This is the list of playable character classes and notable [=NPCs=] from ''VideoGame/MapleStory''. This article contains tropes related to the storyline, skills and, in the case of characters with unique backstories, their personality as per WordOfGod, so '''beware of unmarked spoilers and proceed with caution, especially around the Legends section'''.

For those adding to character classes with a backstory, please keep using the same gender identification that is used in the '''majority''' of their promotional/NPC appearances. This means:
* '''Male''' for the Cannoneer, Hayato, Evan, Phantom, Luminous, [=EunWol=], Mihile, Xenon, the Demon[[note]]By extension, Mastema under the NPC section should be '''female''' because of this[[/note]] and Kaiser; and
* '''Female''' for Mercedes, Jett, Kanna, Beast Tamer and Angelic Buster.
* '''Neutral''' for Aran, as Nexon of Korea has stated that Aran's gender is simply "Aran" and the player is given the choice to determine Aran's "canon" gender.

While we are aware that both genders are playable for almost all classes, sticking to the same gender for each character across this entire article will enhance its readability.


[[folder: Adventurer Player Classes]]
The characters of the '''Adventurer'''[[note]]known as Explorer in GMS[[/note]] classes start the game as a Beginner. These were the first classes in the game, and are thus the most basic in terms of skills. Their overall role in the plot is just as simple. Adventurers basically wander the world looking for glory, running across dangerous monsters that the Black Wings are responsible for in some way.

After becoming one of the five Adventurer classes, the player character is expected to [[LevelGrinding level up]] [[PrestigeClass and advance]] to the second job of that class at Level 30, where they will permanently choose which weapon path to take. The player character advances to the third job at Level 60, and fourth job at Level 100.[[note]]The job advancement levels used to be 30, 70, and 120 and were lowered during the Tempest update.[[/note]] The maximum level of any Adventurer character is currently 250.

The ''RED'' update gives Explorers a plotline.

* WhereItAllBegan: The Explorer plotline starts and concludes at Maple Island.
* ChekhovsGun: The Maple Leaf used as a bookmark in the Explorer Book [[spoiler: becomes the Seal Stone of Maple Island]]
* DoomedHometown: [[spoiler: When the Explorer inadvertently releases the Black Mage, he attacks Maple Island.]]
* FiveManBand: The RED Explorer plot puts the player into one of these. Their jobs will change based on the player's job so that they always consist of the 5 jobs.
* FunWithAcronyms: Including you, the main group of friends; '''S'''ugar, '''T'''ess, '''O'''live, '''R'''ondo and '''Y'''ou spell "STORY".
* NiceJobBreakingItHero: [[spoiler: Upon discovering the seal on the Black Mage is weakening, the Explorer attempts to fix it, but he escapes instead.]]
* WhamEpisode: [[spoiler: The Black Mage finally explicitly breaks free of his seal in the Explorer plot.]]


->"Warriors are in many ways the physically toughest class. They will usually be found at the front of the party taking damage and bringing their powerful weapons to bear against monsters in one-on-one combat. Warriors are also able to use much of the weaponry in the game and depending upon which career path they choose to pursue, they'll be able to specialize and get really powerful with certain kinds of weapons."
---> '''- Acorn Story: Playing a Warrior'''

The bread and butter of melee characters, the Warrior deals up close damage while drawing the attention away from the other ranged classes. Warriors can take various paths at job advancement, becoming a Fighter, Page, or Spearman, changing their role in the party to some degree.

Note: Please only place tropes here that apply to the Warrior class as a whole. Tropes specific to certain job advancements can go under that advancement's section.

Tropes associated with all Warrior Classes:
* BraidsBeadsAndBuckskins: Their first and second job advancements come from a Native American desert tribe.
* DeathMountain: Their job advancement city.
* DoubleJump: War Leap
* HeroesPreferSwords: Or at least most do until job advancement. This is due to the damage formulas for swords being more balanced then other weapons.
* MightyGlacier: And HOW. They're basically the exact opposite of [[SquishyWizard Magicians]].
* StatusBuffDispel: Can remove [[StatusBuff enemy buffs]] and temporarily prevent them from casting new ones through [[AntiMagic Magic Crash]]

->"Fighters are a very balanced class, capable of doing good damage in the first 2 jobs and then players will see more dramatic improvement as a 3rd job Crusader with Combo Attack finishing moves Coma and Panic and then by fourth job as a Hero, players see a decent boost in damage when using Advanced Combo Attack."
---> '''- Basil Market entry about Fighters'''

Tropes associated with Fighters, Crusaders, and Heroes:
* AnAxeToGrind / HeroesPreferSwords
* AwesomeButImpractical: Spending combo orbs on special combo moves is usually considered impractical compared to simply keeping the combo orbs for their stat buffs and using basic moves instead.
* BoringButPractical: Compared to other classes, their attack patterns are very basic.
* ChargedAttack: Their signature passive, Combo Attack, features the collect style, collecting orbs to increase damage or to expend them later on specific attacks.
* CombatPragmatist: Chance Attack is a passive that increases damage done to stunned, blinded, and frozen enemies
* CounterAttack: Rage reflects damage taken back to monsters
* HealingFactor: Self-Recovery
* MakeMeWannaShout: Shout
* MightyGlacier: Though it doesn't have the defensive buffs of a Paladin or the extra HP and draining of a Dark Knight, it's still a warrior and has high HP coupled with high physical defense.
* TemporaryBlindness: Panic can inflict this

!!Pages/White Knights/Paladins
->"Pages have traditionally been one of the least popular classes due to their relatively lackluster skills in 3rd job. However, as a fourth job Paladin, players can use the Heaven's Hammer skill which does an epic 199,999 damage. Few jobs can attack with this amount of force, but the amount of patience required to attain this level of skill is great and most people are not able to stick it out. Being a less popular job has its advantages. Blunt Weapon Pages benefit from some of the lowest weapon and scroll prices, making it a very cost-effective path to take."
---> '''- Basil Market entry about Pages'''

Tropes associated with Pages, White Knights, and Paladins:
* CarryABigStick / HeroesPreferSwords
* ChargedAttack: Their Signature Passive, Elemental Charge, Increases their damage and defense when they use charge skills of different elements in quick succession. If Blast is used when fully charged they gain a strong offense buff
* DropTheHammer: Heaven's Hammer strikes the ground with a massive hammer, reducing the health of all nearby non-boss enemies to 1.
* ElementalPowers: Gains skills to attack with FireIceLightning [[PlayingWithFire as]] [[AnIcePerson Pages]] and [[ShockAndAwe White Knights]], and Paladins get the ability to attack with [[LightTheWay Holy]], and they benefit from using all elements, as quickly switching between elemental attacks gives them a buff that increases their damage, as well as inflicting a debuff on enemies that make them take more damage from the next element.
* HealThyself: HP Recovery allows them recover a certain percentage of their health. The amount healed decreases if you in quick succession.
* IShallTauntYou: can threaten enemies to make them attack with less strength.
* LuckilyMyShieldWillProtectMe: They gain Shield Mastery, improving their defence and chance to block greatly when using a shield.
* MagikarpPower: As it says in the description, most players don't have the patience to stick it out for a Paladin and Heaven's Hammer.
* NecessaryDrawback: Parashock Guard reduces the Paladin's guard chance and defense but increases damage of the paladin and guard chance of party members while reducing the damage party members take.
* StoneWall: Tied for the highest defense out of all characters and has very good magical defenses too. CherryTapping seems to be the only way to kill a Paladin.
* ThePaladin

!!Spearmen/Berserker/Dark Knight
!!!Berserkers were formerly [[InstantAwesomeJustAddDragons Dragon Knights]].
->"Spearmen are essential during Boss runs for their Hyper Body skill which increases Max HP and MP by 60% for all party members. Without this skill many jobs would die in a single hit. Even in later jobs Dark Knights are able to do great damage with skills such as Spear Crusher and Berserk. Spearmen start out as a great job and get their main attacks early on, but by fourth job many players become disappointed by the fact that their skills are mainly buffs and not new attacks."
---> '''- Basil Market entry about Spearmen'''

Tropes associated with Spearmen, Berserkers, and Dark Knights:
* TheBerserker
* BlackKnight: Well, ''Dark'' Knight...
* BladeOnAStick
* CastingAShadow: Their attacks are all dark themed
* CastFromHitpoints
* CounterAttack: Revenge of the Evil Eye allows your Evil Eye to counterattack any enemy that hits you.
* DarkIsNotEvil
* DeathFromAbove: Gungnir's Descent drops a legendary spear on an enemy
* DevourTheDragon: Sacrifice consumes the Evil Eye to temporarily boost damage and remove the cooldown of Gungnir's Descent
* {{Familiar}}: Their Signature Passive, [[FacelessEye Evil Eye]]
* ImpaledWithExtremePrejudice: Dark Impale repeatedly stabs multiple monsters in quick succession.
* LifeDrain: Lord of Darkness passively provides this
* LivingOnBorrowedTime: Post-RED patch, their 4th job skill [[ComebackMechanic Final Pact]] can allow them do this, and even give them a full resurrection if they can attack enough in time.
** InjuredVulnerability: A variant of, Final Pact also provides them with bonus speed and damage if their health is above a certain thresh hold
* NonIndicativeName: Spearman can also use polearms.
* SpinAttack: [=LaMancha=] Spear


->"In terms of sheer power, almost no other class can compare to the Magician. Unlike many of the other classes in MapleStory, Magicians prefer to attack monsters and defend themselves using magic rather than weapons and armor. While they have the ability to attack with a staff or a wand to defend themselves, their physical frailty makes this a poor choice for most magicians. Depending on how they choose to advance their class, Magician characters may become damage dealing Wizards who use fire and poison, crowd-controlling Wizards that use ice and lightning, or even Clerics that can use their magical abilities to heal themselves and others!."
---> '''- Acorn Story: Playing a Magician'''

MapleStory's main magic using class. These masters of magic use large amounts of MP to attack their opponents from afar. At job advancement they can take on different roles, Clerics, who focus on healing and support, Ice/Lightning Wizards, who freeze large groups of enemies, or Fire/Poison Wizards, who specialize in damage over time.

Note: Please only place tropes here that apply to the Magician class as a whole. Tropes specific to certain job advancements can go under that advancement's section.

Tropes associated with all Magician Classes:
* ElementalPowers
* {{Familiar}}: F/P mages get Ifrit, I/L mages get Elquines, and Bishops get Bahamut.
* TheLostWoods: Their job advancement city.
* ManaDrain: MP Eater is pretty much the only way to slowly save on MP potions.
* ManaShield: Probably their common & most important skill. Forgetting to use it will be the most common reason why magic classes die, usually in one or two hits. ''With'' the shield on, and while chugging potions, they become [[SuperToughness nearly impossible to kill]].
** They're even harder to kill when a Magician combines their [[ManaShield Magic Guard]] with a familiar that restores MP (such as Jr. Boogie 1).
* SquishyWizard
** Subverted. At first they appear as this, but their Magic Guard skill allows them to absorb astoundingly large amount of damage.
* TeleportSpam: Their method of transportation. Becomes BoringButPractical.

!!Fire/Poison Wizards/Mage/Arch Mage
->"The Wizard (Fire/Poison)'s abilities revolve around the ability to inflict massive damage via fire spells or do damage over time using poison. As might be expected, the Wizard (Fire/Poison) is one of the most powerful damage dealers in the game, though this is balanced out by their physical fragility. Fire magic is also not as effective against fire-based creatures. If the ability to just destroy through massive damage appeals to you, you'll love being a Wizard (Fire/Poison).'''
---> '''- Acorn Story, playing a Magician'''

Tropes associated with Fire/Poison Wizards, Mages, and Arch Mages:
* ColonyDrop: Their ultimate skill, Meteor Shower.
* CombatPragmatist: Burning Magic enables them to deal extra damage to and have their DamageOverTime effects last longer on [[StandardStatusEffects stunned, frozen, paralyzed, or blinded]] enemies
* DamageOverTime: Dedicated specialist. Their Signature Passive, Elemental Drain, increases their total damage based on how many DamageOverTime effects are laid out.
* GlassCannon: Compared to the other two. At least until they get paralyze.
* GradualGrinder
* ManaBurn: Can inflict extra damage this way.
* MysticalPlague: Plague may be pushing it, but monsters can be infected with summoned [[TheVirus Viral Slime]] which deals damage over time, clings to other monsters and spreads.
* PlayingWithFire / PoisonousPerson
* SetTheWorldOnFire: Through Ignite, all fire attacks will leave flames at a target location, which will continue to do damage to enemies caught within them
* StuffBlowingUp: Poison Breath, Explosion, and Myst Eruption.
* StandardStatusEffects: Paralyze and Poison.
* TechnicolorFire: Meggido Flame is a strong blue flame

!!Ice/Lightning Wizards/Mage/Arch Mage
->"Like his fire-based counterpart, the Wizard (Ice/Lightning) wields ice-based spells that do great damage to enemies, though not as much as a Wizard (Fire/Poison). The tradeoff for doing less damage is the ability to use spells which can stun and freeze creatures and can attack large groups of monsters. Ice magic does more damage to creatures made of fire but does less damage against ice-based enemies. "
---> '''- Acorn Story, playing a Magician'''

Tropes associated with Ice/Lightning Wizards, Mages, and Arch Mages:
* ArmorPiercingAttack: Stacking Freeze on enemies allows Ice/Lightning Mages to ignore their defense
* ChainLightning
* CombatPragmatist: Storm Magic enables them to deal extra damage to [[StandardStatusEffects stunned, frozen, or blinded]] enemies and instantly ko low health enemies
* GlassCannon: Just as frail as the F/P types but freezing mean you get hit a lot less.
* HarmlessFreezing: the freezing itself does not kill. It does, though, make an enemy vulnerable to further attacks. Their Signature passive, Freezing Clutch, increases the max [[CriticalHit critical damage]] they do to a target based on how many freeze stacks they have
** [[InvokedTrope Invoked]] with Freezing Breath, where you freeze ''yourself'' while attacking, becoming temporarily invulnerable.
* AnIcePerson / ShockAndAwe
* PersonalRaincloud: Thunder Storm is a weaponized version.
* WeatherManipulation: Their ultimate skill, Blizzard.
* YouWillNotEvadeMe: Can pull monsters with Glacier Chain.

->"Clerics set themselves apart as the only class that can heal and are thus highly desirable for Boss runs. They are very important in training parties as well thanks to their 3rd job Priest skill Holy Symbol which gives a 150% EXP boost to all party members. Clerics and Priests are very useful in parties but may find it difficult in the first 3 jobs to train on their own."
---> '''- Basil Market entry about Clerics'''

Tropes associated with Clerics, Priests, and Bishops:
* BarrierWarrior: Emphasized in RED with several new shielding skills.
* BeamSpam / HolyHandGrenade: Their ultimate skill, Genesis, bombards the area around the caster with ''many'' pillars of light.
* CriticalHitClass: Bishops have the highest ''base'' chance of getting a CriticalHit among all Adventurer classes, at 75%. A Bishop can deliver a critical hit every time if they are wearing equipment and using skills that make up the remaining 25%.
* DamageIncreasingDebuff: Big Bang (even Heal!) have this as a side effect.
* HealingHands: Apart from buff skills that increase the offensive and defensive thresholds of party members, Bishops have Heal and Resurrection, both skills being ExactlyWhatItSaysOnTheTin, which makes them essential in big fights.
* InstantAwesomeJustAddDragons: Summoning their dragon familiar, Bahamut.
* ThePowerOfFriendship: They get stronger if there are more members in the party that they [[StatusBuff buffed]] through their class passive, Blessed Ensemble.
* ReviveKillsZombie: Although the second job skill, Heal, is not the most effective way to do so, it can be used as a weapon against monsters weak to holy damage, such as ghosts and the undead.
* WhiteMage: The Bishop is primarily a support class and the only reason why they are a welcome addition to any party is because of their buffs, not because they can destroy enemies easily. However, their high CriticalHit rate and offensive fourth job skills mean that they are not slouches in combat either.


->"Bowmen are what are called "range fighters" or a "DPS" class. "DPS" stands for "damage per second" and refers to the fact that Bowmen attack from long-range using weaponry that causes a great deal of damage. The trade-off Bowmen make for being able to deal great damage is that they need to be mobile and flexible. That's because they're not armored like Warriors and can't take as much damage before they die. Bowmen use bows and crossbows and can also use light swords axes,and blunt weapons."
---> '''- Acorn Story: Playing a Bowman'''

As the non-magical ranged class of MapleStory, Bowmen specialize in dealing long range damage by raining arrows down upon their foes. Bowmen are probably one of the least popular classes in MapleStory, but one of the more powerful, (and frequently more friendly) classes in the game, especially after the Jump! patch. After job advancement, they can continue on as a Hunter, who uses bows, or a Crossbow Man, who uses [[ExactlyWhatItSaysOnTheTin Crossbows]].

It's worth noting that while they are referred to as Bowmen by various guides, the official site, and several NPC's, the first job advancement is actually know as an Archer. Bowman and Crossbowman refers to what weapon they use, dictating further job advancements.

Note: Please only place tropes here that apply to the Bowman class as a whole. Tropes specific to certain job advancements can go under that advancement's section.

