Minecraft doesn't really have characters, but the player and mobs embody many tropes.


[[folder:The Player]]

!!Steve / Alex
[[caption-width-right:350:Steve (left) and Alex (right)]]
The player character, who wakes up in an unknown land and does whatever they want.
* TheAce: The player has knowledge of and [[MasterOfAll basic to advanced expertise in almost every trade imaginable]], including [[CaptainObvious mining]], spelunking, cooking, farming, forestry, animal husbandry, [[AttackAnimal attack dog training]], mercantilism, masonry, architecture, carpentry, leatherworking, [[UltimateBlacksmith blacksmithing]], fletching (arrow-making), [[HeroesPreferSwords swordsmanship]], [[AdventurerArchaeologist professional adventuring]], [[OlympicSwimmer distance swimming]] (''[[UpToEleven up waterfalls!]]''), [[TheLastOfTheseIsNotLikeTheOthers as well as]] [[HunterOfMonsters monster hunting]] ([[TheDragonslayer including dragons]]), [[MagicEnhancement object enchanting]], [[GadgeteerGenius redstone innovating]], and [[PotionBrewingMechanic potion brewing]]. Well-illustrated with [[http://www.jinx.com/content/prod/4373p_3c_1b.jpg this]] official t-shirt.
* TheAloner: Only applies to single-player.
* ActionGirl: WordOfGod has confirmed that [[https://mojang.com/2015/04/new-skins-achievements-music/ Alex is female]], by constantly refering to her to with feminine pronouns.
--> "(...) But jolly old Steve doesn’t really represent the diversity of our playerbase. For that reason, we’re giving all players opportunity to play with an Alex skin instead. She brings thinner arms, redder hair, and a ponytail; she actually looks a bit like Jens from certain angles." - Owen Hill from Mojang
* AmbiguouslyBrown: Steve.
* AmbiguouslyHuman: They certainly look more human than anything else in the game, but their immense strength as well as being the only one of their kind (at least in singleplayer) make it easy to see them from a more enigmatic point of view.
* BadassBeard: [[http://vignette2.wikia.nocookie.net/p__/images/a/a5/8007.png/revision/latest?cb=20150228224212&path-prefix=protagonist Older versions of the Steve skin had one.]] It was eventually removed [[WhyFandomCantHaveNiceThings due to people consistently mistaking it for a smile.]]
* BadassNormal: Punches down trees, swims up waterfalls, builds entire towns, carts around thousands of pounds of equipment, slaughters hundreds of monsters with nothing more powerful than swords and a bow, regularly travels to the Hell-like Nether to gather more building materials, the list goes on. This upgrades to EmpoweredBadassNormal when they [[MagicEnhancement obtain magical items of almost any kind]].
* BigEater: Justified by the hunger bar, but that still doesn't stop them from [[HyperactiveMetabolism being able to eat entire loaves of bread, cakes, and pumpkin pies in one sitting.]]
* TheBlacksmith: They don't even need a forge and hammer to make Iron (or better) weapons/armor, just a work bench and their [[CharlesAtlasSuperpower bare hands]].
* BoldExplorer: They can explore the world they've spawned in bit-by-bit or in great leaps and bounds.
* BowAndSwordInAccord: The most efficient weapon setup, since it's easier to just shoot down certain threats than run in and take damage.
* CharacterCustomization: Through the use of skins, they can look like anything you want them to, within the limitations of a blocky humanoid form.
* CharlesAtlasSuperpower: They can hold what would be several times their weight in items.
* DidYouJustPunchOutCthulhu: With enough planning, skill and the right equipment, The player can go toe-to-toe with The [[FinalBoss Enderdragon]] and [[EldritchAbomination The]] [[BonusBoss Wither]] and WIN.
* DoesntLikeGuns: Despite having access to gunpowder and other materials required to make a working firearm, the player is notably unable to craft firearms.
* FeaturelessProtagonist: All that can really be made out on Steve's block face is hair, eyes, and a mustache. Alex's face is more detailed,and you can make out a ponytail, eyes, and a mouth. That's about it as far as detail goes in ''Minecraft''.
* FriendToAllLivingThings: It's possible to make the player character befriend dogs, cats, horses, and donkeys that they encounter ([[VideoGameCaringPotential for both practical reasons and for companionship]]). It's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult as plant-derived foods don't restore as much Hunger as meat, and many useful crafting items can only be obtained by killing animals. [[KillEmAll Alternatively]][[VideoGameCrueltyPotential ...]]
* TheGardener: Can be a Mundane Gardener, growing food, trees, and several other plants.
* HeroesPreferSwords: Various swords are their main weapons. Using other melee weapons like axes are possible, but inefficient and pointless.
* ImAHumanitarian: There is nothing stopping the player from eating rotten flesh. (Though it does make them sick.)
* HyperspaceArsenal: [[{{Cap}} The player can carry 36 stacks of identical items in their inventory.]] This means, while they can carry up to 2304 1m³ blocks of solid gold (over 50,000 tons, totaling about one eighth the mass of the Empire State Building) without even slowing down, it's possible for them to be [[InsaneTrollLogic unable to carry more than 4.9 kg of materials if their inventory is entirely filled with feathers.]]
* InvulnerableKnuckles: They can punch through almost anything if they beat on it long enough and be no worse off for it. They can even punch through a block of ''Obsidian'', albeit after [[{{Determinator}} roughly ten minutes of continuous hitting]].
* KleptomaniacHero: [[UpToEleven Taken to extremes]]; when the player comes upon an NPC village, they can take the crops, anything in any chests, the chests themselves, the furniture, and ''even the entire village itself and the ground beneath it'' without any backlash from the villagers.
* LastOfHisKind: In single player they are the only human-ish being in existence aside from villagers, but they appear to be a somewhat different race of creature than the player character.
* MadeOfIron: The kinds of things the player can actually survive are incredible. They can be [[AnnoyingArrows shot dozens of times]], [[ManOnFire stand in lava without being immediately reduced to cinders]], be struck by lightning, [[MakeThemRot cursed with withering]], [[FallingDamage fall great distances]], have [[ActionBomb Creepers]] [[ExplosionPropulsion explode in their face]], and so on.
* MagicalLibrary: There's nothing stopping them from building one.
* MagicKnight: When wearing enchanted armor and carrying enchanted weapons. Or when wielding normal weaponry and carrying around potions. [[BreadEggsBreadedEggs or when wearing enchanted armor and carrying around potions.]]
* MagnetHands: It is possible for them to climb ladders ''backwards'' with a block of sand in their hand.
* AMasterMakesTheirOwnTools: Most anyy tool they have at any time was built by them.
* MasterOfAll: See TheAce for details.
* MusclesAreMeaningless: Alex's arms are skinnier than Steve's. This doesn't affect ''anything''.
* NotQuiteFlight: Equipping a set of Elytra gives the player this, at the cost of robbing them of their chest armor (and being an ''extremely'' rare item).
* OneManArmy: They can rack up quite a body count, including [[OurZombiesAreDifferent zombies]], [[DemBones undead soldiers]], [[OurDemonsAreDifferent demons]], [[EldritchAbomination inter-dimensional aliens]], BigCreepyCrawlies, [[ActionBomb Creepers]], [[OurDragonsAreDifferent dragons]], [[WizardsAndWitches wizards and witches]]. And [[PersonOfMassDestruction The Wither]].
* OurMagesAreDifferent: They can use various forms of [[FunctionalMagic rule magic]], such as [[AlchemyIsMagic brewing potions]] out of [[EyeOfNewt monster organs]] and enchanting various inanimate objects [[{{Mana}} using the life energy of dead foes]]. Combined with their blacksmithing and general crafting skills, they can make an [[WalkingArmory arsenal]] of [[AmuletOfConcentratedAwesome magical weapons and tools]], including ''magically enchanted suits of PoweredArmor''.
* ProtagonistWithoutAPast: Wakes up in the middle of nowhere. Punches trees.
* {{Robinsonade}}: You somehow end up in the middle of an enormous wilderness with literally nothing on you (since clothing aren't an actual item) and no companions save animals, monsters and the occasional nonhuman villagers. Then you punch a tree, dig a hole, and soon enough you're well on your way to carving out your own private empire.
* ToHellAndBack: They can build a HellGate and wander through the [[FireAndBrimstoneHell Nether]] on a regular basis either to gain materials, use as a method of quick transport, or kick the stuffing out of the local demonic [[EldritchAbomination monstrosities.]]
* TheVoiceless[=/=]SilentProtagonist: They've never been heard speaking; the closest thing to it was their grunts of pain when taking damage or dying (which were removed, probably to reinforce this trope)
** Subverted because they are never heard, per se, but text chat is implemented in the game and can be accessed by pressing T or Slash [[labelnote:Note]]Slash is meant for commands, but it works too by pressing Backspace afterwards.[[/labelnote]].
* WalkItOff: They can fully regenerate from ''any'' injury eventually so long as they have half a heart left and are [[WizardNeedsFoodBadly more than 85% full]].
* WalkingTheEarth: What they're doing in a nutshell.
* WizardNeedsFoodBadly: They need to keep themselves well fed. A meter keeps track of how well fed they are, and it depletes slowly over time (faster if sprinting, jumping, or recovering from wounds). If it gets too low, they first lose the ability to heal, then the ability to sprint, and finally starve to death. Not that food is ever short in ''Minecraft''.


[[folder:Friendly Mobs]]
Friendly mobs fight alongside or otherwise assist the player.

!!Dogs (tamed Wolves)
Wolves become friendly after becoming tamed. They will follow the player and attack whatever enemies (they will ''not'' go after Creepers) the player uses a melee attack on.
* ArtificialStupidity: Dogs have excellent pathfinding when it comes to navigating ledges, but have difficulty around hazard blocks. Oftentimes they'll get burned by lava, or will drown themselves stuck under ice, etc. Unless you design your base to [[NoOshaCompliance OSHA standards]] they will die. Often. Very thankfully they can be told to "sit" indefinitely so you can go cave diving or Nether raiding without having to worry about them being a liability. Finally [[AvertedTrope averted]] since snapshot 12w03a.
* BadassAdorable: Just watch them beg after being told to sit. [[CurbStompBattle Then watch them tear a Zombie apart.]]
* BadassCrew: Tame enough wolves and you could your own pack of wolves to sick on your enemies, ranging in size from a team of them to a [[BadassArmy small army of them]]!
* CanineCompanion: They're ''awfully'' easy to tame, just requiring bones. That, and they get a cute collar after becoming friendly. And they bark.
* HeroicDog: They consistently put the life of their owner above themselves.
* LoyalAnimalCompanion: They'll follow their owner anywhere and fight off most hostile mobs for them (with a few exceptions), even if it means their own certain death.
* MoralityPet: Due to their protectiveness towards you as well as their other quirks, will lead even some of the nastier players a soft spot for them.
* PapaWolf: They will defend you with their life. Full stop. It's very often that players also return the sentiment, as anything or anybody who hurts or kills their dog tends to [[RoaringRampageOfRevenge end up dead before all is said and done.]]
* PostApocalypticDog: Considering that the [[DarknessEqualsDeath nighttime world]] is full of [[ZombieApocalypse zombies]], [[DemBones animated skeletons]], and [[HumanoidAbomination inhuman creatures from other dimensions]], it's easy to envision this trope.
* RedEyesTakeWarning: [[http://static.planetminecraft.com/files/resource_media/screenshot/1141/2011-10-15_204437_633649.jpg If you see this]], you should run.
* StockAnimalDiet: While they do require bones to be tamed, they can also eat any other meat... including rotten flesh!
* TookALevelInBadass: After being tamed, they upgrade from 4 hearts to 10, and they deal two damage with every attack. Do the math.
* WhyDidItHaveToBeSnakes: Skeletons flee from them. [[SuperPersistentPredator The dog]] [[StockAnimalDiet happily chases]].
* WolfpackBoss: When angered, [[SavageWolves a pack of wolves will]] ''[[OhCrap immediately]]'' [[ExactlyWhatItSaysOnTheTin become this.]]

Made when an Ocelot is tamed, can be told to sit down, and can be bred.
* ArtificialBrilliance: Cats will deliberately try to get on top of objects you want to use, like beds or chests, and will seek out lit furnaces to sit on to bathe in the heat.
* BrokenRecord: Meow! Meow! Meow! (Although this is somewhat abated by their wide variety of different meows, purrs and [[{{BreadEggsBreadedEggs}} purrmeows]].)
* CatsHateWater: Averted as they swim along with you as you swim and don't avoid water when you are standing and water is near.
%%* CuteKitten
* StockAnimalDiet: Cats are tamed and bred by feeding them raw fish. They also attack chickens.
* WhyDidItHaveToBeSnakes: Creepers will run away from them.

