%% Steve from Chuggaaconroy's Let's Play is not a canon character, and as such shouldn't be mentioned.

A complete list of Characters and bestiary in the three ''VideoGame/{{Pikmin}}'' games, as well as their tropology. ''Be aware of unmarked, very sensitive spoilers about the playable characters and the games' final bosses.''

[[foldercontrol]]

[[folder:Hocotatian Main Characters]]

!! Captain Olimar
[[quoteright:221:http://static.tvtropes.org/pmwiki/pub/images/Olimar_2_2735.jpg]]

The main character of ''Pikmin'' and ''Pikmin 2''. Olimar is an honest man who loves his family dearly. In the first game, he crash lands on the planet of the Pikmin where he requests their help to return back home. In the second game, he is listed with Louie to retrieve treasure from the same planet to pay the huge debt of his company.

* AwesomenessByAnalysis: With nothing but his powers of observation, he manages to create a BadassArmy out of a bunch of walking plants, using them to defeat everything from giant predators to {{Eldritch Abomination}}s.
* BadassBaritone: At the end of ''Pikmin 3'', [[spoiler:he speaks to the Koppai Crew. His voice is pretty deep; it's even deeper than Charlie's.]]
* BadassInDistress: [[spoiler:He gets kidnapped in Pikmin 3 by the game's final boss, and has to be rescued by the Koppai Crew.]]
* TheCameo:
** He appears in ''SuperSmashBros Melee'' as a trophy if a ''Pikmin'' save file is on the memory card.
** In ''VideoGame/NintendoLand'', the player who plays with the [=GamePad=] in ''Pikmin Adventure'' wears his spacesuit.
** Despite not being playable in the main story mode for Pikmin 3, you find kind notes left by him scattered around the Pikmin planet, and he's also playable in the battle mode, as well as DLC. [[spoiler:He also makes an appearance in person later in the story.]]
* DemotedToExtra: Is only playable in Pikmin 3's battle mode and on DLC for Mission Mode, with three new characters taking his place in the main story.
* EyesAlwaysShut: Unless he's surprised or has taken heavy damage in the ''Super Smash Bros.'' series.
* TheGhost: Doesn't appear in ''Pikmin 3'' in person (outside of the battle mode, at least), but a lot of his notes he left behind for newcomers to the planet can be found scattered around the regions. [[spoiler: Later {{Averted}}.]]
* KnockoutGas: Olimar's suit has an 'auto-sleep' function that forces him to go to sleep when activated. [[spoiler: Unfortunately for him, the Plasm Wraith can activate it at will, and has ''no'' problems abusing it to keep Olimar with him.]]
* HeroAntagonist: [[spoiler:He takes the ''Pikmin 3'' protagonists' Cosmic Drive Key, not understanding its significance, making half the game tracking him down.]]
* HeroOfAnotherStory: The Heroes of Pikmin 3 find the logs he left behind from a third voyage to the Pikmin planet, this time to get enough funds to buy back the S.S. Dolphin.
* TheHero
* HeroicMime: He doesn't speak during cutscenes in ''Pikmin 2''. Amusingly, it looks like he tries to say something, but the President interrupts him.
* NiceGuy: He's a humble guy just doing his job.
* OhCrap: Whenever Olimar is shocked or surprised, he gets this expression by having his eyes bug out. He gets a rather ''spectacular'' one in Pikmin 2 when [[spoiler: he's leaving the planet after paying off the debt, only to look back and see he forgot Louie on the planet.]]
* PreviousPlayerCharacterCameo: At the end of ''Pikmin 3''.
* PromotedToPlayable: In the 'Round Three' DLC where you get to play as him and Louie in one of the levels.
* {{Salaryman}}: He becomes this from the second game onwards to repay his company's debt.
* SkewedPriorities: In ''Pikmin 3'', [[spoiler:he becomes so focused on trying to get the funds needed to buy back the S.S. Dolphin that ''even after the ship needed to get off the planet is destroyed'' it's still his main focus.]]
* SuddenlyVoiced: [[spoiler:At the end of ''Pikmin 3'', he has spoken dialogue for the first time]].
* TookALevelInBadass: He can solo some encounters in Pikmin 2 after gaining the [[InfinityPlusOneSword Rocket Punch]].
* ThemeNaming: His name is an almost perfect anagram of Mario. In Japan, it is a perfect anagram (Orima).
* TheVoiceless: In his ''[[VideoGame/SuperSmashBros Brawl]]'' appearance, he's completely silent.

!! Louie
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/Louie_6238.png]]

The rather absent-minded captain who appears in ''Pikmin 2''. Louie is a big fanatic of eating weird food, especially bugs. He is the one who informs the President about his horrible fate with a Space Bunny and is then listed to accompany Olimar back to the planet.

* ActionSurvivor: After being accidentally stranded on the Pikmin Planet, which happens after the debt is paid, he not only survives without Pikmin, he makes it to the bottom of [[spoiler:the ''hardest dungeon in the game alone'' with four pieces of treasure, may or may not have hijacked the final boss's brain]], and wrote cooking notes for all the wildlife on the planet. In ''Pikmin 3'', this happens to him ''again'' after [[spoiler:[[HereWeGoAgain accidentally being left behind in the ending]].]]
* BadassInDistress: Has to be rescued from several bosses throughout the course of ''Pikmin 3''.
* BigEater: [[spoiler:He's the reason Hocotate Freight went into debt. He lied about the space bunny. He also lets his appetite get way out of control in ''Pikmin 3''.]]
* TheCameo: Appears in ''Brawl'' as a trophy. His spacesuit is also one of Olimar's alternate costumes.
* CloudCuckooLander: His attitude is stranger than that of the other captains. He considers every creature in the planet to be food, and doesn't appear to be too concerned over staying on the planet.
* DemotedToExtra: Like Olimar, his only playable appearance in Pikmin 3 is in the battle mode.
* ExtremeOmnivore: Possibly the only person who takes cooking notes on the wildlife in alien worlds. Hocotatians are usually vegetarians, making Louie's omnivorism even more striking.
%%* EyesAlwaysShut
* FaceHeelTurn: Quite possibly, but it's left vague.
* FriendToBugs: Suggested that he operates on the same wavelength as them. [[spoiler:His title when collected as a treasure is The King of Bugs.]]
* HijackingCthulhu: {{Implied|Trope}}. It's believed that [[spoiler:he took control of the [[FinalBoss Titan Dweevil]], but there's nothing explicit on the matter.]]
* MistakenIdentity: [[spoiler:The Koppai team finds him passed out in ''Pikmin 3'', but they mistake him for Olimar.]]
* NiceJobBreakingItHero: [[spoiler:Eating all the golden Pikpik brand carrots, making Hocotate Freight go into debt.]]
* PromotedToPlayable: In the 'Round Three' DLC, where one of the levels lets you play as him and Olimar. But you have to find Louie first.
* SoLongAndThanksForAllTheGear: In ''Pikmin 3'', [[spoiler:once you've rescued Louie once, Louie will land the ship at the Garden of Hope, and sneak off with all your juice reserves. They come back after you rescue Louie again, but until then you have to find new fruits or else you won't survive for the next day.]]
* TheStinger: [[spoiler:After the events of the third game, it turns out he went missing again.]]
%%* TheQuietOne
* ThemeNaming: His name is a corruption of Luigi.
* TooDumbToLive: [[spoiler:Literally subverted.]]
* TookALevelInJerkass [=/=] TookALevelInDumbass: The notes leave out the details, but what they do reveal show that [[spoiler:he definitely took a level in one or both of those areas in ''Pikmin 3''. He stops speaking with Olimar, becomes obsessed with finding food, refuses to accompany him into a dangerous place (resulting in Olimar being kidnapped by the Plasm Wraith), and when found and rescued by the Koppai crew, he lands their ship while they're sleeping and ''runs off with all of their food, basically condemning them to die of starvation at the end of the same day.'' At the end of the game, even Olimar is ashamed of how Louie behaves.]]
* WalkingSpoiler: It's hard to talk about what happens to this guy without [[spoiler:spoiling he gets left behind in ''Pikmin 2'' and has to be rescued]], or [[spoiler:him possibly hijacking the FinalBoss of ''Pikmin 2'']], ''or'' [[spoiler:his semi-antagonistic role in Pikmin 3.]]

!! The President
[[quoteright:128:http://static.tvtropes.org/pmwiki/pub/images/President_753.jpg]]

The President in charge of the Hocotate Freight company and boss of Olimar and Louie. A very greedy person who has some poor working conditions for his employees, he is constantly checking up on the captains' progress so the company doesn't get below under for the debt.

* BigGood: Downplayed. He has good intentions, but the means to achieve his goals are questioned even by Olimar.
* TheCameo: A snowman has his face in ''Pikmin 3'' and the Lucky Marbles in Bingo Battle resemble his head. He also appears as a trophy in ''Brawl''.
* EveryoneCallsHimBarKeep: The President's real name has never been revealed in any Pikmin related material. Whenever anyone mentions him, it's always as 'The President of Hocotate Freight'.
* GuestStarPartyMember: He becomes this after [[spoiler:the debt is paid and Louie is left stranded on the planet by accident.]]
%%* HenpeckedHusband
* MrViceGuy: He's quite greedy, sure, but he's more than willing to [[spoiler:personally help save Louie (and find more treasure, granted)]] and for the first half is more concerned about getting out of debt with the All-Devouring Black Hole Loan Sharks than making a profit.
* OhCrap: His reaction to Louie's report about the ravenous space bunny.
* PointyHairedBoss: Not ''[[BadBoss horrible]]'', but his treatment of employees is... questionable.
* ProperlyParanoid: Several letters from him indicate he's running away and living under bridges to dodge the debt collectors, fearing what they'll do to him despite no evidence it will be bad. [[spoiler:If you dawdle long enough, they actually will find and kidnap him and threaten to dispose of him in a swamp. You can still take your time, mind you.]]
* RetiredBadass: He claims to have once been a space captain. [[spoiler:He comes out of retirement when Louie is left behind.]]
* SpeakingSimlish: It may be total gibberish, but he is the only character that has full dialogue in ''Pikmin 2''.

!! Hocotate Ship
The talking ship with a big ego who is only interested in two things: paying the debt back in full and the President's welfare. Olimar and Louie are seen as lazy bags in his horn.

* BadLiar: The ship often ''blatantly admits to stretching (or shredding) the truth'' in its sales pitches.
* TheCameo:
** Appears in Brawl as a trophy and when Olimar enters a stage.
** A model of The Ship appears in ''Nintendo Land''. Since it's just a model, it doesn't speak. This is [[LampshadeHanging lampshaded]] by saying it's probably best for everyone that it doesn't talk.
* DeadpanSnarker
* ExpositionFairy
* InstantAIJustAddWater
* KilledOffForReal: Happens in ''Pikmin 3''. Though its hull is intact, [[spoiler:it's clear the A.I. that came with it is no longer functioning thanks to the Mireclops. Even in the ending, it's left ambiguous as to if the Hocotate crew came back for him or not.]]
* RagsToRiches: [[spoiler:Gets Gold-Plated after re-paying the debt. But in ''Pikmin 3'', it's back to 'rags'.]]
* SnarkyInanimateObject
* TinMan: At least PlayedForLaughs, as the ship will often be heard in the sales pitches lamenting the fact that it can't do things like taste food due to being a machine.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Bugs?]]: The ship is ''not'' happy when you stuff a creature into its hatch, and actually chastises you the first time you do it.

!! All-Devouring Black Hole Loan Sharks
The reason for Pikmin 2's plot. The President took out a loan with them and lacks the means to pay it back, forcing Olimar and Louie to go to the Pikmin planet and gather treasure to pay off the debt. They never actually appear in the game, though letters from The President indicate less than scrupulous debt collection practices...

* BigBad: Can be considered this, though they never show up on screen, and are only really alluded to in The President's messages.
* EvilCounterpart: Presumably to Happy Hocotate Savings & Loans. The fact that they're right next door to each other is how the President managed to accidentally go to them.
* TheGhost
* LoanShark: Former trope namer, no less.
* NamesToRunAwayFromReallyFast: The only reason The President ''didn't'' was because he thought he'd gone into the insurance company next door, [[InvertedTrope Happy Hocotate Savings and Loans]].
* TakeYourTime: [[spoiler:Even if you take long enough that they find and kidnap The President, you still have unlimited time before they get rid of him.]]
* TheUnfought: They aren't confronted directly, not even from a story standpoint.
* WhatHappenedToTheMouse: Once you pay off the debt, they aren't even mentioned.
[[/folder]]

[[folder:Koppaian Main Characters]]
!!Alph
[[quoteright:167:http://static.tvtropes.org/pmwiki/pub/images/alph_3939.png]]

One of the three protagonists of ''Pikmin 3'', Alph is an engineer whose grandfather designed the 'S.S. Drake'. He was presumably brought along since he knows the most about it and in case it needed tune-ups along the way. He gets separated from the rest of the group when the ship crashes on the planet.

* AdorablyPrecociousChild: Despite being the one who invented the ship, his young appearance combined with his amazed reactions to the Pikmin Planet make him fall under this trope for a lot of people.
* AffectionateNickname: Brittany calls him "Alphie".
* ColorCodedForYourConvenience: Blue.
* DoesNotLikeSpam: In Brittany's notes on the fruit they bring back, she'll note that Alph isn't exactly big on a lot of them. Most notably are the Heroine's Tear (a mango) and the Scaly Custard (an avocado), which he appears to be allergic to.
** He's also not fond of vegetables, and finds it hard to believe Brittany when she states most Hocotatians live a vegetarian life style.
* TheEngineer
* SuspiciouslySimilarSubstitute: Of the three playable characters of ''Pikmin 3'', he resembles Olimar the most.
* TheHero: Despite Charlie being the captain of this mission, Alph is the one who gets most of the focus in cutscenes and promotional media.
** KidHero: He appears to look younger than his two companions and Olimar himself.
* HeroWorshipper: Looks up to Charlie for whatever reason.
* MassiveNumberedSiblings: In one of his notes, Alph will mention how he has ''twelve older brothers, one older sister, and one younger brother''.
* MeaningfulName: Alph is a contraction of [[MilitaryAlphabet Alpha]], or "the first". Apart from the brief sequence with Charlie, he is the first captain you control in ''Pikmin 3''.
* PinkGirlBlueBoy: The Blue Boy to Brittany's Pink Girl.
* [[RapidFireNo Rapid Fire Oh-No]]: One of his quotes when running away from an enemy is simply: ''Oh, no! Oh, no! Oh, no!''
* ThemeNaming: His name comes from "Alpha", the first letter in the NATO phonetic alphabet.
* YouGottaHaveBlueHair
* YouthfulFreckles

!!Brittany
[[quoteright:197:http://static.tvtropes.org/pmwiki/pub/images/brittany_5333.png]]

One of the three protagonists of ''Pikmin 3'', Brittany is a botanist who was brought along to determine if the fruit they find on the planet is edible or not. Like Alph, she gets separated from the group when the ship crash-lands, but manages to land relatively close to where Alph is.

