The Iron Kingdoms have a large number of heroes, here you can see tropes associated to them.


* AmplifierArtifact: The Squire robot enhances the innate powers of the warcaster controlling it.
* ArchaicWeaponForAnAdvancedAge: Whereas some modern orders carry advanced mechanika, sword knights fight with the same weapons and armour they have borne for centuries.
* ChurchMilitant: The Precursor Knights are a martial order dedicated to the warrior philosophies of the god Morrow.
* DoubleStandard: Warcasters are theoretically accountable to the same code of honour and behaviour as the rest of the military, but they are seldom harshly disciplined. Some soldiers resent the double standard.
* DropTheHammer: The Hammersmith's massive twin forge hammers are clearly designed for pounding metal flat.
* EarthquakeMachine: The Avenger's cannon fires projectiles that unleash a violent localised earthquake upon impact.
* ElectiveMonarchy: Woldred’s Covenant allows Cygnaran royalty to determine their own successors from among the noble families of Cygnar.
* EnemyMine: The brief alliance between Khador and Cygnar to drive Cryx from the Thornwood in 609 AR. It doesn't last.
* TheEngineer: Field mechaniks dive into the midst of battle and make necessary repairs to warjacks and armour.
* GatlingGood: Cyclones are capable of displaying rapid firepower with dual chain guns.
* TheGoodKingdom: While it operates as a monarchy, Cygnar boasts the most progressive government in western Immoren, at least under the leadership of Leto and Julius Raelthorne.
* TheGunslinger: Gun mage captain adepts would be among the deadliest pistoleers in all of western Immoren even without their sorcerous talents.
* LightningCanDoAnything: Cygnar can use it as artillery, a steroid, magnetic shield, and a tractor beam.
* MageMarksman: Arcane Tempest gun mages harness arcane powers to augment their gunfighting prowess.
* RobotBuddy: The Squire will follow your warcaster around and generally improve his ability at casting.
* SpiderTank: The Storm Strider is a four-legged walker.

!!Coleman Stryker


-->''"There is no defeat so total that Stryker cannot snatch victory from it. He will personally pay any price to protect the Cygnaran people."'' -- King Leto Raelthorne

Though Commander Stryker sees himself as just another soldier fighting for the crown and his young age may deceive some into believing he has not earned his rank compared to the aged generals leading the king's army, battlefield experience has made him wise beyond his years. He goes to great lengths to preserve the lives of his men.

A fine leader, a better soldier, and one of the most accomplished warcasters in the Iron Kingdoms, Coleman Stryker was born to be a [[CaptainPatriotic hero of Cygnar and expects to die defending her]].

* AntiHero: WellIntentionedExtremist to Type III, [[spoiler:after killing Hierarch Voyle.]]
* AuthorityEqualsAsskicking: Like many Warcasters, he is an officer and an unstoppable warrior.
* BadAssInCharge: Like above, he is a Commander of the King's army. Also, when he was promoted to Lord Commander his authority rivaled one of a general.
* {{BFS}}: The Quicksilver, later the Quicksilver MKII, which gives him the reach ability because of how big it is.
* CaptainPatriotic: He is described in-universe as such : "Coleman in a word ? Patriot."
* FourStarBadass: In his second Epic incarnation he was promoted to a full-blown general.
* HeroicBSOD: a brief one in "The Blood of Kings", after [[spoiler:witnessing the monster that is Vinter Raelthorn IV in battle]]
* JackOfAllStats: The spell selection his prime version has. It led that version being considered a SkillGateCharacter since although he was great for people trying to learn to the play the game, hence being included in Cygnar's starter box set, he wasn't very good due his MasterOfNone prevent him from being good enough at anything to be effective in competive play.
* LightningBruiser: His Epic Incarnation is VERY powerful, VERY hard too hurt and thanks to the Velocity spell, very fast when he needs to be.
* GameplayAndStorySegregation: His Epic version's suit has a FatalFlaw; it can give him a massive power boost but overlords. This was fixed in story but still in game for balance reasons.
* WellIntentionedExtremist: Years of war made him this. So much that he his former teacher, Nemo, gave him a WhatTheHellHero speech.

!!Constance Blaize, Knight of the Prophet

* ChurchMilitant: She is a member of the Knights of the Prophet, a knightly order in service to the Church of Morrow.

!!Markus 'Siege' Brisbane

A highly professional soldier, Major Markus Brisbane is the most experience soldier amongst the Cygnarian warcasters. His leadership skills and determination allows him to triumph any challenge.

Voice by David Fennoy (Warmachine: Tactics).


* BaldBlackLeaderGuy
* DropTheHammer: Havoc his battle hammer.
* TheMentor: Markus was Kara Sloan's mentor during her tenure as a Journeyman warcaster. His no-nonsense personality shaped her future as a soldier.
* OldSoldier: One of the veteran warcaster in the Cyrnaran Army.
* ScaryBlackMan: If you are the enemy, then yes, you should run scared.
* SergeantRock: He is tough, professional and will not coddle his pupils or soldiers, but he is not prone to cruelty. Siege just want to get the job done.

!!Allister Caine
* TheAlcoholic: He's described as a fairly heavy drinker.
* FlashStep: He can blink short distances, though it is very draining.
* TheGunslinger: As a gun mage warcaster, he knows all the tricks.
* GunsAkimbo: He dual wields specialized rapid-fire mage-lock pistols.
* JerkWithAHeartOfGold
* MageMarksman: Like all gun mages.
* PowerTrio: His third incarnation, where Caine is accompanied by the two surviving members of the Black 13th.

!!Edward Dominic Darius

* PowerArmor: All warcasters have steam-powered magical armor, but Darius takes it up to eleven by wearing a full body suit that borders on MiniMecha, complete with ShoulderCannon and a crane.

!!Victoria Haley
Victoria's twin sister was taken from her as a child by Cryxian raiders. After joining the Cygnar military, she found her sister again as a Cryxian war witch.

* ArtificialLimbs: She lost an arm, and it was replaced with a mechanical one. After her death, she restored her arm when the regained her body.
* BackFromTheDead: It's pretty hard to ''keep'' the Haley sisters dead. Victoria managed to pull it off on her own, though.
* BladeOnAStick: Her weapon of choice is a spear.
* CainAndAbel: The Abel to her sister Deneghra's Cain.
* MesACrowd: Her third incarnation can summon different versions of herself from the past and the future.

!!Jeremiah Kraye

* CavalryOfficer

!!Sebastian Nemo

He is the driving force behind Cygnar's technological edge and is responsible for most of their lighting-based technology.

* CoolOldGuy
* {{Expy}}: His wild hair is reminiscent of Albert Einstein.
* GadgeteerGenius: His understanding of warjacks and technology is unmatched by anyone in Cygnar, and he is the pioneer of numerous innovations in warjack cortex and weapons technology.
* WhatTheHellHero: delivered one to Stryker, as mentioned above.

!!Kara Sloan

* AnimeHair
* {{BFG}}: The calibre of her sniper rifle is huge
* FriendlySniper
* SecretRelationship: She has a relationship with one of her subordinates, which is not ok in the Cygnaran army.

!!Dalin Sturgis

Mentor of Alison Jakes.

!!Allison Jakes

A character made for Warmachine Tactics, she was also introduced to the tabletop.

!!Major Elizabeth Maddox

!!Black 13th

* TheGreatestStoryNeverTold: The Black 13th are usually assigned secret missions that earn them little recognition other than a handshake and the quiet thanks of their superiors.
* GunsAkimbo: Darsey Ryan wields a magelock in each hand.
* KilledOffForReal: Captain Dixon Lynch is one of the first playable characters to kick the bucket (for real) after Privateer Press rescinded their PlotArmor between Mark II and Mark III.
* MageMarksman: All three of them are gun mages of the Arcane Tempest order.
* PrivateMilitaryContractors: After Lynch's death, Ryan and Watts join forces with the renegade Allister Caine in his quest to establish his own private army.
* TwoGuysAndAGirl: With Dixon Lynch and Samuel Watts as the guys and Darsey Ryan as the girl; Allister Caine later replaces Lynch after his death. Absolutely no romance is ever considered.

!!Corporal Rourke

A soldier from the CRS, he is trained as a gun mage and brought Commander Sturgis and Lieutenant Jakes some higly sensitive information: the Khadorans were seeking an old Orgoth Relic.
Voiced by: Gideon Emery.

* MageMarksman
* TheGunslinger: Like any Gun Mage from Cygnar he perfectly combines both.



* ArmyOfThievesAndWhores: Doom reavers are conscripted from the ranks of convicted criminals.
* AscendedMeme: Khador players joked that the Grolar warjack was a myth and would never be released. The official lore now states that production suffered numerous setbacks, delaying its deployment by years.
* TheBerserker: A few.
** Set loose in war, doom reavers exhibit only minimal control and may strike down anyone, friend or foe, as their bloodlust grows.
** The aptly named Berserker warjack is prone to erratic and extremely aggressive behavior caused by its decaying cortex.
* BiggerIsBetter: Khador doesn't have a lot of resources to create cortexes and build their warjacks to last, with very heavy armour and weapons.
* CanineCompanion: Khadoran officers commonly bring war dogs to the battlefield and look to them as both companions and protectors.
* {{Conscription}}: Khadoran law requires all its male citizens to serve in the military. A single tour is required of all men, with the exception of those with extreme physical disability.
* TheEmpire: To its enemies, Khador is the wolf at the gates, a warlike nation characterised by vast armies and dedicated to the dream of empire.
* EnemyMine: The brief alliance between Khador and Cygnar to drive Cryx from the Thornwood in 609 AR. It doesn't last.
* EvilWeapon: As befits Orgoth creations, the fellblades unearthed by the Greylords have a nasty tendency to whisper to the mind of their wielders, driving them to bloodthirsty madness and turning them into hulking muscle-bound killers. Despite, or perhaps because of their tendency to blindly slaughter whatever happens to be in their way, Khador military uses those doom reavers as suicidal shock troopers. There are also implications that the Greylord Covenant have learnt how to manufacture new fellblades.
* FeelNoPain: Survivors of countless battlefield injuries, Black Dragons are all but inured to pain, and tales of Black Dragons fighting on despite terrible injuries are not uncommon.
* GenderBlenderName: Khards mostly have normal [[UsefulNotes/RussianNamingConvention Russian]] or Russian-sounding surnames with one exception: they are not inflected for gender like in real life; so we have the female warcaster Sorscha Kratikoff who has a masculine surname, and there are plenty of male Khard background characters with surnames ending in the feminine suffix ''-a''.
* AnIcePerson: Greylord magic draws power from the frozen landscape, with cold itself as a weapon.
* JoustingLance: Iron Fang uhlans ride in tight formations, clearing the way with blasting lances.
* MadeOfExplodium: Berserker cortexes have become critically compromised by decay and are prone to massive concussive overload.
* TheMafiya: The kayazy are tycoons all too willing to resort to violence to deal with the cutthroat competition; as they take interest in the conflict, they lend elite assassins to Khadoran forces to 'protect their investments'.
* MasterSwordsman: Kayazy assassins boast expertise in swordplay equal or superior to that of noble blade masters.
* MightyGlacier: While Khadoran warjacks are slower than those of the other Human kingdoms, they are all heavily armored and can deal quite a bit of damage once they get in close.
** The same goes for Man-O-Wars who have comparable speed.
* MoreDakka: The Victor's autocannons can maintain continuous fire without long reload times.
* MotherRussiaMakesYouStrong: The expies of Russians are known for their rugged, relentless and even brutish nature. Their military goes a long way in reflecting this.
* PatrioticFervor: Khadorans are willing to lay down their lives for the empire. Their soldiers march forward in the name of the Motherland with steadfast resolve and a love for their country.
* PoweredArmor: Men-O-War are encased in mechanikal armour that grants them the strength of steamjacks.
* ShieldBash: The Devastator's shield fists can shove aside nearly anything in its path.
* SimpleYetAwesome: One of Khador's defining characteristics is their preference for simpler technology. Believing that the more complicated something is the more likely it is to break and fail. What Khador lacks in sophistication they make up for in durability and damage potential.
* StrongerWithAge: According to the Black Dragons, a group of veteran Iron Fangs, their experience and skill make them as capable, if not more so, than their younger comrades.
* TrampledUnderfoot: The Winter Guard Gun Carriage serves to crash through enemy lines, slamming, and knocking them down and disrupting their formation.

!!Sorscha Kratikoff

A warcaster who first rose to the rank of kovnik in the Winter Guard, displaying her 'caster abilities later in life during a battle in which her superior was slain. She has since risen first to the rank of Kommander and then the Forward Kommander of the prestigious 5th Border Legion.
* AnIcePerson: Many of her spells, her weapon, and her first version's Feat involve freezing her enemies solid.
* MyNaymeIs: Her name is spelt as Sorscha with an extra S compared to the normal name [[UsefulNotes/IrishNames Sorcha]].
* SinisterScythe: A weapon named Frostfang, which can freeze enemies before Sorscha smashes them into pieces.
* StarCrossedLovers: With Vlad. Time spent with him is the only time she is seen to thaw out, but their duties have a tendency to keep them apart.
* YouKilledMyFather: Her father was among the Winter Guard killed in the Boarsgate Massacre by Orsus Zoktavir, THE BUTCHER OF KHARDOV! Notably she left the Butcher to die at the Battle of Fellig, and despite not regretting her choice has come to worry if the Butcher will someday respond to her quiet revenge.

!!Gurvaldt Irusk
The Supreme Kommandant of Khador, the leader of the Motherland's front-line armies credited with the conquest of Llael and the Thornwood.

* EnemyMine: Is the Khadoran side of the truce and agreement that, as of ''Colossals'', has Cygnar and Khador working together to fight Cryx in the Thornwood.
* FourStarBadass: Irusk is the supreme field commander of the Khadoran army.
* MyGreatestFailure: When Empress Vanar accused him of not just failing at the first assault on Northguard but of 'wasting the lives of his soldiers' he was nearly driven to suicide.
* TheStrategist: Regarded as the Sun Tzu of the setting, to the point that his text on warfare is even studied by Cygnarans.

!!Zevanna Agha, the Old Witch of Khador

A figure out of legend long credited with guiding the fate of the Khards, even in the days of the Khardic Empire and the Orgoth Occupation. Nowadays accompanied by her chicken-legged Scrapjack and in counsel with the Vanars, she continues to guide the sons and daughters of Northern Immoren.

* AppropriatedAppellation: The name 'Zevanna Agha' was originally given to her by the northerners, which she adopted as her own name.
* CoolOldLady
* EverybodyCallsHimBarkeep: She is usually just called the Old Witch.
* {{Expy}}: With Khador in general being so obviously [[RecycledInSpace Russians In Immoren]] it should as no surprise that the Old Witch is Literature/BabaYaga [[RecycledInSpace In Khador]]
* GeniusLoci: It's implied the Old Witch is the living will of Khard and Khador itself.
* GenuineHumanHide: Her cloak is stitched together from the time-worn hides of countless kills.
* HumanoidAbomination: The Old Witch might look like an old human woman, but her true nature is that of a keen-eyed and razor-taloned thing in a cave.
* NeverMessWithGranny
* OlderThanTheyLook: She looks like a crone of over 90 years of age, but she's older than civilisation itself.
* TimeAbyss: Nobody knows how old the Old Witch really is. According to historical records she was an advisor of Priest-King Khardovic, founder of Khard, and legends have her already waiting for Menoth when he arrived on Caen.
* ToServeMan: In her early days, this creature (long before she became known as Zevanna Agha the Old Witch) preyed upon the ancestors of today's Khadorans.

!!Vladimir Tzepesci
[[caption-width-right:225:Captain No-Peripheral-Vision himself]]

* ArrangedMarriage: Vladimir enters into an engagement with Empress Ayn Vanar, even if his feelings are only for Sorscha Kratikoff.
* {{Expy}}: Of {{Dracula}}...kinda. He started out as a straight homage to him in Mk I. He's since been changed into a much more noble and heroic(though still grim) character in Mk II.
* ReasonableAuthorityFigure: Only human leader who takes the threat of Cryx seriously.
* RoyaltySuperPower: The Tzepesci family has a long history of siring strong warriors and powerful wizards. Vlad is both, and can draw on this strength to further empower himself.
* RoyalsWhoActuallyDoSomething: Quite a bit of something. He works through much of the fluff to [[OnlySaneMan get the nations to unite against Cryx instead of killing each other.]]
** WarriorPrince
* ShouldersOfDoom: Hence the nickname "Captain No-Peripheral-Vision"

A warcaster made infamous for the Boarsgate Massacre, in which he killed both the Boarsgate militia who were trying to secede from Khador and the Winter Guard who tried to prevent him from killing surrendering militiamen. His expected punishment was forestalled by a pardon from Empress Ayn Vanar, effectively making him a weapon of the Empress against any who would stand against her rule, domestic or foreign. One of the greatest yet least stable weapons of the Motherland, to the point that gossip says that his superiors send him to increasingly dangerous battlefields in the hope that he will destroy himself alongside the Motherland's enemies.