!!Snow Golem
Created by building a tower of two snow blocks and a pumpkin head. Snow Golems "attack" hostile mobs by throwing snowballs at them, and leave trails of snow as they walk.
* ArtificialBrilliance: Snow Golems on fire will speed up and run to a water source to put out the flames.
* HeartIsAnAwesomePower: Snow Golem snowballs are harmless... [[WeaksauceWeakness except against Blazes]], and can force Endermen to leave your house without becoming hostile. This is specially useful in the End to keep Endermen off the player's back as one may aggro them on accident.
* LethalHarmlessPowers: It throws snowballs. A little bit of creativity allows the Snow Golem to lure vicious monsters into a mob grinder.
* {{Snowlems}}: Type 1 -- Friendly Snowlems who pelt hostile monsters with snowballs.
* TooDumbToLive: They'll happily toss snowballs at anything that isn't a Creeper. They're also outranged by Skeletons, which will therefore keep shooting them even after they've been knocked out of the Snow Golems' throwing range.

[[folder:Passive Mobs]]
Passive mobs don't actively help players, but are harmless.

One of the first passive mobs in the game, the other being sheep. Drops raw porkchops upon death. ([[VideogameCrueltyPotential Cooked porkchops when burned to death.]])
* BalefulPolymorph: Being struck by lightning will transform the pig into a zombie pigman.
* BrokenRecord: Oink oink.
* EverythingIsMessierWithPigs: Actually averted — despite wandering around in the wild, they are domestic variety and appear quite clean and pink.
* OneGenderRace: Any pig can breed with any pig.
* MasterOfNone: They can be ridden like horses and farmed for their meat like cows, but cows breed using easily found wheat instead of rare carrots and also give leather, while horses are faster, don't force you to use a carrot on a stick to guide them, and are actually useful for mounted combat.
* PowerupMount: Pigs make great parachutes when you ride them via saddle. You can control them with a carrot on a stick.

One of the first passive mobs in the game, the other being pigs. Drop one block of wool and mutton[[note]]Except in Pocket Edition[[/note]] upon death. Drops 2-4 wool blocks if sheared. They can be dyed a number of unnatural colors.
* AmazingTechnicolorWildlife: Some sheep spawn with natural black, grey, brown or pink wool. And then there's wool dying, which often results in a herd of blue or green sheep. Taken UpToEleven if you name a sheep "jeb_", whereupon it will cycle through all the colours on a loop, although its actual "real" colour stays the same, as evidenced by shearing and breeding.
* BigEater: Baby sheep run around hoovering up grass like there's no tomorrow.
* BrokenRecord: Baa.
* FishEyes: Their eyes point in different directions.
* HyperactiveMetabolism: Sheared sheep re-grow their Wool if they eat grass, which can happen as fast as a few moments afterwards.
* OneGenderRace: Same as with pigs.
* LamarckWasRight: If you dye a sheep blue, many of its offspring will be blue. Breeding different colored sheep will give offspring mostly of an in-between color.

The third passive mob added to the game. Gives milk if you have a bucket, and drops leather and raw beef upon death.
* BrokenRecord: Moo. Huff.
%%* EverythingsBetterWithCows
* OneGenderRace: Any cow can be milked, which ''would'' imply that they're all female, except the fact that any two cows can also produce babies together.
* StockAnimalDiet: You feed cows sheaves of wheat to get them to breed.
* VideogameCrueltyPotential: The cows make distinctly pained sounds upon being hurt, but the aforementioned noise pollution, and their capacity for causing obstructions, also guarantees a sense of great visceral satisfaction when they die. Plus after beta 1.8 they drop precious beef in addition to leather, giving you plenty of reasons to kill them.
** [[AchievementHunterMinecraftSeries Free Edgar]].

A strange variety of cow that appears in the mushroom island biomes. They give milk when milked with an iron bucket, but they give mushroom soup when milked with a wooden bowl. They can be sheared to drop red mushrooms, which eventually turns them into normal cows. Otherwise has the normal features and drops of a cow.
* BrokenRecord: Moo. Huff.
* BodyHorror: Despite not really being bothered by it, their infestation has caused mushrooms to sprout from their very skin itself.
%%* EverythingsBetterWithCows
* OurMonstersAreWeird: They're covered in mushrooms and give mushroom soup when milked with a bowl(though they give normal milk if milked with a bucket). They may be normal cows corrupted by mushrooms, however.
* {{Planimal}}: More like funganimal.
* VideogameCrueltyPotential: The Mooshrooms make distinctly pained sounds upon being hurt, but the aforementioned noise pollution, and their capacity for causing obstructions, also guarantees a sense of great visceral satisfaction when they die. Plus they drop precious beef.

The fourth (and smallest) passive mob added. Randomly drops eggs, and drops feathers and their meat upon death. Immune to fall damage, as they just flutter down.
* BrokenRecord: Cluck, cluck, cluck, etc.
* CluckingFunny: If the player wants to make a cake they'll need to get a few eggs from these guys. If the player is in the mood for something a little different they can also KillItWithFire for a quick snack...
* OneGenderRace: Since they all lay eggs, it's safe to assume they're all hens.

The fifth - and only aquatic - passive mob in the game. Drops ink sacs upon death.
%%* EverythingsSquishierWithCephalopods
%%* MoreTeethThanTheOsmondFamily
* NonMaliciousMonster: They're black and tentacly and toothy. They're also completely harmless.
* ToothyBird: These squids have a ring of teeth like lampreys. Real squids have parrot-like beaks. Or perhaps it's a [[http://www.google.com/search?q=Promachoteuthis+sulcus&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&hl=en&tab=wi&biw=1366&bih=578 Promachoteuthis sulcus]]. (They have lips that look like teeth.)
* TheVoiceless: The squid is the only mob that doesn't make a sound. Then again, neither do the squids in [[RealLife real life]].

With the advent of randomly-generated NPC villages comes these guys. As of snapshot 12w21a, they will buy and sell items to the player. The more the player makes trades with the villagers, the more items they will offer in future deals.
* AmbiguouslyHuman: They look more like Neanderthals than normal humans, with faucet-like noses. And in blocky form.
* ArtificialStupidity: They run away from hostile mobs, but that's about it for intelligence. Expect them to do things like just sit still ''on fire'' and occasionally try to cram half the Village's population into the same house while ignoring the perfectly good houses next to it. They also have a habit of standing so close to the door at night that zombies can just stand there and hit them right through it even on easy mode. Staying inside a village overnight is essentially an EscortMission. If you choose to pretend they were responsible for constructing their villages, this part of the world generation code can count as well; don't be surprised to find villages that follow the contours of the land religiously, with paths and even entire buildings sunk into a chasm that the village just happened to be built right on top of.
* BalefulPolymorph: Snapshot 12w32a gives villagers a small chance of transforming into a zombie should they be killed by one. Likewise, zombies that spawn may be a zombie villager. Zombified villagers can be cured by using a Splash Potion of Weakness on them and then feeding them a standard Golden Apple. Lightning strikes will turn them into Witches in the future.
* BrokenRecord: Mumbling [[WesternAnimation/SpongebobSquarepants Squidward]] noises.
* ColorCodedForYourConvenience: Some of them have specially-colored robes or aprons depending on their occupation.
* GagNose: Comparable to that of [[WesternAnimation/SpongebobSquarepants Squidward]]. Fan-made resource packs have enjoyed playing to the nose: Not only Squidward himself, but [[Series/TheMuppetShow Gonzo]] and [[{{WesternAnimation/Futurama}} Zoidberg]]. Wouldn't be surprised if someone came up with Theatre/CyranoDeBergerac.
* NonActionGuy: Villagers are completely harmless and have no way of defending themselves whatsoever, instead running away and cowering in their houses until the threat is gone. However, they are more than happy to let their Iron Golems do the fighting for them.
* OneGenderRace: [[YouALLLookFamiliar to incredible degrees]].
* PurpleIsPowerful: The Priest Villager wears a purple robe.
* SacredHospitality: It's probably due more to limited AI then anything else, but they don't seem to mind if you crash in one of their houses or harvest their wheat for bread (while also preferably replanting it). And then sell their own wheat back to them.
* SuicidalPacifism: They're PerfectPacifistPeople, but with no way to defend themselves (unless they have Iron Golems around), all they can do is cower behind doors, and even that won't save them on hard mode.
* WeBuyAnything: Villagers will be specific on what items they are willing to buy off you, but it can be almost anything, ranging from wheat, paper, and even rotten flesh. However, villagers tend to buy your items for very cheap prices. For example, 20 pieces of paper will net you only a single emerald. You can literally steal the villagers' own crops and sell their own goods back to them for emeralds, and they won't care. [[FridgeBrilliance Perhaps because they are paying you for harvesting the crops for them]].
* WhyDidItHaveToBeSnakes: Since the 12w06a snapshot testing, villagers will freak out and run away from zombies as the zombies pursue them. On Normal and Hard, Villagers that are killed by a Zombie will become a Zombie, [[InfantImmortality ''including'']] [[AvertedTrope ''the children'']]. Luckily, a Splash Potion of Weakness, Golden Apple (the one made out of gold ingots), and several minutes can cure an infected villager.

A big cat that lives in the jungle biome, can be tamed with raw fish to make cats, added in the 12w04a snapshot.
* CuteKitten: A big jungle one. Though ocelot kittens can actually spawn.
* CowardlyLion: Runs away when noticing you unless you hold out a raw fish and stand very still.
* OneGenderRace: Not that this should be surprising at this point.
%%* PantheraAwesome
* StockAnimalDiet: In line with the "cats eat birds" rule, ocelots will go after chickens.

Bats are the first passive flying mob and the only flying mob that spawns in the Overworld.
* AirborneMook: The only ones in the Overworld, as it happens.
* BatScare: They're absolutely harmless, but you'll likely be so paranoid while you're underground that they'll startle you just the same when they pop out of the inky blackness.
* BrokenRecord: Squeak! Squeak! Squeak!
* LedgeBats: Although bats can't hurt you directly, they can push you around when they collide with you. Obviously, they can spawn near ravines... this was fixed in 1.4.4, as the bats in ''Minecraft'' are now too light to push any mob around.

!!Horses, Donkeys, and Mules
A new family of mob added for 1.6 and its snapshots. Designed with the help of the designer of the Mo' Creatures mod.
* AutomatonHorses: All types can keep going indefinitely and require little-to-maintenance, save for food when they're injured. Breeding them is more resource intensive though.
* BadassAdorable: Not only are they cute, it's entirely possible their children will be more badass than the parents (more health, for example).
* CoolHorse: Extremely useful for combat (moreso with armor on) and for travelling the Overworld very fast. For one, they make very quick work of hills and mountains (just watch out for getting ''down'').
* DemBones: There's a Skeleton varieties of horses.
* ItemCaddy: Donkeys and Mules can carry chests on their saddles, which allow for 15 slots worth of items.
* LightningBruiser: They turn the player into these, letting them charge and retreat way faster than on foot and guarantee critical hits (as if they were sprinting). They're also fairly resilient too, though the amount of HP depends on the horse.
* OneGenderRace: [[CaptainObvious It's Minecraft.]]
* PowerUpMount: More so than Pigs, since they don't require a carrot on a stick.
* RaisingTheSteaks: There's zombie and skeleton skins for horses, though the undead ones are currently unimplemented. They can be spawned using console commands, in either tame or untamed versions (though the untamed ones can't be tamed). Neither tamed or untamed ones can be leashed, they do not eat, and cannot breed; the tamed ones can be still be saddled and ridden, though, which admittedly is pretty awesome.
* RidiculouslyCuteCritter: Foals.

Added in 1.8, the Bountiful Update. Can be breed with carrots, golden carrots or dandelions to make bunnies.
* ExplosiveBreeder: Averted. The developers originally wanted to play this trope straight, but they had to drop it since they weren't able to implement it properly into the game.
* KillerRabbit: There is a 1 in 1000 chance that a rabbit will spawn hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The Killer Rabbit of Caerbannog]]" before the name change.
* LuckyRabbitsFoot: Averted. Although rabbits can drop a rabbit's foot, it can only be used to brew a potion of leaping. You can't carry it to increase your chances of getting a rare drop, or anything.
* OneGenderRace: [[CaptainObvious Like everything else in the game that isn't a player.]]
* RedEyesTakeWarning: Played with. It is averted with normal white rabbit, which have rather bright red eyes, but are harmless. Played straight with Killer Bunny, which has lazy, blood-red eyes and is hostile towards the player.
* StockAnimalDiet: As expected, they eat carrots (both the normal and the golden version). Interestingly, they can also eat dandelions.