* BadAss: Upon crash-landing in the Garden of Hope, she not only lands on completely solid matter as opposed to [[SoftWater Alph or Charlie]], but survives consecutive nights on the surface after landing. This is ''nights'', a period of time virtually unsurvivable by any means. Unlike [[spoiler:Charlie, who is almost immediately eaten]], she survives in the open, though behind a crystal wall. [[spoiler:Though this happens again later when she is split off upon entering the Distant Tundra.]]
* BigEater: She is described as strong-willed, but gluttonous. Occasionally, she'll mention in her 'end of day' notes that she secretly shortens the rations of Alph and/or Charlie every now and then so she can have more to herself. She's also the one to take the most offense to [[spoiler:Louie stealing their juice supply]].
* BrutalHonesty: Brittany has a problem with stating things rather bluntly, especially in regards to Charlie. Notably, if you lose a lot of Pikmin and listen to the group talk in the ship the next day, Charlie will feel like it's his fault, and while Alph tries to reassure him it's not, Brittany completely agrees with him.
* TheCameo: Brittany appears as a trophy in the fourth ''VideoGame/SuperSmashBros'' game.
* TheChick: Notable for being the first female captain of the series.
* ColorCodedForYourConvenience: Red.
* DoesNotLikeSpam: Despite being a BigEater and the one most willing to try all the new fruit they bring in, one of the conversations aboard the Drake will have Alph and Brittany discuss Hocotate and its famous Pikpik Carrots, and she'll state that she wasn't big on them before trying one, but then says her position as a botanist forced her to at least give it a chance. When Alph asks her how it tasted, she states it 'was rather gross' and she didn't like it.
* TheLancer: She seems to fill this role.
* LikeIsLikeAComma: Her quote when running low on fruit has her fall into this trope.
* MaidenAunt: Brittany will often talk about her 'Auntie Bea' in her notes on the many fruits they discover on the planet, who, from what Brittany describes of her, has traits of this trope.
* MeaningfulName: [[CaptainObvious Brittany's name starts with B]], the second letter of the phonetic alphabet. She is the second captain you control in ''Pikmin 3''.
* MsViceGirl: She is gluttonous, but her heart is in the right place.
* PinkGirlBlueBoy: The Pink Girl to Alph's Blue Boy.
* SmartPeopleWearGlasses: She appears to be the smartest of the three (Though Alph is quite the engineer), so of course she wears glasses.
* TheSmurfettePrinciple: So far the only female playable captain in the series.
* ThemeNaming: Her name seems to come from "Bravo", the second letter in the NATO phonetic alphabet
* ValleyGirl: Though not as bad as some offenders to this trope, she does occasionally slip into this. See LikeIsLikeAComma above.

!!Charlie
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/charlie_pikmin_3_5444.png]]

One of the three protagonists of ''Pikmin 3'', Charlie is the main captain of this mission. Like the rest, he gets separated from the group when the ship crash lands. Unlike Alph and Brittany, however, he lands in a completely different region than they do and discovers Yellow Pikmin first. After wandering around for a bit, he stumbles upon a cave that houses some rather bizarre and hostile creatures...

* BadassMustache: He sports one.
* TheBigGuy: Notable for being the largest captain of them all in the series.
* ButtMonkey: Is often on the receiving end of the game's humor, especially in conversations between the three captains.
* ColorCodedForYourConvenience: Green.
* DudeWheresMyRespect: Charlie actually ''is'' considered a great hero on Koppai, and Alph describes him as 'one of Koppai's greatest legends'. He also ''does'' show himself to be a rather competent leader of the crew in game on several occasions, ([[spoiler:getting eaten by the Phosbat aside...]]) and treats the Pikmin with the most respect in his notes than any other captain in the series. Despite this, whenever he's in a conversation with the other crew members, he's often the designated ButtMonkey.
* TheGreatestStoryNeverTold: Through Alph, he says that Charlie is a legendary hero who has has successfully completed dangerous operations...all involving rubber ducks. Brittany doesn't think that's very remarkable of him.
* TheLeader: He's the captain of the team.
* MeaningfulName: [[MilitaryAlphabet Charlie's]] [[CaptainObvious name starts with C]], the third letter of the phonetic alphabet. He is the third captain you control in ''Pikmin 3''.
* MyGreatestFailure: If you lose a huge amount of Pikmin in one day, Charlie will take it the hardest.
* SecurityBlanket: Takes a rubber ducky with him on every mission because he considers it good luck. [[spoiler:For some reason, the rubber ducky gets taken away by Louie when he's rescued. It's enough for Charlie to consider it more heinous than stealing ''all'' of their food rations]].
* SwallowedWhole: This is what [[spoiler:the Vehemoth Phosbat]] did to him. He comes out alive after the perpetrator is defeated.
* ThemeNaming: His name is the third letter in the NATO phonetic alphabet.
* WrongGenreSavvy: He first thought the yellow Pikmin were hostile aliens and tried throwing them away and whistling to scare them off. He soon realizes they are harmless.

[[/folder]]

[[folder:The Pikmin]]
The titular species native to the distant planet that Olimar found himself on. The Pikmin are a strange hybrid of plant and animal that work like colonial insects. When Olimar found them, they were on the verge of extinction, being unable to defend themselves against the onslaught of beasts that they share the planet with. In a way, both Pikmin and Olimar developed a symbiosis with each other in order to survive.

!!As a species:

* AllInARow: Occasionally in Pikmin 3, the Pikmin will follow the captains in a single file line (which occurs more frequently with leaf Pikmin due to them being slower), as opposed to the circular formation they did in past games. During boss battles, though, where getting your Pikmin out of the way of attacks is critical, this trait is [[TheDevTeamThinksOfEveryThing notably absent...]]
* {{Badass}}
** BadassAdorable: Very much so. Seriously, just look at them.
** BadassArmy: Especially at 100 Pikmin.
* BizarreAlienReproduction: Pikmin reproduce by bringing plant matter or insect corpses to onions, which take in the nutrients and produce Pikmin seeds which plant themselves and spout.
* BrainwashedAndCrazy: In Pikmin 1, when affected by the Puffstool's spores.
* TheCameo:
** They appear as a random trophy in ''Melee''.
** Starting in ''VideoGame/AnimalCrossing Wild World'', some Pikmin in a plant pot can be obtained as furniture.
* HappinessInSlavery: Seems to be type 3 with parts of type 1. They do all the heavy lifting with no direct reward, sure, but they do get the nice indirect reward of greatly propogating and preserving their species. [[spoiler:And, as hinted at the end of the first game, they have retained some of their survival skills even after Olimar has left.]] They also seem to act entirely out of their own volition, too, so ''technically'' it isn't slavery.
* PlantPerson
* RidiculouslyCuteCritter
* StuffBlowingUp: Yellow Pikmin could wield Bomb Rocks in the first Pikmin; in Pikmin 3, all other Pikmin can use them too.
* SuperDrowningSkills: Any Pikmin outside of Blue Pikmin and Bulbmin immediately start to drown if they even so much as ''touch'' a drop of water.
* TooDumbToLive: The Pikmin will follow you anywhere. Into water where most of them will drown, through hazards that will kill them and through hordes of vicious enemies. They will also constantly attack enemies, even when their attacks do no damage. They will also take the quickest route back the onion and ship when carrying things. While this is handy, the shortest route could be fully of fire geysers, shearwigs and so on and since Pikmin won't attack while carrying an object, they often get slaughtered wholesale.
* UseYourHead: When not thrown at an enemy, they repeatedly ram into their opponents head first to deal damage.
* ZergRush: One of the two primary offensive options.

!! Red Pikmin
Pikmin that are red in color. The other notable feature is that they sport noses. These guys are also resistant to fire and have a high attack power. They will probably become the main rank and file for your tiny army.

* {{Badass}}: see TheBerserker
* TheBerserker: They fight harder than any other Pikmin, and their strength is only beaten by Purple Pikmin.
* NoSell: To fire. This is [[HandWave implied]] to be because of their noses acting as a highly efficient ventilation system.
* PlayingWithFire: They cause fire damage in ''Brawl''.
* RedShirt: [[IncrediblyLamePun Literally.]] Being the first Pikmin type (second in the third game, but still the first one that "sticks" in the group) you encounter, as well as being the most offensive-oriented Pikmin, you'll likely end up with a lot of these guys in relation to the other Pikmin in-game. As such, they're usually the first ones used for Candypop Buds and are considered the most 'expendable' Pikmin in battles.

!! Yellow Pikmin
These guys are yellow in color and have ears. Yellow Pikmin can be thrown to very high places, which is especially useful in getting things that are out of reach of other Pikmin. In the first game, they were able to utilize bomb rocks, but this was changed in Pikmin 2 to resistance to electricity. Which is always useful, since electricity is otherwise instantly fatal. In Pikmin 3, their bomb-rock carrying ability has returned, with the other Pikmin sharing in this ability too. Pikmin 3 also made them better at digging than the other types.

* AndNowForSomeoneCompletelyDifferent: Unlike the last two games, they're the first Pikmin type encountered in Pikmin 3. Though Red Pikmin still get their Onion first, and the Yellows merely serve as a tutorial.
* ElementalAbsorption: In Pikmin 3, they're not just immune to electricity; it lets them become Flower Pikmin.
* InASingleBound: Handwaved in the game by explaining that their ears act as sails. In Pikmin 3, Brittany says it's because they have less density than other Pikmin.
* NoSell: To electricity as of Pikmin 2.
* ShockAndAwe: In the third game. Though they've always been immune to electricity (if the DummiedOut coding from Pikmin 1 says anything), in Pikmin 3, they can be used to redirect electrical currents. It doesn't harm them in the process, either, [[FeedItWithFire instead flowering them if they aren't already]]. Still can't actually ''use'' electricity for attacking means, though (except in ''VideoGame/SuperSmashBros'').
* StuffBlowingUp: In ''Pikmin 1'', they could carry and use Bomb Rocks. This was removed in ''Pikmin 2'', where Bomb Rocks are now large environmental hazards rather than tools, until it returned in ''Pikmin 3'' (where all Pikmins can use them).
* TookALevelInBadass: Besides getting the most additional abilities out of the main three Pikmin in ''3'', while you only find four Reds at the start of the game and Blue Pikmin had seemingly gone extinct again, you find a colony of ''thirty'' of these guys at the start of the game, implying that out of the primary three they're the ones who adapted most to surviving without a leader.

!! Blue Pikmin
Blue Pikmin are, unsurprisingly, blue in color. They also have gills which resemble a mouth. While they can't be thrown as far or attack as much as their yellow and red cousins, Blue Pikmin are useful underwater, where other Pikmin will drown.

* ButtMonkey: The game's coding makes them slightly more likely to get eaten than other types of Pikmin, which means that even when they're ''not'' being treated as expendable by the player, they ''still'' suffer more casualties. And in ''3'', while the other primary Pikmin are doing decent at worst, the Blue Pikmin's Onion is deactivated in the ground, implying the species went extinct ''again''.
* SuperNotDrowningSkills: They're the only species of Pikmin that can survive underwater.
* ThisLooksLikeAJobForAquaman: The Blue Pikmin have no powers on land, unlike all other colors of Pikmin (except their lifeguarding, which is near water anyway), and aside from not drowning, don't have any special ability in the water either. However, water is by far the most abundant hazard, and unlike the others, cannot be destroyed (usually), creating large "Blue Pikmin only" areas (and even one cavern can only be entered with an army of Blue Pikmin). This means as a result that most players tend to treat them as expendable in a bad situation or in any situation where casualties are likely high (such as fighting an unknown enemy), saving the high-damage Red Pikmin and useful Yellow Pikmin.

!! Purple Pikmin
These burly Pikmin are a special breed that are only found when you throw Pikmin into a violet candypop bud. Compared to other Pikmin, they are massive. They weigh as much as ten normal Pikmin and are ten times as strong. The only problem with them is that they are slow as molasses. But their strength more than makes up for this drawback. In Pikmin 2, they will probably replace the Red Pikmin as your main muscle.

* {{Acrofatic}}: They're the fattest of the Pikmin 2 types.
* {{Badass}}: There's a reason why they're considered {{Gamebreaker}}s in Pikmin 2.
* ChuckCunninghamSyndrome: They're the only Pikmin that don't appear in ''Nintendo Land''.
* DemotedToExtra: Only useable in the Mission Modes and 2 player in Pikmin 3. And out of the Mission Modes, they only appear in the Treasure Collecting group.[[note]]Which makes a bit of sense if you think about it. Onions play a bigger role in Battle Enemies (there ''are'' some in Collect Treasure, but they're limited to DLC levels), which Purples and Whites don't have. And Defeat Bosses is a time trail for the story mode boss fights, with the game only giving you at most the colors you would have up to this point to make it resemble the actual battle. And since they never appear in the story mode, you would never have them for the bosses.[[/note]]
* GrievousHarmWithABody: One of the few Pikmin to do damage on impact with an enemy.
* MightyGlacier
* {{Nerf}}: Their strength was toned down in ''3''[='=]s Mission Mode, and their main purpose instead is their ability to carry ten times more than the other colors.
* NoSell: They won't be blown away by the Blowhogs' wind attacks; however, the Withering Blowhog's attacks will still reduce their flowers to leaves.
* StoutStrength: Largest species of non-hostile Pikmin so far (with rock Pikmin coming in ''very'' close second), and the strongest.
* SuperStrength
* [[TheStrengthOfTenMen The Strength of Ten Pikmin]]: ''Literally'' ten... Pikmin. Purple Pikmin are treated as exactly 10 Pikmin when it comes to carrying objects. Sadly, they are not as fast at carrying as 10 Pikmin, meaning that heavy treasures[[note]]Especially the '''DUMBELL''' that requires the strength of '''''1000 PIKMIN'''''[[/note]] will take forever to bring back.

!! White Pikmin
White Pikmin with keen red eyes. These Pikmin are only found when your other Pikmin are thrown into a Ivory Candypop bud. They are smaller than other Pikmin, but they are resistant to toxins, move very quickly, and are useful in detecting buried treasure.

* AcquiredPoisonImmunity: Any Pikmin being thrown into an Ivory Candypop Bud could be considered this.
* DemotedToExtra: Like Purples, they're only useable in the Mission Modes and 2 player for Pikmin 3. And their Mission Mode appearances are also limited to Collect Treasure.
* FragileSpeedster: Their fragility is debatable, as they don't seem to be any more or less fragile than their friends, though they are both smaller and faster.
* HeroicAlbino: Their bleach white bodies and red eyes sure let them look the part.
* MetalDetectorPuzzle: Their ''other'' ability is detecting and digging up buried treasure, which would otherwise be inaccessible without them.
* RedEyesTakeWarning
* PoisonousPerson: If an enemy eats them, they'll be harmed or even killed by the poison.[[note]]Which is irrelevant if you're going for a NoDamageRun...[[/note]]

!! Young Bulbmin
Only acquired in dungeons, this special type of "Pikmin" is immune to fire, electricity, water, and poison, which makes them especially effective on many different hazards. Unfortunately, they cannot be taken out of the caves where they are found, so they are also good candidates for conversion into Purple and White Pikmin. Or throwing them into Queen Candypop buds.

(For biological data on the Bulbmin, see the section on the Bulbmin enemies.)

