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This page is for listing tropes associated with playable characters appearing in the multiplayer portion of ''VideoGame/MassEffect3''.

Return to the [[Characters/MassEffect Mass Effect Character Index]].

[[foldercontrol]]

[[folder:General]]
!Tropes Applying To All Characters
* ActionGirl: The female characters, of course. Debatable for asari, however, considering [[OneGenderRace their "gender"]].
* {{Badass}}: Obviously.
** BadassCrew: When playing as a team of course.
* BattleCry: Most of the characters have one for their respective homeworld.
** "For Earth!" - Human
** "For Palaven!" - Turian
** "For Thessia!" - Asari
** "For Tuchanka!" - Krogan
** "For Rannoch!" - Quarian
** "For Irune!" - Volus
* TheCameo: Several of the multiplayer characters appear on leave in the Citadel DLC.
* ElitesAreMoreGlamorous: The in-game description states that the Alliance is recruiting anyone and everyone, regardless of race, to combat the Reapers, the best of them being nicknamed unofficially the "N7 Special Ops" as a sign of their efforts. It's implied that the characters in multiplayer fall under this banner.
%%* {{Expy}} is not the right term for the characters except for examples that are explicitly from a separate series. See the explanation of the trope in the page for it for further input.
* FourManBand: The maximum number of players per match.
* LoadsAndLoadsOfCharacters: Sixty characters in total with ability sets, rising to sixty-six when factoring in two genders for the six basic human characters.
* MookHorrorShow: The Cerberus troops go from saying "Taking casualties" in a calm, professional manner to panicked terror later on as you mow through them.
* MultinationalTeam: One can play as pretty much any non-extinct, non-completely enslaved, post-spaceflight race short of Elcor, Rachni, or Hanar (yes, even the Volus).
* OneManArmy: Should the player decide to run solo. Even on Bronze difficulty, you're required to rack up a body count of close to two hundred enemies.
** Even while in a team, each player will inevitably rack up a significant killcount before the mission ends.
* RagtagBunchOfMisfits: Those that aren't professional soldiers.
* RegeneratingShieldStaticHealth: Everyone save for the Vorcha and the Krogan Warlord, who have regenerating shields, regenerating health.
* SuspiciouslySimilarSubstitute: A large variety, showing for many of the characters in the series, playable and not. See the specific characters for more information.

!Tropes Applying To Specific Races and Racial Subgroups
* {{Acrofatic}}: Despite being 3 feet tall and chubby, volus can sprint just as fast as Humans, and perform combat rolls as quickly as them too.
* AxCrazy: The Vorcha. Also likely the Krogan in a different way.
* BeehiveBarrier: Volus can generate a shield in lieu of a heavy melee.
* BloodKnight: Krogan and Vorcha. The former's Rage is an indication of their behavior, whereas the Bloodlust ability on the latter emphasizes theirs.
* BoringButPractical: The basic human characters. More limited in what they can do than the others, yet still easy to learn.
* CastFromHitPoints:
** An asari, N7 biotic-based combatant's or Turian Cabal's dodge will drain their barrier.
** A normal-sized geth's heavy melee drains its shields.
* CripplingOverspecialization: A [[DownplayedTrope downplayed]] example with the geth. A typical geth can withstand as much absolute damage as a typical human. However, most of that absorption comes from their shields, with their synthetic frames being more fragile than an organic one. Normally this is not much of an issue, but when certain attacks are better at stripping shields than they are at doing physical damage, the geth are at a disadvantage. Certain geth characters, such as the Geth Juggernaut, still have more shields than physical robustness, but [[MightyGlacier their total of both is higher than most]].
* DefectorFromDecadence[=/=]HeelFaceTurn: The Project Phoenix troops defected from Cerberus.
** And now we have the extremely powerful Awakened Collectors who managed to break free of the Reapers.
* DualWielding: Turians use dual omni-blades as the typical heavy melee.
* ElementalPunch: Drell uses a biotic variant as their heavy melee, as do Adept Humans.
* EmpathicWeapon: [[DownplayedTrope Downplayed]] in that the geth deal bonus damage when using geth weaponry, as do the Awakened Collectors with Collector (or Prothean) weapons.
* TheFaceless: All human characters wear suits of armor that cover their whole bodies. Same goes for turians of the 26th Armiger Legion (Havoc, Ghost, Saboteur). Most krogan (shamans, battlemasters, and warlords) also go with covered faces.
** Same for Quarians and Volus, but that's par for the series.
* FlamingSword: Regardless of class, male quarians always use incendiary omni-blades. The N7 Shadow's level 6 evolution in the Sword Mastery tree allows turns her sword into one, with the additional benefit of increased damage against armor.
* FragileSpeedster: The Drell characters are all faster and more agile than others, but have extremely low barriers/shields.
** GlassCannon: They universally have high-damage abilities and combo potential, however.
* GenderIsNoObject: At first only humans allowed one to play as both sexes. Eventually the quarians and turians added members of the opposite sex.
* HealingFactor: Vorcha can regenerate.
* InvisibilityCloak: Volus can turn invisible in lieu of a light melee.
* {{Jetpack}}: Turians of the 26th Armiger Legion (Havoc, Ghost, Saboteur) have them.
* LaughingMad: Krogan will laugh maniacally when they activate Rage.
* LargeHam: Some characters from any race can fall into this, but every one of the krogan and vorcha fits.
* McNinja: Drell are very quick and use martial arts in their fighting styles, hinting at a form of this.
* TheMedic: Volus characters have an ability called Shield Boost that lets them recharge the shields of themselves and their allies.
* MightyGlacier: Krogan move relatively slowly compared to other races, but they can take a lot of punishment and have some of the strongest melee in the game. Taken to the limits with the Geth Juggernaut, lacking the ability to sprint altogether but has easily four times the shields/health of any other character. The Juggernaut's heavy melee also saps enemy health to recharge its shields.
* OffWithHisHead: Vorcha, Batarian, and sword-based heavy melee will decapitate an enemy if it kills them. Useful against Abominations, as they explode if not killed by a headshot.
* OnlyInItForTheMoney: Volus' battle quotes seem to indicate this.
* PowerFist: The Batarian heavy melee "enforcement gauntlets" - the most powerful heavy melee attack. Now with a piece of gear, other characters can use it too.
* PunchedAcrossTheRoom: Krogan and Batarians have heavy melee attacks that knock infantry troops far back.
* PurelyAestheticGender: Basic human characters comes in both sexes, although there's no gameplay differences between them.
* QuitYourWhining: Said almost word for word by any Krogan character when reviving a downed ally.
* RoundhouseKick: Included in one of a drell's light melee combo.
* SetBonus: Geth characters who invest points in the Networked AI power will gain additional damage from using geth-manufactured weapons.
* ShockAndAwe: Geth heavy melee will electrocutes enemies continuously when active.
* ShotgunsAreJustBetter: For Krogan anyway. Several Krogan classes can evolve their powers to reduce the weight of (and thus speed up ability cooldown times when using) shotgun-class weapons.
* SquishyWizard: Volus characters. ''All'' volus characters. They have moderate shields on par with many characters, but the absolute lowest health in the game, at only a quarter of that [[HumansAreAverage of a human]].
* SpyCatsuit: Most asari.
* TakeCover: Averted with the volus, Geth Juggernauts and Krogan Warlords but available on others.
* UnnecessaryCombatRoll: With a couple exceptions, all races but the krogan, non-Armiger turian, and batarian have some form of dodging ability, usually in the form of a combat roll.
* UseYourHead: Krogan like to headbash their enemies as their standard melee.
* WolverineClaws: The Vorcha use omniblade versions of these in their "Vorcha Pounce".
* XRayVision: Geth Hunter Mode of the normal-sized geth allows them to see enemy targets through walls. The Geth Scanner, a piece of Gear, allows other characters to get this bonus.
** The geth-manufactured Javelin SniperRifle also has a limited ability to do this when looking through the scope, enabling the user to exploit its natural anti-material qualities to accurately hit targets through cover. Naturally, geth with Hunter Mode and Networked AI get a big SetBonus when using it.
* YourHeadASplode: The result if a batarian's heavy melee kills a non-BossInMookClothing.
[[/folder]]

[[folder: The Soldiers]]
!!General Soldiers
Soldiers are renowned for their impressive fire support, flexibility, and speed, and masters at dealing weapon damage.

!!Human Soldier
Alliance soldiers are renowned for their impressive fire support, flexibility, and speed. Humans have quickly integrated new technology into their combat gear and can unleash VI's, drones, and artillery on the battlefield.
----
* BoringYetPractical: More so than any other character; this is more or less your typical, garden variety third person shooter character. Frag Grenade also has one of the highest damage outputs for a single ability. Adrenaline Rush is also a straightforward weapon damage boost for a few seconds.
* HomingProjectile: Concussive Shot can home in a little.
%%* SpaceMarine
* SuperReflexes: Adrenaline rush. Though it doesn't have a {{bullet time}} effect as in single player (for obvious reasons), it does give the player a significant weapon damage boost.
* ThrowDownTheBomblet: One of their abilities is to toss Frag Grenades.

!!Battlefield 3 Soldier
Originally a limited edition character exclusive to players who have an online pass for both Mass Effect 3 and Battlefield 3, but is now a Rare drop in the store. More or less identical to the regular Human Soldier, except he uses Carnage instead of Concussive Shot.
----
* BoringYetPractical: As noted in the description they are basically a copy of the standard Human Soldier, but with a slightly better ability.
* HomingProjectile: Carnage can home in a little.
%%** LudicrousGibs
%%* SpaceMarine
%%* SuperReflexes
* SuspiciouslySimilarSubstitute: Quite similar to James Vega in terms of abilities, especially when using incendiary ammo and assault rifles, and wears the same armor (N7 Defender).
* ThrowDownTheBomblet: Can use Frag Grenades.

