Majesty features, besides the Sovereign and his advisor, 7 deities, 14 heroes, 5 henchmen, over 60 monsters and 10 bosses. These are detailed below, some of them individually and some of them collectively.

'''The Sovereign'''

The player character, a noble of Sydrian descent who dwells within the palace, never appearing in the game itself save through a brief shot in the opening cutscene, above his castle.

* NonEntityGeneral: Either played straight or subverted depending on the quest. The Sovereign is detailed to be a descendant of the great king Sydrian, and one quest involves taking Sydrian's crowns back from the descendants of Gorsha Blackhoof, the minotaur that took the crown, centuries after Sydrian's death. The Sovereign may have fallen victim to the magical affliction in Quest for the Magic Ring, seeing as it affected his advisor. The Sovereign falls explicitly and deadly ill in the Quest for the Holy Chalice, which must be recovered in 30 days to save the Sovereign from death. Also, the Sovereign's mother aspired to build a great settlement in the marshes of Valmorgen, which the Sovereign fulfills in The Barren Waste, and made a deal with a demon worth 33,000 gold, which the Sovereign pays off with 200% interest in Deal With The Demon.

'''The Advisor'''

A NoCelebritiesWereHarmed medieval version of Sean Connery who assists the Sovereign and briefs him in his quests.

* BadassBeard
* NoCelebritiesWereHarmed

[[folder:The Gods]]


The eldest of the gods and creator of the world. His sole followers are the barbarians, who live naturalistic and wild lifestyles outside of civilization. About 4000 years ago, Krolm slew the last Dragon King Andraxal-Kerlazor, though his lone son, Vendral, lived on. After this great battle, the wounded Krolm divided part of his essence to create Lunord and Helia. Krolm's followers distrust all other religions, due to being used as disposable mercenaries by the followers of Lunord and Helia in the Six Winters War. He has no official colour.

* NonElemental: Unlike his children or grandchildren, he doesn't specialize in any ''particular'' aspect. Except maybe rage.
* PhysicalGod: One quest, "Avatar of Krolm", has him take a physical form to stomp all over civilization.
* TopGod: The creator of Ardania and progenitor to all other gods... not that any of the others actually consider him the top god. He's pretty bitter about that.


The son of Krolm, and the god of the moon. The adepts follow and worship him, and he has long feuded with his sister Helia. He also seems to possess some healing powers, judging by the fact the Holy Chalice was of his making. He and Helia, despite their rivalry, came together to sire seven children. The eldest, who would become Grum-Gog, the Lord of Pestilence, rallied trolls and goblins into battle with little success. The second child, Url Shekk, was cast into the netherworld by Helia due to his hatred for light. The third child, Rrongol, was mentally deficient and followed Lunord's every step until the frustrated god cast Rrongol into the mortal world. The final four children were quadruplets, and would become Agrela, Krypta, Dauros and Fervus, the goddesses and gods of life, death, order and chaos, respectively. His official colour is white.

* AbusiveParents: Towards Rrongol, a special-needs thing. Lunord got sick of babysitting him.
* BlowYouAway: Most of his powers revolve around wind.
* BrotherSisterIncest: Seven kids with his sister. Gods.


The daughter of Krolm, and the goddess of the sun. The solarii follow and worship her, and she has potent fire magics that can devastate her followers foes. The mainstay of her militant followers are female. Her official colour is dark yellow.

* AbusiveParents: Towards Url-Shekk, who offended her by hating light.
* BrotherSisterIncest: Again, pretty unexpected for gods.
* PlayingWithFire: Most of her spells are scorchers.


The goddess of life, who wields potent magics capable of healing, providing stat bonuses and even resurrecting fallen creatures. Her followers are the female healers. Agrela's official colour is blue.

* CloserToEarth
* SoulPower / LightEmUp


The goddess of death, who, despite her description, does not actively seek to cause death and seeks to treat all of her charges fairly. Her followers are the gothic priestesses, and her official colour is red.

* DarkIsEdgy
* DarkIsNotEvil: As noted, she's fair and just. Her temple's spells are also really useful.


The god of order, whose followers are stalwartly lawful. They are the righteous paladins and the quiet, StoneWall monks. His official colour is grey.

* CrystalDragonJesus
* TakenForGranite: His Petrify spell can do this to enemies.


