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[[caption-width-right:350:[[http://blogs.suburbanchicagonews.com/games/UBISOFT_Might%26Magic_25th_Final_Logo.JPG Meet the team!]] [[note]](From left to right: (First line:) [[{{God}} Asha]], a Coral Priestess, [[AGodAmI Sar-Elam]], a Griffin, [[{{Satan}} Urgash]], (Second:) [[LightIsNotGood Michael]], [[VideoGame/MightAndMagicClashOfHeroes Anwen]], a Juggernaut, [[CaptainErsatz Gotai]], a Ghoul, [[BoisterousBruiser Wulfstan]], [[BenevolentGenie Solmyr]], a Cyclops, [[BigDamnHeroes Zehir]], (Third:) [[OnlySaneMan Godric]], [[RoyalsWhoActuallyDoSomething Catherine]], [[CainAndAbel Roland and Archibald]], [[WellIntentionedExtremist Arantir]], [[LoveRedeems Raelag]], (Fourth:) [[VideoGame/MightAndMagic Corak]], [[BarbarianHero Crag Hack]], [[MagnificentBastard Kha-Beleth]], [[TakeOverTheWorld Sandro]], [[VideoGame/MightAndMagic Sheltem]] .)[[/note]]]]


!Knight's Town (I, II) / Castle (III) / Haven (IV, V, VI, VII)
->''[[LawfulNeutral "For Honour, Order and Duty."]]''

The KnightInShiningArmor faction, and now the only one to have been present in any of the base games. Their troops were all humans in the first two games, composed from various classical soldiers (archers, swordmen, cavalry, etc.), before the introduction of [[OurGryphonsAreDifferent Griffins]] and, most importantly, [[OurAngelsAreDifferent Angels]]. [[TheMario Typically the most balanced and the beginner's faction]], they started gaining more flavor with the fourth game by gaining the [[BackFromTheDead resurrection ability]]. Their Might Hero is the [[KnightInShiningArmor Knight]] and Magic Hero the [[ChurchMilitant Cleric/Priest]].
* AnimalMotifs: Griffins in III and V. The background of V, VI and VII also counts eight Duchies, each corresponding to an animal and being a FantasyCounterpartCulture: The [[NobleBirdOfPrey Falcon]] (AncientRome), [[OurGryphonsAredifferent Griffin]] (Russia and Eastern Europe), [[NobleWolf Wolf]] (Germany), Raven ([[HornyVikings Scandinavia]]), Stag (Ireland), {{Unicorn}} (Britain), [[DogStereotype Hound]] (France) and [[ALoadOfBull Bull]] (Italy and Spain) Duchies.
* BadassPreacher: Monks in III, IV and V, and Sisters in VI (though the latter serve more as TheMedic).
* BadassNormal:
** In a world filled with magic and monsters, they are basically [[PunyEarthlings puny humans]] who manage to win most of the time lorewise.
** This is especially prominent in ''Heroes 1'' and ''2'': the only non-humans in the Knight faction are a few scattered heroes, none of the troops have any magical abilities, and the heroes themselves only have them if a spellbook is bought. In ''Heroes 2'', victory was achieved with the help of the rather magical Sorceress and Wizard factions, but in ''Heroes 1'', Lord Ironfist won on his own.
* BeastOfBattle: In III, V, VI and VII series, they had Griffin as a flying war beast in battle. By VII, players can use a Dire Wolf instead. Make sense in the campaign as it represents the Wolf Duchy.
* {{BFS}}: The Landsknecht in the VII carries one, as they are capable of cleaving to multiple enemy units.
* BlingOfWar: Most of their heroes - monks/priests aside - and some of the units wear rather elaborate armor. Turned UpToEleven from the fifth game onward.
* ChurchMilitant: Many of their heroes are this, being either [[ThePaladin paladins]] or monks/priests. There's also an actual Paladin unit in I, II, III, IV and V, and a Monk unit in III, IV and V.
* ACommanderIsYou:
** The JackOfAllStats faction. In the first two games they were the Pariah faction, being seriously underpowered.
** In ''Heroes IV'', they have traces of a Ranger faction, having three ranged units -- two of which have no distance penalty -- and one melee unit with long reach. Their magic is mainly focused on [[WhiteMagic healing and blesses]].
* CrystalDragonJesus: Elrath - the god they worship in V, VI and VII - is a literal one, as he - just as other gods of Ashan - is a dragon.
* DarkerAndEdgier:
** [[TheEmpire The Holy Griffin Empire]] in V is [[BlackAndGreyMorality much less sympathetic]] than the previous incarnations.
** The preceeding Holy Falcon Empire in VI/VII isn't much better, in part thanks to [[LightIsNotGood the]] [[KnightTemplar Angels]].
* TheEmpire: The Holy Griffin Empire in V, and the Holy Falcon Empire in VI/VII.
* EnergyBeing: The Zealots of the third game, as well as the Glories of the sixth, along with Sun Crusaders, who ride ''[[HorseOfADifferentColor horses made of light]]''.
* EvilCounterpart: The "Renegades" mini-faction in V's ''Hammers of Fate'' campaign presents the same units, [[ColourCodedForYourConvenience but red]], [[SpikesOfVillainy with spikes]], and coming off as even bigger {{Knight Templar}}s than any other KnightTemplar in the game.
* GoodIsNotNice: Even at their best, they are ''not'' of the AllLovingHero kind of "good", and ''will'' kick your ass if you stand in their way.
* GoodWingsEvilWings: Angels are generally depicted with white bird wings, but the Seraphim in V's expansion packs have blood-stained wings that mark them as [[LightIsNotGood agents of Holy War and Vengeance]].
* GuardianAngel: Their racial ability in VI, making a stack [[NighInvulnerable impervious to all harm]] for one turn.
* TheHero: The main characters of their campaigns are typically this.
* HolyHandGrenade: Though their magic is mostly focused on [[WhiteMagic healing and defense]], it's also useful against Demons and Undead.
* HumansAreAverage: Very prominent in the first games, where they were "average" to the point of being underpowered, but even in the latter ones, they are typically the most balanced, JackOfAllStats faction.
* JackOfAllStats: From III onwards - cheap, relatively powerful in magic, loads of shooting, flying and defensive units, and powerful heroes.
* KnightInShiningArmor: A whole faction of them, at least when they are not being...
* KnightTemplar: Unfortunately, plenty of this as well.
* LightEmUp: Particularly in V, VI and VII, where they worship the [[OurDragonsAreDifferent literal]] CrystalDragonJesus of Light, Elrath.
* LightIsNotGood: Especially pronounced from the fifth game onward.
* MedievalEuropeanFantasy: Their general aesthetic.
* OurAngelsAreDifferent: Seraphim in V have {{Flaming Sword}}s and ''[[LightIsNotGood blood-stained wings]]''!
%%* OurGryphonsAreDifferent: In the third, fifth, sixth and seventh games.
* RedOniBlueOni: The red to the "good" magical factions they are usually aligned with, such as the Sorceress and Wizard. They generally rely more on brute strength, while the latter rely more on magic.
* SavageWolves: In VII as a representation of Wolf Duchy.
%%* ThePaladin: A creature in I, II, III, IV and V, and a class in IV and VI.
%%* PraetorianGuard: Upgraded tier 1 units in VI.
* WeaponOfChoice: Swords (and {{BFS}}es), lances and crossbows are the most common ones.
* WeHaveReserves: Any time [[RedShirtArmy peasants]] show up directly among their troops.
* WhiteMagic: Usually their prefered school of magic, along with some of the creatures having abilities that qualify, such as Angels being able to resurrect their allies.

[[folder:Haven's Iconic Characters]]
!Morglin Ironfist (I)
The leader of the "Knight" faction in Heroes of Might and Magic I, and the canonical winner of the war against Lord Slayer the Barbarian, Lady Lamanda the Sorceress, and Lord Alamar the Warlock. His father, the King of Varn, was [[CainAndAbel killed by his brother]], who then [[TheUsurper seized the throne for himself]] and was in turn succeeded by his son Ragnar. Morglin then ([[UnreliableNarrator probably]]) tried to have his cousin Ragnar assassinated in order to reclaim the throne of Varn, but when the attempt failed, he fled to the Varnal Hills, where he found a mysterious portal...
%%* AwesomeMcCoolname
* ManChild: Shows shades of this in his letters to Ragnar.
* RevengeByProxy: His father was murdered by his uncle, and he probably tried to get revenge for his father by murdering his cousin.
* RightfulKingReturns: Subverted. He never reclaimed the throne of Varn from Ragnar, and after conquering Enroth, he didn't really want to.
* UnreliableNarrator: His first few letters to Ragnar attempted to deflect accusations of attempted murder (including some pretty incriminating pieces of evidence), but from the last few letters, written when he was much better established in Enroth, it's pretty clear that Morglin was guilty as charged. In his later letters, Morglin's only complaints about Guthbert, the man who carried out the attempt on Ragnar's life, were that he had a "loose tongue and couldn't strike a mouse dead", and after conquering Enroth, he considered it fortunate that Guthbert had failed to kill Ragnar.

!Catherine Gryphonheart (III, [[VideoGame/MightAndMagic M&M]])
Queen of Erathia, Roland's wife, and the BigGood of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death.
%% Later, she has to fight him after he was [[BackFromTheDead resurrected as a lich]] by the Necromancers. She ultimately appeases her undead father and ends the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place. She reappears in Armaggeddon's Blade, this time fighting against the demonic Kreegans as they try to create and use the titular ArtifactOfDoom.
%%* AwesomeMcCoolname
* BattleCouple: With Roland.
* ChainmailBikini: Her preferred battle outfit, at least going by the cutscenes in III.
%%* FieryRedhead
* RoyalsWhoActuallyDoSomething: Like her husband and his family.
%%* {{Stripperiffic}}

!Lysander (IV)
The founder and king of the little kingdom of Palaedra, populated by the refugees of Erathia after their original world was [[TheEndOfTheWorldAsWeKnowIt destroyed]] and they had to flee to another planet. The ''Heroes IV'''s ''The True Blade'' campaign deals with him searching for the titular sword, a sign of appartenance to the Griffonheart family that an imposter, Sir Worton, claims to have, challenging Lysander for the throne.
* ComeAlone: [[ButThouMust Forced to do it]] to finish the BigBad mano-a-mano, [[ILied only to be ambushed by a group of Rogues]]. Of course, given the OneManArmy late-game strength of campaign heroes, those guys are quite insignificant.
* FantasticRacism: Lysander hates Necromancers, [[ItsPersonal as they killed his parents and separated him from his siblings]].
* FirstPersonPeripheralNarrator: His adventures are told from the point of view of his squire, Milton.
%%* LanternJawOfJustice
* SadisticChoice: Having to choose between asking the Oracle of the Dawn either where his lost siblings are, or who the imposter Worton's true parents are.
* NotSoStoic: [[spoiler:Right before the final one-on-one battle against Sir Worton, he cracks a joke about how he's going to make Milton the city's new seneschal, a "thankless position" that will require Milton to have lots of contact with pretty women.]]
* TheStoic: According to Milton, he rarely smiles, and he often has little patience for Proetho's BoisterousBruiser personality - at one point, the two of them even come close to blows.
* TomatoInTheMirror: The campaign ends with [[spoiler:Lysander accidentally drawing the sword from its sheath, thus proving that he himself is a Griffonheart.]]