Tropes associated with all Bowmen Classes:
* AnnoyingArrows
* BigBadassBirdOfPrey: The Phoenix for Bow Masters and Frostprey for Marksmen.
* [[BottomlessMagazines Bottomless Quivers]]: They can use [[EnergyBow Soul Arrows]] to attack without consuming arrows. Archery Mastery removes the need to consume arrows
* DoubleJump: Not as useful as the Thieves' version, given that it propels them upwards more than it does forwards and Bowmen's movement speeds are permanently boosted by passive skills.
* ElementalPowers
* GlassCannon: Bowmen have ''serious'' survivability issues at higher levels.
** TheBerserker: They can invoke this even further by reducing their defense (Bowmaster) or avoidability (Marksman) to increase damage.
* GreenHillZone: The area for the first job advancement.
* [[GrapplinghookPistol Grappling-hook arrow]]: Pulls you to the farthest enemy within range.
* [[PistolWhipping Bow Clubbing]]

!!Hunters/Rangers/Bow Master
->"The path of the Hunter is the path of elegant violence. You are fast and agile, able to dodge monsters as though you rode the wind. This is important as you cannot take much punishment. You are also able to quickly launch your missiles at enemies for tremendous damage, even using Hunter tricks to damage many foes at a time. Let your friends worry about other things -- your job is to kill, and you're very good at your job. "
---> '''- Acorn Story: Playing a Bowman'''

Tropes associated with Hunters, Rangers, and Bow Masters:
* ArmorPiercingAttack: Attacks have a chance to ignore 50% of the enemy's defense.
* BlowYouAway: Gritty Gust
* KillItWithFire: Flame Surge and Phoenix in the 3rd job advancement.
** ArrowsOnFire
* MoreDakka: Hurricane and Arrow Blaster, Covering Fire to a lesser extent
* PlayerGuidedMissile: Arrow Blaster can be moved as its shoots.
** TheTurretMaster: Alternatively, you can set it in one spot and attack normally.
* StuffBlowingUp: Can attach bombs to arrows.
* TrickArrow: Quiver Cartridge, their signature passive, allows them to switch between [[LifeDrain Blood Arrows]], [[DamageOverTime Poison Arrows]], or [[MoreDakka Magic Arrows]]

->"Unlike the Hunter, the Crossbowman is as subtle as a sledgehammer. Your job is to drop the hurt on monsters and equipped with your powerful crossbow, you're more than capable of doing so. Your weakness is that you're not as fast or as agile as the Hunter, but when you can dish out this much punishment, that seems like a good tradeoff."
---> '''- Acorn Story: Playing a Bowman'''

Tropes associated with Crossbowmen, Snipers, and Marksmen:
* ArmorPiercingAttack: Besides having passive defense ignore, they can increase this by attacking from afar.
* BarrierWarrior: A minor version: they can turn their damage into a protective barrier thanks to Aggressive Resistance.
* BoringButPractical: Their late game strategy when it comes to bossing is spamming [[AttackItsWeakPoint Snipe]] until the boss dies, it's not as flashy as other classes but still gets the job done.
* AnIcePerson: Their BigBadassBirdOfPrey, Frostprey
** ColdSniper: [[IncrediblyLamePun Puns]] aside, their playstyle encourages this, especially with their specialized skill, Rangefinder, which does more damage the further an enemy is.
* InescapableNet: Net Toss: has a chance to restrain enemies it hits or slow down bosses.
* InstantAwesomeJustAddDragons: Dragon's Breath.
* MagnetismManipulation: Arrow Illusion creates an illusion of an arrow on the ground which draws in enemies and allows the Marksman to [[CounterAttack reflect damage when hit]]
* OneHitKill: With the Snipe skill as Marksmen, which does around [[ThereIsNoKillLikeOverkill 50,000,000 damage]] to normal {{Mook}}s. Against bosses, it only does massive damage instead.
* OneHitPolyKill: Piercing Shot, their best mobbing skill, gets stronger when it attacks more enemies. High Speed Shot takes this UpToEleven
* ShockAndAwe: Explosive Bolt.


->"Good Thief players understand their class very well and are comfortable moving around a lot. It's not an easy class to play, but when played well, Thieves are tremendous fun and a great asset to an adventuring party. Many Thieves wouldn't play any other class."
---> '''- Acorn Story: Playing a Thief'''

Thieves are probably the most varied class in MapleStory, due to their separation at the very first job advancement. Those who advance to an Assassin will use Lucky Seven, while those hoping to become Bandits will put points into Double Stab. Assassins and Bandits vary right from the start, as opposed to Bowmen, who are pretty similar until the Fourth Job Advancement. From the start, Thieves are a powerful class that excels in defeating their adversaries quickly and quietly.

Like Bowmen/Archers. Their first job is referred to as a Rogue. Most people call them thieves for convenience, or [[RougeAnglesOfSatin to avoid confusion]].

Note: Please only place tropes here that apply to the Thief class as a whole. Tropes specific to certain job advancements can go under that advancement's section.

Tropes associated with all Thief Classes:
* DamageOverTime: Venom and Toxic Venom are passives that make attacks inflict poison by chance.
** PoisonousPerson
* DifficultButAwesome: Their damage output is fantastic, but you need to get used to their limited attacking range and inability to take many hits first.
* DoppelgangerAttack: Shadow Partner.
* DoubleJump: Despite being {{Fragile Speedster}}s, most thieves do not have a very high movement speed or jump, so this First Job skill more than makes up for that by propelling them forwards at a good speed as well as upwards by a significant height.
** PowerCreep: Once a defining characteristic of thieves, this technique is slowly becoming a standard now, with most new job releases since the ''Legends'' update coming with a DoubleJump skill in their first job, and the ''RED'' update giving an equivalent skill to most of the other Adventurer classes. Though Thieves do get a Triple Jump to make up for it.
* FragileSpeedster / GlassCannon: Highest avoidability out of all Adventurer classes, but has substandard HP and defenses. Subverted by Bandits with their Meso Guard skill.
* {{Ninja}}
* OutlawTown[=/=]RedLightDistrict[=/=]TheCityNarrows: Kerning City looks like a LighterAndSofter version as a whole.
* PlayingWithFire/RainOfArrows: Showdown, a fourth job skill. Summons {{Assist Character}}s that fire a rain of fiery arrows hitting every monster on the screen.
* UselessUsefulStealth: While Dark Sight is definitely helpful for navigating maps without getting hit by contact damage, it doesn't protect against actual attacks, which makes it useless against bosses. Even some normal enemies automatically attack you on sight, which is the norm in higher levels.

!!Assassins/Hermits/Dark Lords
->"The path of the assassin is one marked by constant practice to master accuracy. Unlike the bandit, assassins strike from afar with throwing stars and knives. They're very agile, very fast and can attack while they're in the air. They're extremely fragile though, so it's important to be aware of skills that help you escape if you find yourself in close up combat. '''
---> '''- Acorn Story: playing a Thief'''

Tropes associated with Assassins, Hermits, and Night Lords:
* AbnormalAmmo: You can throw oranges, paper planes, wooden tops and icicles. This is not including Cash Shop items.
** BottomlessMagazines: Can consume a small amount of stars to temporarily have unlimited stars with [[EnergyWeapon Shadow Stars]].
* BlowYouAway: Gust Charm, a second job skill, which inexplicably uses two throwing stars to summon a wind charm that knocks enemies back, doing damage.
* [[PistolWhipping Claw Punching]]: Enemies are punched with the claw when they are too close, as opposed to throwing stars at point-blank range. This only applies to basic attacks, however, although it also applied to skills before Big Bang. The punch was also significantly weaker before Big Bang, often doing only 1 HP damage.
* DoppelgangerAttack: While all thieves get Shadow Clone, Night Lords get Shade Splitter, which sends out shadow clones to rain stars down.
* FuumaShuriken: Dark Flare, which reflects damage, Death Star, which rains smaller shurikens surrounding the Night Lord, and Avenger, which [[OneHitPolykill goes through enemies]]. Avenger was arguably one of the most heavily used skills in this class, and its removal during Big Bang was heavily criticized.
* HavingABlast: Another second job skill, Shuriken Burst, throws an exploding knife that damages everything around it on impact.
* IShallTauntYou: Their Showdown skill "taunts" enemies, which makes them give more EXP and increases their item drop rate.
* MoreDakka: Assassin's Mark, their signature passive, marks a target. The next attack that hits the target sends out more throwing stars to attack nearby enemies

!!Bandits/Chief Bandits/Shadowers
->"The path of the bandit is dangerous but rewarding. Rather than striking from afar, the bandit gets up close and personal by using a dagger. Their attacks don't do much damage, but they're so quick, the bandit can often hit a target multiple times before they're even aware of what's going on. As they rise in levels, their new skills work to increase this advantage, focusing on helping the bandit to strike from the shadows ForMassiveDamage."
---> '''- Acorn Story: Playing a Thief'''

Tropes associated with Bandits, Chief Bandits, and Shadowers:
* BackStab: Assassinate works like this in spirit: if it's used while in Dark Sight, it will deal extra damage.
* ChargeAttack: Can accumulate Killing Points with Shadower Instinct, which can be used to power up Assassinate.
* CriticalHitClass: Their signature passive, Critical Growth, increases their critical hit rate between every interval and attack, resetting after attacking when capped at 100%
* DeathOfAThousandCuts / SpamAttack
* ManaShield: Except it uses money.
* KnifeNut
* LuckilyMyShieldWillProtectMe: Although their Shield Mastery isn't as potent as a Paladin's.
** InNameOnly: The Khanjar thief "shields" are actually daggers.
* SmokeOut:Smoke Screen can be used as a barrier, pretty much, but it can also be used rebuff or heal.
* StuffBlowingUp: Bandits can turn money into bombs. [[RuleOfCool Don't ask how that works]].
* VideoGameStealing

!!Dual Blades

->"There is a secret war raging in the heart of Kerning City. Lady Syl, Dark Lord’s former flame and the daughter of his great mentor, wages a silent war against the Dark Lord and his Thieves from an unknown location simply known as the ‘Secret Garden.’ Dual Blades have fast, slashing, stabbing, and assassination skills, similar to the traditional Thief class. They also have unique skills such as Mirror Image and Final Cut!"
---> '''- Acorn Story: Playing a Thief'''

Wondering why they get their picture up here unlike the other Job Advancements? Well, Dual Blades are a [[SpecialSnowflakeSyndrome special]] Adventurer class that has their own little backstory, a more diverse set of skills, more power, all the individual things that made the first Thief classes good, and were generally considered to be a GameBreaker.

Tropes associated with Dual Blades, Blade Recruits, Blade Acolytes, Blade Specialists, Blade Lords, and Blade Masters:
* BribingYourWayToVictory: To realise the full potential of a Dual Blade, real money must be shelled out to pay for Skill Books.
** As of Red one may simply buy the Skill Books using ingame currency.
* CastFromHitPoints: Final Cut
* ChainPain: Chains of Hell
* {{Combos}}: Many of their skills can be linked with one another
* DeathOfAThousandCuts / SpamAttack: Like their bandit brethren.
* DualWielding: The Dual Blade's primary weapon is a dagger. The secondary weapon is a katara, which is [[CallARabbitASmeerp also a dagger but not considered as one in the game]].
* LifeDrain: A passive of theirs
* TemporaryBlindness: Invoked with [[TrickBomb Flashbang]]


->"The Pirate is one of the most interesting classes in MapleStory. Depending on how the player chooses to advance them, Pirates can become Brawlers, powerful melee fighters that do great damage to monsters when in close. They may also choose to become Gunslingers and become ranged attackers. The interesting aspect of both types of Pirates is that they have a wide variety of attacks and abilities. As a result, it takes some effort to play a pirate well, but you can never be bored while being one!"
---> '''- Acorn Story: Playing a Pirate'''

Meet the Thief Mk. II. Pirates were released several years after the original four adventurer classes, and as such, many players made a Pirate when they first came out, this holds true whenever a new class is released and has become for Nexon a sort of a BandwagonTechnique, getting new players to play whenever a new class comes out. Like Thieves, when Pirates reach the job advancement, they can take on a ranged or melee role in the party, wielding guns (ranged) or knuckles (melee).

Note: Please only place tropes here that apply to the Pirate class as a whole. Tropes specific to certain job advancements can go under that advancement's section.

Tropes associated with all Pirate Classes:
* DoubleJump: Octopush for Buccaneers and Corsairs, Monkey Push for Cannoneers
* TheGambler: They gain the Roll of the Dice skill, which gives them a random buff depending on which number they roll (unless it's 1...)
** Taken UpToEleven in the 4th job where you can roll TWO dice for more buffs.
* GuysSmashGirlsShoot: The original official artworks and [[ release trailer]] for the Pirate class depict a male Brawler and female Gunslinger. All subsequent official art for the Pirate class (as well as trailers for game updates) shows either the female Gunslinger or the Pirate Job Instructor, Kyrin, holding guns.
* HyperspaceArsenal: Pirates start out with more Equip, Use and Etc. space than other Adventurer classes thanks to their Master of Organization passive skill.
* OlympicSwimmer: Pirates can move faster underwater than other Adventurer classes thanks to their Master of Swimming passive skill.
** {{Irony}}: While Thunder Breakers [[MakingASplash use water in their attacks]], regular adventurer pirates do not use water yet swim better than they do.
* ThePiratesWhoDontDoAnything: As a class, they are just Adventurers. This is lampshaded by Kyrin, during the first job advancement, who claims that serving the greater good is more profitable than pillaging.
* SubmarinePirates: Their "city" is a massive submarine called the Nautilus.

!!! Also known as Brawlers/Buccaneers/Vipers
->"From very early on Brawlers have high damage which is anchored by the fact that they're a melee class so they are limited to hitting up close, similar to Warriors. However, as they progress, Marauders in 3rd job and Buccaneers in 4th job get more range with attacks such as Shockwave, Energy Orb and Snatch. This job is able to do incredibly high damage with cool looking skills such as Energy Blast, Dragon Strike, and Fist Enrage amongst others.'''
---> '''- Basilmarket entry on Brawlers'''

Tropes associated with Brawlers, Marauders, and Buccaneers:
* ArmorPiercingAttack: Has a chance to ''completely'' ignore the monsters' defense.
* BareFistedMonk
* BattleAura: When fully charged.
* ChargedAttack: Energy Charge changes increases the damage and/or range of of some of their attacks after being fully charged.
* HealingFactor
* InstantAwesomeJustAddDragons: Dragon Strike.
* NoHoldsBarredBeatdown: Can easily stun enemies, and they have passives which increase damage against stunned enemies. Even bosses!
* PureEnergy: Could [[EnergyBeing become]] [[SuperMode it]] prior to [=RED=].
* TimeMaster: Their Time Leap skill resets the cool down for all [[TheDevTeamThinksOfEverything non-Time Leap]] skills, for the entire party.
* WaveMotionGun: Buccaneers/Vipers get a skill like this in the Justice update.

->"The gun based Gunslinger (nickname: slinger) and Outlaw classes are the least popular out of all the classes due to the relatively weak damage in comparison to other classes during the first 2-3 jobs. But with patience and perserverance, the fourth job Corsair has some of the coolest looking and hardest hitting skills in the game by being able to ride a Battleship and shoot Torpedos and Cannons.."
---> '''- Basilmarket entry on Gunslingers'''

Tropes associated with Gunslingers, Outlaws, and Corsairs:
* AssistCharacter: Eventually learns skills that summon things such as fish, [[CombatTentacles octopi]] and parrots to help.
** Their specialized skill, Scurvy Summons, summons members of the Nautilus Crew for help.
* DamageIncreasingDebuff: Parrotargetting.
* EverythingsSquishierWithCephalopods: Several skills use octopi.
* GlassCannon: They can dish out INSANE amounts of damage at high levels. Their ability to take damage, however, is rather lacking.
** MagikarpPower: However, at low levels...
* TheGunslinger
* MachoMasochism: Jolly Roger, a fourth job skill, lets them do more damage and resist some status ailments, but reduces avoidability.
--> As a pirate who does not fear death, you shouldn’t bother with dodging attacks as often.
* MoreDakka: [[ExactlyWhatItSaysOnTheTin Rapid Fire]].
* NotQuiteFlight: Wings let you [[RecoilBoost jump]] up high then glide, allowing you to quickly descend over great distances.
* NukeEm: Ugly Bomb
* OneHitKill: Their [[BoomHeadshot Brain Scrambler]] works like the Marksman's Snipe: Insta-killing normal enemies, while dealing heavy damage to bosses.
* RecoilBoost: Recoil Shot. Acted as a pseudo-DoubleJump until all pirates got a proper one.

!!Cannon Shooters/Cannoneer

->"Cannoneers are a ranged pirate class that brings two main skills to parties. First, their cannon is a surprisingly versatile weapon that can do massive damage to single targets or less damage to multiple targets. The Cannoneer also has a number of excellent knockback skills that allow it to do a certain amount of crowd control. The best reason to bring a Cannoneer along though, is their “Monkey Magic” skills with provide an incredible buff that applies to an entire party."
---> '''Acorn Story: Playing a Cannoneer'''

The Cannoneer[[note]]Cannon Shooter in some regions[[/note]] is a Pirate class released during the ''Legends'' update and has a unique (but short) backstory, similar to the Demon and the Legends. The Cannoneer was originally a Beginner travelling to Maple World to undergo the same process as other Adventurers. En route, however, the ship the Cannoneer was travelling on was attacked by a Jr. Balrog and he was knocked out and sent flying into the water. When the Cannoneer wakes up, he finds himself on an island with a monkey screaming in his face. With some helpful head-nodding and shaking from the monkey, the Cannoneer deduces that the monkey saved his life and brought him here. Thanking the monkey and leaving it on the beach, the Cannoneer travels inland and meets a man named Cutter. As it turns out, Cutter is the Pirates' weapons designer. He became stranded on the same island after he wrecked his ship while test-firing a secret weapon he intended to deliver to the Pirate Job Instructor, Kyrin. With the Cannoneer's help, Cutter manages to retrieve the materials he needs to use his weapon as a mass driver to shoot the both of them back to civilisation.

When the Cannoneer wakes up in the medical ward of the Nautilus, Cutter explains that the monkey they met on the beach stowed away on their cannon ride and followed them aboard. Cutter thinks that the monkey is attached to the Cannoneer and suggests that they explore Maple World as a team. He also gives the Cannoneer his original weapon, reworked to a portable size, and recommends that they join the Pirates as a unique Adventurer class, which the Cannoneer accepts.

In a similar vein to Evan, the Cannoneer has a monkey following him everywhere and helps him attack enemies. The Cannoneer uses a hand cannon, a {{BFG}} that can deliver massive damage against single targets or moderate damage to a group of targets. Additional skills include party buffs as well as mobility skills such as a RocketJump, mitigating the class' slowness and lack of mobility to some extent.

Tropes associated with Cannon Shooters:
* {{BFG}}
* CounterAttack: Has a chance to block & [[PistolWhip smack]] enemies with the cannon.
* DamageOverTime: Monkey Furious shoots a large cannon ball from a cannon, also inflicting a DamageIncreasingDebuff that only boosts your own damage.
* EverythingsBetterWithMonkeys
* EverythingsBetterWithRainbows: Rolling Cannon Rainbow, a hyper skill.
* HollywoodMagnetism: Anchors Aweigh (Away), a fourth job skill, sets up an anchor that pulls enemies towards it, within a certain range, using [[ShockAndAwe electricity]].
* MightyGlacier: Very slow compared to other classes, except when they are underwater, where they become {{Olympic Swimmer}}s.
* MusicalAssassin: Monkey Wave has the cannoneer smack a large drum to unleash a sound wave attack.
* RecoilBoost: Blast Back. Acted as a pseudo-DoubleJump until all pirates got a proper one.
* RocketJump: Cannon Jump, a third job skill, is this.
* ThisIsADrill: Cannon [[NonIndicativeName Spike]] makes you shoot a drill. From your cannon.
* ThrowABarrelAtIt: Barrel Bomb, an exploding variant.


