[[caption-width-right:350:[[http://blogs.suburbanchicagonews.com/games/UBISOFT_Might%26Magic_25th_Final_Logo.JPG Meet the team!]] [[note]](From left to right: (First line:) [[{{God}} Asha]], a Coral Priestess, [[AGodAmI Sar-Elam]], a Griffin, [[{{Satan}} Urgash]], (Second:) [[LightIsNotGood Michael]], [[ClashOfHeroes Anwen]], a Juggernaut, [[CaptainErsatz Gotai]], a Ghoul, [[BoisterousBruiser Wulfstan]], [[BenevolentGenie Solmyr]], a Cyclops, [[BigDamnHeroes Zehir]], (Third:) [[OnlySaneMan Godric]], [[RoyalsWhoActuallyDoSomething Catherine]], [[CainAndAbel Roland and Archibald]], [[WellIntentionedExtremist Arantir]], [[LoveRedeems Raelag]], (Fourth:) [[VideoGame/MightAndMagic Corak]], [[BarbarianHero Crag Hack]], [[MagnificentBastard Kha-Beleth]], [[TakeOverTheWorld Sandro]], [[VideoGame/MightAndMagic Sheltem]] .)[[/note]]]]


!Knight's Town (I, II) / Castle (III) / Haven (IV, V, VI, VII)
->''[[LawfulNeutral "For Honour, Order and Duty."]]''

The KnightInShiningArmor faction, and now the only one to have been present in any of the base games. Their troops were all humans in the first two games, composed of various classical soldiers (archers, swordmen, cavalry, etc...) before the introduction of [[OurGryphonsAreDifferent Griffins]] and, more importantly, [[OurAngelsAreDifferent Angels]]. [[TheMario Typically the most balanced and beginner's faction]], they started gaining more flavor with the fourth game by gaining [[BackFromTheDead ressurections ability]]. Their Might Hero is the [[KnightInShiningArmor Knight]] and Magic Hero the [[ChurchMilitant Cleric/Priest]].
* ACommanderIsYou: TheMario faction. In the first two games they were the Pariah Faction, being seriously underpowered.
** In ''Heroes IV'', they have traces of a Ranger faction, having three ranged units -- two of which have no distance penalty -- and one melee unit with long reach. Their magic is mainly focused on healing and blesses.
* AnimalMotifs: Griffins in III and V. The background of V and VI also count eight Duchies corresponding to an animal, and being a FantasyCounterpartCulture: The [[NobleBirdOfPrey Falcon]] (AncientRome), [[OurGryphonsAredifferent Griffin]] (Russia and Eastern Europe), Wolf (Germany), Raven ([[HornyVikings Scandinavia]]), Stag (Ireland), {{Unicorn}} (Britain), [[DogStereotype Hound]] (France) and [[ALoadOfBull Bull]] (Italy and Spain) Duchies.
* BadassPreacher: Monks in III, IV and V, and Sisters in VI (though the latter serve more as TheMedic).
* BadassNormal: In a world filled with magic and monsters, they are basically [[PunyEarthlings puny humans]] who manage to win most of the time lorewise.
** This is especially prominent in Heroes 1: for both Heroes 1 and 2, the only non-humans in the Knight faction are a few scattered heroes, none of the troops have any magical ability, and the heroes themselves only have it if a spellbook is bought. In Heroes 2, victory was achieved with the help of the rather magical Sorceress and Wizard factions, but in Heroes 1, Lord Ironfist won through on his own.
* BlingOfWar
* ChurchMilitant
* CrystalDragonJesus
* DarkerAndEdgier: [[TheEmpire The Holy Griffin Empire]] is [[BlackAndGreyMorality much less sympathetic]] than the previous incarnations.
** The preceeding Holy Falcon Empire in VI isn't much better, in part thanks to the Angels.
* TheEmpire
* EnergyBeing: The Zealots of the third game, as well as the Glories of the sixth, along with Sun Crusaders, who ride ''[[HorseOfADifferentColor horses made of light]]''.
* EvilCounterpart: The "Renegades" mini-faction in ''Hammers of Fate'' presents the same units, [[ColourCodedForYourConvenience but red]], [[SpikesOfVillainy with spikes]], and who come in the campaign as straight {{Knight Templar}}s.
* GoodWingsEvilWings: Angels are generally depicted with white bird wings, but the Seraphim in ''V'''s expansion packs have blood-stained wings that mark them as agents of Holy War and Vengeance.
* GuardianAngel: Their racial ability in VI, making for one turn a stack [[NighInvulnerable impervious to all harm]].
* TheHero: The main character of their campaigns is typically one of them.
* HolyHandGrenade
* HumansAreAverage
* KnightInShiningArmor
* KnightTemplar: Unfortunately, plenty of this as well.
* LightEmUp: Particularly in V and VI, where they worship the [[OurDragonsAreDifferent literal]] CrystalDragonJesus of Light, Elrath.
* MedievalEuropeanFantasy
* OurMonstersAreDifferent
** OurAngelsAreDifferent: From the third game onward.
*** Seraphim in V are even more different - they have {{Flaming Sword}}s and ''[[LightIsNotGood blood-stained wings]]''!
** [[OurGryphonsAreDifferent Our Griffins Are Different]]: In the third and fifth games. In I and II, they were in Dungeon and in IV they were in Sylvan.
** ThePaladin: A creature in I, II, III and IV, and a class in IV and VI.
** PraetorianGuard: Upgraded tier 1 units in VI.
* WeaponOfChoice: Swords (and {{BFS}}es), lances and crossbows are the most common ones.
* WeHaveReserves: Any time [[RedShirtArmy peasants]] show up directly among their troops.
* WhiteMagic: Usually a prefered school of magic, along with some of the creatures having abilities that qualify, such as Angels being able to resurrect their allies.

[[folder:Haven's Iconic Characters]]
!Morglin Ironfist (I)
The leader of the "Knight" faction in Heroes of Might and Magic I, and the canonical winner of the war against Lord Slayer the Barbarian, Lady Lamanda the Sorceress, and Lord Alamar the Warlock. His father, the King of Varn, was [[CainAndAbel killed by his brother]], who then [[TheUsurper seized the throne for himself]] and was in turn succeeded by his son Ragnar. Morglin then ([[UnreliableNarrator probably]]) tried to have his cousin Ragnar assassinated in order to reclaim the throne of Varn, but when the attempt failed, he fled to the Varnal Hills, where he found a mysterious portal...
* RevengeByProxy: His father was murdered by his uncle, and he probably tried to get revenge for his father by murdering his cousin.
* RightfulKingReturns: Subverted. He never did reclaim the throne of Varn from Ragnar, and after conquering Enroth, he didn't really want to.
* UnreliableNarrator: His first few letters to Ragnar attempted to deflect accusations of attempted murder (including some pretty incriminating pieces of evidence), but in the last few letters, written when he was much better established in Enroth, it's pretty clear that Morglin was guilty as charged. In his later letters, Morglin's only complaints about Guthbert, the man who carried out the attempt on Ragnar's life, were that he had a "loose tongue and couldn't strike a mouse dead," and after conquering Enroth, he considered it fortunate that Guthbert had failed to kill Ragnar.

!Catherine Gryphonheart (III, [[VideoGame/MightAndMagic M&M]])
Queen of Erathia, Roland's wife, and BigGood of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death. She ultimately has to fight him, after he was [[BackFromTheDead resurrected as lich]] by the Necromancers and took their control. [[spoiler:She ultimately appeases her undead father and ends the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place.]] She reappears in Armaggeddon's Blade, this time fighting against the demon Kreegans as they try to create and use the titular ArtifactOfDoom.
* BattleCouple: with Roland.
* ChainmailBikini
* FieryRedhead
* LadyOfWar: Is a highly skilled strategist and general.
* RedHeadedHero
* RoyalsWhoActuallyDoSomething: Like her husband and his family.
* {{Stripperiffic}}

!Lysander (IV)
The founder and king of the little kingdom of Palaedra, populated by the refugee of Erathia after their original world was [[TheEndOfTheWorldAsWeKnowIt destroyed]], and that they had to flee to another planet. The Heroes IV's The True Blade campaign deal with him searching the titular sword, a sign of appartenance to the Griffonheart family that an imposter, Sir Worton, claims to have, challenging Lysander for the throne.
* ComeAlone: [[ButThouMust Forced to do it]] to finish the BigBad mano-a-mano, [[ILied only to be ambushed by a group of Rogues]]. Of course, given the OneManArmy late strength of campaign heroes, those guys are quite insignificant.
* FantasticRacism: Lysander hates Necromancers, [[ItsPersonal as they killed his parents and separated him from his siblings]].
* FirstPersonPeripheralNarrator: His adventures are told from the point of view of his squire, Milton.
* FiveManBand
** TheHero: Lysander
** TheLancer: Milton
** TheBigGuy: [[BigEater Proetho]]
** TheSmartGuy: Adamus
** TeamDad and TeamMom: Sire Kentaine and Desette, [[spoiler:the true parents of Sir Worton]].
* LanternJawOfJustice
* SadisticChoice: Having to choose between asking the Oracle of the Dawn either where are his lost siblings, or who the imposter Worton's true parents are.
* TheStoic: According to Milton, he rarely smiles, and he often has little patience for Proetho's BoisterousBruiser personality - at one point, the two of them even come close to blows.
** NotSoStoic: [[spoiler:Right before the final one-on-one battle against Sir Worton, he cracks a joke about how he's going to make Milton the city's new seneschal, a "thankless position" that will require Milton to have lots of contact with pretty women.]]
* [[spoiler:TomatoInTheMirror: The campaign ends with Lysander accidentally drawing the sword from its sheath, thus proving that he is himself a Griffonheart.]]