Added in 1.12, the World of Color Update. Can be tamed with cookies (later changed to seeds).
* AscendedMeme: If near a jukebox being played, they'll dance, a reference to Sirocco 'the Party Parrot'.
* ParrotPetPosition: The player can have two tamed parrots perch on their shoulder at the same time, one on each shoulder.
* ShownTheirWork: If you try to feed them [[StockAnimalDiet cookies]], they'll keel over and die, and poison bubbles will be emitted from the body momentarily, because chocolate is poisonous to parrots.
* StockAnimalDiet: Cookies, being the most similar thing ''Minecraft'' has to a cracker. However, in a later pre-release it was changed so that when you attempt to feed them cookies, [[SubvertedTrope it kills them]] ([[ShownTheirWork since chocolate is actually toxic to parrots]]). Now they are tamed by seeds, which is much closer to the diet of real parrots.
* VoiceChangeling: Imitate the idle sounds of nearby hostile mobs (even when they are not in sight), with the only difference being that the imitated sound of the parrot is slightly higher pitch.

Exclusive to the Education Edition (although code and textures for them exist in certain builds of the Pocket Edition), serves as a guide for players.
* AmbiguouslyHuman: Share a model with the Villagers but have a much more human appearance. Perhaps they're meant to be some interracial Player-Villager [[HalfHumanHybrid hybrid]]?
* PaletteSwap: There are a total of 10 different textures for these characters.
%%* QuestGiver

[[folder:Hostile Mobs]]
Hostile mobs will seek out and attack players on sight.

The first hostile mob added to the game. They make moaning sounds and drop rotten flesh when they die, which can be used in place of pork to heal tamed wolves. Desert Biomes spawn a variant of zombie called the Husk, these cause a hunger effect should their unarmed attacks hit.
* ArtificialBrilliance: They received a ''massive'' AI improvement in the 12w03a pre-release. They're capable of navigating mazes and can actually see the player through a window. It will also run for shelter or water when in daylight. There's also a neat quirk in that when a zombie is attacked, other zombies will chase after you even if you're outside their detection radius, this can result in something killing a single zombie in a cave only to be swarmed by other nearby zombies you haven't noticed. ''Minecraft'' 1.6.1 increased the aggro range of zombies so they can become hostile from a greater distance. This also means zombies will detect villagers from a greater distance. One person decided to test the pathfinding of a zombie by placing it in a hedge maze with a villager at the end of it. [[http://www.youtube.com/watch?feature=player_embedded&v=MyFIxvK-sxs The results show the zombie going through the maze without hitting any dead ends at all]], though the zombie's aggro range was modified to be higher in order to test the pathfinding.
* ArtificialStupidity: Beforehand, zombies would walk in a straight line, regardless of what paths they could or could not find, which made them prime testing subjects for lava traps. Though sometimes due to their stupidity Zombies can sometimes be very easy to kill. *Zombie walks towards you, you hit it before it can hit you, it flies back. Walks up to you again, you hit it before it can hit you, it flies back. Repeat.*
* BanditMook: Zombies can pick up stray items, so don't be surprised if you die and find it wearing your armor. This actually extends to any item, so it's equally possible to find a zombie trying to beat you with [[ImprobableWeaponUser a bundle of wheat]].
* BrokenRecord: Ungh, urrr...
* EliteZombie: Some zombies have a rare chance of spawning with armor and weapons. They may even be enchanted. There's also child zombies, faster and more annoying than the adult ones (especially since they don't burn in the sunlight), chicken jockeys (see below) and, on Hard difficulty, random zombies that can spawn more zombies (see below).
* EnemySummoner: A variation: As of the Horse Update, zombies gain a passive ability on Hard difficulty that gives them a chance to spawn another zombie nearby when the player attacks them. This mostly occurs out of sight, in crevices you can't see, but they can occasionally spawn right next to the one you're attacking.
* EverythingsDeaderWithZombies: They don't fit any of the usual zombie tropes--they didn't cause the collapse of civilization, they're not animated by black magic, although their occasional sieges of villages do fit the typical zombie mold as well as possessing the ability to convert Villagers they've killed into their ranks--but in the end they're just another type of monster among many, seemingly added only for the sake of having zombies.
* TheGoomba: They're very easy to deal with when it comes to fighting them, only truly being a danger in groups and that's only if you don't know what they're doing.
* HeavilyArmoredMook: Zombies have a chance of spawning in a full suit of armor, increasing their durability.
* ImpossibleItemDrop: Usually drop rotten flesh or whatever armour they're wearing but there's a tiny chance they'll drop carrots or potatoes.
* InfernalRetaliation: Zombies set on fire will also set you on fire when they land a hit on you.
* KryptoniteProofSuit: If they spawn wearing a helmet then they'll be immune to sunlight.
* LightningBruiser: Baby zombies. Same health and damage as normal zombies, but much faster, immune to sunlight, and capable of fitting into areas where their big brothers can't.
* MiniMook: Baby zombies.
* OurZombiesAreDifferent: The ones featured here have the classic arms-forward walk, green skin, and burst into flames when exposed to sunlight. They used to drop drop feathers when killed but since the beta 1.8 update, they drop rotten flesh instead, making chickens the only source of feathers now. And although they can convert villagers, they only do it upon killing them, rather than infecting them with something that slowly turns them into a zombie.
* RareRandomDrop: Zombies have a small chance in dropping Iron Swords, Iron Shovels, Iron Ingots, and Iron Helmets. The tools and armor also have a shot at being enchanted already. Snapshot 12w32a nerfed the rare drops from zombies by making the tools having been extremely worn down to the point where they are almost ready to break.
* TookALevelInBadass: Zombies were just another enemy to fight and their AI was so basic that it was easy to exploit. Thanks to several updates, zombies are a lot smarter where they will actively avoid lava or steep drops when they chase you. Zombies can also break down your wooden doors (Hard difficulty only), pick up items that are dropped, use iron swords or iron shovels as weapons (or even another tool/weapon if they picked one up), wear armor, and zombies can survive in the daylight if they wear a helmet. Now, they deal more damage as their health decreases and, on harder difficulties, get a small chance to spawn more zombies when damaged! Needless to say, zombies have come a long way.
* TurnsRed: A recent update made zombies deal more damage as their health gets lower.
* WeakenedByTheLight: Zombies are set on fire by the sunlight, and torches can prevent them from spawning. Husks, however, are immune to sunlight. However, zombies wearing helmets won't burn up in the sunlight due to their head being protected. Doesn't make them any more dangerous, but it can catch people off guard when they think all the zombies are gone. Also, if being chased by a zombie while the sun is up, and it just started burning, DO NOT escape into the water, as water also keeps them from catching on fire, and will put them out if they enter it.
* ZergRush: When one zombie is attacked by the player, other zombies in the area will sense it and start swarming. In Hard difficulty, zombies who are attacked have a chance to summon another zombie as reinforcements, taking this trope UpToEleven.
* ZombieApocalypse: Originally subverted. Many of the fans believe this is the game's plot, but the game's creator maintains that they're just another enemy.
** The trope applies better if zombies discover a village, since they will chase and attack villagers. Zombies can now bang on doors and destroy them on Hard or Hardcore difficulty.
** This actually does play straight now, as zombies can [[http://www.youtube.com/watch?v=7Yt6NZN8Qek#t=04m23s turn villagers into zombie villagers]] if they attack the villager. These zombie villagers will then go around attacking and infecting more villagers.
* ZombieGait: They slowly shamble towards you with their arms stretched out.

A variant of zombies found only in deserts.
* EliteZombie: They're more dangerous than normal zombies, since they don't burn in sunlight and inflict you with the Hunger debuff when they hit you.
* {{Mummy}}: Seem to give off this vibe, being desert undead dressed in rags.
* StandardStatusEffects: They're also able to inflict the Hunger debuff when they hit you.
* UndergroundMonkey: They cause food poisoning/hunger status should they hit the player via unarmed attack.
* VaderBreath: They seem to let out raspy exhales, rather than the standard zombie snarls.

!!Chicken Jockeys
An extremely rare enemy that has a 1/2000 chance to appear since the 1.7.3 prerelease when a zombie spawns. It consists of a baby zombie riding a chicken, and has the health and abilities of both monsters (it can lay eggs and is immune to fall damage like chickens, and moves at lightning speed, can pick up items and tracks players like baby zombies). It also tends to kill itself by accident.
* CluckingFunny: It's pretty hilarious to see a tiny zombie riding... a chicken.
%%* EliteZombie
* EverythingsDeaderWithZombies
* GameBreakingBug: During 1.7. Although the zombie could despawn (or get killed by suffocation), the chicken couldn't, as it's a passive mob, so you could sometimes find chickens inside of caves. Chickens that could ''lay eggs'' indefinitely. Any zombie that picked up one of those eggs would no longer be able to despawn, what meant more and more zombies would progressively fill the area, as new zombies were being spawned and they were prevented from despawning through eggs. [[http://www.youtube.com/watch?v=HEynQohG-K4#t=13m34s This]] is an example of such a situation. Thankfully, 1.8 fixes this by adding a special tag to these chickens, which prevents them from laying eggs, as well as allowing them to despawn along with the zombie.
* LightningBruiser: They have the same damage and speed as baby zombies.
* UniqueEnemy: You're very unlikely to encounter more than one or two in an entire playthrough.

Skeletons that wield bows. They drop arrows and bones upon death. They make rattling noises when not on the attack. Snow Biomes spawn a variant of the skeleton called the Stray, these cause a slowing effect should their arrows hit.
* ArtificialBrilliance: After the AI overhaul, they are capable of flanking and driving out players. They will also run to shelter or water during the day. Later updates increased their overall range and their fire rate in close quarters, imitating panic in the latter instance as well as allowing them to knock you back faster. In water, they're practically impossible to hit.
* BanditMook: Skeletons will pick up any item that is dropped on the ground and [[ImprobableWeaponUser use them as a weapon]].
* BottomlessMagazines: Skeletons will always have infinite arrows to shoot you with, but only drop 1 or 2 arrows when killed.
* BrokenRecord: Click, clack, clunk...
* DemBones: The standard living skeleton, except they burn in the sun.
* EliteMook: Skeletons have a rare chance to spawn with armor on and their bows may be enchanted.
* ImperialStormtrooperMarksmanshipAcademy: Averted for the most part as they are generally good shots, forcing the player to be creative if they want to dodge.
* KryptoniteProofSuit: Like zombies, if they spawn wearing a helmet then they'll be immune to sunlight.
* {{Nerf}}: After beta 1.8, skeletons take more time to line up their shots than they used to. Before then, they'd turn you into a pin cushion rather quickly. Unfortunately, 1.5 seems to be reverting this, as they will fire quicker at you the closer you get, and they can now fire further.
* RareRandomDrop: Skeletons have a very small chance in dropping their bow and it may already be enchanted if you are lucky enough. They mostly drop arrows and bones as common loot. However, snapshot 12w32a now makes any bow that is dropped be heavily worn down so you won't be using the bow a lot.
* SetAMookToKillAMook: If a skeleton hits another mob with its arrows, they will start fighting each other instead of going for you. Handy if you happen to be chased by more than one enemy. Also, having a Skeleton kill a Creeper is how you get records. Easier said than done, since it won't count if the Creeper deliberately explodes.
** Thankfully, the same AI update prevents creepers from going after them if shot, making it a lot easier to find those records.
* StandardStatusEffects: Strays have arrows that cause slowing for half a minute should they hit.
* StockFemurBone: The bones they drop.
* TakesOneToKillOne: In general, the most efficient way to kill Skeletons is with your own Bow, preferably from a great enough distance so that they don't even notice you. You ''can'' charge them with a Sword, just expect to get tagged with least one in the process.
* TookALevelInBadass: Similar to zombies, the skeletons received many upgrades that enhanced their AI (better path finding plus skeletons will seek you out should you hide) and gaining the ability to spawn with armor worn on their bodies. The latest update extended their range by over half!
* UndergroundMonkey: Strays, skeletons spawned in icy biomes. These have arrows that cause slowing on hit.
* UnusableEnemyEquipment: Skeletons only drop a few arrows when killed and will ''sometimes'' drop their Bows too (in cruddy shape). If you're especially lucky the Bow might even be enchanted too. Any arrows that miss their target are left stuck in the wall or the ground but the player can't pick them up.
* WeakenedByTheLight: Skeletons are set on fire by the sunlight, and torches can prevent them from spawning. They are immune to sunlight if they wear a helmet.
* WhyDidItHaveToBeSnakes: Skeletons will run away from wolves, without fighting back.