!!Turian Soldier
Turians receive the best military training in the galaxy. Their proficiency with a wide range of weapons, as well as their unmatched focus and determination, make up for their lack of speed and agility. They are a redoubtable ally on any battlefield.
----
* HomingProjectile: Concussive Shot can home in a little.
* ImprobableAimingSkills: Using the Marksman ability allows a Turian Soldier to rapidly fire a normally inaccurate weapon (i.e. Revenant or Typhoon) with pinpoint accuracy.
* LandMineGoesClick: Averted with Proximity Mine.
* MoreDakka: The Marksman skill also reduces weapon recoil in addition to increasing accuracy, making Turian soldiers popular choices for carrying high-capacity, heavy kick-back, fully automatic weapons since the power mitigates their major disadvantages.
* SuspiciouslySimilarSubstitute: Of Garrus, with Overload swapped out for Marksman. The parallel is stronger when using assault rifles and armor piercing ammo.
* TrapMaster: Proximity Mine

!!Krogan Soldier
Armored like a tank--and as slow as one--an angry krogan has more going for it than the species' infamous belligerence. It should come as no surprise that a krogan dishes out as much punishment as they're able to take on the battlefield.
----
* BoisterousBruiser: Oh, very much so.
* HomingProjectile: Carnage can slightly track its target.
** LudicrousGibs: when an organic humanoid target is killed by one.
* KillItWithFire[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Inferno Grenade.
** CombinationAttack: You can now combo inferno grenade into carnage for a fire explosion, dealing massive damage to armour.
* LightningBruiser: The potent, area-of-effect power combo above gives them great damage, they've Krogan increased health and tech armour for defence and can still run pretty quickly (though not dodge).
* SuspiciouslySimilarSubstitute: Of Grunt (with Wrex's head).

!!Batarian Soldier
Batarians are large brawlers that use nets and spiked weapons to capture targets...or to bleed them dry on the battlefield. If an opponent gets too close, a batarian enforcer bludgeons them with spiked armor and enforcement gauntlets. Included as part of the Resurgence DLC.
----
* BadassBandolier: Sports a grenade belt.
* FlechetteStorm: The "Ballistic Blades" fire blades from the arms.
* InstantArmor: Blade Armor
* KillItWithFire[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Inferno Grenade.
* ShouldersOfDoom: Especially when Blade Armor is equipped.
* WalkingArmory: Even more so than other Soldiers, as Batarians get a bonus to ammo capacity.

!!Vorcha Soldier
A vorcha's resilience and malleable DNA allow them to evolve and adapt to any situation, making them formidable opponents on the battlefield. Their lightning-quick pounce is a direct result of their societally ingrained bloodlust. Included as part of the Rebellion DLC.
----
* ArmCannon: Of the flamethrower variety.
** FireBreathingWeapon: Arm-mounted "Flamer" flamethrowers.
* BloodKnight: More feral and less boisterous than the Krogan, but still there.
* BadassBandolier: One of the only torso pieces of armor.
* HealingFactor: When under the effects of Bloodlust.
* HomingProjectile: Carnage can track a target a little.
** LudicrousGibs: Carnage is capable of these.
* SuspiciouslySimilarSubstitute: of the Blood Pack Pyro
* UnstoppableRage: The Bloodlust power, which boosts damage and regeneration for several seconds after a kill.
* WolverineClaws: Its melee attack, which takes this form rather than the more common BladeBelowTheShoulder.

!!N7 Destroyer
The Destroyer's T5-V Battlesuit gives these strong-but-slow soldiers mech-like protection. Driven by eezo-assisted actuators, these frontline troopers carry heavy weapons onto the battlefield. Included as part of the Earth DLC.
----
* [[TheBigGuy Big Guy]]: Of the N7 ensemble's [[FiveManBand Five Man Band]].
* {{Expy}}: of a [[{{Franchise/Halo}} Halo SPARTAN]]
* GutturalGrowler: DEVASTATOR MODE ENGAGE!!!
* HomingProjectile: Hawk Missile Launcher can track targets.
** CastFromHitPoints: Hawk Missile Launcher lowers his maximum shielding.
** ShoulderCannon: The launcher is mounted on the Destroyer's right shoulder. It's pretty small, as far as cannons go, but it fires often enough to deal out good damage nonetheless.
* ImmuneToFlinching: While in Devastator Mode.
* InfinityPlusOneSword: The N7 Typhoon was clearly made for the Destroyer whose dakka-enhancing abilities make it one of the highest sustained DPS weapons in the game. Few other character kits can use it effectively and none as devastatingly.
* LargeHam: When DEPLOYING DEVASTATOR MODE!!!
* MightyGlacier: While using Devastator Mode, they take a penalty to movement speed and are unable to dodge. It also makes them immune to staggering.
* MoreDakka: Devastator Mode increases weapon damage, firing rate, and magazine size.
* PaletteSwap: For the main campaign's Terminus Armor-equipped player character.
* PoweredArmor: The T5-V Battlesuit.
* PowerCreep: The vanilla Human Soldier is a credible weapons platform which some still swear by, but as with other N7 kits, the Destroyer takes the basic formula and turns it [[UpToEleven up to eleven.]]
* RecursiveAmmo[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Multi-Frag Grenade.
* RetractableWeapon: The Destroyer's light melee involves a switchblade-like unfolding effect.
* SergeantRock: "ON YER FEET, N7!"
* ShockwaveStomp: The heavy melee.
* UnnecessaryCombatRoll: Played straight and subverted. As noted above normally a Destroyer can dodge, but while using Devastator Mode they lose the ability.

!!Turian Havoc
Havoc soldiers are a part of the turian's lethal 26th Armiger Legion, a respected and feared frontline assault squad. On the battlefield, the 26th use propulsion packs built into their armor to launch lightning-quick airstrikes on unsuspecting foes. Included as part of the Retaliation DLC.
----
* JetPack: Like all Armiger units, although the Havoc is the only one that uses it for direct offense.
* GroundPound: For a heavy melee, he jumps in the air and drives an omni-blade into the ground inflicting area of effect damage.
* HealThyself: The Stimulant Pack, which instantly regenerates sields and provides a damage bonus at the expense of a grenade charge.
* HomingProjectile: Cryo Blast can arc in mid-air.
** KillItWithIce: It's ''Cryo'' Blast. What do you think it does?
* LightningBruiser: Havoc Strike allows the Havoc Soldier to jet across the map in under a second in order to deliver a powerful melee attack.
* SuspiciouslySimilarSubstitute: Pretty much a soldier variant of most vanguard classes, what with Havoc Strike and Stimulant Pack behaving like Biotic Charge's dual benefits split into two.

!!Geth Trooper
Included as part of the Retaliation DLC.
----
* ArmCannon: An arm mounted flamethrower.
** FireBreathingWeapon: Has a Flamer flamethrower.
* BarrierWarrior: Packing Fortification, to compensate for its low health.
* GlassCannon: If Fortification is not evolved for maximum protection, a shield-less Geth is a dead Geth.
** Subverted if Hunter Mode is forgone completely in lieu of Fortification, then the Trooper becomes a MightyGlacier with the punch of a GlassCannon and the speed of a LightningBruiser.
* GoodCounterpart: To the Geth Pyro. Both receive reduced damage thanks to Fortification and both carry flamethrowers.
* LightningBruiser: Can use a combination of Fortification and Flamer, making it highly resilient while still being able to deal a ton of damage - in close quarters at least. Also, unlike the [[MightyGlacier Juggernaut]], he can run.

!!Quarian Marksman
The Quarian Marksman is a pugnacious tactician that, after assessing the situation, will just as soon blister the field with explosives as pick off enemies from a distance. Included as part of the Retaliation DLC.
----
* DamageIncreasingDebuff: The Tactical Scan's primary effect.
* EnemyScan: Tactical Scan.
* ImprobableAimingSkills: Marksman can increase their accuracy.
* MoreDakka: Marksman's secondary effect.
* NoticeThis: In addition to making its target take more damage, Tactical Scan makes its victim glow red, and can be seen by any player from anywhere on the map. Useful for directing teammates to high-priority targets. A potential upgrade also temporarily reveals the position of all enemies around the initial target.
* SeeTheInvisible: Tactical Scan's second property.
* SetAMookToKillAMook: Sabotage.
* SuspiciouslySimilarSubstitute: Kal'Reegar.