[[folder: Cygnus Knight Player Classes]]
!!Cygnus Knights
!!! Also known as the Knights of Cygnus

As a whole, the Cygnus Knights are [[ElementalPowers elemental]] versions of the five base Adventurer classes, each one using a specific element. They originally had a level cap of 120 as opposed to 250[[note]]or 200 before the Tempest update[[/note]] like the other classes, but from a purely statistical standpoint they overpowered other characters of the same level (Cygnus Knights received 6 AP per level up until 70 as opposed to 5 AP for other classes).
They are named after and follow the eponymous young Empress of Ereve, [[spoiler:perhaps [[HeelFaceTurn even against their better judgement]]]].

The Cygnus Knights are overhauled in the ''Cygnus Returns'' update, starting with the Thunder Breakers before moving on to the other classes. They can now reach the same level cap as the other classes and gain a fourth job, but lose their AP advantage as well as the ability to [[NewGamePlus create a Cygnus-enhanced level 50 Adventurer using a completed Cygnus Knight]].

* DivergentCharacterEvolution: The original Cygnus Knights were more or less Adventurer classes with elemental attacks and only a few of their own unique skills to them. The ''Cygnus Returns'' update revamps them into completely original classes.
* DoubleJump: All of them get this as a baseline skill.
* [[spoiler: MyMasterRightOrWrong]]
* NewGamePlus: The original Cygnus Knight class allowed the player to create a level 50 Adventurer class imbued with buffs from the Empress once they reach the level cap of 120. This was removed in the Cygnus Returns update.
* FairyCompanion: Every Cygnus Knight gets a Guardian Fairy that's correspondent with their element. They used to be summons, but the revamps have downgraded them into buffs.
* TookALevelInBadass: As of the Cygnus Returns update, the Cygnus Knights are now being empowered by Cygnus's new powers. Thus, not only can they reach the level cap, but they can now match up to the rest of the classes.

!!Dawn Warrior
!!!Also known as Soul Master

Dawn Warriors are, at the very core, Paladins. They have an even greater fixation on the light and the holy element. Most of their skills, like other Cygnus Knights, are carbon copies of Adventurer skills, but they have some unique skills, notably the summoning of the Spirit of Light, Soul Runner and, most famously, the [[GameBreaker game-breaking]] Soul Driver. They are considered to be one of the most powerful Cygnus Knights, and are one of the most popular, even after Soul Driver's Nerf.

In the ''Cygnus Returns'' update, they receive a major rework, using new buffs that allow them to attack with the power of the [[{{Lunacy}} moon]], the [[ThePowerOfTheSun sun]], or both, changing their attacks depending on which one they're using.

Tropes associated with Dawn Warriors:
* AltumVidetur: Sol means "sun" in Latin
* DualityMotif: The sun and the moon, with each pair of stance skills doing the exact opposite of each other and to drive the point further, the combination of the two stances is represented with a ball that is half sun, half moon, instead of an eclipse as one might expect.
* FairyCompanion: Soul
* HeroesPreferSwords
* LightTheWay
* ThePowerOfTheSun / {{Lunacy}}: Post-revamp, their main buffs revolve around these tropes.
* StanceSystem: Luna stance reduces attack power, but increases critical rate and attacking speed. Sol stance increases attack power, but lowers attacking speed. Soluna Stance stacks both effects together and makes skills alternate between Sol and Luna versions.
* StormOfBlades: The Soul Driver skill.
** Replaced with Impaling Rays post-revamp.
* SwordBeam: Their Soul Blade skill creates one.
** Removed post-revamp

!!Blaze Wizard
!!!Also known as Flame Wizard

->"As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard."
---> '''MapleStory entry on Blaze Wizards'''

Blaze Wizards are essentially more focused Fire/Poison Wizards, and they borrow many of their skills from them. They have some serious advantages over their Adventurer brethren, at least until they reach the level cap. For one, they get a skill that can hit 6 monsters in second job, like Ice/Lightning Wizards, and they also get Magic Booster, which increases attacking speed, earlier on. They also get several new, powerful skills notably Fire Strike, Flame Gear, and Summon Fire Sprite.

In the Cygnus Returns update, they lose many of their similarities with their Fire/Poison brethren, focusing more on barraging foes with {{Fireballs}} and creating [[DeflectorShields barriers]] and [[InstantRunes pentacles]] to protect themselves and boost their Allies' offensive capabilities respectively

Tropes associated with Blaze Wizards:
* AltumVidetur: Ignis means "fire" in Latin
* BoringButPractical: Like a few other classes, Blaze Wizards use the same skill in all four jobs as their primary attack, other skills being mostly situational.
* DamageOverTime: As one might expect from a user of fire magic, Blaze Wizards can burn enemies with their skills causing them to take extra damage over time, as well as explode on death.
* DoubleJump: In stark contrast to most other Mages' TeleportSpam
* FairyCompanion: Flame Elemental, which can be replaced with Fires of Creation in 4th job, taking the shape of either a Lion or a Fox.
* FantasticNuke: Towering Inferno, Cataclysm takes this UpToEleven
* FireBalls: Orbital Flame, a skill that shoots balls of fire that return to where they are cast and Blazing Extinction, a large, slow moving ball of flame that fires pillars of flame at nearby enemies.
* MakeMyMonsterGrow: Can invoke this through Cinder Maelstrom, blowing a single monster up in size to create a vortex of fire around it, sucking in nearby enemies.
* MoreDakka: Each job advancement allows a Blaze Wizard to have one more Orbital Flame on screen at a time, and Dragon Blaze, which assaults a single target with a rapid barrage of FireBalls.
* PlayingWithFire / KillItWithFire

!!Wind Archer
!!!Also known as Wind Breaker, [[{{Fartillery}} unfortunately]].

Wind Archers are arguably the most unique class of the Cygnus Knights, even after taking [[RuleOfCool the]] [[ThreateningShark shark]]-[[ShamuFu throwers]] into consideration. They borrow a lot from Bowmasters (sans fire) but have many unique [[BlowYouAway wind-based]] skills such as Wind Piercing and Wind Shot, and can summon the Spirit of the Winds.

In the ''Cygnus Returns'' update, they are the second Cygnus Knights class to receive a major rework, losing their famous TransformationSequence and having their FairyCompanion downgraded to an AssistCharacter, but getting a BattleAura, ScarfOfAsskicking, NotQuiteFlight and ''[[UpToEleven even more]]'' [[MoreDakka dakka]] to compensate.

Tropes associated with Wind Archers:
* AltumVidetur: Ventus means "wind" in Latin.
* BattleAura: Albatross, a third job skill that was added to the revamped class, is this, first creating a temporary SphereOfPower around the player before dissipating into several green lines that circle the player and giving them a BadassCape. It also has the very nice effect of drastically increasing the player's attack, health and CriticalHit rate.
* BlowYouAway
** GreenThumb: The rework has given them a nature theme in their powers
* CallASmeerpARabbit: Does the [[ Emerald Flower]] look like an actual flower to you?
** Makes even less sense when upgraded to Emerald Dust in the 4th job advancement... while keeping its visual effect intact.
* FairyCompanion: Ventus is this to the original Wind Archer, but gets downgraded to an AssistCharacter in a first job skill post-revamp.
* ForMassiveDamage: Pinpoint Pierce, a third job skill, increases damage dealt to a single target it hits by up to 20%. [[MusicalAssassin Song of Heaven]], a fourth job skill, does extra damage if it hits only one enemy.
* MoreDakka: The pre-revamp version of this class was based on the Bowmaster, so this is to be expected. Post-revamp takes this UpToEleven.
* NotQuiteFlight: The revamped Wind Breaker gets Wind Walk, a first job skill that shunts the player forwards, ignoring all collision damage during the movement. It can be used indefinitely even when the player is in mid-air, allowing them to ride a tornado horizontally across maps as long as they have the MP to spare.
* RainOfArrows: The revamped Wind Archer gets Sentient Arrow, a third job skill, which is essentially this with PlayerGuidedMissile strapped to it.
* ScarfOfAsskicking: Fairy Spiral, a post-revamp second job skill, slams enemies away with a powerful gust of wind shaped like a massive scarf.
* TransformationSequence: The original Wind Archer had this as a skill. It was removed post-revamp.

!!Night Walker

->"Luck, a bit of dex, skill, and being quite cunning separates the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker."
---> '''MapleStory entry on Night Walkers'''

Night Walkers are very similar to the Adventurers Night Lord Class, in that they both use throwing stars/knives, [[FuumaShuriken Avenger]], and have many of the same skills. [[RecurringElement Sound familiar]]? In addition to the class staples such as Lucky 7, not to be confused with LuckyStar or HappySeven, and Triple Throw, they also have access to several poison and dark skills, notably Vampire, Poison Bomb, Venom, and calling on the Sprite of Darkness.

After the Cygnus Returns update they develop a greater focus on [[StockNinjaWeaponry throwing star]] [[MoreDakka attacks]], [[AnimalMotifs Bat]] [[LifeDrain summons]], and [[CastingAShadow shadow play]]

Tropes associated with Night Walkers:
* AnimalMotifs: Bats
** BatScare: Dark Omen summons a whole flock of bats, increasing based on the amount of enemies around the Night Walker
* DamageOverTime: Through Adaptive Darkness
* DarkIsNotEvil / CastingAShadow
* DoppelgangerAttack: Shadow Servant is comparable to Adventurer Thieves' Shadow Partner except the Shadow Servant mimics all actions of its master after a short delay rather than instantly. Taken UpToEleven with Shadow Illusion, adding two extra servants.
* FairyCompanion: Darkness
* TheGambler: They have a luck and gambling motif going on.
* LifeDrain: Through Bat Affinity
* MoreDakka: Post revamp, they one up Night Lords in terms of star throwing at every level, throwing 2 instead of 1 at first job and 5 instead of 4 at fourth job.
* {{Ninja}}
* ShadowPin: Shadow Stitch binds enemies around the Night Walker
* ThemeMusicPowerup: Their post revamp Hyper Skill, Dominion, temporarily changes the battlefield to a nightscape, changing the background music in the process.

!!Thunder Breaker
!!!Also known as Striker

All you really need to know about them is that they are the Cygnus Knights' equivalent of the Brawler class, and that they throw [[RuleOfCool Sharks.]] [[ShockAndAwe OF LIGHTNING.]] But they wouldn't like that. In contention for the title of "Most Unique Knight" along with Wind Archers, Thunder Breakers use the element of lightning along with powerful strikes from their Knuckles. They do gain the Brawlers' SuperMode and share some other skills with them, but for the most part, they have unique punch skills and [[ShamuFu can throw]] [[ThreateningShark LIGHTNING SHARKS]]. They also have some more lightning-based skills, but none are quite as iconic as the [[RunningGag LIGHTNING SHARKS]]. Did we mention they throw [[OverlyLongGag Sharks? OF LIGHTNING?]]

They are the first Cygnus Knights class to get a major rework in the ''Cygnus Returns'' update, using a new battle style that revolves around delivering massive damage through chaining attacks to each other in rapid succession.

Tropes associated with Thunder Breakers:
* BareFistedMonk
* {{Combos}}: Their biggest post-revamp feature is the ability to chain almost any skill into any other skill, creating powerful combos of attacks to obliterate enemies.
* ChargedAttack: Similar to Heroes, they can accumulate Lightning [[StealthPun charges]], which lets them [[ArmorPiercingAttack ignore some defense]], or power-up Annihilate. The charges can also be spent on Gale or Typhoon to power up the rest of your attacks for a set period.
* DifficultButAwesome: Besides being fragile, you have to keep track of your MP (due to rapid skill usage), while continuously using flexible skill combinations to maximize their combo boost. Get hit a lot, or use too much MP [[note]]MP is a non-issue with a monster familiar, such as a Jr. Boogie 1[[/note]] and you will have to use a potion, which will interrupt your combo.
* FairyCompanion: Lightning.
* FlashStep: They gain a skill that lets them do this as part of an attack post-revamp.
* FragileSpeedster: Faster, yet not quite as durable as their explorer counterparts.
* ShamuFu: Can throw [[ThreateningShark sharks]] made of [[RuleOfCool lightning]] at high levels.
** Gets taken UpToEleven in their rework, as they gain a lightning shark punch (1st job), kick (2nd job), uppercut (3rd job), charge attack (4th job), and the ability to summon a giant whale (Hyper Skill).
* ShockAndAwe
** MakingASplash: The Revamp changes their skills from pure electricity to a combination of electricity and water, as well as...
** BlowYouAway: Gale (Whirlwind) and Typhoon (Advanced Whirlwind).
* SpamAttack: You have to interrupt and chain attacks together to maximize damage, something not normally available to other classes. As such, they have relatively high attacking speed.
* SuperMode: Lost their [[EnergyBeing transformation]] post-revamp.


[[folder: Legend Player Classes]]
!!The Legends of Maple World
!!! Also referred to as 'Heroes'

The '''Legends''' consist of a group of individuals (Aran, Freud, Mercedes, Phantom, Luminous and [=EunWol=]) who fought the Black Mage in the past and, with [=EunWol=]'s HeroicSacrifice, managed to seal him away. However, the Black Magician did not go down without a fight, and with the last of his power, he laid a curse on the remaining five, tainting Luminous' light with his darkness and sealing the rest in ice for a century; Freud survived since Afrein [[TakingTheBullet took the curse in his stead]], and went to hide his last Onyx Dragon egg. Now, with the Black Mage returning to power, the heroes of the old world, plus Freud's successor, Evan, must rise up to once again help restore order to the new world.

Each of the Legends are all actual individuals (thus not really classes), hence the naming scheme and NPC dialogues treating the player as if they actually are the specific Legend. Some of the Legends may use the same equipment and rely on the same stats as their Adventurer and Cygnus counterparts—for instance, Mercedes' base stat being DEX like a Bowman or Wind Archer, and [=EunWol=] using knuckles as his main weapon like a Pirate or Thunder Breaker—but all of them have unique styles of gameplay, such as Aran's combo counter or Luminous's equilibrium system. Also, while all of the Adventurers and the Knights of Cygnus share the same general story across all of their respective classes, each of the Legends have a separate story, with completely different starting points and quests.

Two things should be taken into consideration. The first is that the Demon and Cannoneer are ''not'' Legends. They were released during the game's ''Legends'' update, but are a Resistance class and an Adventurer respectively. The second is that Evan is ''not'' one of the original six Legends, but is the successor of Freud, who was. After sealing the Black Mage, his partner, the Onyx Dragon Afrien, left his egg with Freud; he hid it so one day, one would rise up who could take up the title of Dragon Master. This happened to be Evan, making him Freud's successor and, by extension, the new Legend (eventually).

Tropes associated with all Legends:
* FunWithAcronyms: The initials of '''M'''ercedes, '''A'''ran, '''P'''hantom, '''L'''uminous and '''E'''van, in that order, spell "MAPLE".
** Alternatively, '''E'''unwol could be the missing E, which accounts for all the surviving, original heroes.
*** Presumably "'''S'''hade" was chosen as [=EunWol=]'s Global name to pluralize the acronym into "MAPLES"
* LevelDrain: Part of the Black Magician's curse was to drain the Legends' levels from 200 to 10[[note]]or 1 in the case of Aran[[/note]]. The exception is Freud, whose cause of death is unclear after sealing the Black Mage.
* SealedGoodInACan: Aran, Mercedes and Phantom were sealed in ice by the Black Magician's curse.


->"Aran comes with their own specific backstory and character concept that will reveal itself as the character levels up. In summary, Aran was one of five great heroes who confronted the Black Mage during his first attempt to rule Maple World. In their final confrontation with the Mage, the evil wizard was defeated, but at a terrible cost—the loss of the five great heroes. Contrary to popular belief though, the five heroes were not destroyed. Aran was frozen inside a glacier for hundreds of years. When they were finally freed, most of their great powers were lost and they had to begin retraining to get them back."
---> '''- Acorn Story: Playing an Aran'''

The first Legend class released in MapleStory, Aran is the Warrior Legend and uses a polearm as their weapon. Aran's story starts with them recovering from their injuries in an evacuation camp. Against Athena Pierce's advice, they choose not to leave for Victoria Island but join the other Legends and confront the Black Mage. The resulting battle ended with the Black Mage defeated and sealed, but with them cursed and frozen in ice. Centuries later, a young girl named Lilin discovers them frozen form on the SlippySlideyIceWorld of Rien. When Aran thaws out, Lilin realises that the curse has robbed the Legend of all their memories and abilities and, with the help of the [[EverythingsBetterWithPenguins penguin]] inhabitants of the island, decides to help them regain both.

Aran's play style revolves around ButtonMashing and a combo system: hitting many enemies allows them to utilise their stronger skills by executing a sequence of key commands. Their story details their quest to regain their memories and strength while exploring the world they have forgotten.

Tropes associated with Aran:
* AnIcePerson: Learns many ice-based skills and starts out on a snow-covered island.
* ATasteOfPower: In the Tutorial, you play as a full-power Aran, with Maha and all of their combo skills. Then once you finish the tutorial, [[BagOfSpilling it's back to level one with you]].
* BladeOnAStick
* ButNotTooBlack: NPC depictions of Aran use a tanned skintone lighter than is actually obtainable in-game.
* ButtonMashing: Gameplay with Aran is essentially mashing the attack key and racking up a high enough combo to fire off a more powerful attack via pressing a bunch of keys, then starting over. Following a job rebalancing patch after the ''Cygnus Returns'' update, several of their skills can be bound to keys, as opposed to being executed through a series of key commands, thus reducing emphasis on this trope.
* {{Combos}}: Aran's original play style involved chaining many hits together within a time frame of about five seconds between hits so that they can utilise a stronger skill that also resets their combo count. A rebalancing of them immediately following the ''Cygnus Returns'' update removes the time limit and causes skills to only reduce their combo count by the skill's minimum requirement instead of resetting it, allowing them to maintain their combo count until the player leaves the current map.
* ContinuitySnarl: The end of Aran's tutorial shows an image of silhouettes of the Legends rushing in to fight the Black Magician. Two major problems with it are the archer is holding a traditional bow (Mercedes uses [[GunsAkimbo dual bowguns]]) and the fact that only Mercedes, Freud, and Luminous fought the Black Magician directly. Aran fought off the hordes of {{mook}}s while Phantom did...something.
* DarkSkinnedBlonde: In official art, Aran has tan skin and white hair.
* EarlyInstallmentWeirdness: Unlike the other re-awakened Legends, Aran starts at level 1 and acts like a beginning Adventurer (and even has the same skills) before reaching level 10. This could probably be explained by Aran predating the Big Bang and even the Cygnus Knights.
* EmpathicWeapon: Maha the Giant Polearm is aware enough that he manifests a ghostly human form and can talk to Aran. He's ''very'' unhappy about being forgotten.
* EverythingsBetterWithSpinning: The upgraded swings become spinning attacks, in addition to Rolling Spin.
* GenderFlip: Aran was originally depicted as male, but since the ''Advance of the Union'' update, the female Aran has made many more appearances and is even mentioned as female by other {{NPC}}s. This has led to some inconsistencies, such as a male Aran being seen in Phantom's opening cutscene, but Phantom later interacting with a female Aran, and is also lampshaded in the Warrior Adventurer's questline; prior to meeting Aran, Lilin will ask the player questions about Aran. Either response to Aran's gender is correct and will determine the gender of the Aran the player meets. It is implied that Nexon of Korea has chosen to leave the gender inconsistency in place by officially declaring that Aran's gender is simply "Aran".
* HorseOfADifferentColor: Rides a wolf as their class mount.
* LaserGuidedAmnesia: Aran is the only Legend to be hit with this, and it creates tension between Aran and Maha.
* LifeDrain: Combo Drain.
* MightyGlacier: Hits like a bulldozer and shrugs off most hits. Their primary disadvantage is relatively high MP consumption and below average mobility.
* NoSell: Body Pressure, a second job skill, not only negates contact damage while active, but also allows Aran to deliver up to four times their damage range just by walking into enemies. Enemies hit in this fashion also add towards their combo count.
* ObviousRulePatch: The easier to maintain combo system made it very easy for them to spam their map-wide instant-kill move, thus a later patch made it so that the combo cost for Combo Tempest rises the more it's used in quick succession.
* OneHitKill: Their fourth job skill, Combo Tempest, will will freeze roughly up to 15 enemies on screen solid, allowing them to be killed instantly by any attack or do heavy damage to a boss.
* SummonMagic: The Fenrir combo skill summons a ghostly pack of wolves.
* ThrowingYourSwordAlwaysWorks: Combo Smash, if you ignore the fact their polearm is thrown straight in a stabbing fashion.


