While kouri's ''VideoGame/{{Ib}}'' doesn't have many characters, the few that there are manage to become rather fleshed out in a very short space of time, especially for a horror game. They are listed below with their associated tropes.

'''Warning''': ''Major'' spoilers ahead, and all of them are unmarked. Playing the game is highly recommended before going any further.
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[[foldercontrol]]

!!Main Characters
[[folder:Ib]]
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[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/ib_5240.png]]
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The title character and protagonist of the game, Ib is simply a young girl that visits the art gallery with her parents. When everything [[FromBadToWorse gets worse]], Ib must solve puzzles and dodge evil paintings to somehow find a way back home.
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* AdorablyPrecociousChild: She's only ''nine'' and she can figure out puzzles that many adults would have trouble with. On the other hand, there's quite a few words she doesn't understand.
* BadassAdorable: She is nine and is pretty strong during the whole situation, [[NotSoStoic except when she isn't]].
* BewareTheNiceOnes: She's such a sweetie, until the final confrontation with Mary. Burn the painting. Particularly if you're going for the "Forgotten Portrait" ending, in which case Ib goes to the trouble of going back for Garry's lighter...
* BreakTheCutie: While she's a lot more quiet about it than Garry and Mary, she shows signs of cracking earlier than either of them. She is upset by the painting of her parents, she hallucinates constantly, two of her hallucinations are of herself hanging, she has to see at least one of her friends and possibly both of them go insane (which is of course upsetting), and in a really bad playthrough, she is so traumatized by being unable to save Garry that she collapses and never gets up again.
* ChromaticArrangement: Is the red to Garry's blue and Mary's green.
* ConstantlyCurious: She asks Garry questions at any opportunity. What does "abstract" mean? What does "tryst" mean? Why is Garry's coat all ragged? Why does Garry talk like a lady?
* DaddysGirl: Some dialogue options reveal her to be this. Kouri reveals she is actually a Mommy's Girl.
* DeathByDespair: In the last scene of the "Welcome to the World of Guertena" ending, she looks kinda dead.
* DespairEventHorizon: Hits this if Garry fails the doll room and is unable to be brought back to sanity. She does not recover.
* DyingDream: In the variant of "Ib All Alone" from the bonus dungeon, if Ib chooses to sleep on the bed; she dreams about her parents while her rose petals gradually deplete.
* GetAHoldOfYourselfMan: It's possible that Ib can perform this action on Garry if he's been driven mad by the doll room and quickly bring him back to sanity.
* HeroicMime: Ib has no dialogue lines of her own; the player only learns what she says via occasional dialog options and other characters' [[RepeatingSoTheAudienceCanHear responses]]. This is part of her character, as she is apparently a rather quiet person.
* IdenticalStranger: Ib and her mother look strikingly similar to the Lady in Red portraits. In fact, when Garry first meets Ib, he initially mistakes her to be one of these monsters.
* InnocentInaccurate:
** When playing as Ib alone, any word beyond a nine-year-old's comprehension is replaced with ???; you'll need Garry with you to fill in the blanks.
** Another example in some routes: [[spoiler: If you're on a path where Garry [[HeroicSacrifice doesn't make it out with you]], going back to examine his corpse will give the message "Garry is sleeping..."]]
* IntergenerationalFriendship: With Garry. Although his age isn't explicitly specified like hers (she's nine and he's speculated to be from eighteen to twenty-four), it's obvious that he's more than a few years older than her.
* IWillWaitForYou: One interpretation of "The Promise of Reunion" ending.
* KidHero: She's only nine and the game's protagonist.
* LittleMissBadass: Despite legions of headless statues, sapient paintings, a RealityWarper, and generally the horror world she's in, and despite being nine years old, she's the one who survives to the end the most often.
* MummiesAtTheDinnerTable: Possibly in the "Welcome to the World of Guertena" ending. Either she's dead or she's so far gone that movement and speech are beyond her ability; either way, she was disturbingly still during Mary's celebration over the fact she found two friends and plans to keep them forever.
* NightmareDreams: She has one of these when she faints after narrowly escaping from a mob of monster artworks.
* NotSoStoic: There are definitely moments where how much the gallery is really bothering her shows. At one point Garry notes that a certain thing they run into even has Ib bothered, after an encounter with a bunch of attacking artworks she faints and has nightmares while she's passed out, she hallucinates a lot, Garry going insane in the Doll Room causes her to slap him in the face, and Garry ''really'' going insane in the Doll Room causes Ib to completely lose her will to live.
* TheOjou: According to Kouri, she comes from an upper-class family.
* PretentiousPronunciation: In the remake's announcement trailer for Nintendo Switch, [[https://youtu.be/tQDXa-jMyvA Ib's name is pronounced as "Ih-b"]], though it's pronounced as [[https://youtu.be/FIW6B0qpCfQ "Eve" in the Japanese trailer]], even though that's not supposed to be her name.
* TheQuietOne: Everyone talks more than her and she's the protagonist.
* SanitySlippage: The gallery definitely is affecting her in a negative way, as demonstrated by the fact that she constantly hallucinates, and if you get the "Welcome to the World of Guertena" or "A Painting's Demise" endings, Ib suffers a complete breakdown and doesn't recover from it.
* SilentProtagonist: It's possible to see nearly all of the game with "..." being all she says.
* TheStoic: Doesn't say much or express much, especially for a little kid.
* TrademarkFavoriteFood: Sleeping on "Final Stage" implies Ib's favorite food is strawberries.
* TroubledFetalPosition: In two of the endings, Ib does this when she finds that Garry has gone utterly insane and she can't fix him. She never gets up again. Even Mary finds this troubling.
[[/folder]]