The god of chaos, whose followers are nature based, and chaotic. He wields significient influence over the creatures of the wilderness, and his official colour is green.

* [[DarkIsNotEvil Chaos Is Not Evil]]
* GreenThumb




Quick footed followers of Lunord, who brandish staffs and wear light leather armour. They have a tendency to patrol the city and while fragile, can come to the aid of the player on very short notice.

* BlowYouAway: They learn wind spells for combat and as a buff to make themselves faster.
* FragileSpeedster: While they're actually very strong, they'll flee a fight upon breaking a fingernail.
* LightningBruiser: See above; you'll only get to see them fight to the full extent of their prowess when they're defending their temple or the realm.
* SimpleStaff: Subverted in that it's an actual effective weapon, not a throwaway one you give to the spellcaster that never uses it.


The current and largely only followers of Krolm. They are one of the oldest groups in Ardania, dating back to before the defeat of Andraxal-Kerlazor. They are tough, can dish out absolutely devastating amounts of damage and are quite fast to boot. They gain extra bonuses from the sole Krolm spell, the Rage of Krolm, and have the strongest tendency to charge into and stay in battle of all the heroes in the game. While the barbarians were responsible for setting back magic around 2500 years by killing the first human wizard, Brashnard, they and the wizards have had a bond of brotherhood ever since the great wizard Tholar IV saved their hides during the dark wizard Andravus's minotaur-driven siege of Lormidia. They also share an affinity with rangers, both preferring the wilderness to civilization and both having somewhat of a bond with nature. Due to being used as disposable mercenary troops by the warring city states in the Six Winters War, they distrust all other religious adherents.

* AnAxeToGrind
* BadassBeard
* BarbarianHero: Well, ''yeah''. Their god detests civilization and its trappings, so this is a given.
* BloodKnight
* DualWielding: They dual wield an axe and a club.
* LargeHam
* NatureHero: They live extremely close to nature and far from baths and razors.
* NubileSavage: They wear nothing but rags, boots and animal skins.
* SuicidalOverconfidence: Almost all heroes are guilty of this, but they are particularly egregious examples.


The ministers of Fervus, who wear spirit masks and have a deep connection to the creatures of Ardania's wilderness, even having the ability to charm and transform into them, and blend into the natural environment as though they were invisible.

* {{Cloudcuckoolander}}: They seem rather disconnected with reality.
* CoolMask: Cultists sport a bark mask that covers the entire face.
* EnsembleDarkhorse: They are one of the most popular heroes.
* FragileSpeedster: Their attack speed is quite fast, but their defense stats are...lacking.
* FriendToAllLivingThings: Your high-level Cultists are going to be towing around a whole herd of charmed animals.
* GreenThumb
* KnifeNut: They wield throwing daggers, and do so quite well.
* LeaningOnTheFourthWall / TheCuckoolanderWasRight: Whenever they level up, they say "Ooh! Pretty star!". Every time any hero levels up, a star appears above their head...
* NatureHero: Animal-loving nature loons who dress in loincloths and live in temples that are rock grottos.
* NubileSavage: They are even less dressed than the barbarians, wearing only a mask and loincloth.
* SetAMookToKillAMook: They can, at varying levels, charm wild beasts.
* VoluntaryShapeshifting: They can transform into hellbears at later levels, vastly increasing their fighting prowess.


[[OurDwarvesAreAllTheSame No introduction needed]]. They are mechanical geniuses and master craftsmen who are slow but heavy hitting and heavily armoured.

* ArtificialStupidity: Like the gnomes, they can build and repair buildings very quickly. However, unlike gnomes, they will try to defend buildings that are under attack even when they're outnumbered and repairing the building would be a much smarter option.
* BadassBeard
* DropTheHammer: They wield huge hammers as weapons.
* MightyGlacier: Slow, but incredibly powerful.
* OurDwarvesAreAllTheSame
* StoneWall: They're even more durable than monks, and have by far the highest natural magic resistance.
* TheEngineer: Dwarves only come to a kingdom with a level 2 blacksmith and allow for the construction of very complicated-looking defense structures.


Dainty, pointy eared humanoids and archers, [[OurElvesAreDifferent who are known for their aversion to the sea, their propensity for gambling, links to the rogues and their hedonistic lifestyles]].