* AndThereWasMuchRejoicing: The general reaction to his supposed death. A lot of people felt like he had it coming and the High Kommand let out a collective sigh of relief to finally have him gone. It didn't last long.
* AnAxeToGrind: Named Lola, of all things. Rumor says that the axe is named after a love lost, which drives the Butcher to his infamous rage.
* AtopAMountainOfCorpses: His epic model has him, literally, standing on a pile of dead troops. Some from his own side...
* AttackAttackAttack: His one and only strategy in battle, to the point where he sees anything that isn't causing harm to the enemy as cowardice. He charges his forces head long into the enemy and doesn't stop until they're dead or he is.
* AxCrazy: He does not take prisoners, he just butchers entire towns.
* BadBoss: For the record, he killed 80 of his own men when they attempted to restrain him.
* BeastOfBattle: In his third incarnation, the Butcher is accompanied by two argus (aka two-headed wolves).
* BloodKnight: More than a hundred men died at Boarsgate. He killed every single one, and he really hasn't stopped since.
* TheButcher: Natch.
* ButForMeItWasTuesday: Zoktavir doesn't even remember the name of Luka Kratikoff, Sorscha's father, when she confronts him about his murder.
* CanineCompanion: The Butcher's third incarnation is accompanied by two argus companions.
* DisproportionateRetribution: He'll murder just about any man for anything he perceives as wrong
* DraftDodging: As a youth, his boss paid off the officials to keep Orsus' name off the conscription census, so he wouldn't have to serve in the Winter Guard.
* TheDreaded: Very much. His own men are likely to be more scared of him than the enemy.
* EverybodyCallsHimBarkeep: His real name is Orsus Zoktavir, though most people just call him 'The Butcher'.
* TheFettered: Surprisingly so. The only thing keeping him in check is his promise to the Empress to obey orders.
* GeneralRipper: He's violent and uncontrollable, so much so that he will always completely wipe all enemy opposition, including whole towns, regardless of whether or not they surrender, which has much of Khador brass concerned his massacres will make their enemies less willing to accept Khador's rule. Pretty much nobody likes him but the Empress likes him, which is also what kept him from getting executed.
* ICallItVera: His axe is named Lola, after TheLostLenore.
* LargeAndInCharge: By far the largest human in the game. Standing 7'6 and and almost 4 feet wide, Zoktavir's model has to be put on a medium base, which is normally reserved to male Tharn, gatormen, trollkin, ogrun and light 'jacks/beasts.
* MagicKnight: The Butcher is a warcaster and one of the strongest men in western Immoren.
* MightyGlacier: Orsus is a killing machine in all incarnations, possess the highest combination of Melee Attack and Power + Strength, is a durable as light warjack, and his spell lists are geared towards dealing damage, especially by aiding him in it. But he's always very slow.
* OneManArmy: Every warcaster is capable of it on the table but he's the only one explicitly stated to be one in the story too. His third version goes into overdrive, offering nothing to his army and being a singular powerhouse.
* RedBaron: THE BUTCHER OF KHARDOV. He is far more often referred to as 'the Butcher' than as his real name Orsus Zoktavir.
* RoaringRampageOfRevenge: After being wounded he was found and nursed back to health by a servant girl. After discovering how her lord had been abusing her, Orsus killed him and destroyed his estate. Sadly this didn't help at all as it simply left the girl with no home or job.
* StoutStrength: The strongest human in Immoren, with a size to match.
%%* UnstoppableRage
* TheFriendNobodyLikes: Most of the Khador army hates him and only puts up with him because of the Empress wants him around. And with good reason, not only did he kill his own men when they tried to restrain him from killing that surrendering garrison, he wipes out entire settlements rather than accepting surrenders, something Khador does not want as it will make the people they conquer more opposed to their rule.
* YouWillNotEvadeMe: His third form has a spell that reels anyone nearby into his melee range. Its name? Impending Doom...

!!Oleg Strakhov

* BloodKnight: Strakhov lives to test himself in the heat of battle.
* EyePatchOfPower: He gains one during the time skip between Mk II and III.
* GogglesDoSomethingUnusual: The alchemically treated lenses in his goggles allow him to see through smoke clouds.
* MilitaryMaverick: Strakhov has a bad habit of executing his own operations without waiting for approval from his superiors. The only reason Irusk has yet to punish him being how often these unsanctioned missions succeed.

!!Alexander Karchev

* TheArchmage: He was already the most powerful Khadoran warcaster before his integration into the warjack frame.
* AnAxeToGrind: Karchev wielded a runed greataxe during the Thornwood War, before he became quadripelagic.
* BadassMustache: Sported one by the time of the Thornwood War before he lost all of his limbs and became the Man in the Machine.
* {{Cyborg}}: Ever since he lost all four limbs in the Thornwood War, Karchev has lived in a modified warjack chassis combined with life-sustaining machinery.
* ManInTheMachine: He is the TropeNamer via his special rule, "the man in the machine". Karchev was a Khadoran wizard who suffered grievous wounds during a battle, resulting in paralysis of all his limbs. He was hooked up to a life-support system that was installed into a chassis of a Warjack to allow him to continue serving the Motherland in battle.
* MechanicallyUnusualClass: In many ways Karchev resembles a warjack more than the standard warcaster. He is neither a warrior nor a warjack, but a mix of both. He gets damaged and repaired like a warjack (except his Body system, which is healed like a warrior). He treats water like a warrior would and can make warjack power attacks for free except for headbutts. Karchev generally behaves like a warjack himself, even hitting as hard as one.
* MercyKill: When imprisoned inside the Cryxian necrofactorium in the Thornwood, Karchev asks Oleg Strakhov to kill him so the Cryxians can't turn him into a weapon against the Motherland, but Strakhov adamantly refuses until he can rescue Karchev.
* MightyGlacier: Karchev has the statline of a heavy warjack, which makes him extremely slow, durable and hard-hitting compared to other warcasters.
* MysteriousPast: Information on Karchev’s childhood is scant, and it is unclear whether he was an orphan or whether records of his parentage were systematically eliminated.
* OldMaster: He's over a hundred years old[[note]]Specifically ''150''[[/note]] and able to kick even ''more'' ass than he could as a young man due to his heavy warjack chassis.

!!Izak Harkevich

* BadassBeard: He sports a magnificent beard.

!!Aleksandra Zerkova

* AdventurerArchaeologist: Like other Greylords she spends a lot of time plundering old Orgoth tombs for valuable relics and artifacts. With her halls being filled with many prized treasures she has discovered.
* BodyguardBabes: Gender flipped. Her Epic version is accompanied by a pair of musclebound and bare chested Doom Reavers.
* CoatCape: Epic Zerkova uses neither of her coat's sleeves, letting it flow behind her in the wind.
* EvilSorcerer: She's a high-ranking member of the Greylords Covenant and one of the more evil Khadoran characters.
* MagicWand: The Rod of Whispers, which she wields in her first incarnation.
* ScrewTheRulesIHaveConnections: Zerkova has violated many of the Greylord Covenant's rules, however the favor she holds with the head of the order has allowed her to not only get away with it, but achieve a very high ranking position within the organization.

!!Lord Rikard Kozlov, Viscount of Scarsgrad

* AnAxeToGrind: He carries a big axe.
* BlueBlood: As his title assesses, he's the son of a Kossite nobleman and a Ruscar tribeswoman.
* ChildOfTwoWorlds: He has to juggle the responsibilities of being a noble and warcaster, while staying close to his tribe.

[[folder:Protectorate of Menoth]]
* AmazonBrigade: Daughters of the Flame are drawn from the widows, daughters, mothers, and sisters of fallen Menite soldiers.
* AncestralWeapon: The Knights Exemplar's ancient relic blades and sacred armour have been passed down through the generations.
* BareFistedMonk: The Order of the Fist is a group of monastic warriors with an emphasis on unarmed fighting.
* BurnTheWitch: In the past, most nascent sorcerers in the Protectorate were burnt to death. Though this is no longer the case, most sorcerers are marked and set aside to live under careful surveillance and are never fully trusted.
* CastFromHitPoints: The invocation of miracles withers the ancient bones each Vessel of Judgement carries, crumbling a little more.
* {{Conscription}}: All Protectorate citizens are expected to contribute to the nation’s military might when called upon. Citizens not enlisted in any of the martial orders can be levied at a moment’s notice by local priests.
* DisproportionateRetribution: The Protectorate has a very brutal judiciary system. Public drunkenness? Torture! Petty theft? Wracking! No less than eleven crimes on a list of fourteen have death by burning as a possible punishment, including burglary, smuggling, tax evasion, counterfeiting, and improper speech.
* FlamingSword: When a paladin strikes with his Firebrand sword, it erupts in holy fire like a sliver of the sun.
* GodBeforeDogma: The code of the Order of the Wall in a nutshell: they view themselves only answerable to the Creator himself, not to any individual priest or scrutator, not even the hierarch - the primary distinguishing feature between them and the Knights Exemplar, who obey a code of absolute obedience to the priesthood. They are eager to prevent persecution, torture, and execution of the innocent; by contrast, the scrutators consider such things trivial when done while rooting out perceived heresy; this ultimately leads to many incidents of paladins openly disobeying orders given by the priests and scrutators.
* HighPriest: The hierarch is both head of state and the highest priest of the Temple, thus combining both secular and religious authority.
* KillItWithFire: The Protectorate loves to employ flame weaponry and many of their warcasters have fire based spells and abilities.
* KnightInShiningArmor: Paladins of the Order of the Wall prioritise forbearance and protection of the innocent, which can put them at odds with the scrutators.
* MacrossMissileMassacre: The Redeemer's rockets are launched in great number into enemy ranks.
* MagicIsEvil: One of the teachings of Menoth, and consequently a hallmark of the Protectorate's worldview. They resorted to use mechanika only by adding extensive purification rituals, such as engraving prayers of penance and passages of the True Law into 'jack hulls to sanctify them.
* MyMasterRightOrWrong: The order of the Knights Exemplar has been traditionally defined by its code of absolute obedience to the priests and scrutators.
* NameAmnesia: All reclaimers surrender their names.
* ThePaladin: The Order of the Wall is dedicated to preserving the faithful from the perils of the wild. Paladins of the order have long been heroes to the common people, seen as embodying the protective aspects of Menoth sometimes neglected by clergy.
* PatrioticFervor: Nowhere else in the Iron Kingdoms does such a high percentage of the population stand ready to fight and die for their nation and their beliefs.
* {{Pirate}}: The Protectorate’s main sea power lies in the Idrian corsairs who protect its coastline.
* PoliceState: The Menite priesthood keeps itself frighteningly well informed about the activities of the people. Indeed, no other Iron Kingdom polices its citizenry as closely.
* SecretPolice: The Order of the Fist has served to maintain order within the population of the Protectorate. Allegiants, requiring no weapon or special clothing, easily blend in with the general population and serve as an unobtrusive secret police force, complementing the scrutators in rooting out heresy and sedition.
* TheTheocracy: The Protectorate is a pure theocracy, with priests assuming positions of secular authority. All aspects of the Protectorate are devoted to the glorification of Menoth, and all state functions are steeped in ceremony, ancient tradition, and faith.
* TheVoiceless: Protectorate reclaimers are all required to take a vow of silence.

!!Hierarch Severius
-->''Death and destruction are not our purpose. We require only submission to the Creator. However, those who refuse to bow shall burn.''

Current Leader of the Protectorate, and one of the oldest human characters in the setting. Scrutators are leaders of the Menite priesthood second only to the Hierarch. Which basically means they run the Protectorate.

Severius however, being that he was already an experienced Warcaster and missionary priest, turned away from the politics by taking up arms, marching across Immoren to convert the unbelievers. Into ash if he has to. His most ambitious project has been starting a Crusade to liberate Llael from Khador and making it a Protectorate nation.

So when the former Hierarch, Garrick Voyle, bit it in Caspia this guy was a shoe-in to take his place. And since then, well things haven't exactly gotten better, but they're not any worse. And at least Severius is willing to listen to reason and negotiate with others and not kill his own people if he can help it.

* AsskickingEqualsAuthority: One of the reasons he became Hierarch.
** The Harbinger also helped.
* BadassInCharge[=/=]FourStarBadass: Of a whole frigging country.
* BadassPreacher: No seriously, before he became a Warcaster he was ambassador famous for this. He was ''banned from Khador'' after he walked out with over a thousand newly converted followers. It's telling that he's one of the few people in the Protectorate who would rather try to convert his enemies before he kills them.
* CoolOldGuy
* GlassCannon: Grand Scrutator Severius (his 1st version) has an absolutely brutal spell list that can pump out solid damage to all types of targets, an excellent FOCUS of 8, and a feat that can completely crush the enemy in a single stroke (it completely denies the enemy warcaster their focus allotment for next turn). His primary weakness is that he's made of paper even by Protectorate standards, so he absolutely must be kept back.
* GuileHero: Beyond belief. His capture of Leryn is the best example of this. For reference this is the alchemical heart of Llael. The entire city is a fortress that not even the Orgoth could breach and Khador didn't even try. Severius walks up to the city gates and has it occupied in a day! How? He gives a speech! That's it!!
* KilledOffForReal: Severius succumbs to injuries inflicted by Hexeris between the end of Mark II and the beginning of Mark III, marking the first time a playable character has died (for real) after Privateer Press rescinded their PlotArmor between the two editions.
* PersonaNonGrata: As mentioned before, he's not welcome in Khador.
* ReasonableAuthorityFigure: Unlike most Protectorate leader he's willing to work with the other factions. He's definitely a step up from Voyle.
* OnlySaneMan: Feels this way at times.
* SquishyWizard: Severius is the squishiest Protectorate warcaster, mostly due to the fact that he's 83.
* WeakButSkilled: Much like the Harbinger below.
* YouAreInCommandNow: How he became Hierarch, normally it takes a few years to find a new one and all of the Visgoths to agree on him/her. In this case, however, the Harbinger basically made him because she said so.

!!Intercessor Mikael Kreoss
-->''"If you didn't believe in the Creator before, you will today"''

* AntiMagic: Prime Kreoss; Not only can he get rid of your spells, but can severely hamper your ability to cast more.
** Kreoss3's feat will instantly end all enemy upkeeps in his control area and then lets him cast all of his own upkeeps for free. Doesn't impair the enemy's spellcasting the following turn, but it does mean they'll be wasting additional Focus/Fury to re-cast those lost spells.
* AuthorityEqualsAsskicking
* CoolMask
* EpicFlail: His weapon as High Exemplar, Spellbreaker. Before he upgraded to...
** BladeOnAStick: Justifier
* TheFettered: Despite being an Exemplar (normally LawfulNeutral {{Knight Templar}}s) he is genuinely one of the Protectorate's most heroic characters because of this. Which says a lot about the rest of the Protectorate.
* {{Foil}}: In-universe, he is often compared to his NumberTwo within his order, High Exemplar Sarvan Gravus. While Kreoss is admired for his [[TokenGoodTeammate dignity and defence of the faithful]], Gravus is respected by the people for his [[MyMasterRightOrWrong merciless pragmatism and unwavering adherence to the Exemplar code]].
* FourStarBadass: After his promotion to Intercessor, Kreoss becomes the supreme commander of the Protectorate's armed forces.
* HeroWorshipper: Back when he was a child he use to dream of becoming a Paladin, seeing how the quote about Dartan (see below) comes form Kreoss, its safe to say he still has great respected for the Order.
* JackOfAllStats: The Protectorate's version anyway. Doesn't have the same all round stats as Stryker, but doesn't quite fall to MasterOfNone by actually having a lot of useful spells in one place and a really nasty feat. His Epic version is more of a MightyGlacier while his third incarnation is a particularly tough LightningBruiser, as that one he's a cavalry model.
* KillItWithFire: The Protectorate as a whole has a fondness for this trope, so as the faction's poster boy it shouldn't be surprising.
* YouAreInCommandNow: He's now currently head of the entire Protectorate force after Hierarch Severius gave him the rank of Intercessor.

!!The High Reclaimer / Testament of Menoth
-->''"The language of Urcaen is unknown to all men but one, for he has seen the face of the Creator and lived. How can any hope to stand against him?"''

The Leader of a sect of Menite priests known as the Reclaimers, whose job it is to help usher the soles of the dead to [[HellOfAHeaven Urcaen]]. Nothing much is known about the guy because all Reclaimers take a [[HeroicVow vow of silence]] which is preserved by bolting an iron mask to their faces!

Then one day he decided to wonder off into the desert for no reason, and somehow managed cross into the afterlife where he beat up a crap-ton of ghosts then come back, alive, with the Omegus; an ancient stone tablet containing words of wisdom written by God!

Ever since then he's become known as the Testament of Menoth a walking embodiment of life and death. So much so that, whenever he feels like it, he can [[DeathIsCheap temporarily bring people back from the dead]], or step inside the Urcaen for a few minutes to have some tea.