[[folder:Garry]]
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[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/gary_4528.png]]
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A mildly [[AmbiguouslyGay flamboyant]] young man that Ib runs into and saves, he decides to travel with Ib and find a way to escape with her.
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* AmbiguouslyGay: In the Japanese version, he uses language characteristic of women and gay men, including using the distinctly feminine first-person pronoun "atashi". Ib even comments on this if the player chooses to. Of course, it's less apparent in the English version, since there are no gender-specific first-person pronouns and no voice acting in the game. Instead, his feminine way of speaking is demonstrated with florid or old-fashioned turns of phrase — "thank heavens", "oh my", etc.
* AngerBornOfWorry: While he usually goes out of his way to be nice to Ib, there are points where he yells at her, usually after she tries to do something really stupid and dangerous. (Trying to sit down when artworks are about to attack, deciding to jump into a very, very deep hole...) At one point in the Bonus Dungeon, Garry falls asleep, after asking Ib to not go wandering off by herself. She promptly finds a secret room, which has the same effect as wandering off would have. When she comes back, Garry has woken up and is very upset that she went off somewhere alone. Depending on Ib's answer he'll either feel bad about yelling at her, or show interest on the secret room, but still makes Ib promise to not wander off again.
* BadassLongcoat: Garry's got a pretty cool coat.
* BewareTheNiceOnes: He's very kind to children and goes out of his way to make sure Ib's doing okay. He also is prone to kicking things over if they upset him. If you attack the little girl he's been trying to protect, he will knock you out. If you attack him for trying to do you a favor, he will knock you out. If you persist in chasing him and aforementioned little girl with a palette knife, he won't bother with knocking you out this time; he will ''[[KillItWithFire burn you.]]''
* BigBrotherInstinct: To Ib. He’s protective of her and insists on staying with her until they return to the gallery. To Mary as well, until he finds out what she really is.
* BigBrotherMentor: [[DownplayedTrope Downplayed]]. After joining Ib's party, Garry patiently helps the little girl with words she doesn't know and provides advice, but since Ib is the PlayerCharacter, she is the one solving the puzzles while Garry keeps busy trying not to flip out over what's going on.
* BigDamnHeroes: Under certain circumstances, Garry ends up saving Ib from Mary, who'd just pulled a knife on her.
* ChekhovsGunman: He's one of the many people in the gallery at the start of the game, though he doesn't say anything if you try to talk to him.
* ChromaticArrangement: Is the blue to Ib's red and Mary's green.
* CowardlyLion: He freaks out about a painting spitting (to be fair, the spit will hurt you if it hits you), at one point something that might have been a vase (too dark to tell) falls over and he screams, and the gallery in general just scares him. A lot. And yet he'll push all that aside if there's something that really needs doing.
* DarkIsNotEvil: Don't let the picture fool you; he truly is a benevolent guy, and really, ''really'' nice.
* DeepSleep: Throughout the game, Garry will mention feeling tired, and at one point in the Sketchbook world, he nearly falls asleep standing up. He finally gets a chance to sleep in the Bonus Dungeon, and he takes it. You can't wake him up until you solve the room's puzzle.
* {{Deuteragonist}}: You play through a pretty large section of the game as Garry and so see quite a bit from his point of view. Also, TheReveal happens while you're playing as him, and how he handles an event that happens right after that affects the story in pretty major ways.
* DistressedDude: When you first meet him, you have to save his rose from getting destroyed. Later on, if he fails the Doll Room event, Ib has to save him again... unless you're on the path for a couple certain endings, in which case there is no saving him this time.
* FriendToAllChildren: He's very kind to Ib, going out of his way to make sure she's feeling okay, helping her with words she doesn't know, etc. He shows the same amount of care where Mary is concerned despite sometimes getting annoyed with her. Given his reaction to finding out Mary's true nature, he doesn't seem to extend this kindness to paintings.
* GoodIsNotSoft: He cuts Mary no slack despite the fact that she's just a little girl. He has no qualms with knocking her out and leaving her behind, and assuming he survived the toybox, he personally sets Mary's painting on fire when she tries to kill him and Ib.
* HeroicBSOD: He suffers a mental breakdown if he's caught in the doll room. How you've played up to that point determines whether Ib is able to snap him out of it or not.
* HeroicSacrifice: If Mary gets Ib's rose, he gives up his own in exchange for hers.
* IfWeGetThroughThis: If you talk to Garry under the fake sunlight in the Sketchbook area, he will mention eating macarons at a cafe the day before going to the art gallery. He will then ask Ib if she wants to go there together if they manage to get out, before proceeding to correct himeself and promise that they ''will'' get out and ''will'' eat macarons together.
* IntergenerationalFriendship: With Ib. Although his age isn't explicitly specified like hers (she's nine and he's speculated to be from eighteen to twenty-four), it's obvious that he's more than a few years older than her.