!!Geth Juggernaut
The Geth Juggernaut is a heavy geth infantry platform. Like the Geth Prime, it towers above ground forces as an intimidating presence on the battlefield. Included as part of the Reckoning DLC.
----
* AgonyBeam: Their heavy melee.
** LifeDrain: Their heavy melee will drain enemy shields/barriers/armor/health (so, everything) in order to restore the Juggernaut's barriers. [[FridgeBrilliance Makes sense when you consider every enemy they face is a cyborg at best.]] Also note that this is the exact opposite of other geth troops, whose heavy melee drains their shields instead of replenishing them.
* CallBack: Juggernauts and Hex Shields have not been seen since VideoGame/MassEffect1.
* DroneDeployer: Via the Geth Turret.
* GoodCounterpart: Ostensibly of the Geth Prime.
* HomingProjectile: Siege Pulse will arc in mid-air to hit a target.
* ImmuneToFlinching: Has the highest native stun resistance in the game.
* [[ImplacableMan Implacable Geth]]: They cannot TakeCover, [[NoSell are immune]] to [[OneHitKO instant kills]], recharge their DeflectorShields by closing to melee range, and are [[UpToEleven the most Mighty and Glacial]] of the {{Mighty Glacier}}s. They fit this by default.
** And all their skills can be evolved to make them even sturdier.
* LargeAndInCharge: Is a geth command unit, and one of the biggest characters in the game.
** They can also give a buff to all allies in their vicinity, like Primes in ''Franchise/MassEffect''.
* LuckilyMyShieldWillProtectMe: While they cannot tuck up behind a wall, they can create a mass effect Hex Shield which can block damage. This is large enough for them to position themselves behind.
* MightyGlacier: Can't run, can't dodge, can't take cover, but can take more damage than most characters by default, and can add damage resistence and healing turrets if they wish.
** One build option emphasises this, trading offence for a big boost to defence.
* NeckLift: Their heavy melee lifts and electrocutes enemies, immobilising humanoids (including [[DemonicSpiders Phantoms]]). Players refer to this as the [[PsychicStrangle Force Choke]].
* NoSell: They are the only multiplayer class immune to sync-kills (i.e. OneHitKO). [[MightyGlacier Not that they even could dodge them if they tried]].
* ShockAndAwe: Hex Shield can be electrified.
* TakeCover: Averted. They cannot take cover. Understandable, since their size would make most cover impractical.
* TheTurretMaster: The Geth Turret.
** ArmorPiercingAttack: Can be specced to have deal increased damage to armor.
** CombatMedic: Regardless of specialization, restores shields to nearby allies.
** FireBreathingWeapon: Can be specced to include a flamethrower.
* UnnecessaryCombatRoll: [[RuleOfThree Averted.]]
* VerticalMechaFins: Averted. Despite being a command unit the Juggernaut does not sport any.
[[/folder]]

[[folder: The Adepts]]
!!General Adepts
Specializing in crowd control, Adepts are an essential asset on the field, allowing for a wide range of combat options which otherwise would not be available. Through the use of [[MagicFromTechnology biotics]], an Adept can lock down a field. Adepts tend to emphasize power usage, especially in combination to create [[StuffBlowingUp Biotic Explosions]].
----
* CombinationAttack: Much of their damage output comes from chaining two powers and causing a biotic explosion. Some need a team-mate to do this, others can do it on their own.
* FullContactMagic [[MagicFromTechnology From Technology]]: Via biotics.
* GravityMaster: Many of the skills of an Adept dip into this.
* MindOverMatter: Many others dip into this instead.
* SquishyWizard: Typical for most adepts. Their very precise biotics require comfortable freedom of movement to control, and thus they tend to wear comparatively light armor. Even so, some are more or less squishy than others.

!!Human Adept
Human adepts specialize in biotic crowd control, a valuable and renowned asset on the battlefield. Allies often share stories of how an enemy soldier, sneaking from behind to deliver a fatal blow, could suddenly end up floating above their squadron.
----
* BoringYetPractical: Along with the other human classes, the Human Adept's powers aren't as impressive as others within the same class. It's still one of the most effective Adepts due to its versatility, and Warp/Shockwave triggers the strongest biotic explosions possible.
* EnergyBall: Warp.
** HomingProjectile: Singularity and Warp can curve to hit targets.
* PowerPalms: The heavy melee forces out a powerful blast of biotic energy from the hands.
* TookALevelInBadass: When Singularity was buffed to allow detonations even on protected enemies walking nearby. Before that, their range against strongest foes was rather limited, since Shockwave was needed to detonate.
* UnrealisticBlackHole: Singularity creates a miniature black hole that... dangles enemies.

!!Drell Adept
Though drell may lack the rugged durability of other races, they are lightning fast and deadly accurate. Drell are to be feared on the battlefield.
----
* TheComputerIsALyingBastard: The description for one cluster grenade upgrade reads "raise damage to lifted targets" but it actually applies to any biotic effect, including the Drell's own reave (though only one cluster will get the boost) meaning it can be used on enemies immune to lifting.
* FragileSpeedster: As usual for Drell, it has the highest running speed but absolutely pathetic shielding.
* GlassCannon: Reaving then hitting an enemy with a damage-specced cluster grenade (triggering a biotic explosion) deals massive damage, but like other Drell they are a FragileSpeedster.
** LightningBruiser: If you evolve Reave for defense, your Drell can become this - except against Geth whose [[CaptainObvious life force cannot be drained]].
* MindOverMatter: Has access to Pull.
** HomingProjectile: Pull can arc towards targets.
* RecursiveAmmo[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Cluster Grenades.

!!Asari Adept
Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield.
----
* EnergyBall: Warp
** HomingProjectile: Throw and Warp can turn slightly to hit targets.
** CombinationAttack: Using Warp then Throw lets them trigger biotic explosions without help from another character.
* FlashStep: The way they dodge.
* SuspiciouslySimilarSubstitute: Of Liara. The parallel is stronger when using warp ammo and pistols.
** Sans the Asari Justicar (who uses N7 armor), all asari characters use Morinth's outfit.
* TimeStandsStill: The "Stasis" skill.

!!Asari Justicar
Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield. Included as part of the Resurgence DLC.
----
* BeehiveBarrier: Biotic Sphere.
* MindOverMatter: Can use pull.
** HomingProjectile: Pull can arc towards targets.
* MightyGlacier: Among Asaris, since she possesses two powers that lower the damages taken (Biotic Sphere and Reave). Shares the title with the Valkyrie.
* NonStandardCharacterDesign: Is unique among the asaris in that she wears armor instead of a SpyCatsuit.
* SphereOfDestruction: Biotic Sphere is something of this, draining health of enemies in it and being susceptible to set up [[StuffBlowingUp biotic explosions]].
* SuspiciouslySimilarSubstitute: Of Samara, wearing Liara's alternate armor. They are excellent Assault Rifle users (thanks to their rather high durability), and the Sphere is similar to the one Samara can use in the [[VideoGame/MassEffect2 Collector Base]].

!!Phoenix (Ex-Cerberus) Adept
Phoenix operatives are highly skilled combat and biotic specialists. Their ability to manipulate Cerberus lash and stasis technology, backed up by their powerful skills, make them invaluable assets on the battlefield. Included as part of the Rebellion DLC.
----
* GoodCounterpart: To the Dragoons.
* HomingProjectile: Singularity and Lash can curve to hit targets.
* WhipItGood: Their skills rely on biotic whips.

!!N7 Fury
Fury operatives use implants to fuel biotics and their incredible movement speed. These operatives wind an unpredictable path on the battlefield, moving in and out of combat before returning to unleash a sweeping biotic attack on their unsuspecting targets. Included as part of the Earth DLC.
----
* BattleAura: Weaponized with Annihilation Field.
* CoolMask: And extremely creepy.
* DarkIsNotEvil: Could be seen as a rare heroic example of [[TheDarkChick the dark chick]] in the N7 ensemble. Her character model is sinister looking, her signature power is basically a portable [[GearsOfWar krill swarm]], and she seethes with dark energy. The Fury is still, however, an elite protector of Earth.
* FullContactMagic: An unusual close-combat ability means they deal most damage by getting close to enemies, having their annihilation field prime an enemy then using a throw to detonate. By quickly moving away and back they can then do this repeatedly - [[GlassCannon if they are still alive]].
* GlassCannon: To the Asari Valkyrie MightyGlacier, both of them using Annihilation Field. The Fury is much faster when it comes to creating explosions (with the lower cooldown of Throw over Warp and the access to Dark Channel), however the Valkyrie can get a welcome 50% damage protection from the Tech Armor.
* GradualGrinder: Two of their three powers revolve around damage over time. Get close enough to inflict both Annihilation Field and Dark Channel at the same time and the grind becomes a lot less gradual.
** Though they may do better simply using throw to detonate the effect instead.
* HomingProjectile: Throw can turn slightly to hit targets.
* InTheHood: Much like Kasumi's. Made extra creepy by the flat, featureless mask with large glowing lenses for eyes.
* OneSteveLimit: Averted in French, since the Banshees share their name ("Furie").
* PowerGlows: As befitting a biotic, but Annihilation Field surrounds her with a strange, spidery glowing aura.
* SpyCatsuit: Again, like Kasumi. Though her moveset does seem to be primarily acrobatic, so it is at least somewhat practical.
* SuspiciouslySimilarSubstitute: She appears to be Kasumi with biotic powers.
* TeleportSpam: Rather than a standard combat roll or hop, the Fury has a short-range half-teleport half-acrobatic move that can take her through walls if done right. Also, her melee attacks involve teleporting to her target with every strike. Regardless of whether or not it's already in front of her.

!!Krogan Shaman
Armored like a tank--and as slow as one--an angry krogan has more going for it than the species' infamous belligerence. It should come as no surprise that a krogan dishes out as much punishment as they're able to take on the battlefield. Included as part of the Retaliation DLC.
----
* BarrierWarrior: Downplayed, but they do have the Barrier skill on top of being... well, Krogan.
* EnergyBall: Warp
** HomingProjectile: Warp can arc to hit targets.
* TheFaceless: The armor does not show a face.
* SquishyWizard: Notable for [[AvertedTrope averting this]] while most Adepts play it straight. Their Barrier ability, coupled with their natural Krogan resistance and an upgrade tree that enhances robustness, allows them to soak up a lot more damage than other Adepts, bar maybe the Justicar.

!!Batarian Slasher
Batarians are large brawlers that use nets and spiked weapons to capture targets...or to bleed them dry on the battlefield. If an opponent gets too close, a batarian enforcer bludgeons them with spiked armor and enforcement gauntlets. Included as part of the Retaliation DLC.
----
* EnergyBall: Warp
** HomingProjectile: Warp and Lash can turn slightly to hit targets.
* RecursiveAmmo[=/=]ThrowDownTheBomblet[=/=]TrickBomb: The Cluster Grenades.
* WhipItGood: Has the "Lash" skill.