!Isabel (V)
The main character of V's campaigns, Isabel is the new spouse of Nicolai, the King of the Griffin Empire, forced to repel a sudden demonic invasion.
%% Joining him to fight by his side, [[WhatAnIdiot and helping Markal to raise him via necromancy after his death]], she will eventually be revealed to be the central element in [[BigBad the Demon Sovereign Kha-Beleth's]] EvilPlan, aiming to make her bear his child who will become the VideoGame/DarkMessiah. After he ''succeeds'', she's impersonated by the succubus Biara, who turns the Empire into an even more KnightTemplar-ish nation. She's eventually freed by Agrael/Raelag and returns to deal with the impostor.
* ActionGirl: The Haven campaign starts with her refusing to sit and do nothing while her husband-to-be, Nicolai, is off fighting demons. So she assembles a militia, deals with some rebels, then frees a number of cities from the Demons... All the while fighting alongside her army. However, she spends a lot of time - including a part of the last mission of ''her own campaign'' - as a DamselInDistress, and Godric and Freyda are the ones representing the Empire and fighting on its behalf in all important battles, which may place her in the FauxActionGirl territory.
* AwesomeMomentOfCrowning: [[spoiler:At the end of the Haven campaign, after Nicolai's death, she becomes the Queen of the Holy Griffin Empire (as it was his dying wish).]]
* BreakTheCutie: For a given value of "cutie", anyway. The story [[TraumaCongaLine isn't particularly kind to her]], which results in some quite big NiceJobBreakingItHero[=/=]WhatAnIdiot decisions on her part.
* DamselInDistress: Spends quite a big part of the campaing(s) as this.
* DealWithTheDevil: More like a Deal with the Necromancer, in case of [[spoiler:Markal]], who offers to [[spoiler:resurrect Nicolai]] and [[GoneHorriblyRight does just that]].
* DiedInYourArmsTonight: [[spoiler:Nicolai]], in Isabel's.
* FakeKing: Not Isabel herself, but [[spoiler:Biara, when she impersonates her and takes her place as the Queen.]]
%%* GodSaveUsFromTheQueen: Biara!Isabel.
* GoodIsDumb: That's what many players seem to think of her, anyway.
* TheHero: Of the Haven campaign. Also, the whole ''Heroes V'' saga revolves around her.
* HorribleJudgeOfCharacter: Really, Isabel, trusting [[spoiler:Markal]] ''wasn't'' a good idea.
* KnightTemplar: As described under the LawfulStupid entry below, Isabel ''will not'' tolerate anyone who shows disloyalty to the Empire. The first two missions of her campaign are all about her dealing with rebels... mostly by [[KillEmAll killing them]].
* LawfulStupid: A particularly {{Egregious}} example: the first map starts with an encounter with some peasants refusing the conscription. Her reaction?
-->'''Isabel:''' "You will fulfill your oaths to your lord, even if you must do it in chains! Get them!"
* LadyOfWar: Looks the part, other parts... not so much. If anything, she's closer to being TheLadette. By her own admission, she's "more comfortable in a camp than at court"; the intro also has her wondering if she's looking stupid in her wedding dress.
* MedicalRapeAndImpregnate: [[spoiler:What Kha-Beleth does to her.]]
%%* {{Necromantic}}
* PerfectlyArrangedMarriage: Seems like her marriage to Nicolai was like this. Unfortunately, a demon invasion and [[spoiler:Nicolai's subsequent death]] prevent them from becoming HappilyMarried.
* RightfulKingReturns: Played with. [[spoiler:She ''does'' reclaim her throne from Biara, but only to make Freyda the next Queen, thus starting the Unicorn dynasty.]]
* RoaringRampageOfRevenge: Swears revenge twice - first after [[spoiler:being captured by Agrael and learning about the real Beatrice's death at the hands of Biara,]] and later again after [[spoiler:Agrael kills Nicolai. Then there's the whole deal with Biara impersonating her...]] It didn't go well at first, [[spoiler:but at the end, she succeeds in killing Biara. Agrael is... another matter.]]
%%* RedEyesTakeWarning: Biara!Isabel.
* RoyalsWhoActuallyDoSomething: She's a noble and a would-be Queen, but when Demons attack, she refuses to sit still and does everything she can to help - including assembling and leading an army of her own.
* ShelteredAristocrat: Her bio states that she grew up as one.
* UnwittingPawn: ''Twice'', with both [[spoiler: Markal and Kha-Beleth.]]
* UnwantedRevival: [[spoiler:Nicolai ''isn't'' okay with being BackFromTheDead.]]
-->''[[http://heroesinanutshell.blogspot.com/2011/04/ranger-chapter-1-refugees.html You’re not even listening to what I am saying. I am so angry right now]]'' ''[[VideoGame/DayOfTheTentacle I feel like… I could… INVADE AN ENTIRE ELVEN KINGDOM!]]''
* YouMonster: Towards Agrael, after [[spoiler:he captures her and she learns that the real Beatrice is dead]].

!Godric (V, VideoGame/MightAndMagicClashOfHeroes)
Nicolai's uncle (and Freyda's father and commander), tasked by Isabel [[GondorCallsForAid to get help from the Wizards]], much to his dismay.
%% Reappears later in the campaign to form a [[FiveManBand Four Man Band]] with the Wizard Zehir, the Ranger Findan and the Warlock Raelag. A younger version of him appears in VideoGame/MightAndMagicClashOfHeroes.
%%* BadassBeard
* CoolOldGuy
* FantasticRacism: Godric ''really'' doesn't like Wizards. He doesn't let this stop him from asking them for help - and later working alongside them - when the situation becomes bad enough, though.
* IncorruptiblePurePureness
* [[spoiler:KilledOffForReal]]
* KnightInShiningArmor: Out of all main characters, he's the one closest to this archetype.
* OnlySaneMan
** TheComplainerIsAlwaysWrong
* ThePaladin: One of the last true champions of [[CrystalDragonJesus Elrath]], and one of the best and most loyal ones, according to WordOfGod.
* UndyingLoyalty: To Nicolai (and later to Isabel), and to Elrath and the Empire in general.
* ValuesDissonance: In-universe with [[ForScience the Wizards]], and [[AGodAmI Cyrus]] in particular.

!Freyda (V)
Godric's daughter and a major Haven character in ''Hammers of Fate''.
%% After serving under Isabel, she defects and takes the rebels' side. At the end of ''Tribes of the East'', Isabel makes her the next Queen, thus starting the Unicorn dynasty.
%%* ActionGirl: More successful than [[FauxActionGirl Isabel]].
* AwesomeMomentOfCrowning: [[spoiler:Becomes the next Queen at the end of ''Tribes of the East'', founding her own - Unicorn - dynasty.]]
* DamselInDistress: In the original ''Heroes V'' campaign, courtesy of Markal.
* FirstNameUltimatum: Does one towards [[AxCrazy Laslo]], after discovering that [[spoiler: he killed Godric. ''It kills Laslo.'']]
* OddCouple: With Duncan.
* UnexplainedRecovery: Was supposedly killed by Markal in V's campaign, only to reappear in ''Hammers of Fate''. Possibly justified by Markal saying that he "can kill and raise her, but it's too much trouble".
* YouKilledMyFather: Towards Laslo and [[spoiler:fake!Isabel.]]

!Anton (VI)
First legitimate son of the Duke of Griffin Slava, and new Duke after his father's assassination, apparently by the hand of his sister Anastasya.
%%* ConspiracyTheorist
%%* HearingVoices
%%* KnightTemplar: He gets better.
* NoCelebritiesWereHarmed: Looks suspiciously like Creator/CillianMurphy, along with the infamous blue eyes.
* YouKilledMyFather: Toward Anastasya.

!Barbarian's Town (I, II) / Stronghold (III, IV, V-[=TotE=] expansion, VI, VII)
->''"We walk our own path, alone."''

The BarbarianTribe faction. Populated with [[OurGoblinsAreDifferent Goblins]], [[OurOrcsAreDifferent Orcs]], Cyclops and the like, with the exception of the fourth game, where Orcs and Goblins were replaced by human barbarians and beastmen. [[ACommanderIsYou The Brute Force Faction]], they are since the fourth game pure might (though still able to gain magic skills an to eventually learn spells), while in the last two games they more or less totally drop magic, gaining instead the [[ScreamingWarrior Warcries' ability]], filling the troops with UnstoppableRage. Their Might Hero is the [[BarbarianHero Barbarian]], and their Magic Hero the [[WitchDoctor BattleMage/Shaman]].
%%* AllTrollsAreDifferent: In I and II.
* AntimagicalFaction: In IV and V, with both heroes' skills and special buildings.
* AttackOfThe50FootWhatever: The Behemoth of the third and fourth game, combined with MoreTeethThanTheOsmondFamily and ridiculously big claws.
%%* TheBerserker: A unit in IV, and ''the whole race'' in V and VI.
* ACommanderIsYou: The Brute Force faction.
* CuteMonsterGirl: The female orcs in V, contrasts with the hulking muscular males, look much more like humans.
* {{Cyclops}}: They have EyeBeams In II, V and VI.
%%* DumbMuscle
* FantasyPantheon: In V and VI, they worship "Father-Sky" and "Mother-Earth".
%%* GlassCannon
* GrimUpNorth: In the first and second games, they live in the Frozen Wastes to the north.
* HalfHumanHybrid: In V and VI, somewhat of. There, orcs are a result of demon blood being injected in human body.
%%* HarpingOnAboutHarpies: In IV and VI.
* HornedHumanoid: Some of their "demonic" alt-graded versions sport horns as part of demonic inheritance.
* HornyDevils: [[ShockAndAwe Daughters of the Sky]] look a lot like their apparent "ancestors", succubi.
%%* TheHorde
%%* HulkSpeak: In V.
* LeeroyJenkins: TheBerserker unit in IV, who can't be controlled. In V, it's actually ''encouraged'' through the Blood-rage mechanic, and the official Orcs' strategy motto in VI is "Rush now, think later!".
* {{Mayincatec}}: In VI. In V, they were closer to Mongols.
%%* OneManArmy: The Barbarian Hero in the fourth game, even moreso than the other heroes.
%%* OurCentaursAreDifferent: From the fourth game onward.
%%* OurGiantsAreBigger
* OurGoblinsAreDifferent: Strangely absent in IV, where they were neutral creatures aligned with the warlocks. They are TheChewToy and DirtyCoward In V, along with ChronicBackstabbingDisorder. A bit of {{Irony}} when, in VI, Kraal praises them for their UndyingLoyalty and armed with PrecisionGuidedBoomerang.
%%* OurOgresAreHungrier: In I, II, III and IV.
* OurOrcsAreDifferent: Even among the different games. The first, fifth and sixth games looked humanoids, when those of the second and fourth games were [[PigMan pig men]], and for the third, greenskin. In [[TheVerse the Ashan universe]], they, and the rest of the creatures in the faction, were "made" with humans criminals and demon blood, and [[SlaveRace enslaved]] after having [[DudeWheresMyRespect saved the world from Demons]].
%%* ProudWarriorRace: In IV, V and VI.
%%* ShockAndAwe: Thunderbirds in III and IV, Pao-Kai (Wyverns) in V.
%%* {{Stripperiffic}}: Shamans in V and Harpies in VI.