->" Evan comes with his own specific backstory and character concept that will reveal itself as the character levels up. In summary, Evan is the heir to the legacy of a great hero named Freud and his friend, the great dragon Afrien. Hundreds of years ago, Freud and Afrien joined themselves in a spirit pact to help fight for justice in Maple World. Together with four other great heroes, they confronted the Black Mage during his first attempt to rule Maple World. In the end, however, they were defeated. In the final battle, Afrien sacrificed himself, blocking a spell meant to destroy his human friend and leaving behind one Dragon egg. Freud took it away and placed it in hiding, waiting for the day when another human, as pure of heart as he, could form a spirit pact with the egg, bond with the new dragon, and pick up where he and Afrien had left off. It fell to Evan, the child of pig farmer, to discover the egg in the forest and bond with the young dragon, Mir."
---> '''- Acorn Story: Playing an Evan'''

[[ABoyAndHisX Evan and his dragon Mir]] are the successor to Freud and Afrien, the Magician Legend and the King of the Onyx Dragons respectively. After sealing the Black Mage [[spoiler: and locking the moment in time to prevent time travellers from undermining the victory]], Freud was targeted by his curse, only for Afrein to take the hit in his stead; however, this not only weakened them both (as they are [[BondCreatures spiritually linked]]), but he also destroys all of the other Onyx Dragon eggs, except one, which would later hatch into Mir; Afrein's last request to Freud was to hide it someplace safe, hoping another would carry on with their Spirit Pact. Evan, the second son of a farmer from Henesys, finds Afrien in a dream, and makes a pact with him to become the next Dragon Master. Thinking it a dream, Evan goes on with his next day, doing his chores around the house, when he stumbles into the forest where he found Afrien in his dream. There he finds an egg, who soon hatches into the last of the Onyx Dragons, and Evan's life partner, Mir. Evan and Mir then set out on their quest to discover the world.

Tropes associated with Evan:
* AnIcePerson: Ice Breath.
* BattleAura: With Dragon Fury active, Mir gets a distinct glow.
* BondCreatures: Mir and Evan explicitly share a soul.
* [[ABoyAndHisX A Boy and his Magical Talking Dragon]]: Evan and Mir, naturally.
* BreathWeapon: Mir has both Ice and Fire Breath.
* CastingAShadow: Dark Fog is a combination of this, and ShockAndAwe.
* ChasteHero: He's pretty innocent, although a bit [[DeadpanSnarker Snarky]].
* DamageIncreasingDebuff: Phantom Imprint.
* DragonRider: It's a hero with a dragon. What made you think this wouldn't happen?
* FireIceLightning: He actually does all three!
* GenerationXerox: In official art, Evan and Freud look very similar, as do Mir and Afrien once the former gets a little bigger.
* GlassCannon: Even more so than normal mages. If you don't [[AllegedlyFreeGame buy any skill books]], your mana shield can barely protect you.
* ObliviouslyEvil: Relatively early in the Evan storyline, you join a 'secret organization' that claims to be doing good deeds anonymously. That organization? [[spoiler: It's the Black Wings.]]
* OneGenderRace: Zig-zagged. Like Aran, Evan is usually depicted as Male, although there exists official art of both genders. It doesn't help that Evan is a boy's name.
* PlayingWithFire: Most of Evan's offensive skills utilize fire.
* PowerGlows: Fully grown Mir glows purple.
* ThePowerOfLove / PowerOfTrust: Part of what gives Evan and Mir their power.
* TheRedMage: Has mostly offensive magic, but has a few odd support skills that can be potentially [[GameBreaker Game Breaking]]. Soul Stone and Recovery Aurora in particular. Unlike some red mages, he has no health restoring skills.
* RidiculouslyCuteCritter: Mir for his first two growth phases. He even notes in his third growth phase that his 'cuteness has decreased'.
* ShockAndAwe: Gains the ability to fire lightning bolts with his third growth phase.
* SpellMyNameWithAnS: Not Evan, but Freud/Freed counts.
* TeleportSpam: Like other mages, but also gets Dragon Blink, which randomly teleports you to any spot on the map.
* UnusuallyUninterestingSight: Evan passes off Mir as 'just a big lizard'. This seems plausible until you hit level thirty and Mir is easily twice your size and ''very'' distinctly a dragon.


->" If you love classic “glass cannons,” you’re going to love being able to dish out punishment with Mercedes. Her speed and the ability to move quickly around a map make her the darling of players who enjoy using manual dexterity and quick wits to maximize their destructive skills. This is especially important because Mercedes, more than any other Bowman-type character, is very fragile and simply can’t take much punishment. Once you learn how to use her, you’ll love the elegant way she destroys her foes."
---> '''- Acorn Story: Playing Mercedes'''

Mercedes is the Archer Legend, who wields [[ImpossiblyCoolWeapon Dual Bowguns]]. She is the ruler of the elves from a village near Ellinia who was frozen by the Black Mage's curse when she tried to protect her village after sealing the Black Mage with the other four Legends.

Like Aran and Phantom, Mercedes was cursed by the Black Mage after the six Legends sealed him. Sealing the village of the elves, Elluel, Mercedes and her people fell into a deep sleep for hundreds of years. Mercedes awakens to find her previous power gone, and begins training to regain her strength. Her class-specific quests mostly involve her and her people regaining their strength and preparing to once again fight the Black Mage.

Tropes associated with Mercedes:
* BerserkButton: Don't even ''try'' telling her to hide from danger or kidnapping her people. Athena Pierce and the Black Wings learned this the hard way.
* BigWhat: Mercedes does not take her LevelDrain very well.
* BottomlessMagazines: Some [=NPC=]s sell magic arrows that only Mercedes can equip. ''Never mind the other Archers who have to make do with mundane arrows.''
* [[GunsAkimbo Bowguns Akimbo]]
* BreakingTheFourthWall: Mercedes notices she's at level 10 after the prologue.
* {{Combos}}: Her other gimmick besides rapid fire, she gains a rush that leads to a launcher that sends enemies upward in second job, and it grows in power and gains new followups with each advancement, from simply shooting upwards to chasing after them which can be followed up further with aerial attacks. A revamp will take this up to eleven by allowing all of her combo followups to link into each other, giving her Thunder Breaker like damage boosts for using long combos, and reducing the cooldowns on stronger skills while she is comboing.
* [[Creator/CristinaValenzuela Cristina Vee]]
* DoubleJump: Gets it as a Beginner skill.
* DudeLooksLikeALady: The male Mercedes are nearly as pretty as their female counterparts.
* FairyCompanion: The Elemental Knights skill. Unlike the Bowman's BigBadassBirdOfPrey, which has a tendency to [[StopHelpingMe provoke mobs even when you're trying not to attack them]], this one only attacks monsters you hit.
* FishOutOfTemporalWater: Among the six Legends, she has the hardest time dealing with the changes to Maple World over the past few centuries.
** HeroicBSOD: A combination of the above and her LevelDrain also pushed her into this mode for a while, but she snapped out of it very quickly.
* GlassCannon: Mercedes has excellent mobility and above average offensive power, as well as a relatively high dodge rate once she gets passive buffs from a third and fourth job skill. Thanks to another passive skill she gets right from the start, her RegeneratingHealth is also ''much'' better than any other class. Don't expect her to survive for very long at higher levels if her defensive buffs are not active, however.
* HiddenElfVillage: Elluel was sealed from the rest of Maple World for the same duration that Mercedes spent frozen in ice out of concern that the Great Curse could spread to other beings if it wasn't isolated and left to weaken over the centuries. Doubles as a minor, unusual way of TakingYouWithMe. This trope still exists in that Elluel is the only town on Victoria Island that has no direct access to it (via Regular Cab or a town-specific Return Scroll).
* HorseOfADifferentColor: Her mount is Sylvidia, a winged unicorn.
* ImpossiblyCoolWeapon / ImprobableWeaponUser: Dual bowguns. Seriously?!
* LivingRelic: Not only has she and her entire village been frozen in time for centuries, allowing things like monster books to be perfectly preserved for historians/biologists, but just her memories of the past are some helpful to any researcher (assuming one does the quests in Ellinia).
* MamaBear: Later in her questline [[spoiler: the Black Wings kidnap a child from her village.]] Needless to say she doesn't take it well.
* MoreDakka: [[GunsAkimbo Dual bowguns]] and [[BottomlessMagazines magic arrows]] aside, Mercedes gets a skill that falls right into this category every time she makes a job advancement. Her fourth job iteration, Ishtar's Ring, plays this trope to its entirety by allowing her to fire a stream of arrows for as long as she has the MP.
* NeutralNoLonger: Her backstory, as well as the Great Spirit, implies that the Elves were originally neutral when the Black Mage first started his war on Maple World and only chose to oppose him once Mercedes decided she would.
* OneGenderRace: Like Evan and Aran, both genders are playable. Unlike them, there is currently only official art of the female Mercedes.
* OurElvesAreBetter: She gets very offended when an NPC mistakes her has a human, but other than that, she doesn't have much of a superiority problem.
* Really700YearsOld: An optional chat with a guard will lead to a quest in which the ''youngest'' of the three sages ([[spoiler:Danika]]) is revealed to be 240 years old. Mercedes treats this like she is a baby. When Mercedes sees the guard's DoubleTake, she assumes (wrongly) that he is impressed by the sage's ''young'' age and, in the quest's post-completion text, even mentions "Oh, to be so young!", implying that she herself is ''far'' older, even without taking into consideration the complications of being frozen in ice for ages.
* RoyalsWhoActuallyDoSomething: Seems to take being the Ruler of the Elves as an indication that she's responsible for everyone's safety. Personally.
* YeOldeButcheredeEnglishe: Not so visible in practice, but several {{NPC}}s comment on her "strange accent".
* ZettaiRyouiki: Between Grade B and A.


Phantom is the Thief Legend. He became a hero to protect the world his loved one, the former Empress of Ereve, Aria, loved so much before she died. During the battle of the Black Mage, he too was cursed and was sealed for a few hundred years.

In the present-day, he has already thawed out and has a personal airship, the ''Crystal Garden'', where he actively conducts investigations into activities that may have a connection to the Black Mage and his Commanders. Phantom has the ability to steal attack skills and active buffs from Adventurer classes[[note]]except for Dual Blades and Cannoneers prior to the ''RED'' update[[/note]] and wields a transforming cane that changes into the job-appropriate weapon for the skill he is using. He also uses [[DeathDealer magical cards]] to perform several attacks.

Phantom was released during the ''Justice'' update.

Tropes associated with Phantom:
* BreakingTheFourthWall: All of Phantom's early dialogue with Gaston is about Phantom's current level.
* CoolBoat: His airship, the ''Crystal Garden''.[[note]]''Lumiere'' in GMS[[/note]]
* CoolCar: His job-specific mount is a car.
* CutscenePowerToTheMax: Lampshaded. After Phantom retreats to the ''Crystal Garden'' following his success at exposing Hilla, he and his manservant, Gaston, have a short conversation over the use of the special effects that prevented anyone else on Ereve from learning that he actually wasn't that powerful.
* DeathDealer: He uses cards as his secondary weapon. They feature heavily as a theme for him.
* DefectingForLove: A male example involving a posthumous love subject. He was originally a career thief, but started his HeelFaceTurn when he met Aria and finally chose to use his abilities for the greater good after she died to protect the world she loved and ruled until her death. He even [[LampshadeHanging hangs a lampshade]] on it.
-->'''Phantom:''' The scoundrel turned hero...that's a bit cliché'd, isn't it?
* DueToTheDead: Phantom's storyline revolves around him being unable to accept Aria's death and wanting to get revenge on Lotus, while at the same time wanting to protect Maple World to honour her as well as the cause she died for.
* FlashStep / TeleportersAndTransporters: Gets a skill right from the start that allows him to teleport in any of the four cardinal directions three times.
* GameplayAndStorySegregation: Despite having enough money to buy his own airship filled with servants, as well as owning three secret chambers on three separate continents and having a room in his airship filled with gold, Phantom has no extra mesos for the player to buy items or equipment. At least he safekeeps his manuals in the chambers and can use the airship for travel.
* GentlemanThief: A very skilled thief who is feared for his prowess, yet has so much charisma, he can even melt the hearts of ''Mercedes'' and ''Athena Pierce''. To drive this point home, just ''[[ look]]'' at their faces (and Hilla's OhCrap expression in the middle) right after he reveals himself at Ereve!
** LadykillerInLove: Ironic, then, that he fell in love with Aria while attempting to steal her jewel, the Skaia. This is shoved out into the open when, during the latter part of his storyline quests, [[spoiler:[[WhatTheHellHero he is scolded by Aria's spirit]] for loving her so much, he was Hell-bent on revenge, which inadvertently placed her niece, Cygnus, in great danger.]]
* GoodIsNotSoft: Out of the six Legends, he was the closest to actually ''killing'' a Black Mage Commander ([[spoiler:Lotus]]). In addition, his storyline quests will eventually lead him to Black Wings member Francis, where he completely disregards the psychological effects of the latter's defeat at the hands of Mercedes and proceeds to reduce him into a complete sobbing wreck by beating him into a pulp ''three times'' just to find out who the leader of the Black Wings is. Francis lost it so badly that even Phantom finally [[MonsterSobStory took pity on him and helped to undo some of the damage he did]].
* ImpossibleThief / PowerCopying: One of his main abilities is to steal other player's skills (he can only steal from Adventurers, however).
* JackOfAllTrades: The mechanics of the class seem to lean towards this.
* KickTheMoralityPet: It's a stretch, but [[spoiler:shortly after she liberated Phantom from Lotus' body control, Aria pointed out quite bluntly that,]] if Phantom had not been so consumed by his desire to destroy Lotus' body because he killed her centuries ago, Lotus would never have had the opportunity to [[spoiler:possess his body...nor would he have the opportunity to kill Cygnus with Phantom's own hands.]] This is supported by Phantom's own Intelligence department on board the ''Crystal Garden'' advising him against rash action after they located Lotus' body deep within Verne Mine, which he ignored.
* PhantomThief: In addition to his rather obvious name, he also fills 5 out of the 8 listed example characteristics on that page to a T.
* PrettyBoy


Luminous is the ''other'' Magician Legend (Freud was succeeded by Evan). Luminous was a member of Aurora, an organisation that researches and protects the light. With Freud's help, he was able to seal the Black Mage, but absorbed some of the latter's darkness in the process. Centuries later, he was discovered near Ellinia by a girl named Lania, who welcomed him to her home and nursed him back to full health. However, the darkness that Luminous absorbed from the Black Mage soon started to slowly gain control over him; things came to a head when [[PowerIncontinence it seized control of him for a few moments]], destroying Lania's house and severely injuring her. After Luminous regains control, depending on the player's decision, he either reverses all the damage done by the Black Mage's fell magic or lets everything burn.[[note]]In GMS, players are locked to the latter outcome and cannot choose.[[/note]] Regardless of choice, he leaves shortly after this incident to regain his strength and attempt to subdue the darkness within himself.

Luminous uses a two-sided staff, called a shining rod, as his weapon. His main feature is his equilibrium system, where the player must alternate between multiple consecutive uses of [[LightEmUp light]] or [[CastingAShadow dark]] skills in order to strengthen their potency through two passive skills called Sunfire (light) and Eclipse (dark). In his third job, he begins to learn how to [[AllYourPowersCombined combine both light and dark]] into a single state known as [[YinYangBomb equilibrium]] and can trigger a third passive skill with the same name for a very short time while switching between Sunfire and Eclipse, during which equilibrium skills can be used to their fullest potential.

Luminous was released during the ''Tempest'' update.

Tropes associated with Luminous:
* AllYourPowersCombined: Equilibrium skills, which use both light and darkness and are only fully effective when Luminous is switching between elements.
* CastingAShadow[=/=]LightEmUp: This is not only his attack style, but also a gameplay mechanic.
* EnemyWithout: [[InvertedTrope Inverted.]] [[spoiler: Luminous is actually the Starchild, the human reincarnation of the last of the Black Mage's goodness.]]
* EvilIsHammy: If the player chooses the Dark path, Luminous chews the scenery around Ellinia after he destroys Lania's house.
* LightIsNotGood: Doing the storyline quests for Luminous will eventually reveal that [[spoiler:it was the power from the fifth Augury, a construct that possesses immense light, that turned Michaela's pet goat, Xerxes, into the monster that he is; the core of Chryse has nothing to do with it]].
* MarkOfTheSupernatural: Luminous starts his story off with two blue eyes, then one of his eyes turns red when he absorbs the Black Mage's energy.
* MeanwhileInTheFuture: Luminous' fate immediately after sealing the Black Mage is the most ambiguous among the Legends. Freud was killed, [=EunWol=] was erased from history, Aran and Mercedes are shown to have been frozen for centuries in-game and Phantom complains about the curse's LevelDrain to his manservant on the ''Crystal Garden'' shortly after he blows Hilla's cover at Ereve, but Luminous is never shown encased in a block of ice and never mentions anything about being frozen. It is heavily implied that he was sent centuries into the future ''and'' blasted from the Temple of Time to the outskirts of Ellinia when he punched the Black Mage to secure the seal and absorbed some of the latter's darkness. Further evidence of this is hinted by Lania needing to nurse him back to health whereas the other Legends had already recovered fully from their injuries when they thawed out.
* PowerIncontinence: The plot fork at the Path of Light/Path of Darkness happens right after Luminous has an uncontrollable power surge and basically goes off like a bomb, wrecking Lania's house.
** Global removes the plot fork, giving you the dark storyline with both Light and Dark starting skills.
* RegionalBonus: Luminous has the distinction of being the only character class released so far whose play style varies considerably across regional versions of [=MapleStory=]. This is considered by some to be BadExportForYou, however.
* RedEyesTakeWarning
* SimpleStaff: The trailer shows him using his staff as a melee weapon as much as a conduit for his magic.
* WhiteHairBlackHeart
* YinYangBomb: Starts out only able to use light or darkness (in Non-Global versions), but latter job advancements let him use both.