* ColorCodedForYourConvenience: While the other 7 are fairly obvious, these ones get represented with orange/green (depending on how you look at them) for the sake of simplicity.
* ChuckCunninghamSyndrome: Is the only (useable) Pikmin type completely absent from Pikmin 3.
* GuestStarPartyMember: They'll join you if you find them in certain caverns, but they won't return to the surface with you. However, you can use Candypop Buds to transform them into permanent members of your army, becoming ordinary Pikmin of whatever color you choose.
* JackOfAllStats: Kinda. While they possess the immunities of Red, Yellow, Blue, and White Pikmin, they lack the secondary abilities such as Red's increased attacking power, Yellow's high throws, Blue's lifeguarding, and White's agility and digging.
* TheLastOfTheseIsNotLikeTheOthers
* NoSell: To all 4 elemental hazards.

!! Rock Pikmin
A species of Pikmin that are new to ''Pikmin 3''. They are the third Pikmin type discovered in ''Pikmin 3'' (after Yellow and Red Pikmin), and true to their name, they look like Pikmin encased in rocks. When thrown, they don't cling to enemies, but the impact still causes damage, and they can smash crystalline objects with ease.

* BatteringRam: An odd ''living'' example. They break down most barriers by ramming it.
* ColorCodedForYourConvenience: Gray.
* DishingOutDirt: They're basically walking rocks with the usual Pikmin features. Still [[RidiculouslyCuteCritter adorable]], though.
* GrievousHarmWithABody: Though Purple Pikmin can also deal damage when landing on an enemy, this is the ''only'' way the Rock Pikmin can attack, as opposed to grabbing on and doing constant damage like other Pikmin.
* NoSell: If they're hit by an attack that would crush Pikmin, they are merely reburied temporarily. They're also immune to attacks that skewer Pikmin.
** [[MadeOfIron Made Of Rock]]
* StoutStrength: Mind you, they hit hard when tossed, but they're super slow when trying to bum rush enemies on their own.

!! Winged Pikmin
Another new species of Pikmin in ''Pikmin 3''. These pink Pikmin are very fly-like in appearance, sporting small wings and blue compound eyes. Though they don't have any known immunities, their constant flight allows them to fly over water and deal with airborne and high up enemies much easier than other Pikmin, and can airlift objects back to the base out of range of most enemies and hazards, making them ideal harvesters. However, they deal less damage than other Pikmin.

* AirborneMook: A rare player controlled example. The only time they are ever grounded is when they're knocked down by an enemy or when digging up fruits.
* ColorCodedForYourConvenience: Pink. This also applies for objects in-game: most of what can be pulled by them has pink on it somewhere.
* DeathFromAbove: When fighting ground-based enemies.
* {{Flight}}
* FragileSpeedster: Their ability to fly allows them to take shortcuts no other Pikmin can use while carrying something, but they deal less damage than the others. While it's a boon to pass over shortcuts, it's not so much when you forget the spider web walls on the paths they take.
* NoSell: [[ZigZaggedTrope Zig zagged]]. They can fly over water, but if they get knocked down into it, they'll drown just like any other Pikmin. They're much easier to save from water, though, as one whistle will cause them to jump from it and go back to hovering. They can also fly out of the way of crushing attacks, but if they're on the ground, they'll also still be crushed like other Pikmin.
* RidiculouslyCuteCritter: [[http://www.gameranx.com/img/13-Apr/winged-pikmin.jpg Even in comparison to the other Pikmin seen in the past]].
* SequenceBreaking: Due to their ability to fly, the Winged Pikmin are ''really'' good at this. Besides being able to take paths that other Pikmin can't, they can completely bypass a lot of the puzzles in game. Notably is the second part to the scale area in the Garden of Hope. If you have Winged Pikmin with you, you won't even have to touch it to get the fruit at the end.

!! Mushroom Pikmin

A rather unusual Pikmin type, these Pikmin are the only hostile Pikmin in the series so far (not counting Adult Bulbmin) and willingly attack Olimar and any other Pikmin types if they get too close. They are only encountered if normal Pikmin get caught up in a Puffstool's spore cloud, and are a sharp shade of purple and lack pupils. Unlike other Pikmin who have a leaf, bud, or flower on top of their heads, these guys sport brown mushrooms. They can also occassionally keep the immunities their previous form had before being transformed, and if left alone, will dance around the Puffstool.

* AxCrazy
* BeatTheCurseOutOfHim: When a normal Pikmin attacks them, there's a chance they'll change back to normal. This runs the risk of actually killing them, though.
* TheBlank: The Pikmin lose all their physical characteristics, besides the eyes.
* BrainwashedAndCrazy: As a result of the Puffstool's spores. They can be returned back to normal if Olimar shakes them off while they're attacking them or if a normal Pikmin smacks them hard enough, but the latter has a chance of killing them. Of course, they can also be turned back if the Puffstool that spored them is killed.
* ChuckCunninghamSyndrome: So far, like the Puffstool, these guys have only been seen in the first game.
* EvilCostumeSwitch: They turn purple, get white eyes, and gain a mushroom.
* GigglingVillain
* MonochromaticEyes
* [[MushroomMan Mushroom Min]]

!! Undiscovered Pikmin

In the best ending of the first game, several Onions of multiple colors are shown flying up towards space. These seem to corrspond to new types of Pikmin, but they have yet to be introduced and this hasn't been brought up in either of the sequels. There is one green, one orange, one blue-purple, one brown, two shades of cyan, three shades of black, and five shades ranging from purple to pink.

* DarkIsNotEvil: The three black types seem to be just as friendly/interested in Olimar as the others.
* FanFicFuel: Hints at at least '''''fourteen''''' additional Pikmin colors. Of course, it's not like the lack of such a cutscene that shows this would stop anyone from making fan types.
* LastEpisodeNewCharacter: They, or at least their Onions, only appear at the ending of the first game.
* SequelHook: In short, this scene tells you that there are more than the red, yellow, and blue types you find in the game.
* WalkingSpoiler: Gives away a mild twist at the end of the first game.
* WhatHappenedToTheMouse This has yet to be brought up again, especially as the two new types introduced in the second game lack Onions. Gets even more complicated since the third game redesigned Onions entirely.

[[/folder]]

!The enemies and bosses (and plantlife) encountered on the Pikmin planet.

[[folder:Piklopedia: Bulborb Family (And Impostors)]]

!! General

* ArmlessBiped: The only exceptions so far are the Water Dumples (don't appear to have any legs) and the Empress Bulblax (if you count the limbs as arms).
* BigEater: While several of the other enemies, ''especially'' in the third game, attack by eating, this family seems to be full of them.

!! Red Bulborb
''Oculus kageyamii russus''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

The most well known and iconic enemy in the game, the Bulborb is the most typical member of the grub-dog family. It is basically a large head and mouth attached to a red with white-spotted abdomen all supported on two chicken legs. Apparently this form has made them quite successful, but has it met its match against the Pikmin guided by Olimar?

* [[BeePeople Bee Monster Aliens]]: In ''Pikmin 2'', Olimar assumes that the Bulborbs follow a eusocial lifestyle because of the discovery of the Empress Bulblax.
* BigEater
* MamaBear / PapaWolf: In Pikmin 1, a Dwarf Red Bulborb may squeal when threatened, waking up nearby adults to come to their aid.
* MeaningfulRename: In Pikmin 1, they were simply Spotty Bulborbs. With the addition of several PaletteSwap enemies, they were renamed to Red Bulborb. This rename is pointed out in-game, with Olimar stating that [[BrokenBase researchers are divided over this issue into two separate camps]].

!! Hairy Bulborb
''Oculus kageyamii folliculus''

-> '''Appears In:''' Pikmin 2

The Hairy Bulborb is a bulborb that has adapted to colder climates by growing hair on its abdomen. Their behavior is similar to that of the Red Bulborb in that it is usually sleeping until it is attacked. When attacked enough, its fur coat sheds, revealing white with blue spots.

* GlassCannon: A minor example. They are slightly more aggressive than Red Bulborbs, but also have slightly less health.
* UndergroundMonkey: Literally, as they only appear underground.

!! Orange Bulborb
''Oculus kageyamii orangium''

-> '''Appears In:''' Pikmin 2, Pikmin 3

The Orange Bulborb is much like the other members of the grub-dog family, but it seems to be a light sleeper. If it senses intruders, it will awaken quickly for a counter-attack. Thorough planning is needed when dealing with this particular species.

* EliteMook: Compared to the standard Red Bulborb, they're much tougher. They have more health and move/attack much faster, and while other Bulborbs sleep until touched, the Orange Bulborb is more high-strung, and will wake up when you enter close proximity to it, regardless of whether you touch it or not.

!! Spotty Bulbear
''Oculus terriblis dotticum''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

You know how BearsAreBadNews, right? The same applies for this creature. It differs from the Red Bulborb by having a black abdomen with red spots and having a different shaped mouth. This particular grub-dog is far more active and it patrols its territory for intruders and food. The worst thing about them is that much like Wolverine, it can regenerate its health after it's been defeated, so do your best and get rid of the body as quickly as you can ([[DeaderThanDead bitter sprays work best, though]].)

* ArtificialStupidity: Their one saving grace is that their active wandering and tendency to beeline toward you on sight is that, on the rusty metal stages, it is easy to put a bottomless pit between you and the Bulbear, and it will strut right into it.
* ChildrenInTow: Unlike most examples, this is not an endearing trait at all. Dwarf Bulbears will follow any actively patrolling Bulbear that comes by.
* BossInMooksClothing: Bad enough in the first game, where they were just tougher versions of Red Bulborbs that were nearly impossible to kill without casualties. In Pikmin 2, they are the most dangerous enemy in the game. Unlike other Bulborbs, they patrol actively, meaning it is impossible to get the jump on them (and sneaking up isn't an option, since they can sense you from behind). They are also faster, more durable, and more vicious than the other Bulborbs. Their constant patrol also means that nowhere on the map is safe, since unlike almost every other enemy in the game, they have no set radius to stay in, and can easily wander over to any idle Pikmin or your group. They are almost always flanked by their children, and finally, death isn't certain for them, as elaborated below.
* HealingFactor: In the first game, it would recover damage if not killed quickly enough (all enemies technically did this given enough time, but Bulbears began regenerating almost ''immediately'' and regenerated ''fast''). Once it was dead, it stayed dead, if that was any saving grace.
* RevivingEnemy: When "killed" in the sequel, they will instead begin to slowly heal. If their health bar fills back up all the way, they will stand right back up and resume devouring, even if it was being carried by Pikmin. The only way to ensure its destruction is to return it to the onions/ship pod before it can revive itself, trick it into falling into a pit, or destroy it while it is paralyzed, shattering its corpse. Thankfully, this feature was removed in Pikmin 3.
* SuperPersistentPredator: Once they find you, they won't stop chasing you unless killed.

!! Whiptongue Bulborb
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A new member to the Bulborb extended family, this ant-eater based Bulborb uses its tongue to snare Pikmin and eat them.

* OverlyLongTongue: Its tongue is long enough to even reach Pikmin that aren't ordered to attack it.
* WhipItGood: It moves its tongue this way.

!! Dwarf Red Bulborb
''Pansarus pseudoculii russus''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

While this creature greatly resembles a miniature Red Bulborb, it isn't one. In fact, it isn't really a grub-dog at all. It is actually a Breadbug. It merely looks like a Bulborb to avoid predation. These guys are extremely easy to dispatch.

* TheGoomba: The most basic and recognizable of the small enemies. Also the first enemy encountered in the first two games.
* MiniMook: To Red Bulborbs.
* NonIndicativeName: They're not actually larval Bulborbs, they're a species of Breadbug that is a natural mimic. Despite this, in Pikmin 1, they can squeal to wake up larger nearby Red Bulborbs.
* OneHitKill: It and all of its bretheren can be oneshotted by a direct impact from above. Doubles as GoombaStomp.

!! Snow Bulborb
''Pansarus pseudooculii frosticus''

-> '''Appears In:''' Pikmin 2

Just like the Red Bulborb has a Breadbug mimic, the Hairy Bulborb has its own. It looks a lot like one minus the hair and size. They are handled the exact same way as well.

* MiniMook: To Hairy Bulborbs, though they lack the hair.
* UndergroundMonkey: They are identical to the Red Bulborb except being colored like a hairless Hairy Bulborb, only appearing underground, and being slightly weaker but more aggressive.

!! Dwarf Orange Bulborb
''Pansarus pseudooculii orangium''

-> '''Appears In:''' Pikmin 2, Pikmin 3

Yet another Breadbug mimic, this time of the Orange Bulborb. They may be tougher than the Dwarf Red Bulborb, but that isn't really saying much...

* EliteMook: Tougher than your average Dwarf Red, and since they tend to congregate around the adult Orange Bulborbs...
* MiniMook: To Orange Bulborbs
* SuspiciouslySimilarSubstitute: They fill the same niche the enemy directly below filled in the first game. They are not as tough as it was, though it got more difficult anyway.

!! Dwarf Bulbear
''Oculus terriblis''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

The Dwarf Bulbear is different from the other "Dwarf Bulborbs" by actually being a juvenile Bulbear. When an adult comes into its area, it will then actively follow them in hopes of a Pikmin meal.

* EliteMook: The toughest of the Dwarf Bulborbs. Much like their parents, they also have no set radius they will adhere to, though unlike their parents, they will not actively wander.
* TheLastOfTheseIsNotLikeTheOthers: Unlike the other Dwarf Bulborbs, which are all actually Breadbug mimics, these are genuine juvenile Bulbears.
* MiniMook: They often follow nearby adult Bulbears.

!! Fiery Bulblax
''Oculus volcanus''

-> '''Appears In:''' Pikmin 2

The Fiery Bulblax is an unusual species in that it secretes a wax that is flammable. It seems content with sleeping while it is on fire, but using Pikmin other than red ones is suicidal... Unless you can lure it into water.

* BodyHorror: The flames have disfigured it.
* EliteMook
* HealingFactor: If not killed, it will eventually recover damage, so killing it reasonably quickly is advised if you want one gone.
* PlayingWithFire: As amusing as it might be to find a sleeping Bulborb that [[MajorInjuryUnderreaction happens to be on fire]], it is generating those flames on its own, and it is (mostly) fireproof.

!! Bulbmin
''Parasiticus pikminicus''

-> '''Appears In:''' Pikmin 2

This creature appears to be a Bulborb, but it is growing a leaf on its head. It is in fact a parasitic Pikmin known as a Bulbmin. This particular kind of Pikmin has sprouted on the back of a young Bulborb and has mostly taken over its nervous system. They are often followed by young Bulbmin, which you can claim as your own if you defeat the savage parent.

(For data on the Bulbmin that can be used as Pikmin, see the section on the Young Bulbmin under the Pikmin folder.)

* ChildrenInTow: If you encounter one with less than 100 Pikmin with you, it might have some young Bulbmin, which you can use when you've defeated it.
* ImAHumanitarian: They are Pikmin puppeting Bulborbs. However, they cannot repress the hunger, and will eat other Pikmin.
* PuppeteerParasite

!! Water Dumple
''Ichthyosa fenlinis''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

These strange fish-like things are a relative of the Bulborb that took up an aquatic lifestyle. They can be a great annoyance and will eat Pikmin that aren't accounted for. Nobody likes the Dumple.

* AquaticMook: These distant relatives of Bulborbs live in water, but can also move onto land.
* EyelessFace
* BigEater: They still have the Bulborb appetite.

!! Bulborb Larva
''Oculus bambinii''

-> '''Appears In:''' Pikmin 2

The true juvenile Bulborbs. These newborn grub-dogs are seen being birthed out of a Empress Bulblax, but these babies are far from defenseless. They can very easily decimate an army of Pikmin. Your best bet of dispatching them is to use your captains. They don't leave a corpse behind, but sometimes they leave a puddle of nectar.