[[folder:Stronghold's Iconic Characters]]
!Lord Slayer (I)
The leader of the Barbarian faction in Heroes of Might and Magic I, he was initially involved in a three-way war with Lady Lamanda and Lord Alamar, but was defeated by the newcomer Morglin Ironfist. Later he allied with Lamanda and Alamar against Ironfist but was unable to stop him from conquering Enroth. Supposedly, his bones are buried in the foundations of the Barbarians' Coliseum in Heroes II.

!Crag Hack (I-II-III-IV, mentioned in V and VI)
A classical BarbarianHero, Crag Hack (who shares his name with a VideoGame/MightAndMagic dwarf hero), has is [[ADayInTheLimelight Day In The Limelight]] in III-Shadow of Death, where he was part of a group of four heroes aiming to stop the necromancer Sandro's EvilPlan, after having been his UnwittingPawn. With Sandro and the [[OurGeniesAreDifferent genie]] Solmyr, he is one of the few character of the old universe deemed by Ubisoft as sufficiently of an EnsembleDarkHorse for gaining a ContinuityCameo in Ashan's backstory, apparently as TheDreaded.

He got his own DLC campaign for VI called "Pirates of the Savage Sea".
* AccidentalMisnaming: He is not pleased with being constantly called "Mister Hack" by Sandro in Shadow of Death.
* AuthorAvatar: Originally a Jon Van Caneghem tabletop game's character.
* BadassArmfold: His artwork for ''Pirates of the Savage Sea'' has him doing this.
%%* BeardOfBarbarism
* ContinuityCameo: In ''V'' and base ''VI''. The Ashan incarnation is the ''main character'' of the first DLC for VI, ''Pirates of the Savage Sea''.
* CoolHelmet: He's usually wearing a helmet with two horns pointing upwards and two pointing downwards. It's even an artifact in VI!
* DumbMuscle: In the old continuity, to the point that even other barbarians comments on it (this was a person with decades of mercenary experience across at least ''two'' continents -- and he ''still'' hadn't picked up that mister is a title, not a name!). His Ashan incarnation, on the other hand, is [[AvertedTrope clever enough]].
* EyePatchOfPower: His Ashan incarnation sports one on his right eye.
* HandicappedBadass: His lack of depth perception hasn't stopped him from being a renowned mercenary and Ashan's pirate king.
* HeroicSacrifice: ''VideoGame/MightAndMagic X'' reveals that this is how his Ashan incarnation ended his days, as a way to make the best out of a bad situation (it was either die from other reasons, and break the curse he was under, or die from the curse, and be RetGone).
* HornyVikings: While never commented on, his helmet is the one design element his portrait keeps across all of the [[Creator/The3DOCompany 3DO]] games, and even retains into the Creator/{{Ubisoft}} era.
* InsultBackfire: [[TheEmpire The Holy Falcon Empire]] of Ashan meant to insult him by referring to him as being "[[FantasticRacism more orc than human]]". Since orcs are known for their brute strength and toughness, this actually made it easier for him to find work.
%%* RetiredBadass: At the start of ''Pirates of the Savage Sea''.

!Tarnum (Heroes Chronicles, NPC in IV)
->''"But a warrior is not just a killer. He's a protector! You must have respect for life, and an even greater respect for your ability to take it. Otherwise, you're just a murderer."''
The main protagonist of Heroes Chronicles, Tarnum started out as a bloodthirsty warlord, but [[SufficientlyAdvancedAliens "the Ancestors"]] decided to punish him after he died by denying him access to the afterlife, systematically resurrecting him as a hero in any Antagarich's factions, charged to perform various heroic deeds. Tarnum eventually [[TheAtoner atoned]], taking a young barbarian named Waerjak as his adoptive son. He is also the second most important protagonist in IV's barbarian campaign, acting as TheMentor for Waerjak, before being captured and presumably killed by a warlord. Waerjak eventually finds him BackFromTheDead, and Tarnum reveal to him his past and how he finally redeemed himself in the eyes of the Ancestors, but [[IChooseToStay chose to stay]] among the mortals.
%%* TheAtoner
* BadassGrandpa: By the time he mentors Waerjak, he is not a young man. Doesn't mean he can't still kick ass.
* BloodKnight: In his youth, though by the time he mentors Waerjak he's [[CharacterDevelopment grown out of it]]:
-->"I have a lesson for you, Waerjak. See here, a pair of mating spiders, and a scorpion - equally poisonous creatures. Watch how the scorpion easily kills the male spider because he is so small. Now, the female, enraged by the loss of her mate, attacks the scorpion with everything she's got. You see, she kills the scorpion, but at what cost? Her own life. Such blind hate is dangerous, and pointless!"
* GeniusBruiser: Unlike his [[DumbMuscle barbarian fellows]], Tarnum became a well educated man, learning languages and customs from various cultures, and taught many of these to Waerjak, who notes that it doesn't stop him for being even more badass than the average BarbarianHero.
* HeWhoFightsMonsters: In his first campaign, he gradually went more and more brutal, especially after the death of the woman he grew to love. He gets better, but only after his death, trials, and resurrection.
%%* CosmicPlaything
* IChooseToStay: Why? In the man's own words:
-->"This new world still needs heroes."
%%* MentorOccupationalHazard
%%* TragicHero / WoobieDestroyerOfWorlds: He gets better.
* WarriorPoet: In IV, each scenario of the "Might" campaign begins with one of his philosophical musings.

!Waerjak (Heroes Chronicles, IV)
TheHero of IV's barbarian campaign, Waerjak grew the same concern than his adoptive father Tarnum: already weakened by the destruction of Enroth (the world of I-II-III), the barbarian were also stupidly fighting themselves instead of uniting their force. Waerjak eventually decided to do unite them himself, peacefully if possible, but is confronted to a SadisticChoice when he has to chose between saving Tarnum from a barbarian warlord, or liberating barbarian slaves.
* AltarDiplomacy: [[EnforcedTrope Enforces]] this to end a blood-feud between two tribes he's absorbed into the new barbarian nation. It's never mentioned exactly how well this shook out.
* BadassBookworm: Enforced by Tarnum, who routinely makes him read ancient books as well as practice with sword and axe.
* TheChainsOfCommanding: Feels these more and more as his campaign goes on, and the barbarian nation unanimously wants him to be king.
* HonorBeforeReason: He stumbles across a vicious pirate's crew while they're all sleeping, and contemplates killing them then and there, but - with Tarnum's [[IfYouKillHimYouWillBeJustLikeHim subtle nudging]] - wakes them and gives them the chance to surrender first.
%%* LanternJawOfJustice
* MeaningfulName: "[[OurGryphonsAreDifferent Griffin]]" in the old barbarian language.
* OfferedTheCrown: He accepts, though not without reservation.
* OnlySaneMan: Pretty much the ''only'' Barbarian (with any leadership skills) who realizes the various tribes ''need'' to unite or they'll all be gone within a generation.
* VengeanceFeelsEmpty: This was the first lesson that Tarnum taught him, after killing the cougar that killed [[HeroesLoveDogs his favorite hunting-dog]].
* YouKilledMyFather: [[spoiler:But he got better.]]

!Sandor (VI)
First, but illegitimate son of the Duke of Griffin. With his sister Irina and the Orc Kraal (the Duke's master-of-arms) as his only friends, and finally fed up with his life, he flees to the Orc's Pao Islands to become a Barbarian.
%%* HeroicBastard
* PowerTrio: With [[CoolOldGuy Kraal]] as TheSuperego, himself as TheEgo, and [[PluckyComicRelief Goink]] as TheId.
* WhoWouldBeStupidEnough: Both Kraal and an anonymous Wolf Duchy soldier comment on how crazy it would be to lead an army into the heart of Wolf Duchy territory to rescue Irina, but Sandor is badass enough to pull it off.
* UnwittingInstigatorOfDoom: The first map of his campaign basically sets off the chain of events for the rest of them, despite his intentions being noble (saving his half-sister from a brutal lord).

!Warlock's Town (I, II) / Dungeon (III, V, VI [=SoD=], VII) / Asylum (IV)
->''"Hide, listen, watch, learn... And when the time is right, strike from the shadow."''

The EvilSorcerer faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite having dark elves in V and VI. Their Might is either the [[EvilOverlord Overlord]] or the Thief, and their Magic Hero the [[EvilSorcerer Warlock/Sorcerer]].
* BlackMage: At least in V, Warlocks have a [[FireIceLightning Chaos Magic]] affinity and possess vast destructive spellpower.
%%* BeneathTheEarth: In III, V and VI.
* BlindSeer: One of the heroes in III is a troglodyte who can 'see' magical energy, making it easier for him to learns spells via the [[MegaManning Eagle Eye]] skill.
* BloodyMurder: Hydras in V, spilling acid blood when hurted.
* CastingAShadow: The Dark Elves worship Malassa, the Dragon of Darkness, in V and VI.
%%* ChainmailBikini
* ACommanderIsYou: Elitist faction, bordering on GameBreaker. A bit of Guerilla, too, with the Thief hero in IV, the Stalker unit in V, and the 'Shroud of Malassa' mechanic in VI.
* DifficultButAwesome: The cost of their units means they're weak starting out so they can be hard to use early the game, but once the player learns to survive late game, they're devastating.
* DisabilitySuperpower: Troglodytes in III (and IV, as neutral critters) are eyeless creatures immune to the blind spell.
* ElementalPowers: Due to their focus on destructive spells.
* ElementalRockPaperScissors: Their racial skill in V.
* EqualOpportunityEvil: The faction with the most diverse monsters, due to important changes between each iteration. Only the Minotaurs and Black ([[RealMenWearPink Purple in I]]) Dragons, along with the Hydras save in III and VI, have been a constant.
* EverythingsBetterWithDinosaurs: The fifth game give to the dark elves mounts who look like theropods.
* EyeBeams: [[TabletopGame/DungeonsAndDragons Beholders]] in III, Shadow Lurkers in VI.
* FireIceLightning: As main destructive elements.
%%* HarpingOnAboutHarpies: In III.
%%* HellishHorse: Nightmares in IV.
%%* HighlyVisibleNinja: Rogues and the Thief Hero in IV, Scouts in V.
%%* HydraProblem: Hydras in I, II, IV and V.
* ALoadOfBull: Aside from the iconic Dragons, Minotaurs have been ''the'' constant of this particular faction. The first four games depicted them as just a few steps shy of Dragon-tier, though ''V'' kicks them quite a few notches down the food chain.
* {{Medusa}}: A mid-level troop in III and IV. Both iterations are archers, though more than one source of Myth/ClassicalMythology hints Medusa and her sister gorgons were ''flyers''.
* MixAndMatchCritters: Manticores in III and VI, a mix of lion, scorpion and bat.
* OrderVersusChaos: Chaos against Academy's Order in IV.
* OurCentaursAreDifferent: In I and II, centaurs were the warlocks' most basic foot-soldiers (a possible nod to how centaurs in Myth/ClassicalMythology - Chiron excepted - often verged on AlwaysChaoticEvil after a cup of wine or two).
* OurDragonsAreDifferent: The iconic black dragons, some of the most powerful creatures of the series and are typically the strongest creature in the game. [[LightningBruiser They are among, or are the most durable creature, hit really hard (usually dealing the most damage of any creature in the game) and while not the fastest creature, are still right up there]]. Their signature ability besides being strong, [[AntiMagic they can't be affected any magic]], which as a drawback means healing magic and buffs don't effect them. Their BreathWeapon hitting units adjacent to whatever they're attacking.
* OurElvesAreBetter: Dark Elves in V, which bear great resemblance to both ''TabletopGame/DungeonsAndDragons'' and ''TabletopGame/{{Warhammer}}'' counterparts.
%%* OurGargoylesRock: In I and II.
%%* OurGeniesAreDifferent: Ifrits in IV.
%%* OurGryphonsAreDifferent: In I and II.
%%* PigMan: Orcs in IV.
%%* RingsOfDeath: Chakram throwers in VI.
%%* {{Stripperiffic}}: The Furies and Matriarchs in V, chakram throwers in VI.
%%* SwampsAreEvil: In I, II and IV.
%%* WhipItGood