[=EunWol=] is the Pirate Legend. He was one of the six Legends who confronted the Black Mage centuries ago. Near the climax of the battle, [=EunWol=] performed a HeroicSacrifice in order to activate the Sealing Stones that allowed Luminous to turn the powers of the Transcendence of Time against the Black Mage and seal him. In doing so, [=EunWol=] [[RetGone wrote himself out of existence]]. Unlike the other five Legends, who are still remembered by some, [=EunWol=]'s sacrifice means that no one will ever remember him as a Legend.

[=EunWol=]'s main weapon is a knuckle. His play style revolves around summoning spirits to strike at enemies as well as chaining consecutive uses of the same skill to cleave through hordes quickly. As a defensive measure, he is also capable of breaking his attacks mid-combo.

[=EunWol=] was released during the ''You & I'' update.

Tropes associated with [=EunWol=]:
* TheAloner: Willing to sacrifice himself as he had no friends or family prior to the Heroes and is now doomed to never be remembered by anyone he meets.
* BareFistedMonk
* BluffTheImposter: When he suspects the Mercedes he's talking to is fake, he keeps giving contradicting memories about the past until he finally catches her when she calls him by his new name.
* {{Combos}}: Several of [=EunWol=]'s attacks can be used consecutively. Unlike other character classes that revolve around chaining attacks, however, he also has two skills that are specifically meant to be used during a combo to break it and allow him to reposition himself.
* CamelCase
* DubNameChange: "Shade", in GMS
* FantasticFoxes: His story in the present-day begins in a village run by foxes, and he is blessed with the power of the Fox God.
* FateWorseThanDeath: To him, living but never being remembered is this compared to dying and being remembered as a hero.
* GutPunch: Returns to Maple World to find that not only is his best friend dead, but none of his old friends remember him, and when he returns to the new home he had made for himself, his new friends have forgotten him too, causing him to realize that he will never be remembered and will always be alone as a result.
* MeaningfulRename: "[=EunWol=]" means "hidden moon", while "Shade" is meant as in a ghost, both referring to his RetGone condition. What his name was before is never mentioned.
* OneExtraMember: Aran's release information and backstory explicitly state that there are only five Legends.
* PurpleIsTheNewBlack/AdaptationDyeJob: Despite being shown in artwork and cutscenes with brown hair and purple eyes, player created [=EunWol=]s start with black hair and black eyes.
* RegionalBonus: [=EunWol=]'s primary gimmick in KMS is that he has no buffs that he has to cast himself; instead he has special buffs that activate automatically when he is attacking and deactivate when he isn't. In Global, Shade's passives are always on.
* RetGone: [=EunWol=] sacrificed his existence so that Luminous could seal the Black Mage with the help of the Sealing Stones. Photographs taken before the Legends' confrontation with the Black Mage do not show him in them even if he was physically present at the time they were taken, and whenever he travels between Grandis and Maple World, he is forgotten by everyone.
* SummonMagic: Many of his offensive skills involve summoning a spirit to strike at enemies.


[[folder: Resistance Player Classes]]
!!The Resistance

The Resistance classes share many things with the adventurers but with a twist; something resembling a backstory. Resistance characters start out in the town of Edelstein, a town under control of the Black Wings, an organisation affiliated with the Black Mage. From there they rescue a young girl from a strange science lab, and your character discovers a secret underground group who secretly combat the Black Wings under the cover of their everyday personas. [[OverlyLongGag In]] [[DepartmentOfRedundancyDepartment secret]].

Note: Please only place tropes here that apply to all Resistance characters as a whole. Tropes specific to certain jobs can go under that job's section.

Tropes associated with all Resistance classes:
* LaResistance: Well, what did you expect? [[Series/MontyPythonsFlyingCircus The Spanish Inquisition?]]
* {{Steampunk}}: There are some aspects of the core three Resistance classes and Edelstein that are steampunk. The Mechanic in general, the Battle Mage's goggles and the Wild Hunter's crossbow skills, for example.

!!Battle Mage

->"The Battle Mage is the Magician class of the Resistance. This class is very unique in the fact that while the rest of the magicians are ranged fighters, Battle Mages battle in close combat. Another unique ability is their Auras, which can improve you and your party member's attributes. Battle Mages uses Staffs as their main weapon of choice. Unfortunately, Battle Mages have no Magic Guard, but they have the highest base HP of all Magicians to compensate for it and the ability to use Teleport earlier."
---> '''Maple Wiki Page on Battle Mages'''

Battle Mages have a few things in common with the regular mage. They both teleport, and they both use magic. The similarities end there though. Battle Mages are up-close-and-personal versions of the Magician class, more similar to a warrior than a Mage. They can deal up close hits through the use of Staff Blow, and can draw foes in with Dark Chain. They also have several auras that boost various stats of themselves and those around them, making them useful in a party.

Tropes associated with Battle Mages:
* BeehiveBarrier
* BoringButPractical: Their entire attack pattern is using the same 3 skills (two of which you get right off the bat) while being supplemented by buffs. Their other attacks are situational.
* CastingAShadow Many of their skills have dark appearances, and Dark Genesis is an outright dark version of the Bishops ultimate skill, though ironically, none of their attacks actually carry the rare, Evan only dark element. This overlaps with DarkIsNotEvil.
* DanceBattler: Post-Revamp encourages them to [[TeleportSpam teleport]] between enemies in order to constantly leave and consume a mark to augment their damage output
* DarkIsNotEvil
* DontFearTheReaper: Their Revamp gives them a rather cute Reaper by their side who transforms to attack with a massive scythe slash after a certain amount of souls are collected
* LifeDrain: Blood Drain. The amount it causes your attacks to heal by is only a single digit percentage, but you deal damage in such high numbers that you still recover a siginifigant portion of your own health. Easily more than mobs can do to you if you level it up enough.
* ShockAndAwe: While not actually electric elemental, they have a skill in the third job that lets them unleash dark lightning on enemies. And the revamped Dark Genesis had its animation changed to strike enemies with dark tesla coils.
* SimpleStaff: Battle Mages are restricted to using staves and only staves, if they want to attack anyway.
* SquishyWizard: Averted thanks to Blood Drain, (Advanced) Blue Aura and Conversion. And that's not even counting the three different ways they can become invincible.
* StanceSystem: Post Revamp makes Auras mutually exclusive, but has some of their previous effects made passive to compensate

!!Wild Hunter

->"“Resistance” classes comprise three groups of people from the town of Edelstein who have formed an underground resistance movement against the Black Wings, the evil minions of the Black Mage who have taken over the town. Resistance classes include the noble Battle Mages who use their magic to protect their friends and smash their foes, and the valiant Mechanics, ordinary citizens of Edelstein who ride powerful prototype robots loaded with experimental weaponry. Finally, the brave Wild Hunters use crossbows and an incredible riding jaguar in combat."
---> '''Acorn Story: Playing a Wild Hunter'''

Wild Hunters are, essentially, Jaguar-riding versions of Crossbowmen. Their skills may be different, but at their core, they both use crossbows, and attack from a distance, though the Wild Hunter has some means of getting around that.

Tropes associated with Wild Hunters:
* TheBeastmaster: Apart from their jaguar, they can also utilize mobs they have trapped, a black creature in a cage, and a silver hawk.
* ChunkyUpdraft: The Sonic Roar skill raises rocks from the ground which then explode from the force of the Jaguar's roar.
* MoreDakka: In case the Wild Arrow Blast rapid fire skill wasn't enough, the revamp will give Wild Hunters an additional set of guns strapped onto the side of the Jaguar that fires whenever the Wild Hunter uses their crossbow skills.
* MountedCombat: Gives them the unique ability to attack while retaining full mobility.
* PantheraAwesome: They're huge, they have sabre teeth, and if the npc Black Jack is any indication, they talk!
* PowerGivesYouWings: Feline Berserk gives Wild Hunters a sizeable boost in power and also makes the Jaguar sprout a set of burning wings.
* StanceSystem: The revamp gives them two ways to fight, either on their Jaguar with extra mobility and firepower from the Jaguar's extra canons, or off Jaguar with the Jaguar fighting as an independently controllable summon.
* UnusuallyUninterestingSight: You can prance through the middle of town on your jaguar and no one will bat an eye.


->"Mechanics are close range fighters that like to get in their enemies faces and pound them with merciless metal fists. When that fails, they also have an array of powerful homemade weapons to call on as backup. As Mechanics level up, their job advancement and growing skills focus on turning their Mech into an ever-growing metallic monstrosity able to take on all comers. They will also develop an array of subsidiary robotic soldiers they can summon to the battlefield that include medical droids that can heal them in combat, mini-recon drones to fight alongside, and even a mini-robot factory that pours out legions of self-destructing robots to annihilate enemies."
---> '''Acorn Story: Playing a Mechanic'''

The last, but not least, of the Resistance classes released during the ''Big Bang'' update, Mechanics deal large amounts of damage by controlling a giant robot which preforms their attacks. Many Mechanics play for their love of the class, but a significant number who made the class upon release mostly played it for the attractive skills and even more attractive damage at that time; although this applies to any newly-released class in MapleStory, it was particularly obvious with Mechanics.

Tropes associated with Mechanics:
* AssistCharacter: Compare Corsairs who summon crew members and animals to help them, Mechanics deploy many gadgets and robots to help them.
* BunnyEarsLawyer: You learn the mechanic job from Checky, [[spoiler:an anthropomorphic bear disguised as]] a guy who is perpetually seen in a teddy bear costume.
* DropTheHammer: A second job skill involves slamming a giant mallet into the ground.
* GatlingGood: The Gatling Gun skill. After making the second job advancement, it fires two more bullets per volley when it is supplemented by Heavy Weapon Mastery.
* KillItWithFire: The Flame Launcher skill
* MightyGlacier: Invoked with the various modes, all of them trade mobility for more damage.
* MoreDakka: This can first be accomplished after the second job advancement with the Gatling Gun, upgraded with Heavy Weapon Mastery and used repeatedly while Mechanic Rage is active...and it is completely eclipsed after the third job advancement by the ability to activate Siege Mode.
* PaperThinDisguise: Checky is an in-universe example. Because he effectively has ''no'' disguise, you wonder why he can still be the town mascot despite being a Resistance job instructor who has ventured deep into Verne Mine on high-risk operations at least twice (and got caught once).
* PoweredArmor: They need to be in their Mech to use their attacks.
* RocketJump: Well, technically they use a jet pack, but they do gain a skill that gives them amazing vertical mobility. It also causes damage to nearby enemies when they land.
* SpamAttack: The entire purpose of Siege Mode is to park at one spot, hold down the basic attack key and annihilate everything within range.
* SelfDestructMechanism: All of the Mechanic's various devices explode when they expire for extra damage.
* ThereIsNoKillLikeOverkill: Can deal amazing amounts of damage earlier than other jobs. The additional transformation modes available after the third and fourth job advancements are also quite famous for this.
* UnusuallyUninterestingSight: Like the Wild Hunter, no one thinks twice about a kid piloting a large mech.

The Demon is the Warrior class of the Resistance, although he shares more in common with the Legends than the Resistance with regards to his storyline. The Demon was once one of the [[BigBad Black Mage's]] most powerful commanders, until his fellow commanders destroyed his hometown and killed his family. He attempted to fight the Black Mage, seeking revenge, but the Black Mage was too strong for him, and cursed him, taking away his former power. He then joins up with the Resistance, seeking revenge on the Black Mage and training to recover his former strength.

Note: Please only place tropes here that apply to the Demon class as a whole. Tropes specific to branches can go under that branch's section.

Tropes associated with the Demon classes:
* BadassLongcoat: Part of his starter attire.
* BlackKnight: Warrior class, was TheDragon for the Black Mage, dark themed attacks...
* CastFromHitPoints: Seems to be a central game mechanic for this class. The Demon Slayer has some skills that drain some HP in addition to Demon Force, but the Demon Avenger takes this trope UpToEleven having HP as the primary stat, damage done based mainly on ''current'' HP, and having almost ''all'' his skills drain his HP.
* CastingAShadow: Dark in nature and attacks...
** DarkIsNotEvil: ...but is really a kind person who cares for his family.
* CulturedBadass: Has a very proper way of speaking, and both the Slayer and Avenger outfits are rather elaborate and formal.
* DoomedHometown: It was the southern region of Leafre. The Temple of Time, which was the Black Mage's final stronghold, is just a short dragon flight away.
* DisappearedDad: We see surprisingly little of his demon father. The locket he keeps of his family only has a picture of his mother and brother, and they are the only ones he looks for in the ruins of his home.
* FantasticRacism: More neutral than usual iterations of this trope- it seems that people are more not sure what to make of him than outright hostile, and it's implied in some quest dialogue that the Resistance gives him a means to disguise himself- but he still does get a fair amount of sideways comments.
** And dealt with it ''much'' worse when his family was living in Masteria, this time from other demons for being half-human.
* HalfHumanHybrid: His father was a Demon, while his mother was a regular human.
* HornedHumanoid: Not officially, but a Demon-themed cash shop package featured horns, and equippable horns were released as promotional items for both the Demon Slayer and Demon Avenger.
* HeelFaceTurn: Betrayed his superior, the Black Mage, when his fellow commanders burned down all of Leafre and the southern region, including his home where his family resided.
* JerkWithAHeartOfGold: Mentally apologizes for riffling through Francis's diary for information, and genuinely cares about both his family and his underling, Mastema, to the extent of going on several [[FetchQuest Fetch Quests]] for her benefit. However, he also has a calculating side, and initially joins the Resistance with the impression that he can 'use' them to his advantage.
* NotQuiteFlight / {{Flight}}: The Demon is often seen flying in game cutscenes and official trailers, be it soloing the Black Mage or facing down a four-headed monarch. In-game, however, you are much more likely to see Demons gliding across maps at very high speed rather than actually flying. It is also worth noting that while he gets a starter skill that indeed makes him fly slightly above the ground by flapping his wings, it comes with all the same limitations as most mounts (you can't use any skills) and is nowhere as useful as his gliding skill, which is ''also'' available at the start.
* ObliviousToLove: Seems utterly clueless to the fact that his servant Mastema has a crush on him, even after an [[InterruptedDeclarationOfLove]].
* OneGenderRace: Although not to the same extent as Mercedes. There is more official art of the male Demon than female one, and only the male Demon Slayer is seen in the Root Abyss animated trailer. Though notably, the Demon is the only class with two versions of their FMV opening animation for both genders.
* PowerTattoo: In the art, around his left eye. In-game, you can choose from a number of them or none at all.
* RedEyesTakeWarning: Though the female Demon Slayer has EyesOfGold... only for the official trailer.
* RoaringRampageOfRevenge: In the tutorial...and he doesn't seem to be done with it, either. When he hears the Black Mage may be making a return, he response was, "That's good news... That means I can still have my revenge!"
* TragicKeepsake: Had a locket with a picture of his family. He lost it when the Black Mage defeated him. [[spoiler:Damien gives it back to him in a later part of his storyline]].
* WingedHumanoid

!!Demon Slayer

->"The Demon Slayer is primarily a melee combat character that’s extremely tough and unique. Unlike other characters, Demon Slayers don’t use Mana to fuel their skills, instead relying on “Demon Fury” which works quite differently from Mana. You will also be fighting with a built-in shield called the Demon Aegis, and unlike other Warrior-types, you cannot switch out your shield. The result is a tank class that can fight long and hard, use their unique skills to dish out a lot of punishment, and still protect their friends."
---> '''Acorn Story: Playing a Demon Slayer'''

The Demon Slayer is the original branch in the Demon character class and is, by canon, the branch the Demon was in his backstory, as well as the class he starts off as. The Demon Slayer shares several traits with previous classes, such as Aran's use of the basic attack button, and the same skill looking similar to the Battle Mage's Triple Blow skill.

The Demon Slayer was released during the ''Legends'' update.

Tropes associated with Demon Slayer:
* CarryABigStick: Uses maces and [[AnAxeToGrind one-handed axes]] exclusively.
* DidYouJustPunchOutCthulhu: Downplayed. He assisted the Black Mage in defeating Rhinne, the Transcendence of Time. Given how Arkarium emphasised this during the Demon's backstory, however, it is implied that the Black Mage would not have defeated her if not for the Demon's efforts.
* LightningBruiser: The defense of a Paladin, the attacking speed of an Aran, unrivalled map mobility due to his NotQuiteFlight, virtually no reliance on potions due to a passive and active LifeDrain skill, and hits like a tank. His only apparent flaws are a shorter attacking range than most other classes and that mana potions have absolutely no use.
* LongHairedPrettyBoy
* LuckilyMyShieldWillProtectMe: The Demon Slayer has his own, special shield, the Demon Aegis, that levels up with each job advancement. As of third job advancement, he gains a passive skill called "Possessed Aegis" that will cause the shield to automatically deflect attacks a certain percentage of the time.

!!Demon Avenger

An alternate path of the Demon. Unlike his Slayer counterpart, the Demon Avenger does not have Demon Force, only HP. In fact, the Demon Avenger breaks the usual method of distributing AP by making HP his main stat. All his skills use HP, and his damage is determined by the current HP he has. The Demon Avenger also uses the Exceed system, where his main attack skills get more powerful with each use, but consume more HP if used too much. The Demon Avenger also uses a special weapon, the Desperado, and retains the flight abilities of his Slayer counterpart.

The Demon Avenger was released during the ''Unlimited'' update.