!Isabel (V)
The main character of V's campaigns, Isabel is the new spouse of Nicolai, King of the Griffin Empire, occuped to repel a sudden demonic invasion. Joining him to fight by his side, [[WhatAnIdiot and helping Markal to raise him via necromancy after his death]], she will eventually be revealed to be the central element in [[BigBad the Demon Sovereign Kha-Beleth's]] EvilPlan, [[spoiler:aiming to making her bear his child who will become the VideoGame/DarkMessiah]]. She is eventually [[spoiler:kidnapped by Agrael/Raelag and impersonated by the succubus Biara]], thus turning the Empire into an even more KnightTemplar-ish nation.
* [[DealWithTheDevil Deal With The Necromancer]]
* FauxActionGirl
* [[spoiler: FakeKing]]
* GodSaveUsFromTheQueen
* KnightTemplar
* LawfulStupid: A particularly {{Egregious}} example: The first map starts with an encounter with some Peasants refusing the conscription. Her reaction? [[KillEmAll ''Kill 'Em All'']]!
* [[spoiler:[[MedicalRapeAndImpregnate Magical Rape And Impregnate]] ]]
* {{Necromantic}}
** UnwantedRevival: Nicolai ''isn't'' okay with being BackFromTheDead.
*** ''[[http://heroesinanutshell.blogspot.com/2011/04/ranger-chapter-1-refugees.html You’re not even listening to what I am saying. I am so angry right now]]'' ''[[DayOfTheTentacle I feel like… I could… INVADE AN ENTIRE ELVEN KINGDOM!]]''
* [[spoiler: RedEyesTakeWarning]]
* UnwittingPawn: ''Twice'', with both [[spoiler: Markal and Kha-Beleth]].

!Godric (V, ClashOfHeroes)
Nicolai's uncle, charged by Isabel [[GondorCallsForAid to call for help from Wizards and Elves]], much to his dismay. Reappears later in the campaign to form a [[FiveManBand Four Man Band]] with the Wizard Zehir, the Ranger Findan and the Warlock Raelag. [[spoiler:Killed by fake!Isabel in ''Hammers of Fate''.]] A younger version of him appears in ClashOfHeroes. He is Freyda's father and commander.
* BadassBeard
* CoolOldGuy
* IncorruptiblePurePureness
* [[spoiler:KilledOffForReal]]
* OnlySaneMan
** TheComplainerIsAlwaysWrong
* ThePaladin: One of the last true champions of [[CrystalDragonJesus Elrath]], and one of the best and most loyal, according to WordOfGod.
* ValuesDissonance: In-universe with [[ForScience the Wizards]], and [[AGodAmI Cyrus]] in particular.

!Freyda (V)
Godric's daughter and a major Haven character in ''Hammers of Fate''. [[spoiler:After serving under fake!Isabel, she defects and takes the rebels' side. In the end of ''Tribes of the East'', Isabel makes her the next Queen, starting the Unicorn dynasty.]]
* ActionGirl: More successful than [[FauxActionGirl Isabel]].
* FirstNameUltimatum[=/=]SkywardScream: Does one towards [[AxCrazy Laslo]], after discovering that he killed Godric. ''It kills Laslo.''
* OddCouple: With Duncan.
* UnexplainedRecovery: Was supposedly killed by Markal in ''V'' campaign, only to reappear in ''Hammers of Fate''. Apparently Markal just didn't bother to kill her.
** That's pretty much true -- Markal said that he "can kill and raise her, but it's too much trouble".
* YouKilledMyFather: Towards Laslo and [[spoiler:red!Isabel]].

!Anton (VI)
First legitimate son of the Duke of Griffin Slava, and new Duke after his father's assassination, apparently by the hand of his sister Anastasya.
* ConspiracyTheorist
* HearingVoices
* KnightTemplar: He gets better.
* NoCelebritiesWereHarmed: Looks suspiciously like Creator/CillianMurphy, along with the infamous blue eyes.
* [[YouKilledMyFather You Killed OUR Father]]: Toward Anastasya.

!Barbarian's Town (I, II) / Stronghold (III, IV, V-[=TotE=] expansion, VI, VII)
->''"We walk our own path, alone."''

The BarbarianTribe faction. Populated with [[OurGoblinsAreDifferent Goblins]], [[OurOrcsAreDifferent Orcs]], Cyclops and the like, with the exception of the fourth game, where Orcs and Goblins were replaced by human barbarians and beastmen. [[ACommanderIsYou The Brute Force Faction]], they are since the fourth game pure might (though still able to gain magic skills an to eventually learn spells), while in the last two games they more or less totally drop magic, gaining instead the [[ScreamingWarrior Warcries' ability]], filling the troops with UnstoppableRage. Their Might Hero is the [[BarbarianHero Barbarian]], and their Magic Hero the [[WitchDoctor BattleMage/Shaman]].
* ACommanderIsYou: The Brute Force faction.
* AntimagicalFaction: In IV and V, with both heroes' skills and special buildings.
* TheBerserker: A unit in IV, and ''the whole race'' in V and VI.
* CuteMonsterGirl: The female orcs in V, contrasts with the hulking muscular males, look much more like humans.
* DumbMuscle
* FantasyPantheon: In V and VI, they worship "Father-Sky" and "Mother-Earth".
* GlassCannon[=/=]FragileSpeedster
* GrimUpNorth: In the first and second games, they live in the Frozen Wastes to the north.
* HalfHumanHybrid: In V and VI, somewhat of. There, orcs are a result of demon blood being injected in human body.
** HornedHumanoid: Some of their "demonic" alt-graded versions sport horns as part of demonic inheritance.
** HornyDevils: [[ShockAndAwe Daughters of the Sky]] look a lot like their apparent "ancestors", succubi.
* TheHorde
* HulkSpeak: In V.
* LeeroyJenkins: TheBerserker unit in IV, who can't be controlled. In V, it's actually ''encouraged'' through the Blood-rage mechanic, and the official Orcs' strategy motto in VI is "Rush now, think later!".
* {{Mayincatec}}: In VI. In V, they were closer to Mongols.
* OneManArmy: The Barbarian Hero in the fourth game, even moreso than the other heroes.
* OurMonstersAreDifferent
** AllTrollsAreDifferent: In I and II.
** BeastOfBattle
*** AttackOfThe50FootWhatever: The Behemoth of the third and fourth game, combined with MoreTeethThanTheOsmondFamily and ridiculously big claws.
** {{Cyclops}}
*** EyeBeams: In II, V and VI.
*** OurGiantsAreBigger
** HarpingOnAboutHarpies: In IV and VI.
** OurCentaursAreDifferent: From the fourth game onward.
** OurGoblinsAreDifferent: Strangely absent in IV, where they were neutral creatures aligned with the warlocks.
*** TheChewToy and DirtyCoward: In V, along with ChronicBackstabbingDisorder. A bit of {{Irony}} when, in VI, Kraal praises them for their UndyingLoyalty.
*** PrecisionGuidedBoomerang: In VI.
** OurOgresAreHungrier: In I, II, III and IV.
** OurOrcsAreDifferent: Even among the different games. The first, fifth and sixth games looked humanoids, when those of the second and fourth games were [[PigMan pig men]], and for the third, greenskin. In [[TheVerse the Ashan universe]], they, and the rest of the creatures in the faction, were "made" with humans criminals and demon blood, and [[SlaveRace enslaved]] after having [[DudeWheresMyRespect saved the world from Demons]].
* ProudWarriorRace: In IV, V and VI.
* ShockAndAwe: Thunderbirds in III and IV, Pao-Kai (Wyverns) in V.
* {{Stripperiffic}}: Shamans in V and Harpies in VI.

[[folder:Stronghold's Iconic Characters]]
!Lord Slayer (I)
The leader of the Barbarian faction in Heroes of Might and Magic I, he was initially involved in a three-way war with Lady Lamanda and Lord Alamar, but was defeated by the newcomer Morglin Ironfist. Later he allied with Lamanda and Alamar against Ironfist but was unable to stop him from conquering Enroth. Supposedly, his bones are buried in the foundations of the Barbarians' Coliseum in Heroes II.