!!Volus Adept
Volus are cagey support specialists that use the most technologically advanced power armor credits can buy. Not to be underestimated, the diminutive Volus Adept more than makes up for its size with biotic abilities that are nothing short of godly. Included as part of the Retaliation DLC.
----
* AscendedMeme: Of Niftu Cal, the "Biotic God" from ''2''.
* EnergyBall: The "Biotic Orbs" of Volus characters.
** HomingProjectile: Biotic Orbs can turn mid-air to hit enemies.
* TimeStandsStill: The "Stasis" skill.

!!Awakened Collector
When the Reaper-killer known as Leviathan fought the Collectors, it severed their connection to Harbinger with a thrall device. Most Collector forces died as a result, but a few survived. Now, these rare individuals fight for the memory of their people, a proud race broken by the Reapers.

Protheans appointed avatars to embody and model a single virtue for their society. The Awakened Collectors' virtue is vengeance. Included as part of the Reckoning DLC.
----
* TheAtoner: Used to help the Reapers in their harvesting. Now they help the other races to save this cycle in both this and a race-wide RoaringRampageOfRevenge.
* BladeBelowTheShoulder: Gets the third kind when they grab an enemy behind cover.
* BrainwashedAndCrazy: [[ZigZaggingTrope Zigzagged]] but ultimately [[AvertedTrope averted]]. They were originally Indoctrinated by the Reapers, but Leviathan tried to Enthrall them. Most Collectors died from the attempt, but the few that survived regained their sentience.
* {{Deprogramming}}: Performed [[HeelFaceBrainwashing (unintentionally)]] by the Leviathans.
* EnergyBall: Dark Sphere.
* EmpathicWeapon: [[DownplayedTrope Downplayed.]] They deal extra damage with Collector or Prothean weapons.
* GoodWingsEvilWings: Insectoid wings to be exact.
%%* GlowingEyes
* GradualGrinder: Dark Channel. Dark Sphere also has elements of this.
%%* HeelFaceTurn
%%* HeelFaceBrainwashing: Attempted, and DoubleSubverted. The Leviathan were trying to brainwash them into becoming their own drones, the attempt failed and killed most of them, but the survivors did willingly join the good guys.
* HeroicRROD: Ascension Mode. Increases recharge rates and damage dealt, but also increases damage taken.
* HoistByHisOwnPetard: As Husks fighting their assimilators.
* HomingProjectile: Seeker Swarm will track its targets.
* NoMouth: Like all Collectors, giving it TheVoiceless trait.
* PainfullySlowProjectile: Dark Sphere.
* RoaringRampageOfRevenge: All of them have taken on the aspect of vengeance.
* SuspiciouslySimilarSubstitute: Of Javik.
* TheSwarm: Can summon a Seeker Swarm.
* TrapMaster: Dark Sphere will stick to a floor or wall for a few moments and effect any enemies that walk by it until it dissipates or you detonate it.
* VillainOverride: Inverted, [[EnemyMine sort of]], and then averted. [[EldritchAbomination The Leviathans]] tried to Enthrall them from [[MechanicalLifeforms the Reapers]], but the end result was {{Deprogramming}}. Well, most of them died.
[[/folder]]

[[folder: The Engineers]]
!!General Engineers
Engineers are support specialists that focus on setting up ambushes and providing support fire, often through the use of a variety of enemy-distracting [[AttackDrone drones]], [[DoppelgangerSpin decoys]], and [[TheTurretMaster turrets]]. They excel at destroying enemy tech. Engineers tend to place an emphasis on power usage and the creation of [[StuffBlowingUp Tech Bursts]].
----
* TheEngineer: Combat Engineer, of course.
* FlamingSword: The heavy-melee is typically a flaming punch.
* MechaMooks: Many of them use turrets or drones.

!!Human Engineer
Human engineers are support specialists that set up ambushes, provide fire support, and destroy enemy tech. Their value is not lost on an ally when a battlefield is cleared of turrets.
----
* AttackDrone: Combat Drone.
** ActionBomb: Can be specced to explode upon being destroyed.
* CombinationAttack: One of the few classes that can consistently set up and detonate multiple types of combos on their own (Overload then Incinerate will produce a Tech Burst while Incinerate then Overload will produce a Fire Explosion.)
%%* DroneDeployer
* HomingProjectile: Incinerate can arc in mid-air.
%%** KillItWithFire
* ShockAndAwe: Overload.
** ChainLightning: Overload can be specialized as "Chain Overload". Also played straight as one of the specializations for Combat Drone.
* SpaceMarine: Is identical in appearance to the Alliance Marines seen in single player mode.

!!Salarian Engineer
Salarian engineers specialize in providing long-range cover fire and debuffing targets. These agile combatants are deadly and difficult to detect on the battlefield, particularly once they bring their decoy ability into play.
----
* DoppelgangerSpin: Decoy.
* HomingProjectile: Incinerate can arc in mid-air.
%%** KillItWithFire
* LifeDrain: Sort of, in that Energy Drain drains out shields and barriers.
* SuspiciouslySimilarSubstitute: Of [[VideoGame/MassEffect2 Mordin]], but borrowing powers from Tali and EDI.

!!Quarian Female Engineer
Quarian engineers are elite support specialists with a talent for setting up ambushes and providing cover fire through the use of turrets. Their technical wizardry makes them crucial contributors on the battlefield.
----
* DroneDeployer: Via the Sentry Turret.
* HomingProjectile: Cryo Blast and Incinerate can arc in mid-air.
* KillItWithFire: Incinerate and Sentry Turret's flamethrower upgrade.
* KillItWithIce: Cryo Blast and Sentry Turret's Cryo Ammo spec.
* SuspiciouslySimilarSubstitute: Of Tali, though oddly, her power lineup is closer to Mordin.
* TheTurretMaster: The Sentry Turret.
** FireBreathingWeapon: Can be upgraded to include a flamethrower.
** ArmorPiercingAttack: Can be specced to have Armor Piercing ammo.
** KillItWithIce: Can be specced to have Cryo Ammo.
** ShockAndAwe: Can be specced to have a shock attack.
%%* WrenchWench
* YinYangBomb: They can combo Cryo Blast into Incinerate for Cryo explosions, but not on armoured enemies.

!!Geth Engineer
Geth engineers are elite support specialists. Unique perception systems give Geth an unsurpassed understanding of the battlefield. Included as part of the Resurgence DLC.
----
* DroneDeployer: Via the Geth Turret.
* ShockAndAwe: Overload.
** ChainLightning: Overload can be specialized as "Chain Overload".
* TheTurretMaster: The Geth Turret.
** ArmorPiercingAttack: Can be specced to have deal increased damage to armor.
** CombatMedic: Regardless of specialization, restores shields to nearby allies.
** FireBreathingWeapon: Can be specced to include a flamethrower.

!!Quarian Male Engineer
Quarian engineers are elite support specialists with a talent for setting up ambushes and providing cover fire through the use of turrets. Their technical wizardry makes them crucial contributors on the battlefield. Included as part of the Rebellion DLC.
----
* {{EMP}}[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Arc Grenade.
* EnemyScan: The Tactical Scan.
* HomingProjectile: Incinerate can arc in mid-air.
** KillItWithFire: Hence the name Incinerate.
* NoticeThis: In addition to making its target take more damage, Tactical Scan makes its victim glow red, and can be seen by any player from anywhere on the map. Useful for directing teammates to high-priority targets. A potential upgrade also temporarily reveals the position of all enemies around the initial target.

!!N7 Demolisher
The Demolisher uses grenades to attack at range and to terrorize the battlefield. Demolishers can also create a supply pylon that stocks allies with an unending reserve of grenades and thermal reloads. Included as part of the Earth DLC.
----
* DistaffCounterpart[=/=]GoodCounterpart: Loosely based on the Cerberus Engineer, except with an Alliance helmet and female body.
* DroneDeployer: Via the Supply Pylon.
* {{EMP}}: Arc Grenade.
* GrenadeLauncher: Homing Grenades are launched off of a small mounting on her wrist. Presumably it mounts there so the omni-tool can program it with targeting information. Arc Grenades by contrast are thrown by hand.
* GrenadeSpam: Two of the Demolisher's abilities are grenade abilities. The third? The ability to (among other things) generate grenades. Amusingly, the GrenadeSpam of the enemies in Mass Effect 3's multiplayer mode prompted the creation of the GrenadeSpam page--and now the grenade is on the other belt...
* HomingProjectile: Homing Grenade.
* MobileFactory: Their Pylon is literally a mini-factory which continuously manufactures thermal clips and grenades. It does not move under its own power, but is small enough to be man-portable.
** CombatMedic: Supply Pylon increases max shields and also restores some shielding when a player gets in range.
** StatusBuff: Supply Pylon increases max shields and can be evolved into also boosting either power or weapon damage.
* NonIndicativeName: Despite falling under the Engineer class, the Demolisher appears to be closer to a Soldier or Sentinel, both using grenades and being able to use heavier weapons practically. Also one of the few Engineers without a drone or turret power. Although the Pylon can be seen as a substitute, it has no offensive capability (sans minor self-destruct damage) nor can it distract enemies.
* PunchedAcrossTheRoom: Her omni-tool's melee function delivers a mass effect molded shaped-explosive detonation in the direction of her fist. Its low penetration potential does comparatively little damage, but its concussive effect [[{{Knockback}} sends humanoid-sized foes reeling and knocking them off their feet]].
* StoneWall: This is a character well-suited to a "turtling" strategy (in comparison to some more "tanking" characters who can use their robust defense to bring the fight to the enemy.) She needs to stay close to her pylon to keep her ammo and grenades stocked, staying near it also [[StatusBuff boosts her shields]], she has no abilities that benefit from closing with the enemy, and her lack of cooldown timers on anything besides relocating her pylon suit her to handle heavy weapons with good range like {{Sniper Rifle}}s and [[MoreDakka Light Machine Guns]].
* StuffBlowingUp: She is called the Demolisher for a reason. Even the Omni-tool heavy melee creates an explosion. If you place a new Pylon, the old one explodes as well.
* ThrowDownTheBomblet: Built around the use of grenades, and uses the Arc Grenade and Homing Grenade.
* TrickBomb: Their Arc Grenade and Homing Grenade.