Tropes associated with Demon Avenger:
* {{BFS}}: Desperados are large enough to be two-handed swords, but are used one-handed.
* CallARabbitASmeerp: Desperados. They are bladed weapons with pointed tips, but the game does ''not'' register them as swords. Case in point: they have their own set of 10%, 60% and 100% scrolls.
* CoolSword: Uses the Desperado rather than axes or blunt weapons.
* LifeDrain: Gets a passive skill in his first job that recovers a percentage of of his max HP.
* NewPowersAsThePlotDemands: The Demon doesn't seem to need to do anything special to become an Avenger, it simply happens shortly after making the choice.
* {{Overdrive}}: The Exceed system makes skills more powerful if you use them repeatedly, but in exchange, they begin to drain your HP faster.
* ShieldBash: Shield Charge does this and then throws in spikes growing out of the shield in the end for good measure.
* SticksToTheBack: The Desperado when Demon Avenger is not using it
* ThrowingYourShieldAlwaysWorks: Nether Shield throws two magical shields that home in on enemies.


A cyborg developed by the Black Wings' scientist, Gelimer, to be the ultimate weapon. Was ChildhoodFriends with with the Resistance leaders until he was kidnapped, memory-wiped, and turned into a cyborg. After a failed Resistance attack that leads to Claudine's capture and Xenon's encounter with her, Xenon realizes that his memories were wiped. He then frees Claudine, turns against Gelimer, and joins the Resistance in hopes of recovering his lost memories. Although he gains their trust, he is forced to leave them after learning that Beryl, a fellow cyborg loyal to Gelimer, can sense his presence and would find out about the existence of the Resistance if he stayed with them. He later joins an undercover organization associated with The Resistance, called [[MeaningfulName Veritas]], that helps him hide his presence by giving him signal jammers to plant across Maple World.

Gameplay-wise, Xenon counts as both a Thief and a Pirate when equipping armor, uses an [[LaserSword energy blade]], and averts the regular MinMaxing strategy of of dumping all of ones points into a single main stat by having three main stats. Xenon also uses the Surplus Supply system, where he can charge up energy to buff his stats or use special skills, and the Multi Mode Linker, where he can change his some of his skills into one of three modes, changing the range, power, and effect of the skill.

Xenon was released during the ''Unlimited'' update.

Tropes associated with Xenon:
* CringeComedy: Several quests centered around him interacting with the Resistance job instructors, who used to be childhood friends of his. Of particular note is the gift-giving quest, in which he gets advice from the members of Veritas (who don't know the Resistance instructors) and the results are simultaneously hilarious and painful. Though, most of the instructors are understanding that he's trying.
* CoolPet / RobotDog: Roo-D, though she's actually supposed to be a rabbit, and is more of a job instructor than a pet. In the 4th job, she can help you with the Purge Lob Masquerade skill.
* {{Cyborg}}
* ElectronicEyes: The bright color of his irises and the lines leading inward certainly suggest this. In his character trailer, his pupil briefly fills with static when Gelimer tries to hijack him.
* {{Flight}}: Not just the Demon-style flight where he can just do cool jumps or glide, he can actually fly around the map and freely attack. However, this is only temporary.
* FutureSpandex
* {{Hammerspace}}: Has inventory space just like the other classes, but while many of the other classes are shown with pouches or bags, or could logically have pockets, Xenon has virtually nowhere to store all the potions, monster bits, etc. that he picks up.
* HairDecorations: Just like the founder of the Black Wings, the female Orchid Style Xenon also has two bunny-themed hair clips as part of her default hairstyle.
* HaveWeMetYet: Upon meeting Claudine again, Xenon begins to get very hazy recollections of the past.
* QuestForIdentity: His motivation for joining the Resistance.
* LaserGuidedAmnesia: Realizing this has happened is what starts Xenon's HeelFaceTurn.
* LaserSword
* MinMaxing: [[AvertedTrope Averts]] this by having three main stats instead of just one like all the other classes. He gets a skill each job that enforces this by giving bonuses for having a certain amount in each stat and another for having all three stats at that amount.
* OlderThanTheyLook: He was a child at the same time as the Resistance instructors, who are all adults and in one case a medical doctor, so he has to be in his twenties at least.
* PintsizedPowerhouse: Elex comments that he's very short, and in a later quest, an option is discussed for masking his pulse that would weigh several tons. Xenon expresses confidence he could carry it, but the plan is axed because the resulting device would be the size of a two-story building.
* SuperPersistentPredator: Early in his questline, fellow Xenoroid Beryl hunts him down through several towns by tracking his 'pulse', and his only option is to move to a different town before she arrives. Later, use of signal scrambling technology resolves this issue.
* SwissArmyWeapon: The Multi Mode Linker allows him to change some of his skills into one of three different modes. That wide area slash can turn into a downward shot. That massive sniper rifle can turn into a bomb raid.
* TronLines: His starting equipment.
* UnusualEars: During his release event, players could get a 'Xenon Cap' that was a pair of equippable cybernetic cat ears.
* UnusuallyUninterestingSight: Subverted- Xenon will remark several times that people are staring at him, to which his superior responds fairly indifferently.
-->'''Professor Dreamboat''': You're a walking lightshow, kid. Get used to it.
** Also, before you get to Verne Mine, a setting in which you could walk right past Gelimer, Xenon is given a 'disguise module' so that the Black Wings won't recognize him. It's more or less a HandWave, because his appearance doesn't change.
* UnwillingRoboticisation
* UsedToBeASweetKid: Was ''adorable'' as a kid. Since then, was changed so much (and had been gone so long) that none of his childhood friends recognized him at first.
* TheComicallySerious: On several occasions. In the lead-in quest to Gold Beach, his boss tries really hard to explain to him what a vacation is and how you relax.
* WhatIsThisThingYouCallLove: He emotionally ''shut down'' during the years he spent with Gelimer. While he starts feeling again early in his questline, he has a lot of issues understanding said feelings because he's horrendously out of practice.
* WhipSword: And because that wasn't enough, the whip section is a [[EnergyWeapon laser]].


[[folder: Chief Knight Player Classes]]
!!The Chief Knights Of Cygnus

[[BigGood Empress Cygnus]] is still a child, and she still needs her knights to protect her. Chief among those are the Chief Knights: Mihile, the Chief Knight of [[LightEmUp Light]], Oz, the Chief Knight of [[PlayingWithFire Fire]], Irena, the Chief Knight of [[BlowYouAway Wind]], Eckheart, the Chief Knight of [[CastingAShadow Darkness]], and Hawkeye, the Chief Knight of [[ShockAndAwe Lightning]]. These five knights will do anything in their power to protect their Empress, and along with her, the world she rules.

Chief Knights retain several benefits of the original Cygnus class, such as extra EXP until fourth job advancement and being able to make an [[NewGamePlus Ultimate Adventurer]] upon reaching their fourth job advancement. Their level cap, however, is the same as non-Cygnus classes.

Note: Please only place tropes here that apply to the Chief Knights as a whole. Tropes specific to certain jobs can go under that job's section.

Tropes associated with all the Chief Knights:
* FiveManBand: Possibly. They seems to fit one.
** Mihile: TheHero
** Eckheart: TheLancer
** Irena: TheSmartGuy
** Hawkeye: TheBigGuy
** Oz: TheChick


Mihile/Mikhail is the first Chief Knight class released based off the eponymous NPC. His special skill, when active, ignores knockback from enemy attacks for a time; this skill can be taught to other characters in the same account once Mihile reaches higher levels. Upon making the fourth job advancement, he gains the Echo of Hero skill and the player can create an [[NewGamePlus Ultimate Adventurer]] by completing one of his side-quests.

Mihile specialises in close-ranged, multi-hit attacks. He uses one-handed swords and is equipped with the Soul Shield, a special shield that increases in power when he acquires experience. Mihile's relatively lackluster base attack is offset by his above average mobility and heavily augmented by buff skills that also affect party members.

As the Chief Knight of Light, Mihile shares some similarities with the original Dawn Warrior, the other Cygnus Knight character class that employs the power of light, particularly in appearance.

Tropes associated with Mihile:
* DisappearedDad: When Mihile was still a baby, his father, Chromile, was forced [[spoiler:by his mum]] to save him; in doing so, [[spoiler:she died, and]] Chromile [[DespairEventHorizon lost his fighting spirit]], leaving Mihile with Limbert and [[UncertainDoom disappearing deep into Sleepywood alone]].
* HardLight: Mihile's ranged attacks basically involve him [[HolyHandGrenade smashing monsters up with the power of light]], not his sword.
* LaserBlade / SwordBeam: Gets skills in his first, third and fourth job that allows him to hit multiple enemies with either a disc-shaped projectile or a ''gigantic'' blade-shaped beam of light.
* MissingMum: Mihile's mother was killed when he was still a baby. [[spoiler:She forced Chromile to save Mihile instead of her, sacrificing herself in the process.]]
* SpellMyNameWithAnS: Mihile and Mikhail. The names are possibly based on the [[Literature/TheBible Archangel Michael]].
* StoneWall: Extremely high defenses and HP, offset by extremely low MP, below average base attack and above average mobility.
* StormOfBlades: Soul Driver and Four-Point Assault.


[[folder:Nova Hero Characters]]
The '''Nova Race''' is a series of classes introduced during the ''Tempest'' update. They are a half-dragon race from the realm of Pantheon.

Note: Please only place tropes here that apply to all Nova characters as a whole. Tropes specific to certain jobs can go under that job's section.

Tropes associated with all Nova classes:
* DraconicHumanoid: Of the "Humans with dragon horns , wings and tail (for Angelic Buster, remove the tail)" variety.
* GrapplingHookPistol: Nova classes start off with a skill that allows them to latch onto and fly up to any platform above them.
* OurDragonsAreDifferent / WingedHumanoid: A Nova is essentially a cross between a dragon and a human.


Kaiser is a Warrior class with a very prominent dragon theme, and similarly styled skills, who is titled the "Protector of Dragons". He is a young Nova boy named Kyle who was chosen by the previous Kaiser, who died in battle against Magnus to buy his people time to escape the besieged capital city, his soul watching over Kyle.

Tropes associated with Kaiser:

* ArmorPiercingAttack: Unbreakable Will in Kaiser's 4th job lets him ignore a fairly large percentage of his target's defense stat.
* BuffySpeak: Seems to display this in story quests. Also once refers to killing monsters as 'Kaisering' them.
* BloodKnight: Kaiser seems very fond of smashing enemies.
* DamageIncreasingDebuff: A variation. In his third Job, Kaiser gains the buff skill Cursebite that grants him resistances to elemental damage and status ailments while active, but also applies bonus damage to enemies Kaiser is attacking that have a status debuff. Several of his skills, such as Wing Beat and Gigas Wave, have a chance to cause a debuff on enemies.
* FoeTossingCharge: Piercing Blaze in the second job does this.
* HealingFactor: Gains a passive percent based health and mana regen skill in his third job that works even while in combat.
* LegacyCharacter: The role of Kaiser is passed down to a newborn chosen by the spirit of the previous Kaiser. However, while the Kaiser does inherit the previous Kaiser's powers, he still suffers from BagOfSpilling and must train to master these powers.
* LightningBruiser: Kaiser is surprisingly agile and hits about as hard as a tank aimed at a gingerbread house while having a veritable mountain of health.
** Taken UpToEleven when using Kaiser's [[SuperMode Final Figuration]] skill in his third and fourth jobs.
* OneHandedZweihander: In his SuperMode only.
* OneHitKill: Dragon Barrage in the fourth job has a chance to do this to normal enemies caught in the attack.
* PlayingWithFire: His skills display a fire theme.
* StanceSystem: Kaiser has two skills in his beginner tab that will change his stats depending on which one is active, and only one can be active at a time. Attacker Mode enhances his damage capabilities, while Defender Mode ramps up his defences and health to MightyGlacier levels. Both skills have an upgrade that can be obtained in every job advancement past the first.
* StormOfBlades: His Tempest Swords skill and Blade Burst skill.
* SpamAttack and BladeSpam: The Gigas Wave skill. In his normal form, it hits one enemy 10 times. In his SuperMode, [[UpToEleven it hits 3 enemies 12 times]]
* SuperMode
* WeUsedToBeFriends: With Velderoth.

!!Angelic Buster

Angelic Buster is a Pirate class from the same world as Kaiser. Angelic Buster's true identity is [[spoiler:Tear, the current Kaiser's childhood friend]].

Unique to her character is the [[TransformationSequence Dress-Up system]], her primary weapon, the Soul Shooter, and her secondary weapon, the Soul Ring, which houses the spirit of Eskalade Lorang, a [[LovableSexManiac perverse]] but incredibly powerful dragon. Her attack system is known as Soul Recharge, which allows her to use extremely powerful skills through consecutive uses of regular attacks.

Tropes associated with Angelic Buster:

* ArmCannon
* CursedWithAwesome: The curse here is that her Soul Ring, which was originally one of the four Relics of the Nova, is ''permanently'' attached to her non-shooter arm. The awesome here is that she becomes a PersonOfMassDestruction.
* DropTheHammer: She eventually gets a replacement for her basic attack in the form of a humongous mallet.
* HandicappedBadass: Tear lacks a tail, which means she is incapable of using magic like other Nova. It did not stop her from fighting her way through Magnus' goons (who subsequently [[OneHitKill one-shot Kyle]]) to protect the Relic that would eventually give her the power to completely mitigate this handicap, though.
* LovableSexManiac: Eskalade, the dragon entity who resides within the Soul Ring that is permanently attached to Tear's non-shooter arm. There is no love lost between the both of them; he has issues with her {{Tomboy}}ish personality, and she has issues with his extreme lust and [[BigEater huge appetite]].
* MagicalGirl: As Angelic Buster, she certainly looks the part of one.
** TransformationSequence: [[ This reinforces it.]]
* MuggleBornOfMages: Tear was born without a tail, so she had no talent for magic. Her powers come from touching an ancient Pantheon artifact.
* PrecisionFStrike / CurseCutShort: Tear nearly screams one when she sees Eskalade for the first time, but he interrupts her before she can do so.
* [[SpellMyNameWithAnS Spell My Name Without An R]]: A significant portion of the player community spells her character class with an extra R—as "Angelic Bu'''r'''ster"—despite overwhelming evidence in the localised versions that the correct spelling is "Angelic Buster".
* ThereIsNoKillLikeOverkill: She gains several skills in her 4th job that can damage over the game's maximum single-hit damage cap of 999,999 or 2,000,000 HP.
* {{Tomboy}}: May look cute, but definitely does not act all girly-girl.
* WeUsedToBeFriends: With Velderoth.


[[folder:Child of God]]


Zero is a Warrior class who uses the unique Dual Character system. The story starts out with a boy named Nine, who fought with a group known as the Shadow Knights against the monsters pouring out of a place known as the Shadow Temple. However, one day Nine enters the Shadow Temple and, to his surprise, finds a girl. He manages to make contact with the girl and discovers that they are the two children of Rhinne, the Goddess of Time. Now the two must work together to rescue their mother from the Black Mage and escape from the Mirror World.

Zero utilises the Dual Character system. Rather than just controlling one character, the player will control two characters, each with their own weapon and skill sets. Zero Alpha, the male of the duo, uses a Tachi and focuses on zipping through the battlefield with quick, multi-hit skills. His sister, Zero Beta, uses a greatsword and focuses on defensive and high damage one-shot skills. In addition, as children of the Goddess of Time, they begin play at level 100 and have limited control over time. They also have a unique storyline, which must be completed in order to escape the Mirror World and enter the Maple World.

Please do not put plot-related tropes unless otherwise obvious.

Tropes associated with both Zeros:
* DoubleJump
* EmbarrassingNickname: So Gong calls them Sassmouth and Confucious, respectively. [[ComicallyMissingThePoint Beta]] [[TheDitz actually likes it.]]
* EmpathicWeapon: Alpha uses Lazuli, a tachi, while Beta uses Lapis, a greatsword. They both upgrade as Zero levels up and share potential and weapon upgrades.
* EverythingsBetterWithSpinning: Half of their skills involve spinning in some fashion.
* FlashStep: In all four directions!
* GameplayAndStorySegregation: You can leave the Mirror World anytime you want, even before finishing the storyline quests. However, you will appear faded and not be able to gain EXP from the monsters in Maple World until you ''do'' finish the quests.
* MyHeroZero: Not only is the class itself called Zero, but Alpha initially wanted his new name to be Zero.
* PhysicalGod: They both succeed their mother Rhine as the Transcendents of Time.
* PowerGivesYouWings: They don't really have them like the Demon Slayer does, but both their FlashStep and their character art gives them golden-feathered wings for a short time.
* RedEyesTakeWarning: Though they are heroic characters, they occasionally do shady things to accomplish their goals.
* SplitAtBirth: Zero was split into Alpha and Beta so that Black Mage Commander Will could prevent Zero from ever reaching full power and, as a result, possibly breaking free from his control.
* SuperMovePortraitAttack: Shadow Rain, their combination ultimate attack.
* TagTeam: Their gameplay revolves around this mechanic.
** CombinationAttack: Can perform these for a short time after tagging out.
* TimeMaster
* [[spoiler: WeCanRuleTogether: Since he can't control them, the Black Mage has offered them the chance to rule with him as Transcendents over the merged Maple World and Grandis.]]
* YouthfulFreckles: Not visible on their models, but it's mentioned that both of them have them in an optional quest.

Tropes associated with Alpha:

* BitchInSheepsClothing: He often pretends to be cheerful, altruistic, and unassuming, but this is mostly a front he put up when he started doubting the Shadow Knights. However, though his true personality is more abrasive, he is still a heroic person.
* BlowYouAway: Most prominently in his fourth combo.
* CoolSword: A tachi to be precise.
* HotBlooded
* InLoveWithYourCarnage: Lazuli to Alpha.
* JerkWithAHeartOfGold
* LightningBruiser: Focuses on zipping through the battle field with quick, multi-hit skills.
* [[YouAreNumberSix You Are Number Nine]]: While Alpha still works with the Shadow Knights, he is known as Nine. After escaping, he attempts to name himself [[MyHeroZero Zero]] to symbolize a fresh start, but Beta's name for him is the one that sticks. [[spoiler:It is implied in a flashback whenever Alpha got to close to discovering the truth, Will would completely wipe his memory and start again, changing his name to the next number.]]

Tropes Associated with Beta:

* AndIMustScream: When she was introduced, she seemed to just be asleep, but later in their storyline, it's revealed she was ''fully conscious and completely unable to move''. Keeping in mind that it's unclear just how long Alpha and Beta have been under Will's control...
* {{BFS}}
* [[BigBrotherInstinct Big Sister Instinct]]: Upon hearing that older siblings have to look out for their younger siblings, she promptly declares she wants to be older to Alpha.
* BrutalHonesty: Prone to saying exactly what she knows/feels, which is problematic for Alpha if he's lying about something. Several times he has to quickly hush her before she exposes the lie.
* CutenessProximity: Several times gets distracted by how cute things are. The list includes sentient pandas and [[PantheraAwesome Black Jack]]
* TheComicallySerious: Often just [[ComicallyMissingThePoint misses the point hilariously]].
* TheDitz: When she's not the above.
* MightyGlacier: Focuses on defensive skills and hard hitting strikes.
* SugarAndIcePersonality: She seems a bit [[IceQueen cold]] and [[EmotionlessGirl emotionless]] at times, but she definitely has a heart and feelings; possibly even more than Alpha would think, as demonstrated in the Henesys chapter.
** If anything, she's the more empathetic and caring of the Zeros, compared to Alpha, who is more guarded.