[[folder:Dungeon's Iconic Characters]]

!Lord Alamar (I, II, III)
The leader of the Warlocks of Enroth in Heroes of Might and Magic I, he was defeated by Morglin Ironfist but escaped to other lands. Decades later, he returned to Enroth to serve Archibald Ironfist but was again forced to flee when Archibald was defeated. He fled to Nighon, where he helped the Overlords invade Erathia following the death of King Gryphonheart, but Nighon's invasion was ultimately repelled by Queen Catherine.
%%* EvilSorcerer
* IronButtmonkey: Consider how many times he has found himself on the losing side... and that he ''still'' comes back for more.
* WorthyOpponent: Morgan Ironfist seems to think him so:
-->"He was cunning, mighty was his sword arm, great his magic, and brilliant his strategies. But they availed him for naught, for in the end I cast him down and my only disappointment was that he was able to flee into distant realms."

!Archibald Ironfist (II, [[VideoGame/MightAndMagic M&M VI and VII]])
The "not so good" brother of Roland, Archibald accused him of killing the seers charged to chose a successor after their father's death. Given how obvious who the real murderer was, Roland, after flying the royal castle, started a civil war against his brother. Archibald canonically lost, and was TakenForGranite, until the [=PCs=] in VideoGame/MightAndMagic VI [[NiceJobBreakingItHero freed him]] [[IDidWhatIHadToDo so that he helps them save the world]]. He then became a prominent member of the Necromancers' guild.
* TheArchmage: Turns out he both has an extensive knowledge of magical rituals (which is ''why'' he has to be freed) and is better at necromancy than many necromancers despite being a Warlock rather than a Necromancer.
* BadassMoustache: He's an archmage royal who actually did things while he was still young enough that his father was only recently deceased. He also keeps to his moustache, unlike his brother.
* BigBad: Of the second game.
* CainAndAbel: Cain to Roland's Abel. Downplayed in that at the end, ''neither'' brother is willing to go all out and kill the other.
* EvenEvilHasStandards: In VideoGame/MightAndMagic, he can't stand for Roland to be imprisoned by the [[DemonicInvaders Kreegans]].
%%* EvilBrit
* RedEyesTakeWarning: Though this might've just been artistic license on the part of whoever painted his portrait.
* RoyalsWhoActuallyDoSomething: Just like his brother, he's not above going on the battlefield himself if he feels it necessary.
* SmugSnake: Especially prominent in his victorious ending. His narration drips with it.
* TakenForGranite: His fate in the (canonical) ending where Roland won.

!Mutare (III, Heroes Chronicles)
A young woman from Nighon who took advantage of the infighting among the various Overlords to seize power for herself. After defeating the neighboring overlord Ordwald with the aid of the Vial of Dragon's Blood, she sought to conquer all of the dragons.
* TheBeastmaster: Has a natural affinity for dragons, even the Good-aligned Green and Gold ones.
* FieryRedhead: Her temper's nothing to sneeze at, though most of the time she's able to temper it with PragmaticVillainy:
-->"The Master of Scouts has not located [Ordwald] and cringes whenever I look at him. The fool, he doesn't realize he does too good a job for me to make an example of him."
* FromNobodyToNightmare: A girl of common blood, who eventually becomes a sentient Dragon ''and'' Queen of all Nighon. She serves as BigBad in "Clash of the Dragons" one more the more important campaigns in ''Heroes Chronicles''.
* ItsPronouncedTropay: mu-TAH-rey
* KlingonPromotion: [[https://web.archive.org/web/20011210221135/http://www.3do.com:80/products/pc/heroes3/expansion/bios/exp_mutare.html As revealed]] in her [[AllThereInTheManual extended bio]] on the game's mini-website, She attained her Overlord status by killing her former employer, an Overlord named Rauric.
* MeaningfulName: It means "to change" in Latin.
* {{Metamorphosis}}: Into a dragon, when she drinks the Dragon's Blood.
* MightMakesRight: She was disgusted that Ordwald, [[{{Nepotism}} who inherited his dominion from his much more skilled father]], didn't do anything in his own right to earn his title; so she took it upon herself to relieve him of it by force.
* TheStarscream: To Rauric.

!Tawni Balfour (IV)
->''"Honor among thieves? Hah! Any thief who invokes such rubbish is a hypocrite! The instant they have the opportunity to stab their best friend in the back, you know they won't even hesitate. A pirate, on the other hand, lives by a different motto. "The last one standing gets the gold."."''

The main character of IV Chaos' campaign. A ruthless PirateGirl, Tawni Balfour was way too happy at the death of her father, the feared Captain Black, and took the opportunity to conquer the Gold Sea above all pirates.
* BadBoss: Automatically kills ''the first guy who showed up for first mate auditions'' on the grounds that anyone who did so was obviously [[AmbitionIsEvil too ambitious for her liking]].
* BloodKnight: Not that she's entirely happy about it:
-->"I feel like a shark - if I don't keep swimming I'm afraid I will die."
** Deconstructed later in the campaign, where her second mate Eight-Fingers Oba accuses her of deliberately baiting her first mate [[TheStarscream into betraying the crew]], all to give herself a new ArchEnemy.
%%* DarkActionGirl
* HairTriggerTemper: Reins it in with varying amounts of success.
* KnifeNut: Her preferred weapons, since they're easy to hide in her baggy clothes.
* LukeIAmYourFather: [[spoiler:Eight-Fingers Oba]], a CoolOldGuy who serves as her MoralityPet, turns out to be her true father.
* PetTheDog: [[spoiler:Her final conversation with Eight-Fingers Oba, where she makes him retire because she fears that he's lost his killer instinct and can no longer survive as a pirate.]]
%%* PirateGirl
* VillainProtagonist: Undoubtedly the nastiest of the campaign protagonists in IV; [[https://web.archive.org/web/20151120025039/https://mmh7.ubi.com/en/blog/post/view/lost-tales-q-a-with-terry-ray according to the game's head writer]], whatever sequel he planned to IV's storylines would probably have featured her as the BigBad.
%%* TheUnfettered

!Raelag/Agrael (V, VI)
The protagonist of the Inferno and Dungeon campaigns in V, Raelag starts out as Agrael, the (secretly elven) [[TheDragon Dragon]] of the BigBad Kha-Beleth.
%% But, [[LoveRedeems in love]] with Isabel, he betrays his master and comes in contact with the Druid Tieru, who reveals the VideoGame/DarkMessiah prophecy to him and purges him of demonic influence. Later, we play as Raelag as he rises to power after his return to the Dark Elves, trying to foil Kha-Beleth's schemes.
* TheAtoner: For what he did as Agrael. Later revealed to be two-fold: he also destroys the Soul Scar clan that he led to worshipping demons in his backstory.
* DarkIsNotEvil: As Raelag. He may be a Dark Elf and a [[BlackMage Warlock]], but he's not evil, and wants to stop Kha-Beleth as much as anyone else.
* Foreshadowing: Agrael's height is only to a human, hinting that he is not an actual demon. His intelligence also is shown as most of the demons prefer to rely on swarming their adversaries, he relies on tactics. Also, the fact that he is immune to the heart of the griffin. It becomes obvious that it only affects actual demons instead of those of other races who aid him. Also note the fact that Agrael can understand emotions outside of evil. It indicates that he has a conscience.
* EvilSorcerer: Agrael sure ''looks'' like one - and likely was a real one before experiencing how LoveRedeems - but as Raelag he completely averts it. He's described as a very powerful spellcaster, but, as noted above, he's not actually evil.
* DefectorFromDecadence: Betrays Kha-Beleth and teams up with the "good" guys to stop his plans.
* EvilSoundsDeep: As Agrael, until he rejects the Soverign.
* HeelFaceTurn: Starts out as a servant of the BigBad, only to change his mind and decide to oppose him later.
* IDidWhatIHadToDo: That's how he tries to justify [[spoiler:Beatrice's death]] to Isabel. It doesn't work - if anything, it only makes her even angrier.
* LoveRedeems: One of his main reasons for betraying Kha-Beleth is his love for Isabel.
%%* MurderTheHypotenuse: Why he kills Nicolai.
* NobleDemon: As Agrael. Going as far as offering to run away with Isabel, and promising to protect her after she refuses and [[YouMonster calls him a monster.]]
* PutOnABus: In the ''Hammers of Fate'' ending. He doesn't even appear in ''Tribes of the East''.
%%* ScrewYouElves: As Agrael.
* SignificantAnagram: Raelag to Agrael.
%%* SpikesOfVillainy: As Agrael.
* StalkerWithACrush: Started as a StalkerWithoutACrush (as watching over Isabel was a task given to him by Kha-Beleth), but eventually fell in love with her.
* TallDarkAndHandsome: As Raeleg.
* WhatTheHellAreYou: Asked by Nicolai when he turns out to be immune to his HolyHandGrenade.

!Sorceress' Town (I-II) / Rampart (III) / Preserve (IV) / Sylvan (V, VII)
->''[[InHarmonyWithNature "We dance to the rhythm of the world."]]''

The [[InHarmonyWithNature Nature]] Faction. Originally serving as the counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the [[RainOfArrows Ranger/Archer]], and their Magic Hero the Sorceress (I and II)/{{Druid}} (III and IV).
* AlwaysFemale: The Sorceress heroes in I and II are... well, sorcer'''ess'''.
* ACommanderIsYou: Look like Ranger faction, but they've only one shooter, Elves, except in I, II and V, where there's also Druids. They do, however, have a general tendency toward FragileSpeedster.
* CultureChopSuey: In III, with [[Myth/NorseMythology Dwarves, Elves]], [[Myth/ClassicalMythology Centaurs and Pegasus]], and a distinct [[FarEast asiatic]] architecture. Overally they fall closest of all factions to the eclectic StandardFantasySetting.
* DanceBattler: Blade Dancers in V, it's in their name.
* ElvesVersusDwarves:
** Averted in the first three games, with both elves and dwarves in the same faction.
** In Ashan, both the Elves and the Dwarves are on the Good side of factions.
* FantasyCounterpartCulture: In V, they're MagicalNativeAmerican, with a bit of celtic symbolics thrown in.
%%* ForestRanger
%%* FragileSpeedster: With the exception of [[MightyGlacier Dwarves and Dendroids/Treants]].
%%* GhibliHills
* MageMarksman: Ranger heroes in V, who can enchant their attacks with harmful spells in order to create {{Trick Arrow}}s.
%%* OurMonstersAreDifferent

[[folder:Sylvan's Iconic Characters]]
!Queen Lamanda (I)
The leader of the Sorceresses of Enroth in Heroes of Might and Magic I. She was defeated by Lord Ironfist.
* TheLeader: Of Sorceresses of Enroth
* OvershadowedByAwesome: She's a mighty sorceresses but Lord Ironfist is better.