!!Turian Saboteur
Turians receive the best military training in the galaxy. Their proficiency with a wide range of weapons, as well as their unmatched focus and determination, make up for their lack of speed and agility. They are a redoubtable ally on any battlefield. Included as part of the Retaliation DLC.
----
* DroneDeployer: Via the Sentry Turret.
* HomingProjectile[=/=]TrickBomb: Their Homing Grenade.
* SetAMookToKillAMook: Sabotage.
* TheTurretMaster: Sentry Turret.
** FireBreathingWeapon: Can be upgraded to include a flamethrower.
** ArmorPiercingAttack: Can be specced to have Armor Piercing ammo.
** KillItWithIce: Can be specced to have Cryo Ammo.
** ShockAndAwe: Can be specced to have a shock attack.

!!Vorcha Hunter
A vorcha's resilience and malleable DNA allow them to evolve and adapt to any situation, making them formidable opponents on the battlefield. Their lightning-quick pounce is a direct result of their societally ingrained bloodlust. Included as part of the Retaliation DLC.
----
* HomingProjectile: Incinerate can arc in mid-air.
** KillItWithFire: Incinerate.
* InescapableNet: The Submission Net is an electrified variant.
* NonIndicativeName: Despite being an Engineer, he has no turret, drone or any vaguely similar powers. He's also much more suited for close quarter brawls than most.

!!Volus Engineer
Volus are cagey support specialists that use the most technologically advanced power armor credits can buy. Not to be underestimated, the diminutive volus engineer more than makes up for its size with cutting-edge gadgetry. Included as part of the Retaliation DLC.
----
* BewareTheSillyOnes: Money obsessed, 3-foot-tall mole people. With guns and explosives.
%%* CrouchingMoronHiddenBadass
* LandMineGoesClick: Averted with the Proximity Mine and Recon Mine.
* LethalJokeCharacter: Crap health and mediocre shields, but their buffs and powers make them some of the best support guys.
* TheMedic: Their Shield Boost power can be spammed rapidly to keep nearby friendly shields topped off, including the Volus Engineer's own.
* TrapMaster: Proximity Mine and Recon Mine.

!!Talon Mercenary
Talon Mercenaries bring a shady reputation to the battlefield. These hard-bitten warriors typically take jobs from crooked organizations, but today find employment with the Alliance, who are desperate for skilled fighters in the war against the Reapers. Some find this troubling, but times are troubled.

Talon Mercenaries are feared for their deadly accuracy with the omni-bow, making their presence in the Alliance a necessary evil in the fight against the Reapers. Included as part of the Reckoning DLC.
----
* AutomaticCrossbows: The Omni-Bow.
** AbnormalAmmo: Their special Omni-Bow arrows use grenades.
** HomingProjectile: The Omni-Bow arrows fired during a "heavy" attack will home in on the target. Normal shots also have a slight homing capacity, but since they spread out far more it is unlikely that more than one will hit the same enemy.
** HumanPincushion: Or Husk Pincushion, Geth Pincushion, Collector Pincushion, etc. His arrows will stick in targets after impact. Most weaker targets will be killed in one burst of them, tougher enemies will be able to take several and keep fighting.
** {{Multishot}}: He always fires multiple arrows at once from his Omni-Bow ([[JustifiedTrope justified]] as it not being a real "bow".) Firing "Light" will fire the arrows in a SpreadShot formation, whereas "Heavy" shots [[HomingProjectile home in on a target]].
** TrickArrow: ArmorPiercingAttack and Concussive varieties. The latter can also get electrified or ice characteristics.
* DifficultButAwesome: Intended to be strong character, but is so unorthodox in his utility that the devs eventually had to release tips on how to properly use him.
** The Cain Mines in general are this, since they do great damage but depend on setting them up in the path of enemies, not helped by the beam angle being unpredicable.
* EnemyMine: Their presence in the Alliance is considered a "necessary evil" to fight the Reapers.
* ExoticWeaponSupremacy: No one else uses an Omni-bow. He can do a lot of damage with it, so presumably it requires a great deal of training to use.
* GameplayAndStorySegregation: His Omni-Bow takes the place of what would be the melee function on any other character, and it still counts as being a melee function for most game mechanic purposes (kills with the Omni-Bow count toward melee kill medals, etc.) This can lead to some mechanically useful but in-universe illogical things, like sticking a [[BayonetYa bayonet]] on his gun somehow making his arrows hit harder.
%%* HiredGuns
* LandMineGoesClick: Averted with the Cain Trip Mine.
* LaserHallway: A bunch of Cain Trip Mines clustered in an opening will resemble one, though in reality it is a DeathCourse set up for tough enemies to walk right into.
* LudicrousGibs: The fate of any organic which is standing in front of a Cain Trip Mine. Seeing an environment filled with [[NotEnoughToBury bloody chunks]] can be [[CatharsisFactor quite satisfying]].
* OneSteveLimit: [[AvertedTrope Averted]], twice even:
** The Talon Mercenary should not be confused with the M-358 Talon, a shotgun-like heavy pistol. Though you might equip your Talon with a Talon if you wish.
** The Cain Trip Mine should not be confused with the M-920 Cain, a man-portable heavy weapon affectionately known as the "[[WaveMotionGun Nuke Launcher]]". Though the Cain Trip Mines do produce a big blast, it is not nearly so big as that produced by the M-920 Cain.
* SuspiciouslySimilarSubstitute: Of Zaeed to a certain degree. He wears the same kind of armor, at any rate.
* TrapMaster: With the Cain Trip Mine.
* TrickBomb: The Cain Trip Mine is a repurposed grenade. So are the arrows.
[[/folder]]

[[folder: The Infiltrators]]
!!General Infiltrators
While focusing on taking out enemies from afar without detection, Infiltrators also specialize in flanking and misdirection, serving to disorient the opponent.
----
* InvisibilityCloak: The Tactical Cloak.
* ForMassiveDamage: Firing from cloak carries an enormous damage boost, which can be further augmented by specific evolutions (such as power damage or sniper rifle damage)
* StaticStunGun: Minus the stun, since the electrified omni-blade on many of them is rather lethal.
* StealthExpert: Specializes typically in sneak attacks and sniping.

!!Human Infiltrator
Human infiltrators focus on taking out enemies from afar without detection, but they also specialize in flanking and misdirection, allowing their allies to make short work of disorientated opponents on the battlefield.
----
* HomingProjectile: Cryo Blast can arc in mid-air.
%%** KillItWithIce
* StickyBomb[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Sticky Grenade.

!!Quarian Female Infiltrator
Quarian infiltrators are elite support specialists with a talent for setting up ambushes. Their technical wizardry makes them crucial contributors on the battlefield.
----
* CripplingOverspecialization: Sort of goes with having Sabotage as a power. It is insanely useful against Geth, rather good against Cerberus, and almost useless against Reapers or Collectors.
** This wasn't always the case, however. Sabotage has a 'backfire' function, making non-synthetic enemies take damage after a short period of time (in-universe explanation being that the target's weapon has overloaded, even if the enemy wasn't carrying a gun). One evolution of Sabotage made organic enemies take more tech damage, and would stack with itself. This lead to Quarian Infiltrators doing nothing but cloak and cast Sabotage against enemies like Brutes, killing them in 3 uses on Gold. Eventually, the devs reduced the tech vulnerability evolution by half, removing this strategy.
* EliteTweak: While it won't make them stellar, using cloak-cancelling makes sabotage much more usable by replacing the power's long cooldown with the 3 second cloak one.
* SetAMookToKillAMook: Sabotage lets you do with with synthetic enemies (mainly geth, but also Turrets and Atlases)
* StickyBomb[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Sticky Grenade.

!!Salarian Infiltrator
Salarian infiltrators specialize in long-range suppression, flanking, and stealth-based combat. These agile combatants are deadly and difficult to detect on the battlefield.
----
* LandMineGoesClick: Averted with the Proximity Mine.
* LifeDrain: Sort of, in that Energy Drain drains out shields and barriers.
* TrapMaster: Proximity Mine.

!!Geth Infiltrator
Geth hunters converge quickly on a target while remaining undetected. Unique perception systems give geth an unsurpassed understanding of the battlefield. Included as part of the Resurgence DLC.
----
* ForMassiveDamage: With the Cloak, the Hunter mode bonus and the Geth weapon bonus, the Geth Infiltrator can fire '''the''' most powerful Javelin shoots in the game, period.
* GoodCounterpart: To the Geth Hunter (particularly while using a Geth Plasma Shotgun)
* GlassCannon: They potentially have one of the highest sniper damage outputs in the game thanks to Hunter Mode, though it also comes with the drawback of reducing their total shields by half.
** After recent sniper nerfs they'll now do much better with a shotgun or Harrier. The Piranha in particular works almost obscenely well since the Hunter Mode accuracy bonus counters the powerful but inaccurate weapon's shortcomings.
* LandMineGoesClick: Averted by the Proximity Mine.
** By adding the right upgrades and cloak-cancelling you instead use it as an area-of-effect, debuffing missile every 3 seconds.
* TrapMaster: Proximity Mine.