A variant of skeletons found only in snowy biomes.
* EliteMook: They're more dangerous than regular skeletons, since their arrows will give you the Slowness status effect if they hit you.
* EvilIsDeathlyCold: Strays only show up around or in icy and snowy biomes.
* StandardStatusEffects: Their arrows inflict you with the Slowness debuff.

Large black spiders that jump at the player and climb up walls. During the day, they turn passive and only attack if you attack first. They drop string and spider eyes upon death. They are identified by the "skeee" noises they make.
* ArtificialStupidity: One of the few mobs to still show this. They will jump off high buildings to get to you, or even jump through lava to get to you on rare occasions, causing them to take fall damage.
* BigCreepyCrawlies: Spiders the size of a man.
* BrokenRecord: Hisssss
* EliteMooks: On Hard mode, they have a ten percent chance to spawn with a beneficial potion effect (such as regeneration and invisibility).
* GiantSpider: The size of man.
* RedEyesTakeWarning: Spider eyes glow red. All six of them. Fortunately, this makes them easier to see in the dark.
* WallCrawl: Added to them in the Beta 1.2 update.
* WeakenedByTheLight: A variation: they turn passive in sunlight, only attacking if they already are after you or you provoke them.

!!Spider Jockey
A rare enemy that has a 1/100 chance to appear when a spider spawns. It consists of a skeleton riding a spider, and has the health and abilities of both monsters. It also tends to kill itself by accident.
* BreadEggsBreadedEggs: We have skeletons and we have spiders; now we have skeletons riding spiders.
* DemBones: The skeleton riding the spider.
* EliteMook: Combines the skeleton's range attacks with the spider's speed and ability to climb.
* GiantSpider: The spider being ridden by the skeleton.
* LightningBruiser: It combines the Skeleton's range and damage output with the spider's speed, and both of their health.
* UniqueEnemy: You're very unlikely to encounter more than one or two in an entire playthrough.

!!Cave Spiders
A blueish, venomous variety of spider that only appears in abandoned mineshafts. They are much smaller than normal spiders, being able to fit through 1 block wide openings, and are capable of inflicting poison with an attack.
* ArtificialStupidity: Like the normal spiders, they'll jump from great heights if it means getting at you.
* BrokenRecord: Hssssss
* EliteMooks: Although having less health than a regular spider, they are far more dangerous as they often appear in large number and are able to poison.
* FragileSpeedster: Their speed plus their miniature size makes hitting them more difficult.
* GlassCannon: The third weakest enemy with only six hearts of health, and thanks to their poison one of the highest in lethality.
* GiantSpider: Even though they're about a quarter of the size of their black counterparts, they're still pretty large.
* RedEyesTakeWarning: Cave spider eyes glow red. All six of them. Fortunately, this makes them easier to see in the dark.
* StandardStatusEffects: Poison in this case- it slowly reduces the player's health down to as much as half a heart, but no less. They can't cause the poison status on easy difficulty.
* UndergroundMonkey: Cave spiders are a blue PaletteSwap of the normal spider, but are still differentiated by their ability to poison.
* WallCrawl: As with the normal spiders.
* ZergRush: Although having low health, they always appear from a spawner, meaning there is very high chance that you'll be attacked by a number of them at once.

Tall green, vaguely plant-like things. and possessing the ability to explode, Creepers will make your life miserable. They drop gunpowder upon death. If struck by lightning, they will become "supercharged" and will have a much larger blast radius and detection radius. Their face is part of ''Minecraft''[='=]s logo and of all the mobs they feature the most on Mojang's official merchandise.
* ActionBomb: Their signature attack is to rush the player until they're within the blast radius, then explode.
* ArtificialBrilliance: They are notorious for waiting in ambush around corners and the like. Patch beta 1.9 made it so that an un-primed Creeper will haul ass to get away from another Creeper that's exploding at a speed much greater than they can usually travel, nerfing one of the easiest ways to kill multiple Creepers chasing you.
* ArtificialStupidity: They can see you through transparent blocks or fence-like blocks but never explode, even if the blast would hit you. This was intentional so that making structures Creeper-proof wasn't nigh-impossible.
* CombatPragmatist: Their camouflage color makes them blend in with tree leaves and thick patches of grass (at first glance) and the make zero sound as they approach? Why? Because fighting fair would make them far less successful at ambushing players.
* CriticalExistenceFailure: Remember, a Creeper with one heart left when it's primed to explode ''will still explode''. If you're not confident that you can finish it completely, just run for the hills.
* TheCrocIsTicking: Their famous hiss.
* TheDreaded: If there's any non-boss mob that strikes apprehension, caution or fear into any player, it's the Creeper.
* GlassCannon: A supercharged creeper has a much deadlier blast than the norm. However, the fact they took damage from the lightning strike that supercharged them means you can be certain they at least have less than full health.
* MadBomber: Getting killed by a Creeper (along with a good portion of your house) is almost a rite of passage for new Minecraft players, especially ones that aren't forewarned ahead of time to watch their backs...
* MadeOfExplodium: Since all the other mobs drop body parts when they die, this implies that Creepers have gunpowder as part of their anatomy. Fanon Plenty of fan art shows them with a block of TNT somehow incorporated into their body system, [[https://s-media-cache-ak0.pinimg.com/564x/8a/c0/4d/8ac04db1b306c137757c7dce70c16370.jpg this one taking the cake]] as its ''connected to their brain'' and fits ''their abdominal cavity''. {{Fanon}} applies, of course.
* MascotMook: Creepers are the most well-known of all the mobs, to the point where a Creeper face is part of the Minecraft logo.
* MeaningfulName: They creep up to your character while making no noise, then they *SSSSSSSSS*... Perhaps an unintentional example: '''creepers''' are bunches of foliage whether plants or vines, that grow around other plants and / or up walls and trees. The Creeper is heavily implied through their texture and [[WordofGod Word of God]] to be a {{Planimal}} of some kind and can be found even after midnight around, you guessed it, trees and other foliage.
* NightmareFace: Every Creeper's face is fixed in what appears to be a pained expression.
* OhCrap: They '''will''' make you say this at least once. They also get a version of this post-AI overhaul where if he finds out that one of it's fellow Creepers is about to detonate and is close enough to be affected, they will run for the hills until they feel they're out of the blast zone.
* OneHitKill: Beginning with patch Beta 1.9, a Creeper's explosive power was buffed enough to one-shot players not wearing a full set of Iron Armor. Stay wary...
* SpannerInTheWorks: They ''will'' appear when you least expect them to, and they ''will'' destroy the one thing you want to preserve the most.
* SuchALovelyNoun: According to MemeticMutation anyway. The "noun" can be anything from "wall" to "house" to [[http://i1.kym-cdn.com/photos/images/newsfeed/000/100/151/minecraft%20comic.jpg everything]].
* StealthExpert: Although they can be fairly easily spotted when compared to trees, they emit no sound aside from footsteps and the noise they make when hurt, they ''love'' to hide and have been the sneaky ArchEnemy of many players.
* SuicideAttack: They blow themselves up to attack the player.
* TheVoiceless: They make no sound other than footsteps, making locating one by sound difficult. For those unfamiliar with the series, the "ssssss" is the sound of a fuse burning, not an actual hiss.
** They actually make a faint slithering noise when hurt, but otherwise they're soundless.
** They previously made a loud hiss while chasing you. This was DummiedOut to make them stealthier.
* WhenTreesAttack: They're green, they have multiple legs but no arms, and according to WordOfGod if someone were to touch a Creeper, it would feel "crunchy, like dry leaves" (which actually makes sense, given their green texture). This makes them strongly resemble mobile, explosive plants. [[WebAnimation/ZeroPunctuation Yahtzee]] refers to them as "suicide shrubs".
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Cats?]]: Their new weakness as of Snapshot 12w05a, to balance out their [[OhCrap new AI]].

The fifth mob added to the game, Slimes are gelatinous cubes that spawn in specifically-designated caves or swamps. They drop slime balls upon death. They hop around making slimy slapping sounds.
* ArtificialStupidity: Prior to 1.8, Slimes tended to jump to waters deeper that they can safely stay in, where they would get stuck and drown (slime balls on the bottom of ponds were a common sight after one night on a swamp). They also charged blindly towards the player, ignoring obstacles or, again, deep waters.
* AsteroidsMonster: They come in four sizes: Small, Normal, Big, and Huge. The larger ones will split into smaller ones when they take enough damage.
* BlobMonster: They're large, animated cubes of slime.
* BrokenRecord: Slap, slap, slap...
* IneffectualSympatheticVillain: Small Slimes are incapable of harming you, instead just following you around and pushing you back slightly. As such, they were the closest thing to a pet NPC before wolves were added.
* ShoutOut: Possibly, according to this bit of trivia from [[TheWikiRule Minepedia]]:
-->''"Slimes may have been inspired by a number of classic gaming monsters: Their shape and size resemble that of Gelatinous Cubes from [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]], and their splitting behavior resembles that of Zols from ''Franchise/TheLegendOfZelda'' and Puddings from ''VideoGame/NetHack''. The name and the large, cartoonish face may be an homage to Yuji Horii's iconic Slimes from the VideoGame/DragonQuest series."''

Rare, strange bugs that pop out of special mined stone blocks found in strongholds and occasionally in large mountain interiors.
* BigCreepyCrawlies: Gigantic silverfish aren't that common in media, but this is an exception. Despite this, they still manage to be one of the smallest mobs (second only to Endermites).
* BrokenRecord: Chhkk.
* WallMaster: Silverfish always hide inside blocks. Silverfish that are hiding in certain stone blocks look exactly like any other regular stone block and if you wind up exposing the Silverfish hiding inside, its cry will alert other Silverfish that are hiding and they will swarm you. While you can't visually tell what block contains the mob, the only way to know for sure is to hit the block with something other than a pickaxe. If the block starts to break quickly, it contains a Silverfish. Alternatively, if you mine it with a pickaxe and it breaks slower than usual, it contains a Silverfish. If your pickaxe has the Silk Touch enhancement, you can actually harvest the blocks with Silverfish inside without setting it off and place the block elsewhere as a trap or prank for your friends.
* SeldomSeenSpecies
* ZergRush: When attacking a Silverfish, a lot of its pals will come to help it, if they happen to be nearby.

Small purple creatures introduced in snapshot 14w11a. They appear when Endermen and players teleport.
* BigCreepyCrawlies: They share this trait with silverfish.
* BrokenRecord: Chhkk.
* PaletteSwap: They're very similar to Silverfish, making the same noises and having similar health, damage, and size. Up until an update, they shared a similar model too; identical to Silverfish, except purple and without the frills.
* SealedEvilInACan: They can only be spawned if you use an enderpearl.

A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way.
* ArmorPiercingAttack: All of the Witch's attacks are these since potions don't have any effect on armour, meaning that a player with enchanted diamond armour is just as vulnerable to a Witch's attack as one with no armour at all.
* HealingPotion: The Witch will drink one if its health is low.
* KillItWithFire: Averted. The Witch doesn't burn in the sunlight and if you attempt to set the Witch on fire, it will drink a Potion of Fire Resistance to become immune to fire.
* RareRandomDrop: The Witch has the most potential drops out of all the mobs (all of them are used for potion brewing), but if you kill it while it's drinking a potion, it has a chance to drop it.
* StandardStatusEffect: The Witch's potions that it throws at you can cause poison or slowness. The Witch can also throw harming potions at you for instant damage.
* SuddenlyVoiced: One of, if not the only, completely silent mobs for a number of years. As of 1.10, they now cackle evilly and [[MajorInjuryUnderreaction grunt in discomfort when hurt]].
%%* WickedWitch: [[CaptainObvious Well obviously!]]