* {{Atlantis}}: There are slight clues as to this being their unknown area of origin, due to their aversion to water, ancient nature, mysterious past and arrival on boats from the east. Also, some FridgeBrilliance is invoked when you consider suspicions fell upon them for the [[Literature/TheOdyssey unknown sailor]] who shot Dirgo through the eye.
* OurElvesAreDifferent: Were you expecting wise, immortal beings of surpassing grace and beauty? Congratulations, you got a bunch of pleasure-seeking fey who are one step up from criminals.
* TheFairFolk: Of the subtrope on the Different Elves trope page, they're closest to this, but they're too civilized to be an exact fit.
* TheHedonist: They love to visit gambling halls and their lounges are basically brothels, if that alluring sigh is any indication.
* YouGottaHaveBlueHair: And vaguely bluish skin.


A race even more diminuitive than dwarves, a weak, nimble and humble folk who have an incredible knack for construction and repair work.

* ArtificialStupidity: An aversion for once. Unlike dwarves, they ''will'' repair buildings that are under attack instead of trying to defend them.
* LethalJokeCharacter: Sort of. While they suck at combat, they are the best builders in the game, plus you can have up to ''nine'' of them at time. They'll also actually try to repair buildings instead of defending them like the dwarves do.
* OurGnomesAreWeirder
* MagikarpPower: If you manage to (somehow) get them up to level 8, they will transform into gnome champions, who have stats on par with ''[[GameBreaker paladins]]''.
* TheWoobie: "[[TearJerker But I'm just...a gnome...]]"


The priestesses of Agrela, who dispense healing to those in need and use their powers to regenerate what most other deities and their followers destroy.

* BackFromTheDead: They can resurrect themselves once for every CharacterLevel as long as their temple is still intact.
* BaldOfAwesome: Healers are ''incredibly'' useful heroes to have around. Their healing abilities and habit of tailing heroes helps raise everyone's level.
* BaldWomen: For religious reasons.
* TheMedic
* NighInvulnerable: While they keel over if poked, they can keep a safe distance from fights and rack up experience points by healing others. Combine this with BackFromTheDead, above, and any healer above level ten or so (and they'll get there pretty quickly) will likely not be able to actually die unless their temple is destroyed.
* SquishyWizard: They're very fragile, so it is a good thing they can heal.
* WhiteMagicianGirl: Their function in the game. They often team up with danger-seeking Warriors.


A quiet, stone faced group of stalwart worshippers of Dauros, who possess magicks capable of temporarily turning creatures to living stone and having potent hand to hand skills to boot.

* BareFistedMonk: They have a Hands of Steel spell to boost their attack power.
* ForMassiveDamage: Every once in a while, Monks with the Hands of Steel spell currently cast on them will let out a loud kiai and make a killing strike on the enemy they're fighting. It's one of the best ways to handle high-defense monsters like golems, yeti and wendigos.
* KiAttacks: Can learn the Energy Blast spell from the library, though whether they ever ''will'' do this is completely up to the AI.
* TheQuietOne: They don't speak any actual words; all their lines of dialogue are variants of "Ooh" or, sometimes, "ohm".
* TheStoic
* StoneWall: Almost literally thanks to their magic. They are really slow, but also really hard to kill.


The more militant and female followers of Dauros, who wield longswords with incredible skill and precision while wearing heavy plate armour outmatching even that of the warriors.

* ActionGirl: And '''how'''. Only barbarians, solarii and warriors of discord can match their fighting prowess in hand-to-hand combat.
* {{BFS}}: The sword they wield may be somewhat thin, but it's about half their height.
* ChainmailBikini: Averted. They're in head-to-toe plate.
* HelmetsAreHardlyHeroic: Also averted. It should be noted that their helmet leaves an opening for the face, which sidesteps the biggest reason why developers use this trope in the first place.
* HonorBeforeReason: They have an unfortunate tendency to start berserking when surrounded by enemies which individually would be a fair fight, but in a group are ''not''.
* KnightInShiningArmor: Even more so than typical warriors. Their dialogue lines are all somewhat self-righteous. Accepting a reward flag? "I deem your mandate just!"
* LadyOfWar
* LargeHam: At times.
* LightningBruiser: They're as fast as rangers despite being decked out in full plate mail.
* ReligiousBruiser: The law of Dauros is above all others! And while wandering, they will sometimes kneel to him in prayer.