!!Quarian Male Infiltrator
Quarian infiltrators are elite support specialists with a talent for setting up ambushes. Their technical wizardry makes them crucial contributors on the battlefield. Included as part of the Rebellion DLC.
----
* {{EMP}}[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Arc Grenade.
* EnemyScan: Tactical Scan.

!!N7 Shadow
Shadow infiltrators use implants to dramatically improve agility, making them slippery combatants on the battlefield. Their monomolecular blades are a menace from cover and close range. Included as part of the Earth DLC.
----
* ChargedAttack: Some of their most commonly used abilities, like [[SwordBeam Electric Slash]] and their [[OffWithHisHead Heavy Melee]], only require a single button press but have a relatively long wind-up time in which the Shadow is vulnerable (that is, ''absolutely everything'' will interrupt her Shadow Strike--whether it be a melee strike, weapon hit, or some other source of damage). Careful use of the [[InvisibilityCloak Tactical Cloak]] can mitigate this, so long as the enemy hasn't spotted you before you cloaked. In that case, ArtificialBrilliance kicks in and yep--you're dead because the mooks blind-fired at you.
* DeathOrGloryAttack: Shadow Strike can end up in this territory, since it does huge damage against the right target (evolved for either anti-barrier/shield or anti-armor) but leaves the Shadow vulnerable--it is even possible to die mid-teleport before landing the blow! Choosing the evolution of Tactical Cloak which permits firing one power but staying cloaked combined with 150% cloak duration can help mitigate this.
* FragileSpeedster: She has an incredible dodge ability, but can take little damage.
* GlassCannon: She can deal a ton of damage in a single hit, but cannot take much back in turn. This tends to focus her on doing {{One Hit Kill}}s, and evading like crazy if the target survives.
* GoodCounterpart: To the Cerberus Phantom.
* HeroesPreferSwords: She has an omni-blade, but the only time she uses it is when pulling a target over an obstruction. In all other melee circumstances, she uses the HotBlade sheathed on her back. Amusingly, she gets great mechanical benefit from melee damage Weapon Mods, [[GameplayAndStorySegregation despite never actually striking with the modified gun]].
** BackStab: Shadow Strike is essentially this.
** DiagonalCut: What the N7 Shadow does with Shadow Strike.
** FlamingSword: The blade when upgraded to do extra damage versus armor.
** KatanasAreJustBetter: SharpenedToASingleAtom, at least.
** OffWithHisHead: The result if a sword strike is fatal.
** OneHitPolykill: Can decapitate at least three mooks with one sword strike.
** SwordBeam: The Electric Slash works this way.
* HitAndRunTactics: The best use of the class is as an assassin, sneaking around while cloaked and opportunistically picking off troublesome characters like Phantoms and Dragoons.
* LagCancel: The Electric Slash ability can be canceled at any time during the entire animation into other actions, such as a dash or melee attack. Due to having both huge startup and recovery times, this is useful for getting the hell out of dodge in a tight situation or piling on the hurt after the SwordBeam is released.
* LifeDrain: Shadow Strike can be upgraded to restore the Shadow's shields by the amount of damage they do an enemy's shields.
* MechanicallyUnusualClass: Rather than normal direct combat, Shadow Slash allows them to warp around the battlefield assassinating key targets.
* {{Ninja}}
* NonIndicativeName: Most Infiltrators are ranged classes, preferring to use Tactical Cloak to evade and flank the enemy to keep in optimum position for sniping. The N7 Shadow by contrast focuses on getting right into grips with the enemy to engage them in melee combat.
* SheFu: The combat style uses a lot of flips.
* SpyCatsuit: They wear light armor, but it is very tightly fitted to the skin.
* SuperReflexes: She has cybernetic enhancements to her nervous system to allow this, which facilitates [[SheFu her combat style]].
* SwordAndGun: Their preferred fighting style.
* TeleportSpam: Via Shadow Strike, which is essentially this. An N7 Shadow with a short enough ability cooldown time can go from target to target with a series of near-continuous Shadow Strikes. Never mind teleporting to the side of a fallen comrade in ways that make even Vanguards pause (Vanguards can Charge through cover--Shadows can pass through ''walls.'')
* WaifFu: Via Shadow Strike, they are capable of taking out enemies as large as ''Brutes'' with a single swing of their sword.

!!Turian Ghost
Ghost infiltrators are a part of the turian's lethal 26th Armiger Legion, a respected and feared frontline assault squad. On the battlefield, a Ghost uses propulsion packs and advanced stealth technology to launch lightning-quick airstrikes on unsuspecting foes. Included as part of the Retaliation DLC.
----
* HealThyself
* LightningBruiser: The ghost is considered one of the best classes due to high power (their cloak has a unique boost to assault rifles, and boosts their chain-stunning overload, while as a Turian he gets the recoil bonus), durability (from Turian health and stimpacks) and agility (thanks to their jetpack). Add a Harrier assault rifle for maximum carnage.
* ShockAndAwe: Overload.
** ChainLightning: Overload can be specialized as "Chain Overload".

!!Asari Huntress
Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield. Included as part of the Retaliation DLC.
----
* EnergyBall: Warp
** HomingProjectile: Warp can turn slightly to hit targets.
* GradualGrinder: The use of Dark Channel and Warp. With big boosts to biotic damage from cloak and gear you can remove the "gradual" part.
* NonIndicativeName: Infiltrators are usually a tech/combat class, but the Huntress packs two biotic powers in addition to a variant of Tactical Cloak that boosts power not weapon damage. Because of this, you're better off levelling up biotic powers instead of weapon damage like the others.

!!Drell Assassin
Though drell may lack the rugged durability of other races, they are lightning fast and deadly accurate. Drell are to be feared on the battlefield. Included as part of the Retaliation DLC.
----
* HomingProjectile[=/=]TrickBomb: Their Homing Grenade.
* LandMineGoesClick: Averted with the Recon Mine.
%%* ProfessionalKiller
* SuspiciouslySimilarSubstitute: Of Thane, only with tech powers instead of biotics.
* TrapMaster: Recon Mine, which can inflict a powerful debuff over a wide area and be detonated for a huge explosion.

!!Alliance Infiltration Unit
The Alliance Infiltration Unit is modeled on the Cerberus synthetic Eva that Commander Shepard's team discovered on Mars. Quantum blue-box AIs are considered illegal by the Council, but the Alliance has secured a special allowance to deploy the infiltration unit in this time of need.

Alliance Infiltration Units favor shotguns and are designed for close-quarters combat. They are durable and able to self-repair when downed. Included as part of the Reckoning DLC.
----
* AnIcePerson: Second character to have Snap Freeze.
* BackFromTheDead: Has a power that allows it to self-revive within 15 seconds.
** FlyingBrick: Said power also restores shields over time, which, combined with her acrobatics, makes her one.
* DepartmentOfRedundancyDepartment: Her full name reads Alliance ''Infiltration'' Unit ''Infiltrator''.
* DistaffCounterpart: To the Turian Ghost; both are Infiltrators that excel in the three fields of damage, staying power and mobility.
* GodzillaThreshold: Their creation and unleashing on the battlefield is due to the Citadel Council allowing the Alliance to do so due to the stakes. Otherwise this would be very illegal.
* KillItWithIce: Snap Freeze. Her Omni-Blade is also Cryo-based.
* LightningBruiser: Despite her fleetness of foot, sleek feminine lines, and graceful light melee, the AIU's heavy melee is a brutal uppercut that sends mooks skyward.
* RobotGirl: [[CaptainObvious Obviously]]. [[JustifiedTrope Justified]] by the model she was based off of being used for infiltration among humans (hence the name ''Infiltration Unit'') minus the artificial skin.
* SheFu: Has moves that would make a N7 Shadow gaze in awe. It is as though her limbs were made of springs. Though given [[RobotGirl who she is]], that analogy could be close to literal.
* ShotgunsAreJustBetter: Her Tactical Cloak can be evolved to give bonus damage to shotguns.
* StealthPun: The Alliance Infiltration Unit is a Synthetic. ''The A.I. Unit'' is a Synthetic.
* SuspiciouslySimilarSubstitute: Of EDI's combat platform. Comes with being explicitly designed based on it. However, unlike [=EDI=], the [=AIU=] favors [[ShotgunsAreJustBetter Shotguns]].

[[/folder]]

[[folder: The Vanguards]]
!!General Vanguards
Feared frontline opponents, Vanguards favor a [[FoeTossingCharge biotic]] [[FlashStep charge]] that immediately brings them in contact with opposing forces with a devastating effect. Vanguard, meaning 'First-in' or 'First Attack' are vicious Brawlers and stop at nothing to tear enemies apart with their favoured [[ShortRangeShotgun Shotgun]] [[MagicKnight or]] [[MagicFromTechnology Biotic abilities]], Vanguards are a force to be reckoned with.
----
* DeathOrGloryAttack: Built around these.
* FlashStep[=/=]FoeTossingCharge: Biotic Charge is a mixture of these two.
* LeeroyJenkins - Can quickly become this thanks to their Biotic Charge.
** Reliance on Charge is especially risky when not hosting, which tends to add a delay before activation.
* LightningBruiser: Made to be quick hitters, for "high risk, high reward" play.
** However their preference for close-combat and increasing enemy health makes them more of a FragileSpeedster or MasterOfNone on higher difficulties.
* MagicKnight: Good with guns and biotics.