A fish-like aquatic creature, introduced in snapshot 14w25a, that attacks by sending out a large laser beam which harms the player. It only spawns underwater in ocean monuments.
* AquaticMook: One of two hostile aquatic enemies.
* {{Cyclops}}: They only have a single, large eye.
* EyeBeams: A technicolor ChargedAttack.
* FrickinLaserBeams: Averted, their attack is a HitScan move. It can be avoided by hiding behind blocks.
* OmnicidalManiac: Besides the player, guardians also attack squids. Unlike villagers, who at least have iron golems to defend themselves, squids have no way to defend from guardians.
* CombatPragmatist: When approached or attacked they will swim a distance away where the player can't reach them, but they can reach the player using their EyeBeams.
* RedEyesTakeWarning: Their single eye is red.
* SpikesOfVillainy: Their body is covered with spikes, which work like the Thorns enchantment (hitting them with a sword will harm you as well).
* TheSpiny: Attacking them when their spikes are out will deal damage to the player ala Thorns.
* StealthHiBye: Whenever they attack or get hit by the player, they quickly retreat out of sight to wait for another opportunity to strike.

!!Elder Guardian
A stronger, gray variant of the Guardian, also introduced in snapshot 14w25a. Three of them can be found in an ocean monument.
* AquaticMook: The other of two hostile aquatic enemies.
* BossInMooksClothing: They have the largest health out of all non-boss hostile mobs, deal quite a lot of damage, and their Thorns and Mining Fatigue abilities make them hard to fight. And to add to this, they now ''count'' as a boss in pocket edition.
* {{Cyclops}}: They only have a single, large eye.
* JumpScare: When they cast the Mining Fatigue debuff, a ghostly image of the Elder Guardian appears on screen, which may surprise players.
* KingMook: They're basically much bigger and stronger Guardians.
* StandardStatusEffects: They're able to inflict the Mining Fatigue debuff on the player when they approach them, making them attack and mine slower. They're currently the only source of that debuff.
* TheSpiny: Attacking them when their spikes are out will deal damage to the player ala Thorns. These hurt more than regular Guardians.

!!The Killer Rabbit of Caerbannog
A secret type of rabbit, first appearing in snapshot 14w27a. As opposed to most rabbits, this one is hostile, and will attack the player without provocation.
* DaylightHorror: It's not affected by full daylight, as most Overworld hostile mobs are.
* DummiedOut: It cannot spawn naturally and can only be spawned through commands.
* HairRaisingHare: It's an hostile rabbit that can deal a good chunk of damage to an unarmored player.
* KillerRabbit: Literally. Bonus points for being a reference to the TropeNamer.
* RedEyesTakeWarning: The main distinguishing feature that will allow you to recognize it.
* ShoutOut: To the identically-named rabbit in ''Film/MontyPythonAndTheHolyGrail''.
* WhiteBunny: It always appears as this.

One of the four mobs exclusive to [[EldritchLocation the Nether]] (as pigs, when struck by lightning, turn into zombie pigmen), Ghasts are large, jellyfish-esque creatures that spit exploding fire balls. They drop gunpowder and tears upon death.
* AirborneMook: They are one of two regular enemies that fly, and the only one in the Nether. They will use this to their advantage.
* ATasteOfTheirOwnMedicine: Ghasts use fireballs to attack you. Their fireballs can be deflected back. Do the math.
* BerserkerTears: They cry all the time, even when they're attacking you.
* BrokenRecord: WAAAH! WAAAAAAH! WAAAAAAAHHHHHH!!!!! *sob sob sob*
* DeathFromAbove: Happens all too often when trying to traverse the Nether.
* EldritchAbomination: They are Jellyfish-like creatures who float with no explanation, shoot fireballs, are not undead as they can be attacked by the Wither and sound like children in pain. What the hell are these things?
* [[EveryBulletIsATracer Every Fireball Is A Tracer]]: Even if you can't ''see'' a Ghast when it attacks you, following the trajectory of its fireballs can at least tell you roughly where it is.
* EyesAlwaysShut: Ghasts only open their eyes to attack.
* {{Fireballs}}: Their ranged attack, and quite powerful too. If you have no armor and are on easy, it'll take nearly 8 hearts worth of damage in a single direct hit. And if on medium or hard, [[OneHitKill then you better hope that they miss.]]
* GiantMook: They're one of the largest mobs in the game and can hurt a lot, although they do not have much health.
* GlassCannon: If your arrows manage to reach them, they go down in two shots. Enchanting your bow with ''even a single level'' of the ''Power'' enchant can make it into a OneHitKill.
* GroinAttack: You kill Ghasts by hitting them in the mid-tentacles, although that was due to a hitbox bug. Nowadays (except in some versions) the bug has been fixed and they are now as vulnerable to being shot/stabbed/blown up in the face and main body as everything else.
* HitAndRunTactics: Either intentionally or not, they'll end up doing this by firing several fireballs at you then floating somewhere else so you can't retaliate. Being the Nether, you can't just pursue them safely unless you have the entire area explored and secured already.
* HitboxDissonance: Ever wonder why it took so many arrows to shoot them down despite having low health? Their hitbox is actually pretty small, which is only their lower part (where the tentacles are) rather than the whole thing.
* HoistByTheirOwnPetard[=/=]KarmicDeath: Their fireballs hit hard and can screw up your day trip in the Nether. Which makes it very satisfying when you deflect an incoming fireball back and kill the offending Ghast with their own lava bomb.
* KillItWithFire: Their lava bombs will light whatever is caught in the blast on fire. Since the ground infinitely burns in the Nether and there is no water, this can be quite annoying, as a Ghast can blanket an entire area with flames in seconds.
* MadBomber: If you stop hearing their distinctive crying and hear "fwoosssh", run from your current position or dive for cover ''immediately''.
* NoOntologicalInertia: Any fireballs in the air will disappear when the ghast who fired it is killed.
* OutsideTheBoxTactic: Fishing Rods reel in mobs, which is fairly useless normally, but perfect for bringing Ghasts closer to melee range. This only works if they're within the rod's casting range but at least the hitbox for this is much better than trying to shoot them with arrows.
* RedEyesTakeWarning: Although their eyes are closed most of the time, they open when attacking, revealing their blood red eyes.
* SetAMookToKillAMook: If a ghast hits a zombie pigman with a fireball, the zombie pigman will attempt to kill it, although in 9 out of 10 cases will not work due to the pigmen being incapable of flight.
* SwissArmyTears: Tears they drop have healing properties when used in potions.
* TennisBoss: You can reflect Ghast fireballs with melee attacks, arrows, fishing rods, or even snowballs. Good thing, too, since they love to float out of range of your conventional weapons.
* TheFourthWallWillNotProtectYou: A bug in older versions meant that while in third person view, they shot not the player ''but the camera''. The reason this was removed was that it made the fireballs trivially easy to dodge. Aggro a ghast? Just pop into third-person mode and watch the fireballs sail harmlessly over you.
* WakeUpCallBoss: Not a boss per se, but they are a step up from anything the player has fought in the Overworld and are likely to be encountered not long after leaving the Nether Portal. Unless players have a good Bow and likely a decent set of armor (Iron at the minimum), these things ''will'' cause them no end of hell. Being properly equipped is essential for surviving the rest of the Nether.

!!Magma Cubes
Cubic creatures that are only found in the Nether since the beta 1.9 prerelease. They behave exactly like Slimes except being inmune to lava and vulnerable to water. They drop the rare magma cream.
* AsteroidsMonster: They split into smaller magma cubes on death, and then again. The third iteration cubes stay dead.
* BrokenRecord: Slap, slap, slap...
* EliteMook: Almost identical to slimes in appearance and behaviour, but does more damage and has high armour.
* GlowingEyesOfDoom: The implication being that that's lava glowing through.
* MagmaMan: They're basically sentient globs of lava.

Strange-shaped yellow creatures found in the Nether in the beta 1.9 prerelease. They fly around and shoot fireballs which ignite the player.
* AirborneMook: The ''other'' normal enemy in the game that can fly.
* AmbiguousRobots: They make clanging sounds when hit, constantly emit smoke and have heavy VaderBreath, but it's unlikely that they are truely robotic.
* ArtificialBrilliance: They will often hide behind walls of intersections and under Nether Fortress bridges in order to stay away from arrows and ambush the player.
* BrokenRecord: RRRRRRR, RRRRRR....
* ChargedAttack: The Blaze shoots three fireballs in rapid succession, but has a cooldown between shots and can be seen preparing to fire when its smoky body starts to ignite, signalling that players should prepare to dodge.
* EliteMook: Of the Nether. They're rare, deadly to the unprepared, and drop quite a bit of experience. Interestingly you need to track down and kill both them and the regular Elite Mooks (Endermen) for the ingredients to make Eyes of Ender and reach The End.
* {{Fireballs}}: And unlike the Ghast's lava bombs, these ones can't be deflected.
* KillItWithWater: They are hurt by water and snow. Realistically, you will only be able to exploit this by throwing snowballs at them (as water will instantly evaporate when placed in the Nether) unless you can get one through a port somehow, at which point it will begin to die whenever it starts raining or snowing.
* LogicalWeakness: Blazes will be hurt by all things water-related, including regular water, splash water bottles, rain, snow and snowballs. Since they're basically made of living fire, it makes sense that they wold be hurt by things that would quench their flames (and in the snow's case, by things that would cool them as well).
* MoreDakka: Their three round burst of fireballs may not seem much when it's just one Blaze, but as many as a small group of four can unleash hell upon your position.
* PlayingWithFire: Either bring some fire resistance (enchantments/potions) or just be very careful fighting them.
* PinataEnemy: They're sought after as they drop blaze rods which is a very effective fuel source and is used to make various brewing-based items. They're also necessary to defeat to get to The End. In addition, blazes drop a lot of experience. This tends to be a problem in multiplayer, since most players will destroy spawners by habit and Blazes become that much harder to find as a result.
%%* VaderBreath
* WeaksauceWeakness: All things related to water. While you can't bring any into the Nether, you can just [[LethalJokeWeapon chuck snowballs to kill them]].

!! Wither Skeleton
A mob that spawns in Nether fortresses since snapshot 12w36a. They look just like their normal Skeleton counterparts, but charred, taller, and they wield stone swords instead of bows.
* BrokenRecord: Click, clack, clunk...
* DemBones: Skeletons from Hell.
* EliteMooks: Their stone swords plus their wither effect is painful to your health and should be avoided by even those with diamond Armor.
* RareRandomDrop: Wither Skeletons have a rare chance in dropping their own skulls. You could use these as decorations or use them to summon the Wither. They may also drop their stone swords, which may be helpful to you should you be lacking a sword or want to preserve your stronger swords.
* ReviveKillsZombie: Since it's undead, poison and harming potions heal it while healing and regeneration potions hurt it.
* StandardStatusEffects: They inflict the Wither status when they hit you, which acts like poison except it turns your hearts black and can actually kill you.
* StockFemurBone: The bones they drop.

!! Shulker
A mob added in 1.9, that spawns naturally in the End in certain towers. They look like a face hidden in a purple block-like shell. They attack by throwing homing projectiles that cause the target to float.
* HeavilyArmoredMook: Their shells, when closed, give them a whopping ''twenty points'' of defense (equivalent to a full set of diamond armor), plus complete immunity to arrows.
* HelpfulMook: The levitation projectiles they throw can be used to scale the otherwise tedious structures they spawn in.
* NotTheFallThatKillsYou: Mercilessly exploited. Their chief attack does little damage but makes the player float into the air, opening up dangerous possibilities for fall damage.
* OutsideTheBoxTactic: [[{{Irony}} Ironic, considering the Shulker is in a box]]. The projectiles themselves don't do much, at least to a player wearing diamond armor. It's the fall damage you'll take when the effect wears off and you land that you need to worry about.
* StationaryBoss: Not a boss per say, but Shulkers cannot move from their place and shoot like turrets.
* VillainTeleportation: Like many creatures from the end, the Shulker can teleport.
* WallMaster: They look just like the regular blocks that make up End Cities--until you get close enough for them to notice you and attack.

!! Vindicator
A mob added in 1.11. Spawns in Woodland Mansions.
* AxCrazy: They will attack even villagers on sight without hesitation. No questions asked.
* AnAxeToGrind: Its primary mode of attack.
* {{Cult}}: Given their more stranger rooms, secretive nature and their [[AxCrazy way of greeting visitors]] it's not hard to think of them as some sort of cult.
* EvilAlbino: Is notably paler than the friendly Villagers, and even paler than the Witches.
* FaceHeelTurn: Are apparently "outcast villagers".
* FighterMageThief: The "fighter" of the Illagers.
* OmnicidalManiac: If a name tag with the name "Johnny" is used on it, then ''nothing'' bar other Illagers are spared the axe.
* PunnyName: It, along with the Illusioner and the Evoker, are collectively referred to by the developers as the "Illagers."
* ShoutOut: If named "[[Film/TheShining Johnny]]" it will attack ''everything''.