* BaldOfEvil / BaldOfAwesome
* KillItWithFire: The High Reclaimer anyway. Testament has more of a [[DishingOutDirt dust motif]].
* MalevolentMaskedMan: He may not actually be evil, but for the enemy? A guy dressed in black able to bring people back to life and becoming stronger for every one that dies? Freaking terrifying.
* NameAmnesia: He gave up his name upon joining the Reclaimant Order, and is only identified by his title.
* TheNecromancer: A non-evil version of this. He's able to bring people back to life and as people not zombies like the other Necromancers. He can also kill one of his own troops to power up all of his jacks for a lot more than you spent to do it.
* SoulPower: Without a doubt. This is the guy most people think about when they here the words Soul Tokens (unless their first faction was Cryx, of course).
* TheSpeechless: Like all Reclaimers, the last words spoken by him was a vow of silence, pronounced upon his induction into the Reclaimant Order.
* ToHellAndBack: The High Reclaimer journeyed into Urcaen, fought off a swarm of the damned, recovered the Omegus tablet from a temple of Menoth in the City of Man and made his way back to Caen where he became known as the Testament of Menoth.

!!Feora, Priestess and Protector of the Flame

* ActionGirl
* AuthorityEqualsAsskicking
* DualWielding: Flamethrowers!
* OnlyOneName: Feora is only known by her first name, since Flameguard have to abandon their family names.
* OutOfTheInferno: She ''is'' the inferno.
* PlayingWithFire: The whole faction has an [[BurnTheWitch unhealthy obsession with it]], but Feora [[UpToEleven takes the cake]]. And her Epic version takes that cake [[SerialEscalation and stuffs it with more cake]] (and possibly some napalm)!

!!The Harbinger of Menoth
-->''"I am the Harbringer of Menoth, His vessel on Caen. Through me the Creator speaks, and He has much to say."''

* ActionGirl: Played with, her combat stats are insanely poor as she's an untrained teenage girl. However she has the highest focus in the game and her weapon [[AlwaysAccurateAttack autohits]].
* AlwaysAccurateAttack: The Harbinger's sword Providence automatically hits anything attacked by her. This becomes a plot point when she gives the sword to Coleman Stryker during his duel with Garrick Voyle, rendering Voyle's attempts to defend himself futile and allowing Stryker to kill him.
* AntiMagic: Her Purification spell.
* BeingEvilSucks: She's a kind-hearted girl but her boss is a JerkAssGod.
* BetterToDieThanBeKilled: She let Vladimir Tzepesci stab her so as not to allow Lich Lord Asphyxious to kill her and gain access to the millions of souls from Menoth in Urcaen.
* BlindfoldedVision
* GlassCannon: Has the highest focus in the game and a very strong spell list, but she dies just easily as you'd expect a teenage girl to.
* LittleMissBadass: She was fifteen when she was discovered by the scrutators. She is for all intent and purpose the [[OurAngelsAreDifferent angel of Menoth]], and as such wields tremendous divine powers.
* MouthOfSauron: It's implied she's the voice of Menoth on Caen.
* PowerFloats: Sadly, said power cannot quite ''steer'' - the Harbinger has to be guided around the battlefield by a group of men who keep her [[ChainedByFashion tethered with sanctified chains]].
* TakingTheBullet: When Hierarch Voyle prepares to execute Dartan Vilmon after he defied him, the Harbinger interposed herself to save Vilmon.
* WeakButSkilled: Her base stats are pretty terrible, but she has the highest focus in the game and a lot of interesting spells and abilities to make up for it.

!!High Executioner Servath Reznik
* {{BFS}}: His sword [[NamedWeapons Confessor]].
* CruelAndUnusualDeath: He crucifies people in battle.
* TheDreaded
* JudgeJuryAndExecutioner: He's bound by no protocol or procedure beyond the word of his hierarch in carrying out his duties. Those whose names appear upon Reznik’s writs are immediately judged to be inherently damned without question as to their actual guilt.
* KnightTemplar: And he's considered a KnightTemplar by the ''other'' Knights Templar.
* NecessarilyEvil: The only reason why Hierarch Severius keeps him around.
* TokenEvilTeammate: Of course when you're in a LawfulNeutral nation run by LawfulEvil priests the 'token' part is just that.
* TortureTechnician: Almost literally. He's certainly a torturer, and he's associated with the local ([[KnightTemplar slightly overzealous]]) ChurchMilitant.
* TheWitchHunter

!!Amon Ad-Raza

* EpicFlail: Unlike his fellow allegiants who fight bare-fisted, Amon has a flail named Oblivion.
* WalkingShirtlessScene: Amon is never seen wearing a shirt.

!!Vice Scrutator Vindictus

* DualWielding: A sword named Lawgiver and a flail named Solace.

!!Anson Durst
Anson Durst is the rock on which the enemies of the Protectorate break, a bulwark to the faithful who weathers tides of violence to keep innocent Menites safe. He earned his epithet fighting alongside the theocracy’s defenders to repel wave after wave of invading soldiers. Countless times he used his powers and a steel wall of warjacks to prevent harm to his men. Fuelled by faith and his devotion to the code of the Order of the Wall, Anson Durst is all but undefeatable when committed to the defense of his people.

* AFatherToHisMen: Durst views the men under his command to be far more valuable than the warjacks that fight alongside them.
* KnightInShiningArmor
* MightyGlacier: He's slow, but hits almost as hard as the Butcher and is able to brick up his entire army.
* ThePaladin: A member of the Order of the Wall.

!!Malekus, the Burning Truth

* AxCrazy: Sufficient to say, Malekus has a rather unhealthy passion with burning non-Menites (and Menites as well, to a slightly lesser degree) to death.
* MeaningfulRename: Born Martin Almsbrook, he took the name Malekus upon converting to the Sul-Menite faith.
* OrphanageOfFear: Malekus spent his youth in a Morrowan orphanage where he was subjected to hard labour and unspeakable abuses by the headmaster. Once he heard the word of a Menite preacher, he burnt the orphanage down and came to the Protectorate.
* ParentalNeglect: After Martin's father died when he was still an infant, his mother drunk herself to death and it was only by a stroke of luck that a neighbour discovered Martin before he starved.

!!High Paladin Dartan Vilmon
-->''"With a few men like Dartan Vilmon, the walls of Sul would never have been breached. It was foolish of us to allow their order to languish."''

Not a Warcaster, but an important character in the Protectorate regardless. Dartan is the leader of the Paladins of the Order of the Wall. A order who trace their roots back to ancient times where they would protect the early cities of man against the harsh wilderness. They are also the only thing keeping the Protectorate from being comprised entirely of assholes.

See, unlike the standard 'Kill the Heretic' (Read everyone not us) doctrine of the Protectorate military, the Order of the Wall priorities defending the helpless and sparing the innocent and acting like... well [[ThePaladin Paladins]]. Which naturally irks the Protectorate leadership like no tomorrow who have been trying to quietly sweep the order under the rug where they won't disturb their latest act of genocide.

They was until this guy came along. He was chosen to be the Harbinger's personal bodyguard, and after proving himself by Skull-humping a ton of Cryx thralls, was promoted to High Paladin. His feats of Badassary and being one of the only decent people in the Protectorate has inspired a flock of new recruits to join the paladins giving life to the once flagging order.

In short he's basically Superman, but with a sword and no crazy powers and just as impossible to kill.

* {{BFS}}: [[NamedWeapons Censure]]
* ChildProdigy: Vilmon was already a MasterSwordsman at the age of thirteen, and took only three years to graduate opposed to the normal six years.
* KnightInShiningArmor: Being a member of the Order of the Wall, he embodies the noblest aspects of his faith and serves as a defender of his people in their time of greatest need.
* MasterSwordsman: Even when only an initiate, he could see the split-second openings in his opponents' defences as they moved - something that many experienced warriors cannot do.
* MightyGlacier: He can literally become invincible to everything but magic and hits like a truck, but only hits once per turn and is very slow.
* ThePaladin: [[CaptainObvious You think]]?
* ScrewTheRulesImDoingWhatsRight: When Hierarch Voyle went DrunkWithPower and ordered [[MoralEventHorizon a few thousand unarmed civilians to be killed]], Dartan openly defied him by saying it's not the will of Menoth to let the innocents die.
* ToBeLawfulOrGood: In the end Dartan chooses good.
* TokenGoodTeammate: Being a paladin of the Order of the Wall, Vilmon is one of the few genuinely good characters in the fanatical theocracy that is the Protectorate.
* YouShallNotPass

[[folder: Cryx]]
* ArtificialLimbs: Necrotechs replace their own flesh with an array of customized mechanikal limbs.
* BloodMagic: The Satyxis have long been versed in the power connected to blood as the essence of living vitality.
* BodyHorror: Living priests of Toruk are horribly rotted from intense blight. Their flesh undergoes a perpetual cycle of decay, rot, and regeneration, sprouting disfiguring cancerous deformities.
* DeadWeight: Bile thralls and bloat thralls are noted for their bloated and swollen bodies.
* DefeatEqualsExplosion: If a bloat thrall is ruptured, it explodes and showers the surrounding area in corrosive fluids.
* TheEngineer: Using a combination of necromancy and mechanikal ingenuity, the necrotechs of Cryx are responsible for creating and maintaining the undead forces that serve the Nightmare Empire.
* TheGunslinger: Pistol wraiths are restless spirits of duellists that walk the earth searching for fresh victims.
* ImprobableWeaponUser: Satyxis wield bladed, hooked whips, which in real life would be both insanely difficult to wield and insanely hazardous to the wielder's health.
* KlingonPromotion: Calculated betrayal is routine in Cryx, where only those brilliant and strong enough to retain their positions survive. Lich lords are ever watchful of their underlings, knowing inattention can all too quickly lead to their own displacement.
* ManySpiritsInsideOfOne: Iron lich overseers are composite beings with a single body and a unified consciousness. The restoration process ensures some degree of cooperation between competing personalities, and in time they merge into a single mind.
* MeaningfulName: The liches of Cryx seem to have this one down pat, Asphyxious (asphyxia, suffocating) and Terminus (the end of something) being two examples.
* MookCommander:
** Skarlock commanders serve as intermediaries between Cryx’s generals and the hordes of thralls.
** An iron lich overseer exists to extend the will of its masters beyond their ordinary reach.
* TheNecrocracy: While the supreme ruler, Toruk, is a dragon and not undead, everyone else near the top is undead. While they do have a living populace, they're just as evil as the undead.
* {{Necromancer}}: Cryx is home to numerous profane and shadowy arcane arts, among them necromancy.
* OmnicidalManiac: Being Zombie Robots controlled by an EldritchAbomination, Cryx qualifies as an entire country of omnicidal maniacs.
* OurCentaursAreDifferent: Soulhunters are thralls fused with the body of a Scharde charger.
* OurGhostsAreDifferent: Revenants, bound to specific ships, make up the majority of the Ghost Fleet. A number of wraiths also haunt Cryx, some fused with necrotech and put to specialised uses, or driven to kill by the violence of their own deaths. Lastly there are the banes, remnants of ancient warriors used to house maddened void spirits.
* OurZombiesAreDifferent: Thralls are corpses reanimated through the power of complex runes carved into their flesh that form the backbone of the armies of Cryx.
* {{Pirate}}: Cryx’s mortal pirate fleet is the largest but least ordered of its armadas.
* PirateGirl: The Satyxis serve as leaders of the pirate fleet and make up a large portion of the Black Fleet.
* PoweredByAForsakenChild:
** Most Cryxian magic is powered by the captured souls of slain foes.
** Cryxian machines are fuelled by necrotite, a foul fuel found in soils thick with carnage and resonant with atrocities, gathering power from the ambient suffering and considered too evil for other factions to even consider. Necrotite burns like coal but lasts significantly longer and is as toxic as it is efficient.
* PowerFist: Mechanithralls and brute thralls are augmented with two heavy gauntlets that greatly enhance their strength.
* SicklyGreenGlow: Cryxians are renowned for the sickly green emanations of their jacks' necrotite-fueled engines and their tendency to stalk swampy areas.
* SuicideAttack: A bile thrall can elect to explode, creating a grisly shower of dissolving agents, flesh and metal.
* TakingTheBullet: When a Necrosurgeon is directly hit by an enemy ranged attack, the hit can be intercepted by a stitch thrall or mechanithrall nearby.
* WeHaveReserves: Go ahead and destroy as many of the Cryxian robot-zombies as you want. They can always make more. Out of the tattered corpses of your own fallen warriors. And their gear. And their own casualties. And the innocent civilians caught in the crossfire. And some dead guys they stumbled across last week.
* YouHaveFailedMe: Refusal to follow a Cryxian warcaster's orders is met with painful death and, in many cases, the imprisonment of the immortal soul for further torments.

!! Lord Toruk

The oldest, biggest, and most powerful of the dragons. In the past, he mostly wreaked random destruction, but at one point, he decided to try and create a brood dragons as servants in his image, creating them by dividing his anthanc, while of course keeping the largest chunk for himself. Unfortunately for him, [[GoneHorriblyRight his brood proved to be exactly like him, right down to an unwillingness to take orders]], and turned on him. Toruk managed to kill a number of them and retake their pieces of his athanc, but some escaped. When he found some his children again, they had collectively grown large enough to fight him to a standstill, so to aid in tracking and killing them, he decided he needed an army. His first target was Cryx, which his subjected and made the inhabitants into his thralls and worshipers. He had them gather more and more BlackMagic secrets, many from the Orgoth after they were repelled, and building up an undead army while the wars on the mainland rage. He has sets his sights on bringing the entire mainland under his heel in order to aid in killing his children.

* ArchnemesisDad: Toruk's brood proved to be exactly like him, right down to an unwillingness to take orders. They turned on him just after they were born, and he has been seeking to consume them since then.
* AttackOfTheFiftyFootWhatever: More like "Attack of the 500 foot whatever."
* BreathWeapon: Breaths fire, he is a dragon after all.
* TheChessMaster: He claims that nearly everything that happens is part of his long term plan. While he is at least good at being patient, some of his cunning may be exaggerated since he certainly wouldn't want anybody to think he's not as omniscient as he claims.
* TheCorrupter: An expert in this, his presence on Cryx means anybody there is AlwaysChaoticEvil.
* DevilInPlainSight: Everybody is aware of his presence, but he plays OrcusOnHisThrone so much that him actually leading an attack himself doesn't seem likely, while trying to attack him is likely suicidal.
* DiabolusExNihilo: Nobody but he knows where he came from and he has no stated origin, though some in universe speculate he was spawned by the Devourer Wurm.
* EldritchAbomination: Giant dragon whose mere presence corrupts the land around him and turns anybody near him into his slave.
* GiantFlyer: Lord Toruk's toenails alone are larger than an iron lich.
* AGodAmI: And he isn't exaggerating, he is a god in terms of power, and even other religions have difficulty denying it.
* GodEmperor: Has an entire religion centered around him.
* GodzillaThreshold: The sole time Toruk took to wing personally was when an Orgoth fleet threatened Cryx, sending the entire fleet into the depths.
* GreaterScopeVillain: Although he is THE most powerful villain in the setting, Toruk himself is rather detached from the plot of the game: he pays so little attention to the affairs of the world, including Cryx, whose most of the governance and schemes are made by Toruk's lich lord minions.
* HorrifyingTheHorror: The rest of the dragons are horrifying creatures that threaten entire kingdoms and take entire armies. But even they are terrified of their father, and have a pact to put aside their differences and ally against him if he ever takes any action.
* ItsAllAboutMe: Everything he does and every atrocity his servants carry out is aimed at benefiting him first and foremost. Anybody else gaining from it is only because it may suit his needs.
* KnowWhenToFoldEm: Despite his PhysicalGod status, he knows when it's time to bail on a fight. He did it in the past when attacked by all his offsping, [[spoiler:and does it again in ''Wrath of the Dragonfather'']].
* LargeAndInCharge: Even the Colossals are puny next to him.
* TheNecromancer: Started his entire empire with it and taught his warcasters to use it.
* OffingOnesOffspring: His goal is to consume all of his sons and regain his lost power.
* OrcusOnHisThrone: As he doesn't want to attract his children's attention, he mostly sits around without taking any action himself, leaving the actual running of matters of Cryx and the invasion of the mainland to his Lich Lords. So long as the empire and its armies answer to his will, the Dragonfather affords them considerable latitude. One of the few other times he'll does something is an EnemyCivilWar breaks out in his ranks and he considers the combatants too valuable to lose. Averted in ''Wrath of the Dragonfather'', where he [[spoiler:kills and consumes a dragon in a two-on-one battle, then proceeds to take on ''every other dragon in existence'' (except Everblight). And he nearly won, too.]]
* PhysicalGod
* SuperEmpowering: Toruk can directly imbue his mightiest undead minions with the ability to wield magic after they transition to undeath, among them every iron lich. This greatly contrasts with how arcane talent is normally found only in those born with the potential.
* SupervillainLair: Toruk dwells in a great citadel ornamented with metal spires resembling grasping claws, attended by his priests and the lich lords. Beneath the citadel lies the Black Temple, the centre of Toruk’s worship, where his undead clergy gather at the direction of Lich Lord Divinitus to chant obeisance to the God of Caen.
* TimeAbyss: He claims to be as old as Caen itself.
* TheUnfettered: Short of risking his own life, their is no line he won't cross

!!Lich Lord Asphyxious the Hellbringer

Once a druid of the Circle Orboros, who swore his service to Toruk at the dawn of the Nightmare Empire. One of Cryx's most enthusiastic commanders, capable of any act, no matter how vicious.