!!Human Vanguard
Human vanguards are feared frontline opponents that can charge across the battlefield, surprising enemies before devastating them in hand-to-hand combat.
----
* DifficultButAwesome: On lower difficulties they are very powerful but still quick to die in the event of mistakes. This ceases to be the case on higher difficulties where their damage output isn't enough to justify the difficulty of survival.
* ElementalPunch: The heavy melee is a biotic punch.
* GroundPound: Their Nova attack.
** CastFromHitPoints: Nova drains their barriers.
%%** ShockwaveStomp
* InvulnerableAttack: Abuse of these is pretty much essential on higher difficulties; as well as Charge, Nova grants it, so a quick cooldown time (only needed for Charge) can make him quite difficult to finish off due to him being permanently doing one or the other.

!!Asari Vanguard
Asari vanguards use hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield. Their biotic dash ability allows them to charge an opponent, inflict damage, and then quickly get out of harm's way.
----
* GoodCounterpart[=/=]SuspiciouslySimilarSubstitute: For Tela Vasir.
* GravityMaster[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Lift Grenade.
* TimeStandsStill: Stasis.

!!Drell Vanguard
Though drell may lack the rugged durability of other races, they are lightning fast and deadly accurate. Drell are to be feared on the battlefield.
----
* GlassCannon: Among Vanguards. He is the fastest, the less durable, and packs the highest power (thanks to his racial bonuses and obscenely powerful grenades). He is basically a Vanguard turned UpToEleven.
* MindOverMatter: Has access to Pull.
** HomingProjectile: Pull can arc towards targets.
* RecursiveAmmo[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Cluster Grenade.

!!Krogan Battlemaster
Armored like a tank--and as slow as one--an angry Krogan has more going for it than the species' infamous belligerence. It should come as no surprise that a Krogan dishes out as much punishment as they're able to take on the battlefield. Included as part of the Resurgence DLC.
----
* BarrierWarrior: Downplayed, but they have access to Barrier.
* TheFaceless: The mask covers the face.
* HomingProjectile: Carnage can track a target a little.
** LudicrousGibs: Via Carnage.
* ImmuneToFlinching: They are the first class to have this inherently, though not against everything. The only other regular-sized class to have this (the N7 Destroyer Soldier), requires Devastator Mode to be active.
** Note they aren't immune to instant-kills. Players using this class to solo prefer fighting Geth who can't one-shot-kill.
* LightningBruiser: Has the second-highest Barriers/Health (only the Krogan Shaman Adept can match though the Geth Juggernaut can exceed this), can be a lethal melee fighter, and has access to Biotic Charge, which allows them to dart across the battlefield (adding temporary damage reduction and, if upgraded right, can instantly restore their barriers to 100%).
** [[Music/MiracleOfSound In other words, this character can both fight like a krogan]] ''[[Music/MiracleOfSound and]]'' [[Music/MiracleOfSound run like a leopard.]] [[http://www.youtube.com/watch?v=HiRDJLcYua0 Sadly, he will still never be better than Commander Shepard.]]
** More of a StoneWall on higher difficulties once Charge and melee no longer do as much damage, but still effective.
* SuspiciouslySimilarSubstitute: of Wrex.

!!Phoenix (Ex-Cerberus) Vanguard
A result of the Illusive Man's early experiments in enhanced human physiology, Project Phoenix subjects are highly skilled combat and biotic specialists. When the Illusive Man turned to indoctrination in order to ensure the loyalty of his troops, many Phoenix operatives defected and joined the Alliance in order to stop the Reapers.

Phoenix operatives are highly skilled combat and biotic specialists. Their ability to manipulate Cerberus lash and stasis technology, backed up by their powerful skills, make them invaluable assets on the battlefield. Included as part of the Rebellion DLC.
----
* GoodCounterpart: To the Dragoons.
* HomingProjectile: Lash can arc in mid-air.
* StaticStunGun: Has a shock baton.
* WhipItGood: Use the biotic whips of Project Phoenix.

!!N7 Slayer
Slayers use implants to dramatically improve mobility. Their dizzying sword attacks can hit multiple opponents, and the Slayer's ability to slip fire makes them hard to pin down on the battlefield. Included as part of the Earth DLC.
----
* AwesomeYetImpractical: Even though he has a sword, he really isn't the most effective melee fighter.
* FlashStep: Mixed with SheFu for the acrobatic teleport dodge.
* GoodCounterpart: To Kai Leng.
* HeroesPreferSwords
** OffWithHisHead: If the attack with the sword is fatal.
** SwordBeam: Biotic Slash is a form of this.
* LagCancel: The Biotic Slash ability can be canceled at any time during the entire animation into other actions, such as a dash or melee attack. Due to having both huge startup and recovery times, this is useful for getting the hell out of dodge in a tight situation or piling on the hurt after the SwordBeam is released.
* {{Ninja}}: Though less so than the Shadow.
* PowerPalms: The Phase Disruptor ability.
** CastFromHitPoints: Drains their barriers.
* SwordAndGun: The sword having been SharpenedToASingleAtom.
* TeleportSpam: His dodge enables him to teleport. He also makes quick "jumps" when using melee.

!!Batarian Brawler
Batarians are large brawlers that use nets and spiked weapons to capture targets...or to bleed them dry on the battlefield. If an opponent gets too close, a batarian enforcer bludgeons them with spiked armor and enforcement gauntlets. Included as part of the Retaliation DLC.
----
* HomingProjectile: Lash can arc in mid-air.
* InstantArmor: Blade Armor
* ShouldersOfDoom: Blade Armor grants Batarians big honking blades.
* VocalDissonance: They sound like a human when they use Biotic Charge.
* WhipItGood: Has the Cerberus Lash of Project Phoenix.

!!Volus Protector
The volus homeworld, Irune, has a high-pressure atmosphere that supports an ammonia-based biochemistry. To survive on other planets, the volus must wear pressure suits and breathers or, when facing combat, specially sealed armor. Included as part of the Retaliation DLC.
----
* EnergyBall: Biotic Orbs.
** HomingProjectile: Biotic Orbs can turn mid-air to hit enemies.
* JokeCharacter: It's rather silly to see them Charge around the battlefield...
** LethalJokeCharacter: ...yet he is THE best character of the game when it comes to Shield recovery (with the combination of Shield Boost and Biotic Charge), making him far more durable than less goofy characters.
* PintSizedPowerhouse: As a Volus acting as a [[LightningBruiser Vanguard]].
* UselessUsefulSkill: Biotic Charge loses some of it's lustre when the Protector has Shield Boost, which restores more shields, reduces damage and is ''a lot'' safer to use.

!!Cabal Vanguard
Turian biotics are isolated from regular infantry in elite units called Cabals, whose proud dictum is, "the intangible is unstoppable." Since turian biotics are relatively rare, Cabals become small, tight-knit teams of fearsome biotic warriors that are trained to handle the deadliest infiltration missions.

Cabal training makes these deadly turians both biotically and technically proficient. Cabals equip their members with venom-infused gauntlets that are fatal to any enemy foolish enough to get within range. Included as part of the Reckoning DLC.
----
* CastFromHitPoints: Her dodge and heavy melee drains her barriers.
* DifficultButAwesome: No Biotic Charge means no "free" Shield reloading, making her a very unusual Vanguard. A bad dodge or an untimely Poison Strike and you can easily find yourself surrounded by enemies. However, as soon as you master her Biotic Focus and learn about the best teleportation spots on all the maps, you will feel like you are controlling [[{{Franchise/XMen}} Nightcrawler]].
* FlechetteStorm: Nightshade Blades.
* GradualGrinder: Her poison attacks, of which she can easily hit multiple targets. Understandably, she tends to rack up a lot of assists.
* HealThyself: Biotic Focus can be specced up that way, along with providing a short invulnerability. Which makes her the only non-Volus character able to heal itself with a power that does not count as a grenade.
* HitAndRunTactics: Her attacks tend to do only little damage immediately, with more DamageOverTime, and she has a lot of mobility-enhancing ability, one of which makes her briefly invincible while in use. She is otherwise (relatively) delicate. As a result, she tends to be good at charging in, hitting a bunch of enemies fast, then quickly escaping before the enemies can regroup and overwhelm her, only to have them die later from her poison.
* IntangibleMan: Or Woman, anyway. Her Poison Strike and dodge can phase through walls.
* MechanicallyUnusualClass: She is the only Vanguard in the game to ''not'' have Biotic Charge. In its place, she has Poison Strike, which has some similarities to it, but with its own mechanical distinctions that require a different play style. For example, she his multiple targets in a line instead of just around the point of impact, she is invulnerable during the maneuver but it does not recharge her barrier, and it cannot target specific enemies which makes aiming the ability more challenging.
* OffWithHisHead: Can result in this if her melee attack is fatal.
* PoisonousPerson: Has multiple poison-based moves, including PoisonedWeapons.
* SuspiciouslySimilarSubstitute: Of Nyreen from the Omega DLC. Comes with being from the same group.
* TechnicolorToxin: Green.
* TeleportSpam: Her dodge enables her to teleport. So does her heavy melee with, whenever possible, added InTheBack effect
* WolverineClaws: Poisonous ones on their Venom Gauntlets.