The red robed, pale skinned, gothic priestesses of Krypta, who wield magical staffs allowing them to project powerful spells against their enemies.

* ActionGirl: Their magic can be very potent, especially their main spell, which vampirically drains the enemies life and gives it to the priestess.
* CastingAShadow: Their non-necromancy spells are pretty dark-based.
* DemBones: They can summon skeletons to aid them in combat.
* {{Necromancy}}: This is their schtick--they raise undead and can control existing ones. High-level priestesses can even have vampires as minions.
* SetAMookToKillAMook: Much like the cultists, but with the undead.
* SquishyWizard: Subverted. They have low defense and health, but regularly create skeletons to fight for them, which distract monsters from the priestesses themselves. They are also have a life drain spell, which can keep them alive if they manage to survive a hit or two.


Natural explorers and frontiersmen who live for the natural world and are just as skilled at shooting it down from a distance using their powerful bows.

* ArcherArchetype: Quiet, solitary men who prefer nature to other people and usually explore without companionship.
* BadassBeard
* BoldExplorer: Their whole reason for being. Their usual priorities are buying healing potions and then plunging into the wild to explore your territory.
* ForestRanger: Their guilds are camps (which can be moved at need) rather than a building and they're far more at home in the wilderness than in town.
* NoArcInArchery: Their arrows follow a straight line, but they're usually shooting from short range.
* WalkingTheEarth: Once your whole map is explored, your Rangers will occasionally leave the map and their text will read "traveling to distant lands". They come back, though.
* WeaksauceWeakness: In the original, Rangers will almost always flee from skeletons. Too much empty space to fire at, y'know.


Wily, greedy characters with a lot of guile and moxie. They wear light leather armour and wield crossbows, which they often choose to poison for an extra touch.

* AntiHero: Yes, you just hired Skeeve the Filthy, and yes that is him ''robbing your marketplace''.
* AutomaticCrossbows: Averted. They can be seen reloading their crossbows, even if only briefly.
* CloakAndDagger
* TheGambler: If you have a Rogues' Guild and Elves, they'll set up a Gambling Hall.
* OnlyInItForTheMoney: They'll respond to most reward flags purely for profit.
* {{Plunder}}: They're often found robbing graves.


Mace wielding women warriors capable of potent fire magics and possessing strong resilience and moderate speed.

* ActionGirl: See the paladin's entry.
* BaldOfAwesome: They possess ponytails, but otherwise fit the trope.
* LadyOfWar
* LightningBruiser: While they aren't as fast as adepts, they are significantly faster than warriors.
* PlayingWithFire: Their sun spells are both light and heat.
* TokenMinority: The only dark-skinned human characters.


Sword and shield wielding men who move somewhat slowly but are capable of putting up a good defense and can also dish it out.

* BoringButPractical: They don't have any special abilities, but your kingdom can always use some folks who can take on tough monsters like these guys can.
* HelmetsAreHardlyHeroic: Averted. Like paladins, their faces are visible.
* MightyGlacier: They're slow of foot but they can take a lot of punishment, making them less inclined to flee the worse monsters.

!!Warriors of Discord

Strange leather and iron clad creatures summoned by cultists of Fervus to fight. They appear to be creatures of pure chaos, wielding giant pickaxes to great effect and having a strong thirst for combat.

* BloodKnight
* {{Cloudcuckoolander}}
* LargeHam
* MightyGlacier
* PsychopathicManchild: They seem to be quite childish and naive, despite their bloodlust.
* SinisterScythe
* SuicidalOverconfidence: Almost every hero is guilty of this, but they are a rather egregious example.


Hooded and bearded elderly fellows who project magic from their staffs and, while being extremely weak themselves, are capable of magical attacks beyond the ability of even the most powerful temple heroes.

* BadassBeard
* MagikarpPower: They start with such a pathetic amount of hit points that a single bite from a giant rat can kill them, but get them to a level where they can actually survive a few hits from the average monster and they'll take out almost anything in a few shots (and actually be able to stay alive while doing so).
* PlayingWithFire: Though their basic spell is PureEnergy, the spells they can learn from libraries are this.
* SimpleStaff
* SquishyWizard / GlassCannon: Low-level wizards are ''extremely'' fragile and need a lot of nursemaiding to shepherd them into still-fragile but very dangerous spellcasters.