* InTouchWithHisFeminineSide: He speaks like a woman (uses female Japanese pronouns instead of male, for instance) because he'd prefer being...gentle. Kouri's Tumblr also [[http://vgperson.tumblr.com/post/39400240873/its-2013-from-kouris-blog mentions]] that "Garry’s someone who'd like to cross the barriers of gender." It's been speculated that he's gay, but it could be that he's genderqueer.
* LaserGuidedAmnesia: If he gets captured in the doll room, he forgets what he just learned about Mary. It doesn't last long, though; he remembers it just a few minutes later when Mary tries to knife him.
* LivingEmotionalCrutch: Becomes this for Ib in the middle of the terrifying new world they've found themselves in. Unfortunately this only becomes apparent in the two worst endings, where the brave little girl will finally cross the DespairEventHorizon and resign herself to staying in the Fabricated World with a completely insane Garry, rather than try to escape with Mary.
* MementoMacGuffin: When you take the option to give the handkerchief to him for his wounds (you must have a high bond level to get it), you will able to see the game's best ending.
* MummiesAtTheDinnerTable: Possibly in the "Welcome to the World of Guertena" ending. Just like Ib, either he's dead or he's so far gone that movement and speech are beyond his ability; either way, he was disturbingly still during Mary's celebration over the fact she found two friends and plans to keep them forever.
* MysteriousPast: We never really learn why he became trapped in the same world with Ib.
* NiceGuy: He is very kind and helpful to strangers. He is also good with kids.
* NotHimself: If the dolls trap him and mess with his head, he acts so differently from how he normally does that Mary concludes that he must not be the real Garry. Thankfully, Ib concludes otherwise.
* OhCrap: He has several of these, but the biggest would be when he realizes Mary had followed him and Ib while hiding in one of the houses in the sketchbook world.
* OnlySaneMan: Compared to [[TheStoic Ib]] or [[TheDitz Mary]], he can come across as this. He is also a more literal example, since Ib keeps [[ThroughTheEyesOfMadness hallucinating]] and [[CuteAndPsycho Mary]] is a painting. Except in 1.04, where depending on the player's actions, it's possible for Garry to go completely and utterly insane and not recover.
* PrettyBoy: He's considered pretty cute for a guy. A few people mistook him for a girl when they first saw his sprite.
* ProperlyParanoid: His reaction to the bunnies. Mary thinks they're adorable, and Ib can also call them cute or even say she wants to pet them, but Garry's terrified of them and thinks the girls are weird for liking them. What he's seeing is creepy dolls; Ib was hallucinating at the time. His fear of the things turns out to be completely justified, since they end up basically capturing him and forcing him to play a game with them. And if he loses, they drive him insane.
* RecoveredAddict: It's implied that he used to smoke and stops his cravings with the candy he carries in his pocket. He still carries his lighter around, [[ChekhovsGun which does come in handy later]].
* RescueIntroduction: He first appears when he's nearly dying from one of the portrait ladies plucking the petals from his rose, and Ib has to retrieve it for him. Once he has his rose returned, he joins Ib in finding a way out of the Gallery.
* SanitySlippage: In Version 1.04. If you get the "Hanged Garry" message, Garry will start to feel like there's something around his neck when there's nothing there. Also, depending on player actions, it's possible to get an ending where Garry getting captured in the doll room drives him so utterly insane that Ib is unable to bring him back to reality.
* ScreamsLikeALittleGirl: "HYEEEEEK!"
* SweetTooth: He carries candy in his pocket and in the true ending, promises Ib that they should go out and eat macaroons together some time.
* TakeMeInstead: If Mary gets Ib's rose in the toy box, Garry trades his rose for Ib's to save her life. It ends badly for him.
* TarotMotifs: Garry is associated with The Hanged Man; he is seen looking at an image of "The Hanged Man" at the start of the game, certain circumstances give you a "Hanged Garry" message, and one of the endings has a picture of Garry replace "The Hanged Man" in the gallery. Given that "The Hanged Man" can symbolize self-sacrifice and/or entrapment, this becomes significant in two of the endings where Garry sacrifices his life to save Ib and two of the other endings where he becomes trapped by insanity.
* TastesLikeFriendship: Garry gives Ib a lemon hard candy to cheer her up after their near fatal encounter with a mob of monster artworks. In the best possible ending, Garry mentions this candy to help Ib remember all the trials they went through if she had forgotten.
* VagueAge: His age is never specified in-game, although it is estimated to be between eighteen and twenty-four.
* WhatTheHellHero: The blue doll who stalks Garry and wants to be friends with him becomes a lot less friendly and tells him how hurt she feels if he kicks her instead of just nudging her aside.
* WhyDidItHaveToBeSnakes: For Garry, dolls. They creeped him out from the get-go. One of them stalking him down a hallway creeps him out even more, and the time a whole bunch of them locked him in a room was a rather traumatizing experience. By the end of the game, Ib investigating one of them causes Garry to warn her not to touch them.
* WistfulAmnesia: In "Memory's Crannies", he feels sorrowful when looking at the red rose sculpture in the gallery, but doesn't know why...
* WouldHitAGirl: He knocks out Mary after she either tries to stab him or threatens Ib with a palette knife.
[[/folder]]