!Crag Hack (I-II-III-IV, mentioned in V and VI)
A classical BarbarianHero, Crag Hack (who shares his name with a VideoGame/MightAndMagic dwarf hero), has is [[ADayInTheLimelight Day In The Limelight]] in III-Shadow of Death, where he was part of a group of four heroes aiming to stop the necromancer Sandro's EvilPlan, after having been his UnwittingPawn. With Sandro and the [[OurGeniesAreDifferent genie]] Solmyr, he is one of the few character of the old universe deemed by Ubisoft as sufficiently of an EnsembleDarkHorse for gaining a ContinuityCameo in Ashan's backstory, apparently as TheDreaded.

He got his own DLC campaign for VI called "Pirates of the Savage Sea".
* AccidentalMisnaming: He is not pleased with being constantly called "Mister Hack" by Sandro in Shadow of Death.
* AuthorAvatar: Originally a Jon Van Caneghem tabletop game's character.
* BeardOfBarbarism
* ContinuityCameo: In ''V'' and base ''VI''. The Ashan incarnation is the ''main character'' of the first DLC for VI, ''Pirates of the Savage Sea''.
* CoolHelmet: it's even an artifact in VI!
* DumbMuscle: In the old continuity, to the point that even other barbarians comments on it (this was a person with decades of mercenary experience across at least ''two'' continents -- and he ''still'' hadn't picked up that mister is a title, not a name!). His Ashan incarnation, on the other hand, is [[AvertedTrope clever enough]].
* HeroicSacrifice: ''VideoGame/MightAndMagic X'' reveals that this is how his Ashan incarnation ended his days, as a way to make the best out of a bad situation (it was either die from other reasons, and break the curse he was under, or die from the curse, and be RetGone).
* HornyVikings
* RetiredBadass: At the start of "Pirates of the Savage Sea".

!Tarnum (Heroes Chronicles, NPC in IV)
->''"But a warrior is not just a killer. He's a protector! You must have respect for life, and an even greater respect for your ability to take it. Otherwise, you're just a murderer."''
The main protagonist of Heroes Chronicles, Tarnum started out as a bloodthirsty warlord, but [[SufficientlyAdvancedAliens "the Ancestors"]] decided to punish him after he died by denying him access to the afterlife, systematically ressurecting him as a hero in any Antagarich's factions, charged to perform various heroic deeds. Tarnum eventually [[TheAtoner atoned]], taking a young Waerjak as his adoptive son. He is also the second most important protagonist in IV's barbarian campaign, acting as TheMentor for Waerjak, before being captured and presumately killed by a warlord. [[spoiler: Waerjak eventually find him BackFromTheDead, and Tarnum reveal to him his past and how he finally redeemed himself but [[IChooseToStay chose to stay]] among the mortals]].
* TheAtoner
* {{Badass}}
** BadassBookworm: Unlike his [[DumbMuscle barbarian fellows]], Tarnum became a well educated man, learning languages and customs from various cultures, and teached Waerjak so, who notes that it doesn't stop him for being even more {{Badass}} than the average BarbarianHero.
** BadassGrandpa
* CosmicPlaything
* [[spoiler:IChooseToStay]]
* MentorOccupationalHazard
* TheObiWan

!Waerjak (Heroes Chronicles, IV)
TheHero of IV's barbarian campaign, Waerjak grew the same concern than his adoptive father Tarnum: already weakened by the destruction of Enroth (the world of I-II-III), the barbarian were also stupidly fighting themselves instead of uniting their force. Waerjak eventually decided to do unite them himself, peacefully if possible, but is confronted to a SadisticChoice when he has to chose between saving Tarnum from a barbarian warlord, or liberating barbarian slaves.
* BadassBookworm
* LanternJawOfJustice
* MeaningfulName: "[[OurGryphonsAreDifferent Griffin]]" in the old barbarian language.
* OfferedTheCrown
* OnlySaneMan
* YouKilledMyFather: [[spoiler:but he got better.]]

!Sandor (VI)
First, but illegitimate son of the Duke of Griffin. With his sister Irina and the Orc Kraal (the Duke's master-of-arms) as his only friends, and finally fed up with his life, he flees to the Orc's Pao Islands to become a Barbarian.
* HeroicBastard
* PowerTrio: With [[CoolOldGuy Kraal]] as TheSuperego, himself as TheEgo, and [[PluckyComicRelief Goink]] as TheId.
* WhoWouldBeStupidEnough: Both Kraal and an anonymous Wolf Duchy soldier comment on how crazy it would be to lead an army into the heart of Wolf Duchy territory to rescue Irina, but Sandor is BadAss enough to pull it off.
* UnwittingInstigatorOfDoom: The first map of his campaign basically sets off the chain of events for the rest of them, despite his intentions being noble (saving his half-sister from a brutal lord).

!Warlock's Town (I, II) / Dungeon (III, V, VI [=SoD=], VII) / Asylum (IV)
->''"Hide, listen, watch, learn... And when the time is right, strike from the shadow."''

The EvilSorcerer faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite having dark elves in V and VI. Their Might is either the [[EvilOverlord Overlord]] or the Thief, and their Magic Hero the [[EvilSorcerer Warlock/Sorcerer]].
* ACommanderIsYou: Elitist faction, bordering on GameBreaker. A bit of Guerilla, too, with the Thief hero in IV, the Stalker unit in V, and the 'Shroud of Malassa' mechanic in VI.
* BlackMage: At least in V, Warlocks have a [[FireIceLightning Chaos Magic]] affinity and possess vast destructive spellpower.
* BeneathTheEarth: In III, V and VI.
* CastingAShadow: The Dark Elves worship Malassa, the Dragon of Darkness, in V and VI.
* DifficultButAwesome: The cost of their units means they're weak starting out so they can be hard to use early the game, but once the player learns to survive late game, they're devastating.
* DisabilitySuperpower: Troglodytes in III (and IV, as neutral critters) are eyeless creatures immune to the blind spell.
** BlindSeer: One of the heroes in III is a troglodyte who can 'see' magical energy, making it easier for him to learns spells via the [[MegaManning Eagle Eye]] skill.
* ElementalPowers: Due to their focus on destructive spells.
** ElementalRockPaperScissors: Their racial skill in V.
** FireIceLightning: As main destructive elements.
* EqualOpportunityEvil: The faction with the most diverse monsters, due to important changes between each iteration. Only the Minotaurs and Black ([[RealMenWearPink Purple in I]]) Dragons, along with the Hydras save in III and VI, have been a constant.
* OrderVersusChaos: Chaos against Academy's Order in IV.
* OurMonstersAreDifferent
** EverythingsBetterWithDinosaurs: The fifth game give to the dark elves mounts who look like theropods.
** EyeBeams: [[TabletopGame/DungeonsAndDragons Beholders]] in III, Shadow Lurkers in VI.
** HarpingOnAboutHarpies: In III.
** HellishHorse: Nightmares in IV.
** HighlyVisibleNinja: Rogues and the Thief Hero in IV, Scouts in V.
** HydraProblem: Hydras in I, II, IV and V.
*** BloodyMurder: Hydras in V, spilling acid blood when hurted.
** ALoadOfBull: Minotaurs.
** {{Medusa}}: In III and IV.
** MixAndMatchCritters: Manticores in III and VI, a mix of lion, scorpion and bat.
** OurCentaursAreDifferent: In I and II.
** OurDragonsAreDifferent: The iconic black dragons, some of the most powerful creatures of the series and are typically the strongest creature in the game.
*** AntiMagic: Their signature ability besides being strong, they can't be affected any magic, which as a drawback means healing magic and buffs don't effect them.
*** BreathWeapon: Actually effects how their attacks work, hitting units adjacent to whatever they're attacking.
*** LightningBruiser: Main reason why they're so dangerous, they are among, or are the most durable creature, hit really hard (usually dealing the most damage of any creature in the game, the main reason they're strongest overall creature) and while not the fastest creature, are still right up there.
** OurElvesAreBetter: Dark Elves in V, which bear great resemblance to both ''TabletopGame/DungeonsAndDragons'' and ''TabletopGame/{{Warhammer}}'' counterparts.
** OurGargoylesRock: In I and II.
** OurGeniesAreDifferent: Ifrits in IV.
** OurGryphonsAreDifferent: In I and II.
** PigMan: Orcs in IV.
* RingsOfDeath: Chakram throwers in VI.
* {{Stripperiffic}}: The Furies and Matriarchs in V, chakram throwers in VI.
** ChainmailBikini
** WhipItGood
* SwampsAreEvil: In I, II and IV.

[[folder:Dungeon's Iconic Characters]]

!Lord Alamar (I, II, III)
The leader of the Warlocks of Enroth in Heroes of Might and Magic I, he was defeated by Morglin Ironfist but escaped to other lands. Decades later, he returned to Enroth to serve Archibald Ironfist but was again forced to flee when Archibald was defeated. He fled to Nighon, where he helped the Overlords invade Erathia following the death of King Gryphonheart, but Nighon's invasion was ultimately repelled by Queen Catherine.
* EvilSorcerer
* IronButtmonkey: Consider how many times he has found himself on the losing side... and that he ''still'' comes back for more.