* EnfanteTerrible
* GlassCannon: One ''[[CherryTapping captain punch]]'' will destroy it, Rocket Fist or not. However, they have the shortest time between grabbing a Pikmin and terminating it of any Pikmin-eating enemy, meaning that any Pikmin to enter its mouth won't be coming out alive even if you kill the offending larva right after.
* ZergRush: The Empress Bulblax will keep popping them out as long as she lives. They are quite deadly in large numbers.

!! Empress Bulblax
''Oculus matriarcha''

-> '''Appears In:''' Pikmin 2

A massive variety of grub-dog. In response to environmental changes, the abdomen of the largest female swells to enormous proportions and it may produce a seemingly unlimited number of young. It abandons the voracious appetite that is typical of grub-dogs but it is far from defenseless. When attacked, it will shake off and roll in its chamber, crushing anything that happens to be in its way. The first one is a cakewalk, but later ones can give you a bit of trouble because the larvae are dangerous.

* InsectQueen: The queen of a colony of Bulborbs, apparently. She is a large, bloated Bulborb that attacks by rolling about and releasing Bulborb Larvae to devour your Pikmin. She's based on queen termites.
* MookMaker: Except for the [[WarmupBoss first one]].
* RecurringBoss: While almost all the bosses are refought as minibosses in the Hole Of Heroes, the Empress Bulblax is the only one to be the main boss of its own second cavern.
* VillainProtagonist: In one microgame in ''[[VideoGame/WarioWare WarioWare: Smooth Moves]]'', you take control of an Empress Bulblax and must steamroll the Pikmin attacking you.
* WarmUpBoss: The first Empress Bulblax you fight is not birthing, and as such is much easier than the ones faced earlier.

!! Emperor Bulblax
''Oculus supremus''

-> '''Appears In:''' Pikmin, Pikmin 2

The largest species of grub-dog. The Emperor Bulblax hides in the ground, waiting for hapless critters to blunder into its territory. Unlike other grub-dogs, its massive stony hump is invulnerable to Pikmin attacks, so its face must be attacked to damage it. Unfortunately, it also has a huge purple tongue, which can slurp an army of Pikmin in a flash. It was the FinalBoss of the first game, but you encounter several immature specimens in the second game.

* DegradedBoss: The first one found in the second game is about the same size as the FinalBoss from the first game, but goes down much more quickly. Later, you encounter them in groups of up to three, and they're not much bigger than a normal Bulborb.
* FeedItABomb: If it is in an area with bomb-rocks in it, then defeating it is even easier since it will slurp them up as well. You practically ''need'' to do this to the one in the first game in order to kill it.
* FinalBoss: Of the first game.
* FinalExamBoss: [[EarlyInstallmentWeirdness The only final boss of a Pikmin game where the fight itself averts this.]] While it's recommended to use Yellow Pikmin to [[FeedItABomb stun it]] and Reds for the attack power, Blues don't really come into play unless you're low on the other colors.
* KingMook
* OminousPipeOrgan: Its {{Leitmotif}} in the first game, as shown [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/Pikmin here]].
* OverlyLongTongue: It's long ''and'' wide. Luckily, this also means it can accidentally touch a bomb.
* RedEyesTakeWarning: Final boss of the first game and bears a rather appropriate eye color for that title.
* TrueFinalBoss: You will only fight him on the True Ending, or, if you're REALLY unlucky and manage to beat him on Day 30 and not get the Secret Safe back in time, the Neutral Ending. He's impossible to encounter on the Bad Ending.

[[/folder]]

[[folder:Piklopedia: Wollywog Family]]

!! Yellow Wollywog
''Amphicaris frodendum''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

The closest thing to frogs present on the Pikmin planet, these enemies hop up above your armies and try to squash them. The yellow ones have tall bodies and live mostly above ground in the Perplexing Pool, though you can find them elsewhere too.

* FrogsAndToads
* InvisibleAnatomy: Where are their mouths?
* ScunthorpeProblem: Called " Yellow Wollyhops" in European and Australian versions of the game due to "wog" being a racial slur in those regions.

!! Wollywog
''Amphicaris albino''

-> '''Appears In:''' Pikmin, Pikmin 2

A nasty relative of the Yellow Wollywog, these live exclusively underground. They're faster and more aggressive than their yellow counterparts, and have a flatter body.

* EvilAlbino
* FrogsAndToads
* RedEyesTakeWarning
* PaletteSwap: Averted. They have quite a different body structure compared to the Yellow Wollywogs. Aside from the changes this makes in hit detection, plus being tougher than the yellow kind, they're the same otherwise.
* ScunthorpeProblem: Much like their Yellow counterparts, they are called "Wollyhops" in Europe and Australia due to "wog" being a racial slur in those regions.
* UndergroundMonkey: Literally, in regard to the underground part. In both games, they only appear underground, unlike the more vibrant Yellow Wollywog.

!! Wogpole
''Amphicaris frodendum''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

The tadpoles to the Wollywog's frog, these little ones won't hurt your Pikmin. They'll only run away. You can attack and kill them for more Pikmin or money, though they're pretty agile in water and will try their best to evade you. Ones stranded on land will hop around ineffectively.

* FragileSpeedster
* HarmlessVillain
* MiniMook: They're tadpole versions of Wollywogs. They can't attack, only swim away in a panic or flop uselessly on land.
* ScunthorpeProblem: Just like their adult forms, due to "wog" being a racial slur in Europe and Australia, they are called "Wolpoles" in those regions.

[[/folder]]

[[folder:Piklopedia: Blowhog Family]]

!! Fiery Blowhog
''Sus draconus''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

A strange creature that resembles a tiny white pig and a red snout. This creature uses a special fuel that ignites on contact with air to literally breathe fire. It is best handled with Red Pikmin, but others will work in a pinch.

* EverythingIsMessierWithPigs: Or... whatever they are. They're certainly pig-inspired, but they're awfully small, and kinda spew fire.
* PlayingWithFire

!! Watery Blowhog
''Sus loogiens''

-> '''Appears In:''' Pikmin 2, Pikmin 3

A relatively new species, the Watery Blowhog is much like its fiery cousin except that it sprays "water" (actually unignited fluids) as a defense. It is handled in the exact same way as well.

* EverythingIsMessierWithPigs: Same as Fiery Blowhogs.
* MakingASplash: Interestingly, it is not actual water being spewed, but instead unignited "lighter fluids" due to them lacking a dominant gene in the Fiery Blowhog that makes the end of the snout ignite the fluid. It is still treated as water in regard to Pikmin weaknesses and immunities.
* PaletteSwap: Are identical to the fiery variant in every way except that the nostril tip is blue instead of red, and their use of water instead of fire.

!! Puffy Blowhog
''Sus inflata''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

This creature may be a relative of the Fiery and Watery Blowhogs; however, it uses hydrogen to float in the air. It uses wind to blow leaves away to reveal bugs. They can be a nuisance to your Pikmin, but it is harmless.

* AirborneMook
* BlowYouAway: Literally. All it can do is blow your Pikmin away. It can't even directly kill them, but more often than not, they'll be placed in areas where they can blow them right into hazards or other enemies.
* GiantFlyer: They are bar none the largest non-boss enemy in the game. Their size is intimidating, but again, they're more of an annoyance than a threat.

!! Withering Blowhog
''Sus decrepitia''

-> '''Appears In:''' Pikmin 2

This Blowhog doesn't seem very threatening, but the air it blows is laced with a chemical that de-flowers flowered Pikmin, making them slower, which can be dangerous when it is in a room with other enemies. Get rid of these guys as soon as possible.

* AirborneMook
* BlowYouAway: Their winds are much weaker than the above variant. It is too weak to scatter your Pikmin at all, even. However, the winds contain hormones that will cause Flower and Bulb Pikmin to revert to Leaf Pikmin, making them quite a danger if not dealt with.
* {{Troll}}: They ''giggle'' if they successfully scatter your team, which makes killing them very satisfying.

[[/folder]]

[[folder:Piklopedia: Sheargrub Family]]

!! Female Sheargrub
''Himeagea mandibulosa''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

These tiny grub-like things are part of a family of insects that have lost their wings and legs and reverted to a grub-like state. The females are pink, and while they emerge from the ground when Pikmin approach, they can't do anything to them. They've specialized in feeding on the fluids of expired Pikmin.

* FastTunnelling
* HarmlessVillain: They are incapable of killing your Pikmin. However, they might gnaw on wooden bridges you've built, which can be a minor inconvenience.
* KillItWithWater: They will drown very quickly when in bodies of water.

!! Male Sheargrub
''Himeagea mandibulosa''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

The males behave in much the same way as female Sheargrubs, but they are far more active with their feeding habits and go after your army with large jaws. Large groups can overwhelm the creatures, but caution is still needed.

* FastTunnelling
* KillItWithWater
* PintsizedPowerhouse: In the first game, there was a glitch that made them invincible when eating a Pikmin, thereby preventing you from saving the Pikmin if they were snagged. This was fixed in Pikmin 2, making them only a minor threat.

!! Shearwig
''Himeagea volarus''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

A relative of the Sheargrubs, Shearwigs are unique in that the males of this species retained their wings and are still able to fly for short distances. The females prefer to stay underground and are never really encountered. If it is hit with a well placed Pikmin, it will kill it instantly, especially when it is flying.

* AirborneMook: Unlike their other two variants, these can open their wings and take off when their health gets low.
* EliteMook: Toughest Sheargrub, with more health and flight.
* FastTunnelling
* KillItWithWater: Unlike the other two, however, they will sensibly fly out of the water once their health gets low.
* OneHitKill: If struck while flying. Averted in the third game; they just take damage and fall down stunned.

!! Swarming Sheargrub

-> '''Appears In:''' Pikmin 3

Greenish and similar in appearance to female Sheargrubs, the Swarming Sheargrub won't directly attack your Pikmin, but will pile onto pieces of fruit you're attempting to carry. They crawl away in terror when attacked.

* BanditMook: If they see fruit being carried, they will try to take it.
* HarmlessVillain: As stated, they ignore your Pikmin.
* MakeMyMonsterGrow: A [[DownplayedTrope downplayed]] case. If a Swarming Sheargrub ingests nectar, it will grow in size, though it will still be harmless.

[[/folder]]

[[folder:Piklopedia: Snitchbug Family]]

!! Swooping Snitchbug
''Scarpanica kesperens''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

A bug that flies by using its antenna due to losing its original wings over its evolution. As the same suggests, it swoops down onto Pikmin groups and snatches two at a time. After a while, it gets bored with them and throws them to the ground, replanting them. This behavior is only mildly annoying, so you should repay it with swift death. In Pikmin 3, they gain the Bumbling Snitchbug's ability to capture captains.

* AirborneMook
* ClaspYourHandsIfYouDeceive: They adopt the pose as part of their IdleAnimation.
* CompositeCharacter: In ''Pikmin 3'', they have picked up their big brothers' habit of also grabbing Captains as well as Pikmin.
* StickyFingers: Their tendency to [[ForTheEvulz steal and replant Pikmin]] currently baffles Olimar, who is tempted to simply chalk it up to kleptomania inherent in the species.
** They could also be trying to [[NotTheFallThatKillsYou lethally slam the Pikmin on the ground in order to eat them]]. Which may be an effective strategy on other, smaller bugs, but against the plantlike Pikmin, the result is an EpicFail every single time.

!! Bumbling Snitchbug
''Scarpanica doofenia''

-> '''Appears In:''' Pikmin 2

The bigger brother of the Swooping Snitchbug. Instead of Pikmin, it prefers to go after leaders. You need to just wiggle the control stick to get out of its grip or you'll be damaged, but only a bumbling idiot would get caught in the first place, right?

* AirborneMook
* ClaspYourHandsIfYouDeceive: Just like their brethren.
* HypocriticalHumor: Olimar's notes will talk about only idiots being caught by it, even if you let Olimar himself be caught hundreds of times.
* StickyFingers: Unlike the Swooping Snitchbug, these scarpanids will steal ''captains''. It is named as such because only a bumbling idiot of a captain would allow himself to be so easily pilfered.
** NotTheFallThatKillsYou: If they manage to throw a captain to the ground, it is going to ''[[ForMassiveDamage hurt]]''. He'll be fine if he breaks free himself or is released due to the Snitchbug getting its @$$ kicked by his buddy's Pikmin, though.

[[/folder]]

[[folder:Piklopedia: Flint Beetle Family]]

!! Iridescent Flint Beetle
''Pilli envelopens''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

This beetle has a dark green shell which has a nice sheen to it. Apparently Pikmin are drawn to it and try to attack it, but the only way to get anything from it is to throw them onto its back. If you're lucky it might cough up some nectar, pellets, or other things that it was saving to eat. Sometimes you may get some Ultra-Spicy Spray out of the deal too.

* HelpfulMook: Of the "Genuinely Gentle" variety.
* InvincibleMinorMinion: One of the very few enemies in the series that you can't kill. It instead burrows away in the ground after being hit enough times.
* MetalSlime: It cannot hurt you, it drops nice rewards if you defeat it, and it tends to disappear if you take too long.
* YourSizeMayVary[=/=]YouDontLookLikeYou: It's slightly smaller in the second game, and the third game makes a bit of a change to its appearance.

!! Iridescent Glint Beetle
''Pilli auricus''

-> '''Appears In:''' Pikmin 2

The Flint Beetle's gold-plated cousin. These guys run around in the same manner once they are disturbed, but they generally have better rewards, such as treasure, nectar blobs, or Ultra-Spicy Sprays.

* [[GemEncrusted Gold Encrusted]]: Of the various minerals the Glint Beetle consumes, gold is excreted around its chitin to form a sparkling gold coating.
* GoldMakesEverythingShiny
* HelpfulMook: Same as before.
* InvincibleMinorMinion: See Iridescent Flint Beetle.
* MetalSlime: An even rarer variant of the Flint Beetle, with appropriately larger rewards. Note that treasure-bearing Glint Beetles will ''not'' disappear, so you can take your time getting them.

!! Doodlebug
''Pilli flatularum''

-> '''Appears In:''' Pikmin 2

The Flint Beetle's smellier cousin. This particular kind of Flint Beetle also drops some rewards when hit on its back. However, it also leaves behind a cloud of toxic gases (which are actually the creature's flatulence rather than any specialized stink-glands...). It's best tackled with White Pikmin. Hit it enough and it drops Ultra-Bitter Spray.

* {{Fartillery}}
* HelpfulMook: Averted. While not actively malicious, its flatuence is poisonous.
* InvincibleMinorMinion: Again, see above. Played more straight than its relatives as this one ''can'' harm your Pikmin, counting it as more of a minion.
* MetalSlime: Ironically, gives a better reward than the Glint Beetles.
* ThePigPen: Even when not farting, there's flies buzzing around it and it has a grungy looking appearance.
* PoisonousPerson

[[/folder]]

[[folder:Piklopedia: Armored Cannon Beetle Family]]

!! Armored Cannon Beetle

-> '''Appears In:''' Pikmin

A huge black beetle whose main form of defense is to launch a boulder from its mouth. It seems impervious to assaults, but the key to defeating it is to throw a Pikmin into its breathing hole. If it gets clogged, it starts to suffocate and overheat, exposing its soft body to attacks from the back.