[[folder:Mary]]
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[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/mary_8418.png]]
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Another young girl right around Ib's age that she and Garry meet in the gallery. She readily agrees to their invitation to stay with them and find a way out.

'''This character is a WalkingSpoiler.'''
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* AdvancingBossOfDoom: She promptly loses all notion of being friends with Ib or Garry when they find her [[SoulJar painting]], [[OneHitPointWonder and Ib just so happens to have one]] [[LifeMeter rose petal]] left at the time. If she catches you or you choose the wrong option at the painting, GameOver.
* AffablyEvil: Clearly mentally disturbed, and tries to murder Ib and Garry, but genuinely wants Ib as a friend. She also has NothingPersonal against Garry — she just wants him to replace her in the gallery so she can go free. [[BenevolentBoss She's shown to have a friendly relationship with her fellow artworks as well.]] In one of the endings, she [[CosmicRetcon becomes Ib's]] [[CheerfulChild cheerful, hyperactive sister,]] and in another decides to play with Ib, Garry, and the dolls in the art gallery. Forever.
* AintTooProudToBeg: In the ending "A Painting's Demise" as the darkness starts to consume the entire screen, Mary starts getting scared and cries for Ib and Garry to help or save her.
* AlasPoorVillain: Despite her callousness and her willingness to kill if it means she could escape into the human world, her death in the "A Painting's Demise" ending is portrayed as nothing but tragic.
* AttentionDeficitOohShiny: Kinda doesn't listen to Garry's warning about the importance of their roses at all because she becomes distracted by their prettiness and then rambles about her favorite colors. It turns out, however, that her rose is fake and nowhere near as important to her as Ib's and Garry's are to them.
* AxCrazy: Palette knife crazy, to be more exact.
* BackFromTheDead: In the [[PlayableEpilogue True Gallery]], apparently.
* BecomeARealBoy: Mary is a living painting who wants more than anything to become a real girl.
* BewareTheNiceOnes: She's cute, friendly, cheerful, and playful. Doesn't mean she won't kill you with a palette knife.
* BigBad: The boss of the art monsters and the one who trapped Ib and Garry inside. Though "A Painting's Demise" implies that the Cursed Gallery is TheManBehindTheMan to her.
* BitchInSheepsClothing: Downplayed. She's just a sweet little girl who wants to be friends, but she's a non-human who doesn't precisely run on human morality and is basically forced to kill a person to get out into the real world. And she will get Garry dead at best to hang out with Ib, if she doesn't get her too.
* CheerfulChild: A {{Foil}} to Ib's seriousness.
* ChromaticArrangement: Is the green to Ib's red and Garry's blue.
* ConscienceMakesYouGoBack: A rather dark version of the trope. In the "Welcome to the World of Guertena" ending, Mary decides to abandon Garry and Ib in the Doll Room after the former succumbs to madness and the latter gives in to despair. She promptly comes right back, unable to bear parting with Ib. Since Ib and Garry are obviously in no condition to leave, Mary keeps them with her. Forever.
* ConstantlyCurious: She's always asking questions of both Ib and Garry. Has Ib ever seen snow? Why won't Garry explain what this book is saying? Can you eat a plum/cherry tree? Does this scarf look good?
* ControllableHelplessness: The Painting's Demise ending. When Mary crosses the painting into the museum, reality starts to fall apart around her as she doesn't belong. All you can do is walk around and read the notes on the wall calling her back as the museum deteriorates and it gets darker and darker...
* CosmicRetcon: Mary becomes Ib's sister all along in the "Together, Forever" ending.
* CrashIntoHello: She's first introduced when she crashes into Ib.