* {{BFS}}: His third incarnation wields a huge one called Daimonion.
* BladeOnAStick: What he used as a weapon in his first two incarnations.
* TheChessmaster: Even prophecy can't keep up with him.
* EvilMentor: To Deneghra.
* JackOfAllStats: His spell list is always pretty flexible, allowing him to use his magic to either do damage or debuff enemies, and let him move around more quickly, and while not a dedicated combat monster, he's no slouch in melee.
* TheStarscream: Cheerfully contrived the death of Lich Lord Daeamortus, and then forged his soul into a weapon and took his rank.
* TheUnfettered: Flung himself into a volcano to prove his willingness to serve Toruk, and has absolutely no depth to which he will not sink to attain power for himself, Toruk or both.

!!Wraith Witch Deneghra

Seized as a child, Victoria Haley's sister was forged into a weapon by Asphyxious. She served as his right-hand witch and a potent caster in her own right, and still serves in this role even after her sister hijacked her Slayer helljack and used it to kill her, forcing Asphyxious to have her put back together.

* BackFromTheDead: After she was killed by his sister, Asphyxious raised her as undead.
* BareYourMidriff: Bares her midriff at all times. Even when there's stitching across it.
* CainAndAbel: A very solid Cain to Victoria's Abel.
* CastingAShadow: Gains phenomenal shadow powers after dying and being reborn.
* DarkIsEvil: She really, really is.
* TheDragon: To Asphyxious, to point where there are hints her loyalty is to him and not Toruk
* EvilCounterpart: Has a number of mechanical counterpoints to her sister, such as feats that spread penalties across the enemy lines and the same Focus stat.
* FromNobodyToNightmare: Small child + training by Asphyxious = Cryxian war witch.
* [[HoistByHisOwnPetard Hoist By Her Own Petard]]: Was ripped in half by her own Slayer when her sister hijacked it.


A charismatic Iosan noble who plunged deep into darkness to struggle against the low birth rate and creeping soullessness that pointed at doom for his people. After his actions kicked off a CivilWar, he was forced to transform himself into an eldritch and join the Nightmare Empire.

* CursedWithAwesome: Nyssor marked him as an abomination; this has given him exactly no negative rules on his statblock.
* EvilIsDeathlyCold: Wields a frozen blade taken from the god Nyssor.
* EvilUncle: His great-nephew Lord Arcanist Ossyan Vyre, who is a Retribution warcaster, see Goreshade as one.
* HazyFeelTurn: Goreshade eventually leaves Cryx and comes back to Ios to serve the Retribution, becoming known as Lord Ghyrrshyld the Forgiven. And though Cryx is clearly one of the most evil factions in the setting, the Retribution isn't much better. The thoroughly evil undead elven vampire can proceed to rejoin his only slightly less evil cousins in destroying all human spellcasters, and with them human civilization.
* MeaningfulRename: He was born Ghyrrshyld Vyre, takes the name Goreshade after becoming an eldritch, and assumes his real name again after Scyrah purifies him and returns him to life.
* NamesToRunAwayFromReallyFast: While this is a standard trope for members of Cryx, Goreshade also has his [[RedBaron title]] of "the Bastard". Which alos tells you about how nice of a guy he is.
* PowerOfTheVoid: Has tapped rather unpleasant powers during his descent into madness.
* TestedOnHumans: During his time as leader of House Vyre, Ghyrrshyld conducted numerous horrifying experiments on soulless children, which eventually freaked the other Iosans to rebel against him.
* WellIntentionedExtremist: He will save the souls of his people even if he has to destroy the world, kill the gods, experiment on innocents, and fight for the Nightmare Empire of Cryx.

!!Skarre, Queen of the Broken Coast

A Satyxis pirate with great mastery over their blood magic.

* BloodMagic: The name of her first feat. She has a lot of stuff that ties into that theme.
* ChainmailBikini: Her breastplate covers very little besides that.
* CleavageWindow
* HaveAGayOldTime: Let us be clear: "Great Rack" refers to the horns on her head.
* PirateGirl: A very, very dark version.
* SimpleYetAwesome: Skarre is the Cryxian equivalent of a brick to the face. She's simple, but nobody can argue that she's ineffective, and she's hard as all hell to stop. Everything about her is about beating the enemy into a pulp, and she does it exceptionally well. The downside to playing her is that she has fewer tricks than most other Cryx warcasters.
* WindsOfDestinyChange: Her second feat, which plays destiny like a harp for a little while.

!!Lich Lord Terminus

A meticulous strategist and/or rampaging killing machine, depending on when you find him.

* AuthorityEqualsAsskicking
* {{BFS}}: The Doomslayer
* BreathWeapon: Acid spray.
* GeniusBruiser: Armour on par with a helljack. A blade that hits as hard as a Seether. And a brilliant strategic mind.
* GiantFlyer: He's not just as tough as a helljack, he's the size of one, and is outfitted with massive wings due to blight-induced mutation.
* MightyGlacier: His size, power, and durability come at the cost of speed, though his flight means he at least ignores terrain if he doesn't land on something like a tree.
* WhyWontYouDie: One of his abilities uses the zombies under his command to heal him by sacrificing them. Normally not a problem. Except Terminus can resurrect the slain zombies at the start of his next turn.

!! Lich Lord Venethrax

* TheDragonslayer: He's Cryx's master of draconic lore, and he's supremely well-suited to root out and destroy Toruk's progeny.
* SkullForAHead: His skull is the only part remaining of his human body.

!!Witch Coven of Garlghast

* MechanicallyUnusualClass: One (or rather, three) of the weirdest warcasters in any faction. The Witch Coven is nearly completely unique and has no equivalent in any other army, which makes them exceptionally fun to play but also very hard to learn.
* SiblingTeam

!!Master Necrotech Mortenebra

* SpiderLimbs: Her iron lich frame has quite a few legs that vaguely resemble a spider's.
* WrenchWench: She is a former Cyrissist, and Cryxian necrotechs look upon her with almost religious adoration as a paragon of their craft.

!!Lord Exhumator Scaverous

* SinisterScythe: Scaverous wields a large scythe called Avernus.
* SkeletonsInTheCoatCloset: A ''lot'' of skulls are visible inside Scaverous' iron lich frame.

!!Bane Witch Agathia

* TheStarscream: In life, Agathia was a servant of Lich Lord Daeamortus until she betrayed him and was imprisoned in a tower as punishment.

!!Bane Lord Tartarus

* ArtifactOfDoom: Within The Kalmieri Grimmr is a strange passage regarding Rathrok, shown gifted to Horfar Grimmr by a crone resembling the witch Zevanna Agha. One theory is that Rathrok was not a gift but a curse. The axe emboldened Horfar Grimmr to attack Golivant and so brought about the fall of the Molgur.
* AnAxeToGrind: In life, he wielded Rathrok. Currently, he wields another axe named Rivener.
* CruelAndUnusualDeath: After being captured, Grimmr was put on a wrack designed to torture him for days before killing him.
* DefiantToTheEnd: Even when wracked, Grimmr remains defiant, spitting curses upon curses on his hated enemy Golivant.
* FateWorseThanDeath: After his death, Grimmr's soul languished in the Void between Caen and Urcaen until Lich Lord Tenebrous recovered him and made him a general of Cryx.

!!Gerlak Slaughterborn

* LargeAndInCharge: He has grown to the size of an ogrun.

!!Hellslinger Phantom

* EvilTwin: This creature was made from a sliver of Allister Caine's soul.
* GoneHorriblyWrong: The Hellslinger Phantom was created when Allister Caine, looking for a lasting solution to avoiding Bolden Rebald's hired guns, sought help from a Thamarite witch who offered to create a decoy bearing his perfect likeness. The wraith proceeded to go on a rampage hunting people wronged by Caine in the past.
* MageMarksman: The Phantom fires runeshots akin to the ones employed by gun mages.
* SerialKiller: Since its creation, the phantom has been conducting a murder spree.

[[folder:Retribution of Scyrah]]
!!In General
* AntiMagic: A specialty of the faction.
* ArrowsOnFire: The various payloads fired by Stormfall archers include volatile incendiary charges.
* TheAtoner: In participating in the Retribution, House Vyre wishes to earn redemption for the dark actions of its former leader Ghyrrshyld in its past.
* BottomlessMagazines: Most myrmidons do not require ammunition but are also unable to charge their weapons if their generator systems are severely damaged.
* ColdSniper: Ghost snipers are secretive, cold-blooded killers armed with powerful rifles.
* DeflectorShields: House Shyeel myrmidons employs force field systems to protect their myrmidons.
* DyingRace
* TheEngineer: House Shyeel arcanists also train to master the skills necessary to maintain and repair myrmidons in the midst of battle.
* FantasticRacism: Iosans in general tend to be extremely xenophobic, while members of the Retribution are even more so. They especially hate the skorne, their ancient enemies, and human magic users, for the timing of the Rivening just so happened to nearly coincide with the time Thamar made her deal with the infernals to give humanity the Gift of sorcery.
* HumanWeapon: The soulless are treated as expendable weapons rather than as individuals.
* AnIcePerson: Priests of Nyssor draw upon the powers of winter.
* InterserviceRivalry: Mage hunters do not appreciate the regimented style of the Retribution's professional army and chafe at taking orders from them. Conversely, the Dawnguard consider mage hunters to be lacking in discipline, respect and organisation.
* KungFuWizard: House Shyeel battle mages, artificers and magisters enter battle equipped with arcanika-charged gauntlets that grant supernatural strength.
* MageKiller: The Retribution started as a splinter sect which believed that in order to save their gods and their race, they had to kill all the humans who could use magic. The faction has since grown into a full military force but they still employ many mage hunters.
* MasterSwordsman: House Ellowuyr swordsmen consider themselves second to none in swordplay within Ios.
* TheMedic: Lys Healers serve the Retribution in the front line as physicians.
* NomDeGuerre: Ghost snipers frequently adopt false names or epithets, preferring to keep their background and actual names a secret.
* OurElvesAreBetter: Subverted. While they live longer, are more magically gifted than humans on average, and tend toward fewer elite units, they are on the [[GreyAndGrayMorality darker side of grey]]. Oh, and they have beards.
* PraetorianGuard: Both Scyrah and Nyssor benefit from the protection of Scyrah’s Fane Knights, Nyssor’s clergy and an elite cadre of ryssovass, swordsmen who once protected the Nyss homelands.
* PunchClockVillain: Most of the Dawnguard serve the Retribution because their leaders have ordered them, not out of any commitment.
* ShockAndAwe: House Vyre electromancers can summon electrical fields at will.
* TheSoulless: For centuries the Retribution has accepted soulless children from parents who could not have them killed at birth.
* SpiderTank: The Arcantrik Force Generator is a four-legged machine.
* SwirlyEnergyThingy: The Daemon's vortex cannon fires a dense field of distorted energies, rippling outward from a central point.
* TakingTheBullet: The Aspis stands ready to intercept enemy fire directed at allies, literally catching bullets with its force field before they can strike.
* TeethClenchedTeamwork: The Retribution cooperates with the Fane of Scyrah and the Seekers as necessary, but always with an undercurrent of suspicion, dislike, and distrust.
* WellIntentionedExtremist: They want to save their gods and their race from extinction. To do so, they are ready and willing to destroy any human arcanist they come across.

!!Garryth, Blade of the Retribution
* AntiMagic: Knows how to go right past enemy magic defenses, and his feat makes casting spells impossible.
* DualWielding /GunsAkimbo
* EvenEvilHasStandards: [[GreyAndGreyMorality Evil bit is debatable]], but he stops one of his subordinates from desecrating the remains of a human he killed. He is also not above giving a clean death.
* EvilOldFolks: The oldest, most ruthless, and most zealous Retribution warcaster.
* MarriedToTheJob: Spends so much time in the field that he never even gets the chance to go home.
* MixAndMatchWeapon: Typical [[GunBlade gun/sword combo]], but unusual in that the blades extend from the grip back along his arm
* {{Ninja}}: In all but name
* WarriorMonk: He learned a style practiced by them.

!!Ravyn, the Eternal Light
* TheDreaded: Was such an effective military leader that enemy armies numbering a few hundred aware of her reputation would surrender when the realized who they were fighting. She had ''ten knights.''
* MixAndMatchWeapon: Her signature weapon, Hellbore, is a mix of gun, staff, and polearm.
* SkunkStripe: One right above her eyes
* TheParagon: To both Ios and later the Retribution.
* TheParagonAlwaysRebels: Was one of the most respected warriors of the elf nation of Ios, which was why it was shocking when she joined an extremist organization like the Retribution.

!!Kaelyssa, the Night's Whisper
* BenevolentBoss: Treats her men as equals, and takes responsibility when something is her fault.
* {{Invisibility}}: Implied effect of her feat
* ManaDrain
* TeenGenius: Effectively. Retribution takes skill over age or seniority, so she has been able to assume a command role at a young age.
* YouGottaHaveBlueHair

!!Adeptis Rahn
* AsskickingEqualsAuthority: He's better respected than others higher up in his House due to his sheer magic power.
* BaldOfAwesome
* DeflectorShield: One of his spells.
* ManipulativeBastard: Has shades. His only reason for joining the Retribution is to use its success to catapult himself into power.
* MindOverMatter

!!Dawnlord Vyros
* AuthorityEqualsAsskicking: He starts as the leader of the Dawnguard (the military arm of one of the five Great Houses) and eventually becomes the leader of the whole Retribution military.
* BaldOfAwesome
* {{BFS}}: His original incarnation wields a huge hooked sword. Some of his troops (the Dawnguard Sentinels) also use them.
* GunBlade: His Epic incarnation wields a double-barreled version. Some of his troops (the Dawnguard Invictors) also use them.
* EyepatchOfPower
* {{Familiar}}: His falcon, Jyren, which gives him a TopDownView of the battlefield.
* ManipulativeBastard: Tries to turn everything to his advantage.

!!Lord Arcanist Ossyan
* ArmCannon
* TheAtoner: His house has a bad reputation because the [[OurVampiresAreDifferent last person in charge]] started a CivilWar. Ossyan is trying to make up for it.
* BadassBookworm: Made magic that can distort time...and used it to make a gun.
** AwesomeByAnalysis: He also cultivated his forces and tactics by studying humanity. Not just humans, but the individual history of nations to figure out specific strengths and weaknesses.
* BrokenPedestal: Ghyrrshyld, before he became [[OurVampiresAreDifferent Goreshade]].
* DeathSeeker: He doesn't care about his own life if it means he might find redemption.
* TimeMaster

!!Issyria, Sibyl of the Dawn
* AntiMagic: Can negate spells cast at her or those around her.
* BlindedByTheLight: Her only aggressive spell has this for flavor.
* TheChessmaster: Described as such.
* EvilChancellor: Issyria doesn't want power at all, and would rather be the chess player than the King on the board.
* LevitatingLotusPosition
* RapunzelHair: If she stood up straight instead of floating in the air, her hair would reach almost to the ground.
* SupportPartyMember: Issyria is strictly a support warcaster, she has no weapon and no offensive ability at all.
* WaifProphet: Has no weapon or even offensive spells, but she can see the future.
* WhiteMage: Issyria is a purely support caster inclined toward buffs, without any noticeable offensive capability.

!!Thyron Ellowuyr, Sword of Truth

!!Magister Helynna Vahr

!!Eiryss, Mage Hunter Commander
* BaldWomen: Her third incarnation revealed that she is bald beneath her hood.
* BareYourMidriff: All the time, becoming more and more prominent as the story continues.
* BowAndSwordInAccord: Wields a crossbow and a saber. The Mage Hunter Strike Force troopers follow her lead and use similar weapons.
* MageKiller: As a mage hunter, she's trained to be this.
* TheMole: As a mercenary she would hire herself out to human commanders but then feed information about said commanders back to the Retribution. She is currently no longer a mercenary and works for the Retribution full time.
* TheWatson: Eiryss is one of the few individuals with whom Narn shares any of his thoughts, and she has never divulged them to others.

!!Narn, Mage Hunter of Ios
* BaldOfEvil
* BowAndSwordInAccord: He uses a crossbow and a pair of sabers. Unlike Eiryss who uses her crossbow most of the time, he favors using his swords more often.
* MageKiller: One of the best.
* {{Ninja}}: In all but name.
* RenownedSelectiveMentor: He was Eiryss' teacher and is known among the Retribution as one of the best (if not THE best) non-warcaster mage hunters. Many young mage hunters come to him for training but he doesn't like training them.

!!Cylena Raefyll

* {{Determinator}}: She is determined in her quest to destroy Everblight and the Legion.
* PrivateMilitaryContractors: Cylena is willing to lend her hunters to fight in any war as long as she earns favours to be turned against the Legion of Everblight.
* SmallRoleBigImpact: She makes very few appearances in the story compared to warcasters/warlocks, but it is due to her actions that the Retribution is involved in the war at the first place.
* UnwittingPawn: Goreshade hires Cylena and her hunters with the sole purpose of turning them in to the Legion so he can secure a meeting with Thagrosh and inform him about Pyromalfic, although she manages to escape.