* BossInMookClothing
* DishingOutDirt
* LegacyCharacter: While the ACB itself is absent in Pikmin 2, it gains two different larval enemies that take its place
* SkippableBoss: In theory, you can skip the first one. It's just really hard.

!! Armored Cannon Beetle Larva
''Granitus chukkulinae''

-> '''Appears In:''' Pikmin 2, Pikmin 3

This is the larvae of the Armored Cannon Beetle. The adult form isn't really found in Pikmin 2, but its larval form is, which is a good thing, since it can only get its rock-digesting meta-bacteria from the parent. They can be found either roaming around the area or buried in one place. They shoot rocks as a form of defense against predators.

* DishingOutDirt: They launch comically large rocks from their bodies.
* {{Retcon}}: It's called the Armored Cannon Larva in ''Pikmin 3''.
* SentryGun: Some variants will remain half-buried in a tricky spot. These ones also have more health for some reason.
* StomachOfHolding

!! Decorated Cannon Beetle
''Granitus decurum''

-> '''Appears In:''' Pikmin 2

Despite being called a "Decorated Cannon Beetle", this is actually a larva, just like the Armored Cannon Beetle Larva above. This red grub is capable of shooting rocks that home in on captains, making them fairly dangerous for Pikmin, but you can use it to your advantage by clearing out other enemies with these homing boulders.

* ExtraOreDinary: These variants' boulders are filled with magnetically-charged metallic ores.
* MisguidedMissile: Due to the homing effect of their rocks, it is possible to clear out a room of enemies using one. It is even possible to lure the rock around to hit the lithopod itself[[note]]Tip: Nailing it in the face with its own rock does more damage to it than hitting its side, but this can be trickier since it may launch another rock, destroying the first one.[[/note]]
* NonIndicativeName: This is a PaletteSwap of the Armored Cannon Beetle Larva. Its adult form has never appeared in a Pikmin game yet.
* SelectiveMagnetism: The boulders will home in on your spacesuit, but nothing else.
* StomachOfHolding

!! Arctic Cannon Larva
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The Arctic Cannon Larva is a member of the Lithopod family that, as their name would suggest, only appear in cold areas. Unlike its brothers, this guy fires giant snowballs at Pikmin instead of boulders.

* HarmlessVillain: Unlike the other Cannon Larvae, their snowballs can't kill Pikmin. Instead, they carry Pikmin away until it crashes into something.

[[/folder]]

[[folder:Piklopedia: Snagret Family]]

!! Burrowing Snagret
''Shiropedes anacondii''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

A bizarre hybrid that ambushes small bugs as they crawl above ground. It has the head of an egret and the neck of a snake, giving the creature its name. The most common boss in the game, they can be dangerous if you aren't careful, but they are easily dispatched with preparation. No one has really seen the entire creature, but Olimar claims that it can be told apart from the Burrowing Snarrow by the presence or absence of wing or tail markings (which is moot since you never really encounter a Snarrow in either game).

* BossInMookClothing: In the first game. Promoted to full boss status in the second game, but...
* DegradedBoss: After its initial appearance as the boss of the White Flower Garden, the Snagret Hole is filled with them as minibosses, sometimes two at one time.
** In the third game, it's just a miniboss.
* TheGhost: Their Snarrow relatives.
* ShowsDamage: In ''Pikmin 3'', it loses the feathers on its head as it takes damage, becoming bald by the time it's dead.

!! Pileated Snagret
''Shiropedes ambulatria''

-> '''Appears In:''' Pikmin 2

A large and majestic variety of Snagret that is capable of hunting below the ground and above it. It doesn't remain rooted to an area like the Burrowing Snagret, but it can hop about on its single large foot. It has poor eyesight for a bird, so to compensate, it also has thermal sensors in its beak that are often found in snakes. It is very dangerous without preparation.

* [[ArmlessBiped Armless Uniped]]: It hops around on one foot and has no arms. Pikmin 3 reveals that regular Snagrets also have one foot once uprooted.
* KingMook: Tougher version of a boss enemy, no less.

[[/folder]]

[[folder:Piklopedia: Breadbug Family]]

!! Breadbug
''Pansarus gluttonae''

-> '''Appears In:''' Pikmin, Pikmin 2

Vaguely resembling a bread roll, the Breadbug is a creature that is a scavenger that competes with Pikmin. It patrols an area, searching for pellets, corpses, or other things to take to its burrow. Its body is impervious to most Pikmin assults. While it isn't actively dangerous, if it grabs onto anything that Pikmin are carrying and they get dragged to its burrow, they aren't coming back. Best thing to do is to get Pikmin to drag it to the onion or pod, and it'll take major damage when the treasure is sucked up.

* BanditMook: They will latch onto any unattended enemy bodies, pellets, or treasures, and attempt to drag them to its den. You can engage it in a tug of war, which will also inflict a lot of damage upon it should you win.
* BigEater
* ExtremeOmnivore: Moreso than Louie, even. They'll eat ''anything'' that isn't nailed down.
* ImAHumanitarian: When we said they'll eat anything? That includes the corpses of other Breadbugs.
* ShieldBearingMook: Swarming has no effect. Direct throws against their back can hurt them, but the more efficient way is to let them get dragged to your Onions/ship pod while clinging to a piece of food/treasure.
* SkippableBoss: In the first game, the Breadbug guards the Space Float, which is not one of the required ship parts. It's required to fight the Emperor Bulblax and get the best ending, though.

!! Giant Breadbug
''Pansarus gigantus''

-> '''Appears In:''' Pikmin 2

Take a regular Breadbug, and enlarge it and make its body cube-shaped. Now you have a Giant Breadbug. It behaves exactly like other Breadbugs, but its size enables it to go after larger things. You'll have to win the tug-o-war with this beast a few times to bring it down.

* BanditMook: Just like its smaller kin.
* BigEater
* ExtremeOmnivore: Much like the smaller variety, this eats anything. It has already eaten an eraser before you fight it, in fact. It will also gladly eat the bodies of smaller Breadbugs.
* KingMook

[[/folder]]

[[folder:Piklopedia: Long Legs Family]]

!! Beady Long Legs
''Pseudoarachnia armoralis''

-> '''Appears In:''' Pikmin, Pikmin 2

An enormous spider-like creature that towers over nearly everything else in the game. It stamps the ground using its four legs, so care is needed unless you want Pikmin tramped underfoot. Its abdomen is its weak point, but being so high up, it is best tackled with yellow Pikmin. It resembles a spider, but it belongs to an entirely different family. Its body is coated in a metallic exoskeleton that crumbles to dust when it is killed, so it doesn't leave a corpse.

* BlueAndOrangeMorality: Whether it squishes Pikmin under its feet is irrelevant. All that matters is leveling the ground for unknown reasons.
* GiantSpider
* InvisibleAnatomy: Lampshaded by Captain Olimar.

!! Man-at-Legs
''Pseudoarachnia navaronia''

-> '''Appears In:''' Pikmin 2

An enigmatic relative of the Arachorb family, this particular species fuses with machinery at some point in its lifecycle. Its feet are far too thin to squash Pikmin, but squashing is the least of your worries. When agitated enough, it will open up a compartment in its body to reveal ''a machine gun''. Which can easily pick off any Pikmin army almost instantly. You need to find a good place for cover if you want to survive the ordeal against such a formidable adversary.

* CyberneticsEatYourSoul: It's implied that the poor spider is being controlled by the mechanical parts, not the other way around.
* {{Cyborg}}
* MeaningfulName: Their name is a pun of ''Man-at-Arms". The first part of the scientific name also means "False Spider".
* ShoutOut: The second part of their scientific name may be one to ''Film/TheGunsOfNavarone''.
* SpiderTank: Literally.
* UnwillingRoboticisation

!! Raging Long Legs
''Pseudoarachnia furiendis''

-> '''Appears In:''' Pikmin 2

A giant relative of the Beady Long Legs. The Raging Long Legs is a purple and black spider like creature with huge feet and a huge abdomen. It usually moves slower than the Beady Long Legs, but when agitated enough, it will go into a frenzy and crush any unfortunate Pikmin or Captain that happens to be underfoot. Luckily, it will calm down afterward so you can proceed to attack it once again. It disintegrates once it is defeated, but it drops a treasure (or Mitites) from its abdomen.

* DamageSpongeBoss: It has twice as much health as the second-place bosses/enemies (Pileated Snagret, Titan Dweevil, birthing Empress Bulblax, and Greater Spotted Jellyfloats).
* EnemyMine: May force this. In one of the two-player versus stages (Angular Maze ver. 3, the one with the large circular arena in the center), this boss sometimes drops down in the middle of the arena, often forcing a temporary truce to eliminate it, especially since it stomps around on the path between the bases.
* GiantSpider: Not only is it bigger on its own, its body parts are also wider.
* MightyGlacier: Cripplingly so.

!! Shaggy Long Legs
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A new mini-boss type enemy, the Shaggy Long Legs is a member of the Arachnorb family, and looks like a Beady Long Legs with long hair around its orb-like body. It comes in two varieties -- a tropical one that has the same color scheme as the Raging Long Legs, and an arctic one that has white hair instead of black. The ones in Battle Enemies missions 1 and 6 spawn without hair, revealing an odd red mouth-like line along its body. These ones are called Baldy Long Legs.

* ColossusClimb: Unlike previous Arachnorb enemies, the Pikmin can actually climb up this guys legs.
* DangerouslyGenreSavvy: Due to Rock Pikmin being immune to crushing and this enemy being one of the rare exceptions where they can grab onto something like other Pikmin, they make the tropical variety fight a complete joke. However, the artic variety is fought close to a pound. When it jumps down, the first thing it'll often do is make a b-line towards the water and stay there so you'll be forced to use Blue Pikmin, a Pikmin it can crush, against it. On the other hand, if you're patient, it will sometimes walk towards solid ground, allowing you to use Rock Pikmin anyway.
* EightiesHair: There's a ''reason'' some call it "Punk Rocker Long Legs".
* RapunzelHair: To the point where it occasionally drags along the ground, despite how big it is.
* SuspiciouslySimilarSubstitute: Is more or less the Beady Long Legs [[RecycledInSpace BUT WITH PUNK ROCKER HAIR]]!
* WeaksauceWeakness: Despite Winged Pikmin's reduced attacking power, the Baldy Long Legs[[note]]Note the "Baldy" part; trying this on a Shaggy one will end in disaster.[[/note]] is completely helpless against them, since they can fly out of the way of their feet and fly directly back to the main bulb when dislodged, without needing any further input from the captains. This is necessary to clear Battle Enemies! mission 6, where you must leave your army of Winged Pikmin to whittle down a duo of them unattended while you focus on more captain-intensive tasks.

[[/folder]]

[[folder:Piklopedia: Skitterleaf Family]]

!! Skitterleaf
''Rus pseudoarbicans''

-> '''Appears In:''' Pikmin 2, Pikmin 3

Nonthreatening and small, these bugs disguise themselves as leaves and run away when you get close. They're fairly pointless, though you can harvest them for small amounts of Pikmin or money if you wish.

* GlamourFailure: They look exactly like ordinary leaves. When you get close, even if you don't threaten them, they'll drop the masquerade to run away.

!!Desiccated Skitter Leaf
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The Skitter Leafs older brothers, in contrast with the harmless variety, these guys are more than willing to eat Pikmin should they get close enough. Unlike the normal variety, these guys looks like dried up leafs.

[[/folder]]

[[folder:Piklopedia: Crawmad Family]]

!! Hermit Crawmad
''Camabarus rustica''

-> '''Appears In:''' Pikmin 2, Pikmin 3

Hermit Crawmads are hermit crabs that have moved from the seaside and into forested areas with lots of water. They stay in their burrows and watch your Pikmin from afar. When one gets close enough, it'll strike. If it is unsuccessful, it will try to scurry back to its burrow. However, it leaves its unprotected backside wide open for a Pikmin swarm.

* AttackItsWeakPoint: The fronts of their bodies are unhittable, but the soft abdomen they expose when leaving their dens is a valid target.

!! Bugeyed Crawmad
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A new mini-boss in Pikmin 3, this guy looks like a giant Hermit Crawmad and fights much like one, only it's ''much'' bigger and is capable of eatting a mass of ten Pikmin in one attack if one is not careful.

* EyeScream: In order to AttackItsWeakPoint, you first need to throw Pikmin onto its eyes until it retracts both of them, at which point it will flop over on its back, stunned.
* KingMook: To Hermit Crawmads.

[[/folder]]

[[folder:Piklopedia: Dweevil Family]]

!! Fiery Dweevil
''Mandarachnia napalmens''

-> '''Appears In:''' Pikmin 2

The red variant of the Dweevil family of four-legged spiders, they're harmless unless provoked, at which point they'll discharge flames. They like to find objects to carry on their backs for protection and camoflauge, which can include treasures, enemy corpses, and even [[EasterEgg captains that decided to lay down for a nap]].

* PlayingWithFire

!! Anode Dweevil
''Mandarachnia volticula''

-> '''Appears In:''' Pikmin 2

The yellow Dweevil, these ones behave similarly to the other Dweevils but are particularly dangerous, as their electricity is an instant kill, unlike other hazards. Exercise caution around them, and either play it safe with Yellow Pikmin or crush them flat with Purple Pikmin before they can retaliate. It has the least health, so attacking it with the captain is also good.

* GlassCannon
* OneHitKill: Any non-Yellows subjected to their attack, which makes them one of the most dangerous Dweevils.
* ShockAndAwe

!! Caustic Dweevil
''Mandarachnia sulfurnid''

-> '''Appears In:''' Pikmin 2

Though its blue coloration indicates it is the water Dweevil, it actually sprays acid from its body. This still works like water on your Pikmin, though note that it will cause some minor damage to your captains, unlike most water attacks.

* MakingASplash: Technically it is an acid, as evident by the name, but it is treated as if it were water.

!! Munge Dweevil
''Mandaracnia pungetis''

-> '''Appears In:''' Pikmin 2

Purple and poisonous, these Dweevils are a nuisance like their bretheren in that they'll pick up nearby treasures and make off with them. White Pikmin can take them down with no issue, but other Pikmin should be wary of its toxins. As its attack has no effect on Captains, to make up for it, it has the most health of the Dweevils.

* PoisonousPerson
* StoneWall: Completely harmless even to unupgraded Captains, but can take more of a beating than other Dweevils.

!! Volatile Dweevil
''Mandarachnia explodus''

-> '''Appears In:''' Pikmin 2

A Dweevil unlike any other, it carries a Bomb Rock on its back and will follow you to try and explode on you. Some can be found sitting on the map, but most drop from the ceiling as a nasty surprise.

* ActionBomb
* DeathFromAbove: When dropping ordinary Bomb Rocks on you from above isn't enough, later dungeons will drop these, just so the bombs can chase you instead of sitting still.

!! Titan Dweevil
''Mandarachnia gargantium''

-> '''Appears In:''' Pikmin 2

The final boss of Pikmin 2 and the largest creature in the game. The Titan Dweevil is a gargantuan member of the Dweevil family, and just like them, it loves carrying treasure on its body. It is carrying at least 5: A water faucet, a gas burner, a stink bomb, an electrical device, and Louie himself. It is also able to use four of the treasures as weapons when attacked. Why this is is up for speculation: Maybe it was a freak occurrence? Maybe its genes have been altered due to contact with these treasures? Is it possible that Louie is controlling the insect?