[[folder: Region Exclusive Characters]]
!!Region Exclusive Characters

Doesn't it feel great to be different? Some servers in MapleStory have their own, unique characters. So far, none of them really fit in with the established class hierarchy, so they are listed here. Popular classes often find their way into other regional versions, although so far none of them have been brought to the original Korean version. At the moment, all region-exclusive character classes share the same level cap as non-Cygnus character classes.

!!Dragon Warrior/ZEN

The Dragon Warrior is a character class originally released in China and Taiwan's servers as a region-exclusive Pirate class, but it was also made available for creation in [=MapleSEA=] (as ZEN) for a short time. They are heavily inspired by martial arts, and use guns and knuckles as their weapons. They've received some of the same flak as Jett for being added as a supposed replacement for the rebalancing of the Pirate classes (as many of the skills are ''very'' similar to the revamped Pirate skills from KMS), but it is unknown at this point if that is true.

Tropes associated with the Dragon Warrior:
* GunFu: A prime offender.


Jett is a job released in the North American Server as a region-exclusive Pirate class. She is a fugitive bounty hunter from space accused of killing the King of the Planet Cerberus and uses a gun as her primary weapon. Jett received some of the same flak as the Dragon Warrior for being added as a supposed replacement for the rebalancing of the Pirate classes (as many of the skills are ''very'' similar to the revamped Pirate skills from KMS); this was disproved after the revamped Pirate skills were added to GMS following her release.

Tropes associated with Jett:
* AmuletOfConcentratedAwesome: Jett's Core. Losing most of it causes her to [[LevelDrain drop in power]]. She fully reassembles it upon reaching her fourth job.
* {{Cowboy}}: A [[RecycledINSPACE space cowboy]] at that.
* CriticalHitClass: Jett's base CriticalHit rate in her fourth job is 55%. This can be increased to 70% if there are 20 SP in the Collateral Damage passive skill, making her critical hit rate second only to Bishops.
* DoubleJump: Has a triple jump similar to Angelic Buster.
* FutureSpandex: The outfit she starts out with. It even has TronLines on it.
* GlassCannon: Like the Gunslinger, Jett has incredible offensive potential, but has issues taking damage.
* HumanAliens: Despite being from another planet, she looks like everyone else on Maple World. If not for Kyrin seeing her crash land, she'd probably have been able to pass herself off as a Mapler.
* MoreDakka: Starting with the standard-issue Double Shot in her first job, which is then supplemented by Triple Fire in her second job, then moving up to Rapid Fire in her fourth job.
* PhlebotinumHandlingRequirements: Jett's Core is a family heirloom whose immense powers can only be utilised by someone from her family line.
* SuspiciouslySimilarSubstitute: For Zen. Even Jett's recent revamp is mostly identical to a revamp Zen had earlier.
* OneGenderRace: Despite usually being referred to in official release information as female, both genders of the class are available for creation.
* OneHitKill: Brain Scrambler in Jett's fourth job lets her do this to normal mobs. Does [[ForMassiveDamage massive damage]] to bosses instead of insta-killing them, however.


Hayato was originally one of the two Sengoku character classes released exclusively in JMS, as a region-exclusive Warrior class, but was also added to GMS during the ''Mark of Honor'' update. Highly influenced by the Sengoku era, he wields a unique weapon to himself: [[KatanasAreJustBetter Katanas]]. His playstyle revolves mostly around chaining attacks quickly.

Tropes associated with Hayato:

* AbsurdlySharpBlade
* {{Combos}}: Nearly every attack Hayato has can be comboed into another one. Since his moves are so mobile and he lacks a double jump, this is his primary means of fast travel.
* DeathOfAThousandCuts / SpamAttack
* DimensionalTraveler: Originally from ancient Japan, brought to Maple World due to Oda Nobunaga forming a cross-dimensional pact with the Black Mage.
* FlashStep: HOLY SHIT.
* IaijutsuPractitioner
* ImplausibleFencingPowers
* KatanasAreJustBetter
* RazorWind: Almost every skill is this.
* {{Samurai}}
* StanceSystem: [[IaijutsuPractitioner Battojutsu]]
* SingleStrokeBattle: The Hitokiri Strike is this.
* SuperMovePortraitAttack: Summer Rain.


Kanna was originally one of the two Sengoku character classes released exclusively in JMS, as a region-exclusive Magician class, but was also added to GMS during the ''Mark of Honor'' update. Highly influenced by the Sengoku era, she wields a unique weapon to herself; a fan. She also uses her fox familiar to fight. Her playstyle revolves around summoning spirits and transforming her familiar.

Tropes associated with Kanna:

* AnimalCompanion: A talking fox named Haku.
* BoringButPractical: Like Battle Mages, their primary attacking skill remains essentially the same for all 4 jobs.
* DimensionalTraveler: Originally from ancient Japan, brought to Maple World due to Oda Nobunaga forming a cross-dimensional pact with the Black Mage.
* ImprobableWeaponUser: A fan
* HistoricalInJoke: [[ Oda Nobunaga]] is the BigBad for the Zipangu characters. Who knew?
* {{Onmyodo}}: Kanna's style of magic, referred as such by her in-game.
* SquishyWizard: Inevitable as a mage without Magic Guard. Although she does have a handful of defensive buffs to make up for it, they don't hold up under heavy pressure.
* SuperMovePortraitAttack: Nine-Tailed Fury

Ayame is a Sengoku gunner, not a full class in her own right, but a "role playing class" that can be used in the Hieizan Temple dungeon. Because of this, she doesn't really have an actual job, but it's generally accepted the gun makes her a Pirate.

Tropes associated with Ayame:
* BayonetYa: Her weapon is a rifle with a bayonet on the end, her basic attack pattern is to slash with it and follow up with a shot.
* GuestStarPartyMember
* KryptoniteIsEverywhere: The Party prequest for the Princess No expedition makes the party leader to be Ayame and makes you fight enemies tailor specifically designed to counter her abilities to prevent it from being soloable.
* SuperMovePortraitAttack: Iron Flower Gun - Mysterious Burst.
* ThereIsNoKillLikeOverkill: Since she is only useable in the theme dungeon, her super move deals an amazing 2000% damage per shot at a very high rate of fire.

!!Beast Tamer

Chase is a girl with animal ears and a tail hailing from the Arboren region of Dawnveil. Having been raised on stories of the five Heroes of Maple World, Chase aspires to become a great hero herself with the help of the Critter Champs, four powerful talking animals who fight by her side: [[BearyFriendly Fort the Bear]], [[PantheraAwesome Lai the Snow Leopard]], [[BigBadassBirdOfPrey Eka the Hawk]] and [[CuteKitten Arby the Cat]].

Beast Tamer is available in JMS, CMS and GMS.

Tropes associated with Beast Tamer:

* AlphaBitch: Eka does NOT like to be bossed around.
* AscendedFanboy: She grew up admiring the Maple heroes, and ends up joining the Maple Alliance when Evan invites her.
* {{Cloudcuckoolander}}: Fort seems to be this.
** AttentionDeficitOohShiny: At other times.
* DoubleJump: As a shared beginner skill for Beast Tamer, but Hawk mode can enhance it into a triple jump among other things.
* Fartillery: Fort's Majestic Trumpets, with a bit of PlayingWithFire.
* JerkAss: Eka... [[spoiler: Or [[JerkAssWithAHeartOfGold is she?]]]]
* MinMaxing: With not enough points for all animals, it's generally accepted that Fort and Arby have the best end-game applications.
* PointBuildSystem: With over 70 skills divided among the four animals, Beast Tamer is the closest thing Maple Story has to a build system, as even at the level cap, there are not enough skill points to master everything.
* RatedMForManly: Compared to the rest of the skills in the game, Lai's seem to be this. "Bro Attack" and "Macho Incarnate," anyone?
* StanceSystem: Emphasized with each of the four animals having their own and hotkey loadouts and passive skills that are only in effect when they are active.
** [[EverythingsWorseWithBears Bear mode]]: [[MightyGlacier Focuses on dealing heavy damage in close range.]]
** [[PantheraAwesome Leopard mode]]: [[GlassCannon Great damage while having decent mobility.]]
** [[BigBadassBirdOfPrey Hawk mode]]: [[FragileSpeedster Decent damage, great mobility with a bit of support.]]
** [[CuteKitten Cat mode]]: [[WhiteMage Focuses on supporting your party members by healing them and boosting their damage.]]
* SuperMovePortraitAttack: Each skill at the bottom of an animal's tree is one of these, as is the hyper attack.
* TheRedMage: Her stance system allows her to serve a variety of roles, but only one at a time.
** LoopholeAbuse: Some effects stay when changing modes, such as Purr Zone, allowing her to heal her party while attacking. Alternatively, switch to cat mode when the boss is almost dead for an increase in drop rate and EXP!
* SkillTree: Enforcing the build analogy, Beast Tamer's skill page can be arranged in a tree view and certain point investments in an animal are required before you can move on to the next skill in the tree.



!!Black Mage

A magician who was originally from the town of Magatia. He was once a human (and was known as the White Mage) until he was blinded by his search for power in the light, and cast a spell that removed all his humanity. He decided that Maple World needed a ruler to keep it in peace, and began his war against all of Maple World. One by one, cities and even gods fell to him until a group of six heroes managed to seal him. Hundreds of years later, the Black Wings are trying to resurrect him, which when done will cause Maple World to fall into despair and chaos once more.

Tropes associated with the Black Mage:
* TheAce: Was a genius and excelled in magic from a young age. Even the fairy queen, Ephenia, respected and liked him.
* BrokenAce: Became this as the magic that was known in the world was too little to fulfill his ambitions and there was nothing left for him to learn once he reached the top.
* BecameTheirOwnAntithesis / FaceHeelTurn: Used to study the light. [[spoiler:He founded Aurora, the same organisation Luminous belongs to, and became the Transcendence of Light]]. However, the immense power of the light and his disillusionment with the lack of unity in Maple World corrupted him, making him the entity that he is now. [[spoiler:Unfortunately, he's ''still'' the Transcendence of Light]].
* BigBad
* CoDragons: Has eight Commanders total; seven are loyal to him and one betrayed him. [[spoiler:Another may have betrayed him before his confrontation with the Legends.]]
* HoistByHisOwnPetard: The Black Mage defeated Rhinne, the Transcendence of Time, and stole her powers to enhance his own. This allowed him to wage an apparently one-sided war on the rest of Maple World. However, the same powers he took from Rhinne were eventually used by Freud and Luminous to seal him during the Legends' confrontation with him at the Temple of Time hundreds of years ago.
* LightIsNotGood: Corrupted entirely by the power of the Light.
* LongHairedPrettyBoy: Before he became corrupted by the power of the Light.
* PhysicalGod: [[spoiler: Is a Transcendence, one of three beings created by the gods who made the Maple World to represent the aspects of Light, Time, and Life individually. The Black Mage is the Transcendence of Light.]]
* [[spoiler:ThanatosGambit]]: [[spoiler:Allowed himself to be defeated by the Heroes as depriving Maple World of all three Transcendences would start a process that would cause Maple World to fuse with Grandis allowing him to rule both at once when he returns.]]

!!Black Wings

An evil group that was created with the goal of resurrecting the Black Mage.

Tropes associated with the Black Wings:

* {{Mooks}}: ''Rabbit'' mooks!

!!Von Leon

The King of the Lion King's Castle. After the Black Mage murdered his wife and planted a Cygnus Knight crest on her body, Von Leon went mad and allied himself with the Black Mage. He then cast a spell on his castle, murdering all it's residents and making it disappear. The Adventurers eventually found his castle and defeated him.
His official title was 'The Volcanic Darkness'.

Tropes associated with Von Leon:
* BadassLongcoat
* DealWithTheDevil: Sold his soul to the Black Mage for peace. It did not end well..
* EvilCounterpart: To Aran. Powerful warrior from frigid lands.
* KilledOffForReal
* OneWingedAngel
* TragicVillain: Joined the Black Mage for revenge after thinking his wife was murdered by the Cygnus Knights.


The defacto leader of the Black Wings and also a commander of the Black Mage. Has a brother named Lotus (Su in Korean MapleStory) who is also a commander. Her and her brother's backstories are relieved in the [[ official Webtoon comic]]. You can read an English translation of it [[ here.]]

Her official title is 'Wing Master'.

Tropes associated with Orchid:
* BadassAdorable: She looks like the most harmless of all the Commanders, and she even has cute HairDecs to match, but in reality, she is almost as scheming as Arkarium and just as ruthless, only sparing thought for her twin brother. A cutscene in the ''Black Heaven'' update gives the player a glimpse of how far she takes the badass part of this trope when she alone stops Gelimer from carpet-bombing Edelstein by psychically intercepting ''all'' the warheads fired from his warship.
* BeautyMark: Has one under her left eye.
* BecameTheirOwnAntithesis: [[spoiler:Before Lotus was reanimated by Gelimer,]] she was incredibly bossy and often made death threats to Gelimer when she felt that he needed to accelerate [[spoiler:Lotus' resurrection]]. She was also strong enough to match Mercedes in fair combat. After she was [[spoiler:{{Depower}}ed and right until Francis broke into the Resistance base to find her during the ''Black Heaven'' update]], she was completely shattered and incapable of even [[spoiler:''leaving the Resistance base'']] on her own.
* CoatCape: Taken to ridiculous lengths in Friends Story, where she does exactly the same with her school jacket ''but wears a pullover on top of her school uniform''. Averted after she escaped from the Resistance base during the ''Black Heaven'' update.
* {{Depower}}: Orchid temporarily lost all her powers after [[spoiler:Gelimer tried, but failed, to kill her using Lotus' body, leaving her critically wounded]]. She was hit by this trope so hard that[[spoiler:, despite technically being a prisoner of the Resistance,]] she was allowed to move around freely in their base because she had absolutely no power to escape.
* DummiedOut: A sprite of Orchid [[spoiler:standing in the Resistance base]] had her [[ dressed in a button-up white shirt and a brown skirt with suspenders]]. This was used in the test server only, and was not used properly once the content made its way into the main client.
* HairDecorations: Has two bunny-themed hair clips.
* HalfIdenticalTwins: With Lotus.
* MoralityAdjustment: Officially, the Black Wings was founded by her to resurrect the Black Mage, but her real reason for founding them was to [[spoiler:resurrect her twin brother, Lotus. When Gelimer reanimated Lotus and used him to attack her, temporarily stripping her of her powers and leaving her for dead, she was discovered by the Resistance and resided in their underground base]] until the ''Black Heaven'' update. Even though there is no in-game information specifically stating that she has [[spoiler:joined the Resistance]], she still [[spoiler:gave them and, by extension, the Alliance, the information they needed to locate the Evolving System and single-handedly stopped Gelimer from carpet-bombing Edelstein]], implying that she is no longer ''that'' much of a villain.
* NiceHat: Overlaps with WhatDoYouMeanItsNotSymbolic, as she loses the hat the moment she was {{Depowered}} and didn't continue wearing a hat even after she regained her powers.
* OlderThanTheyLook: Hasn't seemed to age at all since she looks the same now as she did hundreds of years ago.
** Might have something to do with the fact that [[spoiler: she's actually a spirit of darkness in a human body.]]
* PowerFloats: Prior to the ''Black Heaven'' update, the only time you see her ''standing on the ground'' is in an old photo that the Demon found in Francis' diary during one of his storyline quests, a tutorial quest for Monster Life [[spoiler:and after she was {{Depower}}ed]]. She seems to have lost this entirely as of the ''Black Heaven'' update.
* ThirdPersonPerson: Often refers to herself by her own name. She seems to refer to herself in first person more often following her recovery.
* WhoWearsShortShorts: She does!
* ZettaiRyouiki: Grade B.


Twin brother of Orchid, a commander of the Black Mage that has fallen into a permanent sleep after Phantom battled him after he killed Aria. For a time, he existed as a free-roaming soul, working to eliminate all knowledge of the Black Mage from history, but was slaved to Gelimer's commands after the latter reanimated his body. After he was defeated by the player character and Orchid severed Gelimer's control over his body during the ''Black Heaven'' update, Gelimer hit a killswitch that shut down his body, presumably sending him into a CessationOfExistence.

Lotus (Suu in the original Korean version) and Orchid's backstories are relieved in the [[ official Webtoon comic]]. You can read an English translation of it [[ here.]]

Tropes associated with Lotus:
* AstralProjection: The state he existed in from the time Phantom defeated him until Gelimer reanimated his body.
* AnAstralProjectionNotAGhost: His body was still alive, preserved by Gelimer.
* BodySnatcher: His method of combat without a body is to seize total control over another person and use ''their'' body instead.
* [[spoiler: CessationOfExistence]]: [[spoiler: It is very heavily implied during the conclusion of ''Black Heaven'' that he has simply ceased to exist. Unlike the time when Phantom sent him into a deep sleep, his body now disappears with him.]]
* DudeLooksLikeALady: See [[ this image]]. In the Korean version, he also has a [[ female voice actor]]
* EvilCounterpart: To Phantom. Looks quite similar to Phantom and is also a thief. [[{{Pun}} Also became sort of a phantom himself for a time.]]
* HalfIdenticalTwins: With Orchid.
* [[spoiler: KilledOffForReal]]
* MindControl: But severely limited to the WeakWilled. The strength of the domination increases the closer the person is to his real body, [[spoiler:leading him to successfully possess Phantom when the thief barges into Orchid's chambers]].
** {{Irony}}: [[spoiler:His body ended up under the control of Gelimer.]]
* PeekABangs: He still had one even after his hair became long.


A commander of the Black Mage. He was the one that created the entire Future Henesys and Dark Ereve and made it into an illusion. He currently resides in an alternate dimension of the Temple of Time where the Time Goddess was just recently sealed.

His official title is 'The Fang of Darkness'

Tropes associated with Arkarium:

* TheDragon: To the Black Mage.
* EvilCounterpart: To Evan. Mage who fights alongside a familiar.
* {{Expy}}: when one considers the revised plot of the Silent Crusade storyline, he is a CaptainErsatz of [[spoiler: Mankar Camoran from Elder Scrolls]]
* {{Familiar}}: A Snake/Python.