[[folder:Convergence of Cyriss]]
* ActionBomb: Reflex servitors serve to burst into countless pieces of deadly shrapnel.
* AmplifierArtifact: The Corollary is designed to support its warcaster and allied forces in complex ways.
* TheBerserker: Eradicators are encouraged to aggression as they plunge into waves of foes.
* ChainsawGood: The Galvanizer is armed with a circular metal saw capable of ripping through iron and steel.
* ChurchMilitant: The Convergence is a faith devoted to the Clockwork Goddess Cyriss. For the majority of the transcended members of the faith, combat training is a routine matter.
* ElaborateUndergroundBase: Nearly all of the Convergence's over eighty hidden temple facilities are underground or mostly so, making them difficult to find and extremely defensible.
* EnemySummoner: The Prime Axiom's lower pivots and chassis are studded with bays containing a host of servitors which can be released during battle.
* FateWorseThanDeath: Convergence priests have long suspected Cyriss is unable to shelter her followers in the afterlife, being separate from the dynamic between Caen and Urcaen, which would suggest they would be marooned after death and become grymkin. Cyriss’ directive that her faithful should enter clockwork vessels is seen as the solution to this uncertainty.
* KillerRobot: Elimination servitors operate by one primary directive: terminate any they do not recognise as an ally.
* MarkedToDie: An attunement servitor hurls small glass globes containing lumichem. All members of the Convergence know to concentrate fire on anything marked with lumichem, turning them into the focus of the weapons fired by the sect’s forces.
* MobileFactory: Enigma foundries are able to rapidly reconstruct fallen clockwork vessels from parts salvaged during battle.
* WasOnceAMan: Clockwork vessels typically display reduced individuality and some few lose the spark of ingenuity, leading to predictability in battle.
* YouWillNotEvadeMe: The Prime Axiom's tow can drag targets into reach of its drill vices.

!!Aurora, Numen of Aerogenesis
* BlowYouAway
* ChildProdigy: Started learning from the priests of Cyriss at age three. Was controlling Vectors at ''nine''.
* GadgeteerGenius: Is also responsible for creating flight devices at the age of twenty.
* TurnOutLikeHisFather: Turn Out Like Her Mother: Wants to join her mother as a clockwork vessel [[spoiler: but her mother won't allow her to]]
* WorkingForABodyUpgrade: Currently desires to become a clockwork vessel.

!!Axis, Harmonic Enforcer
* DropTheHammer: Two of them, named Action and Reaction.
* DualWielding
* GoMadFromTheRevelation: Is implied to be one of Cyriss's favorites. Her revelations have not done good things for his sanity.

!!Iron Mother Directrix
* AttackDrones
* ChurchMilitant: Favors the role of Battle Priestess
* MandatoryMotherhood: Had her daughter as a sense of obligation to pass on her genetics.
* ParentalHypocrisy: Justified. [[spoiler: She has deep regrets about her clockwork transcendence and does not want her daughter to go through the same]]
* RidiculouslyHumanRobot: She designed her vessel to evoke the image of Cyriss.
* TeenGenius: Was inducted into the inner circle of Cyriss at the age of 16
* YoungAndInCharge: For a Convergence warcaster

!!Father Lucant, Divinity Architect
* ChosenOne: Of Cyriss, following his discovery of Clockwork Transcendence.
* DarkSecret: The Clockwork Transcendence? [[spoiler: It's based on Cryx necromancy adapted by Lucinda.]]
* [[EvilCounterpart Morally Ambiguous Counterpart]]: To Mortenebra
* NotSoDifferent: From Lucidia, the woman who would become Mortenebra.
* StaffOfAuthority

!!Forge Master Syntherion
* TheEngineer
* ImprobableWeaponUser
* TheSpock

* AllTrollsAreDifferent: Trollbloods in the Iron Kingdoms are split into five categories (pygmy troll, trollkin, full blood troll, dire troll and troll king), but all of them adhere to a few basic distinguishing features including thick and hairless skin, four fingers and toes, no noses, short spines growing out of their heads and rock like stubble that pokes out of various places on their bodies. Trollkin and pygmy trolls are both as civilised as humans are. Trolls are capable of relatively complex thinking and can use rudimentary speech, though their minds are still simple. Elemental trolls like pyre and slag trolls are more dim-witted than others of their size. Dire trolls are giant, ravenous and previously thought too savage to coexist with their smaller cousins. The biggest are the troll kings, titanic creatures viewed by trollkin as legends come to life.
* AlluringAnglerfish: Night trolls lurk in the mouths of their caves, and their quills glow, catching the eye of prey, which, hypnotised, approaches heedless of instinct or judgement, only to be eaten.
* AnchorsAway: One of the sea king's weapons is a discarded anchor.
* AsteroidsMonster: Any significant severed piece of a troll will survive to grow into a diminutive and short-lived creature called a whelp.
* BigEater: Pygmy trolls and trollkin are known for their big appetites. Trolls and dire trolls are known for their ''insatiable'' appetites. Their regenerative metabolisms require substantial quantities of food, preferably fresh meat.
* BizarreAlienBiology: One notable adaptation is that they possess not one stomach but two. The first digests while the second serves akin to a spare holding tank where the small creatures swallowed whole remain alive and undigested in that little habitat.
* ElementalPowers: There are troll subspecies that demonstrate extreme adaptation to their environment. These elemental trolls have supernatural abilities and affinities drawn from their surroundings.
* ExtremeOmnivore: Trolls have an amazing ability to digest nearly anything, and will sometimes eat rocks or wood or even poison.
* TheFederation: The United Kriels is an alliance of mutual protection of the Thornwood Forest’s sizable displaced trollkin community together with support drawn from the Gnarls and other regions. In the far north a similar confederation of regional groups has taken place to form the Northkin.
* HealingFactor: Trollbloods' regenerative abilities allow them to recover from wounds that would be crippling or fatal to most creatures. Their blood vessels seal quickly, limbs are regrown, and pierced organs often repair themselves.
* TheHighwayman: For trollkin highwaymen, raiding and stealing goods and food from neighbouring communities has been a longstanding practice. Even as kriels band together such raids persist, more often directed at human merchants.
* HorseOfADifferentColor:
** Since trollkin cannot ride horses (which associate their smell with their predators, the trolls), they domesticate bison and turn them into fighting steeds.
** As dire trolls are naturally inclined to tolerate pygmy trolls, a number of the bravest pygs have been paired up with them to create weapons platforms.
* AnIcePerson: Winter trolls and glacier kings harness the raw power of ice and snow with their freezing breath.
* JavelinThrower: Troll impalers throw enormous javelins with bone-crushing force. Ice trolls use their connection to the cold to create frozen javelins from thin air.
* LukeNounverber: As a trollkin warrior earns status and acclaim, he might earn a new name or epithet serving as his surname that captures the champion’s personality, deeds, or fighting style. Names like Kegslayer, Bloodsong or Bonehammer are not given at birth; they must be earned.
* MakeMeWannaShout: Fell callers have powerful booming voices that can shatter stones and bones.
* TheMedic: Dhunian knots call upon Dhunia to heal the wounds of those on the front lines.
* MoreDakka: Sluggers are repeating chain guns that can produce a steady hail of firepower.
* OverlyLongTongue: Swamp trolls' huge, sticky tongues can strike from a shocking distance with surprising accuracy.
* TheParalyzer: Night trolls' venomous claws can paralyse their prey and enemies.
* PlayingWithFire: Pyre trolls are able to belch gouts of combustible liquid that ignites in the air and burns.
* SeaMonster: Sea kings establish lairs many leagues from coastlines, hunting the nearby waters, occasionally waging battles with other leviathans or attacking ships.
* ShockAndAwe: Storm trolls are primed with galvanic energy and can bolt lightning from their mouth.
* ShotgunsAreJustBetter: Scattergunners wield powerful short-ranged weapons that use blasting powder to create a spray of shrapnel.
* ThrowABarrelAtIt: Dire troll bombers are armed with kegs of volatile explosives.
* TimeAbyss: Troll kings were already ancient in the Molgur times and are seemingly ageless.

!!Madrak Ironhide, Chieftain of Thornwood and the World Ender
-->''"Our enemies are countless and our friends few. We must unite as one people or face extinction."''

The unfortunate chieftain of the trollbloods, leading his people to establish a place for themselves. Is now more infamously known as the World Ender, named and thanks to his cursed axe, Rathrok, the World Ender, which he wielded to save his people. The axe drives him more violent by the day and has another unfortunate side effect of killing one of his men everytime Madrak takes a hit, even if it is non-lethal. And despite his best efforts it refused to leave, until recently.

* AnAxToGrind
* BadassInCharge: Trolls wouldn't stand for anything else.
* BladeOnAStick: In his third incarnation, Madrak wields a spear after having lost Rathrok.
* FrontlineGeneral: As the chief of the united kriels, he leads from the front and engage in battles, although he's been missing as of late.
* HeroicAlbino: He is an albino trollkin who is only trying to assure his people's survival in the face of hardship.
* HeWhoFightsMonsters: More and more he is losing his softer, peacekeeping side.
* InformedAbility: Trollkin hold a unique advantage on sorcerers compared to other races because all sorcerers are born albino and receive their training early. Oddly enough, Madrak has the lowest FURY score in the faction and has the least amount of spells in disposal.
* JavelinThrower: Madrak switches to using javelins after being freed from his cursed axe Rathrok.
* PintsizedPowerhouse: As a trollkin he is still bigger than most man, but due to being an albino sorcerer breed, he's still smaller than most of his peers
* ScrewThisImOuttaHere: [[spoiler:As of Mk.III, Madrak and his followers have left the Iron Kingdoms behind to settle in the Alchiere Subcontinent, south of the Protectorate of Menoth.]]
* TragicHero: Doing everything he can to protect his people while potentially damning himself. Now the very people he's trying to protect are getting killed by his own weapon's curse, and slowly becoming a warmonger that he opposed to becoming.

!!Hoarluk Doomshaper
-->''"Once one realises that all truth and wisdom lie in the blood, spilling it becomes another ritual"''

* AxCrazy: He is the main defender of aggressive relationships with the humans.
* {{Determinator}}: Survived a hit from [[MightyGlacier Mulg]], cut his hand and grew it instantly back as part of a ceremony and got tortured and thrown in prison.
* BadassInDistress: Got captured by a Cygnar patrol. It wasn't pretty for them.
* FantasticRacism: Suffice to say, Doomshaper loathes humans.
* HairTriggerTemper:
* JerkAss:
* OffstageVillainy: Drags out an empty train car for wounded Cygnarian soldiers to everyone's horror.
* OldMaster: Old, ornery, and can take a punch from Mulg.
* PetTheDog: He has his moments. For example, after a discussion with Grissel which led her to split from him he cursed her as oath breaker. She lead her army into a slaughter at the hands of the Legion, but after escaping she found him and he helped her rescue the survivors. After the battle, he pardoned her and told her to not feel guilty for the deaths of her warriors.

!!Grissel Bloodsong, Marshal of the Kriels
-->''"There is beauty and terror alike in that voice of hers, and she can use it to turn the tides of war."''

* ActionGirl: Of all the female trollkin released so far she has the best stats for combat.
* DropTheHammer: WeaponOfChoice for her.
* FieryRedHead: Not exactly hair, but her quills are red colored.
* MagicMusic: comes with the territory of a fell caller. Her offensive shouts are not magical however.
* MakeMeWannaShout: Fell Callers are basically Immoren's version of the Dragonborn.
* MusicalAssassin:
* NumberTwo: She is this to Madrak. When he left, she was in charge of leading the United Kriels.
* {{Tsundere}}: Only defrosted after many tries by Turgol Redeye.

!!Borka Kegslayer
-->''"Enemies and full kegs are the same to me. They exist to be killed - faster the better"''

* AnArmAndALeg: He lost the first and almost lost the second in a duel with Kormac. [[GoodThingYouCanHeal Good thing he can heal]]
* BearsAreBadNews: His epic incarnation rides one he rescued when it was a cub.
* BoisterousBruiser: And how!
* BoozeBasedBuff: He gets harder to kill and gain more fury points when his keg carrier tops him off.
* DrunkenMaster: While no master of martial art, his defensive capability and FURY gets a boost while drinking from his keg.
* ObfuscatingStupidity: He seems very foolish, but he is perceptive enough to refrain himself from breaking Madrak's arm in an arm wrestling competition so that he wouldn't lose face and offer drinks between Madrak and Doomshaper to prevent the rift from them from tearing.
* ReallyGetsAround: In fact thinks its his duty to have as many bastards as possible.
* SleevesAreForWimps: Khadoran winter? Bah, a fur lined vest is more than enough.
* SexyPriest: By troll standards anyway.
* TestosteronePoisoning: Parties hard, wear a pimpin' fur coat, has a pronounced codpiece with two bombs attached? Yeah...

!!Grim Angus
-->''"There is nothing to killing. It is a natural as drawing breath. The challenge lies in the hunt."''

* BadassLongcoat
* {{BFG}}: with AnAxeToGrind in the stock.
* BountyHunter: Used to be one, but he got tired of lacking a challenge.
* ColdSniper
* NiceHat: epic Grim and one of his pyg buddies qualify.

!!Calandra Truthsayer, Oracle of Glimmerwood
-->""Future is never set, even when carved in stone.""

* CosmicLotteryWinner: It's her mission to make this a common thing.
* FortuneTeller: Also doubles as an Astrologer. She uses every method of augury and finds all of them valid for various purposes.
* LuckManipulationMechanic: Her primary kit.
* MercyKill: Her dagger's ability is to deal more damage to already damaged models.
* ScrewDestiny: She may see them, but she sure refuses to be held down by them.
* RandomNumberGod:

!!Captain Gunnbjorn
-->""May Dhunia have mercy on our enemies, for I will not.""

* {{BFG}}: Chris Walton came up with a design out of a desire for a troll to have a big gun.
* DefectorFromDecadence: to which degree can it be considered decadence is debatable, but he left the Cygnaran army after being ordered to relocate a kriel.
* DeployableCover: Arguably his best ability.
* AFatherToHisMen: His old trencher subordinates still think of him fondly.
* ImprobableCover: His feat and spell does this.
* NiceHat: He wears his kepi very well.
* SplashDamage: Offers this a plenty.

!!Jarl Skuld, Devil of Thornwood
-->""They can have this wood, as their grave.""

* EyepatchOfPower: His eye failed to regenerate after an encounter with Cryxian forces.
* FolkHero: Originally deconstructed (see JustLikeRobinHood) since his reputation was cleaner than he was. Eventually reconstructed once things went bad and he found himself starting to live up to the hype.
* GunsAkimbo:
* TheGunslinger:
* TheHighwayman: He's even standing in the iconic pose from Film/RobRoy.
* ImprobableAimingSkills:
* JustLikeRobinHood: Originally averted. Skuld preferred non-violent robberies, but he was always willing to kill if it came down to it, and would rob his own people just as readily as anyone else. However, after the war between Cygnar and Khador turned the Thornwood into a battle-scarred hell crawling with Skorne, Tharn, and Cryx troops, Jarl found he couldn't abandon his people to them all and ended up becoming an UnlikelyHero to the holdouts and refugees.
* RedBaron: "The Devil of the Thornwood," earned when he was just a bandit.
* SmokeOut: The In variant, allowing for very stealthy and well coordinated assault.

!!Ragnor Skysplitter, the Runemaster

Ragnor Skysplitter has long secluded himself amid the peaks and valleys of the Wyrmwall Mountains, surrounding himself by the stillness of towering geological wonders to commune with earth and stone. In combat, Ragnor’s calm and measured demeanor often gives way to fierce determination, particularly when sacred sites or lands long held by the kriels are threatened with destruction. Wide sweeps of his massive rune-covered hammer unleash tremors of explosive force on contact with foes, harnessing the power of the earth itself to hurl their broken bodies to the ground.

* DropTheHammer: His weapon of choice is a stone hammer covered in runes.
* TheHermit: He lived in a cave with the only company of a small group of full blooded trolls, tending the nearby krielstones.

!!Kolgrima Stonetruth
* BrutalHonesty: Kolgrima is always honest, even when cruel, like telling a new mother she would not live to hear her newborn’s first words.
* AnIcePerson: She harnesses the biting cold of the north, earning mastery of the frozen world.
* MadOracle: Kolgrima is a half-mad, dangerous diviner.
* NeverMessWithGranny: She was born in 494 AR, making her 117 years old when entering the story in the year 611 AR.
* SkeletonsInTheCoatCloset: Her robe is adorned with specially prepared bones laden with mystical energies.