To take on this mighty foe, careful use of your Pikmin is vital. Once a treasure has been broken off, it won't be picked up. Once all of them are off, it will be completely vulnerable to any assault. Defeat it and you'll save Louie!

* ChromeChampion: Until you remove its weapons, at which point the chrome exoskeleton breaks off to reveal its softer body.
* ClippedWingAngel: After the above. And it remains in this state in rematches!
* ElementalBaggage: While the Flare Cannon has an identifiable fuel resevoir and the Comedy Bomb can hold gas inside ([[BiggerOnTheInside albeit much more than it should hold]]), the Monster Pump is not connected to any water source yet can launch large balls of water everywhere.
* ElementalPowers:
** MakingASplash: It shoots balls of water with the Monster Pump.
** PlayingWithFire: It releases fire with the Flare Cannon.
** PoisonousPerson: It releases toxic gas with the Comedy Bomb.
** ShockAndAwe: It releases electrified spheres with the Shock Terapist, and invoke a ChainLightning after a few seconds.
* GiantSpider: The largest in the Dweevil Family.
* GlowingEyesOfDoom: That cycle between the colors of the rainbow, no less.
* FinalBoss: Of ''Pikmin 2''.
* TurnsRed: Each of its weapons will billow smoke when damaged a lot, at which point the attack becomes powered up (faster shots for the Monster Pump, wider arc and longer range for the Flare Cannon, faster activation for the Shock Therapist, and addition of a fourth gas stream for the Comedy Bomb).
* VariableMix: While the whole soundtrack is this, the standard boss theme has around three or four "songs" to switch around between. The Titan Dweevil's theme, on the other hand, is ''twelve separate songs''[[note]]Four from the four weapon attacks, one from preparing one of those attacks, four "idle" themes based on how many weapons it has left, one for its ClippedWingAngel form, one for its attempt at attacking in said form, and one last sting for when it is defeated[[/note]].

[[/folder]]

[[folder:Piklopedia: Bloyster Family]]

!! Toady Bloyster
''Molluschid minionicus''

-> '''Appears In:''' Pikmin 2, Pikmin 3

An odd mollusk living in the watery bay near the Perplexing Pool's landing site, it moves with an economy of energy that makes one doubt its lethality. Though fairly weak, standing in front of it is not recommended.

* CombatTentacles: Its multiple tongues. They have a short range, though.
* UniqueEnemy: In Pikmin 2, you face the boss variant of this enemy more often.

!! Ranging Bloyster
''Molluschid predatoria''

-> '''Appears In:''' Pikmin 2

This giant slug-like creature may appear silly with its flower-like gills sticking out of its back, but once it spots you, it will go straight for your active captain. It is far faster than it appears and it will slurp up any unaccounted Pikmin. Teamwork is vital for beating it.

* {{Acrofatic}}: In stark contrast to its lesser relative, the Toady Bloyster.
* CombatTentacles
* [[AttentionDeficitOohShiny Distracted By The Shiny]]
* KingMook
* OverlyLongTongue: Tongue''s''.

[[/folder]]

[[folder:Piklopedia: Jellyfloat Family]]

!! Lesser Spotted Jellyfloat
''Cephalus dottalium''

-> '''Appears In:''' Pikmin 2

This strange lifeform floats on the winds and eats by sucking up whatever tiny bugs it happens across. They are a bit shy, but you'll need to deal with them quickly or your Pikmin will be digested. It is currently endangered due to its introduced cousin.

* AirborneMook
* FlyingSeafoodSpecial: It's essentially a flying jellyfish that hunts by inhaling prey rather than stinging it.

!! Greater Spotted Jellyfloat
''Cephalus vortexia''

-> '''Appears In:''' Pikmin 2

The Greater Spotted Jellyfloat is the larger cousin of the Lesser Spotted Jellyfloat. It is not only capable of sucking up Pikmin, but it is able to also suck up captains as well, and is far sturdier than its cousin. It appears to be newly introduced to the area, most likely floating in on the winds. It is now muscling its smaller cousin species out.

* AirborneMook
* EliteMook: Take a guess what it's a tougher version of.
* FlyingSeafoodSpecial: see above.
* IncrediblyDurableEnemies: They have the most health out of any non-boss enemy in the game, and even more health than some of the weaker bosses.

[[/folder]]

[[folder:Piklopedia: Wraith Family]]

!! Waterwraith
''Amphibio sapiens''

-> '''Appears In:''' Pikmin 2

An inhabitant and possibly ruler of the dank tunnel known as the Submerged Castle. The Waterwraith is an enigmatic being or thing that is very dangerous. It appears to be a hominid-like creature composed entirely out of water. However, it moves around on stone rollers, which it uses to steamroll any hapless creature that happens to be in its path. Many mysteries surround it. Is its form anchored in another dimension? Is it actually a natural phenomenon that resembles a living creature? Is it actually lonely and wants to play? These questions probably won't be answered anytime soon. Only purple Pikmin can get rid of this nightmare.

* ClippedWingAngel: Goes from an unstoppable monster to a complete joke when its weakness is revealed.
* EldritchAbomination: Not only is its shape surreal, so is its composition.
* ImplacableMan: The only weakness of the creature is contact with Purple Pikmin.
* OrWasItADream: The whole Submerged Castle portion is very confusing. Olimar seems to think it was all just a dream, but the presence of treasures gained from the cave suggest otherwise..
* StalkedByTheBell: Each time Olimar and his partner (either Louie or the President) reach a new floor in the Submerged Castle, it only takes two minutes for the Waterwraith to arrive there. The arrival is announced by [[BackgroundMusicOverride the change in the background music]].
* WeaksauceWeakness: Purple Pikmin.

!! Plasm Wraith
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The final boss of ''Pikmin 3''.

* AllThatGlitters: [[spoiler:Olimar was lured in by the Plasm Wraith's bright golden sheen, mistaking it for treasure. Needless to say, it wasn't.]]
* AndCallHimGeorge: [[spoiler:If it weren't so vicious in defending Olimar, it would almost be adorable.]]
* BlobMonster: To the point where [[spoiler:the way you defeat it is to destroy the goo that makes up its attacks before it can reabsorb them and regain its health, getting gradually smaller as the battle goes on as a result. It still reforms during the ending, though you've at least pried Olimar from its grasp.]]
* EldritchAbomination: One that's rooted in ancient Japanese cryptid mythology. The Plasm Wraith is likely based off of [[spoiler:the Umibōzu, a creature fabled to steal treasure and even captains from their ship, and then crash it. Not only does the Plasm Wraith do just that to Olimar and Louie, but its appearance is also vaguely close to it. To further prove this theory, the Goolix-like form it chases you around in during the escort phase is called the ''Amebouzu'' in Japan.]]
* ElementalPowers:
** PlayingWithFire: Can create giant flaming puddles only Reds can destroy.]]
** MakingASplash: Can also create giant spheres of water only Blue Pikmin can destroy.]]
** ShockAndAwe: Can also do the same, but with electricity. As you guessed, only Yellow Pikmin can deal with this attack.
** DishingOutDirt: One of its attacks is to create a crystal square that can crush Pikmin, which only Rock Pikmin can break.
* EscortMission: [[spoiler:The first phase of the 'boss fight' consists of the Pikmin following Brittany while carrying an unconcious Olimar out of TheVeryDefinitelyFinalDungeon where the beast is holding him while being stalked by its water form. (Due to the Pikmin being unable to carry things up gysers. (Despite the fact that [[GameplayAndStorySegregation Winged Pikmin could easily fly up the ledge you jumped down while carrying Olimar.]]) Winged Pikmin are highly recommended for carrying Olimar due to being able to fly over ledges and hazards, though you'll encounter a few Arachnodes a long the way. Of course, though, even if you ''do'' manage to make it out, YouCantThwartStageOne.]]
* FinalBoss: It abducts Captain Olimar at some point and has to be defeated by the Koppai Crew in order to save him. It's an odd golden blob-like creature and appears a few times in the story before you fight it. Just like the Titan Dweevil in ''Pikmin 2'', it can use several elemental and hazard attacks to kill your Pikmin.
* FinalExamBoss: Its use of multiple elements means that several types of Pikmin are required in the battle. Just to get to the actual fight, requires you to have a good grasp on each Pikmin and how to manage them properly.
* IAmLegion: [[spoiler:All the monsters in TheVeryDefinitelyFinalDungeon are made out of the same goop it's made out of, implying that it's all the same creature. On top of that, unlike the rest of the game, which [[AvertedTrope Averts]] EverythingFades, the creatures dissolve into goop when killed.]]
* ImplacableMan: It is totally invincible in its more watery form, and [[spoiler:it will never stop moving towards Olimar.]]
* {{Leitmotif}}: Most of the music centered around it has the same little tune playing at some point.
* MamaBear: For ''whatever'' reason, it feels this way towards [[spoiler:Olimar. It abducts him so it can take care of him, and goes nuts when the Koppai Crew tries to rescue him.]]
* NonElemental: Its attacks that only Rock and Winged Pikmin can deal with.
** [[RapidFireFisticuffs Rapid Fire]] [[ImpaledWithExtremePrejudice Impalement]]: One of its attacks is to furiously stab at the ground where the Pikmin are and then eat them, which only Rock Pikmin can dodge due to being immune to piercing attacks.
** [[ImpaledWithExtremePrejudice Impalement]] [[DeathFromAbove From Above]]: Another one of its attacks is a variation of its Rapid Fire Impalement attack, where it floats up high out of reach of even Yellow Pikmin, and furiously stabs at the ground. Only Winged Pikmin can bring it back down to the ground.
* NonMaliciousMonster: All it really wants to do is [[spoiler:nurture and care for Olimar. But it will go to any length to keep him, stopping any escape or rescue attempt.]]
* NotQuiteDead: After defeating it, [[spoiler:the ending cutscene shows it still alive, back at the top of the Formidable Oak and raging over Olimar's escape.]]
* PuzzleBoss: If you try to simply whittle its health down directly, it'll continuously regenerate by reabsorbing the goop you dislodge. You must balance attacking the main body with attacking the dislodged goop to get rid of it permanently.
* RevivingEnemy: When it recaptures Olimar during the chase sequence, destroying it will cause it to revive in a manner similar to the Groinks and Bulbears from the last game. Also, [[spoiler:after beating it, it's revealed in the ending that it ''fully regenerated''.]]
* SuperpowerLottery: Invulnerability when it's not carrying something, trapping things in its strange cubes, the ability to morph parts of itself into several previous enemies, flight, dissolving consumed Pikmin, turning its plasm into flaming goop, electric plasm, water, or solid crystal, and effective immortality. This is easily the most powerful creature encountered so far, especially considering that these powers are all natural to it. Unlike the Titan Dweevil, which has to use other objects for its weapons.
* SuspiciouslySimilarSubstitute: The first phase of the boss 'fight' will likely give a lot of players flashbacks to the infamous Waterwraith in Pikmin 2. But it's ''much'' slower than its predecessor. And the form it chases you in looks a lot like the Goolix from Pikmin 1. Later {{Averted}} when you get to the actual fight itself and it reveals its true form.
* TakeYourTime: Though the Plasm Wraith is hellbent on [[spoiler:having Olimar as its own]], that still doesn't cause any negative effects if you end the day and leave in the middle of the escort phase of the fight. If you do leave, [[spoiler:Olimar will just be in the same spot you start off the fight at the next day]]. It's actually a good tactic, since the shortcuts and advancements through the area you made the previous day don't revert back.
* WalkingSpoiler: As both the final boss and a bit of a GiantSpaceFleaFromNowhere at that, its entire presence is a massive spoiler.
* TheWorfEffect: They may just be fascimilies created out of the Wraith's goop, but ''all'' of the enemies encountered at Formidable Oak will die ''instantly'' if they touch the main body of the Wraith. It's rather unnerving.

[[/folder]]

[[folder:Piklopedia: Joustmite Family]]

!! Joustmite
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A new enemy in Pikmin 3, the Joustmite is really similar to the Cloaking Burrow-Nit, if a tiny bit faster. Unlike the Burrow-Nit, its face is covered while its backside is exposed.

* ImpaledWithExtremePrejudice
* SuspiciouslySimilarSubstitute: To the Cloaking Burrow-Nit.

!! Flighty Joustmite
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The Flighty Joustmite is a slight variation of the Joustmite, the biggest and most obvious difference being that the Flighty Joustmite can fly.

* AirborneMook
* ImpaledWithExtremePrejudice

[[/folder]]

[[folder:Piklopedia: Scornet Family]]

!! Scornet
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The Scornet are small bee like enemies that appear in large numbers in Pikmin 3. Due to often flying out of range of even Yellow Pikmin, Winged Pikmin are ''highly'' recommended if you encounter them.

* AirborneMook
* EvilCounterpart: As the Scornet Maestro reveals, to the Pikmin themselves.

!! Scornet Maestro
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A major boss enemy in Pikmin 3, the Scornet Maestro is an odd bee like enemy with a harp-like appendage in its beak which it uses to command the Scornets. Needless to say, this battle is much like fighting another Captain controlling its own Pikmin, and Winged Pikmin are ''definitely'' going to be your best friends for this battle.

* BigCreepyCrawlies: Though it's probably one of the smallest bosses in the series.
* FlunkyBoss: To the point where it ''can't harm Pikmin by itself''. All its attacks require the help of the Scornets, including ''shielding itself from attack''.
* GatlingGood: One of its swarm attacks is to arrange its Scornets into drill-like shape and then fire them off in a rapid stream.
* KingMook: To the Scornets, naturally.
* SynchronizedSwarming: The harp-like mouth strings let it command its army of Scornets.

[[/folder]]

[[folder:Piklopedia: Unsorted Enemies]]

!! Unmarked Spectralids
''Fenestari prismatus''

-> '''Appears In:''' Pikmin 2, Pikmin 3

Butterfly-like creatures, these will sometimes be released when brushing against certain plants. They can also be found fluttering around some rest floors of deeper caverns. Though cruel, you should attack them quickly, as they'll flee once disturbed and can yield some nice rewards. In Pikmin 3, they're more persistent and don't appear in groups.

* ColorCodedForYourConvenience: In Pikmin 2, yellow drops nectar, red drops Ultra Spicy Spray, and purple drops Ultra Bitter Spray, but only some of the time. In Pikmin 3, white drops nothing, yellow always drops nectar, and red always drops Ultra Spicy Spray.
* MetalSlime: Killing them nets you nectars and sprays, but if you're not quick they'll flutter away. Red Spectralids are definitely this in the third game, always giving you a spicy spray if you can kill them, and are much rarer than the yellow variety.

!! Honeywisp
''Nektara fatuus''

-> '''Appears In:''' Pikmin, Pikmin 2

A truly weird creature, it won't attack or really interact with your Pikmin at all, but attacking it can yield you a nectar egg, which could contain nectar, sprays, or Mitites.

* BizarreAlienBiology: The only creature on the planet that can actually ''teleport''.
* HelpfulMook

!! Mamuta
''Unknown''

-> '''Appears In:''' Pikmin, Pikmin 2

Nobody knows what this thing is. It's quite bizarre looking, but can be useful to you as it can quickly turn your Pikmin into flower Pikmin. Just be careful not to let Olimar get smacked by them too.