A commander of the Black Mage. She tries to usurp Empress Cygnus's position as ruler of Ereve, and takes over the ancient city of Azwan when she fails.

Tropes associated with Hilla:

* DemBones: Her {{mooks}} comprise mostly of skeletal soldiers, although there are some anthropomorphic wolves in the mix.
* EvilCounterpart: To Empress Cygnus herself. Controls the underground city of Azwan by force and has an army of skeletons and wolves at her disposal.
* EvilRedhead
* OurWerewolvesAreDifferent: The aforementioned anthropomorphic wolves. On higher difficulties on the Azwan maps, a single wolf can cause as much trouble as an entire column of skeletal soldiers.
* ShesGotLegs: This applies to her in-game sprite as well.


A winged commander of the Black Mage. He appears in Luminous's story intro, and is the prime antagonist in Kaiser's story, and possibly Angelic Buster's, too. He took over Heliseum with the help of the Transcendant of Life in the Grandis world, Darmoor.

His official title is 'Magnus the Betrayer'.

Tropes associated with Magnus:
* {{BFS}}: His weapon, [[spoiler:Kaiserium, which was the previous Kaiser's sword.]] [[OneHandedZweihander Wields it one-handed too.]]
* ChronicBackstabbingDisorder: Betrayed [[spoiler:the Nova, his own race, and the Black Mage Commander Guwaru.]]
--> '''Hilla''': That fool could not keep his allegiances straight if they were made of unbendable steel.
** InTheBack: [[spoiler:Seemingly kills Guwaru in this fashion.]]
* EvilCounterpart: To Kaiser. Nova {{Jerkass}} who wields a massive sword.
* JerkAss: Probably ''the'' single most obnoxious villain in the entire game.
* OneWingedAngel: [[ Magnus the Betrayer]]
* {{Turncoat}}: [[spoiler:Assaults his fellow commander Guwaru and spares Luminous.]]
* WingedHumanoid


Least human of the Black Mage Commanders, this creature is one of his most loyal servants.

Tropes associated with Guwaru:
* TheDreaded: Apparently, the threat of Guwaru's revival is what sparked the birth of TheAlliance.
* {{Golem}}: Does not appear to be a normal living being.
* HeelFaceTurn: Sort of. He's doesn't do anything heroic, but he also doesn't attack Luminous upon seeing him at [[spoiler:Ellin Forest. He seems more concerned for the planet once Magnus kills him and "severs [his] connection to the Black Mage."]]
* InTheBack: Gets taken out in one hit by [[spoiler:his fellow commander Magnus.]]
* NotQuiteDead: [[spoiler:Despite Magnus seemingly killing him in the past, his revival in the future results in the Maple Alliance, so he's still kicking.]]


The newest commander of the Black Mage, [[spoiler: and the Demon Slayer's long lost brother]]. He is responsible for sealing the World Tree inside the Root Abyss and killing Shinsoo (temporarily). Other than that, not much is known about him, although some of his backstory is relieved [[ in the official Webtoon comic ]]. You can read an English translation of it [[ here]].
Tropes associated with Damien:

* {{Adorkable}}: When he was younger.
* BrokenTears: [[spoiler: When he thinks he was the one who killed his mother. Which actually turns out to be a lie, since it was Arkarium who killed her.]]
* DieOrFly: [[spoiler: Awakens his demon powers properly when Arkarium sent his minions to Demon's home to kill Damien and his mother. Damien killed them, but Arkarium kills his mother and makes it seem like it was Damien's fault.]]
* EvilCounterpart: To the Demon. Half-demon warrior who serves the Black Mage [[spoiler:and also his brother.]]
* EyepatchOfPower: Due to being born with one blind eye. Before joining the Black Mage, he just had PeekABangs covering it instead.
* HeroKiller: Managed to infiltrate Ereve and kill Shinsoo, but was thwarted by Cygnus awakening her powers.
* IllBoy: According to the official Webtoon comic when he was a child.
* NiceJobFixingItVillain: Shinsoo's death, which he is responsible for, caused Empress Cygnus to awaken to her full powers, enabling her to resurrect the Divine Bird ''and'' empower the Cygnus Knights. This may have been intentional though, as the powers of the empress were meant to mature and awaken in a descendent of Cygnus, and forcing them to awake prematurely isn't necessarily a good thing.
* PowerDegeneration: At the end of the webtoon featuring him, Alice confronts him with the revelation that his power is destroying his body.
* RedEyesTakeWarning
* UsedToBeASweetKid: Was absolutely adorable as a kid as seen when he sees snow for the first time.


The Black Wing's resident MadScientist. He's responsible for most of their scientific advancements.
Tropes associated with Gelimer:

* IWasQuiteALooker: [[ Seriously]]
* HoistByHisOwnPetard/[[spoiler: KarmicDeath]]: [[spoiler: By killing Suu/Lotus, Orca/Orchid gained his powers, allowing her to save Edelstein from Black Heaven's bombs. And shortly afterwards, after setting his Generoids to self-destruct, he attempts to escape, only for the Generoids to latch onto his escape pod and beg their "father" to take them with him. The player has no qualms with using the last of their strength to launch Gelimer and blow him up in midair.]]
* MadScientist
* TheStarscream: He has his own ambitions in the works, which all come to head in ''Black Heaven'', where he constructs a giant battleship in order to conquer the Maple World.
* UnwillingRobotization: Did this to Xenon and Beryl. [[spoiler: ''Black Heaven'' shows that he made more.]]
* WouldHurtAChild: Aside from experimenting on Xenon since he was a child in order to turn him into a cyborg, during the Resistance storyline, [[spoiler: he uses Vita to lure the player character into a trap with the intention of killing them both.]]
* YouHaveOutlivedYourUsefulness: Has a tendency to inflict this.
** [[spoiler: When Vita is discovered to be a ManchurianAgent, he rigs her up to a bomb with the intent of blowing up both her and the player. ]]
** [[spoiler: When Suu/Lotus breaks free of his mind control, he kills him on the spot in his sister's arms.]]


[[folder: Other Non-Player Characters]]

!!Empress Cygnus


The current Empress of Maple World. While she is a child, she benevolently rules the Maple World, intervening only when necessary. However, the resurrection of the Black Mage has led her to take action, leading her to form the Cygnus Knights, and later the Maple Alliance between all the classes.

In the Door to the Future, [[spoiler:she and the knights were brainwashed by the Black Mage after falling into a trap and then conquered Maple World for the Black Mage. She acts as the final boss of the area, along with Shinsoo and her Chief Knights, currently holding the honor of being the toughest boss in [=MapleStory=].]]

As of the ''Cygnus Returns'' update, the death of Shinsoo caused her to awaken her powers as Empress, allowing her to revive Shinsoo and empower the Cygnus Knights.

Tropes Associated with Empress Cygnus:
* AChildShallLeadThem: At least in the beginning, as seen in the Grand Athenaeum theme dungeon. If you look at her current official art, she looks at least somewhat older.
* BigGood
* GameplayAndStorySegregation: In the [[ animated intro]] for the ''Cygnus Returns'' update, as well as on the class selection screen, Cygnus' clothes transformed in accord to her awakening to her Empress powers. However, her in-game sprite on Ereve is still the same as it was before the update.
* GodSaveUsFromTheQueen: In the Door to the Future
* TheHighQueen: Despite her youth, she considers her actions very carefully, as seen in Phantom's introduction where she insists on hearing out someone claiming that she's an usurper.
* MarathonBoss: Constantly [[spoiler:summons her Chief Knights and Shinsoo as her boss fight drags on.]]
* RapunzelHair
* SleepyHead: This is probably due to Shinsoo's powers though.
* TookALevelInBadass: Awakened to her Empress powers in reaction to Shinsoo's death.
** According to Shinsoo, she's now half transcendent. [[ You can read a bit more about that here.]]

!!Athena Pierce

The Bowman job instructor. She lives in Henesys and is roughly 1,000 years old, being the only known survivor of Elluel's freezing prior to Mercedes' awakening. After helping to settle Victoria Island, Athena learned of her father's death and gathered an army to fight him, becoming a warlord in the process. Having gone too far, her evil side was eventually separated and the two were forced to fight so she could regain control. Afterwards she founded the Bowman instructional school and her dark side remains sealed in a cave where training archers fight it to prove their worth.

Tropes associated with Athena Pierce:
* ArtEvolution: Compare [[ her original sprite]] to [[ her current sprite]]. Among all the [=NPCs=] that existed ever since the game's first release, her ArtEvolution is probably the most noticeable of the lot.
* NoodleIncident: She once ate an entire donkey. We're never told why she had to do that.
* [[ReallySevenHundredYearsOld Really 1000 Years Old]]: As with any Elf, she doesn't look like a day beyond thirty. During their tearful reunion, both she and Mercedes are stunned by the possibility that she is the oldest of all the Elves, older than even ''Mercedes'' herself, due to her living the centuries out while the rest spent the same amount of time as [[HumanPopsicle Elvish Popsicles]].
* ShoutOut: Her character design evokes Elwing from the Shining Wind series, and her backstory of raising an army only to turn evil in the process is similar to that of Xena.
* YouKilledMyFather: Part of her backstory.

!!Dark Lord

The Thief job instructor, based underneath a bar in Kerning City. He is the ninth to hold the title- the prior Dark Lord was killed in battle. The prior Dark Lord's daughter blames him for her father's death and founded the Dual Blades to oppose him- however, the resurgence of the Black Mage has forced both into a temporary truce.

Tropes associated with the Dark Lord:

* AmbiguouslyHuman: Has wings, is surrounded by a red aura, and hangs from the ceiling in his base.

!!Dances With Balrog

The Warrior job instructor, based in Perion. Little is known about him beyond the fact he was an infant during the founding of Victoria Island centuries ago.

!!Grendel The Really Old

The Magician job instructor, based in Ellinia. He is the only human that the fairies are known to trust.


The Pirate job instructor and captain of the Nautilus. Kyrin was taken in by Athena Pierce as a child, only to run away after learning that it was the Black Mage who was responsible for their death. Eventually, several decades later she returned to Victoria Island with her pirate crew. Kyrin's primary goal was to warn everyone of the Black Mage's return, but she also wished to increase her ranks with new followers and to gain further wealth in the process.

Kyrin was the one who found Jett after his/her crash landing to Maple World, forcing Jett into joining her crew.

Tropes associated with Kyrin:
* TheAgeless: Her age is never specified but there's enough evidence to suggest she is ''much'' older than she appears to be.
* GoodIsNotNice: Despite being a hero, she's still greedy and even contemplated selling Jett- either into slavery or to scientists for study- thinking an alien would be worth something to someone.
* GunsAkimbo: At least one piece of official art has her brandishing two pistols in combat.
* MsFanservice: She wears a short skirt, tube top and thigh-high boots.
* YouKilledMyFather: The Back Mage was responsible for the death of her parents and urged her to run away from home.


A portly man of unknown origin who runs the Monster Carnival and Monster Park. He's generally cheerful and runs these places to help train warriors but nothing is known about him. Photographs of him dating back to the era of the Black Mage have been found, however.

Tropes associated with Spegielmann:
* CheshireCatGrin: His default expression.
* ForbiddenFruit: He explicitly tells you not to open the Old Envelopes that you can find through Monster Park.[[note]][[SchmuckBait This, despite the fact that you can check its contents.]][[/note]][[spoiler:If you do, though, he will try to explain the photograph inside it and [[ViolationOfCommonSense give you a one-time reward for actually opening the envelope and showing the photograph to him]].]]
* PerpetualSmiler: He is ''always'' smiling, even within the Picture World when he is lacking his moustache.
* PornStache: One of his most defining characteristics.
* ShoutOut: Visually, he quite resembles Penguin, one of Batman's enemies. He's just missing the pointy nose and monocle.


Cassandra is the Maple World's fortuneteller and organizes many of the events for Maplers. She's known to be a bit of an airhead and frequently attends parties, and has an unhealthy obsession with her crystal ball.

Tropes associated with Cassandra:
* IdiotBall: Cassandra has gotten progressively dumber since the Big Bang patch. [[ Even the official Youtube channel confirms she's easily distracted by parties.]]
* InterspeciesRomance: In a way- her crystal ball may be merely a fanciful iPad but she sees it as a possible romantic companion, and even thinks it's alive.
* ValleyGirl: "Oh mah gersh!" amongst other in-game examples.


The Goddess and Transcendence of Time of Maple World. The Black Mage stole her powers and imprisoned her with the help of the Demon. She first appeared in the revised Silent Crusade storyline where she helps the player stop Arkarium from freeing the Black Mage in the past. She also created Zero to help free her and become the next Transcendence of Time.

Tropes associated with Rhinne:
* BadassInDistress: Her actual body is still frozen by the powers of the Black Mage, and he has a significant portion of her power, but she is somehow able to get around these limitations and still create Zero and open time portals to the past in the present day. It is also worth noting that the Black Mage needed some assistance from the Demon in order to defeat her centuries ago, implying that she is actually powerful enough to hold her own in combat with another Transcendence.
* EyesAlwaysShut: In-game, she is always seen with her eyes closed. The Webtoon promoting the release of Zero averts this, though, and shows her [[OutOfCharacterMoment opening her eyes and smiling at the Black Mage]] moments before his curse transforms her into a HumanPopsicle completely.
** The game makes several references to Arkarium blinding her in the past. This could be why.
* HeavySleeper: The Temple Keeper at the Temple of Time mentions that Rhinne is always asleep.
* HumanPopsicle: She was frozen after being defeated by the Black Mage centuries ago. Her actual body is still frozen in the present and watched closely by the Black Mage's Commanders.
* PhysicalGod: Is a Transcendence, one of three beings created by the gods who created Maple World to represent the aspects of Light, Time, and Life individually. Rhinne is the Transcendence of Time.
* RapunzelHair
* TimeMaster: Can create portals to the past. During the Black Mage's confrontation with the Legends, both Freud and Luminous were able to turn the powers he stole from her against him. This included a TimeStop.
* WhiteMagicianGirl: Wears a robe, has long hair, is never the aggressor, provides "support" in the form of Zero and time portals...yeah, she's one.


The human form of the World Tree, the Transcendence of Life of the Maple World. After a battle with the Black Mage, she retreated to the Root Abyss, where she rested for years in order to regain her power. However, Damien sealed her inside Root Abyss and set up four guardians to maintain the seal and keep her from escaping. After the player defeats the guardians and frees Alice, she agrees to be placed under the care of Cygnus and Shinsoo.

Tropes associated with Alice:
* AliceAllusion: Blonde girl, wears a dress, is first encountered underneath a large tree trunk after the player fell down a hole and is the Transcendence of Life (in contrast to the massive amounts of BlackComedy in [[Literature/AliceInWonderland the source]]). Not to mention the Root Abyss is supposed to be a twisted and darker version of Alice In Wonderland.
* PhysicalGod: Is a Transcendence, one of three beings created by the gods who created Maple World to represent the aspects of Light, Time, and Life individually. Alice is the Transcendence of Life.
* RapunzelHair
* ReallySevenHundredYearsOld: Looks like a girl, but has been around for centuries.

Mastema is the Demon's best friend and loyal ally. Her gender is the opposite of whichever gender the Demon is. She came under the Demon's service after he saved her life. Before the Demon's battle with the Black Mage, she was sent to deliver a message to the Heroes. Shortly after doing so, she was attacked by Arkarium and forced to take the form of a cat to save herself, and waited for years until the Demon awoke again. Mastema serves as the Job Instructor for the Demon, giving him storyline quests and helping him with Job Advancements.

* {{BFS}}: Seems to be her weapon of choice in her human form, implying she's a Warrior.
* CanNotSpitItOut: Several times, it seems she has a crush on the Demon and is on the verge of confessing it, but backs off at the last minute.
* HairDecorations: Has two golden-coloured hair clips in her female sprite.
* InterruptedDeclarationOfLove: In the Demon's level 140 quest, after she changes back into her original form, Mastema begins to confess how she has had a crush on the Demon since they met. Unfortunately she changes back into her cat form which causes her to swiftly change the subject.
* TimeMaster: Somehow has the ability to send the Demon into alternate dimensions and his own past. Since she was in the Temple of Time at the start of the Demon's storyline
* UndyingLoyalty: To the Demon, to the extreme that she took TheSlowPath waiting for him while he was sealed for hundreds of years.
* UnusualEars: The male Mastema has normal human ears as well as the cat ears atop his head. The female Mastema's haircut covers her ears, so it's impossible to tell if she has them as well.
* WingedHumanoid

One of the monks in Zero's Temple who serves the Transcendence of Time. She is the Record Keeper and in Zero's storyline behaves in a very motherly way towards Alpha and Beta.

* TakenForGranite: All the Zero Monks fell asleep and became encased in stone when the Goddess Rhinne was sealed, only waking up when there was a new Transcendence of Time.

One of the monks in Zero's Temple who serves the Transcendence of Time. He aids Alpha and Beta in helping to find the Goddess's Teardrops in Zero's storyline.[[spoiler:He later betrays Alpha and Beta by trying to keep them trapped in the Mirror World, believing it for their own good. He then seemingly fades away and dies after spending too long away from the temple. In Zero's level 180 quest however, he is shown to be alive.]]

* [[spoiler:BackFromTheDead: Was brought back to life via the Black Mage's Commanders Powers.]]
* BigLittleBrother: Alpha and Beta were shocked to find out that Cassius was two years younger than Benedict, as in general Cassius behaves far more mature and serious than Benedict does.
* [[spoiler:HeelFaceTurn: Betrays Alpha and Beta out of fear that when the two finally become the next Transcendence of Time and go to the Maple World, the two will be destroyed by the Black Mage.]]
* MarkOfTheSupernatural: [[spoiler:His eyes turn red and Cassius seems to have a spiderweb mark on the left side of his face after being brought back to life by the Black Mage's Commanders.]]
* [[spoiler:RedEyesTakeWarning: After being brought back to life.]]
* TakenForGranite: All the Zero Monks fell asleep and became encased in stone when the Goddess Rhinne was sealed, only waking up when there was a new Transcendence of Time.

One of the monks in Zero's Temple who serves the Transcendence of Time. He is Cassius's brother.[[spoiler:After Cassius disappears, he takes on his brother's roles in finding the last two remaining Goddess's Teardrops.]]

* Adorkable
* BigBrotherMentor: Towards Alpha and Beta. This can be seen in where he rushes off after Alpha and Beta right after the end of Chapter 1 worrying whether they will be alright or not.
* TakenForGranite: All the Zero Monks fell asleep and became encased in stone when the Goddess Rhinne was sealed, only waking up when there was a new Transcendence of Time.
* TragicKeepsake: [[spoiler:Cassius's dowsing pendant.]]

Well what are you waiting for? [[RunningGag Log in now and start playing!]]