!Sister Eliza (II)
The leader of the Sorceresses of Enroth in Heroes of Might and Magic II. She was attacked by Archibald because of her public support for Roland. Roland defended her and her guild against Archibald, and she swore allegiance to him.
* BadassInDistress: Outside her trouble with Archibald, she has formitable power.
* DamselInDistress: Initially Roland saved her from Archibald
* IOweYouMyLife: She's great asset to Roland after he saves her guild.

!Gem (I-II-III-IV)
Gem was one of the greatest Sorceresses that Enroth had ever seen, serving King Roland Ironfist during the Succession Wars. Shortly after Roland had secured the throne of Enroth, Gem left for Erathia, finding a new home in Avlee.
* TheAgeless: She appears in Heroes of Might and Magic games I-IV, [[OlderThanTheyLook a time period which spans approximately 80 years, yet still appears young]]. ''IV'' explains that she maintained her youth by drinking from a [[FountainOfYouth special fountain]]; however, she no longer has access to this fountain as of ''IV'' and has started to age normally again, which may explain her absence in later games.
* FantasyCharacterClasses: Though she is listed as a "Druid" in her HOMM III appearance (as the game does not have a Sorceress class), the ''Shadow of Death'' expansion for ''III'' lists her as Sorceress, the only hero in ''III'' to have a unique class name.
* FriendToAllLivingThings: As befitting her character class. However, according to her campaign scenario in ''III'', it took her a little while to warm to the Sylvan Castle's [[OurDragonsAreDifferent dragons]], though one could hardly blame her given her experiences with them in ''II''.[[note]]Dragons were part of the Warlock and Necromancer factions in Heroes II, Archibald's character class and allies in that game, respectively[[/note]] She also appeared to be uneasy of the [[WhenTreesAttack Dendroids]] at first, due to an [[NoodleIncident unexplained incident in her past.]]
* HairOfGoldHeartOfGold: Despite being at the "heart of over 80 years of conflicts and wars," she has maintained her gentle demeanor.
* NiceJobBreakingItHero: Prior to ''III'', Sandro tricks her into gathering an artifact for him (along with Crag Hack), then uses it to install a puppet king to invade Erathia, kickstarting the events of the main game. To be fair, she does band together with Crag Hack and two other heroes to defeat him later.
%%* RecurringCharacter
* VainSorceress: Her bio in IV [[InformedAttribute claims]] this, though she has no role in any of the campaign stories.

!Gelu (III-AB and [=SoD=], intro of IV)
A half-elf Ranger assisting Catherine and Roland in Armaggeddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite {{egregious}} case of NiceJobBreakingItHero, he ends up destroying the world with the aforementionned sword when it clashes with another InfinityPlusOneSword, [[KillItWithIce the Sword of Frost]]. Easily recognizable due to his red hair and black and white skin.
%%* ArtifactOfDoom: The Armaggeddon's Blade.
* ElitesAreMoreGlamorous: A HighFantasy version of this - he commands the Forestguard company, an Erathian unit that specializes in guerrilla warfare.
%%* FantasticNuke
%%* HalfHumanHybrid
* MilitaryBrat: More-or-less raised by the Erathian military, who found him (apparently orphaned) as an infant.
%%* NiceJobBreakingItHero
* OurElvesAreDifferent: He is not a "normal" elf, but a (half-) Snow elf.
* RaisedByNatives: A slight inversion of the usual formula - this time, it's the NobleSavage-coded (half-)elf being raised by the "civilized" humans, with all the associated baggage.

!Elwin and Shaera(IV)
Two elves whose romantic story drives IV's Nature campaign, as Lord Haarke try to [[IHaveYouNowMyPretty keep Shaera for himself]].
* FriendToAllLivingThings: The debut of the first mission is basically Elwin learning to do this to survive.
* GenreBlind: Changing the colors of the sails to indicate something to the loved one? Elwin, even heard of [[Myth/ClassicalMythology Theseus]]?
%%* HeroesWantRedheads
* MindRape: What Haarke essentially [[HypnotizeThePrincess tries to do to Shaera]]...
* MurderTheHypotenuse: ... and what he tries to do to Elwin.
* NiceHat: Elwin. It's even lampshaded in any of its appearances in the fan-made campaign ''Legend of the Ancients''.
* PantheraAwesome: One of the missions is entirely dedicated to Elwin having to gain the support of the White Tigers.
* ThePiratesWhoDontDoAnything: At the start of the campaign, Elwin is a Druid, despite spending most of his time in the elven court being a playboy. After that, he goes through CharacterDevelopment.

!Necromancer's Town (II) / Necropolis (III, IV, V, VI, VII)
->''"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."''

TheUndead Faction. First seen in Heroes II, the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the [[BlackKnight Death Knight]], and their Magic Hero the {{Necromancer}}.
* AnimalMotifs: Spiders in V and particularly in VI.
* BadPowersBadPeople: Very much so from I to V, save for Arantir in V who is more of a WellIntentionedExtremist, but...[[DarkIsNotEvil VI gave us two good necromancers in Sveltana and Anastasya]].
%%* BlackKnight: The Death Knight Hero in III, IV and VI, and a creature in III.
* ClownCarGrave:
** The Necropolis' creature dwellings are nearly all graves, and they let you hire undeads each week.
** Due to bugs in IV and V, you can theorically raise more corpses with necromancy than ennemies killed.
* ACommanderIsYou: Spammer faction.
** In VI, they switch from "produce more" to "lose nothing"
* DarkWorld: All their townscreens are in the dark.
%%* DemBones: Skeletons and Bone Dragons
%%* {{Dracolich}}
* FantasyCounterpartCulture: AncientEgypt and Babylonia in VI.
* FateWorseThanDeath: According to the flavor text, transforming someone into a ghoul is the worst punishment sanctioned by necromancers.
* FearlessUndead: All undead creatures keeps their moral neutral no matter the modifiers.
%% GiantSpider
* TheNecrocracy:
** Altern between Types I and II, even if the fourth game implies they have a decent part of living subjects.
** VideoGame/MightAndMagic VI and VII between them weakened this for the Enroth setting, making clear both that it was entirely possible for living humans to lead the most powerful faction of necromancers, and that liches were a relatively recent development. ''VII'' also revealed that Deyja has a decent amount of living citizens -- they just don't play as important a role in the necromancers' armies as the undead.
%%* NightOfTheLivingMooks
* NonHumanUndead: [[{{Dracolich}} Bone dragons]] in II through V, lamusu & namtaru in VI, and zombie horse steeds for the heroes in V and VI.
* OurGhostsAreDifferent: In all games save in I and II, where they were neutral GameBreaker units thank to their ability to create a new ghost for every enemy unit killed.
%* OurGhoulsAreDifferent: In VI.
%* OurLichesAreDifferent: The main ranged attacker with DeadlyGas.
* OurVampiresAreDifferent: Famous for their powerful LifeDrain ability, who make them one of the most effective creature of the game. [[LightningBruiser There're usually one of the most useful units of the faction, being one of the few fast Necropolis units]]. They are ClassicalMovieVampire in II and IV. LooksLikeOrlok in III ([[http://v1.archangelcastle.com/h3erathia/vampire.jpg see here]]). And {{Bishonen}} in V and VI, the latter with a suspicious ressemblance to Arthas from [[VideoGame/{{Warcraft}} Warcraft III]]. ([[http://www.archangelcastle.com/img/h6/creatures/necropole/artwork_vampire.jpg see here]]).
* OurWightsAreDifferent: In III, they were ghosts. In V, they resemble {{Grim Reaper}}s, along with {{Sinister Scythe}}s.
* OurZombiesAreDifferent: The classic StoneWall, typically the least useful unit due to its [[ZombieGait extremely low speed]]. In VI however, their upgraded version changes them to LightningBruiser category, giving them 2 additional movement points and 30% more damage when attacking living targets. Doubly so in the campaign due to Anastasya having a passive trait that increases ghoul movement by 2. This together with their upgrade allows them to get to the enemy lines in a single turn.
* SpiderPeople: Fate Spinners and Mother Namtaru in VI are DualModeUnit. They switch from six legs and two arms (with ranged attacks) to two legs and six arms (efficient in melee)
* OrderVersusChaos: Order to Inferno's Chaos in V and VI.
* TheSacredDarkness: In V and VI, the Necromancers are more akin to worshipper of the Death aspect of Ashan rather than a simple guild. They also appear more sympathetic in general, though they still count some of the worst villains among their ranks (Markal in V, Sandro in VI). In VI, it's up to the point where Necromancers are still tolerated by the Griffin Empire.
%%* SicklyGreenGlow: in V and VI.
* GlowingEyelightsOfUndeath: A side effect of the Namtaru venom with a Lich/Vampire's bloodstream.
* SpidersAreScary: Mother Namtaru is the spider avatar of Asha's nightmares. The spider cult of Heresh consequently refer to Asha as the Spider Goddess.
* ZombifyTheLiving: Sometimes has access to an Undead Transformer, which can convert living units from other factions into undead.

[[folder:Necropolis' Iconic Characters]]
!Sandro (I-II-III-IV, mentioned in V and VI, [[VideoGame/MightAndMagic M&M]])
Arguably the most popular character of the entire series, Sandro was the only undead hero of the first game (as a Warlock). A [[OurLichesAreDifferent lich]] with the classical necromancers' obsession to TakeOverTheWorld, Sandro was nearly successful in doing so by basically planning the ''entire'' events of the third game's campaign, as seen in the prequel The Shadow of Death, thus being the mastermind behind the invasion of Erathia. Unfortunately for him, his first plan, involving two [[ArtifactOfDoom Artifacts of Doom]], was foiled by a group of four heroes (including Crag Hack and Gelu), and the credit for his second plan was stolen by the lich he was planning to control as TheManBehindTheMan. Sandro make a ContinuityCameo in V and VI, being regularly mentioned as TheMentor of Markal and several necromancers, sadly KilledOffForReal.