!! Evoker
A mob added in 1.11. Spawns in Woodland Mansions. Spawns Vexes to attack you.
* OneUp: Drops the Totem of Undying when killed, which will resurrect you if your health drops to zero while holding it. [[FridgeLogic Which raises the question: why didn't the Evoker use it when you killed him?]]
* ArmorPiercingAttack: The "evocation fangs" attack does three hearts worth of damage regardless of armour.
* CombatPragmatist: Is very aware that he stands no chance against you at close quarters, so when you close in, he books it until he's out of melee range. You can also take the same approach with him, considering that the easiest way to kill him is to equip your bow, stay out of range of his attacks and turn him into a pincushion at a safe distance.
* {{Cult}}: As with their stranger rooms, secretive nature and habit of killing any player or villager who comes near, it's not hard to think of them as cultists. The Evoker however fits this vibe even moreso with his [[SpikesOfDoom pow]][[{{Necromancer}} ers]] and robe.
* EliteMooks: Described by the developers as "end-game level" enemies.
* EvilAlbino: Is notably paler than the friendly Villagers, and even paler than the Witches.
* EnemySummoner: Sends Vexes to attack you.
* FaceHeelTurn: Are apparently "outcast villagers".
* FighterMageThief: The "mage" of the Illagers.
* FlunkyBoss: Spawns Vexes to fight along with him.
* GlassCannon: His SpikesOfDoom pack a nasty punch, but he can easily be picked apart when you start retaliating.
* LovecraftianSuperpower: The SpikesOfDoom he summons have ''mouths full of barbed teeth at the tip'' which rise out of the floor and snap shut to damage you.
* MookMaker: Summons hostile Vexes and bear trap-like "fang attack" to defend itself, but itself does not attack.
* {{Necromancer}}: Carries this vibe as he spawns the ghostly Vexes when he becomes aware of you, and drops a totem that brings you back to life if you die.
* PunnyName: It, along with the Vindicator and the Illusioner, are collectively referred to by the developers as the "Illagers."
* ShoutOut: If placed near a blue sheep, they will turn it into a red sheep while saying "[[VideoGame/AgeOfEmpiresI wololo]]"
* SpikesOfDoom: Its other attack is to launch a line of spikes at you out of the floor.
* SquishyWizard: Possesses strong attacks, but only has four more hitpoints than the common skeleton archer.

!! Illusioner
A mob added in 1.12.
* CombatPragmatist: They use previously unseen skills to avoid getting hit by the player, such as inflicting Blindness on the player or create fake copies while turning themselves invisible so that one can't spot the real enemy.
* {{Cult}}: With their stranger rooms, secretive nature, odd style of dress and habit of killing any player or villager who comes near, it's not hard to think of them as cultists.
* DummiedOut: They do not spawn naturally, and can only be created using the /summon command.
* EvilAlbino: Like other Illagers, they're notably paler than the friendly Villagers, and even paler than the Witches.
* FaceHeelTurn: Like other Illagers, they're apparently "outcast villagers".
* FighterMageThief: The "thief" of the Illagers.
* MageMarksman: They attack using a regular bow, but they also use support magic to avoid getting hit.
* MasterOfIllusion: The Illusioner can create four copies of itself while turning itself invisible. The copies all perform the shooting animation, but only the real Illusioner can actually shoot and be damaged.
* PunnyName: Along with the Vindicator and the Evoker, Illusioners are collectively referred to by the developers as the "Illagers."
* StandardStatusEffects: They're able to inflict Blindness on the player.

!! Vex
A mob added in 1.11. Spawned by Evokers.
* AirborneMook: They possess wings and make good use of them.
* IntangibleMan: Can pass through walls.
* MeaningfulName: They're meant to be an annoyance and distraction when fighting the Evoker, rather than a threat on their own.
* MiniMook: Vexes are only about the size of a baby zombie.
* OntologicalInertia: Downplayed. While they will persist after the Evoker who spawned them dies, they continually take damage, so eventually they will all die off even if you ignore them.
* RedEyesTakeWarning: Gains temporary red markings when it charges at you.

!! Aliens
[[caption-width-right:350:Left to right: Alien Grunt, Alien Gunner, Alien Captain, Alien UFO]]
A group of four mobs included in the "Alien Invasion" sample add-on pack, created by the developers and released for Pocket Edition version 0.16.0.
* AirborneMook: The UFO.
* AliensAreBastards: They're in the "Hostile Mobs" folder of this page for a reason.
* BossInMookClothing: The Alien Captain. A sign in the map included with the add-on even refers to it as an "Alien Boss."
%%* FlyingSaucer
* MookMobile: The UFO isn't very big, and seems to have a visible cockpit for an alien pilot.
* OutOfGenreExperience: They aren't entirely out of place, but lean much more towards sci-fi than anything else in the game.
* RockBeatsLaser: The player can take them on with a sword and/or a bow and arrows. [[Film/TheAvengers2012 Hawkeye]] would be proud.
* TheGreys: Although as is common with this trope, they're green.

[[folder:Neutral Mobs]]
Neutral mobs are harmless to the player ''at first'', but will turn hostile under certain conditions (usually being attacked).

!!Wolves (wild)
Wolves spawn only in forest or taiga biomes. They can be tamed by feeding them bones, after which they will become friendly. On the other hand, they will attack if attacked first.
* BadassAdorable: When tamed.
* RedEyesTakeWarning: Once they turn hostile, their eyes turn red.
* SavageWolves: If you hit one of them every wolf in a 30 block radius will want your head and won't stop until they get it, or you kill them.
* StockAnimalDiet: The only livestock wolves will go after is sheep, but they will also go after skeletons even unprovoked. On the other hand, they'll only try to eat humans if you attack them first, and if you stand near them holding a bone or porkchop, they will stare at it hopefully.
* VideoGameCaringPotential: ThrowTheDogABone and you could end up with a loyal companion.
* VideoGameCrueltyPunishment: Wild wolves will happily ignore you and leave you alone as long as you do so, and there's nothing preventing you from just butchering them on sight -- except their entire pack aggroing and doing their level best to tear your throat out.
* WhyDidItHaveToBeSnakes: Skeletons will run away from them.
* ZergRush: Like the Zombie Pigmen, if you attack one in a pack, all of them turn hostile. And they rarely travel alone.

Tall, dark, [[Franchise/TheSlenderManMythos slender]] creatures that spawn in the dark. They like to pick up and rearrange blocks. Normally neutral, but if you just look at them, they'll attack you. They have a small chance to drop Ender Pearls on death.
* AnotherDimension: They're from [[EldritchLocation the End]].
* ArtificialBrilliance: Will teleport to avoid bodies of water. And ''arrows'', which basically makes them immune to projectile attacks. They'll even frequently teleport in the middle of a fight in order to avoid your sword blows. This can be mitigated slightly by attacking their feet, since they're less likely to teleport when not being directly observed.
* ArtificialStupidity: While water harms Endermen and they normally avoid it, they will still teleport into [[KryptoniteFactor water]] if they're set on fire, which will just damage them more than the fire would have...
* BanditMook: You will usually see one holding a block they stole, but they won't drop it when killed. They can also steal blocks you placed down, which can spell disaster if your building structure is extremely sensitive, such as making a lava dam. If you wait for a while, Endermen may place down the blocks they stole. Fortunately, they can only steal a small selection of blocks, most of which are naturally occurring. During beta they were once able to pick up ''any'' block, and thus could potentially break holes in the world as they could pick up bedrock.
* BerserkButton: They don't like being looked at. Specifically, at their eyes. If you look at any other part of them, you're relatively safe.
* BrokenRecord: [[HellIsThatNoise Vworp, drrr, eep, vworp...]]
* BewareTheNiceOnes: Won't bother you until you look them in the face, which is tantamount to assisted suicide.
* DarkIsEvil: They're nearly pitch-black and quick to become hostile.
* DimensionalTraveller: WordOfGod says that endermen are "planewalkers", which is why they're found in the Overworld and the Nether as well as The End.
* DontLookAtMe: Let's just say people who come across them for the first time do this... [[TooDumbToLive and wish they hadn't.]]
** DidYouJustFlipOffCthulhu: The rare case of someone willingly engaging an Enderman in a staring contest while knowing full well it pisses them off.
* EliteMooks: They're rarer than other mooks, have more health than any non-boss mob, do a ton of damage, can move very quickly, and can [[TeleportSpam teleport]] to close in on you and dodge arrows, which makes them smarter than any other enemy.
* {{Expy}}: Of [[Franchise/TheSlenderManMythos Slender Man.]] It's even in the name.
** They've also been compared to [[Wiki/SCPFoundation SCP-096]].
** Their alien-esque appearance and the fact they can be harmed by water may be a reference to the aliens from ''{{Film/Signs}}''.
* HoistByTheirOwnPetard: One of the not-so-common blocks it can still steal is TNT. Add a bit of fire somehow...
* HumanoidAbomination: Human-like, but very tall and impossibly thin and completely black except for purple, glowing eyes. And then, of course, there's the teleporting, and the fact that they hail from [[EldritchLocation the End.]]
* ImmuneToBullets: Even if they don't teleport out of the way, any landed shots simply bounce off of them.
* ImprobableWeaponUser: They appear to be using the blocks they pick up to hit you if you engage them in combat.
* KillItWithWater: They take damage from contact with water--standing in the rain for too long is enough to kill them.
* KillerRabbit: If you play long enough, sooner or later you'll see an Enderman carrying around a flower. D'awwww. [[SchmuckBait Just don't look directly at him...]]
* ImplacableMan: If you do antagonise them, it takes ''a lot'' to lose them.
* LightningBruiser: They have more health than most mobs, and their teleporting abilities make them the fastest enemies in the game.
%%* NoodlePeople
* NoSell: Arrows are generally unlikely to hit them, even if you do a surprise attack.
* OurWightsAreDifferent: They bear a great resemblance to J. R. R. Tolkien's description of a Barrow-Wight in ''Literature/TheLordOfTheRings''.
* OutsideTheBoxTactic: Accidentally anger an Enderman? Don't have the equipment to win a head-on fight with one? Just use your Flint and Steel to set it alight and it'll forget about you. Also, dumping a bucket of water on them discourages them from attacking you (they revert to neutral and flee when you hit them with a bucket of water).
* PurpleEyes: The eeriest, most supernatural Overworld mob gets glowing, purple eyes.
* RoarBeforeBeating: If you lock eyes with one, it will emit a horrific growling noise as it tries to close the gap between the both of you.
* StealthPun: The Slender Man kills minors. The Enderman kills ''miners''.
* SurrealHorror: They're 3-meter tall creatures of darkness that teleport and know when you're looking at them. They can even tell if you are looking in their direction in complete darkness when you can't actually see them.
* TeleportSpam: Their main fighting style consists mostly of trying to punch you, then teleporting away before or the exact second they get hurt. This makes them essentially impossible to fight from a distance -- they'll just teleport out of the way of arrows. They'll also teleport out of the way of water, which will result in frantic, constant teleporting when they get caught in the rain until the reappear nowhere sheltered.
* UnstoppableRage: If you do manage to rouse its ire, it will open its mouth and emit a growling/moaning noise while shaking in absolute fury, before crossing the distance between it and you in the blink of an eye and trying to murder you. It will not cease to try and kill you until either of you dies (or unless it gets interrupted by [[WeaksauceWeakness water]] or the sun).
%%* VillainTeleportation
* WeakenedByTheLight: In Beta 1.8, the Endermen couldn't survive in sunlight. This weakness has since been removed, though they aren't as aggressive in sunlight and will simply teleport around more or less at random until they end up somewhere dark.
* WeaksauceWeakness: They take damage from water and rain.
** You can prevent them from teleporting into your home simply by making sure the walking space within is only two blocks high, since the Endermen are too tall to fit into an area that small (though this does make for a claustrophobic environment, and Endermen don't usually teleport into your buildings if they aren't provoked, unless it's raining.) Some players like to make 3-block high sheltered areas outside their houses to discourage Endermen from teleporting directly into the house when it rains. Or just because they are [[VideoGameCaringPotential fond of them]].
** Snowballs also damage them like Nether mobs, being made of water. They'll immediately turn neutral and flee when getting smacked with one.