!Archibald Ironfist (II, [[VideoGame/MightAndMagic M&M VI and VII]])
The "not so good" brother of Roland, Archibald accused him of killing the seers charged to chose a successor after their father's death. Given how obvious who the real murderer was, Roland, after flying the royal castle, started a civil war against his brother. Archibald canonically lost, and was TakenForGranite, until the [=PCs=] in VideoGame/MightAndMagic VI [[NiceJobBreakingItHero freed him]] [[IDidWhatIHadToDo so that he helps them save the world]]. He then became a prominent member of the Necromancers' guild.
* TheArchmage: Turns out he both has an extensive knowledge of magical rituals (which is ''why'' he has to be freed) and is better at necromancy than many necromancers despite being a Warlock rather than a Necromancer.
* BadassMoustache: He's an archmage royal who actually did things while he still young enough that his father was only recently deceased. He also keeps to his moustache, unlike his brother.
* BigBad: Of the second game.
* CainAndAbel: Cain to Roland's Abel. Downplayed in that at the end, ''neither'' brother is willing to go all out and kill the other.
* EvenEvilHasStandards: In VideoGame/MightAndMagic, he can't stand for Roland to be imprisoned by the [[DemonicInvaders Kreegans]].
* EvilBrit
* RedEyesTakeWarning
* RoyalsWhoActuallyDoSomething: Just like his brother, he's not above going on the battlefield himself if he feels it necessary.
* SmugSnake: Especially prominent in his victorious ending. His narration drips with it.
* TakenForGranite: His fate in the (canonical) ending where Roland won.

!Mutare (III, Heroes Chronicles)
A young woman from Nighon who took advantage of the infighting among the various Overlords to seize power for herself. After defeating Ordwald with the aid of the Vial of Dragon's Blood, she sought to conquer all of the dragons.
* ItsPronouncedTropay: mu-TAH-rey
* MeaningfulName: It means "to change" in Latin.
* {{Metamorphosis}}: Into a dragon, when she drinks the Dragon's Blood.
* MightMakesRight: She was disgusted that Ordwald, [[{{Nepotism}} who inherited his dominion from his much more skilled father,]] didn't do anything in his own right to earn his title; so she took it upon herself to relieve him of it by force.

!Tawni Balfour (IV)
->''"Honor among thieves? Hah! Any thief who invokes such rubbish is a hypocrite! The instant they have the opportunity to stab their best friend in the back, you know they won't even hesitate. A pirate, on the other hand, lives by a different motto. "The last one standing gets the gold."."''

The main character of IV Chaos' campaign. A ruthless PirateGirl, Tawni Balfour was way too happy at the death of her father, the feared Captain Black, and took the opportunity to conquer the Gold Sea above all pirates.
* BadBoss: Automatically kills ''the first guy who showed up for first mate auditions'' on the grounds that anyone who did so was obviously [[AmbitionIsEvil too ambitious for her liking]].
* BloodKnight
* DarkActionGirl
* HairTriggerTemper: Reins it in with varying amounts of success.
* KnifeNut
* [[spoiler: LukeIAmYourFather: Eight-Fingers Oba, a CoolOldGuy who serves as her MoralityPet, turns out to be her true father.]]
* PetTheDog: [[spoiler:Her final conversation with Eight-Fingers Oba, where she makes him retire because she fears that he's lost his killer instinct and can no longer survive as a pirate.]]
* PirateGirl
* VillainProtagonist
* TheUnfettered

!Raelag/[[SignificantAnagram Agrael]] (V, VI)
The protagonist of the Inferno and Dungeon campaign in V, Raelag starts out as Agrael, the (secretly elven) [[TheDragon Dragon]] of the BigBad Kha-Beleth, charged to kill Nicolai, and succeedding at the end of the Haven campaign. But, [[LoveRedeems in love]] with Isabel, he betrays his master and comes in contact with the SpiritAdvisor Tieru, who reveals to him the [[DarkMessiahOfMightAndMagic Dark Messiah]] prophecy, and purges him of his demonic influence. Later, we play as Raelag at his rise to power after his return among the Dark Elves, and his tentative to foil Kha-Beleth's schemes.
* TheAtoner
** Later revealed to be two-fold: he also destroys Soul Scar clan that he led to worshipping demons in his {{backstory}}.
* DarkIsNotEvil
* DefectorFromDecadence
* EvilSoundsDeep: As Agrael.
* LoveRedeems
* MurderTheHypotenuse
* NobleDemon
* PutOnABus: In ''Hammers of Fate'' ending.
* ScrewYouElves: As Agrael.
* SignificantAnagram
* SpikesOfVillainy[=/=]TinTyrant: As Agrael.
* StalkerWithACrush: He's been doing so since Isabel was born, you know...
* TallDarkAndHandsome
* WhatTheHellAreYou: Asked by Nicolai when he turns out to be immune to his HolyHandGrenade.

!Sorceress' Town (I-II) / Rampart (III) / Preserve (IV) / Sylvan (V, VII)
->''[[InHarmonyWithNature "We dance to the rhythm of the world."]]''

The [[InHarmonyWithNature Nature]] Faction. Originally serving as the counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the [[RainOfArrows Ranger/Archer]], and their Magic Hero the Sorceress (I and II)/{{Druid}} (III and IV).
* ACommanderIsYou: Look like Ranger faction, but they've only one shooter, Elves, except in I, II and V, where there's also Druids. They do, however, have a general tendency toward FragileSpeedster.
* AlwaysFemale: The Sorceress hero in I and II.
* CultureChopSuey: In III, with [[NorseMythology Dwarves, Elves]], [[ClassicalMythology Centaurs and Pegasus]], and a distinct [[FarEast asiatic]] architecture. Overally they fall closest of all factions to the eclectic StandardFantasySetting.
* DanceBattler: Blade Dancers in V.
* ElvesVersusDwarves: Averted in the first three games, with both elves and dwarves in the same faction.
** In Ashan, both the Elves and the Dwarves are on the Good side of factions.
* FantasyCounterpartCulture: In V, they're MagicalNativeAmerican, with a bit of celtic symbolics thrown in.
* ForestRanger
* FragileSpeedster: With the exception of [[MightyGlacier Dwarves and Dendroids/Treants]].
* GhibliHills
* MageMarksman: Ranger heroes in V, who can enchant their attacks with harmful spells in order to create {{Trick Arrow}}s.
* OurMonstersAreDifferent
** BeastOfBattle:
*** PantheraAwesome: White Tigers in IV.
** {{Druid}}: A creature in I, II and V, and the magic hero in III.
** OurCentaursAreDifferent: In III.
** OurDragonsAreDifferent: Green, Gold or Faerie dragons. Not as strong as the dragons in the Dungeon, but tend have up them in some stats.
** OurDwarvesAreDifferent: In I, II, and III.
** OurElvesAreBetter
** OurFairiesAreDifferent: In I, II and IV games they had butterfly-like wings. In Ashan, they hover instead.
*** They had butterfly-like wings in III as well, but they (along with the phoenix) was part of the Conflux faction in that game.
** OurGryphonsAreDifferent: In IV.
** {{Pegasus}}: In III.
** ThePhoenix: in I, II and IV.
** {{Unicorn}}
** WhenTreesAttack: Dendroids/Treants in III and V.

[[folder:Sylvan's Iconic Characters]]
!Queen Lamanda (I)
The leader of the Sorceresses of Enroth in Heroes of Might and Magic I. She was defeated by Lord Ironfist.
* TheLeader: Of Sorceresses of Enroth
* OvershadowedByAwesome: She's a mighty sorceresses but Lord Ironfist is better.

!Sister Eliza (II)
The leader of the Sorceresses of Enroth in Heroes of Might and Magic II. She was attacked by Archibald because of her public support for Roland. Roland defended her and her guild against Archibald, and she swore allegiance to him.
* BadassInDistress: Outside her trouble with Archibald, she has formitable power.
* DamselInDistress: Initially Roland saved her from Archibald
* IOweYouMyLife: She's great asset to Roland after he saves her guild.