The various creatures that skulk, walk, slither, run and fly through the realm of Ardania. They originate both from off the map and from their numerous on-map lairs.

* ALoadOfBull: Minotaurs, naturally.
* BearsAreBadNews: Hellbears. However, this is inverted for cultists.
* BigfootSasquatchAndYeti: Yetis and wendigo are an enemy in the expansion.
* BossInMookClothing: Vampires, who can suck the life out of their enemies to regenerate themselves and cast a magic mirror spell, which can easily kill your wizards by rebounding their powerful incantations back at them.
** Daemonwoods also count; they have an incredibly large pool of hit points, and hit ''hard''. Woe betide any low-level hero who stumbles across one.
** Greater gorgons can [[TakenForGranite petrify heroes]], spawn [[GoddamnedBats medusae]], and execute powerful ranged attacks. If you see one, hope your heroes can gang up on it in time before it becomes a problem. And if you have a whole ''swarm'' on them on your doorstep...good luck.
** Yetis are daemonwoods taken UpToEleven. 250 HP and capable of dishing out upwards of 40 damage per attack? HaveANiceDeath, [[SuicidalOverconfidence heroes]].
* CallARabbitASmeerp: Vargs = wolves.
* DemBones: Skeletons.
* DemonicSpiders: Dragons, who fly fast, attack buildings, and hit hard from a distance. Minotaurs possess all of these attributes save speed and ranged attacks, but they come in greater numbers.
* ExtraEyes, EyesDoNotBelongThere: Evil oculi.
* GaiasVengeance: Daemonwoods despise humans for despoiling their lands and cutting them down.
* GoddamnedBats: Trolls, who can regenerate, spawn from nowhere and have a tendency to attack your most valuable and fragile buildings, stealing your gold, wiping out your guards and hitting heavy with high resistance to boot.
** Medusae are this for wizards, as they have the highest magical resistance of normal monsters (90%), making them NighInvulnerable to any spells. Incidentally, this means you can't use direct damage spells against them, either.
* GiantSpider: There's an enemy named exactly that.
* {{Golem}}: The rock golem is ExactlyWhatItSaysOnTheTin.
* MookMaker: Greater gorgons in the expansion can spawn medusae.
* NatureSpirit: Dryads and, to a lesser extent, daemonwoods.
* NightOfTheLivingMooks / TheUndead: Skeletons and zombies, which can spawn from graveyards, as well as vampires.
* OurWerewolvesAreDifferent:
* RodentsOfUnusualSize: Giant rats, ratmen, ratmen champions and ratmen shamanesses.
* SmashMook: Trolls and minotaurs.
* TakenForGranite: Greater gorgons are capable of doing this to your heroes; this is the main reason why they're DemonicSpiders and [[BossInMookClothing Bosses In Mook Clothing]].
* TimeAbyss: Daemonwoods predate humanity.
* {{Wendigo}}: The wendigo enemy is ExactlyWhatItSaysOnTheTin.
* WhenTreesAttack: Daemonwoods. They are invisible on the minimap, as well, to reflect the difficulty of distinguishing them from regular trees.
* WingedHumanoid: Harpies.



!!Url Shekk

A three headed creature that goes around enslaving the local inhabitants to help satiate his hatred for light.

* AbusiveParents: His mom threw him into the underworld because he hates light.
* EmotionEater: He apparently feeds on pain and suffering, hence his cruel treatment of his slaves.
* GreekMythology: Three-headed, fire-breathing dog creature associated with darkness and the underworld? Hm...
* MultipleHeadCase
* RuleOfThree

!!Black Phantoms

Eldritch creatures of apparently sorcerous origin who guard a magic healing ring.

* BlackCloak
* CaptainErsatz: [[Literature/TheLordOfTheRings Guess.]]
* DualBoss, RuleOfThree: They appear in groups of three.
* GlassCannon: Individually, they have relatively low HP totals -- around the same amount as a daemonwood tree -- though they are immune to magic. However...
* [[ThatOneBoss Those Three Bosses]]: Ugh. All three can cast [[ThatOneAttack Magma Bomb and paralysis]]. While they aren't too much of a problem in the quest they appear, since they'll only attack heroes that have the MacGuffin, in The Day of Reckoning, they'll massacre everyone indiscriminately. A single one can kill a level 50 warrior, but that's not enough, ''all three'' will gang up on your heroes. They're also NighInvulnerable to magic (they have the highest resistance stat in the game), which is annoying because wizards are the only normal heroes that have enough magic resistance to stand a chance against them.
** DemonicSpiders UpToEleven: They actually manage to become this in The Day of Reckoning, as they ''continually spawn'' throughout the quest, sometimes along with another boss. The common response to this happening is an audible groan.


