle quotes indicate that he is less than sane.
* EvilIsHammy: Very much so.
* {{Expy}}: [[AvertedTrope Not]] Polygon Man himself, [[OlderThanTheyThink despite what some may think]], but his minions are the [[VideoGame/SuperSmashBros Fighting Polygon Team]], albeit considerably more threatening now than they were in 1999.
* FlunkyBoss: Summons polygonized versions of characters to attack you. You have to defeat them before you can attack Polygon Man himself, after which he retreats and summons more, restarting the process. When not in play, he'll also go offscreen and summon one of the stage hazards from another level.
* FinalBoss
* GameOverMan: But only for his own level.
* GlowingEyesOfDoom: Has yellow ones, especially noticeable in the Battle Royale Attract Trailer.
** Also noted during the loading screen before your boss battle with him. It's zoomed into his face, with a yellow twinkle in his right eye.
* LeaningOnTheFourthWall: His entire quarrel with the playable fighters reflects his real life origin as a rejected mascot for the [=PlayStation=] brand and consigned to the dustbin of history, [[GreenEyedMonster so he's essentially jealous of the other characters for being more successful than him.]]
* LivingPolyhedron: He was designed to demonstrate the graphical power of the first [=PlayStation=], but ironically, he looks very blocky and flat.
* NonStandardGameOver: He turns you into another polygonal minion if you lose to him.
* OminousLatinChanting: His stage-music.
* PunctuatedForEmphasis: '''I! AM! SUPREME!'''
* RealityWarper: He is responsible for merging the various video game universes together.
* ShoutOut: One of his boasts is "You Are Not Ready", an old advertising tagline for Playstation 1 and its games.
* SinisterGeometry: His hexagonal-patterned battle arena dates back to his original advertising campaign, in which he was characterised as no less sinister than in this game.
* SmugSuper: He basically spends his time talking about his absolute power.
* TacticalSuicideBoss: If he wouldn't try to pound you flat every time you killed all his minions, he'd have a better shot at winning.
* ThisCannotBe: When you beat him.
-->''How could this happen? None have beaten me until now!''
* TrashTalk: He likes to do this ''a lot''.
* VillainousBreakdown: He starts to panic while summoning the final wave of minions.
-->''I cannot lose!''
* WeHaveReserves: His reaction to his minions being defeated.
-->''Easily replaced.''
-->''My minions are without end!''
* [[spoiler:YourHeadASplode]]: Happens when you beat him.
[[/folder]]