He got his own DLC campaign for VI called "Danse Macabre"
* TheChessmaster: The first real one in the HOMM franchise, every previous BigBad being more the "amass troops, smash the good guys" variety.
%%* ContinuityCameo
%%* EvilSorcerer
%%* GlowingEyelightsOfUndeath: In I and II.
* InTheHood: Thus combined with his DemBones give him a very GrimReaper-like appearance, except in IV, where he wear a weird {{Mayincatec}} crown.
* MacguffinDeliveryService: Pulls this off with ''four'' heroes simultaneously during ''Shadow of Death''.
%%* TheManBehindTheMan: [[DidntSeeThatComing He ''planned'' to be so...]]
* OneSteveLimit: It's not all that easy to reconcile ''The Shadow of Death'' with Sandro being an active open lich during the First War of Enrothian Succession without resorting to there being two necromancers named Sandro who became high-profile heroes. From the same source, it is ''impossible'' to reconcile his mentor Ethric as being the in-universe most famous Ethric, despite sharing a similar story (a mage who became a lich).
%%* TakeOverTheWorld

!Gauldoth Half-Dead (IV)
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.
* BalanceBetweenGoodAndEvil: Obsessed with respecting it, seeing any who don't as "fanatics".
* BewareTheNiceOnes: Possibly the nicest Necromancer in the franchise, and yet one of the most powerful.
* BurnTheWitch: Almost subjected to this at the start of his campaign. When he besieges Vitross, he makes a point of catching the town guard who ordered his execution alive so he can [[ATasteOfTheirOWnMedicine do the same to him]].
%%* ContemplateOurNavels
* DarkIsNotEvil: He is a necromancer with a very disturbing appearance, but he is capable of kindness and is shown to care for the wellbeing of Nekross' citizens by the end of the campaign.
* DealWithTheDevil: He's the one responsible for the [[OurDemonsAreDifferent Kreegans]] being part of the Necropolis line-up, [[TheExtremistWasRight it worked.]]
* EmergencyTransformation: Attempted to turn himself into a lich in order to survive the apocalypse that destroyed Enroth. It was only partially successful.
* GoMadFromTheIsolation: Particularly explicit at the very start of his campaign, since he's been running around in the woods for years on end, just trying to survive. Any humans who catch sight of him tend to scream in horror and/or try to kill him.
* MusclesAreMeaningless: Way physically stronger than he appears on his undead side.
* MyMasterRightOrWrong: Is incredibly loyal to his master Kalibarr, carrying out many unscrupulous acts on his orders [[spoiler:and only turning on him when he realises that Kalibarr is working for an entity that wants to destroy all life on Axioth]].
* PetTheDog: Sure, Gauldoth raises deads and summons demons, but he's very careful to protect his living subjects from them. This earns him the name "Father Gauldoth".
* ThePhilosopher: He spends part of his campaign travelling with a priest, and enjoys debating the differences between her "LightIsGood" philosophy with his own "Light and Dark are both dangerous extremes".
* PragmaticVillainy: Decides it's easier to form an alliance with Great Arcan than conquer it and risk becoming the villainous necromancer the rest of the world unites against.
* SummonMagic: His specialty; he can raise the dead as allies through necromancy, and he also has knowledge of nature magic that lets him summon animals and magical creatures. By using both in combination, he can also gain the ability to summon demons.
* TwoFaced: Half of his body has the appearance of an ordinary flesh and blood human... the other looks like a decaying zombie.
%%* {{Ubermensch}}
* UnholyHolySword: Gauldoth find at one point in the campaign that the Angel's Blade, a powerful weapon against Demons, was created by a Demon to begin with. But since he only need it [[ItMakesSenseInContext to open a teleporter]], it doesn't bother him too much.
* UnscrupulousHero: He's not particularly altruistic (the stuff the "civilized" world has thrown at him, who can blame him?), but he's more interested in surviving than any TakeOverTheWorld scheme, and he almost never does things ForTheEvulz.[[note]]One event during his campaign does have him reviving a knight's corpse and having it chase around the attendant monks as a prank, but this is a Quest event rather than a script event, so it can theoretically be done by any hero.[[/note]]
* WithGreatPowerComesGreatOpposition: He recognises that necromancers like himself are frequent victims of this trope, and goes out of his way to avoid acquiring too much political power because of it.

!Markal (V)
A Necromancer desiring to avenge the death of his master [[ContinuityCameo Sandro]], killed by the Wizards.
%%* BeardOfEvil
* EvilSorcerer: He is very evil and a master sorcerer.
* ExactWords: He did tell Isabel that the artifacts could bring Nicolai back. He did not necessarily give the specific state.
* KnightOfCerebus: His actions considerably make the plot more darker, and leaves two kingdoms severely weakened.
* ManipulativeBastard: Manipulates Isabel into attacking the Wizards by making her believe that the artifacts in their possession can resurrect Nicolai.
* MummiesAtTheDinnerTable: Keeps the skull of Nicolai's mother as part of a necklace, and is seen talking to it.
* NiceJobFixingItVillain: Granted, he was long dead, or so believed, but Biara takes full advantage of his association with Isabel to drive further people into open rebellion when she declares herself a saint.
* ObviouslyEvil: Very evil, and his appearance shows it.
* RoaringRampageOfRevenge: Against the Wizards and [[TheArchmage Cyrus]] in particular for having killed his master Sandro.
* SmugSnake: Very overconfident and arrogant.

!Arantir (V-[=TotE=], VideoGame/DarkMessiah)
A Necromancer trying to prevent the Dark Messiah prophecy. The BigGood of [=TotE=] Necropolis' campaign, previously seen in ''VideoGame/DarkMessiah'' as the main antagonist and final boss.
%%* BadassBookworm
%%* DarkIsNotEvil
* HeroAntagonist: In Dark Messiah, [[AntiHero though "Hero" may be a bit of a stretch...]]
%%* RogueProtagonist
%%* WellIntentionedExtremist

!Anastasya (VI)
* BackFromTheDead: Thanks to her aunt. Averts CameBackWrong completely.
* BadassBookworm: She was the nerdiest of the siblings.
%%* BattleInTheCenterOfTheMind
%%* BrainwashedAndCrazy: She gets better.
%%* ClearMyName: The motivation of her campaign.
* CreepyTwins: [[SubvertedTrope Subverted]]. She is a necromancer, Kiril is a demon master, but both are friendly.
* DarkIsNotEvil: Try to find friendlier necromancers than her and Sveltana. She has the sweetest personality out of the five siblings, even as an undead.
* DeadpanSnarker: On occasion.
-->'''Sveltana''': These are ghouls. They are the spirits of murderers that we have trapped in undead bodies as a form of punishment.\\
'''Anastasya''': How appropriate... we have so much in common.
* HowDoIShotWeb: Anastasya is a novice necromancer, giving [[CoolOldLady Sveltana]] an opportunity to teach her (and the player) the basics of raising and controlling undead.
* InterspeciesRomance: With the Archangel Uriel.
* MeaningfulName: Come on, [[http://en.wikipedia.org/wiki/Anastasia look it up]].
* NeverTrustATrailer: She's set up as an antagonist in the intro, with her undead army fighting Anton, which never happens in the actual campaign. Being narrated [[UnreliableNarrator from Anton's perspective]], the intro is intentionally misleading.
%%* PerkyGoth
* SelfMadeOrphan: Accused of having killed her father at the start of VI. Her campaign is dedicated to finding out who brainwashed her into doing it.
%%* TomboyAndGirlyGirl: The girly girl to Irina's tomboy.

!Sveltana (VI)
* CoolAunt: To Slava, and then to his daughter Anastasya.
%%* CoolOldLady
* DarkIsNotEvil: Like her niece.
* LivingLegend: Well, '''''Un'''living Legend''. Among Necromancers, for bringing back a powerful entity to the Seven Cities on her own, while she still was an apprentice.
* TheMentor: Teaches necromancy to Anastasya.
* MysticalWhiteHair: She is a high priestess of Asha, after all.
* OlderThanTheyLook: She is 90. Then again, she is a necromancer.
* TheUnfavorite: Elder child in a duchy where HeirClubForMen was the rule.

!Wizard's Town (II) / Tower (III) / Academy (IV, V, VII)
->''[[ForScience "All secrets will be understood, and mastered, in time."]]''

TheMagocracy Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II and V they were in a desert setting[[note]] Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert[[/note]], while in III and IV they were native to the snow. Their Might Hero is typically the [[AlchemyIsMagic Alchemist]], and their Magic Hero the [[WizardsAndWitches Wizard/Mage]].
%%* ArabianNightsDays: In V.
* ACommanderIsYou: Technical/Ranger faction
* CultureChopSuey: From the Greek Titan to the Indian Rakshasa and Naga. Heroes V give them a distinctive ArabianNightsDays style, though.
* FrickinLaserBeams: The Mages units' attack.
%%* FullBoarAction: In II.
* {{Golem}}: The traditional ones in all their appearances, plus the [[NinjaPirateZombieRobot Dragon-Golems]] in IV.
* GripingAboutGremlins: [[MrFixit In V, they can repair golems and war machines]].
%%* [[{{Hobbits}} Halflings]]: II and IV.
* MageTower: The usual Mage unit's dwelling, and the town itself in III.
%%* TheMagocracy
* MultiArmedAndDangerous: Nagas in III and IV and Rakshasas in V. Biggest perk to this? No enemy retaliation!
* NayTheist: In the Ashan universe, Wizards don't bow to the Dragon Gods, but work to [[AGodAmI become one of them]].
%%* OminousFloatingCastle: In V.
* OrderVersusChaos: Order against "Asylum" (=Dungeon)'s Chaos in IV.
* OurDwarvesAreDifferent: In IV.
* OurGargoylesRock: In III and V.
* OurGeniesAreDifferent: From III onward, though V calls them Djinn.
* OurGiantsAreBigger
* OurTitansAreDifferent: The only time they have explain origin is that they're giant golems in V.
* PantheraAwesome: Rakshasa in V.
%%* ShockAndAwe: Titans
* SlaveRace: By V and VI, it's made plenty clear that a ''lot'' of their troops were built in a lab and never meant to have free will. Actually, hints of this go back as far as III (let's just say gremlins don't carry that ball-and-chain around for their good health).
%%* SnakePeople: Nagas in III and IV.
* SpiderTank: Dragon Golems in IV, personally commissioned by Gavin Magnus.
* {{Steampunk}}: A little shade of it, most notably with IV's Dragon Golems, and the Gremlins in V being the only ones to avert FantasyGunControl.
%%* SufferTheSlings
* WarElephants: Wizards use elephants as steeds in V, providing them a good view of the battlefield from which to cast spells.