* DegradedBoss: Somewhat. It was technically a BonusBoss in the first game (appearing only day 8 or later at the Impact Site), but are normal enemies in the second game that usually appear in at least pairs.
* {{Gonk}}: Blank, unblinking eyes and a lumpy asymmetrical body.
* HelpfulMook: They will cultivate your Pikmin into Flower Pikmin for you.
* ARiddleWrappedInAMysteryInsideAnEnigma: Nobody really knows much about them. Their behavior, their identity, their purpose...
* TastesLikeChicken: According to Louie. [[ExtremeOmnivore He also states that they're inedible]].

!! Goolix

-> '''Appears In:''' Pikmin

A large amoeba-like creature with two nuclei suspended in its blue fluid body. Its main form of attack is to smother and drown Pikmin, but this doesn't work for blue ones. Damaging the nuclei seems to be most effective. It only appears on odd-numbered days after day 8 at the Impact site.

* AttackItsWeakPoint: Both of the nucleus-like objects are weakpoints. The smaller blue one can be swarmed, killing it slowly but easily. The larger beige one can only be damaged by direct throws, but deals heavy damage.
* BackForTheFinale: [[PlayingWithATrope Played with.]] Though it doesn't appear itself in Pikmin 3, [[spoiler:the form the FinalBoss chases you around in before the actual fight is highly reminiscent of it.]]
* BlobMonster
* BossInMookClothing
* [[DamageSpongeBoss Damage Sponge Bonus Boss]]: Even if you have a group of one hundred Pikmin AttackItsWeakPoint, it'll still likely take much of the day to beat unless you throw Pikmin onto the bigger orb. This has the chance to deflower Pikmin though, and since it can't do anything to Blue Pikmin, many prefer the former method.
** Having Pikmin attack the smaller orb multiplies the damage inflicted by throwing Pikmin at the bigger orb.

!! Pearly Clam-Clamp

-> '''Appears In:''' Pikmin

It is very unusual to see a bivalve in the middle of the forest, but here they are. They keep their shells open and reveal a pearl sitting in the middle. When it is attacked, it'll clamp down and any Pikmin hapless enough to get stuck inside will be devoured. But the rewards outweigh the risks, as killing it will net you its pearl, which can be taken back to an onion to produce ''50'' Pikmin.

* MoneySpider: Those pearls are worth 50 Pikmin each.

!! Puffstool

-> '''Appears In:''' Pikmin

A bizarre walking mushroom-like creature. It appears to be rather silly, but looks can be deceiving: It constantly produces spores which have the unique property of ''turning your own Pikmin against you'' by brainwashing them and turning them into "Toadmin". Luckily, this is only temporary, but it's still a situation you want to avoid.

* ArmlessBiped
* BossInMookClothing
* ButtonMashing: Not the enemy itself, but the game guide ''actually suggests this as a strategy'' when the Toadmin start attacking you, to get them to let go.
* FanficMagnet: Primarily due to the Toadmin, which are endless sources of stories, Wild Mass Guesses, and assorted other fandom reactions.
* MushroomMan
* NotSoHarmlessVillain: It looks docile and silly, and tends to trip over its feet when it waddles around. It can't even directly attack. However, the spores it releases are quite dangerous if you don't call your Pikmin away...
* TheVirus: Any Pikmin exposed to its spores will become zombie-like Toadmin that obey the Puffstool.

!! Smoky Progg

-> '''Appears In:''' Pikmin

An extremely enigmatic animal. Encountering it is a bit difficult, since you'll need to get to a certain area before day 15, find its egg, and either touch it or damage it without destroying it. Once released, it will crawl towards your base camp, uproot Pikmin by simply roaring, and instantly kill them by smothering them in its poisonous fog. What kind of reward do you get from killing such a dangerous monster? A gold pearl that produces ''100'' Pikmin, probably to make up for the huge number you likely lost fighting it.

* BonusBoss: It does not hold a ship piece, and disappears if you don't find it before day 15. Even if you do find the egg it's in, you have to damage it to near-breaking but not destroy it, otherwise you'll abort the Progg before it forms. Once you damage the egg, the Progg will break out after a while, malformed, and rampage around your landing site. The pearl it drops on defeat is worth 100 Pikmin, however.
* BossInMookClothing
* CompellingVoice: Its roars can make Pikmin uproot themselves, usually leading to the Pikmin's demise. Make sure you have no sprouts waiting to be plucked at the landing site, and account for any Pikmin that were snagged by a Swooping Snitchbug.
* EldritchAbomination: Double-literally, since it was [[AllThereInTheManual supposed to hatch into a Mamuta]] before [[NiceJobBreakingItHero its egg was damaged]], and since its scientific name roughly translates to [[MeaningfulName "God of Pikmin."]]
* EnfanteTerrible
* WalkingWasteland: Pikmin will die ''instantly'' if they touch the foggy trail it leaves.

!! Anode Beetle
''Scarabum electrodia''

-> '''Appears In:''' Pikmin 2

A small beetle that constantly discharges electricity to other beetles. It is impervious to Pikmin assaults directly, but flip it onto its back and it goes down easily. It is best tackled with Yellow Pikmin, since electricity is instantly fatal to other types.

* ShockAndAwe: Though they will always discharge sparks, these are harmless. The only time they can hurt your Pikmin is when two of them discharge in close proximity to each other, forming an arc of deadly electricity between them. Because of this, if only one is alive, it's completely harmless.

!! Ravenous Whiskerpillar
''Lepidoptera pluckieus''

-> '''Appears In:''' Pikmin 2

A caterpillar-like grub that feeds on Burgeoning Spiderwort berries. It doesn't attack Pikmin, but it is still a nuisance to deal with since those berries can be made into sprays. It is one of the few creatures that isn't "killed" when defeated by Pikmin, as it is still squirming when taken to an onion to be processed. Oddly, its adult form is not seen in the game.

* HarmlessVillain: They are incapable of harming your Pikmin. They will only eat berries that grow on Burgeoning Spiderworts.

!! Antennae Beetle
''Mesmeri raiocontra''

-> '''Appears In:''' Pikmin 2

This bug is a member of the Kettle-bug family. When one is on the same level that you are on, your treasure gauge will go haywire due to its call. Its call is also capable of confusing Pikmin. While it doesn't harm them itself, its antics will cause Pikmin to blunder into other dangers, another reason to get rid of it.

* InterfaceScrew: While it's emitting the frequency, your meter detecting treasure will go crazy, making it much harder to find treasure until you kill it.
* MassHypnosis: Their emitted frequency will confuse the Pikmin into following the offending kettlebug. Thankfully, they will not turn against you. They'll just be distracted until the beetle is killed or leaps away.
** Olimar himself notes that the Antennae Beetle uses its Pikmin-confusing ability purely as a defensive mechanism, compelling the Pikmin to leave it alone, but not actually turning them against Olimar.

!! Careening Dirigibug
''Flotillium circusmaximus''

-> '''Appears In:''' Pikmin 2

This strange pest is incredibly dangerous due to the fact that it throws bomb-rocks around willy-nilly. It can be attacked by throwing Pikmin and popping its balloons, but beware of the bombs it may produce.

* AirborneMook
* MadBomber
* OurMonstersAreWeird: Forming bombs? Unnatural for our world, but not that out of place in Pikmin. Floating on air sacs? Not ''too'' odd, though it does bring up some FridgeLogic in regard to how the sacs can pop yet be reinflated. ''Those air sacs each being a different vibrant color'', essentially artificial balloons in all but name? Now it's weird even by Pikmin standards.
* StomachOfHolding: They can form an endless supply of large bomb rocks from their bellies.

!! Mitite
''Mitivius infiltratus''

-> '''Appears In:''' Pikmin 2

A parasite that lays its eggs in other creatures' eggs. A group of about ten have a small chance of popping out of an egg when it is smashed. For some reason, most Pikmin apart from purple ones will be sent into a panic. A well placed Purple Pikmin will kill the lot instantly, leaving behind lots of nectar blobs.

* BrownNote: The phermone they release has a scent that is normally meant to entice females of other species to swallow them whole, allowing the Mitite to infest its eggs and lay its own in them. However, this phermone's scent will send Pikmin except Purples into a panic and a frenzy for undisclosed reasons.
* OneHitPolykill: Tossing a Purple Pikmin in proximity of a swarm will kill all 10 of the Mitites at once.

!! Cloaking Burrow-nit
''Trilobitins reclusiva''

-> '''Appears In:''' Pikmin 2

This bug prefers to stay buried unless a swarm of Pikmin comes its way. It then uses its needle-like mouth to skewer a single Pikmin in order to devour it. Unfortunately for it, this act leaves its face extremely vulnerable to the rest of your swarm. They may also, like Female Sheargrubs, gnaw on wooden bridges you built.

* ImpaledWithExtremePrejudice: Its attack does this to one Pikmin at a time, although killing it before the Pikmin is eaten allows its victim to go on as if it never happened.
* ShieldBearingMook: Protected from behind by their armor.

!! Creeping Chrysanthemum
''Taraxacum rovinia''

-> '''Appears In:''' Pikmin 2

Be wary around Margaret flowers, as they may be one of these in disguise. Huge and ravenous, it can be difficult to face, though if it whiffs its attack it will manage to stun itself for a while, giving you an opening to attack.

* ManEatingPlant: Unlike your Pikmin friends, these plants are huge and not friendly.
* {{Planimal}}: They're similar to Pikmin in that they're something of a plant-animal hybrid, but they're far less humanoid than the Pikmin are.

!! Gatling Groink
''Meagplod calibesi''

-> '''Appears In:''' Pikmin 2

This bizarre creature is one of the weirder creatures in a game already chock full of weird creatures. This bipedal fish actively seeks out your Pikmin so it can blow them to smithereens using its built-in mortar cannon. Frontal attacks are pointless, but if you can sneak behind it, you can damage it. Once defeated, though, it will revive itself before long, so bring it back to your pod or onion ASAP.

* BossInMooksClothing: Much like the Bulbear: It actively wanders the entire map, and when defeated can revive itself. It is not quite as threatening, however, due to its slow speed, telltale walking noise preventing ambushes from behind, and its attack being somewhat weak. They should still be the first enemy to go, however.
* LuckBasedMission: Its shots will either kill your Pikmin in one hit or knock them over but do no damage. It is better not to get hit either way, but if you are surprised by one, you may get lucky, making it slightly less dangerous than the Bulbear.
* OurMonstersAreWeird: It's a fish. With legs. And a cannon near its mouth. And a ''natural glass visor'' on its forehead.
* RevivingEnemy
* SentryGun: Much like the Armored Cannon Beetle Larva, there are some variants that will walk in place on top of a thin tower, and will launch explosives down at you. Also like the ACBL, these ones have more health for some reason.

!! Ujadani

-> '''Appears In:''' Pikmin 2

One of the game's more hidden features, these tiny little bugs appear in the Wistful Wild under very specific circumstances. They can be extremely useful for gaining sprays and nectars if you know what to do. They can release a toxic gas, so white Pikmin are preferred.

* EasterEgg: They only appear in the back of the Wistful Wild (around the Hole of Heroes or stone slab across the old landing site from the Hole of Heroes) every 30 days starting at day 31. They drop a ton of nectar and sprays when attacked.
* MiniMook: They're smaller than the Pikmin. On our scale, they would be almost, if not, microscopic.
* NoNameGiven: The only source of their name is from a Japanese E-Reader card. They're usually just referred to as Secret Bugs.
* PoisonousPerson: Occasionally release poison.

!! Medusal Slurker
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

One of the first enemies shown off for Pikmin 3, the Medusal Slurker is an odd jellyfish-like creature that uses its tounge/uvula like appendage to ensnare Pikmin and eat them.

* SuspiciouslySimilarSubstitute: To the Jellyfloats.

!! Bearded Amprat
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

One of the few mammalian based enemies in the Pikmin series, this hamster/gerbil like creature sports long fur over its face and can use it to generate electrical currents.

* AnimalsLackAttributes: Averted, oddly enough; when laying on their side dead, they have visible anii.
* RidiculouslyCuteCritter: At least, until their 'beard' is pulled back [[KillerRabbit and we see its]] [[http://images.wikia.com/pikmin/images/2/24/ZlCfzRDHMKgMTLlfli.jpeg face]].
* RodentsOfUnusualSize: Compared to you at least.
* ShockAndAwe: It achieves this by rubbing the fur on its face to generate static electricity.

!! Skutterchuck
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

An odd new enemy in Pikmin 3, this creature throws nearby crystal chunks at Pikmin to crush them. Rock Pikmin, however, can render their 'ammo' useless.

* AbnormalAmmo: It picks up and flips chunks of crystal.
* MisguidedMissile: If you stand very close to the Skutterchuck, it is possible to trick it into crushing itself with its own crystal.
* ShieldBearingMook: As long as it carries a crystal, it can't be directly attacked except by throwing Rock Pikmin.

!! Calcified Crushblat
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

An odd, bulbous frog that walks on bird-like legs, this creature can form a crystal like shield to protect itself from attack. Needless to say, only Rock Pikmin can break it.

* BossInMookClothing: Shares a lot of the characteristics of the old 'mini-bosses' in Pikmin 1. It's encountered in an out of the way area, doesn't even get the normal mini-boss music like the Shaggy Long Legs or Bugeyed Crawmad, and requires a specific Pikmin (Rock Pikmin) to beat. On top of that, if you're not careful, this guy can do some serious damage to your Pikmin squad if it gets a good hit in.
* LuckilyMyShieldWillProtectMe: Not from Rock Pikmin, though. Interestingly, while Rock Pikmin are needed to break the shell, they're ill-suited for attacking the Crushblat proper; their impact deals less damage than other Pikmin clinging to it.

!! Arachnode
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

Because you can't have fly based units without having a spider based enemy, the Arachnode is quite possibly the most dangerious enemy for Winged Pikmin. They lay in wait for any Winged Pikmin to pass by and get caught in their web before revealing themselves and attacking. Whether it be for carrying things back or just trying to new areas, it's a highly good ideal to take these guys out so Winged Pikmin don't accidentally get caught. Rock Pikmin are highly recommended due to doing damage on contact and thus less likely to get caught in the web.

* AllWebbedUp: What makes them so dangerious. Not only do they serve as road blocks for Winged Pikmin, if not taken care of they run the risk of accidentally flying into it while carrying things back.

!! Pyroclasmic Slooch
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

One of the first new enemies shown off for Pikmin 3, the Pyroclasmic Slooch is a plasma-slug-like enemy that creates small flame trails behind it. Needless to say, you're gonna want Red Pikmin to deal with him.

* MagmaMan
* PlayingWithFire

!! Sputtlefish
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A small squid-like enemy encountered in water areas, it attacks by releasing toxic pools to poison Pikmin.

* PoisonousPerson: What makes them rather dangerous. Even considering that White Pikmin don't appear in the main story mode, being only encountered in water regardless renders that a moot point.

!! Necterous Dandelfly
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A harmless enemy in Pikmin 3, this dragonfly like creature drops four drops of nectar when killed.

* MetalSlime: Drops around four-five drops of nectar when defeated.
* SuspiciouslySimilarSubstitute: Takes over the role the Honeywisp served in the first two games by providing nectar if it's defeated.

!! Skeeterskate
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A small water-strider-like enemy that's usually encountered in water, it attacks by shooting water balls at Pikmin.