[[folder:Circle Orboros]]
* AbsurdlyDedicatedWorker: Once a wold receives a command from its master, it will follow that command indefinitely, even waiting centuries to carry it out.
* AmazonBrigade: Tharn bloodtrackers, bloodweavers and wolf riders are exclusively female.
* AmplifierArtifact: Woldwraths can help blackclads tap the energy of ley lines and augment their own magic by leveraging the woldwrath's power.
* BarbarianTribe: The Circle's allies inhabit every sizable forest, mountain range, swamp, desert, and other wild place in western Immoren.
* DeadlyDecadentCourt: The political machinations within the Circle are many-layered and treacherous.
* {{Druid}}: Members of the order are called druids.
* FaunsAndSatyrs: Satyrs are elusive goat-headed creatures called forth from their lairs by the druids.
* GiantFlyer: Storm raptors are giant birds of prey native to the Stormlands.
* {{Golem}}: Wolds are constructs given a semblance of life through druidic magic.
* GreenThumb: Woldwardens' natural power allows them to cause trees and foliage to erupt around them.
* HealingFactor: A warpwolf's wounds heal quickly in response to the regenerative properties bestowed upon it.
* HorseOfADifferentColor: Tharn wolf riders ride duskwolves. Blackclad mist riders ride Skirovik mountain goats.
* AnIcePerson: Winter argus can manifest a supernatural cold to cripple enemies.
* KidnappingBirdOfPrey: Scarsfell griffons lift prey aloft to be eaten high in their nests, leaving little sign on the ground.
* KillerGorilla: Gorax are hulking primitives with broad, muscular torsos, long arms and oversized claws.
* LeanAndMean: Shadowhorns possess a slenderer build than other satyrs, but they are even more aggressive and display a particularly savage glee when closing with the enemy.
* MakeMeWannaShout: Rotterhorn griffons can unleash a scream to leave its prey stunned and bloodied. Wild argus can use their sonic bark to disorient and daze their enemies.
* ManEatingPlant: Gallows groves sustain themselves on blood. Though they are unable to actively strike out at prey, they are irresistibly drawn to blood-drenched soil.
* ManipulativeBastard: As much as possible, the blackclads avoid risking their own lives, preferring instead to sacrifice the many minions, pawns, and vassals in their service. In many instances, this relationship is one-sided: the Circle requires its allies to fight on its behalf as payment for services the blackclads may have performed generations earlier, or to prevent some vague impending calamity. Some of these arrangements are little more than extortion. In other cases the blackclads manipulate the beliefs of certain groups so they think they share the same goals as the Circle, even if that is not actually true.
* MookMaker: Sentry stones can cobble together animated mannikins from sticks and vines.
* {{Multishot}}: Reeves of Orboros prefer double crossbows that can fire in rapid succession.
* OrderVersusChaos: The blackclads (Chaos) focus on limiting civilisation (Order) wherever possible.
* OurGryphonsAreDifferent: Griffons are predators that combine big cats with birds of prey. Druids have long tended griffon fledglings and picked out those best suited to their needs.
* OurWerewolvesAreDifferent: Warpwolves are more protean than most: in addition to shifting from human to wolf forms, they can also mutate themselves to be stronger, faster, or tougher from moment to moment. Warpwolves may mate with others to produce purebloods that never take on human form. Warpborn skinwalkers are smaller and less powerful than warpwolves but also have much more control on their shapeshifting ability.
* PowerFloats: Woldstalkers, woldwyrds and celestial fulcrums float silently over the earth.
* RayGun: Woldwyrds can fire a deadly beam of emerald fire.
* SadistTeacher: Mentors to young druids are often cruel and unforgiving, subjecting them to a gauntlet of trials and severe training. Initiates learn to fear and respect their mentors, seeing them as all-powerful and all-knowing.
* SapientEatSapient: The Tharn relish ritual consumption of their enemies’ flesh.
* SavageWolves: Argus are huge two-headed canines tamed, breeded, and trained by the druids for battle and protection.
* ShockAndAwe: Storm raptors are rife with electrical energies.
* {{Teleportation}}: Long-distance teleportation is one of the greatest tools of the Circle.
* ToServeMan: Gorax appreciate the taste of human flesh, and some prefer it above all other food.
* UseYourHead: A satyr employs its massive horns to ram foes.
* WasOnceAMan: Warpwolves who have lived in this state for long periods accept their condition and abandon their humanity, losing their memory, the ability to speak and entering an entirely feral state.
* WeatherControlMachine: Celestial fulcrums can evoke the powers of the seasons, summoning lightning storms, blasts of heat or killing winds.
* WellIntentionedExtremist: The Circle insists violence on any scale against civilisation is justified and unleashes natural disasters of all sorts to cull thousands of people at a time, but they sincerely believe that if they don't, civilisation will eventually interfere with the flow of Orboros to the extent that it will compel the Devourer Wurm to come back to Caen and destroy humanity entirely in order to replenish the flow of nature's power that sustains it. The blackclads ultimately seek to preserve a place for humanity on Caen.
* WolverineClaws: Razorwing griffons use their sharp-edged blades to slash through the enemy ranks.

!!Baldur the Stonesoul
-->''"Baldur is the Rock of Orboros. Let our enemies crash against his strength like the waters of the tide."''
-->''"The Devourer’s blessings come at a price terrible; one day the power that sustains him will consume him."''

* AsskickingEqualsAuthority
* BackFromTheDead: After Lylyth killed him, his soul stayed in Urcaen for a while before the Devourer returned him to Caen.
* {{Golem}}: His specialization in 'warbeasts'
* OnlySaneMan: Was this for the circle, but now is closer to RoaringRampageOfRevenge
* TakenForGranite: His sword, Tritus, has this effect.

!!Bradigus Thorle the Runecarver
-->''"His eyes behold the raw power of Caen. His hands shape for us the tools to wield it."''

* DishingOutDirt: Has main attack is magically throwing rocks at people
* {{Golem}}: Like Baldur, he favors Wolds as warbeasts
* WhenAllYouHaveIsAHammer: Even more specialised than the other construct warlock (Baldur), Thorle can only control wolds, not living warbeasts. His theme list takes this even further - to get to tier 4, the only living model allowed at all in the list is Thorle himself. He doesn't help infantry at all, but when he was released he made several underused Circle models suddenly very popular, and his theme list is so good few people play him outside it.

!!Cassius the Oathkeeper & Wurmwood, Tree of Fate
-->''"I seal the Oath with my blood, my life. I am nothing before Orboros."''

* BalefulPolymorph: Cassius weapon turns killed enemies into trees
* MouthOfSauron: The Oathkeepers are the speakers for the Wurmwood.
* StealthHiBye: A rare example of a tree(!) doing this. As seen his conversation with Bradigus Thorle.

!!Grayle the Farstrider
-->''"Men follow courage, not treachery."''

Most druids awaken to their powers during childhood, but Grayle is something of a late bloomer. He served with the Wolves of Orboros before his wilding happened.

!!Kaya the Moonhunter
-->''"She is bold, courageous, and utterly committed to Orboros. Kaya’s spirit is untamed and embodies what is best among us."''
-->''"Despite all attempts to shelter and control her, this one’s destiny blazes with the power of the unconquered sun."''

* BareYourMidriff: Kaya's midriff is consistently exposed in all of her incarnations.
* DecliningPromotion: She declined a promotion to potent when offered, not wishing for more responsibility and scheming, and knowing that doing so will further Morvahna's agenda.

!!Kromac, Champion of the Wurm
-->''"He stepped from the battle, washed head to toe with gore. As Kromac passed, I saw the Lord of the Feast bow to him as a servant would to his master."''

He is tuath king of the Tharn. Not a druid like the rest of the Circle warlocks, but he experienced the wilding like them, which is unique among the Tharn. His mentor was Krueger, and they often work together.

* AnAxeToGrind: The dual axes Dusk and Dawn in his first incarnation and Rathrok itself in his second one.
* BloodKnight
* DualWielding: His first incarnation wields two axes until he discards them in favour of Rathrok.
* HulkingOut: Can enter Beast Form, were he is really strong but loses his spells. Beast form is something every Tharn can use.
* MyNaymeIs: His name is spelt Kromac instead of Cormac.

!!Krueger the Stormlord
-->''"To understand Krueger you must think of him not as a man but as a force of nature. He is the raging hurricane, the wild tornado obliterating anything in its path and leaving others to pick up the pieces."''
-->''"With knowledge and power illimitable, it is inexcusable that this order remains content to stand idly as the world crumbles."''

* AxCrazy
* BurnTheWitch: Krueger would have got burnt at the stake by his Menite father if Mohsar hadn't rescued him in time.
* DealWithTheDevil: Has struck a deal with Blighterghast, one of the most powerful dragons, to make the dragon alliance hunt Everblight.
* {{Flight}}: In fluff, he is often portrayed as hovering over the battlefield
* OffingTheOffspring: As a child, when Krueger manifested his wilding, his father, a Menite priest, attempted to burn him alive, but a timely intervention from the Circle saved his life.
* ShockAndAwe

!!Mohsar the Desertwalker
-->''"He is not a force idly woken, nor is he easily quelled. I’d sooner endure an avalanche than Mohsar’s wrath."''

He is actually one of the omnipotents, the highest rank inside the Circle, along with the fluff-only characters Dahlekov and Lortus. Not a nice guy.

* BlindSeer: Mohsar's eyes are milky and clouded, signifying he's blind. This hinders him little as his awareness of Orboros is perfect.
* InTheHood
* OldMaster: He is the oldest of the omnipotents in the Circle.
* SinkOrSwimMentor: Mohsar is a harsh master renowned for teaching the power of desert and ocean by cruel example. He once stripped Krueger and abandoned him in the desert hills east of Acrennia, forcing him to return using his own strength and cunning.
* TeleFrag: He can teleport by turning on of his warriors into sand

!!Morvahna the Dawnshadow
-->''"Do not mistake her sweet words for aught but naked ambition. She is as cruel as she is beautiful, and every flower that blooms at her touch exacts a price in blood."''
-->''"All things move toward their end, both brightest day and darkest night."''

* BloodMagic
* ManipulativeBitch

!!Tanith the Feral Song

* AndIMustScream: All skorne that do not get exalted or chosen by an exalted to be its revered companions (that is, the majority of them, including all non-warriors with very few exceptions) will, upon death, be flung into the yawning Void to experience endless pain and agony and inevitably go mad.
* AppropriatedAppellation: When the elves still ruled much of central Immoren, before the Abyss was created, they called the primitive skorne godless. The skorne took it as a compliment, in the belief that the elven gods pampered the elves, making them weak and dependent on the gods.
* BarrierWarrior: The basilisk krea is a support beast with the primary function of protecting your army from ranged attacks with its Force Aura.
* TheBerserker: Nihilators hurl themselves wildly into the fray, seeking the most violent deaths in the quest for exaltation.
* {{Cyclops}}: The one-eyed, large, brutish cyclopes are one of the most common warbeasts used by the skorne.
* EyepatchOfPower: Skorne extollers ritually cut out an eye and replace it with a device called Oculus.
* FantasticCasteSystem: All skorne have a caste which largely defines one's role in skorne society. The skorne castes are, in descending order: warrior, worker, slave, and outcast. Typically a character’s caste is determined early in life, but some skorne belong to castes other than the one they were born into.
* FantasticRacism: Skorne tribes used to raid the elven empire of Lyoss long before the events of the game, and the enmity continues to this day. For this reason, Makeda chose Ios as the target for her invasion.
* FeelNoPain: Skorne nihilators use self-inflicted agonies to achieve a waking meditative state that allows them to ignore even the most crippling injuries.
* FlechetteStorm: Venators' reivers fire bursts of iron needles that shred their targets.
* HordesFromTheEast: The skorne originate in Eastern Immoren, and come to the western half of the continent for one purpose: conquest.
* LivingStatue: Skorne ancestral guardians and immortals are statues animated by the souls of the exalted and their revered companions.
* NayTheist: The skorne know that gods exist. They just don't have any of their own, and view worshipping gods as a weakness, and in fact, held the Iosans' dependence on their gods against them for several millennia before the current storyline.
* TheNothingAfterDeath: Skorne philosophy does not include an afterlife. Avoiding this fate is the goal of ''hoksune'', earning enough glory and prestige through battle to deserve preservation in a sacral stone so the warrior may advise future generations.
* SufferTheSlings: The sling has served as a primary hunting tool since the skorne's days as nomads and remains in use by Venators, especially those from less wealthy houses that cannot equip them with reivers and other advanced ewapons.
* ATasteOfTheLash: Lashes are an important tool of paingiver beast handlers in the task of conditioning warbeasts.
* TortureTechnician: All skorne paingivers are masters of torture.
* TouchOfDeath: Void spirits can siphon away an enemy’s vitality through a single touch.
* VertebrateWithExtraLimbs: The titans and mammoths used by the skorne have six limbs each.
* WarElephants: Titans (which can be described as small, four-armed elephants) and their larger cousins, the mammoths, are widely used as warbeasts by skorne warlocks.
* WitchSpecies: Unlike the other races, all skorne have the potential to use magic in the form of mortitheurgy. As a result, in the RPG, in contrast to characters of other races can only have an ARC stat or take magic careers if they have the Gifted archetype, skorne non-Gifted characters start with an ARC stat of 1 and can take magic careers as long as they meet the prerequisites (the only exception being the Extoller career). A skorne character with the Gifted archetype is either a particularly powerful individual or one who committed early to the study of magic.

!!Supreme Archdomina Makeda
-->''I swear upon the legacy of my ancestors that I will forge our people into one nation, one army. Thus united, our imperishable dominion will claim the world."

Supreme Archdomina Makeda is the ruler of the [[ScaryDogmaticAliens Skorne Empire]], [[HordesFromTheEast a malevolent civilization from beyond the deserts of eastern Immoren]] who've marched west in order to [[TakeOverTheWorld conquer the Iron Kingdoms]]. Makeda is the second person in recent times to hold this office, and the first skorne to do so, having overthrown the Conqueror, Vinter Raelthorne, who sought to use the skorne to reclaim Cygnar for himself. While Vinter may have been deposed, Makeda sees no reason to stop what Vinter had begun: the skorne shall sweep across the world, conquering all in their path.

* ActionGirl: In a society as martial as the skorne, she'd have to be.
* AncestralWeapon: Makeda initially wields the [[DualWielding Swords of Balaash]].
* AsskickingEqualsAuthority: Fought her way to her position. Only Vinter has ever beaten her.
* CainAndAbel: And Adam, too! Makeda killed her brother to claim control of her House, after he did the same to their father.
* [[TheEmperor The Empress]]: Or the Supreme Archdomina, to give her her proper title.
* TheStarscream: To Vinter Raelthorne.
* SurvivalMantra: Before she killed her brother, he had her poisoned. She fought the poison for ten days and ten nights, reciting the [[BigBookOfWar hoksune code]] the entire time.
* UnPerson: Makeda orders all mention of her brother's name wiped from skorne history.
* WorthyOpponent: What she considered Tyrant Naram, the first enemy she fought as a commader, to be. Her brother's failure to live up to this in the end is the reason she has his name struck from history.

-->''We have no gods, only battle. In war is the spirit forged."

Tyrant Xerxis is the greatest warrior and cruelest champion of the skorne people, and the greatest general under Supreme Archdomina Makeda's command. He has fought at Makeda's side since before she slew her brother, and now serves her in the same way that Makeda herself once served Vinter. After suffering debilitating wounds from fighting off TWO Circle Orboros casters, he refused to undergo extensive medical treatment, and

* [[{{BFS}} BFM]]: Xerxis weapons of choice are the Pillars of Halaak, a pair of gigantic maces that most Cataphracts struggle to lift even only one of them.
* BloodKnight: Xerxis lives for battle.
* {{Determinator}} : even when ganged up on by two Circle Warlocks, bleeding profusely, and with both lungs punctured, Xerxis still won't go down.
* DualWielding
* FourStarBadass
* HandicappedBadass: After being crippled in a two-on-one fight against Circle Orboros, Xerxis demanded to be released back to the frontlines. Rather than a wheelchair, though, Xerxis now rides a war rhino. And people wondered how Privateer Press could ever make him even more awesome.
* MadeOfIron
* MightyGlacier: Xerxis is the second slowest skorne warlock, with only [[FatBastard Rasheth]] being slower, but Xerxis hits like an avalanche.
* StoutStrength: While by no means fat, Xerxis is still a very bulky warrior, making the speed with which he fight all the more impressive given the bulk of his armor and the weight of his weapons.

-->"Rasheth's appetites are exceeded only by his cruelty and his unnatural power."

Dominar of House Telaar, Rasheth is an anomaly amongst the skorne people. Rather than being the slim, honor-obsessed warrior so typical of his station, Rasheth is an obese, greedy creature with no regard for the Hoksune code or those that follow it. He's concerned with profit, the breeding of animals, and feeding his impressive apetite. [[EvenEvilHasStandards Naturally, all of these qualities are things that disgust his fellow Tyrants and Dominars]], but Rasheth's considerable wealth, [[{{Mons}} herds of Titans]], [[BlackMagic and sorcerous abilities keep him safe]].