* CuteAndPsycho: One minute she's rambling about how crayons taste nasty or clinging to Ib and wanting to be her friend, the next minute she's chasing Ib down with a palette knife.
* DevilInPlainSight: All things considered, the fact that she never does articulate how she got into the gallery, doesn't tell anything about her parents despite asking Ib about those of her own and doesn't seem to be actually afraid of the gallery -- not to mention her mysteriously period-unaproppriate dress -- should have clued Garry and Ib in from the start.
* DimensionLord: A small-time example, but there are a few implications that Mary was the one who created the sketchbook section of the painting world. More notably, the monsters are curiously absent when she joins the party, and after [[BitchInSheepsClothing her true colors start to show]], she is the only hostile encountered in the sketchbook area; it's possible that the monsters are afraid of her.
* DisappearedDad: She comments on how she doesn't even have a dad, and so would like to meet Ib's parents. In the ending "A Painting's Demise", it's revealed that she considers Guertena her father, and seems to miss him.
* TheDitz: Though this might just be because she's only around Ib's age, which is nine. Or because she's a painting that really doesn't know any better.
* DyingAlone: If you get "A Painting's Demise", [[DownerEnding the worst possible ending]].
* {{Expy}}:
** Blonde hair, blue eyes, a vaguely Victorian attire, is an evil living portrait, brandishes a small knife and may actually kill you with it, too. She is a little, [[DistaffCounterpart female]] reproduction of Literature/ThePictureOfDorianGray.
** Appearance-wise, she resembles [[Anime/LePortraitDePetiteCossette Cossette D’Auvergne]].
* FinalBoss: The last artwork fought (at least before the BonusDungeon).
* FreakOut: Has a particularly nasty one when she learns that Garry has found out what she really is; she starts going around stabbing things, becomes extremely clingy to Ib, tries to attack either Ib or Garry, and basically stops being the sweetie she was introduced as.
* GirlWithPsychoWeapon: A palette knife.
* GlurgeAddict: According to Kouri, her favorite things are drawing with crayons, playing with dolls, and pictures of pastries. This does not make her [[CuteIsEvil any less creepy.]]
* HeelFaceTurn: If the [[PlayableEpilogue True Exhibit]] is taken as canon, she can be seen [[UnexplainedRecovery apparently still alive]] and not holding any sort of grudge towards Ib or Garry.
* IChooseToStay: In the "Welcome To the World of Guertena" ending. She's all set to just ditch the utterly insane Garry and the despairing Ib in the doll room and go enjoy life in the human world... but thinks better of it since Ib is the first friend she's ever had, and so she remains in the painted world just to be close to Ib.
* IJustWantToHaveFriends: Assuming Garry is still alive by the time you burn her painting, should you check on the pile of storybooks next to it, Garry will comment on one book titled "How to Make Friends."
* ImprobableWeaponUser: She carries around a palette knife to stab things.
* InnocentBlueEyes: She's pretty ignorant about anything not connected to the art gallery or whatever books she's read. Her blue eyes reflect that.
* LittleMissBadass: While still obviously very childish, when she realizes that something's wrong when she "escapes" the painting world in "A Painting's Demise", she immediately pulls out the palette knife, in case she has to defend herself. Not that she can defend herself from what is essentially the ''world itself'', but still... essentially, a little girl even the monsters chasing you fear.
* MaskOfSanity: At first, Mary might only seem a little bit ''off,'' but by the time they're all in the sketchbook world, it's [[GirlWithPsychoWeapon pretty]] [[MurderTheHypotenuse obvious]] she's not entirely stable.
* MurderTheHypotenuse: A possible interpretation of her exchanging Ib's rose for Garry's.