!Gelu (III-AB and [=SoD=], intro of IV)
A half-elf Ranger assisting Catherine and Roland in Armaggeddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite {{egregious}} case of NiceJobBreakingItHero, he ends up destroying the world with the aforementionned sword when it clashes with another InfinityPlusOneSword, [[KillItWithIce the Sword of Frost]]. Easily recognizable due to his red hair and black and white skin.
* ArtifactOfDoom / InfinityPlusOneSword: The Armaggeddon's Blade.
** EarthShatteringKaboom
** FantasticNuke
** KillItWithFire
* HalfHumanHybrid
* NiceJobBreakingItHero
* OurElvesAreDifferent: He is not a "normal" elf, but a (half-) Snow elf.
* RainOfArrows
* RedHeadedHero

!Elwin and Shaera(IV)
Two elves whose romantic story drives IV's Nature campaign, as Lord Haarke try to [[IHaveYouNowMyPretty keep Shaera for himself]].
* FriendToAllLivingThings: The debut of the first mission is basically Elwin learning to do this to survive.
* GenreBlind: Changing the colors of the sails to indicate something to the loved one? Elwin, even heard of [[ClassicalMythology Theseus]]?
* HeroesWantRedheads
* MindRape: What Haarke essentially [[HypnotizeThePrincess tries to do to Shaera]]...
* MurderTheHypotenuse: ... and what he tries to do to Elwin.
* NiceHat: Elwin. It's even lampshaded in any of its appearances in the fan-made campaign ''Legend of the Ancients''.
* PantheraAwesome: One of the missions is entirely dedicated to Elwin having to gain the support of the White Tigers.
* ThePiratesWhoDontDoAnything: At the start of the campaign, Elwin is a Druid, despite spending most of his time in the elven court being a playboy. After that, he goes through CharacterDevelopment.

!Necromancer's Town (II) / Necropolis (III, IV, V, VI, VII)
->''"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."''

TheUndead Faction. First seen in Heroes II, the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the [[BlackKnight Death Knight]], and their Magic Hero the {{Necromancer}}.
* ACommanderIsYou: Spammer faction.
** In VI, they switch from "produce more" to "lose nothing"
* AnimalMotifs: Spiders in V and particularly in VI.
* BadPowersBadPeople: Very much so from I to V, save for Arantir in V who is more of a WellIntentionedExtremist, but...
** DarkIsNotEvil: ...VI gave us two good necromancers in Sveltana and Anastasya.
* BlackKnight: The Death Knight Hero in III, IV and VI, and a creature in III.
* ClownCarGrave: The Necropolis' creature dwellings are nearly all graves, and they let you hire undeads each week.
** And, due to {{Good Bad Bug|s}} in IV and V, you can theorically raise more corpses with necromancy than ennemies killed.
* DarkWorld: All their townscreens are in the dark.
* FantasyCounterpartCulture: AncientEgypt and Babylonia in VI.
* FearlessUndead: All undead creatures keeps their moral neutral no matter the modifiers.
* NightOfTheLivingMooks
** DemBones: Skeletons...
** {{Dracolich}}: ... and Bone Dragons.
** NonHumanUndead: [[{{Dracolich}} Bone dragons]] in II through V, lamusu & namtaru in VI, and zombie horse steeds for the heroes in V and VI.
** OurGhostsAreDifferent: In all games save in I and II, where they were neutral GameBreaker units thank to their ability to create a new ghost for every enemy unit killed.
** OurGhoulsAreDifferent: In VI.
*** FateWorseThanDeath: According to the flavor text, transforming someone into a ghoul is the worst punishment sanctioned by necromancers.
** OurLichesAreDifferent: The main ranged attacker.
*** DeadlyGas
** OurWightsAreDifferent: In III, they were ghosts. In V, they resemble {{Grim Reaper}}s, along with {{Sinister Scythe}}s.
** OurVampiresAreDifferent: Famous for their powerful LifeDrain ability, who make them one of the most effective creature of the game.
*** ClassicalMovieVampire: In II and IV.
*** LightningBruiser: There're usually one of the most useful units of the faction, being one of the few fast Necropolis units, and thanks to their LifeDrain ability.
*** LooksLikeOrlok: Taken to horrific level in III ([[http://v1.archangelcastle.com/h3erathia/vampire.jpg see here]]).
*** {{Bishonen}}: In V and VI, the latter with a suspicious ressemblance to Arthas from [[VideoGame/{{Warcraft}} Warcraft III]]. ([[http://www.archangelcastle.com/img/h6/creatures/necropole/artwork_vampire.jpg see here]]).
** OurZombiesAreDifferent: The classic MightyGlacier, typically the least useful unit due to its [[ZombieGait extremely low speed]].
*** In VI however, their upgraded version changes them to LightningBruiser category, giving them 2 additional movement points and 30% more damage when attacking living targets. Doubly so in the campaign due to Anastasya having a passive trait that increases ghoul movement by 2. This together with their upgrade allows them to get to the enemy lines in a single turn.
** SpiderPeople: Fate Spinners and Mother Namtaru in VI.
*** GiantSpider
*** DualModeUnit: They switch from six legs and two arms (with ranged attacks) to two legs and six arms (efficient in melee)
* TheNecrocracy: Altern between Types I and II, even if the fourth game implies they have a decent part of living subjects.
** VideoGame/MightAndMagic VI and VII between them weakened this for the Enroth setting, making clear both that it was entirely possible for living humans to lead the most powerful faction of necromancers, and that liches were a relatively recent development. ''VII'' also revealed that Deyja has a decent amount of living citizens -- they just don't play as important a role in the necromancers' armies as the undead.
* OrderVersusChaos: Order to Inferno's Chaos in V and VI.
* TheSacredDarkness: In V and VI, the Necromancers are more akin to worshipper of the Death aspect of Ashan rather than a simple guild. They also appear more sympathetic in general, though they still count some of the worst villains among their ranks (Markal in V, Sandro in VI). In VI, it's up to the point where Necromancers are still tolerated by the Griffin Empire.
* SicklyGreenGlow: in V and VI.
** GlowingEyelightsOfUndeath
* ZombifyTheLiving: Sometimes has access to an Undead Transformer, which can convert living units from other factions into undead.

[[folder:Necropolis' Iconic Characters]]
!Sandro (I-II-III-IV, mentioned in V and VI, [[VideoGame/MightAndMagic M&M]])
Arguably the most popular character of the entire series, Sandro was the only undead hero of the first game (as a Warlock). A [[OurLichesAreDifferent lich]] with the classical necromancers' obsession to TakeOverTheWorld, Sandro was nearly successful in doing so by basically planning the ''entire'' events of the third game's campaign, as seen in the prequel The Shadow of Death, thus being the mastermind behind the invasion of Erathia. Unfortunately for him, his first plan, involving two [[ArtifactOfDoom Artifacts of Doom]], was foiled by a group of four heroes (including Crag Hack and Gelu), and the credit for his second plan was stolen by the lich he was planning to control as TheManBehindTheMan. Sandro make a ContinuityCameo in V and VI, being regularly mentionned as TheMentor of Markal and several necromancers, sadly KilledOffForReal.

He got his own DLC campaign for VI called "Danse Macabre"
* TheChessmaster
* ContinuityCameo
* EvilSorcerer
* GlowingEyelightsOfUndeath: In I and II.
* InTheHood: Thus combined with his DemBones give him a very GrimReaper-like appearance, except in IV, where he wear a weird {{Mayincatec}} crown.
* TheManBehindTheMan: [[DidntSeeThatComing He ''planned'' to be so...]]
* OneSteveLimit: It's not all that easy to reconcile ''The Shadow of Death'' with Sandro being an active open lich during the First War of Enrothian Succession without resorting to there being two necromancers named Sandro who became high-profile heroes. From the same source, it is ''impossible'' to reconcile his mentor Ethric as being the in-universe most famous Ethric, despite sharing a similar story (a mage who became a lich).
* TakeOverTheWorld

!Gauldoth Half-Dead (IV)
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun '''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.
* AntiHero: Type III.
* {{Badass}}
* [[BalanceBetweenGoodAndEvil Balance between Creation and Destruction]]: Obsessed with respecting it, seeing any who don't as "fanatics".
* BewareTheNiceOnes: Possibly the nicest Necromancer in the franchise, and yet one of the most powerful.
* BurnTheWitch: Almost subjected to this at the start of his campaign. When he besieges Vitross, he makes a point of catching the town guard who ordered his execution alive so he can [[ATasteOfTheirOWnMedicine do the same to him]].
* DarkIsNotEvil
* DealWithTheDevil: He's the one responsible for the [[OurDemonsAreDifferent Kreegans]] being part of the Necropolis line-up, [[TheExtremistWasRight it worked.]]
* EmergencyTransformation
* GenreSavvy: One of his most interesting traits. Gauldoth don't even try to TakeOverTheWorld, even when given the perfect opportunity, saying that it always fail for the necromancers to try so.
** DangerouslyGenreSavvy: [[spoiler: His KickTheDog moment involve letting [[SacrificialLamb a priestess]] he just befriended finish a ritual he started. Said ritual was never achieved before, and for a good reason: it automatically kill the one finishing it.]]
* GoMadFromTheIsolation: Particularly explicit at the very start of his campaign, since he's been running around in the woods for years on end, just trying to survive. Any humans who catch sight of him tend to scream in horror and/or try to kill him.
* MusclesAreMeaningless: Way physically stronger than he appears on his undead side.
* MyMasterRightOrWrong
* PetTheDog: Sure, Gauldoth raises deads and summons demons, but he's very careful to protect his living subjects from them. This earns him the name "Father Gauldoth".
* ThePhilosopher
** ContemplateOurNavels
* PragmaticVillainy: Decides it's easier to form an alliance with Great Arcan than conquer it and risk [[GenreSavvy becoming the villainous necromancer the rest of the world unites against.]]
* SummonMagic: His specialty; he can raise the dead as allies through necromancy, and he also has knowledge of nature magic that lets him summon animals and magical creatures. By using both in combination, he can also gain the ability to summon demons.
* TwoFaced
* {{Ubermensch}}
* UnholyHolySword: Gauldoth find at one point in the campaign that the Angel's Blade, a powerful weapon against Demons, was created by a Demon to begin with. But since he only need it [[ItMakesSenseInContext to open a teleporter]], it doesn't bother him too much.