A giant cyclops who lived off the east coast of Ardania before an unknown sailor shot him through his eye, blinding him. He has since gone on a ramapage across Ardania until he finds the sailor responsible.

* DamageSpongeBoss
* EyepatchOfPower
* RoaringRampageOfRevenge
* SayMyName: "DI-RGO!"
* ShoutOut: Most likely to ''Literature/TheOdyssey''.

!!Rrongol the Hunter

A reptilian creature, deemed by his estranged father, Lunord, to be too dimwitted to be considered among the pantheon. He relentlessly hunts any hero who comes across his path and jealously guards a holy chalice created by his father.

* AbusiveParents: This time it was dad who threw him out.
* HeroKiller
* LizardFolk
* [[PoisonedWeapons Poisoned Weapon]]: He's the only monster to have one.

!!The Liche Queen

A former high priestess of Krypta, whose mind snapped during a ritual attempting to boost Krypta's power, turning her into a lunatic with a desire to destroy all life.

* TheDarkChick
* DarkIsEdgy
* DemBones: Being a priestess of Krypta, she can cast the same skeleton creation spell.
* EvilOldFolks
* LargeHam
* OmnicidalManiac

!!The Witch King

A creature of unknown origin with great sorcerous powers, including control over spiders and potent poisons. He has long been a thorn in the side of the Sydrian line, and seems to bounce back from many deadly conflicts.

* GetBackHereBoss: In The Day of Reckoning. He appears on the other side of the map and stays around the edges, sending swarms of {{Giant Spider}}s at you.
* LargeHam / IncomingHam: "'''''THIS''''' ''is'' '''''MY''''' ''realm!''"
* NoIndoorVoice: Ye gods. His opening line is bad enough, but his death clip is so loud it made this troper cringe -- "'''''MIIIIINE!!'''''"


The two headed heir of the last dragon king, Andraxl-Kerlazor.

* IncomingHam: "'''''WHO HAS DISTURBED MY SLUMBER?!'''''"
* LargeHam
* MultipleHeadCase
* OurDragonsAreDifferent: A [[SpyroTheDragon purple]], two-headed dragon?
* ThatOneBoss: He is a [[DemonicSpiders dragon]] turned UpToEleven in power and ability. He can't even be defeated for the first two of his attacks in his quest. Gold Edition makes his quest even harder by changing his second attack from 7.5 to 5 days in.
* TimeAbyss: "I have lived thousands of years, and shall live thousands more."
* VoiceOfTheLegion: Justified since he has two heads.

!!King Rhoden I

The new and rising king of the Ratmen, who organises a massive assault on a northern settlement.

* BossBanter: He taunts you throughout the map before revealing himself.
* FantasticRacism: Judging by his quotes, he ''really'' hates humans.
* KingMook: Literally.
* PoisonousPerson
* RodentsOfUnusualSize

!!Styx and Stones

Two warriors as linked in death as they were in life.

* BackFromTheDead: If you don't kill both within a day, the other is revived.
* DualBoss
* PunnyName
* SpikesOfVillainy

!!The Abomination

The term used for the creature that killed the renowned paladin Glohrea Oathtaker. None have seen it and lived to tell the tale. [[spoiler:Pyrog the Shadowed died while creating a creature far stronger than even the oculi, which are one of the most powerful and mysterious creatures in Ardania. This may be the creature in question.]]

* BodyHorror: [[ Look at it. Just look at it.]]
** EyesDoNotBelongThere
* EldritchAbomination: [[spoiler:Albeit one that is likely to be artificially created]].
* [[spoiler:MindRape]]: [[spoiler:All of its spells. Two are so horrific that they make heroes ''flee in terror'', and the third appears to be a form of MindControl, as it makes the target attack a nearby ally.]]
* NamesToRunAwayFromReallyFast