!!Zombie Pigmen
Another mob that resides in the Nether. They spawn in groups, and unlike other hostile mobs, they will only attack if you do first. Attacking one causes the whole group to become hostile, and will take some time to become passive again. They drop gold nuggets and rotten flesh upon death.
* ArtificialStupidity: Until 1.8, they retained the single directional AI zombies and skeletons had.
* BalefulPolymorph: If a pig is struck by lightning, they transform into a zombie pigman. They behave the same way as they do in the Nether.
* BodyHorror: Their disfigurements are a lot more jarring and visceral compared to the other undead enemies, as normal flesh is mixed in with necrotic wounds and you can see a ribcage and part of their skull.
* BerserkButton: If you attack even one of them, the ''entire group'' will turn hostile and try to kill you -- and given that they are harder to kill and hit harder than regular mobs, they can do for you quite easily.
* BrokenRecord: Oink oink.
* DarkIsNotEvil: Despite their scary zombie-like appearance and the terrifying hellscape where they live, they're initially non-hostile, and are in fact the friendliest creatures in [[FireAndBrimstoneHell the Nether.]]
* EverythingsDeaderWithZombies: These ones are humanoid pig zombies and "live" in Hell.
* EliteMooks: Their natural Armor stats are one of the best, they spawn in packs of 15 or more, they are almost as fast as you, they are persistent as hell once their BerserkButton is pushed, and their gold swords are considerably painful. Unless you are prepared for them when they go into RoaringRampageOfRevenge mode, they will utterly ''ruin'' you.
* LightningBruiser: Don't let the fact that there's a lot of them fool you. Even one is a handful thanks to their gold swords and decent health, and they can keep pace with a non-sprinting player. Just hope you don't aggro the small ones, who are just as lethally fast as regular child zombies and can easily chunk you for a third of your health each hit.
* NinjaPirateZombieRobot: It has the face of a pig, but walks upright and carries a sword, like a man. It's clearly undead, but unlike regular zombies or skeletons, it's not indiscriminately violent, but is actually intelligent enough to defend itself and others like it. They will walk into any safe buildings you make. They used to drop cooked porkchops, which made them a good source of food to heal, but now they drop gold nuggets and rotten flesh instead after the beta 1.8 update.
* NonHumanUndead: Interestingly enough, the living version isn't known, only the undead one.
* OurZombiesAreDifferent: Zombies that are pigmen, with half of their flesh rotten and green, with some missing so you can see their skeleton. They also wield gold swords.
* PigMan: A zombie version.
* RareRandomDrop: There's a rare chance that Zombie Pigmen can drop Gold Ingots, Golden Swords and Golden Helmets and there's also a chance the sword and helmet may already be enchanted.
* RoaringRampageOfRevenge: You attack one of them and all pigmen within a certain radius will come down on you to beat you black and blue in return.
* SavageSetpiece: Initially they're harmless and at most look at you as you walk through a group of them. Since they spawn near Nether Portals, some may even take up residence in the "house" you build to protect said portal since they can access any place you can (unless your door is button-activated) and end up teleporting to the Overworld by accident. Attacking one changes things considerably though.
* ZergRush: If you attack one, even inadvertently, they begin to swarm you and attempt to slice you to death with swords from all directions.

!!Iron Golem
A mob introduced in snapshot 12w08a. Iron Golems spawn naturally in villages and act as guardians to the villagers. They walk pretty slow and their faces look similar to a villager, but their swinging arms are extremely damaging to anyone that gets hit and can launch mobs or players high enough for them to suffer fall damage. They are also extremely durable, making it hard for them to be killed.
* AmbiguousRobot: It definitely gives off the vibe of one, with its noises and metallic appearance, but its creation requires, among other things, a [[NoodleImplements pumpkin]].
* BerserkButton: If anyone dares to attack a villager in its presence, the Iron Golem will make short work of the attacker.
* BewareTheNiceOnes: They watch out for the Villagers and even give the kids flowers. Then you accidentally anger one...
* DidYouJustPunchOutCthulhu: They will make absolute mincemeat out of an [[HumanoidAbomination Enderman]] and in enclosed space will pose a challenge even to [[OmnicidalManiac the]] [[EldritchAbomination Wither]].
* FoeTossingCharge: They walk around slowly, but once they want someone who hurt a Villager dead, they'll instantly speed up and slam into their victim, sending flying into the air and badly hurt.
* GentleGiant: You can occasionally see them handing poppies to children.
* {{Golem}}: They're artificial beings made of iron that exist only to deed their villages (if they spawn naturally) or creators (if made by a player).
* GuardianEntity: Towards the village they spawn in and will {{Curbstomp|Battle}} any hostile mob that crosses its path and even go berserk on the player if they harm a Village in its sights. Gain enough of a bad reputation with the village by attacking/killing NPC's or killing Iron Golems and they'll start attacking you on sight!
* TheJuggernaut: They have 100% knockback resistance, 50 hearts of health and can do 3.5-10 heats of damage per attack, and if you piss them off without preparation, they will [[CurbStompBattle curbstomp]] you so bad that it will make dealing with a [[GlassCannon Charged Creeper]] seem coy.
* TheKidWithTheRemoteControl: Using a lead, you can actually control an Iron Golem and either lead it around to watch your back or use it as a guard dog for your house by tethering it to a fence post.
* LightningBruiser: Downplayed, but present. Their usual shamble/walk is their default state. But piss them off and you will find to your chagrin that they will close the distance between you and them a little faster than you hoped for, can kill almost anything in three seconds flat, and will rarely die at the hands of any enemy.
* MadeOfIron: Literally. You can even craft your own golem by using 4 blocks of iron (that's 36 iron ingots) and a pumpkin for the head. Iron Golems also have 50 hearts worth of health, which makes killing them difficult, even with a diamond sword (unless it has a high level sharpness upgrade) or TNT. If an Iron Golem is killed, they will also drop some iron ingots and maybe roses. They're also immune to fall damage. While you can farm for iron by killing the golems, it's generally safer to just mine for iron in caves, which are much more abundant overall, and more importantly, don't fight back.
* PapaWolf: They will defend villagers from you and zombies. They'll also attack most hostile mobs as well. However, they also seem to have compassion for the villages they guard, as they're seen giving villager children flowers.
* PoliceAreUseless: They can do a ton of damage to mobs that dare harm the villagers... but they don't do anything until the villagers are hurt/killed
* ShoutOut: Iron Golems will occasionally offer roses to Villager children, which is a reference to [[Anime/CastleInTheSky Laputa: Castle in the Sky]].
* SuperNotDrowningSkills: Iron Golems are one of the few mobs incapable of swimming, so falling into water was originally a [[SuperDrowningSkills death sentence]], but the release of Minecraft 1.2 inverted the trope and made drowning impossible for them. Then again, they are technically robots so [[FridgeBrilliance it's not like they need oxygen]]...
* UnstoppableRage: They aren't really that emotive due to them having less detail than the Enderman, so it comes off as a TranquilFury. But regardless of whether or not they are able to show their anger, once you piss them off they go for the kill, and with their ability to take a vicious beating as well as return the sentiment with perhaps even more hurt, they are hard to stop.
* UndyingLoyalty: World-spawned Iron Golems have this toward their village, which they will protect until their deaths. Player-created ones are similarly loyal to their creator and will not even retaliate if they attack it.
* VideoGameCrueltyPunishment: They exist for this reason and to protect Villages against mobs in general. That being said, you can still get away with all sorts of asshattery against Villagers like stealing their stuff, blowing everything up, and killing them by suffocation, drowning, lava, etc. without provoking Iron Golems.

!! Polar Bear
A mob introduced in 1.10, the Frostburn Update. Polar Bears naturally spawn in snowy biomes and are neutral to the player, but become aggressive if a cub is nearby or if a cub is attacked. They attack by rearing themselves up and mauling the attacker, and are also very fast swimmers.
* BearsAreBadNews: Polar Bears have a good bit of health, and they can hurt a lot. They're also hostile if a cub is near them.
* MamaBear: Literally. They become hostile to players/mobs if a cub is near them, and if a cub is attacked, all adult polar bears within a good distance will be out for your blood.
* StockAnimalDiet: When killed, they drop raw fish and raw salmon.

The latest passive mob to be added, appearing in 1.11, the Exploration Update.
* AutomatonHorses: Downplayed. You can't control them while riding, but you can lead them, and when you do, nearby llamas will follow, creating a caravan.
* EverythingsBetterWithLlamas: Oh yes.
* ItemCaddy: Can carry chests on their saddles like Donkeys and Mules.
* OneGenderRace: [[OverlyLongGag Again, it's Minecraft.]]
* PimpedOutCape: A plain carpet can be placed on a llama's back is suddenly turned into this, with a unique pattern depending on the carpet's pattern (it's also purely aesthetic).
* SuperSpit: Will do this to wolves, or the player if provoked, dealing half a heart of damage.

The {{Boss Battle}}s of ''Minecraft''.

!!The Ender Dragon
The first boss mob to be introduced to ''Minecraft'', the Ender Dragon is a large black female [[CaptainObvious dragon]] that lives in "The End", which is also home to the Endermen.

* AttackItsWeakPoint: There are crystals nearby that zap her with healing magic. She receives massive damage instead if you destroy a crystal mid-zap. However, unless you're really good at taking them out quickly, it's likely the rest of the crystals around the field will undo that damage. On the boss itself, her head takes more damage than the rest of her. The 1.9 update makes this even more difficult, as some of the crystals now have iron bars surrounding them.
* AnimalisticAbomination: She may look like a normal, if purple dragon, but the fact that she lives in [[EldritchLocation the End]] and possesses the same Teleportation abilities ([[IntangibleMan although uses it to phase through objects]]) gives away the fact that in the natural order of things, there's nothing natural about her.
* AirborneMook: Comes with being a dragon and all.
* BigBad: She's what's stopping you from viewing the ending, and seems to be the most powerful being in The End. Given how said ending is a GainaxEnding, though, whether the dragon is this in anything but ''gameplay'' is debatable. So she basically can qualify as the [[spoiler: canon]] main antagonist.
* BreathWeapon: One of her attacks is spewing "ender acid" at the player as well as {{Fireballs}}. The Breath can now be collected from her ender acid and breath attacks by simply clicking it with a bottle.
* BonusBoss: Though she is the final boss, she nonetheless doubles as this; you could happily play through Minecraft without even knowing that she exists. It takes an insane amount of time and effort to reach the End, and you would never get to it or fight the Ender Dragon unless you intentionally sought it out. Somewhat subverted with the 1.9 update, as defeating the Ender Dragon unlocks an entirely new section of the End.
* BraggingRightsReward: The only item she drops is useless and it gives over 12,000 experience points (which will easily get a player to level 60 starting at level one), but at least you can say that you killed her.
* BoomHeadshot: Unlike the other enemies, she actually takes a lot more damage from attacks directed at her head and neck.
* CriticalExistenceFailure
* DamageSpongeBoss: It has a TON of health.
* FinalBoss: It's been confirmed as this. You can continue your world after defeating her, but killing her gives you the only scripted sequence in all of Minecraft. Getting to her is pretty much the ultimate result of the progression through the game.
* {{Fireballs}}: She spits out purple fireballs at you.
* FinalBossNewDimension: The Ender Dragon can only be found and fought in The End.
* FlunkyBoss: Sort of. The End is crawling with Endermen, but they won't aid the boss unless you aggravate them. Even then, as is the standard, attacking one won't anger the rest.
* GiantSpaceFleaFromNowhere: Seriously, she's given no explanation for existing. Then again, neither is any other mob, and you need to invade another dimension just to find this one, but still. In-game, the only hint at her existence is one of the random title screen splash texts stating:
-->''"Kind of dragon free!"''
* GlowingEyesOfDoom: These are glowing purple.
* {{Griefer}}: She can destroy any block she flies into except for Obsidian, End Stone, and Bedrock. Therefore, she's generally not advisable to use a map editor or mod to hack one into the Overworld or Nether.
* TheJuggernaut: You literally cannot stop her from going where she wants- she'll just destroy most blocks she flies through and even the ones she can't destroy she'll still pass through unhindered.
* LightningBruiser: She's fast and agile enough to dodge arrows mid-flight and powerful to the point that she plows through ''anything'' in her way.
* OurDragonsAreDifferent: This dragon can destroy any block she touches (except for End Stone, Obsidian, and Bedrock).
%%* PurpleEyes
* PreExplosionGlow: On Console, when near death, a purple light will shine from her chest.
* RammingAlwaysWorks: Unusually for a dragon, she uses this a lot. It's also quite effective since it can deal up to 5 hearts worth of damage and the knock back will send you flying several blocks across. The 1.9 update subverts this, giving her the ability to shoot fireballs.
* SamusIsAGirl: Notch revealed in a Reddit interview that the Ender Dragon is female.
* ShootTheMedicFirst: Either take out the healing crystals in The End or have a very un-fun time fighting the Ender Dragon.
* TechnicolorDeath: While the other mobs simply fall over and vanish in a puff of smoke when killed, the Ender Dragon starts to explode and disintegrate pixel by pixel while [[PreExplosionGlow shooting out beams of light]].
* TheComputerIsACheatingBastard: Invoked by Notch, who explained that the dragon originally could not pass through solid objects at first, but doing so caused players to build walls around themselves until the dragon's AI bugged out and froze in place. Notch then decided to make the Ender Dragon destroy any block she touches (except for a select few) so the AI's pathfinding would work correctly and prevents the player from trying to hide.
* VictorGainsLosersPowers: [[ZigZaggedTrope Zigzagged.]] You can collect her breath, which allows you to upgrade your potions to linger on the ground like her breath beforehand but you're going to have to kill her to keep it. Although played straight with the elytra, considering that if you want to get them, the dragon must be killed.
* WeaksauceWeakness: She has the same water weakness as her lesser counterparts, but being in a rainless world and flying, you'd think it wouldn't matter. Then you start slinging snowballs, which she will take 200 snowballs. She'll also be ''completely helpless'' while being pelted with snowballs since Snowballs are thrown faster than she recovers from being hit by one.