* AdiposeRex: His position is tantamount to that of a king, so this fits.
* TheBeastMaster: Rasheth is so fat and lazy, he litterally needs his warbeasts to fight for him.
* EvilSorcerer: Rasheth's disdain for the Hoksune code means that he's no great warrior, but he more than compensates for that deficiency with his impressive magical abilities.
* FatBastard: Oh so very much...
* TheHedonist: Rasheth spends much of his time snacking on skorne delicacies, like glazed eyeballs and pieces of tongue, even in battle.
* PlagueMaster: Several of Rasheth's spells center around.
* TooImportantToWalk: Rasheth is carried into battle atop a lectice carried by a trio of Agonizers.
* VillainousGlutton: He's an obese skorne and is so vile that skorne and other races alike view him as evil.
* WeakButSkilled: Rasheth cannot fight and has bad stats, but is one of the most skilled mortitheurges in the Skorne Empire.

!!Lord Arbiter Hexeris

!!Master Tormentor and Lord Assassin Morghoul

* BodyguardBabes: Both of Dominar Morghoul's escorts are female paingivers with a prominent CleavageWindow.
* CombatHandFan: The Fan of Shadows, which Morghoul wields in his second incarnation.
* TortureTechnician: He's a master tormentor.

!!Zaal, the Ancestral Advocate

* EyepatchOfPower: As with all extollers, Zaal has removed one of his eyes and replaced it with an oculus.
* OldMaster: He's the leader of all skorne extollers and over 170 at the beginning of the game.

-->"Truth can be measured by the length of lines scored in flesh, the weight of flesh carved from bone."

Naaresh is the epitome of the Nihilator discipline; a warrior who has drawn strength and vitality from his own suffering to the point where he has lived for over 200 years without visibly aging. With the wars against the Iron Kingdoms escalating, Naaresh has come west in the hopes of finally perfecting his art: becoming strong enough that not even death can claim him.

* BladeBelowTheShoulder: Naaresh fights with a pair of Katara, bladed weapons that work as push daggers/swords.
* CombatSadomasochist: Naaresh, like most nihilators, draws strength from his own pain. He doesn't seem to enjoy the suffering of others much, however.
* DualWielding: He wields a ''katara'' on each of his hands.
* MadeOfIron: The amount of punishment this guy can take is astonishing.
* Really700YearsOld: Skorne live about 120 years on average. Naaresh has lived over 80 years past that without slowing down, so presumably he's doing something right.
* SinkOrSwimMentor: Whenever someone has sought out Naaresh to study under him, they've died.
* WalkingShirtlessScene: As can be seen in his model and artwork.

!!Void Seer Mordikaar

* BackFromTheDead: In some way or another, Mordikaar has managed to return from the Void with his body and sanity fully intact.
* SwallowedWhole: Mordikaar is [[spoiler:drawn into the maw of the Devourer Wurm when the beast briefly returns to Caen]].

!!Beast Master Xekaar

* AscendedExtra: Prior to his proper introduction as a playable warlock at the beginning of Mark III, Xekaar first appeared in the Trollbloods book in Mark II, where he was just another generic enemy warlock that gets blown up by Captain Gunnbjorn.

[[folder:Legion of Everblight]]
* ArmlessBiped: A shredder's body consists of a tooth-filled maw, a tail and two legs attached to a torso.
* AsteroidsMonster: Dragons draw upon the blighted power in their blood to produce dragonspawn, and Everblight is no exception. An important difference is that he is capable of producing much greater volumes of them through his warlocks.
* TheBerserker: Blighted ogrun possess an unquenchable bloodlust that only the most sturdy-minded can keep in check, and then only for so long. Reeking of slaughter, they're unmindful of their carnage, and willing to slay friend or foe alike.
* BreathWeapon: Many Legion warbeasts employ blighted breath as a primary weapon.
* CreatingLife: Everblight's dragonspawn are spawned for the express purpose of war and slaughter. Each warbeast is designed for a specific purpose, its form perfectly suited to that task.
* FeelNoPain: Dragonspawn have limited reactions to impulses like pain or extremes in temperature. If their tasks require it, they can ignore even the most drastic damage to their bodies without flinching.
* HybridMonster: Nephilim are born from pregnant Nyss who has been exposed to the blood of a warlock.
* HyperactiveMetabolism: When given ample nourishment, they can be restored to full vitality and size with alarming speed.
* ImAHumanitarian: Shredders are naturally prone to cannibalism and in moments of frenzy might attempt to consume others of their ilk.
* InASingleBound: A raek can catch is prey with a single great leap.
* JavelinThrower: Blighted ogrun warspears hurl their massive spears with enough force to pierce iron and impale a human at thirty paces.
* MentalFusion: Everblight and his warlocks can share thoughts, memories, and experiences across the network forged from slivers of his athanc no matter how widely separated they are; distance means nothing to them.
* OminousFog: From a distance, ash expelled from a blightbringer’s body appears as a roiling wall of grey cloud.
* OvernightAgeUp: Everblight’s influence has wrought a change in the reproductive cycle of the Nyss. Their birthrates have increased markedly, as has their rate of maturation.
* PoisonousPerson:
** A single dose of blight wasp toxin is enough to kill a human.
** Each stinger bears a massive barbed tail capable of injecting a victim with venom.
** Nagas can use their fanged maws to spew their caustic venom from a distance.
* ScaledUp: Blighted Nyss have become more draconic in their forms and more instinctive and animalistic in their thinking. Patches of scales erupt across flesh, giving each of them an unquestionably reptilian cast.
* SuperToughness: Lgeion warlocks are able to endure even extreme injury without being slain.
* ThroatLight: A blue glow produced by the heat within the Ravagore's belly emanates from its maw.
* TookALevelInJerkass: In almost all instances the blighted Nyss have become more prone to cruelty, their ethics and morality eroded by their devotion to Everblight.
* XRayVision: Dragonspawn see through special organs that give feedback through the blighted energies they radiate. They can view their surroundings unhindered by smoke or the nightfall, giving them a distinct advantage in conditions of low visibility.

-->''"Men die. Empires crumble. Only the power of dragon is eternal."''

The dragon himself, also known in the past as Ethrunbal. The weakest but cleverest of all the dragons; while the rest of his brothers just allow their blight to infect the area like a wild fire, Everblight learned to control and refine it, resulting in different types of dragonspawns suited for many types of situations. Later he took an interest in elves; first the Iosans, until they found him under one of their cities and, after a bloody battle that took half the city, locked him away. After Thagrosh freed him, he began corrupting the Nyss, and was successful thanks to Vayl Hallyr who betrayed her own people. He shares pieces of his athanc shard with his warlocks, essentially creating a HiveMind.

* TheCorrupter: How he built his army.
* EldritchAbomination
* EvilutionaryBiologist
* TheGhost: If he wanted to, he could regenerate his whole body and act on his own, but at the moment his staying in his athanc form since it lets him stay hidden.
* AGodAmI: He has his followers worship him, and being a dragon in the Iron Kingdoms world, he pretty much is a god.
* HealingFactor: As with all other dragons. If his athanc is not consumed, he can simply reform his body.
* ItsAllAboutMe: Standard for a dragon, everything he does is aimed at the goal of consuming the other dragons' athancs.
* MadArtist: Considers his creations to be works of art.
* MoreThanMindControl: Every Nyss afflicted by his blight becomes instinctually loyal to Everblight. Though not bound to his will, the blighted Nyss are predisposed to basking in his glory. This loyalty cannot be broken, for it is woven into the very being of each affected Nyss; to unravel it would be to unravel that individual’s mind and body.
* NamesToRunAwayFromReallyFast: '''Ever blight'''.
* NormalFishInATinyPond: The other dragons are bigger and stronger than him, but he is still nothing to sneeze at.
* SummonBiggerFish: When he was chased by Toruk, Everblight decided to lure his father to the lair of his more powerful brother Nektor. Exactly as he planned, Toruk left him alone to fight and consume Nektor's bigger athanc.
* WeakButSkilled: Everblight is one of the weakest dragons by himself, but since he learned to shape his blight he has a deadly weapon other dragons lack.

!!Thagrosh Hellborne, Messiah of Everblight
-->''"Even this most lowly vessel is made godlike in my image."''

Thagrosh was formerly an ogrun slave, but after he broke free of his slavery, he stumbled upon Everblight's resting place and became Everblight's first warlock.

* BreathWeapon: Due the mutations from Everblight
* DarkMessiah: it's even in his epic version's title.
* DoubleWeapon: Rapture
* TheDragon: To Everblight, as the holder of his biggest athanc piece.
* FromNobodyToNightmare: He started out as a simple ogrun slave. He escaped, Everblight's whispers reached him and he opened his chest to shove in the dragon's athanc. Next thing we know, he's destroying and corrupting an elven civilization.
* HornedHumanoid: Grows two horns after he became Everblight's servant.
* LargeAndInCharge: He's an [[OurOgresAreHungrier ogrun]], so not only his he bigger than the Legion's warriors, he's at least as big as some of its warbeasts.
* MightyGlacier: Standard for an ogrun model, his speed is nothing to write home about (though his epic incarnation being able to fly gives him some extra mobility), but both his incarnations have pretty good melee skill and hit pretty damn hard, his epic one being able to hit harder than most of warbeasts.
* MouthOfSauron: Thagrosh is the physical embodiment of Everblight’s will and the closest thing the dragon possesses to a physical form.
* NamesToRunAwayFromReallyFast: Thagrosh Hellborne.
* TheOneGuy: The only male warlock in the Legion of Everblight. All other Legion warlocks are female Nyss, except Kallus, who is a genderless, artificial creature.
* PhlebotinumOverdose: He expects this may happen to him someday as Everblight is getting stronger, as he holds the majority of his master's athanc, and thus power.
* PowerGivesYouWings: When Everblight consumed his brother Pyromalfic, the power boost he got also powered up Thagrosh, the effects among which include wings.
* PraetorianGuard: The blighted Nyss legionnaires serve as the personal guard of Thagrosh.
* SmarterThanYouLook: One of the main reasons why Everblight hasn't fully taken over.
* WalkingShirtlessScene
* WasOnceAMan: Thagrosh no longer resembles what he once was, his body transformed by prolonged intimate contact with concentrated blight.
* WingedHumanoid: As Messiah.

!!Vayl, Consul of Everblight

One of the first warlocks in Everblight's ranks in recent times. When she was a Nyssor priestess, she was already a blasphemous priestess shunned by her peers. When she learned of a prophecy that Everblight would conquer the Nyss, she immediately swore allegiance to Everblight, resulting in the Nyss' near destruction. She also sponsored Bethayne's entry into Everblight's army.

* AnIcePerson
* EvilGenius
* ImprobableWeaponUser: The Oraculus which is some sort of weird [[SpikeBallsOfDoom spiky metal ball]] that [[AlwaysAccurateAttack never misses its target]] also doubles as a CrystalBall for her.
* TreacherousAdvisor: Played this role towards Bethayne.
* VainSorceress: she got offended by the fact that Thragosh and Everblight creates Kallus without consulting her.

!!Lylyth, Reckoning of Everblight

Legion warlock who is considered to be the best archer. Some time before she became a warlock, her tribe killed a human, causing the humans to retaliate by massacring some Nyss hunters from her tribe, including her father, causing [[ViciousCycle her to kill more humans, causing the humans to kill more of her tribe, until eventually so many were dead]]. She would have been another casualty had Thagrosh not found her and offered her to be a warlock, an offer she took with little judgement. When Everblight decided to invade Pyromalfic, she was his scout, but she botched up and nearly got killed, causing Everblight to nearly just abandon her, though she was welcomed back after Pyromalfic was defeated.

* BareYourMidriff
* BlindfoldedVision: She wears a helmet that covers her eyes, but that doesn't impede her vision at all.
* ColdSniper: With a bow rather than a rifle.
* ImprobableAimingSkills: And one of her Feats passes that improbable accuracy to the rest of her army.
* RoaringRampageOfRevenge

!!Rhyas and Saeryn, Talons of Everblight

Twin Nyss warlocks. Their destiny as Everblight's warlocks were first discovered by Saeryn via a propethic vision, and when Thagrosh paid them a visit, they bested him in combat, but spared him per Saeryn's advice, and they joined the Legion. Rhyas specialises in combat, while Saeryn is more skilled in the arcane.

* BareYourMidriff: Both of them in their second incarnation, though much more prominent with Saeryn.
* BFS: Rhyas' weapon of choice in both her incarnations.
* BladeOnAStick: Saeryn's weapon in her second incarnation.
* GlassCannon: Both of them, but in different ways.
* KnifeNut: Saeyn can also throw knives.
%%* [[MasterSwordsman Master Swordswoman]]: Rhyas.
%%* SwordAndSorcerer: Rhyas and Saeryn, respectively.
* TagTeamTwins: They fight together as a unit in their 2nd incarnation.

!!Absylonia, Daughter of Everblight

The most monstrous of Everblight's warlocks. She knows little about her life before the Legion and acts mostly on instinct. Her form is unstable, as she can mutate her body even during combat if necessary. During a battle with Lich Lord Venethrax, she was nearly killed, but Everblight's will jumpstarted her, given her permanent wings and ending her transformations.

* GlassCannon: Really strong in melee, but not durable
* {{Flight}}: She gains fully functional wings in her second version.
* VoluntaryShapeshifting: Her first version could switch between reach increasing tentacles, wings and increased strength.

!!Bethayne, Voice of Everblight

Former Nyssor priestess who was corrupted by Vayl to become Everblight's warlock. She has a personal warbeast called Belphagor, with whom she can merge upping her combat powers considerably.

* AnimatedArmor -> PoweredArmor: Belphagor's main function.
* WolverineClaws: In both forms.

!!Kallus, Wrath of Everblight

An artificial warlock created by Everblight. He is similar to the dragons in that as long as his athanc shard is safe, he can be regenerated if provided a fresh body.

* ArtificialHuman: Kallus is created from a piece of Everblight's athanc.
* BFS: His main weapon is a two-handed sword, remarkably different from the claymores used by the blighted Nyss of the Legion.
* GoodThingYouCanHeal: as long as his piece of athanc is intact, he can heal. Crosses over to GrandTheftMe by way of HeartDrive when he is killed.
* NoSocialSkills: Due to being an unnatural being spawned by an EldritchAbomination, he fails to understand even basic body language. Vayl notes that while kneeling in submission his facial expression suggests lordly arrogance.
* ShouldersOfDoom: Warcraft level.
* UncannyValley
* UnskilledButStrong

!!Kryssa, Conviction of Everblight


Initially just one legionnaire among many, her service was to change drastically after she witnessed the destruction of a Legion warlock by a rival dragon. Kryssa recovered that warlock’s athanc by thrusting it into her own heart before fleeing to reach her master Thagrosh. Kryssa expected to be ordered to surrender the shard. Instead, she was granted a place leading the dragon's armies.

* BladeOnAStick: Her weapon of choice
* HeroicSelfDeprecation: As she wasn't chosen like the other warlocks of Everblight, she doesn't feel like she belongs with them. In an after battle report to Thragosh, she downplays her achievements, prompting him to a YouAreBetterThanYouThinkYouAre speech.
* HornedHumanoid
* KillItWithFire: One of her spells is a spray of fire

* TheAlcoholic: Cask imps and mad caps are grymkin arising from the lost souls of drunkards and alcoholics.
* BetterToDieThanBeKilled: Some grymkin, like the murder crows, will allow their prey to end their own lives to evade existence as a grymkin. When faced with that horror, many find it a price easy to pay.
* ChainedByFashion: Rattlers are wrapped in a network of iron chains.
* CharmPerson: Witchwoods can turn enemies against each other, sowing confusion and betrayal.
* CorruptPolitician: Murder crows were once corrupt bureaucrats, thieving through the larceny of graft.
* DeityOfHumanOrigin: Each Defier has become an ageless creature of unfathomable power that borders on godhood.
* EarlyBirdCameo: Gremlins, the first playable grymkin units, are of the Sneak Peek type. They were introduced in 2015 as minions that can work for all four Hordes faction, two years before the release of the whole grymkin faction.
* EveryoneCallsHimBarkeep: Since their banishment, the real names of the Defiers have been lost. Instead, they are most commonly identified by the fundamental concepts that each represent: the Child, the Dreamer, the Heretic, the King of Nothing, the Wanderer.
* EyeScream: Glimmer imps crave stealing the eyes of others to see through them.
* TheFairFolk: All grymkin have a desire to bring mischief and danger to the world of the living, to invoke fear and nightmares, to punish the wicked.
* FateWorseThanDeath: Menoth punished the Defiers by subjecting them to torment from their own nightmares for all eternity.
* GenuineHumanHide: The Skin & Moans wears a cloak stitched together from the flesh of the cursed.
* HellHound: Gorehounds are nightmares bearing a strong resemblance to hounds.
* MentalFusion: Urcaen forced them together for so long that all Defiers can feel one another’s presence no matter the distance, whispering into each other’s minds and dreams with but a thought.
* MirrorMonster: Glimmer imps lurk behind the looking glass and fall upon those enraptured by their own reflections.
* MixAndMatchCritters: A crabbit resembles a monstrous rabbit with crab claws.
* NightOfTheLivingMooks: The grymkin were originally sinners who died and wandered in Urcaen until stumbling into the Defiers' domain.
* PumpkinPerson: Dread rots are grymkin with the heads of pumpkins.
* RageAgainstTheHeavens: The Defiers once rebelled against Menoth to be free of his demands and the gifts he thought to offer humanity.
* TheScourgeOfGod: The Wicked Harvest's prey is the malfeasants who were the greatest allies of the infernals on Caen. As the grymkin take their toll, they would provide a warning to others who might fall to similar corruption.
* TimeAbyss: The Defiers are nearly as old as civilisation and the Gifts of Menoth themselves, and the oldest grymkin are only slightly younger.
* TheVirus: Some grymkin possess the power to transform others to become like them, spreading their nature like an infection.
* YourWorstNightmare: The physical bodies and essence of the nightmares are a reflection of the deepest, most secret fears of the Defiers.