!Markal (V)
A Necromancer proposing to Isabel to revive her husband King Nicolai, after he was killed by Agrael, while his real aim his to avenge the death of his master [[ContinuityCameo Sandro]], killed by the Wizards.
* BeardOfEvil
* EvilSorcerer
* ManipulativeBastard
* MummiesAtTheDinnerTable: Keeps the skull of Nicolai's mother on a necklace, and is seen talking to it.
* ObviouslyEvil
* RoaringRampageOfRevenge: Against the Wizards and [[TheArchmage Cyrus]] in particular for having killed his master Sandro.
* SmugSnake

!Arantir (V-[=TotE=], [[DarkMessiahOfMightAndMagic Dark Messiah]])
A Necromancer trying to prevent the Dark Messiah prophecy. The BigGood of [=TotE=] Necropolis' campaign, previously seen in DarkMessiahOfMightAndMagic as the main antagonist and final boss.
* BadassBookworm
* DarkIsNotEvil
* HeroAntagonist: In Dark Messiah, [[AntiHero though "Hero" may be a bit of a stretch...]]
* RogueProtagonist
* WellIntentionedExtremist

!Anastasya (VI)
* BackFromTheDead: Thanks to her aunt. Averts CameBackWrong completely.
* BadassBookworm: She was the nerdiest of the siblings.
* BattleInTheCenterOfTheMind
* BrainwashedAndCrazy: She gets better.
* ClearMyName: The motivation of her campaign.
* CreepyTwins: [[SubvertedTrope Subverted]]. She is a necromancer, Kiril is a demon master, but both are friendly.
* DarkIsNotEvil: Try to find friendlier necromancers than her and Sveltana. She has the sweetest personality out of the five siblings, even as an undead.
* DeadpanSnarker: On occasion.
-->'''Sveltana''': These are ghouls. They are the spirits of murderers that we have trapped in undead bodies as a form of punishment.\\
'''Anastasya''': How appropriate... we have so much in common.
* HowDoIShotWeb: Anastasya is a novice necromancer, giving [[CoolOldLady Sveltana]] an opportunity to teach her (and the player) the basics of raising and controlling undead.
* InterspeciesRomance: With the Archangel Uriel.
* MeaningfulName: Come on, [[http://en.wikipedia.org/wiki/Anastasia look it up]].
* NeverTrustATrailer: She's set up as an antagonist in the intro, with her undead army fighting Anton, which never happens in the actual campaign. Being narrated [[UnreliableNarrator from Anton's perspective]], the intro is intentionally misleading.
* PerkyGoth
* SelfMadeOrphan: Accused of having killed her father at the start of VI. Her campaign is dedicated to finding out who brainwashed her into doing it.

!Sveltana (VI)
* CoolAunt: To Slava, and then to his daughter Anastasya.
* CoolOldLady
* DarkIsNotEvil: Like her niece.
* [[LivingLegend UnLivingLegend]]: Among Necromancers, for bringing back a powerful entity to the Seven Cities on her own, while she still was an apprentice.
* TheMentor: Teaches necromancy to Anastasya.
* MysticalWhiteHair: She is a high priestess of Asha, after all.
* OlderThanTheyLook: She is 90. Then again, she is a necromancer.
* TheUnfavorite: Elder child in a duchy where HeirClubForMen was the rule.

!Wizard's Town (II) / Tower (III) / Academy (IV, V, VII)
->''[[ForScience "All secrets will be understood, and mastered, in time."]]''

TheMagocracy Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II and V they were in a desert setting[[note]] Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert[[/note]], while in III and IV they were native to the snow. Their Might Hero is typically the [[AlchemyIsMagic Alchemist]], and their Magic Hero the [[WizardsAndWitches Wizard/Mage]].
* ACommanderIsYou: Technical/Ranger faction
* ArabianNightsDays: In V.
* CultureChopSuey: From the Greek Titan to the Indian Rakshasa and Naga. Heroes V give them a distinctive ArabianNightsDays style, though.
* FrickinLaserBeams: The Mages units' attack.
* MageTower: The usual Mage unit's dwelling, and the town itself in III.
* TheMagocracy
* OrderVersusChaos: Order against "Asylum" (=Dungeon)'s Chaos in IV.
* OurMonstersAreDifferent
** FullBoarAction: In II.
** {{Golem}}: The traditional ones in all their appearances, plus the [[NinjaPirateZombieRobot Dragon-Golems]] in IV.
** GripingAboutGremlins: III and V.
*** MrFixit: In V, they can repair golems and war machines.
** [[{{Hobbits}} Halflings]]: II and IV.
*** SufferTheSlings
** OurDwarvesAreDifferent: In IV.
** OurGargoylesRock: In III and V.
** OurGeniesAreDifferent: From III onward, though V calls them Djinn.
** OurGiantsAreBigger
*** OurTitansAreDifferent: The only time they have explain origin is that they're giant golems in V.
** PantheraAwesome[=/=]PettingZooPeople: Rakshasa in V.
*** MultiArmedAndDangerous
** SnakePeople: Nagas in III and IV.
*** MultiArmedAndDangerous
* NayTheist: In the Ashan universe, Wizards don't bow to the Dragon Gods, but work to [[AGodAmI become one of them]].
* OminousFloatingCastle: In V.
* ShockAndAwe: Titans
* SpiderTank: Dragon Golems in IV.
* {{Steampunk}}: A little shade of it, most notably with IV's Dragon Golems, and the Gremlins in V being the only ones to avert FantasyGunControl.
* WarElephants: Wizards use elephants as steeds in V, providing them a good view of the battlefield from which to cast spells.

[[folder:Academy's Iconic Characters]]

!Roland Ironfist (II, III-AB expansion, [[VideoGame/MightAndMagic M&M]])
One of [[CainAndAbel the two sons]] of Morglin Ironfist, the canonical winner of the first game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. [[GondorCallsForAid Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituing the plot of the second game's campaign. Canonically the winner, he [[TakenForGranite turned Archibald to stone]] until the future generations take pity of him. Later [[BattleCouple married to Catherine Ironfist]], Roland came to her aid in the Armaggedon's Blade campaign against the [[DemonicInvaders demon Kreegans]], who imprisoned him during the [[VideoGame/MightAndMagic M&M's VI]].
* AntiHero[=/=]DesignatedHero: The punishment that he inflicts to his own brother, and his FantasticRacism toward the Kreegans can make him appear as this. To be fair, Archibald could be considered [[AssholeVictim deserving it]], and the [[VideoGame/MightAndMagic RPG games]] make clear that genocide is [[GuiltFreeExterminationWar a reasonable course of action when it comes to the Kreegans]].
** The punishment he inflicts on his brother becomes slightly less cruel in light of another of the things revealed in the RPG series: this is ''not'' a setting where AndIMustScream applies to beings TakenForGranite, so as far as Archibald was concerned, he'd simply [[RipVanWinkle wake up at some indeterminate future point]].
* BadassBeard: In III-AB.
* BattleCouple: With Catherine.
* CainAndAbel: With Archibald.
* CruelMercy
* PornStache
* RightfulKingReturns: Sort of. He was kidnapped after II and was held for several years before being rescued, and his introductory scenario in III-AB is ''called'' [[LampshadeHanging "The Return of the King"]]... but his return to his ''actual'' kingdom occurs offscreen some time after the game.
* RoyalsWhoActuallyDoSomething: He goes on the field personally for the final battle of the Succession War. As a Wizard, oddly enough (he is a Knight every other time he shows up in a Heroes game -- including the penultimate battle of his campaign in Heroes II).
* WhatTheHellHero: Done by the ghost of his father after having retrieved the Armaggeddon's Blade and ''still'' marching to eradicate the Kreegans. Although later (and therefore more easily missed) dialogue (with both the ghost and others) indicates that it is not so much the march to eradicate the Kreegans as Roland's ''motivations'' that is the problem -- too much hatred and a desire for vengeance, not enough understanding of the fact that the Kreegan [[GuiltFreeExterminationWar simply can't co-exist with ordinary mortals in the long run]].
* TheWisePrince