* MeaningfulName: Mary is a probable homage to two characters of ''VideoGame/SilentHill2'': Mary Shepherd–Sunderland, the protagonist's seemingly deceased wife; and especially Maria, her [[{{Doppelganger}} doppelgänger]], as well as [[spoiler:a [[{{Tulpa}} manifestation]] of [[LivingMemory her and James' memories]] and [[DoppelgangerReplacementLoveInterest of his sexual desires]]. Both Maria and the Mary of ''Ib'' resort to trying to KillAndReplace to [[BecomeARealBoy substantiate their personhood]]. Both Marys also serve as the FinalBoss]].
* MyBelovedMinions: Mary has a pretty good relationship with her artwork minions. She politely asks an artwork to move over in one of the endings, and it complies. She also likes to play around with the other artworks, and if Ib tries to break some mannequin heads, she will express concern for them.
* NiceJobFixingItVillain: If the dolls erase Garry's memory of her true nature, then later on, she drops her rose and Garry tries to give it back to her. Mary freaks out and tries to stab him, which not only causes him to have to knock her out in self-defense, but also jogs his memory. Oops.
* NotGrowingUpSucks: Some of her dialogue in the brown area and in Guertena's True Exhibit implies this; at one point in the brown area, Mary wonders why adults are so tall, if she'll be tall like Garry some day, and says that she wants to grow up soon. In Guertena's True Exhibit, she rattles off a whole list of occupations she wants to have when she grows up.
* NothingPersonal: She wants to kill Garry, but she doesn't hate him; she needs him to replace her as master of the Gallery for her to escape.
* PetTheDog: If Ib tries to push the three mannequin heads of their tables and break them, Mary will ask Ib to reconsider harming the heads, showing that [[BenevolentBoss she does care about her artwork minions]].
* RealityWarper: In the Sketchbook and Toy Box areas.
* RememberTheNewGuy: In the "Together Forever" ending, everyone remembers Mary as Ib's little sister.
* ScrewThisImOuttaHere: Mary does this in the ending "A Painting's Demise". Garry and Ib both lose it in the doll room and Mary promptly gives up on them and tries to find a way out on her own. This doesn't go too well for Mary.
* ASinisterClue: She's left-handed. This only becomes apparent when she starts swinging knives around.
* SoulJar: The painting she came out of, carefully guarded in the sketchbook world. Once it gets burned, [[CruelAndUnusualDeath Mary is reduced to ashes along with it.]]
* SweetTooth: She seems to be very fond of candy.
* TragicDream: In most of the endings. her dream of escaping to the human world is foiled. In some endings, Ib and Garry kill her, in some variations of "Ib All Alone", she is simply forgotten, in "Welcome to the World of Guertena", she gives up on the idea as she doesn't want to leave Ib alone, and in "A Painting's Demise", she tries to escape... and can't.
* TragicVillain:
** Her primary motivation throughout the whole game is that she wants to live a normal human life, but given the nature of the painting world -- of which she herself could even be called a monster resident of -- and the protagonist's obvious desire to get out of there as quickly as possible, she has to resort to desperate measures.
** Averted in the "Together, Forever" ending, and the ambiguously canon [[PlayableEpilogue True Gallery]], where she does get to live as a human.
* UnexplainedRecovery: In the [[PlayableEpilogue True Gallery]], she is shown lounging around despite having been burned to death.
* WalkingSpoiler: It's hard to talk about Mary as a character without spoiling over half of the story.
* WhatHappenedToTheMouse: In a couple of the "Ib All Alone" endings, Mary isn't dead yet. What does she do in those endings? Possibly playing out "A Painting's Demise".
* ZeroEffortBoss: When she faces you in the final room, just run forward and burn the painting a few seconds away, and she dies.
[[/folder]]