[[/folder]]

[[folder: The Sentinels]]
!!General Sentinels
[[JackOfAllStats Master of nothing but proficient in everything]], Sentinels often end up the one everyone relies on to draw enemy fire. They have a variety of tools in their arsenal, covering both biotics and tech. Sentinels are also resilient--most have [[InstantArmor a form of upgraded armor to provide extra damage protection]].
----
* DualWielding: The typical heavy melee is two omni-blades slashed in a cross pattern at the neck.
* InstantArmor: The Tech Armor for almost everyone, Blade Armor for the batarian.
* JackOfAllStats: Make use of both tech abilities and biotics.
%%* MindOverMatter

!!Human Sentinel
Master of nothing but proficient in everything, human sentinels are often relied upon to draw fire on the battlefield. Sentinels relish their opponents' look of surprise when they realize they were focusing on the wrong enemy all along.
----
* BlownAcrossTheRoom: The whole point of Throw. Not quite as effective against hardened targets, though.
* BoringYetPractical: With Warp and Throw, they are able to set off Biotic Explosions on any enemy at any time. This arguably puts them up there as one of the better biotic characters in the game, and they are more than capable of handling Reapers on Gold Difficulty.
** Their tech armour also makes them more durable, making them a good choice for new players.
* EnergyBall: Warp.
** HomingProjectile: Throw and Warp can turn slightly to hit targets.
* HavingABlast: They can spam biotic explosions endlessly.
* JackOfAllStats: Among biotic explosions specialists. They can either be played offensively or defensively. However, some other characters will outmatch them - Asari Valkyries are more durable thanks to the Shield drain of Annihilation Field, and Asari Adepts have Stasis which is much more useful in offensive builds.
* OvershadowedByAwesome: Asari adepts also get Throw and Warp, along with stronger bonuses to power damage, and their third power (Stasis) has a much better synergy with the aforementioned two than Tech Armor has.
* PunchedAcrossTheRoom: Throw does that to unprotected targets, ''especially'' if combined with a biotic explosion.
* TheLastOfTheseIsNotLikeTheOthers: Sentinels are usually known for carrying both biotic and tech offensive powers (see the Turian Sentinel below to get a good idea). The Human Sentinel has no offensive tech power, and two biotic ones.
** Though if the Citadel DLC is to be believed, Tech Armor is very much an offensive Tech power.
* SuspiciouslySimilarSubstitute: of Kaiden when he wears a helmet.

!!Turian Sentinel
Turians receive the best military training in the galaxy. Their proficiency with a wide range of weapons, as well as their unmatched focus and determination, make up for their lack of speed and agility. They are a redoubtable ally on any battlefield.
----
* EnergyBall: Warp.
** HomingProjectile: Warp can turn slightly to hit targets.
* JackOfAllStats: Has Overload and Warp for stripping enemy defenses, debuffing them, and paralyzing them, can set off tech and biotic explosions (though they require assistance from other players for the latter), has good shields/damage reduction, and receives inherent bonuses with all weapons, like all turians. His class talent makes his weapon skills even more potent.
* ShockAndAwe: Overload.
** ChainLightning: Overload can be specialized as "Chain Overload".

!!Krogan Sentinel
Armored like a tank--and as slow as one--an angry krogan has more going for it than the species' infamous belligerence. It should come as no surprise that a krogan dishes out as much punishment as they're able to take on the battlefield.
----
%%* BoisterousBruiser
* GravityMaster[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Lift Grenade.
* HomingProjectile: Incinerate can arc in mid-air.
%%** KillItWithFire
* MightyGlacier: Most durable character in the starting roster. Most builds forgo Incinerate in favor of high damage reduction from Tech Armor and maximum shields.

!!Batarian Sentinel
Batarians are large brawlers that use nets and spiked weapons to capture targets...or to bleed them dry on the battlefield. If an opponent gets too close, a batarian enforcer bludgeons them with spiked armor and enforcement gauntlets. Included as part of the Resurgence DLC.
----
* InescapableNet: Submission Net is an electrified version.
* GoodBadBugs: The "Hate Slide". If you toss an enemy away with Shockwave and quickly use a heavy melee, you can slide on twenty meters or so before using your PowerFist.
** HomingProjectile: Submission Net can curve in mid-air to hit a target.
* ShouldersOfDoom: Blade Armor grants Batarians big honking blades. Arguably SpikesOfVillainy considering that the Batarians were mostly antagonists up until that point.

!!Vorcha Sentinel
A vorcha's resilience and malleable DNA allow them to evolve and adapt to any situation, making them formidable opponents on the battlefield. Their lightning-quick pounce is a direct result of their societally ingrained bloodlust. Included as part of the Rebellion DLC.
----
* ArmCannon: Of the flamethrower variety.
** FireBreathingWeapon: Arm-mounted Flamer flamethrowers.
* RecursiveAmmo[=/=]ThrowDownTheBomblet[=/=]TrickBomb: Cluster Grenades.

!!N7 Paladin
The Paladin carries a powerful omni-shield onto the battlefield to block enemy fire. The Paladin also uses the shield as a heavy-melee weapon that, when modified with incendiary or cryo upgrades, creates a devastating combination attack. Included as part of the Earth DLC.
----
* CombinationAttack: Snap Freeze and Incinerate can be used to set off a cryo explosion on any enemy.
* ElementalPowers: Of the tech variety. Only character in-game that can prime for cryo/fire explosions and tech bursts. Bring some friends with detonation powers, and you can chain combos for days.
* GoodCounterpart: Roughly of the Cerberus Guardian.
* HomingProjectile: Incinerate can arc in mid-air.
* KillItWithFire: Uses Incinerate as one of his main abilities, and can upgrade his shield to a "Fire Shield".
* KillItWithIce: Uses Snap Freeze as one of his main abilities, and can upgrade his shield to a "Cryo Shield".
* LifeDrain: Sort of, in that Energy Drain drains out shields and barriers (unless used on synthetic enemies).
* LuckilyMyShieldWillProtectMe: Of the Omni-Shield variety.
%%** ShieldBash
* OneSteveLimit: The N7 Paladin Sentinel should not be confused with the M-77 Paladin heavy pistol. You can also equip your Paladin with a Paladin.

!!Asari Valkyrie
Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield. Included as part of the Retaliation DLC.
----
* EnergyBall: Warp.
** HomingProjectile: Warp can turn slightly to hit targets.
* FullContactMagic: They do most damage by getting close to enemies, priming them with annihilation field then using Warp to detonate a biotic explosion.
* MightyGlacier: Among the biotic explosion specialists, at least. The combination of Tech Armor and of the shield drain of Annihilation Field can turn the Valkyrie into a surprisingly durable character, albeit with a much slower rate of detonation.
** Among Asari characters, only the Justicar is able to compete with her when it comes to durability. They tend to be more efficient against different targets : the Valkyrie shines against Geth (who all have shields to be drained, but against whom Reave does not provide defensive bonuses), while the Justicar, for opposite reasons, is a monster against Reapers (no Shields, but Reave bonus).
* OneSteveLimit: Averted. There is also an N7 Valkyrie assault rifle, though the character can, if the player chooses, equip the weapon.
* SphereOfDestruction: Annihilation Field.
* {{Valkyries}}: Evokes these with the name, at least.

!!Volus Mercenary
The volus homeworld, Irune, has a high-pressure atmosphere that supports an ammonia-based biochemistry. To survive on other planets, the volus must wear pressure suits and breathers or, when facing combat, specially sealed armor. Included as part of the Retaliation DLC.
----
* AnAdventurerIsYou: Both a ''Minion master'' and a ''Healer''
* AttackDrone: Combat Drone.
** ActionBomb: Can be specced to explode upon being destroyed.
* DopplegangerSpin: Decoy.
%%* DroneDeployer
* HiredGuns: Presumably, hence the name.

!!Krogan Warlord
Krogan Warlords have earned the dubious distinction of being the elder statesmen of the species. They hold little regard for the honor that other races often display in combat, resorting to hostage-taking and genocide when victory is at stake. Warlords lug battle hammers onto the field to make quick and brutal work of enemies foolish enough to stick around, and their maturity gives them unsurpassed regenerative capabilities, making them extremely difficult to kill when enraged. Included as part of the Reckoning DLC.
----
* AwesomeButImpractical: A close-quarters-only character that is unable to dodge and is slow like a snail if he is not running: he is '''extremely''' vulnerable to [[OneHitKill sync-kills]], especially coming from fast enemies, like Phantoms. This is why many players consider him unfit for Platinum games, where there ''always'' will be sync-killing enemies, whether it is Phantoms, Praetorians, Brutes or Banshees (and being unable to take cover does not help).
** That said he might be the absolute best Geth killer in the game since they depend purely on guns which lets the Warlord run rampant in Gold or under. Even Reapers have troubles due to the Banshees' instant kill being predictable compared to others.
* DropTheHammer: Wields a krogan hammer in battle.
* {{Expy}}: For a Franchise/{{Halo}} [[BossInMookClothing Brute Chieftain]].
* TheFaceless: Wears a head concealing helmet.
* LargeAndInCharge: A krogan leader, and is noticeably bigger than other krogans.
* MightyGlacier: Semi-averted. Like the Geth Juggernaut, his walking speed is significantly lower than any other character in multiplayer and lacks the ability to dodge or take cover, but he is able to sprint. That said, a good hit with his hammer will launch an enemy halfway across the map, and he has more health and barriers than anyone else except the Juggernaut. Couple this with the damage reduction his frenzy ability and Tech Armor provide, and improved health regeneration while in said frenzy, and the best the enemy can do is pray they can drown him in a sea of heavy ordnance before he gets close enough to start making use of that giant hammer he lugs around.
* [[NeverBringAGunToAKnifeFight Never Bring a Gun to a Hammer Fight]]: Builds vary between focusing on Biotic/Electric Hammer and tankiness versus melee damage, but a Warlord's sidearm is always his (shot)gun, usually maxed out for melee damage.
* NoSell: He is just as vulnerable to [[OneHitKill instant death moves]] as other characters ([[ImplacableMan aside from the Geth Juggernaut]])), but he is completely immune to getting grappled by Husks and Abominations.
* RegeneratingShieldStaticHealth: Subverted. Like the vorcha his health will recover as well as his shields.
* ShockAndAwe: When specced with Electrical Hammer.
* TakeCover: Averted.

[[/folder]]