!!The Child

First of the Defiers, the Child wants nothing more than to play and not be told what to do. Accompanied by her companion, Dolly, woe upon the fool who tries to take her grymkin 'toys' away or tries to harm her. Only the Child decides what she gets to do—anyone else who tries will be ripped apart like a broken doll in a fit of rage.

* BigGuyLittleGuy: The Child is the little guy; the big guy is Dolly, a powerful and terrible beast that utterly loves the Child as much as the Child loves it.
* CreepyChild: She looks like a child that can control nightmares made manifest and puts continuous fire on everything in her control range.
* {{Delinquents}}: Menoth’s laws place parents above children, and they were expected to devise and enforce petty rules about what was acceptable and what forbidden, what could be done and what shouldn't. The Child hated these laws because they prevented her from doing what she wanted for no good reason at all. The Child chose to be defiant and would not obey.
* TheDividual: The Child and Dolly are treated as one single unit for all gameplay-related purposes.

!!The Dreamer

* DreamWeaver: She dreams so powerfully she shapes the world around her.
* RealityWarper: The Dreamer dreams up wholly new realities so vivid and vibrant that the world around her takes on fanciful life in its envy of what she imagines.
* SpawnBroodling: The Dreamer can create Phantasm allies from boxed enemies.
* SquishyWizard: The Dreamer's very weak stats mean that she dies very easily to anything that can get at her.

!!The Wanderer

* WalkingTheEarth: The Wanderer wishes to walk wherever he pleases and regards the Wall as a constraint to his freedom.

!!The Heretic

The last of the Defiers to spurn Menoth, the Heretic is a self-styled god who rebelled against his creator. Believing all are able to become divine, he fashioned himself into a paragon of his own distorted virtues. Now the Heretic wishes to dethrone the God of Man and free all of his creation from his laws.

* AlwaysAccurateAttack: The Heretic's sword Execrator automatically hits targets in close combat.
* AppropriatedAppellation: He gained his nickname from his enemies, but has since embraced it.
* BlasphemousBoast: The Heretic spat a proclamation at his Creator as Menoth plunged him into the void:
-->''Since this land was first turned for the bounty it would grow, stood fast one truth that all mortal men know, choose ye wrong or choose ye right, feed ye darkness or feed ye light, at the end of your days, you shall reap what you sow.''
* BreakTheBeliever: The Heretic was the first priest-king who spread civilisation and Menoth's word. Then he saw that Menoth was not a just god: Menoth did not punish the wicked, nor did he reward the selfless; the god rewarded only obedience, punished only defiance. From that point forward the Heretic refused to wield his power in Menoth’s name.
* EvilCounterpart: Evil bit is debatable, but the Heretic bears quite a few similarities with the Harbinger of Menoth: both share the Divinity trait, protecting them against pop-and-drop assassinations; both have auto-hitting close combat attacks; and despite that, neither of them is a frontline warcaster/warlock.
* AGodAmI: The Heretic views himself singular and special, a god equal to Menoth himself.
* TheHeretic: Natch. He used to be a Menite priest-king before he turned against his god.
* PowerCopying: The Heretic can cast any non-animus spell that was cast last turn by an enemy warlock or warcaster while they were were in the Heretic's control range.
* UnPerson: Immorese history records Cinot as the first great Menite priest-king and never even mentions the Heretic, who was erased and stricken from all records. In truth, Cinot was only the Heretic's student, and much that is credited to Cinot should be cast at the feet of the Heretic instead.

!!The King of Nothing

The King of Nothing wants nothing more than to be left alone. Rejecting Menoth’s desire to see humanity band together, the King of Nothing wishes to have no part in society. Having been cast down as a Defier, he rules over an empty, barren wasteland. And like any good king, he desires to see its borders expand.

* StrawNihilist: Hating all creation and everything in it, the King of Nothing seeks to render Caen a vast field of nothingness, devoid of man, beast, and his fellow Defiers alike.
* WalkingWasteland: His theme is him being the ultimate hermit, he just wants to be left alone and so everything near him begins to wither and die off.
* WeakButSkilled: He has no attacks but is a very strong spellcaster.

!!Lord Longfellow

* GiantSpider: Though in the modern age he walks as a man, his true form is that of a great, black spider.
* GunsAkimbo: Thanks to his anatomy, Longfellow is able to wield multiple sets of his ornately crafted pistols at once.

!!Karianna Rose

* OutlivingOnesOffspring: Karianna Rose was driven mad by the deaths of her children.

* AnchorsAway: A Mariner can clear a deck of defenders with a single anchor sweep.
* BreakOutTheMuseumPiece: The common Talon, Mule and Nomad are all decommissioned Cygnaran warjacks that continue to see use among mercenaries.
* CastFromHitPoints: Mercenary companies and pirate crews often graft a jury-rigged arcane turbine to a Freebooter’s engine, allowing warcasters to infuse it with a surge of speed at the cost of a few shredded gears.
* CivilWarcraft: Discussed in the charter of the Steelheads. From time to time different chapters of Steelheads end up fighting on both sides of a conflict, but they even have a code of conduct in this case, mainly to treat each other as enemies but make sure the Steelheads on the losing side get returned to the company and not fed to something large and nasty. The dwarves, on the other hand, defy this trope: they might be hired on both sides of a conflict but always take care during negotiations to ensure members of the same company do not face each other in battle, preferably by having them fight on two different ends of the same front.
* DropTheHammer: Horgenhold Forge Guard wield massive, two-handed pneumatic hammers.
* ExactWords: Most successful mercenary companies have become adept at interpreting the letter of their charters to suit their needs. Additionally, any mercenary worth his salt must learn contract negotiation and trade laws as a side vocation. Less legitimate outfits tend to have vague, incomplete, or contradictory charters, or no charter at all.
* ImprovisedWeapon: The majority of Rhulic warjacks are actually nothing more than excavation equipment re-purposed to use against enemies instead of rocks.
* ItsPersonal: Some dwarves in Horgenhold have kinsmen or friends who died on the Khadoran attack on the Llaelese town of Riversmet, make it clear that they'd prefer Llael to be free of its occupants, and as a result refuse Khadoran coin while accepting payment from the Protectorate of Menoth.
* OnlyInItForTheMoney: Whether offered Cygnaran, Khadoran, or Cryxian coin, Steelheads never ask why and have no interest in the broader implications of their battles.
* OurDwarvesAreAllTheSame: Downplayed. Apart from being gun-wielding, mecha-commanding, short folk, the dwarves of Rhul often have no beards.
* {{Pirate}}: A motley assortment of pirates and privateers are available for hire.
* PrivateMilitaryContractors: The long history of bloody conflict in the Iron Kingdoms has created endless opportunity for soldiers of fortune whose only loyalty lies on the paymaster currently filling their pockets.
* LaResistance: The Llaelese Resistance fights an endless war against the Khadorans who invaded their homeland and took over the country. They are mercenaries by necessity, taking contracts to help pay the enormous costs of their rebellion.
* TeamSwitzerland: The dwarven nation of Rhul has maintained their neutrality in foreign affairs for many millennia (except when the Orgoth dared invading them), while maintaining an extensive network of expatriate mercenaries.
* ViciousCycle: Unsuccessful companies can enter a downward spiral when they lose battles, then clients, and finally become unable to afford the equipment they need to be effective combatants.

!! Durgen Madhammer

A Rhulic Warcaster famous for astonishing levels of collateral damage, Durgen Madhammer is one of the most infamous independent warcasters available for hire in the Iron Kingdoms. He began his work as a miner within Clan Lignum, but after less than a decade of employment was exiled from his family and excised from their tree. His name "Madhammer," has been earned from decades of mercenary work amassing a stable of warjacks and crafting his unique arms and armor. Numerous incidents of friendly fire and collateral damage have earned him a reputation for destructiveness that few can stomach for more than a single venture before sending him on his way to another unsuspecting employer. Despite his obvious delight in dangerous tactics, the fees Durgen commands are continually paid.

* {{BFG}}: His signature cannon, Buster, is an arm-mounted artillery cannon that can cause wide spread destruction or crack heavy armor from significant range.
* {{BFS}}: His signature hammer, Leveler, is a huge maul with a head that causes a large detonation every time he hits someone with it.
* EnergyAbsorption: Rounding out Madhammer's weaponry is his Blast Armor, absorbing any blast damage and turning it back into the arcane energy common amongst all warcasters. This means his exploding troopers and his weapons end up making him more durable where any other warcaster/warlock would end up hurting themselves.
* MadBomber: Started out as a demolitionist for a Rhulic mining venture. Winds up a wandering warcaster who blows everything up and has crafted an enviable suite of arms and armor to do so. Given that his spell list encompasses generating some of the most powerful explosive effects in the game, and his feat makes even the least distressing blast damage rolls significantly moreso, and it's plain to see how neatly Durgen fits this trope.
* MadeofExplodium: Durgen's signature spell Primed makes his troops much, much better at killing things. The downside is they're easier to kill. The upside is that if they die, they explode. The downside is that they explode. The upside is that they explode.
* PsychoForHire: see MadBomber.
* StuffBlowingUp: If this isn't happening, you're not using him properly.
* ThereIsNoKillLikeOverkill: Every single one of Durgen's abilities is conductive to him destroying whatever he needs to die, and if he can't get to you before you get to him, he has the means to punish you astoundingly for getting there first. Rhulic warcasters and their battlegroups are all capable of huge damage potential, but none spread it on quite as thick as Madhammer.

!! Asheth Magnus the Warlord

An officer in the Cygnaran Army under king Vinter Raelthorne, Magnus feels that the Usurper has lead Cygnar into weakness as with the tolerance of the Menite's ceding from the kingdom and allowing the Menites and Khadorans to seize Lael instead of annexing it for the kingdom. Magnus figures the best solution is to bring back Vinter as king of Cygnar. Working as a mercenary for anti-Cygnar interests has allowed him to build up a network of Vinter loyalists amongst remenants of the old government. Notably including Orin Midwinter, former head of the Cygnaran inquisition. After discovering that Vinter went west, he pursued him in hopes of aiding the deposed king. Instead he was captured by the skorne and subjected to interrogation at the hands of Morghoul, which ha lead him to question his loyalty to Vinter and now instead he seeks Vinter's heir, a more malleable king that will bring about his vision for Cygnar.

* {{BFS}}: Foecleaver and Foecleaver X, not the biggest swords in the setting but they are big and unlike the others quite efficient with magic.
* ChainsawGood: The Renegade warjack, a signature light warjack chasis of Magnus, has a giant chainsaw for one arm.
* {{Determinator}}: Nothing has stopped him
* GeniusBruiser: 2, retconned from 3, warjack chasis have been invented by Magnus since he turned against Cygnar. His feat is not magical like others but a demonstration of his tactical skill.
* JackOfAllStats: Unlike Stryker who he sort of mirrors, non-epic Magnus's generalised kit is quite effective and allows him to run mixed-arms quite well.
* ShoutOut: A quiet one to Ash from the Evil Dead movies.

!!Ashlynn d'Elyse

* LaResistance: She leads the Llaelese Resistance, with the goal of driving the Khadorans from occupied Llael.

!!Drake [=MacBain=]

* BloodKnight: Drake [=MacBain=] fights because he enjoys it. Additionally, his deft handling of clients and his subtle yet deviously effective contract manipulations are akin to a man playing a game against opponents who have little chance of besting him. To Drake [=MacBain=] war is a game, and he is the greatest of players.
* OnlyInItForTheMoney: Drake [=MacBain=] is the archetypical amoral professional mercenary whose only concern is coin.

!!Fiona Galraith

* AlmightyJanitor: She is not officially the captain of her ship, but it is widely known that the captain is only her puppet.

!!Bartolo Montador

* SeadogBeard: A very prominent one.

!!Amador Damiano

!!Phinneus Shae

!!Exulon Thexus

* MyBrainIsBig: Thexus has massively expanded his brain mass.

!!Cognifex Cyphon


!! Bloody Barnabas

The leader and founder of the Blindwater Congregation, "Bloody" Barnabas is an ancient gatorman with his eyes set on ascending to godhood.

* AuthorityEqualsAsskicking
* AGodAmI: His goal is to replace the god of the gatormen, Kossk.
* OlderThanTheyLook:
* SemiDivine: [[spoiler:As of [=MkIII=], as Barnabas, [[NamesToRunAwayFromReallyFast Lord of Blood]].]]

!!Calaban the Grave Walker

Another warlock from the Blindwater Congregation, he is subserviant to Bloody Barnabas.

* NotSoDifferent: From Dr. Arkadius: both are the more cerebral, distrusted advisors to the headstrong leaders of their faction, [[spoiler:who've recently found their advice ignored by their leaders in favor of the female Warlocks of their factions (in Barnabas' case, he's ignoring Calaban's advice in favor of Jaga-Jaga, who supports him more actively in his goals to become a God, since she sees Barnabas as an avatar of Kossk, where Calaban only sees him as an easily manipulated figurehead.]]
* TheManBehindTheMan: Fancies himself the brains to Barnabas' brawn.

!!Maelok the Dreadbound

Maelok is an undead gatorman bokor and warlock who exists in a torturous state as an animated corpse bound to the will of Calaban the Grave Walker. The terrible ritual that animates Maelok's corpse has left him a husk, an empty necromantic weapon wielded by his former rival. Despite his decaying physical form, his evocations are terribly effective.

* PeoplePuppets: Is one, due to Calaban betraying and then resurrecting him.
* TheUndead: An undead Crocodile.

!!Jaga-Jaga the Death Charmer

* ImprobableWeaponUser: Her weapon is an undead snake

!! Lord Carver, BMMD, Esq. III

Leader of the Thornfall Alliance, and Immoren's most unsubtle would-be conqueror.

* AuthorityEqualsAsskicking
* BigBookOfWar: Carver has gone so far as to publish a book about how he intends to conquer the world: [[LongTitle The Glorious Rise of the Mighty Lord Carver: In His Own Words]].
* LongTitle: Judging by his own name, the name of the book he's published, and the name of his elite regiment ("Lord Carver's First Assault Brigade Company"), he seems to be fond of these.
* OverlyLongName: His full name reads "Lord Carver, Bringer of Most Massive Destruction, Esquire III".
* PigMan
* SmallNameBigEgo: Part of his motivation for waging war is that the more civilized nations treat him like a regular mercenary captain, instead of the king amongst Farrow he thinks himself.
* TakeOverTheWorld: His end goal.

!! Dr. Egan Arkadius

Second-in-command of the Thornfall alliance, and Lord Carver's most (mis)trusted ally.

* BadassLongcoat
* DeadlyDoctor
* EvilutionaryBiologist
* InstantSedation: One of the functions of his main weapon.
* MadDoctor: Was thrown out of the University of Corvis for his unethical experiments, altering the physiology of the Farrow.
* NotSoDifferent: From Calaban the Gravewalker. Both are the more cerebral, distrusted advisors to the headstrong leaders of their faction, [[spoiler:who've recently found their advice ignored by their leaders in favor of the female Warlocks of their factions (in Carver's case, he's ignoring Arkadius' advice for caution in favor of bold actions to win the favor of Helga the Conqueror.]]

!!Sturm & Drang

An experiment by Arkadius to create a superior general by fusing to great Farrow leaders together.

* FleshGolem: Essentially Frankenstein-ed together from two Farrow leaders, plus various other procine parts and machinery.
* GoneHorriblyRight: Created by Arkadius to be, essentially, a super-farrow. However, Sturm & Drang proved so powerful, and so difficult to control, that the Dr. had them both lobotomized, inducing dementia in Sturm and causing Drang to devovle to simple-minded psychosis.


A Farrow Bonegrinder and Warlord, and one of the last to openly challenge Carver. After he was defeated, Carver invited him to join the Thornfall Alliance. Naturally, Midas accepted.

* DefeatMeansFriendship: Joined Lord Carver and the Thornfall Alliance after Carver spared his life after their clash with eachother.
* ThePowerOfBlood: Bonegrinders make us of all possible remains of their enemies in their spellcasting and fetish crafting. The more fresh (and thus bloodier) the better.

!!Helga, the Conqueror

Another farrow warlord, she is odd among her species because she instills discipline in her troops, rather than having them act like a barbarian horde.

* SoldierVsWarrior: Helga and her troops are the Soldiers to the rest of the Thornfall Alliance's Warriors. Where Lord Carver and his horde act like a disorganized mob, Helga has tried to turn her forces into a more coordinated army, with drills and marching formations.