* MakingASplash: Their primary attacking method. Considering that they're only encountered in the middle of water areas where only [[NoSell Blue Pikmin]] can traverse, they're only dangerous if you have Winged Pikmin with you at the time or if they skate close to the shoreline.
* OneHitKill: Direct throws will do this to them.
* WalkOnWater: As a water strider, this is their specialty.

!! Peckish Aristocrab
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A new enemy in Pikmin 3, this big guy resembles a cross of a real world onion and a crab. It has an oversized claw that it uses to defend itself and grab Pikmin to eat them, and can blow bubbles to trap Pikmin. Its claw can be destroyed by throwing Rock Pikmin at it.

* ClippedWingedAngel: Break its claw and it loses its ability to kill pikmin entirely save blowing them into water with its bubbles (which means it's completely harmless to blues).
* EyeScream: Throwing Pikmin at its eyes will save any Pikmin it's grabbed from being eaten.
* FeedItABomb: If it tries to grab a Pikmin carrying a bomb rock, it will grab the bomb rock instead and eat it, killing it in one hit.
* GiantEnemyCrab: But of course.
* MakingASplash: Like the Waddlepus, it can blow bubbles to trap Pikmin in them.

!! Waddlepus
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

Another aquatic based enemy in Pikmin 3, this odd creature resembles a cross between a starfish and an octopus. It is incapable of killing any Pikmin, but will blow bubbles to deter them if they get close by, which will temporarily render them trapped.

* RidiculouslyCuteCritter: Until it puffs up and starts shooting out bubbles, but from a distance it is ''adorable''.
[[/folder]]

[[folder:Piklopedia: Unsorted Bosses]]

!! Segmented Crawbster
''Parastacoidea reptantia''

-> '''Appears In:''' Pikmin 2

A huge lobster-like creature found at the end of the brutal Cavern of Chaos. It wields a massive club-like limb, which is a leg that has been modified into an arm of sorts. It also has a hard shell that makes it impervious to most attacks. The Crawbster was thought to be a GentleGiant of sorts, but it actually displays very aggressive tendencies. Its main mode of attacking is to roll into a ball and slam into anything it deems as a threat. If it hits a wall, though, it'll flip over and reveal a glowing weak spot.

* GiantEnemyCrab: And yes, you flip it over to AttackItsWeakPoint ForMassiveDamage.
* TheRightHandOfDoom: It can't ''kill'' your Pikmin with it, but it will [[PunchedAcrossTheRoom smack them everywhere]] with it.
* RollingAttack: This is how it attacks the captains and the Pikmin.

!! Armored Mawdad
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The Armored Mawdad was the first new boss type enemy shown off for Pikmin 3. Based on a centipede, this creature is encountered in what appears to be a hollowed out tree stump, and is protected by a hard, crystal-like armor that most Pikmin can't break. As such, Rock Pikmin are a must if you even want to hope to beat this thing.

* BigCreepyCrawlies: Seriously. Even by Pikmin standards, this thing is ''huge''. Most of the other boss type enemies have justification due to most not being bug-based, but this is the first bug-based one that's larger than the Emperor Bulblax in Pikmin 1 in length and is roughly the same size.
* EarlyBirdBoss: Though it's possible to floor it in just 15 seconds if you know what you're doing, the Mawdad's aggressive attack patterns and quick movement makes it quite a deal more dangerous than the Phosbat and even the next two bosses as well.
* LuckilyMyShieldWillProtectMe: His armor makes it hard for normal Pikmin to attack it. Unluckily for him, it doesn't protect him against Rock Pikmin.
* StomachOfHolding: Let's be honest; big though it is, it ''really'' shouldn't be able to have swallowed a whole pitaya.

!! Vehemoth Phosbat
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

The Vehemoth Phosbat is a new boss type enemy in Pikmin 3. It resembles a moth and has bioluminescence abilities, disguising itself until the captains and Pikmin draw near. So far, this creature is only seen in caves, and seems oddly persistent in attacking the captains and Pikmin.

* BlowYouAway: In addition to spewing poison powder, its counterattack also blows your Pikmin around the arena.
* ClippedWingAngel: Once the cave is lit up enough, the Phosbat won't be able to cloak itself anymore, making the battle a lot easier.
* FlunkyBoss: At one point in the fight, it activates its egg sacs in the cavern, bringing its offspring into the battle.
* GiantFlyer: It is quite large indeed.
* {{Leitmotif}}: Notably, it's the only boss besides the final boss to have its own unique theme, with two [[https://www.youtube.com/watch?v=EsFzlEvm-j4 different]] [[https://www.youtube.com/watch?v=gsgYDFATYOM versions]].
* MonsterIsAMommy: Though in this case, you encounter the larvae first.
* PoisonousPerson: One of its attacks is releasing a posion cloud after getting back into the air. Note that poison is no longer lethal in ''Pikmin 3''.
* PuzzleBoss: The Phosbat spends most of the battle cloaked, and you can only get a good hit on it when it's visible. Though you ''can'' fight him the normal way, as he needs to become visible to attack, you can make the fight ''much'' easier if [[spoiler:you take notice of all the electrical wires and light bulbs around the cave. And then there's the car battery...]]
* VacuumBreath: Its primary attack method is to suck your Pikmin up via whirlwinds.
* WeakenedByTheLight: It won't attack you if you stay under the bioluminescient mushrooms. Sufficient enough light will stun it. [[spoiler:In the end, it dies when it collides with the very bright lightbulb at the top of the cave.]]

!! Sandbelching Meerslug
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

True to its name, the Sandbelching Meerslug is a sand-dwelling slug that hurls sand from its mouth towards any nearby creatures.

* BigEater: Aside from eating all your Pikmin if you let it, it's also eaten a cell phone and a ''whole watermelon''.
* BlushSticker: It has two small tufts of pink hair on its cheeks, oddly.
* DishingOutDirt: Its main method of attacking is shooting out wet clumps of sand to rebury Pikmin and burrowing underground.
* FeedItABomb: Bomb rocks can be used on it during its sand whirlpool.
* SandIsWater: Though it ''is'' a SandWorm, it can still move around in it fluently without much resistance, complete with creating sand whirlpools and pulling an Ant Lion tactic on your Pikmin.
* SandWorm: More like 'sand slug', but same difference.
* WormSign: If it starts making a spiral shape towards the center, [[DesperationAttack brace yourself]].

!! Quaggled Mireclops
''Scientific name unknown''

-> '''Appears In:''' Pikmin 3

A giant monster seemingly made of mud and plant matter, fought in a muddy area. Rock Pikmin are required in order to break the crystal protecting its weakspot, and it makes mud puddles which only Blue Pikmin can go through.

* [[AttackOfThe50FootWhatever Attack of the 50-Inch Whatever]]: Without question the largest creature in any ''Pikmin'' game.
* BizarreAlienBiology: It's basically a chunk of land with a fruit-like appendage. Attached to this is a pair of vines with eyeballs on the ends. It also walks around on three hoof-tipped legs, with the hooves apparently tied to its nervous system. Underneath the "stalk" of the plant bit is a perfectly round lip from which a massive purple tongue (strangely human-like) can reach out. If Pikmin are still on top of it when it stands up after being downed, it stands on two legs and tips them off... somehow. It's not entirely clear where this creature begins and ends.
* EverythingFades: Though the series as a whole [[AvertedTrope averts]] this trope, the Mireclops is notable because its main body is too massive to bring back to the Onion, and after a few days Pellet Posies will start to grow on its body as well. You do get to bring back its fruit-like head, however.
* HeliCritter: Though not in the traditional sense. The tongue that appears will rotate twice in succession after you deal enough damage. This is twice without retracting between licks.
* OverlyLongTongue: Players who think they can just whale on its head while it's down with no retribution are in for a very [[NightmareFuel nasty awakening]].
* {{Planimal}}: It brings to mind the Creeping Chrysanthemum.
* SpiderTank: It has three huge legs attached to a flat cylinder of a body.
* SwampsAreEvil: It ''is'' a swamp all by itself.

[[/folder]]

[[folder:Piklopedia: Candypop Bud Family]]

!! Lapis Lazuli Candypop Bud
''Flora colbaltium''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

An important species of flower with a mysterious connection to the Pikmin. Throwing in Pikmin of any color will convert those Pikmin into Blue Pikmin. If you're lacking the Blues needed to navigate water hazards, these can be a lifesaver. Note that each flower can only convert 5 Pikmin before wilting away.

* ColorCodedForYourConvenience

!! Crimson Candypop Bud
''Flora rufusia''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

If you lack Red Pikmin, these are the flowers for you. Like all Candypop Buds, they'll convert one Pikmin type into another.

* ColorCodedForYourConvenience
* FireBreathingDiner: According to Louie's cooking notes, this is the result of attempting to eat one of these.

!! Golden Candypop Bud
''Flora aurumia''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

Though the name makes it sound more important than other Candypop Buds, these are just the Yellow Pikmin's answer to the previous two Candypop Buds.

* ColorCodedForYourConvenience
* MasochistsMeal: The juices erode a hole in frying pans.
-->'''Louie's Notes:''' [[CaptainObvious Eating is would be unwise.]]


!! Violet Candypop Bud
''Flora puniceus''

-> '''Appears In:''' Pikmin 2, Pikmin 3

These rare flowers are the only way to acquire Purple Pikmin, so you should always try to use them when you see them (at least until you hit 100 Purple Pikmin). They can first be found in Emergence Cave but show up in several other caverns.

* ColorCodedForYourConvenience

!! Ivory Candypop Bud
''Flora niveus''

-> '''Appears In:''' Pikmin 2, Pikmin 3

Like the Violet Candypop Bud, these flowers are quite important. As your only White Pikmin resource, you'll not want to pass these up. First found in, fittingly, the White Flower Garden.

* ColorCodedForYourConvenience: Technically, a lack of color. Or an abundance of all colors, depending on how you look at it. They're white.

!! Queen Candypop Bud
''Flora regina''

-> '''Appears In:''' Pikmin 2, Pikmin 3

This Candypop Bud is unique compared to the other five. It will cycle between red, blue, and yellow, and can only accept one Pikmin before wilting. However, it will produce up to nine Pikmin of the color it was when it took in the Pikmin, allowing you to multiply your troops up.

* TheLastOfTheseIsNotLikeTheOthers: This Candypop Bud, instead of turning Pikmin of one color into a different color, will only input one Pikmin of any color but output up to nine Pikmin of whichever color the petals happened to be when the Pikmin was taken in. This is also one of the only ways to have a net increase in Pikmin population, the other two being natural food harvesting and turning young Bulbmin into regular Pikmin via Candypop Buds.

!! Slate Candypop Bud
''Scientific Name Unknown''

-> '''Appears In:''' Pikmin 3

As Pikmin 3 introduced two new Pikmin types, it also introduced two new Candypop Buds for conversion into those new Pikmin. These gray flowers produce Rock Pikmin.

* ColorCodedForYourConvenience: Gray, like the Rock Pikmin.
* NoNameGiven: They're simply labeled as "Candypop Bud" in-game like the other varieties, and their full name is only given in the Japanese guidebook.

!! Alizarin Candypop Bud
''Scientific Name Unknown''

-> '''Appears In:''' Pikmin 3

As Pikmin 3 introduced two new Pikmin types, it also introduced two new Candypop Buds for conversion into those new Pikmin. These pink flowers produce Winged Pikmin.

* ColorCodedForYourConvenience: Pink, like the Winged Pikmin.
* NoNameGiven: They're simply labeled as "Candypop Bud" in-game like the other varieties, and their full name is only given in the Japanese guidebook.

[[/folder]]

[[folder:Piklopedia: Unsorted Plantlife]]

!! Pellet Posy
''Amplus nutrio''

-> '''Appears In:''' Pikmin, Pikmin 2, Pikmin 3

A flower-like lifeform that has muscle fibers in its stem, making it part animal as well. Pellet Posies have the unique ability to crystallize nectar and turn it into pellets. It is a keystone species since so many creatures, Pikmin included, rely on these pellets.

!! Burgeoning Spiderwort

-> '''Appears In:''' Pikmin 2, Pikmin 3

A useful plant that grows in certain regions. It produces berries, which you can harvest for sprays. Note that Ravenous Whiskerpillars are attracted to these plants and may eat the berries before you can get them. It is also later attacked by a fungus which your Pikmin can beat back to get the Spiderwort growing again.

* FantasticFruitsAndVegetables: The berries come in two varieties. Spicy red stimulants and bitter purple supressants.
* TakenForGranite: The purple berries can be used to inflict this upon enemies.

!! Common Glowcap
''Fungi luminarium''

-> '''Appears In:''' Pikmin 2, Pikmin 3

A glowing mushroom found in cavernous areas. Its glow is caused by Hocotatium 111 reaching critical mass.

* FungusHumongous: Compared to our protagonists, anyway.
* SceneryAsYouGo: In Pikmin 3 they now serve a practical purpose; they start out embedded in the ground, but wax when you walk near them, which provides light sources. This is critical for fighting the Vehemoth Phosbat, which can't enter brightly-lit areas.

!! Glowstem
''Nocturnica illuminati''

-> '''Appears In:''' Pikmin 2

Classified as a "plant", in reality, they are [=LEDs=]. They remind Olimar of the streetlamps back on Hocotate.

!! Clover
''Quattris infectum''

-> '''Appears In:''' Pikmin 2

A patch of clovers. There is an extremely rare 4-leaf clover as a treasure.

* FourLeafClover: Not in the foliage, but one of the treasures is one of these. Naturally, it's hidden on a floor with a lot of regular clover.

!! Figwort
''Scrophularia xenomium''

-> '''Appears In:''' Pikmin 2

Plants that have red flowers. Apparently the red coloration is a recent development; normally, they're supposed to be blue. Brushing up against a dead patch does not count towards the Piklopidia.

!! Dandelion
''Taraxacum officinale''

-> '''Appears In:''' Pikmin 2

A Dandelion plant. They practically tower over the Captains. While incredibly common in the real world, in this game, they're only found in two overworld locations and a single cave, making it easy to miss.

!! Seeding Dandelion
''Taraxacum ventulus''

-> '''Appears In:''' Pikmin 2

A Dandelion that has been pollinated and now has a batch of seeds ready to be blown off by the wind. They're only found in the Perplexing Pool, and only in two places.

* SceneryPorn: Yes, running into the plant will cause it to shake some seeds loose.

!! Horsetail
''Equestrius vindico''

-> '''Appears In:''' Pikmin 2

A Horsetail plant. It propagates via spores.

!! Foxtail
''Vulpes cauda''

A stem of dead grass with a plume on the end. It looks pretty.

-> '''Appears In:''' Pikmin 2

!! Margaret
''Luminosus croeaus''

-> '''Appears In:''' Pikmin 2

A patch of yellow flowers. They are often found with the closely related but much deadlier Creeping Chrysanthemum. But it can be told apart by having leaves instead of eyes in the flowers.

!! Fiddlehead
''Violinae orchestrus''

-> '''Appears In:''' Pikmin 2

A fern that is found in watery areas. Like other ferns, it spreads spores to propagate itself.

!! Shoot
''Unknown''

-> '''Appears In:''' Pikmin 2

The shoot of an unknown plant, possibly an immature tree. They are the tallest plants that you can interact with.

[[/folder]]