!Gavin Magnus (IV, background of III)
The inexplicably immortal ruler of the wizard faction of Bracada, and later the BigBad of IV's Order campaign The Price Of Peace, where he tries to brainwash the entire world to end all wars. [[spoiler:It turns out even a ''god-slaying'' ''sword'' can't kill him. But it's sufficient to leave him in a catatonic state, presumably forever.]]
* AssimilationPlot
* TheEvilsOfFreeWill
* FaceHeelTurn: He was the leader of the good side in ''VideoGame/MightAndMagic VII'', even if he left a lot of things in the hands of his Terran advisors. The destruction of Enroth caused him to jump off the slippery slope, however, culminating in most of the other tropes describing him here.
* HumanoidAbomination: Not even himself know how he became immortal. He also has some weird abilities, like writing with an uncanny perfection, or spotting even an insignificant error in the construction of a room, while being at the other end of it.
* KnightTemplar
* NighInvulnerable
* SorcererKing: With the minor exception of his title (he used Grand Vizier instead. He was still openly and legally the one in charge, note), he ''was'' this (understandable, as the ruler of the Wizards' nation of Bracada), [[spoiler:before Enroth's destruction. The event was... not good for his mental health, and he went [[TheEvilsOfFreeWill off the deep end]].]]
* WellIntentionedExtremist

!Solmyr ibn Wali Barad (III, IV, mentionned in V)
A GenieInABottle who gave his word to serves the man who liberated him "as long as he will walk this earth", and the man turned out to be Gavin Magnus, the immortal ruler of Bracada. Eventually, Solmyr had to betray his master when he had to oppose [[MessianicArchetype Emilia Nighthaven]] and help Gavin Magnus brainwash the entire world.
* BenevolentGenie
* ContinuityCameo:
-->'''Narxes:''' Maybe we should go home? I'm no Solmyr!
* FriendlyEnemy
* HumansAreSpecial
* IGaveMyWord
** LoopholeAbuse: "As long as your feet will walk this earth"... Convenient that they both ended in AnotherDimension.
* ShockAndAwe
** ChainLightning
* SpellMyNameWithAnS: His name is spelled "Solymr" in IV, where he gets his own half of a campaign, but the spelling from III is better remembered, even though he was just a generic hero there (although well-liked due to starting with the powerful Chain Lightning spell).
* ToBeLawfulOrGood
* WhoWantsToLiveForever: Pitying both [[{{Angst}} himself]] (for having [[MyGodWhatHaveIDone to remember his failures]]) and [[SympathyForTheDevil his master]] (for having to endure wars for ever).
* WorthyOpponent

!Emilia Nighthaven (IV)
The main protagonist of IV's Order campaign The Price of Peace. A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world in the nation of the Great Arcan, hoping to resist the various warlords of the region and [[OrderVersusChaos introduce a bit of order]]. She would eventually clashes with Gavin Magnus and his plans. [[spoiler:She ends the war victorious, but with her legs paralysed]].
* [[spoiler:ICantFeelMyLegs]]
** [[spoiler:If you take ''Legends of the Ancients'' as canon, then she gets better.]]
* JeanneDArchetype
* MagneticHero
* TechnicalPacifist
* WorthyOpponent

!Sar-Elam (Background of V, VI and [[DarkMessiahOfMightAndMagic Dark Messiah]])
The greatest spellcaster ever in the history of Ashan, who ascended to the form of ([[FantasyPantheon yet another]]) [[OurDragonsAreDifferent Dragon-God]]. His disciples went on to found the [[TheMagocracy Academies]], the background monastic orders of [[BadassArmy the Dragon-Knights]] and of [[BlindSeer the Blind Brothers]], [[BreadEggsMilkSquick and Necromancy]]. [[spoiler:His dragon skull is a plot point in VideoGame/DarkMessiah]]. The role-model of every Wizard.
* AGodAmI
* TheArchmage
* AscendToAHigherPlaneOfExistence
* HeroicSacrifice: In order to seal Sheogh, the demons' prison.
* ScaledUp: As part of his ascension, judging by his skull.
** Though it's worth noting than the skull in question isn't a real one, but a jewelry. However, WordOfGod confirms that, if Sar-Elam was still physically human, [[VoluntaryShapeshifting he could turn into a Dragon on whim]].

!Zehir (V)
Son of TheArchmage Cyrus, and twice protagonist and [[BigDamnHeroes Big Damn Hero]], in V vanilla and Tribes of the East. Most of his involvement in the plot consists of cleaning up the mess left by the other heroes. He even lampshades it.
* BigDamnHeroes
* DeadpanSnarker
* NayTheist
* ParentalAbandonment: According to WordOfGod, his mother [[DeathByChildbirth died in childbirth]], which caused his father to [[TookALevelInJerkass take several levels in jerkass]] into a bitter man who was never close to him. No wonder he became a DeadpanSnarker.
* YouKilledMyFather: To Markal.

!Inferno (III, V, VI, coupled in IV with Necropolis)
->''[[OmnicidalManiac "We will burn the world to ash and dance upon its ruins!"]]''

TheLegionsOfHell faction, composed of various demons, most icconically imps, cerberi and devils. Since the fifth episode (though the fourth already had some flavorful spells), they relies heavily on [[SummonMagic demons' summoning]]. Generally considered one of the weakest factions in term of stats, and due to lacking flyers and shooters. Their Might Hero is [[DemonLordsAndArchdevils the Demoniac/Demonlord]] and their Magic Hero the [[DealWithTheDevil Heretic]].

* ACommanderIsYou: Spammer faction in ''V'' and ''VI'', where their racial ability, [[SummonMagic 'Gating']], allows them to summon reinforcements to the field.
* AlwaysChaoticEvil: So far, the only Demon hero not completely evil has been Suraze in IV (who only works with the protaganist because he realised his old boss intended to betray him). The other Inferno heroes in this case were Agrael (secretely a Dark Elf) and Kiril (Human).
* BigBad: In V, the faction and characters related to it serve as the main villain throughout the main game and both its expansions, with even Dungeon and Necropolis, the series' other long time villains, fighting against them.
* FireAndBrimstoneHell
** BloodyBowelsOfHell: In VI.
* EvenEvilHasStandards: It's implied there are some things even the Kreegans won't do, as evidenced by the descriptions of one of the human deathknights in IV; she's capable of evil deeds that 'even the demons balk at'.
* GoodWingsEvilWings: In V, winged units have upside-down bat wings, emphasising their chaotic nature.
* HornedHumanoid
* TheLegionsOfHell
* OurDemonsAreDifferent: Up to the fourth game they were Kreegans, {{Sufficiently Advanced|Aliens}} AlienInvaders. In the Ashan universe, they're spawns of the Dragon-God of Chaos.
** BigRedDevil: Devils, Pit Fiends, and Juggernauts.
** BlobMonster: Venom Spawns in IV.
** CombatSadomasochist: Maniacs and Tormentors in VI.
** DemonLordsAndArchdevils: Arch-Devils and Pit Lords.
** HellHound: [[ExactlyWhatItSaysOnTheTin Hell Hounds]] and Cerberi.
** HellishHorse: Nightmares and V.
** HornyDevils: Succubi in V and VI.
*** ChainLightning: Succubi's attack in V.
*** DistractedByTheSexy: The Lilim's ability in VI.
** TheImp: In III, IV and IV.
*** {{Familiar}}
** OurGeniesAreDifferent: Ifrits in III
** ThePowerOfHate: Pit fiends in VI are the minions of the Demon Overlord of Hate, and have several hate-themed abilities.
** WeaponizedOffspring: Breeders in VI, who attack by spitting imps that fly into enemies and [[ActionBomb blow themselves up]].
* OrderVersusChaos: In V and VI, demons are the spawn of Urgash, the god of Chaos. This puts them in opposition to all the other factions of Ashan, but particularly the necromancers who worship Asha, the goddess of Order.
* PlayingWithFire
* SpikesOfVillainy: Even moreso than the other Evil factions.
* WhipItGood: Pit Fiends in III, Succubi in VI.

[[folder:Inferno's Iconic Characters]]
!Kha-Beleth (V, [[DarkMessiahOfMightAndMagic DarkMessiah]], VI)
Demon Sovereign and BigBad in V, where he's setting up his masterplan to create the [[DarkMessiahOfMightAndMagic Dark Messiah]], [[TheAntichrist the only one able to liberate him from Sheogh, where demons are imprisoned]].
* BigBad
* BigRedDevil
* TheChessmaster
* TheCorrupter: Sways both Kiril and Raelag to his side. [[spoiler:Backfires both times.]]
* HuntingTheMostDangerousGame: Heavily implied. Hunting is his favorite sport, and two legged creatures are his favorite prey.
* LukeIAmYourFather: To the main protagonist in ''VideoGame/DarkMessiah''.
* SatanicArchetype: Meets the criteria of being the supreme leader of the demons, and a prominent antagonist to the forces of order and good.
* SealedEvilInACan: He is unable to leave Sheogh, not that it stops [[ThePlan his plans]].
* SmugSnake
* TinTyrant: He's basically a red [[Literature/TheLordOfTheRings Sauron]] with a {{BFS}}. Less so in VI, gaining a more "organic" armor.
* YouHaveFailedMe: Executes one of his minions for failing to capture [[spoiler:Agrael]].