!!The Wither
A boss type monster first seen in snapshot 12w34a. It was DummiedOut due to the mob causing the game to crash, but snapshot 12w36a remedied the problem and they are able to be spawned. They are black ghost-like entities that fly in the air and have three heads, resembling a cross between a skeleton and a mythical Hydra. The smaller heads produce copy skulls as explosive projectiles for its attacks and they can destroy almost any block. The player has to build it, similar to making a golem, in order to summon it.
* ActionBomb: The moment the Wither is finished charging up it unleashes an enormous explosion capable of killing a fully armored player before the fight even begins and leaves a crater like someone set off a small nuke. The Pocket Edition version also explodes upon death as well.
* AirborneMook: Yup, this thing can fly. Unless it gets down to low health, in which case it descends and starts getting protection against arrows.
* ArtificialBrilliance: It is unique in that it can focus on three mobs at a time. Ergo, taking it on as a party makes the fight no less dangerous. In Pocket Edition, this is taken even further. The Pocket Edition Wither is both tougher and more clever, staying out of range first off and keeping it's distance, sending barrages of varying ferocity at you while moving after each salvo to avoid being shot at. When it does get down to 50% health and sends a squad of Wither Skeletons at you, it will still retain it's behaviour of keeping back and shelling you, but will speed away out of range should you close in and not attack it fast enough.
* AdaptationalBadass: [[ZigzaggedTrope Zigzagged]] in regards to Pocket Edition. The Wither you face in the Pocket Edition version has twice as much health (300 hearts as opposed to the usual 150) as an average Wither and is a lot more intelligent with it's attacks, being a lot more precise and controlled with it's bombardments compared to the PC version's wanton shelling of everything living that's in range, [[FlunkyBoss will drop off a squad of Wither Skeletons to assist killing you when it enters it's second phase,]] [[FoeTossingCharge has a unique melee attack,]] and [[TakingYouWithMe will blow itself up when it's finally put down in a last ditch attempt to kill the player.]] Although with this the creature also has more weaknesses to be exploited: The Wither can be paralysed momentarily if the wither skulls are shot back at it (therefore allowing an opportunity to inflict severe damage on the creature) as well as it being unable to regenerate it's health completely when it's in the second phase of the fight.
* BonusBoss: You don't need to face off against the Wither, but if you want to build your Beacon, you'll have to summon it and kill it in order to get its Nether Star.
* TheBerserker: It likes to fight the player in this manner, compared to the Enderdragon. But thanks to both being able to [[TheJuggernaut smash through everything in it's way]] and to take [[MadeOfIron devastating punishment]] before it goes down, it is no less dangerous and is in fact moreso.
* DamageSpongeBoss: It has ''even more health'' than the Ender Dragon. 150 hearts worth to be exact, the most health of anything in the game. The Pocket Edition version takes it UpToEleven with ''300'' hearts worth.
* DefeatEqualsExplosion: The Pocket Edition version of the creature will detonate itself when it dies.
* DummiedOut: The Wither's first appearance was in snapshot 12w34a, but its code wasn't used by the game due to the game crashing if it was spawned in. Later snapshots fixed the problem.
* DeflectorShields: It pops up a shiny, pulsing shield when it reaches half health that causes any arrows regardless of charge or enchantment shot at it to slide or ping harmlessly off. Although, it does squat to protect against melee attacks.
* DynamicEntry: When it awakens, it sets off a massive explosion that puts Creepers to shame.
* TheDreaded: This thing's nigh-unstoppable nature crossed with it's desire to destroy everything, elicits an OhCrap from ''everyone'' more often than not, and those who [[TooDumbToLive don't heed the warnings]] and underestimate the creature will find themselves in a hastily dug grave.]]
* EldritchAbomination: The Wither is the result of three Wither Skeletons fused together via soul sand whose only purpose or drive is to destroy life--including other hostile mobs (unless they are already dead like zombies or skeletons). The overworld sky darkens with its presence and even when everything around it is dead, it still destroys things aimlessly.
* EnemyToAllLivingThings: No matter if they are hostile to the player or not, in the eyes of the Wither, they must die.
* FlunkyBoss: Starting from from Pocket Edition, when the Wither has 50% health left, it spawns 3-4 Wither Skeletons to help it.
* FoeTossingCharge: In of Pocket Edition, When the Wither reaches 50% health, it will alternate between shooting bursts of wither skulls at you and shooting back and forth like a living missile to both attack and avoid you, damaging anybody standing in it's way and destroying everything in it's path.
* FeedItWithFire: Similar to Nether mobs, they're immune to any form of fire damage.
* {{Griefer}}: Destruction is its modus operandi, and it's even better at it than Creepers or Ghasts.
* GlowingEyesOfDoom: It's eyes and [[ThroatLight throats]] emit an eerie white glow.
* HealingFactor: They can regenerate health over time and even accelerate it with the help of their LifeDrain ability.
* HeroKiller: It has even ''more'' health than the Ender Dragon, and it can dish out ''much'' more damage than it, partially due to its [[MoreDakka rate of fire]] and how [[StuffBlowingUp damaging it is]]. At full strength, your best bet is to fight it with a party, and ''even then'', you're likely to suffer ''a lot'' of casualties. As a result, an appearance by the Wither is often met with an OhCrap from players.
* HoistByHisOwnPetard: Given that you have to physically create it yourself, anyone unprepared to fight will certainly suffer this fate.
** On the Pocket Edition version you can actually inflict this on the ''Wither itself'', as it's projectiles can be shot back and if they do hit, the creature will become paralysed for a few seconds, allowing a window for damage to be inflicted upon the Wither with impunity.
* [[ImmuneToBullets Immune To Arrows]]: When fired at close range, they tend to bounce off harmlessly. An arrow must be at max power and at long range to hurt it. But when the Wither's health falls below half, it gains an armor that makes it immune to arrows no matter how much charge you put into the bow.
* ImplacableMan: Walls won't stop it, players with unenchanted weapons won't even make it ''flinch'' and massive TNT explosions will ''simply be shrugged off''. The only thing that will stop it in it's tracks for a significant amount of time is the ''killing blow''.
* TheJuggernaut: It will smash through walls ''as tough as obsidian'' without slowing down.
* LivingWeapon: Technically no, but they have a lot of potential to be this. One example being, in a scenario of player vs player, that awakening a Wither in the middle of your opponents' base will cause absolute carnage and devastation to them. Of course, you have to back off out of there to stop it from turning it's attention to you and being killed by your own creation.
* LightningBruiser: Not on Enderman levels, but if the Wither is pursuing you, you will find that it can ''very easily'' keep up with you.
* LifeDrain: Those wither skulls that it shoots will heal the Wither for 2.5 hearts if one manages to hit you. Stack it with it's HealingFactor and the fast fire rate of those wither skulls, and '''God damn.'''
* MadBomber: When it's finished powering up, it goes off with enough lethal and ground-wrecking force to make a nuclear device blush and when assaulting a target pumps skull-missiles out like a machinegun. Cross that with the fact that only bedrock bunkers will survive it's rampage, and you have got one hell of a problem to sort out. The Pocket Edition version also explodes when it dies.
* MoreDakka: Compared to the Ghast and Blaze, the Wither fires its projectiles alarmingly fast and barely pauses between shots. Unlike the Ghast, the Wither's projectiles can't be reflected back (unless you're playing PE). Fighting this thing above ground, unless you have something to distract it, is tantamount to suicide.
* MadeOfIron[=/=]MadeOfDiamond: This thing is the toughest mob in Minecraft at this point in time, period. It takes enchanted weaponry to even do anything other than ''tickle'' it. And [[FromBadToWorse then]] there's it's HealingFactor and LifeDrain abilities working in unison. Only being aggressive with your attacks will allow you to stay on top of it.
* MercyInvincibility: When the Wither is first created, it flashes blue and is immune to all damage until its health finishes charging up.
* MookMaker: When it's half-dead, it spawns a group of Wither Skeletons in Pocket Edition.
* MultipleHeadCase: Each fires projectiles... [[MindScrew which are even more heads]].
* OmnicidalManiac: Everything alive must die in its eyes. And since it has triple the firepower, it tends to succeed. It ignores undead mobs. Snapshot 12w37a gave the Wither the ability to make a massive explosion upon its creation once its health finishes charging. It's no Creeper-sized explosion either. The crater it leaves behind makes it look like a meteor crashed into the world.
** The explosions from the skulls it shoots are powerful enough to destroy any block, including ''obsidian'', which is normally the only minable block in the game that nothing, not even the FinalBoss, can destroy. The only thing the Wither's attacks can't destroy is bedrock.
* OneManArmy: All three of it's heads can take on a mob each for starters, they also have enough damage output, speed and health that even a whole army of players, which can take on pretty much anything up to this point, will either have an incredibly hard time killing it, take a lot of casualties, or just be plain wiped off the map. In fact, it's pretty much a supernatural weapons platform when it comes to battles, because when it enters the fray, it'll lay down a likely unsurvivable and devastating assault upon any living thing that crosses its path.
** This is most apparent if you pit it against other mobs. Not only can it fly to avoid most of their attacks, it's sheer health, damage, and healing factor makes it painfully apparent that nothing but the player is even capable of killing this thing. It has proven to be able to decimate entire armies of mobs that would normally give players trouble, and the only thing that can even survive an assault from it is the Ender Dragon.
* PersonOfMassDestruction: Good lord, the amount of damage this thing can inflict is ''cataclysmic,'' both to mobs and the environment. It's rapid bombardment of explosive skulls combined with it's tendency to attack everything in sight will mean that even if you somehow kill it, chances are the area will be reduced to a smouldering crater.
* PreExplosionGlow: When it comes to life, The Wither glows very brightly before triggering a massive explosion that dwarfs a Creeper's.
* RegeneratingHealth: The Wither recovers half a heart of health per second. Only being aggressive with your attacks can counteract this.
** In the Pocket Edition, it cannot regenerate past 50% HP if it's already below that.
* ReviveKillsZombie: Since it's an undead type mob, potions of regeneration and healing will hurt it while potions of poison and harming heal it instead.
* SchmuckBait: One of the possible paintings depicts the formation of blocks necessary to create the Wither. Now, imagine if an unsuspecting player decided to recreate that painting...
* SequentialBoss: Initially, it will fly high above the player and they will have to use bow and arrows. After it loses half of its health, it will stop flying but become immune to arrows; the player will then have to use swords or splash potions of regeneration or healing against it.
* TakingYouWithMe: The Pocket Edition version of it will try this trick on you when you finally kill it, make sure to get away before the dying Wither explodes.
* ThroatLight: Has this along with GlowingEyesOfDoom.
* TurnsRed: Once it reaches half health, it gains 'Wither Armour', which renders it immune to arrows.
** In the Pocket Edition, it will also spawn in a group of Wither Skeletons to deal with you and gain access to a dangerous charge attack that plows through everything in it's path. In exchange however, it loses the ability to regenerate past half health.
* WakeUpCallBoss: You can get by the Ender Dragon with a simple bow, some good armor, and some skill. The Wither will teach you why preparation is king in defeating it.
* ZergRush: There's a dozen or so useful strategies out there to quickly and safely kill the Wither that require some advance preparation. Ignoring those, the only way to take it down is to swarm it with lots of people (and take heavy losses) or just be very lucky/skilled fighting it solo.