!!Other Characters
[[folder:Ib's Parents]]
[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/chara_father.png]]
Ib's parents who bring their daughter to the gallery at the start of the game.
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* GoodParents: From what little is seen of them, they seem to be the ordinary, loving type of parents to Ib.
* PointyEars: Ib's mother's ears look like this, compared to her dad's, which look more rounded.
* StrongFamilyResemblance: Ib and her mother look quite alike, sharing the same eyes and hair.
* UnnamedParent: We're never given the names of either of them.
[[/folder]]

[[folder:Weiss Guertena]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/guertena_painting.png]]
The artist who created all the artworks in the exhibit. He strongly believed that he could bring his artworks to life by pouring his heart and soul into them. [[GoneHorriblyRight It worked a little too well.]]

'''This character is a WalkingSpoiler'''.
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* AmbiguouslyEvil: While it seems that the world of art that he's made is not his fault, and judging by his personal life he seemed like a swell guy, his role as it's creator casts doubts on what he was really like as a person, especially considering what role (if any at all) he had in it's creation.
* ColourfulThemeNaming: "Weiss" means "white" in German.
* DisappearedDad: Is this to his artworks, particularly Mary.
* TheFaceless: The only thing we know about his appearence is a partial auto-portrait of him where we see him from behind and we just see his back and one of his arm painting.
* GreaterScopeVillain: He's responsible for the creation of the BigBad Mary, as well as being the one responsible for the creation of artworks that terrorised both Ib and Garry inside the Cursed Gallery. Even though he's already DeadAllAlong before the start of the game.
* MadArtist: Somehow he made his art come to life. He didn't quite think it through for what happens to his creations when he dies.
* MeaningfulName: His first name means "white" and he's wearing white clothes in his self-portrait. Having a color for a name is also fitting for an artist.
* NamesToRunAwayFromReallyFast: Weiss is the German for "white", which is the colour of death and mourning in Japan, as well as some other cultures. It's not clear what "Guertena" is supposed to mean, but vgperson, the translator of the game, has theoretized it may be derived from ''Art/{{Guernica}}'', the {{painting|s}} by Creator/PabloPicasso created in response to the [[UsefulNotes/SpanishCivilWar bombing of the eponymous village]].
* NonSpecificallyForeign: Weiss is the German word for "white." On the other hand, while appearing to have influence from the Spanish or Italian languages, Guertena is not a real name or word in either of those languages. At best, we can hypothesize that Weiss Guertena is Swiss or South Tirolian due to the German and Italian components in the name, since German and Italian are both official languages of those areas.
* PosthumousCharacter: He's dead before the story starts.
* TrulySingleParent: That he pretty much created life in his artworks causes him to be this. Mary considers him her father, and refers to some of the other artworks as her siblings.
* UnwittingInstigatorOfDoom: The indirect cause of the events of the game, thanks to bringing his art to life.
* WalkingSpoiler: It is hard to talk about Guertena without talking about his involvement in the creation of his artworks that came to life and how he is indirectly the root cause of the game's conflict.
[[/folder]]

!!Guertena's Works
[[folder:The Painted Ladies]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/lady_in_red_painting.png]]
Dangerous paintings that come to life and chase Ib and Garry. They are based on Gurtena's "Lady in Red" portrait.
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* ChromaticArrangement: They come in red, yellow, blue and green variants.
* CoolBigSis: The affectionate way Mary refers to the Lady in Red implies that they are this to Mary.
* GoldDigger: Guertena based the Ladies off of greedy women who wanted to marry him for his money.
* PaletteSwap: They come in four different colors which move at different speeds.
* RedEyesTakeWarning: Their red eyes just make them scarier.
* WouldHurtAChild: They'll attack and hurt Ib if they get their hands on her.
[[/folder]]

[[folder:The Headless Statues]]
[[quoteright:146:https://static.tvtropes.org/pmwiki/pub/images/death_of_individual.png]]
[[ExactlyWhatItSaysOnTheTin Headless statues]] based on Guertena's "Death of the Individual" sculpture. Despite missing their heads, they have no trouble walking or seeing and like to chase people.
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* ChromaticArrangement: They come in red, yellow and blue variants.
* LosingYourHead: They were made headless. It doesn't slow them down.
* PaletteSwap: They come in three different colors.
* WouldHurtAChild: Try to catch Ib and harm her.
[[/folder]]

[[folder:The Mannequin Heads]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mannequin_row.png]]
White heads that are found throughout the cursed gallery. They don't harm Ib or Garry (except in the Toy Box) and seem more curious about them than anything. How you treat them affects the outcome of the game.
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* LosingYourHead: They're nothing ''but'' heads.
* MonochromaticEyes: Of the black variety.
* NiceToTheWaiter: Be good to them and it will help you escape a terrible fate.
* OffscreenTeleportation: You never see them move, but they appear all over the place.
* TearsOfBlood: Some of them appear like this after you break other members of their group.
* VideoGameCrueltyPotential: You can decide to smash them or not a few times. However, be careful, because...
* VideoGameCrueltyPunishment: ...If you decide to treat them badly, it decreases the chance of getting one of the game's good endings.
* WouldHurtAChild: In the toy box, they join the rest of the artwork trying to attack Ib and Garry.
[[/folder]]