!Kiril (VI)
Anton's younger brother and Anastasya's twin, thrust against his will into the demon prison-world of Sheogh by the angel Sarah.
* CreepyTwins: [[SubvertedTrope Subverted]]. He is a master of demons, his sister is a necromancer, but they aren't creepy at all, nor are they evil.
* DarkIsNotEvil
* DeadpanSnarker
* EnemyWithin: [[FluffyTheTerrible "Azzie"]], aka [[DemonLordsAndArchDevils Azkaal]].
* InterspeciesRomance: With Xana the succubus [[spoiler:and Sarah the Angel.]]
* SealedInsideAPersonShapedCan: Kiril shares his body and mind with the demon Azkaal.
* UnwittingPawn: To the Angels' plans. [[spoiler:Like his twin sister]]

[[folder:[=H3=] Fortress]]
!"H3 Fortress" (III)
The nation of Tatalia is home to this Fortress faction. Consisted of [[LizardFolk lizardmen]] and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, when the Stronghold focus on Attack, the Fortress focus on Defense, making them another Brute Force faction. Their Might Hero is TheBeastmaster, and their Magic Hero is the Witch.
* ACommanderIsYou: Technical, so very, ''very'' much. The only creatures they have that don't have any particular ability are the Gnoll and the Lizardmen.
* AlwaysFemale[=/=]AlwaysMale: Respectively the Witch and Beastmaster Heroes.
* BeastOfBattle: All their lineup save for the Gnolls and [[LizardFolk Lizardmen]], who only count as MixAndMatchCritters.
* BubblegloopSwamp[=/=]JungleJapes
* OurMonstersAreDifferent:
** DeadlyGaze: The Gorgons (different from the Medusas, being based on the ''TabletopGame/DungeonsAndDragons'' design - that is, a scaled cow) have a Death Stare that can instantly kill the top creature in the targeted stack.
** OurDragonsAreDifferent: Wyverns.
** HydraProblem
** MixAndMatchCritters: Gnolls...
*** LizardFolk: ... and Lizardmen.
* {{Mayincatec}}
* NamesTheSame: Not to be confused with the Heroes V faction with the same name, which is focused on the dwarves.
* StoneWall

!Conflux (III-AB expansion)
When the original Forge faction was scrapped due to fan complaints, the Conflux was introduced instead. Consisting of elemental creatures, their armies were weaker than most, but made up for it with boosted growth rates, with the Phoenix in particular being the only tier 7 creature with an initial growth rate of 2. Their Might Hero is the [[AnotherDimension Planeswalker]], and their Magic Hero the [[ElementalPowers Elementalist]].
* ACommanderIsYou: GameBreaker/Spammer faction. It's even banned in official tournaments.
* ElementalEmbodiment: Come in five variations (plus upgrades):
** PlayingWithFire[=/=]EnergyBeings
** MakingASplash[=/=]AnIcePerson
** BlowYouAway[=/=]ShockAndAwe
** DishingOutDirt[=/=]MagmaMan
** PsychicPowers[=/=]PureEnergy
* FragileSpeedster: The Sprites and the Phoenixes
* OurFairiesAreDifferent
* FantasyCounterpartCulture: a soft ArabianNightsDays feeling in architecture.
* ThePhoenix: Noted for being the fastest creature whenever appears and being immune to fire.

[[folder:[=H5=] Fortress]]
!"H5 Fortress" (V)
->''[[ProudWarriorRaceGuy "For the Clan, for the Blood."]]''

A faction of dwarves exclusive to Ashan. Their heroes use a special magic, Rune magic, that uses resources and can be applied to creatures throughout battle. As is expected of the dwarves, they specialize in defense, with several abilities nodding to this. Their Hero is the Runemage.
* ACommanderIsYou: Like the old Fortress, a technical faction (thanks to Rune Magic) with [[StoneWall a strong defense]]. Close to GameBreaker.
* BadassBeard: On all of their units and most of their heroes (save for the women).
* BadassGrandpa: [[FridgeLogic Inexplicably]], all the dwarven creatures' alternative upgrades gain white beards.
* BearsAreBadNews: Bear Cavalry. [[MemeticMutation Yeah, you're pretty much screwed]].
* TheBerserker
* FantasyCounterPartCulture: HornyVikings
* HorseOfADifferentColor: Aforementioned bears, and also ''mammoths''.
* OurDwarvesAreAllTheSame: The only unit that isn't a dwarf in some way is the fire dragon. Even the Thanes are basically ''giant dwarves'' (who teleport and shoot lightning).
* OurDragonsAreDifferent: Very different, they're [[ElementalEmodiment fire elementals]] as opposed to flesh and blood creature. They don't hit as hard as the Dungeon's dragons, and are slower and can't fly (in fact they're the slowest LV7 creature in the game), but are also the most durable creature in the game and actually damage enemies that attack them in melee.
* PlayingWithFire: Their Dragon-God Arkath, the Fire Dragons and the Flame lord. This also serves as their element of choice, even if their native terrain is [[GrimUpNorth snow]].
* ProudWarriorRaceGuy: Naturally.
* ShockAndAwe: The Thanes and Thunder Thanes, and there is also a hero, Svea, who specializes in this.
* WarElephants: Their heroes ride into battle atop mammoths, who gore the enemy with their tusks while the hero casts spells.

[[folder:Fortress' Iconic Characters]]
!Wulfstan (V-[=HoF=] and [=TotE=])
The protagonist of the Fortress campaign in Hammer of Fate, and token dwarf. OnlySaneMan among the dwarves, teams up with the Heroes.
* BoisterousBruiser
* CainAndAbel: With his half-brother Rolf, the dwarven King's EvilChancellor.
* SixthRanger

!Sanctuary (VI)
->''"We strive for perfection in Shalassa's worship."''

The first naga and aquatic faction in the series. Their battle system is based around all aspects of water as well as honor, favoring to fight enemies one on one. Their Might Hero is the Samourai, and their Magic hero the [[BareFistedMonk Monk]].
* ConservationOfNinjutsu: Their special ability is a defensive bonus triggerable when fighting enemies one-to-one.
* DummiedOut, WhatCouldHaveBeen: Sanctuary was considered for inclusion into Heroes V early during development, but was cut. Some [[http://images.wikia.com/mightandmagic/en/images/d/d9/NivalNagaConcept.png concept art]] (apparently based on India rather than Japan) and references to the faction in the game resources in V are all that was left.
* ElementalPowers: The Monk hero and his upgrades.
* FantasyCounterpartCulture: To Japan (which explains some of the names) with some of China, Thailand, and India thrown in.
* HonorBeforeReason: They prefer fighting one on one for the sake of honor, with [[ConservationOfNinjutsu abilities to reflect this]].
* KatanasAreJustBetter
* MakingASplash: They worship Shalassa, the Dragon-Goddess of Water, and have a close bond with this element.
* OurMonstersAreDifferent:
** OurDragonsAreDifferent: Kirins and Dragon-Eels.
** ElementalEmbodiment: [[MakingASplash Spring Spirits]] and [[AnIcePerson Snow Maidens]].
** {{Kappa}}
** SharkMan: Wanizame
** SnakePeople: Coral/Pearl Priestesses and Kenshi.
*** {{Medusa}}: Priestesses.
*** MultiArmedAndDangerous: Kensei, the upgraded version of Kenshi.
* YouAreTheTranslatedForeignWord: The upgrades to a few of the creatures are basically the creatures' names in Japanese. For example, the Snow Maiden becomes the Yuki Onna, which is pretty much the same thing.
* WalkOnWater: A Sanctuary hero can cross water without using a boat, if their army consists of only Sanctuary units.
* {{Wutai}}

[[folder:Sanctuary's Iconic Characters]]
!Irina (VI)
The first daughter of the Duke of Griffin, forced to accept an ArrangedMarriage with the family's long antagonist Duke Gerhart of the Wolf Duchy. Liberated by her brother Sandor, she then integrates the Sanctuary faction.
* ActionGirl
* ArrangedMarriage: Leading to IHaveYouNowMyPretty, leading to GroinAttack against the Duke, [[spoiler: leading to pregnancy]].
* CreatorCameo: Subverted: One of the developers is named Irina, but she joined only after the character was named.
* {{Determinator}}: Hinted in the loading screen text for her first mission. "Tether a Griffin's wings, and she'll learn to fly with her claws."
* LikeAFishTakesToWater: Literally, in her case. She quickly learns the naga customs and rises higher among them than realistically could back in the Empire. It helps that they respect beating people's faces in, whereas her father trying that is what got her married to Gerhart in the first place.
* RebelliousPrincess
* RoaringRampageOfRevenge: Against the Wolves, ''especially'' if you choose the blood way.