[[folder:Academy's Iconic Characters]]

!Roland Ironfist (II, III-AB expansion, [[VideoGame/MightAndMagic M&M]])
One of [[CainAndAbel the two sons]] of Morglin Ironfist, the canonical winner of the first game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. [[GondorCallsForAid Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituing the plot of the second game's campaign. Canonically the winner, he [[TakenForGranite turned Archibald to stone]] until the future generations take pity of him. Later [[BattleCouple married to Catherine Ironfist]], Roland came to her aid in the Armaggedon's Blade campaign against the [[DemonicInvaders demon Kreegans]], who imprisoned him during the [[VideoGame/MightAndMagic M&M's VI]].
* AntiHero: The punishment that he inflicts to his own brother, and his FantasticRacism toward the Kreegans can make him appear as this. To be fair, Archibald could be considered [[AssholeVictim deserving it]], and the [[VideoGame/MightAndMagic RPG games]] make clear that genocide is [[GuiltFreeExterminationWar a reasonable course of action when it comes to the Kreegans]]. The punishment he inflicts on his brother becomes slightly less cruel in light of another of the things revealed in the RPG series: this is ''not'' a setting where AndIMustScream applies to beings TakenForGranite, so as far as Archibald was concerned, he'd simply [[RipVanWinkle wake up at some indeterminate future point]].
%%* BadassBeard: In III-AB.
* BattleCouple: With Catherine.
* CainAndAbel: With Archibald.
%%* CruelMercy
%%* PornStache
* RightfulKingReturns: Sort of. He was kidnapped after II and was held for several years before being rescued, and his introductory scenario in III-AB is ''called'' [[LampshadeHanging "The Return of the King"]]... but his return to his ''actual'' kingdom occurs offscreen some time after the game.
* RoyalsWhoActuallyDoSomething: He goes on the field personally for the final battle of the Succession War. As a Wizard, oddly enough (he is a Knight every other time he shows up in a Heroes game -- including the penultimate battle of his campaign in Heroes II).
* WhatTheHellHero: Done by the ghost of his father after having retrieved the Armaggeddon's Blade and ''still'' marching to eradicate the Kreegans. Although later (and therefore more easily missed) dialogue (with both the ghost and others) indicates that it is not so much the march to eradicate the Kreegans as Roland's ''motivations'' that is the problem -- too much hatred and a desire for vengeance, not enough understanding of the fact that the Kreegan [[GuiltFreeExterminationWar simply can't co-exist with ordinary mortals in the long run]].
%%* TheWisePrince

!Gavin Magnus (IV, background of III)
The inexplicably immortal ruler of the wizard faction of Bracada, and later the BigBad of IV's Order campaign The Price Of Peace, where he tries to brainwash the entire world to end all wars. It turns out even a ''god-slaying'' ''sword'' can't kill him.
%%* AssimilationPlot
%%* TheEvilsOfFreeWill
* FaceHeelTurn: He was the leader of the good side in ''VideoGame/MightAndMagic VII'', even if he left a lot of things in the hands of his Terran advisors. The destruction of Enroth caused him to jump off the slippery slope, however, culminating in most of the other tropes describing him here.
* HumanoidAbomination: Not even himself know how he became immortal. He also has some weird abilities, like writing with an uncanny perfection, or spotting even an insignificant error in the construction of a room, while being at the other end of it.
%%* KnightTemplar
* MagnusMeansMage: A fitting name for a powerful wizard.
%%* NighInvulnerable
* SorcererKing: With the minor exception of his title (he used Grand Vizier instead. He was still openly and legally the one in charge, note), he ''was'' this (understandable, as the ruler of the Wizards' nation of Bracada), [[spoiler:before Enroth's destruction. The event was... not good for his mental health, and he went [[TheEvilsOfFreeWill off the deep end]].]]
%%* WellIntentionedExtremist

!Solmyr ibn Wali Barad (III, IV, mentionned in V)
A GenieInABottle who gave his word to serves the man who liberated him "as long as he will walk this earth", and the man turned out to be Gavin Magnus, the immortal ruler of Bracada. Eventually, Solmyr had to betray his master when he had to oppose [[MessianicArchetype Emilia Nighthaven]] and help Gavin Magnus brainwash the entire world.
* BenevolentGenie: Possibly the MostTriumphantExample, in a setting where ''no'' Genie hero can really be called a JackassGenie.
%%* ChainLightning
* ContinuityCameo:
-->'''Narxes:''' Maybe we should go home? I'm no Solmyr!
%%* FriendlyEnemy
%%* HumansAreSpecial
* IGaveMyWord: Pretty much the ''sole'' reason he continues to follow Gavin Magnus, even as Magnus jumps [[JumpingOffTheSlipperySlope further and further off that slippery slope]].
* LoopholeAbuse: "As long as your feet will walk this earth"... Convenient that they both ended in AnotherDimension.
* ShockAndAwe: In III, his specialty is Chain Lightning; this is rarely if ever mentioned by IV.
* SpellMyNameWithAnS: His name is spelled "Solymr" in IV, where he gets his own half of a campaign, but the spelling from III is better remembered, even though he was just a generic hero there (although well-liked due to starting with the powerful Chain Lightning spell).
%%* ToBeLawfulOrGood
* VoluntaryShapeshifting: Does this a few times in IV to spy on his enemies; his preferred form is a [[MorphicResonance blue]] parrot.
* WhatTheHellIsThatAccent: His voice-actor in IV puts on a very... ''strange'' accent, apparently to mark his foreign-ness.
* WhoWantsToLiveForever: Pitying both [[{{Angst}} himself]] (for having [[MyGodWhatHaveIDone to remember his failures]]) and [[SympathyForTheDevil his master]] (for having to endure wars for ever).
%%* WorthyOpponent

!Emilia Nighthaven (IV)
The main protagonist of IV's Order campaign The Price of Peace. A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world in the nation of the Great Arcan, hoping to resist the various warlords of the region and [[OrderVersusChaos introduce a bit of order]]. She would eventually clashes with Gavin Magnus and his plans. She ends the war victorious, but with her legs paralysed.
* ICantFeelMyLegs: [[spoiler:If you take ''Legends of the Ancients'' as canon, then she gets better.]]
%%* JeanneDArchetype
%%* MagneticHero
%%* TechnicalPacifist
* WorthyOpponent: Regarded as such by Solmyr, at least. Gavin Magnus also sends her a few letters to this effect, but it's unknown how serious he was.

!Sar-Elam (Background of V, VI and VideoGame/DarkMessiah)
The greatest spellcaster ever in the history of Ashan, who ascended to the form of ([[FantasyPantheon yet another]]) [[OurDragonsAreDifferent Dragon-God]]. His disciples went on to found the [[TheMagocracy Academies]], the background monastic orders of [[BadassArmy the Dragon-Knights]] and of [[BlindSeer the Blind Brothers]], [[BreadEggsMilkSquick and Necromancy]]. His dragon skull is a plot point in VideoGame/DarkMessiah. The role-model of every Wizard.
%%* TheArchmage
%%* AscendToAHigherPlaneOfExistence
%%* AGodAmI
%%* HeroicSacrifice: In order to seal Sheogh, the demons' prison.
* ScaledUp: As part of his ascension, judging by his skull. Though it's worth noting than the skull in question isn't a real one, but a jewelry. However, WordOfGod confirms that, if Sar-Elam was still physically human, [[VoluntaryShapeshifting he could turn into a Dragon on whim]].

!Zehir (V)
Son of TheArchmage Cyrus, and twice protagonist and [[BigDamnHeroes Big Damn Hero]], in V vanilla and ''Tribes of the East''. Most of his involvement in the plot consists of him cleaning up the mess left by the other heroes. He even lampshades it.
%%* BigDamnHeroes
%%* DeadpanSnarker
%%* NayTheist
* ParentalAbandonment: According to WordOfGod, his mother [[DeathByChildbirth died in childbirth]], which caused his father to [[TookALevelInJerkass take several levels in jerkass]] into a bitter man who was never close to him. No wonder he became a DeadpanSnarker.
* YouKilledMyFather: To [[spoiler:Markal.]]

!Inferno (III, V, VI, coupled with Necropolis in IV)
->''[[OmnicidalManiac "We will burn the world to ash and dance upon its ruins!"]]''

TheLegionsOfHell faction, composed from various demons, like imps, cerberi and devils. From the fifth game onward, they rely heavily on SummonMagic (though the fourth game had some similar spells, too). Generally considered to be one of the weakest factions in terms of stats, and they also lack flyers and shooters. Their Might Hero is [[DemonLordsAndArchdevils the Demoniac/Demon Lord]] and their Magic Hero [[DealWithTheDevil the Heretic]].

* AlwaysChaoticEvil: So far, the only Demon hero to (partially) avert this was Suraze in IV, who works with the protaganist because he realised that his old boss intends to betray him. The other non-Evil Inferno heroes are Agrael [[spoiler:(secretely a Dark Elf)]] from V and Kiril (a Human) from VI.
* BigBad: In V, Inferno and characters related to it serve as the main villains throughout the main game and both its expansions, with even Dungeon and Necropolis, the other "evil" factions, fighting against them.
%%* BigRedDevil: Devils, Pit Fiends, and Juggernauts.
%%* BlobMonster: Venom Spawns in IV.
%%* BloodyBowelsOfHell: In VI.
%%* CombatSadomasochist: Maniacs and Tormentors in VI.
%%* ChainLightning: Succubi's attack in V.
* ACommanderIsYou: Spammer faction in ''V'' and ''VI'', where their racial ability, [[SummonMagic 'Gating']], allows them to summon reinforcements in the middle of a battle.
* DemonLordsAndArchdevils: [[ExactlyWhatItSaysOnTheTin Arch-Devils]] and Pit Lords.
* DifficultButAwesome: Inferno units are fairly weak in terms of stats, but if you know how to use them, they can be devastating.
%%* DistractedByTheSexy: The Lilim's ability in VI.
* EvenEvilHasStandards: It's implied that there are some things that even Demons won't do, as shown by the description of one of the human Death Knights in IV; she's capable of evil deeds that 'even the demons balk at'.
%%* {{Familiar}}
%%* FireAndBrimstoneHell
%%* OurGeniesAreDifferent: Ifrits in III.
* GoodWingsEvilWings: In V, winged units have upside-down bat wings, emphathising their chaotic/demonic nature.
* HellHound: [[ExactlyWhatItSaysOnTheTin Hell Hounds]] and Cerberi.
%%* HellishHorse: Nightmares and V.
%%* HornedHumanoid
%%* HornyDevils: Succubi in V and VI.
%%* TheImp: In III, IV and IV.
%%* TheLegionsOfHell
* OrderVersusChaos: In V, VI and VII, Demons are the spawn of Urgash, the god of Chaos. Thus, they are at odds with all the other factions of Ashan, but particularly with the Necromancers, who worship Asha, the goddess of Order.
* OurDemonsAreDifferent: Up to the fourth game they were Kreegans, {{Sufficiently Advanced|Aliens}} AlienInvaders. In the Ashan universe, they're the spawn of the Dragon-God of Chaos.
* PlayingWithFire: Most of their spells are Fire-based.
* ThePowerOfHate: Pit Fiends from VI are the minions of the Demon Overlord of Hate, and have several hate-themed abilities.
%%* SpikesOfVillainy: Even moreso than the other Evil factions.
* WeaponizedOffspring: Breeders in VI, who attack by spitting imps that fly into enemies and [[ActionBomb blow themselves up]].
%%* WhipItGood: Pit Fiends in III, Succubi in VI.