[[folder:The Bunny Ornaments]]
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/red_eyes_two_variations.png]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ao02.png]]
Pastel bunny ornaments that Ib thinks are cute...Except they're not. In reality, they're creepy, smiling blue dolls. Oddities in the art gallery, the dolls don't appear to have been made by Guertena himself. They love playing, and end up causing Garry a great deal of trouble.
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* AbhorrentAdmirer: The doll who stalks Garry. He's quite disturbed by her.
* AppearanceIsInTheEyeOfTheBeholder: When first encountered, Ib (and the player) sees them as adorable little pastel colored bunny ornaments since she (Ib) is starting to hallucinate. Garry and Mary both see them as they truly are, though. Mary still thinks they're cute.
* BalloonBelly: Dialogue states that some of them have bigger stomachs than the others. This means that they have items contained in them.
* BehindTheBlack: One doll teleports (see below) when off screen. However, this happens in a (fairly) well-lit hallway with no obstructions to Garry's sight. Garry should be able to see the doll appear, but it is implied that he doesn't as he never comments on seeing it move in front of him.
* ChekhovsGunman: The giant doll. While she first appears in the "Red Eyes" painting, after that, you only see her before the doll room event under certain circumstances. She occasionally pops up behind bookcases and the like. It just seems like another thing kouri threw in to freak out the player... then you get to the second doll room. There she is.
* ColourCodedForYourConvenience: As bunnies, one of them is an odd shade of green while they others are all pink or white. Guess which ends up giving you an important item.
* CreepyDoll: Oh so very much, although it's played with a bit in-universe. Garry is understandably creeped out by them, but even though Ib doesn't see them as dolls at first because she's hallucinating, she does see them later on, and rather than seeing them as "disturbing", she just notes that they're [[CaptainObvious smiling. And blue.]] And as for Mary, they're her dolls, it's strongly implied she made them herself, and she thinks they're adorable.
* DrivenToMadness: They inflict this on Garry if he fails their little game. Depending on how you've played up to that point, it's either hardly effective at all or permanently damaging.
* LivingToys: Definitely alive.
* LosingYourHead: The stalker doll if Garry kicks her into the wall. The head keeps following him anyway.
* MemoryWipingCrew: If they capture Garry before he can escape their room, they erase his memory of Mary's true nature.
* OffscreenTeleportation: The stalker doll's main mode of transportation.
* RedEyesTakeWarning: All of the dolls have these. It only adds to their creepiness.
* RidiculouslyCuteCritter: As the bunnies. As the dolls...not so much. Unless you're Mary.
* StalkerWithACrush: One of the dolls seems quite taken with Garry. She stalks him down a hallway and keeps writing messages asking him to take her with him, or begging him to stay with her, and even after he either gently nudges her aside or kicks her, she keeps following him, although if he does the latter, she starts leaving messages that are far more threateningly worded.
* WouldHurtAChild: In the toy box they join the rest of the artwork trying to attack Ib and Garry.
[[/folder]]

[[folder:Little Bird]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/place_of_warmth.png]]
A small bird from the painting "Place of Warmth" that Ib (and Garry, if he's there) rescue from a group of mischievous stick men.
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* AmbiguousGender: Referred to as "it".
* BecauseYouWereNiceToMe: Helps Ib (and Garry) because she/they freed it from the stick men.
* OnlyThePureOfHeart: Is the required "pure heart" that leads the player through a previously impassible puzzle.
* RecruitmentByRescue: Starts following you after you save it.
* RidiculouslyCuteCritter: It's adorable! Even moreso when it gets back to its painting.
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[[/folder]]

[[folder:Fake Garry]]
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/gary_4528.png]]
A hallucination(?) of Garry that appears towards certain endings of the game. Whether you choose to go with him or not is the final choice between two different endings.
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* BackFromTheDead: What Ib thinks if she chooses to go with him. Except it's not really Garry, so it's actually an aversion.
* BitchInSheepsClothing: Acts kind and concerned towards Ib, but in reality just wants to pull her back into the nightmare she's almost escaped.
* WouldHurtAChild: Has no qualms about taking Ib away from the real world and back to the cursed gallery where she'll probably die.
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[[/folder]]

[[folder:Fake Mother]]
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/ibmom1.png]]
A hallucination(?) of Ib's mother that appears towards certain endings of the game. Whether you choose to go with her or not is the final choice between a good or bad ending.
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* BitchInSheepsClothing: Acts kind and concerned towards Ib, but in reality just wants to pull her back into the nightmare she's almost escaped.
* WouldHurtAChild: Has no qualms about taking Ib away from the real world and back to the cursed gallery where she'll probably die.
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[[/folder]]
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