[[folder:Inferno's Iconic Characters]]
!Kha-Beleth (V, VideoGame/DarkMessiah, VI)
The Demon Sovereign and the BigBad of V, where he's setting up his masterplan to create the VideoGame/DarkMessiah, [[TheAntichrist the only one capable of liberating him from Sheogh.]]
* BigBad: In V. To a lesser extent, he's this in any Ashan-related game, as he's the Demon Sovereign, and Demons are portrayed as AlwaysChaoticEvil monsters who [[OmnicidalManiac want to destroy the world]].
%%* BigRedDevil
* TheChessmaster: He plans to [[spoiler: liberate Urgash, GodofEvil, and if you don't stop him as Sareth, it'll work. The rest of the addons in V is just a sham.]]
* CoolHelmet: He wears a helmet with several thorns pointing upwards.
* TheCorrupter: Sways both [[spoiler:Agrael/Raelag]] (in V) and Kiril (in VI) to his side. [[spoiler:Backfires both times.]]
* FauxAffablyEvil: He's pleasant to everybody. Still he's BigBad. and he possibly [[spoiler: raped Isabel to sire Sareth]].
* GlowingEyesOfDoom: He has ominous fiery red eyes. Averted in V, where his head is covered in flames.
* HuntingTheMostDangerousGame: Heavily implied. Hunting is his favorite sport, and two-legged creatures are his favorite prey.
* LukeIAmYourFather: To [[spoiler:the main protagonist, Sareth]] in ''VideoGame/DarkMessiah''.
* ObviouslyEvil: His [[TinTyrant ominous armor]], [[GlowingEyesOfDoom eyes]] and flaming head isn't something that is typically associated with goodness.
%%* RedEyesTakeWarning: This is best seen in ''Dark Messiah''.
* SatanicArchetype: Meets the criteria by the virtue of being the supreme leader of the Demons, thus being an enemy of not only the Good factions, but even the ''other Evil factions''.
* SealedEvilInACan: He is unable to leave Sheogh; not that it stops [[ThePlan his plans]].
%%* SmugSnake
* TinTyrant: He's basically a red [[Literature/TheLordOfTheRings Sauron]] with a {{BFS}}. Less so in VI, where he gets a more "organic" armor.
* YouHaveFailedMe: Executes one of his minions for failing to capture [[spoiler:Agrael/Raelag.]]

!Kiril (VI)
Anton's younger brother and Anastasya's twin, thrust against his will into the demon prison-world of Sheogh by the angel Sarah.
* CreepyTwins: [[SubvertedTrope Subverted]]. He is a Demon Lord, his sister is a Necromancer, but they are neither creepy nor evil.
%%* DarkIsNotEvil
%%* DeadpanSnarker
* EnemyWithin: [[FluffyTheTerrible "Azzie"]], aka [[DemonLordsAndArchDevils Azkaal]].
* InterspeciesRomance: With Xana the Succubus [[spoiler:and Sarah the Angel.]]
* SealedInsideAPersonShapedCan: Kiril shares his body and mind with the demon Azkaal.
* TakeAThirdOption: [[spoiler:Instead of destroying the Invisible Library or leaving it alone, Kiril brings it to Sheogh instead, neutralizing it without facing the consequences of destroying it.]]
* UnwittingPawn: To the Angels' plans. [[spoiler:Like his twin sister.]]

[[folder:[=H3=] Fortress]]
!"H3 Fortress" (III)
The nation of Tatalia is home to this Fortress faction. Consisted of [[LizardFolk lizardmen]] and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, when the Stronghold focus on Attack, the Fortress focus on Defense, making them another Brute Force faction. Their Might Hero is TheBeastmaster, and their Magic Hero is the Witch.

Not to be confused with the Heroes V faction with the same name, which is focused on the dwarves.
%%* AlwaysFemale: Witch heroes in III.
%%* AlwaysMale: Beastmaster heroes in III.
* BeastOfBattle: All their lineup save for the Gnolls and [[LizardFolk Lizardmen]], who only count as MixAndMatchCritters.
%%* BubblegloopSwamp
* ACommanderIsYou: Technical, so very, ''very'' much. The only creatures they have that don't have any particular ability are the Gnoll and the Lizardmen.
* DeadlyGaze: The Gorgons (different from the Medusas, being based on the ''TabletopGame/DungeonsAndDragons'' design - that is, a scaled cow) have a Death Stare that can instantly kill the top creature in the targeted stack.
* HydraProblem: The Hydra is Fortress' most powerful unit.
%%* JungleJapes
* LizardFolk: Lizardmen are one of Tatalia's major races, including its royal dynasty, many heroes, and one of the units in the Fortress faction's lineup. Speaking of the Fortress lineup, nearly all of the faction's units are reptilian, except the Gnolls (mammals) and the Serpent Flies (insects, but even they have "serpent" in their name). The Gorgons, despite looking like cows, are also covered in scales.
%%* {{Mayincatec}}
%%* MixAndMatchCritters: Gnolls...
* OurDragonsAreDifferent: Wyverns.
%%* OurMonstersAreDifferent:
* ReptilesAreAbhorrent: Downplayed, but still there. Tatalia has been coexisting peacefully with Erathia for some time, but moved in to annex its western lands once Erathia was weakened by the war against Nighon and Eeofol.
%%* StoneWall

!Conflux (III-AB expansion)
When the original Forge faction was scrapped due to fan complaints, the Conflux was introduced instead. Consisting of elemental creatures, their armies were weaker than most, but made up for it with boosted growth rates, with the Phoenix in particular being the only tier 7 creature with an initial growth rate of 2. Their Might Hero is the [[AnotherDimension Planeswalker]], and their Magic Hero the [[ElementalPowers Elementalist]].
* ACommanderIsYou: GameBreaker/Spammer faction. It's even banned in official tournaments.
%%* BlowYouAway
%%* DishingOutDirt
%%* ElementalEmbodiment: Come in five variations (plus upgrades):
%%* EnergyBeings
* FantasyCounterpartCulture: a soft ArabianNightsDays feeling in architecture.
%%* FragileSpeedster: The Sprites and the Phoenixes
%%* AnIcePerson
%%* MagmaMan
%%* MakingASplash
%%* OurFairiesAreDifferent
* ThePhoenix: Noted for being the fastest creature whenever appears and being immune to fire.
%%* PlayingWithFire
%%* PsychicPowers
%%* PureEnergy
%%* ShockAndAwe

[[folder:[=H5=] Fortress]]
!"H5 Fortress" (V)
->''[[ProudWarriorRaceGuy "For the Clan, for the Blood."]]''

A faction of dwarves exclusive to Ashan. Their heroes use a special magic, Rune magic, that uses resources and can be applied to creatures throughout battle. As is expected of the dwarves, they specialize in defense, with several abilities nodding to this. Their Hero is the Runemage.
* BadassBeard: On all of their units and most of their heroes (save for the women).
* BadassGrandpa: [[FridgeLogic Inexplicably]], all the dwarven creatures' alternative upgrades gain white beards.
* BearsAreBadNews: Bear Cavalry. [[MemeticMutation Yeah, you're pretty much screwed]].
%%* TheBerserker
* ACommanderIsYou: Like the old Fortress, a technical faction (thanks to Rune Magic) with [[StoneWall a strong defense]]. Close to GameBreaker.
* FantasyCounterPartCulture: HornyVikings
* HorseOfADifferentColor: Aforementioned bears, and also ''mammoths''.
* OurDwarvesAreAllTheSame: The only unit that isn't a dwarf in some way is the fire dragon. Even the Thanes are basically ''giant dwarves'' (who teleport and shoot lightning).
* OurDragonsAreDifferent: Very different, they're [[ElementalEmbodiment fire elementals]] as opposed to flesh and blood creature. They don't hit as hard as the Dungeon's dragons, and are slower and can't fly (in fact they're the slowest [=LV7=] creature in the game), but are also the most durable creature in the game and actually damage enemies that attack them in melee.
* PlayingWithFire: Their Dragon-God Arkath, the Fire Dragons and the Flame lord. This also serves as their element of choice, even if their native terrain is [[GrimUpNorth snow]].
%%* ProudWarriorRaceGuy: Naturally.
* ShockAndAwe: The Thanes and Thunder Thanes, and there is also a hero, Svea, who specializes in this.
* WarElephants: Their heroes ride into battle atop mammoths, who gore the enemy with their tusks while the hero casts spells.

[[folder:Fortress' Iconic Characters]]
!Wulfstan (V-[=HoF=] and [=TotE=])
The protagonist of the Fortress campaign in Hammer of Fate, and token dwarf. OnlySaneMan among the dwarves, teams up with the Heroes.
%%* BoisterousBruiser
* CainAndAbel: With his half-brother Rolf, the dwarven King's EvilChancellor.
%%* SixthRanger

!Sanctuary (VI)
->''"We strive for perfection in Shalassa's worship."''

The first naga and aquatic faction in the series. Their battle system is based around all aspects of water as well as honor, favoring to fight enemies one on one. Their Might Hero is the Samourai, and their Magic hero the [[BareFistedMonk Monk]].
* ConservationOfNinjutsu: Their special ability is a defensive bonus triggerable when fighting enemies one-to-one.
* DummiedOut: Sanctuary was considered for inclusion into Heroes V early during development, but was cut. Some [[http://images.wikia.com/mightandmagic/en/images/d/d9/NivalNagaConcept.png concept art]] (apparently based on India rather than Japan) and references to the faction in the game resources in V are all that was left.
%%* ElementalEmbodiment: [[MakingASplash Spring Spirits]] and [[AnIcePerson Snow Maidens]].
%%* ElementalPowers: The Monk hero and his upgrades.
* FantasyCounterpartCulture: To Japan (which explains some of the names) with some of China, Thailand, and India thrown in.
* HonorBeforeReason: They prefer fighting one on one for the sake of honor, with [[ConservationOfNinjutsu abilities to reflect this]].
%%* {{Kappa}}
%%* KatanasAreJustBetter
* MakingASplash: They worship Shalassa, the Dragon-Goddess of Water, and have a close bond with this element.
%%* {{Medusa}}: Priestesses.
%%* MultiArmedAndDangerous: Kensei, the upgraded version of Kenshi.
%%* OurDragonsAreDifferent: Kirins and Dragon-Eels.
%%* SharkMan: Wanizame
%%* SnakePeople: Coral/Pearl Priestesses and Kenshi.
* YouAreTheTranslatedForeignWord: The upgrades to a few of the creatures are basically the creatures' names in Japanese. For example, the Snow Maiden becomes the Yuki Onna, which is pretty much the same thing.
* WalkOnWater: A Sanctuary hero can cross water without using a boat, if their army consists of only Sanctuary units.
%%* {{Wutai}}

[[folder:Sanctuary's Iconic Characters]]
!Irina (VI)
The first daughter of the Duke of Griffin, forced to accept an ArrangedMarriage with the family's long antagonist Duke Gerhart of the Wolf Duchy. Liberated by her brother Sandor, she then integrates the Sanctuary faction.
%%* ActionGirl
* ArrangedMarriage: Leading to IHaveYouNowMyPretty, leading to GroinAttack against the Duke, [[spoiler: leading to pregnancy]].
* CreatorCameo: Subverted: One of the developers is named Irina, but she joined only after the character was named.
* {{Determinator}}: Hinted in the loading screen text for her first mission. "Tether a Griffin's wings, and she'll learn to fly with her claws."
%%* {{Jerkass}}: Because of her backstory.
* LikeADuckTakesToWater: Literally, in her case. She quickly learns the naga customs and rises higher among them than realistically could back in the Empire. It helps that they respect beating people's faces in, whereas her father trying that is what got her married to Gerhart in the first place.
%%* RebelliousPrincess
* RoaringRampageOfRevenge: Against the Wolves, ''especially'' if you choose the blood way.
%%* TomboyAndGirlyGirl: The tomboy to Anastasya's girly girl.